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The Prestine Landscape (Terrain Works)

Started by Lowkee33, September 14, 2010, 08:37:29 AM

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SeanSC4

I love that second picture epicblunder. Simply stunning.

ZenMonster

This looks great. I love the seasonal idea. Unfortunately, I can't use it for my current region because it is a desert (CPT Monument Valley - CPT Painted Desert), but I will probably use it for my next region - somewhere in Appalachia, where I grew up.

Speaking of deserts, a while back you said...

Quote from: Lowkee33 on November 01, 2010, 07:04:13 AM
The next mod I make will have no snow.  I want make a mod that is desert-like and has a rainy season too.  This would be possible, but the rain would have to come in either Jan or July.  Every other month has a sister month where the moisture level is the same (thus the same textures will appear).

I live in the Sonoran Desert (SW US), and here we have two rainy seasons. Winter rains in Feb. and the summer monsoon season in Aug./Sep.  I realize that doesn't match up with the month pairs you discovered, but maybe a rainy March/Nov would be a good compromise. Visually, the desert really blooms/greens in March and to a lesser extent in Sep/Oct.

Just a little input from a desert rat. Whatever you come up with next, I'm sure it will be awesome. THX for all the effort improving the game  :thumbsup:

Lowkee33

Nice flora work Epicblunder.  Using less flora also will make changing zooms faster.

@ZenMonster:  A quote from over a year ago :).  I will consider the two rainy seasons, though there is no way I know of to make spring have more flowers.

The terrain texture factory is on hold for now, I want to do other things with my SC4 time.  I feel I should make a base texture set for this terrain.  I'm into Maxis Replacements right now, so that is where my base texturing work has gone.  I'm a college student as well, so I bit the bullet and got 3dsMax.  I found two scripts, Rock Generator and ATree3D.  The scripts are like Tabasco sauce for a beginner Batter; doesn't matter who cooked, it will still taste good.  We'll see where that goes, I've replaced a bunch of the smaller Maxis shrubs (3 more to go) with HD models.  Right now the textures are off, I'm just doing the bat work.

FrankU

Quote from: JoeST on February 08, 2012, 10:10:45 AM
Quote from: Lowkee33 on February 08, 2012, 09:07:07 AM
Frank, next year?  That's a lot of lotting.
Maybe he's making lots and lots of parking lot lots :p

Hmmm, welll.... not exactly, but I am indeed in the making of lots and lots of growable farm lots, reward lots and miscellaneous rural lots. And I lost some lotted lots, so these lousy lost lots need to be relost/lotted (sorry).

Lowkee33

Quote from: FrankU on February 09, 2012, 07:43:45 AMAnd I lost some lotted lots, so these lousy lost lots need to be relost/lotted (sorry).

Re-lost?  :D.  Sorry to hear you lost a bunch of work though.

A call to MAC users:  Please post an image of your water so that I can ensure it is working correctly, thanks.

FrankU

Quote from: Lowkee33 on February 09, 2012, 12:59:28 PM
Quote from: FrankU on February 09, 2012, 07:43:45 AMAnd I lost some lotted lots, so these lousy lost lots need to be relost/lotted (sorry).

Re-lost?  :D.  Sorry to hear you lost a bunch of work though.

A call to MAC users:  Please post an image of your water so that I can ensure it is working correctly, thanks.

Nothing was really lost. No worries.
Work still in progress!

NCGAIO

#186
 &apls Perfect job ... No wonder they gave you a very prominent position it deserves.

Starting a development is very simple .. the hardest is to keep the interest and complete the work to deliver the download to users.

Congratulations ..

Waterstar

For some reason it keeps giving me a ctd, even with this being the only plugin. I have the terrain pack+snow, the textures_01, and the starter set. Am I forgetting something?

Lowkee33

How does your Appalachian terrain file end?  You say you have a No erosion snow file as well?

avrelivs

..I'm having a ctd problem like waterstar. I've tried the obvious...I removed conflicting plugins, re-installed the mod files with differing options and cleaned my plugin folder.

