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Show us your Rural areas

Started by mjig_dudy, December 18, 2006, 12:39:54 PM

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0 Members and 2 Guests are viewing this topic.

j-dub

Good use of having plants blend with the water touching landscape using ploppables. You wouldn't tell the water wasn't originally there, looks natural. The waters a little bit muddy though, I don't know if I'd drink out of that.

teamjusten2004


Simpson

Oh your pic look very good  :thumbsup:
My new city is now here
The région of Kaikoura

Teaser of Lopsas[+ How did I do it?]:Lopsas

FrankU

Great grass, Chris!

Almost makes me want to do a rural area again. But I can spend my time only once (in contrast to you, apparently, because it looks like you can spend your time at least twice), and now I am just busy with a large seaport area. Though also there are unused areas where your grass would be nice..... Going to try that next time.
Anyway: versatile stuff.

Would it be possible to make ploppable park elements, so that I can plop paths, flowerbeds, monuments, playing areas etc. onto different kinds of park base lots? It would empty my parkmenu tremendously!
The base lots would contain properties like wealth, pollution reduction, YIMBY effects etc, the rest would be eyecandy.

bat

Wonderful nature there around/ next to the RHW. Great work, teamjusten2004! :thumbsup:

figui

nice pics everyone!
_____________________
Quote from: FrankU on June 25, 2008, 01:04:07 AM
Would it be possible to make ploppable park elements, so that I can plop paths, flowerbeds, monuments, playing areas etc. onto different kinds of park base lots? It would empty my parkmenu tremendously!
The base lots would contain properties like wealth, pollution reduction, YIMBY effects etc, the rest would be eyecandy.
if i got what you said, this sounds as a very good idea for me too.

mauricio.
first forums inhabitant from Uruguay..   first forums citizen from Uruguay..  first forums councilman from Uruguay..   first forums mayor from Uruguay..  first forums governor from Uruguay..
...i'm still the only one from Uruguay!

________

Chrisadams3997

QuoteWould it be possible to make ploppable park elements, so that I can plop paths, flowerbeds, monuments, playing areas etc. onto different kinds of park base lots? It would empty my parkmenu tremendously!
The base lots would contain properties like wealth, pollution reduction, YIMBY effects etc, the rest would be eyecandy

Sorry FrankU, just saw this.

While on the surface, not a bad idea, the problem is the shear number of possible props, lack of control of orientation, and innapropriateness of the 'clustering' system for these kinds of plops.  While I understand the desire to making everything ploppable ;), eventually you end up trying to turn the game into the LE, and if you've even looked at the number of props in LE in a well stocked plugins folder, well... you'd never find anything in your flora menu.  My position is to stick to actual 'flora' and rocks for the flora menu and leave props where they belong.

FrankU

I do know about the enormous amount of props. I actually lotted some in the past. While my dependencies folder is about 400 Mb and my entire plugins folder is about 1,3 Gb I know enough.
In fact with your ploppable paths and the already existing ploppable trees, we just need some ploppable flowerbeds, playgrounds, monuments,..... oh, I see what you mean.....  $%Grinno$% yes, the list would be as large as my parks menu is now.
Still it would be nice to see if it works with some basic park stuff.

Earth quake

Quote from: teamjusten2004 on June 25, 2008, 12:19:57 AM




A Little Taste of Kansas

Wow, beautiufl pic Teamjusten2004, really splendid.
Great work.

jacqulina


superhands

#430
Quote from: Chrisadams3997 on June 27, 2008, 09:52:16 AM
Sorry FrankU, just saw this.

While on the surface, not a bad idea, the problem is the shear number of possible props, lack of control of orientation, and innapropriateness of the 'clustering' system for these kinds of plops.  While I understand the desire to making everything ploppable ;), eventually you end up trying to turn the game into the LE, and if you've even looked at the number of props in LE in a well stocked plugins folder, well... you'd never find anything in your flora menu.  My position is to stick to actual 'flora' and rocks for the flora menu and leave props where they belong.

ahhhhh..................
this reminds me of simcity2000 urban renewal kit- bat,LE,SC in one!   after a while though, i duno, you get tired and realise that simulated development is part of sc.

oh yeah, nic pics szarkoz and teamjusten2004!

Toichus Maximus

One flora-ploppable i'd love to see is people. Walking people for the ploppable trails and working people for the fields and such.

ManuelR


I hope you don't mind if I show you here my full update, but it's all rural...


























I think pigs love dirt hehe





















Have a nice day
Manuel


quackmofro

Wow, Manuel, Nullabor County looks awesome! Makes me wanna go on a Sunday drive now.  ;D

bat

These pictures are looking all really beautiful, Manuel! Nice work on that update from your MD. :thumbsup:

Yoman

Love that rural area there. Now heres my crappy one :P



Chrisadams3997

Well now, someone's been busy in lot editor, haven't they.  I love the old bus and cars down near the bottom, and the yards with the 'freshly mown' look adds a nice touch, never seen that before.  And I assume there's a story why the tanks are there ;)

threestooges

I agree with Chris. The lots look great and the ground textures are good too. Excellent work.

girlfromverona

Nice work, Manuel and Yoman!  &apls

Yoman

Quote from: Chrisadams3997 on July 05, 2008, 12:06:50 PM
Well now, someone's been busy in lot editor, haven't they.  I love the old bus and cars down near the bottom, and the yards with the 'freshly mown' look adds a nice touch, never seen that before.  And I assume there's a story why the tanks are there ;)

Just passing through :P Thanks for the compliments though, especially from the creator of the rural project himself (love your work).