• Welcome to SC4 Devotion Forum Archives.
 

News:

The SC4 Devotion Forums are no longer active, but remain online in an archived, read-only "museum" state.  It is not possible for regular members to post or use the private messaging system, and no technical support will be provided for any issues pertaining to the forums in their current state.  Attachments (those that still work) are accessible without login.

The LEX has been replaced with SC4Evermore (SC4E), and SC4E maintains an active Discord server.  For traditional forums, we recommend Simtropolis.

Main Menu

Nagagonia

Started by nbvc, February 06, 2010, 08:56:33 AM

Previous topic - Next topic

0 Members and 13 Guests are viewing this topic.

dedgren

nbcv- hi.  Masterful work here, especially the urban to rural mosaic.   That's a fantastic pic, and really conveys a sense of place.  I like the cattle feedlot and rail loading area as well.  There's never enough of that sort of detail.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

art128

Waow, excellent update man, the mosaic with the farms at the bottom, the stadium and the American styled row buildings is just wonderful.

-Arthur. ;)
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

nedalezz

Wow, thats one of the best urban, low class areas Ive seen yet!

You've really done a superb job, it reminds me alot of New York :)

I loved the last picture, seems so alive!

bat

Nice work on that city! And the farms are looking beautiful.

Framly

Great Update! Nice Soccer Stadium!(1.FC Köln(Cologne) - I'm a Member of this Soccer Club since 10Years)  :D

-klick-1st Anniversary Video-klick-
Part of SFBT and RFR Team

RickD

Great mosaic. I like the transition from city to farmland.
My name is Raphael.
Visit my MD: Empire Bay (My old MD: Santa Barbara County)

Tomas Neto

Fantastic update!!! Great!!!   &apls &apls

nbvc

Replies
Thanks to all for your comments.

Oil Port
A small update from the oil port.


The oil port also needs good trained firefighters.




A new BAT I'm currently working on.
Filling station for tank cars.




Dirty Alleys
The dirty alleys on STEX.
http://www.simtropolis.com/forum/files/file/26672-dirty-alleys/

art128

Excellent detailing, the fire fighting training area is wonderful!
I'll take a quiet life... A handshake of carbon monoxide.

Props & Texture Catalog

ricardomiranda

Very nice job , team of firefighters fantastic!

bat

Nice work on the BAT! Also nice new pictures...

Tomas Neto


supremec

Nice oil port  &apls so made beautifully  :thumbsup:
Click on the banner to see my BATs

Skimbo

This update: I like the scenery with UP Dash and tanker wagons
Last update: Well excecuted american "big City" and right in the middle a 120 and german double decker wagons xD $%Grinno$%
The Dragon Island Cities journal at SC4Devotion

For a Dragon Islands video click here

nemanjanv7

I'm very impressed. From the 1st pages circle farms to the last pages industrial scenes. Well done!  :thumbsup:
- I take part in The Dunya Project Thumbs up for Nedalezz :)
- Favorite MD: The Winding River Project

Nemanya

io_bg

Great last two updates! The filling station would be a nice addition to any industrial zone :thumbsup:
Visit my MD, The region of Pirgos!
Last updated: 28 November

rooker1



Here is an MD that abviously shows how much hard work can go into every single tile.  From awesome ports to rural landscapes, everything can be found here.
Congratulations for getting your MD into the OSITM Spotlight this month.

Congrats from The SC4D OSITM Committee!!  &apls
Call me Robin, please.

Tomas Neto

Congratulations on the OSITM!!!  &apls &apls

nbvc

Replies
Thanks for all your comments.
And thanks to the SC4D OSITM Committee for choosing my MD.

Oil Port
Here is a larger version of my rail filling depot.




And some night shots.







Yan077

Awesome filling rail depot !  &apls
Congrats for that well deserved OSITM  :thumbsup: