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NAM Version June 2007

Started by Andreas, June 01, 2007, 03:14:17 PM

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Wyldone

Really? Man....well, how do I get in touch with memo? How can I get him to check out my posts and try it out? Can he do it? Would he have to update? ()what() Sorry for so many questions, I just dunno how to go 'bout it. Let me know, if ya can, 'k? And thanx for ya help, Andreas!



memo

I did read your posts, however I don't have the time to answer each request. Currently I have some RL. So at the moment you have to be content with the available puzzle pieces. Maybe you could replace your "man-made GLR avenue" with GLR-in-Avenue puzzle pieces, too.

Wyldone

#82
Sure thing, memo. Thanx for ya quick reply, too. I'll make do with whatever is here, and ya can take as much time as ya need to make the suggested adjustments. I just think it a great idea that would benefit a lot of us, ya know? Thanx for ya consideration, man. Keep up the great work!

[edit]I have one more question....if I WERE to make all my man-made GLR avenues into the available GLR-avenues, how exactly would I plop stations? I kinda noticed that....just FYI. Sorry to be such a bother.



Andreas

Well, at the moment, there are no GLR-in-Avenue stations available, but I guess this will change soon. simzebu is already working one one, and memo posted a walkthrough how to transit enable them at ST. :) Anyway, I just realized I never made a list who was working on the current NAM - of course everyone is mentioned in the credits, but I guess I should point out who contributed which items. So here it goes:

- draggable GLR, GLR-in-Avenue puzzle pieces, Avenue Roundabouts, new On-Slope puzzle pieces: memo (new GLR textures based on the mod by ebina and elgoalio_29)
- new Underground Rail puzzle pieces: GoaSkin
- new diagonal Rail puzzle pieces: Swamper77
- gentle Road curves: dedgren (textures), Tarkus (modding)
- RHW update and readme file: Tarkus
- modularisation of the NAM files: ArkenbergeJoe
- separation of the bridges: jeronij
- updated readme files, installers, GLR station patches: Andreas
- main beta testing: the NAM Team members and the SFBT
Andreas

Patriots1228

just a few questions- im pretty satisfied with the old NAM, and im afriad to get the new NAM because in the ST chat theyve been saying it doesnt have Ped. Malls. is that true?

also it looks like a pain in the neck to install lol.

Andreas

Don't believe in rumors. ;) The ped-malls are still included, and the installation isn't that hard, once you take your time to read the readme files and other installation notes carefully.
Andreas

Tarkus

Patriots1228, we didn't take anything out of the NAM, just added a lot of new stuff in, like the Draggable GLR, and everything else Andreas listed.  If you're still wary, I'd suggest my installation walkthrough, which can be found here.

Hope that helps!

-Alex (Tarkus)

callagrafx

Quote from: Patriots1228 on June 04, 2007, 03:50:54 PM
just a few questions- im pretty satisfied with the old NAM, and im afriad to get the new NAM because in the ST chat theyve been saying it doesnt have Ped. Malls. is that true?

also it looks like a pain in the neck to install lol.

Don't believe everything you hear in chat...it installs fine if you follow the detailed instructions from Andreas and Tarkus, I had no problems at all.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Andreas

Well, we did take something out - the additional bridges by jeronij and Fukuda. But of course they are still available as separate download now.
Andreas


hogs29

First off, I would like to give a HUGE thank you to Andreas and anyone else that had a hand in this project. You make this game so much better than what it originally was, it almost doesn't even look like the same game anymore! So thank you!!! &apls  &apls  &apls

Now my question, and it's probably a simple one.
I've searched and searched, but I can't seem to find curved roads or curved rails anywhere in my menus. I've looked through the puzzle pieces, yet still cannot find these. AM I searching in the wrong place, or is there something extra I need to do?
Oh, and I did read the 'read me' first and followed those directions, uninstalling the old NAM, running Cleanitol, and installing the newest NAM and other items in the order described by callagrafx:
1) Do Cleanitol
2) Install NAM itself
3) Install the NAM Essentials
4) Install the bridges not included in NAM

Any ideas?
T.J.

"Never interrupt your enemy when he is making a mistake."
- Napoleon Bonaparte

Tarkus

hogs29:  The Road curves should be at the end of the Road Puzzle Pieces TAB Loop, and the Rail curves are somewhere in the Rail Puzzle Pieces TAB Loop.  The "Contents" section in the Readme details everything in the NAM and the order of puzzle pieces, too.  If they're not showing up, then there's a conflict somewhere.

Hope that helps!

-Alex (Tarkus)

hogs29

It does help, thanks!
I was kind of afraid of a conflict there, I guess I was hoping that I just missed it. Oh well.... Time to filter it out.
Thanks again!
T.J.

"Never interrupt your enemy when he is making a mistake."
- Napoleon Bonaparte

ebina

Quote from: Andreas on June 04, 2007, 08:08:00 AM
It only happens if you place two stations very close (or very close to the end of a GLR line), though (less than ten tiles or so).

Thanks, Andreas. Certainly I was doing what you said. :-[
Well, I'd use the Puzzle Pieces in such places. They are still useful.

Diggis

This is amazing.  I have just been playing with the draggable GLR. &apls  So good, So cool.

I do have one query, sorry if someone has mentioned this but I didn't have time to look over this whole thread at the moment (I do plan to) but with the Draggable mod for Nob's sunken GLR, you are unable to place them next to each other.

There should be no reason that keeping them as they were and using the puzzel pieces though are there?

Otherwise, brilliant, just brilliant.

jeronij

Quote from: MAS71 on June 04, 2007, 11:05:27 AM
Hi all :)

I have a problem with Bridges with new-NAM today.
It's a displying not correct about two bridges "Millau Viaduct by Fukuda" and "Old Road Bridge by jeronij"

Please look these pics.








These could disply normaly at zoom4 and zoom5 ;)
and All bridges except two of the above-mentioneds are normally displayed.  :thumbsup:

Of course, I deleted files about all of old NAM.
and I already have installed "NAM Essential" after install a New-NAM. ;)


Do you have any idea?? ()what()

Thank you!!


##### Edited #####
Is this post in a suitable thread?
Please move if it is not suitable.  ;)

Hello Mas san  ;D , I have just tested the old road bridge, from all zoom levels and rotations, and I cant see this odd effect  %confuso

Do you have your details set to something different to max ?¿

About Milau Viaduct, I recall this had some bad rendered models in some views, not sure though if it is this bridge or another Fukuda's.
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


Andreas

Quote from: Diggis on June 05, 2007, 11:21:06 AM
I do have one query, sorry if someone has mentioned this but I didn't have time to look over this whole thread at the moment (I do plan to) but with the Draggable mod for Nob's sunken GLR, you are unable to place them next to each other.

There should be no reason that keeping them as they were and using the puzzel pieces though are there?

Hmm, now that I think about it - you're right. It makes no sense in changing these lots since they're supposed to plop right next to each other (at least I think so, I must admit that I didn't examine the special functionality of all GLR items, but only created the patches, just in time for the new NAM). Rayden has sent me some stuff for the GLR stations patch readme file (i. e. dependency links to all stations), so I might update the download soon.
Andreas

MAS71

#97
@Jeronij san

Thank you for reply ;)
I found the cause of the problem about your "Old Road Bridge by jeronij" :thumbsup:
It was NAM Euro-Textures by Frimi.
I excluded all of "Euro-Textures by frimi" from New-NAM's folder. 
Then, the problem of your work was able to be solved. :D

When you did test it, Did you use these MODD together?


However,
The problem of "Millau Viaduct by Fukuda" is unsettled as usual. ()sad()


I want to delet or stop opening the all of works to public that cannot confirm correspondence with New-NAM.  &mmm

Rayden

You can use the Euro NAM Textures, but they have to load after the NAM itself. I have my Euro Texture mod inside a folder named ZZZ. It's one of the last things upload into memory.

MAS71

#99
Hi Rayden san :)
Thank you reply. Yes, I already understand it well :thumbsup:


I report once more about my problem.

I have knew that the data of  Frimi's NAM Euro-Textures (zzz1_NAM_eurotex.dat) influences harmfully to Jeronij's Old Road Bridge by jeronij.
but Andreas's SFBT Euro Road Textures Mod (zzz1_NAM_eurotex.dat) was not have these problem!!
(I had test then, and I was able to actually confirm it. )