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New canals? Surely you can't be serious?

Started by callagrafx, April 27, 2010, 03:40:48 AM

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Diggis

Not really, they should all match the network that they are related too as they match the road width.  They should have the same capacity as the network.  The only reason that there would be a bottleneck is people are nervous.

callagrafx

The next person that suggests I do transit enabled LOTs again will be shot....  The figure of 100 for capacity was set by SC4Tool... Why does it generate such a low value?  And can someone please write a step by step guide?

Updated on the LEX (again)...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

RippleJet

Quote from: callagrafx on May 26, 2010, 09:13:03 AM
The next person that suggests I do transit enabled LOTs again will be shot....




Quote from: callagrafx on May 26, 2010, 09:13:03 AM
The figure of 100 for capacity was set by SC4Tool... Why does it generate such a low value?  And can someone please write a step by step guide?

Since there are too many different capacities available in the different NAM traffic simulators,
there is no single value that can be considered the right one.

If you want to make it perfectly, you would have to make one version for each traffic simulator,
in the same way that I did the Census Repository Facility, but that's not really feasible here...

The minimum capacity for street-based bridges would be 100.
That's the capacity of streets in Maxis' own traffic simulator.

600 would be the absolute minimum for road-based bridges.
That's the capacity for the ingame road toll booth.

callagrafx

Back to something resembling normality (for me).... I decided to start on the building for the canal marina, and here's progress so far..

Sims eye view:



Game eye view:



and here's the marina again, in case you'd forgotten what it looks like...



As you will see from the new shots, I've changed the name  $%Grinno$%
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

WC_EEND

#144
The building will need to look out with Careless Airways dropping pianos on things that have "Morris Marina" written on them :D :D

Sorry, couldn't resist ;D
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

callagrafx

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

Diggis


callagrafx

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

MAS71

Would you transi..... :-X

Really beatiful both CAL san.  &apls  &apls
I have finally solved the puzzle of mysterious LOT now included T.E.Bridge pack. ;D

callagrafx

You can dump that LOT, it was a error.

Here's an ingame shot... Please don't laugh at the LOT, I'll be sending the models to Barby so she can do it properly....

The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

joelyboy911

#150
I envy your talent.

However I spied what looked like a small imperfection in your second-to-most-recent post:



Not sure if its an error in the lot, the BAT or just some photoshopping?

Edit: I realised this is an old picture, so I hope I'm not pointing out something you already noticed

Also, If I may be so bold, would it be possible to have a version of this lot that could be used on the game's sea? That would be really cool.

Please keep up the amazing work.
SimCity Aviation Group
I miss you, Adrian

xxdita

Quote from: joelyboy911 on May 28, 2010, 09:29:58 PM
Also, If I may be so bold, would it be possible to have a version of this lot that could be used on the game's sea? That would be really cool.

If only there was a way to spawn shark automata...

canyonjumper

lol xxdita :D i bet you'd put Jaws music in too ;D

Great stuff Cal! I like the marina so far!

                   -Jordan :thumbsup:
I'm the one who jumped across the Grand Canyon... and lived.

callagrafx

Quote from: joelyboy911 on May 28, 2010, 09:29:58 PM

Also, If I may be so bold, would it be possible to have a version of this lot that could be used on the game's sea? That would be really cool.

It may be possible... I did play with that a while ago but the LODs kept freaking out on me...
The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it

RippleJet

Quote from: xxdita on May 28, 2010, 10:09:37 PM
If only there was a way to spawn shark automata...

Would a white metal whale do? ::)

io_bg

The marina looks great :thumbsup: In fact, the lot is pretty nice, too!
Still hoping you'll make diagonal pieces one day $%Grinno$% It will be worth the hard work for sure!
Visit my MD, The region of Pirgos!
Last updated: 28 November

WC_EEND

Looks great, now I just need to BAT a piano and position it strategically above the Morris Marina :D

on a side note, would it be possible to create a dropping piano effect?

PS: I know that I am kind of obsessed with the whole dropping pianos on Morris Marinas thing (there's even a facebook fan page about it  :D)

PPS: Cal, do you happen to know when the new series of Top Gear are going to be on tv?
RIP Adrian (adroman), you were a great friend

My LOT thread                                    

SCAG BAe146/Avro RJ Project

Koekie01

#157
Quote from: WC_EEND on May 29, 2010, 03:18:47 AM
PPS: Cal, do you happen to know when the new series of Top Gear are going to be on tv?

In july, with a lot of funny things!

http://www.youtube.com/watch?v=FCR8kSGDIgs&feature=player_embedded

By the way, looking good Cal!  ;)

marsh


callagrafx

Been playing with some add-ons...



The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it