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Transparent Surface Plopable water ... one step further ?¿

Started by jeronij, October 03, 2007, 03:19:16 PM

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Sim_Idiot

Quote from: metasmurf on October 13, 2007, 01:11:57 PM
I have one suggestion though conserning the rapids. I would suggest raising the effect prop a bit in Lot Editor to make it more visible aswell as getting rid of the glitches. :)

I did give that a try, and while it is an excellent idea, I couldnt get it to work.

The prop for the water can be raised, but the water that flows out of the prop seems to flow along the ground at the same level, no matter how far you raise the actual prop where the water originates.




Derbert : I forgot to put it in my last post but I wanted to say how much I liked the dirty water stream you made.  Those nasty little dirty industries sure did a good job of polluting it up!  :D

girlfromverona

Sim_Idiot: What a great idea! I hadn't downloaded the old water because I was waiting for the transparent version. But I'm off to download the old water now... ;D

MAS71

Hi again every1  ;D

@Sim_Idiot san, szarkoz and Derbert san.
Wow !  :o
What a beatiful pics you uped wich used Jeroni's new one !! &apls
Is your SC4 the same game as SC4 I have (lol)?  ;D


flame1396

#203
Jeroni my friend god, you have created a save-able rain mod.

:thumbsup: I hated plop water. I liiiiiike this.

Oh yeah... rather than try to change the plop water to work with game water. Change the game water to look like the plop water. I think it would be fairly easy
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

Pat


Flame i think ya's might be a tad bit confussed here... this is Tranparent Ploppable Water... there is no mod that saves the rain effect at all yet...  ;D 

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jeronij

Wow, thanks once more to all for the feedback  :thumbsup:

I am really glad to see that the water is working more or less as expected  ;D . This is great  ;) ¡¡¡¡

Some very nice pictures, and some really interesting techniques have been shown so far  :thumbsup:

I have some other projects actually, which were stoped because of the TPW, and which I should take again and complete asap. After this, I will come back into the TPW to see what else can we do for it  ;) .

Keep posting some pictures with your ideas. I love to see them  ()stsfd()

( Btw, when I made my testing, I noticed that for the rapids you should place the foam effects at 0. It is the best place imo. The wawes can be seen under the water in a really nice and moving way ;) )



Quote from: patfirefghtr on October 14, 2007, 01:11:02 AM
Flame i think ya's might be a tad bit confussed here... this is Tranparent Ploppable Water... there is no mod that saves the rain effect at all yet...  ;D 

After some experimenting with effects, the problem is not only related to the Rain Water, but to all and any (pure) effect , like the rain, animals, automata, demolish explosions, and some more. The rain water tool places an effect on the ground. Since the effects are not saved, the water is not saved. I created aditional tools for the God Mode Fauna Menu, which allowed me to place a variated collection of effects, like the lava_meets_water , or the money_fountain ones, but I decided to not follow that way because of the mentioned problem ( they are not saved  &mmm )
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flame1396

Quote from: patfirefghtr on October 14, 2007, 01:11:02 AM
Flame i think ya's might be a tad bit confussed here... this is Tranparent Ploppable Water... there is no mod that saves the rain effect at all yet...  ;D 

Nope, I know it isn't a saved effect. I was speaking metaphorically. I know it isn't "real" rain - but this is pretty much equivalent.

I'm aware effects do not save... but lot based ones do (like waterfalls work) so why not make a modular lot system for transitions to water.
The most astounding and unique aspect of the human race is our fervent application of our ingenuity to kill each other, thus completely defying the near-universally proven fact that the ultimate goal of a member of a species is to ensure the survival of the species.

Ennedi

Quote from: Derbert on October 13, 2007, 06:21:00 AM
I thought I'd have a go using the dirty water....




I have an information for those who would like to plop the new PW into the ingame water as Derbert showed (it is a very good idea, I am working on it from some time too :), you can see it in my MD in the first update (below the dam))

If you want to see the Jeronij's ploppable water on the bottom of the ingame one, it's depth should be not more than 4 meters. it is connected with the fact that PW pieces are 4 meters high.

I haven't time to make nice pictures and carefully flatten the sea bottom. I want to show the principle.

The sea level is 250 m. Here we have 249,3 m (the depth is 0,7 m). PW is clearly visible.



Here we have exactly 4 m depth. The PW is still visible.



And here we have 243,9 m, so the sea depth is 6,1 m. PW pieces are present (as the query says), but invisible.



The transition at the 4 m depth is sharp and it doesn't look nice, but there isn't a problem to hide it. Using the same beach mod as Derbert and me (Olympic Beach) I suggest to use Jeronij's green rocks. Using other beach mods you must choose another method :)
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Derbert

Here's an explanation of how I created the transition between TPW and game water.
As Ennedi noted, I Have used th Olympic Beach along with Extended Beach Mod for 13 and Missouri Breaks Muddy Water.

A close-up of the transition:


...again from a different angle with waves turned off:


At night....you can see it more clearly!



The transition with most plops removed:




First of all I lay down my river using Edmonton ploppable water,
then covered over it using Dirty TPW as suggested by Sim_idiot.



I scattered some rocks along the river bead and some ploppable flora along the banks to blend better with the terrain
- and cover any glitches!



Finally to complete the transition I used Jeronij's dirty water effect from the transition into game water,
out into the river mouth, until I thought the water was dirty enough.


Just tidied things up a bit and added some more ploppable flora just to complete the effect.



