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Everglade Maine; Natrual Growth

Started by marsh, February 01, 2010, 05:04:52 PM

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0 Members and 1 Guest are viewing this topic.

marsh

REPLIES

rooker1: thanks. The pics bandwitch is exeded, i don't have money (that im willing to use) to upgrade to pro, so thell be fixed when the bandwhich resets at the end of the month as for the pic size, im sorry. i was used to photobucket atomaticly resizing them, and i forgot about tha since im usin imageshack at the moment (probably) wont happen again.

Q-Tips: thanks man, again, sorry about the pics.

Nardo69:
thanks. as for the bridge idea, thats great! although I wouldnt know how to replicate this in SimCity. I was also thinking about a Drawbridge, but again. If you know of anything let me know, it would be great!


EDIT- WELCOME TO PAGE 2!!!!

marsh





Mt. Hogan Ski Resort is a large... Ski Resort... within the Everglade Reigion.



It is not exessable by Everglade citezens even though it lies within the region. It, instead relies on tourists from Portland (Maines Capitol)
which lies not to far away to the North West.



Here you can see the Pipeline Bowl which has some (verey hard) black dimond runs. This area of the resort is ONLY acsessible by
walking there. In otherwords.... No lift...



Here you can see a Map of Mt. Hogan. "scroll right to see it all">>>>>

(the grid is intentionaly enabled in order to show terrain steepness.

KEY

Green: Beginer
Blue: Intermediate
Black: Advance
Orange: Catwalk/Hiking Acsessible



The Base lodge is located on a ledge where one of the base lifts begins.



The resort town is very small right now. It will grow with age, with huge condominiums andmassive hotels.





Thats all for today!!
Untill next time!!






marsh


Fixed the end of the bridge a bit, i think it looks much better :)


Battlecat

That ski resort is quite something.  It'll be interesting to see it with snow someday!

marsh

REPLIE

Battlecat:
ye, it would have had snow, but the mod wasnt working. Ill figure it out.

marsh




Central Everglade is growing even more. Along with that comes more wealthy residents. And rich people want alot of nice stuff. And the
people who build that nice stuff are other rich people who want it.




Mr. Salvidore Comraste' (who lives in the large red Victorian mansion seen below.) Wanted to be able to park his yaut at an easily accesible
dock. Instead of parked out in the bay having to use a little moterboat to drive all the way to shore.



He figured that the best place to build it would be a bit North of the "Everglade Seaside Estates", which he live a little south of.



So the trees that where grown on the small coast wher taken down, (and to support the enviorment they were used to help build the dock)
and the houses where also torn down.



Soon the large dock was constructed. Resedents were already looking pleased.



The dock was finished and already was in operation, but rich people need more than that. They need trees and tennis courts. They cant just
have a marina....



...so it was built.



The area imidiatly became very desiriable and a new condo was soon under construction.



The condos are now home to wealthy residents, newly immigrated from distant cities.



OTHER GOING-ONS IN EVERGLADE

The tallest commercial building in Everglade is "The Pinicle". It sits right next to city hall and is home to many buisness corporations.



Emityville Community College also makes its home in Everglade. Many midrise residential buildings sprung up around here to provide
homes for the students going there.



Another large residential building was built in Everglade not long ago. It was built along the Justo river on Everglade Island. The Justo
River is becoming very desirible area for rich residents in Central Everglade.



The first luxury car lot was also built. Instead of having to pay to import the cars, people now can buy them at a lower pice.



Central Park is the largest Urban Park in Everglade. Once the city gains more funds, grass will be planted in the park, along with a base ball
Park, tenniss courts, and a picnic area.



The Univirsity recently got a new sports stadium too.



Here is a poorer area in Everglade, despite its proximity to downtown.



Developers are also eying these island which reside in the bay. Not neccicarily buildings, but for a kind of... "mini" getaway island.





Thats all for today!!
Untill next time!!






CSGdesign

Very nice.
I really like how this is unfolding - the capturing your buildings as they grow is a really nice touch.

io_bg

Nice update, that condo next to the marina must have a nice view :thumbsup:
Visit my MD, The region of Pirgos!
Last updated: 28 November

Battlecat

Very neat update.  Cool to see the marina have an immediate impact on the neighbourhood.

marsh

REPLIES

CSGdesign:Thanks man! Glad your veiwing!!

io_bg: yes, they do have nice veiws :)

Battlecat: Thanks man!

marsh



As you can see, Everglade is located pretty close to the edge of the reigion because of the natural features of the reigion. When it grows
bigger it will reach the edge of it. So I decided that more room is needed.

First, I open the reigions config, (while of corse making a back-up)



Then to see it better, I zoom in. I Expand the bottom side of the config by a width of a square.



...and color it in.



And the final product.....

The old reigion...



The new city tiles...



And after terraforming!!!

It still needs some detail work to blend in better, but so far Its decent.




Thats all for today!!
Untill next time!!







marsh







As Everglade grows, more and more power is needed. With more power plants comes more and more pollution. So instead of building more polluting plants, why not just build cleaner plants for a cheaper cost?

