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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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mightygoose

actually the crosswalks in the first picture to me look more realistic than ther normal alphas....
NAM + CAM + RAM + SAM, that's how I roll....

Diggis

Thats why I did it.  It seemed weird to me to force people to walk over the grass to cross the street.

gn_leugim

the alphas i used i made from yours, just change them a bit.. i like more as they are with your alpha too, but as no other have that look, i though it was wrong ^^  :thumbsup:

Diggis

Hehe, no I will be changing the other SAM sets to match those this time round.  :thumbsup:

Pat

Diggis well I think I got the kerbs trimmed like you suggested but far as doing the other stuff I'm still overwhelmed siigh...  Ive read and reread what to do and how to do it but Im lost still eeeks....

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jplumbley

Quote from: gn_leugim on May 01, 2008, 06:29:45 AM
well, first of allo, let me tell you that i found something wrong in the stuff you uploaded, about alpha's, the picture abovem tells everything, iether cross and tee intersectitons alphas are wrong (i guess)



second, i made all the standards operational  ;D



and third, what is that thing of reputation over there? <-----

love to all  :-[ &hlp &hlp &hlp :D :D :D

This is looking good!!  I personally though feel it is "too flat" though.  The detail in-game is being lost.  Something that may help this is if you accent the custom kerbs you have made with a darker tint to it.  Maybe them a darker blueish-purple to highlight the street more and make it stand out more.  This is just a suggestion.

Keep up the good work!
"You learn something new everyday."

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Street Addon Mod - SAM

gn_leugim

Quote from: Pat on May 01, 2008, 07:05:26 PM
Diggis well I think I got the kerbs trimmed like you suggested but far as doing the other stuff I'm still overwhelmed siigh...  Ive read and reread what to do and how to do it but Im lost still eeeks....

be brave  :thumbsup: its a hard work, but its possible  :thumbsup:

Pat

Im trying honestly but I think Ive stretched my learning curve to far  :'(

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Diggis

#208
Pat, what programme are you using?

And can you past what you have so far?

Pat

Im using photofilter...  I'm very basic at it too, Ive just learned how to blur images with setting a setting and so forth by a idiot chance lol...

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nerdly_dood

@Pat:  Just practice, and the more you do it, the better you get...you of all people should know that.  I was using PhotoFiltre when I did all those pictures for "Show Us Your Catastrophes" at SimCities.

@Diggis:  I know you're probably not gay, and i'm not either, but i really want to improve what's left of my reputation, but since FiSHMan won't work with Vista, especially not 64-bit, so i am limited to the lot editor and a couple other programs...which doesn't include the BAT since GMAX won't start up without a what's-it-called code...so all i'm able to make is lots.  (That reminds me to add details to my nerdly_lots on the STEX...)

Also, I was looking at your rail textures in the SAM texture set creation kit, and your diagonal GLR texture got confused with your double diagonal GLR texture. (which I didn't know was possible...)

Here's the diagonal GLR texture that I haven't changed in any way: 

And here's the double diagonal GLR texture that I forgot to not change:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Umm, to be honest I'm not sure if it's possible either.  &ops

I threw these in at the last minute.

nerdly_dood

Quote from: Diggis on May 02, 2008, 12:21:24 PM
Umm, to be honest I'm not sure if it's possible either.  &ops

Well, okay then... if it is, then at least we'll have textures ready...

Also, I remember a rather forceful reminder that the SAM will not include diagonals.  Then yesterday, i looked in the folder with all the SAM stuff, and what do i see, but a folder for the diagonal street textures!  Hmmm... I'm (reluctantly) willing to do the many textures necessary for the diagonals.  And the included PDF was helpful, too, and it will be more helpful soon, when i get to the alpha map stuff.

I have all the avenue intersection textures done, a couple of the transitions, all the 4-way intersections, the T intersections aren't done yet but they should be easy as pie, the T intersections are done, some of the rail textures are done, NONE of the diagonal textures have been worked on yet, of course all the 'standards' are done.  I should remind myself to have a custom alpha map for most of my textures, because they don't competely match the curb lines that you used. (I have curved corners, not the immediate right-angle ones that you always see in the game but never (at least i haven't seen them) in real life).

I will do my best to avoid missing, incomplete or improperly alpha-mapped textures, but i cannot guarantee that for the diagonals because they may or may not, but probably won't, be included in SAM v.4.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Quote from: nerdly_dood on May 02, 2008, 12:37:52 PM
Also, I remember a rather forceful reminder that the SAM will not include diagonals.  Then yesterday, i looked in the folder with all the SAM stuff, and what do i see, but a folder for the diagonal street textures!  Hmmm... I'm (reluctantly) willing to do the many textures necessary for the diagonals.  And the included PDF was helpful, too, and it will be more helpful soon, when i get to the alpha map stuff.

Ummm, have you been living under a rock for the last week?  I would suggest you have a play with SAM V3 a little.

nerdly_dood

I haven't been playing SC4 much, but when I do, i just don't do much with diagonal streets 'cause i figure that they won't work with the SAM...maybe i should actually try and see if diagonals work... :D
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Diggis

Quote from: nerdly_dood on May 02, 2008, 01:12:22 PM
I haven't been playing SC4 much, but when I do, i just don't do much with diagonal streets 'cause i figure that they won't work with the SAM...maybe i should actually try and see if diagonals work... :D

My God Man... ()what()

nerdly_dood

Well, what else is there to do with it?  I know that roundabouts work, and of course intersections and straight sections work... You're just confusing me...  :'(
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Pat

OK Diggis attached is what Ive done so far in the zip...

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Diggis

Quote from: nerdly_dood on May 02, 2008, 01:24:30 PM
Well, what else is there to do with it?  I know that roundabouts work, and of course intersections and straight sections work... You're just confusing me...  :'(

Maybe you should check the main SAM thread...

PAT, ta, I'll take a look and get back to you over the weekend. :thumbsup:

Pat


Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie