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Sithlrd98 Mods and stuff

Started by sithlrd98, September 18, 2008, 07:06:33 PM

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Rady

SOrry, I'm a little confused by what is stated in the download readmes. Are these sidewalk mods (for avenue and road curves) combatible with the euro road texture mod or not? 'Cause in the readme of the "Road curves" download you write

Also , this as well as all of my Road curves/FAR mods are not compatible with the SFBT Euro Road Textures Mod. There are Euro versions of all of my road mod included in that mod.

So, the first sentence says they are not compatible. But the second sentence says that there is a euro version included?
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

Andreas

Sithlrd98's downloads contain only US curves. If you want to have Euro textures, you also need to select the appropriate files in the Euro Road Textures Mod installer.
Andreas

Rady

I now had time to look after that, but again I'm a little lost. When installing the EURO road mod, there are options for the NAM curves textures. SO I suppose that's what you mean. But what option do I now select, 'cause there's no option for Sithlrd98 textures. The following options are available:

no sidewalk textures (default)
Maxis sidewalk textures
gn_leugins's ''
SMP's sandstone ''
SAP's concrete ''
jeronij's low / medium / high wealth ''
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

Andreas

All those options (except the first one) refer to Sithlrd98's textures - just pick the one that match your sidewalk textures mod, if you have installed one. If not, pick the "Maxis sidewalk textures" option.

Note: All NAM-like installers that I created have small help texts for each option. Hover your mouse cursor over the individual entries to show them in the "Description" box on the left. The installer even tells you to do so if you don't hover the mouse over one of these entries. It's all there, you just have to open your eyes. ;)
Andreas

Rady

Ok, thanks, I was just expecting an entry like "Sithlrd98 sidewalk textures".

Gonna give it a try this weekend
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

sithlrd98

In the future , I will try and come up with an easier approach...it was the best way I could think of at the time.


Jayson

Rady

No problem since there's always someone around that you may ask. Worked out fine - thanks! The only thing that I discovered is that I now have the texture for FAR curves also in rural areas which basically is not what I intended ... but I suppose there's no easy way to change this so that you will have the sidewalk textures only in urban areas ....
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

sithlrd98

easy...no(depends on who's doing it  :P)...possible...yes.

Jayson

wes.janson

Wasn't there something about MORPH curves somewhere? I think Smoncrie was doing something with the puzzle pieces that allowed them to be wealth-dependant and support sidewalk mods.


Henrik Sedin: 82gp 29g 83a 112p - 2009/2010 Art Ross/Hart Trophy winner!

sithlrd98

Yep...that's what I was referring to.However , I seem to be extremely dense because although I see how it is implemented , I was unable to expand on it the last time I tried. I'm sure it's not as hard as I was making it  ::)

Jayson

Rady

Quote from: sithlrd98 on May 20, 2009, 07:07:44 PM
What I am wondering is if I should create individual .dats for individual transit with each different sidewalk , so that the user could mix & match the road(as one type)and the Ave as another? I think that may be too confusing for some....just an idea.

Here is the final (I think) version of what I hope will be acceptable.Hopefully this will be the last time you see this switch outside of the game! This is a 256x256 .jpg but if you click-it , you will see the actual .png (just to see the clarity)



Jayson

Since I was unhappy with the way the rail lines look like I was searching for a mod and found this thread .... may I ask if this mod .. is on hold? .. has been finished? ... has been abandoned?

Actually I'm using swamper77's no dirt mod since I'm unhappy with the NAM FARR pieces not having dirt, but also the rails not havin any embankment at all looks kinda odd ..
If it's a good idea, go ahead and do it. It's much easier to apologize than it is to get permission.

Visit my BAT thread: Slow BAT steady - Rady's first BAT attemtps

sithlrd98

Its kinda on the back burner. I recently had a HDD failure , and a lot of stuff that I was working on went bye-bye! I'm still looking through some of my back-up stuff , and since my organization skills were non-existent on a few things , it's taking some time. I do plan on re-visiting that project as well as others , but R/L has been kicking in hard!


