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Transparent Surface Plopable water ... one step further ?¿

Started by jeronij, October 03, 2007, 03:19:16 PM

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dedgren

D. Edgren

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Sim_Idiot

#181
I thought id share a picture of my first experiment with transparent plopable water.

As suggested by Gaston, I used transparent water for the bank of a large river, and then used a combination of old plopable water with transparent water over it for a deeper section.

This is what I came up with :



I may experiment a bit more and see if there is a better way to accomplish the transition from shallow to deep.




EDIT

A lighter color plopable water underneath seems to transition a bit better.


thundercrack83

Great job, jeronij! I'll have to get over to the LEX and start downloading!

Sim_Idiot: That looks pretty good, in my opinion! Using the two waters does give it the illusion of "depth." Great thinking!

Ennedi

Quote from: MAS71 on October 12, 2007, 11:08:25 AM
Hi Jeronij and everyone  :)

&apls &apls Congratulation to completion this fantastic one Jeroni san !!  &apls  &apls
and Thank you very much sharing the Result of your great discovery !!

It's realy wonderful !!
and Lonely scenery of my scenery changed very wonderfully.   ;)


but I have a little problem with my incompetent PC.  :P

There are little problem when it putting on the place where the color of ground is too bright.
I will use it as only this respect noting it.  ;)


Thanks again Jeroni san !!   :thumbsup:


and I'm looking foward to you open to public about this super technic too  ;D


MAS71 san,

Your PC is more competent than you suppose :) Also, even bright background doesn't cause any problem.

But you must carefully flatten the terrain before plopping water pieces. Of course they are slope tolerant, but even if the slope is very little, there is a risk to appear graphic glitches. In many cases they can be hidden by rocks, flora etc., but sometimes you want to have a clear surface - and in this case your terrain must be 100% flattened. I suggest to use the God Mode flattening tool to do it.

These are my first experiments:









I tested it on another backgrounds too, but preparing good examples will need much time.

Jeronij, your water gives unbelievable possibilities. Thank you!
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figui

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MAS71

@Ennedi san

Thanks so much for your polite advice with good examples for me Ennedi san !! :)
Quote from: Ennedibut sometimes you want to have a clear surface - and in this case your terrain must be 100% flattened.
Oh, I see  :thumbsup:
It was certainly plopped on the slope a gradual at my report. :-[
and this note is writen at the first post on top of this thread by Jeronij san.  :-[

It was myself not my PC to be the incompetence. (lol) :newbie:

Thanks again Ennedi san  ;)


Sim_Idiot

Shallow to Deep, the Best Solution

I think Ive finally perfected it.

1.) Use regular Edmonton plopable water on the areas that you want to appear deeper.

2.) Lay down transparent water over the Edmonton water and any shallow areas.

3.) Add Jeronij's grass on the edge of the Edmonton water.  Use a lot on the edges, and then slightly less the further you go into the shallow areas.

4.) Use other lighter style underwater flora near the edges of the shallow area.

The result should look something like this :



The grass is an excellent transition item between the darker color of the deeper water, and the lighter color of the shallow areas.  It creates a very good looking realistic effect in my opinion.

Thanks again Jeronij for this most excellent creation!  ;D

pvarcoe

Nice work, that is a great transition. Thanks for sharing it.

stewart_garden

First things first, but not necessarily in that order.

threestooges

If the above pics haven't confirmed it (Sim_Idiot's in particular), this is a really great addition. Thanks Sim_Idiot for the quick tutorial too.

Ennedi

@Sim_Idiot: I like your method very much, and your execution is excellent!  :thumbsup:

@figui: Your method (putting separate pieces of ploppable water under TPW) is also very good and gives interesting effect!
Quote from: MAS71 on October 12, 2007, 05:15:35 PM
@Ennedi san
It was certainly plopped on the slope a gradual at my report. :-[
and this note is writen at the first post on top of this thread by Jeronij san.  :-[

It was myself not my PC to be the incompetence. (lol) :newbie:

Thanks again Ennedi san  ;)


Don't worry, MAS71 san! Now we are all in the stage of an experimental works, and our mistakes are not mistakes in fact, we are learning using trials and errors method :) Showing these trials and errors we make something good for others, because they will not waste their time to do it themselves ;)
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szarkoz

And this is what I've done using Sim_Idiot's idea:



Thank you for that great addition Jeronij! :thumbsup:
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Derbert

I thought I'd have a go using the dirty water....



I also used Sim_idiot's idea but incorporated some ploppable water rapids by dedgren, then used another of Jeronij's excellent creations, the dirty water effect from Rural Culverts And Water Effects, for the transition to game water.

Here's a close-up of the transition.



Many, many thanks to Jeronij for all the effort put in. Well worth the wait!


dedgren

The pics that are showing up here are so far ahead of anything we've ever seen before.

Imagine what using this new PW will be like after we've had some time to get really good at it.

Hats off to jeroni!  Hats off to all of you as we take this game to the next level.


David
D. Edgren

Please call me David...

Three Rivers Region- A collaborative development of the SC4 community
The 3RR Quick Finder [linkie]


I aten't dead.  —  R.I.P. Granny Weatherwax

Skype: davidredgren

Ennedi

I think the fact Jeronij invited us to show ingame pictures of his new set in the same thread in wchich his idea was presented and developed, was something very good and it added a new quality to our common work.

I don't know if it is a good idea and if it can become popular, but I think the same can be done every time if the creator finishes and releases a new BAT/LOT/ploppable set. It is not only a great promotion of this object, but it also show wchich are new possibilities and what is in fact added to the game.
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Pat

AMEN David and Adam you 2 summed it up verry well ;)

so as i said i was off to play and i did for awhile yesterday myself and to show off what i did a little bit...  I indeed had already done what Sim_idiot did but before i even knew what he experimented with i did it in more of a lake effect, more or less just playing around with my new toy lol...





yupp i know i few blank spots in that water....  But i reallly love that water wow........

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thundercrack83

More very impressive results here! Amazing job with the new water, everyone! David put it best above--I couldn't have said it any better myself!

Sim_Idiot

#197
Just wanted to share a few more pictures of what Ive been doing with the new water.





I tested using the water rapids under the transparent water (a still screenshot doesnt do it justice).


Close up of the shore of the lake.


An island in the lake (black part is unfinished).


Further zoom.


Even Further zoom.


Rapids with transparent water running downhill.


Rapids up close.


Waterfall up close.




This new water makes me just want to work on natural areas, I cant get myself to actually build a city now lol!




If there is a more appropriate place to post these kind of pictures in the future please let me know.

Im still a bit of a noob around here  ;D


Filasimo

all these amazing pics makes me want to brush dust off the SC4 exe and start playing again after being real busy with the plaza mall and having RL stuff :thumbsup:
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metasmurf

Sim Idiot: Looks really nice. I have one suggestion though conserning the rapids. I would suggest raising the effect prop a bit in Lot Editor to make it more visible aswell as getting rid of the glitches. :)