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The Prime Road Avenue (PRA) Project

Started by MandelSoft, June 24, 2009, 06:01:07 AM

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Luigi

Awesome work, keep it going! I'll go insane when I can finally use it in my cities $%Grinno$%

Wilfried

Hi there guys!

That's really an interesting project here. I've been missing that kind of speed-up for avenues from the start away. There is definitely something missing that would fit between the Avenue and the RHW networks.

However, I'm a bit annoyed by the textures Maarten made. I know such types of massive road markings are used in the Netherlands and some other Euro countries; but then the other types of Euro texture sets are more the way you can see it in Germany or the Czech Republic, both countries with very conservative road-marking traditions, what makes it all a bit chaotic-looking and inconsistent in a way. So a simpler road-marking design would be perhaps better.

That said, there is another issue, which is the lane width. In SC4, the width of a lane amounts to 37-38 pixels, except highways where they are much narrower. In RL, a lane on a main throughfare is about 10.5-12 feet (3.2-3.7 meters wide). Given that, an SC4 tile cannot be thought of as to be 16 m wide but rather something like 12.8 m (since a tile is 128x128 pixels ins size). Therefore, if you want to have 3.5 m wide lanes, you'll have to make them about 35 pixels wide or they will look/be to narrow and thus won't fit too well with the rest of the network.

Just my 0.02 €...

Wilfried

j-dub

While we say the lanes are too narrow, I look at it as the network between the Maxis highway, and Maxis avenues. However, I think the issue of saying it is too small comes from the fact that the Prime Avenue uses the RHW MIS lanes right next to it, which makes the scale look way off, you have a real wide ramp, next to two or three narrow lanes. Just a guy's picture is a clear demonstration.

While it is not the same, fans of the regular sized avenue and roads, should also know that a similar project is still going on with the NWM/TuLEP's project involving turning and slip lanes.

Wilfried

Quote from: j-dub on November 27, 2009, 05:50:52 PMWhile it is not the same, fans of the regular sized avenue and roads, should also know that a similar project is still going on with the NWM/TuLEP's project involving turning and slip lanes.
Yeah, I've seen that already. I really liked the pictures and the progress and can't wait to get NAM v4.0. $%Grinno$%

awake_78

Maybe tha lanes are close to realistic measures but in comparison with the other networks of the game are quite a bit narrow. I think it could be better to be closer to road or avenues widening, it should be much more beutiful.
Although that's a great project and very good effort...

Bravo!!!!!

j-dub

So far, these measures seem to be the controversy of this whole project. Just think of it this way, the Maxis highway scale is not too far off from this, this is bigger then the Maxis highway, but the RHW is bigger then the Maxis. Consider this a smaller version of the avenue. On another note of the scaling, the NWM even will include one new 4 lane network that looks even smaller then this. The network in this picture is still wider then the Tram in Road network. I just want to point out to others who question this scaling to refer to the TuLEP's project based off the road, owr and avenue networks, that has a very similar setup with left and right turn lanes.

I do have to say, that particular picture is awfully cool, although the dashed lines appear to be too fat.