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HRS (Highway Re-Styling) Project

Started by MandelSoft, June 05, 2008, 12:55:04 AM

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j-dub

That looks like that texture belongs to the NWM, but the math is off to be a full turn lane down the middle, and if a TLA 5, that should have dashed lines between the outer lines. Looks more like a MAVE texture, but again, the ortho wouldn't have 4 yellow lines, because thats too large. I have not even seen the Mave Americanized. Or have we, just now?

pilotdaryl

(moves burgsabre87's old turning-lane avenue mods out of his plugins folder)

j-dub

Hope that helps, but I don't recall that texture even being in burgsabre's avenue mod. Why? Avenues have that median down the diagonal, so the yellow lines wouldn't be able to show up. I know I had that mod, and never had anything occur down the middle of diagonal, other than cement. Also, it looks like the shoulder's wider, and goes over the grid limit with the texture, which is impossible.

bob56

one ?,

I downloaded and installed this, but the cool lights aren't there...is there something else I need, or did I do something wrong?

Help is appreciated.

Thanks!
You can call me Grif

--Currently out of the office, will resume SC4 7/19

metarvo

#124
To my knowledge, these are not included with the HRSP.  There are lights like that in the SMP Highway Light Replacement Modd No Zone Version [off-site linkie].  Since they are offsite, you may have to register first to get them.  I hope this helps you, bob56  :).
Find my power line BAT thread here.
Check out the Noro Cooperative.  What are you waiting for?  It even has electricity.
Want more? Try here.  For even more electrical goodies, look here.
Here are some rural power lines.

bob56

You can call me Grif

--Currently out of the office, will resume SC4 7/19

Tilarium

Might be a stupid question but here goes.  Where do I go to get v.3?  I see the v1 link on the main post and found a v2 on STEX...  Anyone have a shot of the restyled ground highways as they merge into elevated highways and avenues?  mrtnrln, this looks amazing on the boards, can't wait to see it in my game!  What's the status on those new interesctions?  The one with the road spliting off it just amazing, I've wanted something like that for ages!


Kyle

Tilarium

Ignore the version bit, after finding version 3 on STEX I realized that what I though was 1 was really 3!  I really love it. I just with there was a better way to have roads go through it like on the Rural Highways without having to splice in an avenue segment   :D   I replaced all of the rural highways in one city with the ground levels because now it looks better but then I realized that you couldn't have roads crossing into a regular highway  LOL  After a while of fiddling around and having the rural highways go from the multi-lane per direction to the default one I gave up and just used avenues LOL  Probable is killing the commute time though.

ipp4ever

Now we get new NAM as well as new highway intersections, and will there be any updates of HRS and Asphalt Texture for these new intersections?

MandelSoft

Quote from: ipp4ever on January 16, 2009, 01:54:35 AM
Now we get new NAM as well as new highway intersections, and will there be any updates of HRS and Asphalt Texture for these new intersections?

I'm working on it. And when version 0.4 is released, it will have some more re-styled intersections/interchanges.
Lurk mode: ACTIVE

ipp4ever

Quote from: mrtnrln on January 17, 2009, 01:40:53 AM
I'm working on it. And when version 0.4 is released, it will have some more re-styled intersections/interchanges.
&apls &aplsWaiting for your good news  :thumbsup: :P

andreharv

#131
Quote from: mrtnrln on January 17, 2009, 01:40:53 AM
I'm working on it. And when version 0.4 is released, it will have some more re-styled intersections/interchanges.
I was flabbergasted by the your mod.  It really made my new interchanges look...well...new.  I don't know of how much assistance I can be but if you have any questions about the custom textures or anything, don't hesitate to PM me.  ...furthermore, if you had any advice on reducing texture conflicts or on skinning in general, now would be a great time as I am starting a new project.  I'll keep you posted.

50th post oh yeah!

LE0

I was just thinking would be possible to make a texture mod that over time in game changed to get an older andolder look over time? When its new, its blacktop, and then by 50 game years its really worn out looking?. Like in stages. And just run highway tool over it again to resurface?
Leoland coming Spring 2009

Swamper77

Leo,

Sorry, such a mod isn't possible. The game only uses one set of textures for each of its networks.

-Swamper
You can call me Jan, if you want to.
Pagan and Proud!

GLK

Any news on this? I want my trumpets pretty.

MandelSoft

To be honest, I've not been working on this for quite a long time, because I'm upgrading the highways in my region and that's quite a task.
Lurk mode: ACTIVE

threestooges

Nothing to worry about. I know you'll work on it when you get the time. In the meantime however, I'll look forward to seeing what you end up doing with your highways.

carkid1998


If you are still active(or planning continuing this soon) how come my elavated higways haven't got the asphalt textures? And with the 45degree curve part of it reverts to the maxis highway
Sendona... Coming soon!

threestooges

Quote from: carkid1998 on February 16, 2009, 08:35:57 AM
If you are still active(or planning continuing this soon) how come my elavated higways haven't got the asphalt textures? And with the 45degree curve part of it reverts to the maxis highway
This is a known issue (an image seems to have been shown at the bottom of the previous page). It is part of what comes with working with a mod-in-progress. As noted in his previous post yesterday, there is another project that is taking his time, so it may be a while before this issue is fully addressed.

MandelSoft

Well, this shouldn't be a problem. Check if the HRS is loaded AFTER the NAM. If not, place a Z_ in front of the folder and be shure that it's not located in any subfolder (so the HRS-directory will be in the root Plugin folder).
Lurk mode: ACTIVE