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CAL's BAT Cave

Started by callagrafx, February 03, 2007, 02:08:41 PM

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Zaphod

that water is amazing

I never really used canals because the water looked flat and blah. Same with PEG's River/Ponds
War Kittens !?

DuskTrooper

Wonderful work, once again!  Do you have an estimated ETA for these?  I can't wait! ;)
SC4, forevermore!

GrizzlyBuilder

Just a call to other BATers, who are going to redo any of their SG canal stuff to fit in with this revamp?  great job on the bridges, Cal!

FromTheAshes

Cal, may I use your thread to show some LOTs I'm making for "your" canals? Or shall I open a new thread therefore?
Well, at least one time I'll abuse your thread ;)
I'm recreating a small bridge from Berlin. Some versions: GLR, street, road, whatever the mayority wants. This is a first small preview. No statues, textures and details yet.



Here's an original picture:

Cheers
Visit Vorsfelde.

callagrafx

FTA, I'd recommend you start your own thread as the work you are doing is 100% your work...both you and I are using Goober's canals as a base, but the additional work is all yours....

That said, you may be making work for yourself by going that route with the bridge...It would need to be transit enabled, you would need connection textures and more importantly the LODs would have to be skin-tight, which might prove problematic.  I basically created canal end pieces like this:



There is a left piece, centre piece and right piece.  The bonus with this method is you don't have to get involved with TE. 
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

FromTheAshes

Well, the TE part shouldn't be that hard, as the street is on ground level and the TE thing is kinda easy using the SC4 Tool, isn't it?
Ok, for my next update I'll open a new thread ;)
PS: I suggest you not to creat diagonals, because that's what I do as well :D Or if you want to, please tell me, so I don't have to make this work for nothing.
Visit Vorsfelde.

callagrafx

I'm not even going near diagonals...but I am going to be doing an aqueduct in the very near future. 

With the bridge, the TE part is not hard to do I agree, but the canal LODs are set 1.5m above ground which may cause problems....Also, you have to set Ground Model = False otherwise you'll have all sorts of shadow problems.  I recommend you render to the game and test the Transit enabling before you go too far with the model.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Schulmanator

Aqueduct??!! [perks ears] YESSSSSSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0

RichGray

sounds adventurous. liking the canals though, might download them should you put them up for doing so...  &apls
Just Because im incomplete, doesn't mean i'm obsolete.
BAT Thread coming soon, possible MD even!

callagrafx

Nothing like a little adventure every now and again...

I've made a start on said elevated waterway, here's where I am with it.  It'll be an overhanging prop and the LODs will be tight, so transit can go through the arches (I hope).  If Jeroni or one of the NAM geniuses can figure out a way to make this draggable, I'd be incredibly interested.

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Sim Shady

wow that is very cool, is this linking up to a water source somehow?

FromTheAshes

Great stuff  &bis& Absolutely amazing!
Visit Vorsfelde.

TheTeaCat

Oh WOW. this looks amazing and its just the start. traffic passing underneath - bonus :D
I am constantly amazed by your creations. &apls &apls

Tea? Kettle's on!

:satisfied:
TTC

Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II

callagrafx

You may want to hold on that brew for a mo Derry, run into some problems...least of all is the model shown is too long for the lighting rig.  I've cut it in half so to get a full span you would need to use the same LOT, rotated 180 degrees, then the textures don't match up because of the lighting again  ::)
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Swamper77

Cal,

For the lighting issue, couldn't you have half the model overhanging the LODs during the render, so the lighting would match up properly?

If this gets turned into a draggable bridge by Alex (Tarkus) or Jason (Jplumbley), you will need only a handful of models to make a bridge out of ;)  However, once it is turned into a draggable bridge, you won't be able to run networks directly under it. It's a limitation of the EXE and the only workaround is to build tunnels under the bridge site.

-Jan
You can call me Jan, if you want to.
Pagan and Proud!

cameron1991

That looks amazing!  &apls &apls

How about instead of making it into a proper bridge,make it into puzzle pieces? Then traffic could pass under it

callagrafx

Fear not...I simply made a new lighting rig to compensate for the size of the model, which weighs in at 24 tiles x 2 tiles wide  ;D

It sits on a 2x2 LOT and the rest overhangs, which means transit is a cinch, as there is not LOT to clash with the transit.  This is a very rough in-game, I need to place the aqueduct more offset so the road/rail goes through the centre of the arch...no avenues I'm afraid, the arch is too narrow.

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Krio

But cal.. :o :o :o :o :o

kasöefw..can't..find..words..

No need for avenues or highways..that is just..enough..not..too much  :o

callagrafx

Oh, forgot to mention, as it overhangs it's bloody easy to terraform underneath it to ¨cut away¨ the valley it sits in.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

TheTeaCat

Nope $%Grinno$%  I was right make you this

Thats just fantastic.  &apls  &apls

I am in awe



Derry

Kettle's on. Milk? Sugars?    ps I don't like Earl Grey  $%Grinno$%
Reduce, Reuse, Recycle - If you're not part of the solution , you're part of the problem!
"Never knock on Death's door: Ring the bell and run away! Death really hates that!"
Tales at TeaTime      Now A proper NUT      TTC plays GRV II