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Grand Canyon

Started by jeronij, December 12, 2006, 04:00:59 PM

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0 Members and 4 Guests are viewing this topic.

dedgren

More outstanding attention to fine details, my friend.

Sector D...the place to be!
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Ajax

Another great update!  I don't think I can say anything that hasn't already been said.  Looking forward to the next update and the "click"!

NikNik

Brilliant work Jeronij. It is very nice to see you playing the game again.

Looking at the cemetary I was wondering which cemetary lots you use? I like especially that gate.
One thing I am always missing at the cemetaries we post is some space for new graves. The cemetaries are so full that I hardly can believe that there is no spare space anymore.

At which point (I noticed that it occurs) do farms no longer develop? Does any one know that?

Keep on playing jeronij!

Nik-Nik

jeronij

Hello dear Grand Canyon visitors,

A so big amount of such pleasant feedback, deserves a fresh update right now  :D !!!

Time to see how the planning is being done in sector D.

Biniaraix Sector D 04 - 01 The development starts near the school, just under the cemetery. I left the grid on, so you can appreciate the terrain's difficulty.



Biniaraix Sector D 04 - 02  Of course, a pathway must lead to somewhere....in this case some ancient castle ruins just under the snowline...



Biniaraix Sector D 04 - 03 And from there, to the new farming area...



Biniaraix Sector D 04 - 04 And another perspective.



Biniaraix Sector D 04 - 05 After some fine detailing, the new area is ready for "the click"  ;D



Biniaraix Sector D 04 - 06 But there is more developing work in the area, before we let the sims come and stay  ::)



Biniaraix Sector D 04 - 07 So, we stop here, and wait for the next update... ;)



I hope you like the main layout...some "real" development will start soon  ;D !!!




Thanks to all the members that found a minute to post their nice and motivating comments to Grand Canyon  :thumbsup: !!! It is always a plesure to come and find so much excellent feedback  ;D

Nik-Nik, I use a cemetary lot found in Simtropolis (this one]http://www.simtropolis.com/stex/index.cfm?id=15700]this one) as a basis for a custom lot set. I changed some textures and some props and Voila !!!. The gates I used in this cemetery are included in my rural walls set.
Actually the available space is short also for the cemetaries. I can see entire modern buildings in the cemetary in Palma de Mallorca, which are used instead land tombs. Also many people wants to be burned once dead, so land space is not that necessary....
I am not sure at which number of residents the farms stop to develop, but since the "bigger" farms are stage 3, and the game goes until stage 8, probably when you start to see stage 4 residential buildings, or stage 3 farms, you are probably near the limit  ;)


Again thanks to all for the feedback !! Next update in progress....
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


your_adress_here

This brings back some good memories of Sculpting Columbia River... except it's better!  :thumbsup:

Keep up the great work!
Bookah!

LP_Green

This new farming area's gonna be great! I can't wait for the development. I also like that pathway up the mountain that leads to the ruins. Also, you got a really realistic and impressive layout! That's so great!

Good job Jeronij!

LP

Ajax

Very interesting work.  The grid really does show the difficulty of the terrain, thanks for showing pics with and without the grid.  I'd like to see a close-up of the castle ruins, or better yet, where you got it and I can take a look at it myself (if it is not too much trouble  ;) ).  The new farm layout looks great!  You are such a tease with the "click"!  ;D

Alfred.Jones

Very cool Jeroni! &apls I love the castle ruins and the path, very realistic ;) Great overview, keep it up mate

Sim City 4 Devotion

bat

Sector D looks so great!

sebes

The master published again  &apls Great update again Jeronij. The grid realy adds to these pictures adn gives us all an idea about the slope grades.

But is it my eyes or does this road end on the soccerfield?
Check my MD:               
Rhenen,NN

figui

wow, great planning! really realistic.

well, enough for my first post ever.

(mi capacidad para expresarme se ve tremendamente reducida cuando tengo que hacerlo en inglés, seguiré intentando)
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
...i'm still the only one from Uruguay!

________

NikNik

Thank you for the Link Jeronij. Gosh more than 21 pieces. My park menu is now absolutely inreadible.  ?=mad)=

Beatiful pics. I ike that one staring down from the mountain on the ruin and trail, it has some nice 3D effects.

Also nice to see that Mc Donalds at the foot of the mountain. The kids can walk the trail path to the Mc Donald during lunch hour or would taht take too long.....  ;D

Nik-Nik

asturianu

Great, Jeronij! I really like the style of this journal :thumbsup:
Nice!!

Bueno, ya ves que por lo menos sé visitar tu ciudad aún dormido.

Cristian

jacqulina

beautifull work as allways i love those farms,the paths look amazing,those ruins are excellent where are they from

jeronij

Hello dear Grand Canyon visitors !!!

YAH, LP_Green, Ajax, Alfred.Jones, bat, sebes, figui, nik-nik, Cristian, Jacky, thanks for your pleasant and nice comments  :thumbsup: I am glad you keep liking my cities  ;D

Time for a quick post...some more development in Sector D. Time to join the new rural area with the main residential and witht he old ruins... I hope you like how this task was done... ;)

Ah, the ruins can be found in the STEX: Underworlds Ruins by underworld

Time for the pics. No words today. They're self explaining  ;)


Biniaraix Sector D 05 - 01



Biniaraix Sector D 05 - 02



Biniaraix Sector D 05 - 03



Biniaraix Sector D 05 - 04



Biniaraix Sector D 05 - 05



Biniaraix Sector D 05 - 06



Biniaraix Sector D 05 - 07



I hope you like the pics, and you can wait until the click  $%Grinno$%


Again thanks to all for the feedback and compliments  :thumbsup:
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


vester

Sorry to say, but you don't amaze me any more. You always do great stuff.  ;)

Another SCR !!! What can I say ? Great work.

&apls &apls &apls

thundercrack83

Sector D is looking great! Keep up the good work!

Ajax

Nice update!  I like the additional trees you have added, especiallly around the ruins.  BTW, thanks for the link!  ;D

szarkoz

Hey Jeronij,

I've just checked your works here. And you know what? They're amazing!
This is the style of building that I like - sculpting, so much work on so small area. I think you'll agree with me, the more hard the terrain is to build, the more fun game provides! I really like that trails which goes uphill to castle ruins. It must have been a pain in the neck to terraform it properly, but the effects are great.

I'm looking forward to more of Grand Canyon!
If you can't read my nick, just call me Tom.

sebes

Man - the details of the terrain  and layouts are awesome again.  &apls
Check my MD:               
Rhenen,NN