...So, that was planned. An old farm near the Reaserch District (high-tech industry) was bought.




The old field was plowed over and then leveled to provide a good base for the plant.



The first half of the plant was built and was already in operation.



A bit later the second half was completed.



Soon the rest of the land was open to development. Some houses and busnesses set up, and a small park was built to the left of the
complex.



Now that the new plant is built, the old polluting plants can be shut down... permanatly. Resedents, as well as city officials have been baffled
ever since the plant was built. When it was constructed oil was relitivly cheap to import. Now its getting pretty expensive. It was waaaaay better
to build a solar plant which requiers almost zero mantaince.



So the charges wher set and......5.....4.....3.....2.....1............

BOOM!!!!



When the land was opened up, the city decided not to develop it, and instead built parks in there place. The Wherehouse district is very
polluted, and more factories would not help.

So in one spot, some picnic grounds where built to provide workers a nicer place to eat lunch instead of having to eat with soot covered food.



In the other spot, two basketball courts wher built to give workers some fun on lunch. Although they cant play for long... the dirty air dosent
allow for the sim body to breath well.





Thats all for today!!
Untill next time!!



CrossSide

Nice update! You don't see that kind of industrial areas much in here, so I like it! I also like you play the 'national growth' thing. I try to do that myself too.

I see you build marinas and solar plants, but when do you think it is the time to build them? Do you watch when your city can afford them (making profit)?

marsh

CrossSide: Glad you like it. :) I build them when i unlock them by playing. By playing the natural growth way i have a constant exxess of funds.(I think in central Everglade i have about 5-10mill) So I try to act like it will cost alot. to help with the money to be more realistic I drasticly lower taxes, and once i plopped about 4 empire state buildings, then destroyed them, to lower the money level.

So the way I figure out when to build somthing is mostly by what year it is. It is currently 1991(same as CSGdesigns Boston because we are currently planning a rail link) so its not like when CSG's Boston was the same size my city is, and solar power wasnt invented yet. So Everglade isnt going to have as many dirty industrial areas like Boston. Most of the industry will be high-tech, since "enviormental issues" are being pushed more-so on newer cities, then on a huge metropolis which it would have more lenient laws.

(oh.... and its NATRUAL growth... not national ::) )

nedalezz

This is some really, really good stuff, marsh. The region shots are stunning. You've expanded the region: what are your plans for it?

CrossSide

Quote from: marsh on February 15, 2010, 12:17:32 AM
CrossSide: Glad you like it. :) I build them when i unlock them by playing. By playing the natural growth way i have a constant exxess of funds.(I think in central Everglade i have about 5-10mill) So I try to act like it will cost alot. to help with the money to be more realistic I drasticly lower taxes, and once i plopped about 4 empire state buildings, then destroyed them, to lower the money level.

So the way I figure out when to build somthing is mostly by what year it is. It is currently 1991(same as CSGdesigns Boston because we are currently planning a rail link) so its not like when CSG's Boston was the same size my city is, and solar power wasnt invented yet. So Everglade isnt going to have as many dirty industrial areas like Boston. Most of the industry will be high-tech, since "enviormental issues" are being pushed more-so on newer cities, then on a huge metropolis which it would have more lenient laws.

(oh.... and its NATRUAL growth... not national ::) )

Thank you for your good reply! Nice that you are going to link  with CSGdesigns also, one of my favourite topics!

And the national was a typing error :D It was very early in the morning here ;)

Battlecat

Looks great, good to see a move to green energy!

marsh

nedalezz: Thanks! I dont realy have a plan. I just go with what feels right for that point in time, and with what the reigion needs.

CrossSide: No problem ()stsfd() you can see some of the Boston-Everglade rail link on the previous page.

Battlecat: thanks!

marsh



(typo... its Charleston)



The next railway stop on the way to CSGdesigns Boston is in the Small town of Harstel. Harstell alone is not large enough for a rail line, but
the line is going this direction, so a stop is going to be buit anyway.



The stop was going to be built on the edge of the town.



Some of the nerby farm fields where leveled down to prepare for the station.



After the station was built the main base grade for the rail was leveled even more to prepare for the tracks to be layed.



The track built was a single-track rail. It was cheaper and at the stations it would transform to a double track to allow for trains to stop and let
the trains pass each other.



A bit further north the track had to be built around the river. The town is still pretty much connected to Harstel.






After it was built some homes and buisness set up around it. Mostly because the land value rocketed straight into the ground, so poor
people took up the opritunity. Now guests at the local diner can enjoy loud rummbuling the entire building shaking while they eat
their.... delicious meals.



Further north the already built line passes through another small town.



Even further up is Charleston (where the bridge starts in a preivious update. The rail travels over the city line. But as we all know it is impossible to veiw two countys at the same time!!.... TWO countys?!?..... perpostourous.




However, to the south of Harstel, the rail is still being constructed on the way to Boston.



Thats all for today!!
Untill next time!!

emgmod

Well I say it's entirely possible to connect two counties. You just need a single color background and a little bit of Photoshop.

Yay for lower land values!