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Xannepans creations

Started by xannepan, October 05, 2007, 06:52:11 AM

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Should the weather plugin include a version with destructive effects (e.g. associated with tornados and lightning)?

Yes
41 (57.7%)
No
30 (42.3%)

Total Members Voted: 71

Voting closed: January 26, 2013, 06:50:01 AM

Sim Shady

thats amazing the details, the structure, the everything!   :satisfied:

xannepan

Added statues and revised upper part of the left tower to make it more closely resemble the real cathedral.
A lot of work....
After today progress will be much slower again due to busy time at work. But I will continue both this and Burg Eltz. Burg Eltz is a bit easier and I may be able to spend some time on in the evening hours.
Any detailed pictures of the backside of the Antwerp cathedral are most welcome...


thundercrack83

The amount of detail on this cathedral is astounding, my friend! I can't wait to see more progress on it!

DebussyMan

Stunning :thumbsup:
A piece of art remastered to it's full.


Visit my new MD: Emerita Augusta 1910 - http://sc4devotion.com/forums/index.php?topic=15184.0

Pat

Stunnnnning just stunnimg work Xannepans!!!

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

xannepan

Good progress... ready for test rendering. Rendering in max is fast... but results are soooo unpredictable... I did everything according the book. Sometimes it works and sometimes this is what happens...

Why o why does this happen  :bomb:  :angrymore: ggrrrrr....

Any suggestions guys ?


vester

Not sure what is going on ?

I would suggest that you try to export the lotss and render them again in gmax.

callagrafx

When you re-installed, did you also re-install the texture fix from the official site.  It looks as if the BAT LOD export is mis-assigning the correct texture refs.  Try re-importing the LODs into BAT and saving as a new file...Export this as normal. 

There are also problems with the pasting of the model name into the Export box in Max, if you do multiple renders then the IDs also get screwed.  It's always best to save the Max scene just prior to pasting the name in.  If you have saved the scene with the model name in the export box, shut down Max and restart, then merge the scene into a completely fresh one and re-save.  There are a few bugs like this and they are a PITA, but easily worked around once you know the cause.  Let us know if you're still having difficulties.
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

zero7

#88
There's a simple rule to follow when using Bat4Max that seems to avoid all the problems - don't change the LOD size after exporting.  

If you do make changes to the LOD size then re-export the LODs, render to a new model in gmax.  Save your max file to a new version and then render to the new model file.

This is why you'll see comments in my thread along the lines of "I'm not going to change the LOD, so I can show an in game render". I don't try an in game render until I know that the changes I've yet to make will fit within the LOD.
Call me Richard

xannepan

Thanks guys, reimporting it in 3ds-max worked!
It's rendered now so next I'll start work on the lot. But i'll keep it simlpe.
BSC_team: any rules on how to release this on the LEX? Who is willing to provide assistance in making the installer, or should I just post the scmodel etc files zipped?


vester

You can make the readme with the sc4tool.

Andreas had a link to it in his signatur. Think its still there.

M4346

That does look stunning! :shocked2:  &apls &apls

I think the next step would be to contact someone to mod, lot and package it and make it LEX-ready and have it posted... Barbyw comes to mind?   ;D

Good luck! And I can't wait to see this in the game!   :thumbsup:
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine

Andreas

Andreas

BarbyW

Xannepan, I can lot, mod and package for you with no problem. If you would like me to do that for you, send me a PM and I'll send you my email address or post at BSC.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

LoneRanger

That turned out to be an amazing cathedral Xannepan.  8)
Gonna be hard work to build a city worth of that creation.  &apls

Schulmanator

You are one of my BAT heros! I am so thrilled that you have works in progress. I would love to build a whole village of nothing but your BATs!  :thumbsup:
See the all-new National Capital Region!:http://sc4devotion.com/forums/index.php?topic=15118.0

xannepan

in game picture of the cathedral.
Next post: progress on Burg Eltz

xannepan

Good progress on Eltz. All of my previous problems with the foundation were solved once I merge everything into a new fresh scene. Don't even have to render it as a foundation. The only thing that is crucial is that the LODS fit the walls as closely as possible. For the building itself a more crude LOD is used.
Look how well the hills form shape around the castle walls.

I'm planning to release this with ''blank'' base textures so the terrain textures+rocks will merge with the castle.
But a lot of details have to be fixed before I'm ready... this is just a quick test.



BarbyW

I can only say one thing to that - WOW &hlp &apls &apls &apls
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

M4346

Oh yes! Burg Eltz is looking really, really good Xannepan!  :thumbsup:  &apls
New Horizons Productions
Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dedgren ♦ dmscopio ♦ Ennedi
emilin ♦ Heblem ♦ jplumbley ♦ moganite ♦ M4346 ♦ papab2000
Shadow Assassin ♦ Tarkus ♦ wouanagaine