Chrisadams3997

#209


I kinda figured out independantly that you could place the PW on top of shallow water(just saw Ennedi's post) and used it to make a kind of extended transition that came out pretty good IMHO.  You can see at the top of this second pic where I transitioned it to the shallow water, then to the deep at the bottom.



The water mod is one I modified from Peg's Brigatine water some time ago, it just so happened to work very well with the brown here(not suprising since I made it to look brown :), but still a pleasant suprise.)

the water flora at the transition is actually my ditch prototype from the RRP that turned out to make a good makeshift shoreline overgrown with hydrila(or whatever water grass/weeds you'd like to see it as)

rooker1

These are all very impressive pictures.  I'm really liking the muddy water, I think I'm going to be playing around with this very shortly. 
Great job jeronij.

Robin  :thumbsup:
Call me Robin, please.

FrankU

Superb work, all of you.
Isn't it time to release "Simcity 5" by ourselves. Considering the NAM, the CAM, all the thousands of LOT's and BAT's, modds and now this TPW?
Why wait for EA or some other commercial business?

Toichus Maximus

Quote from: FrankU on October 15, 2007, 07:46:05 AM
Superb work, all of you.
Isn't it time to release "Simcity 5" by ourselves. Considering the NAM, the CAM, all the thousands of LOT's and BAT's, modds and now this TPW?
Why wait for EA or some other commercial business?

Well, the biggest problem is the copyright stuff. The second problem is that, despite all our addons, its still undeniably the same game/engine, and no matter how much we changed it, the best we could market it as is an expansion pack. Finnally, alot of the stuff, awesome as it is, simply doesn't work right all the time. GLR still crashes my game routinely because of where I hold my cursor. Same with the elevated rail to normal rail transition--that makes it crash once and a while too when i try to plop it.

In regards to the topic at hand, however, I find it fabulous. I've already did one thing with it, and, though I don't have pictures yet (perhaps this afternoon I can show you it), it came out quiet nice. One thing, though--can anyone tell me where to get smaller shrubs and water bushes in a flora pack? all the refferences I've found have been discontinued on the STEX...

jplumbley

Quote from: Toichus Maximus on October 15, 2007, 11:15:51 AM
GLR still crashes my game routinely because of where I hold my cursor. Same with the elevated rail to normal rail transition--that makes it crash once and a while too when i try to plop it.

Please stop using the Ploppable GLR then... There is Draggable GLR and it takes half the time to lay and we have eliminated 99.9% of crashes due to it being a draggable network.  Have you tested the SAM projects?  Draggable GLR works in the exact same fashion and I wouldnt be surprised if the original Ploppable GLR makes its exit from the NAM in the future.
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Toichus Maximus

#214
I meant when i plop the stations, glr-in-avenue, or try to transition between my subterranean or elevated networks. You still have to use the plops then. The actual network placing is fine.  :satisfied:

In any event, I have the pictures of my rather mundane experimentation:


This was the basic transition I did to water. The waterfall draws attention from the slight change in color.



This is it dressed up further. Its nearly impossible to notice the transition with the rocks lining it.

Next, I worked on how to make the river itself look good. I used alot of sorchin's rocks here:



I liked the effect it gave of a sort of rapid feel but a gentler type, like in franconia notch, NH:


Next, I tried for a swamp using the green water. This came out quiet well, as the bushes and sorchin's mossy rocks seemed to actually be IN the water. This worked especially well with the dead trees:





These both actually look much better than any swamp i've ever done before.

Finnally, springs. The sorchin rocks around the spring worked well, I found:



In short, this is the most amazingly versatile waterset i've ever seen. You sir, are a genius!

Diggis

Quote from: Toichus Maximus on October 15, 2007, 06:48:05 PM
I meant when i plop the stations, glr-in-avenue, or try to transition between my subterranean or elevated networks. You still have to use the plops then. The actual network placing is fine.  :satisfied:

Sorry to hijack the thread a little, but the stations and transitions are transit enabled lots, not puzzel pieces so should not cause any crashes.  If you are getting them you need to post it in the NAM thread, and alert whoever developed them.

SimNation

The Springs look great fellas...I redownloaded those rocks just so I could use them with the transparent water plops.

Diggis someone said I should contact you im making all of the mmls you see on this list. They should be out by 10/22/07
http://sc4devotion.com/forums/index.php?topic=2681.0



bat


FrankU

Quote Toichus Maximus: "Well, the biggest problem is the copyright stuff. The second problem is that, despite all our addons, its still undeniably the same game/engine, and no matter how much we changed it, the best we could market it as is an expansion pack."
Sure, I know this. I didn't mean this litterally, but I am so overwhelmed by the work that is been done here, I feel a bit ashamed that the only thing I can add to this game and this site is look in awe and donate some bucks. Just no time to do some addons myself....
All the stuff from SC4D and Simtropolis made the game so much more interesting that I didn't feel like buying a new game in more than a year, because there is still so much to explore here.....

And about your question: on Gizmo's site (http://gizmo.lunarpages.com/index.php, under Miscellaneous Mods) you can find a download: Waterflora-V2. It contains ploppable waterlillies, cattails, underwater plants... Pity the waterlillies stay underwater with these transparent plops.. Maybe someone could edit this?

Badsim

Thank you so much Jeroni .... ( and all those who have already experimented & shown the incredible applications ...)

Thank you so much , coming back to the last previews of SCS and CU ... (no comment) .

That's due to people like you that SC4 will rock for years ...if it's not for eternity . I know , eternity that's long , mostly near the end . :D

:thumbsup: &apls &apls &apls

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