Jayson

FrankU


cubby420

Hey there sithlrd98! Thank you for the excellent work you've done here. Excuse me if this is not the right place, but I have a question for you. I currently use the SFBT street tree mod, which wonderful though it is, still allows sidewalk texture wealth divisions...which I hate!

Are your mods compatible with the SFBT mod? As I said, I still like the parking bays and street trees from that mod, just not so much the sidewalk textures. But, I am unequivocally in love with some of your sidewalk textures...

Again, sorry if this isn't the right place to ask or if the answer is staring me in the face.

Andreas

Since the SFBT Street Tree Mod doesn't contain any sidewalk textures, you can combine it with any other texture mods you like. Also, the SFBT trees don't touch any NAM curve puzzle pieces, which means any of sithlrd98's tree mods for the NAM curves can be used in conjunction with the SFBT mod.
Andreas

cubby420

Ah, thank you Andreas for the timely reply! Extra helpful and reliable as well considering your familiarity with the mod in question.

Off to download some of sithlrds excellent textures!

DK_FROGGY

Hi Jayson and thanks for your work and effort.

I really like the idea of no-grass, but I'm having trouble making it work. As such, I am hoping that you (or anyone else) could maybe have a solution for me :)

This image sums up my problem.


I was expecting/hoping/thinking that I would get sidewalks on the diagonal road, instead of grassy triangles. The avenue-to-road transition doesn't look "no-grassy" neither.. :)

I'm sure that the problem is on my part, but I don't know wether I installed it wrongly, are missing files or anything..

What I downloaded:
Swampers mods
SFBT Euro Mod
NAM Roundabout fix
NAM

My plan was just to use the standard maxis sidewalks that Swampers mods also use, unless I'm totally mistaken - but something didn't quite work out. I would appreciate any help. I looked through my plugins folder to see if another download could be causing it, but couldn't find any. That being said, my organization skills are lacking too ;)

Thanks in advance :)

vil

#197
Ive been playing around with your T21s Jayson  :D



I have no idea what the above mentioned MORPH curves are and dont know how to make wealth-dependant puzzle pieces.

These are all T21s - flat slope-conforming props for different wealth sidewalks, merged with your t21s for high wealth. The road has to be raised juuuust a bit to make this work  %wrd

Edit: the whole reason i started this was to get no sidewalks in rural areas and then i forget to put that in the picture ::) Well that works as well, obviously.

tslate

I'm extremely frustrated.. I can't seem to get any of these textures to show up at all.  Someone on the stex told me to put it in a zzz- folder, which I did, and still no textures.  I have:

zzz Sithlrd98 Road Curves White Sidewalk v2.dat
zzzFSL98_AR_Update_1_White_USA.dat
zzzSithlrd98 Avenue Curves White Sidewalk.dat
zzzSithlrd98 Wide Radius Curves Curves T21 Data .dat
White_sidewalk.dat

I can see trees along road curves from the T21, but no curves or FAR pieces have any textures beneath them at all.  I've tried re-plopping some and still no textures at all.

I have left-hand-driving, but do not use any Euro textures to my knowledge.

juanton

Quote from: tslate on August 29, 2010, 09:55:15 PM
I'm extremely frustrated.. I can't seem to get any of these textures to show up at all.  Someone on the stex told me to put it in a zzz- folder, which I did, and still no textures.  I have:

zzz Sithlrd98 Road Curves White Sidewalk v2.dat
zzzFSL98_AR_Update_1_White_USA.dat
zzzSithlrd98 Avenue Curves White Sidewalk.dat
zzzSithlrd98 Wide Radius Curves Curves T21 Data .dat
White_sidewalk.dat

I can see trees along road curves from the T21, but no curves or FAR pieces have any textures beneath them at all.  I've tried re-plopping some and still no textures at all.

I have left-hand-driving, but do not use any Euro textures to my knowledge.

I have the exact same problem. 

I saw others here asking the same question but it was never answered.

On the curves and FAR pieces, there are trees but no textures.  I've tried everything, nothing changes it.  I have removed everything from my plugins besides the name and still the same.