My resolution is set to 800/600 in windowed mode, through the "software" option. could that be a conflict?

Waterstar

Quote from: Lowkee33 on February 17, 2012, 07:20:11 PM
How does your Appalachian terrain file end?  You say you have a No erosion snow file as well?
Just the snow file

Lowkee33

#191
Hmm, try installing the mod without any options. (i.e. replace "LK_AppalachianTerrain_Snow.dat" with "LK_AppalachianTerrain.dat").  Does this still crash?

Edit: from what I see, LK_AppalachianTerrain_Snow.dat shouldn't make your game crash.

vortext

Quote from: avrelivs on February 17, 2012, 07:47:17 PM
My resolution is set to 800/600 in windowed mode, through the "software" option. could that be a conflict?

A quick test yielded the same result for me; when using software rendering, the game will CTD.
time flies like a bird
fruit flies like a banana

Lowkee33

#193
Thanks Vortext, I didn't see this post:

Quote from: avrelivs on February 17, 2012, 07:47:17 PM
..I'm having a ctd problem like waterstar. I've tried the obvious...I removed conflicting plugins, re-installed the mod files with differing options and cleaned my plugin folder.

My resolution is set to 800/600 in windowed mode, through the "software" option. could that be a conflict?

Software makes my game crash too.  I am afraid there is nothing I can do about that  &mmm.  I will add that clause to the lex description.

NCGAIO

The same occurs with any texture greater than the standard in all aspects of the game ... I find it very difficult for someone to run Simcity seriously in rendering software today but anyway I really think that the warning in the download is a good provides.

The same problem had shokthrpy in stex ... with respect to his brigantine 2.0 mod .. as already posted on the site.

Waterstar

How do I work the moister to get the diffrent textures then, it's all the same texture to me and doesn't change with the seasons. I'm I missing something there?

Lowkee33

Quote from: Waterstar on February 18, 2012, 08:57:57 PM
How do I work the moister to get the diffrent textures then, it's all the same texture to me and doesn't change with the seasons. I'm I missing something there?

This mod isn't seasonal.  It is actually less seasonal than the Maxis terrain.  If you want it to be seasonal you want to open LK_WeatherTuning_Stagnant.dat and play with the properties "mfYearlyAmbientMoistureVariation" and "mfYearlyAmbientMoistureVariationFactor".  They are set to .2 and 1 by default.  The attachment to This Post has settings I found balanced.

Shadow Assassin

#197
Software mode will crash if the terrain textures (same goes for ANY texture) are greater than 256x256.

Basically, this mod is only intended for use by hardware-mode users. It's a game limitation and unfortunately people who use this in software mode will have problems.

[edit] Actually, I have a question: what tree mod would go well with this? I'm currently using the Missouri Breaks tree controller and well... it doesn't really fit.
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See my uploads on the LEX!

Lowkee33

None of the CycleDog tree controllers fit very well, it is unfortunate.  Italia River is pretty good, but not really the right type of trees.  The general saturation of the older models is high compared to Girafe's trees, the levels I tried to match.  The Maxis tree controller is the best match I would say.

It is an issue I am thinking about.  I had Girafe's trees as a controller in a beta state, but since then he has made more trees.  They aren't really tuned for a tree controller either, many faces.  I might start making my own models, I'm doing experiments to see how big I can get HD models to sit on one FSH.  To do this, I make the model, and then rotate it and the LODs 22.5 degrees.  This makes for bigger models, but also means that I can reduce the amount of faces in the S3D.


And then there is seasonal or not.  Seasonal trees are cool, but it forces one to plant them at a specific time.  I'm interested in making the tree controller plant trees that appear to grow instead.

Rayden

Nice work Carl, I love your terrain. I've installed it this weekend and to honour that, I've made this little map (7x9 big cities). It fits just perfect.  :thumbsup:



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