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Making Models for Transit Networks: Some General Specifications

Started by Tarkus, February 22, 2008, 05:33:12 PM

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Victor01

Ok, so that was the right way...
Now, the problem should be only in number of polies.

Can you tell me the number of poly. I used that method to import GLR bases (so 4 poly  :D), so it could be really a memory problem.
Try to reduce again the number of poly (only of one model, or both if you can), then try again to import - it must work  ()testing()

mtg

bought objects are 512 in poly... that's to much isn't it.

mtg

I think this means back to MAX and eliminate some poly's or making a new ramp  :'(, but than again that's ok! you never can make to much models in MAX i think) thanks again for the support. learning new stuff again and again and again... maybe the title of this treat isn't appropriate any more when i finish this ramp, maybe it should be "making models for transit networks some general trail and error.  ;)
I can't wait to finish this RAMP* and be able to make all pieces I have in my mind!!!


*ramp means disaster in Dutch (sometimes feels like one, but I will and must finish this bastard)

Monorail Master

Quote*ramp means disaster in Dutch (sometimes feels like one, but I will and must finish this bastard)

I didn't know that  &mmm

Well, for me, before I start SC4 transit modding, I'm getting pratice on this by making road models for my game GTA: SA. I already built a replacement for the SF Bay bridge, made it like the real-life replacement one. So, at least I'm practacing on 3D models. :)
(\__/)
(='.'=) This is Bunny. Copy and paste bunny into
(")_(") your signature to help him gain world domination

mtg

It's not a polygon problem thanks to a plugin called polygon cruncher i managed to get the whole model down to under 300 polygons. It still gave me the same problems, so I thought, well let's try it with just the kolom ( one cylinder) and the dek top and still it gave me the memory problems.??????  ()what() %confuso

mtg

 &hlp

YES!!
Got it
Quoteoh, yes. I remember that crah window...
It's been a long time  Thinking Anyway, I think that the error is in this step:

"Right click on the s3d file in the reader - export info of selected file" -> Right click on the srd file in the reader - save selected file (top of the pop window)

Now you should have a .s3d in your Reader folder. Import it as I said before...

Was almost right! it only should be -save decoded file- and not -save selected file-



it still needs allot of work but I think I've got the basics right  ;D

Victor01

 :thumbsup: Thank you for refreshing my memory!
Now you should have all the bais to start creating all the models...

mtg

well not all models... at least i can build all models with one level, or are the two and in this case 3 levels, (sins i'm building a double elevated network), pieces the same procedure?   

mtg

Ok I started over in modeling my ramp, unlike the last time I want to make the surface that holds the MIS texture a plane but I have a problem, how do i bend the plane so it matches the rest of the model? I tried bending it wrapping it but with no luck.

If you don't know what i mean, a picture says a thousand words.


Korot

Add Edit spline modifier, add more (vertical) pieces in it and move each of them. But that's the g-max way, not to sure if it also works that way in 3ds max.

Regards,
Korot

mtg

I'm trying that, i made it an editable patch and i'm moving stuff around!?



If i'm on the right track, it's a lot of work!?

Korot

Hmm, that doesn't look the way I meant it to be. Perhaps it helps if you press on the vertex button in the list under 'Edit Patch'? That way, you should be able to move the corners individually. There should also (somewhere) be the option to split the whole thing up into multiple section, perhaps in the Plane tab, somewhere below the 'Edit Patch'?

Regards,
Korot

mtg

I just rotated one piece of the plane, it's not perfect but I hope it doesn't show that much in game


mtg

This is how it shows up in the reader, (not that bad isn't it!?) the barriers don't show their textures but I'll tackle that one later.


Korot

Isn't the MIS texture 16m wide? And isn't your plane less wide than that? And isn't the texture stretched across the plane to fit it exactly? Thus, the MIS lane is smaller than it should be. Solution: Widen the plane to be 16m wide.

Regards,
Korot

Victor01

Agree with Korot ... try to edit uvw map or modify texture (export the fsh, edit it and then reimport using a new iid)

mtg

Thanks for the reply, that means back to the drawing-board once again

mtg

It's been a week since i last posted something here, so some of you might thought, I gave up!?
But no,  $%Grinno$% I'm taking a different approach. well different? (more like looking how the Boss (Tarkus) modelled  the pieces in RHW, and just try to do that as well ;D) I have been modelling the ramp now completely in planes  ;D, took a while to get the hang of it, but I think I'm doing better than before! I even managed to bring every think in to the reader texture it and put the pieces together!  &apls <- that's because I think I have done some good work and who said you can't give your self some applause!? Ok but this is what I've made this attempt to build a nice looking ramp.

   

Some questions are still on my list to be answered by this fine community, one is: "why is my plane that holds the MIS texture not completely textured? (i'm using the 5de4b20c texture for that one)
two "should i export the pieces dead center or can I keep them where I modelled them in MAX and move them later when I put the Puzzle-piece together?

mtg

I was just looking at the pic some more and when i was putting my fingers on the screen it didn't even show that the MIS texture was missing at the edges



can I do this or is this considered bad modelling?

Jonathan

5de4b20c ?
Normally the textures should end in either 4 or e. Try change it to e. And make sure the width and length of the plane is 16mx16m. Even if the ramp extends beyond the sides of the ramp

Also the parts of the model such be exactly on 0,0 dead center.

And I have no idea what you mean by your second post, what are the black chunks out of the model did you "photoshop" them in?
Jonathan