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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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nerdly_dood

Those aren't bad...but the alpha maps are going to be hell with PhotoFiltre.  I could probably help you with that, though, once I figure out exactly how i'm going to do that with my cracked asphalt streets.

Ok, at least this is something that doesn't confuse me... Diggis, unless I'm just being amazingly stupid (which is quite possible) please be more clear in the future.

Okay, i was being amazingly stupid.
I saw a picture of what looked like a short section of diagonal SAM, but then there was a disclaimer:


GOD, I'M AN IDIOT!!

Okay, so the SAM has been enabled for diagonal streets... that's a major improvement!
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!


nerdly_dood

I can't say you didn't try to help me...

:'(
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

gn_leugim

relax..  ;)

well, as my textures lose detail in game 'll remade them, and add the kurb line as said before...

Quote from: jplumbley on May 01, 2008, 10:08:18 PM
This is looking good!!  I personally though feel it is "too flat" though.  The detail in-game is being lost.  Something that may help this is if you accent the custom kerbs you have made with a darker tint to it.  Maybe them a darker blueish-purple to highlight the street more and make it stand out more.  This is just a suggestion.

Keep up the good work!

but i didn't get the last part  ()what()

jplumbley

Quote from: gn_leugim on May 03, 2008, 07:08:27 AM
well, as my textures lose detail in game 'll remade them, and add the kurb line as said before...

but i didn't get the last part  ()what()

What I was saying was you can try making the Kerb Bricks darker.  This way it creates contrast between the Kerb and the Road Surface.
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Street Addon Mod - SAM

gn_leugim

got it  :thumbsup: now i just need some time to work on it ^^

gn_leugim



that's what i made new, do you like more the new vertion, or the older one?

Shadow Assassin

I prefer the older version for the road base, the newer version's kerbs look good though.

Maybe you can combine the kerbs of the new version with the base of the old?
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Diggis

Actually, personally I'd say with the road base aim about halfway in between.  The old one is a little blurry, but the new one is a little sharp.  Try a slightly darker tint on the kerb lines, but they definetly show up better.

gn_leugim

the kurbs are the same, i just changed the base...

i'll blur a bit the  base, and tint the kurbs  ;)

nerdly_dood

Progress report:

Standards:       DONE
4-way:            DONE
T intersections: DONE
Transitions:      DONE
Rail:                COMPLETION PENDING because I need to do some tweaking on the Diagonal GLR texture, which is identical to the double diagonal GLR texture.  All other textures done.
Diagonal:         IN PROGRESS after a MAJOR BREAKTHROUGH, namely, 'distort.'  It is a function of PhotoFiltre, which enables the user to move the corners of a rectangular selection area independently form each other, and the program stretches or squeezes your selection accordingly, even blending it for you if you stretch it. Using the three-tile-long section of my nerdly_streets on the right and "Distort" I managed to create this:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

gn_leugim


nerdly_dood

Thx!

Turning the streets around using 'distort' blurs the grainy pavement, but then i add more 'noise' at a value of 12 (idk what that is with Photoshop or PS Pro, i use PhotoFiltre) that makes it match again.

The original noise value I used making the straight texture was 37, then I added black lines at a 1px width and 20% opacity.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

Meastro444

Friend of the Certified Drama Queen :)

sffc

#234
<p>Hello,</p>
<p>As I suggested a month or two ago in the regular SAM thread, I am interested in creating a dashed street texture set.  I have completed a tentative straight texture (as of now without any grass) and have started the curve.  Here's the straight piece:</p>
<p></p>
<p>Let me know what you think of this, and if I should finish creating the other four main pieces.  This texture seems to be remotely similar to the other one above by nerdly_dood, so if this one is no longer needed that is fine.</p>

Pat

Sffc that is looking good there so far...

Meastro far as I understand they will still be the same base set but what we are creating here is optional textures...  So if some one was to use my gravel road it would be instead of Pegs...

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Diggis

Sffc, I'm sure we can find a use for this.  If you downloaded the pack of the LEX you will see that it is simple enough to replace any set in SAM so you could use it yourself.

Pat:  Sorry mate, I haven't got to looking at your textures yet.  Busy weekend in the Sun.  Will try and take a look this week.  I think I know why you are having problems with my tutorial.  It was written for hard surfaces, not gravel roads.  You are going to need to create custom alpha maps for this.  What software are you using?

gn_leugim

#237
just a simple question, what can we do when the set in which we are replacing the textures does not have some of them.. for instance, set 1 does not have anything besides standards, so when i made road intersections, they didn't appear..  What?¿

so i changes for the set 9, the red one with a middle line, and was going fine, till i did the diagonal road intersection, which does not exist in this set too 

what can i do? 

jplumbley

Quote from: gn_leugim on May 07, 2008, 07:17:46 AM
just a simple question, what can we do when the set in which we are replacing the textures does not have some of them.. for instance, set 1 does not have anything besides standards, so when i made road intersections, they didn't appear..  What?¿

so i changes for the set 9, the red one with a middle line, and was going fine, till i did the diagonal road intersection, which dos not exist in this set too 

what can i do? 

A couple of the intersections have not been RULed yet.  I have to add some more RULs for SAM version 4 so I will be getting on that eventually.  The best sets to replace currently are sets 2,7,8, or 9 as they are the most complete.
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Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

Diggis

Quote from: gn_leugim on May 07, 2008, 07:17:46 AM
so i changes for the set 9, the red one with a middle line, and was going fine, till i did the diagonal road intersection, which does not exist in this set too 

All the diagonals in the set should be RULed.  Could you post a pic of the missing ones?  It sounds like a bug.