Here's a place for us to share our transportation intersections.
These are a few from an upcoming Mayor Diary, and all are still under construction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F6415%2F1115il.jpg&hash=4a36cee4580f0e8377deac04e2b94e445d2fdbfb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1127%2F2222rj.jpg&hash=a45a4eee428a4bc144d4d8dd7544b5841083bd1c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1095%2F3335xp.jpg&hash=8472ac8099f866c65dd8dd772713b8ab14609ac8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F622%2F4443wq.jpg&hash=932a59fee8bd007755e4f680c7f2983c5c60a0d2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5807%2F5555iu.jpg&hash=81a6836ef9a433f59e13f1784c32dd10557fdfb2)
Whoa... the ramp going up the second one is pretty steep.
Very great intersections :thumbsup:
That is one crazy intersection you have there Sanantonio :thumbsup: Great idea... I'll try to post some pictures of mine
AJ :thumbsup:
Some wild intersections there great stuff &apls look forward to more from you sanantonio and everyone else.
Nice.
I never have paitence to work on intersections myself, but if I did I'd try to make them look just like this. :thumbsup:
I hope this is not for street intersections only ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg387.imageshack.us%2Fimg387%2F2435%2Fmatzesquareintersectionjc2.th.jpg&hash=1959bb65715fef040d6da4f610584d9d79e6e0ed) (http://img387.imageshack.us/my.php?image=matzesquareintersectionjc2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg206.imageshack.us%2Fimg206%2F7038%2Flindenfeldpublicinterseoc8.th.jpg&hash=e53ff45b1427e69b25c5ed60f8e5ae38b9100125) (http://img206.imageshack.us/my.php?image=lindenfeldpublicinterseoc8.jpg)
That is looking beautiful, praiodan!
Very nice pictures indeed praiodan. I really like the tram line from the first picture. Great job.
Fantastic work everyone &apls &apls &apls
Here's a few interchanges I did in 3RR-ST last summer before rescaling the region.* * *
* * *
Here's the link to the whole post [linkie] (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=74819&enterthread=y&STARTPAGE=24#896843) in the event you would be further interested.
David
Oh wow David! :o That is amazing! &apls
:thumbsup: impressive.
Those are some great inter changes, Dedgren.
awesome dedgren. alot of great detail. :thumbsup:
That is looking beautiful, dedgren! :thumbsup:
Great interchanges so far ... gives me a lot of inspiration. I hope that the "master" of interchanges: mrBeer one day will show his magic in this topic.
Wow ???
I love the amount of creativity shown here &apls
Show
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fup.fun-it.com%2Fsimcity%2Fupdata%2F115.jpg&hash=e158168954d56b4e8e0a65789cc4cc0613c8578f)
wow! great work ABCsan :thumbsup:
Very nice intersections/interchanges everyone. :thumbsup:
sanantonio: Yours have a nice clean quality to them that I quite like.
praiodan: That's very clever use of the GLR and the Avenue over pass.
David: It's good to see the old "Homebrew" interchanges again. Brings back a lot of great memories from the early days of 3RR.
ABCsan: I really like how you worked in the diagonal avenues and the Marrast underpass lot. Looks like quite the construction site you have going there.
Here's a couple interchanges of mine that I thought I'd share with you. They're the result of a new modular interchange mod I've been working on for the Rural Highway (RHW) project:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8210%2Fbysoi1to1.jpg&hash=52a1cc61540dc43341684c2b9606365a2a83d355)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F9955%2Fcarresroadinterchange1yi5.jpg&hash=6a2acf5d4aa4cf029360aaefeb5dca1f16a043fa)
-Tarkus
Very cool, Tarkus.
wonderful using of the rural highqay, Tarkus! Nice intersections! :thumbsup:
wow Tarkus, well done sir :thumbsup: very good detail
Wow, @ everyone &apls . All very impressive indeed.
@sanantonio : I really like the way you used terraforming to "create" interchanges that otherwise wouldn't be possible.
@praiodaon : Using the GLR and avenue pieces the way you did is inspirational Also integrating the elevated rail as well. Very nicely done.
@David : I remember those intersections my friend. They are still a marvel to look at. Simply fascinating to see how you made your own interchanges since they did not exist.
@ABCsan : Very very cool indeed. I love the diamond shape the avenues form. [ ABCさん: 本当に、非常に非常にクールです。 私は大通りが形成するダイヤモンドの形が非常に
好きです。 ]
@Tarkus : I really like the use of the RHW interchanges. Do you know if the RHW update has become available yet? For a while now there were suggestions that the new NAM compatable version would be out along with the intersections you are appearantly still working on. ;)
---Gaston
Nice pictures everybody :thumbsup:
Tarkus, it is nice to see the RHW project alive and running like a charm &apls
Great intersection Tarkus! I honestly have no idea how you do that, as I do not use the RHW. I do have it, checked it out, and decided that it's not for me. But hey, you've done an amazing job with it, and it's above me how you do it! :P
I love it! :thumbsup:
Thank you all for the compliments! I really appreciate it. With that first interchange, I'm toying with the idea of perhaps adding some more ramps to it so it can connect to the residential area at the bottom of the pic (the advantage of breaking everything into mostly 1x1 and 1x2 pieces).
Gaston, the new RHW (v17) that is going to be compatible with NAM v20 still hasn't been released yet. Unfortunately, I can't give an ETA as v17 has been entirely qurlix's project. He's still around, but has been going crazy adding new stuff, so it may still be awhile longer.
And Marius, those pieces for the RHW interchanges are actually part of a yet-unreleased new mod I'm still working on, which I'm hoping to make available in the next month or so.
-Tarkus (Alex)
Great Thread. &apls &apls &apls There are some wonderful layouts here to try.
Sanantonio, I've seen that train station before but can't remember who created it. Do you happen to remember?
And I really like your tunnels. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F8399%2Fthumbsup4kk.gif&hash=a79a8eb2f748ea79a309b2e22ae76cc34eb6c404)
great work there, tarkus! i'm looking forward to playing with the rhw set once the new version arrives...
couchpotato - that station was part of the train station set (http://www.simtropolis.com/stex/index.cfm?page=1&keyword=train%20station%20set&type=all) by jasoncw.
Wow........ABCsan, that almost hurts the eyes. Very cool.
Great job everyone!!!
This is an intersection I'm doing for a city I didn't start yet :D.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg301%2Fyosoyyomero%2FPiko-25Mar.jpg&hash=5bfbe887937df952c94d2dfeaff043f8b04218b8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg301%2Fyosoyyomero%2FPiko-6Mayo.jpg&hash=2c9d7f419cb20e0c87e70960e86734d3cd1087d8)
So yeah, here's an concept intersection that's not connected to any current network, but what I was planning on doing. Basically, this is what it was supposed to look like:
\
\ | |
/|\ | /|\
---+--------+---
\|/ | \|/
| | |
\ | /|\
\-----+---
| \|/
The vertical line that doesn't cross the others with a "+" is an avenue, the rest are all freeways. But then I found the "Multi-Highway" guide, and I thought, 'Why not do a thing with the freeways meeting up, and having them merge into only one road?' So out of that, this came up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2FJetWarrior%2FSimCity%25204%2520Pics%2FTransportationThing.jpg&hash=51032f03b936ff818ae95225d737a009426891f9)
The multi-lane highways allow for traffic from the one freeway to bypass everything and head straight to the avenue on the other side. The one-way roads not only allow access to the overpassing avenue, but also to the street on the other side. The avenue is only there because there would have to be an avenue crossing where I planned on building this. So yeah...just a weird concept that I wanted to try...
Great shots everyone!
Here are a couple of shots from an upcoming CJ of mine.
I'm trying to experiment with multi-highways. As you can see it's 6 lanes in each direction with the inner 3 being express-lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F9283%2Fmultihighwaypy1.jpg&hash=afc3f3bafc8d2e3ee3b09a9484b9697fa57e4da7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F2797%2Fmultihighway2pr8.jpg&hash=4a17407970fe9963ad18bbda29607f091c35f1df)
Insane intersections! &apls
I wish the game had a better way to connect parallel highways. It looks odd to have a zebra-crossing on the expresslanes...
Mulefisk, awesome intersection.
Robin &apls
interesting interchange you got there.
&apls &apls &apls
Wow, Mulefisk! That's a crazy intersection you have there, and the tunnel network is insane, too! Great work!
Great pictures and creative work @ all! :thumbsup:
i thought id share some pics of interchanges from my other city enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg484.imageshack.us%2Fimg484%2F7120%2Ftiytf8.jpg&hash=d04f020b96835f744fb35d963a1c78170bc0da94)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5867%2Finterchangemp2.jpg&hash=eb4c462424226213c91f9ac43c3b58deb0ee472b)
Great work, Filasimo! Looks beautiful! :thumbsup:
Very nice Filasimo. With the airport in such close proximity, that second picture reminds me of an area around LAX (from Century Blvd. to I-105 compressed together). Very well done.
Intersections! Might as well show off a few of my own. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fchangechellbottom.jpg&hash=d59700adfb2b6aa04754609b45ca9beb154616a0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Foutofcityinterchange.jpg&hash=579b856b3778265fd28e0209e3b93075322fc2f5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fvision.jpg&hash=ccd0e421aa91f38b7cd0c91d2da78eb93bd00b99)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fcaph3int2.jpg&hash=faa9bbb6957945a9b02791e745d26e1b9e3ad895)
wow....don't do things simply, do you? :D :D :D
as avril lavinge would say: "why do u gotta make things so complicated?" :P
Simple is for the weak. :D
I'm sure you can find something similar to that last picture in New Jersey!
Great pictures, beebs! Fantastic work!
Mulefisk: I'm not sure if ypu know, but I'm a fan of your work! :thumbsup:
Filasimo: great work! &apls
beebs: Ha! You really had a vision! ;D
OK, now some of mine
I needed a "T" intersection on the avenue and my first idea was as below:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F2617%2Fbc001159128209copyss9.jpg&hash=d3acf43ea00c90b03d1e31b7d1a8e5978b182eb8)
But it looked ugly and needed too much space. So I decided to do this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F4844%2Fimg0265impfq4.jpg&hash=1bf91e0e7947143548dac6d6a26642b666b6ab81)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg79.imageshack.us%2Fimg79%2F3783%2Fimg0266impwg6.jpg&hash=d6fbbf114db43ac9264c9b84e09c795bf85d3bae)
which building is the glasstower on rightbottem of last picture?
It's an Oceanic Tower. You can find it here
ks BAT Showcase (http://one.elley.jp/)
Quote from: Ennedi on June 12, 2007, 03:29:45 PM
It's an Oceanic Tower. You can find it here
ks BAT Showcase (http://one.elley.jp/)
thanks ;D
Great intersections, Ennedi! Very creative! :thumbsup:
Great work everyone!
Here are 2 of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F2682%2Finterchange2dq4.jpg&hash=fae78f4a3ac5630ae75302ef03641023ef1a18ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F8093%2Finterchange1gh1.jpg&hash=3757e7f7a8afef347f99a82c7f4ad9c238d83b49)
fantastic game manipulation mulefisk....
I will jump on the innovative. But a question, as interesting as number 1 is, couldn't the same movement be supplied with less? Not being critical here, just wondering. There is a manual (MUTCD by name) that defines what the federal government (in the US) prescribes for controlling movement of traffic, unfortunately thats all I learned. But for thinking an intersection through, well, you did some work.
Great looking intersections!
Cheers,
Kevin
Mulefisk..... WHOA!
I absolutely love the first shot, and the second is really great too.
It's not much, and highly under construction, but...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F503%2Fdonnisonstpachwyzv3.jpg&hash=176d28991185cabe52a97672d3f727a3838fbc83)
(Image hosted at ImageShack (http://www.imageshack.us/)).
Great looking intersection, cammo2003! I like your use of the rails and the avenues!
cammo2003, if you don't mind some suggestions, I would suggest taking a one way road off the other end of the avenue instead of off the side as you did. Also try to redrag the road to the avenue and it may fix itself where that connection is. I hope this makes sense. I think it may make your picture all that much more perfect.
Just my humble opinion.
Robin ()stsfd()
beebs where did you get those tunnel lots?
Quote from: beebs on May 26, 2007, 02:37:42 PM
Intersections! Might as well show off a few of my own. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fchangechellbottom.jpg&hash=d59700adfb2b6aa04754609b45ca9beb154616a0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Foutofcityinterchange.jpg&hash=579b856b3778265fd28e0209e3b93075322fc2f5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fvision.jpg&hash=ccd0e421aa91f38b7cd0c91d2da78eb93bd00b99)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fexodusforums.com%2Fimages%2FCJ%2Fcaph3int2.jpg&hash=faa9bbb6957945a9b02791e745d26e1b9e3ad895)
Some very nice intersections here. Very interesting. I might not have something over the top or very creative like you guys. But its something different. Do you remember Lakeyboy's Slip Lanes?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F7862%2Fsliplaneshc2.jpg&hash=4e604b36eca415f5405b36aac5f5f922d9bab799)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F8420%2Ftexturerequestsyz4.jpg&hash=858b68d83c7fab31c6b10e9fb8f46f9b3718a24b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg481.imageshack.us%2Fimg481%2F2880%2Fpathtest1cl7.jpg&hash=87752561689a14635f5a57d6cc630a130a26910a)
Hope you guys like it.
jplumbley, I love those. Are they still availiable for DL?
Robin :thumbsup:
Quote from: rooker1 on July 04, 2007, 12:05:27 PM
cammo2003, if you don't mind some suggestions, I would suggest taking a one way road off the other end of the avenue instead of off the side as you did. Also try to redrag the road to the avenue and it may fix itself where that connection is. I hope this makes sense. I think it may make your picture all that much more perfect.
Just my humble opinion.
Robin ()stsfd()
I'll put it lightly and say that it's a very, very finicky intersection.
What I was trying to avoid is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F5849%2Fwhatidontwantmy4.jpg&hash=34fac7192bd199465e436a51b7e719a5cff8573c)
(Hosted at ImageShack.us)
I want to prevent that movement (Sims can u-turn at that form of the intersection.
Here's the spot it's inspired by:
map of the area (http://maps.google.com.au/?ie=UTF8&ll=-33.427905,151.336251&spn=0.006366,0.014334&z=17&om=1)
Take a look at the satellite view (which is slightly messed up thanks to being at the edge of two pictures) to see the "genius" of the local planning.
Now, the Pacific Highway is the main route through Gosford (it's bypassed by the Sydney-Newcastle Freeway, but Gosford is one of the larger centres near the freeway)... Two lanes just after the slip roads. It later widens to four lanes, but
Point taken on redragging the road, though.
I'm not doing an exact recreation of the area (I've never been good at getting the roads in exactly the right spot) but it is a strong inspiration.
Drag the avenue one more tile to fix that little issue. :P
Ah, those sorts of Y-splits are so common along the F3 freeway, mainly due to the work being done in stages.
Quote
Some very nice intersections here. Very interesting. I might not have something over the top or very creative like you guys. But its something different. Do you remember Lakeyboy's Slip Lanes?
Hey, I never saw those before! Are they still available?
cammo2003, great work none the less. But try what Shadow Assassin is suggesting. I know it should work.
Robin &apls
Quote from: thundercrack83 on July 07, 2007, 12:24:48 PM
Hey, I never saw those before! Are they still available?
They are still avaiblable, but they dont work in-game. They are only textures with a lot that causes CTD. I have created the RULs for the textures and made them compatible with the ATL mod in NAM. They will be released as part of the next NAM.
An intersection i made to get a nice Bridge Head. (Easy to make with the NAM).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F4444%2Falancy10lm2.jpg&hash=e7c0a675593e52a067dc854d310392900edff113)
A couple of mine from a recent MD update...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg115.imageshack.us%2Fimg115%2F1446%2Fdradstonoct206711847364zu8.jpg&hash=f7e4f0543696bf860d5cfe967088667da5436057)
Some construction...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F4492%2Fjradstonoct206711847367vj8.jpg&hash=a4a5969367828195687e356e89026ae1d14dec68)
:thumbsup:
Quote from: Shadow Assassin on July 07, 2007, 06:50:41 AM
Drag the avenue one more tile to fix that little issue. :P
Ah, those sorts of Y-splits are so common along the F3 freeway, mainly due to the work being done in stages.
I wish that worked... Like I said, finicky intersection. Won't let me do it.. To be fair, it's a rather tight intersection, even IRL (this one's in Gosford itself, pretty much on the fringe of its "CBD" - if indeed it can be called that.This particular split is intended (IRL, anyway) to seperate traffic headed to Gosford's CBD from that headed to places such as East Gosford, Erina, and Terrigal.
I'm not, of course, trying to accurately recreate the place, though that particular intersection is heavily based on the situation in real life (Even the stadium layout's close!).
Wonderful pictures @ all! Great intersections! :thumbsup:
Cammo,
The oneway arrows reduction plugins of the June NAM is preventing you from making the split of the oneway roads that you are wanting to create. Try temporarily removing the oneway arrows reduction plugins.
-Swamper77
Quote from: Swamper77 on July 21, 2007, 02:36:30 AM
Cammo,
The oneway arrows reduction plugins of the June NAM is preventing you from making the split of the oneway roads that you are wanting to create. Try temporarily removing the oneway arrows reduction plugins.
-Swamper77
I actually ended up changing it to the way it was in the one I said I didn't want. Due to better information about that particular ramp (which has the u-turn movement according to the latest Sydway street directory). I'm not making an exact replica of the area (far from it!) but I am taking a lot of inspiration from the RL layout of major roads in the area. Will keep that in mind for the future, though.
Quote from: Mulefisk on June 21, 2007, 10:16:49 AM
Great work everyone!
Here are 2 of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F2682%2Finterchange2dq4.jpg&hash=fae78f4a3ac5630ae75302ef03641023ef1a18ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F8093%2Finterchange1gh1.jpg&hash=3757e7f7a8afef347f99a82c7f4ad9c238d83b49)
I wonder what lots you used beside the avenue in the second picture that has no tolerance for slopes and there for made the edge straight. Could I have a link please?
Roundabout fillers, a different approach:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F255%2Fcedarbasin03800x600lk6.jpg&hash=71d5954a2edbabb10fbf205217dd956d53206306)
I tried about twenty different things in the center of the avenue roundabout, but nothing looked appropriate. So I started to plop some mayor mode tree menu stuff in there, and voilà, I came up with this solution: A couple of Cycledogg's grey rocks, and a few small bushes in between. :)
@Andreas,
It looks very nice :thumbsup: and I can imagine an interesting road game for young freestyle drivers/bikers: driving directly through the roundabout, between these rocks - and judges could sit at McDonalds :D
That roundabout filler is looking very nice, Andreas! :thumbsup:
Here's a few from me
----
Here's a sunken highway-sunken highway intersection, without on- or offramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs319.xs.to%2Fxs319%2F07396%2FSHSH1.png&hash=c1f0c63e924665b1948ee1a8f02f1696217dc8b7)
---
Well, this is not really an intersection, but I didn't really find a good place to post this: a sunken highway customs office
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs319.xs.to%2Fxs319%2F07396%2FSHSH2.png&hash=327677e9cc2a0b9269d9553536d741e6d70b2e58)
---
Here's a roundabout: avenue - sunken highway interchange. It's not that clear; but the two bridges function as a roundabout together.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs319.xs.to%2Fxs319%2F07396%2FSHSH3.png&hash=1654843eb9abe1f3b8a32c7d7a197e96bc39d356)
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Well err, another avenue - sunken highway interchange. This interchange is more eyecandy than functional. It's way to big for what it does.(but is does the job)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs319.xs.to%2Fxs319%2F07396%2FSHSH4.png&hash=2880aa5c68a7521b77fb88074024f98f4e6be5e7)
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Here's a split avenue - sunken highway interchange. It's functional and not that big. It can aswell be used for other intersections. (this one is a jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs319.xs.to%2Fxs319%2F07396%2FSHSH5.jpg&hash=a29efa8f7db8acf1358ab969d5957a73de7bb2b2)
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs119.xs.to%2Fxs119%2F07396%2FSHSH6.png&hash=d6d3d7adf5a965661871652f2f4f35e93218b442)
An Embanked - Sunken highway interchange. There's plenty of easier solutions to do this, tho.
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs119.xs.to%2Fxs119%2F07396%2FSHSH7.png&hash=1828e02f836adb61de10a41398935258a6636d7a)
A perendicular(?) road to sunken highway on-off ramp. Can be used for avenue's, split avenues/double one-ways, or even ground highways.
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(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs119.xs.to%2Fxs119%2F07390%2FSHSH8.png&hash=fb7934993bb791d285ed7aeaaa410a3934c1e5b7)
A ground highway - sunken highway interchange. Should do the job very well and doesn't have a big footstep.
In the background you see another interchange that I won't show off now.
---
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs119.xs.to%2Fxs119%2F07390%2FSHSH9.png&hash=104889d8c5680c97e3a1aa64c403959bd4f9d7dc)
A nice ground highway with expressways - sunken highway interchange.
A bit big for what it does, but it can be made smaller (but then you'll have less tasty eye-candy..)
---
Sorry for most of the images being pngs.
Welcome to page 5!
That are some really great intersections, caspervg! Great work! :thumbsup:
Alright. Its time I showed some of my best here.
Here it goes. They are 1440x900 images. I have resized them to a 1024px to comply with site rules. Click on the link below the images to view them in FULL RESOLUTION!
A large interchange showing the main stack, collector lanes tunneling underneath, and connecting ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg504.imageshack.us%2Fimg504%2F4044%2Fcrossingsnov91781179940ex5.jpg&hash=0bb1a5a94b3b4fe16305f5213aeb18d2d0507f69)
FULL RESOLUTION (http://img504.imageshack.us/img504/4044/crossingsnov91781179940ex5.jpg)
two parallel highways combine and transfer together to form the collector/express system.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F4343%2Fcrossingsnov91781179940ng2.jpg&hash=fa7e2637c97ecded62391f7322f91c0a9a2b8458)
FULL RESOLUTION (http://img102.imageshack.us/img102/4343/crossingsnov91781179940ng2.jpg)
A full stack interchange in the middle of the airport!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F2950%2Fcrossingsjul51791179941js9.jpg&hash=fd874d4817e127e9022469665431675ad87edd86)
FULL RESOLUTION (http://img441.imageshack.us/img441/2950/crossingsjul51791179941js9.jpg)
An urban sunken/ground interchange. Don't ask me how I got it to work!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg126.imageshack.us%2Fimg126%2F6653%2Fsultimatecityjan9400118wx5.jpg&hash=00c6cbc1b1b3c4ace1ed62861a7f0b7fc92431f4)
http:FULL RESOLUTION (http://img126.imageshack.us/img126/6653/sultimatecityjan9400118wx5.jpg)
An interchange with a dual highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F3043%2Fsultimatecityjun1033711xy7.jpg&hash=912ee7031bd85e1262208db018bcddaeac6a14bb)
FULL RESOLUTION (http://img373.imageshack.us/img373/3043/sultimatecityjun1033711xy7.jpg)
A dual highway/multi highway connector with off/on ramps and grade separation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F707%2Fescapemar2231178502981sj3.jpg&hash=af288270da864939b3a786c10079a944b0ccd9c4)
FULL RESOLUTION (http://img128.imageshack.us/img128/707/escapemar2231178502981sj3.jpg)
A very compact diamond interchange with the multi highway before development of the area kicks in!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg367.imageshack.us%2Fimg367%2F6240%2Fescapejun10331179536280pm8.jpg&hash=25cbbbd40c6d6be05992d5b7b53bb6a200f8d86e)
FULL RESOLUTION (http://img367.imageshack.us/img367/6240/escapejun10331179536280pm8.jpg)
Multi highway conections
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F8774%2Fcrossingssep28193118167wf1.jpg&hash=95cfcd8152b18e5a581e2f19d5dcbb10a2b31c05)
FULL RESOLUTION (http://img98.imageshack.us/img98/8774/crossingssep28193118167wf1.jpg)
Development had to be demolished for this interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg502.imageshack.us%2Fimg502%2F8560%2Fdowntowndec274211850498ma1.jpg&hash=db9878fd127760e95784a45b8842d2b348380dda)
FULL RESOLUTION (http://img502.imageshack.us/img502/8560/downtowndec274211850498ma1.jpg)
Orth/Diag interchange with a major highway in the core of the city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F7553%2Fdowntowndec314311850578st7.jpg&hash=b6ef72364395a01359ac2f71f9bab922229e7e46)
FULL RESOLUTION (http://img242.imageshack.us/img242/7553/downtowndec314311850578st7.jpg)
A newly constructed inner "partial-Y" interchange. inside of a highway. **Also featuring the Multi-RHW network.**
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6451%2Fdowntownjun281121187812am0.jpg&hash=7599f0b1efca8d0682c1f5d3bbb53d63fcf794cc)
FULL RESOLUTION (http://img207.imageshack.us/img207/6451/downtownjun281121187812am0.jpg)
A very congested Parclo "A4" type interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1004%2Fescapeapr6361180807996uj0.jpg&hash=f2c47709bf1e5b99507c2bbfc5af34dcd9328589)
FULL RESOLUTION (http://img180.imageshack.us/img180/1004/escapeapr6361180807996uj0.jpg)
elevated colverleaf interchange in the centre of the city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F2779%2Fryansultimatecitydec103dx2.jpg&hash=56e1efba7192b30962b86588f1eb12f28b839d24)
FULL RESOLUTION (http://img205.imageshack.us/img205/2779/ryansultimatecitydec103dx2.jpg)
A highway interchange with itself, allowing a transfer between lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg47.imageshack.us%2Fimg47%2F7562%2Fsultimatecitydec2239911bn4.jpg&hash=986383392441653249109f1aa54bc932ed64a882)
FULL RESOLUTION (http://img47.imageshack.us/img47/7562/sultimatecitydec2239911bn4.jpg)
Multi-RHW formation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F3639%2Fdowntownoct706118274617hy0.jpg&hash=982b7e55bc340f713033e4d611576638a4d93274)
FULL RESOLUTION (http://img338.imageshack.us/img338/3639/downtownoct706118274617hy0.jpg)
Multi-RHW termination
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F2464%2Fdowntownoct111551190831cz6.jpg&hash=ec59e984be8a29e3b89035a274a86484fc7881c1)
FULL RESOLUTION (http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg)
Sunken and Mult-RHW
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F3333%2Fdowntowndec301101187733am8.jpg&hash=60a90280b1d16f7bf0ed22bdb290fc45fd23819b)
FULL RESOLUTION (http://img248.imageshack.us/img248/3333/downtowndec301101187733am8.jpg)
Thats it! $%Grinno$% I hoped you liked them!
Wow! I'll have to come back and use this as a reference if I ever get up the nerve(and time) to build another highway system. :thumbsup:
Quote from: Chrisadams3997 on October 02, 2007, 08:03:32 PM
Wow! I'll have to come back and use this as a reference (...)
definitively, a lot to learn here!
Haljackey, The first time I saw this update I saw some interesting stuff, but I usually think this type of transit network is a waste of space. But last night I needed to make some RL intersections and I refered to this thread and I eneded up using some of your ideas. Thanks.
&apls
Robin ()stsfd()
Hey, I'm glad you like them :D
I have a thread over at Simtropolis called "Show Us Your Interchanges!", were you can find other examples of intersections/interchanges that others, as well as myself have made.
I'll post the link here. (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&enterthread=y) You do not have to be a member over at Simtropolis to view the images, but you must be to post.
Heres a link if the hyperlink above didn't work http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&enterthread=y
Haljackey, I checked out the link, thank you very much. There was alot of interesting stuff there for sure!
Robin :thumbsup:
A lot of fantastic intersections, Haljackey! Wonderful pictures! :thumbsup:
Haljackey is now the unofficial intersection and interchange master. All I can say is.... HOLY S%&*!!!
Quote from: ryalmighty1 on October 04, 2007, 08:29:21 AM
Haljackey is now the unofficial intersection and interchange master. All I can say is.... HOLY S%&*!!!
Well, I don't think I deserve that kind of title. I just use the existing networks (what we already have) and some creativity to make what looks and works best in my cities. There are a lot of possibilities, but there will be even more when (replaced from if, my bad Tarkus! :P) the new RHW interchange network becomes available (the MIS system).
Feedback, both positive and negative is appreciated.
I will post some more when I get some free time since everyone likes them so much.
Thanks in advance,
-Haljackey
Quote from: Haljackey on October 04, 2007, 10:11:49 AM
There are a lot of possibilities, but there will be even more if the new RHW interchange network becomes available (the MIS system).
The question is not
if, but
when. ;) It's been progressing nicely . . .
-Alex (Tarkus)
Quote from: Tarkus on October 04, 2007, 12:28:53 PM
The question is not if, but when. ;) It's been progressing nicely . . .
-Alex (Tarkus)
Okay, you're right, I'm wrong. (Edited my last post for you)
Alright, since everyone enjoyed my last post, I'll give you an encore! A dozen more!
I also managed to work out the image resizing thing (thanks to star.torturer!) so
the images will appear compressed here to comply with site regulations. I will provide a link BELOW each image that will direct you to the uncompressed, FULL RESOLUTION image (1440x900, although two are "special" at 1280x1024).
Anyways, FYI,
these are all RAW images taken from the game. They are not "photoshopped" in any way. The only editing done to them was to change their format from .png images to .jpeg format.
Here we go!
Downtown linkups
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg236.imageshack.us%2Fimg236%2F9240%2Fdowntownnov313611905055oy1.jpg&hash=24fea8ad0117941208abf427f6608f12829e266f)
http://img236.imageshack.us/img236/9240/downtownnov313611905055oy1.jpg
The worst interchange I have ever made. Its just a mess and has weaving too! %confuso
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F6043%2Fdowntownnov313611905053ra1.jpg&hash=17489022d89f1ab65e72b45ec1574f64b91756b4)
http://img523.imageshack.us/img523/6043/downtownnov313611905053ra1.jpg
A medley of interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg212.imageshack.us%2Fimg212%2F1899%2Fdowntownfeb170011826498wq2.jpg&hash=e0def77de1a4fcfb71fb47da3836ad0516e8d312)
http://img212.imageshack.us/img212/1899/downtownfeb170011826498wq2.jpg
Zoom-out of a large, 5 level interchange (4-level stack + tunnel below = 5 levels), featuring connecting ramps for both collector and express lanes on the horizontal highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F4636%2Fcrossingsjul11179117994qz7.jpg&hash=3aa3ff2be89d5046128a3de546faf0acf9aaaca0)
http://img178.imageshack.us/img178/4636/crossingsjul11179117994qz7.jpg
Heres a zoom-in, on a different angle, showing where the horizontal Multi-highway splits up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F8871%2Fcrossingsjan21791179940na4.jpg&hash=184728e69ced27f7483e7a6928dcbe0aa0bc6de5)
http://img338.imageshack.us/img338/8871/crossingsjan21791179940na4.jpg
Frontage road interchange. I hate frontage roads with a passion, but do to space constraints, I had to build one here. This is the only example of frontage roads I have.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F28%2Fcrossingsdec27180118055pp6.jpg&hash=e61e90fd28a7281c97426dfd567ee81f2ab6e8be)
http://img233.imageshack.us/img233/28/crossingsdec27180118055pp6.jpg
Parclo A-4 elevated highway interchange in a new part of town
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F680%2Fsudburyjun4011162697502zr4.jpg&hash=f026c6b1ef9db6d58a7e4cdd49aea022169e28d6)
http://img167.imageshack.us/img167/680/sudburyjun4011162697502zr4.jpg
A urban interchange near a city boundary
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F2624%2Fdowntownjan131581190833sn7.jpg&hash=10ea4994bc902cb3649df294243b82b07fff94de)
http://img518.imageshack.us/img518/2624/downtownjan131581190833sn7.jpg
A VERY busy interchange &mmm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F3159%2Fescapeapr15361180808643vg6.jpg&hash=3379e3cee741576eb8549427feba1de3198c8b11)
http://img169.imageshack.us/img169/3159/escapeapr15361180808643vg6.jpg
Cloverleaf is full... Everyone is stuck forever. :'(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F4048%2Fescapejan2221170361563da2.jpg&hash=fcb0fbad6504ede0e59664a02c995543d7efecac)
http://img527.imageshack.us/img527/4048/escapejan2221170361563da2.jpg
Roundabout intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg392.imageshack.us%2Fimg392%2F2698%2Fdowntownfeb221571190832oq4.jpg&hash=059560057177feed624f40d35f74fab3d713b185)
http://img392.imageshack.us/img392/2698/downtownfeb221571190832oq4.jpg
A weird intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F8530%2Fultimatecommandcentredeil5.jpg&hash=f3c0044fb8f4fd28044faa810c7a42d134c3bffd)
http://img215.imageshack.us/img215/8530/ultimatecommandcentredeil5.jpgThats it for now! Let me know what you think "$Deal"$
QuoteCloverleaf is full... Everyone is stuck forever. :'(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F4048%2Fescapejan2221170361563da2.jpg&hash=fcb0fbad6504ede0e59664a02c995543d7efecac)
This my every morning experience at the A4/A9 Interchange, Southwest of Amsterdam...
Great intersections shown - I get a lot of inspiration here... Thanks!
Fantastic pictures of your intersections there, Haljackey! Wonderful work! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi74.photobucket.com%2Falbums%2Fi244%2F4geowobo%2Fsc4%2F7west.jpg&hash=4fc6fcaa2414f56397080231071a398edee9e559)
Another random day in LA
Okay, I have had some time to post some more images, so here they are!
Click on the link below each image to view it in FULL RESOLUTION!!! (1440x900px)
A demolished seaport allowed a lakefront throughway to take its place, as well as a new bridge. Here is a unique interchange between the two roads, constructed differently due to the lake:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg352.imageshack.us%2Fimg352%2F7510%2Fsudburyoct1913119284319gg6.jpg&hash=451f74c20beed66e5650f2628c35e9080544efda)
http://img352.imageshack.us/img352/7510/sudburyoct1913119284319gg6.jpg
A "W" intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg147.imageshack.us%2Fimg147%2F3186%2Fsudburyoct1913119284279eb5.jpg&hash=5dee73a74cec8e3c17c9faabaf07f507d61dd5ad)
http://img147.imageshack.us/img147/3186/sudburyoct1913119284279eb5.jpg
2 T-Bone Interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F682%2Fsudburyoct1913119284281fp0.jpg&hash=513d2c6f9c3c5bedcd1280c6a7ef1a51d38e5156)
http://img137.imageshack.us/img137/682/sudburyoct1913119284281fp0.jpg
A sunken/elevated highway stack interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F1092%2Fsudburyoct1913119284288vj6.jpg&hash=d3914d0afb7cb3e9539f740fc4f32ac520dabf0d)
http://img151.imageshack.us/img151/1092/sudburyoct1913119284288vj6.jpg
An intersection with dedicated right turn lanes from the highway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F7273%2Fsudburyoct1913119284293xd7.jpg&hash=0f405969fc312149c0cd541d3df42296d561a0bd)
http://img151.imageshack.us/img151/7273/sudburyoct1913119284293xd7.jpg
2 Y interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg524.imageshack.us%2Fimg524%2F4717%2Fsudburyoct1913119284295io5.jpg&hash=fcd3efa3197eebe81f766eaee2b9ba655b621f13)
http://img524.imageshack.us/img524/4717/sudburyoct1913119284295io5.jpg
Ending of a lakefront RHW and a T-Bone interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F1566%2Fsudburyoct1913119284298ro0.jpg&hash=a31a01ac0781de781e964aaa8a4a273001b5a76f)
http://img527.imageshack.us/img527/1566/sudburyoct1913119284298ro0.jpg
A cramped cloverleaf and an elevated road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F1633%2Fsudburyoct1913119284310tj5.jpg&hash=8dac1d82e56499c6d307f499f4f50bbdacb82612)
http://img88.imageshack.us/img88/1633/sudburyoct1913119284310tj5.jpg
GLR-in-ave alignment.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F5002%2Fdowntownaug151561190832iu5.jpg&hash=75539a223e90685a9aa1a1fd8e5682259b8e9ac2)
http://img74.imageshack.us/img74/5002/downtownaug151561190832iu5.jpg
Urban avenue alignment. Old roads serve as on ramps for the new linkup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F6973%2Fdowntownmay215811908342za9.jpg&hash=fe318681a03215a5141c99ca661a5b7ea9c5eb76)
http://img204.imageshack.us/img204/6973/downtownmay215811908342za9.jpg
2 avenues come together to for a "Super-avenue", intersecting another avenue.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg164.imageshack.us%2Fimg164%2F8394%2Fdowntownjun231241189642sn9.jpg&hash=115a40b6c183fdc6ac7254385be33398af9f458e)
http://img164.imageshack.us/img164/8394/downtownjun231241189642sn9.jpg
Thats it for now! What did you think?
-Haljackey
4geowobo, where is your CJ? If you don't have one, I seriously think you should start one. I've been noticing your pictures for a while now, and they all look very realistic.
Quote from: Mulefisk on June 21, 2007, 10:16:49 AM
Great work everyone!
Here are 2 of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg235.imageshack.us%2Fimg235%2F8093%2Finterchange1gh1.jpg&hash=3757e7f7a8afef347f99a82c7f4ad9c238d83b49)
How do u make those tunnels under the avenue??
Alright, I have some more interchanges/intersections to show you!
As always, the images you see are compressed, not resized. Click on the link below each image to view it in FULL RESOLUTION!!! (1440x900!)
3-point interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F7218%2Fultimatecommandcentreappq5.jpg&hash=0d941b68862860e1bd605f1c7c21ae0a7027e9a4)
http://img143.imageshack.us/img143/7218/ultimatecommandcentreappq5.jpg
A BIG Incline! Its like a stack spread out!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3051%2Fultimatecommandcentreapoc0.jpg&hash=276c050a88f4f2f5d3b353878fc03b1aec00b253)
http://img146.imageshack.us/img146/3051/ultimatecommandcentreapoc0.jpg
1 of these interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1452%2Fultimatecommandcentreapyz8.jpg&hash=e631590a1c992180fec1ad05a5eef6809450dcf4)
http://img140.imageshack.us/img140/1452/ultimatecommandcentreapyz8.jpg
A Crazy intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F8325%2Fultimatecommandcentreapyi8.jpg&hash=c75178b6c260184bfc6e46826dfdeaf0afe6ac92)
http://img141.imageshack.us/img141/8325/ultimatecommandcentreapyi8.jpg
Dual Highway split:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg166.imageshack.us%2Fimg166%2F3757%2Fultimatecommandcentreapjt8.jpg&hash=d496530d1eb40d9c6dae60e7539bb179bff64377)
http://img166.imageshack.us/img166/3757/ultimatecommandcentreapjt8.jpg
A split cloverleaf
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F804%2Fultimatecommandcentreappk0.jpg&hash=3c2eef2fa4aa9fc9da6ac0b66c9a07919aeb3870)
http://img240.imageshack.us/img240/804/ultimatecommandcentreappk0.jpg
Hillside stack interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F875%2Fultimatecommandcentreapfb4.jpg&hash=dfb9b335073c1e9a84e340b7c0e6751fe0570f91)
http://img141.imageshack.us/img141/875/ultimatecommandcentreapfb4.jpg
Depressed stack interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F6414%2Fultimatecommandcentreapio3.jpg&hash=e3dbcd7f6dcfea7ed707274dce07759f3e146fd5)
http://img223.imageshack.us/img223/6414/ultimatecommandcentreapio3.jpg
Lots of interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg180.imageshack.us%2Fimg180%2F1633%2Fultimatecommandcentreapuc3.jpg&hash=dd06e5e64e8892f59bd1b081838cab1a530c70c0)
http://img180.imageshack.us/img180/1633/ultimatecommandcentreapuc3.jpg
One HUGE intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.uploadhouse.com%2Ffileuploads%2F658%2F6585939a52bcd78bd85407834fdc8ae64e6c61.jpg&hash=38074b651ea5ff1cc0e3b8c4316e713561413022)
http://www.uploadhouse.com/fileuploads/658/6585939a52bcd78bd85407834fdc8ae64e6c61.jpg
Compact interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9177%2Fultimatecommandcentreapqk1.jpg&hash=e99e411994a16769d001b9caef6df6e660a992a8)
http://img156.imageshack.us/img156/9177/ultimatecommandcentreapqk1.jpg
Anyways, I hoped you liked them!
Best,
-Haljackey
That are many great picture of your nice intersections, Haljackey! Great work! :thumbsup:
An intersection I made recently
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg102.imageshack.us%2Fimg102%2F6250%2Fintersection1xw7.jpg&hash=f9b9979ff88ba5c644454a8f7c6ed300c2762b70)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F2047%2Fintersection2sb0.jpg&hash=fddf7356a749561e6b537e2f8c625b68d46a2912)
@metasmurf,
Simple but perfect &apls &apls &apls, in every aspect
Thats neat! Its like a semi-cloverleaf!
nice one metasmurf!
the light towers are a great touch on that interchange and make the night shot very realistic &apls
mauricio.
Meta, that is an awesome interchange - great by simplicity, and yet very good for avoiding traffic jams!!
Nice intersection there, metasmurf! Also great picture of it at day and night! :thumbsup:
I personally love designing (concept) interchanges by hand, but by limitations of the current transportations options, most of the time I never really create them in SimCity 4.
Here's something I drew up, that I really like. I'm not sure if it exists in real life.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs322.xs.to%2Fxs322%2F07501%2FInterchangedesign.JPG&hash=4c49249e147ae757deeeca79b9beddf75c69efb1)
In fact, it utilizes a sunken highway, and a roundabout "hovering" above it, the roundabout connects to the avenue on both sides (or on one side, as an T-intersection...) and gives access to the on- and off-ramps. The only real problem with this design at the moment is that both traffic directions on the onoff-ramps have to cross eachother, but it could be done with seperate ramps and an over/underpass.
I know that some of the things are not really realistic (like the avenue becoming smaller near the roundabout, but it's a concept ;) )
I recon that it's not really a SC4-interchange, but I didn't really find another place to post this. If I some good reponse on this conceptual interchange, I'll scan and show some more I drew out and will draw out! ;D
I apoligize about the picture being slightly larger then 800x600.
caspervg, I like the interchange and would love to see some more of your work.
Robin :thumbsup:
Thanks Robin ;)
---
Here's another thing that I just drew. I think this one exists in a few places in real life, espessialy on places with feeder lanes maybe.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs222.xs.to%2Fxs222%2F07502%2FInterchange2.JPG&hash=bddddb252380cf5afb9a34be5ef4600515ecf7a7)
This design exists of two roundsabouts (connected to eachother with a bridge over the hw.), that connect a avenue (or road, maybe) to a highway, this highway can be elevated, embanked (both would require underpasses or tunnels instead of bridges) or ground or sunken. It gives acces to on and offramps in both travel directions, and is simple to follow. However, drivers that just need to drive over the highway, will need to pass both roundabouts, which results in time lose.
Again, the interchanges I draw are purely conceptual, and afcourse do not face any problem an engineer would face in real life (eg. in the drawing every road is perfectly straight, and all conditions are excellent). When I finished my examinations, I will rush to reinstall SC4 and try to recreate the drawings I made in SC4. I could make an MD that would consist of all sorts of traffic and public traffic options, including these interchanges and many more of them.
Greetings,
Casper Vg.
That junction is very prevalent in England. I think it's called a dumbbell interchange, or a peanut or double tear-drop depending on it's exact configuration.
caspervg, now that is a nice intersection, great work. Keep them coming.
Robin :thumbsup:
With the MIS many more interchanges will be possible. On the RHW thread, Tarkus (Alex) posted the MIS transitioning with a roundabout so it is very possible to do. We just all have to be patient with the NAM team. I'll find the link to the post of this interchange in action. Here's the Linkie (http://sc4devotion.com/forums/index.php?topic=990.msg89674#msg89674)
Thanks all, here's another one I just scanned.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs222.xs.to%2Fxs222%2F07502%2FInterchange3.JPG&hash=2a332acc9d4e2a494d117673a234261c5f9cf1e0)
It's kinda like an Volleyball-interchange, but then with roundabouts. Yes, i like roundabouts for interchanges... ()stsfd()
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.
Quote from: Toichus Maximus on December 11, 2007, 10:30:58 AM
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.
imho roundabouts are perfect for traffic flow but they need to much space for downtowns
Roundabouts will greatly easy traffic jams if the intersection gets about the same amount of traffic (in a continuous flow) from all sides, and if there aren't many pedestrians. Also, they don't work that great if the roads have more than one or two lanes at most. Ideally, they should have a separate right turning lane if there is more traffic, so only vehicles that want to turn left or go straight across the intersection have to use the roundabout. The more traffic, the more backup it will create for the cars that are about to enter the roundabout, and this might affect other intersections in the vicinity.
But if the traffic comes and goes from all directions in a similar amount, they will greatly reduce the congestion, since the cars only have to wait a very short time before entering the roundabout. Of course, this only works if the drivers are used to roundabouts, and if the traffic laws are clear, meaning to use the turn signals if you want to exit a roundabout, so the one waiting at the next roundabout entrance can enter the roundabout while the exiting car is still on the roundabout.
I can second Andreas thoughts there, although I have seen CRAZY and :angrymore: stuff at roundabouts, what gets me is people who can not indicate for peanuts...
Anycase check this 5 way out
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FAuckland-5wayroundabout.jpg&hash=445a5061343e8a8014ca6a318cde27ab8c90d1df)
Had made for some interesting watching durring rush hour
Then again so has this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FAuckland-Yintersection.jpg&hash=fc03b513686586c44a19199b5135d43be4b9fd84)
I advise you to update your medical insurance before trying these at peak hour $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi217.photobucket.com%2Falbums%2Fcc113%2Fiamcarterman%2Fhghghghghgh.jpg&hash=4ca85affa2ceb5531448ab11dbb39f1763137a54)
Here is my intersection in my City Millenium. Its the intersection of 51st Street and Raeburg Avenue, the busiest in the region, this photo was taken at about 3:00 AM and i had it set to Daytime All the Time.
Nice intersection(s), to both!
Great work.
Here's one from me: it might be kinda plain & dull, but it's what I do best:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F1287%2Flyndonvillejan110011968zm6.png&hash=b0cbab6e283bfca2b200f1c4e795bffb5c5a62e0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg120.imageshack.us%2Fimg120%2F6096%2Flyndonvillejan110011968aa0.png&hash=ae145b4f68b011b7b56006fc2de039ed7c440d52)
Enjoy! Look for more from me soon!
heres a new one from me, nothing too exciting sorry. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F2826%2Fnewcitydec1200119804866ml3.jpg&hash=9e3d773f6e187c6732a04e85f09652f47878e910)
That is looking really great, burgsabre87 and Diggis! :thumbsup:
Here is the most traffic in my region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs222.xs.to%2Fxs222%2F07514%2Ftraffic3.png.xs.jpg&hash=adcc2dbd7026317dd602ee3b058f56ae32422c9e) (http://xs.to/xs.php?h=xs222&d=07514&f=traffic3.png)
And
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs222.xs.to%2Fxs222%2F07515%2Ftraffic4.png.xs.jpg&hash=d873fd4f96037f44a1c59e6332b7ac5ec0bddc85) (http://xs.to/xs.php?h=xs222&d=07515&f=traffic4.png)
I think the real question about your interchange is are you using TLA-5 or just some fancy avenue mod? :P
Cheers,
Kevin
Quote from: BigSlark on December 20, 2007, 11:34:36 PM
I think the real question about your interchange is are you using TLA-5 or just some fancy avenue mod? :P
Cheers,
Kevin
I have only the latest NAM installed. No further mods to my knowledge...
Quote from: Toichus Maximus on December 11, 2007, 10:30:58 AM
I've been through one of those, and the roundabouts were HELLISH! As far as traffic goes, IRL, roundabouts should just about never be built. They're nice asthetically, but impractical for traffic flow.
Heh, you'd hate Canberra then. :P
Exactly.
I still have nightmares navigating the area around Parliament House... I've ended up in Queanbeyan too many times to count. :D
I have a new one to show off:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F882%2Ftheinterchangejan130011cn5.jpg&hash=e94a34cdf8127b5198f745eb90b0a5d586e4a877)
Also, click HERE for FULL RESOLUTION! (http://img221.imageshack.us/img221/882/theinterchangejan130011cn5.jpg)
Haljackey: NICE!
Here are some more from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F4150%2Fsabretonjan200119882118iy1.png&hash=f52cbf36155c82b9ff04cdc707610ec76056e016)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F4336%2Fsabretonjan200119882130hg4.png&hash=b129e2f42cd1dc66721acee68c23e2dedd7393cb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg183.imageshack.us%2Fimg183%2F4355%2Fsabretonjan200119882132kh6.png&hash=dea5d900bea480c21230b10b72a316a2b5ac4948)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F5476%2Fsabretonjan200119882133cx8.png&hash=b313a49c11b8f32486f168839ba472b7f29a98d4)
Enjoy, and I'll have more very soon!
Great work Haljackey! I've never seen such a dens area of highways :thumbsup:
burgsabre87, cool intersections!
Here are a few from me.
I like avenues best for intricate intersections. Althought they are impossible to survive in one peace in RL :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg509.imageshack.us%2Fimg509%2F601%2Fkaiserburgen20apr991180hg0.png&hash=3b56ff4191994c55aab18c1aaae435534cb0436d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F9043%2Fstrechnitz30okt16611841vy1.png&hash=f77a9c645262ea0ce68365639ef074b8e7171294)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg170.imageshack.us%2Fimg170%2F153%2Fstrechnitz30okt16611841dw1.png&hash=b167787d0ce58713582cea0e2b4e2b4f25443463)
Strech.
nice avenue intersections strech!
burgie: it always comes to show to the term: keep it simple. :thumbsup:
Strech,
Never knew you could achieve that with those avenues. I'm not sure whether I'm impressed or scared by those junctions ;)
Paroch,
It was impossible to do until the NAM came out. with that you can make these scary beauties.
Unfortunately I had turned the cars and sims slider on low when I took the pics.
They look better with a lot of cars on them :)
my intersections: ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3528%2Fintersections001lk9.th.jpg&hash=cac9b504900371b2e7c56e5638a7728abea55bf7) (http://img146.imageshack.us/my.php?image=intersections001lk9.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4052%2Fintersections002dh4.th.jpg&hash=bfa7eec2d46d3b0875455ab85d2b1aeda89871bc) (http://img140.imageshack.us/my.php?image=intersections002dh4.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F5135%2Fintersections003ge4.th.jpg&hash=3573b1512ca9b5a80a1fe105023a279b82c8d79e) (http://img246.imageshack.us/my.php?image=intersections003ge4.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F5143%2Fintersections004oe4.th.jpg&hash=b6ba5c1158dac302c93b90057ffd679863d28a65) (http://img140.imageshack.us/my.php?image=intersections004oe4.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F9016%2Fintersections005wj0.th.jpg&hash=c5fc537e409924e03d0f0064042259679a70a4c4) (http://img246.imageshack.us/my.php?image=intersections005wj0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F1507%2Fintersections006ga3.th.jpg&hash=3ba09fa3485937b31caa4b1d86802dbad3a96939) (http://img140.imageshack.us/my.php?image=intersections006ga3.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F9635%2Fintersections007rj3.th.jpg&hash=d66133736bdbe8ddb6bdefa4202226e25b1184b1) (http://img146.imageshack.us/my.php?image=intersections007rj3.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F3089%2Fintersections008ha8.th.jpg&hash=7982dbe6f932e700b4f0c016eb53eb177223d2bf) (http://img146.imageshack.us/my.php?image=intersections008ha8.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4044%2Fintersections009xq5.th.jpg&hash=4a8fc02fcea1d3c7e65c5ade2ce4657d2305d278) (http://img140.imageshack.us/my.php?image=intersections009xq5.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F3855%2Fintersections010tf8.th.jpg&hash=0d8d0987786cbfbfa3fbd8500fa836b74ca08bea) (http://img140.imageshack.us/my.php?image=intersections010tf8.jpg)
Nice ones DjSun, very nice!
Haljackey: What on-ramp will I take today?
My experiments with the RHW-MIS
A T-intersection between two split RHW-4's with underpass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F5189%2Frhwmisbr2.jpg&hash=d1a46ee919dc9b14c1a43dc6342ca21899a0348e)
An on-offramp with two roundabouts including an overpass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg264.imageshack.us%2Fimg264%2F6130%2Frhwmis2qo9.jpg&hash=dc64f2220c03b901a62201570a610f54b4372e1b)
And here's another that took awhile to get right... It's another T-intersection, but is situated on two different levels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F6605%2Frhwmis3ps2.jpg&hash=7d9f164a58a5f6575291989026e074094846c61b)
@caspervg: Where can I download the single-turn-lanes from the RHW?
@ DjSun: You can download RHW v. 2.0 on the STEX and (not sure) on the LEX aswell. You need the NAM Update January 2008 in order for it to work. :)
Here's another one, again: a T-intersection. I call this the "Heart-intersection" %wrd
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F3649%2Frhwmis4jg7.jpg&hash=1c59e28fbf06a3e134fd7432c516860dcf86b08e)
And a close-up-shot of it, with the grid turned off.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg110.imageshack.us%2Fimg110%2F9383%2Frhwmis5pg8.jpg&hash=84cb4b9d4a3ae8cfb7183393ef8c8d9a977ae176)
The RHW v. 2.0 is looking pretty cool, caspervg. Great work you have done in those pics.
&apls
Robin :thumbsup:
@caspervg: thank you for the answer,.. and yes, you have very nice pictures here
but in the RHW-menü stand this: "intersection placement string missing" .......
Thanks,
@ DjSun: make sure you have the NAM Update Jan. 2008.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F2145%2Fcloverleafrhwmisyo8.jpg&hash=9090ec6caa8f4b842f8156eb7cf1134d9ff515f0)
A B4 Parclo (with the loops non-functional as the piece required doesnt exist yet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Fb4parclo.jpg&hash=8a9910af275132f9b4d25c865c529a46f9a98de4)
Its my first testing of the MIS - and I emptyed my plugins folder just for testing it, I'll likely be posting more Parclos as I test this thing out, maybe even a non-functional SPUI........
caspervg, you've really become quite the expert with the new ramp system there. Those are just fantastic interchanges you've got there, and I like how you took advantage of all the space in the middle of the ramp loops. :thumbsup:
Kitsune, that's an awesome Parclo B-4 there as well, and as far as being able to build a functional one, I am going to be putting that missing piece you need (the RHW-4 to Dual MIS Ramp) splitter in RHW v21, and I've been looking at how to get SPUIs implemented. ;)
Glad to see people are having fun with the new version here. :)
Here's one I did during testing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F8644%2Fu179le6.jpg&hash=2bbd31d652d043290938665cfeed9aa4a1398e9f)
-Alex (Tarkus)
Another Parclo, although technically its considered a Folded Diamond:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Ffoldeddiamond.jpg&hash=fb7a57edb6647b8fda23f25b904dc376a59b973a)
and a drum roll please, a SPUI, and it came out decently too:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2FSPUI.jpg&hash=b201d1f746118dc80bf017f16d9722960e9a0863)
Nice intersections there @ all!
Very good work.
Beauty intersections shown here guys!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F7899%2Findustrie11tq1.png&hash=4821867083cc5ec2e5d47354016ce6f0fc456302)
here's one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F4633%2Fmatksjmi1.jpg&hash=69b5914e0a47149080aa27b9d726705fba16c89c)
@godjcjk12: Yes, it's very good intersection. If you would use wide curves next to the RHW exits, it would be perfect :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg527.imageshack.us%2Fimg527%2F5168%2Fwinterportmar5001199586nj4.jpg&hash=6112ff6e7b56647c177412e7b515632341312590)
@ Magee B: Dude, that's awesome!!! The hills and montains, going through them the highway. A small and simple interchange, yet with so much beauty. Don't ever stop what you do.
Everyone else: Nice intersections and interchanges everyone.
@ Magee B: very interesting intersection in beautifully arranged surrounding! :thumbsup:
I'd like to suggest two little improvements:
1. Some terrain levelling (at the loop)
2. Turn off the grid (press G)
Adam
@ magee_b I'm Jealous. ??? Good work anyways. :thumbsup:
magee_b: thats one fine interchange using the terrain elevation to get the RHW to pass over. how difficult was that to do? thats just simply amazing! :thumbsup: &apls
wow... thanks for the comments everyone. I wasn't expecting it!
- Ennedi: Thanks for the suggestions. I use the grid a lot when helping to find my elevations and ensuring 'smoother' grades, i actually can't recall a time when I have turned them off/it didn't really cross my mind
- Filasimo: It was actually a fairly simple process, just a lot of tinkering and playing around with different grades. The intersection evolved as it was built and this is basically what i ended up with. Carving into the hillsides to make use of their height, and taking advantage of the natural slopes for some of the ramps (ie. the one to the far left)
thats pretty impressive i must say bc here where i live in nashville,tn theres alot of major highway interchanges that uses the land as natural ramps
That interchange is looking really fantastic, magee_b!
Like that around that pond.
magee_b, I usually agree with most of what Ennedi has to say, (sorry buddy) especially when it comes to terrian, but in this case, I would leave the whole thing exactly as you have it now. The less than perfect terrian around the loop gives it some character. It shows that a bulldoser and other equipment needed to do some major work there. I love it.
I think it would be good for you to dress it up a little with some farms and than maybe enter it in the SC4 Picture Competition found here. (http://sc4devotion.com/forums/index.php?topic=804.msg106255#new)
Robin :thumbsup:
Lovely interchange magee_b! The water in the middle really adds to the image!
Anyways, I have some new RHW interchanges to show you featuring the new connectivity and the MIS system included in the latest version. Have a look:
Click on the images to view them in FULL RESOLUTION!
Rural diamond interchange (one lane ramps)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu05.webshots.com%2Fimage%2F37684%2F2000701296402587294_rs.jpg&hash=49fce0bfef218c35b447afded57c95355f38dc09) (http://aycu05.webshots.com/image/37684/2000701296402587294_rs.jpg)
Urban diamond interchange (two lane ramps and right turn lanes)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu28.webshots.com%2Fimage%2F40787%2F2000748594479543442_rs.jpg&hash=28b639c1ce3c26d699c8c81c80f2815f7ddbc18e) (http://aycu28.webshots.com/image/40787/2000748594479543442_rs.jpg)
Rural Parclo B-2 interchange (one lane ramps)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu14.webshots.com%2Fimage%2F37973%2F2000720241931379301_rs.jpg&hash=8f8a5b70986b48c51c1c2185eb39d3f5d1ce5eba) (http://aycu14.webshots.com/image/37973/2000720241931379301_rs.jpg)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu12.webshots.com%2Fimage%2F39971%2F2000781076224589341_rs.jpg&hash=f48830763e108a53cd1edb8febc5478061f3160e) (http://aycu12.webshots.com/image/39971/2000781076224589341_rs.jpg)
Urban parclo A-4 interchange (two lane ramps and right turn lanes)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu13.webshots.com%2Fimage%2F38772%2F2005461075885498746_rs.jpg&hash=98cfb23bbef7624e94d459ff9622084e2d02a416) (http://aycu13.webshots.com/image/38772/2005461075885498746_rs.jpg)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu10.webshots.com%2Fimage%2F40929%2F2005436216053262750_rs.jpg&hash=190a3195946c635d5c46477ec1dff87b44bcd7a5) (http://aycu10.webshots.com/image/40929/2005436216053262750_rs.jpg)
Well, thats it for now. This new MIS looks promising. I wonder how combinations can be made?
Best,
-Haljackey
@magee b: What fantastic intersection &apls i agree with Robin: bring it in the picture contest and you will go straight into the Hall of Fame I guess.....
Haljackey: That's much simpler than normal, Can't wait till you properly/fully get the hang of it.
The piece in the ranges has got my attention that is for sure :thumbsup:
Now for something in the more simplistic range today
It is of the Auckland Bypass on the eastern side of the West Solarian Ranges in my Solaria Region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi124.photobucket.com%2Falbums%2Fp5%2FPalpatine001%2FBrokenMountain-RHWMIS.jpg&hash=f3059526adba00a8b6d74548a1a1ae28748f4686)
This bypass runs right through the ranges between Broken Moutain on the east and Auckland on the west, saving an hour round trip on State Highway one goig around the tip of the ranges or doing a slog going up a 800m range that is weather dependent especially in winter.
The bridge you see there is a mini viaduct that connects directly to State Highway One giving a direct link.
More as it happens - oh and try and not run off the cliff there $%Grinno$%
I did a little bit of tweaking to my last interchange, more with its surroundings and the inner ramp.
Here's a quick snapshot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F6368%2Finterchange1wx6.jpg&hash=c3d7e77525f21c8e34ec45a82fcb118b23cb0599)
Yes, it looks much better now, bigger distance is a good choice, trees at the inner loop work very well too ;D :thumbsup:
The next advice:
- Remove the yellow frame (you can simply unpause the game, or download a plugin removing this frame - type "Pause" in STEX, you will find it quickly)
- Minimalize the game menu
...And you will achieve very good picture :thumbsup:
Adam
magee_b, that's one of the best and most beautiful interchanges i've ever seen!
is it on purpose that you can't drive in every direction??
or is it that this interchange is a 'T'. and that the ramp connect further on the right??
if so, do you have (another) magnificent picture of that??
yup it does connect up further to the right... i had the picture focused on the ramp because i find that area to be the most attractive part of the intersection. I'll see if i can round up a picture of where it merges.
Edit: Found it!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9860%2Fwinterportmar5001199586lh4.jpg&hash=4cd9f47b355cce123cb64890673a57ae65c6f1b0)
Thanks again for all your wonderful comments
that is truely one amazing interchange magee_b id like to see if anyone can top the one you have done. :thumbsup:
The best intersection i've seen!!
amazing job magee_b, thanks for that last photo.
nice intersection magee_b :thumbsup: it fits perfectly in the landscape!
also nice ones Palpatine001 and Haljackey!
mauricio.
magee_b:
That has got to be the BEST T-interchange I have EVER seen!
It is B-E-A-utiful! Setting up the bar that high is quite a feat, so give yourself a pat on the back for that! &apls
OMG, Amazing. Great job magee_b!
I honestly never tried doing this before, I mean I never have made tunnels like this, but I don't recall downloading tunnels either. I think this is the result of whats possible with the basic in game tunnel. Anyway I think this works out as my first MIS cross over. Its just a basic half cloverleaf like in real life.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FInterstate-Jan.20001200027751.jpg&hash=eddfbb6d1613c422aef0bda34535e9ded62eac15)
Also, I made this,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FInterstate-Apr.5001200028759.jpg&hash=725c04257b98965cf34f03e6a8ea409ee2b9f03a)
Since I haven't seen this here yet, I just wanted to provide a different idea. There are some in Chicago like this where its in between instead. However, you may want it that the RHW doesn't go straight up like mine, because all the traffic seems like they want to make the least amount of turns possible, so where the inner ramps are, you may want to have them go off \| -that way instead of- |/ this way.
gah! Left exits! PAIN!
Might want to terraform a bit more + get a slope mod for that other picture. Good work!
Well, I think I'll just stick with what I do best.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FJoshuaTree-Sep.21071200087653.jpg&hash=21df225e70e6f737515016ed8100b09711fff23f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2Fanglestreettoavenue.jpg&hash=0f8119ebfabad5db9c0ed01887798d26f496e0df)
I don't think I have ever seen anyone use diagonal streets in this thread for some sort of major crossing. As you can see the road goes to the left, but thats thru traffic, so the right lane is a turn lane.
Heres another MIS picture from me. Not as simple this time as the others I have posted prior to this.
Click on the Images to View Them in FULL RESOLUTION!
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg410.imageshack.us%2Fimg410%2F2464%2Fdowntownoct111551190831cz6.jpg&hash=ec59e984be8a29e3b89035a274a86484fc7881c1) (http://img410.imageshack.us/img410/2464/downtownoct111551190831cz6.jpg)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu21.webshots.com%2Fimage%2F38380%2F2003058757496156266_rs.jpg&hash=816399d6353ab356c362b2e9dc60939e3e042589) (http://aycu21.webshots.com/image/38380/2003058757496156266_rs.jpg)
Some work still needs to be done, as well as adding-in the signage and eyecandy, but the roadwork is complete.
Nice ones! Here's one I managed to make during this weekend;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08020%2Fmis35720.jpg&hash=eee5451d625baa8ea20b726411c8f0e784fdc6cb)
Haljackey: would you mind posting an picture from the intersection above, with the game only showing zones (no buildings)
That way I could familiarize with that nice interchange.
Some nice intersection with using the RHW there, @ all!
^Thanks ;)
Here's a cloverleaf, also showing the T-interchange from ^^
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08031%2Fillustration584.jpg&hash=1469ed2a06890b4359789a9a0535e5ab13dd7f8a)
caspervg: Cool! I really like that four-leaf clover!
Oh, and I will get around to posting my last image without the buildings in the very near future. There are many more EXCLUSIVE photos of that interchange found on my City Journal (CJ) at Simtropolis if you want to check out more images of it.
Best,
-Haljackey
Hey Casper,
great interchanges, one thing thought if you want to make that T-Interchange look smoother. Use the Gentle RHW-4 Curves for the RHW-4 ramps. Make sure to follow proper installation by checking out my RHW Reference Guide. Otherwise great interchanges! :thumbsup:
Welcome to page 10!
Two very nice interchanges there, caspervg!
Also like the using of trees (/details)!
Thank you very much
@ Filasimo: i tried them on the T-interchange, but they didn't really work out, as some of the diagonal roads are just to small, so do they don't fit everywhere (i like symmetry)
Here's a folded diamond, didn't detail it as much as I didn't with the prior ones, just due to time constraints.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08032%2Ffoldeddiamant539.jpg&hash=b11e05492edb85f0960e0c8481e182ef60baa9d6)
My next attempt will, most likely; be a partial (6ramp) clover, like these ones (I think i'll make the latter)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kurumi.com%2Froads%2Finterchanges%2Fsixramps.gif&hash=1c894d91ce044b75a340861b63968cd4e5e585f3)
(thanks to kurumi's field guide to interchanges! - Linky! (http://www.kurumi.com/roads/interchanges/index.html)
Woah, caspervg, that's real creative! Very nice use of the RHW and the tunnels going underneath are a great idea. :thumbsup:
Here I am, once again $%Grinno$%
It's a 8-ramp Cloverleaf; with an underpass. It features on-off lanes, so traffic flow doesn't get as interrupted as in normal Clovers.
People have to ramp onto the secondary Highway in order to access the on-offs to the vertical highway. I've included both a non-florished and a detailed version. The clover itself is really huge, I should show a compare-shot with a Maxis Cloverleaf... hehe...
Non-detailed, to show how it works.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08033%2Fclover1585.jpg&hash=4355fe6d7fc75db801006a3a25ee8d67a7ebd806)
And detailed!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08033%2Fclover2832.jpg&hash=f27712c33163e8177212591a55ef54b6e283cc52)
Please also notice that I build my interchanges in a non-realistic way; there's no differences in height, nor is there any civilisation in any proximity of the interchange (that's why they are so huge)
If I can figure out how to do it, I might create a flash-version of this one (the clover), that will show detail shots of it aswell.
Here's another one I just dug up, it's a T-intersection between two embanked RHW4s. The ramps leading on and off are embanked themselves, but the ground within them is not.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs123.xs.to%2Fxs123%2F08033%2Fembtee679.jpg&hash=2d63997f3b6d1eae0dbe3c1212a15d64748c40ed)
caspervg: Impressive cloverleaf! Its a bit too big for my liking, but would work well in rural areas where there is ample area.
Anyways,
Quote from: caspervg on January 13, 2008, 10:55:11 AM
Haljackey: would you mind posting an picture from the intersection above, with the game only showing zones (no buildings)
That way I could familiarize with that nice interchange.
Don't worry, I didn't forget about that. Here is what you asked for. Sorry the bottom panel is there, I couldn't figure out how to remove it while having the game only display zones. :bomb:
North:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg237.imageshack.us%2Fimg237%2F9094%2Fdowntownmar716612005380tt0.jpg&hash=e2a088ef07fab62f868279d19f05992360a4f68c)
Centre:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4981%2Fdowntownmar816612005380cj8.jpg&hash=a2281475e1e1c22869f2b26e142c1fcc6b70a9f5)
South:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F51%2Fdowntownmar816612005380dp4.jpg&hash=b99dbb6e7ceb1affe29920a973305999d56928f9)
Further South (RHW widening/narrowing)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg182.imageshack.us%2Fimg182%2F9098%2Fdowntownmar816612005380ow2.jpg&hash=c7ca163c2557c28593947983a5965e1aa9a49c34)
If you want to see more, I have added additional pictures of this in my CJ over @ ST, and it will be over here in my MD soon too! (Links in my signature)
Best,
-Haljackey
Nice intersections there, Haljackey!
These are some great new intersections there, caspervg! I like them! :thumbsup:
Later tonight, I'll have pics of a real, bona-fide 'can of worms'. Stay tuned!
whoa, some impressive work, caspervg! :thumbsup:
nice use of the RHW, haljackey! &apls
here's my interchange/intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8531%2Fcityofbevelle501freewaycg4.jpg&hash=409bed1ae7f8e0c71b261d4cd7b4a8916bb6cf80)
I just made a tutorial today on how to build this. For those who want to know how, just click the link in my sig for the sloped interchange tutorial. Enjoy!
~ Dan
Well, here it is, like I promised! I present the South Sabreton MixMaster Interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F1760%2Fssabretonmixmasterte5.th.jpg&hash=04342593bd504e0b9e85d44d9eed5fbad715ab19) (http://img262.imageshack.us/my.php?image=ssabretonmixmasterte5.jpg)
Link to full image: http://img262.imageshack.us/img262/1760/ssabretonmixmasterte5.jpg
EDIT: 150th Post!
Nice job burgsabre87!
Just one question: Why does the diagonal highway on the bottom left/right just end with a road intersection?
Congrats on making 150 posts too!
Quote from: Haljackey on January 19, 2008, 04:28:33 PM
Nice job burgsabre87!
Just one question: Why does the diagonal highway on the bottom left/right just end with a road intersection?
Congrats on making 150 posts too!
'Cause my diagonal avenue / one way road transitions aren't working the way they should. If I could fix that, it'd be a ton better.
Great intersection there, Dan!
Great work on that, burgsabre87!
@bugsabre87 The diagonal avenue/diagonal oneway issue has been brought up before. Someone said it has something to do with the reduced one way arrows causing an issue. Now, suposebly when you temporarily take that dat file out, and play the game with the oneway arrows in, you should get the correct intersection for the diagonal ave/oneway, I haven't tried it myself though. Anyway, though, back to intersections. It seems when you cross the RHW MIS ramp over an Avenue, you get traffic lights, but in my case, I ended the MIS ramp with a oneway for turning lanes, coming off I-55 to Weber Rd. Also, I thought signage would be appropriate to attempt reality.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FI-55-Mar.3001200937857.jpg&hash=e1fda3d32aa5f3b006d63837fe2367ef368007d0)
Detail 1, Hwy Sign I made. Pole from IL
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FI-55-Feb.3001200936787.jpg&hash=fc0c57cda38e3166ccbafdd15726752e74016c50)
Detail 2 Pay no attention to the avenue, but the sign here, it reads I-55 North to Chicago, I-55 South to Bloomington
In case your wondering, the signs are made from the ground up in gmax, fontface and everything, the font I used is HitTheRoad, not Arial Black, I recommend anyone making signs for America uses that font face, it looks real.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FI-55-Mar.3001200937159.jpg&hash=7040af7c45ef2be8250acf853fe141714c10d901)
And no, its not finished, the Roads are okay, but I have alot more detailing here.
Heres the real area
GO SEE (http://maps.google.com/maps?f=q&hl=en&time=&date=&ttype=&q=Bolingbrook,+Will,+Illinois,+United+States&ie=UTF8&cd=1&geocode=0,41.698130,-88.081200&ll=41.664865,-88.124042&spn=0.013834,0.040727&t=h&z=16&om=0&layer=c&cbll=41.657923,-88.125&cbp=2,602.2248756496273,,0,5.410173172969638)
Here's one I recently created...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F7178%2Fclover3vl6.jpg&hash=6d6ba9edeba69f7effcf832b3d6fdc666caa10d0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F6452%2Fclover1gk4.jpg&hash=5bf7fa664a0594e6ba9805067da4bcc8e3ad7018)
:)
Dude, where'd you get that cool arch thing? These all look great. Later.
@praiodan, looks great, but thats not based off a real community is it? I mean traffic circles and symetrical design look great, but oh man, this looks like a difficult to drive interchange you got here, I think most of all the avenue roundabouts. I guess we all have that option to put ramps to the circle parallel to avenues, but it feels that once you get up to the circle its like CRUNCH! Are those oneway roads leading to the roundabout or two way traffic? I don't know whats more difficult in this case.
Thanks!
@ TopCliff
I modelled this arch myself and is nowhere available :P
@ j-dub
No, it isn't based on anything real apart the bridge arch :D But well, eh, I like to punish my sims for being extraordinarily stupid with something like this, and I used normal roads for the ramps, because for some reason it didn't want to work with an OWR setup.
j-dub: Thanks for the tip! I'm currently re-building my plugins folder, so I'll try your suggestion and see what happens.
As for the fonts, I use a font series that closely resembles the new Clearview fonts. So, just y'all wait until I get that mega-interchange I posted above signed. It's gonna be nice . . . very nice.
j-dub: Nice work! Just work on your sloping a bit. Your roads are a little too steep and bumpy for my liking.
praiodan: Thats a very creative interchange! I like the bridge too! The only thing I would suggest is to convert the road connecting the avenue to the ramps to a one-way road, since all the traffic is heading in one direction.
It sort of reminds me of something I made a while back. Let me see if I can dig it up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg112.imageshack.us%2Fimg112%2F4268%2Fultimatebeachjun2301115bo6.jpg&hash=2371804a5277cae7f1c433a83b33d37419a3b852)
I made this back when I was experimenting with the Multi-RHW concept. It was quite a challenge to make back then, but now with the release of the newest RHW version, making a Multi-RHW is simple!
Best,
-Haljackey
Great work on these/ this intersection(s), praiodan and Haljackey!
I am impressed by all these interesections. Mine look so boring next to these.... :'(
I miss a very important detail, though. I pity the sims that need to find their ways in these spaghetti. Signs! Lots of signs.....
Don't misunderstand: I do not mean this as a personal insult. I know as good as you all do, that signing is quite an underestimated subject in the game. And I know that a lot of people worked on some solutions, but I fear that we have to live without the extensive signage that we would need in RL to find our ways.
Maybe all of our sims have route finding thingies? (What are they called in english?)
Quote from: FrankU on January 23, 2008, 03:55:13 AM
I am impressed by all these interesections. Mine look so boring next to these.... :'(
I miss a very important detail, though. I pity the sims that need to find their ways in these spaghetti. Signs! Lots of signs.....
Don't misunderstand: I do not mean this as a personal insult. I know as good as you all do, that signing is quite an underestimated subject in the game. And I know that a lot of people worked on some solutions, but I fear that we have to live without the extensive signage that we would need in RL to find our ways.
Maybe all of our sims have route finding thingies? (What are they called in english?)
Are you thinking of 'maps'? :)
As for the lack of signage, there's just not enough people who know how to make the signs to fill the demand for signs that is out there, unfortunately.
Hi ! :)
here my custom highway interchanges between the circular highway/North 1/West A
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7360%2Fcustomhighwayyt2.jpg&hash=3a39b6b814d408a1e90674e21b434f7310cc88d2)
lwito i love that, its really cool.
That's looking really great there, Lwito! :thumbsup:
mightygoose and bat thx for your comments :)
Here, my second custom intersections between Coastal Highway and 1st/10th Avenue :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5540%2Fcustomhighway2jpgtx3.jpg&hash=72dea2271494e391cdbf38b88f1a976aa37a6cc6)
Lwito: Your highways are awesome except for the fact that you convert them to avenues to make some connections. There are some one-way ground highway connections in the NAM. If you used them instead of downgrading it to an ave, it would look much better!
-Also, it would mprove the functionality of the network too! Adding an extra lane in each direction will significantly increase speed and capacity (highway instead of ave)
Oh, and it looks like you are missing the asphalt texture for the Raised-road to ground highway ramp. You can download the texture HERE. Its only available on Simcities, so may need to have an account here, you will have to register before you can download it. (http://www.simcities.com/new.php?exchange=sc4&loc=direct&t=texture&id=18_00000171) Make sure it loads AFTER the NAM.
I hope it helps you out!
Best,
-Haljackey
Quote from: Haljackey on January 25, 2008, 08:02:38 AM
Lwito: Your highways are awesome except for the fact that you convert them to avenues to make some connections. There are some one-way ground highway connections in the NAM. If you used them instead of downgrading it to an ave, it would look much better!
-Also, it would mprove the functionality of the network too! Adding an extra lane in each direction will significantly increase speed and capacity (highway instead of ave)
:thumbsup: Thank you so much for your advices and tips, i hope to make more realistic my network connection ;)
Lwito: No problem! I hope it helps you out a bit!
Anyways, I have constructed my first COMPLETE interchange using the RHW-MIS. Have a look!
Click on the images to view them in FULL RESOLUTION!
Here's what it looked like beforehand:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu23.webshots.com%2Fimage%2F41502%2F2001215434432620521_rs.jpg&hash=d5d99053f1c5bcffadb3552045ef3f31c1ce2b98) (http://aycu23.webshots.com/image/41502/2001215434432620521_rs.jpg)
Here it is just finished.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu16.webshots.com%2Fimage%2F41015%2F2002935546524809245_rs.jpg&hash=4f4b9c8cb0876349730ff5ac4788404094beab9f) (http://aycu16.webshots.com/image/41015/2002935546524809245_rs.jpg)
A zoom-in on the southbound ramp. A special lane was constructed for this ramp so it could also enter the highway without merging.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu06.webshots.com%2Fimage%2F38805%2F2002981495501027559_rs.jpg&hash=1907c8ab2fd8e64e4c6536b987d91fd554f4d023) (http://aycu06.webshots.com/image/38805/2002981495501027559_rs.jpg)
More pictures and info about this and other interchanges can be found in my City Journal (CJ) at Simtropolis (link in my signature). It may be added to my MD here too!
Best,
-Haljackey
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F6137%2Fdacaturmar1821120102758ia9.png&hash=802cbda294491a639a3a3693c78eada677d6827e)
Fantastic work Haljackey &apls I've dl the RHW + MIS but i'm waiting the new euro asphalt textures to use it :P. See you soon for new custom interchanges i'm working on a new project actually : 4 Highway and 2 avenues intersections near my 2nd CBD ;D
whoa where do u get that fancy RHW? :o
HalJackeys Pictures show RHW v20 which includes the MIS, You can get it from the LEX but you'll need the NAM 2008 Update
Wonderful work on these new intersection, Lwito!
That is also looking great, Haljackey!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi105.photobucket.com%2Falbums%2Fm221%2Fmikex182%2F0875004001201559665.jpg&hash=8d069e2fb8ecf727487213dcaf4442f25b33d634)
Roundabout Stacked Junction
Took me 3 hours.
And it probably was worth it.
Yes, that's really nice!!! Good intersection!
xmike1991: Nice job! Thats the first time I've seen a 3-level RHW interchange!
The only thing that sticks out is the very close proximity of the ramps on the roundabout level, This causes weaving, which is very unsafe for criss-cross traffic.
-You could help fix this by adding a direct ramp from one highway to another (example, direct connection from the northbound RHW to the eastbound RHW, bypassing the roundabout).
-You could also space your ramps connecting to the roundabout a little further apart.
Anyways, I have a new interchange to show, but its more of a shot of the complex infrastructure nearby.
Click on the Images to view them in FULL RESOLUTION!
With buildings:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu17.webshots.com%2Fimage%2F43696%2F2002610784906745526_rs.jpg&hash=8c013c6f8ad69d4a74cfca48fbe5e032c777a311) (http://aycu17.webshots.com/image/43696/2002610784906745526_rs.jpg)
Without:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Faycu14.webshots.com%2Fimage%2F42213%2F2002650298605845678_rs.jpg&hash=a1a00656408ca38bd5d35d7a0af9143824e6ef68) (http://aycu14.webshots.com/image/42213/2002650298605845678_rs.jpg)
More pictures and info can be found in my City Journal over at Simtropolis. You do not have to be a member there to view it. There is a link to it in my signature.
Best,
-Haljackey
Quote from: Haljackey on January 29, 2008, 09:44:32 AM
Click on the Images to view them in FULL RESOLUTION!
Why would I do that, the difference is minimal. :D
Very interesting work on your transportation system.
Robin ;)
Quote from: rooker1 on January 29, 2008, 10:07:34 AM
Why would I do that, the difference is minimal. :D
Very interesting work on your transportation system.
Robin ;)
The difference is not minimal. The image you see here is compressed from its full resolution (1440x900) to comply with the site rules that state a maximum of 1024x768. Viewing the full resolution image through the link I provided means no quality is lost due to compression, resizing or any image editing at all.
To quote from my MD (Mayor's Diary):
Quote
Picture Information:
NOTICE: Please Read!
Before I post some pictures of my cities, please know that I strive for the best quality of my images possible. Every picture from here on-in is not photoshopped in any way, and is taken directly from the game to show you exactly what I see in the game. The only editing done is converting the .PNG file to .JPEG.
***IMPORTANT*** Also, please know that my pictures are COMPRESSED, and are NOT RESIZED! When you resize a picture, a ton of the image's quality is lost, and is shrunk to comply with SC4D's picture size limits (800x600 STRONGLY recommended for MD's). Compressing the image retains the quality, but looks terrible when squeezed to comply with site limits.
But, I have found a loophole in this problem. Each compressed picture displayed will be linked to the actual uncompressed, true image. All you have to do to view the image in its FULL RESOLUTION (1440x900) is to simply click on the compressed image displayed in this Mayor's Diary (800x500). The reason that the images are not 800x600 is because I present my pictures in widescreen (16:10 aspect ratio), making the image much more appealing for the human eye's stereoscopic vision.
Anyways thanks for the comment on my transport system!
Best,
-Haljackey
Oh.........now I understand.
But does the picture lose that much when resizing? I have never compared.
Now that you have mentioned it I can see the difference between your two pics.
Robin ;)
Well, personally I prefer 800x600 pics, since anything larger leads to horizontal scrollbars on my system. Since you're posting your work at ST as well, wouldn't it make more sense to create 800x600 preview pics instead the 1024x768 ones, which are only slightly smaller than your screen resolution?
Andreas,
I compress my images to 800x500 @ ST to comply with site rules
I compress my images to 1024x640 @ SC4D to comply with site rules
I link my images to the uncompressed image at 1440x900 to show the full resolution.
My screen resolution is 1440x900, so both of these formats are smaller than my desktop display. I can see if you had a 1024x768 resolution that you would prefer 800x600 pictures (I'm guessing you have this resolution), because having a 1024x640 image would require you to use the horizontal arrow keys slightly to see the image posted on a website.
If you would prefer me to compress my images to 800x500 instead of 1024x640, then consider it done. You can still click on the image to view it in its full resolution (1440x900).
Does that make sense to you?
Best,
-Haljackey
Well, others use 1024x768 pics as well, since the rules allow it. But I just thought that it would be less work for you, because you have to create an 800x600 version for ST anyway. And as you said, the full resolution would be there anyway. :) I have a screen resolution of 1024x768, but since the forum needs some space for the table borders, the avatars etc., any pic that is larger than about 860 pixels or so will create horizontal scrollbars for me.
Also as James (Rickmastfan67) has designated in his sig, he has a tutorial on converting pictures and keeping the resolution is good quality:
http://sc4devotion.com/forums/index.php?topic=2767.0
Please take that into consideration for people with smaller screens and who have a slow dialup connection. not everybody has dial up. Thanks
Theres really no point in having high res pics if you know how to do it properly.
For some reason Hal your pics also seem to take a very long time to display. Slower than most others I have seen.
Quote from: Diggis on January 30, 2008, 03:02:18 AM
For some reason Hal your pics also seem to take a very long time to display. Slower than most others I have seen.
Same here. And I'm on a 3Mbps+ (at least) cable internet connection. ;) There's something in the process you use to link to the hi-res that, for whatever reason, takes a long time to load. If it's really important to you for people to see hi-res, I'd suggest just doing a thumbnail if at all possible, as ImageShack supplies, which is how I link up any pics over the limit that I want people to see up close.
-Alex (Tarkus)
It's just the ordinary SC4 outpout converted to JPG, and then the "width" property is used in the img tag to reduce the image to a width of 1024px. So,the gain is in pixels, not in size. That being said, the images are heavily compressed to a size of just ~400 kb (you'll notice the blur of many details on the full-sized pictures). In my MD (http://sc4devotion.com/forums/index.php?topic=3619.msg113556#msg113556), I've used a size of 800x500 (usually; my screen is 1280x800) with a quality of 95%; while still large at ~200 kb there is little blur (you can even see the black powerlines on the black asphalt) and the visible "scars" after the resizing is some choppy lines.
Well back to intersections. This is something very wierd, I had to convert my RHW to a oneway under the bridge because the RHW had to turn on a diagonal, and the RHW over the bridge had to connect to a ground hwy so traffic could leave the city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2FWeirdInterchange.jpg&hash=b599abe551137202d7958cf502f3790945357ef7)
Sweet intersections here and what a wonderful job you all are doing on them....
Hal I have noticed since the 25th of Jan your pics are showing a temp unavailble siiigh....
here's a peek at what i've been working on lately; my first true skyscraper city, Aurora. this area has NOT been completed yet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FAurora%2FAurora-Beginnings1.jpg&hash=8e69c13ea421981dd01470ac6a2a6b92080f6c26)
coming soon to my MD!
~ Dan
Andreas: Actually, its not any more work for me to "enlarge" photos between sites. Either way I still need to put this in:
img width=1024 or img width=800 because I still need to resize my images. Like I said, if you prefer 800x600, I will then use 800x500 from now on!
Filasimo: Thanks for the link! I have looked at that thread multiple times, but I still haven't gotten the "jist" of it. I will continue to work at my photos to make them even better!
Diggis/Tarkus/krbe: It may be because I recently downloaded clip2pic (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1462), which instantly takes a full resolution image in JPEG format without any conversion or resizing.
However, as I have discovered, the file size of this JPEG is almost, if not the same size of the PNG taken with the camera tool in SC4. I have decided not to use this program anymore, because of the long loading times that are a side effect of this program. From now on, you shouldn't have any huge wait times viewing my pictures just like you didn't in the past.
Like Filasimo stated: "Theres really no point in having high res pics if you know how to do it properly."
Here is an example of the program at use compared to standard PNG-to-JEPG conversion:
Again, Click the images to view them in FULL RESOLUTION!
Using clip2pic: Filesize: 1184.02 KB
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F9361%2Fsimcity4picturehy0001ka0.jpg&hash=3f143cc4c4e8e8f6782fec6097d0f5aea967ec91) (http://img248.imageshack.us/img248/9361/simcity4picturehy0001ka0.jpg)
Using standard PNG-to-JEPG conversion. Filesize: 241.13 KB
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg172.imageshack.us%2Fimg172%2F4192%2Fdowntownapr201951201813ft3.jpg&hash=6f4cbc26002803e3a9081517cf0661af4ca51fc6) (http://img172.imageshack.us/img172/4192/downtownapr201951201813ft3.jpg)
I don't think I will be using that program anymore, even if it means a slight loss of quality.
j-dub: Looks good, just watch the sharp turns there. Try to make them more "gradual", it will make it look much better!
-You seem to have some RHW misalignments. I would either play around with the network some more to get used to how it works, or consult RHW reference guide in the NAM section of this site.
-Also, watch your NAM overpass pieces, you have a few one-way stubs in the overpass.
Pat: My image uploader was "down for scheduled maintenance" (http://allyoucanupload.webshots.com/). All of my images should be back now. Sorry about that!
dsrwhat316: Wow, thats fantastic! I always like what you can do with sunken highways. Excellent work, keep it up!
Best,
-Haljackey
i was lookin around and i found this, some diamond parclo hybrid.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F6913%2Ffreemontmar240711991425of2.jpg&hash=241ee9b2b72f6a83890b05e1f657246ddbe106fb)
Great work on your intersections there, @ all!! Great pictures...
pagenotfound: That's excellent use of those underpasses!
Very nice pagenotfound!
Here's something else whipped up to relief congestion into the suburbs.. (and because the default maxis onramps don't look good)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F496%2Fimg0006nx1.jpg&hash=5fc3d1b0c4b23dd6bb36a5fc1839be69d68e7587)
another angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F831%2Fimg0005ql0.jpg&hash=9417694aafa9727fe1d94cc0769d0a48edf160a0)
That looks good Casper, but maybe change the ElRail-Rail Ramps with Caribou's long ElRail-Subway Ramps found here (link) (http://homepage2.nifty.com/caribou/slope.htm)
Joe
Yes! Beautiful intersection. Somehow it looks realistic.
I like the touch with the EL-rail diving under everything, though not that realistic. Usually rail goes straight, roads go over or under it, because they can drive steeper ramps.
I miss something: maybe you should add some parking lots...... :D
Fantastic intersection there, caspervg! Great work on it! :thumbsup:
here's a new one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FAurora%2FAurora-Arcade.jpg&hash=6e2102e04592f9bdbec7ab5336204f7946a1a557)
~ Dan
Looks very realistic, drswhat. It must be a pleasure to drive your highways. The eye candy drips from the picture. :D
Hal now that I got to see what those interchanges look like that I couldnt see awhile ago WoW, and your newer ones are looking real good...
Dan and Casper your guys are also very great tooo!!! Dan I love the plaza.....
OK here is some of my interchanges......
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F903%2Ffrh2vx3.jpg&hash=7ac39e594d2462fa0a2ff2dc031a2a80e238b61f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F2466%2Ffrh1hr0.jpg&hash=aa55c409fe2a664d2bccf79fa48bc3afaee7d9ac)
dsrwhat316: Wow, nice job! Your ave overpass looks a little too busy, but other than that its a great photo!
Thanks Pat! I am glad you can see my images now!
I really like your RHW system, its very unique to use both interchanges and intersections. Oh, and with version 20 here, you don't always have to use streets to make an intersection any more, roads work too! (Just so you know!)
By the way, I posted some new photos in the "A Compendium of Interchanges" (http://sc4devotion.com/forums/index.php?topic=1433.80) thread earlier today if you want to have a look.
Best,
-Haljackey
thanks to all for the comments! ;D
here's a new one; not an interchange, but an intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi238.photobucket.com%2Falbums%2Fff177%2Fdsrwhat316%2FAurora%2FAurora-RoundaboutTeaser.jpg&hash=e890a0b5a14aabb47b445ed485ed51fd67805e1c)
~ Dan
how did you get the sidewalk to up against the curved road like that?
Quote from: xmike1991 on February 10, 2008, 12:29:54 AM
how did you get the sidewalk to up against the curved road like that?
i used this tutorial (http://sc4devotion.com/forums/index.php?topic=68.0) by metasmurf. it takes some time, going back and forth between the LE and SC4, but the result is well worth it.
~ Dan
hello all, here are a few intersections.. the last one is still opened for construction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv675%2FBlinkOneAtey2%2F222-1.jpg%3Ft%3D1202858912&hash=08adb7ac8ef470ea86eb73cf41b2351c3ca4ca5f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv675%2FBlinkOneAtey2%2Fjkb.jpg%3Ft%3D1202859158&hash=dfc45459d58ad5cb195126a1a1aadc754c9b528f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv675%2FBlinkOneAtey2%2FUntitled-2-4.jpg%3Ft%3D1202858861&hash=89c755688a8fdfe60831adef66a6e9a0368c716d)
whats the beige glass building in the second picture???
Nice intersection there with the RHW, Pat!
Great work around that roundabout, Dan (dsrwhat316)!
Looking wonderful, dogma555! Nice work in the middle of the rivers! :thumbsup:
Largest interchange that I have ever built. Island Freeway 3 (IF-3) and Island Freeway 4 (IF-4) interchange just outside of the Foxtown community. The city's encroachment hasn't hit the area, but since the whole region is heavy populated, it won't take long.
This interchange was inspired by Los Angeles types where you have the exits and entrance ramps on side freeway accesses.
It's not completely done yet, but then, it never is.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FCloseupIF-3IF-4Interchange.jpg&hash=2f2819f956501f235fd972ae097214c2bc2d702a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-3IF4Interchange.jpg&hash=00cf669152b090852bcd75248f92c4c2e05f7a87)
That's very impressive! The slope for the overpass is a bit steep, but you can't really do anything about that, except making the intersection even bigger. Great work again.
blunderclod: now that's what I call a cloverleaf! I also like the use of the Multi-RHW, one wide enough for a 1 tile median, the other not!
Although I do agree with caspervg, work on the slope to make it even better! Also, since you have room there, making the outer ramps streight will help improve the functionality and appearance of the interchange!
Best,
-Haljackey
OMG that is massive blunderclod wow
Yes, great work on that there, blunderclod!
Since I never saw this here, thought to show you mine. RHW over RHW flat underpass, not ave over ave, but RHW really over RHW :thumbsup:
See for Yourselfr (http://img233.imageshack.us/img233/5532/rhwtunnelsva1.jpg)
Pic too big, thats why link.
The Transistion from Blunderclod to Susan Marie is now complete.
But I thank you for your kind works for the interchange. It has been rebuilt. Picture to come soon.
I did lower the bridge height by lowering the land for the underpass. Therefore, neither direction has a steep climb to do.
Also straighten out the outer rampways. Now the interchange is so big that it is next to impossible to get it all in one shot. Looks like I'll have to try one of those mossiac approaches to capture this.
One thing is for sure, there is no way that it can be made any bigger, it's already bumping on the side of a mountain and the edge of the bay.
One thing is for certain, traffic does flow smoothly by.
-Susan Marie aka Blunderclod
A little rough due to limits of SC4 but I think I did well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi25.tinypic.com%2F29y2pk.jpg&hash=fb65aacda4e1fad2bbd08e97203b0d3d9eb1aa3c)
This is the interchange between Interstate 5 (the highway), 41st Street (overpass), and Broadway (left avenue) in Everett, Wa. Not shown: horrible traffic. Unlike the Highway 526-Interstate 5 I tried (which I am rebuilding and will post), this one at least has all functionality working.
Great job kassarc16! The only thing I would suggest is getting rid of the sharp 90 degree curves. If those existed in real life, you can bet that there would be a ton of rollovers! Try to curve them out gently!
Also, try using the ground highway-one way road interchange to make it look better, and the same for the RHW using the MIS.
Best,
-Haljackey
Well, it's definitely a WIP, but "function before form" as the NAM folks say! The only HUGE difference is the lack of SPUI (single point urban interchange) capability, and the soon-to-become-carpool exit.
Haljacky, as for the sharp curves, I agree about the flyover ramp. There just aren't enough puzzle pieces to make it correctly. The lower-left curves, near the road-oneway intersection ARE true to the real thing though, kinda. Speaking of, here it is.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wsdot.wa.gov%2FNR%2Frdonlyres%2FF33AFC70-138E-4F3A-B73C-B39E509DE46B%2F0%2F1007AerialSPUI510.jpg&hash=2a949884d3af84fd3b31b88ec50fa5a9bb1b84d4)
Looking at that... I definitely think I've got some work ahead of me still. I was just glad to get the basic stuff done so I could move on. I'm doing all the major transportation stuff before most everything.
Which "ground highway-one way road interchange" are you talking about?
Edit: Here's the SR526-Interstate 5 VERY ROUGH Interchange. Once again, function before form. Lacks the 526 Flyover to North (bottom) I-5 due to game constraints, but we'll just say this was before they built that.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi32.tinypic.com%2F15xvm88.jpg&hash=e50aaf97a39dfdb417946d309c852727d679987c)
Looks great there, kassarc; nice grade seperation.
Some more from me; The overpass is a bit clogged...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F9003%2Finterchange0000gy5.jpg&hash=6464f70ed01ef226ccccdb5de06a4c7e5bd6ab81)
And another angle:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F3641%2Finterchange0001hx2.jpg&hash=6627e8fdcd3de0eebe776cb03f241e9cb1cb234e)
Casper, very nice!
This is quite realistic. It looks like a lot of exits we have here in the Netherlands.
The roundabouts are a nice touch.
Thanks, here is another interchange, same concept; but applied to an embanked highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2814%2Finterchange20000gi5.jpg&hash=125784d863876234b59f7b0063d9b8950358230b)
Other view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2466%2Finterchange20001zv5.jpg&hash=0cdbaa79cac6bd088437db1e194d696ff078a713)
Thats a nice looking intersection there. &apls
very nice caspervg. I really like those interchanges a lot! both practical and beautiful. &apls
well done casper.
heres my latest work with the RH mod. Im just really hoping for the release of a 3 lane puzzle peice overpass and a 1 lane rural highway -> One way road transition peice that can help blend the two in much like a oneway to a rh4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv675%2FBlinkOneAtey2%2FUntitled-3-6.jpg&hash=3f63232022cc8c40b06bb6baa79461f6966081a2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv675%2FBlinkOneAtey2%2FUntitled-11.jpg%3Ft%3D1204145136&hash=4a801a40065605332c66ad74020e48235763748b)
Looking nice, dogma. The Avenues overpassing the highway would look more realistic with 'natural' overpasses, but they would mean lots of work.
A diamond-alike interchange (embanked highway - avenue), featuring a roundabout to connect the avenue to the on-offs.
Drawpath & Grid; to show you how it functions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6692%2Finterch0000tu5.jpg&hash=de3a236e3e9418b57205d6fdbfdd5fb3cfc13757)
Other view, no grid nor drawpaths.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F2818%2Finterch0002mx7.jpg&hash=c6fad2a9015bcc38c3ccb9f7213add1f9e4498f0)
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The same type of interchange (sunken highway - avenue). This is far more realistic, as it doesn't require massive ammounts of earth to be moved. No eye-candy here, as I was just going to show how it would be more realistic, and I havn't saved this one into the quad.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F6541%2Finterch0003js2.jpg&hash=306f1b0f1d8fa54dcb99bd68f2d447dd4c683bb4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg522.imageshack.us%2Fimg522%2F8599%2Finterch0004ja2.jpg&hash=75e711dc9da8ef9e22863098ff478e35397ebfab)
Link to a m ap of an intersection with the same concept, but equipped with right turn lanes, near to where I live.
Offsite Link - GoogleMaps (http://maps.google.be/maps?f=q&hl=nl&geocode=&q=e40+wetteren&sll=50.937264,3.784603&sspn=0.057658,0.159645&ie=UTF8&ll=50.974805,3.833402&spn=0.003601,0.009978&z=17)
Wow, excellent Intersections,It's more realistic. :thumbsup:
This looks very good too!
That interchange and the lake in it is looking fantastic! And the newest there is looking beautiful, too, caspervg!
Your have there also (a) great picture(s), dogma555! :thumbsup:
dogma and casper those are some great intersections there and well thought out too
New feature, but diagonal paths go 2 ways, not one way even though it connected a one way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2Fthisisweird.jpg&hash=71351048468cc26e6a3174963b3a06e11c7f5430)
Ahhhhhh, look out, whos got the green light? And yes, I still have to work out the exemplars in the avenue crossing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2Fthatsdangerous.jpg&hash=8287bca1315f5e66481c50d9de1a64052b093925)
These intersections are fantastic! Everyone's being really creative with their interchanges.
I'm still getting the ropes of the RHW, but it's coming along. This interchange took me about 30 minutes to create, but it turned out all right.
This is a rural highway interchange from my region Eldritch. It's the merger of US-76 with IH-20.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F7992%2Fjpg0004auh0.jpg&hash=6aba593a0503534f1e21ae26ba47220ffb1904b8)
Looks very nice, it does not allow all traffic to go in every direction on the IH-20, right? The setting looks really the perfect place for an RHW. :thumbsup:
Right, and actually, I don't think that the u-turn ramp is really necessary because the two highways run in nearly the same direction. The region is based on the southwestern United States, kind of a hybrid between northern New Mexico and the Sequoia National Forest. I have a fascination with the Southwest because our relatives live in SoCal and I've traveled all over the area.
Your intersection is also fantastic, quackmofro! Great work on it! :thumbsup:
Great intersections! Here is one of me: Intersection A11/A12 in Nieuw Amsterdam
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi241.photobucket.com%2Falbums%2Fff155%2Fdgnk_amsterdam%2FOW%2520exits%2Fede1f1f7.jpg&hash=46c4926115f5ccf93e35885aeb47bcc725fa8c87)
Looking nice there sebes!
I finally found some time to play with the RHW v20 again, and decided to create a 4-leaf clover with dedicated ramp lanes;
I've decided to make the main highway overpass over the other highway, and the ramplanes underpass. I'm not sure why, but it came out pretty nice but unrealistic.
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F3224%2Fclover0001kl8.jpg&hash=c9cd4b7f559c74923bd0ca3116ffa42becb8647a)
Close-upped:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F9421%2Fclover0002ha2.jpg&hash=b23e596690836b71e22435f9f348275885ccde48)
Other angle with flora:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F1251%2Fclover0003ur2.jpg&hash=77c135ca572f6ceed954b2e8a9aa5c65fa135fc4)
Close-up of flora and under/over-pass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F3700%2Fclover0004eo7.jpg&hash=85d971dd344c8f5219c5e145a8c9010bf4462fb9)
Close-up of the dedicated ramplane system
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg396.imageshack.us%2Fimg396%2F9006%2Fclover0005jz6.jpg&hash=d248342f3dc58824e56b8664bdc8a843a69d599a)
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I'm now trying to create an interchange on a ringway that is situated on both sides of a river/canal (one direction on one side of river and vice-versa), similar to this one: Offsite Link - Google Maps (http://maps.google.be/maps?f=q&hl=nl&geocode=&q=R4&sll=50.937264,3.784603&sspn=0.057658,0.159645&ie=UTF8&ll=51.031922,3.695483&spn=0.003596,0.009978&z=17)
As always, thanks to Wounagaine's Clip2Pic for shots and resizing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F5725%2F11dd8.jpg&hash=b464c544e246f3dbce4c3a3ca5cb69bb8afd4212)
My Favourite :)
Took me ages to figure out how to do this.
^^ very nice &apls
so...
HOW DID YOU DO THAT? ;D
Anthony: there is a puzzle piece in the NAM that allows you to have the under-bridge roundabout, and then you can just use the single sided parallel on-ramps :thumbsup:
Joe
Casper : that is an amazing cool clover leaves. Looking forward to see how you'll make the R4/St Denijs junction...
Jonoboo: the result shown is splendid!!! I'll have to try to get one too!
i made this video here to show people how to do it
http://www.youtube.com/watch?v=_8pWM0mgJH4
Very well made! Thanks for sharing :thumbsup:
Thanks sebes, and splendid video jonoboo.
Simply splendid, It's very beautiful.
Excellent video. :thumbsup:
Quote from: jonoboo on March 09, 2008, 09:28:41 AM
i made this video here to show people how to do it
http://www.youtube.com/watch?v=_8pWM0mgJH4
&apls kewl! thanks for sharing :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2FHWYXAVE-roundabout3.jpg&hash=b408757e08ec1b73b07e89eb093383a26af71ba1)
yeah thats from january the fourth in the compendium of interchanges thread.... link in signature....
A lot of wonderful interchanges there, @ all! :thumbsup:
EEK! A traffic circle interchange. If you don't mind me asking, why are there stairs going up to the hwy? I would find that quite noisy, and breathing all the exhaust fumes, and cars zipping by. I do say though, that shoulder makes it look more realistic. So is just the overpass elevated, and the other parts ground hwy on top of a hill, or are those pieces that go next to el-hwy?
QuoteSo is just the overpass elevated, and the other parts ground hwy on top of a hill
That's what we call an 'embanked highway'.
and the stairs are for emergency/maintenance access..
Here is my UNIQUE one ;), sorry i have no full images of the whole intersection, but im still working on it ;)
Day/Night Air!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy199%2FNe0que%2Fsimcity%25204%2FNewVester-Oct16381205786704.jpg&hash=d62665388f832fe4c8f49da2accfd299ef8bb6e9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy199%2FNe0que%2Fsimcity%25204%2FNewVester-Oct16381205786730.jpg&hash=4a0b7565c073c55794dca45733ba5390104a42ef)
Day/Night Zoom!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy199%2FNe0que%2Fsimcity%25204%2FNewVester-Oct16381205786766.jpg&hash=786db473f3ead8e185afbcf197d8f289e463b17b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi5.photobucket.com%2Falbums%2Fy199%2FNe0que%2Fsimcity%25204%2FNewVester-Oct16381205786795.jpg&hash=9278bff826f2a88342f7a5cbfc36fe45f67fb726)
Ciao!
ne0que: Nce interchange looks fantastic, and eye pleasing as well. Can't wait to see the finished picture, that is going to appear in this thread. ;)
jonoboo: Thanks for the video, good to see my first NAM work is being used. ;D
Beautiful intersection of RHW &apls
Yes, a very nice intersection of RHW there so far, ne0que! Looking forward to the finished version!
Here's a few of my intersections. They're nothing fancy or special, buit I thought I'd share them anyways ;) I like using the Big Dig to tunnel under the aves, rds, sts etc etc and running my on/off ramps over long or short distances over the roads. In dense areas this saves a lot of space and gives my sims easy on and off access to the highways. :thumbsup:
The first image shows a completed intersection that has trees instead of an ugly wall to act as a sound barrier and as an excuse to plop more trees wherever I can to add more greenery to my cities. The final two images are from a city I just started developing very early this morning [around 2am before I darn near fell asleep at my pc :P ], and will be a high density zone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F9384%2Finterchange01be6.jpg&hash=e9a71cb258b433a5a049b919f3ffa220cea867a9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F4761%2Finterchange02at8.jpg&hash=fdcbce93245506567a9a16b05ac4b09759ef3fbf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F541%2Finterchange03xn7.jpg&hash=ff2854bc6148077648ccabc4aaf44e37887c146b)
ne0que: Looks fantastic! Where did you get the props/lighting?
blade2k5: Very cool! Its just too bad that you can's UDI on the highways because your using the big dig tunnels.
well you can just go around the tunnels via the MIS.
I don't use the BD tunnels for all my road access to the highways, just in the areas where I have dense zoning and room to place them. For the high density areas, I use the maxis vanilla ground highways, for medium and low density areas I use the new RHW. I've never actually used the UDI aspect of the game yet, though the thought of doing so has crossed my mind lately. I do find the little blue UDI icons a bit irritating though.
there's a way to turn them off. go and run through the tutorials again if you've forgotten how.
and if you've forgotten WHERE thy are, they're in the Timbuktu region. The Rush Hour tutorial should do it.
~~Dragonshardz~~
Quote from: Haljackey on March 18, 2008, 04:01:11 PM
ne0que: Looks fantastic! Where did you get the props/lighting?
blade2k5: Very cool! Its just too bad that you can's UDI on the highways because your using the big dig tunnels.
I made them myself in the lot editor.
But im not happy about the base texture, and experimenting with T21 lots so i dont have to plop them anymore.
Trying my hand at the new RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg505.imageshack.us%2Fimg505%2F5837%2Finterchange3hf9.jpg&hash=01e46d54727c80a45c39b4ac8b86245ab8ce0a95)
What do you think?
Looks like the stuff we usually see out in the country for real. Good job. That almost looks real.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FHartford-Nov10091206384732.jpg&hash=db58d9283d4e396aa5c0d592fd66d08d991ea978)
Quote from: Mulefisk on March 21, 2008, 03:09:01 PM
Trying my hand at the new RHW.
What do you think?
Looks AWESOME. I'd just recommend moving the gas station over 1 tile so as it doesn't make the nasty sidewalk on the MIS.
Looks good Mulefisk :thumbsup: And you're not alone with that style of intersections, they are the same kind we have here where I live. Here's a couple of samples of what some intersections look in my area.....
We have the long off/on ramps like here in this pic.....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7404%2Fintersection001sv4.jpg&hash=f18b5cfe2d6bb8689d0a416cf0ed14004ac66932)
And we also have the short one like the one pictured below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F7451%2Fintersection002kk8.jpg&hash=66d374379c4d2b9c595307f482db97d9f226bf21)
@Mulefisk: Yep, that's how it looks out in the country. It's usually large diamond interchanges. Excellent work!
BTW, where did you get the Valero with the highway sign?
blade: Looks good. Especially that second one.
quackmofro: Thanks. It's been in my plugin folder a while. Search for valero on the stex and you should find it.
I like the second one myself, saves a lot of space in my dense areas for more important things like more zoning and plopping more parks/trees etc etc.
Wonderful work on the RHW there, Mulefisk! Nice picture of that intersection.
Also nice work on the Highway, wwecruz!
Your intersections are looking very great, blade2k5! Nice use of the trees, too! :thumbsup:
Thanx bat ;D I just love those trees and use them almost exclusively.
Well I hope the ATL/ next NAM doesn't run into this problem. Notice how the traffic light comes up in part of the left turn lane, but thats actually not until both avenues without the middle lane are drawn to the intersection on the right. Turn lanes appear at all avenue 4 way crosses, but when this type of intersection is drawn at this angle first with 4 ways, the turn lanes aren't there because the one side is not the same center lane between, but split the odd avenue, to a fork, the turn lanes appear at the intersection, but the traffic light still shows up the way it does, regardless the direction of the split.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2Faveerror.jpg&hash=edf13c6dcae0452591079a09f3c703edae1b563f)
J-Dub That intersection would cause any good sim to go mad lol
Regarding Caspervg's excellent picture at the top of page 14 - where can one find those highway/road T intersections. I have the RHW/MIS and the latest Nam, but can't find them anywhre in there. Any help?
Quote:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2814%2Finterchange20000gi5.jpg&hash=125784d863876234b59f7b0063d9b8950358230b)
try looking in the TAB rings in the highway menu.
Heres my 2 exclusives. I have a double right turn lane, left turn lanes for the road/avenue cross way, and modified traffic lights.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2FNewProvidence.jpg&hash=f1877b06c02a595087f0085eb90dcebc16370b98)
And for this one, you know how you can connect oneways straight to avenues, in this picture, its two one ways parallel, with the conversion to avenues in between where the intersection is, and you are able to cross that with another avenue, and this is the result.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjrp4sc4.googlepages.com%2Fexclusiveintersection.jpg&hash=ecb9f1243f6ceca38212494738d6a3f97847d2b2)
Just a boring, stock-standard interchange from a city with the RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi237.photobucket.com%2Falbums%2Fff288%2Ffoxteltv%2FINTERCHANGE.jpg&hash=2ebbf9e776a295a0e417e7bc428cb26eba305fa6)
It'd have more stuff around it, but I only just started this tile.
Oooohhh man that is just sick SA! :-[ I am drooling over those amazing asphalt textures of yours! :thumbsup:
I can't wait for them to be released! Best of luck with them!
Best,
-Haljackey
Beautimous interchange, and even more beautimous textures! Very nice, indeed. %wrd
I would call that intersection everything but boring... Great work, also anxiously waiting for the release ()stsfd()
Dang, SA. Now that is a nice interchange. :thumbsup: Stock, maybe, but there's nothing wrong with stock when it looks that good.
-Alex (Tarkus)
Definitely not boring...and those textures are sweet. You deserve an &apls
Woooah!! :o
I wish there was a faint smily because this is so sweet
Quote from: Haljackey on April 04, 2008, 08:22:27 AM
Oooohhh man that is just sick SA! :-[ I am drooling over those amazing asphalt textures of yours! :thumbsup:
I can't wait for them to be released! Best of luck with them!
Best,
-Haljackey
... That about sums it up. Heck, I've laid off the Euro Road Mod until this is released.
Quote from: Pat on April 02, 2008, 12:42:30 PM
J-Dub That intersection would cause any good sim to go mad lol
Interestingly there is an intersection just like that one in Halifax (where Quinpool Road and Robie Street meet)!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F9837%2Fquinpoolandrobietl6.jpg&hash=238ce7f243d8eacc675f37ea8e76c27d4cddbd5b)
@Spa, I don't know if you've driven there, but would a roundabout be better for that real life setup instead? I know what waiting a 5 or 6 way intersection is like, this one road I know has not one, but 2 of those intersections with a signal, and that makes me mad, the light turns red, and it really backs up. I don't know about Halifax, but from where I go to, theres a 6 way signalized intersection but people turning left from all of those roads have a completely seperate traffic signal in the left turn lane in addition for waiting for the mainroad traffic lights to change, but hey what do I know, Times Square is multi ways, and they don't even have left turn arrows the last time I checked that intersection. How many people here get stuck with that guy named LEFT ON GREEN ARROW ONLY?
There's also a good number of six-point intersections in Chicago, too, where the rare angle streets like Milwaukee Ave. hit major roads at their own NS/EW intersections on the grid, mostly on the north side. In fact, there's at least 2 areas known as Six Corners thanks to that. Random trivia, yay.
There's tons of them in Portland, Oregon as well. Sandy Boulevard cuts diagonally through the grid on the east side, and there's tons of odd intersections there as a result, including some 6-ways [link] (http://maps.google.com/maps?q=Sandy+Boulevard,+Portland,+Oregon&ie=UTF8&oe=utf-8&client=firefox-a&ll=45.53894,-122.613688&spn=0.007064,0.020084&t=h&z=16&layer=c&cbll=45.538358,-122.61397). (It's enabled in Google Street View as well, in case you want to take a "drive" on it.)
-Alex (Tarkus)
J-dub: I have often thought that especially since this particular 6 point intersection is a major one since its where Quinpool Road and Robie Street meet. Its funny, there's a much worse 6 pointer just a few blocks away (the street in the top right goes to it). That one is really confusing and is one I'll go out of my way to avoid.
Wonderful intersections there, @ all!
And like that RHW-intersection with your textures (also looking forward to the release of them), SA!!!
Nice interchange, Shadow Assassin. Looks very smooth. I'm waiting for those textures so long!
Spa, Nice RL pic from Halifax, I do know how it feels to be stuck at a 5 way intersection as that because where I live (Kenosha, Wisconsin USA) has one and it takes about 5 min. to complete the cycle as a state highway goes through that very same intersection in my hometown. To everyone, nice pics and some has inspired me to try to build some good intersections when I play. Great work people. JKB
Here's one from my CJ; horrific, I know. It's gonna be completely torn out once I can figure out how to fix it nicely. The ground highway, you see, is a turnpike, so it has to have exit tolls, causing me to make this strange mess.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.iwu.edu%2F%7Etcousins%2FKohaCJ%2FKohatsa-AirportIC.jpg&hash=3acc6f477795330d3170eb6b13e1493d824165c1)
Actually, I like that spaghetti junctions zakuten!
These are the exits I build near my BSC-Airport in my Nieuw Amsterdam region
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi241.photobucket.com%2Falbums%2Fff155%2Fdgnk_amsterdam%2FNWA%2FBSC%2520Airport%2F012f61cc.jpg&hash=1935b650e871066935eccb7dba5fde8dece6496c)
Woah! I think i'd need a very good map or a very expensive GPS to get through that!! :D
Very impressive :thumbsup:
Great work there, zakuten!
Excellent picture of your work, sebes!
What a mess zakuten and sebes! :P
As crazy as it looks, it actually wouldn't be too hard to navigate at road level. The junctions were actually well thought out!
Best,
-Haljackey
Something I recently came up with..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg167.imageshack.us%2Fimg167%2F2449%2Fpicture0000ay3.jpg&hash=c1bba127355e421685249f2693624d61cd313559)
Overview, showing the size of the interchange...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F1061%2Fpicture0001gg2.jpg&hash=813a0890634cd43a726b61faf622d23e6968fbaf)
Another angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg262.imageshack.us%2Fimg262%2F2531%2Fpicture0002sm4.jpg&hash=6c90adf90b38e8399219cdc7b72e9568fc2d8cdc)
A pond in the middle of the interchange, very common in Europe
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg329.imageshack.us%2Fimg329%2F5311%2Fpicture0003ed9.jpg&hash=49ed8c081ffda8d02666e0a3a25051d0f6b1235e)
The interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F552%2Fpicture0004md3.jpg&hash=cc55d2dbfff9ac84f96838d7f000bc7581a1aad6)
Another angle
This would be the interchange schematicly (the last one)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kurumi.com%2Froads%2Finterchanges%2Fparclo4s.gif&hash=a977feb40491c865f59389fff4a776ce591f1784)
Kurumi's Field Guide to Interchanges (http://www.kurumi.com/roads/interchanges/index.html)
&apls Very nice Casper. Sebes and zakuten's are nice too :thumbsup: Nice work everyone &apls
Like that small lake in the intersection which is looking wonderful, caspervg! :thumbsup:
LOL, thats huge! It takes up nearly a whole city tile! :P
I find that amazing! Awesome work, caspervg!
Best,
-Haljackey
Quote from: caspervg on April 16, 2008, 09:36:21 AM
This would be the interchange schematicly (the last one)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kurumi.com%2Froads%2Finterchanges%2Fparclo4s.gif&hash=a977feb40491c865f59389fff4a776ce591f1784)
Kurumi's Field Guide to Interchanges (http://www.kurumi.com/roads/interchanges/index.html)
actually no you have a trumpet interchange there my friend not the last one their as you said
schematically this one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kurumi.com%2Froads%2Finterchanges%2Ftrumpet.gif&hash=3e72b753838b1e8fc69283fdf54848adbb0fa145)
It's definitly a trumpet interchange, caspervg. Beside that, it's huge! :o
I think it's a small tile he's using. Anything else would mean that it would be huge beyond all sanity.
Heres something you probably won't be able to do, notice the RHW signalized intersection, the only issue here is theres no piece for converting one lane to two, which I did at first with just the regular mis to avenue, but could not stand how the ramps had the pink brick zone textures, so I had to switch to two lanes, it makes it look like turning lanes anyway. Believe me if anyone wanted to replicate this, it is possible for everyone who has the current version right now, just extremely complicated. I challenge anyone to replicate the split avenue intersection part, I'll give you a hint, you can draw it and its not limited to RHW. :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg404.imageshack.us%2Fimg404%2F4410%2Frhwexclussiveuw5.jpg&hash=9cb91d8d32d443bc45cd117ba7be0860af0b489d) (http://imageshack.us)
Photo hyperlinked to host
Here is my first pic using the new RHW texture:
Please click for a full resolution photo (1920x1200) (http://img72.imageshack.us/img72/1274/terransettlementmay3113fu3.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1274%2Fterransettlementmay3113fu3.jpg&hash=a776d464cbe8fb8cf4977e0c0ded1e3dffbceeb5) (http://img72.imageshack.us/img72/1274/terransettlementmay3113fu3.jpg)
More to come! A BIG thanks to SA for the new textures!
Best,
-Haljackey
Okay, folks - I present the "Pominville Uber-Super Expressway":
http://img170.imageshack.us/img170/2018/pominvillesuperhighwayji0.jpg
*hands everyone a drool cup*
Drool cup? Thanks for it, burgsabre :shocked2:
...
*resurrected*
wow thats quite big :p
thanks for sharing burgsaber
Joe
Where the (beeeeeeep!) will you find the cars to fill this monstrum?
Here is my first interchange with RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg74.imageshack.us%2Fimg74%2F783%2F21ys5.jpg&hash=ea4cc7e7095c51a8a042b354a9015a711a59a62b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F6452%2F22ya8.jpg&hash=5fbc443b1f1dc5a49b596c05452c5dd32af0beb2)
That is a very nice interchange, but you might need some under bridge walls. The rock texture is not very realistic. I always fight with this problem but have not found a real versatile solution.
But maybe someone has the ultimate answer?
burgsabre87, you owe me a new keyboard. I needed two droll cups!!
Robin &apls
burgsabre87: Wow, that thing is huge! A few comments:
-The roads are very spaced out. I think it would look a little better if you either had a median or put the centre RHW side-by-side.
-Just before all the Big Dig tunnels, you have extremely tight 180 degree turns. It would look much better if you curved this thing out. Truck rollovers would be a everyday occurrence on this ramp!
-Using the Big Dig lots takes the UDI aspect away from this monster. I am sure you know that, but wouldn't you like to drive through this huge thing? I know I would! ;)
-At many parts in the interchange, you have two roads branch out at the same tile. You clearly have room there to have one road connect at one point, and the other where it currently is. (Just before the four Big Dig entrances/exits on the outlaying roads)
-And one thing that has always puzzled me. In your two avenue underpasses at the top/bottom of the image, what are the one-way roads beside them used for? I have seen them in a lot of interchanges, but I still haven't figured out its purpose.
Anyways, overall it is really cool. That centre section made me drool, thanks for the cup!
Earth quake: A very interesting use of the MIS ramps! I like how they curve away and intersect the parallel roads, and not the perpendicular one. I've never seen anything like that before, well done! :P
Nice work guys!
EDIT: While I am here allow me to show off my first Parclo Interchange using the Multi-RHW setup.
Please click for a full resolution photo (1920x1200) (http://img234.imageshack.us/img234/438/terransettlementmay9151gl6.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F2113%2Fterransettlementmay9151cx5.jpg&hash=b6f062932f888f3d0be55b8f4df1b2707dcdf659) (http://img234.imageshack.us/img234/438/terransettlementmay9151gl6.jpg)
That was a pain to make. Once the surrounding area develops it will get quite a lot of usage!
Also, the MIS/OWR transitions will be fixed in version 21, and hopefully those weird textures by the ramps will be fixed too!
Best,
-Haljackey
Quote from: Haljackey on April 24, 2008, 11:11:37 AM
hopefully those weird textures by the ramps will be fixed too!
That issue will actually be fixed with Version 20a. ;)
burgsabre87, Earth quake and Haljackey, nice job guys! Those are some nice interchanges! :thumbsup:
-Alex (Tarkus)
Quote from: Haljackey on April 24, 2008, 11:11:37 AM
-And one thing that has always puzzled me. In your two avenue underpasses at the top/bottom of the image, what are the one-way roads beside them used for? I have seen them in a lot of interchanges, but I still haven't figured out its purpose.
Those are for turning around without having to join the traffic on the avenues. I think they are "Texas U-Turns".
-Swamper
Quote from: Swamper77 on April 24, 2008, 12:19:27 PM
Those are for turning around without having to join the traffic on the avenues. I think they are "Texas U-Turns".
-Swamper
Yes, they are very common here, especially when you have frontage roads along freeways. They're usually better suited when those frontage roads have businesses along them (as
burgsabre87 has zoned for); the u-turns are so that you can easily get to those businesses (usually restaurants or hotels) without having to wait for the traffic lights at the intersection...very handy, indeed!
Yep, the old MSHD learned how to design those from the TxDOT in the early 90's. So far they've only shown up on one stretch of I-55 in Jackson, Mississippi. They're great fun to drive! :D
Cheers,
Kevin
Quote from: Swamper77 on April 24, 2008, 12:19:27 PM
I think they are "Texas U-Turns".
-Swamper
Quote from: Masochist on April 24, 2008, 12:32:08 PM
Yes, they are very common here, especially when you have frontage roads along freeways.
Ah, that's it! U-turns for frontage roads. That makes sense now!
-See, frontage roads are not used here (Ontario, Canada), so that's why I've never seen a configuration like the underpass in burgsabre87's photo.
-Initially, I thought they were u-turns for the ramps, but then I thought to myself "why would you need a u-turn for a highway?" That's why I asked the question. You learn something new every day.
Best,
-Haljackey
Haljackey: Thanks for the questions & comments! I haven't BATed the signs yet that you can see; but all of your spacing concerns are because I'm trying to get more "bang for my city tile". I suppose my above example is one of 'extreme compaction'.
Now, my response to your more detailed 'points':
1) I know it's not signed yet, but the centre 'managed' lanes will not allow trucks to exit on those ramps for that exact reason. Those ramps were constructed that way due to space constraints. I'm definitely open to suggestions on how to improve that aspect of it.
2) Big Dig systems may ruin the UDI-age, but without the Big Dig, how would I be able to construct the five-level stack interchange you see there?
3) I thought of some of the stack interchanges on Houston's freeway system (HoustonFreeways (http://www.houstonfreeways.com/)) and decided to go for the 'symmetrical' route.
4) Several Devotees have answered the question regarding the frontage road turnaround, AKA "Texas U-Turns".
Look for more coming from me very soon - including a mega-stack interchange between two of these uber-expressways! ;)
A lot of nice intersections there, @ all! Great work, too! :thumbsup:
A full cloverleaf utilizing ShadowAssassin's textures...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F8326%2Fcloverleaf0000kt6.jpg&hash=a80bf27d839d52367e73fb42965fc30d91cf70d3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F3821%2Fcloverleaf0001hu0.jpg&hash=21f8ad2622e547442a5743a9bb7d3e5ae4369e77)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F904%2Fcloverleaf0002ln1.jpg&hash=5c387e71b63027f993ff307b08df4b6f65db5af8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg187.imageshack.us%2Fimg187%2F2660%2Fcloverleaf0003cv9.jpg&hash=aa2611056a61dc92407e101ed7b66d928efb3cbe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F801%2Fcloverleaf0004fy0.jpg&hash=23f18236236f09975040a924654784982b6f8ac2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F9457%2Frockforddec140812091683qr9.jpg&hash=6dde6f890d2414ff0c9575f60447d5869a8a4fe0)
brilliant Casper and Rob
thanks
Joe
Here's a neat little modified T-intersection I made in MD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg237%2Fthe09hutt%2FInspirations5%2FInterstateJunction.jpg&hash=df6f2965ec5a1dad076214b3dfb0796f188dc11e)
Now THAT'S a singular interchange! Nice job!
Looks great The_Hutt :thumbsup:
Hutt / Casper & Rob wonderful interchanges there!!!
a nice little t-junction...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FINTERSECTION1.jpg&hash=38cca4b4af3da7ff5dca581e52afdf31d50ea970)
The_Hutt and bighead99999 - great work, I like it a lot!
To all of you: Great work :thumbsup:!
bighead: fantatstic work there :thumbsup:
Quote from: bighead99999 on May 01, 2008, 09:22:49 AM
a nice little t-junction...
Little? Thats HUGE! Well done! &apls
I have a few more to show!
Please click the photos for FULL RESOLUTION! (1920x1200)
Classic Diamond interchange with a ave/Multi-RHW
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Apr191712097057108.jpg&hash=80d9b9ae629dfe1f3dd293a3e2d2f59ff79b7a3a) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr19171209705710.jpg)
Diamond/parclo variant:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Apr141812097429768.jpg&hash=1cb2d64cd6bdbfa5b63f745055fcaf3ebeb51947) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr14181209742976.jpg)
Start/end of a Multi-RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Apr151812097430008.jpg&hash=c39a39511a6697af1b4a061cee842ceaab668926) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr15181209743000.jpg)
The area partially finished:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-May141812097436968.jpg&hash=26ae409eb3b1e14ddb1fa3d69237043d9a8fa13c) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-May14181209743696.jpg)
I hope you enjoyed them!
Best,
-Haljackey
Rebuilding the Maxi Region
this picture was taken in Industrial Wasteland
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3276%2F2460440923_cd99152e55_o.jpg&hash=dbecdb9d01f0e3476f634dc1cfdae38056c8960a)
EDIT: Fixed where I was going wrong - hopefully picture is now a lot bigger $%Grinno$%
Here, the A16 and the A19 are coming together ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg376.imageshack.us%2Fimg376%2F1737%2Fa16a19interchangerealff1.jpg&hash=537851bffe6c93e9e60a12239571daeb667cdc8c)
Schematic view
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg380.imageshack.us%2Fimg380%2F4017%2Fa16a19interchangeac7.jpg&hash=a4456e9d1fb02a04d3ca8ed75e4d44da0fb8caa2)
First I wanted to make a lofthouse-interchange, but there wasn't enough room.
Hope you like it!
MRTNRLN
mrtnrln that is a sweet intersection and Hal also Catty Loved yours intersections as well!!! JOB well done!!!
@mrtnrln, that actually exists?! Looks a little, um well, confusing. ()what()
@j-dub: It's actually based on nothing
D'oh! None the less it is interesting,
I'll chip in with a few from my new MD, Orleans County (go look!):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FOrleans_County%2FOntarioShore-Jan2001209840344.png&hash=e1dfc6650297305c8c3e6dbbc6285dda5f6c9402)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FOrleans_County%2FOntarioShore-Jan2001209840312.png&hash=f596fcecb1c79bfbd19720b28757db4e6582f1e3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FOrleans_County%2FOntarioShore-Jan2001209840287.png&hash=01d0cc668acb819c4130502f8386ad38aaa2b320)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FOrleans_County%2FOntarioShore-Jan2001209840267.png&hash=c2309a3977acd9c75ca87d83af793adbd520b7f1)
Quote from: burgsabre87 on May 05, 2008, 05:13:05 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FOrleans_County%2FOntarioShore-Jan2001209840287.png&hash=01d0cc668acb819c4130502f8386ad38aaa2b320)
I don't understand where the MIS under the avenue-overpass at the bottom is used for.
Emergency runaway truck ramp, my friend. Also used for storing construction equipment and a nice hide-out for the New York State Police when they're ticketing speeders. ;D
Ahh... now I see the whole point &idea
Here Justintimes futuristic traffic signals which were really intended for SimMars.
And next, in case no one thoght possible, heres the 3 avenues@one road intersection, the one problem is doing it the other way, the traffic lights are all wackey. I have tried to get this addressed in the developement thread.
Wow! This thread has been bumped down to page two! I think its time to revive it!
Click on the pictures to view them in FULL Resolution! (1920x1200)
A new sunken stack interchange I have been working on. This photo was taken before development in the area began to show you it without any obstructions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F9779%2Fterransettlementaug2018pt4.jpg&hash=3004cf31078f368de9b362c908cd19f800b5a9d2) (http://img239.imageshack.us/img239/6730/terransettlementaug2018cy0.jpg)
A very long diamond interchange. Again, taken before urban development.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F3743%2Fterransettlementfeb1123lt4.jpg&hash=0b1fe91e51a5275f372c0332b6a89c7cb330295e) (http://img146.imageshack.us/img146/3681/terransettlementfeb1123vb8.jpg)
Entering a urban area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9742%2Fterransettlementjan1224bb2.jpg&hash=3092b041800f84c5027fdbcc3e440b56d5cd55ab) (http://img144.imageshack.us/img144/8131/terransettlementjan1224nv8.jpg)
An ortho/diagonal interchange in a dense part of town.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg515.imageshack.us%2Fimg515%2F16%2Fterransettlementmay2191cc8.jpg&hash=bfbfe10b200659283895ed6f29dd677532380ff2) (http://img155.imageshack.us/img155/6540/terransettlementmay2191ra0.jpg)
Anyways, thats it from me for now. I hope you enjoyed them!
Best,
-Haljackey
All very nice pictures, I especially like Haljackey's second picture, the gap between roads is unusually large (at least compared to where I live anyway). It looks cool! Where did you get them concrete sunken highway walls from Haljackey? I did have them but I lost them and now I cant remember where I got them from.
Anyway here is one of mine, I believe its called the trumpet (I'm not 100% sure). The roads at the bottom right will be a housing estate. North, Im thinking of leaving as country-side due to there being a hill just north and also there being lots of trees.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F306%2Fhighaj5.th.jpg&hash=d3c2c7472c48bea00488007f8cf535fa499a116c) (http://img221.imageshack.us/my.php?image=highaj5.jpg)
Those are some nice retaining walls Hal. Where did you get them from?
Looking really great and realistic there, jonoboo.
Haljackey, yours look really good aswell. I think the RHW with huge median could be a great place to place a High Speed Rail into (preferably ground version)
Quote from: caspervg on May 23, 2008, 10:01:00 PM
Looking really great and realistic there, jonoboo.
Thanks :D
good &apls
Nice RHW interchange.
I went to build my first MIS Cloverleaf, but then realized my highway was to close to the edge of the map to properly do the loops :angrymore: So, my poor sims will be stuck navagating this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Finterchange.jpg&hash=c3d6f94a69be480744f713d4f7eda62979784881)
^^That looks pretty neat! You can go anywhere on that intersection!
&apls
Alex
thats a half clover half turbine hybrid.
Wow, my head hurts just looking at that one, lol ;D
Chris
Wicked interchange ;D Even better that it's fully conected
That is seriously cool kitsune, well done
I would like to see a whole turbine interchange... or maybe a complete stack with the RHW... i've tried to do it myself but it is veeeeery difficult...
Yes, its big, and maybe complicated to navigate through, but Kitsune, thats one original way to do it. Not that I would try it. Well since this is show us your intersections, I guess I could show this. I built a different type of RHW underpass. (RHW to subway)
EL cozu, 8 hours work all for you.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Fmonsterstackmini.jpg&hash=ab8a1a5606acfb6076c8a5a15afa4060520abd7e) (http://www.maj.com/gallery/mightygoose/stuff/monsterstack.jpg)
certain bodges, like there is no diagonal OWR over RHW or infact any wide radius curves for OWR, thus it took abit of bodging, oh thats a medium city tile.... and you cant make it much smaller, erm, turbine sometime soonish,
psst, try clicking the image
mightygoose: Wow...
I just hope a diagonal MIS-OWR transition was out there so you could avoid using the road curves and replace them with RHW.
mightygoose, now
that is what I call an interchange. That is absolutely amazing. :o The forested setting is an especially nice touch, and everything is right to scale, too. :thumbsup:
Quote from: Haljackey on May 28, 2008, 05:35:11 PM
I just hope a diagonal MIS-OWR transition was out there so you could avoid using the road curves and replace them with RHW.
Think Elevated Diagonal MIS over Diagonal MIS . . . ::) Or Elevated Diagonal RHW-4 over Diagonal RHW-4. I'd like to get things expanded to the point at which there's a viable alternative to OWRs. OWRs actually have
less capacity and speed than an MIS ramp, which actually can, in some cases, negatively impact interchange functionality. If you're using the new NAM A and B Simulators, the RHW/MIS-to-OWR capacity ratio is 1.92:1.
-Alex (Tarkus)
kitsune: that is one cool intersection! i really like how you were able to utilize the smaller area!
mightgoose: wow...very, very, very, very big! i think there's probably not gonna be much traffic problems there...i would hope!
ok, so if you are on simtropolis.com (you haljackey) then you will have seen these two pics from this thread on that site.
here is my first completed t-section. i have those extra two exits as a sort of u-turn application. i thought it looked nice.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg224%2Fchristiandude491%2FT-intersection.jpg&hash=45b3718d2e7b687ab74986b2f5f28788f3ecd2d3)
here is my attempt at a trumpet intersection. i really like how this one came out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg224%2Fchristiandude491%2FT-intersection2.jpg&hash=46c37b5a8a567f4af52c9424c3c552b0314c36fa)
so there is my contribution!
Quote from: Tarkus on May 28, 2008, 05:55:32 PM
Think Elevated Diagonal MIS over Diagonal MIS . . . ::) Or Elevated Diagonal RHW-4 over Diagonal RHW-4. I'd like to get things expanded to the point at which there's a viable alternative to OWRs. OWRs actually have less capacity and speed than an MIS ramp, which actually can, in some cases, negatively impact interchange functionality. If you're using the new NAM A and B Simulators, the RHW/MIS-to-OWR capacity ratio is 1.92:1.
-Alex (Tarkus)
i did look for them first, i spent the first hour tring to figure out how to set up the middle cross, as there is no diagonal rhw - owr conversion or wide radius OWR curves... road curves were like my 8th choice..
Quote from: mightygoose on May 28, 2008, 06:49:31 PM
i did look for them first, i spent the first hour tring to figure out how to set up the middle cross, as there is no diagonal rhw - owr conversion or wide radius OWR curves... road curves were like my 8th choice..
Well, they're not in there . . . at least not yet. But after seeing that interchange of yours, it may speed up the process of making them. ;)
-Alex (Tarkus)
Mightygoose, that a terrific intersection that you have there. &apls &apls &apls &apls &apls
Oooh yes. ALL 3 intersections are looking the part Mightygoose my friend!
Awesomeness! &apls :thumbsup:
Alex
this drives me nuts (pun intended). I've made some great interchanges, but none of my sims ever use them... :angrymore:
&apls &apls &apls
Awesome RHW stack, mightygoose. If I had more space in my region, I'd go and build one.
Anyway, here is one of mine that I posted over at ST:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg49.imageshack.us%2Fimg49%2F2995%2Fsc4ddu8.jpg&hash=3000f6fbfc71c11c2ec2f79b2cfaa102a3707ef2)
Please post comments and/or suggestions.
very nice interchange patricius, but, how do your sims get to go up? i dont see the entrance to go, im gonna say, north? whatever direction it is!
v oh, right then!
I forgot to mention that in my post. Since there is no one commuting north, a north ramp was unnecessary.
Something from me, no RHW for a change, I find it tricky to use in hilly areas, but great for plains :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F3180%2Finterchange0000ym3.jpg&hash=705df5019ac05092feb21f7ab924b91bcb8070e1)
Close-upped
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F4660%2Finterchange0001kd2.jpg&hash=1a85f1e229121c03fb5ef5817e8ada2f0f9a52b3)
Looking good as always Patricius Maximus!
caspervg: Nice job, but thats a rather tight turn to get to/off the highway for the ramps left of the overpass.
Anyways, I made cloverleaf today for the first time in about a year. Because I hate the problems cloverleaves cause (weaving), I rarely use them. However, it looks good in this area:
Click on the image for FULL RESOLUTION! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F5223%2Fterransettlementnov2827fg7.jpg&hash=8488a149769436208fed4456aa3d66f603370e24) (http://img293.imageshack.us/img293/8287/terransettlementnov2827vn9.jpg)
Best,
-Haljackey
caspervg: Great use of the new NAM Highway pieces. I like your terrain :thumbsup:
Haljackey: I use cloverleafs more often than you. They're fine for suburban/rural areas with a lot of spare land. Anyway, since you use urban areas in GTR, I suppose they're not good for your purposes $%Grinno$%
I'll have some more interchanges later ;)
Patricius Maximus: Ya, cloverleaves are a rarity for me.
Anyways, while I am here, I have two more to show ya:
Click on the images to view them in FULL RESOLUTION! (1920x1200)
A very unique interchange I made. It is very large due to the highway curve.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Jun202612120767541.jpg&hash=05021862a3c22107fe4ed7858465e4131d863144) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jun20261212076754.jpg)
Another interesting interchange, again specially constructed because it is close to a river.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Jul5261212076828.jpg&hash=84a16dd56cb34c76aee6b81eea18aa9ae9e80a28) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul526121207682878.jpg)
Best,
-Haljackey
Nice job with those interchanges, Haljackey. Cloverleafs are definently a rare sight in the Greater Terran Region.
Speaking of cloverleafs, I have an RHW cloverleaf here adjacent to a young industrial area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg105.imageshack.us%2Fimg105%2F2180%2F1auv6.jpg&hash=dbe103eded10c45c118386f0f52f8c6e0b349afc)
Cloverleafs of this type are rare in my regions, but Maxis Highway cloverleafs are more common, occuring in about 25% of my cities. On the other hand, virtually all of my cities have diamonds or a diamond variant.
Looking forward to seeing some more interchanges, including that turbine promised by mightygoose....
Nice Jobs with your interchanges.
I must confess I use quite often Maxis Standart or the European Exits from the new NAM, and I confess, I haven't use the RHW ...
Well, my focus lies on a different transportation system ;) , but from time to time I create some interchanges I like - like this avenue interchange. It is a bit older and technically spoken nothing special but I still like it a lot:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg77.imageshack.us%2Fimg77%2F5305%2Finterchangebd7.jpg&hash=75b88c6c5e50233bafb724c4c07214274cb006a8)
Have fun!
Bernhard :thumbsup:
nardo very aesthetic interchange there however it would be a traffic nightmare...
Patricius Maximus: Very nice cloverleaf.
Nardo69: A classic. But like mightygoose said, traffic nightmare.
Anyways, mightygoose's huge interchange picture prompted me to have a go at one myself.
What's this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg528.imageshack.us%2Fimg528%2F4210%2Fclipboard01fu9.jpg&hash=6400ce4770ddd27099956531266412244adee64e)
Full photo coming soon! (as soon as I figure out how to make a huge photo)
Best,
-Haljackey
^ That there is a Turbine I believe.
its an opposing split turbine clover hybrid.... awesome....
I'm exactly the opposite, I go more compact, because I have to. Heres something I didn't think I would make. I had to use tunnels, and had to route a u-turn tunnel for the one side to go round to the left. As you see in the drawing, its like a trumpet, except, instead of straights across, its all mostly curved based.
Single Lane Ramp Turbine (I'm sure I could get it super compact using dual lane exits)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Fturbine.jpg&hash=a9939f06e9dab74298210dd31cb2a8f60f4268cb)
Here is a tollway I made in an industrial city with the RHW and avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg72.imageshack.us%2Fimg72%2F1718%2F47647378ay0.jpg&hash=7e59fb9681d22da06b446a9d224444b1127adbae)
The reason it is a tollway is because thousands of freight trucks were going on it daily, and I thought I'd squeeze a few pennies out of them :D
kitsune im sure it will look amazing with dual lane exits... im tempted to try and recreate some of my previous epic interchanges....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2FI35Wcrosstown621.jpg&hash=fbec3bff61962ed991dbc16128073e3e2a207e3d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F1267%2Fm20junction62aa3.jpg&hash=188e1a0ff1b9202024268ec744ea39e56638ec20)
Quote from: mightygoose on June 01, 2008, 05:45:52 PM
its an opposing split turbine clover hybrid.... awesome....
Actually, it is a cloverstack.
Here is another image.
Click on the image for Full Resolution!
It is saved @ 100% quality, so it may take a while to load when clicked on.(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6450%2Ftaucetimar1202121237472gk7.jpg&hash=74405a250c7c59b265b6a9db69d051e189390fcc) (http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg)
Best,
-Haljackey
@all: WOW! Totally awesome stuff there!
I remember the second picture from another thread of your mightygoose, I will definitely describe it as epic.
However, Haljackey, your full resolution link doesn't seem to be working ()what() (either here or over at ST)
I made a, oh what you call it, a SPUI. Its more in the top pic. However, since ther are no signals, I made the one below, with traffic lights, and turning lanes. The one on top, anyone could do, but it kinda gets tricky, you have to take control of the one way system. Sadly, the image 2nd below, you aren't (likely) going to be able to replicate, its something I haven't gone public about.
nice intersections all!
j-dub: where did you get those power lines?
Quote from: etherian on June 03, 2008, 05:45:11 AM
Haljackey, your full resolution link doesn't seem to be working ()what() (either here or over at ST)
Hmmm... It is working for me. Try this link:
http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg (http://www.imagehosting.gr/upload4/out.php/i134256_TauCetiMar.12021212374722.jpg)
I Present the Full Turbine Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg106.imageshack.us%2Fimg106%2F6605%2Feastaugustanov140312125gj0.jpg&hash=1e8b4f3905361a7bad1c4bb3d096acb0bccf3a77)
I'll have some more later, including a traffic query ;)
Okay, the following counts as an intersection, but look closely below to the bottom right corner. This is a 1 tile quick slip lane, but redone with my personal touch. I wanted to reveal this, but keep it on the down low at the same time. I tried turning traffic on to hide it. I can tell you, its a real in game photo of mine, and leave it at that. So remember in the future these things are gonna be big. This pic remains exclussive to this thread here.
Wow, j-dub! Looking good!! &apls
&Thk/( Interesting j-dub... :thumbsup:
interesting j-dub :thumbsup:. thats one cool switch. i wish i could have it...please???
Patricius Maximus. It's not an intersection. I think it's because it's underground lol :P. Your maze of RHW highway amazes me. It's beautiful like an artform or sumthing ::). It's like a flower... made of asphalt ???.
To summarize that in one word: W ::) W!
Here's another one of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1521%2Foverpassmountedsignswz4.jpg&hash=33f8d4095c4051a5ab0a83ca0861c4a4e65a59ff)
This is part of a very compact interchange featuring a Maxis highway (complete with frontage roads) and a road. As you can see, the local DOT office has gotten signage up.
It's like Smokey & the Bandit - they've still got a long way to go. :P
I'd really love to share what I had pictured, but its not like I can release it right here, there may be some issues. Is Lakeyboy around anywhere? Burgsabre87, good idea with hanging signs off of overpasses. I know they do that in RL, but I never thought of doing that in Sim City. I always had used metal pylons. If I didn't usually have ramps next to my highways, leading up to overpasses, I would do that too.
burgsabre87--i was just thinking of these the other day. are they available for DL?
j-dub--i basically use one ways to do the same thing but they remove my turning lanes. these would be great if u ever get them up for DL.
Here is a very large urban interchange connecting two multi-highways together. It also allows for a transfer between the collector and express lanes. Sure urbanization of the area is just beginning, but it will get its use once the city grows.
Click on the image for Full Resolution!
It is saved @ 100% quality, so it may take a while to load when clicked on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTheInterchange-Mar400121306125145.jpg&hash=5ed716eacd221444e976ae81dbf8dad75c4022e8) (http://www.imagehosting.gr/upload4/out.php/i137542_TheInterchangeMar.4001213061251.jpg)
Best,
-Haljackey
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...
Quote from: jjune4991 on June 12, 2008, 07:51:43 AM
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...
I don't quit get to but &apls
I think it would be an interchange between a 12-lane highway and a 6-lane one? Looks inpressive, I think I've seen it before tho.
Quote from: klaascornelis on June 12, 2008, 08:53:39 AM
I don't quit get to but &apls
well im trying to figure out which way to go, and then i get confused and then ()what() ()what() ()what() ()what()
Quote from: jjune4991 on June 12, 2008, 07:51:43 AM
owwww! my brain hurts trying to figure out what to do with that intersection! i hope your sims dont do the same...owwww...
Quote from: klaascornelis on June 12, 2008, 08:53:39 AM
I don't quit get to but &apls
Quote from: jjune4991 on June 12, 2008, 09:43:28 AM
well im trying to figure out which way to go, and then i get confused and then ()what() ()what() ()what() ()what()
Okay let me make it easier for you with two examples of traffic movement for northbound traffic. (Start at the
start!)
Again, click for full resolution.1. Discrete interchanges for collector and express lanes. (No transfers.)Light Red: Collector lanes (outer lanes)
Dark Red: Express lanes (inner lanes)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imagehosting.gr%2Fupload4%2Fout.php%2Fi138662_TheInterchangeMar.4001213061251kmo.jpg&hash=131b153166b28ba04eb85e7ee0c61892b336ed20) (http://www.imagehosting.gr/upload4/out.php/i138662_TheInterchangeMar.4001213061251kmo.jpg)
2. Full connectivity. (With transfers.) Since this involves both collector and express lanes, colour coding is not necessary. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imagehosting.gr%2Fupload4%2Fout.php%2Fi138663_TheInterchangeMar.489484001213061251.jpg&hash=717cad5c9d16a0c2341308589294e3e269b70d96) (http://www.imagehosting.gr/upload4/out.php/i138663_TheInterchangeMar.489484001213061251.jpg)
I hope that clears up some things.
Best,
-Haljackey
looks like your hotlinking something that your not allowed to :P
other than that it looks great
Joe
Quote from: star.torturer on June 12, 2008, 12:00:43 PM
looks like your hotlinking something that your not allowed to :P
The hotlinking problems have now been corrected. Thanks for letting me know!
after a while you can see the symmetry too....
The RHW interchanges here are nice. I thought I could show mine too.
(https://lh3.googleusercontent.com/DIoV6Y6DwonnnDUvpmMB5MUnfrpZJ4sb_nikheorheuKCsyxISYGkwA8OKrYTeA8nlakVvSCRG172iMk1iZLw-3pAvztPHA4dorfQWMD0rBjO-wTQLXUgxUBXW1qiqMssJOe0_pKl6sTqbdHC7diALLIl8Z4BnFjP_rylBfHZU0l7yQSWtUPsNn6PnxwGFTieBALMYqizvJuIlfdXHi0kkE3A9BfzdpdK2m-I9VTueoDEms8_9EPF4SUDwzv23Cyc1E9e3q9AxU6n17CJB1snVTKJR_a3sW-M1968utXMboftO9s57eUdFSQQ9e2lmXr9TIEYV_t0ZdBgCHr2q6WhgKSdTGxbvJS6H3-myxAZBBg9-FLZvniGADPY_DF0L2efu310pziA9W2IiIDDHarw3SVAZZ4iOzW3kuv6nLzpcMaYcDM7uamzmSe_1zXj2x_Rs4NdI0jffEZ67FCLjYW1AOw_B1CKPxlimToQUHp9MroaggpO3KrgIsv2FEHKkVR9neNW9qsVn2TdNJbzVvMRmsPK61WllG95_1OQMte6bbAOUp3btqmXKkffHfQOA5i3OaAXxkC5a_WuI58vjxIGOAX61IGl4Spo5KwYd3F1_QRvUknckNJlyWV2gnINj9k0yykHZwh8q2YPHw8Rwhq4lVPtndmq5AM0KrMnMU88EcVh846NU48hOZJisTy=w800-h600-no?authuser=0)
I'm particularly proud of this because it is the first interchange I ever made that I am satisfied with. It took me a lot of time and simoleons to do this. I eventually got the hang of this and made two more, but to me, nothing beats the first.
great job! simple, but when you finally complete your first, all the others seem easier, and not as "grand". awesome work!
that RHW , makes me jealous !!! its awesome how its blends into the landscape!!
Quote from: Nexis on June 13, 2008, 09:47:24 PM
that RHW , makes me jealous !!! its awesome how its blends into the landscape!!
Download newest NAM and perhaps you will soon post here to with an RHW Intersection :P
I have been inspired by the intersections ive seen on here so far. Heres my first one. I hope you all enjoy :)
Highway 7 Airport Freeway. Exit Cranford Ave South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg181.imageshack.us%2Fimg181%2F6182%2Fairportfreewayrhwexituu6.jpg&hash=298955b1506b83ca900c8851dccbbd1942035dd7)
Its also my first time uploading images so i hope it all works out fine..
It works fine Rodney It's a good first impression :thumbsup:
frdrcklim: That's an impressive diamond interchange! I like how each side is unique!
Rodney99: Wow, that's awesome! Nice use of signs and lights too!
@Rodney99 Wow, nice use of aesthetics!
As Simtropolis is down at the moment, I thought I would post my volleyball interchange here first. It is also known as a "three level diamond":
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F228%2Fsouthclearviewoct241512sk8.jpg&hash=e184b4ed230b81d176587e7ed29f4f5b9c6323f5)
It will be shown in The Patrician Showcase (at ST) and the Show Us Your Interchanges! thread, as soon as Simtropolis gets back online.
Nice one there, Patricius Maximus!
By the way I have some pictures of my intersections:
The Fully Connected Y-Interchange
I was making a half connected Y-Interchange where the A16 (heading east-west) and the A14 (coming form the north) are crossing, but then i started to make it fully connected. Here is the interchange in region view (before the make-up with forrest-parks, so you can see the structure):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F818%2Fverzinzuela1213708552zl1.png&hash=10de540575740a352fd277a5133178cb30005db2)
In-game picture
Click for full resolution (PNG pic)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg362.imageshack.us%2Fimg362%2F9316%2Fnagane9mrt351213711104hb0.th.png&hash=8cb8f870fd29e62e2b4599be46b17253f2d8dcbe) (http://img362.imageshack.us/my.php?image=nagane9mrt351213711104hb0.png)
The Road-Ender-Parclo at the A14
Click for full resolution (PNG pic)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg369.imageshack.us%2Fimg369%2F2290%2Fnagane5nov391213712740qf6.th.png&hash=fac56a51510b4a4712635fa1e9e5c7da94909124) (http://img369.imageshack.us/my.php?image=nagane5nov391213712740qf6.png)
Avenue overpass crossing the A16
Click for full resolution (PNG pic)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg158.imageshack.us%2Fimg158%2F6717%2Fnagane21dec391213712795ik4.th.png&hash=6e9433d978b118a0f9eea081fc7a93fbf57c57be) (http://img158.imageshack.us/my.php?image=nagane21dec391213712795ik4.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi237.photobucket.com%2Falbums%2Fff288%2Ffoxteltv%2Fnew_mavesliplane.jpg&hash=34c27bb3fef74e5a6e3a282e1fb970960c92e6e4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi237.photobucket.com%2Falbums%2Fff288%2Ffoxteltv%2Fnew_mave_road.jpg&hash=ac496f1a559b361967476c33409d6c78a2062fda)
They are intersections. Just not the normal freeway sort...
Stop teasing us :(
/me cries
Looks really good, S.A. & Mrtn! ::)
Shadow Assassin: Will that be released soon? I see a turning ramp and a MAVE. I'm waiting for the MAVEs most of all....
mrtnrln: Pretty good Directional T's and parclos there. They look great :thumbsup:
Here I present my largest and most complex interchange yet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F6338%2F22964674lo6.jpg&hash=e580f58165776ecbd6081108c5d077e3eb562be0) (http://img155.imageshack.us/img155/6338/22964674lo6.jpg)
Please click for full resolution.
It combines elements of partial diamonds, partial cloverleafs, and a cloverstack. While it may consist of many partial interchanges, as a whole it is complete.
Please post comments and/or suggestions.
Patricius Maximus: Looks very good, but you have a error on the curve between the two RHW tunnels. Make sure the paved shoulder matches up in the same direction or else it will get no use!
Hal, click for full resolution. You'll see that the "error" is just a misalignment between the snapshots used to make the huge picture. It is completely functional.
@Shadow Assassin: Why did you change the center line down the Euro Mave with a stripped one? Does that even exist?
Quote@Shadow Assassin: Why did you change the center line down the Euro Mave with a stripped one? Does that even exist?
Indeed it does. You just got to look, that's all. :P
Link (http://maps.google.com.au/?ie=UTF8&ll=-33.744499,150.996935&spn=0.000548,0.001695&t=k&z=20)
Link (http://maps.google.com.au/?ie=UTF8&ll=-33.746244,150.994739&spn=0.000548,0.001695&t=k&z=20)
You can see that the dashed lines continue across this street intersection. I'll be reworking the textures so they actually match up properly...
Dashed lines signify you're allowed to turn across the line. Solid line means you can't.
By the way, that stretch of road is what I'm basing the MAVE off. :P
Actually, I can't see. Both links lead to this-
QuoteWhere sorry, but we don't have imagery at this zoom level for this region. Try zooming out for a broader look.
It takes a while loading, and I have kept zooming out, and theres nothing but that message all over the place. I'll take your word for it, though I can't see what your talking about.
Hey j-dub, I had a look at the link too and it only loads at one zoom level - and I can't move around, when I do, it comes up with the message that you have quoted. ;D But I guess from I can see, what SA has done exists!
Wonderful teaser too SA, I caught them over at the NVM thread first - I can't cope with looking at them and not having them to mess around with :P
But back to business with this thread.
A simple folded-diamond connecting to a main road - click the image to see a higher resolution version (1MB)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F3451%2F20580210x768eh6.jpg&hash=bdfed2d8f602adc3214020d2acf5a40aa0ff38f3) (http://img181.imageshack.us/img181/4513/20580210qo4.jpg)
QuoteHey j-dub, I had a look at the link too and it only loads at one zoom level - and I can't move around, when I do, it comes up with the message that you have quoted. Grin But I guess from I can see, what SA has done exists!
Most unusual. I can see everything on that map just fine. It's a strange little issue. I'll post pictures when I can. :P
Meanwhile, etherian, that looks great.
@Etherian Looking great :thumbsup: especially with the use of elevations in the landscape.
Here are a few interchanges i have made. hope you like them ;)
This is also my first post on sc4d. yay
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FTrumpetinterchange.jpg&hash=a4a1cb6f35fbc45213a79027f03535dbb7b181ee)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FTinterchange1.jpg&hash=36cf561a5613731bf617c604abc9ba9293926daa)
Trumpet interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FCompactinterchange.jpg&hash=36c3c0e9a456ce7b0a526e9e6bbd471b67e05796)
Compact inner city interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FFullinterchange.jpg&hash=d1f321991c96357f02cabbe4f876003236babd20)
Full highway interchange
Very nice Interchanges you have there eggman121
Hope you stay around to post some more ;)
Joe
eggman121, fantastic pictures. I reall ylike the third one. One of these days soon you'll see something very interesting and similiar to what you did in that pictures in my MD. ;)
Robin :thumbsup:
Very nicely done egg and SA! &apls
SA is being mean again - he wont stop teasing us!
great work on the interchanges everyone. a couple of questions though, for anyone who might know.
1. how did eggman make his compact inner city interchange? are those roads directly beside the ave. underpass from marrast? thats a great example of a very useful interchange. i wonder if this actually works in game (ie. cars going straight through would use the underpass rather than the sideroads)?
2. i wonder where etherian got the tunnel entrance just above the obelisk? was that made by a japanese batter? i think i used to have it but there were a lot of pieces to the set.
thanks for any help!
edit: i found the answer to question 1, at least the part about the roads being made by marrast.
To answer some of your questions the Compact inner city interchange is fully functional
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FCompactinnercityinterchangetrafficv.jpg&hash=cf5a95ffdc5b0d4816bc2fa3d72cdfc466025cb2)
The side ramps used are the marrist M-TEL side ramps which can be found here
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1178
I'm glad everyone likes them :thumbsup:
Quote from: jmdude1 on June 19, 2008, 02:50:48 PM
2. i wonder where etherian got the tunnel entrance just above the obelisk? was that made by a japanese batter? i think i used to have it but there were a lot of pieces to the set.
Those are buddybud's underpass lots, they don't exist on the LEX or STEX anymore, but if you google buddybud & underpass you should find them - here's a link (http://wiki.livedoor.jp/masahiromirai/d/Buddybud%20Underpass%20Beta)
Careful when you use them though, they require power because they are actually subway connections. And from what I am seeing in game, I believe they only allow car traffic through, no buses, no trucks - but I like how they look, although it is weird without euro textures ;D
Excellent showcase of interchanges
eggman121! And welcome to SC4D ;)
eggman, those are some absolutely fine looking interchanges! Quite a way to make your first post, too--welcome to SC4D! :)
-Alex (Tarkus)
etherian: From the bottom of my heart, THANK YOU for pointing me to Buddybud's underpass stuff! I've been looking for it for a long time.
Now my interchanges are going to be so much better . . . . *evil laugh*
Etherian and Eggman: Those interchanges are amazing! They must've taken a lot of time and patience. Well done! &apls
And Shadow Assassin, I have one word for you: WOWSERS!!!
Well it's not a spectacular RHW-interchange, but it's a design I got around making to cope with mass traffic (1 mill+ city) near the airport and the transit hub. It was fairly easy to create, just place an Avenue and a OWR side by side (with the OWR in the direction of the main traffic, of-course).
The NAM Avenue Roundabout and the overpasses get really clogged by receiving the traffic from 4,5 sides tho ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F5393%2Fnewcitytraffic0000ow2.jpg&hash=655a255e5dc1f8150847251e7921e45aa40dabbc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F6787%2Fnewcitytraffic0001mi2.jpg&hash=8937f97deef27206542edf2446e875e9bfb86d92)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F6720%2Fnewcitytraffic0002bz3.jpg&hash=af92c9ae96ac751f6c9c6b114dcfbcb3881430a1)
More traffic in the "Show us your Accidents & Traffic (http://sc4devotion.com/forums/index.php?topic=2764.0)"-thread
Very nice idea Casper. Might be needing it to solve some of my traffic problems :P &apls
Indeed, I especially like the way you have those roundabouts set up. :thumbsup:
A simple Y-junction in The Netherlands.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F3876%2F95040448nm7.jpg&hash=1bcc72765b3388f16d96034550e664edb6680278)
very nice y-junction/t-intersection. are those toll booths there?
Nope they aren't toll booths, they are dutch highway signs. You can find them on the STEX.
In real-life:
http://www.nivoo.nl/site/images/stories/tn_verkeer-weg-autosnelweg-file-01.jpg (http://www.nivoo.nl/site/images/stories/tn_verkeer-weg-autosnelweg-file-01.jpg)
ohh...ok. over here in the u.s., they are green...usually...always???
depends on what its for. Green signs are exits; blue signs are minor attractions, gas, lodging, etc; brown signs are historical or educational sites; yellow signs are cautionary and warnings. That's about all I can think of.
Caspervg: Excellent traffic Management. Nice and simple. looks cool too
ehbk: Cool Y-Junction. Looks nice in the rural setting
Here is another RHW interchange ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FBelgiumInterchange.jpg&hash=0829f2bd4b7748dee359266a5de15c7ef8bdefd9)
Wow, that looks like it takes a long time to finally drive off the ramp if your making a left.
that looks fantastic indeed :)
Joe
Cool turbine interchange :thumbsup:
For more idea's look at this page:
http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29 (http://nl.wikipedia.org/wiki/Knooppunt_%28verkeer%29)
//Sorry, it's Dutch. But if you look at the schematic reproductions, you know what we mean. ;)
@Casper: Wicked roundabout-interchange!
@EHBK2006: It seems that you're using my Highway sings ;D. Nice Y-Interchange. And the link is very usefull (the Dutch page is more elaborate than the English page! LOL!). I just picked up some ideas
@Eggman: A very nice full-turbine interchange &apls
Nice overview, ehbk!
I can read it clearly.
All these different constructions. Of course there is a relation with capacity. Would that not be a nice elenmet to implement in new NAM interchanges?
Very good intersection of RHW eggman121
But If you put some wall it's could be really better ;)
Beautiful intersections there, @ all! Also nice work on them!!! :thumbsup:
Nice intersections/interchanges everybody!
Here's a raw view (meaning no beautification) of an interchange I just made today that will serve my region's major airport after it gets built:
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FCD1-I1.jpg&hash=364f66b9d81f7ddb034ce4caee2f8299c8b8dede)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.fileden.com%2Ffiles%2F2006%2F8%2F24%2F184419%2FCD1-I12.jpg&hash=5045732bd1d945e419cf890cb03929fbe7192a6a)
*whistles*
Wow cityhawk, that's huge.
Splendid Interchanger Cityhawk.
eggman121: Nice variant of a turbine. I love the sloping.
Here's my first attempt at a collector / distributor T-interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6672%2Fcoldistinterchangefn3.th.jpg&hash=ccf643e691ba4ae4a190e0e72ccf4e98f16b1d09) (http://img525.imageshack.us/my.php?image=coldistinterchangefn3.jpg)
Please click on the image for a full-resolution picture.
nice burgsabre87, but it looks like you are missing some pieces on the overpasses! hmmm...death bridges??? but then again, it is a good first try! i know my first tries weren't that great!
Yeah, I saw that too. It seems not realistic that cars are driving off the bridge (ouch!). Beside that, it looks fine.
Great picture burgsabre87, excellent interchanger, more realistic.
Quote from: ehbk2006 on June 23, 2008, 02:08:42 PM
A simple Y-junction in The Netherlands.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F3876%2F95040448nm7.jpg&hash=1bcc72765b3388f16d96034550e664edb6680278)
EHBK, tell me about those high-voltage power lines! :o Do they replace the in-game lines? I've always been disappointed that the in-game lines are 4 instead of 6, and my substations (http://www.simtropolis.com/stex/index.cfm?id=15877) are based on 6. The ones you're using look awesome.
Don
Some pretty basic things I made for my MD; Casper's Capitals (http://sc4devotion.com/forums/index.php?topic=4833.msg162594#new).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg176.imageshack.us%2Fimg176%2F6018%2Fupdate10000qk4.jpg&hash=5e35557b1b78864826e0ccdcaf603a284d65a761)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F3770%2Fupdate10001yp6.jpg&hash=1baa2449e3a767cb738e01cf7a437d5a8b43207d)
@ Homefryes: those power lines are made by Faka, and are available Offsite Link - STEX (http://www.simtropolis.com/stex/index.cfm?id=18573), they do, unfortunately, not replace the Maxisian ones.
Thanks, CasperVg
I decided to have another crack at that T-interchange.
http://img100.imageshack.us/img100/2651/tintersectionattempt2vi6.jpg
Yes very good Interchanger and it's realistic :thumbsup:
What he said. ;)
Some more from me, also to be shown in my
MD (http://sc4devotion.com/forums/index.php?topic=4833) very soon :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F5145%2Finterchange0000zb1.jpg&hash=1370366ced8249c6f4b9d9a8b89ee411fe47547c)
A very large T-interchange, with the ability for people to dwell inside it
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg57.imageshack.us%2Fimg57%2F9606%2Finterchange0001xi1.jpg&hash=235d7e44a08f4ac76d26c38840474e7edc09e728)
Another angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F7831%2Finterchange0002gt3.jpg&hash=a3c5f1e4f92bb9188a4e45311f7a428fac208017)
Close-up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg523.imageshack.us%2Fimg523%2F4703%2Finterchange0003nf8.jpg&hash=5022568f00b98b4ff8ddd9d5edcafc0246b972f1)
A weird on-offramp
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg78.imageshack.us%2Fimg78%2F3516%2Finterchange0004jf1.jpg&hash=5287c0f197a86d2dc2d4e27581213089843296e2)
Another on-offramp
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F5998%2Finterchange0005ab8.jpg&hash=f91f7607ee74b273c4cae4d93d27443c273c1d93)
A partial on-offramp.
Wow - there are some awesome interchanges here. Very inspiring! &apls
Yeah, thats going to be an interesting developement.
All the weaving on the first one gives me a headache $%Grinno$%
Also, here's my SPUI, shown recently in the Patrician Showcase (at ST):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F2102%2F32777653jr8.jpg&hash=7b8bc6808df1bdd55a5816e68b8b3d8b922c7edc)
Wow. Very clever ::)
@Patricius Maximus: Houses off of ramps, hmmmm. Or are those just frontage roads? I guess if it was absolutely necessary to build there, but then again I have seen houses surrounded by highway in real life that were built before the highway was.
Anyway, heres this 8 way roadxavenue intersection. Its based off a intersection in real life. This is not from any newer unreleased mods. If it was up to me, I would do something about those traffic lights on the wrong side, but I don't think any of you could be able to draw this out if you tried to, or can you, or is it just me?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg111.imageshack.us%2Fimg111%2F5960%2F8wayavenuexroadintersechx9.jpg&hash=75e9d2991f89792681b02c1fd68c4ded031a3976)
Meh, I may as well post this. It isn't that unique, but I think it looks good.
As always, click for full resolution! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Jul143112149297-1.jpg&hash=721695fb932d8b819fb5e91b4f16bf3e8938ffec) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Jul14311214929773.jpg)
Best,
-Haljackey
Well Hal, I have to admit, thats probably the best transition from the RHW to Maxis highway, however I prefer to not use that transition when possible, because I'm more into using the ground highway with Mrtnrln's shoulders, instead of the walls.
j-dub: The houses are on the ramps. About 30% of the ramps in Patian County are permitted to have development on them. All of the permitted ramps are OWR, so the speed isn't too high ;)
Here are a few interchanges from a city I'm preparing for use in my CJ:
First there's the simple roundabout T intersection with an overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152547820.jpg&hash=769e0abd35d1d4fb48d4f18244998c24457b54b8)
Next there's a 4-way variation of that one with underground express lanes on either side of one way and overpass express lanes going the other way:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152545418.jpg&hash=878ddadb03853210d62ee3354edba3e373249963)
A close up of the center
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152545448.jpg&hash=6013def2a4cc4726ea1210b4af30223f5eea1662)
Then there's my own flavor of T intersection, with express lanes for the highway that doesn't end on the ground going one way and underground the other:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152546752.jpg&hash=6cf44a964877dc45cf89747190fcc59fd1d0cf54)
A closer detail of one side where the lanes merge (It's the same on the other side)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152546776.jpg&hash=e24c822bed32a4c0c3b141c3565d10017dcc0b9e)
Then I figured I'd have another highway continue nearby, and kinda smushed the interchanges together (The end of the T-interchange with the Avenue Y-stack is at the very top)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jan15061152547538.jpg&hash=b34cea581b6e5683f7a96450dc2c6910a988918e)
wow nerdly_dood! those are some great interchanges! i gotta say, that those are some of the best interchanges i've seen here. i especially love the t-intersection and the 4-way with the traffic circles. great job!
nerdly_dood: Better make sure that those roundabouts don't have high traffic volume, as they can't cope with it. However, they are pretty. Good beautification work :thumbsup:
For my personal use, I have devised a new classification system for parclos. It's based on the Ontario system, and neatly describes every parclo I have with three-character efficiency.
Here's how it works:
First Letter:
A is used if there is 2 full loop ramps in opposite quadrants.
B is used if there is 2 full loop ramps in adjacent quadrants.
C is used if there is only 1 full loop ramp.
Second Number:
1, 2, 3, or 4 is how many quadrants the interchange contains.
Third Number:
0, 1, 2, or 3 is how many quadrants contain only directional ramps and no loop ramps.
Some examples are used in this post. For easy reference, some of them are also labeled with the Ontario classification.
Here is a monster interchange which consist of a cloverstack and a diamond mixed together with C/D roads to prevent weaving:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F1176%2F81436753wx0.jpg&hash=6808fbbab6cfa402eafea36c83ed93602c7a4fe3) (http://img178.imageshack.us/img178/1176/81436753wx0.jpg)
A simple three-level stacked roundabout:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F2926%2F87152847jf0.jpg&hash=a3a31c96b0c21adc244eef6675d1234da708ba2f) (http://img53.imageshack.us/img53/2926/87152847jf0.jpg)
Avenue-Avenue Volleyball interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F6044%2F29869238hr2.jpg&hash=4a8d991e1a60875acdf4f55acc197494a20390a4) (http://img244.imageshack.us/img244/6044/29869238hr2.jpg)
Roundabout interchange. This one is most efficient in traffic flow:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F7605%2F68064515jo8.jpg&hash=0393bc900470204073cb0b204b269f932a71162c) (http://img53.imageshack.us/img53/7605/68064515jo8.jpg)
An urban diamond:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F386%2F41562844sf0.jpg&hash=ad149191aa64552a45dc8d1964ba6524c5c7756a) (http://img244.imageshack.us/img244/386/41562844sf0.jpg)
A parclo. It is a C32 under my classification:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F8510%2F77598742yg7.jpg&hash=389d2e01d4ec6539ed1af1171de6df372f519533) (http://img178.imageshack.us/img178/8510/77598742yg7.jpg)
Another parclo. It is an A20 under my classification. It's Ontario classification is B2:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F1587%2F31382644zc8.jpg&hash=5eea92c32c91965eae08f115edc666c9ac28bd04) (http://img244.imageshack.us/img244/1587/31382644zc8.jpg)
A large and sloped Semi-Directional T:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F3199%2F67515516uw6.jpg&hash=1c86e210d7ef50cb2393a7383a407509d0b32c36) (http://img53.imageshack.us/img53/3199/67515516uw6.jpg)
Lastly, a freeway terminus:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F7544%2F35084715qe1.jpg&hash=94f5203d5f7fa6033bd511c806bcc2c32f3376dd) (http://img53.imageshack.us/img53/7544/35084715qe1.jpg)
Please post comments and/or suggestions.
nerdly_dood: wow, amazing job!
-One comment. About your "unique" T-intersection, there is no need for that tunnel/bypass. One lane on the Y-stack continues, so, I am assuming that you think only the lanes diverge. However, it is an interesting concept that makes even me ()what()!
Patricius Maximus: You use a very interesting concept to classify parclos. However, the one you did post (the A-2), it is actually a B-2! If the loops were reversed it would be a A-2.
Anyways while I am here allow me to post 2 pics.
As always, click for full resolution! (1920x1200).
Curved loop ramp and gentle slopes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTauCeti-Mar4021212373779.jpg&hash=53fbd7e6c09a4bb358c461b0575376aec14e1c70) (http://i267.photobucket.com/albums/ii281/haljackey/TauCeti-Mar6021212373798.jpg)
A new, large intersection I have been working on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Dec163112149323-2.jpg&hash=e2a15d235ecea6989986d48c82dc58ab028a8124) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Dec16311214932336.jpg)
Best,
-Haljackey
It slipped my mind ::)
Well, I'll modify it to the correct classification.
Great interchange for all &apls &apls &apls But do someone think about to make a spaghetti interchange? $%Grinno$% $%Grinno$%
@ Haljackey: Those are bypass lanes that negate the need for Sims to drive through that mess of asphalt spaghetti they call an Avenue Y-Stack. Drivers on the 6-lane Maxis highway, however, can't have such a bypass because their highway ends when it intersects the 4-lane RHW. I figured that it would be easier for them to just merge to the right, stay there a while, then merge ot the left again without wondering if they're on the right lane with all those diverging and converging ramps. Also, they can still use 2 lanes as they continue past the interchange, whereas if the bypass lanes didn't exist there would still be only one lane for each direction until they were through the interchange. The word bottleneck comes to mind.
I wonder what the classification is for the parclo at the left of this mosaic is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F7809%2Fnlva3lefthalfoy0.th.jpg&hash=c666d9a5d920469fb5a7a73ae2fa7058c20c3044) (http://img375.imageshack.us/my.php?image=nlva3lefthalfoy0.jpg)
From Nieuwlanderveen, Imaginia
EDIT: I bet someone hasn't made this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg525.imageshack.us%2Fimg525%2F6962%2Fweirdintersectionei2.jpg&hash=2182da3c82a5b093bc38d3609889bef72c51aa4a)
From Konradedal, Imaginia
Best,
Maarten
nice mosaic. i didnt realize what you meant until i clicked on the picture, and saw the interchange, which is sweet! and what do you mean you bet no one has made one of those? i made one and you can see in earlier, and lots of people have made t-intersections. though it is a good intersection. i like how you carved out the mountain to make room for it.
my new intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa02.casimages.com%2Fimg%2F2008%2F07%2F11%2F0807110542584016157.jpg&hash=23bcc4d1eaa1e2edae39dcc1dcde6da0a6a38bdb)
Quote from: mrtnrln on July 11, 2008, 01:28:55 AM
I wonder what the classification is for the parclo at the left of this mosaic is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F7809%2Fnlva3lefthalfoy0.th.jpg&hash=c666d9a5d920469fb5a7a73ae2fa7058c20c3044) (http://img375.imageshack.us/my.php?image=nlva3lefthalfoy0.jpg)
From Nieuwlanderveen, Imaginia
Under my classification it'd be a B-20.
Not sure about the Ontario classification. Maybe an AB2?
Keep showing some intersections!
Wow. These are some great interchanges here. I like what I see.
Quote from: Patricius Maximus on July 09, 2008, 04:11:41 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F1587%2F31382644zc8.jpg&hash=5eea92c32c91965eae08f115edc666c9ac28bd04) (http://img244.imageshack.us/img244/1587/31382644zc8.jpg)
It looks like on the right side, the exit ramp that curves up to the road starts going in the wrong direction, just based on the side of the yellow stripe. I don't know if you've already spotted this.
Yes, I spotted it $%Grinno$%. It has since been corrected ;D
Quote from: jjune4991 on July 11, 2008, 07:56:00 AM
nice mosaic. i didnt realize what you meant until i clicked on the picture, and saw the interchange, which is sweet! and what do you mean you bet no one has made one of those? i made one and you can see in earlier, and lots of people have made t-intersections. though it is a good intersection. i like how you carved out the mountain to make room for it.
I meant that I think no-one has ever tried it with an half-avenue
Great pictures of your intersections there, @ all! Wonderful work on them!!! :thumbsup:
What are you gonna say about this one ;)
http://www.picvalley.net/v.php?p=u/950/881714176.JPG
oh my that's something new and interesting!
Of all 8 freeway junctions in the New Mombasa Metro, where I-610 meets I-10 is the most vital junction in the whole city. It is the crossroads of the suburbs and I consider it to be my best interchange yet. It is a modified cloverleaf designed to handle most of the traffic that heads south on I-610. The landscaping is yet to be completed however.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FBAI-1.jpg&hash=81e6bf672ba26f7e1908e05e3113480fce03b75d)
An overview, notice the heavy rail that burrows beneath.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FBAI1-1.jpg&hash=ecc2de4dc98b4ae8c83c6ec916f7cd1210028d4d)
The east end of the interchange, which is the furthest along in terms of landscaping.
Looks very nice, io_bg! And welcome to this site!
Yours is also looking fantastic, sincitybaby! ;)
Some engineers wanted to prove themselves...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F5122%2Fupdate60009il8.jpg&hash=95a40c1eafe3bc4b1f346f78327d91147e03203c)
My first post in this thread. I hope you like it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc1.png&hash=a69879b3811cfdcec6b6bd499d0f1a2435293209)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc2.png&hash=c4f61921672212934de7d1fe0addf412bb9f3f6b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc3.png&hash=a49290f18b520f124383156fdf8fda5d427e4d5b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc4.png&hash=43fbf4541d683690397b115f26a3cf616716f441)
Same as above, but from a different angle.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc5.png&hash=f9f5ee3eca1fd42dd256a94b0be38f49035446d9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc6.png&hash=69f57e9260536d367a5009fa09ece3c7bec32925)
Small interchange just outside the city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc7.png&hash=e11844bb1445bc1bed33a5c4aa39fa4aca980daa)
Simple RHW Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2F%7Eriiga%2Fpics%2Fsc8.png&hash=e925c9ad27260658a1ef373be2c3a569dcd1d5c8)
I built this when I had nothing better to do.
That GLR one looks crazy, but could we not use PNGs at least that size?
Heres something I would like to show.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F912%2F648605018.JPG&hash=280dd6bfb795fe8060606e2ffe881cd9dc25aee1)
whoa..where did you get that intersection j-dub?? :o
The intersection? Try here- http://img210.imageshack.us/img210/1606/vs5x501ri5.jpg
However, the other stuff that makes this intersection is all unreleased stuff, except for the car. The American Turning Lane texture, I think thats what it was called, was but is no longer availble. There are textures archived, you may or may not find in the SC4 community with the word ONLY on them.
Welcome to this site, riiga! And nice first shots there! :thumbsup:
That intersection looks great, j-dub! :thumbsup:
Here's some weird two-way roundabout thing I thought up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2Fnerdly_city-Mar8251153239977.png&hash=175f30b054be595df39374b60a150de0afb4f31c)
Here's the merging area on the north and south ends:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2Fnerdly_city-Mar16251153240010.png&hash=9cd3c137de0d654754f3b5705b9ebd2c740c9b03)
and here's the merging area on the east and west ends:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2Fnerdly_city-Mar26251153240045.png&hash=c4f995397ac9d51c1d3a5776f12cab35fd8b8e9d)
Here's a compact diamond interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FSpringfield-Jan26001153757959.png&hash=1b89484abd9c1eca5a4f56ef1bb3036a4b995520)
And here's an annoying problem I get often when trying to use highway smooth curve ramps for a right turn:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FRiverton-Feb21461178135904.png&hash=ce16d3bade7b9ead47a11e58dce5a3f80edf6ec8)
The first one is a three-level stacked roundabout variant.
With the smooth curves, I'd advise plopping them after you drag the highway.
Quote from: nerdly_dood on July 23, 2008, 12:24:27 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2Fnerdly_city-Mar26251153240045.png&hash=c4f995397ac9d51c1d3a5776f12cab35fd8b8e9d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FSpringfield-Jan26001153757959.png&hash=1b89484abd9c1eca5a4f56ef1bb3036a4b995520)
Where can I get those tunnels/underpasses?
You can find those tunnel underpasses here. (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=64741&STARTPAGE=25) They are made by Buddybud and he also has a lot of other great things you can find on the STEX.
Good luck,
Robin :thumbsup:
Thanks for the help.
I got a tough tounge one, it doesn't look like it, but lets see anybody else just try to make it, lets see how that goes with getting ramps, and a network to go all the way under. Most importanly is the avenue, which can drag under the highway, but not under the avenue. The avenue uses the puzzle piece. I had some tricks up my sleeve for getting this to work right.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2Felevatedrhwoverhead.jpg&hash=04fb445e0543aeed59e2c67d078ce90fb2509b01)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2Felevatedrhwcrossingcars.jpg&hash=67c295cdda51ec2a0b15e7e03298dbf550b7012d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fthebestfilmakerever.googlepages.com%2Felevatedrhwcrossing.jpg&hash=e60c103b29224760245b827b082536b7579c0d64)
(highway texture by mrtnrln)
More from the Dood!
First of all, I should point out that most roundabouts on RHD countries restrict you to driving counterclockwise around it, but my roundabout stack allows you to go either way.
A trumpet interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FBuchanan-Jan17011153699363.png&hash=3972dc0629696239aec0a84a4545f80f78e46a37)
A diamond interchange similar to the one above, except it is COMPLTETELY flat and none goes very far above ground level. (I may have forgotten to connect the subway lines underneath it...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FWestBrisbane-Sep3001153840887.png&hash=48bc6c58c5ff7b919f5ff28dcf8f04bc9235a6b5)
A weird clovery-curvy-diamondy-trumpety thing...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHalfMileMountain-Oct17011153924080.png&hash=f7f9c1072cdaf07dcdf72ba56a1d19e7cd330522)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F963%2Fairportmay1139121703559ii7.jpg&hash=8dfb48da8a3b66d9a82af500f00d4a6369e5a0ef)
Its a screwed up turbine interchange
Your intersections are looking wonderful, @ all!
Fantastic pictures of them.
Awesome!! i love it
:thumbsup:
J-dub first off congrats on your association to the NAM Team!!! Second love those intersections and that one with the ave and highway!!!
Nerdly those are sweet RHW stuff!!!
Rob that is just insane!!! That is all I got to say hehehee
Here are some of my interchanges. Pretty boring &mmm
First up we have the Chambers Flats Motorway exit for Auburn Road:
(the landscaping has not been done yet as the motorway was recently completed, 6 years behind schedule)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.servimg.com%2Fu%2Ff40%2F09%2F00%2F30%2F65%2Fauburn10.jpg&hash=b2b605dbaa7eb60e60abd9ec36f3a43bce77b38d)
Secondly is another interchange on the CFM, this exit is for Canberra (industrial district). Landscaping has been completed here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.servimg.com%2Fu%2Ff40%2F09%2F00%2F30%2F65%2Fcanber10.jpg&hash=2c53cea12405f25ddd83993e7c1bd413aabda7d2)
Our third interchange on the CFM is for Kingston (residential town). As you can see, the interchange is close to Schools, Hospitals and Police for easy access.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.servimg.com%2Fu%2Ff40%2F09%2F00%2F30%2F65%2Fkingst10.jpg&hash=04b7ba476bce935a758f2dd5900cdf8d2c494cc7)
Finally, here is a roundabout in Faire, which is a city in another region. The overpasses are each one way so North/South traffic can skip the roundabout. Noone likes to use it :( (there was a pathing issue with these overpasses but it has been fixed, i can drive across them successfully).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi40.servimg.com%2Fu%2Ff40%2F09%2F00%2F30%2F65%2Ffaire-10.jpg&hash=403e37c0e693d1773d98129c29445cd0e11454e4)
Thanks for looking. I know I am bad at interchanges (although I have been playing the game since 2005) as I like to make mine realistic and not complicated.. (i don't fall for eye candy tunnels either %wrd)
A200
@Nerdly Dood, classic real life style, @Pagenotfound, looks tricky, real tricky. Thanks Pat, being more involved in the community is great. @A200, the last one is fancy, especially the gold statue. Its great having the option to avoid driving in the circle.
Nerdly_dood: I like the "weird clovery-curvy-diamondy-trumpety thing," as well as the regular old trumpet. And nice textures! ;) :D
A200: Those are pretty good. That looks like a very efficient motorway. [HINT: minimize the UI and press CTRL+SHIFT+S to take a screenshot]
Some great looking intersections there, A200! The last one is really looking wonderful... ;)
@Everybody: All the pictures are really cool. Really like A200's RHW :thumbsup:. Here are a couple more i have to show ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FCloverleafDay.jpg&hash=eea270b3c5d724c2cd769796bec8fb251f951894)
Cloverleaf Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FCloverleafNight.jpg&hash=c39a4051ff67f992ca0d5ff7960dd58882207e08)
Same view at night
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FTrumpetInterchange-1.jpg&hash=7d0fe4495d7ce5b5dd5111c238e5a1cd7bfa78a2)
Another Trumpet interchange
I really like the last one, eggman!
What he said lol ::)
Very nice interchanges eggman121. :)
Yes these are regular intersections, HOWEVER, its the fact that I got these Maxis traffic lights AFTER an avenueXavenue intersection functioning. Okay, maybe the overhanging ones don't get along with the ground ones, but its a start.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F841%2F1565167344.JPG&hash=7e45dc8d36ada7653c4150a93e78b30803fb9a8f)
Alternate type of avenue intersection with RHW crossing. Notice there is lights on the side of the overhanging poles, and yes there is some in the middle still. Here it was possible to parallel signals before and after the intersection with the red light sequence.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1220%2F819225133.JPG&hash=6beca3f46332f9789e540664f846cfcc1613492d)
I only did this to see if signals further than one tile were possible, but then again the avenue left turn lane ones are a different story. Not that I'm going to pursue this any further, just thought you guys should know it can be done, and since the intersection thread gets the most traffic..
PS, don't expect to find or be able to this type of intersection anywhere afterwords.
And now this looks like a typical RHW interchange,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1213%2F1213944780.JPG&hash=a5a00fff92997d29a4af1f90be0ad12d76f1c407)
but the intersections on both sides where the on slope meets at the light is actually a half avenue intersection, look closely, the traffic lights are drawn different than regular oneways crossing avenues.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F725%2F782503163.JPG&hash=ea2e0598f75e558a6c029f92ed9c85e65fdb4cf3)
Thats because it was 2 four way avenue intersections split up in half. The one direction where you go over the RHW doesn't have them. This is made from using a oneway, drawing a tiny avenue transition over the oneway, spliting the avenue up with a rail, bulldozing the rail, and then plopping the avenue onslope intersection over the transition, that it draws the traffic lights this way. However, this onewayXavenue intersection, you can't change direction.
Two nice intersections, eggman121! And the second is looking beautiful!
Really good work there, too! Some nice pictures, j-dub!
A couple of mine...
Cloverstack interchange with left exits:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg293.imageshack.us%2Fimg293%2F5255%2F74566572rw2.jpg&hash=64b41d64ac08b60eb9dee7ebb7998d52f0d46e67) (http://img293.imageshack.us/img293/5255/74566572rw2.jpg)
Another cloverstack variant -- this time with the semi-directional ramps in one straight section:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg357.imageshack.us%2Fimg357%2F3042%2F40943225lv4.jpg&hash=54ba70061f61f3a5c8457dd4fdcaec271ccfd0f2) (http://img357.imageshack.us/img357/3042/40943225lv4.jpg)
That's all.
Please post comments and/or suggestions.
Fixed link/images . . . you were missing a bracket. ;-) -Alex (Tarkus)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg211.imageshack.us%2Fimg211%2F7227%2Ftut7xp1.jpg&hash=18112691006f73b7019c8eb6d1bd9d2f351ca24f)
Pagenotfound: Holy crap! That's quite the interchange! I like the smoothness of it. And I see somebody else using my textures... ;)
Patricius Maximus: I still really like that second cloverstack varient. I think I might attempt a replica of it.
Great work there on these new intersections, Patricius Maximus!
Also your intersection is looking wonderful, pagenotfound!
Great work, pagenotfound. A Parclo linked up with a C/D transfer, all in one interchange.
More of mine coming in the next week.
@Pagenotfound: Twelve lanes. Hmmmm.
I bet the animals are thrilled having to cross that highway built across their forest.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1080%2F192119143.JPG&hash=785d48a0c78f58b9f9e476972b6588ac6b7ee55b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1108%2F1858203471.JPG&hash=8a9f0ef865747cd62db090569062dd0adaa1ddbf)
those slip lanes are photoshopped arent they? $%Grinno$% Or arent they? ()what() :o
&apls &apls
No, that's an overhanging prop with paths, I think? Probably not photoshopped.
Well all textures have to be made somewhere, functinalal or not. MS paint won't get you anywhere. I wasn't given any instructions on how to texture stuff, but I self taught myself to make grass by simply adding noise, and alot of random pixels over a gradient. It is indeed an overhanging prop, so only UDI can make it through. I have no clue why that bus is on the wrong side of the road though, see? The windshield is facing the wright direction. That bus apparently has driven off the Maxis game pathes. However, you can see this slip lane has a diagonal Maxis traffic lgiht, and it is red. That is not Photoshoped, and the only way to get signals to change red is to have stop points on a path. However, everyone can now use MIS ramps for the same effect, sacrificing more room.
Quote from: j-dub on August 13, 2008, 12:16:35 PM
Well all textures have to be made somewhere, functinalal or not. MS paint won't get you anywhere. I wasn't given any instructions on how to texture stuff, but I self taught myself to make grass by simply adding noise, and alot of random pixels over a gradient. It is indeed an overhanging prop, so only UDI can make it through. I have no clue why that bus is on the wrong side of the road though, see? The windshield is facing the wright direction. That bus apparently has driven off the Maxis game pathes. However, you can see this slip lane has a diagonal Maxis traffic lgiht, and it is red. That is not Photoshoped, and the only way to get signals to change red is to have stop points on a path. However, everyone can now use MIS ramps for the same effect, sacrificing more room.
I disagree. The TLA textures I designed were made in Paint.
My turn to disagree! You can actually do a lot in MS Paint. I use it for everything I've done (except the RHW textures, not made by me, just modded), and it seems to be working fine for my Transit Retexturing Project. You just have to know how do bend Paint to your will.
burgsabre87: You made the TLA textures?
Yeah, that was all me.
I didn't say TRANSIT texture. I use paint.net, it was intended to replace the original MS paint.
Oh. We thought it was implied. By the way, that domain name does not exist.
My appologizes. Its actually just the name of the program, which is misleading, because it sounds like a domain. With out the dot net, its just paint, but its not the same paint that came with your computer, just something with alot more tools. By the way, I do use MS paint frequently for saving png to jpeg. MS paint is good for simple work. I wouldn't be able to make gradients with MS paint though.
Oh! I was reading the post from gmail and it showed up as a hyperlink, so I thought you were trying to link to it, but it was just gmail recognizing it as a link.
Tip about image conversion. Windows XP comes with another program--Microsoft Picture Manager--that makes it a whole lot easier to convert pngs to JPEGs. Just open the png in Picture Manager, and hit export, and set the JPEG custom compression setting to 100%. Then the JPEGs are crystal-clear.
But you're right, MS Paint wouldn't work for any of the fancy stuff like creating that grass texture.
Its only a 60 day trial, I only have 15 days left before its unusable. Cheat?
Yes, I know. The only way I know of to make it permanent is to purchase a Microsoft Office edition. Any one will do. I just got the cheapest one with Word, Excel, Powerpoint, and Picture Manager.
Well, since this thread is called "Show Us Your Intersections" (and not Interchanges :P), I will show a new intersection of mine!
Please click for Full Resolution! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Aug28321217534917.jpg&hash=94e2f7bbe4481596ecf1eadeb3351f863005581a) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Aug28321217534917.jpg)
Best,
-Haljackey
when vehicles in SC4 are spawned they are at a random angle, then if they appear on a road then they snap to the paths before you notice it (unless the game is paused, you can tell then) if it's not on a road then they disappear. ever looked real close around a traffic generator?
I think it just depends on how the computer reacts. My game, when I take out a road, and it isn't physically there where its grass, a car or two will drive on it still, with out dissapearing untill the traffic simulator resets, despite the path not being there. This didn't happen when I had the XP.
Here is an intersection with 4 slip lanes, which is rather common in my area. Instead of unstable TE puzzle pieces lots that can cause CTDs, I have used RHW and MIS ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F2983%2Fintersect001ps7.jpg&hash=fd34cb0ab313dd634ce8763c0828b7b279b6722f)
Haven't seen that one before, nice! &apls
Haljackey, I always enjoy to see pic of your road, highway..., this intersections is very good and looks very réalistic :thumbsup:
Simple and straight-forward. Now why didn't I think of that &apls
Great work there on the streets and roads and so on, Haljackey! :thumbsup:
Yours also a very nice intersection, metarvo! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F4822%2Fbrantfordjun24011218769wp9.jpg&hash=7f98c5e3a38391f702d365c6f8739a46ce2f7724)
This is my new turbine interchange. I could have done this with RHW but there are certain things that you cant do with RHW when you are going to have space issues when you develop the area. Therefore i used OWR. There are transfer lanes from the inner to outer lanes there just not in the picture ;)
I think I've posted a (slightly photoshopped) picture of an intersection with slip lanes like that somewhere although i don't remember exactly where; my version also uses the NAM avenue left turn lanes, but not the center turning lane avenue thing.
Wonderful interchange there in that nice picture, pagenotfound! Great work on it!
haljackey: Nice intersection. I saw that in the GTR a while back. Yes, this thread is called "intersections" and not interchanges. I guess you could call an interchange a grade-seperated intersection, but perhaps junction would be more appropiate. Anyway, the title is good as it is, since it is open to all kinds of junctions, grade-separated or at-grade.
metarvo: Good intersection. The only thing that causes TE Lots to cause a crash is when a puzzle piece goes over them. That's why it's dangerous for me to have RHW near the JRJ Seawall set pieces, as some are TE'd for streets.
pagenotfound: Nice turbine! I'd use NAM overhead pieces instead of tunnels myself. Yes, sometimes RHW is not appropiate for an area, so we default to OWR's. They're nice and compact.
Thank you for the compliments, bat and Patricius Maximus. I have corrected my post accordingly, Patricius Maximus. I now realize that I may have gotten carried away with my statement about the TE lots. I know that they can be used safely as long as they are used properly.
Nothing new here as in features wise, just construction wise. Sure I have two highways next to each other, but due to traffic flow, I had to do stuff this way. What you are seeing here, is Avenues (some split), Maxis Highways, OneWays, and some Rural Highway, and a regular roadway. Just looks different is all.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F664%2F1489767267.JPG&hash=b12bc3a8b0bb42f0ade4c09790407d06e2915284)
j-dub: Are those puzzle pieces with the new RHW texture? And what's that 2-lane road texture by the water?
Which pieces? That road over there, ended up being a change in planes of alignment.
The RHW exit ramps.
Umm, I think they're your RHW texture... :D
I know the draggable parts are, but if you look closely at the puzzle pieces, they're a different shade, and then if you look at the dashes, unless I'm going insane, that's the new RHW texture. Compare it to the shots on the RHW thread.
i know that jdub makes lots of radical changes at times... so i think that's his modification... i've never seen those textures on RL btw...
- Allan Kuan
Well it seems to me that jdub's image there is a somewhat low-quality JPG compression. The only program I know of that keeps JPG images perfect is MS Paint; Photofiltre always diminishes the quality when you save to a JPG, no matter what compression rate you use. I don't know about the puzzle pieces, they might be Tarkus' new texture, but I'm pretty sure that the non-puzzle-piece textures are yours, DTP, because the dashes are closer together - Tarkus' texture has one single dash per tile, and they are slightly shorter than they are on your texture.
Great Intersection there J-dub :thumbsup:
And those RHW exits do look an awful lot like the new RHW textures, maybe J-dub could put us out our misery :)
And Nerdly_dood my MSpaint diminshes the quality of JPGs, is there some switch or something, because it gets annoying when I forgot to save as a bmp.
Jonathan
QuoteThe only program I know of that keeps JPG images perfect is MS Paint; Photofiltre always diminishes the quality when you save to a JPG, no matter what compression rate you use.
Are you sure you haven't got them mixed up? :P Paint always reduces the quality of an image - it's lossy...
There is another program that comes with XP called MS Picture Manager, and it will let you save 100% quality JPEGs.
I know the rest of the textures are mine.
QuoteAnd those RHW exits do look an awful lot like the new RHW textures, maybe J-dub could put us out our misery :)
Pretty please?
Sorry. I don't have the new RHW. Everytime I save a picture, MSPaint alters the colors. I definately would have built this with out having to using OWR and Avenues in between the RHW. Then again, I don't know if thats true, due to however the size of which ever new RHW pieces are coming. I admit I did alter some parts of this picture a little, everything is built as it is. No one wants to see a double yellow line in the middle of the road between MIS and OWR. I hate that. Basically I was hiding zits with make-up. While you were focusing on the RHW, I'm suprised no one noticed the avenue in the bottom right corner, its not a 4 way, but there is a turn lane on the one side.
I can do better than this, but nevertheless I wanted to show it.
From a new region I am developing...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F7301%2Finterchange0000hb0.jpg&hash=8fc993e2aa179977705c9c89e811f0939c1fd258)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F687%2Finterchange0001xg0.jpg&hash=c2f9166bafca44b9c26adfddf0a27fd530c16aaa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F727%2Finterchange0002gf5.jpg&hash=55e998e429982e8e672786aa2221246f6ca88a45)
very nice interchange casper &apls
Although I don't see interchanges like this one in my home country, I must congratulate you for your good work, caspervg. :thumbsup: I do have one question, however. In the top pic, it looks as though you have connected MIS ramps to a roundabout. Is this normally possible? If it is, it may provide me a "roundabout" way to connect the MIS to other networks.
Quote from: metarvo on August 26, 2008, 06:19:48 AM
Although I don't see interchanges like this one in my home country, I must congratulate you for your good work, caspervg. :thumbsup: I do have one question, however. In the top pic, it looks as though you have connected MIS ramps to a roundabout. Is this normally possible? If it is, it may provide me a "roundabout" way to connect the MIS to other networks.
Yes, just drag a OWR roundabout and connect it with the MIS. If it doesn't work, make the straight part of the MIS before the roundabout longer.
BTW, I have here a nice hybrid-cloverleaf interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F7972%2Fguil13ti3.jpg&hash=2766fa7aaa89cce8e38d8bccb7741557782cbf48)
EDIT: This is a city under construction, so that's why you see no traffic.
Best,
Maarten
Very nice interchanges, but it's kind'a lonely lol. Where's the traffic? Oh no, the oil price shock has finally reached SimCity 4 streets.
nice interchange maarten :thumbsup:
Great interchange there, mrtnrln! :thumbsup:
Also yours are looking wonderful, caspervg! ;)
Nice Casper and Maarten. Maarten, I especially like the smoothness of the slopes in yours, and it's a very creative layout.
From my city journal, here is a new trumpet interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F2020Completedinterchange.jpg&hash=43d3f0e562394b125c46746e89464624557a85b4)
[looks a little big, but according to photobucket its only 1024x768]
Afterwards I filled in the open area with a small TPW pond,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F2024lakeproposal.jpg&hash=030ce03a51acda3789d30d5f1c88413ef8f0f856)
And since I've added some weeds along the edge of the pond and along the highway using Chris's wonderful RRP flora.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F211Weeds.jpg&hash=5f3f09b25942d92980745f62eb089dab9391f80f)
[picture from unposted update 21]
What do you guys think? I think this is one of my best.
deathtopumpkins, your interchange are very good !!
caspervg: A very nice job! I can see that you are using a new sign system to number your highways ;)
-It looks a little weird to see both sites of the highway shift inward for middle of the interchange. Why not just extend the tunnel an extra tile each way?
mrtnrln: Nice combination! Thats a lot of tunnels!
deathtopumpkins: Other than the texture problems, its a classic. Well done!
Anyways, some new ones from me, now that we're starting to post pictures again here :P
Please click for Full Resolution! (1920x1200)
Tight interchange near a large transit station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FWitburg-Mar8071219549931.jpg&hash=b6c2515ffe6c773873d47369c249a32a8f38c035) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Mar8071219549931.jpg)
A maxis highway interchange at the edge of town:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FWitburg-Jun21071219611942.jpg&hash=cf7601d194be610a1aaca89116e41eb6ba591440) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun21071219611942.jpg)
RHW with a GLR median:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FWitburg-Jun24071219612006.jpg&hash=553318878675a0754ee347463243b51b12e8c537) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jun24071219612006.jpg)
Work on a massive interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FWitburg-Jul4071219612156.jpg&hash=6e4aa57316edc1c0a1841307a47da947684621d0) (http://i267.photobucket.com/albums/ii281/haljackey/Witburg-Jul4071219612156.jpg)
I hope you enjoyed them!
Best,
-Haljackey
Deathtopumpkins, that really is amazing. I could look at it all day.
Haljackey, I'm glad your city is not affected by the oil price shock. ;)
You have constructed a wonderful RHW interchange, deathtopumpkins. The textures don't really bother me. I have seen RL highways that have different shades of gray in different areas.
Haljackey, the Maxis highway intersections are equally impressive, although I won't expect anything less after viewing your previous creations on this thread. Personally, I prefer Maxis highway over RHW in developed urban areas. Obviously, your area is quite developed.
Congratulations, and keep up the good great work. &apls
An "upgraded avenue" in my MD, Casper's Portfolio (http://sc4devotion.com/forums/index.php?topic=4833).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F8017%2Fupdate16kc7.jpg&hash=747cd2da51976f2295f9237fdcdad410a854dd1e)
very nice casper !! :thumbsup:
Haljackey , excellent creation &apls
I have some of my own "upgraded avenues"...
but I'm too lazy to show them now ;D so probably later today.
I have two central bridges intersecting and wanted to keep the actaul intersections and congestion to a minimum in a tight space.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi161.photobucket.com%2Falbums%2Ft216%2FBluepelican31%2FRONEInstersection2.jpg&hash=c94415251761c2a00baaf611b8d9727bee5cc4c4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi161.photobucket.com%2Falbums%2Ft216%2FBluepelican31%2FRONEInstersection.jpg&hash=7bc1b5ae9ccd4869044f96e731e41121d8d01929)
Very interesting setup you have there!
Heres some of my Interchanges from my new up coming farm region cj!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F6136%2Finterchangegrassjz3.jpg&hash=9fa9812f0caf6f0c8f6b8e0fe008ee7920c8db15)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F6097%2Finterchangefarmshs9.jpg&hash=f1d551656d81685af7e439758d0ed855213d37e9)
~ Corey Best~
Thanks for the compliments, guys.
Casper, excellent avenue. I think I'll have to go check out your MD just to see it in action.
And Shiftred, that is a cool interchange! Great idea.
Nice diamond variant, Nexis - here, located in the CBD of the city I'm currently working on (I haven't gotten to anything other than the CBD yet - no burbage or mid-density yet), is my upgraded avenue intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FHelsvarna-Jul.jpg&hash=7776be21aa93cf6fa34548470ffaf100a80a2750)
And here's the same intersection, with all possible ways of getting from one upgraded avenue to the other, ignoring the standard avenues:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FArrows.jpg&hash=be5cf4b942e816cafceecb4d4b233a028ee49543)
Since it's in the CBD, I had to turn on the Zones data view (no zones are visible because everything is plopped) and I might get around to puttinig in an avenue filter eventually, but you cant even see it, so maybe that's defeating the purpose... :D
Nerdly and Nexis: Thanks for you comments. Nerdly, your upgraded avenue has given me some ideas, too.
I think it took a couple hours to finally get all the roads, on-slopes, and terraforming done after several previous versions and brain stress.
You could perhaps make an upgraded avenue with an avenue and a pair of MIS ramps, too. MIS can intersect orthagonally with roads, one-way roads and roundabouts, and avenues, but not streets, avenue, road or street roundabouts , or rail; I don't know about elevated Maxis highway. (Just make sure that you know which way the MIS is going - you have the Euro RHW mod, so it's hard to tell which side is which)
Shiftred, that is a very nice and compact knot of lanes! I like it.
Nexis, I guess you levelled the land by 7 or 8 meters and then used the NAM puzzle pieces for the bridge? Looks good! Never thought of that, although it now appears so obvious. Like all great inventions....
Impressive upgraded avenue intersection, nerdly_dood. I just don't know how I would feel about driving through it, since it seems complicated. There was one city near me that had a traffic circle (much like a OWR/avenue roundabout) at a five-way avenue intersection but removed it because it was causing traffic problems. Ironically, I heard that they are thinking of rebuilding it to improve traffic flow. Those engineers can't make up their minds, can they? &Thk/(
Nice work. :thumbsup:
Here's a Directional "T" interchange of mine. Route 149 (Airport Access Road) makes a ninety degree turn here, and Route 56 begins/terminates at this intersection. This was a challenge because Route 149 is a right angle - a trumpet interchange would not have worked because the left-hand lanes of Route 149 would have gone to Route 56. Ultimately the solution was multiple flyover ramps and I have to admit it looks pretty good.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg237%2Fthe09hutt%2FHighways%2F004-1.jpg&hash=6d478ddc2e3ac12d547cb509a4776ceb4c25d304)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg237%2Fthe09hutt%2FHighways%2F005-1.jpg&hash=e66b5884067b5b8be9b241e813cd8597f3d1daeb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg237%2Fthe09hutt%2FHighways%2F006-1.jpg&hash=9b61bd1c5a27e6a9987da706f1309450f80df783)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi249.photobucket.com%2Falbums%2Fgg237%2Fthe09hutt%2FHighways%2F007-1.jpg&hash=8d9db6612dbd33c0b2376149ed0a66024bf48d36)
Enjoy!
The_Hutt
Nice but the lake is too squared :thumbsup:
Interesting how you make the main highway curve 90 degrees, The_Hutt. However, there is a RHW-2 stuck between the curves.
You can learn how properly make a 90 degree curve with the dual RHW curve piece here:
http://sc4devotion.com/forums/index.php?topic=4584.0
Best,
-Haljackey
@ Haljackey: You show your tutorial, i show mine. ;)
Collector/Distributor Highway Guide (http://sc4devotion.com/forums/index.php?topic=5565.0)
Ooh, concurrence here! Great interchange you've made, The_Hutt, I wish I was able to make flyovers :thumbsup:
Quote from: nerdly_dood on August 29, 2008, 09:29:53 AM
@ Haljackey: You show your tutorial, i show mine. ;)
Collector/Distributor Highway Guide (http://sc4devotion.com/forums/index.php?topic=5565.0)
Ah, but thats not my tutorial :P. Click it!
Hmmm, so it isn't. This one (http://sc4devotion.com/forums/index.php?topic=5548.0) is, though.... Anyway, back on topic...
I forgot what this one's called, but it involves the word "quadrant" i think...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FNewCity-Mar.jpg&hash=a356acc2f5b0a0f636844b8865c594b87e1f1f78)
Here's a partial-access diagonal collector/distributor split thing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi220.photobucket.com%2Falbums%2Fdd138%2Fnerdly_dood%2FNewCity-Mar2.jpg&hash=b984fb04117a55529d0d5617e847c4dd15eb7d53)
Look at all what I've encountered without reading tutorials. Don't get me wrong, I use tutorials all the time, but what about when I want to have 3 networks meet up at a single tile intersection? Well, I have been just doing that all the time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F656%2F483566198.JPG&hash=50441df9d46ec00ebd7fa38ee61332b8403b7dd1)
Note this is done with the current MIS, V20, not V21, as far as I know I don't think this was made aware of. Here I made the MIS connect directly into the avenue intersection. Couldn't add a left turn lane, since the other side is one lane. Also, on the top right of this picture, due to the game's limitation, you shouldn't be able to have the diagonal road so tight to an ortho road, let alone a oneway some how automatically attach.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1253%2F1832507144.JPG&hash=ce0c75bf33d85f246a0fa8d842f9ebf7154a10bf)
Heres a 5 way intersection with a diagonal avenue going in between a road x. Notice where all the exemplars are. Just try to redo this and have them all appear, and the crosswalk.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F799%2F720985942.JPG&hash=00e2634cb564a58c926ebc36ac82fd317392d638)
Lastly, you actually can't replicate this, due to how I had to remove the avenue/owr transition so the rail pieces could fit. Where the transition is, I had to modify the avenue so it didn't U-turn where it ends, and the path could continue into the oneways. Why did I use diagonal rail over oneway? Well, there is no diagonal rail over avenue puzzle piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1418%2F17410389.JPG&hash=e62e86ff78ef1c7b3c0fc75d023d248a7d8a4b32)
Final words, I don't think this stuff I did here is involved with any updates on the master plan.
I'd like to see those with the DrawPaths cheat turned on, just out of curiosity...
My 500th Post!
DrawPaths is on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F727%2F583457101.JPG&hash=5abecf449df359dea0b6b2d9d2f916b3e027d8e3)
New one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F943%2F950920885.JPG&hash=af33529c38756a436048ce0f08c993aaa2a5072e)
Look carefully, what do you notice here?
J-dub, that's quite an interesting contraption you've put together. Let's see. Part of that 5-way avenue intersection appears to be missing. Oh, and you've somehow managed to branch a diagonal OWR off of that 90-degree avenue turn in the upper-right corner.
Actually, I've managed to do something unusual, too. Can anyone figure out what it is? If so, can anyone figure out how did I do it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg142.imageshack.us%2Fimg142%2F9476%2Fdiagstn1wvy4.jpg&hash=43abbef2e47ceb8eb781d43a6bdc4e4333a37d09)
It's the Diagonal Streets x Diagonal Elevated Highway (and maybe the One Way Road intersections, too) - you used the Diagonal Street Starter Pieces.
Am I right?
And also filling the blocks up with strategically placed overhanging... Aah, somehow you got them to dilapidate? Is that it?
Burgsabre87:
Yes, you are right about the starter pieces. I did use them to intersect with the OWRs and go under the Elevated Highways. However, even the Diagonal Street Starter Pieces don't intersect with Diagonal OWRs, in my experience. Therefore, I used carefully positioned Diagonal GLR-in-Avenue pieces to get half Diagonal Avenues, and I intersected the streets with those. Then, I connected the OWR to the leftover Diagonal Avenue stubs to complete the network. So, the Diagonal Streets are technically connected to Diagonal Avenues.
Zakuten:
To fill in these blocks, I have used a combination of Zero7's New Horizon House, SFBT Diagonal Fillers, Dhamp Railway Dirt & Dark Grass Fillers, and Mas71 JPN Diagonal Parks. The gray texture between the apartments is composed of morifari's Simple Empty Tiles. Since Zero7's diagonal buildings overhang the lots on which they are placed, it creates the illusion that the gray tarmac is snug against the buildings. I used pilotdaryl's method to visually connect streets to the gray tiles.
[linkie] http://sc4devotion.com/forums/index.php?topic=3819.0 (http://sc4devotion.com/forums/index.php?topic=3819.0).
Diagonal GLR-in-Avenue pieces left over, eh? Good find. I'll have to try that too. Since you know that trick with diagonals, I assume you also use ortho GLR-in-Avenue pieces that can also leave stubs. To be honest I have been using Avenue-in-GLR left over stubs to pull off some tricks my self. I hit cntrl-T, lay down the line of El-Rail for two tiles, then I place the GLR-in-Avenue, over the El-Rail, and demolish the El-Rail next to it. Both sides of the El-Rail need to be demolished for the avenue to still appear, but I have also purposely only demolished one side to get single tile half avenues to appear. With the option of having a remaining avenue stub, I then have an avenue that can have certain similar networks drag into it, or use it to put OWR pieces next to it, that normally require transition. Without having to draw a transition, having these stubs left over from puzzle pieces, gives me a lot more options. Now that I revealed this, I hope this knowledge is of good use to many others.
@ J-Dub: You wouldn't happen to be using those excellent retaining walls by Xyloxadoria, would you?
Quote from: j-dub on September 02, 2008, 06:01:32 PM
Look carefully, what do you notice here?
Now I see the true functionality of that MIS/street/road intersection there, too - not quite perfect, but certainly better than just eye-candy.
Oh, um, you also might want to see my post just before J-Dub's with the drawpaths cheat turned on.
Hi! ;D
I´ve made an large Intersection in my City Harlin. You can see Harlin also in my MD. :thumbsup:
I don´t write many text, i show you only the Intersection: ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fc1d68c9c8129a2e4484fdceba9a9ce10.jpg&hash=2d3c905dafa6f5fb5f113bf4a94a27fd5a625595) (http://www.ld-host.de/show/c1d68c9c8129a2e4484fdceba9a9ce10.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F45cd44c054f312c2970020229de0c3c1.jpg&hash=2fe7643287dcf7bc86399b84c4347e90fd0875ff) (http://www.ld-host.de/show/45cd44c054f312c2970020229de0c3c1.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F6117a3c5f9477479e80054ac940f043b.jpg&hash=ed9a6aed83f23c4276227344da641a707e627db0) (http://www.ld-host.de/show/6117a3c5f9477479e80054ac940f043b.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb6f84b37bc8e125025096ab05c630635.jpg&hash=7a2bed04832faadcbf980f260fcac0695135a100) (http://www.ld-host.de/show/b6f84b37bc8e125025096ab05c630635.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fe096ca0e6012065e7e97d230f47f4cbf.jpg&hash=f4bb2bae21e116e0f8c73a53a6313e5749dce4de) (http://www.ld-host.de/show/e096ca0e6012065e7e97d230f47f4cbf.jpg)
Greetings, michl :)
hey michl, great intersections, wow there huuuuuuuuuuuuuge
but what about getting between inner and outer lanes?
Hi JoeST! :)
You can see it on the first picture. You can change from the "main-lanes" to the other lanes at the beginning an the end of the intersection. ;)
Greetings, michl :thumbsup:
Wow! That's an uber-interchange :o! Good job! &apls
Great interchanges /-sections there, @ all! Great pictures of them, too! :thumbsup:
Awesome interchanges. Awesomeness... errr. Speechless :D
awesome interchange, incredible &apls &apls
Meh.. may as well post this sucker here... Its a unique stack interchange. It is unique because it involves sunken, ground and elevated highways whereas the normal stack interchange is just ground and elevated highways.
The area around it has just been developed recently, and the junction is predicted to see heavy traffic soon.
As always, click for full resolution! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi267.photobucket.com%2Falbums%2Fii281%2Fhaljackey%2FTerranSettlement-Apr7561220660556.jpg&hash=ae4ccfb3ac86851eabbf1f82939fe13319060f0b) (http://i267.photobucket.com/albums/ii281/haljackey/TerranSettlement-Apr7561220660556.jpg)
Best,
-Haljackey
nice my friend , very nice :thumbsup:
that's some huge intersections Michl! :thumbsup:
,take care
Some of mine...
A roundabout-like intersection seen in The Patrician Showcase:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F681%2F27652885fj3.jpg&hash=b71bc0afd3194dcc51278e2411a131d62f2d57a6) (http://img177.imageshack.us/img177/681/27652885fj3.jpg)
And a diamond interchange with a splitting avenue. The unique thing about this is the lack of traffic signals, which has strangely improved traffic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg386.imageshack.us%2Fimg386%2F7364%2F16223264fr8.jpg&hash=e6d21e951332ea5201e182961d3badcbe74cc08c) (http://img386.imageshack.us/img386/7364/16223264fr8.jpg)
Wow. Really creative Patricius Maximus. ;D
I've got a lot of ideas to steal here :P errr... borrow (without permission) :D
Pat.Max. that is a very nice intersection!
And frdrcklim: my guess it is considered borrowing as long as you don't say it is your own idea: then we may call it stealing. And I also think you have permission to use everything you see on this site as inspiration (which is another word for borrowing...)
frdrcklim: You have my permissio, anyway. As long as you don't say it was your idea. I've borrowed some ideas from here myself...
Thank you for your compliments.
- Patricius Maximus
very nice intersection my friend &apls
Nexis...
I've been inspired :o
Not the biggest "interchange", but I guess it can help people.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg133.imageshack.us%2Fimg133%2F7773%2Ffunny0000ep7.jpg&hash=fac260f3403ab47ff6e7c74b583db8114e5f47b0) (http://img133.imageshack.us/img133/7773/funny0000ep7.jpg)
this "interchange" is looking good Casper &apls
That's nice, Casper! You have just proven that something doesn't need to be huge to have large amounts of detail. :thumbsup:
Here's another one of my concoctions. It may not accomplish anything too terribly great, but...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F3007%2Fdiagrhwxrdxf9.jpg&hash=4e2ba60a7b5b9680f0fd0c1bc06d98a7bb57e31c)
...it does allow a diagonal road to intersect at-grade with a diagonal RHW. Of course, it's technically connecting with another type of network. Can anyone figure which one it is?
Wow casper, haven't seen that so far ::).
Is it this network split up?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F668%2F18599668.JPG&hash=aa05ae367ad1e0d7a3d028a4e23bb7607c7dd76a)
The other thing is, this avenue traffic light here is clearly red after a two tile intersection, despite where the stop point is, but it works. Not that I am a fan of replacing the Maxis traffic lights after avenue intersections, but again this prooves it can and will work.
It is the split diagonal avenue, j-dub, created with diagonal GLR-in-Avenue puzzle pieces. (I love that technique $%Grinno$%) I wish the traffic light wasn't there, since it is supposed to be a rural intersection, but it was the only way that I could make this intersection work. Until a new version of the RHW is released that allows more diagonal functionality, this is what I'll resort to. According to DrawPaths, this instersection is fully functional.
Its not like you could take a long diagonal street piece, and place that down instead? It avoids the light, but its a street. I will have to try for myself, because diagonal street pieces versus drawing seem to have allowed me previous diagonal options before. Long ago, I did get a diagonal avenue to cross a diagonal street, but that wasn't split.
Hey J-Dub I would love to see that pic without the paths on, if you wouldnt mind...
I could, but I intended for this to be a road crossing. This is supposed to be a secondary state road intersecting an RHW. The only other alternative would be to place a diagonal street puzzle piece at the intersection and transition to a diagonal road after the street is far enough away.
Using the diagonal street puzzle pieces, I can easily create an intersection with any diagonal avenue, split or not. You are absolutely correct in saying that the puzzle pieces allow more diagonal options than drawing, j-dub. Did you know that you can cross a diagonal rail with a diagonal street puzzle piece? It doesn't seem to be possible with normal drawing.
Sadly, you are right. I think the reason Maxis didn't do the diagonal streets may be because how when you zone, it seems to get confused with facing the right directions, wether single at once, or click and drag between, at least for me. As for diagonal pieces versus drawing, the two don't seem to be getting along right next to each other so much for me. I do prefer the pieces in some situations for the very limited diagonal at diagonal crossings. Pat, I will post that pic without the paths, before I made this a jpg, the png was easier to spot, but that takes bandwidth. Its just that I put the paths on, becausee the light in the left lane doesn't have a stop point under it, except on a different tile, and I thought someone should get the proof of that. Heres how it looks both sides, in reality its more of a 2x3 kind of crossroad. It looks light the signals are on the tile its working with, but the stop point is two tiles before hand, I think alot of thought, and effort was put in to whoever made this intersections, that they got the signals to work further away.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1061%2F1454413998.JPG&hash=0261b92a6afb32f49cd11c884b3ac1a0f39f8907)
Look closely, zoom in with IE's non-pixelating magnifying glass if you will, the light is not green here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg379.imageshack.us%2Fimg379%2F9019%2Fmjotojs4.jpg&hash=358754bc6b4a53680a2fbbe39050e67863a8e0e3) (http://imageshack.us)
Here's intersection of A1 and Ring III (both under construction ;) )
Great work there with that tunnel, caspervg!
Nice work there, @ all!
And welcome to this site, Ufomies! Great looking intersection!
well first off Ufomies welcome to Devo and that intersection is wicked!!! hope to see you around more!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.exodusforums.com%2Fimages%2FCJ%2Freload6.jpg&hash=4c903f103cb5704f8898143243fb384c70335ba2)
My masterpiece right now. ;)
Here's one of my more interesting intersections, at the edge of a downtown, called "Five Tails". Pretty awkward to drive though, I suppose. $%Grinno$%
very nice interchange Beebs and Zakuten :thumbsup:
That's awesome, Beebs!
Pretty cool intersection, zakuten, though I don't think I'd want to drive through it at rush hour...
the biggest interchange ever... at Dubai...
http://www.gulfnews.com/Nation/Traffic_and_Transport/10230862.html
This is a screenshot of the Dubai interchange that el_cozu linked to above, for the benefit of those who don't want to go to another website.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.gulfnews.com%2Fimages%2F08%2F07%2F21%2F22_ae_intechange02_4.jpg&hash=a07bafbb2c7adfcaad6fd054606966835e13a61e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F2-3.jpg&hash=9fdf28b14ec41b85a0adc249bf2f1255a15b5f17)
crazy interchange Patricius Maximus &apls &apls
Very fine work in this pic :thumbsup:
I haven't posted some in while, so here's a big showcase:
As always with my photos, click them to view the images in full resolution! (1920x1200)
This should grab your attention:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FWitburg-Nov20711222136717.jpg&hash=910f7d91ef5bd08423b3261d830b19a2fdd57176) (http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-Nov20711222136717.jpg)
Curved avenue interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FWitburg-May9361221184976.jpg&hash=f306085f0d3c5df5a00d9356098aa231a8b644f8) (http://i447.photobucket.com/albums/qq193/haljackey2/Witburg-May9361221184976.jpg)
A workaround when space is an issue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Mar212321222474818-1.jpg&hash=b27ceae7d0aebb1c11fe1253d1796a0ebca1f6e2) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Mar212321222474818-1.jpg)
An older interchange of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Feb242331222477960.jpg&hash=149b8a765eec8a4fd966268d9943aab417d64d03) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Feb242331222477960.jpg)
Half-diamond:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Apr222321222475109.jpg&hash=5f763185446bf200dbb466e71c0e67a3c2c53b8f) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr222321222475109.jpg)
Classic stack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Apr142321222475010.jpg&hash=a2a7cdce618a96b88dfa592bc036e451db5dc05a) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Apr142321222475010.jpg)
Half clover
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-May282331222478272.jpg&hash=34044f21b83c9299378e3c61db8d1bcf8cb9d157) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-May282331222478272.jpg)
Multiple junction interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Jan102331223699008.jpg&hash=78ae0e6c9d2d147ee4a3bccfe7c32fc6b1ffca6e) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Jan102331223699008.jpg)
The edge of this diamond begins a Multi-RHW-10:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Dec82321223698613.jpg&hash=5723d3368cf6c8adb655504bdfb40184f06552c6) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec82321223698613.jpg)
Raised avenue interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Dec32321223695121.jpg&hash=3504f8039a5c5e37911dc412d4d3a5b975a5fccc) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec32321223695121.jpg)
The Hub.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Dec282321223698851.jpg&hash=8f5073b1abbf106dd3f190b0935a127c5e1327e6) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec282321223698851.jpg)
The end of the Multi-RHW-10 just south of the last photo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FDowntown-Dec212321223698748.jpg&hash=8518d3fd0080eac02f73c311335032518ff13035) (http://i447.photobucket.com/albums/qq193/haljackey2/Downtown-Dec212321223698748.jpg)
Anyways, I hope you enjoyed them!
Best,
-Haljackey
awesome and crazy Interchanges Haljackey :thumbsup: &apls
Amazing work. :thumbsup:
Wonderful interchanges Haljackey :thumbsup:
I see you use some sort of modification of the elevated rail in your first picture. May I ask where you get that one from, it looks very nice ()what()
Thanks for the feedback everyone!
Quote from: tag_one on October 11, 2008, 01:14:47 PM
I see you use some sort of modification of the elevated rail in your first picture. May I ask where you get that one from, it looks very nice ()what()
Actually, thats not elevated rail at all! It is APTX's bullet train mod which completely replaces the monorail network. Check the SC4 Wiki article for more information:
http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod (http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod)
Best,
-Haljackey
Nice interchanges Haljackey. Some were great while some were interestingly messy :P
Patricius Maximus, ever since the RHW, I barely use the standard Maxis Highway, but that was amazing.
Quote from: Haljackey on October 11, 2008, 04:39:38 PM
Thanks for the feedback everyone!
Actually, thats not elevated rail at all! It is APTX's bullet train mod which completely replaces the monorail network. Check the SC4 Wiki article for more information:
http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod (http://www.wiki.sc4devotion.com/index.php/Bullet_Train_Mod)
Best,
-Haljackey
Thanks for your answer Haljackey :thumbsup:
(https://lh3.googleusercontent.com/T-BuRhO11VXN_vdxwLo5zZQZIKISkbOHLrgepG5Qjp2q46YfaBotUQMbKfQzIfg3iqSHvHV0O65-OPc-I5HfN6XASWLMKGq5ataVMqvzn0SH15bsrlc2j7Hz_2s435SuH_qeyqEvOZXtAWPaA1GrsORaxAlUR6VYseMNOnSYvZEVRJI407QkA429zxHmUH3OVgHTFj-2oYkHp-UkN1qIIFpAeAikZyYNcDJhPyB6vH4j8dVT9l3a_wUCKI4PKqAYSZ5Efmtj3NFoqIv8e1pZ67cPbXZOGb8DKef7SMuXhPtc1IAqDpZb7eIClOehco0ar6wzk0Jj1uHxztdKN0537R13JoXQB4HrJbFFJoogX87880pXG3jIBSuVSs4TcH8jHgnn16ChU3EbJpvuf-zs5KPIS6mQLC-ytvAzytk_bfA6ywHW5j3kL9My0MN5feytzWixSdt7mgFExvw5eerZrJ9oEr3dFabQDj04Gy5JbvQQJEITL-U6vGmcnvbACd_sweuCHfDIQwxFrKjUMv67_WckFpeKvu62ubaYr0eS7b8jZHezEUXcGrv2JNVYzsJ5wGn2ogc0kEcPswqH3TtZgkYX5UXNAqQOQQuAzI1Oy9PEdm7MUawk2uxzqvMT5KfQKX1GXx1bnea6ZJu_3_Mf5ffhkVmuTgELo7R7QC_b-_Jb_5vlkcDa-IpR7PsW=w800-h600-no?authuser=0)
Another of my favorite interchanges that I made. Sadly, the power lines ruined the view. I still found this picture nice though.
your interchange look good frdrcklim &apls
IMHO, the power lines add some detail to the pic. It also appears as though your interchange is well used. Good interchange, frdrcklim. :thumbsup:
I just started using the RHW recently, so this took quite a while to figure out...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F3226%2Finvermerelakerhwkz0.jpg&hash=2b5c2c07340363942bc7a34ac86c7d0ae4d84c3b) (http://imageshack.us)
RHW-4 with Avenue interchange (on the right). :)
@ andreas I know it did for me at first. I think it does for everybody. Well it looks like you got the idea, and it actually looks original. Good job &apls
@frdrcklim Thats a long exit ramp you got there, and a curvy entrance ramp, but still original. The wires make you know this actually goes somewhere.
I have a rather unique interchange used to accommodate a new airport terminal here...
I never got a screenshot of it! I must get one soon...
Anyway, great interchanges Andreas and Frdcklim
nice one Andreas :thumbsup:
Splendid as well
My first post here.
Just want to say great work every one, this thread amongst others made me play Sim City again. &apls
I thought i could contribute with a few of my own creations.
(Those of you that browse the Simtropolis show me.... threads have probably seen these already)
First of a classic diamond.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Sunken-Diamond.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Sunken-Diamond.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FSunken-Diamond.jpg&hash=4da025212ffad934e0828d04154a6c33d20b128a)
A parclo intersection.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Parclo.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Parclo.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FParclo.jpg&hash=b231849fb0133ed2ecc4504895d9b52b63d5a6a4)
A dogbone intersection after crossing a sunken railway.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim-City-Railway%2FSunken-Railway.jpg&hash=e3fe315bc83b5c16a30eab1991b0ae92cdec0354)
And finally my pride and joy, a trumpet variant in a 90 degree turn.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Trumpet_curve.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Trumpet_curve.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FTrumpet_curve.jpg&hash=bcd424c5080f06c5f4c8c5fe3996d8039c7e45fd)
Please criticize, be it praise &apls or flames :thumbsdown:, I like to know if I can improve or change things to the better.
Keep up the good work ppl.
(Cant wait ´till the next RHW version comes out)
Jorå, det ser bra ut :thumbsup:
Looks good!
Wonderful intersection Owaen :thumbsup:
BTW congratulations with your first post over here &dance
that's really great Owaen :thumbsup: :thumbsup: good work ! and BTW, welcome to SC4devotion ;)
It's good to see you here, Owaen. :) Your intersections truly demonstrate your proficiency with the RHW. :thumbsup:
Owean, welcome to SC4D, and I must say . . . absolutely excellent work. :thumbsup:
Quote from: Owaen on October 17, 2008, 11:49:58 AM
(Cant wait ´till the next RHW version comes out)
I can't either. ;)
And Andreas, that's a very impressive one you've built there, too! The Avenue Roundabout there is a nice touch. :thumbsup:
-Alex (Tarkus)
Looking good :thumbsup:
Thanks for all your comments !
I worked a bit with the area where the dogbone intersection and sunken rail station is.
Added another intersection that (I think) is a hybrid parclo/diamond something. Anyways it does its job well. ;D
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Rural/Rural-Fields.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Rural/Rural-Fields.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim-City-Rural%2FRural-Fields.jpg&hash=030fab1b4ee2731df3a9ac726473fc28f004a0b8)
Looking excellent Owaen! Nice work! :thumbsup:
excellent work Owaen :thumbsup:
Great intersections Owaen! ;)
Here's a new one of mine; Just about as compact as one can make a turnpike-terminus-with-escape-ramps, I would say. I know it's fairly simple, but it took me quite a while to figure it out, so I'm rather obscenely proud of this.
I would have some improvements that could be added to that interchange, but they can't effectively be put into words... But since the improvements cannot be made in such a small space with the tools currently available, that is an excellent example of using what you have available in a small place. :thumbsup:
I think about the only way I could have made it better was with the ramps intersecting the road on both sides, but that was impossible thanks to the avenues.
Quote from: Owaen on October 17, 2008, 11:49:58 AM
A dogbone intersection after crossing a sunken railway.
Full resolution 1680x1050 http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim-City-Railway/Sunken-Railway.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim-City-Railway%2FSunken-Railway.jpg&hash=e3fe315bc83b5c16a30eab1991b0ae92cdec0354)
Awesome interchanges! I particularly like your smooth slopes! BTW, where did you get that railroad station? Do you have a link for it?
From my latest update of my MD:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg58.imageshack.us%2Fimg58%2F1751%2Fshosa09dk2.jpg&hash=095b24299972f9230b0584a9bddf92bd43d9f427)
Nice interchanges guys! I especially like the Shosaloza Interchange due to it's sweeping curves and the evening lgihting in the picture.
JGCarter: The rail station is located here: http://www.simtropolis.com/stex/index.cfm?id=19941. Enjoy!
-> JGCarter : Thanks for your comments, the station is this one : http://www.simtropolis.com/stex/index.cfm?id=20059 (http://www.simtropolis.com/stex/index.cfm?id=20059) and not the one neongamer linked to.
I use the ENN_SlopeMod_Mount620 to get the slopes. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1512))
-> mrtnrln : Nice trumpet interchange, I really like the lighting.
-> zakuten : Sweet and compact interchange. Liked the way you managed to cram in the toll booths :)
Nice to see someone else use that NAM piece (Highway over roundabout) which prompts me to show off my first use of it ;)
Roundabout interchange
(Full resolution 1680x1050) : http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-remake.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-remake.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FNam-RHW-Round-remake.jpg&hash=7c4bbd74e7418126cbf467ae7378b866390ae8d7)
Overview of the area
(Full resolution 1680x1050) : http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-Overview.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Nam-RHW-Round-Overview.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FNam-RHW-Round-Overview.jpg&hash=29f28ff25e45e1af4c3738f08320b063d9b7abff)
Ooer, my bad, sorry!
Looking good there Owaen!
Heres another issue with the game, that actually allowed me to do this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1386%2F345328774.JPG&hash=34599c5acf2947754f0d898579f4b5984a7ecbe5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1329%2F328877351.JPG&hash=96d18cd947f4c5ff6637519c40ba083318878468)
Rather than using a tutorial, this is what I came up with for this type of highway Y.
Wow. That's interesting. Not that I'd use it -- it isn't "cosmetic".
I felt in that mood again today... so I present you a large RHW-10 x RHW-4 Cloverleaf.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs232.xs.to%2Fxs232%2F08436%2Fclover0000604.jpg&hash=a3c31760e4eb74a8b3ab7bf045b989c9f5615c53)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs232.xs.to%2Fxs232%2F08436%2Fclover0001366.jpg&hash=075d3ce12a908e532573cea8c6118f20422f8473)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs232.xs.to%2Fxs232%2F08436%2Fclover0002965.jpg&hash=2ae60e00299a34606f02bc2c6097e6acb4e116d0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs232.xs.to%2Fxs232%2F08436%2Fclover0003567.jpg&hash=f39ad373d0b3b45e936b9fa33a3db68baefdee52)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fxs232.xs.to%2Fxs232%2F08436%2Fclover0004425.jpg&hash=3b3ca490f955095569a304994cd237036f48aafb)
Yes, it is rather huge, but I like it :D
Hope you like it too,
Casper
that's an awesome interchange here Casper :thumbsup:
Giant! :o
@Carpervg. Dang, that takes up a lot of land. So far I have been able to squeeze 8 lanes with alot of ramps in pre existing cities. Are you able to use the RHW on slope over the other RHW rather than the avenue?
@ CasperVG: My advice would be to shrink the cloverleaf somewhat but otherwise it's pretty decent
Wow. :o
It's hard to come up with something as good as that was, but I thought I'd show something that I thought was interesting. It's a CFI (Continuous Flow Intersection). There's a page about it on Wikipedia. http://en.wikipedia.org/wiki/Continuous_flow_intersection (http://en.wikipedia.org/wiki/Continuous_flow_intersection)
Edit: It's actually a cross between a CFI and a Parallel Flow Intersection (PFI). I found a page here: http://www.quadranteng.com/ (http://www.quadranteng.com/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov20.jpg&hash=3f42376b493d7e4b442b9c07a5db67135be7ce33)
An overview of the intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov23.jpg&hash=0452055762fae398268e5d6bcbc41f30c7a2d7df)
A closer look.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov22.jpg&hash=48160fb6824ab77918115c486af78f7c6ad36cf2)
A look at one of the sides.
Casper, very, very impressive! :thumbsup: You really know how to put new features to the test!
kj3400, very creative CFI setup there!
One I just recently built . . . you'll probably see more of it in Tarkusian Cities in a bit.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F5299%2Fwestlenoxinterchange102zs2.jpg&hash=24dfa7f2ec43ac927b7060e44c1f69411a31e194)
-Alex (Tarkus)
Alex and kj3400: Nice! I like that continuous-flow intersection, very creative. I'd never heard of one before.
And Alex, nice smooth interchange, love the smooth curves! ...though that's not your usual terrain mod? Looks like Columbus or meadowshire...
As always, excellent job everyone!
A lot of unique stuff here these days. Keep it up!
Best,
-Haljackey
This is mine. If you want to see more, click Here (http://www.simtropolis.com/forum/messageview.cfm?catid=36&threadid=101572&STARTPAGE=1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F2830%2Fpicture1ya7.gif&hash=7cd3a7205464ffb675ad86f76d1530f8ed135b85)
Have a look at this, folks:
http://img101.imageshack.us/img101/2245/fossrdinterchangedi1.jpg
Comments are welcome! And there'll be more where this came from!
Amazing the interchange my friend! :) :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg373.imageshack.us%2Fimg373%2F5299%2Fwestlenoxinterchange102zs2.jpg&hash=24dfa7f2ec43ac927b7060e44c1f69411a31e194)
Um... the middle two columns there seem to be supporting the whole diagonal section... or is it floating actually? xD
Also... we need some um smooth corner pieces I think for the elevated highway.
The intersections are great :thumbsup:
[quote author=allan_kuan1992 link=topic=252.msg193828#msg193828 date=122517078
Um... the middle two columns there seem to be supporting the whole diagonal section... or is it floating actually? xD
[/quote]
Temporary models. They're a bit M.C. Escher-y right now ::), but will be fixed by the public release of Version 21.
Quote
Also... we need some um smooth corner pieces I think for the elevated highway.
Yes, but they'll have to wait until Version 22 or later. ::)
-Alex (Tarkus)
Highway is looking good though the diagonal pieces seem to defy natural laws ;).
Quote from: kj3400 on October 27, 2008, 06:16:20 PM
Wow. :o
It's hard to come up with something as good as that was, but I thought I'd show something that I thought was interesting. It's a CFI (Continuous Flow Intersection). There's a page about it on Wikipedia. http://en.wikipedia.org/wiki/Continuous_flow_intersection (http://en.wikipedia.org/wiki/Continuous_flow_intersection)
Edit: It's actually a cross between a CFI and a Parallel Flow Intersection (PFI). I found a page here: http://www.quadranteng.com/ (http://www.quadranteng.com/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov20.jpg&hash=3f42376b493d7e4b442b9c07a5db67135be7ce33)
An overview of the intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov23.jpg&hash=0452055762fae398268e5d6bcbc41f30c7a2d7df)
A closer look.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FParadiseInternationalAirport--Nov22.jpg&hash=48160fb6824ab77918115c486af78f7c6ad36cf2)
A look at one of the sides.
there are a bunch of those here in mexico... specially in Monterrey... since the architect that design those is from here...
this intersection worked as an aspirin for the heavy traffic over there... obviously... it just worked for about 2 years... then the traffic practicly ate the whole avenue and now is pretty messy over there...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fmy.php%3Fimage%3Dsenderoyuniversidadrs2.jpg&hash=d7b2165e61f02b337f6b8344b978105547dd3559)
Here is my first functioning interchange with RHW 21. A lot of new transitions and ramp connections are being added.
Before I show the pic, lets take a trip down memory lane...
Please click the images for full resolution!
The area with RHW 13B:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F2861%2Fterransettlementmar9001xb9.jpg&hash=f2055b7fa48bbab61f40cd106f076dd42859b6dd) (http://img223.imageshack.us/img223/2861/terransettlementmar9001xb9.jpg)
Upgraded with RHW 20:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg520.imageshack.us%2Fimg520%2F1136%2Fterransettlementjul4001di7.jpg&hash=bec27b62b96672c378164ef61eea126710d9fd9c) (http://img520.imageshack.us/img520/1136/terransettlementjul4001di7.jpg)
Widening and interchange construction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F7638%2Fterransettlementdec3021fx0.jpg&hash=2eb5484d3244c520245adecaa4a57534e0eca815) (http://img222.imageshack.us/img222/7638/terransettlementdec3021fx0.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg246.imageshack.us%2Fimg246%2F743%2Fterransettlementdec3021vi3.jpg&hash=6c088669a53d0f4ccfe7f36ec8cdc138963130cb) (http://img246.imageshack.us/img246/743/terransettlementdec3021vi3.jpg)
Surrounding development and SA's textures:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg399.imageshack.us%2Fimg399%2F7559%2Fterransettlementjul5261or2.jpg&hash=3d074ede0a3c831baafee25d9570d53a4746a4dc) (http://img399.imageshack.us/img399/7559/terransettlementjul5261or2.jpg)
Interchange widened and reconstructed with RHW 21.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FTerranSettlement-May8661225432704.jpg&hash=931b448b5ea76f90c90e738faab76c181b078e98) (http://i447.photobucket.com/albums/qq193/haljackey2/TerranSettlement-May8661225432704.jpg)
What's next for this historical interchange? Only time will tell.
-More exclusive RHW 21 pics can be found in my CJ/MD, The GTR. Links are in my signature.
Best,
-Haljackey
As always, Awesome work on your interchange my friend &apls :thumbsup:
Time to bring this thread back from the dead. Here's a preview of an interchange in North Yates, over in Orleans County (;)):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1622%2Fnyatesspaghettiii3.jpg&hash=1c0dcbdd475568529777ea05f2c54d3cd1c2b2ac)
Deja vu..... ::)
The is pretty impressive.
Robin :thumbsup:
Impressive work everyone, and Haljackey, looking forward to your next GTR update $%Grinno$%
I was playing around with highway light poles and thought this came out rather good showing of my "double dogbone" intersection.
Click this link for full resolution :http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Double-dogbone-Night.jpg (http://i446.photobucket.com/albums/qq189/Owaen/Sim%20City%20Interchanges/Double-dogbone-Night.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FDouble-dogbone-Night.jpg&hash=821c9cfeb1a960abaaa99efb6f8cebde2afea9b3)
Another one from me:
http://img527.imageshack.us/img527/604/rhw4roadintersectionjt7.jpg
Useful in rural situations.
I said I would post some new creations of mine, so here goes:
(A lot of these pics are from the GTR.)
Click on the images for full resolution! (1920x1200)
What a mess:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FTerranSettlement-Dec1721227844134.jpg&hash=c818f6c222dcf0fe8c521ae9f0b3ae94243a30cf) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Dec1721227844134.jpg)
Multi-RHW connection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FTerranSettlement-Sep30721227842807.jpg&hash=effbf253bea02e6429e69a0a71530ed394d6433d) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Sep30721227842807.jpg)
Station Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FWitburg-Nov16821226797024.jpg&hash=9776aa3c23897b395104bf21b4cce2f2520205e9) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov16821226797024.jpg)
RHW with GLR, with MIS acting as transfer lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FWitburg-Nov15821226796947.jpg&hash=0174b56cb3a795c59fcaad36df2653fe44c54f2e) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov15821226796947.jpg)
Constructing a new interchange with a multi-highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FWitburg-Nov14821226796902.jpg&hash=b801bccd5090da33b5aefd04efdcea12e1f92432) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov14821226796902.jpg)
A more centralized look at the interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FWitburg-Nov12821226796878.jpg&hash=0911a1f458789920b7486f3dc00e793116fdbed7) (http://i366.photobucket.com/albums/oo101/haljackey3/Witburg-Nov12821226796878.jpg)
RHW-8 formation.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FTerranSettlement-Mar21721227300642.jpg&hash=1ef5834a869f9ae22f87c641316da457b15257ae) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Mar21721227300642.jpg)
Central interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FTerranSettlement-May17661225432829.jpg&hash=baf04b82052c5ca9695f907dcadb72c2345bde0e) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-May17661225432829.jpg)
A major linkup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi366.photobucket.com%2Falbums%2Foo101%2Fhaljackey3%2FTerranSettlement-Jun5661225433115.jpg&hash=36100ea2e2f6a11c3d9a3e1611591d8f965fa8e7) (http://i366.photobucket.com/albums/oo101/haljackey3/TerranSettlement-Jun5661225433115.jpg)
A really old interchange of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg360.imageshack.us%2Fimg360%2F986%2Fthethruwayjan1701122602rq8.jpg&hash=35623835b0d9e98ca78b2ea0efd123237800f0e3) (http://img360.imageshack.us/img360/986/thethruwayjan1701122602rq8.jpg)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F2145%2Fthethruwayjan1301122602dx5.jpg&hash=4f6d1ab528022ebd00061c22e363a0fbf714cdd2) (http://img116.imageshack.us/img116/2145/thethruwayjan1301122602dx5.jpg)
Anyways, I hope you enjoyed them! More of my creations are found in the GTR.
Best,
-Haljackey
OMG Hal I am soo drooling!!! &apls :thumbsup:
Gawd, hal - that last old interchange is so full of weaving it might as well be here in Roanoke! Our interchanges are so full of weaving it's insane... (not to mention dangerous)
Nice work :thumbsup:
Looks great Haljackey! I always like your complex interchanges &apls
My RHW-Intersection in a test city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F0d6d3bc5011cfe4d6b68a4236c8c53c9.jpg&hash=f1ad0f8f7f51927cc44fcdd121e4f5f6670f4c73) (http://www.ld-host.de/uploads/images/0d6d3bc5011cfe4d6b68a4236c8c53c9.jpg)
Oh, Gobo, the new stuff, thats such a tease! Good use of it too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F667%2F2124628159.JPG&hash=2de18093d93cfddf881edffa910e582a6b673ec2)
At long last, another intersection of mine. Note, what you see above is work arounds, and not the complete NWM. Below, is the first attempt, of the same intersection I tried to build.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1101%2F1799688633.JPG&hash=e4c78f6fc416191241a25c64f23b2a49fb8ddb2b)
You decide which one was better. As you can see with the bottom, there were complications.
Wow. All these are making my head spin... ()what() They are very nice.
These are great examples of how the RHW and even normal networks can be put to use. Nice job to all
This isn't exactly a picture *of* an intersection, but in the top left, there is a little highway ramp I'd like to show off...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2Fcities%2Fnc011.jpg&hash=c8f9c1efcfb2418fbd3039bf6c4a11bfef58d7ff)
Nice picture nerdly_dood :thumbsup:
I think, the three pictures are nice :thumbsup:
j-dub: So, that's not the NWM? That must be burgsabre87's TWLTL texture, then. How did you manage connect it to the road?
nerdly_dood: Wow, that is tight! I like that ramp. :)
Sorry, allow me to rephrase. What I meant by not complete, was that the NWM's behavior on the bottom. The top picture is the NWM but disrupted with the avenue T. The avenuXavenue T is not the result of drawing the network, but having to leave Maxis stubs over. The NWM then can be drawn into the avenue. Lights have not been T21-ed to the NWM yet.
Very good job, but it's a bit to squarred! ;)
Hello !
Some Custom Highway Interchanges, Maxis and RHW :)
General Presentation
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F8288%2Fvuegnralegg3.jpg&hash=d5f08e8347bebbc5e5c70eb2e1f2655fbc239854) (http://img244.imageshack.us/my.php?image=vuegnralegg3.jpg)
Airport Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F2604%2Fairport2pz8.jpg&hash=8e53cfbbeee9ab3d4b7813e25432f3d8e865151e) (http://img244.imageshack.us/my.php?image=airport2pz8.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg244.imageshack.us%2Fimg244%2F7494%2Fairport1br4.jpg&hash=3026080b92f49aa833e200c6cec1540eeda8c356) (http://img244.imageshack.us/my.php?image=airport1br4.jpg)
Custom RHW Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F9346%2Fcustom3ta2.jpg&hash=fee648aa8170d5bd54a871daade7d3c496b68bec) (http://img53.imageshack.us/my.php?image=custom3ta2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F6311%2Fcustom2hv2.jpg&hash=786d5334ccd593fbd796184f336ef52e4f3a2467) (http://img53.imageshack.us/my.php?image=custom2hv2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg131.imageshack.us%2Fimg131%2F2982%2Fbigcustomay0.jpg&hash=fa07db9a23e58207b6cc5fc4f5f0a3195de0c9a0) (http://img131.imageshack.us/my.php?image=bigcustomay0.jpg)
That's just mind-boggling, Lwito. Great job!
Creatively built area Lwito, the time to build all that was well spent.
wonderful and very realistic, a great work! &apls :thumbsup:
@J-Dub: Nice intersection, but your german stoplights have a un-german placement; they are on the wrong side of the intersection. You must place them on the near side, not the far side. Another note is that I'd experimented with the NWM, and it's pretty hard to make good intersections, so I applaud you that you did it!
@Lwito: WOW! You bring massive to a new level! And wonderfull use of custom content! (besides, I see that you used some of my creations: the LRM and the GTR signs ;))
Best,
Maarten
Lwito: Wow, creative to say the very least! Well done!
Oh, my, that's amazing, Lwito! :thumbsup: I see a trumpet, a dogbone, a diamond, a cloverleaf... almost too many different interchanges to count, and all linked up so well.
&apls
Lwito, you are now a transit god in my book. I just can't get over that airport interchange... :o
The RHW is amazing too, especially the last one. Do you by chance have a MD/CJ/CS?
@ deathtopumpkins : Thank you ! But I am only a simple disciple of SimCity :P I've not yet newspaper for lack of time but I hope to make it soon.
@ metarvo : Thanks for your comment :) I've put a little time to master the RHW but now I try to do the most possible mix :P
@ Haljackey : Thanks ! ;)
@ mrtnrln : Thanks mrtnrln ! I take this opportunity to congratulate you for your beautiful creations, I am a big fan of your personalized content :thumbsup:
@ XoX : Thanks ;)
@ j-dub : Thx ! Actually it took me some time lol
@ caspervg : Thanks ! :)
Lwito - It's clear to me that your interchanges took a lot of time and effort - they are truly amazing. You should get some kind of award for them! :D
No one wants to post a picture yet as they're all sitting back and looking at yours ;). Nice interchanges.
&hlp Those Interchanges are making me jealous :thumbsup:
Yes, they are indeed beautiful. I need to study them more!
Those are some amazing intersections Lwito. I can't imagine the the amount of time it took to build them. Excellent work :thumbsup:
These all intersections are amazing!!! Moreover, you have done different kind of intersections!!!
Speaking of different kind...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1188%2F313656452.JPG&hash=0d20cff0aee753479bf3702111f20492eddb5262)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1177%2F1504103326.JPG&hash=ec3b736208364d2d01b9b5349f50c3ba7637d09e)
EDIT
I am expecting some real creative stuff with this V3 from others when ever it gets out. My city and its traffic changed, so I already needed to redo a V3 interchange, with the constant development after I built it. It originally was just a half cloverleaf for the the side above the RHW, and didn't originally plan that the bottom side of the RHW was actually going to grow, but turns out lots of cars and trucks take the RHW out. Down there the RHW is the only way out of the city. I was suprised to learn avenues can now merge into MIS, probably because we discovered we could start making a type of AVE-2 with the MIS side-by-side, that this made sense.
Yeah let's hear it for... &Thk/( ... &idea that - what J-Dub did!
Very realistic use of your RHW v3 alpha - i don't even know what to call that interchange.. a clovoid diamondy thing i guess... :D
great intersection everyone. I like the use of the extended curves on your airport interchange Lwito ;D
It doesn't look bad!
Now, heres a combonation of two future networks and how they get along sharing the same intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1134%2F2089193227.JPG&hash=74a3fb4f1703d5f679d632ad27c7fe91c8c52e77)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F698%2F1010413810.JPG&hash=146c0682e805a5e972abfa57a1ab1925d835b723)
I expect fans of single tile four lanes to be drooling.
People have been posting road interchanges lately
How about a rail interchange? :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi70.servimg.com%2Fu%2Ff70%2F09%2F00%2F30%2F65%2Frail_i10.jpg&hash=8a7eb4e32617cd04ae38ae3966119b4df93954bb)
And there is this style:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi70.servimg.com%2Fu%2Ff70%2F09%2F00%2F30%2F65%2Frail_i11.jpg&hash=27872a0d031bfd71903a732ed448e38238eef8d9)
Ahhh interesting concept A200 , by making railway Interchanges :thumbsup:
If you like those RHW Interchanges you'll like this one. I spent 3 days on this and I'm halfway done!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg116.imageshack.us%2Fimg116%2F8449%2Folsoheightsmar3corers4.jpg&hash=70bbcea29b445e2b73c187842a42d1308bdbaaf1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg247.imageshack.us%2Fimg247%2F1182%2Folsoheightszoom3sudchanhr0.jpg&hash=d4f984dd03bae92058b0644b70ec46587bdce9fa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg368.imageshack.us%2Fimg368%2F7493%2Folsoheights3zoominterchmx9.jpg&hash=8ef820d9c390c36baa2c45803e4f226f4c9777e6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg384.imageshack.us%2Fimg384%2F7655%2Folsoheightsoverviewef8.jpg&hash=770b4d84f3614e7170e44dedb7f9a1b55e5ebf3f)
hope you like my RHW Interchanges &hlp
It looks good, Nexis! :thumbsup:
@A200: Interesting...interesting... :thumbsup:
It's very good! :thumbsup:
That's massive, Nexis! Are you making something like Haljackey ;D
Nexis, if in the future after RHW is released, I noticed some spots of your city that could be upgraded with it. For example you will have an avenue merge into MIS. That would change the second picture, insted of having the one avenue turn right into a road, and being interupted with ramps. The new MIS would allow you to connect the ramps to the left of that avenue and T.
Heres a weird intersection I built,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1417%2F599950379.JPG&hash=f29cb808d810ccae3c66a0ca96bf7757631db08e)
You'll never figure it out!
I'd advise your traffic designer to drink solely in the weekend and not during office hours! :D
Hello!
I have build some intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F82b6558e219136875566edab563c33bb.JPG&hash=113bad17e428ba81b0b5a07195cdc63c95e14a24) (http://www.ld-host.de/show/82b6558e219136875566edab563c33bb.JPG) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F0a237134b8d55df96709a11fb7678df4.JPG&hash=3884c0e1d3fcf2e2ac08abb9a6027c2da1813669) (http://www.ld-host.de/show/0a237134b8d55df96709a11fb7678df4.JPG) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Ff55c1ccdd75d505fdd3ad9efbf8225d5.JPG&hash=2ec48a827317f6f980a957d59bd38a54f3c2527e) (http://www.ld-host.de/show/f55c1ccdd75d505fdd3ad9efbf8225d5.JPG)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F9cdfbef0a6a0a7566fd12c7654b9743b.JPG&hash=11be7a3175edfd3ce145372aa67ac288e24301b3) (http://www.ld-host.de/show/9cdfbef0a6a0a7566fd12c7654b9743b.JPG) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb330fa2f46204eab2349d01675855ee1.JPG&hash=8537a94ec0d54a219cb76fa85ea5113cfce614d9) (http://www.ld-host.de/show/b330fa2f46204eab2349d01675855ee1.JPG)
The infrastructure is not ready!
This looks like an interesting city layout for the future. Good use of going in all different directions.
Very innovative A200 :thumbsup: Now I'm going to have to go play around with railway intersections :P
Here's a RHW interchange which I spent about 6 hours on:
The El-RHW doesn't have diagonal supports so it may look a bit Escher-ish.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi200.photobucket.com%2Falbums%2Faa230%2FwarriorST%2Fmybestinterchange.jpg&hash=45ac9193dcf7ef23676ba234cb512e4e1f1f4675)
Closer:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi200.photobucket.com%2Falbums%2Faa230%2FwarriorST%2Fmybestinterchange2.jpg&hash=e9bd484a484b0953f1c40e33af473ab6b426d8d2)
Jonathan
Nice! Great job showcasing the El-RHW and the diagonal MIS ramps Jonathan! :thumbsup:
Best,
-Haljackey
Not bad! That looks like it'd take more time and more space than I'd be willing to tolerate - nice job :thumbsup:
Hmmm... that makes me wonder, is there a diagonal El-RHW-4 ramp up? If so I think that would be very helpful on building an interchange like that?
Quote from: deathtopumpkins on December 18, 2008, 01:06:15 PM
Hmmm... that makes me wonder, is there a diagonal El-RHW-4 ramp up? If so I think that would be very helpful on building an interchange like that?
There isn't one yet. Maybe for version 3.1....
-Swamper
Wow, Jonathan! That's a complex interchange, yet I can see that it is fully functional.
&apls
"Err.... wait a sec, where am I?", asks a commuter at Johnatan's interchange... $%Grinno$%
Nice one, Johnathan!
Think its the same old OWRxAVE intersection? Think again, look at where the exemplars are exactly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1304%2F6418005.JPG&hash=c527aa686486061be3efe03d585f88cb74cdd497)
And speaking of exemplars, check this intersection out below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1225%2F313883746.JPG&hash=6194769276d8a5739d7fc923dbcb710665bf1975)
new highwealth lights by Interstate80
Some nice intersections on this page! And wonderful work on it!
Bah, may as well post it here:
Click for full resolution! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.merrypic.com%2Ffiles%2Fptvv6fip3c51h6vpfzki.jpg&hash=bb0e25053b43f56eab83d53f08ebab1760fcbcfa) (http://www.merrypic.com/files/jfnc1aivgelmj1hce6py.jpg)
More on that later. ;)
Best,
-Haljackey
How long did it take ? :P
I see you fixed it though.
Jonathan
Remember V3 can make compact junctions function too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1135%2F1088295394.JPG&hash=2e54592380b20856e4425dfae13e30be251d5a0c)
wow J-dub neat interchange there , although looks a little bumpy for driving! :D :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg104.imageshack.us%2Fimg104%2F583%2Frhw2sliplaneat5.jpg&hash=279f32fc36ba253d845638c63e3d3dc0c7371b73)
I've just been dying to do this! An RHW-2 intersection with slip lanes. There are a good number of these near my area.
metarvo: Neato! Kinda looks a star when viewed on an angle.
If you expanded it by a tile or two, you would then have room for left turn lanes, there's a good number of them in my area too!
Looking forward to some more RHW 3.0 creations!
Best,
-Haljackey
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!
Quote from: A200 on January 14, 2009, 09:30:35 PM
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!
Quoted for truth. Now that the fury has been unleashed, let's see what y'all can do! I'm looking forward to it.
Quote from: A200 on January 14, 2009, 09:30:35 PM
This thread will get interesting when people begin to experiment with RHW 3.0 and make big interchanges!
I wholeheartedly agree. Even so, I haven't forgotten that we also have a new NAM. Although the RHW is "in" and is very flexible, this doesn't mean that the FHW has been abandoned. Here is an example of the effects of the new NAM at work.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F1876%2Fpartialinteryji4.jpg&hash=dcd930663800ce63cde7ca648fae9f946ef5d1a8)
Just one from my Md Look View it
This is a pert of a new major interchange i am building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi317.photobucket.com%2Falbums%2Fmm361%2F05greene%2FRHw%2520project%2F1.jpg&hash=b674d43951fca1d08616f914b1f3cf8ef71144c2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg398.imageshack.us%2Fimg398%2F5051%2Frhw2bj5.jpg&hash=ef3df4c75e7ae71e621ea70afe2b935c2ed78968)
A rhw-2 intersection, doesn't look perfect but it's good for places with limited space.
I recently rebuilt all the highways in Virgin Shores with RHW 3.0...
An interchange on the new Southern Expressway (VS-101):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F303VS-301SExpw.jpg&hash=6e44039c47a6aedc9fb2be6ed3611dbca7eb2869)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F305VS-301SExpw.jpg&hash=98d51a3beb095f9f5ad7f68923fc3b4785879dfa)
A partial diamond where it crosses under VS-1:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F306VS-301SExpw.jpg&hash=4a74e2455a4bc9523afa7ee3d984a276d00bb5fd)
VS-1 Exit 1:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F307VS-1EXIT1.jpg&hash=903b14e269aa5520b2f71ebbb7c3fad8a48247bc)
A modified cloverstack (based off of one in Patricius Maximus's Patrician Showcase) between VS-1 and VS-2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F309ModifiedCloverstack.jpg&hash=df0ae425850e73e41e9d93cac4d211e51051aaa0)
An elevated portion of VS-2 with frontage roads:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F3010VS-2.jpg&hash=5835675cf8062ff25fa7a3ef4e3299560a1a6961)
(apologies for the brown box, didn't notice it until I was posting this)
VS-1 Exit 4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F3011VS-1EXIT4.jpg&hash=633c8a995f3ff0023d33f4abf31037cdcbf57583)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F3012VS-1EXIT4.jpg&hash=0c787dd757067cc65668ada5cd1ab56e854fb819)
These will all be featured shortly in a CJ update.
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2F309ModifiedCloverstack.jpg&hash=df0ae425850e73e41e9d93cac4d211e51051aaa0)
uh... part of it is underwater... :D
Wow, nice work DTP! I really like that RHW/RHW interchange!
Just one thing I noticed in the 4th pic. Where the elevated section ends, a RHW-6 stub appears. You can redraw that segment to fix it.
Best,
-Haljackey
EDIT: Thanks for pointing that out Joe! Noticed it too thanks to you :P
Joe: I noticed that. :P I'll fix that when I finish detailing the interchange.
Hal: Thanks! And thanks for pointing that out. ;) I usually fix those but I guess I missed this one.
Had my 1st play with the RHW just now. Never used any of the ones before so this was my first time!!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi334.photobucket.com%2Falbums%2Fm434%2Fpenguin001_photo%2FTestcity-29Jul001232235313.jpg&hash=f91eef35e06a35041e77fd5c7fd99507f8928ea0)
Nice and simple I thought.
Then I got a bit more advanced...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi334.photobucket.com%2Falbums%2Fm434%2Fpenguin001_photo%2FTestcity-29Jul001232235334.jpg&hash=92c49a02fe4c669ecf865690727c7cfbc8bdb1b2)
I'm going to have some fun $%Grinno$% $%Grinno$%
Will
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2F2237%2Fthecbdjan30001232238425pe4.jpg&hash=98670b4d97f712fdd926d77e0d00f006d24972b8) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg292.imageshack.us%2Fimg292%2Fthecbdjan30001232238425pe4.jpg%2F1%2Fw640.png&hash=a982ecbf204ca633cfbfc54ffb4f8acde5c06830) (http://g.imageshack.us/img292/thecbdjan30001232238425pe4.jpg/1/)
wow the new rural hw mod adds a whole lot of new possibilities
Some stunning intersections here, folks! Look forward to seeing more RHW 3.0 experiments over the next little while. ;D
So its a small ordinary highway intersection, or is it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F796%2F1393917125.GIF&hash=a132da2483fbd90d9591d7a7c0e6db94efc268ac)
Look closely at the lights, maybe magnify, what do you notice?
I see a lawsuit waiting too happen , ur roads r too bumpy , that bridge would be a great dukes of Hazard jump! ::) :D
Hi all.
I have been tinkering a bit with the new RHW 3 and this is some of what I have made in my "Test city" that I deem worthy of showing off.
It´s an "expanded" cloverleaf with 4 exits and 2 entrances.
(If you have Firefox, right click the images and choose "view image" to see original size 1680x1050)
One of the off ramps :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FRHW3-Clover-Offramp.jpg&hash=546a618a6d89cd83cbecef4b2c0c2950b0a5eb46)
One of the On ramps :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FRHW3-Clover-Onramp.jpg&hash=4afcee9a652aac50a58c95a00e75e90208e5cb4f)
Central section :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FRHW3-Clover-Central.jpg&hash=262d538ff6ea23140e646272506dcde3a10b3fb2)
Overview of the whole intersection :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FSim%2520City%2520Interchanges%2FRHW3-Clover-Overview.jpg&hash=24b983e9d6a2c4cbc5fbb63def876e044d4256c4)
Comments always welcome :)
(and yes I know I placed a retaining wall upside down) :P
Simm's Island is an island nation with a steady growing population. Because of that, new highways have opened up as well existing ones have been revamped through it's metropolitan area. Thus I present to you a few of my interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FPerimeterHwy-IF8Jct.jpg&hash=47baa08ce43462fa832ab62be8117daa5f10a0ce)
Perimeter Hwy junctions with Island Freeway 8 (IF-8) just south of the Sunshine Metropolitan area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FPermeter-IF4Jct.jpg&hash=566999a45784512a2f7cb1c2ca5cb9c35150cbfa)
Perimeter Hwy junctions with Island Freeway 4 (IF-4) just south and east of Capitola. Simm's Island national capital.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-4IF-8splitinSunshine.jpg&hash=85f7f47c2ccb306d866064aa6bbc8df31c16b2cc)
IF-4, IF-8 split in Sunshine, Simm's Island.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-4IF-8throughSunshine.jpg&hash=7eec485928aace07620cb3bf5504936ae1a12d24)
IF-4, IF-8 Simms Expressway through Sunshine, Simm's Island
Hope you like them. The Simms that live there do.
Those are some great interchanes, SusanMarie! Nice work! &apls
Nice Work , that last picture reminds of the "The 401" in Toronto! :)
Quote from: SusanMarie1956 on January 24, 2009, 02:43:49 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-4IF-8splitinSunshine.jpg&hash=85f7f47c2ccb306d866064aa6bbc8df31c16b2cc)
Now that is awesome.
Great work with your interchanges SusanMarie and Owaen!
Best,
-Haljackey
Here's an interchange from my latest city:
Click on it for full resolution (1280/1024px)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F9749%2Fparclodaysmalltx5.jpg&hash=4e635151c46b785c6376409a0548304c1c757040) (http://img502.imageshack.us/img502/8562/parclodayrz0.jpg)
(I'll post more tomorrow :))
Here is a simple yet very compact RHW interchange :satisfied:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.servimg.com%2Fu%2Ff60%2F09%2F00%2F30%2F65%2Frhw_in10.jpg&hash=fc27de409423fa85592de514ac219b2975efaa05)
Quote from: A200 on January 25, 2009, 04:58:23 PM
Here is a simple yet very compact RHW interchange :satisfied:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.servimg.com%2Fu%2Ff60%2F09%2F00%2F30%2F65%2Frhw_in10.jpg&hash=fc27de409423fa85592de514ac219b2975efaa05)
Was wondering when someone would develop an inside ramp version. Wonderful work. &apls
:D I am surprised people haven't made interchanges with the inner exit, considering it seemed to be a sought after feature of the RHW 3.0 :-\
Another interchange I made, this time with the RHW being elevated (I think this one is a little more realistic).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.servimg.com%2Fu%2Ff60%2F09%2F00%2F30%2F65%2Frhw_in11.jpg&hash=81486253ad1b00b8d1c13c33cc582b0918403980)
Please excuse the second RHW interchange to the right and all the other clutter as this is my NAM test city :satisfied:
I think another interchange could be with the avenue sunken and the RHW on-slope over the avenue..
A200
Edit:
Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.servimg.com%2Fu%2Ff60%2F09%2F00%2F30%2F65%2Frhw_in12.jpg&hash=efb4739f3d46370caa0fac8c8ee077e3255aa637)
Except that exit going down to the avenue seems a little steep $%Grinno$% the commuters won't be happy :angrymore:
Those are some very tight interchanges, A200. The inner exits certainly do make them more compact, since the RHW does have a median. You have just given me some ideas. :thumbsup:
That's an inside-diamond interchange... &idea next how about a ... &Thk/( dare I say it?
An inside-cloverleaf?! That hurts my brain just thinking about how it would be done... And it probably wouldn't save much space, either... but I might do some thinking on it and make one just to prove it can be done (and I consider a regular cloverleaf a major accomplishment coming from me - they often seem too big to fit in my cities)
Nice interchanges everyone. I am loving the inner exits right now and i am using them to make fictional HOV lanes in my city. I cant wait to post some pictures. I wonder if the next version will include inner exits for the RHW 6,8, and 10?
Ooh, ooh I have one :P....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FBayview-Burgess-Nov.jpg&hash=0c158657cd4289859456361a286bb04aaf18337c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F8945%2Ffenesteriafeb1500123315ls5.jpg&hash=33dc252ffeb09eef33795f5e74535d83ca4ac44f) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2Ffenesteriafeb1500123315ls5.jpg%2F1%2Fw480.png&hash=328f9d3643699530620210603ac9ede1801a1cb6) (http://g.imageshack.us/img165/fenesteriafeb1500123315ls5.jpg/1/)
Here's one I made today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Fintersection.jpg&hash=14bb69b7572c98580ed457f656629bdfdca2329a)
Any suggestions on how I can make it better? Although I'm still a bit of a rookie when it comes to building interchanges, I am absolutely loving the RHW 3.0!
Quote from: A200 on January 25, 2009, 04:58:23 PM
Here is a simple yet very compact RHW interchange :satisfied:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.servimg.com%2Fu%2Ff60%2F09%2F00%2F30%2F65%2Frhw_in10.jpg&hash=fc27de409423fa85592de514ac219b2975efaa05)
Heh, I made something similar in my new RHW guide:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FClayMessa-Jan19031233025996800x600.jpg&hash=6bc9cbe79a2b7062680c40da0173eadcc5cd23e4)
And then me going crazy:
Click for full resolution!(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi447.photobucket.com%2Falbums%2Fqq193%2Fhaljackey2%2FClayMessa-May1031233026256800x600.jpg&hash=46db61e7c0c153efc640e03653ee72cf7a58abf5) (http://i447.photobucket.com/albums/qq193/haljackey2/ClayMessa-May1031233026256.jpg)
Again, fantastic pics everyone! Its great to see you got the hang of the new NAM and RHW!
Best,
-Haljackey
Quote from: girlfromverona on January 29, 2009, 02:13:49 AM
Here's one I made today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi155.photobucket.com%2Falbums%2Fs319%2Fgirlfromverona%2Fintersection.jpg&hash=14bb69b7572c98580ed457f656629bdfdca2329a)
Any suggestions on how I can make it better? Although I'm still a bit of a rookie when it comes to building interchanges, I am absolutely loving the RHW 3.0!
I'm not sure how you could make that much better,
girlfromverona. You've got David's stop signs in there, used on-slope pieces for the over pass, and have some trees in the right of way.
My two suggestions are directional signs at the MIS-Road junctions and using broader curves in the MIS. Granted, I know nothing about New Zealand's motorways, so the tight 90-degree corners could be extremely realistic.
Keep up the great work!
Cheers,
Kevin
It's very nice. :thumbsup:
A200 I really like your interchange, it's an idea I never thought &apls
A real big clover leaf 4 way interchange with left exit ramps to go left. Just like a intersection, go right to go right, cross the intersection, then go left to go left, rather then make a right to make a left like a standard cloverleaf. Left exit ramps, right exit ramps, and diagonal ramps are used. However with the amount of space and how many times there are over and underpasses for this interchange, I wouldn't be surprised if this is no where to be seen.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1459%2F1489092398.JPG&hash=f7481bb2c37bfe229856eba78d4ecb6cd9afe4e6)
In comparison, look at the tiny cloverleaf next to it for connecting a local route.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1053%2F1450041295.JPG&hash=9a6966b6894bc2f8a2385086238cd3d3f1dcfa3a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Finterchange.jpg&hash=da0a86ee254209ce6d128a67f182a3b8f670375d)
Two highways and a road intersecting. I didnt bother going through the trouble of fully connecting the road to the other side of the highway.
Here's an interchange I recently upgraded.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi181.photobucket.com%2Falbums%2Fx91%2FRusty_XL%2FRuralInterchange1.jpg&hash=0246f01be19d7151cd31e68203d2a9f880951711)
Great intersection! &apls I suppose the upper road is a state-road and not a limited-access highway! :o
Quote from: BigSlark on January 29, 2009, 09:21:48 AM
My two suggestions are directional signs at the MIS-Road junctions and using broader curves in the MIS.
Thanks, Kevin! I've widened the curves and it does look much better. I'll have a look for some directional signs, too.
RustyXL: I really like that interchange! Good job. ;D
This one is basically one big interchange, but it has three focal points: With the overpass up to the left, with the avenue in the centre, and then with the rhw across the river. The ramp itself is RIRO to the two avenues and controlled access to the highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg150.imageshack.us%2Fimg150%2F9079%2Fcityyx3.jpg&hash=ab0b32e90a98e3fe510122e3d8e4beb1f09374d2)
:o Insanity! :P I think that all directions are functional, but it's hard to tell.
Except WB on the overpass to SB on the RHW, and SB on the RHW to WB on the overpass. The avenue can access NB on the RHW and vice-versa by going over the viaduct.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1369%2F2000213472.JPG&hash=7285a95fdc166bf8e9e26cf1e585896ad8f6170f)
Oh no, its not!
Wow, how do you do that?
Jonathan
isnt that diagonal turnlanes? im sorry if I missed something :D
Sadly, not really. This is just eye candy, and to see if 5 lanes could fit on a diagonal, without extra tiles. That is not to say the diagonal TLA-5 concept is completely out of question. It has not been canceled as of now, but thats road based.
These turning lanes are great!
Here's some from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg117.imageshack.us%2Fimg117%2F3626%2Fcompactdiamodintic6.jpg&hash=2b5c32f76dae5e23ec917c8f0df2267be2cec1ec)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg87.imageshack.us%2Fimg87%2F4175%2Fthrumpetinterchangeyb3.jpg&hash=e084dbfda0ca6e92019ad81fcddf550f05c54f60)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg240.imageshack.us%2Fimg240%2F3885%2Foverviewinterchangesed2.jpg&hash=142db89bc0dc6f365129af9e195482056feace17)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F4829%2Fdiamondinterchangexf0.jpg&hash=f5cf647acc05a7770c15e801634b4baf320d6a70)
Wowowow some amazing developments in this thread!
RustyXL, excellent interchange pic!
Floydian, a very complex and realistic riverfront junction!
j-dub, one of the best pics I've ever seen from you!
io_bg, amazing work especially with that trumpet!
...Fantastic! &apls
All the best,
-Haljackey
j-dub:I honestly did a double take when I saw those diagonal turning lanes, j-dub. Eyecandy or not, they do make real diagonal turning lanes seem like more of a possibility.
io_bg: That's an interesting dog-bone variant you have in the last pic. It starts out with a ground-to-elevated ramp and ends in an on-slope on the other side of the freeway. This gives me some ideas. :thumbsup:
A crude but very functional cloverleaf (+1 ramp) between two highways set in place for upcoming rapid suburban expansion
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg383.imageshack.us%2Fimg383%2F2239%2Fcity2an1.jpg&hash=ffb277913ce6c1bce964dbe8d9642cfa3b7e43c3)
Real dangerous weave there. I'd use a C/D system for that cloverleaf.
Quote from: burgsabre87 on February 02, 2009, 07:35:42 PM
Real dangerous weave there. I'd use a C/D system for that cloverleaf.
...Or just get rid of weaving entirely. Still, a very unique interchange Floydian!
Here's my latest one. It's really more of an overpass than an intersection, but it took some effort to build.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F2369%2Frhwoverdiag07pm8.jpg&hash=12d12dd9695089f314834e90fbf7687b63ddc55c)
metavaro: That. Is. Genius. &apls
i never wouldve though of that. GIves me some ideas.
Just for fun, a FAR intersection, thanks to the NAM Team for their fantastic work &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5136%2Ffarbz4.jpg&hash=fb498723f2d0581a7c030275bd3d77319d5029d0) (http://imageshack.us)
By louistho (http://profile.imageshack.us/user/louistho)
Here I have an intersection with the new RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fba1722434bbf55e7dd7376337d52246a.jpg&hash=784b232e36c3620bb25501a3ec4f19ca8d452c4f) (http://www.ld-host.de/show/ba1722434bbf55e7dd7376337d52246a.jpg)
Incredible stuff guys :thumbsup:.
well this is really more of a concept, but i ll post it anyways.
this probably isnt even possible in sim city 4 even with the AWESOME new RHW3
(Thank you guys!)
Well here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3699%2Ftyinterchangeby2.jpg&hash=0af8ac7a650067d971c691c83dc2fd727e05ce1e) (http://imageshack.us)
red = bottom level
blue = second level
green = third level
yellow = fourth level
wide = 2-3 lanes
narrow = 1 lane
Quote from: Bluemoose on February 07, 2009, 02:13:58 PM
well this is really more of a concept, but i ll post it anyways.
this probably isnt even possible in sim city 4 even with the AWESOME new RHW3
(Thank you guys!)
Well here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3699%2Ftyinterchangeby2.jpg&hash=0af8ac7a650067d971c691c83dc2fd727e05ce1e) (http://imageshack.us)
red = bottom level
blue = second level
green = third level
yellow = fourth level
wide = 2-3 lanes
narrow = 1 lane
Never say 'never'. ;) Watch me work.
I believe this is possible, but takes a load of space, and won't be that curved.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F9498%2Fcitymz8.jpg&hash=5f6962eed350c05a9880f66c935afd80e083db36)
Complete Parclo A4 interchange. Comes out a LOT cleaner when the overpass is on an angle like this.
PS: Anybody know any mods to get rid of the annoying brown dirt squares around the streets next to farms in the upper left of the picture? Either something that makes it smoother or gets rid of them completely
wow that's the most realistic Parclo Interchange ive ever seen from the new RHW 3.0 &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-8FrontageRds2.jpg&hash=7661081f978aa0ff5ac5ec1824887d9fd170983d)
Use of OWR, RHW to form frontage roads with entrance and exit ramps to the freeway.
Picture of IF-8 through Little America City, Simms Island.
(IF = Island Freeway)
Quote from: Nexis on February 09, 2009, 11:52:35 AM
wow that's the most realistic Parclo Interchange ive ever seen from the new RHW 3.0 &apls
If only the sims felt the same way
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F512%2Ferroroz9.jpg&hash=a8994f2be5651321f18837714031a7ede8c5d860)
Floydian,
Yeah, that is sad!
I had something similar with my railroads. See the traffic jump down from the overpass? I wouldn't feel comfortable in that train.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FHeeteren%2FS_Adoorn-Heeteren-10Feb231232466352.jpg&hash=a2a49dc10539f48be3b4ae916da8df8b76ee6815)
I have build a big intersection once again:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F820950bd165811cc905f6f5a04eaf51d.jpg&hash=1a253651f54d1887ff6cd93fa7c8c87d4598ec47) (http://www.ld-host.de/show/820950bd165811cc905f6f5a04eaf51d.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F22895bb1d3295ee2d5eb080830f5f35e.jpg&hash=874af60a2c033a8eecdf6fde729639eabe4ac3ef) (http://www.ld-host.de/show/22895bb1d3295ee2d5eb080830f5f35e.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fb39bba8eeba5a2ae95a132abe4704f4b.jpg&hash=ad6f1f8cc07531f8724d31327d54c35af99668e8) (http://www.ld-host.de/show/b39bba8eeba5a2ae95a132abe4704f4b.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F4fa9a8123b2d2be1c02a20fbfcc13541.jpg&hash=c55feea01684c1ce1ed6ea4bdbd037f475db6e50) (http://www.ld-host.de/show/4fa9a8123b2d2be1c02a20fbfcc13541.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F7b8a2ecbc6edb9f88d179b0c63dd3096.jpg&hash=672593519e272233d8431d991f65859b1000561d) (http://www.ld-host.de/show/7b8a2ecbc6edb9f88d179b0c63dd3096.jpg)
Impressive work! :o
Thank you Sciurus!
Here I have 4 pictuers over again:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fccf54360bc742a392a34fad532496171.jpg&hash=8b4eaef159fccb2af597f6dc6f92a6dd5882869d) (http://www.ld-host.de/show/ccf54360bc742a392a34fad532496171.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Feb2b663730d06ed2cf0559b3468d5550.jpg&hash=58189e45d9dd36edfa8395f2e64f2c0b33d22cd0) (http://www.ld-host.de/show/eb2b663730d06ed2cf0559b3468d5550.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2Fc09c124cdb86910c1c90e8878e8b2151.jpg&hash=2615bdce160fcc3d41648a16da3b5439b43dc140) (http://www.ld-host.de/show/c09c124cdb86910c1c90e8878e8b2151.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F8f86a4b4407681365f6edc64c5310fac.jpg&hash=c8c82244e463c688dd964b87f4ba21c9e3c525f1) (http://www.ld-host.de/show/8f86a4b4407681365f6edc64c5310fac.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3822%2Fleejan22001234669669yr1.jpg&hash=82ed1e1b92282c78557865f4a00f2effe5193161)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F359%2Fdunedinnov1300123465509lz3.jpg&hash=7aad0a6ac9605d65ac2a413237e72530a4539b99)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F2109%2Ffenesteriasouthjun14001di0.jpg&hash=632a3469ed632fe60c608a2bc1e9669a3018e877)
I went a little (maybe a lot) overboard on this one, this is the first chance I've had to play with the new NAM and RHW :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F4092%2Finterchangezoomedoutev7.th.jpg&hash=48baf54428220e3688fe6095ecac60f12d5c6e07) (http://img8.imageshack.us/my.php?image=interchangezoomedoutev7.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2332%2Finterchangezoomedinzi5.th.jpg&hash=fc9e3a97ef58ec4a848ab873c46733dd9a923777) (http://img11.imageshack.us/my.php?image=interchangezoomedinzi5.jpg)
I decided to give this RHW a try. Honestly this took me hours to do, and it was so complicated and frustrating I doubt that I'll ever really use it again in this capacity. But here is the intersection I made. If you are up for a game of 'Where's Waldo?' try and find the brown box from a missing dependancy hidden somewhere in there.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7216%2Fbrockwayjan136321234818tb0.jpg&hash=132e55c134630f32d34f181dc0d99c4795e6df14)
Nice Roadwork Everyone! I'd show my latest work with the RHW, but I can't figure out how to take in-game pictures showing the traffic data map. Any tips?
Printscreen button. Then minimize SC4 (Alt-Tab), open up MS Paint, and then press Ctrl-V. Voila!
Quote from: shaylan221 on February 16, 2009, 02:11:57 PM
Nice Roadwork Everyone! I'd show my latest work with the RHW, but I can't figure out how to take in-game pictures showing the traffic data map. Any tips?
Easier method: Press CTRL-SHIFT-C. This will activate the ingame snapshot camera. Change size if you like and then click to take your picture.
Even easier method: Install and start IrfanView, then press "C" to bring up the screenshot dialogue. Define a hotkey (i. e. F11), the file format (JPG) and a save folder (you only need to do this once), then start the capturing process (IrfanView will minimize itself), start the game, and whenever you press the hotkey, a screenshot is saved in the proper format.
Thanks for the tip Andreas. ()testing()
Quote from: mrtnrln on February 17, 2009, 05:47:34 AM
Easier method: Press CTRL-SHIFT-C. This will activate the ingame snapshot camera. Change size if you like and then click to take your picture.
Only problem with this is that it doesn't show all, just some of the interface.
With RHW v3 is it possible to have Elevated MIS 90 degrees curve in 1 tile?
Awesome interchanges :thumbsup:
Death to Pumpkins: When I want to take pictures with proof of the traffic simulator, I use the Prt Scrn Sys Rq (print screen system required) button next to the scroll lock. You then press the windows button, wait for response, open MS paint, and paste the image. This is a PC only feature, another easy thing Mac does not have. (at least I can't remember the three buttons on Mac)
LEO, sorry, its not possible now.
Jonno, you really, really got the hang of it. That is really impressive, the fact you got an existing city there, and yet were able to get big. And yes it can literally take hours to build sometimes, but the outcome was worth it.
Quote from: j-dub on February 17, 2009, 06:33:21 PM
Death to Pumpkins: When I want to take pictures with proof of the traffic simulator, I use the Prt Scrn Sys Rq (print screen system required) button next to the scroll lock. You then press the windows button, wait for response, open MS paint, and paste the image. This is a PC only feature, another easy thing Mac does not have. (at least I can't remember the three buttons on Mac)
I know... ??? That's the same thing I do...
I hit Ctrl+Shift+S (not C) with the main menu bars and whatnot minimized, and i get all the screenshot-taking interface i need - that little white box you can move around to specify what to take a picture of. That's as simple as i need it and as quick as i need it.
Heres one I made, it seems to work alright, though for some reason noone uses the GLR yet.
Very very short video(http://www.youtube.com/watch?v=Mh2bjt34xCc):
http://www.youtube.com/v/kWIMFdHM2MQ&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999
Jonathan
I hear you Jonathan. The simulator is something else. I had to close a road that was getting over 1,300 cars, while the avenue was free as a bird. I had to permanently close the road to thru traffic. They always seem to prefer the first option they see, and only use that. I am not talking about a simulator, but how the initial programming was made for the route choices. If you are just talking about no one using the tram, I think with this 5 roundabout interchange, they probably feel whats the point, there are all these roads everywhere, and we can move right on through already without fear of delay, or its a path thing, but you can't tell with the resolution in the Tube.
Well orginally I had just one roundabout, and still noone used the trams, but before that I split the avenue and had EL-rail down the middle, then the el-rail was used lots, just when I convert to Ave/GLR it only uses cars.
I gave up on the simulators and just removed the NAM one, which is probably a reason why it doesnt work.
The reason for the 5 roundabouts is in each direction there is a half an avenue awith Ave/GLR down the middle.
And I only realised I had taken the video with the paths on after I'd uploaded, probably because most of the time im on SC4 I have it enabled. :)
Jonathan
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2F5707%2Fintersectionvh0.jpg&hash=959d060b9de09465b686759d59e1c23419c3cd59) (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg165.imageshack.us%2Fimg165%2Fintersectionvh0.jpg%2F1%2Fw1023.png&hash=fa4a5307408d46780190f324083b08411ef5c1a0) (http://g.imageshack.us/img165/intersectionvh0.jpg/1/)
A regular RHW-intersection. Nothing special, I know. But my case was also another. I badly need some good walls to the viaducts, but where to find 'em? I used to have a lot, but a few month ago I had to delete all of my plugins, because the game continued to crash - and now I can't find any of the one I prefered.
Any links to some great wall sets?
There are some goods sets from Jernoij available on the LEX...
RBC, thats a nice interchange :thumbsup:
Except the part under the bridge looks like a RHW-2 instead of RHW-4.
I've noticed sometimes that the RHW-4 and MIS revert to RHW 2 under bridges.
@ mrtnrin:
Thx! I was happy to find his 'Residential And Rural Diagonal Walls Set V1', which I didn't manage to to on the STEX. They will definately do it!
@ Leo and Kitsune:
That's another problem of mine...If I pick the road over RHW tool in the 'road' menu I only get an empty curser and I can't plot anything. These ones I found in the 'highway' menu among the RHW. I don't know if it makes any difference, if thats why it's only RHW-2? Why I can't use the road top RHW from the 'road' menu I can't figure out neither. Very strange.
This is the intersection that I made with RHW3.0 for the first time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcqndsg.blu.livefilestore.com%2Fy1poEgfVci1AcOxZaMUrEBtjkc7vSamWle6qeFVTRewk1d6tHWcjD1bt7DGshJfEPHZoLvYTDoI3CU%2FResized_MyJct_01.jpg&hash=4326e068ba9c30d84e45b769458f9f11bd352a7f)
You can see the very big picture here (http://cqndsg.blu.livefilestore.com/y1peovR71LLnQKhOtLpTDR1I7JT6RFwz-KiVjPx_sft0Ew-yb-zNzhQ5sWHhnucot94suWqSHULg4s/MyJct_01.jpg).
Oh, wow. That's really impressive K5. I don't think I've seen many interchanges like that one! It must have taken you ages to build. Good work!
RBC: Looks great, but I'm afraid you have the wrong road over RHW puzzle piece! Switch that to road over RHW-4, not RHW-2!
Very nice K5, lots of loops in that one!
All right, its my turn now. I have 20 pics to show this time, all available at 1920x1200.
Click for full resolution!
A ground highway/RHW hybrid interchange I have been working on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Nov28961235093018.jpg&hash=c9bcf5196aa1a85cfe00ee6b86d448488c53a1e0) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Nov28961235093018.jpg)
More work done on a bullet train interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-May28841234838937.jpg&hash=a05ffb67667f8d762a3f0a951f705cbb1a408558) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-May28841234838937.jpg)
A new bullet train interchange I've been working on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Jul8891234990017-1.jpg&hash=0c5e892d2766f871529995ebe7ae0aa92f52266a) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jul8891234990017-1.jpg)
A parclo interchange taking advantage of the new RHW-6C high mast lighting.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTheLanding-Oct19241234507199.jpg&hash=b7d0c1167a1ff708fc0db4d52fa8a50fe7ad314a) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Oct19241234507199.jpg)
What once was a multi-highway...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Jun14831234811302.jpg&hash=5315e5303bf9371d9b89551e24dd06333178ea66) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jun14831234811302.jpg)
Is now a RHW-10.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Jan11841234824614.jpg&hash=735291dce7e33270df801b0e8161122b1563a7eb) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan11841234824614.jpg)
A large, all-Maxis ground highway parclo interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Aug18881234981785.jpg&hash=8a3b913eea12911fd82ede25a4e554111d134c5b) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Aug18881234981785.jpg)
A ground, elevated, and "super" elevated highway design.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Dec13961235093631.jpg&hash=c51dc75fc3d97267755ace2658820da587878a59) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Dec13961235093631.jpg)
A unique type of parclo interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTheLanding-Aug25081233200577.jpg&hash=edbe514a79289a2d3cdf431e50d27cd890869d72) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Aug25081233200577.jpg)
The main junction of the new partial-y split.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTheLanding-Jan30221234053561.jpg&hash=f4f753e621b086fde60bc7938859a8e4f462b3ae) (http://i615.photobucket.com/albums/tt231/haljackey4/TheLanding-Jan30221234053561.jpg)
MIS Madness!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FOdin-Jun26371231617179.jpg&hash=93dd471f7b4e60a10b8fc338d356cc3f5e3d47d1) (http://i615.photobucket.com/albums/tt231/haljackey4/Odin-Jun26371231617179.jpg)
Urban stack interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FRyansUltimateCity-Sep14401121891806.jpg&hash=3979c0bf42d0e8ea481b9071ad944626a081fe75) (http://i615.photobucket.com/albums/tt231/haljackey4/RyansUltimateCity-Sep14401121891806.jpg)
Rural parclo interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FFernisBay-Dec2011228354759.jpg&hash=7dd058a539c2bc4dee8183d381fa62b6daceeadc) (http://i615.photobucket.com/albums/tt231/haljackey4/FernisBay-Dec2011228354759.jpg)
The El-RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTerranSettlement-May20781230526004.jpg&hash=78c94a2b9d4323ecfe65f0eb8625a83afaff7aec) (http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-May20781230526004.jpg)
MIS junction leading up to the El-RHW in the last photo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTerranSettlement-Jul9781230527565.jpg&hash=0d8f3be72450051ff5dd2504f350a23544932ef0) (http://i615.photobucket.com/albums/tt231/haljackey4/TerranSettlement-Jul9781230527565.jpg)
The multi-highway junction has attracted growth!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FTheInterchange-Mar3011232733879.jpg&hash=6165154b69e901587ef7e7a8e98635c936e739d1) (http://i615.photobucket.com/albums/tt231/haljackey4/TheInterchange-Mar3011232733879.jpg)
An older ave interchange with a temporary passing lane:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FEscape-Oct27391216183696.jpg&hash=4f5d26a6c147d83890ab70f594d1630619f4e865) (http://i615.photobucket.com/albums/tt231/haljackey4/Escape-Oct27391216183696.jpg)
The first-ever Multi-RHW still getting its use near a interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FCrossings-Mar52241234320113.jpg&hash=ec7ddd77ad79a5290beaf11c8485c2cff5af0f99) (http://i615.photobucket.com/albums/tt231/haljackey4/Crossings-Mar52241234320113.jpg)
RHW-10 parclo A-4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Jan7841234819561.jpg&hash=24fb23cff7e4d5ccdb0c3e51f6d174323224f0c2) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan7841234819561.jpg)
Zoom out of the RHW-10 near a university I was building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi615.photobucket.com%2Falbums%2Ftt231%2Fhaljackey4%2FWitburg-Jan16841234824702.jpg&hash=eb4a4609a2a622ddb3d676ece37eedacf5b490c7) (http://i615.photobucket.com/albums/tt231/haljackey4/Witburg-Jan16841234824702.jpg)
Anyways, that's it for now. I recently finished building that university, which is showcased in the latest GTR update. Some pics of the RHW-10 are in it too! (Link in my signature).
Anyways, I hope you enjoyed them!
Best,
-Haljackey
Haljackey: Do you have both old and new RHW's at the same time?
Or is the pic with old RHW older? ()what()
Quote from: LE0 on February 20, 2009, 10:16:08 AM
Haljackey: Do you have both old and new RHW's at the same time?
Or is the pic with old RHW older? ()what()
Good question. RHW 2.0 and 3.0 both contain RHW 1.3b (and older) support files, which allows them to stay they way they are without redrawing the network.
-Remember, all RHW versions before 2.0 were created using the side-by-side drag method, not the puzzle piece override method we use now. If I were to redraw these networks (which I haven't in years), then they would defult to the RHW 3.0 textures. So yes, these are all recent pictures, but not all the networks were made at the same time.
Hope that helps!
Best,
-Haljackey
Way to spoil us rotten, Haljackey! You are so creative when it comes to interchanges! I can barely even make a simple "T" RHW interchange. Very nice work. :)
Daaaaaaang Hal those are some real sweet intersections there!!!!
Nice pictures, Haljackey and K5! Here are some from me:
This one is photoshopped. I'm glad with the result, hope you like it too (here's the original one to compare them (http://img15.imageshack.us/img15/4949/rhw2original800x600.jpg)).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9595%2Frhw2photoshopped.jpg&hash=9cc7c7eafb8b008827df104cbd818fc8635dc1ea)
A diamond one with raised ramps (sorry for the bad quality)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F7610%2Frhwinterchangeraised.jpg&hash=62fbf70312e2605b8e1569cabd7b2823ae611b0a)
Another diamond interchange but with sunken
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F8792%2Fsunkeninterchange.jpg&hash=6d83d29a17bf44a2e4d476ecf0b80aee9eb8f806)
I really like the photoshoped one. Looks very realstic in european terms :) Definitly something you could come across here in Sweden!
I've got one, and boy is it huge....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FCommonwealth%2520of%2520Paradise%2Fupdate%252010b%2FParadiseInternationalAirport--Jul.jpg&hash=1977975c851389e98d1a1c1e9e191b1073d4e243)
Wonderful interchanges guys! KJ you interchange looks very complex &apls
Hey guys, heres a sweet website to boost your interchange knowlege http://www.palmernet.com/winter04.pdf
io that is a wonderful job on the photoshopping!!! WOW talk about greatness!!!
Kj your right that is a massive interchange there!!!
My latest interchange creation:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FWestReef-Dec11021235330579.jpg&hash=d52e6ea8f60404f69cd704efb856d9270c553317)
A simple trumpet that's since been rebuilt with a few extra ramps, I'll show that soon.
And yes I know there are brown boxes and weaving. ::) But I don't consider the weaving a problem as the onramp is very lightly used.
Weaving-shmeaving... it still looks good.
kj and io, those look amazing.
And io, that's a nice touch with Photoshop... if you had never said anything I'm pretty sure most of us would never have known.
Well, I have three points of critic about DTP's interchange.
1. A on-surface rail crossing on a highway. Personally I would prevent these intersections with an over- or an underpass, because there will occur traffic jams at that point.
2. A on-surface road intersection, just after a trumpet interchange. I think that a parclo is a way better solution here.
3. No signage. This is just a detail. In this situation, people don't know where they are going.
I hope you can use these critics.
Best,
Maarten
Meinhosen: thanks!
Maarten:
Well I allowed the at-grade intersections because the highway is an expressway... Though since I took that pic I converted that intersection to a diamond. And don't worry, it'll be signed. ;)
Heres a 2 and a half stack interchange of mine. I have lots more pictures to show very soon!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi633.photobucket.com%2Falbums%2Fuu57%2Fchrisnhl50%2Ftriplestack-2.jpg&hash=cc90d0c041a5b318569b627a17f0f50a05475cbf)
Here is where my hov lane ends downtown and connects with another freeeway. My Hov lanes started off to be fictional but they seem to be mainly used by trucks so trucks never go on my main road that much.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi633.photobucket.com%2Falbums%2Fuu57%2Fchrisnhl50%2FHOVinterchangedt.jpg&hash=95396f1fb571db6e974ae6fa338aeacc0baba940)
Here is another view and where it leads to...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi633.photobucket.com%2Falbums%2Fuu57%2Fchrisnhl50%2Fhov2.jpg&hash=de1a5b14c438dcad355fd6ff711bf57e4befbfdc)
Here is another interchange wich uses HOV lanes as well. I plan for this area to be extremely busy since I have funneled all of my roads towards this interchange. As for the RHW connection, I still have some kinks to work out.I also almost forgot to mention I added a park and ride option for commuters to park and take a bus downtown. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi633.photobucket.com%2Falbums%2Fuu57%2Fchrisnhl50%2Fhov3.jpg&hash=1941160660c7507485945d91ff88873596d7cffc)
Feel free to comment or critique anything!
OK. In that case why are the EMIS ramps in the middle so long?
It's for no reason J dub. Just to make it look different. I was going to originally make it so that they are elevated the entire time. When I was in L.A this summer I noticed that the I-10 looked like that where the HOV lanes were elevated due to lack of real estate.
Nice everyone. Here's one of mine.
The image is rather big and you can see the edges of the screenshots since its compiled of several ones.
Enjoy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3794%2F35205067.th.jpg&hash=85a45b3dfb8db36069b76e3e443f235070aa4f0d) (http://img3.imageshack.us/my.php?image=35205067.jpg)
edit: it was supposed to be 4211x1531 but for some reason i can't get it right on imageshack. anyone?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F5500%2Foddinterchange.jpg&hash=5c88a48baef9eeaa46bc823bf928b5db03cebcec)
Its a little different now but my game crashed before i could take a new picture &sly
Nice job, Rob! That's really creative - and it works, too!
I have more... ()flamdev()
My pride n' joy... a new cloverleafy-thingy with very minimal weaving and complete (mostly) with signage and landscaping.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2FBooneRiver-Jan7001236049394.png&hash=c50fd74271a7c255085835321db6e681c72c3382)
East of that:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2FBooneRiver-Jan9001236049417.png&hash=a1a4e1974cb44867af9cb9de0a8d11ae487f12b0)
And across that river:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi188.photobucket.com%2Falbums%2Fz194%2Fdeathtopumpkins%2FSimCity%25204%2FBooneRiver-Jan10001236049434.png&hash=05402d916fb4fba3438c74686fe7de472f778dff)
(this one's incomplete)
Nice work, dtp! My favorite is the interchange between the RHW-4 and RHW-6C.
:thumbsup:
Love the yellow avenue texture most importantly. That yellow texture would look awesome for this situation:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg178.imageshack.us%2Fimg178%2F173%2F91ststreet250thave.jpg&hash=b46fc66d9b45699595d9b60eba059dcb9e1a5e83)
In case you didn't know already, this is a real intersection, if you didn't see the real one in the real life recreations.
Hey guys, I'm still new in all this but I'm learning. Just wondering is this possible. I've been playing but can't find a way but that's due to lack of knowledge of traffic system.
Hope I'm in the right thread.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F9338%2F1236244.jpg&hash=116a5ced847d3b24f91db43e2956be99da1070d3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F1502%2Fintersec.jpg&hash=357069b971a185f22389dc8f31b4b9fad34293c0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg159.imageshack.us%2Fimg159%2F9637%2Fintersec2.jpg&hash=e9a3e61294beadd4b23fcd54ae645821ac36c375)
The interchanges here look nice.
grbac: I believe what you are looking for is a three-level stacked roundabout (CBRD description here (http://www.cbrd.co.uk/reference/interchanges/3round.shtml)). Such a thing is functionally possible in Simcity, although not exactly like that cosmetically. Here (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-64.jpg)'s a pic of my own type of that interchange.
I'll show some interchanges from my Patrician Showcase.
A cloverstack interchange, with beautitication in a rural area (sorry for the grid):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F1-81.jpg&hash=e9ead38af1b1a66677ad45cc5c85d9dee9f92119) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/1-81.jpg)
A volleyball interchange in a rebuilt ring road in Dioxia:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F2-63.jpg&hash=9159462966d4f7941a17f5e16c9f6b42cef00c24) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/2-63.jpg)
A trumpet interchange in an unrelated, completely new ring road:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F3-51.jpg&hash=81d23e8d55ba2313c01503258239abe736c0c945) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/3-51.jpg)
Lastly, a parclo interchange with roundabouts and an RHW-2 connection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F4-39.jpg&hash=a8e751effde84c4afe247f7f02865e9e61709d61) (http://i408.photobucket.com/albums/pp163/Patricius_Maximus/4-39.jpg)
Hope they inspired someone :).
- Patricius Maximus
it certainly inspired me..
Thanks Patricius Maximus, you surely inspired me as well and gave me some ideas. I see it is possible but only the functionality not the looks.
Just one more thing, those "RHW tunnels" are actually made with the ordinary road, because one cannot make an RHW tunnel, am I right? I read that in FAQ. And those tunnel entrances are just overhead plops, right?
No, they are functional avenue tunnels. You have to use the avenue network.
Yaeh, that's what I meant, ordinary road, avenue. The expresion was not good. Thanks
What about the tunnel entrences?
The avenue tunnel entrances are default tunnels: the highway tunnel seen in the post was the default highway tunnel.
OK.Thanks
Great Interchanges Everyone, RHW 3.0 has really changed the face of SC4 Forever &apls
Heres a Classic "Jersey Jughandle" i did!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi316.photobucket.com%2Falbums%2Fmm323%2FNexis_Jerseyite%2FJoanPlains-Nov4001235625765.png&hash=cc4a1b991bebd1f031feae89a933db37863ad4c2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi316.photobucket.com%2Falbums%2Fmm323%2FNexis_Jerseyite%2FJoanPlains-Nov4001235625782.png&hash=7d536799c3624a3ed90d8cb818631ca9ffc61922)
Hope you like it! ;D
I don't get it, in this two pictures, is the RHW connection working? Doesn'tit have to have a "city connection"?
I think in this case its just for visual, but traffic won't actually use it this way.
That looks good, Nexis. I'm not familiar with Jersey, so I've never seen an intersection like this one. I assume that its purpose is to allow inbound drivers on the RHW to avoid left turns. Am I right?
I think it's sorta the left turn without taking a left actually within the intersection.
New User, new Region, new RHW ;)
Click the Pictures for Fullsize-View
A german "Autobahnkreuz":
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F7350b20b1f45a188ea8f52c47e798817.jpg&hash=7ae2237eb949505ce2c80ddefb765fc9949152be) (http://www.ld-host.de/show/47625) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F1ee8128a150068236b44d3afa9c7e2f7.jpg&hash=e54a0f52a5a5a79f11fdc05481697958a3301fa3) (http://www.ld-host.de/show/47626) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F2741b0f566a7e309bfc3b8f6abd06e74.jpg&hash=9eb5151deaad60fd5909127bd64179d09cce2c95) (http://www.ld-host.de/show/47627)
And 2 more Intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F3caec64859e04b33ec1dc02a9ab78ea6.jpg&hash=0e74a030e8ce115a5d004e8f8d5552d27106049c) (http://www.ld-host.de/show/47628) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F7ccaa2b1be3f7847abcc6d0eced9f488.jpg&hash=6a4914a8de48024f926f7233e422a87dde7fd11f) (http://www.ld-host.de/show/47629)
Cool Kreuz!
Nice interchanges!
Just like to show you mine.
A simple intersection in a suburb under development.
It was a real pain getting the slopes right :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7808%2F87114446.jpg&hash=3ca3f7a31e6d18c8d685bb6e6f37a36faeb023fd) (http://img16.imageshack.us/my.php?image=87114446.jpg)
And without the trees and stuff so you can actually see the interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7883%2F63533978.th.jpg&hash=3dcfed0c8e16cddf765d86629194d10daa91c5ff) (http://img5.imageshack.us/my.php?image=63533978.jpg)
rjaap,
What rock mod are you using? It looks very interesting.
---Gaston
Here is a rather elaborate intersection I've come up with. It origionaly stated as a 'T' shaped intersection, but I realized that I needed a way to exit towards the new development on the top. I added the tunnel and now it all works. The best part is that the traffic actually flows like I designed it to. It's not the most realistic but that's OK. Still need some work on the jagged and steep slopes though.
http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg (http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg)
EDIT by Andreas: Image changed to text link due to the size.
Gaston,
it's the Aubracrock texture by TSC.
You can find it here:
http://sc4devotion.com/forums/index.php?topic=6442.0 (http://sc4devotion.com/forums/index.php?topic=6442.0)
- rob
Thanks Rob
---Gaston
Great interchange, rjaap! You gave me a few ideas!
jonno, yours is good, too, but I think you need a slope mod.
Quote from: jonno on March 13, 2009, 05:59:41 PM
Here is a rather elaborate intersection I've come up with. It origionaly stated as a 'T' shaped intersection, but I realized that I needed a way to exit towards the new development on the top. I added the tunnel and now it all works. The best part is that the traffic actually flows like I designed it to. It's not the most realistic but that's OK. Still need some work on the jagged and steep slopes though.
http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg (http://img15.imageshack.us/img15/5026/brockwayaug279801236991.jpg)
You need a slope mod badly :thumbsdown:
But otherwise good :thumbsup:
EDIT by Andreas: Image changed to text link due to the size.
Quote from: io_bg on March 14, 2009, 01:15:13 AM
jonno, yours is good, too, but I think you need a slope mod.
I was going to install one a while ago, but i was afraid of what might happen because almost all of my cities are built on slopes and i am afraid it might mess them up, or that it will make it more difficult to build on slopes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F5926%2Fnewcityjan2201123705312.png&hash=f2c9b67c35d15816e8921e843bc149b35cc26976) (http://img13.imageshack.us/my.php?image=newcityjan2201123705312.png)
i was just toying around but...
I think a highway tunnel there is a bit unrealistic - an elevated highway overpass would be better - but apart from that your interchange looks quite functional and realistic. :thumbsup:
Quote from: nerdly_dood on March 14, 2009, 11:43:28 AM
I think a highway tunnel there is a bit unrealistic - an elevated highway overpass would be better - but apart from that your interchange looks quite functional and realistic. :thumbsup:
I have to agree with
nerdly_dood. The other thing that "catches my eye is the little cross roads just before and after the exit. They seem redundant, for lack of a better word. You have a "limited access rural highway" exit but traffic would just exit off to the access roads at the intersections. I think just one or the other is needed. Or perhaps the little roads across would be better as dirt streets. Like you see the state police/emergency vehicles using here in the US. But that is only my opinion. Overall I like it alot.
---Gaston
It looks like an experiement, so the roads really aren't aiming to go anywhere in paticular... But I agree, normally controlled access freeways don't have grade crossings.
A few of mine:
A nice RHW split
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F5239%2Fcapture15032009115955.jpg&hash=2e86462c0035ec9e48f099981f721be97b9f0c32)
And a RHW/MHW split
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4761%2Fcapture15032009120133.jpg&hash=f69bf99fef59decf61110768478fe5cdb2cb1de8)
Suburban diamond (note lack of any weaving on the onramps)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg55.imageshack.us%2Fimg55%2F5520%2Fcapture15032009120655.jpg&hash=b5d7222c730b06a4f38eda1c889a68721a172e54)
Nice job, Floydian. You're getting better and better :)
It really looks great. Bravo! &apls
I needed a compact cloverleaf and this is the smallest I could manage:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa108%2Flegoman786%2Fcloverleaf-1.jpg&hash=4915bb4e76d151ef8722b695a575cd519feaddfa)
PS: I apologize for the size of the picture, I can't find the thumbnail link on Photobucket >:(
EDIT by Andreas: Well, if you can't find the thumbnail link, use a plain text link instead. :)
legoman786: Cool! That's a classic! :thumbsup:
very great small and compact clover.
Floydian: I really love the curves in your first pic! Might have to try that one out myself. Well done. :thumbsup:
This is my first image in here $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F3743%2F200903024d95b915ac073ff.th.jpg&hash=5852306c99e5303b2713909da9699f52cca2c3b7) (http://img300.imageshack.us/my.php?image=200903024d95b915ac073ff.jpg)
Sorry..
I edit it.
EDIT by Andreas: That's a bit large to embed directly - better use a link or a thumbnail version next time. :)
OMG , what a great use of both RHW & the New NAM :) :thumbsup:
Some new IC in my city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F2082%2F69058196.th.jpg&hash=0d95971d523647e3a1f84d1913bc3fdc528db34d) (http://img242.imageshack.us/my.php?image=69058196.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F5505%2F55359372.th.jpg&hash=581130ddfa44c8306f42d6cadf426ca55f11fc2c) (http://img254.imageshack.us/my.php?image=55359372.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F1843%2F70368821.th.jpg&hash=d49e0ff36f7bba2b2c3c3f4d54d98b213f802c56) (http://img254.imageshack.us/my.php?image=70368821.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F3438%2F20236919.th.jpg&hash=5c5ec2002c30c8be7fd17b53f203c68290c19a6b) (http://img443.imageshack.us/my.php?image=20236919.jpg)
I take this image with some mistake. There is car crashing ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F4977%2F90202984.th.jpg&hash=1390fdc2e13b962fb1dbc6fa8acacbb23067c358) (http://img443.imageshack.us/my.php?image=90202984.jpg)
Quote from: Floydian on March 15, 2009, 09:46:32 AM
A few of mine:
A nice RHW split
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg353.imageshack.us%2Fimg353%2F5239%2Fcapture15032009115955.jpg&hash=2e86462c0035ec9e48f099981f721be97b9f0c32)
How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?
a very simple intersection. still lots to do here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg301%2Fyosoyyomero%2FNuevaCiudad-25Feb231237513078.jpg&hash=9f28be82f71c8bc52a866b7a59fc0199e6241dc5)
Quote from: A200 on March 19, 2009, 02:34:41 PM
How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?
Probably because there is no need for it. I also think it's to avoid being generic but we're pretty sure there exists ramps like this one :).
Quote from: A200 on March 19, 2009, 02:34:41 PM
How would someone from the connecting ramp go right onto the main RHW? there is no ramp connecting it... so they are forced to go straight into the highway and not in the opposite direction, if you know what I mean?
Not quite... But I'm guessing you're referencing the lack of a North to East connection (The only one missing). This is both a case of it being difficult to make a visually appealing flyover (I need a curved "L" shape transition from ground to air), and that the main city is south (Via West), and both north and east are rural areas.
My simple intersection-from photobucket web space...
with roundabout
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi47.photobucket.com%2Falbums%2Ff196%2Fulysses_wesley%2FSC4-QDM%2F20081031_ce367b90c696e4c3d3b6K9aDHa.jpg&hash=83b277ecc381d9dff0ca797519f8f7216c893a96)
interchange with Avenue
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi47.photobucket.com%2Falbums%2Ff196%2Fulysses_wesley%2FSC4-QDM%2F20080829_25817bd795ee554eae967cgJh9.jpg&hash=c0c8e45c127c7e5966799063b61a55a64609e1b6)
single direction
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi47.photobucket.com%2Falbums%2Ff196%2Fulysses_wesley%2FSC4-QDM%2F20081209_14884456755c3d5f5ddeZYxNyP.jpg&hash=a7694733c9e1d5e4f9389888402f958d4dff988b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi47.photobucket.com%2Falbums%2Ff196%2Fulysses_wesley%2FSC4-QDM%2F20081209_8c91ae803ecb36321154XmkOQR.jpg&hash=30e9dc736241e67373bbfd9d543127e174450eae)
all i see is....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Ferrorintersection.jpg&hash=4bc0147b8a7c3b434965d99b404844e143402f1b)
sorry...
Quote from: Floydian on March 19, 2009, 10:24:06 PM
Not quite... But I'm guessing you're referencing the lack of a North to East connection (The only one missing). This is both a case of it being difficult to make a visually appealing flyover (I need a curved "L" shape transition from ground to air), and that the main city is south (Via West), and both north and east are rural areas.
Unless they create a tunnel under the intersection?
did someone link everything right? I'm seeing banners for SimCity China but that's it.
- Allan Kuan
Quote from: mightygoose on March 20, 2009, 02:38:27 AM
all i see is....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi193.photobucket.com%2Falbums%2Fz124%2Fmightygoose_2007%2Ferrorintersection.jpg&hash=4bc0147b8a7c3b434965d99b404844e143402f1b)
sorry...
now is ok :thumbsup:
I use photobucket instead the SCCN...
now i can see them, nice work ulysses...
Hmmmm, Never seen a round-a-bout done
under the highway like that. Is there a trick to it or is it just photoshopped? Can it be done with other networks? Like say EL-RHW? Very neat and tidy intersection that makes, indeed. ()stsfd()
---Gaston
edit:
QuoteThere's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM
Thanks. Geez, ya think I'd know that by now. &ops
There's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM
@Ulysses: Love the last two pictures... Thats an interesting way to do flyovers that I never had thought of.
In your second pic, the diagonal one ways from the outer roads cross both lanes of the avenue in the centre (Which is unneccessary since the closest lane is the one going in the right direction). If you do them backwards when you make them (Start from the avenue and go out), they'll only hit the one side of the avenue instead of crossing it. I'll edit a picture into the post in a few minutes...
EDIT: Like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F775%2Fthoughtk.jpg&hash=94193ccc89f54af9bc1e85ede0dd8be4da875ea9)
Hi everyone, I've been lurking here for a long time. Here are some images of the interchange I made with the new NAM/RHW stuff:
A really large RHW interchange I made. For them to look realistic, they have to be VERY BIG!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5835%2Finterchangelarge.jpg&hash=4a91d4538518429343431b63fc500393c316b7a3)
The bottom part of the picture where the avenue and power lines cross the highway.
This is looking the opposite direction of the first picture.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F9324%2Finterchangesmall1.jpg&hash=d32112bd0cffaeeeffa95b2a9f6c083e269e610a)
Another part:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F3089%2Finterchangesmall2.jpg&hash=f38a9d601b9b645ba8c93beb1b844bed55a4c4ef)
Quote from: Floydian on March 20, 2009, 02:42:00 PM
There's an avenue roundabout with a elevated highway overtop puzzle piece in the NAM
@Ulysses: Love the last two pictures... Thats an interesting way to do flyovers that I never had thought of.
In your second pic, the diagonal one ways from the outer roads cross both lanes of the avenue in the centre (Which is unneccessary since the closest lane is the one going in the right direction). If you do them backwards when you make them (Start from the avenue and go out), they'll only hit the one side of the avenue instead of crossing it. I'll edit a picture into the post in a few minutes...
Yes I know that. But I would like to make a u-turn there...
by the way, my last two pictures' interchange are changed now
Sweet job will_colorado! That's an excellent interchange!
I agree with haljackey - but that interchange takes up entirely too much space for me to be willing to put it in a city. (Unless I just start a new region specifically for interchange building... in which case i probably won't care)
Heres some Intersections from my recent towns & cities!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F8557%2Fmorristhillsmay70012369.png&hash=781c56d38d27c06d054720bf8fb89009af9dcfd4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F627%2Fmillsvillefeb2300123519.png&hash=37c429ee397a67fd85a6e5710e496e023beeba59)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8427%2Fcologateheightsfeb90112.png&hash=e68cd2538e52fa5ee0da7044944d727af5138098)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F1852%2Flimerickvalleyapr260412.png&hash=24590dd8ce327b8ba8ae25c38373b610be688843)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F1452%2Flimerickvalleymay604123.png&hash=e897ce8e858bba9018b085543f0595e91b7d7f96)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3578%2Flimerickvalleymar150412.png&hash=b00d7d4a92e86a6428b95c2c0494bec720806a7e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F7353%2Flimerickvalleymar200412.png&hash=253631adb89fdce36e99d119f747c7ba215027ad)
Thats all for now , hope you liked it ;D
~Corey
Quote from: Nexis4Jersey on March 21, 2009, 10:23:09 PM
Heres some Intersections from my recent towns & cities!
...
Thats all for now , hope you liked it ;D
~Corey
Love the simple, but perfect road intersection.
What do you use to get so much traffic?
probly a traffic genarator
Nothing spectacular from me...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ft%2F11%2Fis%2F4sUuG4zc%2F1%2Fsc4roundabout.jpg&hash=ac7392350aae167a4aeeac80d6c10344954ef327) (http://www.shrani.si/?11/is/4sUuG4zc/1/sc4roundabout.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ft%2F1V%2FP1%2FkhnBfUI%2Fsc4junction.jpg&hash=a82634989cb8f2715a3f7718ebea8f1ff02f96b4) (http://www.shrani.si/?1V/P1/khnBfUI/sc4junction.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ft%2F23%2F4h%2F3rJ8JBSO%2Fsc4junction2.jpg&hash=47f1299247ce0727040f69a92d56ffb9dabf27a3) (http://www.shrani.si/?23/4h/3rJ8JBSO/sc4junction2.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ft%2F2E%2Fqw%2F2XQtvK3t%2Fsc4interchange.jpg&hash=26047d9a9760dd05ff79ba464751824ea6b28637) (http://www.shrani.si/?2E/qw/2XQtvK3t/sc4interchange.jpg)
Closer look:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.shrani.si%2Ft%2Fk%2FHf%2F1tbjdU8V%2Fsc4interchange2.jpg&hash=d9735bf8d6bbc9bfb335f748a822c26a20f8499e) (http://www.shrani.si/?k/Hf/1tbjdU8V/sc4interchange2.jpg)
Quote from: Nexis4Jersey on March 21, 2009, 10:23:09 PM
Heres some Intersections from my recent towns & cities!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3578%2Flimerickvalleymar150412.png&hash=b00d7d4a92e86a6428b95c2c0494bec720806a7e)
Thats all for now , hope you liked it ;D
~Corey
Very interesting, the same interchange is on H2 (expressway) in Maribor, but it gets often too congested.
http://maps.google.com/maps?f=q&source=s_q&hl=sl&geocode=&q=maribor&sll=37.0625,-95.677068&sspn=48.909425,79.101563&ie=UTF8&ll=46.560424,15.660818&spn=0.010446,0.019312&t=k&z=16
the cars and traffic generators are from mikeseith's euro car replacement mod on the stex, you need to download the mod, the automata props and the euro traffic generators for it to work .they are all done by him. (thats what i use) :P
- rootbears
Great pictures, Dino! Very creative! :thumbsup:
I like that little trumpet-hybrid interchange in your third image and that one i can't quite name in your second - not bad. :thumbsup:
Nice work guys.. I'm just wondering if anyone has come up with anything for the 5 lane wide highways.. This is the best I could come up with and its fully functional, but just looks odd due to the lack of the shoulder piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F6964%2Frhww.jpg&hash=f04366d5fd5a53ff71c62f76d9c72a2c097cd679)
-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F5771%2Frhww2.jpg&hash=88df39f7f1da1e54fd8e63b5a62c0a7252d59569)
That's actually not bad! I admire your workaround to get the RHW-10 / RHW-2 + RHW-6S split before one is officially released.
Dogma that is a massive interchange there wow!!!
Very creative.
Dogma, later that intersection will look different with the RHW4 allowing an overhanging shoulder, so the shoulder should be able to go over that curve and meet in the middle. That will be awhile though.
Now...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F2421%2F15723314392109907726.JPG&hash=cdc3dfa55ac0afe9d910cb63866c12f45085b4db)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F2162%2F13961237441503167347.JPG&hash=55afbb583adf9a48ed4a29796390def322d81927)
Warning! photo has been modified, or has it?
Massive and very creative, I like it! It would look even more amazing if that interchange were congested.
Quote from: louistsw on March 17, 2009, 09:48:19 AM
This is my first image in here $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg300.imageshack.us%2Fimg300%2F3743%2F200903024d95b915ac073ff.th.jpg&hash=5852306c99e5303b2713909da9699f52cca2c3b7) (http://img300.imageshack.us/my.php?image=200903024d95b915ac073ff.jpg)
Sorry..
I edit it.
EDIT by Andreas: That's a bit large to embed directly - better use a link or a thumbnail version next time. :)
Welcome louistsw - and thank you for the inspiration for this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F1917%2Fnyby6sep101237920034.jpg&hash=f1421b3c3b71e8ea63224523e803ff2f0130203c) (http://img208.imageshack.us/my.php?image=nyby6sep101237920034.jpg)
OK, heres what the future potentially holds...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.picvalley.net%2Fu%2F1681%2F18639732061997584424.JPG&hash=93979266f80b3a3f2553ef3453e509384b751987)
Are those turn lanes puzzle pieces? do they replace the no turn lanes intersections? :)
Alex(Tarkus) will announce the details when he's ready, so keep checking the RHW thread ;)
Jonathan
Great work J-dub! I can't wait for those turning lane MIS's
Now, here's an intersection i've had for a while. It's kindof an RHW interchange, but i used 1-way road as the overpass. To the east is an MIS section, ANd the west and north is RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg519.imageshack.us%2Fimg519%2F6446%2Furalcityfeb981123810286.jpg&hash=f92c1d4a1070438f3501a87c6f530753aa6f1f60)
Enjoy
EDIT: I tried shifting over the pic, for some reason the imageshack link did that... ()what()
How did you manage to grow all those tress? Cosmetically, that looks nice, but round-abouts don't act as the intersection.
The rows of trees are part of the farm lots nearby. They look to be the Maxis fruit tree fields (apples, oranges).
-Swamper
Jdub your such a teaser!!!! :thumbsup: :thumbsup: :thumbsup:
Bob that looks real good there for your intersection!!
Nice intersections/interchanges everyone &apls
Here is what my fevered brain came up with this weekend. :satisfied:
Right click and choose view image to see full resolution (1680x1050)
A Y-split
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FDiagonal-Split1.jpg&hash=acb45b246ab033395c8cebd78067e0a586b11b03)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FDiagonal-Split2.jpg&hash=aa875e739fe57a2f949a9e61f30cc711420264a0)
This one did take some time and many re-tries and alot of :angrymore: before I was happy with it.
Here is a Fused Trumpet, at least thats what I think it´s called.
Loop one...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FFused-Trumpet1.jpg&hash=2e32f352b8d0aaf982aece5a123290d5428dde71)
Loop two...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FFused-Trumpet2.jpg&hash=33e11fdf0e890710f4a94cfb491850c4feb65f88)
Complete interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FFused-Trumpet3.jpg&hash=eab3bddbffaf202e4d38887da5055f8eedaceaf5)
Overview (largest mapsize)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi446.photobucket.com%2Falbums%2Fqq189%2FOwaen%2FRHW3%2FFused-Trumpet4.jpg&hash=fab267d7c755f0742cb4ceb284db060b3e7c3978)
Very interesting, highways, yet no build. Anyway...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F4589%2Fdowntowndec238412384754.jpg&hash=5cd89f60f5fc94fe94ca46afad9aa7fc7861c728)
A diagonal RHW IC make by ITC EuroRHW ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg128.imageshack.us%2Fimg128%2F2537%2F24767885.th.jpg&hash=de17431caa5249f1a6105610b1bcaf80ff1784d2) (http://img128.imageshack.us/my.php?image=24767885.jpg)
This is my Intersection of National Hwy 1 @ Ostrava Eastern Railway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F2wlx9xw.png&hash=d4eeb614b3c1c60a8912494c5cb66ac41a11f077)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Feijgy.png&hash=9d4179270002565cd29c6fa510e47b4f77181645)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2ypbs4p.png&hash=54e6db98cd617956d62487c65192098480d3dc46)
~Corey
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fzigoimagehost.com%2Fimages%2F6nlwrin81jp3rav5qb.jpg&hash=c514f81fb0250af68747b4ce191363a0c875b23c)
HL-287 overpasses H-80 with a partial interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fzigoimagehost.com%2Fimages%2F94pqky7u3mz16ju5vcx0.jpg&hash=2558a353ced8ad4e12dd1c92835eb62020e9899c)
To the west, H-80 ends at H-1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fzigoimagehost.com%2Fimages%2F9fgd07jh8fzmzbuu7env.jpg&hash=34b3ae43aaebfbf7e15c8b60043d26470f82096c)
While to the east of the first image, H-87 ends at H-80
Floydian, the image links are broken ()sad() Now I can see them. The interchanges look quite ingenious!
Quote from: mrtnrln on April 11, 2009, 02:03:08 AM
Floydian, the image links are broken ()sad()
???
I can see them.
That's very innovative, Floydian! :) Nice work!
EDIT: 1,000th Reply! :sunny:
floydian, Corey, louistsw, and Jdub wow those are very good there!!!
Wow! Some nifty looking intersections everyone :thumbsup:
My recent Intersections from Port Hoboken!
A-97 Fulton Service Plaza
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F4368%2Fporthobokenjan200124000x.png&hash=8c419c7a041640634769e05d55087dad2324cfe5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F6808%2Fporthobokenjan200124000.png&hash=ace21fe01974a3c260bba1fcd476e3d70633df03)
A-97 @ N-8 interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F2129%2Fporthobokenjan200124000g.png&hash=63a76111e5cac4fadc75b3baef20909cb4a0fb31)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg16.imageshack.us%2Fimg16%2F7448%2Fporthobokenjan200124000a.png&hash=08baa5104e8864ef9790cf4585a2a39c7361cea2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F6808%2Fporthobokenjan200124000.png&hash=c2bed7dd9a60543f654079d08ae3bd758b1a7116)
~Corey :thumbsup:
Wow...
I like the design of the A-97 @ N-8 interchange :thumbsup:
More goodies from Simms Island.
Outside of Sunshine is a major interchange as two highways and a beltway intersect.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-4IF-8IF-88Interchange1.jpg&hash=e55e701fb8eaaab4bd0df421f96c991c115260d9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi275.photobucket.com%2Falbums%2Fjj312%2Fblunderclod%2FIF-4IF-8IF-88Interchange2.jpg&hash=cb416c199ee1078fcd96d11d1f288c8f13a9e415)
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod. Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up. Is it normal to have to bulldoze the highway to get your exits to rotate properly? Unless I god-mode quick-level tool thoroughly, there *will* be problems. This has been . . . entertaining . . . in the mountainous region I've been experimenting in. Maybe in the near future I will try the "easier" slope mod. Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi227.photobucket.com%2Falbums%2Fdd292%2Framseyazad%2Fsimcity%2FFisheyeLake-Oct11061240379545.png&hash=c7bdfdd9432671577ba6834de3255c11db5e8f1e)
Quote from: ramseyazad on April 22, 2009, 06:13:33 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod. Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up. Is it normal to have to bulldoze the highway to get your exits to rotate properly? Unless I god-mode quick-level tool thoroughly, there *will* be problems. This has been . . . entertaining . . . in the mountainous region I've been experimenting in. Maybe in the near future I will try the "easier" slope mod. Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?"
Sounds about right to me.
Quote from: ramseyazad on April 22, 2009, 06:13:33 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod. Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up. Is it normal to have to bulldoze the highway to get your exits to rotate properly? Unless I god-mode quick-level tool thoroughly, there *will* be problems. This has been . . . entertaining . . . in the mountainous region I've been experimenting in. Maybe in the near future I will try the "easier" slope mod. Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?"
Thats why I rarely use the RHW anymore, I got sick of having to relay things over and over because of that issue
Quote from: ramseyazad on April 22, 2009, 06:13:33 AM
Building these suckers involves a lot of cursing - I wonder if it is because of the slope mod. Whenever I get to plopping the exit/entrance mis pieces, suddenly it becomes nearly impossible to join everything up. Is it normal to have to bulldoze the highway to get your exits to rotate properly? Unless I god-mode quick-level tool thoroughly, there *will* be problems. This has been . . . entertaining . . . in the mountainous region I've been experimenting in. Maybe in the near future I will try the "easier" slope mod. Might keep my wife from poking her head in the room when I'm cursing and shouting at the computer, saying "everything ok in there?"
Changing the slope mod will make it a bit easier, but I didn't have a slope mod installed and it still took me hours and alot of frustration to build a simple intersection.
Single road tiles can be used to make terrain PERFECTLY level so you don't have to swear so much... ;)
I use the single tile road zots, but there's a whole thing in rough terrain, where you have to re-drag the rhw and it changes the leveled part, so you end up going back and forth with being able to drag the rhw and being able to plop/drag the other parts of the intersection. I hope someday there are less time-intensive methods of building these things. Here's another one, simple diamond interchange I did. It's in the upper right corner. I know it's not normal to have all the entrances and exits on the left, but hey, if the sims get in more car accidents, it'd be entertaining. Lucky for the world I'm not a traffic engineer.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi227.photobucket.com%2Falbums%2Fdd292%2Framseyazad%2Fsimcity%2Fthemills1.jpg&hash=ed89d8dbbd366053eeb2ea9b187ecac348e70989)
I always only do the left side ramps, to save room on interchanges
The only time I do right side ramps is when it goes highway to highway
Left side ramps? I've only used that feature twice. Most of the time, I build the RHW side by side to save space.
I like using the RHW along with the maxis highways. I use the RHW as local lanes, and the maxis highway as the express lanes, and every so often, I have exits between the two to allow my sims to switch between the local/express lanes
Here's two intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2Fshells%2Friiga%2Fpics%2Fsc4_ny_stad_1.png&hash=13893cf1ae24b2b1e38c8c6d74cfc5e72e3bcabb)
Avenue intersection with roundabouts
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2Fshells%2Friiga%2Fpics%2Fsc4_ny_stad_2.png&hash=01d3ffb0c6b94b2a7a8ef6990e1ccf0650e2c626)
RHW interchange. This one looks a bit ugly since I use European textures but standard RHW textures. I don't like the 3.0 version European ones :/
- riiga
Nice looking Interchanges Riiga. I see you only wanted us to concentrate on the intersections themselves by blurring any settlement! I do think it would look a lot better with the 3.0 euro textures, but it still looks great!
I'd love to see more.
-Darraghf
I have been unable to install SC4 for quite some time now, and was only recently able to create this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2FNewCity-Oct21071240768920.png&hash=8c28260e4557c42232cdc2c22bb004c95cea0ee5)
I figured that wasn't complicated enough, so I added another highway to it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi460.photobucket.com%2Falbums%2Fqq330%2Fnerdlydood%2FNewCity-Jul5101240867268.png&hash=313565dc03780e81774b706919e7380da7a9f8b0)
That wasn't detailed enough so I made a huge mosaic of it, almost 4000 pixels wide, 11.7 megabytes and too big for PhotoBucket or Imageshack. Here's a thumbnail from ImageHost.org:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ff.imagehost.org%2Ft%2F0738%2Fic2.jpg&hash=31c4f778fb35c9558a4899441c2610983aeef580) (http://f.imagehost.org/view/0738/ic2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F276%2Fnewcityfeb2100124097727.png&hash=509ce942c073b2fb65389cc657da841eca1bce21)
I'm very innovative.
This is an intersection of sorts...I suppose...It's between a bridge and a hill. That's an RHW-4 running through the hill as a bridge. I checked the paths, and they are all running correctly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi628.photobucket.com%2Falbums%2Fuu4%2Fstraha20%2FBridge_through_the_hill_SM.jpg&hash=b54ae34717b42a2df7f6b1233e9db419f78a6511)
@ ShadeSlayer:
Freakin' awesome! Must have takin' ages! Witch road texture is this? I haven't seen it for a while and have forgotten. ;D
Oh thanks man.
You know, I've never quite figured out where I got it -- I definitely don't remember downloading it.
I will say, almost every intersection in this thread has been great, but honestly, a lot of them I would never make, because they are way to large, and I always generally zone my basic infrastructure before I start zoning, so I can avoid issues where I would need a convoluted interchange/intersection
I have to agree. Looks great from realism perspective, but they are HUGE space consumers (there are many ways where space can be saved in RL that can not be applied here).
- Allan Kuan
This is sort of another intersection technically I guess. There are two entrances to the parking area of my theme park, and I want to know which one you like better...the top one or the bottom one. The top one has all correct paths, the bottom one has some incorrect paths due to the lot used. I wish there were better toll booths... Anyway, let me know which one you think looks better, and if you have any ideas for a parking entrance, let me know!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi628.photobucket.com%2Falbums%2Fuu4%2Fstraha20%2FParkEntrance.jpg&hash=364c886b02657d7958399b2b324361cf7dc1ee72)
The bottom one is more realistic IMO.
The one advantage to the top one though, is that you could have multiple entrances into the parking area for the park though
Here's another one. Not very complicated, but functional and still looks good.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Froxazer.homelinux.com%2Fshells%2Friiga%2Fpics%2Fsc4_korsning_1.png&hash=d96d9b46965a64017078b39a92db9f065b37b916)
- riiga
Another Nice intersection Riiga
Riiga, those are the types of intersections I have built, because they are realistic and do not take a lot of land to use for them. Plus when you add in tree's and open area's, they look great.
I am not saying the huge monstrosities shown earlier are bad, just I want to try and get as many people in my cities as possible, and taking up a huge chunk of a city tile for an interchange is something I try to avoid if possible
Well, along those lines, here is a realistically sized junction between two highways, H-87, and proposed H-187...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F3020%2Finterchange.jpg&hash=bb28e465599c0eec524c6e4db76c4564ec7e46a8)
Once I fill in the city/scenery, it'll seem more proper.
It looks great!
floydian, now that is awesome. truly great work on the grade countouring, very realistic
This would be my first attempt at a RHW interchange, its basic but I thought it turned out decent enough to use... if I had actually built it in a city :D. I also haven't noticed many raised RHW's on the forums, so I figured one might be nice to post.
The entire interchange from The South:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F7002%2Fraisedrhwinterchange.jpg&hash=285a46872e08783574fcfd46d6719f8c70f8653f)
The East tunnel entrance:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg514.imageshack.us%2Fimg514%2F5653%2Fraisedrhwinterchangelow.jpg&hash=3c958d0e818d7f8620c52f49dd33ef742b86a3e8)
The ramp slopes only seem good depending on the angle, so that would be the first thing I want to improve. I might get rid of a few of the big dig pieces and try and bring the ramps around and under the raised RHW as well. Any criticism and improvements are welcome!
tengeta520,
Thats a very nice compact interchange you have built. Looks good, the slopes you mentioned is not as bad as you think it is IMO, as I have driven on some ramps that you think the designers wanted to go for the roller coaster affect when they designed it :)
Spruce it up with some trees and other details and it would look awesome
Another one. H-87 turns from north to east, spurring a short urban carriageway that has no interchanges and isn't defined as a highway. As such, it will be simply named, and not signed as H-387 (As it is known in official documents)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F8165%2Fcapture05052009012647re.jpg&hash=9e1d4d97b29078226ef277f75770ce6c575fd3d5)
My second attempt at a RHW Interchange. I think it turned out ok...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F7543%2Fherefordinterchange001a.jpg&hash=a93c808464047a6936b26652360ddd4c3674d629)
Larger Version (http://img9.imageshack.us/img9/8296/herefordinterchange002a.jpg)
Edit: This was my first attempt.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F4007%2Fherefordinterchange003a.jpg&hash=cf3b4f1621bebb54b021d01a832cf498face504d)
Larger Version (http://img9.imageshack.us/img9/2763/herefordinterchange004a.jpg)
Certainly! That's a decent T-stack interchange :thumbsup:
Those are nice RHW intersections guys ::).
About time I show something new here.
Click for full resolution! (1920x1200)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F4823%2Fterransettlementnov2210.png&hash=6c428bf03d55427ba39a799914839ca97b5174f7) (http://img13.imageshack.us/img13/3404/terransettlementnov2210.jpg)
Not really a new intersection, but wanted to show off the props for the underside of it.
i'm working on making up props for a bunch of the ramps and inclines so that i can make
up what i need at the moment. Hopelly soon i'll release them as a prop pack with a few
lots to show how to use them. Hope you like and let me know what you think. They are
kinda simple right now but that will change as i go. This is my first real attemp to make
something for SC4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F9794%2Fnewhavenjan700124197554.jpg&hash=0160f97d338d15bac9f8ac21e9fcc5dd18c05e3c)
Hey, Great walls, but I believe someone has been developing them for some time over on Simtropolis, I'm not sure if they plan to finish them, but I sure would be interested in them
Well, your first attempt for making things for SC4 is really good! :thumbsup:
I have to say I like the intersection very much, and the walls make it look even better are those rural highway along side the Avenue?
Yes that is RHW on the sides of the intersection. i used the 6lane to 2 4-lane RHW split and then used oneway ramps for shorten the ramp from the split. The rest is avenue puzzle peices
Must say, I'm impressed with the walls and would definately use them.
I thought as much. Well knew that some of it was the Rural Highway, but what I didn't know was it being a split from a 6 lane. Hmm... I really aught to mess around with RHW more. For the moment I have been trying other things, as there is so much that I have installed, but still haven't tried even half of it. Well maybe at least half, beyond the growing lots. I really should go through my directory and clean out unwanted things. Though I will be keeping most of it in just in case I feel like messing with this and that...
And once again great job on the Intersection modification.
A rare highway-less intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F3135%2Fbridges.jpg&hash=261eea0b093bfe87252812ad6b74545bccf8b248)
Quote from: onlycoop on May 10, 2009, 11:48:57 AM
Not really a new intersection, but wanted to show off the props for the underside of it.
i'm working on making up props for a bunch of the ramps and inclines so that i can make
up what i need at the moment. Hopelly soon i'll release them as a prop pack with a few
lots to show how to use them. Hope you like and let me know what you think. They are
kinda simple right now but that will change as i go. This is my first real attemp to make
something for SC4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F9794%2Fnewhavenjan700124197554.jpg&hash=0160f97d338d15bac9f8ac21e9fcc5dd18c05e3c)
Hello!! Awesome work, I really like the way it looks. :thumbsup:
Ooh, there's one here on SC4D too? :D
Here's a high capacity interchange, with various pictures from pre-development to its current state :)
Original (actually, it was even less complicated originally, without the exits going north and south, just the two highways splitting)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F8851%2Fa4jan3001239772001.th.png&hash=9bcfcad154ee58244e1d07cdb8d15ef8477e5b1c) (http://img217.imageshack.us/img217/8851/a4jan3001239772001.png)
With some development:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F6646%2Fa4jul13061239842772.th.png&hash=9c10a49eacb46818a22061cdfd3afc8a30d5b7ae) (http://img245.imageshack.us/img245/6646/a4jul13061239842772.png)
Current State:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F9537%2F200905151605381280x1024.th.png&hash=4010142674424a48fcddd98151d121ab82acfcdc) (http://img7.imageshack.us/img7/9537/200905151605381280x1024.png)
Overview of area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F186%2F200905151606261280x1024.th.png&hash=47fbfd026e84e896fbb439345a0bd8695a22e60f) (http://img7.imageshack.us/img7/186/200905151606261280x1024.png)
Over 9,000 cars travel each bridge every commute, so it's good that I split it up like that :)
I'll post more soon :)
Heres my Interchanges
Cosso River
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F9498%2Fcossoriversep2400124242.png&hash=b043d466845683d617481e71cdb3cdd914a3019f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F3913%2Fcossoriverjul1900124242.png&hash=7dba00654953c5e648abaf5087ee7b12d28ea3e7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F3419%2Fcossoriverjun1100124242.png&hash=0b4431e1bef2643ad8ac8c604e157074265ac891)
Duguard Plains
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F6228%2Fduguardplainsfeb2900124.png&hash=10a93b8cbe5aa99bd1f5086834b33ba11e7f255d)
~Corey
&apls Great intersections. I've recently become more active building cities. inspired by dredgen and thundercrack? (have to recheck that name). Anyhoo, experimenting with all the new NAM stuff is loads of fun!?! I would like to see how players use the FLUP pieces creatively. i use them to go under PEGs canals... none of the bridges seem high/open enough to let large ships pass under. How does one cover up the transparent and custom texture FLUP lots. Mine won't allow trees, the new paintable textures or anything. Just sit there as blank spots in my city. I'll get some pics [rushing off to photobucket]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F6987%2Fstad12aug31114124274458.png&hash=584611258b65fd530cbd74e6ba5a922c6e1cad21)
(the upper T - highway intersection is going in to a tunnel that is going all the way to the other side of the city.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg186.imageshack.us%2Fimg186%2F4734%2Fstad12jun10114124274440.png&hash=e10d3e519080eb262e8cc7d105a47e270675d611)
onlycoop: Looks very promising!As it appears that these are lotted , have you given any thought to t-21-ing them? Xyloxadoria was/is working on a similar mod and maybe between the 2 of you something could be done?Retaining walls for NAM (http://sc4devotion.com/forums/index.php?topic=3850.0)
Jayson
Great screens @ all.
Anyone tried to recreate this? Long link to livelocal (http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=sfd22ghg4dzn&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=12232014&encType=1)
Btw it's the most dangerous intersection of Belgium. :D ;D
I might have a try at it :), to bad I live too far away to make real life observations :(
Quote from: ehbk2006 on May 19, 2009, 08:32:25 AMBtw it's the most dangerous intersection of Belgium. :D ;D
Sounds like you've already gained some expierience when it comes to dangerous intersections in Belgium :D
Yep, already driven it twice. The bends and interchanges lanes are really tight and short, if it's busy you really need to stop to give way to other traffic on the loops (which you can see at the images). :thumbsup: :-[
this one could count as well, concerning danger:
http://maps.google.be/maps?utm_campaign=be&utm_source=nl-ha-emea-be-google-gm&utm_medium=ha&utm_term=google%20maps (http://maps.google.be/maps?utm_campaign=be&utm_source=nl-ha-emea-be-google-gm&utm_medium=ha&utm_term=google%20maps)
it's the crossing between the E313 and E314 in Lummen, originally it had traffic lights, but now it has very strange priority rules and very short slip lanes, the Flemish Region decided however to upgrade the interchange (and make it safer)
Lummen is the same as Chertal both are floating roundabouts. :)
Quote from: ehbk2006 on May 19, 2009, 08:32:25 AM
Great screens @ all.
Anyone tried to recreate this? Long link to livelocal (http://maps.live.com/default.aspx?v=2&FORM=LMLTCC&cp=sfd22ghg4dzn&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=12232014&encType=1)
Btw it's the most dangerous intersection of Belgium. :D ;D
LOL! I've drive over this interchange last summer :P
Wow that is a weaving nightmare. Did they really feel they would save money by only having the two bridges instead of four? The cost in cleaning up accidents would overtake that pretty fast.
We could build it if we can get a piece that turns 90 degrees (From 45 left of centre to 45 right of centre), whilst overpassing a 2 carriage-way RHW-4
Thats a mouthful!
A unique and functional interchange between a RHW-2 and a RHW -4 (transforms into RHW-6S for the interchange though).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F528%2F200905251548111280x1024.th.png&hash=58297b8895f5a72bea02124d81274bafb9aea8c1) (http://img34.imageshack.us/img34/528/200905251548111280x1024.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F5941%2F200905251548081280x1024.th.png&hash=c375c1e28b360317a9e75916c073a9724323291e) (http://img39.imageshack.us/img39/5941/200905251548081280x1024.png)
Some other interchanges from the ST post that I feel like putting on here :)
Yes, this one has full access, and yes, that is a WIP MAPP :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F3364%2F200905100043481280x1024.th.png&hash=229f5df3dcbb27bb74ae93eac7393e741f02e296) (http://img141.imageshack.us/img141/3364/200905100043481280x1024.png)
This one is messy but functional (I've added a few more ramps to it since this pic but too lazy to go take a new one)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F6392%2F200905100044501280x1024.th.png&hash=0f87b3c94a911c560cebf2a967eb61e3a1fcb279) (http://img217.imageshack.us/img217/6392/200905100044501280x1024.png)
Also messy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg518.imageshack.us%2Fimg518%2F1609%2Fd1jul4111240025944.png&hash=7f95546261f07f257a4785c8448893bf7d713a69)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F5696%2Fd1jul4111240025958.png&hash=5419a8443714165e2bf0b5de0de7339648921ff0)
Roundabouts FTW :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg218.imageshack.us%2Fimg218%2F7522%2Fc1jun6061238698784.th.png&hash=3761e333ba573fa0107316874b67bad353c132f2) (http://img218.imageshack.us/img218/7522/c1jun6061238698784.png)
The super overboard interchange I made. It was my first chance I had to mess with RHW 3.0 and March NAM :P I've updated it a bit since, but mainly just replacing some of the OWR with RHW-4 and MIS, nothing else.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F2332%2Finterchangezoomedinzi5.th.jpg&hash=fc9e3a97ef58ec4a848ab873c46733dd9a923777) (http://img11.imageshack.us/img11/2332/interchangezoomedinzi5.jpg)
Next time I get a chance I'll post updated ECD pictures (got some older ones on ST if you're curious: http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=89089&STARTPAGE=46&FTVAR_FORUMVIEWTMP=Linear#1545853)
hey where did you get that roller coaster in the 3rd pic ()what()
great intersection btw &apls, i like those "messy"ones &apls
the roller-coaster is part of pegs mapp http://simpeg.com/forum/index.php?action=tpmod;dl=cat737
Here's a RHW roundabout I made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Fth_sc4_motorvagsrondell_fixad.png&hash=ea43650f6c323d53094d829bbf2c99d3f92ec30c) (http://s705.photobucket.com/albums/ww55/anonymson/?action=view¤t=sc4_motorvagsrondell_fixad.png)
(click image for full resolution)
It uses lots of space, but it's very customisable with exits and such.
- riiga
Looks good, though you could have just kept the center road elevated and let the pond be under it, there are underbridge pieces for that pond set.
Quote from: doorknob60 on May 25, 2009, 06:45:49 PM
A unique and functional interchange between a RHW-2 and a RHW -4 (transforms into RHW-6S for the interchange though).
Maybe you had a purpose in mind, but is there a need for the two ramps that tunnel under the rhw 4? The main throughfare already deals with that traffic.
Quote from: Floydian on May 26, 2009, 06:49:44 PM
Maybe you had a purpose in mind, but is there a need for the two ramps that tunnel under the rhw 4? The main throughfare already deals with that traffic.
There isn't a
need, but since the RHW-2 (which in this region is a freeway pretty much with only a few lights in some older cities) will eventually have a pretty good traffic load, they're there to avoid backups at the stoplight. The part that goes straight to the stoplight is meant to be more like an exit, but because of game limitations it doesn't really look like it. Anyways, sims should probably go through the tunnels if they're going through because the speed on MIS is a lot faster than on Maxis roads. Hope that makes sense :)
Interesting Interchanges Guys :P :thumbsup:
May the Force be with you...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkepfeltoltes.hu%2F090527%2FMitszenszk-9_Jul.__2161243337832_www.kepfeltoltes.hu_.png&hash=590b51689cc37e0f6634cc1ab2e646bc2ddca2e4)
My word!
There is a large group of roundabouts in a city near me but that is ten times bigger!
I'd be needing more than just the Force and the Falcon to navigate that mess! Yikes!
@szergej279 and carkid1998
I have seen such a group of roundabouts on my UK trip few years ago. I think there are 4 or 5 roundabouts together. It must be in the near of London. I don't know if it was Reading or Swindon but it was very crazy to see this for the first time :)
MrSkyline: I think you're referring to the Magic Roundabout:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bbc.co.uk%2Fwiltshire%2Fcontent%2Fimages%2F2007%2F10%2F22%2Fmsn_magic_roundabout_470x350.jpg&hash=73307f617b23ff1f8f3106d11187e8bc5158634a)
yeha that's it ;)
totally impressive as well as these one
--> http://www.autosnelwegen.nl/asw/galerie/as123.jpg
Or one in the northern of Manchester M60/M62 Motorway
I drove on a thing like that (except the inside roundabout was much bigger) and it was horrible. Really there was too much traffic so as one mini roundabout got clogged the next one did and so on. Much easier just to have a normal roundabout and it takes less space, less white lines, and less signs there fore less money. There is no point in them and they have no advantages.
I'd get a map to show but I can't remember where exactly it was.
Jonathan
New one :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F1342%2Fd2interchange.th.jpg&hash=ae4d04a9adf2eb84609965f32e065739b8fd987c) (http://img503.imageshack.us/img503/1342/d2interchange.jpg)
Updated pics of ECD:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F8528%2Fecdzoomedin.th.jpg&hash=8e25ddef19652694d302dfbaf574ec0ff2472b3d) (http://img503.imageshack.us/img503/8528/ecdzoomedin.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg503.imageshack.us%2Fimg503%2F820%2Fecdzommedout.th.jpg&hash=b12cf2878f9399e2ecdda025e94ec8329e1228eb) (http://img503.imageshack.us/img503/820/ecdzommedout.jpg)
Nice ones doorknob60! :thumbsup:
However, it looks like you need a slope mod.
Quote from: mrtnrln on May 27, 2009, 04:59:03 AM
MrSkyline: I think you're referring to the Magic Roundabout:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.bbc.co.uk%2Fwiltshire%2Fcontent%2Fimages%2F2007%2F10%2F22%2Fmsn_magic_roundabout_470x350.jpg&hash=73307f617b23ff1f8f3106d11187e8bc5158634a)
This is NUTS.
I don't even think I'd know what to do.. I'd have to stop, get out of the car and ask for help. $%Grinno$%
Quote from: riiga on May 27, 2009, 11:27:59 PM
Nice ones doorknob60! :thumbsup:
However, it looks like you need a slope mod.
Yeah, maybe :P Can you recommend a good one that won't screw up stuff (like once I had one and I tried to rebuild part of a highway that was on a hill and I kept getting unsuitable grade when without the mod I could build it fine). Not EVER touching the ECD one again though, that was pretty painful.
I think all slope mods will screw up your roads if they're too steep ;)
A slope mod won't mess with currently built roads, however it will affect any new roads.
and some affect old roads if you draw new road close/onto them.
Do you like it? :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F571%2Foverpass.jpg&hash=2ae5716c5d6fcdac028d87212eb1e4f3f8c29144)
Quote from: io_bg on May 29, 2009, 08:53:14 AM
I think all slope mods will screw up your roads if they're too steep ;)
Figured that might be that case :P Oh well I'll look into one later :thumbsup:
Quote from: Terring7 on May 30, 2009, 02:45:04 AM
Do you like it? :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F571%2Foverpass.jpg&hash=2ae5716c5d6fcdac028d87212eb1e4f3f8c29144)
Yes! Nice overpass! Did you make it yourself?
Yes, i use the Maxis small green parks, plopaple trees (that i can't remember from where i found them &sly ) and the Elevated Rail Embankment 30 Final Version (http://www.simtropolis.com/stex/details.cfm?id=4446) from Simtropolis.com
Ah, thanks. Yes, I know about this set. I even downloaded it, but have never used it.
under Construction ; )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F3476%2Funderconstruction.th.jpg&hash=061b01893956673418cfa9a8afa8bca2b503a034) (http://img223.imageshack.us/i/underconstruction.jpg/)
Nice one! &apls
wow! What are and where did you get those many different construction pieces?.. ESPECIALLY the highway ones! &idea
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F3378%2Fsantapatriciamay2300124.jpg&hash=f403587653c0c1f02f92959d99cee646f095cc66)
404: I like it, save for the zigzags on the "northernmost" ramp there. Maybe once the OWR smooth curves come out, that can be improved. :) Nice job!
Nice interchange! I like the highway feeling you created with the oneway roads &apls
Just a roundabout, but hey
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F8449%2Frondell.jpg&hash=146c6980712a3bfc7e96a6fbfa84471bde4ec7fd)
Nice one Andreas :thumbsup:
It's still a nice roundabout metasmurf :thumbsup:, I like it's surrounding
This one doesn't really qualify as a road intersection per se.. but it's still an interchange of some sort
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Frailway0000-1.jpg&hash=7ebd32a5336ba5f099b9cd6d187973c177714218)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Frailway0001-1.jpg&hash=ead0ba3c496a16d986ac06fce4c84744abf6d359)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Frailway0002-1.jpg&hash=d92c4089edbe2f5f6685db4ac2aad4896eef7603)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Frailway0003-1.jpg&hash=0299a0c65c4ce870ea2b0fc0830ec24d6aa21a59)
I'm not sure about the effectiveness or the efficiency of such a set-up, I'm not even sure if it's realistic (probably not).. but IMO it looks cool..
Now to develop the area around it.. hehe
wow thats a nice rail set up. It certainly looks fully functional. You mentioned realism--i think the only real thing would be to turn some of the transition spur lines into STR. The two loops caught my eye for this--unfortunately the one with the bridge would be impossible at the moment.
casper, where did you get that freight terminal?
I like to call this one..."When modding goes bad but gives a unique look"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fintersection-1.jpg&hash=9ccd39f11f18949336613e0dcb723d9f2b4fa971)
Same one without modding
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi180.photobucket.com%2Falbums%2Fx262%2Fsithlrd98%2Fintersection-2.jpg&hash=19601e6aba998d6f5c6371bcfeea9c518b7bc829)
Jayson
How did you do that? ()what()
Accidentally! I'm doing some work on my wealth curves mod and discovered a side effect if a intersection is created just a little too close. I like the look , and it still functions correctly.
Jayson
I really like that! How about getting rid of the stop lights facing the non-intersection side, to give them right of way? I've seen many roads that when they intersect, one gets priority. I like it
As I said...this is not supposed to happen! I'm altering the model files for the NAM curves , and in doing so this happens if an intersection is built too close to the end of the curve. Its not a new piece,just another alternative?
Jayson
Hope that you like it :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg53.imageshack.us%2Fimg53%2F2261%2Fhighway.jpg&hash=8e7c098a7ff522aad31704249e843b7d2436049e)
Tried something a little different with my Diverging Diamond Interchange piece . . . a compact way to make a T-Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F442%2Frhw071220094.jpg&hash=1999fe1377ed148e41d4dd93f6b72d32d3e544fe)
-Alex
Two interchanges from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F4278%2Finterchange800x600.jpg&hash=57fe2d581c7b7f02b0bdc140c29693abe137ee47)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F5039%2Fdiamond800x600.jpg&hash=86939d380a43f6c31ff5d9fc66867c6d9183157d)
Hope you like them :)
They look great! Especially the first on looks very nice :thumbsup:
they look like realistic and are very nice ;)
Simple... But very cool!
Terring7: Epic weaving! Not too bad for a rural area, but once you get a lot of traffic, that sort of setup gets REALLY dangerous REALLY quick.
Tarkus: That new piece looks like it'll be quite useful for unusual intersections... Not bad!
io_bg: Those are some great examples of RHW at its best. One suggestion I might add is to use Lot Editor to replace the Road props in Buddybud's road underpasses (road specifically) with a OWR underpass - that way it would work the same way, but match better with the Euro road mod. Great interchanges though!
fantastic stuff there io_bg :)
I'm glad you like them, guys! :thumbsup:
Quote from: nerdly_dood on July 13, 2009, 10:57:09 AMio_bg: Those are some great examples of RHW at its best. One suggestion I might add is to use Lot Editor to replace the Road props in Buddybud's road underpasses (road specifically) with a OWR underpass - that way it would work the same way, but match better with the Euro road mod. Great interchanges though!
I've been thinking about this since I downloaded them but I still haven't done this ;)
Quote from: Tarkus on July 12, 2009, 10:59:22 PM
Tried something a little different with my Diverging Diamond Interchange piece . . . a compact way to make a T-Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F442%2Frhw071220094.jpg&hash=1999fe1377ed148e41d4dd93f6b72d32d3e544fe)
-Alex
Alex, how do the traffic patterns work on that in-game? I understand the movements and such, but I'm having a hard time seeing that translate to something in-game.
I guess I'm worried about accidents is all.
Those are some great looking intersections/interchanges. Nice work everyone :thumbsup:
Things change over time....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4%2FCJ-Pics%2FCJ2%2Fthe_flats-_interchange001.jpg&hash=4cd08bdce54df8befc84d14e210b68f6a1b5973f) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange001.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4%2FCJ-Pics%2FCJ2%2Fthe_flats-_interchange_11_225.jpg&hash=b67d4701ad72d63a8a1b6de6204797ba2b33f625) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_interchange_11_225.jpg)
And a few others
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4%2FCJ-Pics%2FCJ2%2Fthe_flats-_large_parclo_a4.jpg&hash=45c2e7f8676ae1a9442c5a2deabfe753b47d7eb7) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/CJ2/the_flats-_large_parclo_a4.jpg)
And a semi-partial tollchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4%2FCJ-Pics%2Fburgina-_interchange_h120_h76_01.jpg&hash=7570493d5386d181f830cee63f0a134868c27d53) (http://www.majhost.com/gallery/vz1234512/SC4/CJ-Pics/burgina-_interchange_h120_h76_01.jpg)
Vince
Quote from: Blue Lightning on July 16, 2009, 12:29:40 PMAnd a semi-partial tollchange
how very non-committal
very nice interchanges though :) except those underground pieces *bleugh*
Joe
Here's one of my recently rebuilt interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg12.imageshack.us%2Fimg12%2F5622%2Fsc415mosaicn.th.png&hash=602e6773f2b94d9ef6606b6532142e90c04b2db2) (http://img12.imageshack.us/img12/5622/sc415mosaicn.png)
(Before this, it was just a simple diamond interchange with roundabouts)
- riiga
Quote from: Blue Lightning on July 16, 2009, 12:29:40 PM
Things change over time....
Vince
Those are some really nice and elaborate intersections. I especially like the corner-intersection. Nice work &apls
an interchange at the base of a fairly steep hill (notice the runaway truck ramp)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F7808%2Ffunkydiamondparclointer.jpg&hash=fdcacd396879de6dd994e7cf20ca8a04c610d37a)
and this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg43.imageshack.us%2Fimg43%2F5461%2Fscurveinterchange.jpg&hash=ff0766a7622fad44821eb97a7a336859264e6f50)
Fantastic intersection pagenotfound (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aparadektoi.gr%2Fsmforum%2FSmileys%2Fdefault%2F41.gif&hash=0025892e0a3134f904e8335e5d682887c8207f8a) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.aparadektoi.gr%2Fsmforum%2FSmileys%2Fdefault%2F41.gif&hash=0025892e0a3134f904e8335e5d682887c8207f8a) :) &apls
A nice effective intersection page &apls I like it a lot. :thumbsup:
El Rail interchange that respect the environment :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F8149%2Felrail.jpg&hash=08656b46637371bd3c9fa844c2a5efcf85326aba)
At last, i built a nice interchange for sunker highways &hlp &dance
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F39%2Fgroundhighway.jpg&hash=5f8d3a6936e6f5b4dce87399035c7e8f6228d14a)
Very nice Terring7 :thumbsup:
A variety of interchanges. I've linked to the images instead:
Partial-Y with left fork ---> right fork ramp: http://img44.imageshack.us/img44/5968/camarenathorntonoct2604.png
Earlier version of above with right fork ---> left fork ramp (removed because it made the whole thing clunky): http://img518.imageshack.us/img518/6228/camarenathorntonmay3031.png
This interchange has some design issues but oh well...
http://img44.imageshack.us/img44/5512/camarenapeedeejunctiono.png
http://img186.imageshack.us/img186/793/camarenapeedeejunctionj.png
http://img518.imageshack.us/img518/5512/camarenapeedeejunctiono.png
http://img142.imageshack.us/img142/5512/camarenapeedeejunctiono.png
Diamonds and miscellaneous interchanges:
http://img87.imageshack.us/img87/5536/camarenafloydparkfeb263.png (later changed to allow traffic to turn left)
http://img518.imageshack.us/img518/5273/camarenafloydparkdec153.png (a semi-directional T with acceleration-deceleration lanes. RHW RULs required an adaptation to the layout somewhat)
http://img87.imageshack.us/img87/5512/camarenapeedeejunctiono.png
http://img518.imageshack.us/img518/8955/camarenapeedeejunctions.png
Lots of interchanges and the one that needs a redesign (you'll see why once I can get a diagram of the interchange made).
I just need a constructive opinion on which looks better. :)
I prefer intersections of convenience, than again I love simplicity. But Neither photos below greet my preferrals.
So which do you prefer? (simple or clustered) And why? (I'm not changing the split GHWY)
(Simple)
Below is the simple intersection I like, but it provides inconvenience of not letting the Highway/Freeway travellers turn left on the Avenue. The avenue is going to consist of dense residential too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi31.tinypic.com%2F2a9yzk0.png&hash=41b32be465f07bc8a959e00353a28c86c56859dc)
(Clustered)
This photo is very convenient but messy, I have limited room to build. I don't like the layout - but the residents are going to use this intersection a lot. (Avenue centres residential peninsula).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi27.tinypic.com%2F2gw7x5l.png&hash=67d0aa48e321e7974035827ecf6be450436cc2e6)
Thanks, :)
EDIT: Resized Images (smaller).
original, I like the first one better. I don't like all the stoplights after the exit, The first one is best IMHO
Here's an 'intersection' I recently built to merge I-15 (shown in my MD) with the Byway in Ural City (south). It's like a T-Interchange, but the toll booths complicate things, plus the fact that the dual northbound exits (one for freight, one for civilian) make it harder.
An overview...( I havn't put in signs yet)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F3876%2Fucia.jpg&hash=24804f42428e77d19a00dbbfc48d8ff0b1506729)
Close ups...
western half(the industrial district is to the west)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F9549%2Fuvib.jpg&hash=e26a8916c1818bc44ad7f40d051c9e9d26a28684)
east half (city is to the west)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F5971%2Fuvic.jpg&hash=15d3d601cb2e09819e0406713d00f02ab48d10e7)
Hope you like!!
Here's what I'm currently working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F3637%2Fimagekeb.jpg&hash=ae5ab4346016b718c0d459a3fb57ff751248c51d)
Great pictures darraghf & bob56 :thumbsup:
Original, thanks for reminding me on the existence of traffic jams. I almost forgot where I will spend two hours of my time tomorrow :bomb: :D
Nevertheless great pictures :)
I worked all morning on this interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F3901%2Ffastvillesep23101250472.png&hash=e571ab209ed00ac2fd45bac0692ea5681c74daab) (http://img38.imageshack.us/my.php?image=fastvillesep23101250472.png)
Closer image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F3742%2Ffastvillesep26101250472.png&hash=1eee5fe89bc6a49cab11873a9558c270ffeb6d89) (http://img35.imageshack.us/my.php?image=fastvillesep26101250472.png)
What do you think?
Edit: I fixed the RHW2 at the top, and smoothed out the curve.
Quote from: CityMaster563 on August 15, 2009, 10:30:58 AM
I worked all morning on this interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F7048%2Ffastvillesep24101250356.png&hash=fc1423c0b9ad301b322634ab9a4094976b56f03f) (http://img37.imageshack.us/my.php?image=fastvillesep24101250356.png)
Closer image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F6012%2Ffastvillesep26101250356.png&hash=264078119ed7d1fe44680f40a34f7565e631e2e3) (http://img88.imageshack.us/my.php?image=fastvillesep26101250356.png)
What do you think?
1 WORD! AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
@CityMaster563: I think that one curve after going under the El-RHW and then to the left, is too sharp. It would have been better if it was just dragged to the left shortly after coming out from under the El-RHW to align straight to where it too turns into a El-RHW.
Also, I don't know if you corrected it since taking this picture, it would appear that part of this interchange deconverted to RHW2 at the top in between the curves. I have that highlighted in red in the attachment below. The good news is, without demolishing the curves, you should be able to just put a RHW4 starter piece there with no harm done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F4833%2F2a2jan10001250790694.png&hash=6853389e9e9b65d507a0a660ed36f2facb603591) (http://img30.imageshack.us/img30/4833/2a2jan10001250790694.png)
Rural partial Y-interchange. ;D
Great interchange with nice layout :thumbsup: This forest looks nice too ;)
deathtopumpkins: looks like you spent a lot of time working the road to the landscape, great job!
That's really half the battle when building interchanges - the environment. The perfect interchange blends functionality with environmental respect and awareness. It's the challenge I face every time I fire up SC4.
DTP: Looking good, aside from the trees in the middle of the overpass :P
Well a little odd way to solve an intersection problem...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4-2%2Faaaaaaaaaaa%2Femerald_bend-_intersection01.jpg&hash=19b12f469678256dc4e177b28f7573aa6605bb7f) (http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/emerald_bend-_intersection01.jpg)
Most normal people would take the avenue right through and just hook up the OWR and roads. ::)
However it does serve its function well, traffic rarely locks up.
And a strange little cloverstack cloverleaf (albeit a very changed) variant twirly thingy I came up with one day...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FSC4-2%2Faaaaaaaaaaa%2Finterchange-bwahahaha_cloverstack_variant02.jpg&hash=91a30d7ab7fc09efcc0bae0b69d2d731bcf57b07) (http://www.majhost.com/gallery/vz1234512/SC4-2/aaaaaaaaaaa/interchange-bwahahaha_cloverstack_variant02.jpg)
Vince
Quote from: Blue Lightning on August 25, 2009, 12:34:08 PM
Most normal people would take the avenue right through and just hook up the OWR and roads. ::)
And Europeans would use a roundabout. ;)
Quote from: Andreas on August 25, 2009, 02:37:04 PM
And Europeans would use a roundabout. ;)
:D True! :D
Nice intersections, BL and DTP! :thumbsup:
I like to make the IC smaller ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2000%2Foso1006151251125711.jpg&hash=029b466b9214add6b1aa1000eb7602e1742bdd13)
Very nice interchange louistsw! :thumbsup:
You gave me some ideas :)
- riiga
That's very small and compact! I like it, I'll give it a try in some urban area's :thumbsup:
Quote from: louistsw on August 28, 2009, 08:59:06 AM
I like to make the IC smaller ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg338.imageshack.us%2Fimg338%2F2000%2Foso1006151251125711.jpg&hash=029b466b9214add6b1aa1000eb7602e1742bdd13)
That's a great idea! The only thing I would do is lengthen the acceleration / deceleration ramps on the south / bottom side of the picture - that's not a lot of distance to slow down or speed up from / to freeway speed.
Louistsw: those farms are really nice! the treeline dividing the freeway from the farmland is well done. (what farm pack is that from?)
I've been working on a region at home (based loosely on Melbourne, Australia) and have been getting right into the rhw for my inner urban freeway system...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg79%2Fmaddog-esq%2FMelbourne%2FMelbourne-ringroadvbolteinterchange.jpg&hash=b1fd594f23f53dd97975937ec3dab4a140db66b3)
A wider view...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg79%2Fmaddog-esq%2FMelbourne%2FMelbourne-ringroadvbolteintercha-1.jpg&hash=248e1e33680b5eec7331153fe4d41d430c1d1574)
In the same tile to the east, the freeway has numerous ramps (a total head nightmare!) and new lanes based on recent developments.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg79%2Fmaddog-esq%2FMelbourne%2FMelbourne-montagueclarendonkingsway.jpg&hash=bb6061625f5023f6299627c60cf27e59f4e48189)
Any suggestions are always appreciated!
Quote from: newsimaddict on September 04, 2009, 09:38:24 PM
Louistsw: those farms are really nice! the treeline dividing the freeway from the farmland is well done. (what farm pack is that from?)
I download this farm in LEX.
JMyers Farms - Tobacco Crops By jmyers2043
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2004 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2004)
Seems that you can't build decent interchanges with Cities XL...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F4324%2Fcxlinterchangefailure.jpg&hash=2eeae93adcfb6ce751629b0f869e49dfbc8d6ed8)
Best,
Maarten
The shape looks like the real one, but the roads connect in another way in a real cloverleaf, same for the T-intersection :P
The cloverleaf has been squeezed into a very small area. That's the reason why they use bridges. Usually, as far as I know, the circular ramps (cloverleaves) are laid down on ground ramps and not on bridges. And the outside curves (traffic turning tot the right) lie outside these cloverleaf curves.
In the object you show us here the curves are probably so narrow that there is a serious speed limit neccessary. Not too good!
Quote from: FrankU on September 15, 2009, 03:02:48 AM
The cloverleaf has been squeezed into a very small area. That's the reason why they use bridges. Usually, as far as I know, the circular ramps (cloverleaves) are laid down on ground ramps and not on bridges. And the outside curves (traffic turning tot the right) lie outside these cloverleaf curves.
In the object you show us here the curves are probably so narrow that there is a serious speed limit neccessary. Not too good!
Exactly my point. Usually the clovers lie in between the motorway and the right slip ramps, so you won't need any bridges (Maxis Highway Cloverleafs are made that way). Oh and by the way, the slopes of those clover ramps will be awfully steep!
Hey to get back on topic guys!! :D
A simple but unique creation I came up with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FDouglasLancaterCounty-Sep3561125297.png&hash=fb5fdd35537816769e11d4d2bb5cd6f8999117c7)
An interchange on the outskirts of Jefferson an upcoming CJ
I really like that one, sincitybaby. It reminds me of slip lanes, which I try to build in my cities. ;D
Looks good!
How about, that slip lane on the diagonal reminds us what SC3000 used to allow? Glad someone else discovered that MIS ramps can connect to other networks without RHW, but for the same purpose.
I went crazy, and spent countless hours, rebuilding a intersection until traffic could flow. Very few of you, may even remember that one video I did, that was in this same area. At that time, where the road was on the right in the top picture, the same spot where that FLUPs was on, only allowed right turn only before. Now, the road crosses the RHW, and has been widened to 4 lanes for through traffic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F723%2Ffirstjunction.jpg&hash=fe5751250f1e38a2a954566e3973198ec9879d0d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F5157%2Ffinaljunction.jpg&hash=d1cf35070294cec752e83888df91ee9a2819359c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F1688%2Ffinalinterchange.jpg&hash=865b5e30fd4f9902841a9581f1c77b05f664a523)
As you can see, in the final version, traffic is using it, no generators. Technical note, while that MIS ramp does not have a starter piece attached, making it 4 tiles, instead of five, this is only because of a bug. As of now, those pieces were not remade smaller, and require the transitions on either side of the ramp. Another thing, is I connected MIS ramps to avenues, because of space limitation. What you don't know, is I had to connect avenues to RHW without a transition, other wise none of what you see here could have been possible, because I built this interchange past the area where it could fit. Go ahead and try building what I did close to a boundary, with a curve like that, see what happens. The ramps connect at the last minute, RHW ramp pieces would not have fit on those sides.
OK, so I don't really go for interchanges, although I do kind of try to make roads that go onto an avenue at right angles...I will say one thing though...I absolutely Hate highways, as I can never get them to work too well, unless they're the only otion from A to B...my Sims are stupid. Anyway, I discovered this little gem that can be made with the new NAM, with the use of the highway to elevated road puzzle piece (I think it works for eleveated highways as well...) I don't know if this has been shown before, but here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi452.photobucket.com%2Falbums%2Fqq250%2FStrategist013%2FResidentia-Apr4001254251440.png&hash=e3f85290507d7e982dad9c71e81e95b9427474f1)
As you can see I'm making a ground highway to go from this city, City A to City B to City C, with a being res, B being com, and C being Industrial...This helps alot with demands, but I'm starting a new region to test this thoery so don't take my word for it :-[
The road on the left leads the sims back to the right, allowing them to go home ;D Yes, I know there aren't good distances for slowdown/speed ups onto the highway, but I think it would be perfect for dense urban areas. Also I think you could shorten it to cut out the two road puzzle pieces on either side, but it looks kinda ugly, and should be used only if you're desparate :)
EDIT:
I was working on how to improve this and came up with this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi452.photobucket.com%2Falbums%2Fqq250%2FStrategist013%2FCommercia-Jan10001254255532.png&hash=305538c757a1f370dff28726736fc32ce25b6e66)
An anti-clockwise one-way road allows people to get to both sides of the highway, and the roads lead people away normally as if there were no one-way
I also tried an avenue one, but messed up the one way over the highway, resulting in me having to demolish the entire thing, and I didn't feel like re-building :D
Also, I think that to create a smoother traffic flow/higher capacity/lower congestion, instead of using an intersection, rather create two roads that corner away from it, like an avenue, but not quite? How could I merge these into one road? Is there a puzzle piece out there? :p
try using the road T-intersection onslope piece, and the oneway road roundabout.
Ok, Dragonshardz...I kinda understand you, then got lost at the one way road. The t-road on slope only has a slope ability at the straight road part - the t intersection lies on the flat ground. And what are you talking about when you say the one-way road roundabout?
With NAM you can lay a one-way road around in a 3x3 tile circle and it will automatically form a roundabout tha you can connect roads into. I like you intersection, gives me some good ideas with what to do in those instances... :)
Oh ja, that one. I used that quite a lot in some of my cities. But I still fail to see how this would help me here? And also, both interchanges work, but I think the road one is better, as it's more compact, and doesn't add too much time on their paths. The second one is what I thought the Europeans would do :P
True enough... Although in my oppinion you could make the second one better with the one-way by using the roundabout right at those two intersections. It basically cuts the traffic lights to keep the traffic flowing... That's the way I see it.
Ever try and put a Road roundabout in the first one near the avenue? That might be different... But it is the way I would go about it. :) Either way I still lke the looks of them.
Hmm, I see what you mean. I'll have a tinker tonight, and see how it looks, and post pics here :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F2087%2Fnewcitynov9001254532707.png&hash=75e7c20b1a6652454524f4029d6c7effa8c1562a) (http://img14.imageshack.us/i/newcitynov9001254532707.png/)
i just made this
sorry for the size
another noob mistake :-[
Strategist: I'll make an example and post here.
<watch this space>
Quote from: Strategist01 on September 29, 2009, 12:28:20 PM
<!..snip..!>
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi452.photobucket.com%2Falbums%2Fqq250%2FStrategist013%2FCommercia-Jan10001254255532.png&hash=305538c757a1f370dff28726736fc32ce25b6e66)
<!..snip..!>
Your interchange is very good, but I think this one will get you the smoother, faster traffic-flow you're looking for while reducing congestion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2Fhighways-Jan3001254608632.png&hash=edd1ebfa4a9911ce829163f087e19539d73e0c83)
In yours, there are 4 intersections: the two road T's and the OWR/Road +'s. + intersections get congested pretty quickly, but the Roundabouts (anti-clockwise, might I add) remove a total of 8 stop points, reducing congestion and making traffic flow smoother.
It also looks a bit cleaner.
Ah, I see. I will implement in a city with more space :) Thank you.
Another note: Replace those EL-road pieces to and from the ramps (not the roundabout) with El-OWR, as the ramps themselves are one way, making the whole thing look more realistic.
Regards,
Korot
Yeah, that would work better, wouldn't it?
Could this be a more simple way to do it?
Well, i havent used maxis highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F8272%2Finterfar.jpg&hash=116d643d6c3f8a39843ace3ea3cd637ea58d83a7)
My one...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi575.photobucket.com%2Falbums%2Fss192%2FWC12345%2FBighippo-1055111246612001.png&hash=c0ec6466264d13c5104379c7cde77f97d1287f31)
@jackxu, another old style Maxis highway, almost looks like something you would see in Los Angeles, California.
@dragonshardz, if that is your picture below Strategist's, which version of the highway restyling mod was that? I had a texture variation something like that before, except with the Maxis textures, but with the wider shoulder, anyway, whatever that version is, I think the texturing was more eye appealing. I had been using cement instead of asphalt though, if that made a difference.
It's Mtlnrn's HRS, asphalt+shoulder.
Ah, it is the asphalt one, okay thanks, I'll just check my archived unused files.
It's actually the V0.1 asphalt texture of the HRS
Ok, so this is the first time ever for me to post a picture in one of these marvellous showcase threads. Her's my first (thus still far from perfect) pure RHW intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg260.imageshack.us%2Fimg260%2F1078%2Finterchange1.jpg&hash=85595d14c42dbc490e0209163a8b5e7d40d6cb9d)
Any suggestions are warmly welcome!
As the expert may discover without problems, there are two connections missing that would make up for a complete (all-directional) interchange ... but due to lack of professionalism in the city's road planing departement there's no space left to implement this ???
Sana`e: This is an ultra-compact interchange from one of my cities, with no realism at all. But hey, it works.
Eki-su: This intersection I've named "Five Tails", but.... yeah. It's gotta be absolutely horrible for safety. $%Grinno$%
Edit: I'd upload, but right now my stuff is wonky, sorry.
Heres a sort of avenue over a diagonal RHW 4 X. The ramps had to be altered to make room for shopping center.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F6972%2Fgd2tgsjp.jpg&hash=0f8520aed0b22c932add3b00518fbb5aa7809903)
Just a practice run with the FARHW pieces. In the creation of this interchange, I realised that there were pieces missing... but perhaps in time for another release.
Wow, wonderfull Interchanger. :o
That's just not fair.
:P
Nice work!
@ShadowAssassin: I wanted to build something like that in my current region, but due to the lack of certain pieces (and textures), it was not possible so far... The bridge needs some more supports, but otherwise, it's awesome. :)
That Interchange looks absolutely spectacular, Shadow Assasin
:o
Wow, Daniel, that is amzing, I'll certainly be going back to Euro style as soon as these are released.
Ethan
From the City of Richmond in the Tegville Metropolitan Region, of the United Tegian Republic, part of my CJ over at Simtropolis.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond2.jpg&hash=2e419ad2ba62c084f7e3560b0641eacef146ac10)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond3.jpg&hash=4c5258dfef1056d6f828668299071f652172078b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond4.jpg&hash=7ec3e7fc0768e85140a190bb3d907bad43863e5d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond5.jpg&hash=a85be8203db4fc52fc25a88aa28d3e7c2915e633)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond6.jpg&hash=71a6cee91ee6b5d2c98290f084c9e1e71675cae3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Ftegville%2Frichmond11.jpg&hash=f82c0389e80a3581aad1b8edeaf664a39444e635)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4558%2Fgoldenhilljan2001259120.jpg&hash=c70ab6c48b99d4eb7d0ef05e98b0967011168e1a)
;)
Nice interchanger. &apls
You dirty, dirty tease :D
Good to see you back, Ryan (Ryan B.).
But, that is a dirty tease.
Ethan
The intersection was made in long and slender geographical features though it was not more wonderful than the intersection that everybody made. ;)
<a href="http://ow.ly/i/ci7" target="_blank">(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstatic.ow.ly%2Fphotos%2Fnormal%2Fci7.jpg&hash=5788db60562cf8240c4a870d6d09fae5a82b9140)</a>
<a href="http://ow.ly/i/ci9" target="_blank">(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstatic.ow.ly%2Fphotos%2Fnormal%2Fci9.jpg&hash=2b29170cdc8e786745c55326dcacdc85878e16de)</a>
Quote from: Ryan B. on November 24, 2009, 07:51:14 PM
I think that made me pee my pants! I must have that piece! I have been waiting for it for oh so so long! Please tell me when this piece can be mine? (Or at the least give me some specs on it so I can start designing interchanges for its eventual use)
Now I feel like that kid on youtube that got his WoW subscription cancelled.
IWBRWIR :D
Gah! I'm reeeeeeeeeeally hoping that it'll be ready soon (cmon New Years release!)
Be patient, my friend. There are still some thing that require some work, like making new textures for old pieces, make proper pathing for some new pieces (some of them still contain dummy paths) and make the mod as bug-free as possible. AFAIK, there is not even a release candidate for the RHW v4.0. So probablty it won't be ready before 1/1/2010, unless you want a bugged, unfinished mod.
Best,
Maarten
Quote from: mrtnrln on December 23, 2009, 01:46:16 AMunless you want a bugged, unfinished mod.
I'll take it! :D
Haha, the game is bugged enough as it is, I'm sure it'll be more than worth the agonizing wait.
Intersection one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F2843%2Fintersection1.th.jpg&hash=fdfaf35835352bf764a33256c2a67b40843b6b14) (http://img706.imageshack.us/i/intersection1.jpg/)
Intersection two:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg44.imageshack.us%2Fimg44%2F6809%2Fintersection2.th.jpg&hash=6de37a362136efe4bdf2e730b16b5da148fdfd96) (http://img44.imageshack.us/i/intersection2.jpg/)
All pictures are from "Hallbach".
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F6178%2Fsimcityintersection.jpg&hash=40430c3d7916dcee07dea5619245d1f36456fa8d)
my freshly made intersection
Here is a very old junction of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F6625%2Fdowntownfeb900118256213.jpg&hash=1cbda463d3190d35fb85c50caa57fe0b36a76bb8)
I don't know why, but it has a charm that we don't see too much of these days. Interesting concept, eh?
Dexist, there is a way to make that more diagonal, but it appears you did not leave enough room to allow the diagonal road ramps from the roundabout, the other issue is, instead of RHW, because the pieces do not yet exist, you would have had to use diagonal OWR, but that can not drag it to the diagonal RHW, it involves rail over OWR, and rail over RHW, puzzle piece manipulation, which is too complicated and lengthy to explain here.
While I am here, I might as well post something, I know a bunch of SC4 players have wanted to see, red lights after the avenue intersection, and real American styled avenues.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F9982%2Fseetheywork.jpg&hash=8e8610a0bc07a7fcecbfbf0b5f74365e761eeaee) (http://img690.imageshack.us/i/seetheywork.jpg/) (http://g.imageshack.us/img690/seetheywork.jpg/1/)
See? After the intersection, the Maxis lights could, and did work on the second tile, provided the stop point on each side. I will have to video tape this later to prove my point. I did not notice cars stopping on the second tile, so long as they were commute generated traffic, and also, its the same intersection, and the light is usually timed the same length.
Also, in concept:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F4539%2Fconceptavex.jpg&hash=5c5f54b757ce348b7ec298e99c3c5f2163af38d5) (http://img526.imageshack.us/i/conceptavex.jpg/)
You may also notice in my pictures, streetlights on the sides of avenues, with trees in the middle. Someone requested that, Interstate80 provided, and they actually look like American avenue streetlights, the Maxis ones do not totally reflect that. Great idea, however the mod did not seem to go to the sc4 exchange sites. Until I got that mod recently, I do not think I have seen the avenue T to road draw with the traffic lights positioned that way before, but I can not back that up, all I know is, it does work.
Here ther's a modified trumpet intersection made with the RHW mod.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2131107%2FImmagine2.jpg&hash=fd8ed466a0f5aaa78680e5d1782a929955c84409)
The idea of the commuters ways is the following.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2131107%2Fflussi.JPG&hash=bf43a49deb4862018f7327a21db37338341092f2)
I think that there aren't any important pieces of the mod to create complicated intersections, but in my opinion is very much better than the maxis ones. ;)
WOW, it looks GREAT! And the photoshopping is also AWESOME!
And here comes mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi575.photobucket.com%2Falbums%2Fss192%2FWC12345%2FKiskolom-012211262236371-2.jpg&hash=114854a63c713bae3f94793194c07e019a61a349)
Hi, Ryan B. your interchange is very cool!
Your MIS curve is interesting also the smiller 45° 2 ways RHW curves! Where i can find these?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F4558%2Fgoldenhilljan2001259120.jpg&hash=c70ab6c48b99d4eb7d0ef05e98b0967011168e1a)
@dany10000: what you are seeing here, is unreleased stuff from the RHW mod. It's still in testing stage, and as you may see at the RHW-8/Dual RHW-4 splitters and the RHW-4 Smooth curve textures, not finished yet.
I hope there will be a RHW8 to RHW6/RHW4-offramp splitter so that I can make genuine Parclo interchanges
Edit: and on the 71 degree road bend, a lack of two empty tiles at the back end.
Normally, I wouldn't do it this way, but I think its time more people saw that even Maxis signals can change red on the 2nd tile. Take this avenue x road for example.
http://www.youtube.com/v/w_EGeHNr8Io&fmt=37
Notice the cars do not stop in the middle of the intersection, the stop points are only before and after the intersection, not in between. I have no clue how these T21's ended up this way, but I have never noticed this intersection before. This is all dragged. Anyone else ever see this in game before?
Here's a trumpet interchange I have been working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg704.imageshack.us%2Fimg704%2F8353%2Fclipboard01ji.jpg&hash=80aee08b02fc98ee0ba6effd53c46bf65ed849cb)
Oh, and I should mention it is being made with good'ol RHW 3.2.
EDIT: See how to make it Here (http://sc4devotion.com/forums/index.php?topic=6843.80).
If it was RHW 4.0 I would yell at you for being one of the many with something I do not.
That'll look pretty noice once you fill in the areas around it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.plaatjesupload.nl%2Fbekijk%2F2010%2F01%2F14%2F1263468260-230.png&hash=9a12497a4f264b1186118efbe2fcec75def9390a)
:P
My latest creations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8495%2Frnda4bordercrossing.jpg&hash=1803d61c45041fd6dfd4eccace1802d645f9d709)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F38%2Frndexitlinabrag.jpg&hash=e1c33d2778b361f97e20b9cfb0efdedbb62a1a97)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3295%2Frnda16n45ammigelcircle.jpg&hash=568943221df86c3d046d861f59918a7003a9cf50)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F3391%2Frndinterchangemoreze.jpg&hash=f7464c5334c85fa139cc111974ddad8a6f20face)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F7588%2Frndexitmandorawest.jpg&hash=5d100720618a23bf96ca9732e2525854814e94ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F4568%2Frndinterchangebrinaskfa.jpg&hash=1715ec438b7e22888f2c30432f5bee39e0898c4d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F4347%2Frndinterchangejonderan.jpg&hash=ba67308d287df94f5cd3922b856f38850ecc56c5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5885%2Frndinterchangejonderanc.jpg&hash=90699bd0f7e6a41f981cfe6a3fdf8f37def20e36)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F8225%2Frndexitbarceliawest.jpg&hash=3c894fba06dd80c7f3e0c02ab18140bec1e9784e)
Best,
Maarten
@ReWout: Never seen anything like that done before, and its Maxis highway, and also looks like it took up a lot of room.
@mrtnrln:
FLEX FLY!
It also looks like that first picture that street used to go through, but has been interrupted by that highway. This drives me insane. Too many times that has happened in the U.S. and they don't have an overpass close by anymore! Some of these streets would go very far until they interrupt them with the highway. That rndinterchangejonderan looks like it took forever to build.
Yep, "Interchange Jonderan" is a full-blown Turbine interchange. It took me a few hours to build. And about the first picture: that's a bordercrossing between Imaginia (bottom) and the Bundesrepublik Schellingen (top).
mrtnrln: your service stations looks great! and the other intersections - wow!
Wow Maarten, that Jonderan interchange is huge! Excellent pics.
-Jordan
Nice intersection pictures everyone, especially the ones preceding my post.
These are a few pics from my new highway in my new city Wellington.
My northernmost interchange that connects my new Wairarapa Freeway with Makara Avenue
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotos-f.ak.fbcdn.net%2Fhphotos-ak-ash1%2Fhs300.ash1%2F22754_285413592473_567102473_4460702_6887454_n.jpg&hash=6dd06344909c8352978d9032ca2662a5c8b25305)
My two middle interchanges, the trumpet connects Wairarapa Freeway with Picton Road, which will lead to a new industrial area, the other interchange will connect Wairarapa with Akori Avenue
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotos-d.ak.fbcdn.net%2Fhphotos-ak-snc3%2Fhs240.snc3%2F22754_285413617473_567102473_4460703_6967806_n.jpg&hash=703812451feb24241938efc90d0cc237fbec479e)
My final interchange will connect to the outer residential suburbs as well as my southern ferry termini.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotos-a.ak.fbcdn.net%2Fhphotos-ak-ash1%2Fhs300.ash1%2F22754_285416547473_567102473_4460704_8178450_n.jpg&hash=2bf5497fb66d9e251ff0c4ad4f82932fba45bc4a)
BTW, how I do upload my images to be larger(like on everyone elses photos) instead of doing it via facebook?
opiuchus14, try using ImageShack (http://www.imageshack.us/) to host your photos. It's free and you can resize the pics when they are uploaded.
Great intersections!:D
-Jordan
Amazing intersections everyone :) mrtnrln i really like how you use custom streetlights on your highways. It really adds to the realism. Great work!
@mrtnrln: realy like your borderline, looks realy Dutch!
B.t.w, I love your work/BAT's..
Greetings from Nederland (Netherlands) ;)
Awesome intersections, everyone! Well done. &apls
Maarten, I am in awe of how realistic your intersections are. Totally amazing!
I've updated my intersections in Wellington and have built new ones in other cities within my region.
Wellington:
I built a new interchange to service the CBD
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F9862%2Fwellington2sep171265079.png&hash=611625f7a6781d68babe938eaf12b679bb51d5ca)
My trumpet interchange had to be modified to a parclo to provide a direct link from the residential area opposite my industrial area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F9862%2Fwellington2sep171265079.png&hash=c1dd1381c1e3e67492dd5146cbfd4932fc9f4c16)
My northernmost interchange is now full of parks and contains a Park and Ride station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F8561%2Fwellington2sep171265079z.png&hash=6b5b326541bcfa406d4263ce2be9e6a73bb86a9c)
Ngauranga:
My major interchange in the future city and connects the Hutt Valley (NE) and Porirua (N) to Wellington.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F4059%2Fngauranga2jan0012650820.png&hash=e926e99004640f94ffb88020510dd6d3fe387fc5)
Petone:
A trumpet interchange connects Petone City to the freeway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg136.imageshack.us%2Fimg136%2F9437%2Fpetone27jul101265082811.png&hash=22c69b6f41db157b065b2b86b341f2957f43aff2)
Lower Hutt:
My piece de resistance - a fiddly interchange designed to service the city centre, Isn't quite finished yet as evidenced by the dead ends.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg141.imageshack.us%2Fimg141%2F2500%2Flowerhutt2jan0012650304.png&hash=34bea962f530bbc2c74df8dcef7d9aa76376873d)
That first interchange is amazingly compact.
Here's an attempt at a Diverging Diamond Interchange. I don't think I built it wrong, and I wanted to make this before the actual DDI puzzle piece got released. I'll add road signs later.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F1906%2Fc21p.jpg&hash=f688159631d44abaa3fedcb432e5827d96c21d95) (http://img163.imageshack.us/img163/1906/c21p.jpg)
Hmm...wouldn't diagonals work better at the points where the OWR's cross?
That's how the intersection looked when I drew the intersections. I can't fix it with the current width of the median.
5 way intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F680%2Fblablablajan15001265242.jpg&hash=979005d94f27d26f62e399352232f51f01cf6997)
Here's a rough prototype of an interchange I'm currently working on. it's ultimately mean't to be a RWH-8 T interchange (left, right, and below) with RHW4 feeders into a central downtown area (above). I'll post more once I verify the image is available through the sc4devotion forums. This is very loosely based on a couple of interchange models I've had to navigate in the Houston, TX, US area. All the RHW's are currently RHW-4, as I don't believe there is currently a way to overpass larger RHW networks, and I haven't noticed MIS (single lane) interchanges in the type of intersections I'm trying to functionally replicate in the area. I'm also not yet utilizing the transition pieces to merge the RHW-4's into the projected RHW-8 highways.
Any and all suggestions as to how to enhance this are welcome!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F514%2Frhwtestrww308tfeeders.th.jpg&hash=b747dda34fbcec59179827cc279880cf3fdfbfa4) (http://img39.imageshack.us/i/rhwtestrww308tfeeders.jpg/)
Thanks!
Quote from: cwhtly on February 05, 2010, 11:13:17 PM
Here's a rough prototype of an interchange I'm currently working on.
Here's an example of the type of interchange I'm functionally trying to replicate:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1766%2Fi1059interchange.jpg&hash=17d10ecd79c7d0de1a107ed0643571b51d1c7bba)
You're gonna need FlexFly for that.
Quote from: cwhtly on February 06, 2010, 11:59:38 PM
Ehh?
What's that?
FLEXFly stands for
Flexible
Flyover. It is a special system designed by
Blue Lightning that uses "helper piece" technology to build elevated flyover ramps that RHWs can be dragged under. It's planned for inclusion in the next public RHW release (4.0).
-Alex
Quote from: Tarkus on February 07, 2010, 12:05:26 AM
FLEXFly stands for Flexible Flyover. It is a special system designed by Blue Lightning that uses "helper piece" technology to build elevated flyover ramps that RHWs can be dragged under. It's planned for inclusion in the next public RHW release (4.0).
-Alex
Oh well holy $#!!. I was off to bed, but now I have something worth looking into. Guess I should be digging more into things before I try the impossible using the standard RHW tools. Not to say that y'alls work there isn't exemplary!
Thanks Tarkus, and Blue Lightning!
Quote from: cwhtly on February 07, 2010, 12:36:42 AM
Oh well holy $#!!. I was off to bed, but now I have something worth looking into. Guess I should be digging more into things before I try the impossible using the standard RHW tools. Not to say that y'alls work there isn't exemplary!
Thanks Tarkus, and Blue Lightning!
And canyonjumper!!!
Agree with the above posts. FLEXFly will revolutionise my highways once its released.
Anyway, the remainder of my post is for emgmod.
I decided to make a Diverging Diamond Interchange myself, I'm not going to use it as part of my highway system (the city in question is going to be wholly rural).
Here's one version, In this photo I've used avenue approaches to the interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F2517%2Fpigeonbush2jan001265542.png&hash=ba653d2cbbeaea97b738755846e5cd46313ab79f)
The second version uses one-way road approaches.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F4820%2Fpigeonbush2jan001265542w.png&hash=65e1c5b6d43c2c6d5924960f74c8b419dbca8c91)
I also worked on a SPUI interchange as well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F3052%2Fpigeonbush2jan001265547.png&hash=e9fcd8c6b3a3e6cf84a5adb315a98ce3f933fda9)
On the first one, it looks like there's a mistake with the OWR's: Both north side OWR's intersecting at a 45* angle with the avenue, are part of an on-ramp.
Regards,
Korot
I still don't get this Diverging Diamond Interchange thing.
It is meant to reduce the amount of time the traffic has to cross oncoming traffic. But I see no reduction, they have simply moved where the traffic crosses, and made it so more cars must cross the oncoming traffic.
Roundabouts on the other hand work without traffic lights and are much simpler.
Quote from: Korot on February 07, 2010, 05:25:17 AM
On the first one, it looks like there's a mistake with the OWR's: Both north side OWR's intersecting at a 45* angle with the avenue, are part of an on-ramp.
Regards,
Korot
D'oh, good spotting, well just ignore the arrows and you get the general idea.
And Jonathan, It's perfectly alright, it seems to be more of an American thing.
Nice job ophiuchus14! The second one has to be my favorite! &apls
Quote from: Jonathan on February 07, 2010, 05:46:59 AM
I still don't get this Diverging Diamond Interchange thing.
It is meant to reduce the amount of time the traffic has to cross oncoming traffic. But I see no reduction, they have simply moved where the traffic crosses, and made it so more cars must cross the oncoming traffic.
Roundabouts on the other hand work without traffic lights and are much simpler.
Simply put, roundabouts are much simpler and work better. Problem is that most American motorists get kinda scared and confused when they see them because they don't understand how they're supposed to work without something directing them (such as a traffic light instead of right of way). This might be a tad stereotypical, but that's at least one of the reasons why they aren't used more often.
The diverging diamond allows all turns to be made without crossing traffic in the other direction, making it more efficient. However its design may be confusing to some, and you still have those two intersections like a typical diamond. Difference here is that everything converses at these intersections so traffic flow is more even than a diamond.
Here in my part of southern Ontario, Canada, the local and provincial governments have been building more and more roundabouts over the years, yet I don't think they fully understand how they work yet. They put stop signs at each entry point to the traffic circle most of the time, which I think eliminates the purpose of roundabouts entirely. I guess they think drivers are too aggressive and won't let them in so they'd better stop and wait.
I don't think there's a single roundabout highway interchange in my province either, as pretty much 99% of them are parclos. It might seem bland, but they work well and when they're in that quantity, drivers know how to navigate them quite well.
Quote from: Haljackey on February 07, 2010, 07:37:24 AM
I don't think there's a single roundabout highway interchange in my province either, as pretty much 99% of them are parclos. It might seem bland, but they work well and when they're in that quantity, drivers know how to navigate them quite well.
I use roundabout interchanges frequently in my more populated centres. In New Zealand. There are two roundabout interchanges apiece in Auckland and Wellington with Christchurch set to have one built in the near future:
http://maps.google.com/?ie=UTF8&ll=-36.888899,174.797507&spn=0.002137,0.006866&t=h&z=18
http://maps.google.com/?ie=UTF8&ll=-36.903715,174.812543&spn=0.004272,0.013733&t=h&z=17
http://maps.google.com/?ie=UTF8&ll=-41.216411,174.883879&spn=0.004019,0.013733&t=h&z=17 (note interchange is brand new and pic hasn't updated yet)
http://maps.google.com/?ie=UTF8&ll=-41.138346,174.845352&spn=0.004024,0.013733&t=h&z=17
One little intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F2500%2Finteresction.jpg&hash=34694ebb6cf2f156de256da9b54b07161162100e) (http://img38.imageshack.us/i/interesction.jpg/)
QuoteThe diverging diamond allows all turns to be made without crossing traffic in the other direction, making it more efficient.
But they do cross traffic in the other direction at the ends of the diamonds. And isntead of only the traffic coming off/going on the highway crossing the traffic in the other direction all the cars must cross. Even those wanting to travel straight through the intersection on the Avenue.
@Jonathan, maybe we have gotten to greedy to put traffic lights up and pay the costs to maintain them, but yeah, main traffic still has to cross over, seems like roundabouts would work best instead of the intersection of switching sides. However, in comparison of roundabouts to diverging diamonds, it is arguable which are most inefficient, because I have seen avenue roundabouts get installed in the US but it seems Europeans just seem to go through this better, that eventually this one US avenue roundabout had to have stop signs on all eight sides, because the avenue roundabouts in my state allow you to go straight through in each lane, and left in the right lane, when the car on the left wants to go straight, and this seems you have more crossing traffic. However, I think for that concept to be sufficient would require roundabouts instead of the diamond, but using one roundabout seems easiest. However, it seems when you end an avenue at the highway, this would be the best way to go, intersections on the other hand is a different story. Its just after seeing too many people end up on the wrong sides of major avenues in my state as it is, my attitude has been altered on this diverging concept.
The main benefit of a DDI is that traffic wanting to make a left turn never has to sit and wait at a light. Also, through traffic moves through faster because the lack of left-turn light cycles means longer green times. Look up some videos on YouTube, they do a fantastic job of explaining them.
Quote from: ophiuchus14 on February 07, 2010, 05:09:16 AM
I decided to make a Diverging Diamond Interchange myself, I'm not going to use it as part of my highway system (the city in question is going to be wholly rural).
Here's one version, In this photo I've used avenue approaches to the interchange.
http://img534.imageshack.us/img534/2517/pigeonbush2jan001265542.png
The second version uses one-way road approaches.
http://img534.imageshack.us/img534/4820/pigeonbush2jan001265542w.png
Great job on both of those interchanges. I'll post a picture later of one with eyecandy added.
Looking forward to it :thumbsup:
Anyway here's my designs for a roundabout interchange - one Maxis highway and the other RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F3974%2Fcrosscreek3jan001265622.png&hash=9437371516c18f4d0f86b78c63fa13217f3c2fb9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F1623%2Fcrosscreek3jan001265624.png&hash=d3b816175cd036d6b134200665d1c8f053e64156)
See attached images. The reason why the textures are jagged at the bottom picture is because the SC4 world is not meant to be seen full 3-D rotation, and that close. (car is not my modding)
How did you do that? It looks awfully similar.
Regards,
Korot
Similar, but I made some slight altering. The bottom picture is a pre-render from my memory, but when I went back to see the intersection in real life, I modified where the walk signals were hung. I wanted to get the signal positioning more accurate. However, shortly after making this intersection in game, it just so happens that these traffic lights were replaced in reality, they managed to save the poles, but the lights are like the first picture, except with black backs.
To customize your own avenue intersection real quick, take the SC4 dinosaur for a ride, then spin his tale around an avenue intersection, he then will remove all the existing avenue traffic lights, so you can replace them with your own models.
muahahahahha
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F5686%2Fnewcitynov1103126636763.jpg&hash=96e14f481c3d35f3d82828b587be12326cb2fb3e)
Uh, yeah, I'll say, that looks confusing. An evil setup, just like Disney worlds massively complicated highway system.
Here's a simple diamond between a RHW-4 and an avenue. this is somewhat representative of most of the avenue intersections I pass over on my regular route to work each day.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F6156%2Frhwhouavenuexingjun2826.png&hash=368578454874fbd3e8e226bd03904d40042f4908) (http://img641.imageshack.us/i/rhwhouavenuexingjun2826.png/)
I haven't yet figured out how to best model the u-turn underpasses, and any feedback RE any aspect is greatly appreciated.
Here's a google earth example of the type of intersection I'm trying to replicate
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8144%2F610stellalink.jpg&hash=ebd526c3a3d45db061747c774d3718760298b695) (http://img641.imageshack.us/i/610stellalink.jpg/)
Cheers!
Frontage roads? Great idea!
I had some frontage road ideas . . . . I'll have to check my files and see if I still have them. :)
Ah frontage roads. The scar of bad freeway design - building them over an existing right of way and using frontage roads as a means of providing access to adjacent properties that the highway cut off, instead of building the highway along a new right of way that doesn't interrupt properties. They're nice and all... until the highway needs to be expanded.
And so I present the superior alternative to frontage roads, a collector-express system, complete with parclo A4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9866%2Fcollectorexpress.jpg&hash=ac47faa3412c8d4c410913cef35dda094efcd44a)
"real" planned intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F2221%2Fintersection001.th.jpg&hash=ebb6369a99c6b8c15c6757902bbbb596e774f9ac) (http://img294.imageshack.us/i/intersection001.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F2668%2Fintersection002.th.jpg&hash=a8f7f7d00ad0cc511a7092a5833b7365aeda1d5d) (http://img171.imageshack.us/i/intersection002.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F1733%2Fintersection003.th.jpg&hash=2a527b4a3c55ae33e52dae9e7ed3921ff343ab95) (http://img175.imageshack.us/i/intersection003.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F7852%2Fintersection004.th.jpg&hash=564fdcaea700aff58dcef748ece5373eb676c25d) (http://img94.imageshack.us/i/intersection004.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F1500%2Fintersection005.th.jpg&hash=5a185f1bbe6ca303feb139308f362f60608499c2) (http://img638.imageshack.us/i/intersection005.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F9428%2Fintersection006.th.jpg&hash=c774c94c5bdd5232aa758103a6a738463fc6a849) (http://img191.imageshack.us/i/intersection006.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1989%2Fintersection007.th.jpg&hash=b9a39591e5cdfb7673cc2fcde9e755ef5b61759a) (http://img138.imageshack.us/i/intersection007.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F2360%2Fintersection008.th.jpg&hash=e8668256fe8a3935e860cb64a256a9ef702ffb0a) (http://img28.imageshack.us/i/intersection008.jpg/)
What kind of designs are those? You will never see that kind of complexity in BC. Those look like they would confuse the average motorist, expecially the second-to-last one. What do you mean by "real" planned?
-Jordan :thumbsup:
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...
Quote from: Floydian on February 20, 2010, 07:12:42 PM
Ah frontage roads. The scar of bad freeway design - building them over an existing right of way and using frontage roads as a means of providing access to adjacent properties that the highway cut off, instead of building the highway along a new right of way that doesn't interrupt properties. They're nice and all... until the highway needs to be expanded.
Actually, Texas (and some other states that have copied their design) built frontage roads to spur commercial development and have become such a popular institution in Texas that they can't fathom building an urban or suburban freeway without them.
Jackson, Mississippi did just that in the early 1950's (pre-Interstate highways) and the resulting commercial corridor has been the shopping heart of the city since the 1960's.
Peace,
Kevin
It was done here in Ontario on our first freeway, The Queen Elizabeth Way. It was built over the concession road around 1935. Ontario didn't have a law that allowed the government to restrict a property owner from constructing a driveway to a road until 1939. Since then, they built frontage roads to make the QEW a true freeway, and ribbon development/suburban spawl has consumed the entirety of the first 80 km (50mi) of the highway. The frontage roads have made it essentially impossible to widen the congested highways.
Quote from: zakuten on February 21, 2010, 11:04:38 AM
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...
I agree: there are easier ways to merge reality into the SC4 models, but at this point I'm just experimenting with what's possible with the RHW.
Thanks for all the comments everyone has posted thus far!
-cwhtly
Quote from: Floydian on February 20, 2010, 07:12:42 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9866%2Fcollectorexpress.jpg&hash=ac47faa3412c8d4c410913cef35dda094efcd44a)
That's really well done! I like the nicely curved loop ramps! That's not yet possible with the 1 lane MIS.
As far as frontage roads are concerned, they work well in some environments, but for the most part, I don't like them.
-I have actually argued in a paper that high use of frontage roads encourages sprawl. Just compare the densities of cities like Huston with cities around the world with similar populations.
Quote from: BigSlark on February 21, 2010, 07:39:14 PM
Actually, Texas (and some other states that have copied their design) built frontage roads to spur commercial development and have become such a popular institution in Texas that they can't fathom building an urban or suburban freeway without them.
Jackson, Mississippi did just that in the early 1950's (pre-Interstate highways) and the resulting commercial corridor has been the shopping heart of the city since the 1960's.
Peace,
Kevin
Is that why it's done that way in the southern area?
Regardless, this design philosopy is definitely the norm here in Texas, right or wrong. and definitely anywhere you see one of these intersections there are large commercial lots present.
Here's an example of where frontage roads are incorporated even though there is no transportational need to, other than as a philosophy of traffic flow. I'm definitely not eluding that any method is better than the other, just that this is the way it's done "down here."
Thanks to dragonshardz, here's a properly referenced link(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3904%2Fnorthhouston45interchan.jpg&hash=cb83b5fd8f0f3a2f127d6a254266aa7bedabf1f1) (http://img15.imageshack.us/i/northhouston45interchan.jpg)
While driving through the mainlanes of this, it's difficult to notice the complexity of the interchange. But once you see it from an arial view, you have to question the madness behind the method. Sure, one could argue planning for the future (this interchange will likely be congested within 10 years), but aren't there better ways to plan for the future?
Re: Floydian's well done interchange:Quote from: Haljackey on February 21, 2010, 10:03:46 PM
That's really well done! I like the nicely curved loop ramps! That's not yet possible with the 1 lane MIS.
As far as frontage roads are concerned, they work well in some environments, but for the most part, I don't like them.
-I have actually argued in a paper that high use of frontage roads encourages sprawl. Just compare the densities of cities like Huston with cities around the world with similar populations.
I agree - nice interchange! Wish we had more like these in my area.
Re Frontage roads:
About half of the frontage roads I encounter in real life seem to offer a bit of relief to the traffic congestion: most of the merge traffic on major freeways is constrained to the frontage roads. In the other half I've experienced, some drivers use the superfluous and otherwise mostly unused frontage roads as a way to bypass some rush-hour traffic and gain a few minutes of travel time over the other drivers, adding to congestion where the frontage roads merge again with the primary traffic.
RE Houston: I also agree that the use of frontage roads encourages sprawl, but I don't think they're necessarily the cause of it, but a result of it - at least in the case of Houston. Since there is so much unpopulated land available surrounding the Houston area, many people would rather buy land further out than spend many more times as much for property closer to the city center. If you could buy a house 10 miles further out for less than a third of the cost of a property closer in, would you? Especially if proper transportation were available that would make it economical for you to do so? In my opinion, It would be better to provide reasonable mass-transit to the more remote communities, but so far that's not an option 'round here.
Regards,
-Cwhtly
cwhtly: Please avoid double posting when possible, and instead use the edit button to add to your earlier post if no one has replied yet. It helps keep the page orderly and prevents artificial post count inflation. -threestooges
Best code to use:
[url=http://img15.imageshack.us/i/northhouston45interchan.jpg][img height=600 width=800]http://img15.imageshack.us/img15/3904/northhouston45interchan.jpg[/img][/url]
Cheers,
~~dragonshardz~~
Something I'm playin around with, recently. Just a simple interchange in a unusual context (I think). What do you think?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F5502%2Funbenanntbmr.jpg&hash=770c98dd09503e5fb905c4e76f3a7a4aa0366c61)
It's pretty cool I think! I remember playing with similar concept time ago (with embanked RHW) but never finished it $%Grinno$%
Hi all, time we moved away from highways to something a little more surface-street based.
These interchanges I'm about to show you are completely mad, but could be used to add a little spice to those MDs or CJs.
They all stem from this: the magic roundabout, made by putting 4 road roundabouts together:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi397.photobucket.com%2Falbums%2Fpp56%2Fsmileymk%2Fmagicroundabout.jpg&hash=ef3524f793e96053d035e459b8010eb192178dee)
That's nice and all, but what if traffic is too heavy for it?
Then it's time to expand to a Double Magic Roundabout.
You can opt to stick two magic roundabouts together like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi397.photobucket.com%2Falbums%2Fpp56%2Fsmileymk%2FcloneDMR.jpg&hash=9d0974bd56796543498adf80d66f263938c22155)
Or add a second layer to it, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi397.photobucket.com%2Falbums%2Fpp56%2Fsmileymk%2FlayerDMR.jpg&hash=f8a19fe4f1b11edbfd4cbc0b5dc7e4a56fd2395d)
I told you they were mad!
I've just started seriously using the RHW. I built this crazy interchange system in/around my massive airport, since many of the airports I've been to do have separate offramps to arrivals, departures, short and long term parking, etc. Click images for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F7510%2Frhw1small.jpg&hash=6623adc4299315be2a9e384e31ed80ee95e9976e) (http://img34.imageshack.us/img34/6216/rhw1full.jpg)
A nearby trumpet half cloverleaf (thanks emgmod) interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F2200%2Frhw2small.jpg&hash=05c8d8a57f67cec156609a3d32ad23c0ffcebe49) (http://img25.imageshack.us/img25/9148/rhw2full.jpg)
I do believe that last interchange is a half clover interchange.
As for the double magic roundabout, we can easily tell when roundabouts will just confuse people.
Quote from: emgmod on February 27, 2010, 10:46:30 PM
As for the double magic roundabout, we can easily tell when roundabouts will just confuse people.
You were the one who suggested it!
It probably is confusing, but it could be efficient too. Look at the magic roundabouts in Swindon and Hemel Hempstead (both in England), for instance.
Yep, that's a half-cloverleaf. Not the best 3-way junction due to the amount of land it consumes and the weaving that occurs.
-However, they can easily be easily upgraded to a 4-way junction by extending the route that ends farther, making them useful for expanding areas.
Here's my example of a simple trumpet interchange. It is normally better suited for 3-way junctions. Click the RHW interchange guide link my signature to see how to build it and more complex trumpet interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F5152%2Fterrainternationalairpo.jpg&hash=2a59a3e613773320d03e7fce961b2a6a69bc5963)
Oh, and those roundabouts are making me nauseous ()sick() lol.
Quote from: zakuten on February 21, 2010, 11:04:38 AM
@cwhtly-- I know they're not considered stylish, but for a full frontage-road system, mightn't it be best to use Maxis highways with their parallel ramps to road, so as to not break the usability with those small sections of RHW2 becoming RHW-4...
zakuten:
Are you referring to the frontage roads where they near the intersection with the avenue? Those are actually transitions from RHW4 frontage implementations to one-way roads (along with the u-turns) unless I'm missing something, and I made these transitions in order to implement proper lighted intersections with the avenue. I've contemplated back and forth on whether to use one-way roads or RHW4 for the frontage roads, but currently have settled on RHW4 since the MIS ramps connect to RHW's, and many of the frontage roads in my area have a speed limit of 45 MPH or more. I'm ok with the transition to one-way roads for now, as the traffic should have to slow down as it approaches the intersections anyway.
Thanks for your comments!
Ah, I'd figured you'd meant to make 2-way frontage roads, nevermind~
Showing off Imaginia widest stretch of motorway: A40/C42 Eastern Guilliano Freeway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F6340%2Fa40c42easternguillianof.th.jpg&hash=81bde89a644ad494e199eefd7a8fa34a9d7321de) (http://img718.imageshack.us/i/a40c42easternguillianof.jpg/)
From top to bottom:
Interchange 6 (A4/C75): Schelling-East
Intersection 5: Guilliano East Avenue
Exit 4 (N8): Guilliano City Center
Best,
Maarten
Nice Maarten! Those acceleration/deceleration lanes are looking fantastic!
Now its time to put some traffic on that wide road. :P
I really, really dig those accel / decel lanes. Can't wait to see what they look like with US textures!
More RHW x RHW interchange madness. I'm anxiously awaiting the next version in hopes that better interchanges can be created, especially flexfly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F5606%2Frhwfhsmall.jpg&hash=b5859467a48627e0b81934abe4aa961d74ef7d87) (http://img202.imageshack.us/img202/8321/rhwfhfull.jpg)
Click for full size.
Ah! Seeing all you guys highways is driving me crazy! You do know the current RHW allows full function car traffic connection for 4, 6s, 6c, and 8 right? You don't need to use loop connections, or even the Maxis highways . Please refer to my last post in the NAM video tutorials section of the forum.
Fafalone, out of what you showed us, I like the airport junction the best, there will be more curved ramp options in the future, but even then, your last one will need more room for that.
A couple pics of my latest creation . . .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F8003%2Finterchange030620101.jpg&hash=205a11c0a82f449aad542e1dbb45c1fa1293d364)
And after a little residential development in the vicinity:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F3781%2Finterchange030620102.jpg&hash=ddbeb7546a403916bd25e18645e6bd2d4084545b)
There's 4 new features hiding in those pics . . . one is really well disguised.
-Alex
Really? Flyovers for a 2-lane road? :P
I count 3 new features myself
-New textures (double line RHW-2)
-RHW-2 smooth curve (90 degree)
-El-MIS smooth cure (flexfly)
If there's 4 features there, I guess I'm missing one. $%Grinno$%
The first ground tile of the MIS to EMIS transition ramp. In the current version you can't build an EMIS over it.
Also, diag to ortho MIS split.
Do I see a Road-MIS split? That would make five new features, wouldn't it? Maybe it's a bonus. :)
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.
Quote from: metarvo on March 07, 2010, 06:04:46 AM
Do I see a Road-MIS split? That would make five new features, wouldn't it? Maybe it's a bonus. :)
Nope, that's actually just the RHW-2/Dual MIS Splitter that's been there since Version 2.0, and it's connected right into to a Road/RHW-2 transition. It looks like there's a Road coming right out of it probably because the Road/RHW-2 transition blends better with the new textures.
So there's one left . . . and it's very, very well disguised. ;)
-Alex
The FlexFLY ramp over the entrance ramp in a position where EMIS normally can't go?
Well, the EMIS can go over in that position, but it can't transition to non-orthogonal on the next tile. Is that it? Driving me crazy :)
Quote from: Tarkus on March 07, 2010, 12:02:27 PM
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.
Does this statement include the MIS textures as well?
It seems to me that they've broadened a bit. The MIS splitter also looks as it's been modified (smoother curves).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FRHW4_broaderMIS.jpg&hash=48a4e968ef60f9db51d95db815349afa500f3b8a)
RHW3 RHW4
Quote from: McDuell on March 07, 2010, 03:18:40 PM
Does this statement include the MIS textures as well?
Yes, it does. The entire texture set has been redone from the ground up for Version 4.0, in fact. :)
-Alex
Airport- / cityhighway intersection in my newest city :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F8383%2Finter1e.png&hash=2193e20cb6636f934aecf2d4a1cbf95673afaadd)
still many work to do... god bless the software graphicsmode in sc4 (cause I'm using 7 :P and a Nvidia card)
Delta,
Something seems amiss about this intersection. If you cross the highway you switch sides of the road. Suddenly you are changing from LHD to RHD or vice versa depending on which version you are using (Left Hand Drive or Right Hand Drive). So unless this is the border of two countries that have different systems, There is gonna be one hellava wreck.
---Gaston
What Delta posted, is a prime example where you need the new, never before released diverging diamond piece.
Or you can make one using One Way Roads. It takes up a lot of space, but it works.
Quote from: Gaston on March 13, 2010, 04:14:32 PM
Delta,
Something seems amiss about this intersection.
No, It's some kind of a supercollider :D *joke
Well, I fixed the intersection... I also had a plugin problem (left- and righthand plugins were installed %wrd ).
Now it's looking like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F1798%2Finter1.png&hash=92fb43d10952a6122a3e16a2231b8c943e41c290)
Edit: Another one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F2488%2Funbenanntfeq.png&hash=cbcd9cbda4f3e8ddc40c63579349ebd43388704a)
Some kind of special design :P
Quote from: Tarkus on March 07, 2010, 12:02:27 PM
Hehe . . . I hadn't included the textures and had actually forgotten about the EMIS going over the MIS at the base of that Ground-to-Elevated transition . . . so really, we're at 6 features here.
Nope, that's actually just the RHW-2/Dual MIS Splitter that's been there since Version 2.0, and it's connected right into to a Road/RHW-2 transition. It looks like there's a Road coming right out of it probably because the Road/RHW-2 transition blends better with the new textures.
So there's one left . . . and it's very, very well disguised. ;)
-Alex
Is it where the straight section of MIS merges into the diagonal one? I've ALWAYS wanted to do that, and unless I'm forgetting something I've never been able to...
Quote from: doorknob60 on March 17, 2010, 08:03:02 PM
Is it where the straight section of MIS merges into the diagonal one? I've ALWAYS wanted to do that, and unless I'm forgetting something I've never been able to...
That is indeed a new feature for Version 4.0, but I think someone caught that one already.
The "hidden feature" is still hidden . . .
-Alex
Multi-lane RHW intersections/interchanges look the best in my opinion. Great work people! &apls
I have a list.
-RHW-2 smooth curve (90 degree)
-El-MIS smooth curve (flexfly, haljackey called it that way)
-The straight MIS connecting to diagonal MIS (by the soundbarrier)
- There is the transition from ground MIS to elevated MIS in the center. Where the elevated MIS (that comes from the EL-MIS smooth curve) going over the first part of the starting piece called Ground MIS to Elevated Transition ON. That i coudn't get working in 3.0.
Is that it Tarkes?? Am I right? ()what()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi206.photobucket.com%2Falbums%2Fbb95%2Fsvilenski%2FT1024.jpg&hash=40b2e791b3d2aa9dfecf13f2460a2a954944a489)
()stsfd()
If I'm not mistaken, that looks like a trumpet interchange with a nearby interchange. I detect potential for a lot of weaving.
Nice use of the Wide Radius Curves, spot
Is this the 6 hidden features:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_11.JPG%2F133619713%2FPicture_11.JPG&hash=6bca5869a7b4f457d0f16ca8b5dcd9af1d7280d3)
-MIS merging into diagonal MIS
-New textures
-90 degree RHW2 turn
-90 degree El-MIS turn
-Successful EL-MIS over MIS
-(To the left in the second picture) is that a Maxis road going into a MIS splitter?
Working on a crazy interchange for you guys. I'll Post it here when it's done! ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3967%2Fkawamay9001266272101.png&hash=911e23f50d656491590985e719a585ade44151b9)
high capacity 4 way interchange
This is an interchange that is featured my MD Republic of the United Constituencies of Okaloosa-Ocklawaha (RUCOO)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg265.imageshack.us%2Fimg265%2F4500%2F1271291767295.jpg&hash=61031770635cdf2e17cb55d9a2ded6b307720f0d)
wow, very impressive!
mauricio.
Everything is going to be covered in snow. Then the whole place will flood. After that, it will all freeze, covering everything in a layer of ice! I feel bad for your sims, seminole_fan93. :D
Showing off some new RHW features.
A4 exit 9: Caspere, basic layout:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F3752%2Frnda4exitcasperebasic.jpg&hash=0513a067262ed6ae88a7fcd20387d5950a78ebae)
And with some decorations:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F2367%2Frnda4exitcaspere.jpg&hash=d494dda48bc2878479450ae50c0677d90bc738c8)
Best,
Maarten
Looking good, Maarten! Those MIS curves and type-D exits really add to the interchange!
It's killing me to see these new RHW curves! I can't wait for the new release because the pictures look great.
Oooh! Awesome curves and exits!
RHW v4.0 is going to be AWESOME!!! I can't wait.
I'm a lifelong SC player, but it's my first time posting a picture. I have saved quite a few that I'm proud of. I wasn't intending to share this as you can tell from the ungrown zones by the roundabout. This intersection is in one of my larger cities. Massive low density residential developments on the other side of the river created hoards of commuters that had to drive significantly upstream to find a crossing. Fortunately the subway and some GLR park and rides got a portion of them mobilized using mass transit, however the need for a bridge remained. Development was right up the coast in the downtown area, so this bridge crosses directly above my central business district and the whole roundabout mess was my way of tying this mess together in a way that enabled continuous flow of traffic. Yes, it was somewhat inspired by Swindon's magic roundabout.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F3795%2Fscandnakjajul3085127173.png&hash=f1be89765cf5845e7f171e6d74dfd6e50ee2738b) (http://img443.imageshack.us/i/scandnakjajul3085127173.png/)
Very nice. :thumbsup: I'd like to see more pictures. :)
Here is another of my strange ring junctions. Basically this area is becoming the divider between the high density seaside to the south and the suburban area to the north. There is a lot of north. I know bridges are expensive so I wanted to consolidate all of the small streets and side roads before crossing the RHW4 in the image. I draw my inspirations partially from the hours of staring at England on Google maps :D.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F9809%2Fscandnakjamar1410312722.png&hash=fbd51eda08aeb5067e9a902aa159bf8a5b3d8458) (http://img443.imageshack.us/i/scandnakjamar1410312722.png/)
Quote from: Kevin1a on April 25, 2010, 05:26:11 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F3795%2Fscandnakjajul3085127173.png&hash=f1be89765cf5845e7f171e6d74dfd6e50ee2738b) (http://img443.imageshack.us/i/scandnakjajul3085127173.png/)
Gosh, look at the slopes at the left! I bet no car will ever get up those slopes. Try to use a slope mod.
Nice roundabout Kevin! I don't want to drive on it, but it looks great though :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F1584%2Ffffapr18081269219249.png&hash=d0ae9b488743c2c83844d39e69dbc796f1b8dd0d)
Nice pictures. ;) I see that you have some very busy airways. Very cool. :D Also, nice roundabout interchange and flora. Just want to point out that that one residential zone may be a little too big. &mmm
thank u. :)
the 6x6 residental zone ready. they will build one of the HK towers. i almost never plop buildings it all growable so they always change the buildings.
Very nice! Is that one of PEG's SkyFarms?
-Jordan :thumbsup:
Quote from: mrtnrln on April 25, 2010, 11:49:27 PM
Gosh, look at the slopes at the left! I bet no car will ever get up those slopes. Try to use a slope mod.
Slopes are my weakness. I am using a slope mod, but I could not form a connection using the slope mod. The bridge just sits so much higher than the rest of the area, so I had to temporarily remove the slope mod to make those connections, otherwise all my bridges drag red. I suppose I could accept your challenge and build some switchbacks leading up to the bridges. That might be a fun project for a boring afternoon. But first I want to build a small light rail centered community. I went to a public meeting today for Colorado Springs' planned streetcar line, and I am all hyped up about it :) To be 100% honest, I thought SC3000's treatment of slopes was easier than that of SC4, even though everything else in SC4 is better. Can you build tunnels under a river in SC4? I think my city is populated enough to afford this kind of massive public works project.
Here, try this tutorial. It's very helpful.
http://www.simcitycentral.net/knowledge/simcity4/how-to-make-underwater-tunnels/ (http://www.simcitycentral.net/knowledge/simcity4/how-to-make-underwater-tunnels/)
By the way:
&dance Whoo hoo! This is my 32nd post! I am now a forums Citizen!!! ()stsfd() &dance
A little boring RHW Open Trumpet (unless anybody else has a better name? mightygoose suggested this one) and surrounding suburbs.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F4066%2Fhsmosaiccopya.jpg&hash=f6226efcde314c06151045e12b9d18f0e7e021d4) (http://img704.imageshack.us/img704/4066/hsmosaiccopya.jpg)
The image links to a larger version.
I wold name it a Half-Cloverleaf interchange
Very cool! :) I like how you put some residential areas inside of the loops. Great job &apls
Quote from: doctor25 on April 14, 2010, 10:08:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3967%2Fkawamay9001266272101.png&hash=911e23f50d656491590985e719a585ade44151b9)
high capacity 4 way interchange
Doctor25,
Not bad on the routing. Have you tried implementing this substituting 1-way roads with RHW overpasses and throughout, at least on the mainlanes, and got it to work?
JD, great intersection! I like the residentials inside ;D
@cwhtly Good use of express lanes. I wish I had the patience to wrangle the RHW into compliance like you.
@jdenm8 I like the soundwalls. They add so much to the game when used on arterials, expressways and freeways. I'm also glad to see the GLR connection and parking lot for the airport.
Quote from: doctor25 on April 14, 2010, 10:08:22 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg177.imageshack.us%2Fimg177%2F3967%2Fkawamay9001266272101.png&hash=911e23f50d656491590985e719a585ade44151b9)
high capacity 4 way interchange
Any chance of sharing where those awesome power lines came from? They look like they replace the game default rather than being the kind that go on flat ground only. I have a few nice terraformed expressways through foothills to post up soon.
I posted this in the RHW thread, but may as well post it here since it is an intersection.
Here's a video of a new RHW 4.0 interchange. Its a two level hybrid of turbine and windmill designs I think. I tried to use as few overpasses as possible to emphasize the versatility of FLEXfly, a new addition in RHW 4.0 that lets you curve a el-MIS network 90 degrees over ground networks.
http://www.youtube.com/v/sDSkSOVA6MI
Link (for HD and info): http://www.youtube.com/watch?v=sDSkSOVA6MI (http://www.youtube.com/watch?v=sDSkSOVA6MI)
Overview image:
(Click it for full resolution)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg532.imageshack.us%2Fimg532%2F9194%2Fcooperdec14321272765435.jpg&hash=7ce2abf1eabaefbb29ca7eeb87cd09090c3e8ef7) (http://www.majhost.com/gallery/Haljackey/GTR/cooper-dec._14__321272765435.png)
I really, really love what you guys are doing with the RHW 4.0. &apls &apls
Can't wait to see it in my own cities.
I can't wait for the RHW 4 as well. $%Grinno$%
Haljackey, it's always a pleasure to look at your interchanges, especially when you are teasing us with the RHW 4. :thumbsup:
In the meantime, I might as well show some of my interchanges. Three of them are cloverstacks in different variations.
First, a plain RHW4-RHW4 interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_091028-18Jan001257110318.jpg&hash=1eb05542bcbb963a4970a6ebdcf913a3c2d884a5) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091028-18Jan001257110318.jpg)
Here, I put the 'stack' underground:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_091031-16Jul001257108443.jpg&hash=0c3d1064a87c07033c6e4283a3ea2bdf0db22f31) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091031-16Jul001257108443.jpg)
A variation where one highway is RHW8:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_100413-6Jan001272721573.jpg&hash=0dbe66e6ece499cb16dc4be4867e882d96a2b3a8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_100413-6Jan001272721573.jpg)
Last but not least a variant of a diverging interchange where only one highway diverges. It's efficient because of the small deviations of the turning lanes, has a narrow footprint and features no weaving:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_100216-5Jan001271421219.jpg&hash=e1e30125e4cb659bce9292a74e9a9a472f53af24) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_100216-5Jan001271421219.jpg)
(all images are 1600x1000)
edit: corrected the links
They look interesting from afar but the links don't open a large picture, just a thumbnail...
Here's a rural RHWxRoad interchange for you guys. Detailing still in progress.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg219.imageshack.us%2Fimg219%2F7346%2Fcultusapr3111273029523.jpg&hash=ad855b941994a84d31667ef160a652fa2e7f3368)
-Jordan :thumbsup:
Quote from: newsimaddict on May 05, 2010, 07:10:45 PM
They look interesting from afar but the links don't open a large picture, just a thumbnail...
Thanks for pointing this out. The links should now work. ;)
canyonjumper: Interesting setup with the frontage roads. I'm not sure it will work though, as I remember the diag. Road over diag. RHW having a pathing issue. Has this been solved?
Nice interchanges, everyone--I can't wait to see what you all do with 4.0 when it comes out. :thumbsup:
Quote from: McDuell on May 06, 2010, 01:09:39 AM
I'm not sure it will work though, as I remember the diag. Road over diag. RHW having a pathing issue. Has this been solved?
Yes, it has been. It was fixed in the Version 3.24 Path Fix, and the fix has been incorporated into Version 4.0. :)
-Alex
McDuell, those are awesome! One suggestion I have is to spread the interchanges out a little bit, so that use can be made of those great smooth curves. ;)
Wait a sec. Did you guys get RHW working with tunnels?
Quote from: Ryan B. on May 06, 2010, 06:17:36 AM
McDuell, those are awesome! One suggestion I have is to spread the interchanges out a little bit, so that use can be made of those great smooth curves. ;)
Thanks for liking my interchanges Ryan. :)
Actually, I already made several interchanges with smooth curves in the past. Some of them were even made with RHW 2.x. As people normally tend to complain about the RHW interchanges taking too much place, I started to make them more compact while still trying to keep them look good. When RHW4 is out, I probably will redraw some of my creations to include the then available smooth curves.
Here are some older creations of mine. Sorry if there should be some which I already showed before. Several of them were made with RHW 2.x and never modified, so they might consist of some old techniques which aren't needed anymore. They aren't plain RHW either because of the limits which then existed.
RHW 2.x interchanges:
Two full stacks (ortho and diagonal)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_NeueStadt-3Jan001222525821.jpg&hash=2a4209361581e7e0255401a59314d1e6cab02e26) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/NeueStadt-3Jan001222525821.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic10-2Jan001222525935.jpg&hash=183cc42dc66d03072130808d9fbbaea5d0cbf928) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic10-2Jan001222525935.jpg)
Cloverstack (ortho-ortho and ortho-diag)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic8-3Jan001222287864.jpg&hash=b4a5c7062397b8014ffe09712614a5370d5b59c3) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic8-3Jan001222287864.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_RHW_ortho_diag_2.jpg&hash=31c4ccecc9b021c76b6375293cefe47c3393236e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_RHW_ortho_diag_2.jpg)
RHW 3.x:
Roundabout interchanges (4-way and 5-way)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_4way_RHW_RoundaboutTurbine.jpg&hash=26a5df98790207217c084f575c69af468e42c9fe) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_RHW_RoundaboutTurbine.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_5way_RHW_Pano.jpg&hash=1954fc268fc10b8c9287063800cd1b50097e2b66) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/5way_RHW_Pano.jpg)
These are about the most spread out interchanges (for their complexity) that I could find in my archives. Hope you like them. ;)
edit:
Quote from: SeanSC4 on May 06, 2010, 07:08:59 AM
Wait a sec. Did you guys get RHW working with tunnels?
Do you refer to my pictures? The tunnels there are either One-way or Avenue tunnels which I connected to the RHW network. It isn't possible to make working RHW tunnels.
Wow. McDuell brought his A-game. I'd love to make signs for those interchanges - them's beauties!
If you have ever driven in Hawaii or played Test Drive Unlimited, you should remember this interchange near Aloha Stadium. Mostly because you got lost in it. I've completed 99% of it.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3020%2Finterchange.jpg&hash=2bea604944fc3c2a28eb9ab407f4b8fd6035d0f0) (http://filesmelt.com/dl/interchange.jpg)
I've been trying out RHW 4.0 too...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F6576%2Fsutton1farm0001.jpg&hash=90e9616cbf71f8add6cd7e4aff88c7fcbcf740b2)
Are there gonna be FAR pieces for the RHW v4.0?
There is FARHW pieces ;D
Caspervg - glorious work of the flexfly and rhw4.0. Simply stunning.
Emgmod - after seeing your intersection, I'm off to google earth to see this in detail. Great work!
Here's my first interchange built using the latest RHW
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F5290%2F3831273496679.jpg&hash=0d3b5a09b1102a953aaae239eeb0332f284f7bf2)
;)
While the previous interchanges are original, as always, Io_bg's is a first
QuoteHere's my first interchange built using the latest RHW
And first ever released NWM
:thumbsup: Oh yeah. This one makes a good first impression for that. It looks like it could be real, but I have never seen a setup like this before. The most eye popping part is the exit ramp flexing over the highway to the opposite side where it merges to the parallel road and directly at the crossing. This is a prime example of what can be accomplished with the new networks. In your face EA games! Glad you pulled this off all on your own. I am sure plenty more of you will follow suit and come up with a lot more interesting NWM related creations now. Io_bg did. How long did this take to build anyway?
I made a massive one... :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F9792%2Fbigone2010may11002.jpg&hash=bd8d61c545f8a14f05f89a6e086e8445a6022962)
In the middle is a HOV lane... westbound of this one is also the following interchange which allows cars to shift the direction as there isn't an overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg297.imageshack.us%2Fimg297%2F7272%2Fbigone2010may11003.jpg&hash=f7a121afa107037885206930a9e9b2934638b2c5)
The same thing is in the works eastbound :D
Quote from: [Delta ²k5] on May 11, 2010, 12:23:28 PM
I made a massive one... :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F9792%2Fbigone2010may11002.jpg&hash=bd8d61c545f8a14f05f89a6e086e8445a6022962)
Awesome! This one's worth quoting over to the next page. :P
If you made the outer ramps just a bit longer you could add some FlexFlys in there, making the 90 degree MIS curves smoother.
Now that RHW 4.0's out I may as well post this here:
Due to the huge level of feedback I recieved from my last highway interchange video, I decided to make another one.
This one is a three level cloverstack-like interchange, and one of my most complex to date. Unlike my last junction, FlexFly is not used at all, the emphasis is put on the new type "D" ramps and elevated networks that can now overpass diagonal RHWs below. The only part that is not RHW is the tunnel, which is an avenue.
http://www.youtube.com/v/n9vlVHj13Rc
Link (for HD and info): http://www.youtube.com/watch?v=n9vlVHj13Rc (http://www.youtube.com/watch?v=n9vlVHj13Rc)Overview image:
(Click it for full resolution)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F1215%2Fcoremay7311273078322.jpg&hash=7c1c5b65260ab70f2e8b4ac280fe26e634ba11ac) (http://www.majhost.com/gallery/Haljackey/GTR/core-may._7__311273078322.png)
EPIC WIN. I had to say that. However, driving on these in RL, thats another story, you either got it, or you don't, and when you don't, prepare to get hit. I'm talking about the 10 lanes of traffic. However, nothing says you can not turn both directions on the intersection, considering you can easily miss your turn.
Wow... That's big! Nice job Haljackey!
-Jordan :thumbsup:
Wow people, liking the interchanges!
io_bg: Heh, nice use of FLEXFly!
Hal: Please excuse me while I drool into the gutter! That is just amazing!
casper: Heh, I can see you're ready for FLEXFly Type A2 (reverse of A1) already :P
...and of course I have my own to show :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fdevlin_center-may._16__151273620880.png&hash=52f928a0f75c3e319f2159a5265baeb454d3a703) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fdevlin_center-dec._26__141273620234.png&hash=8af809407f8f66c5ddb402a1d14660e293ed7666) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-dec._26__141273620234.png)
Vince
Nice job Vince! I like the first pic!
-
Jordan :thumbsup:
EDIT: Might as well ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg291.imageshack.us%2Fimg291%2F7856%2Fnamtestcitymar504127346.jpg&hash=6670a2cfb86f9b62ac272e0df25c82f0f65ed092)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F9145%2Fnamtestcityjul261412735.jpg&hash=a6af246994e14af9bf929e59789d90c79b948f51)
Quote from: Blue Lightning on May 12, 2010, 05:44:31 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fdevlin_center-may._16__151273620880.png&hash=52f928a0f75c3e319f2159a5265baeb454d3a703) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/devlin_center-may._16__151273620880.png)
Enough curves? ?=mad)= That's a full 360!
I present to you the 3 level SPUI ???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F1904%2Fnewcityjan1500127372222.jpg&hash=d5494d4283c9e310e470e4308a18dcbc9b796942)
:o
Wow. I'm floored by these interchanges. It's amazing the amount of versatility that RHW 4.0 has over its predecessor. The NAM Team have definitely outdone themselves. &apls
I might as well contribute. Below is a T-interchange that I've overhauled with the new release. I don't have a picture of it pre-4.0, but one direction of traffic was virtually impossible without taking up too much space unnecessarily. With the advent of Flexfly and the diagonal-ortho overpass puzzle pieces, though, it's now feasible. (The pictures are kinda large, so click them for full size.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F415%2Fsimcity4201005112354480.th.jpg&hash=6a53969a2584c921cf0bf8b4005420eb6faa9660) (http://img526.imageshack.us/img526/415/simcity4201005112354480.jpg)
However, I also wanted to add access to the avenue just bordering the interchange. Turns out that that's not a problem either:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg7.imageshack.us%2Fimg7%2F6180%2Fsimcity4201005122305508.th.jpg&hash=0baa2478d5a08554baf2b6ea2e82e3805f5b411f) (http://img7.imageshack.us/img7/6180/simcity4201005122305508.jpg)
It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one. Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F8793%2Fbasketweave.jpg&hash=68186514d7f5a4c31e1c235e91f8d6c9a4414337) (http://img534.imageshack.us/img534/8793/basketweave.jpg)
emgmod, looks cool but what's the point of this interchange? %confuso
One of my latest ones:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F8411%2F701273741099.jpg&hash=0cc725698986af0acbbbd995294920df67b7145e) (http://img199.imageshack.us/img199/8411/701273741099.jpg)
Click for bigger resolution
Quote from: io_bg on May 13, 2010, 02:01:23 AM
emgmod, looks cool but what's the point of this interchange? %confuso
A basket-wave allows traffic to change between express and collector lanes in case of a multi-RHW.
And that parclo/diamond looks quite nice.
Regards,
Korot
Awesome work with the new RHW everyone! &apls
Quote from: emgmod on May 13, 2010, 01:17:19 AM
It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one. Click for full size.
Now you just need to make each carriageway three lanes instead of two, and you're pretty close to the real thing.
Two new ones from me. :)
High capacity DDI:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_HiCapacity_DDI.jpg&hash=a66738cc0f2e4c915503c8b8728c13eedbc0ec71) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/HiCapacity_DDI.jpg)
Ortho x diagonal interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ortho_diag_1_100510.jpg&hash=2d35c24d61f020456629f0eeba50a4fb68482a12) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ortho_diag_1_100510.jpg)
404: looks good, but what's the point of the tunnel? The RHW already overpasses the DDI? ()what()
Quote from: emgmod on May 13, 2010, 01:17:19 AM
It ain't no FLEXFly, but I have a basketweave. Hopefully before Haljackey made one.
lol! I have made one, but not like that! Awesome job with the smooth curves and use of wider FARHW! That's a first!
Would you mind posting that image here to give viewers a visual example of an exchange? http://sc4devotion.com/forums/index.php?topic=5860.0 (http://sc4devotion.com/forums/index.php?topic=5860.0)
Quote from: io_bg on May 13, 2010, 02:01:23 AM
emgmod, looks cool but what's the point of this interchange? %confuso
See here for a decent explanation: http://en.wikipedia.org/wiki/The_Basketweave
(http://en.wikipedia.org/wiki/The_Basketweave)
I plan to show how to make one in my interchange guide sometime as well... should be a lot easier to make now that RHW 4.0 is here.
Nice work on that interchange too. I like the use of the MIS curves.
McDuell: nice use of FARHW on that DDI. Looks very realistic! That orth-diag interchange is just nuts!
I already understood what it is for; thanks, Hal and Korot ;)
Here's my take on the basketweave.
This is a mix between the actual thing and the one emgmod made. It has a 14 lane cross-section and retains this span throughout the interchange. (No through lanes end)
I hate left entrances and exits. They can get confusing and are not as safe as right entrances and exits. I tried to get rid of them, but doing so would make the interchange a massive size, so I made a compromise. Each direction has one left exit (instead of two) and I allowed two lanes to initially use the exit instead of one to help minimize confusion.
In addition, I tried to make it as compact as I could while still retaining smooth curves. The collector lanes are right next to the express lanes (0 tile gap), and overpass one of the transfers (this does not happen in RL) because rerouting it to the right would both take up more space and create left entrances. Because of this, you could say this is a more modern design of the basketweave.
I made a mosaic of it. Click on it for full size,
1920x4336!(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2F2.jpg&hash=cccfbbb92848d90e4dda4437e855635a5e7c5d3b) (http://www.majhost.com/gallery/Haljackey/GTR/22.jpg)
http://www.majhost.com/gallery/Haljackey/GTR/22.jpg (http://www.majhost.com/gallery/Haljackey/GTR/22.jpg)
View from the side:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F4555%2Fcitybythelakedec5051273.jpg&hash=3733ceb9afbe748b2cb0b1bdba14ac843b2300a4)
It is 13 tiles across. I turned on the super grid and dragged an avenue over the central span to show the width.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F296%2Fclipboard01na.jpg&hash=fda1dfd89cea1a22b26272ef009f6a591aa1c735)
Quote from: Floydian on May 13, 2010, 07:52:41 AM
Now you just need to make each carriageway three lanes instead of two, and you're pretty close to the real thing.
That would also make the interchange more massive, because of the lack of connectivity the RHW-6 has compared to the RHW-4. Perhaps in the next RHW release implementing this would be easier.
...Now if I only used some green and blue signage. &scl()
Wow! Great interchanges guys! goes onto Google Earth for good interchanges to attempt ;D
-Jordan :thumbsup:
Drools or Haljackeys interchange &apls Are you going to recreate the 401?
I've got a couple today that I've upgraded to 4.0:
The first is what was an oddly shaped T junction between H-1 (horizontal) and H-80 (pointing up). FlexFLY makes it nice and smooth. The only problem is I can't build it this way without either A) having a hole in the right FlexFLY; or B) leaving the backhoe tile in place, as I did. It's a small price to pay for a smooth and very compact interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F8017%2Fh1andh87.png&hash=6ffdf14e5b965fa49b5c6df7c8d2fcb8cc1ab750)
The second is a before and after shot of one of my favourites (though built in an area I have not decorated well), the interchange between H-84 (the through highway) and H-101. The main interchange was built with 3.0, but the new upgrade allowed for some significant improvements to weaving and merging issues.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F5149%2Fh101andh84before.png&hash=55627becc4b57438c5b3bb70f93567e2b9fd441b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F1180%2Fh101andh84after.png&hash=c84756b46d03584f0d7f109756863c2e89857682)
By the way, which program do you use to take videos, Haljackey?
Quote from: Floydian on May 13, 2010, 09:16:12 PM
By the way, which program do you use to take videos, Haljackey?
I use a program called Fraps. I also set SC4 to a custom resolution (1920x1080) to record in 16:9 widescreen then use windows movie maker to compress the video and add some music.
Nice junctions by the way!
Quote from: Haljackey on May 13, 2010, 04:08:57 PM
Here's my take on the basketweave.
-snip-
And that is a triumph of ingenuity over recreating Google Earth stuff. It also seems as if I missed a few of the new interchange ramps. I'll be sure to post the interchange on that topic.
Quote from: Haljackey on May 13, 2010, 10:19:14 PM
I use a program called Fraps. I also set SC4 to a custom resolution (1920x1080) to record in 16:9 widescreen then use windows movie maker to compress the video and add some music.
Nice junctions by the way!
You can also use Hypercam. I use the unregistered, but free version of the program to record my videos. I used Fraps before, but that program causes my computer to Bootcrashes (computers crashes completly all of a sudden and restarts).
Nice interchanges, Floydian!
This morning I've been revamping an older interchange in my region... Click for full size (1680x1760 px)!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F9475%2Fpanorama1x.jpg&hash=c8062db1d26d2c4d018877948064eeb32b93bc79) (http://img43.imageshack.us/img43/667/panoramalm.jpg)
Nice intersection io_bg
It looks so realistic and I like the french pannel :D
New interchange I just built. It connects two virtually parallel highways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F5640%2Fsutton1farm0000.jpg&hash=b8b550b38935e4ce9f793315c4f1fa0ad206ada4)µ
edit: and a more evolved version of the same one..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F6576%2Fsutton1farm0001.jpg&hash=30f9714f0ef19d55278d48568eb2bc99066cfb92)
I just might as well pop in from Simtropolis, not really a picture... but a youtube video instead! (an advanced sorry for when my computer has a fit when I try to zoom out in the tunnel) enjoy! Here have a flaming jumping green blob &hlp ;)
cos I'm one of those guys....
If you want to watch it in full HD then follow this http://www.youtube.com/watch?v=1420PgZm0Dk (http://www.youtube.com/watch?v=1420PgZm0Dk) (you know what to do next)
I assume picture size is 800x600?
... can you embed videos at SC4D?
Oh well... here are some RHW3.0 pics whilst I go make another video...
Here is the interchange for the village of Fringe:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_azaMXisv-w0%2FS9BvZba4U4I%2FAAAAAAAAALs%2FGqG8gL4TucY%2Fs800%2Fexit%25202a.jpg&hash=8e2846ec0874562437cd7de33519c1fcc9606cd8) (http://picasaweb.google.com/lh/photo/V8TnGkZh7s7Xc6xZtVB3hA?feat=embedwebsite)
And Here is Fringe in its small beauty:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FS9BvY8iXYHI%2FAAAAAAAAALk%2F72uhiSWUlII%2Fs800%2Fcurve%2520nice.jpg&hash=af400a82ff7a7c6397ff9d9a2c005a923d22a11e) (http://picasaweb.google.com/lh/photo/P1BIkGbNs4ud85cZTi2puA?feat=embedwebsite)
(note the two interchanges :))
moving south east we come across Thalamus - a town.
sorry if its a bit dark - here have a torch %confuso
But first here is a tunnel going through some mountains:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FS9BvZHiinuI%2FAAAAAAAAALo%2F5Cqf9gmoRnY%2Fs800%2Fexit%25202.jpg&hash=bba8f0a971426389207bd6bdde731fbfe6c18ed0) (http://picasaweb.google.com/lh/photo/ZGvJCMldaJHmJyt2dELg1w?feat=embedwebsite)
and the Thalamus interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FS9BwHEPk_ZI%2FAAAAAAAAAMI%2FtaUw5hGDk_M%2Fs800%2Fthalamus%2520night.jpg&hash=c018b46f59a6be0686539928fb0738887609e962) (http://picasaweb.google.com/lh/photo/zIStRsIRg0mqnKch6H1VEg?feat=embedwebsite)
and at day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FS9BwDU_xLhI%2FAAAAAAAAAMA%2FrUTCv6XP084%2Fs800%2Fthalamus%2520day.jpg&hash=c7c837ef7a3a67182aaf29fac131dae6b045e9b3) (http://picasaweb.google.com/lh/photo/-PujTn6wYExjjho5UkL-2A?feat=embedwebsite)</td></tr><tr>
and the spur from Thalamus:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_azaMXisv-w0%2FS9BwHBKXmpI%2FAAAAAAAAAMM%2Fb248f35TipM%2Fs800%2Fthalamus%2520night2.png&hash=73e25903c6ae561760d3e43452fc61858338fbcc) (http://picasaweb.google.com/lh/photo/G7_WsG3JVtWHH4yPKS_aYw?feat=embedwebsite)
and another picture with blue on top of it!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FS9X8YHWxMSI%2FAAAAAAAAANE%2FFMhXUNZHLZs%2Fs800%2Fteaser3.jpg&hash=473ce4bc7a00cbca812df07a30e721d432cd173b) (http://picasaweb.google.com/lh/photo/R7I9627qa2uMfF8SlOS_Yw?feat=embedwebsite)
BUT these pics are old - instead I'll film a video :)
I like very much what I see here, awesome work everyone! :)
I couldn't keep myself from trying some basketweaves myself. As the big ones are taken already, I decided to do a more compact version with fewer lanes: ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Basketweave.jpg&hash=44d5910124d8b8fd676e6d1471bf816d83d4da00) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Basketweave.jpg)
With all the new features of the RHW 4.0, practically everything goes. Here is an angled Turbinestack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_AngledTurbinestack.jpg&hash=b60f44245f117a4695489fc18d95ab0a120534ca) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/AngledTurbinestack.jpg)
A custom setup with a turning RHW6c:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_RHW6c_turn.jpg&hash=fadd58a2da060dace9163d440b3cca872e3d6248) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/RHW6c_turn.jpg)
And there is also a BIG interchange laying around which I haven't shown yet. It's been done with RHW 3.0, so I'll have a look at it again first if there are any parts which can be upgraded with new features. This is a small part of it as it is now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_TurbineRoundabout_detail.jpg&hash=233043c53510fc98cf303527a6daf1a573c28e03) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_detail.jpg)
Those pictures are beautiful Floydian! &apls
Quote from: mrtnrln on May 14, 2010, 02:00:51 AM
You can also use Hypercam. I use the unregistered, but free version of the program to record my videos. I used Fraps before, but that program causes my computer to Bootcrashes (computers crashes completly all of a sudden and restarts).
Odd, I don't have that problem.
I like using Fraps because it also lets you record in HD, something Hypercam or other free screen capturing programs do not do.
Quote from: io_bg on May 14, 2010, 02:12:16 AM
This morning I've been revamping an older interchange in my region... Click for full size (1680x1760 px)!
Cool, I like the use of the new type-D ramps! Looks kind of odd that the other sides doen't use them, however.
Those yellow light poles give the route a unique look, something I haven't seen before. Well done! :thumbsup:
Quote from: caspervg on May 14, 2010, 06:13:26 AM
New interchange I just built. It connects two virtually parallel highways.
That's an interesting take on connecting parallel RHWs after looking at the basketweave pics on the last page. Nice work!
Quote from: Cracks on May 14, 2010, 06:22:00 AM
I assume picture size is 800x600?
Nope, 1024 is the maximum width of pictures here, with no (real) length limit. This allows for mosaics to easily be posted here rather than chopping it up into segments on other sites.
Nice junctions by the way!
Quote from: McDuell on May 14, 2010, 07:45:16 AM
I couldn't keep myself from trying some basketweaves myself. As the big ones are taken already, I decided to do a more compact version with fewer lanes
Interesting take on the basketweave exchange. I like how you took advantage of the RHW-6S' new one tile width by putting a MIS right next to it. That makes it compact while still looking realistic.
That last pic is just insane.... Do you have a zoomed out version of it so we can see where everything connects?
I just did a simple Diamond interchange ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.static.flickr.com%2F3409%2F4605613497_cb6f0e67a0_o.png&hash=aff3dc594f451148d0ac161a8aed589f744db1cc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4020%2F4606227354_2a2dc80759_o.png&hash=de98a68e65c92bfa989d89db697b12457ddb7650)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4009%2F4605613409_6557a037bc_o.png&hash=cafa53328091c6a309d2a5ba1cd9ce1c9a61aab4)
Hi everyone. I think it's about time I posted in this thread. I love the RHW and it is the #1 reason I love playing SC4. I think I have some pretty decent interchanges made, but I have only scratched the surface of the features in RHW 4. I warn you, though, I am a fan of "cheating" with the on-slope pieces in order to save precious space. To make up for it my city invests in many "steep grade" road signs. ::) :D So here are a few of my creations:
(Don't worry about the hotlinked images... I'm paying for the server they're on)
Here's one with the new RHW-6C exit piece. And a cameo by the MAVE-6, heh. (And evidently a texture error on the right.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flucydotd.com%2Frhw%2Frhw01.png&hash=68eebee96188e9a8fc9785ba8ec4b362747acda9)
My favorite RHW is the 6C, because it is only three tiles wide (instead of four) and has a pretty significant capacity. Now since the draggable-curve RHW-6C was released, using it in my cities is even more convenient. Here we have a sorta-parclo-thing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flucydotd.com%2Frhw%2Frhw02.png&hash=a0780134b42e236cd18e447a015cc628bbbaf5c5)
Finally, I had to try an interchange with the wonderful FlexFly piece. I love all the new ways that the MIS can connect with itself.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flucydotd.com%2Frhw%2Frhw03.png&hash=702ac0a4c7ee5698a50c818574a911e93f572b93)
I hope everyone enjoyed, and I welcome your comments.
Just had to have a go at a SPUI..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F9150%2Fsutton1farm0002.jpg&hash=4ac7899ab2142f4f28df14f464ce3d36f84d591d)
Caspervg you've inspired me to try a SpUI as well :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fspui.jpg&hash=bc0147d3d882f402299daf4807cb5effc6600e38)
Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact. :D
Quote from: itsacoaster on May 14, 2010, 08:03:28 PM
I warn you, though, I am a fan of "cheating" with the on-slope pieces in order to save precious space. To make up for it my city invests in many "steep grade" road signs. ::) :D
Looks like you have room in a lot of your junctions to plop those three tile ground-raised transitions. In an ascetic thread like show us your intersections, it would definitely add a lot to your creations. The junctions themselves look pretty good regardless, however.
Quote from: deathtopumpkins on May 15, 2010, 05:25:42 AM
Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact. :D
lol!
Superhands, your junction almost looks like a mini stack interchange when I first looked at it. :P
Nice work, everyone &apls
Another one from me ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F8946%2F011273953540.jpg&hash=5b9f57a8b9c4a3295f23b4f6f5c0792b59eac6bf)
that's an interresting concept Ioan :thumbsup:
I suck at RHWxRHW interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F6782%2Fnewexchsmalll.jpg&hash=35c2fe7f257a2c6cff36d848ff30f9da6df7f792) (http://img263.imageshack.us/img263/4823/newexchfull.jpg)
Click for full size (2023x1786)
--
That piece does have a lot of potential:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F2312%2F6ccenter.jpg&hash=238dd14cbff37c1a1accacfd1ef39fde0db402fc)
Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3835%2Fsutton1farm0006.jpg&hash=eec39e8d9a2b5783d7bd45af8cb526787abcfa5d)
My first real try at an intersection with the RHW :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F3020%2Finterchange.th.jpg&hash=9f673779077444b994fbb43397f612ce33d02eaa) (http://img34.imageshack.us/i/interchange.jpg/)
Click on it!
Fabian ;)
Quote from: fafalone on May 15, 2010, 02:07:46 PM
I suck at RHWxRHW interchanges:
Umm... well I don't think so. The fact that you made a full RHW-RHW junction tells me you don't "suck" at all. With more trial and error I'm sure you will be able to produce some wonderful creations!
Quote from: caspervg on May 16, 2010, 02:29:41 AM
Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...
Umm... That is something else. :P
Quote from: Fabian93 on May 16, 2010, 06:12:01 AM
My first real try at an intersection with the RHW :)
Looks good, but I would suggest if you're using smooth curves, use them for all your curves. When they are use selectively it kind of looks odd. In addition, one of your overpasses could be converted to RHW-4, and your type "A" ramp could be converted to type "C" because I see an additional lane beginning at the bottom of the picture.
Great work everyone! Keep it up! :thumbsup:
High Capacity TBone Interchange (I think)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F7173%2Fhighcapacitytboneinterc.jpg&hash=9d6860b2d97ea58ea92a57222130f4bfb41cdbac) (http://img28.imageshack.us/i/highcapacitytboneinterc.jpg/)
Quote from: caspervg on May 16, 2010, 02:29:41 AM
Something 'special' I created. emgmod called this a "2 level roundabout dumbbell parallel highway interchange"...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3835%2Fsutton1farm0006.jpg&hash=eec39e8d9a2b5783d7bd45af8cb526787abcfa5d)
Caspervg, this almost is like a triple decker. I don't know if you care about function vs comsetics but a hole dug Maxis avenue dragged tunnel would allow connection. Then again, those do look more real then Maxis' tunnel style.
Also, I noticed a lot of you guys tried various ways to connect your RHW's to the end of the map, but unless you want full on car commute RHW connection without loopholes and without substitution networks, you will need to see how in these 2 videos:
http://www.youtube.com/watch?v=D2g_mcR_iUU&feature=related
Then continue to this video below, because a publishing glitch suddenly ended the first.
http://www.youtube.com/watch?v=Z0w9RtNW_Ug&feature=fvsr
QuoteCaspervg, this almost is like a triple decker. I don't know if you care about function vs comsetics but a hole dug Maxis avenue dragged tunnel would allow connection. Then again, those do look more real then Maxis' tunnel style.
Well, in this case the functionality of the avenue tunnel wasn't a real issue, because traffic can still use the roundabout to get to the other side, but yeah, you are right, a hole dug Maxis tunnel would allow a proper connection. ()stsfd()
You could make that functional by using the starterless MIS ramps and also moving the bottom RHW-4 <> MIS Type A ramp backwards a bit.
Then you could fit the FLUPs in.
Smalltown intersection, its nothing special. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F7628%2Flakelanddec262127403782.png&hash=1ef6d5ebb1fab4511472173cb7e9171079e79861)
Quote from: Haljackey on May 15, 2010, 08:33:58 AM
Looks like you have room in a lot of your junctions to plop those three tile ground-raised transitions. In an ascetic thread like show us your intersections, it would definitely add a lot to your creations. The junctions themselves look pretty good regardless, however.
I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect. So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flucydotd.com%2Frhw%2Frhw04.png&hash=fe04e524ac3bd30522816caa4d077c28a3e1762f)
Quote from: itsacoaster on May 16, 2010, 06:31:38 PM
I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect. So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flucydotd.com%2Frhw%2Frhw04.png&hash=fe04e524ac3bd30522816caa4d077c28a3e1762f)
That is awesome!
itsacoaster: Now that's a compact interchange! Some paths are a bit bumpy though, I don't think that my car would survive this ;). There seems to be enough space to keep the terrain flat by using the normal ground-to-elevated transitions instead of the onslope pieces.
Quote from: deathtopumpkins on May 15, 2010, 05:25:42 AM
Wow, how very ...rural of SPUIs, guys! Though I thought the point of a Single-Point "Urban" Interchange is to be more compact. :D
Is this one compact enough? ;) It's basically the same setup as in the interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.msg324997#msg324997). I just made use of the new OWR1 to connect the right turns with the avenue.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_NarrowSPUI.jpg&hash=061a4f45a2566647c7b1b54cc83a08b1c814177e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/NarrowSPUI.jpg)
Quote from: Haljackey on May 14, 2010, 09:39:09 AM
...
Interesting take on the basketweave exchange. I like how you took advantage of the RHW-6S' new one tile width by putting a MIS right next to it. That makes it compact while still looking realistic.
That last pic is just insane.... Do you have a zoomed out version of it so we can see where everything connects?
Thank you for liking it and using my approach as an example in your multi-highway thread. :)
You want a zoomed out version? Here you go (2217x1376 image)! ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_TurbineRoundabout_overview_zoomin_b.jpg&hash=e4a7bad07b263ef41b5b5a14932b89688ca06956) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_overview_zoomin_b.jpg)
And another step (2655x1618 image).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_TurbineRoundabout_overview_big.jpg&hash=1d60955846bc315e2df4ce1b83a415d6976819d1) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/TurbineRoundabout_overview_big.jpg)
As I said before, this has been done entirely with RHW 3.24 (I haven't it updated yet). It's a fictional concept, where two highways with a collector-distributor system cross each other. Both, the express and collectors have their own full interchange. Basically, it's a turbine built into a roundaobout interchange. The straight directions allow for changing from the express to the collector highways. In the east, the collectors and the center highway each split. And to round it all up, I threw in some connector stubs for later joining with the local traffic network. As always, I tried to minimize weaving, especially in the center highway. I just hope that this won't ever be built in real life.
Have fun, drive safely and don't take any wrong turns, you have been warned. :D
Quote from: SeanSC4 on May 16, 2010, 09:36:51 AM
High Capacity TBone Interchange (I think)
I don't think that's a T-bone there. The three-way ground/elevated highway interchange resembles this a little more accurately.
To make the interchange more compact and contain less curves, I would suggest the use of a diagonal el-RHW 4. The highway heading westbound makes an insane amount of turns, and by elevating it and dragging it across the other routes would make it more direct. There are puzzle pieces that allow you to make a el-RHW-4 overpass RHW-4 and MIS networks diagonally in RHW 4.0.
Quote from: TJ1 on May 16, 2010, 04:40:59 PM
Smalltown intersection, its nothing special. :)
Not bad! Kind of reminds me of an intersection not too far from where I live. The ending road at a three-way intersection widens from two to three lanes to allow dedicated right and left turn lanes.
Quote from: itsacoaster on May 16, 2010, 06:31:38 PM
I believe they are four tile, and I did not realize how helpful the "starterless" ramps could be in this respect. So I took your advice, got creative with the hole digger lots, and came up with this--reminiscent of a turbine!!
Looks better, but I have to agree with what McDuell stated. That's a steep grade, even for roller-coasters!
-Very nice use of FlexFly!
Quote from: McDuell on May 17, 2010, 05:36:16 AM
Is this one compact enough? ;) It's basically the same setup as in the interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.msg324997#msg324997). I just made use of the new OWR1 to connect the right turns with the avenue.
Hmm... how ingenious! Nice use of OWR-1 to connect the MIS to the avenue! I was thinking about adding this to the interchange guide, but I try to make those with the least number of modds as possible to keep it simple.
QuoteThank you for liking it and using my approach as an example in your multi-highway thread. :)
As I said before, this has been done entirely with RHW 3.24 (I haven't it updated yet). It's a fictional concept, where two highways with a collector-distributor system cross each other. Both, the express and collectors have their own full interchange. Basically, it's a turbine built into a roundaobout interchange. The straight directions allow for changing from the express to the collector highways. In the east, the collectors and the center highway each split. And to round it all up, I threw in some connector stubs for later joining with the local traffic network. As always, I tried to minimize weaving, especially in the center highway. I just hope that this won't ever be built in real life.
Wow, that is just crazy! Although I love what you did there in the centre of the interchange. All those MIS/elevated MIS twists and turns is just something else. Sorta looks like a spider's web. The zoom out is just epic.
Quote from: Haljackey on May 17, 2010, 08:21:59 AM
I don't think that's a T-bone there. The three-way ground/elevated highway interchange resembles this a little more accurately.
To make the interchange more compact and contain less curves, I would suggest the use of a diagonal el-RHW 4. The highway heading westbound makes an insane amount of turns, and by elevating it and dragging it across the other routes would make it more direct. There are puzzle pieces that allow you to make a el-RHW-4 overpass RHW-4 and MIS networks diagonally in RHW 4.0.
Well I was trying to maintain the look of the T-Bone diagram shown in RHW Interchange Guide while using RHW-4 and no MIS lanes. The size of RHW-4 curves necessitated a little massaging of the overall design.
Some intersection from my little city. This road can be upgrade to a highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmembers.ziggo.nl%2Fp.vanwoensel%2F17-5-10%2F2.jpg&hash=a5f3a376889dceb641026378d5023eb69437bcc6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmembers.ziggo.nl%2Fp.vanwoensel%2F17-5-10%2F1.jpg&hash=f026c563ca1c51afec3c9622183ccc616818d472)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmembers.ziggo.nl%2Fp.vanwoensel%2F17-5-10%2F3.jpg&hash=4b959f945b38cbef2f2fbc7a5a620ef69f927f33)
Thanks to the NAM :)
I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F3707%2Frhwt2small.jpg&hash=8717aeaf1be2583c9a0b9c60b4de78366123776d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F6787%2Frhwtsmall.jpg&hash=90923544279cee9a9f7c2255800dde6fa0efbab7)
Not exactly the easiest to use things in the world; these took hours. I suppose things will go quicker in time, if the reverting doesn't make me wipe the game off my disk first.
I hear you on the diagonal pieces. I'm loving the new filler pieces however. Building interchanges is still taking me ages though.
Quote from: Haljackey on May 17, 2010, 08:21:59 AM
Looks better, but I have to agree with what McDuell stated. That's a steep grade, even for roller-coasters!
-Very nice use of FlexFly!
Quote from: McDuell on May 17, 2010, 05:36:16 AM
itsacoaster: Now that's a compact interchange! Some paths are a bit bumpy though, I don't think that my car would survive this ;). There seems to be enough space to keep the terrain flat by using the normal ground-to-elevated transitions instead of the onslope pieces.
Quote from: JoeST on May 17, 2010, 01:53:06 AM
That is awesome!
Thanks for the comments everyone. Unfortunately this interchange is pretty much set in stone the way it is... when I tried to delete a piece it bombed the whole thing. X_X But I am pretty happy with it for a first attempt--although I will slowly get better at this. I will try to make an even higher capacity interchange on my next try. Of course I'll share the results here.
Quote from: Paul 999 on May 17, 2010, 10:39:57 AM
Some intersection from my little city. This road can be upgrade to a highway.
-snip-
Thanks to the NAM :)
That's a really good way of showing how to upgrade a highway. I'll try that sometime.
Paul 999: Nice use of the different NWM pieces. I also like the concept of the upgradeable highway.
fafalone: Your interchanges do not suck at all. You actually show some good RHW skills.
Are those two interchanges directly connected? It seems to me (by looking at the ALS) that the highway going north in the first picture is the same as the one in the second image.
New pics from me:
A (very compact) mix of stack and windmill elements. This one currently is one of my most compact full 4-way interchanges I managed to build.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Stackwindmill_compact1.jpg&hash=6bb6254b95b684c787ef30da6155e4cdeb18474e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stackwindmill_compact1.jpg)
I also did some interchanges with two highways running parallel to each other. To the left is a version with RHW 3.24; the right picture shows what is possible now with the RHW 4.04.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_ic_091201-4Jan001271421696.jpg&hash=ca08be1227134869c69c012bdf69e8b50e8d1a52) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/ic_091201-4Jan001271421696.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_parallel.jpg&hash=d1fe762273ce3353be1034cb61bd6df2a8cd82d3) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/parallel.jpg)
Wow. That stack / windmill is just great. I may copy & use that in some of my creations.
Quote from: Paul 999 on May 17, 2010, 10:39:57 AM
Some intersection from my little city. This road can be upgrade to a highway.
Wow, awesome! I like the use of the ave-2 there and the room you left for highway expansion. Very realistic! :thumbsup:
Quote from: fafalone on May 17, 2010, 12:04:12 PM
I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.
Hey, you're getting better. Practice makes perfect. The RHW mod requires a lot of trial and error in order to "tame" it.
Your junctions are good, but I have to question the ramp that turns
540 degrees before reaching the other RHW in your last pic. If only you built the junction one extra tile away from the edge of the city you could just build a simple flyover like your other connection. :P
Quote from: McDuell on May 20, 2010, 05:31:22 AM
A (very compact) mix of stack and windmill elements. This one currently is one of my most compact full 4-way interchanges I managed to build.
Geesh, that windmill thing is tight! What's more is despite it's compactness, you still somehow implemented smooth curves! Nice job! :thumbsup:
As for those other junctions, they're crazy. Although that may be because I've never seen a parallel full highway junction in RL.
McDuell, the windmill is awesome. I hope you won't mind if I steal that interchange layout from you $%Grinno$%
Quote from: Ryan B. on May 20, 2010, 08:14:48 AM
Wow. That stack / windmill is just great. I may copy & use that in some of my creations.
Quote from: io_bg on May 20, 2010, 08:32:07 AM
McDuell, the windmill is awesome. I hope you won't mind if I steal that interchange layout from you $%Grinno$%
lol, you
copycats. ::) :P
Here's an older junction I made with RHW 1.3a. It connects to an elevated highway. Back in those days, the MIS did not exist, so you had to improvise with OWRs and other junctions to create rather obscure highway-highway interchanges like this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F3275%2Fdowntownjan130011817676.jpg&hash=369f2bb4f113d30f99ec3492913cbb965857c5ec)
More junctions like that in my archives page (link in my signature).
Quote from: fafalone on May 17, 2010, 12:04:12 PM
I'm really digging the diagonal puzzle pieces and filler pieces. My interchanges still suck, but I'm able to suckify them in much more interesting ways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F3707%2Frhwt2small.jpg&hash=8717aeaf1be2583c9a0b9c60b4de78366123776d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F6787%2Frhwtsmall.jpg&hash=90923544279cee9a9f7c2255800dde6fa0efbab7)
Not exactly the easiest to use things in the world; these took hours. I suppose things will go quicker in time, if the reverting doesn't make me wipe the game off my disk first.
These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?
Quote from: s_olah on May 20, 2010, 12:17:38 PM
These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?
That's the FLEXFly piece--it's located at the end of the RHW Curves TAB Loop--if you hit Shift-TAB after clicking the button, it'll take you right to it.
-Alex
My newest one to connect Los Devils Int. Airport to my Region :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F1550%2Funbenanntjj.jpg&hash=85c04bbf5a490afbdef7a5f76eaf78b1f4bd3b0a) (http://img24.imageshack.us/img24/7820/unbenanntosu.jpg)
[klick picture to view full resolution]
Not bad, Delta - except the Diverging Diamond in the bottom part of the pic is supposed to connect with a RHW-4 on the sides, not a RHW-2.
Keep up the cool-looking work! :thumbsup:
Well, I'm a person who likes to keep the highways realistic somewhat - as in, proper merge and exit lanes, not spacing my interchanges close together etc. So, when I had one wing of my ring road close to a major route thru the city, both had to be interchanged, and being so close together, this is what you get:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange.jpg&hash=c9520f01daf825a74ab35d0ef46e142f5d789d52)
Once the ability to do a rhw-2 diagonal ramp comes along... that one really humongous loop will be shrunk down.
Quote from: Ryan B. on May 20, 2010, 04:18:05 PM
Not bad, Delta - except the Diverging Diamond in the bottom part of the pic is supposed to connect with a RHW-4 on the sides, not a RHW-2.
Keep up the cool-looking work! :thumbsup:
oh, I see... will fix that soon ;)
A Cloverleaf at it's best:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F7262%2Finterchangemannzig.jpg&hash=9b9c9c30df3a7f4a4b56c75a876d7be0243665ed)
Quote from: s_olah on May 20, 2010, 12:17:38 PM
These are the most beautiful interchanges ever. How does one make those nice curves? I have the latest RHW but can't find that puzzle piece, or I have to drag it across? How does it work?
What about the ground MIS curve that is shaped like a U? Can we just drag the MIS to make a curve like that? It's awesome by the way!
There's also a 90 degree ground MIS piece in the same menu, though it is closer to the beginning (between the RHW2 and RHW6 stuff I believe)
Can the flexfly piece only curve to the left? Is it not possible to have the yellow line on the outside of the curve?
Quote from: Floydian on May 21, 2010, 07:34:10 AM
Can the flexfly piece only curve to the left? Is it not possible to have the yellow line on the outside of the curve?
Blue Lightning is already working on that feature ;)
3 networks in one picture, its the same town in the last picture I posted. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3488%2Flakelandfeb473127439547.png&hash=38914f6b88b9fc62c27776be5558cad8d02b79ab)
Quote from: TJ1 on May 21, 2010, 02:08:54 PM
3 networks in one picture, its the same town in the last picture I posted. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3488%2Flakelandfeb473127439547.png&hash=38914f6b88b9fc62c27776be5558cad8d02b79ab)
Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)
Quote from: [Delta ²k5]
Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)
I second that. I've got the gates replaced with a mod, but always wanted the overhead.
Quote from: [Delta ²k5] on May 21, 2010, 02:59:04 PM
Nice one! Can I ask where you downloaded those railway crossing gate? It looks way better than the default ones! :)
Even though they are nonfunctional they look so awsome! :) I found the file on fileplanet a good while back, but I dont think they are there any more becuase of the low download rate.
Here is a link for it if its not on file planet.
AW man the link is gone &cry2. Oh well. Wait!!!!
the link is in my signature. ;D
Thank you very much :)
Junction of King's Highway and Provincial Rte 7 south of Monrovia. What do you think? I am in the process of replacing all of my Maxis Highways with RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi845.photobucket.com%2Falbums%2Fab20%2Foliphanttc%2FMonrovia-Jul142161274503236.png&hash=8eda02ecf58ebae995be07b2d231ed6e1150ea9c)
And, this is King's Highway at the DDI for Bishops Row which traverses the entire city. Also intersecting here are the Queen's Cross (heavy freight/passenger rail that covers the entire region) and the Red and Green Monorail Lines. The trimmings for these intersections aren't complete, but the groundwork is laid.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi845.photobucket.com%2Falbums%2Fab20%2Foliphanttc%2FMonrovia-Jul142161274504507.png&hash=4fe1e246b1bc888ac76f2b1a40a834dfb24489cb)
Here are some of my new intersections...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F6963%2Fbrothville5oct401274527.png&hash=60334930c3121355f6415ec89395df9c04aa9978)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F566%2Fbrothville2oct401274527.png&hash=ff6d176201ead309362217564836020f72503b44)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F7343%2Fbrothville13oct40127452.png&hash=b9160b67d65b95ec5a80888eb3c92cd2f4994e06)
and finally...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg175.imageshack.us%2Fimg175%2F5892%2Fhighways.png&hash=77ae847f9027ae6d4e6147ae02602bec66835d7a)
My first intersections with the new NAM (NOT from Hallbach):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F5221%2Fstreetym.th.jpg&hash=1fb8848d0a75a5225b8c1dd8a914951adab4cd95) (http://img18.imageshack.us/i/streetym.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg30.imageshack.us%2Fimg30%2F8161%2Fstreet2i.th.jpg&hash=876a605bea56209509febea450070b360928b200) (http://img30.imageshack.us/i/street2i.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F9910%2Fstreet3w.th.jpg&hash=826fb1c61ea1e7f26381ecba13953c80cf4843ac) (http://img199.imageshack.us/i/street3w.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F2366%2Fstreet4g.th.jpg&hash=25304d6164838b36ec9086246faf4e453f769dff) (http://img535.imageshack.us/i/street4g.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F4899%2Fstreet5f.th.jpg&hash=e5fa88552336c06c7c54218ae38076c6296adb33) (http://img22.imageshack.us/i/street5f.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F8387%2Fstreet6.th.jpg&hash=55f0765a0da2844384377819ff2e3048c77206db) (http://img228.imageshack.us/i/street6.jpg/)
^^ It looks like you have an outdated version of the RHW Euro Texture Replacement Mod. There is a newer version on the STEX
Quote from: mrtnrln on May 22, 2010, 10:02:07 AM
^^ It looks like you have an outdated version of the RHW Euro Texture Replacement Mod. There is a newer version on the STEX
Thanks for the information ;)
Here is another one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg245.imageshack.us%2Fimg245%2F101%2Fstreet0.th.png&hash=69d9cc63ab3cdf08be44f79fd3242798d7ce4a1f) (http://img245.imageshack.us/i/street0.png/)
Here's some of my many....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg444.imageshack.us%2Fimg444%2F9333%2F87814660.png&hash=f096254f92e17f37f7c1075518ec8b7caf7db36a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F1659%2F82860487.png&hash=8470ee5edd037f5cbff732e0905329bafa3399c8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F9633%2F21612355.png&hash=36e9e344cc493c8d7e799af51549901534b4aca5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F2402%2F61305593.png&hash=7fdf24f2a20ee527799b84d38a0c9535bc856546)
1 Intersection from Hallbach:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F3329%2Fstreet0.th.jpg&hash=df1ca7c12013035c5d3a05c9ffb00f153076300f) (http://img39.imageshack.us/i/street0.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F3900%2Fstreet1y.th.jpg&hash=79fec1a0b4e38a6d7572aec51599308a996930e5) (http://img17.imageshack.us/i/street1y.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F3471%2Fstreet2r.th.jpg&hash=c42348ea102a9ff952714fc5b2db550710237252) (http://img15.imageshack.us/i/street2r.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F4016%2Fstreet3f.th.jpg&hash=e8161664dd5695e58260b6a89373c5750a19cb18) (http://img23.imageshack.us/i/street3f.jpg/)
And some other interscetions:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F3774%2Fstreets001.th.jpg&hash=ea78c46866e99254c6057052552d4c6979a2c7c0) (http://img340.imageshack.us/i/streets001.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F8353%2Fstreets002.th.jpg&hash=ae28c2d362f439b54a3906149126c87d4620985b) (http://img59.imageshack.us/i/streets002.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg408.imageshack.us%2Fimg408%2F7108%2Fstreets003.th.jpg&hash=bc58b861e0dd1432b9ba5ee5f95bc8cbc9b218b2) (http://img408.imageshack.us/i/streets003.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F504%2Fstreets004.th.jpg&hash=b8af6c70eae171cd290d27635f52f062125770dc) (http://img715.imageshack.us/i/streets004.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F6990%2Fstreets005.th.jpg&hash=cdee5a4b45feeee405b1ada004c4f8211ec9ac2f) (http://img10.imageshack.us/i/streets005.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg268.imageshack.us%2Fimg268%2F3087%2Fimg0000p.jpg&hash=c329940d02127cdb3ef0afe0b842005eb1b9f97f)
Looks really great!
I dunno... If you elevated or sank your west-to-south connection you could make the interchange much smaller and avoid all those curves.
Example:
-I whited out the rest of the image only because you did. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg199.imageshack.us%2Fimg199%2F4732%2Fimg0000pf.jpg&hash=5d3ce047bbdef94e46437fe4158ecbdc6d214e55)
This is a T- interchange I made in SC4 using RHW 4.0 http://yfrog.com/afnewpointcityaug31511274p
Another Interchange: http://yfrog.com/86newpointcitymay13781274p
My latest one :P Click for full resolution (2300x2600 px)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F2241%2Fhighwayinterchangepanor.jpg&hash=8f9898bce77c452bf5a8d41951b4289d6b057e86) (http://img155.imageshack.us/img155/2241/highwayinterchangepanor.jpg)
I do believe that is a stack interchange...
Very nice io_bg! I like the use of FARHW! Thanks for the high resolution link!
Quote from: dragonshardz on May 29, 2010, 02:50:52 PM
I do believe that is a stack interchange...
Actually it's a stack/windmill hybrid.
I do beleive that is extremely cool.
Absolutely gorgeous, io_big!
I was doing some interchange reconstruction and figured VSDOT ought to finally straighten out this interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg188.imageshack.us%2Fimg188%2F9398%2F5bjun16321275192597.png&hash=f157f6a20a90ae566befaa905b7f97de8a5cfb95) (http://img188.imageshack.us/img188/9398/5bjun16321275192597.png)
(It predates RHW 4)
very nice indeed
Rebuilded the Ring Motorway of Hohlherd (A55). A few pics of my new interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg257.imageshack.us%2Fimg257%2F4330%2Fa55newexite.jpg&hash=19add4102e8edc4483adced2f203c02d15bd265b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg185.imageshack.us%2Fimg185%2F1779%2Fa55newexitw.jpg&hash=3e4ef90b2bb8c3325ec8768820417919fd64e86c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg442.imageshack.us%2Fimg442%2F5126%2Fa55newexits.jpg&hash=e02cde948af69c747792dd62ed443845414d74d6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F3642%2Fa55newexitn.jpg&hash=ef7db9f21d3af0ab13ae2ff9b3da5f85ad6866be)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F974%2Fa55newexitsw.jpg&hash=72912c79b8b4489943730adb2c9052ef05df19e3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F1419%2Fa8newexit6.jpg&hash=3f7b183b976a4fdc1cc1b172cfa50f52a04878d6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F4536%2Fn8xn51new.jpg&hash=3adabd7a0d97ce34fc4db70906c8e316429fa0e0)
And finally and overview:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F3228%2Fa55newring.jpg&hash=14973166377c10dad340c6a4498f31dcd28f42e4)
Oh, and one more thing: Find the hidden feature ;D
Best,
Maarten
I love this texture :thumbsup:
Quote from: mrtnrln on May 31, 2010, 05:10:31 AM
Oh, and one more thing: Find the hidden feature ;D
Euro textures for the TULEP and FAR highway lights? ;)
Also thanks for the feedback about my picture :)
^^ The RHW lights are ploppalbe, but yes, those are my own Euro TuLEP textures. That was the hidden feature.
So maybe they'll be on the STEX soon? ::) $%Grinno$%
Very cool Maarten! I like the first picture the best. Nice application of Euro textures as well!
Tried to replicate io_bg's "Bulgarian Windmill-stack" (well, thats how I call it). Not as fancy as io_bg's (especially because the FlexFLY acts weird on the westside), but I achieved to make one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F3929%2Finterchangealfanenhyde.jpg&hash=6d09b935d0f20a5d7d2612a63693b5f8685cb976)
For the record, this was a MHW cloverleaf interchange.
Best,
Maarten
:D Looks great, Maarten! :thumbsup:
That looks great! I'm having the same problems with that section of FlexFLY.
The Whirling Turbostack! (That's what I call it)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Femgmod%2FSC4%2Fu8-1.jpg&hash=b3046fde6cc296abc6894bf79bc1960ecc51956e)
So complicated, I had to turn part of it into subway!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Femgmod%2FSC4%2Fu8-2.jpg&hash=04339ca075deb65c2ebc9de832152e046161ebb6)
Good Day my Friends, I hope you will enjoy my intersection into my inductrial park. Have a great day! God Bless
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F6493%2Fa103062010myintersectio.jpg&hash=2022cf04ec50d8c2418dc4b5bee626696e93dd3a) (http://img443.imageshack.us/i/a103062010myintersectio.jpg/)
Great new work guys. Give yourself &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_61.JPG%2F147100927%2FPicture_61.JPG&hash=c476462d3962439b2c368a14570bf4b7ce4f90ff)
Great Job everyone on your intersections and interchanges! &apls
EDIT:
Here is another one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_62.JPG%2F147132269%2FPicture_62.JPG&hash=93a555e56b454c5a5c0b1805a7c19f3daa61befb)
:)
Great SPUI Nego :thumbsup:. Looks like you must have put a lot of work into that!
still learning how to use the rhw 4.0...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F8369%2Fimg0001qo.jpg&hash=bbb448325440277f7eb0f3aa34a6c0aca59a789f)
mauricio.
Whoa, very nice junctions everyone! I'm impressed!
MOREOPTIONS: I would suggest curving your roads a bit to make them look a little more realistic. Simply going from 90 to two 45 degree turns will make a world of a difference!
Also, a request to a moderator/admin: could the pictures in the sticky post be removed?
Greetings Haljackey: on my road's or the Highway are you saying should have 45's. if i may ask can you post my pic with markings so might see? that would be grand.. and whats a sticky post? am new to this forum thing. so still learning .. thank you. God Bless...
Quote from: MOREOPTIONS on June 07, 2010, 06:30:54 AM
Greetings Haljackey: on my road's or the Highway are you saying should have 45's. if i may ask can you post my pic with markings so might see? that would be grand.. and whats a sticky post? am new to this forum thing. so still learning .. thank you. God Bless...
He's referring to the post at the top by sanantonio with 4 pictures that appears at the top of every page in this thread.
I honestly am surprised whoever is hosting those pictures, did not take them down. It has been over 3 years since those have been up, and you look at what we can do now, and you realize how much things have changed. However, there are certain instances for me where I still have to use original OWR at intersections, its a fast way to simulate double right turn lanes, not to mention compacting SPUI's so they are not as big, especially if you want to have a fast way to make a right turn onto the avenue.
EDIT: They finally are gone after 3 years.
Now,...
As much as I like the RHW Mod, I can't just sit here not showing what I'm able to create out of it...
Now, out of research and development (MY personal RnD for interchanges), a DDI... With more realism. And in the corner is the game default's Diamond Interchange.
Immense, huh...?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD-Jan3001276118027.png&hash=de94f7dfc29e3b31504d95baaea8c286c8482082)
That's awesome GDO29Anagram! Nice work!
First attempt at an intersection with the new rhw 4.0 and this is what I came up with. The shape was not planned, just the way it turned out. I also have no idea what to call it either :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F4025%2Fgd3city0001.jpg&hash=c76d9922b5062f0b34b8f06e1ea8c52ae7701689)
Quote from: blade2k5 on June 09, 2010, 07:07:10 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F4025%2Fgd3city0001.jpg&hash=c76d9922b5062f0b34b8f06e1ea8c52ae7701689)
blade2k5, I think I'd call that a dumbbell-ized diamond interchange, since the MIS roads form almost a dumbbell shape...
It'd probably look smoother with B ramps instead of A ramps, but that's just my suggestion...
Quote from: GDO29Anagram on June 09, 2010, 07:20:03 PM
blade2k5, I think I'd call that a dumbbell-ized diamond interchange, since the MIS roads form almost a dumbbell shape...
It'd probably look smoother with B ramps instead of A ramps, but that's just my suggestion...
"dumbbell diamond interchange" I like that. Thanks.
The big intersection from the highway 4 and 2:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F4639%2Fstreets1.th.jpg&hash=96811bb6d5d978f6ebed479fa084f8073208c004) (http://img822.imageshack.us/i/streets1.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F6426%2Fstreets3.th.jpg&hash=aaabd22c13d2fa3d466c2c12c4f196d4da17b95a) (http://img812.imageshack.us/i/streets3.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F9347%2Fstreets4.th.jpg&hash=d85363a9e7cf01da7515890cf8f715e15f50879e) (http://img823.imageshack.us/i/streets4.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F7159%2Fstreets5.th.jpg&hash=ce2f7ac019908a2e2b14079503908905f6e7fdaa) (http://img809.imageshack.us/i/streets5.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F1373%2Fstreets6.th.jpg&hash=a7547bb08c423aada74368687fa97172908f71a5) (http://img812.imageshack.us/i/streets6.jpg/)
Intersection middle - north to the towntown highway 2:
On the left side from intersection middle - north: the two brigdes - the major plans here a railway - station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F1127%2Fstreets2.th.jpg&hash=cce0a901d146c85830fbb75549e3ee72457974ce) (http://img821.imageshack.us/i/streets2.jpg/) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F1536%2Fstreets7.th.jpg&hash=46c73cca4a883b9a3ba3d6758974e9281198f78d) (http://img824.imageshack.us/i/streets7.jpg/)
Little intersection middle - south highway 4:
To a residental and commercial area: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F2052%2Fstreets8.th.jpg&hash=ee10c7a4a03ebfcbb5a487f18ddc60561be2b6cd) (http://img812.imageshack.us/i/streets8.jpg/)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F2535%2Fstreets9.th.jpg&hash=2b303e12992442e8030f9ad103378e8ab74a606d) (http://img823.imageshack.us/i/streets9.jpg/)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg812.imageshack.us%2Fimg812%2F9674%2Fstreets10.th.jpg&hash=a602e92e2a7694a3c426cef96e571ac587f53be5) (http://img812.imageshack.us/i/streets10.jpg/)
GDO29Anagram WOW thats amazing, never new the puzzle pieces are slope compatible!
Very nice figui and mrtnrln and everyone else!!! ;D
Just wanted to show you what I've been upto in my very limited spare time
Can someone tell me what this is?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_azaMXisv-w0%2FS_kka98BVDI%2FAAAAAAAAATo%2F9Jiyn5iAEeI%2Fs640%2Fcuriosity.jpg&hash=9ebb7209452e045d9d743b336258dadb4db27e40)
Click here for full image (http://lh6.ggpht.com/_azaMXisv-w0/S_kka98BVDI/AAAAAAAAATo/9Jiyn5iAEeI/curiosity.jpg)
From further away:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_azaMXisv-w0%2FS_1_Tu_UiPI%2FAAAAAAAAAU4%2FQUzXLPsNYAs%2Fs640%2Fdeveloping.jpg&hash=fc74ddcfbc0d0107aba5599ea4b4b226dcf39626)
Click here for full image (http://lh4.ggpht.com/_azaMXisv-w0/S_1_Tu_UiPI/AAAAAAAAAU4/QUzXLPsNYAs/developing.jpg)
Simple beauty I call this (first time I used FARR and FARRHW):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FS_gvE7ElNrI%2FAAAAAAAAATU%2FstMt7laCAtI%2Fs640%2Frealism2.jpg&hash=f5a4ea02715444385065e2903fbe88a6e145b99a)
Click here for full image (http://lh5.ggpht.com/_azaMXisv-w0/S_gvE7ElNrI/AAAAAAAAATU/stMt7laCAtI/realism2.jpg)
Just a little something I've been working on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FTAj0DwqRtGI%2FAAAAAAAAAXs%2Fl7cCvWtBtUA%2Faaa_sign%2520test1.png&hash=91d6c8d4a49d5728a6282fe65e49ede11e76a946)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FTAkYPShSJRI%2FAAAAAAAAAX8%2F3UuXVmHroNk%2Fs640%2Fprobs.jpg&hash=f828e41e1d37e9705e831cdbe0d2a2abc7a2634c)
Don't worry I've reduced the night light and am currently testing it :)... and its in HD ;D ;D
Nice that you're trying to make signs, but I have a few points of critic:
- Simplicity is good. Try to make your sign as simple as possible. Lane setups is something for portal sings, not fork signs.
- The route number and the exit number have strange shields.
- Which font did you use? Probably not a sign font. Use DIN1451, Transport, Highway Gothic, Clearview or SNV.
- The alignment of the sign is ugly. With proper alignment, the sign can be a lot smaller.
As an example, here's what I would have made your sign:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F872%2Fcacksexample.png&hash=9d2bcf79043d42b4d1072c8b354980ae6916c450)
More information about sign BATting can be found here (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=111072&enterthread=y)
Best,
Maarten
I don't know if you intended to recreate a German Autobahn sign, but if so, Maarten's example should give you some hints how they look like. The only thing that is different is the logo of the Autobahn number ("A 1"), this should look like the "71" on the following pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Ff%2Ff8%2FAS_Ilmenau-Ost.JPG%2F450px-AS_Ilmenau-Ost.JPG&hash=f3608d3b3c68b209985c52134be3b2f1b36e3f32)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fcloverstack.jpg&hash=8c764dfe47916545f1ca389cd99b32147a3820d5)
A cloverstack between 2 RHW-6C's, an RHW-8C (it'll be 6C after it crosses the river) and an RHW-4. This will get buried in skyscrapers eventually as its gonna be the crux of the downtown zone. I really need those wide bridges soon. :)
Thanks Mrtnrln and Andreas for the advice.
I was planing actually to have my signs based loosely on German Autobahn signs, however not exactly.
- Mrtnrln, thanks for that link, I've learnt a lot from that and I will remake my sign (smaller) and have nicer supports using that technique you showed.
- Andreas thanks, and the sign supports in that picture is something I'll now try and re-create.
As for my signs, the file name in the top of the GMAX window reads "StyleB--RHW8split.gmax" I am trying to bat a set of signs to match the new RHW 4.0 exits, for example the RHW-8 and RHW-6 splitters Style-B, to match mrtnrln's awesome euro textures for the RHW, hence why I chose them to be loosely based on German autobahn signs ;D
Ok so here is a comparison:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FTAj0DwqRtGI%2FAAAAAAAAAXs%2Fl7cCvWtBtUA%2Faaa_sign%2520test1.png&hash=91d6c8d4a49d5728a6282fe65e49ede11e76a946) Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_azaMXisv-w0%2FTBT-fMG_-dI%2FAAAAAAAAAaM%2F4t8Y8cxNkr8%2FCracks--Spliter-StyleB--RHW-8--TEST.jpg&hash=15e182a950dc90345b545f3b8031d2b85022a87f)Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_azaMXisv-w0%2FTBUHIuIKRgI%2FAAAAAAAAAaU%2FGCbWdrKjLMM%2FCracks--Spliter-StyleB--RHW-8--TEST.2.jpg&hash=d92ba289f6b298b020fd86bc2217289a40556613)Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FTBUHvc7UUxI%2FAAAAAAAAAaY%2FHLmqDm4ngos%2FCracks--Spliter-StyleB--RHW-8--TEST.3.jpg&hash=2808f2e812f5043088bf3b7829e70f26fd464737)
Kitsune: Actually that's more of a cloverturbine as it isn't "stcaked". It's a very economical choice like the cloverleaf, but doesn't contain weaving points.
Very well done! I like the compactness! One thing I would suggest to make it more realistic is have the on-ramps meet before they merge onto the mainline, since the on-ramps end anyway. Example below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F346%2Fcloverstack.jpg&hash=4454ddb2dbdd3bc1949fa9777ffb0813e8902df6)
That junction type is in my vision for expansion of a highway in London, except the flyovers go through the loop ramps to save space:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F3505%2Fclipboard01wti.jpg&hash=9ef4c901b6f050b79f04d1d106fc98d9416ab647)
Full drawing of vision here if interested. (http://img88.imageshack.us/img88/958/401londonmasterplan.png)
Quote from: Cracks on June 13, 2010, 08:51:53 AM
Thanks Mrtnrln and Andreas for the advice.
I was planing actually to have my signs based loosely on German Autobahn signs, however not exactly.
- Mrtnrln, thanks for that link, I've learnt a lot from that and I will remake my sign (smaller) and have nicer supports using that technique you showed.
- Andreas thanks, and the sign supports in that picture is something I'll now try and re-create.
As for my signs, the file name in the top of the GMAX window reads "StyleB--RHW8split.gmax" I am trying to bat a set of signs to match the new RHW 4.0 exits, for example the RHW-8 and RHW-6 splitters Style-B, to match mrtnrln's awesome euro textures for the RHW, hence why I chose them to be loosely based on German autobahn signs ;D
Ok so here is a comparison:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh5.ggpht.com%2F_azaMXisv-w0%2FTAj0DwqRtGI%2FAAAAAAAAAXs%2Fl7cCvWtBtUA%2Faaa_sign%2520test1.png&hash=91d6c8d4a49d5728a6282fe65e49ede11e76a946) Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh4.ggpht.com%2F_azaMXisv-w0%2FTBT-fMG_-dI%2FAAAAAAAAAaM%2F4t8Y8cxNkr8%2FCracks--Spliter-StyleB--RHW-8--TEST.jpg&hash=15e182a950dc90345b545f3b8031d2b85022a87f)Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh6.ggpht.com%2F_azaMXisv-w0%2FTBUHIuIKRgI%2FAAAAAAAAAaU%2FGCbWdrKjLMM%2FCracks--Spliter-StyleB--RHW-8--TEST.2.jpg&hash=d92ba289f6b298b020fd86bc2217289a40556613)Versus(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flh3.ggpht.com%2F_azaMXisv-w0%2FTBUHvc7UUxI%2FAAAAAAAAAaY%2FHLmqDm4ngos%2FCracks--Spliter-StyleB--RHW-8--TEST.3.jpg&hash=2808f2e812f5043088bf3b7829e70f26fd464737)
But you can also do it this way:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F4939%2Fcacksexample2.png&hash=54e164dc7bc00196b43a53b4a26e4d2f6c6a26c9)
Quote from: mrtnrln on June 13, 2010, 10:29:23 AM
But you can also do it this way:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F4939%2Fcacksexample2.png&hash=54e164dc7bc00196b43a53b4a26e4d2f6c6a26c9)
I could, however I want to make a set of truely directional signs. When I have more time I'll open a BAT thread at ST, but right now I'm in the middle of my exmas (done 11, need to do 12). These are also rough signs and will definitely change. But Yes, I would the sign you sugested just prior to the split, where as mine as an advanced sign, if you know what I mean (maybe instead of at 650m rather at 1000m???). Thanks again maarten for the tips. What you have but will be my Style C sign ;)
Cracks (cacks on ST)
Quote from: Haljackey on June 13, 2010, 10:13:14 AM
Kitsune: Actually that's more of a cloverturbine as it isn't "stcaked". It's a very economical choice like the cloverleaf, but doesn't contain weaving points.
Very well done! I like the compactness! One thing I would suggest to make it more realistic is have the on-ramps meet before they merge onto the mainline, since the on-ramps end anyway. Example below.
That junction type is in my vision for expansion of a highway in London, except the flyovers go through the loop ramps to save space:
[/url]
See, I thought of that for symmetry purposes, but the extra compactness that provided was more important. Plus, once that eventually diagonal RHW4-MIS splitter comes... that spot will be prepared :) I may end up converting that to a 3 level stack if that option ever comes available (theres a couple of these along the 407 I believe... one at 427, and the other at 404).
Nice signs mrtnrln. I read your tutorial on ST and it was great. I hope to see your final signs, cracks.
I have some signs in the works right now. Here is one of the signs I have for my region (Not BATed yet):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FExit_7_Tab.gif%2F148648129%2FExit_7_Tab.gif&hash=734b0e5cd014ec0634ecf510dab98cfcf568eadb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FIndustrial_Ave.gif%2F148648115%2FIndustrial_Ave.gif&hash=6f5b8eb5571c952a145131ed8224b5245f2441e5)
I plan to put it right here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_63.JPG%2F148652071%2FPicture_63.JPG&hash=4ca26752ccf4e72563a1730017ad8c2b8dd4d1dc)
:)
@Nego
Well it would not be hard to BAT that, its just an innocent highway sign, the sign templates should still be up on the STEX, they just need to be repositioned to overhang the RHW just like the overhanging merge signs.
See this sign, gee, doesn't that look familiar?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi45.tinypic.com%2F2rw28w4_th.jpg&hash=76c0dc31e397efe40ca96a05ef52fb3fac0c023b)
Click here for full resolution: http://i45.tinypic.com/2rw28w4.jpg
No, its not PhotoShopped, its fully textured map onto that sign, except the EXIT 7 bit.
Ha ha. Cool. And yah, I know it won't be hard. I've BATed signs before, I just haven't gotten a chance to do this one yet.
:)
OK I've done more experimenting with DDIs and produced another DDI... This time on steroids...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD2-Jan2001276554180.jpg&hash=70b5f96194fb1db9416ce757cc22a2473e4175a5)
It's crude and I'd probably expect someone to make something even better than this...
In case you can't clearly see the highways,... It's interchanging an RHW-8s with an RHW-6s, and in the center are left-hand RHW-4 entrance/exit ramps.
It's not crude, GDO29Anagram. You did a great job, your intersection is quite innovative! &apls :thumbsup: I like it, and I'm inspired to build one like that myself in my cities. Good job everybody!
That looks great GDO29Anagram :thumbsup: and innovative like citycapitalizer above me stated. You should be proud of your work ;) I can tell you this much, you are a lot better at this than I am. I still haven't figured out all the new pieces yet, in fact never got a chance to familiarize myself with the 2nd version before this new update was released. I'm still stuck on basic freeway-road/avenue intersections :P
here's my first apportation to this site
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F4782%2Fmonterreysep25051275706.png&hash=5f3d15e1c9330c78cf02e24f7db03dac2bb6c048) (http://img85.imageshack.us/i/monterreysep25051275706.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F1508%2Fmonterreyaug26011275527.png&hash=d7393c4fac3a45b3b6e126fa5bda764074abed81) (http://img149.imageshack.us/i/monterreyaug26011275527.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F1822%2Fmonterreyaug24011275527.png&hash=e3962093ecf4e4d20640b26d3565e57b7838be26) (http://img69.imageshack.us/i/monterreyaug24011275527.png/)
Uploaded with ImageShack.us (http://imageshack.us)
I know that it's an incomplete airport, but airport interchanges count too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi823.photobucket.com%2Falbums%2Fzz154%2Freverselift42%2FSimlympic%2520Bid%2Fu10-3.jpg%3Ft%3D1276567002&hash=75c674031fc1858ea324165bc13ab53c5a5ddeee)
Oh wow! That's a great windmill design, el_cozu. I like how you made good use of the new cosmetic pieces. I hope to see more of your work. &apls
and Nice airport, emgmod. Seems to be coming along quite well. I just have one suggestion. I bet that if you use some smooth 45 degree curves, your airport interchange would look even better. :thumbsup:
:)
Quote from: Nego on June 14, 2010, 07:20:45 PM
Oh wow! That's a great windmill design, el_cozu. I like how you made good use of the new cosmetic pieces. I hope to see more of your work. &apls
well i also got some roundabout turbine design (copied from someone else), it turned out pretty cool... unfortunately, i had to format my laptop, and reinstall everything... obviously, the first thing i did was installing SC4
Quote from: GDO29Anagram on June 14, 2010, 03:37:54 PM
OK I've done more experimenting with DDIs and produced another DDI... This time on steroids...
Interesting... almost looks like a diverging windmill if both routes diverged.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F1%2F1d%2FDivergerend_windmolenknooppunt.png%2F250px-Divergerend_windmolenknooppunt.png&hash=b4a123d20bc99b9a4fb44b2c0337819421256528)
Quote from: el_cozu on June 14, 2010, 08:39:05 PM
well i also got some roundabout turbine design (copied from someone else)
I wonder who that was... ::)
Here's my latest attempt....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F1851%2Fqrvd4city0001.jpg&hash=b4f00936190cd0030a01d4d1a4ab23cbf556c7c7)
Welcome to page 75!!!
Ooo. What happened in-between your overpasses? Is it because you transitioned to avenue? Just to let you know, there are OWR over RHW-4 puzzle pieces in the roads menu. Otherwise, that's a nice interchange. :thumbsup:
:)
Quote from: Nego on June 16, 2010, 05:53:29 PM
Welcome to page 75!!!
Ooo. What happened in-between your overpasses? Is it because you transitioned to avenue? Just to let you know, there are OWR over RHW-4 puzzle pieces in the roads menu. Otherwise, that's a nice interchange. :thumbsup:
:)
No wonder why I couldn't find them. Why would freeway/highway stuff be in the roads menu? ()what()
Because since it's road-over-highway, it would be logical to put it with the other elevated road stuff.
Not to me, but at least now I know where they're at.
Oh, and Blade, I don't know if you already have done so, since uploading that picture, but there was enough room to fit a RHW-4 starter in between that gap where it deconverts back to RHW 2. There should be OWR over RHW-4 in the RHW icons in the road menu like DTP said.
Instead of having the 2 OWR's overpass at the top, you can change that into El-MIS, so you can just have one L shaped overpass over the other ramp and the highway, this way, you don't have to worry about traffic having to merge as many times, not to mention that corner turn where you can only go 10 mph is dangerous after coming down from a overpass at a high rate of speed. It would be different if it was not a highway, but because you know people do not like to slow it down as much, doing El-MIS should allow the Flex Fly curve to appear there, which has a bigger curve radius.
A really tight trumpet interchange :P Don't forget to click on the pics for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F1558%2Fthrumpetthumbnail.jpg&hash=474a4af1610bf94f99ed062e099aab57abc0a02e) (http://img192.imageshack.us/img192/4295/thrumpetfullsize.jpg)
And a partial Y one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1236%2Fpartialythumbnail.jpg&hash=b9d051deddb3b34192471796547038d5c0d7d2fa) (http://img228.imageshack.us/img228/8266/partialyfullsize.jpg)
Hope you like them :P
That is one tight trumpet, and I'm liking the partial Y!
Here are some of mine :)
Click for full size (1920x1080)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fswingcoast-rolling_beach_interchange_01.jpg&hash=9a979a8f87e1c876ee571c6f6c1aa92f1d3f94fb) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-rolling_beach_interchange_01.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fswingcoast-town_center_interchange_01.jpg&hash=f7f0e85db85392d9a58de0a85d1f92c073ff923a) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-town_center_interchange_01.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fswingcoast-distortion_interchange_01.jpg&hash=72557ac68ef89b2ffb71b44c6f312a797e96cd4a) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/swingcoast-distortion_interchange_01.jpg)
I apologize for the weaving, there actually is no space to the bottom right. :-[
OK Then,...
This time I've redesigned the DDI-based interchange and also added lights.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD2-Jan2001276795739.png&hash=9c4c5a165c6cc120e12fefd4af0ad270415bd1b4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD2-Jan2001276795731.png&hash=f5ed0d66bcf8712262b5b86385e3afb791f55ee6)
Now it looks like something that Haljackey would've made...
Plus another interchange based on one that I once saw in the Simtropolis forums. I lost where the picture was and decide to recreate it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD2-Jan2001276795708.png&hash=ac5b7ed0498573b5967c7e0c0b9c6586dd663063)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWRnD2-Jan2001276795698.png&hash=8f7144b59a9bc3c6ff6a2ef19c21ac1c4b308d03)
A message to anyone who likes to use these massive highway lights: Am I going overkill with the lights...? :-[
WOW! Those are amazing interchanges there,
io_bg. Nice use of FARs and wide radius curves. You've got some nice ones, too,
Blue Lightning. I like your use of the NWM and slip lanes.
&apls &apls
Quote from: GDO29Anagram on June 17, 2010, 10:55:40 AM
A message to anyone who likes to use these massive highway lights: Am I going overkill with the lights...? :-[
I personally wouldn't use that many, mainly because I have a light mod that adds lights to the RHW. When I do use the massive highway lights, though, I do use a lot. But that's just my opinion. There are other people who would disagree with it. ALso, I suggest using the large lights rather than the small lights for your medians.
;)
I had a nice T done... but the instability of sc4 on this machine caused a crash before I could save. Will one day have to figure out why sc4 hates this computer so much... a simple click of a menu button can lead to ctd, and you never know when its going to hit.
Quote from: j-dub on June 17, 2010, 08:47:05 AM
Oh, and Blade, I don't know if you already have done so, since uploading that picture, but there was enough room to fit a RHW-4 starter in between that gap where it deconverts back to RHW 2. There should be OWR over RHW-4 in the RHW icons in the road menu like DTP said.
Instead of having the 2 OWR's overpass at the top, you can change that into El-MIS, so you can just have one L shaped overpass over the other ramp and the highway, this way, you don't have to worry about traffic having to merge as many times, not to mention that corner turn where you can only go 10 mph is dangerous after coming down from a overpass at a high rate of speed. It would be different if it was not a highway, but because you know people do not like to slow it down as much, doing El-MIS should allow the Flex Fly curve to appear there, which has a bigger curve radius.
All the abreviations are French to me, but what I'm looking for are straight on/off ramp overpass pieces instead of road/oneway etc pieces. The ones I did find are all diagonal overpass pieces, which is fine and very nifty by the way.
Anyways, I didn't like how my original effort looked so I decided to change it this instead....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F754%2Fqrvd4city0003.jpg&hash=e7783b07fa4498c9fd7aa2fa07eb0e8e9cf0e551)
QuoteAll the abreviations are French to me, but what I'm looking for are straight on/off ramp overpass pieces instead of road/oneway etc pieces. The ones I did find are all diagonal overpass pieces, which is fine and very nifty by the way.
Oneway Road [OWR] is two lanes, and plopped, where as the 1 lane overpass known as MIS is dragged and in the highway menu. There are ramps and starter pieces for those, but that would be in the RHW transition piece icon tab ring.
You can completely avoid the ground highway under the avenue Blade. There is an Avenue over RHW piece in the RHW overpass pieces icon tab ring of the road menu. Other then that the new interchange looks good. As for regular pieces of Elevated MIS (1 lane Elevated RHW connections) your going to have to ask about that, I have not had the need for that.
Quote from: j-dub on June 18, 2010, 09:03:18 AM
Oneway Road [OWR] is two lanes, and plopped, where as the 1 lane overpass known as MIS is dragged and in the highway menu. There are ramps and starter pieces for those, but that would be in the RHW transition piece icon tab ring.
You can completely avoid the ground highway under the avenue Blade. There is an Avenue over RHW piece in the RHW overpass pieces icon tab ring of the road menu. Other then that the new interchange looks good. As for regular pieces of Elevated MIS (1 lane Elevated RHW connections) your going to have to ask about that, I have not had the need for that.
Found the Avenue over RHW piece and after a couple of minutes of trial and error, this is how it turned out...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg697.imageshack.us%2Fimg697%2F4176%2Fqrvd4city0004.jpg&hash=dfad79d0206b5f419fbd2dad6ad464382f555b98)
Thanks for the tip on that avenue piece, I hadn't noticed that my road menu went that deep :P Now I can continue with developing this city tile now that that is out of the way. If you'd like to see the region in which this came from, go to the 'show us your region' thread. :thumbsup:
Geesh everything seems to be RHW in this thread these days.
I recently got back into the game and reworked some of my Maxis Highways. Here are a few shots:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F9669%2Fwitburgmar7132127675241.jpg&hash=c66780ca203f4bf7ca9c9cd36626e49c9ff64fae)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F3843%2Fwitburgmay2213512768842.jpg&hash=cc902d17aad1459fe3325641e36b60663bec9b15)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F2922%2Fwitburgmar1313212767527.jpg&hash=576260d94471f5a1be9b5dba1cddf5be1442d732)
Some Maxis/Real highway hybrids:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg25.imageshack.us%2Fimg25%2F5669%2Fwitburgaug3132127675353.jpg&hash=9b1157fc9f4430be8d24b845d7750d0aca8d0052)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F2905%2Fwitburgsep1613212767540.jpg&hash=edcaaea43f1e5b6b4da2d9f5f30718f234e2e59f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg22.imageshack.us%2Fimg22%2F5017%2Fwitburgdec3113212767548.jpg&hash=ea4e2b34b6c743d919495d27b8e1d976450b5c6e)
Oh and speaking of real highways, took a few pictures and a couple videos of the routes in my town. If anyone's interested here are the pictures (http://www.majhost.com/cgi-bin/gallery.cgi?f=226968) and here are videos 1 (http://www.youtube.com/watch?v=GdYyO8Bzpko) and 2 (http://www.youtube.com/watch?v=NapLGwwoBYs).
Keep up the good work everyone! I Like what I'm seeing! :thumbsup:
I like your use of trees around the freeways rather than those ugly walls some use as sound barriers. Those walls in real life don't work anyways and trees are so much prettier to look at. Nice work. :thumbsup:
My 1st interchanger with the new RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.hostingpics.net%2Fthumbs%2Fmini_815703Un_simple_echangeur.png&hash=8fd1d2a688216f4b3011be8acd250fc46d7fac32) (http://www.hostingpics.net/viewer.php?id=815703Un_simple_echangeur.png)
Looks good, altough one overpass seems a little bit redundant...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F972%2Finescapableinterchange.png&hash=4b77daaf388c9f1e923779c2d93fe8fd0e15866c) (http://img143.imageshack.us/i/inescapableinterchange.png/)
Uploaded with ImageShack.us (http://imageshack.us)
lol oh yeah, I have seen that up on this very forum before, I think there were some other drawings made to go with it to. At this point, I think something very similar to that can be done in this game.
It's a comic drawing by xkcd. This one can be found here: http://xkcd.com/253/
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F8711%2F39084383.jpg&hash=31f5be27d8849c0a4ec793ca6db44f7135a08dc5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F6035%2F71868384.jpg&hash=3a5b90e7d3c7f01d6faf8c0a26f337124907d760)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4002%2F16132875.jpg&hash=25f95ebe3b0edcb1ac23fbded3d80b7d1a06a287)
More can you see here, http://sc4devotion.com/forums/index.php?topic=10855.0 (http://sc4devotion.com/forums/index.php?topic=10855.0)
Wow Paul 999! :o Fantastic interchanges! They persuaded me to read your MD and it was great! Keep up the good work and I hope to see more of your creations soon.
;)
Here is the final product after much developing was done...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F8442%2Fqrvd4city0007.jpg&hash=ac663766805d6fcfaff44a2b42705b1c0ccc4e7f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F2807%2Fqrvd4city0008.jpg&hash=aa009f8df694c5f4d86ca44bb694cef310426ec2)
Paul 999: Nice job! I like the second image the best. By the way, where is that big dig tunnel coming from?
blade2k5: High mast lighting overkill. The junction itself looks nice, but there way too many lights there. Try to use less of them and switch to the smaller masts to make it look more realistic.
Also, is that RHW 2.0 Euro textures I see? How did they get there? ()what()
Edit: may as well show some more of my intersections while I'm posting here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F6093%2Fwitburgdec4136127716070.jpg&hash=93246bce3de7ad958a1e1075b0b50f67b6699782)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg248.imageshack.us%2Fimg248%2F4562%2Fwitburgaug2413612771564.jpg&hash=27728f1c2bde46d04433d409d2c2eaf1ce40b932)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F738%2Fwitburgaug1713612771563.jpg&hash=46740bb8739db760a75c2116be96f144aea9c3ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F6753%2Fwitburgaug1139127726034.jpg&hash=406ac78b61542395210a7202dc5f08a0fa2b786a)
Haljacky, unless your playing around with those textures, in your second and third pictures, your using the
Avenue TuLEP-type A1/B1+-intersection pieces instead of the Avenue TuLEP-type A1+-intersection piece, and I definately agree that blade2k5, you did go a little overkill with those lights.
:)
Quote from: Nego on June 23, 2010, 10:09:01 AM
Haljacky, unless your playing around with those textures, in your second and third pictures, your using the
Avenue TuLEP-type A1/B1+-intersection pieces instead of the Avenue TuLEP-type A1+-intersection piece
Yeah, I have since fixed the problems. Cars randomly vanished in the intersections and the corners didn't line up, so I knew something was odd.
And not to mention the extra amount of traffic lights on one direction compared to the other.
Highway - intersection from the highways 1, 7 and 10:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F3774%2Fstreets001.jpg&hash=f7385c64d44d5fcbdade7a69fb8f07811dc9a903) (http://img267.imageshack.us/i/streets001.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F8353%2Fstreets002.jpg&hash=6269b72683e0780091e37c5806d875e9da78fedc) (http://img683.imageshack.us/i/streets002.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F7108%2Fstreets003.jpg&hash=794716825c13a2a7dda298dc812492d9c8bdc171) (http://img145.imageshack.us/i/streets003.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F504%2Fstreets004.jpg&hash=ffe3fb82e4166f8629f371fe3720130255c04a88) (http://img228.imageshack.us/i/streets004.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F6990%2Fstreets005.jpg&hash=ae615afad31900d9e6a955aa4f376d8831d6646b) (http://img94.imageshack.us/i/streets005.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F6929%2Fstreets006.jpg&hash=3d503ca2c6a5bad175351d5a4d17aab1d271fbe2) (http://img375.imageshack.us/i/streets006.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Haljackey on June 23, 2010, 09:13:10 AM
Paul 999: Nice job! I like the second image the best. By the way, where is that big dig tunnel coming from?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg97.imageshack.us%2Fimg97%2F9553%2F37874631.jpg&hash=5939992f6a81f6710e8be731ae7f2c3c3f611f8f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F3272%2F36678928.jpg&hash=22f6ba870001e83afbceebf83ac5647a3e35d221)
:)
I haven't played around with the RHW in a long time, so I whipped this up this morning ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F8831%2Fsurleyjan3031277322885.jpg&hash=21d3ed9f32fa371dc190187fb8a11001b1ad7233)
This intersection is not permanent, as I was just having fun :P
-Jordan :thumbsup:
Oh, is the area going to be changed in development or something? Its nice and curvy, and looks like its real.
Very cute canyonjumper, smoothly and nice :thumbsup:
Here's my latest attempt.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F5774%2Fanchorheadd1city0001a.jpg&hash=1e9e98ac5959963707d9df10f85abc66baec63a3)
canyonjumper: Very windy, looks good with the curves!
-I would like it better if you got rid of the left entrance there though. Then again I can be a picky critic lol! :P Just plop that Flexfly a couple tiles to the right to make the whole junction safer and more realistic.
blade2k5: Looks good, except for the on-slope transitions (that's a steep grade!) and the bumpy RHW towards the bottom of the picture.
Here's a few more from me. I've been trying to reconstruct an old multi-highway corridor into a wide RHW network.
Large junctions can be the trickiest to upgrade. I got one carriageway done in this shot! ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg85.imageshack.us%2Fimg85%2F2149%2Fwitburgmar1614312776192.jpg&hash=2a664581f2d109d4f0cd7fed5afd9326d47f664f)
Current junction to where the old multi-highway transitions into a wide RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F2149%2Fwitburgmar1614312776192.jpg&hash=8d70988d985848371851adb75a436ed8820ff467)
Reconfigured parclo interchange. Loop ramps are now direct and the RHW narrows/widens in width.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F919%2Fwitburgmar1214312776192.jpg&hash=79529782d602673ce493342365af99114133fb0e)
Another slightly reconfigured parclo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F2079%2Fwitburgmar2143127761915.jpg&hash=958a5d50012e6b7909e693aa2d972da1d68e49c0)
Southern transition. It carries on as a multi-highway from here for the time being.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F7426%2Fwitburgjan2114312776190.jpg&hash=8581ccd3a5dd600012ed1c2c7d6c369b2caa08fe)
Anyways hope you enjoyed it!
Junction at Carriden's Cross - King's Highway (Kingdom Route 1) and Kingdom Route 7. These are the major North-South (King's) and East-West (KR-7) corridors in this part of the region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F427%2Fcarridenscrossmay221912.png&hash=0afd620cb8a30937940aea41bdcb36b5c3b214ea) (http://img822.imageshack.us/i/carridenscrossmay221912.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Haljackey on June 27, 2010, 05:52:25 PM
blade2k5: Looks good, except for the on-slope transitions (that's a steep grade!) and the bumpy RHW towards the bottom of the picture.
That's been fixed.
Made a new video showcasing four different highways that make up the city's ring road system:
http://www.youtube.com/v/FzehJlZOKlI
Link (for HD and info): http://www.youtube.com/watch?v=FzehJlZOKlI (http://www.youtube.com/watch?v=FzehJlZOKlI)
Thought you might enjoy it. The highways used to be entirely Maxis routes, but many sections have seen upgrades from NAM and RHW. Several interchanges have been replaced and you'll see more interchange upgrades in the video.
I gotta get me some of those flying cars. :P
Your videos always amaze me Hal. I'm in awe of your road network!
Here's a Y (or partial Y?) interchange I made today, which also serves as sorta a diamond with another perpendicular avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi46.tinypic.com%2F18254p_th.png&hash=dddf4eeb73341b40938fe41844370cf4511e66cc) (http://i46.tinypic.com/18254p.png)
Here's a cloverleaf I made (I know I make a lot of them with RHW...not good at getting other ideas for full 4 way freeway interchanges with RHW):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2rwb6op_th.png&hash=b9d6129de270655d74a5e4168a40a959498ec78c) (http://i48.tinypic.com/2rwb6op.png)
Here's two more pics!
I redid that last pic I showed. I eliminated the left-hand exit, its now safer, and more realistic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F7514%2Fsurleyoct16031277931482.jpg&hash=32ab9367adc39910225e7709f647ea2d99ff1a38)
and something a Brit would be proud of :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F7835%2Fsurleyoct16031277930897.png&hash=03b3b02f7d49d456d3e56a08483a67ae3971a8f5)
Jordan :thumbsup:
Quote
and something a Brit would be proud of :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F7835%2Fsurleyoct16031277930897.png&hash=03b3b02f7d49d456d3e56a08483a67ae3971a8f5)
Jordan :thumbsup:
You weren't inspired by my earlier attempt at the Magic Roundabout (as that interchange is called), were you? Besides, some of those roundabouts are redundant - maybe get rid of that middle layer of 4.
Check this out... new windmill design
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F1637%2Fromafeb23031278011926.png&hash=adb842c8e9c11ba07f719599acf963606f5297e0) (http://img808.imageshack.us/i/romafeb23031278011926.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F3299%2Fromafeb26031278011948.png&hash=a1b258d8d10d00c2f4d2dedc806ad223bd83fde6) (http://img813.imageshack.us/i/romafeb26031278011948.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F5758%2Fromamar4031278011978.png&hash=1c5acd62c9cc5bf5a1b957d0fc52d64290180d93) (http://img718.imageshack.us/i/romamar4031278011978.png/)
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That are quite a lot of arrows. Try to leave some space inbetween them next time.
I just want my sims to know they're about to enter an intersection... lol... i don't want them to get confused.
Quote from: el_cozu on July 02, 2010, 10:02:05 AM
I just want my sims to know they're about to enter an intersection... lol... i don't want them to get confused.
It looks more realistic if you space them, every two tiles
canyonjumper: Cool, but could use a braided ramp between the avenue and the RHW... they are a little too close IMO. I also agree with mrtnrln, keep your pavement markings at least two one tile apart for a more realistic look.
Nice windmill-ish setup el_cozu!
Reconstructed a highway to fit some collector/distributor lanes in.
I decided it was the best way to go because it would keep me from replacing the original Maxis ground highway. Volumes were high and there would be a lot of weaving if I simply widened it to a RHW 8 or 10 and added more ramps. I decided some distributors were the best course of action. Here are some pics.
The new system starts north of this sunken stack interchange. I built this a while ago and it's finally starting to get good use due to nearby developments.
-I happen to think it's the best layout as Maxis (NAM) stack interchanges go.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F2604%2Fwitburgjan5147127775912.jpg&hash=a0b3582e44da435ea31d504787afb3c15e13c38c)
Beginning of the system. What's up with the pathing? ()what()
-I guess as long as it works I'm good. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F4269%2Fwitburgsep4144127775451.jpg&hash=def2b01028e14c9d8ebae1e245934ff903cd21ba)
Dedicated merge lane near the loop ramp. I hardly ever build weave lanes but this is an exception since it is right where the new extension starts. Also, due the fact I can't place cosmetic pieces under overpasses I may as well stick a few merge arrows on the other side before the dotted line begins.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F9358%2Fwitburgsep2144127775445.jpg&hash=1a72fe11c6c4a5633177f3777c4f18c050b33a91)
The acceleration lane for this ramp is a little short, but I think the relatively straight ramp makes up for this as it allows cars enough room to accelerate to highway speeds.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F726%2Fwitburgnov1214412777552.jpg&hash=e825332aa2ef3f18a5f8a8019541298a9453aedb)
So many onramps on the left side. You could certainly call these "collector" lanes as the RHW-4 collects the entering traffic before sending it to the mainline.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg294.imageshack.us%2Fimg294%2F6688%2Fwitburgsep1214712777604.jpg&hash=ccdad0e43c4ef29d04ad3a89700cb6af580566da)
Angled loop ramp near the other terminus of the outer lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F1646%2Fwitburgaug3114412777544.jpg&hash=526dfd5d7c33ca7b09d6255c2f706de9c1955d5c)
I think this an interesting loop ramp setup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F8094%2Fwitburgnov2414312777539.jpg&hash=c11aebffeae5baa05acbab0cd0099be4fdbc3f82)
Anyways I hope you enjoyed these!
My Airport interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F3816%2Fmonataunkfeb27712784169.jpg&hash=2e3511b417d6f8b7a0c783b15990a26c27271c1e)
An highway exit... like italian style :P
Greetings
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F2131107%2FUscita%2520autostradale.jpg&hash=61998c75645a85d6bef049d33a2d0ed70d8d8223)
I've done an upgrade :P There was (and still is) a lot of traffic going through here, so I made probably the highest capacity cloverleaf I can make (within reason).
Old:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F2rwb6op_th.png&hash=b9d6129de270655d74a5e4168a40a959498ec78c) (http://i48.tinypic.com/2rwb6op.png)
New:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi32.tinypic.com%2Fmtlevq_th.png&hash=c2de3bee56caca85ab5c899ca76cd536e20670ba) (http://i32.tinypic.com/mtlevq.png)
Just an idea... ::) ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F2843%2Fintersection1.jpg&hash=cb8ff3ca6afe63b6da38009b58a71b06ae754322)
Epic Fail, right? ;D
a kind of :D
- Giel :thumbsup:
Here's a collector-express highway with 2 interchanges I made up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FHenr%2FHenrikcollectorExpressBigInterchang.jpg&hash=2864e4f7655bea4436a46fd85d17650cab5c4111)
And a DDI:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FHenr%2FHenrikDDIinterchange.jpg&hash=4a5bb1b50b958c7e60e754ee58c0722cf736796e)
I like the DDI, well built with plenty of room between the lights for traffic to stack up.
That's one wide highway.
Hey, good job buddy!!! :thumbsup:
Thanks guys! Here's some more...
The whole of my main city (Yet to be completed):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinWholeCity.jpg&hash=1ab4cf65d6b3175601455a4739b841fc30c8a791)
Northern-most exit near residential zone:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinSmallT.jpg&hash=4d502d425b479b088f64b963eddd4f5521301bb6)
Next two exits from the north:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinLargeTandParclo.jpg&hash=edc17fa777284ed8441292c5382c0fe6f5077277)
Large 3 way interchange near airport with Collector / Express in all directions:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinLarge3wayTinterchg.jpg&hash=61e2dd1b3b426ee6440686edc91a3d04606ed2a4)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinLarge3wayTinterchgZoomed2.jpg&hash=ca5cf7bd3479f146973d8eb29499fbfa38e311a3)
Zoomed in to the west:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinLarge3wayTinterchgZoomed3.jpg&hash=590e6875b6d42913098d92bae47a56b17c17f5b1)
Further west, basket-weave:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinLarge3wayTinterchgZoomed1.jpg&hash=c09a954a5e42a6dd33e04af1cc3572ae83b4c9bd)
Hope you enjoy! Questions/comments/criticism always welcome.
I like it, though I think you might have over done it a little. It still looks good and I'd love to see some pictures with cars on the highway. It looks like you put a lot of work into your highways.
the7train. Those look AMAZING. &apls I think if you build up your city and suburbs more the highways will fill up pretty nicely.
the7train: Wow, that looks complicated. I really like the third and last images. I would love to see more closeups once you get some eyecandy in there.
Here's something I've been working on, a terminus of a RHW with an elevated rail junction above it. Again this is complicated and is not quite finished.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F7046%2Fwitburgmay1315012790490.jpg&hash=67ed028802a48da3c447de8e3ccbef7fd170da25)
Thanks guys for the comments! My favorite part of this game by far are transit networks, particularly the NAM and RHW so I tend to get overly caught up in it before actually having many sims to use them :P I also use the medium capacity level so it doesn't take as much to fill them up, making the Express lanes actually useful. Right now I think I have about 30k sims going from the residential city to the main one on the collector express RHW, with another 10-15k using local roads. I still need to fill in the downtown of the main city, just haven't had much time.
I'm relatively new to the RHW, as I've only started using it when 4.0 came out, so this is more of a whacky experiment (although I plan on keeping it)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg46.imageshack.us%2Fimg46%2F7404%2Famsterdamoct30291279231.jpg&hash=32769523ce482b0182428b266b393c8906c0555b)
edit: Sorry about the grid
Looking real great here everyone!!!
@ Hal that is some work there with the El Rail and with the RHW..
We ()borg() couldn't think of a better way to connect the ERHW-4's so we came up with this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F2295%2Fmandeltonmay22861279051.th.png&hash=582347b2726139ce4677fbb62e4399c78fc11fce) (http://img594.imageshack.us/i/mandeltonmay22861279051.png/)
Any suggestions would be helpful
Nice job k808j. That's a good way to hook up RHWs for partial connections.
Some new stuff from me:
Fished work on the RHW terminus with the el-rail junction overtop. What do you think?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F4448%2Fwitburgsep2115412791557n.jpg&hash=9a3dcdac5e6d71abc82ce57269758921d95affc6)
Here is the view zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F842%2Fwitburgsep2115412791557.jpg&hash=44cae45c0713690a568a031a872acdf2735078db)
Beautification of a RHW with a GLR line in the middle. The station seen here has since been removed as I realized pedestrian access has been cut off as part of the reconstruction. ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F1087%2Fwitburgmar2115012791334.jpg&hash=c409e9e6085853e4a4b0850ddaa384c502328f79)
Another reconstructed cooridor on the same RHW. Distributor lanes redirect interchanging traffic from the mainline.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5118%2Fwitburgmar1515012791334.jpg&hash=6441e6373e9aff8f3de31fa37bf041f0cdc66a43)
Here's a road that was recently upgraded to an expressway. As part of the upgrade, slip lanes from the TuLEP were added.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F3577%2Fwitburgfeb3151127913677.jpg&hash=4e0b19bd450bdfddc0a1535ff1ebc825065b4716)
A new BRT (Bus Rapid Transit) / HOV road. Since I had a lot of right of way, I decided to add some ramps. Looks pretty nifty eh?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F553%2Fwitburgjan1315112791365.jpg&hash=a2c157cb6ebe1b733217c983307a6ad9d59db118)
Interesting setup I got when making an exit from an exit. Didn't know that was possible until I built it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F6660%2Fwitburgdec3014912791296.jpg&hash=1099b07881ced80e638e579ae1eafbe2b26febc5)
More TuLEP action. I think the lane markings is a bit excessive here. May plop some open spaces, especially for the 3-way junction.
-I always leave a 1 tile gap for RHW cosmetic markings.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F7052%2Fwitburgaug2154127915390.jpg&hash=deaa07117d4f648c5b9203b7fdea8b8bbb1f6151)
Working on a RHW/Maxis highway junction. I might just make the whole thing RHW and convert it to the ground highway to the east.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F7844%2Fwitburgjan2115612792242.jpg&hash=867f512729ee66af6c048a2a216b39edf5b5ce75)
That's it! Hope you enjoyed them.
I'm very impressed with the last picture, Hal. There's an interchange just like that in Dublin, except a lot more efficient on space. Still, it looks impressive though. Well done. That's why I miss The Greater Terran Region. *hint, hint* :P
It's been a while since I last posted something here... So,...
First of all,... (Look at the bottom of Haljackey's picture...)
Quote from: Haljackey on July 16, 2010, 10:56:59 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg638.imageshack.us%2Fimg638%2F7052%2Fwitburgaug2154127915390.jpg&hash=deaa07117d4f648c5b9203b7fdea8b8bbb1f6151)
A WORM?!! AAAHHH!!! (Falls over and faints) &dd
Hal, you never fail to impress me (And for that matter, everyone else here...), but a worm...? (I'm blaming it on whoever made that building...)
Now for something legitimate to say...
It feels like that interchanges are more than just something that gets you from highway to another. They feel like a form of art; Look at Texas's High-Five Interchange, for example. Sadly, the RHW technology isn't advanced enough yet for multi-level stacks beyond two-level...
Even more sadly is that I live nowhere near any of these things, so I can't get any real life inspiration, so the only thing I can rely on is... This thread (And others) and Wikipedia.
Now, I believe there were only TWO examples of basketweaves I've seen here in all of the forums (Haljackey made one and so did someone else; I don't know who...) Now there's a third... Created by GDO29Anagram. (That would be me...)
Nineteen tiles at its widest. Interchanges a multi-RHW consisting of RHW-6s for the express lanes and RHW-8s for the collector lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWBasketweaveRnD-Jan2001279502311.png&hash=ae96d31f699b6340b6016b1ba48d0f568af8ea20)
BOOM!!! Nightshot!!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWBasketweaveRnD-Jan2001279502326.png&hash=8694abdbeaf722b1287b6c3cb3efc2b38d5f71a8)
Now for some "not-so" close-ups... Three of them... Two at the ends of the interchange, and one in the middle, where the big mast light is... They're not as close up as I wanted them to be... It's just so huge...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWBasketweaveRnD-Jan2001279502725.png&hash=1d6020b8780d1a1f1bdc8b882cb058ec45aa95d2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWBasketweaveRnD-Jan2001279502732.png&hash=4f7511f9a2cc4d18fedc82f58bc876a3d56aa524)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FRHWBasketweaveRnD-Jan2001279502739.png&hash=926defe48b99b7ca92126772e725b232b098220f)
I may have gone overkill with the lights again...
And before you ask about some of the lots in the picture,... Custom-modified lots, made specifically for the overhanging part of the RHW-6s.
Great work everyone! &apls
Here is one of my interchanges! It connects the Outer Loop (I-510) with I-47 (E-W connection).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F8238%2Ftrumpetinterchange.jpg&hash=a1ceb6aeb4aaa54526e5d1d18812e9ef014b444b)
Very Nice interchange. It's simple, effective and well decorated. Well done!
Quote from: darraghf on July 17, 2010, 07:33:09 AM
I'm very impressed with the last picture, Hal. There's an interchange just like that in Dublin, except a lot more efficient on space. Still, it looks impressive though. Well done. That's why I miss The Greater Terran Region. *hint, hint* :P
Quote from: GDO29Anagram on July 18, 2010, 07:07:34 PM
Hal, you never fail to impress me (And for that matter, everyone else here...), but a worm...? (I'm blaming it on whoever made that building...)
Thanks for the kind words guys! I'm sure you want to see a GTR revival, but I don't think it will be coming out of retirement. (You can access the archived, reorganized MD in my signature.) Most of my work will be posted here and the RHW threads so it's not like I'm depriving you of content. :P
As for that building, I didn't really notice it until you mentioned it. What's so wrong with it? Are you a Apple fan GDO29Anagram? :D
Quote
It feels like that interchanges are more than just something that gets you from highway to another. They feel like a form of art; Look at Texas's High-Five Interchange, for example. Sadly, the RHW technology isn't advanced enough yet for multi-level stacks beyond two-level...
Exactly. Believe it or not, the High Five in Dallas is a tourist site. The artwork on the support coulombs and whatnot make it look like more than just a slab of concrete and asphalt. In SC4, adding some eyecandy can really help bring out the "beauty" of our junctions. The RHW cosmetic pieces can help out too.
Your basketweave is really well done GDO29Anagram! I like how there only is one bridge in each direction. The use of lane shifts and FARHW keep it from being too curvy. In the end it's a very well designed exchange except for the lighting overkill. You'll blind the drivers during the night! :P
Kskrs: That's a very cool elongated trumpet interchange! Nice use of the MIS curves at the side too!
Anyways, I finished work on the exchange I posted earlier. I decided to convert the Maxis highway to RHW and connect it to the ground highway a little east of the junction. Here is the final design:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F1936%2Fwitburgapr2417112795758.jpg&hash=86e5c0c4c864bb897a185488ea2e20d853e44f7f)
A closeup. As you can see, cars are already starting to use some of the ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5869%2Fwitburgjan6157127956834.jpg&hash=d07e526912c64cfcc253c61569edcb9d51361a47)
A new interchange was constructed a little south of the mammoth junction. This provides commuters access to the new junction. Volumes are expected to increase as development occurs around the interchange.
-Note the extra space between ramps for northbound traffic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg686.imageshack.us%2Fimg686%2F2488%2Fwitburgmay1171127957588.jpg&hash=e774ab9c5df1b3b233dfe9575df8c35df04650a8)
More slip lanes added to a major transit corridor.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F3055%2Fwitburgjan3015612795598.jpg&hash=b2c3d3f5d3925505fd97f06d1d591f3a305b2573)
Here's a mess of an intersection I just upgraded. The north/south road was widened to a MAVE-6, direct ramp connections were added to the east/west road via slip lanes, and the bike path was partially converted to a street to aid in local connections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg411.imageshack.us%2Fimg411%2F5008%2Fwitburgnov1715612795680.jpg&hash=91b5f1c1fcc0eced288934e5d66eb11330e0a7c5)
Finally, a shot for giggles. The bullet train junction is getting starting to get a little congested. Also note the TuLEPs around the stadium.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F8077%2Fwitburgjun2415912795708.jpg&hash=c3cb88d87fc8db546c6f4d7c7b3e1fe533127a66)
Bonus! A new video! This shows various connections in the city including the transit corridor and a part of the new RHW/RHW interchange!
http://www.youtube.com/v/4xl0PkR03KY
Link (for HD and info): http://www.youtube.com/watch?v=4xl0PkR03KY (http://www.youtube.com/watch?v=4xl0PkR03KY)
Awesome video Hal! Interchanges are amazing as well! Was that Road-Ave Transition in the NAM, or unreleased? Cuz it looks so good ;D
-Jordan :thumbsup:
Quote from: Kskrs on July 19, 2010, 11:54:25 AM
Great work everyone! &apls
Here is one of my interchanges! It connects the Outer Loop (I-510) with I-47 (E-W connection).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F8238%2Ftrumpetinterchange.jpg&hash=a1ceb6aeb4aaa54526e5d1d18812e9ef014b444b)
Excellent trumpet interchange buy the way. You said "Loop I-510" when odd numbered 3DI's are spurs and not loops. Im just messing with you ;D. Keep up the good work :thumbsup:.
And Haljackey how do post youtube videos and where did you get that road/avenue transition? And is the signage piece mod ever coming out? ()what()
Quote from: canyonjumper on July 20, 2010, 11:46:21 AM
Awesome video Hal! Interchanges are amazing as well! Was that Road-Ave Transition in the NAM, or unreleased? Cuz it looks so good ;D
Quote from: TJ1 on July 20, 2010, 01:07:31 PM
And Haljackey how do post youtube videos and where did you get that road/avenue transition? And is the signage piece mod ever coming out? ()what()
Actually, it's not part of the NAM, or any NAM component. I've had that transition texture for a long time (well over a year)... but I forget where I downloaded it! :'( I thought and thought about where I got it but I was unable to figure it out, sorry!
For getting Youtube videos embedded on site, the best way to figure it out is quote my post for the code.
As for the SPM, talk to Tarkus. :P
Quote from: Haljackey on July 21, 2010, 01:43:20 PM
Actually, it's not part of the NAM, or any NAM component. I've had that transition texture for a long time (well over a year)... but I forget where I downloaded it! :'( I thought and thought about where I got it but I was unable to figure it out, sorry!
I actually found the thread for it a long time ago, but never bothered downloading the transition texture for myself... Page 3 has the DL link. Whoever requested this, it should help you a lot, but it'll block you from DL-ing the thing until you complete a survey...
http://sc4devotion.com/forums/index.php?topic=4777
Quote from: GDO29Anagram on July 21, 2010, 02:07:39 PM
I actually found the thread for it a long time ago, but never bothered downloading the transition texture for myself... Page 3 has the DL link. Whoever requested this, it should help you a lot, but it'll block you from DL-ing the thing until you complete a survey...
http://sc4devotion.com/forums/index.php?topic=4777
Well since it isn't hosted on an exchange I'll just attach the files to this post to eliminate the need to take those surveys. Credit goes to Videosean and all those who helped him with this mod!
Picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9962%2Fclipboard01df.jpg&hash=04b4983d92d55080b9eb6fd6e46d646d9f9b010e)
I'm pretty sure these are the correct files... Hope you enjoy them!
Just extract them to your plugins folder. They do not need to be in the NAM folder.
Quote from: Haljackey on July 22, 2010, 08:04:45 AM
Well since it isn't hosted on an exchange I'll just attach the files to this post to eliminate the need to take those surveys. Credit goes to Videosean and all those who helped him with this mod!
Picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg682.imageshack.us%2Fimg682%2F9962%2Fclipboard01df.jpg&hash=04b4983d92d55080b9eb6fd6e46d646d9f9b010e)
I'm pretty sure these are the correct files... Hope you enjoy them!
Just extract them to your plugins folder. They do not need to be in the NAM folder.
Actually, there isn't any survey to be taken.You just have to go to the bottom of the page to the download link.
Awesome, thanks for the link!
I should add, those Avenue-Road transition textures will actually be included (with videosean's permission) in the upcoming NAM Cosmetic & Retexture Mod package that Dave (superhands) has been compiling, too. :)
Some great-looking and creative interchanges here as always--I always enjoy seeing folks putting the RHW through its paces! :thumbsup:
-Alex
Quote from: Tarkus on July 22, 2010, 02:17:33 PM
I should add, those Avenue-Road transition textures will actually be included (with videosean's permission) in the upcoming NAM Cosmetic & Retexture Mod package that Dave (superhands) has been compiling, too. :)
:shocked2: Can we have a preview of that mod? &blush
I atempted to make a four level stack. However, four levels are impossible, so I ended up with something more like a turbine interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F541%2Fbritannica3jan001279834.png&hash=f42fd26523495be0ddb616d40d1e420585032b0f)
And I guess I did okay in the center :), but when I tried to make the tunnels, it wouldn't work. :(
Yes, those are right turn slip lanes, as I have LHD.
I thought I'd make a European version... ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2FAVE-fix_13.png&hash=d1895dafaacc9e5db54164548b6ea3b75d7890b9)
- riiga
Quote from: Haljackey on July 20, 2010, 10:30:39 AM
Exactly. Believe it or not, the High Five in Dallas is a tourist site. The artwork on the support coulombs and whatnot make it look like more than just a slab of concrete and asphalt. In SC4, adding some eyecandy can really help bring out the "beauty" of our junctions. The RHW cosmetic pieces can help out too.
Funny that you mentioned the "High Five"
I had to run away from hurricane Ike in Beaumont just to get there :D.
These are some awsome interchanges.
The first video has the high five at 4:35.
http://www.youtube.com/v/F647rqsxpvM&fmt=18
http://www.youtube.com/v/avQUtrgB5JU&fmt=18
http://www.youtube.com/v/MxCt_NwUR5k&fmt=18
A guy on youtube called Screwd UPclickV2 made these.
http://www.youtube.com/v/IHULX5WRN0s&hl=en_US&fs=1?rel=0
a video i found of the springfield interchange south of DC, where I395, I495 and I95 meet, used to be a traffic nightmare, but now its been relieved a lot, was recently rebuilt. this video doesnt show the interchange very well, but i couldnt find a video that does. note the stupid, just like myself drivers, I think we have the most aggressive drivers in the country or something here ;) Its really a large interchange, 3 major highways and a couple arterial roads come together in this spot, and 2 (well one but they are signed as two different roads 395 and 95) have HOV lanes down the middle that also have ramps to every road (in both directions, they are reversible to relieve traffic)
http://www.youtube.com/watch?v=IHULX5WRN0s
sorry, offtopic but the high-five vid reminded me of this interchange ;p
cool videos!
Anyways, here is something I made that I think looks pretty cool. I had to go under a runway, so this was my only solution. The winding ramp is pretty dangerous, but I like making those MIS curves ;D
sorry I left the grid on again
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg821.imageshack.us%2Fimg821%2F1134%2Ftragarmar13yesyes.jpg&hash=78ab27d5888c784078146730a3028d7c974f254e)
Prepare to be amazed, astounded and astonished! I have created the Perfect Parclo interchange, or as perfect as is possible using what we have thus far. All the on-ramps onto the have acceleration ramps of at least 120 m or 400 feet, and the 2 intersections need only 2 phases to let the avenue travellers continue on, and to let the highway exiters turn left onto the avenue; everyone else has a direct route to/from the highway. Without further ado, stare in awe at the perfectness:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2FThePerfectParclo.jpg&hash=4127dee9971806290ac4ab7469b1052e6aa7e980)
If anyone can think of anything that could make it more perfect, feel free to let me know or better yet, create your own Perfect Parclo. Oh and if you're wondering, this is fully functional.
If anyone cares, I got these 3 cool pics using the listed effect in Paint.NET (http://www.getpaint.net):
Pencil Sketch (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloSketch.jpg) - Shows the paths the cars follow
Outline (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloOutlined.jpg) - Shows the lane markings
Emboss (http://i904.photobucket.com/albums/ac246/Rionescu/ThePerfectParcloChiseled.jpg) - Looks like the interchange plan has been engraved into stone. Come to think of it, these all look like part of the interchange planning process, with this being the not-so-proverbial "setting in stone".
Quote from: Rionescu on July 23, 2010, 10:29:40 PM
Prepare to be amazed, astounded and astonished! I have created the Perfect Parclo interchange, or as perfect as is possible using what we have thus far. All the on-ramps onto the have acceleration ramps of at least 120 m or 400 feet, and the 2 intersections need only 2 phases to let the avenue travellers continue on, and to let the highway exiters turn left onto the avenue; everyone else has a direct route to/from the highway. Without further ado, stare in awe at the perfectness:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2FThePerfectParclo.jpg&hash=4127dee9971806290ac4ab7469b1052e6aa7e980)
Impressive, I'd have to say. Just the other day, I myself was messing with parclos but never thought of using the RHW-4 to two MIS ramp piece; I just used TuLEPs. It's still missing something, though...
The RHW-4's curve; It could be a lot smoother... In fact, ALL the curves could be smoother. Let me compile something, as a further improvement of your design.
Once again, great job. :thumbsup:
Rionescu, that looks pretty good. However, I'll have to agree that it needs some smoother curves ;) And for the ramps, I would use either RHW 4 or MIS, not a combination of both.
Here's one from me: Tuleps' slip lanes meet RHW ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg13.imageshack.us%2Fimg13%2F262%2Fdiamondinterchange.jpg&hash=20513c242bb6a933afb5679b1afb783e149566f7)
Quote from: GDO29Anagram on July 24, 2010, 12:50:25 AM
Impressive, I'd have to say. Just the other day, I myself was messing with parclos but never thought of using the RHW-4 to two MIS ramp piece; I just used TuLEPs. It's still missing something, though...
The RHW-4's curve; It could be a lot smoother... In fact, ALL the curves could be smoother. Let me compile something, as a further improvement of your design.
Once again, great job. :thumbsup:
Yeah, I did at one point use the curve for the RHW-4, but it didn't have the whole partial cloverleaf look anymore. The MIS curves would've made the whole thing a whole lot bigger which is why I didn't use those. I guess I should've pointed out that I was going first for functionality and then using curves and cosmetic pieces where I could. TBH, I very rarely use the MIS curves just because of how big they force you to go.
Regardless, I'm glad you like it and I look forward to see what you come up with.
Quote from: io_bg on July 24, 2010, 03:53:06 AM
Rionescu, that looks pretty good. However, I'll have to agree that it needs some smoother curves ;) And for the ramps, I would use either RHW 4 or MIS, not a combination of both.
Actually I chose to use that combination of ramps to simulate as closely as possible the Parclos that I see daily. This interchange (http://goo.gl/maps/RgB4) doesn't have the right turn lane splitting off like mine and some others do, but it essentially has the exact same off-ramp setup that I have with 6 lanes splitting to 2 lanes for through traffic and 2 lanes for exitting traffic. This interchange has 3 lanes at the intersection, but I don't have room to have a D-exit and an RHW-4 to RHW-6 transition.
Your interchange is quite nice, and makes good use of those FAR ramps. It really makes you wish there was a better transition between RHW and OWR though. I'll be honest, despite my using the TuLEP pieces the way I do in my parclos, I never would've thought to use them there :-[
io_bg, that is incredible! I like how you got the ramps to be really smooth, I can't ever get them that smooth.
Rionescu, there's a smaller 90 degree MIS curve that might look good.
Hey Highrise, just a heads up...your pics really should be in jpeg format as opposed to png. I'd love to see your pics, but the load time is certainly not helping.
Quote from: Rionescu on July 24, 2010, 03:59:01 PM
Regardless, I'm glad you like it and I look forward to see what you come up with.
And here I am, with a further improvement of Rionescu's A-4 Partial Cloverleaf design... I call it an "Anagramic" variation. (Using my own name to describe something...)
W/O eyecandy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001279959905.jpg&hash=6422deb0a886df048b6c80bd5ae327c6f0f5cf1e)
With eyecandy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001279961209.jpg&hash=4c83e117e818d24bfe97e61a736898b6b4c8405c)
BOOM!!! NIGHTSHOT!!!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001279961239.jpg&hash=a2e8f74785797f7628280a860cccefeb5e11c1d6)
I'm gonna have to show you what I eliminated and added to the first design later on, but until I get that in, here's the same shot with eyecandy. And a nightshot.
Here's what I added onto Rionescu's design, other than eyecandy and lights:
- Smooth curves for,... Well, everything.
- FLUPs as opposed to the Ave puzzle pieces
- Better layout for deceleration lanes; The RHW-6 converts into RHW-8, and from there, you can see where it splits off from the main highway.
- FARHW for one of the exit ramps
- Reduced number of acceleration lanes; I just combined the MIS lanes going onto the highway into an RHW-4 and have THAT merge with the RHW 4 into an RHW-8, before reducing lanes back into an RHW-6.
Some close-ups to further explain what I'm talking about:
The accel/decel lanes. I find it better to just combine all the MIS into an RHW-4 and have that merge with the highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001280022388.jpg&hash=d887812fd55820567bf225c409a0aab9e81d4c78)
And,... Well, everything else. The FARHW,... The curves,... The FLUPs,... The RHW ramp piece where the RHW-4 splits into a diagonal MIS and an orthogonal MIS,...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001280022402.jpg&hash=59ed1af659624adbb7c76c9d274703e19452755e)
Despite this, it's STILL NOT perfect... Though I might've set the bar for A-4 parclo design, it probably won't be 'til RHW version 5.0 for this design to be further improved upon... Besides, mrtrlrn (Maarten), (Hope I spelled that right) I believe, has designed some ramps that would go great here... But until then, let's see how this one goes.
...
... ...
... ... ...
What happens if you put this into a multi-RHW...?
Orion Interchange - I-154/I-15
City of Everett, member of the
Tegville Metropolitan Region
United Tegian Republic
Note: North is to the left, on all images
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv11.jpg&hash=11e925119d0837af6ee14491da21ba7805e5a890)
The original Interchange, designed to handle Rural traffic, slightly modified to include additional exits for local industry.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv12.jpg&hash=beeb851c2f98bc343ce7b3e47c7b2ea290c3189e)
The South End of the Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv13.jpg&hash=ca5851d3b2e0b48f9be1e308ddef25624936de24)
The Western section of the Interchange interfacing I-154 with F-15
Updated to take advantage of RHW 4.0
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv21.jpg&hash=ae445d605ffa41410c8224436c168b695ead9205)
The new Northern section of the interchange, allowing for better connections between Northbound I-15 and Westbound I-154, with limited connections between Eastbound I-154 and Northbound I-15, due to low traffic volumes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv23.jpg&hash=d6a35c6765d1d8a95892a2fac9ff49d432f2fcc9)
The Southern section of the interchange, where the divergence originates.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Feverettintv22.jpg&hash=edb40183fb23a6e7fba11c8513a64280b00e761c)
New modification to the I-154/F-15 interchange to eliminate the connection to Eastbound I-153, as there was no way to easily connect to Southbound I-15, and little demand for Northbound I-15.
Quote from: GDO29Anagram on July 24, 2010, 06:27:41 PM
And here I am, with a further improvement of Rionescu's A-4 Partial Cloverleaf design... I call it an "Anagramic" variation. (Using my own name to describe something...)
W/O eyecandy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FNAParcloRnD-Jan1001279959905.jpg&hash=6422deb0a886df048b6c80bd5ae327c6f0f5cf1e)
Here's what I added onto Rionescu's design, other than eyecandy and lights:
- Smooth curves for,... Well, everything.
- FLUPs as opposed to the Ave puzzle pieces
- Better layout for deceleration lanes; The RHW-6 converts into RHW-8, and from there, you can see where it splits off from the main highway.
- FARHW for one of the exit ramps
- Reduced number of acceleration lanes; I just combined the MIS lanes going onto the highway into an RHW-4 and have THAT merge with the RHW 4 into an RHW-8, before reducing lanes back into an RHW-6.
What happens if you put this into a multi-RHW...?
As much as I hate being wrong, I have to give props where props are due. Your Perfect Parclo is more perfect than mine. &apls
There are a few things I'm not a big fan of though. First of all, I prefer the RHW-6 to dual RHW-4 splitter mainly because of the lane that splits into two. It may be because I see that kinda thing everywhere in my travels, but I like the idea that 2 lanes split off but the highway only loses one lane of capacity. It's also why I have a fairly long list of splitters and ramps I'd like to see in the RHW. RHW-10 to dual RHW-6 anyone?
I'm also not a fan of your acceleration lanes although that's probably more of a matter of preference that the deceleration lanes, BUT given that the Parclo was conceived by the Ontario Ministry of Transportation, and I've never seen a Parclo in or out of Ontario with your setup, I think that makes mine better with respect to that. ()stsfd() (Hal will probably prove me wrong on this, but I've never seen it, and I travelled 500 km of Ontario highways a few days ago)
Since I'm not one to end on a negative note, I'll admit that I love that FAMIS bit, and I wish I had though of it. That's what I get for not using or taking note of the FAMIS exits. I don't guarantee that I'll use it though, just because of the space it takes up and because I can't zone near it.
Because I'm not one to be outdone, I'm gonna add in some of the stuff you've done to improve my Perfect Parclo, although opinions may differ because some of it's just preference (see above)....and yes, it will be part of a Multi-RHW just for you :thumbsup:
EDIT: Where did you get those smaller MIS curves and FLUP pieces because I either can't find them or don't have them? It's probably the first though :-[ I only have one size of the 45-degree and 90-degree curves which are considerably bigger, and they also look like crap when they're plopped the way I need to for the loop ramps.
Like I said, I can't find the FLUP pieces. I know they're there since I saw them once before, but because I don't use them, I forgot where they are. Oh BTW, I'm just wondering about the FLUPs, I'm not gonna use them or anything :P
Geesh it's almost as if we have a competition going on here. You both incorporate different elements of (parclo) interchange design that is accurate, and I'm sure if you combine them you will edge closer toward that "perfect parclo".
As for the use of smooth curves and FAR, I don't see why not. In real life, any interchange with loop ramps is large, so feel free to use them. I might have to take a wack at this sometime.
A few things to make the junction more realistic:
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
-Don't use RHW-4 as an off-ramp. I know it's tempting because it's what connects to those splitters, but it looks as if it's part of the highway. Using another network if possible (like MIS or one-way road) would be preferred.
-Be original! Don't just follow textbook design, make your junction more organic and thus more eye-appealing. No two junctions are alike... they can be similar, but not the same.
-And of course adding some props and eyecandy can add too. :P
Some good examples of Parclo A-4 designs:
One (http://maps.google.ca/?ie=UTF8&ll=42.936923,-81.179148&spn=0.006967,0.016512&t=h&z=17) (converted cloverleaf)
Two (http://maps.google.ca/?ie=UTF8&ll=43.692041,-79.569125&spn=0.003441,0.008256&t=h&z=18) (Tight, little room in unlooped corners)
Three (http://maps.google.ca/?ie=UTF8&ll=43.206615,-79.595239&spn=0.006936,0.016512&t=h&z=17) (Onramps merge together before entering the highway)
As for the videos, please don't reupload ScrewdUPclickV2's videos, TJ1. They are a little off topic (non-SC4), but if you want to embed one to your post, use the real thing... those are HD too!
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
Geesh it's almost as if we have a competition going on here.
Yeah...I can get kinda competitive sometimes :-[
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
A few things to make the junction more realistic:
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
I dislike working with anything but perfectly smooth land for interchanges, but I guess that would make it more realistic
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
-Don't use RHW-4 as an off-ramp. I know it's tempting because it's what connects to those splitters, but it looks as if it's part of the highway. Using another network if possible (like MIS or one-way road) would be preferred.
I guess I could try that, but I doubt diagonal transitions work between RHW and OWR. I could probably figure something out with filler pieces, but it'll probably just look worse.
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
-Be original! Don't just follow textbook design, make your junction more organic and thus more eye-appealing. No two junctions are alike... they can be similar, but not the same.
But that's too hard &cry2[/childishness]
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
-And of course adding some props and eyecandy can add too. :P
Yeah, I figured someone would say that. Right now the only things I have installed are NAM, RHW, NWM and a terrain and a water mod, but I guess for the sake of having a good-looking interchange I'll get some lights and stuff.
Quote from: Rionescu on July 24, 2010, 08:35:57 PM
(Hal will probably prove me wrong on this, but I've never seen it, and I travelled 500 km of Ontario highways a few days ago)
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
Some good examples of Parclo A-4 designs:
One (http://maps.google.ca/?ie=UTF8&ll=42.936923,-81.179148&spn=0.006967,0.016512&t=h&z=17) (converted cloverleaf)
Two (http://maps.google.ca/?ie=UTF8&ll=43.692041,-79.569125&spn=0.003441,0.008256&t=h&z=18) (Tight, little room in unlooped corners)
Three (http://maps.google.ca/?ie=UTF8&ll=43.206615,-79.595239&spn=0.006936,0.016512&t=h&z=17) (Onramps merge together before entering the highway)
You HAD to prove me wrong, didn't you? ::) At least I have the satisfaction of having called it.
I guess I haven't showed off an interchange here in a long while:
Here's one of my latest one, from my City Showcase over on my own site, Simcity Community (http://sccommunity.co.cc/index.php?topic=50).
This is an image of Junction 2 of the M4 Motorway in Conleth. The junction is made up of 2 parts. Junction 2A serves as the Terminus of the M5, and is a completely freeflow. Junction 2B is what remains of the original interchange along the route. It serves the suburbs of the Conlethian City of Glenville.
The signage along the route is in keeping with the style of signs here in Ireland.
I hope you like it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F7407%2Fjunction2.jpg&hash=508e6abaeb060d1fc7eb3f61443d60e27b219492)
Nice signs, nice interchanges, nice city, darraghf! I'd love to see more of your work posted here. Do you have plans to BAT your signs?
PS. I'd suggest removing one of your posts. You have two of the same one.
Thanks for commenting.
In response to your question on BATting signs, no. I don't actually have signs in game. I just like to add them signs to the pictures, when I'm updating the City showcase.
Here's something I knocked up in a couple of minutes just to see that I could make a Parclo (I stick to diamonds and Half Cloverleafs generally, other types are too confusing in LHD) and I thought I'd show it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F7296%2Fjohannasburge21jul11612.jpg&hash=0445855fc3027b87c9dfc6b6079d92b87e6f6b93)
Please don't complain about props, I don't really like propping but I am doing this intersection. Slowly.
The Irish signs are quite simmilar to the British signs (from which I have a pack recently uploaded on the STEX).
Nice interchanges everyone
jdenm8: I gotta say it's getting there, but those loop ramps look a bit too large in my opinion. Also, merge space for a slip lane isn't really needed, but I guess since you had the room it looks ok. Your on-ramps are also a little curvy... since the interchange is already quite large, why not have them go diagonally all the way?
Also, that's a parclo B-4, not A-4 :P. The difference is where the loop ramps are positioned in the junction. The A's have the loop ramps serve entering traffic, and the B's serve exiting traffic. Generally, A's are safer as people exiting usually go around the loop ramps at higher speeds, while entering traffic usually accelerates after coming around the loop. There's your fact of the day. ;)
Some new stuff from me:
I rehabilitated a short municipal expressway to include a weave lane. Don't worry, the speed limit is only 60km/h so you won't see crazy swerves since cars are traveling at about half the speed of freeways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F980%2Fwitburgoct1416112797387.jpg&hash=b84160ead54d35325a9cdb380d9422408ecb7f4f)
New ground highway underpass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg405%2F2406%2Fwitburgdec1316212797431.jpg&hash=938bdcf6926e8c1f61c56207b9161f2e0abb8c63)
I've reconstructed this bullet train junction several times now. It originally looked like a cloverleaf.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg713%2F1940%2Fwitburgsep5165127976730.jpg&hash=6661cb4891df4dc240a24d767a143f96a347a6fd)
I have slowly been upgrading my old networks to incorporate NWM and TuLEPs. Here's a redone area near a bullet train station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F6770%2Fwitburgjul9165127976702.jpg&hash=d61e25b40ceec5453c7e3e2937c20aabe0dfde4f)
I had to shift this avenue a bit to make way for a larger elevated rail station. Slip lanes along the old alignment increase the capacity of this road as well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F1453%2Fwitburgsep2916312797445.jpg&hash=2f948e326bc1912a672399ae74d784308f2db0aa)
Traffic query shows cars are starting to take advantage of the new RHW/RHW interchange I made a few pages back. This is for the morning commute.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg825.imageshack.us%2Fimg825%2F4496%2Fwitburgsep1016512797673.jpg&hash=b553e07b27126a9ae7fb072348aae746e63b1859)
And the new interchange south of the RHW/RHW junction is also getting some use. I incorporated some TuLEPs to the intersections as well.
-Now if I could only get rid of that sidewalk texture that appears next to the RHW-6S. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F4149%2Fclipboard01vy.jpg&hash=7f068c1a6df3883e7179b7fbcfa724ed4a457d0b)
That's it for now. Perhaps I'll get to work on that "perfect parclo" competition soon... :D
Hal, you can get rid of that sidewalk texture. the right shoulder on the RHW-6S is overhanging, so you only NEED to draw the left tile. And there are also the filler pieces which I don't think have textures.
Quote from: deathtopumpkins on July 26, 2010, 09:42:31 AM
Hal, you can get rid of that sidewalk texture. the right shoulder on the RHW-6S is overhanging, so you only NEED to draw the left tile. And there are also the filler pieces which I don't think have textures.
Ah, I wish it were that simple DTP. Thing is that there has to be an extra tile on either side of the ramps and, in order for the elevated rail to properly drag over a RHW-6S, two tiles must be dragged over it as well. The only way to keep the the RHW-6S textures in place under the elevated rail is to have the outer tile dragged so it doesn't override the network.
-Starter pieces can also work, but that would give me a sidewalk texture on those stubs, as well as on the edges of the ramp pieces. May as well drag the whole thing over to keep the sidewalk consistent... looks better than patchwork. :P
Quote from: jdenm8 on July 25, 2010, 05:41:25 PM
(I stick to diamonds and Half Cloverleafs generally, other types are too confusing in LHD)
If you take into account my driving direction, then it is an A-4 :P
The ramps are like that because while the loops are big, they have to be to merge/exit at the bottom of the artificial hill (cause hills aren't too conductive to exits) and I wanted it to look even. But, on the same token, I want to develop around there (at some stage) and that just means there's more room.
I'm also investigating a way to get those at-grade intersections free-flowing. I have investigated using normal transition ramps on a slope and having the ramps curve into the centre (using FLEXfly of course), but the ramp only goes to a 7.5m high ground level from 0. I'll get a pic to show what I mean later.
Got myself working on building the Jonkersmond Bypass in Imaginia. Here's the result (click for full resolution ;D):
Exit 7 - Jonkersmond West (N69):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F7476%2Fa16exit7.jpg&hash=bdd0f427d6a0af00a03324357871120b5cfdab74) (http://img375.imageshack.us/img375/7476/a16exit7.jpg)
Interchange 8 - Jonkersmond-Zandhoven (N19):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F8864%2Fa16n19ic8.jpg&hash=24f2e8d70433391888bdb87c782ae591dcd09709) (http://img375.imageshack.us/img375/8864/a16n19ic8.jpg)
Exit 9 - Jonkersmond Central South (N9):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F4707%2Fa16exit9.jpg&hash=3e97ef826f838afbc21a5eb13712494eb44c1bf1) (http://img688.imageshack.us/img688/4707/a16exit9.jpg)
Exit 10 - Jonkersmond Central East (N69):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F8197%2Fa16exit10.jpg&hash=32d96497dc1599db22f8dc31c09a228b8ad70d74) (http://img688.imageshack.us/img688/8197/a16exit10.jpg)
Interchange 11 - Jonkersmond East (B11):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F5743%2Fa16b11ic11.jpg&hash=bc2df012aff278ab74fcdcf1833bfe64c0b9581d) (http://img820.imageshack.us/img820/5743/a16b11ic11.jpg)
Other interchanges from motorways in the same area:
B11:
Exit 9 - Jonkersmond South:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F2789%2Fb11exit9.jpg&hash=935daf57e75191f2a20aeafe37f6d58d0b014da1) (http://img819.imageshack.us/img819/2789/b11exit9.jpg)
Interchange 10 - Jeafrey de Jongh Square:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F4640%2Fb11exit10.jpg&hash=b00cc70bd83ec29da92c9924d26bf621269ef825) (http://img688.imageshack.us/img688/4640/b11exit10.jpg)
A9:
Exit 0 - Jonkersmond North:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F5884%2Fa9exit0.jpg&hash=3a632846f77573e434913de8f11bfe5de318c931) (http://img820.imageshack.us/img820/5884/a9exit0.jpg)
Exit 1 - Jonkersmond Central:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F4638%2Fa9exit1.jpg&hash=229d5c760b6cb176147839ee8b357faf2d636b31) (http://img820.imageshack.us/img820/4638/a9exit1.jpg)
Best,
Maarten
Quote from: Haljackey on July 24, 2010, 09:51:19 PM
-Make a good looking overpass. Just don't plop in the NAM overpasses/underpasses, make yourself a hill on either side and use those on-slope pieces to build your bridge. Make sure your slope and grades to/from the overpass are smooth and gentle.
I agree Hal, but as jdenm8 alluded to that's not easy to do as we can't curve roads on slopes like that (a fix for this would improve RHW leaps and bounds!). Therefore the bridges/FLUPs are the best way to create compact loops and are actually pretty realistic in some areas like cities, as shown in one of your interchanges! Great job integrating the TULEPs as well and using all transit networks! But I must say I think I like your RHW/RHW Interchange the most.
That said, Anagram I really like your parclo interchange!
Mrtnrln, I really like the realism of your interchanges with the eye candy and great curves! For the one where the off-ramp goes underground, is that a FLUP? If so, how did you get it under a diagonal RHW?
Very nice as always Maarten :thumbsup:
Hey Marteen! Excellent interchanges! I like their realism! &apls
Can you tell me where did you find these european textures on the highway? :)
Great interchanges! &apls
Did you use FAMIS to create those T-interchanges?
Quote from: the7train on July 27, 2010, 06:54:49 AM
Mrtnrln, I really like the realism of your interchanges with the eye candy and great curves! For the one where the off-ramp goes underground, is that a FLUP? If so, how did you get it under a diagonal RHW?
Nope, It's a OWR to Subway Lot made by ill_tonsko. You can find it on the STEX (don't know the link).
Quote from: Moe31 on July 27, 2010, 11:01:48 AM
Hey Marteen! Excellent interchanges! I like their realism! &apls
Can you tell me where did you find these european textures on the highway? :)
Made them myself and I released them on the STEX.
Quote from: Highrise99 on July 27, 2010, 11:13:05 AM
Great interchanges! &apls
Did you use FAMIS to create those T-interchanges?
Only A9 Exit 1 used FAMIS. The rest is made with smooth curves and other regular RHW-ramps
could somebody make a 5-way freeway interchange that kinda looks like this one in Monterrey, Mexico?... or at least, how would you resolve this intersection?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg208.imageshack.us%2Fimg208%2F4952%2Fsenderonew.jpg&hash=0a3d454cc8a37e80f54e0702dc0c683e1ffd2214) (http://img208.imageshack.us/i/senderonew.jpg/)
Quote from: el_cozu on July 27, 2010, 11:22:02 AM
could somebody make a 5-way freeway interchange that kinda looks like this one in Monterrey, Mexico?
A five-way interchange...? That sounds challenging...
Also, your picture looks more like something that's part partial-Y and part SPUI; Never seen a setup like that in my life...
I think I'll try to make a five-way interchange, but I doubt it'll work...
Quote from: mrtnrln on July 27, 2010, 11:20:13 AM
Made them myself and I released them on the STEX.
Ok i've got it! Thanks and real good job! :thumbsup:
Quote from: the7train on July 27, 2010, 06:54:49 AM
I agree Hal, but as jdenm8 alluded to that's not easy to do as we can't curve roads on slopes like that
Well... you can with some of the pieces, but it involves a lot of time, in-game money, ground raisers and swearing.
I've found FAMIS curves to be the most conductive as long as you have a starter at the top or bottoms of the slopes cause, well, starter stubs don't work on slopes and FAMIS curves don't have starter stubs on them.
Exits are what's really impossible. As they have starters attached to them, they must be placed on level ground. DRI doesn't help much really either as it has to be flat in the centre. As long as starter pieces are controlled by intersection overrides, we will never have true flexibility on slopes.
Quote from: jdenm8 on July 27, 2010, 10:54:54 PM
Exits are what's really impossible. As they have starters attached to them, they must be placed on level ground. DRI doesn't help much really either as it has to be flat in the centre. As long as starter pieces are controlled by intersection overrides, we will never have true flexibility on slopes.
The whole "starter" issue has been one that I've thought a lot about over the years. The situation you've mentioned is a large part of the reason that the "starterless" pieces started appearing in RHW 4.0. When the starter technology was new in 2007, and the ramps were implemented that way in RHW 2.0, it was kind of the fashionable thing to do, and the convenience of having the starts of the various override networks already in place was seen as a good thing. However, I think the disadvantages of placement caused by the starters have, over time, come to outweigh that, and the starterless route may actually offer more flexibility, not only on the slope end, but also in terms of space consumption, without negatively impacting realistic scale.
It's likely that many of the other existing pieces, including the ramp interfaces, will get "starterless" treatments, though it's unclear at this point whether or not the "starterless" will supplant the "startered" pieces or if they'll co-exist. I'm leaning toward co-existence now, though user feedback will ultimately be a factor on that end.
And as always, some fine interchanges here! I always enjoy seeing people pushing the RHW to its limits. :thumbsup:
-Alex
co-existence for sure, there are many places where i want to drag, but also some where being able to use puzzle pieces is better
Brilliant road systems Haljackey and Maarten! I wish I had the imagination to build like that...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg225%2F4083%2Fchristchurchaug27311280.png&hash=a4ed499a5cb58e941a0bba5c8fd675cbfa511622)
My first try at a tight compact trumpet interchange, ive updated this since I took this picture
Very nice and smooth. :thumbsup:
I also like how you've included enough room for acceleration and braking for that tight hairpin. Turns like that do exist (as much as some people refuse to allow that they do) and that's quite realistic.
And, commenting on Tarkus' post, I completely agree. I would prefer to have co-existence though, the convenience of having starters on the areas that are flat is just... great. In conjunction with pieces to allow us to place exits on slopes without the plateau effects at either end of the piece would be... I just can't think of a word to describe the situation that it would have. Fantastic, excellent and perfect all seem to understate it.
Very nice work TJ1!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F3651%2Fbritannica3jan001280611.png&hash=fc7aff9881e5e941230701b55b4bd2f69e915e5c)
This is a partial basketweave interchange where the north/south bound highway splits and becomes two highways. I've been working quite a while through multiple designs entirely to achieve this.
Here's a partially diagonal Parclo A2. Speeds are low because of the tighter angular turns, unfortunately the local construction company has trouble thinking outside the box. :P It's a local feeder highway though, so it works out alright. The city is waiting on the beautification project to see if they will have to have the interchange rebuilt first.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.thedwarfers.net%2Fotherstuff%2Frandom%2Fparclo_a2_small.jpg&hash=cfaf251621989daed296b17df3c1118d26c32f24) (http://www.thedwarfers.net/otherstuff/random/parclo_a2_variation.jpg)
(Click for full size)
@ Highrise99: Nice curves! Very smooth! The EMIS has no supports on diagonals... it's annoying :angrymore:
@ jondor: I think that junction is nice! It doesn't need the beautification!
Here is an interchange I made a long time ago:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_a64.JPG%2F151250371%2FPicture_a64.JPG&hash=dd64ef13bcc0f1f15975c98aa5ace034b9e6d899)
It would be nice to have some inside type-B exit/entrance ramps and some Type-B diagonal exit/entrance ramps. What do you guys think?
Quote from: Nego on August 02, 2010, 10:10:08 PM
It would be nice to have some inside type-B exit/entrance ramps and some Type-B diagonal exit/entrance ramps. What do you guys think?
Great interchange! And I agree, it would be very helpful with such pieces.
Now, here's a trumpet interchange I made back with the RHW 3.x, now converted to RHW 4.0 (that is, smooth curves and such).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Ftrumpet_2.jpg&hash=ee59c4c3870d0c8311f94b033408a7bd95b1f7c1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Ftrumpet_1.jpg&hash=1e8246d3943f8bc31798f798f5df02fe62a11960)
- riiga
nice pics riiga! if you dont mind me asking where did you get that texture mod for the RHW (mine are all yellow lined and american looking, and even though I live in the states I like the euro style better :)
also, you give them an acceleration lane going to the north even though the ramp is pretty straight (straight enough to get up to speed) but no deceleration lane on the other side when theres a sharp 90 degree turn right off the highway... Either way it looks good :)
Thank you for your kind words travismking! :)
The Euro texture mod was made by Maarten and can be found here (http://www.simtropolis.com/stex/details.cfm?id=23835).
Regarding the acceleration and deceleration lanes, I try to make them as realistic to me as possible. Here in Sweden, there are always acceleration lanes, even if the on-ramp is long enough, though with some exceptions. Likewise, deceleration lanes are very uncommon, even where there are sharp turns afterwards. At least they are uncommon on rural stretches, such as this one.
There is often also a sign posted informing drivers about such sharp turns when exiting, such as seen here (http://maps.google.se/?ie=UTF8&ll=58.764818,16.991569&spn=0.004061,0.013733&t=h&z=17&layer=c&cbll=58.764898,16.991654&panoid=fAa9DU1bwbTmvWe2jWY5EQ&cbp=12,227.34,,1,3.54). The triangle-shaped red and yellow warning sign indicates that there is sharp bend to the right coming up, and the text below reads "Applies to exit".
- riiga
thanks :) we have similar signs and traffic patterns here, but on highways (always interstates, most of the time on controlled access roads) there are acceleration and deceleration lanes, guess its just different planning and driving habits.. Since Americans are such rude and aggressive drivers its probably better this way :p
Quote from: travismking on August 03, 2010, 05:26:15 AM
Since Americans are such rude and aggressive drivers
:o
I never saw that when I was over there. Come over here and we'll make any nation's drivers look calm and courteous.
We don't have anything really like that over here, you just kinda hope and pray that you see it coming.
Quote from: Nego on August 02, 2010, 10:10:08 PM
It would be nice to have some inside type-B exit/entrance ramps and some Type-B diagonal exit/entrance ramps. What do you guys think?
Did you know that the DRI feature in RHW 4.0 allows for the construction of draggable Type-B inside ramps? There doesn't seem to be a puzzle piece for this in the menu, so I guess it's draggable only. I've used it in the interchange shown below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg530%2F9631%2Fich00.jpg&hash=5117f0902595fb460479e755a10bd7ee6daef0bd)
This is an interchange for the intersection of an RHW-2 with an RHW-4 that is designed to use no land on the other side of the RHW-4.
Cool interchange metarvo! I really those FAR roads. ;)
- riiga
Quote from: metarvo on August 03, 2010, 10:02:45 AM
Did you know that the DRI feature in RHW 4.0 allows for the construction of draggable Type-B inside ramps?
No, I did not know that! Thanks for pointing that out. :)
Quote from: jdenm8 on August 03, 2010, 07:33:20 AM
:o
I never saw that when I was over there. Come over here and we'll make any nation's drivers look calm and courteous.
(...)
you'd certainly never been in Uruguay nor Argentina :P
mauricio.
SR-71 Bypass Intersection in the City of Newbaum
For some reason, the sims in Newbaum really enjoy using SR-71, which causes many traffic issues near F-30, so I built a bypass under the freeway, just to the East of SR-71. It diverges in the South with a simple intersection, the Northern junction is much more involved.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Fnewbaumint1.jpg&hash=e1ef936f21dd454761489c4c25a1d035ced5163e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Fnewbaumint2.jpg&hash=2e0dadd7dc2f579395cc5e10d01c68d96a36d19b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Fnewbaumint3.jpg&hash=07b745ec9efbf8758a140141a0cdd43e86947dd0)
Experimental T-Interchange in the city of Chekov
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Fchekovint1.jpg&hash=262d4c113042cfaf41a8226025ae8fc3eb591a9d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Ftegville%2Fchekovint2.jpg&hash=b44688d147f8bbd1d83fc85a41d2720d61b6fd9b)
Quote from: figui on August 03, 2010, 02:24:09 PM
you'd certainly never been in Uruguay nor Argentina :P
mauricio.
Nor Lima ;D
Basic principles of a cloverleaf, just somewhat warped xD
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F1.jpg&hash=2e5806eed246ed7d11711ce3784aad3f353ad6aa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F2.jpg&hash=9d886419a3809af182cd5ba996cf35cd228eecc2)
Geesh you're on the ball there Craig. Awesome design!
Just throw some more smooth curves in there and that junction will look better than ever!
While testing out the upcoming version of the RHW (v4.1.0) and building the final section of the A16 in Imaginia I managed to build three cloverleaf interchanges in the same large city tile (called Newlandervayne)! All thanks to swamp_ig's new curved MIS transistions!
A5 x A9: Stadium Crossing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg833%2F6624%2Fa16xa9stadiumcrossing.jpg&hash=f0f130227f52fb6a4f72e8885bb54ab1ea9831ac)
This interchange used the have much wider and rectangular cloverleafs. Now they are way rounder and narrower.
A5 x A16: Alphen Crossing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg821%2F5751%2Fa16xa5alphencrossing.jpg&hash=1bc68bfde237617dd8d95e15e7ecc6d61c604356)
A3 x A16: Hogevelden Crossing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg833%2F9815%2Fa16xa3hogeveldencrossin.jpg&hash=6615d853b0e14a400dab1b77e50a48c2d02b8f72)
Couldn't build this interchange before because I didn't had enough room. Now with the new ramps I can.
Oh, and there is another new feature hidden in these pictures. Can you spot it?
Best,
Maarten
:o Are those gradual sloping and curving ramps?
Quote from: Hadrean2 on August 11, 2010, 08:47:42 AM
:o Are those gradual sloping and curving ramps?
It is ! :o
Quote from: mrtnrln on August 11, 2010, 08:31:36 AM
A3 x A16: Hogevelden Crossing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg833%2F9815%2Fa16xa3hogeveldencrossin.jpg&hash=6615d853b0e14a400dab1b77e50a48c2d02b8f72)
Couldn't build this interchange before because I didn't had enough room. Now with the new ramps I can.
Oh, and there is another new feature hidden in these pictures. Can you spot it?
Best,
Maarten
That interchange is brilliant! I love the new curved ramps!
I can't spot that hidden feature... it must blend in so well!
Quote from: mrtnrln on August 11, 2010, 08:31:36 AM
Oh, and there is another new feature hidden in these pictures. Can you spot it?
Is it the road signs at the turnoff? Or the chevrons? :P
Yes! curving ramps are excactly what these highways need. Right now cloverleafs require way to much space, at least this way they can be compacted a little bit more.
Very cool, Maarten! As for the hidden feature, is it the lights along the wide radius MIS curves?
- riiga
I believe the hidden feature is ERHW-4 over RHW6. Man, that is sweet!
^^ Yep, you found it! A new feature of the RHW 4.1 is the ability for the ERHW-4 to cross wider RHW-networks ;) In my pictures you can see ERHW-4 over RHW-6C as well as 6S.
Those new pieces will add so many possibilities in building interchanges! Can't wait for the next RHW release! $%Grinno$%
Now the only other thing we'll need is a smoother 2x2 MIS to diagonal MIS transition ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi37.tinypic.com%2F1iiv86.jpg&hash=a236cbbf288289eff573b9f6e2fecf665d431c71)
Current RHW 4, my large city really needed this, since building I have seen development resume, nothing was building for a while, until I built this so the highway just directly goes straight to the industrial area and out of the city. So now, I get a bunch of incoming auto traffic and a lot of outgoing semis &sly I think the issue was the trucks were clogging up the existing roads, taking away the residents side streets, and they needed to be moved elsewhere so traffic could flow through the existing development. I still got a water pollution issue I have to figure out, which is hard in a large city tile, but that issue was not why city growth did not resume, it seems just to be because the lack of a highway since everything in development is fine now.
full image at- http://tinypic.com/view.php?pic=1iiv86&s=4
I just built this interchange. The main problem I had to deal with is the limited space because of the steept cliff to the ocean.
The merge lanes are quite short but these are two expressways with at grade crossings. This is the only interchange so even short merge lanes are better then the rest of the intersections on those roads.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg375%2F1078%2Finterchange1.jpg&hash=507a9f9f26172d009492af1dc8851121432f1050)
Drivers on the elevated ramps enjoy a spectacular view over the ocean.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg811%2F4994%2Finterchange2.jpg&hash=d8e334b9a380bca08e67d10360b76b2d5150f8b7)
There will be suburbs around the interchange.
Heres one i made with one way roads and avenues. RHW seems to be out of my skill level currently...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg213%2F7088%2Favenueintersection.jpg&hash=5cdec53b55f3c8b3fba281a7bcf243eb61a3e73d) (http://img213.imageshack.us/i/avenueintersection.jpg/)
Quote from: figui on August 03, 2010, 02:24:09 PM
you'd certainly never been in Uruguay nor Argentina :P
mauricio.
Add Panama to that list, and maybe take Uruguay off it (I didn't find Uruguay too bad to drive except for all the Argentinos there in Summer)... In Panama everybody's driving like they're wearing blinkers (don't see anybody else on the road, eg. cut you off all the time, don't respect right-of-way, etc.), and the Argentinos are probably the most egoistic drivers I have come across. But then: I found Argentinos inconsiderate in almost every situation.
@RickD: You probably don't want to rebuild that interchange now, if you took a bunch of real time already, but I can think alternatively for that spot, without messing around with the cliff, but use of the diverging diamond technique, and the RHW further from the cliff would have to be moved up a little.
@chasespncr: Nice symetrical aesthetics.
@dare2go, while it should not be the case, I too have a noticed some bad driving traits in the differences of nationalities. I won't say which nations though because its not everybody, just a majority of people from some places. Example: France has a very poor traffic engineering setup with the arc de triumph because the people on the right are supposedly suppose to have right of way, but they don't even have lanes in the circle. At least they have lanes at the Seoul gate roundabout. The US on the otherhand, stops signs or yield signs (some good that does) have had to be put up at some traffic circles, because of how they have the lanes setup. This one intersection earlier this week, the yield signs were gone, and that does not mix on roads with 40 mph speed limits, so I come down today, they were back up. That road with the circle also has this one long single lane bridge, but too much traffic, no signal control, and head on collisions are eminent. Also, I do not see how these traffic circles are safer with being allowed to cross paths against someone next to you going a different direction. I can't wait to see what happens after the economy recovers and certain traffic circles are built out.
Quote from: j-dub on August 12, 2010, 04:23:46 PM
@RickD: You probably don't want to rebuild that interchange now, if you took a bunch of real time already, but I can think alternatively for that spot, without messing around with the cliff, but use of the diverging diamond technique, and the RHW further from the cliff would have to be moved up a little.
Sure I could have just moved the RHW but that wouldn't have been so much fun. Sometimes I need to create problems to keep the game challenging. ::)
I don't have pics of the first design. I used a DDI piece to move the traffic from right hand drive to left hand drive and then let two one way roads pass under the RHW, make a sharp turn up to the RHW and connect to it with a simple Type A Ramp.
Pretty much identical to mrtnrln's interchange $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1045.photobucket.com%2Falbums%2Fb459%2FThisIsMyLastAccount%2FGeneral%2520Shots%2F4.jpg&hash=91f63d773f8f9e1287b02d1f54f5332d4c9c89d7)
simple interchange from me...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg638%2F9954%2Fsimcity4201008150442218.jpg&hash=9548b8c303c0f75d42510e83105282674d21414a)
btw, anyone know why the RHW/avenue texture went stupid, just like myself on the right side but not on the left?
Quotebtw, anyone know why the RHW/avenue texture went stupid, just like myself on the right side but not on the left?
On the left, the RHW does not technically touch the avenue, and you have a signalized intersection that only road/avenue can achieve. On the right, you don't, the RHW just hits the avenue directly with no road in between, no zones on the avenue will leave that side without a sidewalk, also look at the pieces where RHW turns into MIS, one side is further then the other.
hehe yea i figured that out when i rebuilt it, wanted to work in some entrance/exit lanes as well heres a pic taken right after development started in the area... It doesnt look like it because theres no cars and little development in the area, but over 10,000 vehicles a day use this interchange to get to the CBD which in this pic is on the avenue to the right of this interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg3%2F6203%2Fsimcity4201008151904202.jpg&hash=74f963eecbab4f152c475e648efafb33a3d9fd1f)
P.S. we need RHW-Tuleps under overpasses ;)
Ignore the fact that there's zero eyecandy. This is an interchange based on one in San Diego, made hours before the release of NAM 29.
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Femgmod%2FSC4%2Fs2.jpg&hash=230a991c865b134ac5b7a07ec6e69a0baaf7fa91) (http://www.majhost.com/gallery/emgmod/SC4/s2.jpg)
Quote from: j-dub on August 12, 2010, 04:23:46 PM
@RickD: You probably don't want to rebuild that interchange now, if you took a bunch of real time already, but I can think alternatively for that spot, without messing around with the cliff, but use of the diverging diamond technique, and the RHW further from the cliff would have to be moved up a little.
@chasespncr: Nice symetrical aesthetics.
@dare2go, while it should not be the case, I too have a noticed some bad driving traits in the differences of nationalities. I won't say which nations though because its not everybody, just a majority of people from some places. Example: France has a very poor traffic engineering setup with the arc de triumph because the people on the right are supposedly suppose to have right of way, but they don't even have lanes in the circle. At least they have lanes at the Seoul gate roundabout. The US on the otherhand, stops signs or yield signs (some good that does) have had to be put up at some traffic circles, because of how they have the lanes setup. This one intersection earlier this week, the yield signs were gone, and that does not mix on roads with 40 mph speed limits, so I come down today, they were back up. That road with the circle also has this one long single lane bridge, but too much traffic, no signal control, and head on collisions are eminent. Also, I do not see how these traffic circles are safer with being allowed to cross paths against someone next to you going a different direction. I can't wait to see what happens after the economy recovers and certain traffic circles are built out.
bad driving traits in the differences of nationalities....... you should come to Toronto... all those nationalities combined during rush hour. I've always said Toronto is the only city in the world where you can hear people swearing at others during rush hour in over 100 languages :)
Well, you should see our drivers when an imbecile in a Ute goes 45o (at 110km/h) across 4 lanes of motorway (cutting off traffic in every lane because *he's coming from the far right lane) because he* nearly misses the exit.
*he only applies to utes. Females do the same an various models of Toyota Sedan or Hatchback or a Nissan Altima/Pulsar.
Or maybe when someone in a Mercedes SLK (any of them) comes charging up the central lane at 130kmh.
Or when that damn Prius driver goes a million miles an hour to overtake you then slows right down to 20km/h under the speed limit once they get past.
see here in the states 95% of the time its a woman doing something stupid like this, if men are going to hit something they are going to hit something hard, women cause fender benders... this is why men pay more for insurance :p
Quote from: emgmod on August 15, 2010, 04:37:35 PM
Ignore the fact that there's zero eyecandy. This is an interchange based on one in San Diego, made hours before the release of NAM 29.
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Femgmod%2FSC4%2Fs2.jpg&hash=230a991c865b134ac5b7a07ec6e69a0baaf7fa91) (http://www.majhost.com/gallery/emgmod/SC4/s2.jpg)
Which interchange is it based off of exactly? I live in SD, and I feel like I've seen it, but I'm not really sure
A partial cloverleaf interchange (:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F15-15Jan.jpg&hash=2cbc0b89e53c3cd2c12dc3f1cadb8aec8e2beab4)
Quote from: CraigKingOfIreland on August 16, 2010, 07:23:07 AM
A partial cloverleaf interchange (:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F15-15Jan.jpg&hash=2cbc0b89e53c3cd2c12dc3f1cadb8aec8e2beab4)
Actually it's a
cloverstack or a
partially unrolled cloverleaf (they're 2 different names for the same interchange). Sorry to rain on your parade.
Quote from: smileymk on August 16, 2010, 08:10:11 AM
Actually it's a cloverstack or a partially unrolled cloverleaf (they're 2 different names for the same interchange). Sorry to rain on your parade.
Actually Craig has something called a clover-turbine, but it also can be called a partial-cloverleaf. The two inner ramps that don't loop around have to fly over or under the centre of the interchange in order for it to be a clover-stack, whereas in a clover-turbine they connect away from the centre like Craig's creation.
Here's my example of a clover-stack for a comparison:
(Click for full resolution)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wiki.sc4devotion.com%2Fimages%2Fthumb%2Fd%2Fd0%2FRHW_4.0_Cloverstack_Hybrid.png%2F800px-RHW_4.0_Cloverstack_Hybrid.png&hash=b5c03eb60e323be58b52439ad709b367eded1b8b) (http://www.wiki.sc4devotion.com/images/d/d0/RHW_4.0_Cloverstack_Hybrid.png)
That's a nice iterchange you've got there, CraigKingOfIreland. It looks really great! Nice job.
Here's a trumpet-diamond combo interchange (I don't know the technical term, or if it even has one).
I left it incomplete because this was just a test city.
The trumpet part
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg695%2F7489%2Fp1281973356745.jpg&hash=6b6b2cff524953c6d9fbcad2dfe1d655acc6adf1)
The diamond part
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg844%2F8049%2Fp1281973453940.jpg&hash=19383dd5ab3b8810c9b721091e0dbadb4c17ebd5)
EDIT: I just realized that there are two places in the last image that has RHW-2. Forgot to put RHW-4 diagonal filler pieces there.
looks good, but you have to go through a traffic light to go from one highway to the other which is not very realistic
Another two (:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F4-5May.jpg%3Ft%3D1281990338&hash=b808b328e5eccfe03e6a2f5db46ed1ebeba6fe3b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi833.photobucket.com%2Falbums%2Fzz257%2Fparanorisland79to81%2F18-30Jan.jpg&hash=5dbd194d396b0d8afbe18e16b28fd507ded2ad58)
I just want to note that, CraigKingOfIreland, your first interchange doesn't seem to make any sence. ()what()
Whoo-hoo! Just realized that I am now a Forums Mayor!
Craig: yah, your first one has some minor problems, you might want to recheck the looping exits, they should both pass over the highway and up in the spot where the other hooked up, hopefully that made sense. Just trying to be helpful :thumbsup:
Quote from: Nego on August 16, 2010, 12:45:13 PM
I just want to note that, CraigKingOfIreland, your first interchange doesn't seem to make any sence. ()what()
Whoops :D ...
Fixed it ;)
Not really sure if this counts as an intersection...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1045.photobucket.com%2Falbums%2Fb459%2FThisIsMyLastAccount%2FGeneral%2520Shots%2F5.jpg&hash=d1a587c7dcc4b46a532458fc503ff67244c29d13)
It's the middle section of an underwater tunnel that takes you across the river and into the CBD. It is sort of like a vent area I guess. Hope you enjoy.
Here are mine:
This is where I 493 Splits with US 29 and US 29 joins US 29 BUS. I 493 Ends at the Airport (at the left).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotoshack.com%2Falbums%2Fuserpics%2F27119%2FLitchfield_County-Jul__10%252C_031281992060.png&hash=5bb0a4e448941498756172dcc0ba90e8723549e7)
This is where I 93 Intersects with US 29 BUS, I 493/US 29. I 93 Eastbound has 4 "Exits", Westbound has 3 "Exits"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fphotoshack.com%2Falbums%2Fuserpics%2F27119%2FLitchfield_County-Jul__10%252C_031281992242.png&hash=cf94330d3b23db54c50b40f5390ff6cf106545fe)
The ideas behind those interchanges are good icfan, but I really do think you need to get a slope mod. Those slopes are just way too unrealistic.
And Haljackey, that cloverstack is sexy :P
Quote from: Jayster on August 16, 2010, 02:36:04 PM
Not really sure if this counts as an intersection...
http://i1045.photobucket.com/albums/b459/ThisIsMyLastAccount/General%20Shots/5.jpg (http://i1045.photobucket.com/albums/b459/ThisIsMyLastAccount/General%20Shots/5.jpg)
It's the middle section of an underwater tunnel that takes you across the river and into the CBD. It is sort of like a vent area I guess. Hope you enjoy.
While it may not count as an intersection, it still looks great! I honestly think that you should enter it into the SC4 Picture Competition (http://sc4devotion.com/forums/index.php?topic=804.msg340047#msg340047).
Quote from: icfan on August 16, 2010, 02:49:36 PM
Here are mine:
This is where I 493 Splits with US 29 and US 29 joins US 29 BUS. I 493 Ends at the Airport (at the left).
http://photoshack.com/albums/userpics/27119/Litchfield_County-Jul__10%2C_031281992060.png (http://photoshack.com/albums/userpics/27119/Litchfield_County-Jul__10%2C_031281992060.png)
This is where I 93 Intersects with US 29 BUS, I 493/US 29. I 93 Eastbound has 4 "Exits", Westbound has 3 "Exits"
http://photoshack.com/albums/userpics/27119/Litchfield_County-Jul__10%2C_031281992242.png (http://photoshack.com/albums/userpics/27119/Litchfield_County-Jul__10%2C_031281992242.png)
Your interchanges look very nice, but it would also be nice if you label your roads and highways so we can understand a little better what you're talking about, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FLitchfield_County-Jul__10%252C_031281992060.png%2F156820591%2FLitchfield_County-Jul__10%252C_031281992060.png&hash=fc9621e8a4a15c0ab1ab9d5b42d6bb322c53d482)
Also, I'm sorry if I labeled your roads wrong.
Your interchanges look very nice, but it would also be nice if you label your roads and highways so we can understand a little better what you're talking about, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FLitchfield_County-Jul__10%252C_031281992060.png%2F156820591%2FLitchfield_County-Jul__10%252C_031281992060.png&hash=fc9621e8a4a15c0ab1ab9d5b42d6bb322c53d482)
Also, I'm sorry if I labeled your roads wrong.
[/quote]
No you did it perfect and thanks, I was thinking about that.
Is this even real, I mean these numbers?
I 493 can be seen in MA, it goes from the Cap to the NH Border, and 29 is probably out there idk if its a US, I made it US in my city area.
Edit: Its not 493, its 495.
Quote from: j-dub on August 16, 2010, 05:40:54 PM
Is this even real, I mean these numbers?
Quote from: icfan on August 16, 2010, 06:12:25 PM
I 493 can be seen in MA, it goes from the Cap to the NH Border, and 29 is probably out there idk if its a US, I made it US in my city area.
There actually is a US 29 and multiple US Business 29s. There is also an Interstate 93.
Quote from: travismking on August 16, 2010, 11:57:23 AM
looks good, but you have to go through a traffic light to go from one highway to the other which is not very realistic
That depends where you live. The city I live in takes up over 460 square kilometers, but has no highways or freeways running through it. Any of the few higher speed routes that run through the city (80 km/h) are full of stop lights and intersections. The highway that circles the city is also full of traffic lights and only has a few overpasses/cloverleafs.
Quote from: icfan on August 16, 2010, 06:12:25 PM
I 493 can be seen in MA, it goes from the Cap to the NH Border, and 29 is probably out there idk if its a US, I made it US in my city area.
US 29 runs between Maryland and Florida
Yes, yes it does, but I personally love Interstate 80. It runs from ware I live to San Francisco, one of my favorite cities in the whole universe! But anyway, does anybody have some intersections/interchanges they'd like to show us?
\
Quote from: Hadrean2 on August 16, 2010, 12:43:32 AM
Which interchange is it based off of exactly? I live in SD, and I feel like I've seen it, but I'm not really sure
At the north end of I-805 where it meets I-5. The top part spurring off to CA-56 is in the wrong direction because I needed it to face that way.
Remember when we had to do this:
*
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2Fw_time_stamp.jpg%2F156926693%2Fw_time_stamp.jpg&hash=477fdfb46e4955a85f66d2fc6cd06619539ac035) (http://nego.wikispaces.com/file/view/w_time_stamp.jpg/156926693/w_time_stamp.jpg)
Well as you can see, I actually did this today (8/17/2010). I didn't use a texture mod, photoshopping, or anything like that.
*The only photo editing I did do was move the box that had the date in it over to the left so when I cropped the picture to abide by SC4D's rules, it would still be in the picture.
@ Nego
I didn't even know what was RHW or NAM back in those times, i'm not sure did i even own SC4 yet, but still that picture rises some weird nostalgia-feeling in me ;D Best pic in while, i say.
Quote from: jdenm8 on August 15, 2010, 08:11:02 PM
Well, you should see our drivers when an imbecile in a Ute goes 45o (at 110km/h) across 4 lanes of motorway (cutting off traffic in every lane because *he's coming from the far right lane) because he* nearly misses the exit.
*he only applies to utes. Females do the same an various models of Toyota Sedan or Hatchback or a Nissan Altima/Pulsar.
Uhoh - that sounds like Queensland traffic! $%Grinno$%
They can't read signs up there in Banana Republic. When it says clearly "Stay left unless you overtake" their brain tells them "Stay right unless you want to exit"...
Now all this needs an explanation for overseas friends: in Australia we drive on the left, like in England, Japan, and many British ex-colonies... Overtaking = passing in US English.But
jdenm8 - sounds like you haven't driven in (m)any developing countries in Asia or Latin America. On our journey through Latin America this scenario happened almost every day, in almost every country along the way:
You drive on a 2-lane road with a steep-ish mud ditch along the edge of the tar (or worse, a ravine w/o guard rails; or a steep hill with tree cover and thick branches sticking out into your lane) and right before reach a sharp bend ahead a bus comes hammering down behind you, going over 100 k's, and passes you - in the bend! Then you realise that in the oncoming lane an overloaded truck, swaying left and right because its load is too high, has to pass a threewheeler motorbike-taxi with 2 women passengers clutching 3 kids on their lap. And just past the bend a large chunk of tar has been washed away in your part of the lane during the last monsoon so you have to get around (weer into the oncoming lane) it or you'll break your suspension... So first you have to squeeze as far as possible to the edge, hope that the passing bus doesn't crash head-on into the truck, and then gets passed you quickly enough for you to get to the middle of the road to avoid the wash-out ahead of you... That's fun! Keeps you awake and alert all day (just don't wonder about the stiff shoulders at night).
lol like egypt and india then? when I visited there I was amazed at the traffic law enforcement, or lack thereof. ppl pretty much just drive the way they want when and whichever side of the road they want to :p
Quotelol like egypt and india then? when I visited there I was amazed at the traffic law enforcement, or lack thereof. ppl pretty much just drive the way they want when and whichever side of the road they want to :p
Haha, here in Lima too :P. Although I guess it's not as bad as Egypt (specially Cairo) and India, because Lima is not very big and dense, if you compare it to other mega cities.
I've always been fond of this one of mine. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs788.photobucket.com%2Falbums%2Fyy167%2Fbeebs109%2Fredriver2%2Fmayfield3.jpg&hash=ff4fde584579e0a6eab593f228777785e51ecad9)
Interesting. Though have you thought of updating to RHW v4.1.0?
Hmm, beauty in simplicity I guess.
I built this interchange a few days ago and it turned out well so I thought I'd share it. I don't think I missed any curves although that's all there is in the way of eye-candy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscrn321.jpg&hash=59aaa4d8b692ded819079d86f442c575daaec39e) (http://i904.photobucket.com/albums/ac246/Rionescu/scrn32.jpg)
a simple RHW terminus at an avenue, is fairly simple but I like it :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg121%2F8792%2Fsimcity4201008210152076.jpg&hash=9052c7c645d5d5f9a6cf70639e5860988fb98b92)
Very nice intersection, Beebsies.
@Nego: I'm pretty sure this was before the release of v4.0 ;)
Ethan
@Ecoba: That hadn't occurred to me, though it's probably true.
@Rionescu: Wow! That looks really similar to an interchange by where I live. Exit 47A off of I-80 East in NJ: Here (http://maps.google.com/?ie=UTF8&ll=40.858608,-74.371476&spn=0.004471,0.013733&t=h&z=17)
@Travismking: Nice :thumbsup:
Quote from: Nego on August 21, 2010, 09:14:55 AM
@Rionescu: Wow! That looks really similar to an interchange by where I live. Exit 47A off of I-80 East in NJ: Here (http://maps.google.com/?ie=UTF8&ll=40.858608,-74.371476&spn=0.004471,0.013733&t=h&z=17)
Wow, that's a really weird interchange. It took me a while to wrap my head around what the heck was happening :P
I've made this small intersection based at one near my house... ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi215.photobucket.com%2Falbums%2Fcc73%2Fvitorhnn%2Fplanilha001a.jpg&hash=4aa521ae15f4111b93f9dcab5fada610669ccc11) (http://i215.photobucket.com/albums/cc73/vitorhnn/planilha001-1.jpg)
(click for fullscreen)
Quote from: Rionescu on August 21, 2010, 03:48:51 PM
Wow, that's a really weird interchange. It took me a while to wrap my head around what the heck was happening :P
At night i have taken the wrong exit many times ....its not fun because 280 brings you into the Urban core of my state and making a U-turn is annoying ()sad() But thats a baby interchange in my state there are bigger and more complex ones both for Road and Rail.
Some nice creations here!
beebs: Looks like a typical junction coming from you. Great work!
Rionescu: That's insanely creative! I like the smooth curves and lane shifts. The only thing I don't like is the eastbound to northbound connection, but I don't see too many other ways it could fit in and look good. A little too many curves and grade changes on it. Overall, very nice job!
travismking: Very interesting, that's a nice way to start/end a highway!
vitorhnn: Looks good, but watch your slopes. That looks really bumpy... I would suggest using a slope mod or leveling your terrain to create a more realistic interchange. See my RHW Interchange Guide (link in my signature) for a tutorial on how to make different types of trumpet interchanges (like the one you built).
@Haljackey: I've improved it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg819%2F7894%2Fplanilha020.th.jpg&hash=7f2f3c46136f37f9b5499325b38794e2b7ae7a87) (http://a.imageshack.us/img819/7894/planilha020.jpg)
Your improved interchange looks nice, vitorhnn. I see you've even changed to the Euro textures. Very cool. If you don't mind, though, I'd like to make two suggestions. One, your already great interchange would look even better if you use smooth wide radius curves for your MIS ramps. And two, to use a B-type ramp instead of a Wide A-Type ramp for your westbound to southbound ramp.
Overall, you have a great interchange there! :thumbsup:
Quote from: Haljackey on August 22, 2010, 10:27:12 AM
Rionescu: That's insanely creative! I like the smooth curves and lane shifts. The only thing I don't like is the eastbound to northbound connection, but I don't see too many other ways it could fit in and look good. A little too many curves and grade changes on it. Overall, very nice job!
I'm glad you like it, and I agree, that part sucks, but until we get 45-degree FlexFlys and diagonal transitions or double height MIS, whichever comes first, there isn't much I can do. I could tear it down and leave it as a semi-y, and if I'm feeling generous I'll give them a U-turn ramp.
Wow! Rion, that interchange is crazily awesome! vitorhn, I agree with Nego, that would look even awesomer with smooth curves,
Just Something small , i'm restarting SC4 again...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4097%2F4921498419_5019b0c7b8_o.png&hash=218c648cbd23545b70f4bd09c2c896d6b1211031)
Nexis, with all do respect:
For something small, it seems that your huge resolution png picture took a large amount of time to load, maybe use jpeg's next time. Also, why is there no arrow at the top side of the road?
Here is a simple T-interchange. I use this design everywhere in my region. Typically as an exit for small towns off the Major Highway that runs through my
region. In this case, the highway on the left is a Bypass that goes around the city of Wolf Lake. The main highway runs right through the city, where it turns into an avenue and is plagued with stop lights an traffic. People passing through that do not wish to stop in the city have the luxury of the Bypass. The area around the interchange is not finished yet. There will likley be more industry on the right side, the top left will be more residential and the bottom left will be filled with trees and end up as a park.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg121%2F6434%2Fwolflakejul139112826887.jpg&hash=655b7fa7a12aaf2e563b88af4d31950c5e11f1e5)
I like your design, MattyFo. So much in fact, that I've decided to help you along by making my own version of your interchange for you to use.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FImprooved_Design.JPG%2F158178149%2FImprooved_Design.JPG&hash=4af3cad85b26a0c44e881296a2db5607f32eaa18)
AH yes, your version is definitely a space saver. Mine however, was built prior to the release of the most rescent RHW, so I didn't have use of the curving ramps. However, I use these often and I have plenty more to develop so your take on it will really come in handy. THANKS!
- Matt
In RL, that would be pretty dangerous Nego, because of all the weaving involved with exiting and entering the southbound carriageway, and the short length of roadway where the northbound exit merges into the RHW-2
I know that. Thas interchange was just a quick example. The (almost) final design of the interchange looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2FPicture_i.png%2F158487345%2FPicture_i.png&hash=7b71d2326ec1a8daf12fdac2adfac6eee25cc70e)
Here's a simple T-bone I made not long ago. It's pretty similar to what you guys are trying to do, but it is a little more compact and has no weaving.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg818%2F6651%2Fclipboard01m.png&hash=55592084242710a29bc459ae363f9aed55321582)
Yeah I have a few of those built. Here's one I built to experiment with RHW 4.1. It would've been really cool if it worked:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscrn25.jpg&hash=b4d496d3233ac6ffc816d89f9944292c07feb53a)
And another one that I made fit onto an 8 tile wide. Not exactly the same, but pretty close.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fcauseway3-way.jpg&hash=0cbfea72de894b4d596e51454250dfa1416fa0f8)
The first interchange looks AWESOME!!! &apls and if you move the ramps away from the EMIS by one tile, it should work. I also like the double FlexFly over RHW-4. It looks like an interchange by where I live.
Thanks.
I made another interchange today just for fun. I realized I had yet to build a 4-way interchange, so I built one. I set out to build a cloverstack since I had a pretty good idea of how I was gonna go about it. I just had to take a parclo and build 2 more ramps. The first one is incredibly similar to my parclo, but I wasn't happy with it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscrn411.jpg&hash=201799bb5c02300d6034cf68d33271312d719a62) (http://i904.photobucket.com/albums/ac246/Rionescu/scrn41.jpg)
I didn't like that it still had weaving along the east/west highway, but I couldn't figure out how to fix it. I knew the MTO's solution to weaving is braided ramps, but I couldn't figure out the best way to extend the ramps past each other. I took a break from the game for a little while, and when I came back, I had a eureka moment. Well not quite, but it felt like it :P. After a bit more work, I ended up with this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscrn421.jpg&hash=e2a3b0e86302e22d192290a260f7d3eff21312bb) (http://i904.photobucket.com/albums/ac246/Rionescu/scrn42.jpg)
It has a whole lot more overpasses, but now my sims will have a nicer commute to and from work.
Rionescu: I have a suggestion for you.
It looks like you left an extra tile on each side of the overpass for a wider RHW to pass under. Why not use that space to accommodate the on-ramps from the loops so merge space can occur on the other side of the underpass?
That would enable the loop ramp to have a much smaller footprint, allowing the outer ramps to somewhat tighter and thus more compact. My rough design is displayed below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg294%2F4918%2Fscrn42.jpg&hash=87d003ac924b28c5d122aa38fafa018e0c299279)
Remember, up to 3 tiles can pass under the FLEXfly, so you can put the merge space for the inner flyovers beyond them rather than before.
Thanks for the tip Hal. This was more for show than anything, but if I ever have to actually use one of these in a developed city, I'll definitely keep in mind your compact design. I was actually surprised by how compact even mine was, so yours would be really easy to fit in.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv704%2Fpackerfan386%2Fhold%2F08467f03.png&hash=d1a327a332623289dbec776292dc8634cad8142f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv704%2Fpackerfan386%2Fhold%2Fa57f55bd.png&hash=47b3aa13913555b4c7f91959fb8eb870f3c5a11f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv704%2Fpackerfan386%2Fhold%2F2fbec1d7.png&hash=96679173857284125a73612e10721541d43310e5)
Besides not having a slope mod what do you all think??
Looking good packerfan386! I really like your second image, where the two RHW-4s join together to form that RHW-8S. Adding some smooth curves for realism would really help, as well as installing a slope mod. :P
I would also suggest adding some signs and other eyecandy besides grass and lights.
Here's a NAM diagonal trumpet interchange I recently plopped. I find it works well here because building a standard interchange would make it too close to the stack above, causing weaving issues and whatnot. This allows the junction to be placed several tiles back, maximizing it's efficiency.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg193%2F8945%2Fwitburgjul1116612801723.jpg&hash=1f6b1ec0979fe1b7de22f90ff7f4a09a25585fe1)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F1740%2Fwitburgjun2516612801722.jpg&hash=c1a2374853ec71660896e995602ef2e1f801794b)
I really wished there was some way to add asphalt highway textures to this junction and the partial-y. &Thk/(
Heres one that i made. It was a pretty tight fit.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg832%2F8737%2Fcoolinterchange.jpg&hash=bd9132560f169dca3a1f44fd79e098c1e60178ed) (http://img832.imageshack.us/i/coolinterchange.jpg/)
Behold... The smallest loop you can make with the RHW 4.0:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg59%2F733%2Fsmallloop.jpg&hash=d9b94e273dc8feecbd6405e36a002f76c65620fa)
That's awesome Maarten!
canyonjumper heads off to attempt to duplicate.
-Jordan :thumbsup:
I agree with canyonjumper. I that is the coolest trumpet interchange I've ever seen using the RHW. :thumbsup: Nice job!!! &apls &apls &apls
Wow, thats great Maarten! My trumpets usually turn up 10-times huger ;D Also heading to duplicate!
That's perfect!!! I'm taking notes. :) Thanks mrtnrln.
Wow... that's one of the best junctions I've ever seen Maarten! I'm going to do what most others are probably doing... I'm going to try to recreate that! :)
I've got to go with the crowd on this one. That's a beautiful trumpet interchange Maarten! The compactness of the loop ramp makes the junction much more practical in our cities. Thanks for showing it!
I've developed the land around my diagonal ground highway trumpet interchange. (May as well show it here since it's a new page :P)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg137%2F5636%2Fwitburgaug1916612832144.jpg&hash=bd25ba3c8d1e817d03314e5b4baccfcb7ca4db4b)
Lots of vehicle use, but no train. I might dig up the rails here and replace it with a RHW-6C if I can't encourage sims to take mass transit.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg32%2F8946%2Fwitburgnov1316912832905.jpg&hash=1742d344bfc66eb29d15e645726e7448887ecb78)
Weave lanes on a municipal expressway. Don't worry, the speed limit is only 60km/h as the road terminates a little west of here, so there is actually more weave space than you think.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg844%2F980%2Fwitburgoct1416112797387.jpg&hash=6c994e3e0896bc22ff5b196587fdf4554380c590)
Part of a clover-turbine at night.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg838%2F1017%2Fwitburgnov5169128329021.jpg&hash=f128de093e330dd28faec69e6d10bf120bb2bc71)
A newly reconstructed collector / express system along a RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg255%2F4109%2Fwitburgjun1516812832887.jpg&hash=804efe0871f4f4cf7ab0ef0e9748a7dab19aab3b)
Transfers from express lanes to the collectors. The system spans a relatively short distance, so I felt left exits could be used. Basketweaves weren't needed.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg375%2F1963%2Fwitburgjun1216812832887.jpg&hash=ecb7996d56bb8da7398c5ee479385be577096aaa)
A weave lane on the express lanes. The ramps along the collectors look like tentacles.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg819%2F438%2Fwitburgjun1116812832886.jpg&hash=5c51fe5685271ece534e9246258ab8df12ff5a17)
The system ends at this modified T-bone interchange. Express lanes bypass it, collectors interchange with it and reconnect with the express lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg826%2F4996%2Fwitburgjun1016812832886.jpg&hash=6edde713c5270d0631ec3f3bbc12000ad9faac01)
Does this count as an intersection? It's my largest and craziest elevated rail junction yet! $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F4576%2Fwitburgjul1716712832193.jpg&hash=1d74ab015b7758340d7c9775b6543ac5bc04e096)
Full mosaic Here (http://www.majhost.com/gallery/Haljackey/GTR/bitmap.png).
Wow! :o Fantastic stuff there, Haljackey! Nice mosaic, too. :thumbsup: I'd love to see a mosaic of your newly reconstructed collector/express system. That would be really cool! &apls &apls
Wow.. you're really the master of RHW's Haljackey! Really good interchanges!
Wow, that's an awesome trumpet mrtnrln.
Hal, your region and your RHWs are amazing. I wish I could get a built up region in the first place to actually use my RHWs. Where di dyou get those pine tree lots from that last pic?
Something I whipped up today, I think it's pretty cool.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1045.photobucket.com%2Falbums%2Fb459%2FThisIsMyLastAccount%2FGeneral%2520Shots%2F7.jpg&hash=607619ab0ba002704df8369687b258264607c852)
Tell me what you think :thumbsup:
Jayster
Quote from: Jayster on September 01, 2010, 03:30:40 PM
Something I whipped up today, I think it's pretty cool.
I think it's pretty cool, too. The curves are quite compact.
Jayster: nice A2 I love to use similar setups in my suburban areas.
Here's one I made. It's an upgraded T-Bone, built with as little alteration to the original intersection as possible.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fjamisonville-12_apr.__3381283314829.jpg&hash=1f0cca7264951a6708b68483db4b624f310ded71) (http://www.majhost.com/gallery/jdenm8/RHW/jamisonville-12_apr.__3381283314829.png)
(Click for full resolution PNG)
It is limited access, and that's because there's a Diamond intersection just off screen (to the left) that completes the intersection. As well as that, there's a sizeable Trumpet above the top of the picture. When FLEXfly can cross RHW-6S (I see limited support already, but it doesn't cross all the way over), I'll complete the ramps.
(and if you must know why there are two motorways going in the same direction, one is an eastern bypass and the other a northern bypass. That area is the nearest area to the split to have enough room for an intersection of accurate scale.)
That's a great intersection Jayster!
jdenm8's T-Bone intersection is great too!
Whoa! jdenm8 and Jayster! Great pics both of you. Very different but both excellent.
Jdenm8, nice job, can you show more of the other interchanges around? Or even a zoomed out view of the whole interchange? I'm quite intrigued!
Great looking interchanges everyone!
Quote
When FLEXfly can cross RHW-6S (I see limited support already, but it doesn't cross all the way over), I'll complete the ramps.
FLEXFly treats RHW-6S as a 1 tile network, so don't drag the shoulder tile under it. Otherwise, 6S has the same capability as the RHW-4.
Great Interchanges guys!
Here's one of my hand drawn ones, edited to provide ease of view.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4144%2F4952446853_ab3cc0b59a_b.jpg&hash=ffe63da45e5365ed2501792c1f45f176beda4c9f)
The coloured arrows guide you through the network of tunnels/underpasses. The numbers indicate which highway is which. There is also a parking lot connected to this interchange.
The interchange was designed with realism in mind, but the acceleration/deceleration lanes were designed to be small to fit on the paper!
Definitely not made in Sim city (like I can!?!) but still worth looking at. Feel free to try to navigate all the ramps and learn your way through this miraculous interchange.
Very cools sepen :thumbsup:
,marsh
Quote from: sepen77 on September 02, 2010, 06:42:21 PM
Great Interchanges guys!
Here's one of my hand drawn ones, edited to provide ease of view.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4144%2F4952446853_ab3cc0b59a_b.jpg&hash=ffe63da45e5365ed2501792c1f45f176beda4c9f)
The coloured arrows guide you through the network of tunnels/underpasses. The numbers indicate which highway is which. There is also a parking lot connected to this interchange.
The interchange was designed with realism in mind, but the acceleration/deceleration lanes were designed to be small to fit on the paper!
Definitely not made in Sim city (like I can!?!) but still worth looking at. Feel free to try to navigate all the ramps and learn your way through this miraculous interchange.
That would be a nightmare to not only navigate through, at ground level, but an even bigger nightmare to even attempt to re-create that using RHW!!! :o
Maybe if I can whittle it down into a more practical and more "navigatable" design and re-construct it,... I can follow the arrows, it's just that some of the highways "collapse" onto themselves. It's kinda... Redundant, maybe...? I dunno... &mmm Most highways ain't designed for u-turns, I guess...
I might just take on that challenge, but I'm sceptical as to whether or not I can accomplish such a feat...Actually, after further analysis and re-drawing the entire interchange to see for myself, I found it's more like a massive double-rotary "cloverstack" interchange, and seeing how it's a massive conglomerate of two or three different interchanges, it tells me that it may be possible to re-construct...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi788.photobucket.com%2Falbums%2Fyy167%2Fbeebs109%2Fterwillegardrive3.jpg&hash=b5a0e350f12626af9dc3fb6e13a44e7d97750aaf)
I like how this one turned out. :)
Here's something I've been working on for awhile! Not sure the technical name but it is a 4-way junction between the area's major freeway and a major arterial extending as a freeway away from the city center in one direction and as an avenue entering the city in the other. There are no stops between freeways but one signaled intersection for traffic entering the city via the avenue.
A zoomed out shot of the whole junction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Finter2.jpg&hash=a45bc980a24ddedf22ba25394f4b657768ef8828)
The center of the interchange with the signaled intersection at center:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Finter5.jpg&hash=fe0c986f6583522a222eea969e83c039ed0e36cf)
Toward the city-center side traffic crosses tram and road underpasses before meeting another avenue:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Finter4.jpg&hash=4603c107ee68396cb21981d397ffce12617d7017)
To the west tram and road viaducts cross the interchange linking residential areas north to the industrial waterfront:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Finter7.jpg&hash=b7adaa15a9fcc2a5bcca60004dde3a0c0e7b46aa)
While large compared to most SC4 interchanges it's pretty reasonable by RL standards--about 1/3 kilometer long ramps--wouldn't mind shrinking it down a smidge once road/el over FARMIS comes along though ::)
I tried to devolop the area as aesthetically as possible ;D
First time posting a "show us your"--let me know what you think :thumbsup:
What a marvelous behemoth you have constructed there noahclem...me likey very much ()stsfd()
noahclem: that interchange is awsome. It gives me some ideas for one :P
Heres a simple one made by me. I dont usualy make many, so I decided to show it.
The surrounding area isnt completed yet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg716%2F9913%2Fimg0049t.jpg&hash=85de0b71102bca0a2fa1c2ac7ba4d27937d301a3)
all: great work guys
@noachlem, since posting that picture were you able to use hole digging lots and build the rail via dragging under that interchange of whatever its called? Whatever it is, its certainly aesthetically pleasing, creative, big and original.
Quote from: j-dub on September 05, 2010, 09:14:51 AM
Whatever it is, its certainly aesthetically pleasing, creative, big and original.
It certainly is. Awesome creation noachlem! :thumbsup:
Thanks for the positive feedback everyone! &bis&
@ j-dub - Not sure why I didn't drag that rail tunnel through before posting--it's hard to see with the grid turned off but that's all I needed to do. The plan is for a 90 degree wide-radius curve left after going under the freeway then another tunnel under the lesser freeway and beyond. I've been doing some work realigning some intersections, shorelines, rail lines, etc in the area of my previous post and will give an update soon ;D
In the mean time I thought I'd share this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fministack.jpg&hash=5269b4033e1361c02ac6a2b832ccfad171faa073)
More of a "proof of concept" than an actual interchange, I spent more time than it looks making that flex-fly work adjacent to the tunnel (to be honest I don't remember how I did it anymore ;) ) Hopefully someone else has better luck following through on the idea than I have (to date) :thumbsup:
On that note--has anyone ever modified avenue tunnels in a way where the look more like the ends of underpasses (lacking the roof part)?
As far as I am aware of, at least not yet. I think they, a lot of tunnels were made that way originally to be at the edge of some huge up slope or elevated terrain edge or something. Maxis probably did not even think about using them for going under other networks.
Something rather unique I've been working on: a four-way interchange with dense development on the east side. A ground highway and a ground highway spur connect this developed area to the RHW junction you're seeing here. It's rather complicated because I integrated local exits into the interchange as there are no other junctions around the spaghetti junction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg411%2F29%2Fwitburgnov2117312837535.jpg&hash=ef240a30a9e8721fd7009cec0c99c9c0d81f1a94)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg819%2F9075%2Fwitburgnov2117312837534.jpg&hash=2f9e0fd468e34edd16ce9301fb290b3cb839aad6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg844%2F333%2Fwitburgnov2117312837536.jpg&hash=c5b7f86c56236fec6f68349cee64d56d00f1c3d3)
I'm still tinkering with it. I'll show the full junction once it's complete.
Oh, and here's a partial-y junction I built.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg245%2F5006%2Fwitburgnov1917312837333.jpg&hash=3ca448d213b4674bf48ca621d902febec864312c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F8765%2Fhajtave.th.png&hash=5506f2ce80ec9aacd2cae33edf6e4ce0dd8cd6b7) (http://img820.imageshack.us/i/hajtave.png/)
Click for full size!
Haljackey: lol, very complicated interchange you have ther :P
Ryan B.: Very cool :thumbsup:
Here is a recent one I built :)
I havnt made anything around it yet though
(click for full size)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg571%2F5825%2Fimg0002bc.jpg&hash=c6286e1b1f4fde3a0d53d8493323aaf0c57042dd) (http://a.imageshack.us/img704/5572/img0002ter.jpg)
Well... Hal... another few stunning interchanges...! &apls
Ryan B.'s interchange is great, and so is marsh's nice, smooth one!
I really like the smooth curves in marsh's, but I'm just wondering why you didn't use a wider curve for the east->south ramp
Ryan B.: Nice signs! Gotta love HD props, you can actually read them, and they're not oversized!
marsh: Looks good, your desert junction reminds me of interchanges near Dubai.
-How do you get from northbound to westbound? Or are you missing that connection on purpose? ()what()
Light tower forest:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg25%2F7313%2Fwitburgnov2317312839082.jpg&hash=334caa2cfb25328a0ce8cd1a08ca8760d584d8f4)
(still working on the junction I showed in my last post)
Thanks Hal and yea, Im glad it reminds you of Dubai ()stsfd() As for the missing offramp, yea i forgot it &mmm Emgmod let me know after i posted it. :P
I reorganized a spagetti interchange of mine to a much more organized interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg833%2F4806%2Ficeastbank.jpg&hash=a77c8ae93b625cd6bb9b30e7a8b38c44624097c1)
@ Hal: another brilliant junction! I can't think of how you keep on coming up with these junction ideas! Truely superb!
@ Maarten: that looks brilliant! I love the use of smooth curves!
Maarten: Cool, but what about eastbound to southbound and northbound to westbound connections? ()what()
Upgraded this interchange to support RHW 4.1. Thanks to the El-RHW networks being able to pass over RHW-6S, I was able to create some really long merge lanes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg225%2F5253%2Fwitburgjan1917812840045.jpg&hash=a399d5eccf24d1823ff709c7560da80947f2cd9a)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg829%2F5253%2Fwitburgjan1917812840045.jpg&hash=2ccc8e4d9d5b430dcf385d15ece843b49683cbcb)
Compared with before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa.imageshack.us%2Fimg193%2F6428%2Fwitburgapr1615912795703.jpg&hash=d3aef9a147e1e0d40be27578d56c61bb1784a51d)
Look how short they were! :P
Wow.. another great intersection Hal..! I'm speechless! &apls
I present to you one of my most unique interchanges to date.
I had a rather difficult task to accomplish this time: recreate a 4-way interchange with local connections on the edge of a dense city. A elevated highway passes through the main junction while a ground highway spur connects with the junction.
Historic "before" photos showing what the interchange used to look like. As you can see it was a complicated mess of a maxis highway connecting with a maxis multi-highway. I don't know what I was thinking when I made this. $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F7038%2Fwitburgnov1282122679687.jpg&hash=10383623e726de6a9ee6380783981bb0167abd6c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F5554%2Fwitburgnov1482122679690.jpg&hash=130b4de8f2bfeb13baf9c558f0c908bc0f6e72c2)
And "after" photos showing the new interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F2714%2Fwitburgapr2718012840781.jpg&hash=ad353362fb5726dd06b597bf192183650660ada3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F9351%2Fwitburgmay1180128407834.jpg&hash=525c1d6500bdbb04c4e8b56e4b24e76064dd5ee0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F1493%2Fwitburgapr2818012840781.jpg&hash=2517d2000ab3e1b5027782af4c4f1d17f2505f69)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1024%2Fwitburgdec1178128407667.jpg&hash=8aa8165cbec6ed6b0dd92a5982881b451634da9a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F5013%2Fwitburgmay1180128407838.jpg&hash=4578f2b68d6382fa024293531535bcfe9d92d2b2)
Some photos with the zones view turned on to get rid of some clutter:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg230.imageshack.us%2Fimg230%2F5769%2Fwitburgmay1180128407823.jpg&hash=bcabb48ef9f468c00b8ab9abcbebb280a57e33ad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F9561%2Fwitburgapr2818012840782.jpg&hash=9043babc34ad9664d15d5e74464eea610cef8dfb)
If you're confused looking at this spaghetti bowl, I colour-coded each direction of travel so it's easy to follow. Each colour shows the connections to the perpendicular highway as well.
Lime Green: Northbound
Red: Southbound
Orange: Eastbound
Blue: Westbound
White: Local connections (includes proposed connections) (I had to use black because you can't read white text :P)
You can also click this image for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg810.imageshack.us%2Fimg810%2F9561%2Fwitburgapr2818012840782.jpg&hash=3e1bdd3c7582a8f5fbe666f9a490b7153b2d7107) (http://img835.imageshack.us/img835/9561/witburgapr2818012840782.jpg)
(I know it's pretty rough, I made this in paint :P)
Anyways, hope you liked it!
Hal, I'm gonna have to say that your spaghetti interchange is impressive, but also diabolical. (Time for the rhetorical question): How much more diabolical can an interchange get?!!
Maybe when it's not a 4-way interchange... But a 7-way interchange... Like the one someone drew that I said that I was going to reconstruct a page ago...? I tried with reconstructing that, and it became humongous... I'm gonna try it my own way...
That's a great interchange Hal..! Must have taken a long time to build..!
Wow, Hal, awesome! My head is kinda spinning now, seeing that :P Its so complex yet its well executed and the maxis highway ties in quite well.
A few days ago, I made this basketweave (one side of it) using a technique I've developed to allow for close curves to overpasses.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FGeneralSC4%2FTutorial%2FTightOverpass%2Fbasketweaveexample.jpg&hash=e39cb616adb8bf6e93f0e11c8dec3c2b61ae0cd4)
Also I've made this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2FDevlinCenter%2Felyria_-_rt8_connector_north_interchange01.jpg&hash=1a901676fe9d0ed19d38db5c5ebd74f375b27b23) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/DevlinCenter/elyria_-_rt8_connector_north_interchange01.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2FDevlinCenter%2Felyria_-_rt8_connector_south_interchange01.jpg&hash=d5c3da14ab9aad61f5cc0e3ed4a6776f5955a0bf) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/DevlinCenter/elyria_-_rt8_connector_south_interchange01.jpg)
Really tight interchange at night
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FGeneral%2FDevlinCenter%2Fnightshot_005.jpg&hash=51398faf61bbe4fa2b4511298492e1ef68c30f99) (http://www.majhost.com/gallery/vz1234512/Devlin/General/DevlinCenter/nightshot_005.jpg)
Dunno what to call this one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2FThalia%2FUpdate13%2Finterchange_-_new_interchange_002.jpg&hash=6353c79e9b6c3365cf62bc0b7e4bf1c15fa48508) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/Thalia/Update13/interchange_-_new_interchange_002.jpg)
If anyone wants a link to the tutorial of the technique, its here. (http://www.simtropolis.com/cityjournals/?p=view&id=1380&page=22)
Great Job on the interchange, I have such a hard time working on them. One thing guys, how do you guys get rid on the RHW barrers and highway lights. Please help me on that please.
@ Blue Lightning
I like your par-Y... Really smooth.
The technique for that tight overpasses? I've known a similar technique for a long long time...
As of that final picture...? I don't know what to call it either... :-[
Oh and,... @ Maarten,... I didn't notice your de-spaghettified spaghetti interchange 'til now...
Let me say this right now: Whenever I think of spaghettification, I think of black holes. Now I'm gonna have to associate the term with 4-way interchanges and probably interchanges beyond 4-way...
Uhh,... Let me say this right now also: Has anyone attempted to construct an interchange beyond 4-way? Using RHW and not on paper?
Well, I believe someone over at SimTropolis constructed once a 6-way interchange, only using the RHW Mod v32
I remember that one... it was kind of a roundabout 6-way interchange... pretty awesome
Behold, my first trumpet with the new RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg153.imageshack.us%2Fimg153%2F3770%2Frhwv29trumpet.png&hash=8a64a7fe4f1d62c827130428f1392ef935178b75)
Thoughts / suggestions / opinions?
I'm proud to be able to say that the 6-way interchange was mine. If you want to take a look, here it is (http://www.simtropolis.com/forum/messageview.cfm?catid=23&threadid=113135&enterthread=y).
Blue Lightning: Cool find! Only thing is that the curves look awfully sharp since it's just a 2-tile shift. If only there was FLEX-FARHW or FLEX-lane shifts! :P
-I really like the junction in your third image. If only there wasn't too much weaving west of it. :D
-I can hardly see your fourth picture. Perhaps you could post a daylight image?
-As for the name of the junction in your last image.... I would call it a parclo-turbine or something.
Quote from: Aaron Graham on September 11, 2010, 04:40:58 PM
Great Job on the interchange, I have such a hard time working on them. One thing guys, how do you guys get rid on the RHW barrers and highway lights. Please help me on that please.
Sorry but what are you asking here? How to get rid of the lights and medians on the RHW? They have to be downloaded separately anyway so if you don't download those you won't get them.
Quote from: GDO29Anagram on September 12, 2010, 12:15:18 AM
Uhh,... Let me say this right now also: Has anyone attempted to construct an interchange beyond 4-way? Using RHW and not on paper?
Quote from: mrtnrln on September 12, 2010, 01:23:28 AM
Well, I believe someone over at SimTropolis constructed once a 6-way interchange, only using the RHW Mod v32
Yes, it's been done. Mcduell probably does them the best. Check out some of his junctions deeper in this thread or at the Show Us your Interchanges thread on Simtropolis.
(The Original thread, not Show us your interchanges 2)-He also makes great highway creations with Pixelactive's Cityscape.
Quote from: Ryan B. on September 12, 2010, 06:59:29 PM
Thoughts / suggestions / opinions?
Thought: Why does the looping RHW narrow from two lanes to one and then back to two? Surely some RHW-4 smooth curves wouldn't take up too much more room.
Suggestion: Slope out your loop ramp to make it look more realistic rather than using elevated RHW/MIS pieces to prop it up to level 2.
Opinion: A very unique trumpet interchange! The loop is more oval-ish, which is quite interesting.
Hm... Seeing BL's top intersections makes me crave FLEXfly elevated S-Bends for some reason... Seeing that Semi-rural Partial Y makes me weep.
EDIT: Have I shown anybody this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fjamisonville_trumpet.jpg&hash=eba4721f1ad2479cbe7e89027a75cd31d02e077b)
Very nice JD ! &apls
,marsh :thumbsup:
Quote from: Rionescu on September 12, 2010, 08:18:00 PM
I'm proud to be able to say that the 6-way interchange was mine.
Well, I know I've seen it before, but haven't had a chance to find it again. At least I know where it is now. Something like that would best be called a spiderweb interchange, since it's all MIS brancing off. Impressive, but inevitable confusing for anyone to drive through that. Nothing that splits the RHW into RHW-4's, just MIS creating a web encompassing three different highways.
Let me be a little more direct now:
Has anyone attempted to CREATE, NOT DRAW ON PAPER, a 7-way interchange?!! (I'll bet no-one has...)
Oh and also,... Hal, I keep seeing a four-coloured truck in your recent pictures and videos (The one with the colours red, green, blue, and black in large squares)... What's that supposed to be; I know there's something missing, but what is it...?
lol, I think it's a car. I've got a car like that too. I got it when I installed the European Cars addon from the STEX and I have yet to actually pinpoint the culprit (I'm too lazy). I think Hal might have the same issue :P
(It's when a 3DS model has no (or corrupted) textures)
Cool junction jdenm8!
Quote from: GDO29Anagram on September 12, 2010, 09:22:06 PM
Let me be a little more direct now: Has anyone attempted to CREATE, NOT DRAW ON PAPER, a 7-way interchange?!! (I'll bet no-one has...)
Mcduell has created a 8-way interchange if I recall correctly. Not sure if he has made a 7-way junction, however. :P
QuoteOh and also,... Hal, I keep seeing a four-coloured truck in your recent pictures and videos (The one with the colours red, green, blue, and black in large squares)... What's that supposed to be; I know there's something missing, but what is it...?
Yeah, I've got a truck plugin that's missing it's skin. I try to take pictures when they aren't on-screen, but with so much activity, sometimes a few manage to sneak into the frame.
At first I thought they were one/some of Ryan B's NHL trucks as they're around that size but the problem persisted after removing them from my plugins.
I've got a renegade somewhere in my plugins, and I haven't found it after searching many times. Hopefully I'll find it soon. :P
Some I just whipped up. Thought I would share. It is just a simple T-Interchange design. It does the trick and like I said, IT'S SIMPLE! I am aware of a few bends on the exit ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F3352%2Fwestlandvalleyjun300128.jpg&hash=e92c4b9d81661d196b80c0a744934e53e6868ed0)
- Matt
Quote from: Haljackey on September 12, 2010, 08:21:47 PM
Thought: Why does the looping RHW narrow from two lanes to one and then back to two? Surely some RHW-4 smooth curves wouldn't take up too much more room.
Suggestion: Slope out your loop ramp to make it look more realistic rather than using elevated RHW/MIS pieces to prop it up to level 2.
Opinion: A very unique trumpet interchange! The loop is more oval-ish, which is quite interesting.
RE: Thought: There really isn't much room - Lake Ontario's in the way. It's also sort of a traffic calming measure - that is a pretty sharp corner, and I don't have much in the way of crash barriers if someone books that corner too fast.
RE: Suggestion: I'm not entirely certain how to accomplish that, but I'll give it a shot.
Blue Lightning, that third pic of yours is one of the sleekest RHW intersections I've seen in a long while ::).
Nother one...
I originally started to make a "round-about" style interchange, but it kinda' turned into its own thing. ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F9696%2Fimg0007wo.jpg&hash=788bc0767d373be2acb4eb7b1cf57f09a768b4a2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg28.imageshack.us%2Fimg28%2F9155%2Fclifdec15041284511514.png&hash=215933b407e11cdddca65d99055b1b6e0f9b9be5)
That's a very nice interchange you've got there, doctor25. :thumbsup: I believe that's called a turbine interchange.
Quote from: Nego on September 14, 2010, 06:20:24 PM
That's a very nice interchange you've got there, doctor25. :thumbsup:
I've got to agree. That's the best use of the new 90 degree ground-to-elevated MIS piece I've seen so far. The result is a compact, yet realistic-looking junction. Nice work! &apls
I've gotta agree with the above comments.. it's truely superb!
I just spent the last little while checking out the first few pages of this thread. It's amazing how for we have come along here. :D
thank u all!!
;D ;D ;D
Here's some of my recent ones
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F8030%2F4991437351c9c65a4919b.jpg&hash=c8d16afc7004c5e4219a8668ca2f2df6968ac2d4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg20.imageshack.us%2Fimg20%2F7183%2F4992044512a269e02797b.jpg&hash=2fe819f855626da97e18c0c5fd6f0dfe0636c57d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F9231%2F4993894365126a3cec1eb.jpg&hash=0aafe8737bbda83d66d9ad3246c13e872bcc9ce9)
Quote from: Nexis4Jersey on September 15, 2010, 04:54:46 PM
Here's some of my recent ones sorry there PNG's , i had no time to convert them...
It takes five seconds to convert them, probably faster than the additional time they need for uploading...
Quote from: Andreas on September 15, 2010, 05:22:27 PM
It takes five seconds to convert them, probably faster than the additional time they need for uploading...
In this Region 5 seconds is alot , it takes me 1 min to convert each one thanks to vista.
Quote from: Nexis4Jersey on September 15, 2010, 08:10:04 PM
In this Region 5 seconds is alot , it takes me 1 min to convert each one thanks to vista.
I use a program called "
Irfanview (http://www.irfanview.com/)" (which
Andreas recommended to me way back in the day). It's free and can both convert your pictures to JPG and resize your images in less than 5 seconds, even on Vista!
Even better yet, if you use the built-in screenshot function, you just have to press a hotkey while in SimCity, and the screenshot is saved as JPG (or whatever format you want) in a predefined folder on your HD automatically. :)
Quote from: Andreas on September 16, 2010, 02:53:53 AM
Even better yet, if you use the built-in screenshot function, you just have to press a hotkey while in SimCity, and the screenshot is saved as JPG (or whatever format you want) in a predefined folder on your HD automatically. :)
Do you know what the hotkey is, i've looked through the manual and didn't see what it could be?
Well, the built-in SC4 one is Ctrl-Shift-S but to my knowledge, it only saves in PNG.
I think they might be talking about Irfanview.
I use fraps for both video and screens, one button (i use the pause/break button) and it takes a screen and saves it in the fraps folder in jpeg format
Quote from: travismking on September 16, 2010, 06:40:21 PM
I use fraps for both video and screens, one button (i use the pause/break button) and it takes a screen and saves it in the fraps folder in jpeg format
I also use Fraps, but only for video, Irfanview for photos.
Anyways let's get back on topic and show some more intersections!
Squeezed in some TULEPs in here to add capacity to the intersection. Should help traffic movements a bit.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F6671%2Fwitburgjul2818012846738.jpg&hash=1651806066f542849fa9ca5486226094c251978b)
A zoom-in of the Maxis T-interchange which is a part of the
mammoth junction (http://sc4devotion.com/forums/index.php?topic=252.1740) I posted on the previous page.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F6241%2Fwitburgoct1317712839991.jpg&hash=46b9ea459fefff65e33d5eaa3c84b1100bf3830b)
And lastly, a view of that
mammoth junction (http://sc4devotion.com/forums/index.php?topic=252.1740) from the side.
(I was still tweaking it when this photo was taken)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F5537%2Fwitburgoct1517612839928.jpg&hash=09dc1043d27b53a1e89c322b161f1d1bc0da8471)
Click here for full size if you want. (http://img691.imageshack.us/img691/5537/witburgoct1517612839928.jpg)
It's about time someone got the show back on the road (Pun WAS intended...). I thought I was gonna have to do it myself... Oh well...
Referring to your third image,...
Holy monstrosity, Hal, what a monstrosity... What questions me is the MIS connecting from the roundabout to the Maxis highway; Beyond the roundabout, it's one lane, then two (RHW-4, which is needed to transition into the Maxis Highway, which best explains the purpose), then three (on the Maxis Highway...)...
Oh wait, I spy with my little eye... The rainbow trucks again... Still haven't found the problem/missing file...? (I was gonna say rush-hour rainbow trucks, but it wouldn't make sense, since it's a mod, not a Rush-Hour feature...)
And on the bottom left corner, I see you transition from RHW-6S to RHW 6C, before using the RHW-8S to RHW 6C transition/C type ramp. This is the point in time where I would emphasise the fact that RHW-8S needs C/D ramps, but that's something for the RHW thread. Well, you gotta make do with what's given, I guess...
Anyway the turning lane setup in the first picture is rather nice, especially with that modded AVE to road transition...
(Yeah I'm a critic... Maybe a little overcritical... :-[ )
Anyway I wanna show a few pictures of a seven-way interchange that I've been working on in my spare time for the past week or so... (Which were converted into JPG via Paint.NET... How un-conformative...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FSevenWayInterchange-Jan2001284694236JPG.jpg&hash=a43325f968c22b0ba6dd4ad3618872f59f07f589)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FSevenWayInterchange-Jan2001284694228JPG.jpg&hash=729eaab3dc47064398a43db52114d7714276182f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FSevenWayInterchange-Jan2001284694221JPG.jpg&hash=de067548d332a940a317cd8f4d912ae0b099d036)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2FSevenWayInterchange-Jan2001284694213JPG.jpg&hash=d548bacdb68aaf256e9b8e630c11d49af6b9e2e3)
I wish I could make them bigger; Any bigger, and I'll end up showing the yellow pause thingamadoohickey... I gotta break away from using 800 X 600 images and use 1024 X 768; 800 X 600 is far too small for me...
I just experiment with RHW, mind you... And it's fun.
Quote from: MattyFo on September 16, 2010, 12:56:57 PM
Do you know what the hotkey is, i've looked through the manual and didn't see what it could be?
You can define the hotkey yourself in IrfanView, I always used F11, which worked fine for me. :)
GDO29Anagram... :o :o
That is may be the finest, smoothest, most realistic interchange I have seen...like...ever. Just great. I would really like to see this with some development and cleaning up; perhaps some signs and lights and trees and the such. :thumbsup:
Quote from: GDO29Anagram on September 16, 2010, 09:14:44 PM
Holy monstrosity, Hal, what a monstrosity... What questions me is the MIS connecting from the roundabout to the Maxis highway; Beyond the roundabout, it's one lane, then two (RHW-4, which is needed to transition into the Maxis Highway, which best explains the purpose), then three (on the Maxis Highway...)...
That MIS is there because I couldn't construct a RHW-4 and fit in the connections with the space I had. Plus, adding another lane would create weaving between the loop ramp and the junction where the RHW meets the ground highway. I still think it looks ok though.
QuoteOh wait, I spy with my little eye... The rainbow trucks again... Still haven't found the problem/missing file...? (I was gonna say rush-hour rainbow trucks, but it wouldn't make sense, since it's a mod, not a Rush-Hour feature...)
Yeah, yeah. I haven't figured out what's causing that.
QuoteAnd on the bottom left corner, I see you transition from RHW-6S to RHW 6C, before using the RHW-8S to RHW 6C transition/C type ramp. This is the point in time where I would emphasise the fact that RHW-8S needs C/D ramps, but that's something for the RHW thread. Well, you gotta make do with what's given, I guess...
I have since fixed up that transition (I noted it was an older photo). I am not quite sure what you're asking here. I you want C/D ramps for the RHW-6, you can just make them to the side? Or are you asking about something similar to the RHW-4 type "C" ramps for the RHW-6S?
Heres a Half Diamond i made yesterday.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4152%2F4998182220_90f58d4cab_o.jpg&hash=a88bdb4e3bb8fbf9922a05b1611fe270db6f049c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4092%2F4998182172_732ef90fc4_o.jpg&hash=2eba15ac9d26abe87c31a60d1ac37e2a75bcf876)
Nexis4Jersey- I dont want to appear OT, but your use of Mas71's Walls really enhances your interchanges. :thumbsup:
Quote from: Haljackey on September 17, 2010, 11:11:47 AM
I am not quite sure what you're asking here. I you want C/D ramps for the RHW-6, you can just make them to the side? Or are you asking about something similar to the RHW-4 type "C" ramps for the RHW-6S?
I'm just saying that there are no C or D ramps that can be placed for RHW-8S, and that the closest current equivalent is the RHW 8S to 6C transition with combined MIS ramps; I just call it a C/D type ramp because that's the style of ramp it resembles.
Technically the ramp I'm imagining is called an RHW-6S C-type ramp; The RHW-4 C/D ramp has RHW-6S on one end and RHW-4 and MIS on the other, therefore, following the pattern, an RHW-6S C/D ramp would have RHW-8S on one end and RHW-6S and MIS on the other.
The area where you had the RHW 8S to 6C transition with MIS ramps? What came to mind when I first saw that was an application for the currently non-existent RHW-6S ramp. This is something best discussed with the RHW team (Which I believe you're one of the testers) on the RHW thread...
Quote from: cubby420 on September 17, 2010, 08:55:22 AM
GDO29Anagram... :o :o
That is may be the finest, smoothest, most realistic interchange I have seen...like...ever. Just great. I would really like to see this with some development and cleaning up; perhaps some signs and lights and trees and the such. :thumbsup:
And the entire thing ain't even done yet... I lost the original on-paper schematic so now I'm kinda stuck... It's a seven-way interchange...
And yes, I definitely intend to add eyecandy, signs, trees, and lights... Unfortunately, it's all research and development to me, so city development ain't planned at this point... It'd be rather amazing though...
if anyone would know, it would be the folks that post here...
can NWM go over or under RHW?
I would like to use the wide median MAVE4 as shown here (http://sc4devotion.com/forums/index.php?topic=11158.0) either under or over RHW-4 but can't seem to find the necessary pieces in my menus.. :'(
Am I missing something?
many thanks...
All the NWM networks can go UNDER ERHW-4, but it cannot cross over the ground networks without at-level intersections. Overpasses haven't been made, but I have seen images of them. The current functionality of them though is unknown to me.
As the network is split for a wide median, I don't think overpasses will ever be made. Just drag it underneath ERHW-4 if you want to run it past RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimgur.com%2FdX2eT.jpg&hash=b1d0697a81ee8d1de6d6e5a203dfd1cd6d08290d)
Excuse the very Maxis-y town, I recently lost my installation and haven't had the time to go on a downloading spree.
First post BTW :)
Hi 00V00 and welcome to the SC4Devotion community! That's quite a nice interchange you've got there, too. :thumbsup:
@ 00V00: welcome to SC4D! You've marked your first post with a spectacular interchange! :thumbsup:
Great, 00V00 but... that RHW reverted to RHW2 on the down-right corner? ()what()
Thanks guys, appreciate the welcome :)
@vitorhnn, it reverted after I built that overpass you also see in the bottom right-hand corner, and I've been having difficulty sorting it out. Any suggestions?
@00V00: Why don't you use the filler pieces?
Quote from: canyonjumper on September 23, 2010, 04:23:46 PM
@00V00: Why don't you use the filler pieces?
The filler pieces would act as a cosmetic solution to this particular problem as the road passing under the overpass would still be RHW-2.
Actually, try one of the ERHW-4-over-RHW-4 OxD pieces . . . they should be under the ERHW-over-RHW Diagonal Overpasses button. Hitting TAB a few times should take you right to them. They are properly pathed like an RHW-4 underneath, and with the proper textures.
Aside from that, that's an absolutely fantastic interchange there!
-Alex
Because the thread is technically intersection, and because I had to build this in a neighborhood, and do reroutes, this I what I ended up doing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foi56.tinypic.com%2Frtkfw7.jpg&hash=51943145dfef6e53d8246a61f4284471d5d1bae5)
http://tinypic.com/view.php?pic=rtkfw7&s=7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foi54.tinypic.com%2F2dueftd.jpg&hash=613bfadb56e1b246aa5895e1f3cd1522e8880064)
http://tinypic.com/view.php?pic=2dueftd&s=7
Notice anything out of ordinary here?
Yes: Half-Avenue intersections and trees on the left avenue.
Also, the corners of the intersections are curved instead of being 90º corners, and the road to street transition in the last pic is different. That's a cool mod! Do you remember where you downloaded it from?
Quote from: Nego on September 24, 2010, 12:41:16 PM
Also, the corners of the intersections are curved instead of being 90º corners, and the road to street transition in the last pic is different. That's a cool mod! Do you remember where you downloaded it from?
I belive that's work in progress, so it hasn't been released yet.
Oh cool! :) Is there a development thread for it? ()what() I haven't seen one.
Quote from: j-dub on September 24, 2010, 09:57:13 AM
Notice anything out of ordinary here?
I'd have to speculate that it's the smoother OWR-2 curves. And I can tell that you used one side of an AVE for the diagonal OWR to ortho "OWR" intersection. I can also tell that some of the T-21 exemplars are edited...
Oh and I can also tell something about the AVE-Road transition... I have it also. But the one shown here looks different; The number of yellow lines isn't the same...
But how come when there's a true OWR branching off diagonally off an ortho ORW, the texture shows something almost like a slip lane...?
I can tell... I'm making my own set also... The OWR-2 curves are far too smooth to be the default texture... And I already know what the default looks like. (I think everyone should know...)
The crosswalks look familiar but they just don't look the same...
I would have to conclude that there's some re-texturing going on here... And I think I know what it is... $%Grinno$%
On the right side of the intersection there is no transition from Avenue to OWR (you can't have a curve OWR directly after a ATL)?
QuoteI would have to conclude that there's some re-texturing going on here... And I think I know what it is...
o do you now? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FM4.jpg&hash=3e4790fbcb7b82001f63277402faa617f042d05a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fo1.jpg&hash=acfded852bd5826b4ad143cdba782b14edc24210)
-dave
Wow! :o That's amazing! ;D It looks like almost every texture has been redone. That's awesome! :shocked2:
This is a very nice retexturing project, there.
I'm guessing this has been done through the NAM. So I have some questions:
What's the status on this project? And why is this all new to most of us?
I haven't seen a developement thread or anything regarding this project, accept bits and pieces in Mayor Diaries, until now. It's all so suden. I know you guys like to surprise us, but this is a different way of doing it.
Anyway, excellent job! &apls &dance &hlp &apls &dance &hlp &apls &dance &hlp &apls
Edit: Thanks for posting that, GDO29Anagram. That cleared up some of the questions I had. ;)
Quote from: superhands on September 24, 2010, 08:19:43 PM
o do you now? ;D
Yeah, that's gotta be it. :thumbsup: &apls
Although I'm making my own set also, yours looks great so far.
I've seen Blue Lightning with that kind of Road CDS once... I wondered where it came from...
Oh and Nego? I suspected activity about this project when Tarkus said something about it after someone asked about the AVE-Road transition that Haljackey had... It was in here. http://sc4devotion.com/forums/index.php?topic=252.msg336470#msg336470
Quote from: Nego on September 24, 2010, 09:13:43 PM
I'm guessing this has been done through the NAM. So I have some questions:
What's the status on this project? And why is this all new to most of us?
I haven't seen a developement thread or anything regarding this project, accept bits and pieces in Mayor Diaries, until now. It's all so suden. I know you guys like to surprise us, but this is a different way of doing it.
It's kind of been an ongoing behind-the-scenes project for quite awhile now and is still very much active--there's a parallel Euro version underway as well. We've taken to occasionally "stealthing" projects in this manner, skipping the cursory development threads, just doing stuff out of the blue. We're kind of the Radiohead of the SC4 community. The "we like to surprise people" bit not only applies to release timing, but in terms of how much we show of development before and between releases. The NWM was more or less on this strategy for most of the time after its early-2009 "reboot".
-Alex
and we do enjoy the surprise, makes it more fun when its released :) plus this way if a project doesn't get finished to release we don't even know it ever happened :p
Wow.. all of this news is great! Nice work all!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg243.imageshack.us%2Fimg243%2F9086%2Ftrrrrrrrrrrrrrmar131512.png&hash=8a85e67660fb0461f1e7131afeae3f32d6446bb7)
Wow... nice interchange you have there, doctor25..! :thumbsup:
Rather than a huge elaborate complicated interhange, here is a simple highway exit for something different.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F1794%2Fmosellejan2944212855218.jpg&hash=0bfcfd5038fbca51f1ae4e328a277d3ba1d8c437)
Quote from: jonno on September 26, 2010, 10:36:56 AM
Rather than a huge elaborate complicated interhange, here is a simple highway exit for something different.
I just had that idea some time ago!!!
@ jonno: Nice! Looks great!
that's actually a rather brilliant idea &apls
jonno i think that this is the best intersection ever. Very simple, very effective and takes fewer space :thumbsup:
Quote from: superhands on September 24, 2010, 08:19:43 PM
o do you now? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2FM4.jpg&hash=3e4790fbcb7b82001f63277402faa617f042d05a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm50%2Fbighead99999%2Fo1.jpg&hash=acfded852bd5826b4ad143cdba782b14edc24210)
-dave
Ive noticed that on alot of different posts around here. ??? ??? ???
And here is my version :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F2273%2Fintersection.jpg&hash=338acd08207d0653fa966fccd44607fa46503ef2)
@ Terring7: Very nice. I like the way you've used Andreas' Elevated Highway banks to cover the avenue bridge supports!
And of course, someone has to make it into a semi-parclo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Fswitchbend-aug._10__121275233568.png&hash=8171f93d78731ef09bc916aa413c7738df10be1d) (http://www.majhost.com/gallery/vz1234512/Devlin/Interchangesection/switchbend-aug._10__121275233568.png)
Might as well throw in an intersection too
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FGeneral%2FDevlinCenter%2Fdevlin_center-nightps02.jpg&hash=86f87b9327cbee126614e3c917c0b7765df4998f) (http://www.majhost.com/gallery/vz1234512/Devlin/General/DevlinCenter/devlin_center-nightps02.jpg)
Here is mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9494%2Ffreewayh.jpg&hash=39f7adfcdfba0dc1f3a81a275ca591b8a1dac717)
OK now I know I'm not amazing talent or anything but I am still practicing to get better! However I think the editing is nice. ()stsfd()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F5805%2F36152624.jpg&hash=83540e6958aac122385489f5bdbb31477bb5729a)
That's well done, wetsom! &apls
wow wetson!
looks amazing!!
Here's my solution to EMIS stability issues while using DRI:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fzjamisonville_15_apr_3681285999739_copy.jpg&hash=f731cfb8e2827f524b3bf4f800775316bbfc71ac)
Quote from: wetsom on October 03, 2010, 09:43:40 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F5805%2F36152624.jpg&hash=83540e6958aac122385489f5bdbb31477bb5729a)
Very cool! I'm not a huge fan of the weaving there, but overall it's a nice combined junction.
jdenm8: Sweet! I like the long elevated MIS ramp there.
-Where did you get those avenue turning lane textures? Do they work for right hand drive?
Hal, do you have the latest copy of the NAM installed? :P $%Grinno$% ;D
done by yours truly.
-dave
ya :P
That's the new default LHD Avenue Turning Lane plugin texture set. Came in the May NAM.
They're much better than the old ones if I do say so myself.
I'm waiting for them to work on T-Junctions though, if that's ever planned of course. There are just some places where TuLEPs just don't fit.
Thanks guys! :)
Nice intersections guys! &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpublic.blu.livefilestore.com%2Fy1p3CwgVpjUWAbh7q3i9tbUjY0nWtTdW58EPshTMOmerfxoc24OxX3ttTJ1DS6rOdGx01hFHPhsUP5iT08OaQHXYQ%2FZhigang%2520Ave.jpg&hash=d69ba1291f39b82cadca18f7dbde781a2d84905e)
Wow! :o
Do I spot OWR to MAVE-6 slip lanes there? ;)
and an avenue U-turn :)
Will we have NAM tools to do that in the future?
What you see in that picture is currently NOT a part of the NAM, just to be clear. This is also, as an insider of the NAM Team, completely new to me.
looks maybe ...photoshopped in? or maybe some chinese eye candy lot? anyway, its really fantastic ... Brianwy do you happen to have a link to either of these?
Looks great!
It's most likely a photoshop or a custom lot. Though that is a good idea for the RHW and NWM...
Great work everyone :thumbsup:
Those look great, brianwy! Looks like the 北京二环路 (2nd Ring Road, Beijing) to me, haha~ Are they functional or eyecandy? &apls
Quote from: Blue Lightning on October 06, 2010, 12:35:45 PMThough that is a good idea for the RHW and NWM...
And has been suggested before.
They both look like custom lots, but they look like well done ones. :thumbsup:
i'm so glad that u guys are interested in my pic :P
things u see are not eyecandy except the overpass for pedestrian...
but they still have a few bugs... so i could not publish them...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F5yb76g.blu.livefilestore.com%2Fy1pex2VXQOqw_NTVmOsS4PluOvjSC87Bkz0hzn8jBLs0rspMLYXUFAftfIw3HBjPo_fRz_7k9zPhovkpM7jHNjJO975rJyyRNF_%2Fpath.jpg&hash=fbffd6538063843b72b102339356b90ad9dd1ed9)
Very interesting stuff, brianwy. How are they implemented?
-Alex
I've been dreaming for something like this for the RHW, beautiful job so far! &apls
Jayster
they are spectactular, maybe you and the nam team should get together and try to work out the bugs you are having with them, as, and i'm sure i speak for just about everyone here... they are awesome
Quote from: brianwy on October 06, 2010, 06:48:23 PM
things u see are not eyecandy except the overpass for pedestrian...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F5yb76g.blu.livefilestore.com%2Fy1pex2VXQOqw_NTVmOsS4PluOvjSC87Bkz0hzn8jBLs0rspMLYXUFAftfIw3HBjPo_fRz_7k9zPhovkpM7jHNjJO975rJyyRNF_%2Fpath.jpg&hash=fbffd6538063843b72b102339356b90ad9dd1ed9)
WHAT???? ??? :oIt's for real? Amazing!
Did you modify the slip lanes in the TuLEP to do this or was it your own creation? Simply outstanding brianwy! :)
SC4 is close to turning 8 years old, and yet new developments like this keep the game as alive as ever. To all who contribute to making SC4 better and better, I thank you.
That's some solid transit modding. Way to go!
Wow.. now THAT is some great modding... Brilliant work! :o &apls
I stand corrected :) Awesome work!
If we may ask, could we have some more details?
Quote from: brianwy on October 06, 2010, 06:48:23 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F5yb76g.blu.livefilestore.com%2Fy1pex2VXQOqw_NTVmOsS4PluOvjSC87Bkz0hzn8jBLs0rspMLYXUFAftfIw3HBjPo_fRz_7k9zPhovkpM7jHNjJO975rJyyRNF_%2Fpath.jpg&hash=fbffd6538063843b72b102339356b90ad9dd1ed9)
brianwy,
Apart from that marvellous job you did with those OWR exits, could you please tell me what is the big building in the bottom left of your picture, and where to find it?
Quote from: TiFlo on October 07, 2010, 12:52:36 PM
brianwy,
Apart from that marvellous job you did with those OWR exits, could you please tell me what is the big building in the bottom left of your picture, and where to find it?
it is just a landmark. i found it on this site: http://descargas.capitalsim.net/?sitio=csc&cat=2&start=207
As I can speak Chinese --sort of well, would you like some help with any translation for if you would want to release it?
Quote from: zakuten on October 07, 2010, 09:39:59 PM
As I can speak Chinese --sort of well, would you like some help with any translation for if you would want to release it?
thanks a lot...
i am not planning to release it recently, as i am trying to fix the bugs and complete it...
maybe then, you can help me
@ Haljackey, it is my own creation. i wrote paths and made it work
@ everyone, i am so glad that you guys pay much attention to my work and thanks a lot. i will get this work finished asap ;)
Quote from: brianwy on October 07, 2010, 06:57:15 PM
it is just a landmark. i found it on this site: http://descargas.capitalsim.net/?sitio=csc&cat=2&start=207
Great, thanks a lot!
Getting back on topic, I recently fired up SC4 and built some new junctions.
Intersections linking a new gridiron network including a ave/ave-2 transition. I think it fits well here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F3522%2Fwitburgjan3018012865835.jpg&hash=4eefe8b3d12e786a0af67e1b45a7af85ce4383f3)
RHW-8/dual RHW-4 splits along a newly reconstructed thoroughfare.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F1871%2Fwitburgmar2180128467191.jpg&hash=32f9aafe5075ec0027550140156abe00eaef75c2)
An interesting elevated rail junction I created. If it was all grade-separated I think it would be called a "paperclip interchange".
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F5379%2Fwitburgjan2618012865832.jpg&hash=e5e96d893c0260e5a829d3019ec576109d8f2c9d)
Also, I was digging into some of my old albums not long ago. I stumbled upon these pictures. Makes you realize just how far we've come with the RHW mod.
A diamond-like junction built with RHW 2.0. At the time it was called RHW 20 :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5736%2Fwitburgmay8041203807483.jpg&hash=dae2218aaaf26a809130911fd635762ca51c1b37)
The same junction with RHW 2.1 and the Euro-RHW mod at the time.
-The curve issue was later fixed with the release of RHW 3.0.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F4716%2Fwitburgmay1504121329402.jpg&hash=3d38172f73e8c0d8ccaf45e3b670e0de2750461a)
@ Haljackey: Nice! :thumbsup: Wow, the last two pictures really show how far the RHW has come :o
So this took nearly 2 hours to work, and I'm proud to say that it works and gets the job done. Please comment if you have any suggestions
I do plan to make it more compact.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FHawkings-Mar13091286493253.jpg&hash=1a8e5cf5625f2ec41a8f3edd4bf2e560995b9a0f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Apr14041286676774.jpg&hash=c2d1438837e111be54e90675a6ddce3f367f1531)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Apr14041286676789.jpg&hash=600ef6b6ffd6a0234bf6d7eb45474df4b487972d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Dec4111286677702.jpg&hash=5c2121b9c6cf815bb79fa8b5e2d5d81ddd934e70)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Feb14121286677731.jpg&hash=59c623dd929d167b91696d263b863f26eef5b0bc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Jan16121286677721.jpg&hash=4b0d0c275e9ea9d707f8b381f2e0fae11e2d352e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Jul21111286677670.jpg&hash=a74d27dfd0c7489e8814d80ae0b8710cf0ddef0d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-Jun12111286677660.jpg&hash=1c603f1888e2a158618565480c039870b4697511)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FRWH4TESTGROUND-May7111286677650.jpg&hash=16d771facfa1f6596435f24ae7a8639fe84b1eea)
@ banditp69: nice intersection you have there! :thumbsup:
banditp69: Looks good, but I would try to steer away from those 180 degree curves. I like the central section though, that is compact! :thumbsup:
Quote from: samerton on October 09, 2010, 05:40:17 AM
@ Haljackey: Nice! :thumbsup: Wow, the last two pictures really show how far the RHW has come :o
Yeah it has come a long way.
-Here's what the same location looks like today if you're interested. You can hardly tell what was, eh? :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4237%2Fwitburgfeb1118012865982.jpg&hash=59dac189f1bbd550f2543776e23effc587e83f2c)
Finally finished tweaking with this diagonal trumpet ground highway interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4107%2Fwitburgoct2218212867593.jpg&hash=665fa581ec96a1139d0eed86b2e8b8cf47d38372)
I rebuilt this parclo to have both on-ramps meet before joining the highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg229.imageshack.us%2Fimg229%2F7565%2Fwitburgmay3018012866011.jpg&hash=31640615e9c79e059940bfc1a43f1845394b06c0)
That redesign was inspired by the new Highway 401 / Wellington Road interchange in London, Ontario.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F07%2FHighway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg%2F1024px-Highway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg&hash=969d2212ba32fc8c5b5157bf61cfdef9f60d003e)
(
I took that picture myself ::).
Click here for full size. (http://upload.wikimedia.org/wikipedia/commons/0/07/Highway_401_from_Wellington_Road_in_London%2C_Looking_West_Towards_Highway_402.jpg))
My final design of the Ave/Ave-2 transition. Those zones will soon start to grow.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F9291%2Fwitburgjul2181128660253.jpg&hash=af81adb006f0d06fafab13988376d0585737027d)
Despite all the curves, nearly all the roads are heading in a east-west direction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F8536%2Fwitburgaug7181128660347.jpg&hash=14231d3770da0846d044a403a7f4495a5eabf80d)
What I plan to do next: The northbound collector lanes are getting jammed with traffic. I plan to widen/rebuild this carriageway to allow for a higher capacity and smoother transfers.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F2697%2Fwitburgjan2718312867597.jpg&hash=50cdc7d4b4f40760c05e34deb2ec692cfe351951)
Happy Thanksgiving to the Canucks out there!
-Ryan (Haljackey)
Wow, what a nice thread! :)
I wanna present you an intersection I made some time ago ...
I worked nearly 3 hours on it :D
Click to see the large image.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fad1674adb600a586ff43e4f0ae7ff62e.jpg&hash=e5ed5d0b183eb17bf1ed9348e2ee7071c6555821) (http://www.ld-host.de/uploads/images/ff525a07e68a96a3eea4703b90dd71b3.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F481b1e7015d4eeb6488b334ede575571.jpg&hash=5b05b1f65be20516e31e8657d0e6e55b0f1f95ba) (http://www.ld-host.de/uploads/images/8d2860e28d18fe011020f8da22c513fd.jpg)
I don wanna be in that piece of road ()stsfd()
Quote from: Haljackey on October 10, 2010, 09:01:37 PM
Finally finished tweaking with this diagonal trumpet ground highway interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F4107%2Fwitburgoct2218212867593.jpg&hash=665fa581ec96a1139d0eed86b2e8b8cf47d38372)
The textures are mismatched, but I have to say that is one of the more perfect trumpets that I've seen! &apls &apls
@ Haljackey: &apls Your pictures just look perfect!
@ Fluggi: That looks confusing :o
I built this interchange for one of the next updates of my MD. It serves the industrial area near the airport and some big shopping centers. The surroundings are not finished yet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F194%2Fsfdgsgfs.jpg&hash=f42f78f5e31275c51084158aaa41e007da821a5a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2926%2Fvccvnmv.jpg&hash=e12177648b5346f6983784175d81c2a38532abe7)
There is also a DDI in the tile.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F5960%2Fddif.jpg&hash=2d4a18be34a823497c02513eeb42e65b488dadde)
@Fluggi: Wow, that is madness! It looks fantastic, not necessarily from an engineer's standpoint or a drivers standpoint, but from a artist's standpoint. I think it would be drivable, it would just need some really good signage.
RickD: Nice work! I like your diverging diamond the best!
Tinkered around with SC4 a lot during the long weekend. Tweaked a lot of the interchanges shown below.
The new multi-highway layout. This was upgraded from the picture on the previous page.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F754%2Fwitburgfeb2018312868133.jpg&hash=a6ecee25bbccb48b6ecd0033daed20e277f2ce3c)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F9987%2Fwitburgmay2618512869377.jpg&hash=700701d9412bcbfd85b6ff032476c2083cf47035)
A little further down the multi-highway. I think I have rebuilt this corridor 4 times. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F476%2Fwitburgjun2518512869378.jpg&hash=829775a7695a937332ed7dc088d6180487fd08ee)
3-way interchange flyover. This also marks the end of the multi-highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F3048%2Fwitburgmay2418412868171.jpg&hash=6acc2069b2b67bd032870b3b2581e32006728c84)
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F9066%2Fwitburgmay6185128693771.jpg&hash=3ffb922157f5a4bc6e5484d4da863a98db2fc5dc)
This is by far the most congested section of highway in the city. Thing is I recently redesigned the ramps and it's is still clogged...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F6703%2Fwitburgdec2018412869375.jpg&hash=95edeaaf907da0d37e68c04171c73e43ce481033)
A large diamond interchange, which includes a GLR-in-ave underpass!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F4341%2Fwitburgjul2918412869369.jpg&hash=e548b15c52ac1aceb9c9221c8fae8c51403dff0e)
New "lane ends" signs installed along a RHW-6C near a RHW-4 transition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F2791%2Fwitburgaug2184128693700.jpg&hash=87969bc3949beab78423c95d0f330177de4d7d0e)
A RHW-6C neighbour connection and a partial diamond with roundabouts.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F2007%2Fwitburgaug9184128693706.jpg&hash=271e166b5ab75c1bf32e798bfe8a81d068b4a9a2)
The trumpet interchange seen zoomed out. Note it's proximity with the stack interchange to the north. That's why I decided to go with this type of junction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F1484%2Fwitburgjul1618512869378.jpg&hash=fca249dda52fbf5eabd34fba7158c78792bede0f)
Hope you enjoyed them!
Looks amazing, Haljackey. I'll bet it was hell to rebuild just one corridor multiple times.
Quote from: Haljackey on October 12, 2010, 09:45:27 PM
A little further down the multi-highway. I think I have rebuilt this cooridor 4 times. :P
iThink you misspelled "corridor"...
Alright then,... Here's my intersection. After all, it IS "Show us your Intersections"...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F1310%2Frhwrnd2feb1001286948167.jpg&hash=42783097aec9f8652d791b26a68969c0eb0c8eeb)
Here's the crazy part, though: This intersection does not even exist in the current version of the NWM, and this image was NOT Photoshopped... And no, I'm not a member of the NWM-NAM Team... And no, I'm not a secret Tarkus; I'm just a Happy Tree Friends fan artist whose secondary interests just happen to include Simcity 4. How did I figure out the texture? iFound a pattern in the texture numbering...
At the rate I'm figuring out things for myself, I may be able to turn the NWM into anything I want!!!
"You're crazy, Ganaram; Just fill in the holes..."
I'm just wondering what Tarkus and the others (And common onlookers) will think of this... (BTW, I don't have paths; I'm more comfortable with textures...)
GDO29Anagram: Thanks, I corrected the spelling. That one must have slipped past me. $%Grinno$%
As for reconstructing corridors, I enjoy the challenge. It also enables me to refresh urban development in the area. Sometimes nearby buildings are demolished, local roads are realigned, and new parks (open grass areas, high mast lighting and sound walls) are added which are YIMBYs for sims.
I think the intersection you posted is essentially half-done. If you extended the TLA-3 all the way you would get the intersection to the right in your picture. It's an interesting find, kinda looks odd how the intersection with the street is actually a few pixels closer to the centre of the street. Ah alignment problems... :P
Quote from: Haljackey on October 12, 2010, 09:45:27 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F1484%2Fwitburgjul1618512869378.jpg&hash=fca249dda52fbf5eabd34fba7158c78792bede0f)
Haljackey, I loved all your interchanges, but I have one question for you. Where did you download these ploppable tree lots? I've been looking for them forever and I've never been able to find them.
(https://sites.google.com/site/jrp4sc4/_/rsrc/1287100121376/home/Media-Jun.%2027%2C%20401286946586.png)
QuoteEm..6S suddenly change to 4
(since has been edited from original shot, a transition was adjusted for later)
Em..6S suddenly change to 4 :-\
And something new.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F3981%2F7510291287169306.jpg&hash=19b2fbca7095596fb27323ffac28fb01d6fdbea1)
j-dub, what is that going over the RHW, some sot of new MIS bridge?
louistsw, that's a very pretty picture. :thumbsup:
Quote from: GDO29Anagram on October 12, 2010, 10:53:21 PM
Here's the crazy part, though: This intersection does not even exist in the current version of the NWM, and this image was NOT Photoshopped... And no, I'm not a member of the NWM-NAM Team... And no, I'm not a secret Tarkus; I'm just a Happy Tree Friends fan artist whose secondary interests just happen to include Simcity 4. How did I figure out the texture? iFound a pattern in the texture numbering...
Nice! :thumbsup: I believe I probably RULed that one (0x51004000, if I'm not mistaken) and then forgot about it. :D
-Alex
I'm really loving the new curved ramps in RHW. Here's something new I've come up with. The RHW-4s and RHW-2 will join up to make a RHW-6C across the river.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2FSouthwestSuburbia-Jan14001287176556.png&hash=d4583cf425ef5b30b43fac43cf2d8516dee5a660)
Quotej-dub, what is that going over the RHW, some sot of new MIS bridge?
Nego, I am glad you asked, I am afraid that bridge is just eye candy, at least for the cars, it was really designed as a bridge for the pedestrian's, placed after the ped malls (or similar sized paths) to hang over all networks 2 lanes and 2 tiles wide, and just happened to match up to the MIS, however after ten minutes real time in play, right after plopping, the traffic simulator will recognize it, and show it's colors over the bridge, but technically, no paths are present. Just to be sure I am not crazy, you may want to try it out for yourself. Click Here (http://www.opendrive.com/files/7394798_QgAaZ/J-dub%20Pedestrian%20Over%20Pass.zip).
Here's my latest interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8918%2Ffultonplainsjul80412871.jpg&hash=b671b197b69acbd6500071f5653574ecd12bbbae)
http://www.youtube.com/v/sfxOJJ7Omtc&hd=1
http://www.youtube.com/watch?v=sfxOJJ7Omtc (http://www.youtube.com/watch?v=sfxOJJ7Omtc)
:P
Cool video there Haljackey! I was lovin' the beats haha :thumbsup:
Great video again Hal, your highways and light rail lines are just masterpieces! :)
Excellent video there, Haljackey ! I love it ! But that beats isn't my favorite, Ghost N stuff with vocals is better ! :P
Thanks everyone! Glad you enjoyed the video!
art128: I would use the one with vocals, but it's too short lol!
Wow, I would have blown up ages ago :P The city is definitely a masterpiece and there are a bunch of unique intersections. Keep up the good work. Those asphalt textures aren't really a big deal. It just looks like the kind of crappy patch job they do here in Colorado Springs.
Super video Haljackey. Impressive city and a seriously complex transport network - I can see why you need a tank to drive those highways :P
Here's my first two interchanges with the RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F2189%2Finterchange1hh.jpg&hash=f5edf02de0b1f8d9e47d4b77447d888d3d7e3744)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F6505%2Finterchange2hh.jpg&hash=cac2bde639ae4d8aa99b114cbecdfa9c91b8379f)
I think they turned out ok ()stsfd()
Yes, they're pretty good! Nice work! :thumbsup:
hmm interesting
lol turtle! Yeah if I drove a car in UDI I doubt I would have lasted more than 30 seconds. :P
Your junctions look really good. That's one tight trumpet interchange! I also like the use of FARHW and diagonal sections in your second photo. Those ramps have a nice on-slope transition too. Nice work! :thumbsup:
I think its my first pcture-post here, hope you like it.
My first (good working) high capacity Highway-cross:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imagebanana.com%2Fimg%2F9gvf9lgt%2FRHW.jpg&hash=87db0816b2d5d17a9169839fa9dd020eb5efb225)
Looks great exi123! I would suggest you straighten your outer ramps if you can to make it more realistic, or at least try to replace those 90 degree curves with two 45 degree bends.
Oh, and you can drag el-rail over RHW. Those subway connections are not needed. The line may need to be built one tile to the south though as dragged networks don't interact well with RHW puzzle pieces left at the ends of starter pieces and transitions.
turtle, those interchanges are lovely and exi123 do listen to Haljackey, he tends to know what he is talking about.
Quote from: mightygoose on November 01, 2010, 05:06:42 PM
do listen to Haljackey, he tends to know what he is talking about.
lol, thanks for the vote of confidence Goose! :P
An oldie from me. Junction created in 2005. Can you believe that was 5 years ago?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2.imageshack.us%2Fimg2%2F5770%2Fsultimatecitysep1440112.jpg&hash=7ddf77bfd8cb48f14d4bdaaf1479d761183d10e1)
One of many Interchanges within my country.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FI-280jctPR46.jpg&hash=635850001a1b2eecb708ac89b6e4e922551cd569)
@sincitybaby: It doesn't get much more realistic than that, although I would be surprised to see something like a DDI in such a rural setting. Great job. Also, if you do build up a city around it, that northbound (assuming north is up) merge lane would look really good with timed release lights. It just reminds me of that because of the way neither lane merges into the other, they just get mashed together. Overall an excellent interchange.
@ haljackey - great video as always! i remember how thrilled my girlfriend was when i kept playing the youtube video of "i see girls" after watching your last one ;) Also enjoyed the old-school MHW interchange! God bless the NAM team for showing us a better way over the last few years &apls
@ all - another great group of interchanges :thumbsup:
Quote from: Kevin1a on November 03, 2010, 07:21:01 PM
@sincitybaby: It doesn't get much more realistic than that, although I would be surprised to see something like a DDI in such a rural setting. Great job. Also, if you do build up a city around it, that northbound (assuming north is up) merge lane would look really good with timed release lights. It just reminds me of that because of the way neither lane merges into the other, they just get mashed together. Overall an excellent interchange.
Thanks for your feedback!! It actually is going to be quite a busy interchange, as it is between a major highway and a freeway, when the area is developed. It is part of an outer beltway of my largest city! Yes it's too bad that timed release lights aren't available for download! Thanks again, I hope to show the finished area soon!
the only improvement i could see would be to swap the grade separation.... the primary trunk road nevel changes grade for a junction.... always the secondary.
sincitybaby: Fantastic DDI! I like the 2-lane off-ramps, that's something you see a lot of in urban settings.
noahclem: Thanks! Glad you enjoy my videos! They certainly take a while to make so I always appreciate the feedback!
Goose: The problem with having the RHW pass through at-grade is the DDI pieces. You need an extra tile on either side for the OWR stubs, and then another extra tile for the on-slope OWR overpass connections. That makes the junction's footprint larger and DDI's are designed to be as compact as possible. Besides, sincitybaby's slope is very smooth so that goes a long way in realism rather than just using the RHW-4 to el-RHW-4 transitions.
i did not know that about the stubs... thanks for the tip. curiously why have they not made an under carriageway SPUI piece... surely that is most realistic..?
Quote from: mightygoose on November 04, 2010, 04:35:46 PM
curiously why have they not made an under carriageway SPUI piece... surely that is most realistic..?
Umm... because they have?
Simple SPUI from the RHW interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.msg324997#msg324997):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg266.imageshack.us%2Fimg266%2F9295%2F96419599.jpg&hash=22a0a09a50a10078df8aa12deddf7ed4c0963275)
sorry i really should read more before i go shooting my mouth off XDXD
Here's a video of an old city of mine that I haven't been able to load for several years. (SC4 always crashed when loading the city tile, but seems to work since I got a new computer.)
Yes I know there are glitches, a lot of glitches. Missing dependencies- check, graphical, brown boxes- check, insane unrealistic design- check. Don't worry about pointing things like this out to me. I'm just happy I got the city to load and was able to record a lot of the highway system. The video gets progressively more unstable until it finally crashes to desktop at the end. To be honest I'm surprised how long the city was stable before it crashed. Video recording puts a large burden on the game's frame rate and performance.
http://www.youtube.com/v/xfpTdRDJZIM&hd=1
Link: http://www.youtube.com/watch?v=xfpTdRDJZIM (http://www.youtube.com/watch?v=xfpTdRDJZIM)
Most of that city was made in 2005 and was later retrofitted with NAM, plugins and some primitive RHW (Version 1.2, the first public release). As you can see from this video I have improved with city and road design over time lol.
Anyways I hope you enjoy the video! SC4 has come a long way eh?
Quote from: mightygoose on November 04, 2010, 02:40:41 AM
the only improvement i could see would be to swap the grade separation.... the primary trunk road nevel changes grade for a junction.... always the secondary.
Off topic a bit here, but in some cases here in super-flat Illinois, there are some cases where the interstate overpasses. I suspect it has to do with the road below already being there, but...
Here's a high-capacity direct-ramp SPUI. It may defeat the compact purpose of a SPUI in a more urban setting, but I wanted to see how a "suburban/rural" SPUI would work. Here's the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F760%2Fruralspui.png&hash=5355bd81b53b9a144a439c4c5ffff9a1aac10491)
I've seen that design before Ryan. Kind of defeats the purpose of the SPUI, but it looks so cool! It sort of looks like a mini-stack interchange when zoomed far away.
I was tinkering if it would be possible to build something that mimics an magic roundabout. I know it's ugly and doesn't fit anything in reality, but it's my first try anyway :satisfied:.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstuff.azatoth.net%2FMagic%2520Roundabout.png&hash=92e6edb00e06e2b6ec82c0acb1a5108d48f5698e)
Wah, that's insane-- Imagine how crazy it'd be with development filling those spots in, haha~ Well, not to say you should, just how crazy giving directions would have to be.
Geesh, that's just nuts AzaToth! An octagon surrounded by octo-roundabouts!
Quote from: Haljackey on November 07, 2010, 05:33:28 PM
I've seen that design before Ryan. Kind of defeats the purpose of the SPUI, but it looks so cool! It sort of looks like a mini-stack interchange when zoomed far away.
The length of ramp I used would be more appropriate if we had a SPUI-over-RHW-x piece. I'm eagerly awaiting SPUI pieces for both over & under some of the wider RHWs.
My 2 intersections
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F8465%2Fa3a12.jpg&hash=f66d9c5a7cb113906287dbd5e655e3a486f9049b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F1921%2Fa5a8.jpg&hash=71528312d5de28a9c4d3a2bba2f52c0f5df4a89d)
The interchanges look great, althoug I would place the distance sign in the bottom picture one tile away from the RHW. Now its litterally on the surface of the RHW, meaning cars can collide onto it.
You crazy highway experts are out of my league...so I'll tone down the brains with something completely non-elegant and clumsy from my MD (http://sc4devotion.com/forums/index.php?topic=11882.0):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F5420%2Fslide03.jpg&hash=f79fa378115e015e84b85768683e8d663e3b792a)
Take that smart people!
Sure that's something different, but that has also its charms ;)
It also has a long, loud train sonic boom right past those residences, not to mention must cause serious delays, especially since the crossing is right by the traffic light, not to different from real life, but not something I like being in.
However, I think the avenue roundabout situation is a real nightmare, visually interesting, but a nightmare to be down there. Its difficult enough going through one of these avenue circles in rl as it is, since no one has to wait that long in comparison with the rail road, but no one also wants to give way at these avenue roundabouts, and I continuously hear the horns blowing, then again, that "nightmare" actually probably is not even, in comparison to the one circle around the Arc De Triumphe in France, that thing there is No way out, I bet the traffic even flows better in the magic avenue roundabout!
Quote from: cubby420 on November 10, 2010, 06:38:52 PM
You crazy highway experts are out of my league...so I'll tone down the brains with something completely non-elegant and clumsy
Take that smart people!
lol!
Well I do like the turn lane into the street. That's a little more complex than a standard road-street intersection. :P
In my Opinion.. That's the best I've seen yet oczomajster! :D &apls
Here's my current progress on my first huge highway!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F333g3nk.png&hash=ca55ff1fb6a32f30c806a96ac2aba1668b4c3209)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F8zfg44.png&hash=e199defffb89630a5065bc1863c3dd280538159e)
Orginal, you might want to fix those connection problems with the RHWs, other than that it's a good start. Interested to see it with a swarm of traffic. :D
I've been looking for a long time but haven't posted much of anything. So I thought I would dip my foot in the pool of the RHW and made this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FSallen-Jan10001290153392.jpg&hash=07460ccd471cdd0b4ef71c9737504c0f030365f9)
-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FSallen-Jan12001290153416.jpg&hash=d0236db0045d81acfe629335a5238632b6e310a3)
-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FSallen-Jan17001290153453.jpg&hash=6bc25a3114a875db89213e80a24ce19494680d30)
It's between the 220 & 79 Expressway, which is on the outer rim of my main region I'm working on. Also noticed not much love for the desert cities.
Nice job Death50! Those are certainly some long loop ramps. If you were looking to make the interchange smaller, you could slope the loops so they come close to the centre.
As for desert cities, it just depends on your terrain mod. Typically cities in deserts are very unsustainable, so we should avoid building and expanding them in real life (Phoenix and Dubai, I'm looking at you!), but I guess it depends on personal preference in-game.
Well I have much more compact interchanges in other areas but that one I wanted something very wide, smooth, and orginal. Also it looks great with the surrounding farmland and homes. I'll update the pictures perhaps in the future.
Just bringing my latest interchange/highway system...
Since its a rather large mosaic, I'll link it. LINK. (http://www.majhost.com/gallery/vz1234512/Devlin/ThaliaMega/Update20/mosaic1_semifinal_draft01.jpg)
Made a map of it too: LINK (http://www.majhost.com/gallery/vz1234512/Devlin/ThaliaMega/Update20/map.png)
EDIT: Someone say compact SPUI?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Frawlings-mar._14__1151290298751.jpg&hash=2d66188ffc117dba70b389b7743d0a32c64959a0)
Could probably have made it even smaller if I didnt use the RHW-4 splitters.
Wow, that's a really nice highway in your mosaic Blue Lightning! I also like the hazard lines in that RHW 6C-4 transition.
In fact I have two questions about your mosaic:
1. Near the southbound loop ramp, you have a concrete median that curves a little bit. How did you do that? Is it downloadable?
2. There seems to be a bunch of those "lane entering" signs at many of your on ramps built into the RHW. Where did you get those?
Thanks in advance!
Oh and as for that SPUI, that's quite compact! I don't think it would get much smaller if you cut out those RHW splitters because they have to merge with the mainline at the end of the El-RHW transition. I doubt you would save a single tile... maybe one for the outer ramps.
-By the looks of the traffic, it looks like the interchange should be the other way around lol! The arterial has a lot more traffic than the RHW. :P
@Haljackey: I believe that's all PS'd into the picture. If you look closely, The lane markings are edited and the signs have no shadows...
Heh, thanks!
Yeah, everything (signs, extra pavement markings, fused shoulders, barriers) are photoshopped in. I model the signs in 3ds max, render them to an image, and import that image in.
Though, since those lane entering signs should technically appear on all entrance ramps, I suppose I could export those two signs and make a T21 mod for it.
And yeah, right now the SPUI setup is a bit backwards, since I haven't developed the city right next to it yet (that's right next to the neighbor connection). Maybe I should just make it a full 4 way :P
Quote from: Blue Lightning on November 21, 2010, 06:52:01 AM
I model the signs in 3ds max, render them to an image, and import that image in.
I suppose I could export those two signs and make a T21 mod for it.
That would be awesome! The lane entering sign I use now has to be placed to the side of the road, and I have to be picky with it's location in order for it to look good. Your signs are not only large and HD, but seem to look fantastic wherever they're placed. They don't have to be T21ed into RHW itself, but could be ploppable as well.
Once again fantastic work. That's some sweet photoshopping skills, even if there are no shadows. I bet no one even noticed it until you pointed it out. :P
EDIT: While I'm here I may as well post something new. A medley of tight TuLEP intersections near a highway terminus.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F3349%2Fcoolshallowsjan12481290.jpg&hash=74350b5fc3b157b60f14f900ce25d262515f10bb)
BL, amazing mosaic, but is the RHW-4C photoshopped in as well, or is it functional? Because that's something I've wanted in SC4 for a long time.
Your friend,
Jordan :thumbsup:
I think it's rather redundant to have an RHW-4S and an RHW-4C, in terms of functionality, and yes, I also asked this to myself. BL likely Photoshopped that also.
Great interchanges , all. nice inspiring stuff...
@HAL, where did you get this raisedroad/bridge textures in your last pic?.....they look great.
The road overpass?
Try here (http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Fhide-inoki.com%2Fbbs%2Fphpbb2%2Fviewtopic.php%3Ft%3D818)
yup i is find that in japan, good work everyone.
wooohooo...thanks a lot^^, jdenm8
How's this for something different?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F2802%2Fhaltonhillsmay270012911.jpg&hash=d00e245492d4364b45860d0168d4511f25e3902f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F7062%2Fhaltonhillsjun100012911.jpg&hash=c41b20857c105845e17423b715f13806f4bb74e4)
A 3-way DDI. Play around with the RHW long enough and you'll to go nuts like me. :D
Problem is some of the tuning lanes in the DDI avenue piece are pointless, unless you want to make a U-turn!
Awesome Interchange. I never thought of something like that. Also, in some jurisdictions, they require that a U-Turn can be made from any exit, so this would fit perfectly.
TEG
Fantastic idea for an interchange, nice and compact too.
TEG, interesting, I never knew that. Can you give me an example of such a jurisdiction? Since this is an international forum, I would be interested to know where they do this. I have seen u-turn ramps in Texas, but here in Colorado Springs, we have SPUIs at Austin Bluffs and Union and Garden of the Gods Rd. and I-25 where u-turns are not possible. (though it operates quite efficiently)
Haha, thanks! Glad you like my crazy design.
Quote from: Kevin1a on December 01, 2010, 12:21:32 AM
Can you give me an example of such a jurisdiction? Since this is an international forum, I would be interested to know where they do this. I have seen u-turn ramps in Texas...
I'm assuming if a highway is paralleled by a pair of one-way frontage roads on either side for a considerable length the likelihood of having u-turns increases. I don't know of a place where they are "
required" but you certainly see them in places like the US state of Texas where there are a lot of one-way frontage roads.
I can't think of any examples in my neck of the woods and that goes to show you how drastically interchange designs can vary.
thats really interesting hal, never thought of something like that, and i quite like it :)
Quote from: Kevin1a on December 01, 2010, 12:21:32 AMTEG, interesting, I never knew that. Can you give me an example of such a jurisdiction? Since this is an international forum, I would be interested to know where they do this. I have seen u-turn ramps in Texas, but here in Colorado Springs, we have SPUIs at Austin Bluffs and Union and Garden of the Gods Rd. and I-25 where u-turns are not possible. (though it operates quite efficiently)
I know that in Washington State, there are requirements for the capability to U-turn, even at our SPUIs. You will NEVER find an exit that is just two off ramps and only one on-ramp, unless it is adjacent to another exit or freeway. I'm pretty sure Oregon and Idaho have similar requirements, and I know for sure the Montana does (in case the road in closed due to weather). I was almost certain that Texas had a similar rule, especially in the rural west, where there are driveways on the Interstate.
Funny, in my state, they destroyed this one side of the interchange and did just that, where it no longer is half of a cloverleaf, dhe destroyed half of the half cloverleaf was an exit ramp, and now just has the only one exit, which they replaced with a traffic light, so you can turn both directions. There also used to be another interchange on the highway after that one, but now those ramps are gated, and traffic has to use the light for what used to be that interchange too. However, it still is dumb that you can't access the highway the opposite direction.
Anyways, back to something more practical... I made a new junction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg8.imageshack.us%2Fimg8%2F5756%2Fhaltonhillsoct100129126.jpg&hash=4e6b67101249d68449c5fd1d427ee67234c8164a)
Adding a bit of eyecandy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F6505%2Fhaltonhillsoct160212912.jpg&hash=ba5efc973f8b72ffea3c1f05f291a526d3b7f2e1)
Zooming out. It's huge!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F9251%2Fclipboard01cfj.jpg&hash=e2a6154406b65ba4afe7b05722e657e6260ab4c6)
That is all.
Nice interchange, Haljackey! It looks really good. :thumbsup: I was wondering, how do you make your slopes so smooth? I'm sure that you're using a slope mod, but which one? And do you have a specific method for making such smooth slopes? They look really good! ;)
Nego - you can first lay a network like (rail, el-rail or monoral) which makes longer slopes, demolish it and then lay a road on the same place. At least this trick works for me ;)
A basic diamond interchange ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F2316%2Foakbayjan20160129132191.jpg&hash=0693df47c41ded1472c072e89473f7457ceb41dc)
Before this junction, there was a pretty basic cloverleaf. It got quickly congested and there is a lot more urban development planned in this area :). Here's the result of the upgrade:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftest.servertje.nl%2Fsc4%2FGrandJunctionZumia.png&hash=7661c8a41a36ab5447344d81b69d92d09220250d)
Some of the diagonal slopes are a little bumpy, but I have no idea how to get them smooth... $%Grinno$%
Enjoy the view.
Great interchanges io_bg and trafficnut! That's a really tight full interchange.
To get the diagonals a little more smooth, try running another network like rail over the stretch. For some reason road networks have trouble properly sloping on diagonal sections (especially RHW and avenue).
Quote from: Nego on December 02, 2010, 01:26:47 PM
Nice interchange, Haljackey! It looks really good. :thumbsup: I was wondering, how do you make your slopes so smooth? I'm sure that you're using a slope mod, but which one? And do you have a specific method for making such smooth slopes? They look really good! ;)
Hey, thanks a lot! I use two slope mods to help get a really smooth slope. They include the RHW slope mod and the BTM slope mod (included with BTM versions 1 and 2 on the STEX). The BTM one is exceptionally smooth and hence very restrictive. When I can't create slopes that smooth, the RHW slope mod does an excellent job at a slightly steeper angle.
To further help with grading, I will place road stubs from the elevation of the overpassing road all around the overpass, forcing the ramps to properly slope themselves with every tile. This reduces the amount of flat tiles (such as for curves), and maximizes land use while looking good.
Hope that helps. &idea
Some great interchanges here! &apls
Just a quick edit to show one of my interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg197.imageshack.us%2Fimg197%2F2716%2F40812720.jpg&hash=9090344d7d2833c603cd72de68e75be5a3aa2305)
It's a small T-Junction designed for the small space I was building in.
Great interchanges, all!
Quote from: Haljackey on December 02, 2010, 04:33:51 PM
Hey, thanks a lot! I use two slope mods to help get a really smooth slope. They include the RHW slope mod and the BTM slope mod (included with BTM versions 1 and 2 on the STEX). The BTM one is exceptionally smooth and hence very restrictive. When I can't create slopes that smooth, the RHW slope mod does an excellent job at a slightly steeper angle.
Sorry to bother, but I can't find the RHW slope mod anywhere, even though I've searched from simtropolis, google, lex and even few other places. Has it been deleted or is it just hidden in some weird location? It just sounds exactly what I need, so getting it would be great. Thanks in advance!
Ciuu,
I know that Ennedi's NHP Slope Mod works with the RHW, I use a custom "Diabolical" version that someone requested and he attached to a post some time ago, it requires intense terraforming for interchanges but the smooth grades look fantastic.
This thread on Slope Mods is fascinating and informative. Good luck!
http://sc4devotion.com/forums/index.php?topic=3832.0 (http://sc4devotion.com/forums/index.php?topic=3832.0)
Cheers,
Kevin
@ Ciuu - I was going to tell you that you could open up your slope mod and edit that property yourself but after looking into it realized you can't edit a slope mod property if the slope mod's creator never added that property (I haven't messed with it because I "pre-slope" the routes my RHW's will take before placing them using other networks like highway, rail, or el-rail). Ennedi's should work and if you like your old slope mod better you could always edit your new slope mod's properties to match your old one (besides RHW obviously). Careful though, I think the NHP ones are much more complicated than others...
@ Trafficnut - Nice interchange :thumbsup: If your problem hasn't already been solved using Haljackey's method (which is what I use) using the slope mod mentioned in the last post should fix it too.
@ all - Nice work &apls
Actually, I don't have a slope mod currently, I always make my slopes smooth "manually" using the mayor mod tools. ;D Takes a lot of time, though.
But yeah, my point why to get the RHW slope mod was that it modifies only one network, instead of all of them. I tried Ennedi's mod before asking this, but felt that it was too restrictive and stopped using it. Well, one option would be to get the BTM slope mod and modify its properties to fit my style.
Quote from: Ciuu96 on December 04, 2010, 01:15:28 PM
Great interchanges, all!
Sorry to bother, but I can't find the RHW slope mod anywhere, even though I've searched from simtropolis, google, lex and even few other places. Has it been deleted or is it just hidden in some weird location? It just sounds exactly what I need, so getting it would be great. Thanks in advance!
Quote from: BigSlark on December 04, 2010, 01:29:02 PM
I use a custom "Diabolical" version that someone requested and he attached to a post some time ago, it requires intense terraforming for interchanges but the smooth grades look fantastic.
It's no bother at all
Ciuu96! :)
I'm pretty sure I may be using the same "diabolical" slope mod as Kevin (
BigSlark). Alas I can't for the life of me remember who created it either.
Allow me to attach the one I use to this post. If there's enough demand I could ask to get the link added to the sticky post in the RHW thread.
Enjoy!
-Ryan (Haljackey)
Edit: Just stick this in your plugins folder. There's no need to put it into the NAM or RHW subfolders.
Haljackey - Thanks for the tip , I think I'll make use of that :)
Ciuu96 - Different people like different slope mods. I'm really bothered by unrealistic slopes but don't like the way the NHP ones restrict the difference between slopes of adjacent network tiles. My mod of choice is the BRF (big red fish) one found here on the STEX: http://www.simtropolis.com/stex/details.cfm?id=18043 (http://www.simtropolis.com/stex/details.cfm?id=18043)
Thanks a lot, Hal! Sticking it to RHW thread is also an great idea.
Quote from: Ciuu96 on December 04, 2010, 03:39:49 PM
Thanks a lot, Hal! Sticking it to RHW thread is also an great idea.
You're welcome! I'll ask Alex (
Tarkus) and see if it can get attached to the RHW thread's sticky post.
Regarding other slope mods, I like to have a network that is unrestricted so I tend to stay away from the all-encompassing slope mods out there. Having a network without a slope mod allows you to "plan out" your network and navigate rough terrain. Then you can use the level terrain tool and hole diggers to smoothen out the land before you place your slope mod-affected networks. The end result produces not only a smooth network, but a complimenting landscape as well.
For example, my standard road network doesn't have a slope mod because by itself it can climb steep slopes quite well compared with default rail or highway. If I want to make a road through a hilly area, I'll lay another network over the route (like RHW-2 or bullet train), bulldoze it, then drag road.
Ya, I used to use the BRF one too.
I now use the Mountainous NHP one, and while it looks excellent, it just irritates the hell out of me.
I just wish I could take the RHW bit out of the NHP mod and put it in the BRF one. (Along with the more sympathetic MHW one)
Getting back on topic, I've now added a basic arterial grid and sound walls around the interchange shown on the last page.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F9132%2Fhaltonhillsmar171512915.jpg&hash=cc7cd44b692583acd9ba4bd68230b8f870920634)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F9469%2Fclipboard01ef.jpg&hash=044ed252dee7e24f3ef9ed16df20e43744e9ca13)
In this example, I am attempting to demonstrate how even large interchanges can seamlessly interact with the landscapes around them, be it urban or rural. Compare this to how tiny the Maxis junctions are and yet it still blends in with its surrounding environment, making it look more realistic.
Wow, you guys build some really huge, over-the-top interchanges... I've always followed the 'keep it simple' rule, but none of my stuff looks anything like this. Great technical achievements to be certain... Very nice.
These are pretty intense! I've never posted anything on this site before, but here is one from me. It very was hard to make because of the compact space it's in. This is a freeway intersecting with a blvd in a suburb right outside of my country's capitol.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F8603%2Ftoloton001.jpg&hash=5672cbb2ee561c29049d252e91e99b98dae801f0)
Haljackey
good work on this intersection &apls &apls
jawne001
a little bit messy, try to work your slope it's more well looking and realistic but you are in the good way ;)
Speaking about slope mods: the above image could use one though...
jawne001: Hi there and welcome! That's a really tight exchange that's for sure!
I have to agree with the others. The best thing to do to improve the appearance of the junction is to smoothen out the slopes and/or get a slope mod. It looks like your highway drops about 40 meters in just a few tiles lol.
-Nice use of the diagonal one way road connections. You don't see those too often here.
As Bordertown finally got highways, interchanges are inevitable to be built.
So, I proudly present - call it a teaser - the - as I call it - '
Hell-of-a-T-Interchange'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg19.imageshack.us%2Fimg19%2F5453%2Fhellofat.jpg&hash=28ce2de4f96bcafd8a43c685cd5b2fd87acc38f6) (http://img19.imageshack.us/img19/5453/hellofat.jpg)
The strange design is, because it will be updated to go further straight across the older lower highway.
Didn't get to another design without demolishing more farms...
I'm excited, what the experts will say.
I would construct a diamond interchange straight away if I want to save room. Or I would place an avenue roundabout...
Girafe, mrtnrln, Haljackey- Thanks for the feedback! Yes I see what you mean, I would hate to have to drive up a slope like that in real life lol. Plus, the industrial zones in the backround look messy as well. I'll have to smooth it out next time I play.
Quote from: soulchaser on December 06, 2010, 12:12:45 PM
The strange design is, because it will be updated to go further strait across the older lower highway.
Didn't get to another design without demolishing more farms...
I'm excited, what the eexperts will say.
I... don't even know how to explain what that is. It doesn't make much sense to me at all due to the DDI piece and the fact that there are 0 ramps from the eastbound RHW. A loss for words... what the heck is that thing? ()what()
Perhaps I could identify what it is after you complete the junction. Right now it makes no sense. $%Grinno$%
Going "East" (actually south^^)?
Nothing easier than this :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1490%2Fhellofat2.jpg&hash=ed95ea1a1bff8b099e0a786ae3bb7258f8b25128) (http://img51.imageshack.us/img51/1490/hellofat2.jpg)
The DDI will be repeated on the other side...when money's there.... ::)
Right now, this is just for low traffic (region is at about 150.000 residents) and the "southern" part is heading to the airport.
And yes, there's no way to get to the airport highway from the roundabout, but why should there be one if there's no highway from the "north" and there's a parallel road towards the south from the roundabout, too. This takes all the upcoming traffic.
Interesting to find Hal speechless :D
Edit: you can imagine, the lights are currently all red on the DDI part^^
Edit2: the strange loop (from the east) is basically because of the lack of diagonal parts with the RHW-4 and the transition to MIS....
Essentially, to me, it's just a standard DDI with a complex ramp and is only half-built.
That complex ramp is strange though, but I could see it was built within the constraints of the area.
Quote from: soulchaser on December 07, 2010, 03:33:34 PM
Edit2: the strange loop (from the east) is basically because of the lack of diagonal parts with the RHW-4 and the transition to MIS....
For building a diagonal transition from RHW to MIS (and vice versa) you can make use of the OWR2-OWR1 diagonal transition puzzle piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FDiag_RHW_MIS_1.jpg&hash=4acd961a8167b2b8b1a5b758909350db1e11a291)
1) Lay down the OWR2-OWR1 transition piece and prolong the stubs with OWR. Then, create some rail crossings.
2) Bulldoze the OWR right before the railroad crossing. This leaves you with just the rails.
3) Now bulldoze the leftover rails.
4) The finished transition should look like this.
A quick and dirty example:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FDiag_RHW_MIS_2.jpg&hash=80ebbf369dc1497766e2a9981737c6e69339d6ea)
Ah...I see...thank you very much...
still the problem with diagonal elevated RHW4.....will change to OWR there....
Thanks for the help...will show the results right here^^
Great method there McDuell! Thanks a lot! &apls
Very cool method McDuell! You should consider adding that to the NAM How-To's and Tutorials section! :thumbsup:
Darn....no diagonal owr ramps.....(clarification: offramps...)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F7811%2Fhoat2.jpg&hash=8bcb32fe21c8e1a31a1f4c4b3322fea41e684a77) (http://img194.imageshack.us/img194/7811/hoat2.jpg)
I'm a victim of little space!!
might try diagonal slopes, but I'm 80% sure these would be too long, too.
You know, McDuell, if you give a mouse a cookie, he's gonna want a glass of milk.
It's gonna be a matter of time 'til someome requests a new RHW transition piece... (Let's see if you know what I'm talking about...)
Soulchaser, maybe you could use an A-Ramp DRI, a Curved Ground to El MIS transition (preferably starterless), and an RHW-2 to RHW-4 transition. It's probably gonna be a tight fit, but I think I can cram all of that into such a restricted space...
I'll see what I can come up with...
I think a simple roundabout would be best. Or maybe a diamond interchange.
Quote from: io_bg on December 08, 2010, 03:06:33 PM
I think a simple roundabout would be best. Or maybe a diamond interchange.
Agree, a simple roundabout woule be best !
Aw man, it really looked like it could of connected too, but space does look like the most restricting thing right now, because there is no doubt that RHW filler MIS stub would of sided that OWR-1 there.
If you really wanted the neighbor connection to work, in this case because of space, your just going to have to use regular avenue the last 3 tiles instead of RHW, and where the RHW ramp exits, you could have a diagonal OWR-2 come out of the avenue instead, and keep the rest of everthing the same right now, its just that you only want to demolish the end of the diagonal OWR 1-2 transition, so the whole ramp don't come tumbling down afterward.
Working with some Maxis highway this time.
Diagonal T-bone highway interchange on a cliff with lots of road curves. I find Maxis highways navigate mountainous terrain better than RHW (with the exception of the RHW-2).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F9306%2Fhaltonhillsmay231512920.jpg&hash=cf900481525b26736ddced551e288194ff944158)
Placeholder for a future interchange near a Maxis-RHW transition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4609%2Fhaltonhillsapr301512920.jpg&hash=95fa8996ec68d71daf2af6e12ce4c1dbebc4218b)
Nice interchange there Haljackey!
Now for one of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg41.imageshack.us%2Fimg41%2F1429%2Fbigjunction1.jpg&hash=62f9165d385eead782ad4cd5b4c7653dc8380f32)
Sadly, there's no more room for wide radius curves on the MIS.
samerton: Cool, I like the MIS flyovers on your east-west highway. If you did the same setup for your north-south route, the junction would look more realistic and contain less curves.
Here's an example. Click it for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wiki.sc4devotion.com%2Fimages%2Fthumb%2Fd%2Fde%2FRHW_4.0_Windmill_Hybrid.png%2F800px-RHW_4.0_Windmill_Hybrid.png&hash=da96319390c63b4e6084a49f9c09f24856222fd9) (http://www.wiki.sc4devotion.com/images/d/de/RHW_4.0_Windmill_Hybrid.png)
Keep in mind I had no intention of conserving space in that junction. It can be made much more compact.
@ Haljackey: Thanks for the reply! Your junction looks amazing! I'll definately use the same setup for both roads in future.
This is an avenue crossing, in case that you want a safe and fast crossing and you have plenty of free space.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg839.imageshack.us%2Fimg839%2F7715%2Favenuecrossing.jpg&hash=5563220ccfe891fa5b7119f6419017bbcc95de89)
O.K. i promise, no more intersections from me :-[
Why not shrink it? ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FDevlin%2FInterchangesection%2Frawlings-jan._12__001276999592.png&hash=9e2f5acda105457df7cd922888d344e86eb44857)
Terring: Looks pretty good actually, my only question is how do pedestrians get to the pedestrian overpass in the first place? They'd have to cross the MIS slips first :P
Now this is a really good question :D
I guess i should build some pedestrian underpasses ;D
I finally made it like this.....no tunnels, not to far to go....just a little camber
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg63.imageshack.us%2Fimg63%2F8858%2Fhoat3.jpg&hash=e1898701a5a406bd1ade3f9e91c9293c64fa5bfb) (http://img63.imageshack.us/img63/8858/hoat3.jpg)
I changed the name... I'd call it the Skydancer Interechange^^
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.yrccjc.com%2Fphoto%2F20100714%2FInflatable-Sky-Dancer-24264.jpg&hash=6ab519490988ad0e0d8b0e1e1a6163fce45ee25d)
Wacky-waving-inflatable-arm-flailing-tube-man? it can't be....
Where's Darth Harrington?
Quote from: deadwoods on December 15, 2010, 06:47:30 PM
Where's Darth Harrington?
Al Harrington good enough? :P (http://www.youtube.com/watch?v=YtespeLin2c)
Urban Old school
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg139.imageshack.us%2Fimg139%2F5350%2Fsultimatecitymar1840212.jpg&hash=ed5f4190f6c4409d0921782159672fe4cf5e1afa)
Vs.
Rural New school
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F1346%2Fhaltonhillsoct161812924.jpg&hash=9dc70383369d6c889f24d89f5a7901f46d210dee)
From one extreme to the next. :D
darth harrington you say (http://www.youtube.com/watch?v=UpkJoQUFqXM)
hal those interchanges are lovely.
Is that Route 2 in Weekapaug?
Quote from: Fresh Prince of SC4D on December 16, 2010, 05:34:39 AM
Is that Route 2 in Weekapaug?
Oh geesh someone needs to BAT the
Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse. :P
And I think I found a name for that highway. :D
Remember this pic on the last page?
Quote from: Haljackey on December 10, 2010, 06:36:45 PM
Placeholder for a future interchange near a Maxis-RHW transition.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F4609%2Fhaltonhillsapr301512920.jpg&hash=95fa8996ec68d71daf2af6e12ce4c1dbebc4218b)
Well I built it now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F5488%2Fhaltonhillsmar118129247.jpg&hash=64bc1299c68eea5fadd617c7b7fb3c52bcdd2071)
Super zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3398%2Fclipboard01fd.jpg&hash=e5f70955c0c1eff675ede59449b819a9ebf1b0a5)
The Maxis highway is used for the hilly section because it has a barrier on either side. In addition, the shoulder can be used as an additional lane for slow trucks.
Oh, and welcome to
Page 100!!!! &hlp
I've worked on a new region. This is what I've got so far:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F2426%2Fschellingenstadt161210.th.jpg&hash=08b0e349ee4dfdc426a2fe1aeeff277605b054ff) (http://img703.imageshack.us/i/schellingenstadt161210.jpg/)
But this is not the "Show us you region views"-thread, this is "Show us your...Intersections", so why did I post it here? So you can see the bigger picture. Let's zoom in at Felixruhe.
First a junction of the A14. This freeway starts at Felixruher Kreuz and leads into Schellingen.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg205.imageshack.us%2Fimg205%2F541%2Ffelixruhe01.jpg&hash=32f683673123daa54803479bfa919012d44c8059)
Felixruher Kreuz. Here the A10 (Ring Schellingen, left to right) crosses the A4 (bottom) and the A14. The freeway route A4 stops at this interchange and continues at the interchange in Wahrmund. Another fun fact: the A10 Eastern Ring Schellingen is the only freeway where I use light towers.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg258.imageshack.us%2Fimg258%2F4967%2Ffelixruhe02.jpg&hash=e5738144d3a9929ad8fc0c7c620014b05a3d03c1)
Not actually an intersection, but the area between two intersections. Showing off my German power lines :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg121.imageshack.us%2Fimg121%2F8316%2Ffelixruhe03.jpg&hash=a627ac41937cf23b9037581171633385dcd2c54a)
And finally, the junction Felixruhe-East:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg32.imageshack.us%2Fimg32%2F2149%2Ffelixruhe04.jpg&hash=6f0d7b227a01d137e5f06a0a6725ee72de7ee153)
I hope you enjoyed my Autobahns so far! And about those RHW-6S C/D ramps: these will be included in the next RHW version. Don't bother to re-texture those, because Alex (Tarkus) will be doing that anyway ;)
Best,
Maarten
aaah....yes...family guy...I forgot about that :D
I'm not sur if I should destroy this design for further development of the highway... I fell in love maybe ;)
mrtnrln: great stuff...reminds me of little frankfurt ()stsfd()
What terrain mod are you using for these pictures? It looks like the one I lost that I have never been able to figure out what it was.
Quote from: Haljackey on December 16, 2010, 08:14:59 AM
Oh geesh someone needs to BAT the Wacky Waving Inflatable Arm Flailing Tube Man Emporium and Warehouse. :P
And I think I found a name for that highway. :D
Remember this pic on the last page?
Well I built it now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F5488%2Fhaltonhillsmar118129247.jpg&hash=64bc1299c68eea5fadd617c7b7fb3c52bcdd2071)
Super zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg406.imageshack.us%2Fimg406%2F3398%2Fclipboard01fd.jpg&hash=e5f70955c0c1eff675ede59449b819a9ebf1b0a5)
The Maxis highway is used for the hilly section because it has a barrier on either side. In addition, the shoulder can be used as an additional lane for slow trucks.
Oh, and welcome to Page 100!!!! &hlp
Quote from: jonno on December 17, 2010, 03:42:46 PM
What terrain mod are you using for these pictures? It looks like the one I lost that I have never been able to figure out what it was.
It looks like the Columbus Terrain Mod. It's on the STEX, but I don't have the direct link.
Nice work Maarten! I like the RIRO style (right in right out) of your highway network! Great RHW-RHW interchange too!
Quote from: GDO29Anagram on December 17, 2010, 03:54:36 PM
It looks like the Columbus Terrain Mod. It's on the STEX, but I don't have the direct link.
Actually I use the CPT Italia Terrain Mod. You can download it here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1527 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1527)
May as well post this here as it "qualifies" as an intersection. You may have seen some of it on the NAM issues thread.
Yesterday, a unique roundabout rail overpass opened in my hometown. Here's a pic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F2803%2Fclipboard05.png&hash=c5c9f0896d9b5f52fd373077d3363e728a3919b8)
In celebration of the event, I whipped up a couple mock-ups of the roundabout in Simcity 4:
I couldn't build the roundabout on top of the rail line, so I put it to the side and hooked it up with road overpasses:
-I had to convert rail to ground light rail to make the diagonal overpass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg96.imageshack.us%2Fimg96%2F7133%2Fhaltonoct9011292608614.jpg&hash=1940adc3097c1529761c707f0cb1c52cf12ef3ba)
In this example, I used a rail tunnel rather than making overpasses.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg580.imageshack.us%2Fimg580%2F3255%2Fhaltonfeb24021292609039.jpg&hash=e2d7c8f5d8e998c14955d2be868f4aafc135c63f)
Despite the limitations of the game, I think they turned out ok. ::)
If you want to learn more about the roundabout, here's a good link: http://forum.skyscraperpage.com/showthread.php?p=5097989#post5097989 (http://forum.skyscraperpage.com/showthread.php?p=5097989#post5097989)
Here's the post about it in the NAM Issues thread: http://sc4devotion.com/forums/index.php?topic=1444.msg357259#msg357259 (http://sc4devotion.com/forums/index.php?topic=1444.msg357259#msg357259)
I've been working on a frustrating junction lately. I'm not really a natural growth guy to the extent some other people are, but I'm not an extreme central planning kind of guy either. Either way, my city has grown to the point where I am forced to convert a few of my RHW2 routes to RHW4+. I have never been able to build good compact RHW4+ x RHW4+ interchanges that are true to real life (I wish there were a few good ploppable ones I could use when I don't want to custom design). This interchange will be about the size of my downtown when it's done. :'( Anyways, it's not entirely free-flowing, but my traffic doesn't demand it yet, and I'll build something new when I get to that point. In the end, it'll be a MIS roundabout with underpasses for both RHW4s. Even worse, the second pic shows the mess I am creating because a major road close to the junction needs to be able to interface with the highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg828.imageshack.us%2Fimg828%2F5103%2Flagolakeapr303512927379.png&hash=5f0ccdf2aaf1fc64648d38c234bdf96e89102520) (http://img828.imageshack.us/i/lagolakeapr303512927379.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F5103%2Flagolakeapr303512927379.png&hash=802f3b03a23de487dcab04de71a1e11101a29dfd) (http://img543.imageshack.us/i/lagolakeapr303512927379.png/)
I just read that piece on the roundabout and thought: "What? London's had roundabouts for ages." The British practically replaced half the intersections in their country with roundabouts. Then I saw it was talking about a pickup truck. That should have been my first clue (actually it should have been the fact that they were driving on the right) that this was in London, CA. Doh!!!!
Hmmm, looking around the city's website for a little while after landing on their "roundabouts for dummies" page. Looks like a really nice city. I need a change of scenery. What are the rules about Americans working in Canada. Hope they don't speak French there. :D
Hello, Kevin1a. I have some good news and bad news. First, the bad news. There are not, nor will there ever be, ploppable RHW interchanges. Worst case scenario, you could use Maxis Highway ones, but I'm sure you wouldn't want to do that. Sorry. But the good news is that you can check out the RHW Interchange guide (http://sc4devotion.com/forums/index.php?topic=6843.0) for some great tutorials on making round-a-bout interchanges.
Another interchange from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Favenykors_zoom.jpg&hash=34934b9ddfa61f93f10a840bdce7804a7a53ac2e) (http://i705.photobucket.com/albums/ww55/anonymson/avenykors_zoom.jpg)
(click for full resolution!)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Favenykors.jpg&hash=c4adb5f76656767b5e25f95e89665683bf2cde69) (http://i705.photobucket.com/albums/ww55/anonymson/avenykors.jpg)
(click for full resolution!)
- riiga
Nice one, riiga, but wait... are these the MIS exits for AVE? :o I want them, too! ;D
Decided these two are worth sharing:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg137.imageshack.us%2Fimg137%2F1803%2F14pic.jpg&hash=e532437b1d669c102989bed57edb9611fb7e78d2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F3425%2F11pic.jpg&hash=1d6dcaa4deacc2cd276e1be429f627a4704a0cba)
There's more in my MD :)
@ riiga: :o AVE MIS exits!!?? Wow! Definately looking forward to those!
@ io_bg: Great! I love the first intersection... it's very unique!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg576.imageshack.us%2Fimg576%2F1562%2Fmesre.jpg&hash=9028ed8550650680c21b84f3c424333d1c1652c7)
A mosaic featuring an interchange in a completely random city of mine; Mesre. Just a basic interchange, but considering it's one of my first with the new RHW, I'm proud of it and like it's surroundings as well.
Ethan :)
@ Ecoba: Great picture! I love the Photoshopping effects, too!
A few from my mediocre cities:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F7255%2Fjasminemeadowapr2306129.png&hash=8901b549e8f8d3921003baf28c5a3ec006ed5877)
This one was actually reworked from its original incarnation. Forest Avenue (the street coming in from the left) used to maintain its diagonal path and curve into Jasmine Blvd (the big MAVE-6 – prior to the redo all of that was plain old Avenue), but an increased need for routes for development forced a realignment of Forest and an extension of Jasmine. Apologies for the zots.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F7255%2Fjasminemeadowapr2306129.png&hash=318a93009134a6e32273d3fdeaa4c5b1c66fb02e)
A large cloverleaf interchange. Might seem a bit empty, but I had to redo this town tile (issue with a poorly modded lot). That north-south road eventually turns into Forest Avenue from the first picture. All three of the other directions are to large neighbor cities.
The rail line and Jasmine continue south to that RHW-6C; the rail line gets an overpass, and Jasmine (for obvious reasons) gets a folded parclo:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F7255%2Fjasminemeadowapr2306129.png&hash=67dba848419959147b79a67aeb5ec44ebecaf276)
In one of my other towns, a before/after of how a provisional traffic light on an RHW-4 becomes a full-featured interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg148.imageshack.us%2Fimg148%2F9278%2Famberknollba.png&hash=822d0de455dcd72fcd16f76d0f883c127135ddab)
^^ Well, you interchanges could use some more smooth curves or b-style ramps (and I see you still have the old Euro RHW TRM), but it's a good start!
Now I'd like to share some of mine from my region Schellingen(still work in progress):
Rothfurther Kreuz (A7 x A10, North) As you can see, the A7 is one of those "OMG, R U FRIKIN SERIOUS!!1!"-freeways :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F6526%2Frothfurtrothfurtherkreu.jpg&hash=afce49717b7f2c6c530e3db9f274123cdb8bdee8)
Mannziger Kreuz (A7 x A10, South).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg179.imageshack.us%2Fimg179%2F7262%2Finterchangemannzig.jpg&hash=9b9c9c30df3a7f4a4b56c75a876d7be0243665ed)
Dreieck Herbbüren (A9 x A10, South)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5974%2Fherbbrendreieckherbbren.jpg&hash=ba7e7cee6b887e16ff5dad0087013af389833dec)
Französquartierer Kreuz (A112 x A10)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F7724%2Ffelixruhefranzsquartier.jpg&hash=41fc9770eb16a4693d2a905246110842470adcde)
Felixruher Kreuz (A4/A14 x A10), already shown earlier this page. Now a close-up picture
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F1705%2Ffelixruhefelixruherkreu.jpg&hash=975af6cae3b098a94d76257a669e9d65793f3d1b)
Dreieck Andreaseck (A9 x A10, North)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F857%2Fandreaseckdreieckandrea.jpg&hash=908b12ec11dd88d2871c46ec42216310a3c82833)
A112 Exit 2: Französquartier
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg210.imageshack.us%2Fimg210%2F3234%2Ffelixruhea11201.jpg&hash=1ba9a2efe490a826059776e49093595ade83aed1)
A7 Exit 78: Schellingen-Nord:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F6712%2Frothfurta701.jpg&hash=827c0c84a72d81564c6d4473e8ece852ad17b8c8)
A7 Exit 77: Schellingen-Zentrum
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg220.imageshack.us%2Fimg220%2F191%2Fschellingenmittea701.jpg&hash=a5bd18933e12e6d01761112f47ff7d63f07a7176)
A7 Exit 76: Schellingen-Süd
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg513.imageshack.us%2Fimg513%2F8317%2Fschellingenmittea702.jpg&hash=3abbd37569bf5f3ff1a8ce1ebfce6b0d1e4b4f7c)
A14 Exit 86: Felixruhe-Zentrum (plus some ressidential area).Yes, that's a very high exit number for a stretch of freeway about 2 km long! The reason for this is that the exit numbering from the A4 (which ends at Felixruher Kreuz and continues at the West of Schellingen) continues at this freeway, so you don't see a sudden jump from Exit 87 to Exit 1.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg690.imageshack.us%2Fimg690%2F7900%2Ffelixruheamdubber01.jpg&hash=288a332dc7e26ffacf2e44a9e69e9e383feb14ff)
Well, that's it for today ;)
Best,
Maarten
Very nice interchanges Marteen. Dreieck Herbbüren (A9 x A10, South) is my favourite :thumbsup:
My Mouth is now open , and drool is spilling out..... :thumbsup:
A7 Exit 76: Schellingen-Süd and A7 Exit 77: Schellingen-Zentrum are my two favourites. The first loosely reminds me of an interchange near my grandmothers house in Germany, down to the presence of some kind of industrial in the top right corner.
Some really great junctions there Maarten! #2 has to be my favorite, although #6 is a neat 3-way interchange. Well done, excellent use of FARHW and smooth curves!
Great interchanges again Maarten! My favourite is A7 Exit 76: Schellingen-Süd, due to it's creative design with the roundabout. :thumbsup:
I only play sporadically and in bursts. The top two pictures are newer (note the interim 4.0 mod on the folded parclo). The third one was made well before wide curves, etc and with the old Euro mod. I do have a more modern T-interchange ready. It's quite the design achievement. I had to carve out significant space from a mountain to do it; there was so little room that traffic from the other highway has to get off at the next interchange to access it (it's a road west...both roads are RHW-4). You have to see it to believe how I did it. Despite its complexity, it is only two levels (with two overpass ramps). Combined that whole interchange is the heart of the city traffic-wise.
When I did it, I built a gravel SAM road out to the neighbor connector when I built the highway. I built the road in stages then changed the gravel road's route. I also built a new RHW-2 interchange at the south of the tile to improve the connection (it's a bit like 4 tightly-hemmed cities in one tile).
Hi everybody. This is an attempt of mine of making a RHW-2 intersection, involving 2 different ways-out, connected by a roundabout. Hope you'll like it. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg808.imageshack.us%2Fimg808%2F989%2F96464108.th.jpg&hash=8cb2ba407ee33f4abd730ae9a1546e00e86a0533) (http://img808.imageshack.us/i/96464108.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Oh, wow, ilmioalterego, that's an awesome interchange! Plus, there is plenty of room for a future upgrade to RHW-4 if needed. The eye candy looks great, too. I have to say :thumbsup: :thumbsup: (Two Thunbs Up!)
an overly complicated interchange between 2 Freeways and a normal road (not all directions are possible, but arent really needed either)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg227.imageshack.us%2Fimg227%2F6765%2Finterchangez.jpg&hash=7b89f78ca05800d70eda9336e611b9b132655002)
I built this little monster for my CJ. Tell me what you think and what it's called (aside from Half-Cloverleaf %wrd ) cause I don't know.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fz_johannasburge-8_oct.__2171293529790.jpg&hash=99b2b8a4c658ef91e5125f47bd71aadfc7e38fdb)
Awesome interchange! &apls This is my favorite use of 90-degree MIS ramps and the network under the flex-fly and FARHW are great too! Proof that an intersection doesn't need to have fifteen ramps and take up a massive footprint (as mine sometimes do ;D ) to be innovative and good-looking.
Also, great work everyone else, especially Maarten. I enjoy the work in this thread but often don't post until I have something to share which somehow seems to take longer than planned....
If you thought that folded Half-Cloverleaf was awesome, here's its slightly-lass-compact, full-access big brother:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fznamtester-27_may.__011293609328.jpg&hash=4d04b79182a4d7ee5e1af06491d4963da77c239b)
I'd remove weaving on the overpass too, but I need another MIS and FlexFly height to do that sadly. I was also going to use the wide MIS curve puzzle piece in the loops, but the loops I'd built are too compact and one of the ends of the puzzle pieces lies under FlexFly and breaks it.
I have some more new ones to share. First, a heavily TuLEP-ed selection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg814.imageshack.us%2Fimg814%2F3964%2Fcamillevalleyfeb1247129.png&hash=7b18a80277f1d5c2d896344a326b18706f4cc366)
That interchange I talked about earlier (the one I hemmed into a mountain) is interesting, because it shares ramps and exits with the next exit up (required to save horizontal space). Since the pictures are large they are linked:
http://img713.imageshack.us/i/camarenacardiffpassapr7.png/
The north end, Hwy 85 at Main Street. Traffic off Hwy 85 to Hwy 74 must exit here, start getting on 85 SB, then take the branching ramp heading "southwest".
http://img837.imageshack.us/i/camarenacardiffpassapr5.png/
The second half of the interchange. Space concerns require a rather counterintuitive setup for traffic getting off 74; left-turning traffic gets in the right lane, and right-turning traffic gets in the left lane. The U-shaped flyover ramp handles the latter.
Lastly...
http://img715.imageshack.us/i/raemikovalleymar1226129.png/
Yes, that's FARHW-2. My first experience with FARHW, though not Fractional Angle roads.
Hello everyone. I have been reading through these picture threads for years and never contributed, so here is my first offering.
I am in the Navy and deployed just before the new RHW mod came out and have been thinking of things I wanted to do with while watching what you guys created for six months now. Just before I left I thought of the following concept and actually remembered it all that time to put it together now.
What I wanted to do was integrate the Deadwoods highway bus/subway station into a RHW freeway, with the intention of not having actual road exits and rather having the traffic transition directly to busses to get off the highway and thus saving my local roads from car traffic. I don't know if this will actuall work, but here is what I came up with.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F4981%2Fstationinhighway1.jpg&hash=157b1cf2701e7ff3829a156b25c6333d6df0b531)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F3630%2Fstationinhighway2.jpg&hash=01c793a7ec353cb6d492664a02c9855d75bf72cb)
Like I said this is my first time using the new RHW pieces. There are som FAR and FLEXFLY pieces in there as well as the MIS ground to elevated curve. I am looking for ways to get things a bit tighter. My next project is to integrate an overpass through it but am having trouble getting the elevated RHW4 to cross two networks side by side. In order to get the deadwoods station to work I had to transition from RHW4 to OWR to provide road access, which looks sloppy but whatever. The station also uses maxis highway but I think it actually looks good.
I guess it could become a on-highway bus depot. Interesting concept :thumbsup:
Looks great &apls Interesting concept!
For saving space, you might use tunnels for the passing RHW-4 parts (and replacing the El-MIS with a siple slitted Avenue). Or you could get the MIS-RHW2-Exits further to the transition with diagonal MIS.
Just my 2 Cents.
@jdenm8: LOL! That cloverleaf reminds me of the standard cloverleaf interchange from CitiesXL :D But this design is much better, since there's way less weaving...
Back again ;D
To make the Maxis highways more interesting, I'm using the SimMars speedways textures. However, 5 N.A.M. intersections doesn't look very nice with it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg836.imageshack.us%2Fimg836%2F6020%2Fspeedways1.jpg&hash=385adc1d3f384feb1db0ca962141d75b5eb08304)
Until SimMars team re-texture the N.A.M. creations, I'm gonna use my custom versions ;D
Let's see. If you want to built an elevated highways crossing like this...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg80.imageshack.us%2Fimg80%2F7461%2Fspeedways2.jpg&hash=4a323646a6ceb9211cd30df68e3c99409f2494db)
... try to give it a Simcity 3000 feeling ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F8834%2Fspeedways3.jpg&hash=3c44303e56983d1db190f0d2a6dc74df5b19f822)
In the past, many mayors complain about the lack of ground-elevated highways intersection. N.A.M. team create this :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F2756%2Fspeedways4.jpg&hash=6b2d032a8b8ff630d1bacdb9d95fd39e5d6fd574)
And here is my, Simcity 3000 version :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F1190%2Fspeedways5.jpg&hash=086be932e4ec52e57e4220870b19e3093b121bcf)
There are 3 ways to connect 3 ground highways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F8729%2Fspeedways6.jpg&hash=0c52e6a148edfff139bf7dc3d8c6bd447e805e2d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg191.imageshack.us%2Fimg191%2F9692%2Fspeedways7.jpg&hash=e27ac4ef59f16a64d722a5e988d3a71e2b3e6483)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F9496%2Fspeedways10.jpg&hash=64547fe3001598c159e530cc79e4a9a65bedaa54)
Yeah, 3 ways ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F2903%2Fspeedways8.jpg&hash=e24dc6ff1b336bd2d7a7ae81c2307e54d2312b6e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg440.imageshack.us%2Fimg440%2F2016%2Fspeedways9.jpg&hash=1d559aee1ca8d319c10797710e9108daabebccfc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F6355%2Fspeedways11.jpg&hash=9084bb9a28da600ab86513762d4f63037cda3540)
Feel free to stone me ;D :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tstl.net%2FChildren%2FColoring%2FDavid-GoliathStone.gif&hash=52453121091c994f555650833dd5574e66d196ed)
I might have to stone you for a few of those, but that third one with the giant really smooth looking roundabout is actually pretty fantastic. :D I remember all the crazy stuff we used to have to do in SC3000. I was looking at the system specs for it the other day, and technically, my phone should be able to run two simultaneous instances of SC3000. Unfortunately the only good mobile version of Sim City I've found was a version of SC2000 for Windows Mobile Devices with VGA or larger screens, and it was also a little buggy at times (though I got a lot of good use out of it) Does anyone have any cool GLR intersections?
Props to jdenm8 for this design...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg413.imageshack.us%2Fimg413%2F2829%2Fslide2r.jpg&hash=37309c759320b37a744439fcb78623a6d1ca398f)
Well THAT looks cool, Andrew! Also nicely decorated :thumbsup:
The photoshopping is very nice, too :thumbsup:
A simple one from me (more - in my MD :P)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5808%2Fslivenjan16130129207287.jpg&hash=d6d670d39c39fa99793d340cfde970b4282f6e6a)
A somewhat simple one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1045.photobucket.com%2Falbums%2Fb459%2FThisIsMyLastAccount%2Flarge_interchange.jpg&hash=48dde5dbc8e45defd53c278e77ae4fb27060d28a)
What's unique about this one is the main highway goes from the left to the top. That's why there is a second lane that takes you back to the main highway.
Enjoy!
Jayster
I like cubby420's interchange a lot, mainly because it includes Interstate 80, my favorite interstate. :P I also like io_bg's nice and simple interchange. And Jayster's is cool because it has the two ramps to allow for a higher capacity when going from the left to the top. Great work everyone! :thumbsup:
Wait a minute, I know where that interchange is, its in real life! That is just a SC4 interpretation of it, the next time your there I'll know where to find you! (maybe not, as small of a world it is, same time and location on the road not so much cubby)
30 and I-80 seem to cross eachother a substantial number of times though... /offtopic, sorry
I discovered a very old picture that shows a rare intersection, called "Paper Clip"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F4074%2Fnamcityjul9011173674425ml7.jpg&hash=b3798a92880f01c158e223d07be0d00d10360987)
I tried to recreate it by using the R.H.W. mod. It's just a very simple version, I'll make a better one soon.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg252.imageshack.us%2Fimg252%2F1197%2Fpaperclip.jpg&hash=99b179c3371704f3addb83d0494bc60d0b06991a)
Man, those trees ruin the image :bomb:
Yeah, who did that? What happened ()what()
^ It's probably an eco-highway ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F8814%2F4mosaic.jpg&hash=4c456e8975299751b544daf17c0d0a75630ae432)
Here's my first trumpet interchange with acceleration/braking lanes. I tried to make the terrain within the interchange as smooth as possible, as seen in real life.
With grid on, to give you an idea about the terraforming:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg98.imageshack.us%2Fimg98%2F941%2Ftrumpet1.jpg&hash=2124017cda64f563cfdf4d3da7456daaf406c424)
No grid:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F1070%2Ftrumpet2.jpg&hash=d53306ce1f145e6632072fdd7519d083d9dfee7e)
Here is a picture of the I 80 east in San Francisco just before the Bay Bridge. It is double Decker in real life but we obviously cannot duplicate that so I did the best I could.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg340.imageshack.us%2Fimg340%2F9523%2Ffinancialdistrictmar312.png&hash=5d486ef9a8894414e7008ffaa57be909f536025b)
Here is a duplicate of the 4th and 5th street exits also heading east on I 80 in San Francisco.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F9523%2Ffinancialdistrictmar312.png&hash=38e0e289fae4156c57272c59962e0d048bc9a7af)
Here are a few other intersections that are designed to be high capacity interstates for my city.I try to all the transitions smooth and at least 2 lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F6117%2Ffinancialdistrictjun272.png&hash=9321491812228f30dcc2690182492aff0ae1b2bc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9523%2Ffinancialdistrictmar312.png&hash=2732b280a9c82d2cd4dcf31a71f3527047b303c1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F7484%2Fpacificheightsoct711129.png&hash=d28d34f81c23344b49969509824c1eee7571c6ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg222.imageshack.us%2Fimg222%2F7484%2Fpacificheightsoct711129.png&hash=db98b402f7087604b7a2cbbe872a75f96d1c6e84)
I still have alot of work to do on them but I was excited to show them. Any thoughts?
Hmmmmmmmmmmm:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg526.imageshack.us%2Fimg526%2F6034%2Frhw1.jpg&hash=23ce23c7071103267fbae03c56f4a1e3079aeeee) (http://img526.imageshack.us/i/rhw1.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F8163%2Frhw2.jpg&hash=218b8b3175415450dcc04dba2af82978438275e8) (http://img692.imageshack.us/i/rhw2.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg508.imageshack.us%2Fimg508%2F8938%2Frhw3.jpg&hash=d4c31f43f30d1b82e98e9af507f4957b46e575a9) (http://img508.imageshack.us/i/rhw3.jpg/)
@DJSun1981: What the ... ()what()
That's a hugely complex interchange. But I see a lot of weaving though...
Still it's very impressive :thumbsup:
Quote from: Terring7 on January 06, 2011, 01:40:26 PM
I discovered a very old picture that shows a rare intersection, called "Paper Clip"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg174.imageshack.us%2Fimg174%2F4074%2Fnamcityjul9011173674425ml7.jpg&hash=b3798a92880f01c158e223d07be0d00d10360987)
Huh. That's my junction. Dates back to at least 2007, maybe even 2006.
Great work everyone! I like what I'm seeing here!
Another one from me. Spotted this design on a Norwegian motorway and wanted to implement it into SC4. This is the outcome:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg375.imageshack.us%2Fimg375%2F209%2Frondell1.jpg&hash=bf944c09fc7473ceb0dffdc60f75a11e52eef7e9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F3203%2Frondell2.jpg&hash=eb5a171cfa767468e627bd73cb6bee820ea72f03)
With highways, and roundabouts, I am just the slightest bit curious, since the release of (see pic?)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2F186038%2F25664%2F01.jpg&hash=cbf2b5c13f54d2e871cc58b54e0704cf14da793e)
(that tripple lane one) if anyone has something (I didn't see before) to show for it ()what()
with all those roads Dj, I bet tourists LOVE your city...lol :thumbsup:
Quote from: j-dub on January 09, 2011, 09:46:44 PM
With highways, and roundabouts, I am just the slightest bit curious, since the release of (see pic?)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.stex-server.com%2Flots%2F186038%2F25664%2F01.jpg&hash=cbf2b5c13f54d2e871cc58b54e0704cf14da793e)
(that tripple lane one) if anyone has something (I didn't see before) to show for it ()what()
Well, I just recently downloaded that one to try for myself. The readme says that the third lane is pure eyecandy. Sorry to say for anyone who hasn't DL'd that yet (Unless you have a high degree of eyecandy tolerance), it's a non-functional lane. I tried it in an old RA interchange I built once. Though the third lane's rather convincing, the paths tell otherwise.
[link] (http://img39.imageshack.us/img39/3341/rhwrnd2may2300129463970.png)
Other than that, this interchange I made is a more compact Rotary Interchange, with slip lanes. Another use for AVE-4 RA's. The size of the RA may restrict traffic to low-speed low-level traffic in real life.
He he, that's mine :D
Sorry, I completely forgot to add the part about the 'eyecandy only' nature of it in the download description, but as GDO29Anagram says, it's in the readme. I've updated the description now :)
I don't have the knowhow to mess with NAM stuff to make a functional version... so I made this eyecandy filler just to make it look like it could handle more traffic for big intersections. In my opinion there aren't enough roundabout options yet in the NAM ;)
I might as well post a picture of an interchange of mine using these fillers while I'm here. It's based on a motorway junction where the double roundabout is a key feature, near where I grew up in West Yorkshire, England. Although it's not really very close to the real interchange, it is as close as I can get with the current tools :
Sorry, I have no idea how to show a rescaled version in these forums :(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FNew%2520Gelderland%2520Now%2FUpdates%252021to40%2Fth_WestBirchfield0000.jpg&hash=40a9b5960231132bacf50bea6745e0e30d35523e) (http://i297.photobucket.com/albums/mm211/psander5/New%20Gelderland%20Now/Updates%2021to40/WestBirchfield0000.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FNew%2520Gelderland%2520Now%2FUpdates%252021to40%2Fth_WestBirchfield0006.jpg&hash=0e0c8c36678e1e512cc6413f7b35f57bfba30e36) (http://i297.photobucket.com/albums/mm211/psander5/New%20Gelderland%20Now/Updates%2021to40/WestBirchfield0006.jpg)
@metasmurf: excellent work! The idea of placing 2 roundabouts is great! Keep on making beautiful intersections such as this! &apls
@ psander5: Brilliant interchange! (and.. brilliant roundabout fillers, too :D) :thumbsup:
Here's a new one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg34.imageshack.us%2Fimg34%2F781%2Finterchangetarkin.jpg&hash=716fd2334603d4879ed2cb896c638e6874ed3f4a)
RHW4 coming in from the east to south and RHW2 going west - I wanted to make sure traffic would flow east-west and west-east with ease, while struggling with a little difficult terrain (or maybe it's just my slopemod enn-med). What do you think? could this design be improved?
@ metasmurf: very smooth slopes for that last one. looks great!
@ Psander5: That is a nice diagonal intersection! And thanks for the fillers :)
@ io_bg, Oakley, Hal, Mightygoose: thx guys for the nice comments on my last pics (even if it was in october)
Quote from: psander5 on January 10, 2011, 07:31:01 AM
I don't have the knowhow to mess with NAM stuff to make a functional version... so I made this eyecandy filler just to make it look like it could handle more traffic for big intersections. In my opinion there aren't enough roundabout options yet in the NAM ;)
There's actually been some discussion amongst the NAM Team about the possibility of a TuLEPs type setup for roundabouts, called Roundabout Extension Tiles, or RabETs. ::) It'd be a difficult to do from BAT models, but if we had the textures, it may be possible to use those to create a functional version of a 3-laner.
-Alex
The acronym genius strikes again, it seems.
noone said they had to be ROAD interchanges, and i recently found the thread on the draggable RAM curves + switches and just had to test it
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F564%2Fsimcity4201101102334000.jpg&hash=77b57dac507290402e078e1f95011a56932ce5e4)
Nice job guys! That 3 lane roundabout looks intriguing.
psander5: Love your use of it. Also love the ortho/diag junction. We don't see many of those. Same goes with the rail junction.
Here's a new video from me. The bulk of this city was made before the RHW came out, but it features a lot of well placed Maxis Highway T-bone interchanges. The orbital system was placed on coves and atolls around the tropical island. It was built to handle local commuters and tourists and is not used as a interconnecting route or bypass (the island only has one connection). The bulk of it has been built up to freeway standards.
http://www.youtube.com/v/QhsKX_4UdmQ&hd=1
Link: http://www.youtube.com/watch?v=xfpTdRDJZIM (http://www.youtube.com/watch?v=xfpTdRDJZIM) (Resolution up to 1080p.)
There's a larger description in the video link provided above. Hope you enjoy it!
Nice Video, Haljackey! Your transportation system is nice on that island. Can't wait for more! :thumbsup:
Now it's my time to show you some of my most good-looking interchanges.
Let's begin with the craziest one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F5739%2Fcitt266set001294851895.th.png&hash=56d3edd1d28c31554e046d3c4cc4f9a36f395bf9) (http://img687.imageshack.us/i/citt266set001294851895.png/)
It is a personal attempt of mine to create a sort of "theme variation" about a 2-highways interchange, which not always must be a simple cloverleaf. But the complexity is increased by the fact that, not being free of charge, I put toll booths for every direction. And so this is the result.
Zooming in, you can see it in detail:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F7008%2Fcitt266set001294851912.th.png&hash=b28068f64676e701ffca3e8c1d4507ffaaab35d0) (http://img213.imageshack.us/i/citt266set001294851912.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg573.imageshack.us%2Fimg573%2F3850%2Fcitt266set001294851933.th.png&hash=795b31ea903686af1a1bf912acbbf4401dbe506e) (http://img573.imageshack.us/i/citt266set001294851933.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg214.imageshack.us%2Fimg214%2F8461%2Fcitt266set001294851975.th.png&hash=9c949239a5abc3382e188010bd7af1eeb874b0fd) (http://img214.imageshack.us/i/citt266set001294851975.png/)
Also FARHW are involved:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F6640%2Fcitt266set001294851951.th.png&hash=e6d25de39a26a4859cdea52ab2125dbc58ee5843) (http://img401.imageshack.us/i/citt266set001294851951.png/)
However, the utility of this huge mess is zero. It was only a personal challenge.
Next days I'll put other intersection images. Stay tuned! ;)
you can go from west to south without paying taxes....if you might be able to U-Turn somewhere, to north also....gotcha $%#Ninj2 $%Grinno$%
Sure, but the point is that the west direction comes from nowhere (because that map is at the west edge of the region), so the traffic is virtually zero. However, when I'll have some minutes to spend, I'll create a toll booth also for that direction... :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FTestCity-May24001294832204.png&hash=6321a08832e5a60440da7a62dfbcf065e901f604)
High capcity, compact, realstic T Bone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FTestCity-Jul2001294833041.png&hash=226a59563d71a9cd2928f46cfb8ecd067d7fdfc5)
Decided to make one of these at last.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FTestCity-May21001294832184.png&hash=e3fd054fa45526d472cea77b5d82f5ee70d1ba49)
Partial T
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FTutorial-Jan8001294908916-1.png&hash=1da8372dc9b2a5f6a715f30d3eb4377a9f643ba0)
My creation. The lower deck can handle high traffic smoothly and the upper deck is ment for lower ammounts of traffic, however; can be remade to have high capcity as well. Making a guide for how to make it.
I've really improved with RHW and am getting away from massive, huge interchanges almost as big as a small city (like my desert one).
Nice intersections evrybody!
@Death50: I'd call your first interchange is a trumpet, not a T-bone. I like that last one - just about as tight as they come. :thumbsup:
Here's a couple new ones I've been saving for release here until my most recent MD update!
Several roads and avenues cross here with a rail viaduct passing through as well. From my MD:
This area lies between the park market, the bridge from East Pohjanmaa, the main road to Siilijoki, and the rest of West Pohjanmaa's CBD. The rail line from Siilijoki crosses by viaduct. Because this prime business location and major transport crossroads occupy the same space there are a number of not-at-grade intersections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2FViaduct.jpg&hash=7886937836244fb312be5c5c0c815293bb7fd34d)
3.27 - Route 9, Siilijoki's east-west motorway, skirts just to the north of the park market in West Pohjanmaa with an interchange immediately across the river in East Pohjanmaa.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2FPohjanmaainterchange.jpg&hash=a4edef5a8bdc932a9c4c92be29c1841436db326a)
While it might seem a bit more complicated than necessary, there is a method to my madness here. I try to be very particular about scale and realism in the game and I've found few RL motorway ramps less than 200m (~12 tiles) long, with most longer. I designed this interchange to be as compact as possible without violating my rules on ramp length and distance-between-interchanges-to-avoid-weaving (~300m/19 tiles). When I conceived (prior to any development of this tile) it I'd hoped to squeeze it in on the opposite bank of the Iijoki. After realizing that wouldn't be possible without violating the 2nd rule I mentioned and also realizing that it would not be possible to make it as compact as my initial designs specified (somewhere along the line I seem to have lost my ability to make tunnels adjacent to crossing transit networks) I decided to place it on the east bank of the river.
I'll post another image of this when I finally get everything eye-candied-up and the surrounding areas looking the way I want them to.
Really nice interchanges everybody!!
psander - The new eye candy 3-lane roundabouts look awesome! Nice intersections :thumbsup:
metasmurf - Very nice, realistic interchanges! The scale is realistic, the slopes and curves are perfectly executed, and I'm glad you included merging lanes. I think I'll take a stab at something similar to your parclo...
Great work Hal, Death50, and ilmioalterego! :thumbsup:
My turn. Something I like to do, ever since I first introduced myself to SC4D, was to experiment with interchanges...
The first two images are my rendition of Death50's Cloverfold Stack Interchange. I found a way to make it more compact, and I also added more stuff (Like FARHW). The third's a failed interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F1999%2Frhwrnd2may2300129498058.jpg&hash=2d06c18ce13efa65a4dd44221408c64542e6c540)
(I think I may have gone a little stir-crazy with the signs this time...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg17.imageshack.us%2Fimg17%2F6756%2Frhwrnd2may2300129498059.jpg&hash=bed5af00a1c7328fb4243e9b3fbdd0f9310a0f31)
(You guys do realise that there's a new set of warning signs and speed limit signs on the STEX made by JA/ATT, right...?)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F7770%2Frhwrnd2may2300129498256.jpg&hash=addd2b901ef2d4a8bed110e84a81f2ad243d3614)
(Fail.)
GDO29Anagram: It's very nice to see someone already using my desgin! The Far peices are nice and make it look smooth, I like it! The only draw back is, you lose the higher capcity three lanes on the lower deck. I also noticed you fit a wide turn inside the Flex Fly turns, good eye! I will use that for now on! :thumbsup:
That second one is interesting, though clearly ment for lower traffic volumes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffile%3A%2F%2FD%3A%255CTDDOWNLOAD%255CCBD%255CCBD-460%25205%25E6%259C%2588%2520201294668915.jpg&hash=74998fdd1554ac874eba890c983d2c73806afa7f)
why has the third one faled exactly?
Awesome interchange GDO29Anagram! &apls
I'm also confused about what failed on the other one....
GDO29Anagram,
Your intersection looks oddly similar to Birmingham, AL, USA's "Malfunction Junction," where I-20/59 and I-65 meet (yes, Interstates 20 and 59 are multiplexed for 130 miles in Alabama).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi182.photobucket.com%2Falbums%2Fx229%2Ferikasbuddy%2Fgoingtofarmalfunctionjunction.jpg&hash=98831d50104819973ed248dcec953b6620cc249f)
Cheers,
Kevin
Quote from: mightygoose on January 14, 2011, 04:01:29 AM
why has the third one faled exactly?
Quote from: noahclem on January 14, 2011, 05:27:44 AM
Awesome interchange GDO29Anagram! &apls
I'm also confused about what failed on the other one....
Quote from: BigSlark on January 14, 2011, 10:10:25 AM
GDO29Anagram,
Your intersection looks oddly similar to Birmingham, AL, USA's "Malfunction Junction," where I-20/59 and I-65 meet (yes, Interstates 20 and 59 are multiplexed for 130 miles in Alabama).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi182.photobucket.com%2Falbums%2Fx229%2Ferikasbuddy%2Fgoingtofarmalfunctionjunction.jpg&hash=98831d50104819973ed248dcec953b6620cc249f)
I personally doubt anyone has tried to create the kind of interchange I had in mind, but the reason it's failed is because the highways are far too offset, and that it isn't as symmetrical or compact as I wanted.
Quote from: GDO29Anagram(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg203.imageshack.us%2Fimg203%2F7770%2Frhwrnd2may2300129498256.jpg&hash=addd2b901ef2d4a8bed110e84a81f2ad243d3614)
Notice how the highways crossover in an ortho-diag configuration and not a diag-diag configuration? (I wish there were 45-degree RHW-4 FlexFlys...) Unless I add some FARHW to nudge the highways back, the highways themselves will shift far too much.
I actually created this diagram to show what I was making.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg403.imageshack.us%2Fimg403%2F1116%2Fdivergingstackinterchan.jpg&hash=17d56a9ea51bb021b5aebd77fbd6fdeba6feaea9)
Haljackey's bound to have some info on this, and he does.
Quote from: Haljackey on January 23, 2009, 10:33:13 AMFull Diamond
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F2e%2FKnooppunt_gotisch.png%2F120px-Knooppunt_gotisch.png&hash=8e9acc3a3e40e4a7c16e4852a25e006ee12d2739)
Tutorial imminent...?Tutorial's not gonna happen any time soon; There are still some RHW pieces missing... :'( Another thing for the next RHW: Diag ERHW-4 over Diag RHW-4 Pieces 3 and 4. There's only 1 and 2 right now...
And that reminds me of the soon-to-be former I-95/I-695 interchange in NE Baltimore. They're removing it in favor of a less confusing stack so they can add more lanes to I-95.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.i-95expresstolllanes.com%2Fimages%2Finterchange_aerials%2Fupdate_2010-08-12%2FI-695_before.jpg&hash=9de8ce5dd1cfe482190c694683052621a2289a7e)
Quote from: GDO29Anagram on January 14, 2011, 01:13:38 PM
Haljackey's bound to have some info on this, and he does.
Full Diamond
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F2e%2FKnooppunt_gotisch.png%2F255px-Knooppunt_gotisch.png&hash=f6bb3ac3819c5f42a2dd655ff57462ef8f9070c9)
That's a diagram for a full diamond. Those were used mostly on early German Autobahns and the design has kidna died out due to more efficient advances such as the stack.
What you're making is something more similar to a diverging windmill, seen here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F1%2F1d%2FDivergerend_windmolenknooppunt.png&hash=aabc49563d33fe95eff82dfa08346097a3e75d28)
Hopefully that diagram helps!
diverging stacks are actually quite efficient in terms of amount of ground work, they require fewer bridges than virtually every other kind of stack, bar cloverleaf.
This took me about an hour to complete:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F8163%2Frhw2.jpg&hash=eef075cca1347c437f6eda2b4baddb1eb12372b5)
The main highway goes from West-South, even though it doesn't have the main priority, and the avenue at the east feeds into the city centre.
Quote from: GDO29Anagram on January 14, 2011, 01:13:38 PM
I personally doubt anyone has tried to create the kind of interchange I had in mind, but the reason it's failed is because the highways are far too offset, and that it isn't as symmetrical or compact as I wanted.
Some time ago, I actually made some tries with the full diamond. I ended up with about the same shiftings as you, the only difference being the direction of the offset.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Diamond.jpg&hash=114e00ac8e4d2917e1424ba5cd7232258534d725) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diamond.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_DDI_HiCapacity.jpg&hash=bd16370b65e8f070b57070b3b1ec05e27de99f49) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/DDI_HiCapacity.jpg)
Quote from: GDO29Anagram on January 14, 2011, 01:13:38 PM
Tutorial's not gonna happen any time soon; There are still some RHW pieces missing... :'( Another thing for the next RHW: Diag ERHW-4 over Diag RHW-4 Pieces 3 and 4. There's only 1 and 2 right now...
Then take the rail network. $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2Fth_FullDiamond.jpg&hash=4031a80f4d78039c8ede6d31c4163abaef80b689) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/FullDiamond.jpg)
Apart from that, the diagonal RHW
is a bit limited, but in no way impossible, if you sometimes 'cheat' a bit. ;)
Cloverleaf:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Cloverleaf.jpg&hash=98878ea8e9a7b1ce8bd7dc33fa364b760e40fed8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Cloverleaf.jpg)
Cloverstack. Here I sacrificed the smooth curves to compactness. The interchange would be considerably larger if I used them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Cloverstack1.jpg&hash=4b3b1bd8cacee974db95aaf55ca956f81ce8dd07) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Cloverstack1.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Cloverstack2.jpg&hash=39863f67d499377fc6720bd635364c5ef6ef41d8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Cloverstack2.jpg)
Then I tried a turbine. This one was tougher to build than it may look. I had to follow a precise building and connecting order, else I would have had to rebuild large parts of the interchnge again (which I indeed had to do twice).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Turbine.jpg&hash=e958ef0185cedfe5a797b1b80351b18fb97ca6fc) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Turbine.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Turbine_zoom.jpg&hash=44b08b00d51bd8b10514ed8ceebe3309da6986ef) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Turbine_zoom.jpg)
Here is one that I like. It's not really high capacity, but it's simple, and in reality it would be relatively cheap to build as there are only 4 grade separations in total. Technically, I would put it somewhere between a roundabout and a windmill interchange as there are features of both types.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Roundabout.jpg&hash=7adfe7cc5022c9cbde005e80ab433d7dafee8ce5) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Roundabout.jpg)
A slight modification results in a bit higher capacity.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2Fth_Roundabout_HiCap.jpg&hash=aef39ec9a5a021d1e18656ad32972237a5bf8d38) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Roundabout_HiCap.jpg)
@McDuell
I'll have to admit that those are some pretty interesting intersections, and your "Whirlpool-Rotary" interchange seems to be worthy for a tutorial... But I want to see if I can make an orthogonal version of that first... Unless you already have one somewhere...
Another thing is this: Your cloverstacks and turbines have inspired me to "cheat" a little bit to create a more symmetrical full diamond... ;) Let's see what I can come up with now...
@McDuell: Wow! :shocked2: Those are some really nice interchanges! &apls They must have taken a while to build. That's pretty amazing stuff. I'd wouldn't have the time, (or patients), to be able to make something as fantastic as those! Keep up the awesome work! :thumbsup:
This thread continues to astound and inspire me! RHW is almost perfect it seems! There's now a long list of interchanges that can be made in a satisfyingly realistic way. I regularly use this thread to get my interchanges from!
One day I'll try using one of those fancy and fantastic turbines or whirlpools in my cities, but for now I'm still inclined to use more simple setups :P
In the RHW Interchange Guide Terring7 recently posted this (http://sc4devotion.com/forums/index.php?topic=6843.msg362031#msg362031), and It made me realise that I could make more of a roundabout version if I sunk one of the highways into a tunnel. This is so simple it has probably been shown here before, but this thread and others like it are now simply too big to quickly check! Here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FRHWRound.jpg&hash=eccb4bdd25036eb02fb1dfce11dee4da31a8b886)
This is the basic version. I don't really like using the ground to 15m elevated ramps though - they're just too severe - so I made an alternative version using an 8m embankment with a 15m overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi297.photobucket.com%2Falbums%2Fmm211%2Fpsander5%2FRHWRound2.jpg&hash=1d4b6f71cec889ce02a66833183c4b24bc9d8864)
A nice smooth slope mod makes the high speed, straight through sections nice and gentle, and the FARHW pieces are a godsend!
I would never be able to come up with this on my own - even though it's not exactly revolutionary (tee he, roundabout pun) - so thanks Terring7 (in this case) and everyone else for continuing to show various types of interchange that allow non-road-geeks like me to work with the RHW in a realistic way :thumbsup:
^^ That would be a three-level roundabout interchange. Looks nice.
Mcduell: Amazing work as always!
Quote from: mrtnrln on January 18, 2011, 07:13:18 AM
That would be a three-level roundabout interchange. Looks nice.
yep, and I'm looking for an author for that section. Nice work!
QuoteI don't really like using the ground to 15m elevated ramps though - they're just too severe - so I made an alternative version using an 8m embankment with a 15m overpass
Great minds think alike. I think realistically, people actually do prefer to raise the ground, move dirt around, so the could just lay the girter over the two sections of land, instead of the more complicated route of making a ramp. I have seen real bridge construction too many times myself to come up with this quotation, and more often I see the landforms get redone more.
One of two identical intersections I made as an airport connection. Click on it for the full version ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F8145%2Funbenanntebj.jpg&hash=aedaef45368b8c4257837e246026164513d7b0c9) (http://img684.imageshack.us/f/airportk.jpg//)
Thank you very much psander5 :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fyducuq.bay.livefilestore.com%2Fy1plr5UOKlvzGc4ZJ3eX89k8UhYJRy2r3xXXUK9F8d01Bsyup_x6nJtx-kHwn9pHsuWlHd3Q4XcSJ2avZjlwKwkZf-WS87uj8fP%2F%25E6%25B5%25A6%25E9%2599%25BDJCT.jpg%3Fpsid%3D1&hash=1f61fd115ba6a95be81ab7dc710a9780dec7dafd)
;D
Edit: Oops..forget the size
@ louistsw: Very nice interchange, but please resize your picture to 800x600.
Very interesting intersection louistsw! I'd be curious to see the rest of it. Great job making it look visually appealing as well with the signs, merging lanes, and trees. That line of identical, evenly spaced pine trees (I believe Simfox's work?) looks really good. You see stuff like that in real life and I've thought of doing it in SimCity but I always end up making the trees look more random, using other types of trees and not placing them evenly.
Also, there is no rule I'm aware of on the width of pictures posted here. The maximum guideline is 1024, not 800, and that is not a rule.
More here: http://sc4devotion.com/forums/index.php?topic=7.0 (http://sc4devotion.com/forums/index.php?topic=7.0)
Also, I wholeheartedly agree with you jdub and psander on the 15m transitions to elevated being too steep and generally unrealistic--especially when you see a section of highway run completely level for 50 tiles and then suddenly and steeply change level. Even the FLUP transitions look too steep for highway purposes, though they only change height by about half that of the overpass pieces. By the way, nice work on your interchange psander!
Nice junction delta2k5, the zoomed out version makes it a lot easier to understand :thumbsup:
Nice looking rinterchanges fellows. I'm all about interchanges being as compact as possible so though those big ones look nice. Just not my cup of tea, they would never fit in my cities! I like to build small interchanges that I can latter upgrade as needed. Sometimes it ends up being a lot of work. But I find it very realstic and lets me make a lot of a one of a kind interchanges because of space and land problems.
Like this one in Bridge Port:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FBridgePort-Oct20541295783054.png&hash=87627e3367c4b01e378e40396403eadd26f2d6ae)
Recently upgraded to meet "interstate standards"
Both of your interchanges are really nice! louistsw's interchange reminds me of an interchange over by where I live. What I like about Death50's interchange is all of the sims. They make the area look so much more alive! :D Anyway, great job everyone! Keep up the great work! &apls
[Delta ²k5]: Nice airport junction!
louistsw: Oh a double trumpet mashup! We don't see those too often here. Awesome work!
Death50: Very cool three-way junction! I like the flyover/under ramp.
Here's one I just tinkered around with - it took forever to get the spacing right:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F7672%2Felevatedrhwinterchange.png&hash=ff8abf134bd48ee186c8f8b6bd7ee376675cfd61)
Nice, Ryan B.! Very simple, yet perfect! Great work! :thumbsup:
Thank you guys for the nice words.
Nego: I feel the same, seeing the interchanges is one thing. It's to then see the Sims going on their routes on them that is the finishing touch!
Ryan B: Good idea, compact and usefull for an elevated RHW route. One thing I would change are the points where the RHW ramps meet the avenue, to an avenue interchange insted of two indvidual intersections next to each other. Again, good job. ;)
A really unique intersection ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg706.imageshack.us%2Fimg706%2F1895%2Fkonradshohe1dec37129582.jpg&hash=f7d199081c506f57e129bff03cfcbd71d86aec40)
Terring7: When I first saw that my reaction was "Where's the Fries? (next time we'll wash your mouth out with soap)" but it's really creative. Can Sims get on both lines from that station?
Here is another one of mine, this time showing my before and after upgrades.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FBridgePort-May14551295825490.png&hash=df86534182a02db516eda08e53a299618e74973b)
Expressway 88 & Route 79 very limited junction. Built at the time for space and money reasons. This become a nightmare during rush hour for those heading towards the beach. Also notice that Flx Fly isn't even connected to the freeway. Sims had to go through massive traffic and two traffic singals to get to it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FBridgePort-Nov21551295827689.png&hash=0adfaf679dafb872e4405491ec13028d55470e20)
The upgrade! Now the last area of 88 has been upgraded to "Interstate Standards" and is the Interstate 88 & Route 79 Junction!
Yes, they can! This monorail station also contain a subway station.
@Terring7: I really like the station. Multilevel stations not only satisfy our rampant transport geekery, but they're realistic too. I remember the last time I was in Munich, the station is three levels deep. Intercity rail/S-Bahn/U-Bahn
It's only natural that smaller junctions try to incorporate transfers like this as well. The only changes I would make is how steep the slope for the L track is, and I would make the HSR station (or heavy rail, whatever that is) a few tiles longer for realism. I like how the building is styled too. The way the elevators and escalators are almost tubes. Really cool looking!
@Death50: One of my favorite interchanges. I find trumpet interchanges are too big, and the curves never look nice and smooth with the RHW even when I use the smooth curves pieces, so I just go for one of those T style ones instead. Is there a technical name for it, other than "T intersection with flyover ramps"?
I believe you're thinking of T-Bone intersections ;)
I don't bother with a lot of intersections types nowadays. I usually stick with Half-Cloverfolds now.
Kevin1a: Yes they are great space savers for when you have a freeway (or something like it) ending/starting from another freeway in a T fashion! Also, very, very easy to make them fit your needs. As you may have say I had two T Bone interchanges but both different because of space and land reasons.
As for the Turmpet not being compact and having smooth turns, I beg to differ:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FTestCity-May24001294832204.png&hash=6321a08832e5a60440da7a62dfbcf065e901f604)
Edit: Had wrong picture
Hi, I've see all the thread, nice intersections here, and I wanted to show my first intersection with RHW.
First Look, there are not too many trees or decorations, but the most important thing, the intersection, is finished.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F8476%2Fcg17jan18001296092411.png&hash=34240cfd93cd0953ce5f66aff402be22fbd7f1db)
A technical detail, there are the intersection of two highways. Both highways goes to the north, but in the next city it split again, A-1 goes to the west and A-5 continues to the north.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg510.imageshack.us%2Fimg510%2F471%2Fcg17jan18001296092411se.png&hash=33cf00399843dfa21c8e1b0cbdbf1ce61a78e5b3)
I hope you like it.
I resized the pic. 1024 is max width and no more pngs please. - Robin
Death50: That's a classic trumpet. Nice work! :thumbsup:
Alejandro24: That's an awesome three-way interchange! Very creative! :thumbsup:
@Haljackey: Thank's ;D , I'll show another interchange, my second interchange with the RHW. It's too eccentric and strange, but I live in a city where most of the problems are solved with eccentric and strange solutions. This is a Hardcore Interchange (I baptized with that name).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F9959%2Finterch.png&hash=ddf68f6fe2e52dd01b13bd289bbf7ad12a516fbe)
Fear or anxiety? Let's look the Technical details: the highway A-2 starts in a interchage between the A-3 and goes to the soutwest, but the highway A-1 passes too near from the interchange, so there is another more big interchage between the three highways. The A-2 merges in RHW8 with the A-3 and split again, doing the interchange of traffic between A-3 and A-2, in the split of these two highways there are a "trumpet" style curves of RHW4 to distribute the traffic between A-2 and A-1 and splits again in two MIS. There are two MIS to go from A-1 to A-3 and vice versa, also there are another two MIS to go from A-3 to A-2 and vice versa. The A-1 goes from east to west and the A-3 goes from the south to the north.
Too complicated? Well, at the first look it seems to be tangles, but is easy when you understand it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg89.imageshack.us%2Fimg89%2F8159%2Finterchdettech.png&hash=5f44746a33a124d564b36def7b865a0b8c14d364)
It's crazy... and its because I'm Crazy ;D %bur2$
I resized the pic, max is 1024 and no more pngs please. - Robin
Quote from: Alejandro24 on January 27, 2011, 06:16:21 PM
@Haljackey: Thank's ;D , I'll show another interchange, my second interchange with the RHW. It's too eccentric and strange, but I live in a city where most of the problems are solved with eccentric and strange solutions. This is a Hardcore Interchange (I baptized with that name).
It's crazy... and its because I'm Crazy ;D %bur2$
The only problem with this is that you're going to get weaving in the area where the two RHW routes cross on the bottom one.
Still, it's quite a unique interchange.
@ Alejandro24: Very interesting interchange. ;) However, please scale down your picture so we can all see it without a scroll. :)
Quote from: samerton on January 28, 2011, 10:53:47 AM
@ Alejandro24: Very interesting interchange. ;) However, please scale down your picture so we can all see it without a scroll. :)
You can do that very easily in BBCode by using the following:
[img width=1024]insert URL here[/img]
Just change
insert URL here to the web address of the picture. Thanks! ;)
Three-Level Cloverstack Interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F2899%2Fclipboard01fn.jpg&hash=15d1c9514f481f6ab8b41145f8e2bc33bc3b39db)
Coming soon to the RHW Interchange Guide.
EDIT: It's there now! Link: http://sc4devotion.com/forums/index.php?topic=6843.msg364352#msg364352 (http://sc4devotion.com/forums/index.php?topic=6843.msg364352#msg364352)
It would be nice if this kind of interchanges could be made without the tunnel.
So there is at least a double height puzzle piece needed for two crossing highways. Is this in the making somewhere? I mean, b.t.w., for the Maxis highways.
It would be great to be able to create intersections like that without the tunnels and I think there is a lot of interest in such a setup!
Multi-level RHWs (7.5m, 22.5m, and 30m in addition to the current ground and 15m) allowing fully functional RHW stack interchanges are planned as the signature feature for RHW v5.0, though it is possible that some limited multi-height features may be released earlier as part of the 4.x series. To the best of my knowledge there is no current development regarding the Maxis highways, excepting its compatibility with newer networks.
A crazy interchange of mine ;D
click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F6170%2Fslivensuburbs.jpg&hash=039f787a322866de82ffea3dd454cbc44a3fa1a4) (http://img26.imageshack.us/img26/4435/slivensuburbspano1.jpg)
More - in my MD ::)
Actually, that's quite an elegant solution there, io_bg. You'll probably get some weaving going on there, but it's a clever and quite narrow solution to a complex number of movements.
Wow Ioan! What a great interchange ;D Love all the curves!
@io_bg: Let's see more! ;D As in the rest of the interchange. I'm sure it's as fantastic as this half is! :thumbsup: Great job!! &apls
@io_bg: Good stuff! :thumbsup: I think I'm actually gonna have to steal your idea, if you don't mind ::)
And one of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F950%2Fwmjq.jpg&hash=6fe83d25e1e7b6a9948de5f00e00f35df495ed22) (http://img201.imageshack.us/i/wmjq.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Yeah, I know it'll get horrid weaving, and is unbelieveably messy and un-curvy, but it's necessary in that spot. Loosely in the centre of this shot is the core of what's one of the larger centres in the region. (It's only a second tier centre within the region, but its reasonable proximity to the CBD (approx. 4km) means it gets a lot of business).
@ io_bg: That's not crazy! It looks very good and realistic. The High Five interchange (http://en.wikipedia.org/wiki/High_Five_Interchange) in Dalas is a crazy interchange.
@ cammo2003: Good interchange, altough a bit bumpy as you said...
here's this one i made last week... it's actually pretty amazing. :satisfied:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F4673%2Fsodiumapr20031296594152.png&hash=e57a91a99e8ec863730bbce02acdd3e3f18b20f5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg18.imageshack.us%2Fimg18%2F6523%2Fsodiumapr23031296594179.png&hash=4aa5ec289e017670934059044606aaf0b3c6b20c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg683.imageshack.us%2Fimg683%2F3200%2Fsodiumapr27031296594197.png&hash=785666fc1a3d3bb9ea778f3e777512a7cf1a3494)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F8899%2Fsodiumapr28031296594210.png&hash=ced2f0f13ce93d9def67609426ed841fad44359a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg156.imageshack.us%2Fimg156%2F8260%2Fsodiumapr30031296594223.png&hash=219432a5f7977ee16cdaeca84b979246e33ccb19)
The cool thing about this one, is that is easyly upgradable.
&apls
awesome intersections everyone!! I can't do those, I think I need the: "RHW, NAM & NWM for dummies" book :), I followed several tutorials but at the end I used the basic NAM stuff.
Quote from: tcx on February 09, 2011, 02:27:34 PM
awesome intersections everyone!! I can't do those, I think I need the: "RHW, NAM & NWM for dummies" book :), I followed several tutorials but at the end I used the basic NAM stuff.
Don't give up. I experienced the same feelings in the beginning ???. Two thing's helped me a lot: (1) drawing down the planned interchange on a simple piece of paper in advance to see what I would need to do to make it a functional one (2) building the interchange in an empty city tile just for training purpose (several times of course, me beeing a "dummy", too .. ;D).
Great work everyone! I have an enhancement to show.
Quote from: Haljackey on January 30, 2011, 03:17:21 PM
Three-Level Cloverstack Interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg585.imageshack.us%2Fimg585%2F2899%2Fclipboard01fn.jpg&hash=15d1c9514f481f6ab8b41145f8e2bc33bc3b39db)
Coming soon to the RHW Interchange Guide.
EDIT: It's there now! Link: http://sc4devotion.com/forums/index.php?topic=6843.msg364352#msg364352 (http://sc4devotion.com/forums/index.php?topic=6843.msg364352#msg364352)
I've modified the interchange to include merge lanes and to make it a little more compact.
Without eyecandy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg694.imageshack.us%2Fimg694%2F6448%2Faragothsep1111297309256.jpg&hash=c04dd8d30f371beb78d15eb04a56b51e3a0a7e17)
With eyecandy:
Click for full size.(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F7889%2Faragothdec1713129731205.jpg&hash=9d241a4cf46149bfe4253dd4b3d95191cf19e8af) (http://img87.imageshack.us/img87/7889/aragothdec1713129731205.jpg)
http://img87.imageshack.us/img87/7889/aragothdec1713129731205.jpg (http://img87.imageshack.us/img87/7889/aragothdec1713129731205.jpg)
Zoom in of one of the loop ramps to show detail.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F9074%2Faragothjan1314129731220.jpg&hash=f938fc41edd203ed20df0fdc09899f2b30e286ec)
Hope you enjoyed it!
Quote from: tcx on February 09, 2011, 02:27:34 PM
&apls
awesome intersections everyone!! I can't do those, I think I need the: "RHW, NAM & NWM for dummies" book :), I followed several tutorials but at the end I used the basic NAM stuff.
Have a look at the readme files and the NAM FAQ. The RHW thread's sticky post and the RHW Interchange Guide are also excellent places to find info and tips.
here's a weird interchange I made yesterday
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg714.imageshack.us%2Fimg714%2F5782%2Fcapture2jx.jpg&hash=2a5c4245b3dc1554a9472ff3d4eab93dd7d01c6f) (http://img714.imageshack.us/i/capture2jx.jpg/)
and a close up view
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9352%2Fcapturekwo.jpg&hash=3ae0a05f27b60513b182449cc596fa1bb27e6986) (http://img189.imageshack.us/i/capturekwo.jpg/)
that *is* weird. but pretty too.
Here's some of my recent creations:
Click for full size
Exit 3 (Hwy 10)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyfield%2FStony-Brook%2Fwithout_eyecandy.jpg&hash=9385b4a771d21b62437ec4dbf29aa0c57d431820) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Shelbyfield/Stony-Brook/without_eyecandy.jpg)
With some eyecandy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyfield%2FStony-Brook%2Fwith_some_eyecandy.jpg&hash=4727d0c7df7055c985ec4fa709a44020f7b8407b) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Shelbyfield/Stony-Brook/with_some_eyecandy.jpg)
Zooming out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyfield%2FStony-Brook%2Fzoom_out.jpg&hash=26c5d6097ac5acdd677be5cc0666bf23ecf3c7c2) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Shelbyfield/Stony-Brook/zoom_out.jpg)
Another Interchange (Exit 4; Hwy 10):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyfield%2FStony-Brook%2Fexit_4.jpg&hash=35d2e003a23604b8c385e08bbf9e00821eb7ea60) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Shelbyfield/Stony-Brook/exit_4.jpg)
Both interchanges (Hwy 10 in Stony Brook):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyfield%2FStony-Brook%2Fhwy_10_in_stony_brook.jpg&hash=3b60ac05213caa318ac67858d395d80644911520) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Shelbyfield/Stony-Brook/hwy_10_in_stony_brook.jpg)
Note: The road circle in the pictures marks the approx. center of the town.
thanks for your advices, this is a basic and bad intersection I made before.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg301%2Fyosoyyomero%2FMedelln-8Feb001295139348.jpg&hash=f6ceb1606c8eb72536ad750d96a4197cff2fa90a)
Photo A; Creation of Downtown with [bottom area] Trumpet, through collector lanes and an avenue overpass. *Downtown Rouge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F2vvrvip.jpg&hash=dfdffc0ed92af5eeb38ad67a5fced0320e2fd31a)
Photo B; 2 intersecting freeways, 3 interchanges, and a basket weave [top area] *Downtown Rouge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F2rrxpc5.png&hash=fddfdbdaa578e9e74f719d9d106269b2f2b89148)
Photo C; Freeway Split due North and West.. Collector lanes proceed North with several interchanges (NOTE: Northern West Avenues are higher speed and will have sound walls and freeway signs! :b) *Rouge City North
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2Fo5cgpe.png&hash=c770a1ebdc5e21496837f6b9f3eafca74dc8ba54)
*Still going to add tower lights, and sound walls! :)
Tell me what you think! There's always room for improvement! :)
ps; Great interchange JP! &apls
Great interchanges, Original! I Especially like the first picture. Keep up the great work! &apls
@ Nego: Very nice interchanges &apls
@ tcx: Great interchange with the Maxis highway. Nice and smooth :thumbsup:
@ Original: Great! The interchanges look amazing. It must have taken a while to build them all &apls
TCX: Looks nice, but you have another ramp awfully close to that trumpet interchange. weaving! ::)
Very nice junctions Original! I like the use of braided ramps.
A few new ones from me:
Hastily built trumpet interchange along a mountainside expressway. This used to be a standard intersection but there were capacity and safety issues with it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F5006%2Fclipboard02hb.jpg&hash=542bed58bc82301c0f8a38ee0bd53103bdcf85e2)
It was later modified to higher design standards.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F2343%2Fhaltonhillsjun169812977.jpg&hash=b44362dd80ca81421178100daee35525dfc6938f)
An avenue intersection on the mountainside expressway. TuLEP slip lanes have since been added.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F3783%2Fhaltonhillsoct185129774.jpg&hash=13c609da262556e1e57519aa6040c2e9cdef50e8)
Intersections along a TLA-5, complete with centre turning lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F7776%2Fhaltonhillsdec238212977.jpg&hash=12b1160ed44cfb40b00b58a60f4af1d07fe346ba)
Lightly used freeway in a dense city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F1931%2Fhaltonhillssep181191297.jpg&hash=149dea28e13c0e889fd3619057ff54d9875e87b0)
Tight loop ramp on a hilly freeway incline.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg511.imageshack.us%2Fimg511%2F1668%2Fhaltonhillsjan313012977.jpg&hash=24297d43648c533a67fc6d54e00449ca07ac5086)
Hope you liked em!
@ Haljackey: :o Wow..! The highways really look great next to your huge cities.
Quote from: samerton on February 17, 2011, 08:25:59 AM
@ Haljackey: :o Wow..! The highways really look great next to your huge cities.
Thanks! I developed the city some more. You can see how the freeway and expressway networks are the backbone of the city's design.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3834%2Fhaltonhillsnov232111297.jpg&hash=1837234c66ceba7be3601f9846859c67f43363b1)
An expressway flies over a freeway. By my standards, freeways must contain acceleration/deceleration lanes for at least 5 tiles (most are 7-9 however).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg715.imageshack.us%2Fimg715%2F7158%2Fhaltonhillssep151911297.jpg&hash=718a93c2261ae00f9fb4486bbd2b5411264df27c)
New ramps on an expressway. This used to be an intersection. Soundwalls have been proposed to be built on the grassy right of way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F9668%2Fhaltonhillsmay131711297.jpg&hash=e27e88b95cbde75bc244dced20efb3ae429c70f7)
New diverging diamond built on the edge of a hill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg651.imageshack.us%2Fimg651%2F5982%2Fhaltonhillsjun161731297.jpg&hash=df74542dfeb59462879a7b73b0559f10f7196a71)
Here's some pictures of a couple RHW interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg691.imageshack.us%2Fimg691%2F8161%2Fencinalhillsfeb70012981.png&hash=eb3e014de28ca5d27d84b25be96d389d76f4ce9c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F4590%2Fencinalhillsfeb40012981.png&hash=8e92f60ccd4d9e69e1791d793a8c4c92146c7a36)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F4590%2Fencinalhillsfeb40012981.png&hash=a26802818ca6bf792bd7beefe5882e93906a64a2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg213.imageshack.us%2Fimg213%2F4590%2Fencinalhillsfeb40012981.png&hash=714b00a68e467e7a5f8e0c33c6a35f4dcf8e18e1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F1518%2Fgranadahillsmar14001298.png&hash=3dea25f9e4cfe14559e95fd5a8528ef4418ada66) (http://img684.imageshack.us/i/granadahillsmar14001298.png/)
@ Haljackey: Wow.. you keep making brilliant interchanges..! &apls
@ godjcjk12: Very nice interchange there. I like the trees surrounding it. However, in future could you try to edit your first post to save double posting? :)
I've got two....I don't build too many complicated interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FCommonwealth%2520of%2520Paradise%2FSouthWoodbine-Jan6001298253504.png&hash=60a65641d1de13cb5064fb473ba2103f99d9cd81)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FCommonwealth%2520of%2520Paradise%2FJohnsonGatewayInternationalAi-Aug9021295328487.png&hash=a1c832fb1aff7df17fee8a3b1360f9a087aa23aa)
The same one a little later....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FCommonwealth%2520of%2520Paradise%2Fupdate%252023%2F23-2.png&hash=d8f802518a405898b17fd54dcab6a6b680800d5e)
@ kj3400: Nice interchanges. Maybe a few more smooth curves could be used.. but great nevertheless.
I used to think this thread was overrated. Now I can see just how wrong I was. These are some gems!
Would you say this is more turbine or windmill?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1760%2Fturbinewindmillmodified.jpg&hash=b2c7b838362526ad131207814ad86fa4f97a8110)
@chadmichael03: I see you're getting accustomed to the SUYI thread... Welcome to the Show Us Your Interchanges Thread.
There's something peculiar about how the ramps split off and re-join... In fact, I've made a similar interchange before (Though a lot neater, but two-level)...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F2641%2Fstackintercjun140012943.jpg&hash=28124c42e6d885ff698765037bf91ce16b33ddd3)
Both our interchanges are a type of Turbine/Windmill. Might as well pull out some pics from the tutorial thread. There's a distinct difference between a Turbine and Windmill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F3%2F3d%2FKnooppunt_turbine.png%2F120px-Knooppunt_turbine.png&hash=5c9858ed52b6d1ed353fbc1edb77457717bee0b1) Turbine (Larger than a Windmill; Wider turns; High capacity; A cost-effective alternative to 4-Level Stacks, if you've got the land for one...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F6%2F61%2FKnooppunt_windmolen.png%2F120px-Knooppunt_windmolen.png&hash=d2d5b1c6a0d8590728e61f7f01335877988ebdfb) Windmill (Smaller than a Turbine; Has sharper turns; Consequently has lower capacity)
Mine's probably a weird mix of a Turbine and Windmill (A TurboMill?). Yours is probably a three-level turbine.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F2c%2FKnooppunt_sterturbine.png%2F120px-Knooppunt_sterturbine.png&hash=900624a65af8d109f87a277409dde09dabc63bbf)
its is a plain old turbine but the onramps merge before joining the main carriageway.
Just a few pictures of the many interchanges on the two Main Routes in my city of Mansfield.
All of the interchanges are part of the cross country N1 and N2 routes within Mansfield Metropolitan Boundaries.
Apologies for the lack of actual traffic. My public transport systems seem to be so effective as to leave little or no car use on the motorways. Their main purpose anyways is to connect Mansfield to other cities while the public transport system consisting of Heavy rail, MetroRail and bus services connects the suburbs and boroughs to the main business districts of Mansfield city centre proper, and Turnham which is the main economic centre where most high-rise development takes place.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg689.imageshack.us%2Fimg689%2F9162%2Fdfdsfdcgv.jpg&hash=015f83e1a6c58f8dd430df3c299fe973aa329f0e) (http://img689.imageshack.us/i/dfdsfdcgv.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F3566%2Fdfgerdfads.jpg&hash=d0f4b06a022422a25bbd10fa880c788a400a7751) (http://img811.imageshack.us/i/dfgerdfads.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F9687%2Ffdcsxzc.jpg&hash=a317b2c1b4d9dcafe90458688422ceadeb83bdfa) (http://img196.imageshack.us/i/fdcsxzc.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F8366%2Ffsfdfds.png&hash=4695273ac8e74d0bfd6fe0c6b60829bbe1f2c401) (http://img834.imageshack.us/i/fsfdfds.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9839%2Fdfgfdf.jpg&hash=f0189ad752f22f8659af1dd8d2a2f5595df3fb92) (http://img189.imageshack.us/i/dfgfdf.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg232.imageshack.us%2Fimg232%2F8487%2Fdfvdfxcfdx.jpg&hash=a9649a7f0e80f76c16fc8957253056c750b30128) (http://img232.imageshack.us/i/dfvdfxcfdx.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F7311%2Ffdfds.jpg&hash=a9a100888fc62394bbb31429204a3e5f3d47d58c) (http://img838.imageshack.us/i/fdfds.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F1753%2Ffgfxcxczx.jpg&hash=81737c1db20e9484b7c81000c248503032cea45e) (http://img841.imageshack.us/i/fgfxcxczx.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F8366%2Ffsfdfds.png&hash=4695273ac8e74d0bfd6fe0c6b60829bbe1f2c401) (http://img834.imageshack.us/i/fsfdfds.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F5885%2Fvdfcvdxc.jpg&hash=1d0e84ae54aa0a58fb64a5e1fe110bcfde754cf8) (http://img138.imageshack.us/i/vdfcvdxc.jpg/)
@ darraghf: A very nice range of interchanges there :thumbsup:
really nice set-up. :thumbsup:
Really nice interchanges, darraghf! I especially like this one: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg834.imageshack.us%2Fimg834%2F8366%2Ffsfdfds.png&hash=4695273ac8e74d0bfd6fe0c6b60829bbe1f2c401) (http://img834.imageshack.us/img834/8366/fsfdfds.png) Keep up the great work! &apls
A bit offtopic, but that sunken rail by the airport, where might that be found?
Quote from: zakuten on February 26, 2011, 07:18:48 PM
A bit offtopic, but that sunken rail by the airport, where might that be found?
It was made by tadasu, link to post (http://sc4devotion.com/forums/index.php?topic=5413.msg229981#msg229981) where it can be downloaded
H2Odk, thank you kindly! Here's one of mine, but it's rather terrible.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F4366%2Fanakasucbdjan1000129878.png&hash=95110746ce19d06139d250dfc13265bc65236ad5) (http://img192.imageshack.us/i/anakasucbdjan1000129878.png/)
Uploaded with ImageShack.us (http://imageshack.us)
This one's inspired by Shanghai, where I studied for a while-- Several of the major roads have elevated highways built onto them, which I tried to replicate the feel of. Putting the avenue in the middle was purely aesthetic, but it wound up with this. It's an ugly interchange for sure, but somehow it feels like the kind of head-scratcher someone might actually build to me.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-Top.jpg&hash=a16d430adf555de4feedcfb31573b847bb894fa8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-1.jpg&hash=2799d9ec4b3dded6a626b601e70751313214d021)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-2.jpg&hash=4c25e557b9ec96e726328af7251c4ec966256ef5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-3.jpg&hash=5b065a7311e471ed3a0cde1e36c458fba4cef559)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-4.jpg&hash=d0b9708857bac8cfa24abc8ae83e1a83a7c5449d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi79.photobucket.com%2Falbums%2Fj152%2Fwwetom1%2FCJs%2520and%2520Mosaics%2F5-Bottom.jpg&hash=b004b2334d36151213ee5878fb9e5549a35a88c8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F3012%2Fpic4am.jpg&hash=85f36c5ac6582252d75bc9e92b620899bf565007)
Playing with the new avenue MIS ramps:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F1448%2Foaktonjan7001298825489.png&hash=d466125286dcdbafa045d61b6a39eb8717d8d1db)
@io_bg: Nice parclo and nice use of FARHW!
@DTP: a simple, yet very usefull setup :thumbsup:
You know, there is some very creative and great looking junctions on this page and the last. Great work everyone!
zakuten: I don't think that's terrible, I think it's unique. Nice job!
darraghf: Your images seem squished. It's too bad because I really like your junctions and would like to see them in better detail!
Here's some of my newer creations.
Half-diamond on an expressway built in a very narrow right of way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F6927%2Fhaltonhillsjan263091298.jpg&hash=99babe17fa341d972dbab6d7255322c10318e955)
Another half-diamond a bit further down the road completes access to all directions of the expressway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg228.imageshack.us%2Fimg228%2F3580%2Fhaltonhillsdec283081298.jpg&hash=56fe96e19babe42b6641472eff166a9da3d7ac95)
Zooming out, you can see a star junction built at the edge of the city boundary. Stars are quite compact and keep entering and exiting traffic off the intersecting road. Access is provided by roads running parallel to the freeway/expressway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg202.imageshack.us%2Fimg202%2F3581%2Fhaltonhillsaug331612987.jpg&hash=599b4610590212e8a6024fb3c07d7de52e64d1e6)
A parclo interchange located on a freeway in an agricultural zone. To the north the terrain becomes hilly and the RHW transitions into a ground highway. This is done because the shoulder becomes an additional lane for slow trucks and has barriers on either side of the carriageway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg6.imageshack.us%2Fimg6%2F1589%2Fclipboard01564.jpg&hash=6e18e37b0337296a1c4d145015fe87f3b993cc48)
A major intersection with double left turning lanes located near a busy diverging diamond junction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F2258%2Fclipboard01848484.jpg&hash=f971423abc4a1a4ca42b6686a80a09f6b295bcf5)
I thought this is interesting to show: a OWR-3/OWR-4 intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F7414%2Fclipboard0154554.jpg&hash=94682bb4d139fefbab57e73ad1b82f218443ab7c)
I'm seeing some great stuff here! Keep up the great work, everyone!
Quote from: Haljackey on February 27, 2011, 11:10:24 AM
darraghf: Your images seem squished. It's too bad because I really like your junctions and would like to see them in better detail!
Thanks for your thoughts. The reasons I squishes them is because that is how I see them on my screen. My laptop resolution is 1366x768 but the game has to be 1024x768, so for me the game is always squished like that and I have come accustomed it. I thought I'd show the pictures in the way I see them.
Regarding your pics, top standard as always! I can never fault your planning and construction. You're much more creative than I can be with the RHW.
Quote from: darraghf on February 27, 2011, 11:48:02 AM
Thanks for your thoughts. The reasons I squishes them is because that is how I see them on my screen. My laptop resolution is 1366x768 but the game has to be 1024x768, so for me the game is always squished like that and I have come accustomed it. I thought I'd show the pictures in the way I see them.
Regarding your pics, top standard as always! I can never fault your planning and construction. You're much more creative than I can be with the RHW.
Looks like you haven't set a custom resolution. I play SC4 at 1920x1080 (16:9) and 1920x1200 (16:10) depending on what I'm doing. If you have a shortcut on your desktop linking to your C drive, right click the icon and click properties. Add this to the target:
"C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -l:english -Intro:off -CustomResolution:enabled -r1366x768x32-If all goes well, you'll set a custom resolution for SC4 that isn't stretched or squished.
Getting back on topic, thanks for the compliments! Even if you don't have a vision you can modify your existing networks to make them better. It does take a lot of experience and trial and error, however.
Quote from: Haljackey on February 27, 2011, 12:22:11 PM
Looks like you haven't set a custom resolution. I play SC4 at 1920x1080 (16:9) and 1920x1200 (16:10) depending on what I'm doing. If you have a shortcut on your desktop linking to your C drive, right click the icon and click properties. Add this to the target: "C:\Program Files\Maxis\SimCity 4 Deluxe\Apps\SimCity 4.exe" -l:english -Intro:off -CustomResolution:enabled -r1366x768x32
-If all goes well, you'll set a custom resolution for SC4 that isn't stretched or squished.
Getting back on topic, thanks for the compliments! Even if you don't have a vision you can modify your existing networks to make them better. It does take a lot of experience and trial and error, however.
I actually run the sc4 on steam, so that target won't work with me :D
Some great interchanges! :thumbsup:
Quote from: darraghf on February 28, 2011, 10:46:47 AM
I actually run the sc4 on steam, so that target won't work with me :D
Nor will Shift+Tab.
I love this thread. So much creativity.
Quote from: darraghf on February 28, 2011, 10:46:47 AM
I actually run the sc4 on steam, so that target won't work with me :D
Ha ha ha! Yes it will!
Stick the extra settings in the Launch Options field in Properties and it's just like a Retail Version. ;)
Quote from: jdenm8 on February 28, 2011, 01:48:37 PM
Ha ha ha! Yes it will!
Stick the extra settings in the Launch Options field in Properties and it's just like a Retail Version. ;)
Thanks! I hope it works :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff167%2Ftranmererusko%2FMytholmside-13Feb1461298745968.png&hash=b48ce780a0f3ede0a1cab22f98e6e04cfe5fce65)
Just a simple dumbell junction at night. The road leading off to the left is a southern spur into the town the through route is bypassing.
Here are a few of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg560.imageshack.us%2Fimg560%2F7082%2Fmithokeyjan309812986024.png&hash=15d5b5beb056a50c27ed5c03cbf12d81b047bd4e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F6466%2Fmithokeyjan309812986029.png&hash=2c4b90b83485ae151a1202653fb485c7d638ffad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg151.imageshack.us%2Fimg151%2F4681%2Fmithokeyjan309812986031.png&hash=10d564d8dacb10f9d9b0c4a03ca686a1188954b2)
@ wallasey: Really nice dumbell interchange! :thumbsup:
@ mikekeller99: Welcome to SC4D! :) You have some really nice interchanges, there. Your highway system looks really good, too. ;) Hope to see you around again.
@ wallasey: A nice and simple interchange! :thumbsup:
@ mikekeller99: It's great to see you here, Mike! Nice interchanges on your first post, too! :thumbsup:
Thanks everyone!
I love to use the NAM, NWH, RHW, etc... I've always been downloading but never thought to post. I plan to be posting since this seems like a very nice and wonderful community!! :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi200.photobucket.com%2Falbums%2Faa110%2Fbombshells1125%2FAslerton-Apr261101299030048.png&hash=747f89d967220519c4a663d29405b894fec78d0c)
its a trumpet that i elongated too much. but it was cute, so i decided to keep it :D
Really great intersections rstarks, mikekeller99, and wallasey! I don't mean to detract from that at all but it would be much better if you'd showcase your images in JPEG form, especially in this thread where 20 repliers' BMP images could take a long, long time to view. Anyway, just wanted to toss in a constructive reminder with a well-deserved compliment :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg818.imageshack.us%2Fimg818%2F8121%2Fnewcitynov1110812988726.jpg&hash=edfa22f1ad0a6be64a312952377d31f439e8c2d3) (http://img818.imageshack.us/i/newcitynov1110812988726.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
here is one of my own
Here's a pic of an EL-RHW over avenue interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F3995%2Fmithokeyaug149812991208.png&hash=8d2905c171f6e5c33635463fdc1422ec019dcda1)
And here's a close-up shot of my previous photo I showed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F899%2Fmithokeysep398129912095.png&hash=2e6ba812c258bce28f6ae836ada231f6e870a6dd)
@ Cali: Very nice use of the NAM Avenue 'Y' interchange!
@ mikekeller99: Nice junctions with the RHW :thumbsup:
another bad intersection from my city
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.photobucket.com%2Falbums%2Fg301%2Fyosoyyomero%2FSinttulo.jpg&hash=a5cfa57d18d108a3c95d30aa4fa4a642f755f1bd)
Bad?
Exactly! Are you kidding? That's quite appealing; I rather like it. Looks very clean. Sure makes me wish I could build like that. :-[
Well, I think it's bad since it has much sharp curves and at-grade intersections.
It indeed looks good, but from the view of traffic planning, its not that good. I still like it. :thumbsup:
Yeah, there's that.... But it's astheticly correct, imo.
(I must have an odd sense of asthetics....)
Ok big reply to all these creations:
wallasey: Looks good but I think the roundabouts are a bit too big for the size of that junction. Maybe change them to OWR?
Mithokey: Nice placement! I like the one close to the airport.
rstarks: Your image has been deleted. I can't see it. Can you reupload it? ::)
Cali: One of the best urban placments of the avenue full-Y I've seen. Great work! :thumbsup:
Mithokey (2): Nice use of the elevated RHW! I think that's overkill on the Flexfly on the second image, however.
tcx: I wouldn't say it's bad... you've got a great imagination! Try to set a standard for your junctions and stick with it.. they will look a lot better in the long run.
Ok some new stuff from me. These are mostly urban intersections rather than interchanges as I have been focusing on improving traffic flow and reducing congestion in the inner city. Hope you like them!
A before shot of my CBD. Clogged roads and avenues wasn't doing any good for commute times.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7260%2Fhaltonhillsmar213211298.jpg&hash=7b1e0b9f40c898758cfbd2e0630ab33a631da37e)
After: Widening, NWM and TLA applications will ease traffic flow, especially for turning.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg145.imageshack.us%2Fimg145%2F1680%2Fhaltonhillsjun183241299.jpg&hash=a4c11dd29cd158fa224a9ca6f681805eb34f24bf)
A sunken avenue in an industrial area features half-road intersections and a half diamond with a RHW expressway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F2152%2Fclipboard01fdb.jpg&hash=f5143ec3b524adceae0070dec2a65fc642985e20)
I think I went a little overboad with this one. I wanted to improve turning connections but I ended up with this soup. I might just demolish the whole thing and rebuild it from the ground up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F3411%2Fhaltonhillsfeb213311299.jpg&hash=98fbf3d82662ec6d9c6accf3e3989e7e00cadceb)
A pair of OWR-5 intersections along an avenue. You don't see that everyday!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F8147%2Fhaltonhillsdec293331299.jpg&hash=cb2dc70bf8f3e6f2c0525729aeb280899aec6f5a)
A working city. At this perspective, you can hardly see the improvements made!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg541.imageshack.us%2Fimg541%2F6007%2Fhaltonhillsdec183381299.jpg&hash=f0e4ae4037f72315d26524384ecfc3f7c94d67d4)
A new T-bone interchange I built along this ground highway to better connect the city with the airport. Nothing fancy, but it works.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F5332%2Fhaltonhillsdec163381299.jpg&hash=6ea57176f354c56cdcab520d201e01a0708f9eeb)
A working city. The expressway shown in the middle of the image divides the residential and commercial areas of the city with the industrial, and provides a vital economic thoroughfare in the city. At the bottom a freeway connects the city with neighbouring cities.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg847.imageshack.us%2Fimg847%2F5569%2Fhaltonhillsnov263381299.jpg&hash=92996ea32c3a8f015926ce375c9aed2d4739b300)
Anyways that's it from me! Hope you enjoyed viewing my urban intersection/interchange creations!
Here's a video of the city I showed in my last post featuring the various interchange and intersection improvements.
http://www.youtube.com/v/cDMYrRcYIrI
More info and HD playback via Youtube.
Link: http://www.youtube.com/watch?v=cDMYrRcYIrI (http://www.youtube.com/watch?v=cDMYrRcYIrI)
Hope you liked it!
Quote from: Mithokey on March 02, 2011, 07:06:54 PM
Here's a pic of an EL-RHW over avenue interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F3995%2Fmithokeyaug149812991208.png&hash=8d2905c171f6e5c33635463fdc1422ec019dcda1)
I like it, lots of room to accelerate and decelerate, and very compact. Fits well with the surroundings. If I might offer a suggestion: I think that rail line would look really good on a viaduct, and it gives you a bit of an engineering challenge. It's always fun to play with the different parts of the NAM, especially the stuff you might use less.
Quote from: Kevin1a on March 06, 2011, 10:31:47 PM
I like it, lots of room to accelerate and decelerate, and very compact. Fits well with the surroundings. If I might offer a suggestion: I think that rail line would look really good on a viaduct, and it gives you a bit of an engineering challenge. It's always fun to play with the different parts of the NAM, especially the stuff you might use less.
I agree, make it a viaduct through the whole area, both rail lines. this way it wont have to curve to go under the avenue (Rail very rarely moves out of the way for a road, road is much more flexible, and should move to accomodate the rail line.)
Nice Haljackey!
Thanks Kevin, what do you mean by viaduct though? (sorry if thats a stupid question) :P
@
Haljackey : Is that a brown box in the video thumbnail? :P Great video as always! :thumbsup:
Quote from: Mithokey on March 07, 2011, 08:58:23 AM
Thanks Kevin, what do you mean by viaduct though? (sorry if thats a stupid question) :P
The viaduct is found in your rail menu. It is an elevated heavy rail bridge. ;)
Not a stupid question. Yep basically what samerton said. It comes in really handy when you need to take a rail line through an area with a lot of cross streets, but you don't want level crossings. In real life they often manifest themselves as a kind of really really long level bridge. As far as stations go, I can think of two great passenger stations, but I can't think of any freight off the top of my head. If you're interested, here is the Wikipedia article about viaducts: https://secure.wikimedia.org/wikipedia/en/wiki/Viaduct
The only thing that keeps me from using them even more than I already do is that it's still kind of frustrating to interface them with tram in/on road and in street routes. I wish I had a picture of one in game for you, but I'm too busy playing to take screenshots. ;D
Thanks for the comments guys!
Quote from: samerton on March 07, 2011, 09:51:26 AM
@ Haljackey : Is that a brown box in the video thumbnail?
Gah I hate them brown boxes. I just zone and whatever grows there grows. I try to demolish any brown boxes that grow but sometimes brown boxes will take their place. :P
Nothing all too special here...just kinda felt like posting something ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg826.imageshack.us%2Fimg826%2F3883%2Fslide08.jpg&hash=199cf7f6d194d897d2a42ee8a7b7a5c9fcf487c8)
@ cubby420: Very nice! The highway walls and lights all look brilliant. :thumbsup:
@Haljackey, nice video! I can always count on - and do appreciate - great intersections from you! It's not often that you get such a good feel for someone else's city, even with plenty of pics in an MD.
What's your philosophy on switching between RHW and Maxis HW? It seems like you use them pretty interchangeably (no pun intended...)
Umm... nothing too special...?!?!? :angrymore:
That's an amazing picture, Great work!! &apls
Why thank you Mithokey. You should post some intersections of your own as well.
Awesome pic cubby420! The use of retaining walls and light towers at their edges really pulls of a great aesthetic appeal of the interchange. Nice work!
Quote from: aragornjdl on March 08, 2011, 01:34:28 PM
@Haljackey, nice video! I can always count on - and do appreciate - great intersections from you! It's not often that you get such a good feel for someone else's city, even with plenty of pics in an MD.
What's your philosophy on switching between RHW and Maxis HW? It seems like you use them pretty interchangeably (no pun intended...)
Thanks! Glad you liked my junctions and the video!
Regarding the use of Maxis highways, I used them there to climb hilly terrain. Since a lot of curves were involved, I felt it would be better to use Maxis Highway rather than RHW because it contains medians on both sides of the carriageway, increasing safety.
-Also, there's a shoulder running along the RHW. Converting it to a Maxis Highway would allow this to become a climbing lane for slower trucks and whatnot.
Basically, it's based on the geography and the terrain. If it's nice and flat with plenty of open space, go RHW. If its hillier and/or with less right of way, go Maxis highways. Don't set this in stone, however, as in most cases RHW looks far better than Maxis highways. It only applies in certain situations.
@Haljacky- Great video, I love how you ran cars off the road...But wonderful detail :thumbsup:
cubby420- very cool and detailed intersection :thumbsup:
@Cubby420: Legendary!
@Haljacky: I really like the expressway/ring road looking thing you're on at 4:15ish RHW4 is really nice for building expressways with a mix of at grade and grade separated intersections. Also, as usual, you're choice of music is fantastic.
With the space I had, adding this rail was a pain.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F9716%2Fdoob.jpg&hash=dceb549c8a92b4677358979a71a1bdfd654e000d) (http://img217.imageshack.us/i/doob.jpg/)
@ H20dk: that's some very nice sunken rail! :thumbsup:
??? :o Very unique setup H20dk! A very elegant design.
The evolution of an intersection:
Planning for development. Road widened to avenue to create a higher capacity intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg200.imageshack.us%2Fimg200%2F7308%2Fhaltonhillsmay193391299.jpg&hash=fadc9788f66f9e47a6e4ab5b6b2d805efcaf1705)
Preparing for development. TuLEPs and slip lanes added.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F215%2Fhaltonhillsjun253391299.jpg&hash=e612c5be71d80b41c0d186025adf4dddfb72e2d2)
Partial development. Road widened to avenue, TuLEPs modified to better suit traffic conditions.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F7665%2Fhaltonhillsjul234412997.jpg&hash=f25c7941286b9eb5b5d24fa803a4c457c9ed34c4)
Full development.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F2709%2Fclipboard01gjn.jpg&hash=69e5c3fab67d354d0ee67ccd0ded41e6a5c74257)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F627%2F64135504.jpg&hash=e340fa6ade4a76ae8551e85a32f78f01f2fb7b87)
Not bad at all, Hal! I'd just suggest dual-left-turning the avenue coming south.
It looks lovely Hal! :)
Great! It's fascinating to see development of your towns, Haljackey! :)
Some new stuff from me as I continue to build up and expand a hillside city.
DDI Piece near a avenue intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F8867%2Fclipboard01ovh.jpg&hash=c3c6eb43dd378ff23ea54ce71e42e561903f41b8)
Zoom out showing the entire DDI. It's getting partial use for now, further development will provoke more traffic to use it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F9258%2Fhaltonhillsjul113821300.jpg&hash=646a63f431f1355731d3259593069d1dd9ebb38e)
Diagonal T-bone interchange along some Maxis highway at night. The flyovers look over the city below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F7114%2Fhaltonhillsoct273821300.jpg&hash=c66ab9d84b73b5bb80eafb7384f6881c6f42ab1e)
A long double left-turn lane helps que turning traffic as the rail underpass suffers from congestion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1776%2Fhaltonhillsnov836812999.jpg&hash=3966b1482e3cbbddfb0b059630bf407b36bd7b11)
Lastly, a tight RHW junction is shown. Long accel/decel lanes allow cars to gradually recover from lost speed from these sharp turns.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg198.imageshack.us%2Fimg198%2F4448%2Fclipboard01vn.jpg&hash=66d71e0eaa9aaa525893138be161b66c54ac61b0)
Nice Haljackey! I like your use of the new textures and the RHW-4 cosmetic pieces! &apls
@
Haljackey: Amazing! Your cities look great with all of the traffic usage. &apls
Quote from: Haljackey on March 13, 2011, 07:41:53 PM
A long double left-turn lane helps que turning traffic as the rail underpass suffers from congestion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F1776%2Fhaltonhillsnov836812999.jpg&hash=3966b1482e3cbbddfb0b059630bf407b36bd7b11)
The cars seem to be blocking the railway over the bridge :P The Sims are up to mischief yet again...
Just something simple ( and not finished yet)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ff35a7d9e54623af348649dbf6bec0556.jpg&hash=facfa461f20433c25d74a5302722e1b557db3673) (http://www.ld-host.de/)
@Flatron: It still looks really good. Nice work! :thumbsup:
@ Flatron: Very nice. Great slopes.
@Nego & Samerton: Thanks :)
Nice intersections @all! :thumbsup: Here's a few of mine, from a city I'm about to obliterate: (sorry about the yellow border)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F1227%2Fkccj4.jpg&hash=86ccf0e482c321f472cd43970b50ffb3b46037b0)
Just a standard roundabout interchange, with extra lanes on the left side for the heavier traffic flows from the suburbs. This is one of the main routes into the city centre, so it gets pretty congested.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F7762%2Fkccj3.jpg&hash=1e31e8bbaea55f6dc60437537384fb015be39c3f)
A compact, high-capacity trumpet on the west side of the city centre. This is by far the best way into the city centre from the highway. You can see how the city has completely developed around it over time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg838.imageshack.us%2Fimg838%2F2808%2Fkccj2.jpg&hash=66043cd543b8c4e0edcba02bed98ff8567cadf43)
And finally, this monster that took me about 3 hours to make. It provides full access in all directions, but it has short accel/decel lanes, and is prone to weaving, particularly on the roundabout section on the right side of the highway. This was originally a DDI, but I decided to go for something a bit more interesting. :P
@apeguy: That city looks really nice and so do your interchanges. :thumbsup:Too bad you are going to obliterate it. :( May I ask why? ()what()
Quote from: Nego on March 15, 2011, 12:26:04 PM
Too bad you are going to obliterate it. :( May I ask why? ()what()
Well the downtown area on that tile didn't turn out the way I wanted, it's a bit messy, and also there are a few other things I wanted to change on this tile, and I decided that the best way was to just start again.
Hi,
Maybe you can use this for an Urban Renewal MD?
Would be nice, maybe.
@ apeguy: Those are some great interchanges. It's a shame that the city will be deleted.
Something I just made
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F4455%2F93910335.jpg&hash=5242d3ece8825d1da6dc1c7161b64b703b18e433) (http://img856.imageshack.us/img856/6673/42494309.png)
The overpass and ramps was supposed to be like this, but I was unable to make the road/rail elevated crossing work for El-Rail.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg40.imageshack.us%2Fimg40%2F4844%2F30157810.jpg&hash=42572a1b36cb272f49cbba115b2c9175b3932759)
@ H20dk: Very nice idea for an interchange :thumbsup:
Here's one of mine..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F2577%2Finterchangetrumpet1.jpg&hash=ba651a284642e291e1460f1e7bbcb1124c3d26fd)
Before eyecandy..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg692.imageshack.us%2Fimg692%2F2687%2Finterchangetrumpet2.jpg&hash=185994f2930f15dc0641c8d1e2c56f698bdcbde4)
With some eyecandy...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg861.imageshack.us%2Fimg861%2F3317%2Finterchangetrumpet3.jpg&hash=81a22bdc912098e6232f922fd485acceafa047b5)
A close-up at night time.
Nice Sam! &apls
A very rural RHW intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg815.imageshack.us%2Fimg815%2F9115%2Fcenterbaycountyjul24001.png&hash=111975be8546fd0848c381ed139b4115ffdb00d9)
Nice use of the FAR-angled pieces!
Thanks. I'm playing with FAR more than I planned to, but this region is considerably rural and has a wealth of FAR road. To the south of this picture would be a town of about 3600, Center Bay (the seat of Center Bay County).
@ simcity4ever: Thanks a lot! :)
@ Tracker: That's a very nice rural area there, very realistic road and forest.
good work guys :thumbsup:
I have something new for you: just the second next interchange in southern direction from the last one ( the upper one, north is in the right side)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffee86824544bce2bf3b9fb1b2935b614.jpg&hash=99ed80849028031aa751046aee2ae74e7289ea00) (http://www.ld-host.de/)
Woah, that looks tricky. I'd give up even if I were able to do something like that. :-[ You must have skill!
Flatron: Very cool, looks quite complicated!
New video footage I made of of interchanges and intersections on a hillside city. I didn't speed this one up, so it's a little long... Do you prefer it faster? ()what()
http://www.youtube.com/v/xdMZ3SDzTVY
More info and HD playback via Youtube.
Link: http://www.youtube.com/watch?v=xdMZ3SDzTVY (http://www.youtube.com/watch?v=xdMZ3SDzTVY)
Hope you enjoyed it!
^^^It's fine for me. It allows me to take in & absorb what you've done.
I like it! But I only prefer it a wee bit faster.... 1.5x is enough.
Thank you !!
It's not so complicated ( just roads, tulep right turn lanes and q'n'd homemade eyecandy lots to cover the obsolete lanes in the middle of the ramps
@ haljackey: wow I would never be able to build sth. like that
@ Haljackey: Very nice video as always! :thumbsup:
When I first made my city I wasn't able to make a really good looking highway,
so I made an ugly interchange I around 5 minutes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F9690%2Finterchangebefore.png&hash=382c4438ba9212ce788d43c595d7a7ffc2fdd0d9)
but then I decided to make my first decent interchange, I never made an interchange using RHW
so I decided to make it and it took me around... 45 minutes (I made the one line ways opposite directions
and I had to destroy it and make it again) :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg862.imageshack.us%2Fimg862%2F955%2Finterchangeafter.png&hash=5096dcd8ce5a0f50798fedadb0a3dd92ace0229b)
A large interchange from my recreation of the Los Angeles area. It took a couple of days to complete. I'm quite satisfied with it. Hope you all like it as well ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F8062%2Fmissionhillsfeb20001301.png&hash=bf9d71c62576c118dd9d0fbac1d7c27c03577c6c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F8062%2Fmissionhillsfeb20001301.png&hash=22515750cb1119781889e4fed384997d4233b88a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F8062%2Fmissionhillsfeb20001301.png&hash=89e2c2fe4ed43050b4e703ce8b07089f436bba86)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg844.imageshack.us%2Fimg844%2F8062%2Fmissionhillsfeb20001301.png&hash=8d6e562bed44ead87e9ef8d900bcc32e8e125cfe)
Wow! &apls Now that's an intersection! &apls
Agreed, that looks great! &apls The flora really adds a lot and I like the side-streets tunneling under the area. The only thing I'd suggest is adding some merging lanes.
Great googly-moogly.
Crazy man! That's the best 4-level interchange I've ever seen! Very well executed.
Great work!
@ godjcjk12: Wow That is very impressive! &apls
@godjcjk12: That's awesome stuff there! &apls I'd love to see an overview shot of the whole thing at once.
Very nice work! &apls I hope my RHW skills (and patience) mature to that level someday. Though I'd argue it's not quite complete... it appears the tunnel that the E-W in the SW corner exits into a turnaround, which is bound to frustrate some motorists! ;D
@godjcjk12 That is incredible!!! &apls
This is a great intersection! Very impressive. &apls
I've seen A LOT of intersections, but this is the most huge/spectacular/amazing one I've seen yet! :D
Great job on that, I'm inspired to use the 8S now! :b
my fresh made intersection. one of my firsts :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F2ecdzc6.png&hash=c7d0208665d3292e5fdbf4b08a54a3d412235de1)
nice, but why didn't you build a simple cloverleave?
Indeed, a simple, tight cloverleaf would have done the job fine here...
I could say the same thing about myself when I have gone out of the way to build some not so simple bigger stuff, but if Dexist made that the classic way, then it would not be a first, with that;
that interchange reminds me of Walt Disney World, because outside their amusement park, their highways go out of the way, just like that, not to mention are confusing. So, that is a style I am not going to touch.
okay i remade it a bit now it is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F301q2l3.png&hash=599be819911dd646fb7ea7957337b2331d733477)
Still a little overly complex, but a neat design nonetheless. Don't know how I feel about the ponds though ::) A little too uniform for my taste.
Big improvement overall though! :thumbsup:
I agree with cubby420; it looks a lot nicer.
@Dexist: I think that it looks really nice. :thumbsup: The only thing that I'd suggest changing is that you might want to try and see if you can fit B-Style ramps for the ramps going from the Eastbound to Southbound and Westbound to Northbound, if that makes any sense... ;) Overall, awesome job! &apls
@Dexist: Your re-do now looks like a double-trumpet interchange. The first one didn't have any apparent problems with weaving, but I didn't like its rather cramped layout. Your second one looks better (I prefer complex interchanges, not cloverleafs), but unless there's low traffic flowing through, there would be problems with weaving (And I'd expect Haljackey to make a similar remark).
Still rather nice for a first-time attempt.
@samerton and cubby420: I disagree with you two; It looks nice for the eye, but is it nice for the commuters? Weaving...
@godjcjk12: That's the most elaborate multi-level interchange I've seen in a while. &apls
I agree with Mangara here. It'll be impossible to expand it to accomodate for traffic without completely destroying all of what you made. That's exactly why, for each lane of RHW, I allow 2 parallel rows of trees alongside it. Kinda like this:-
|Noise Barrier| |Trees| |RHW v| |Trees| |Trees| |RHW ^| |Trees| |Noise Barrier|
But for a first attempt, that looks great! Heck, my first RHW interchange was just a cloverleaf. And as I recall, I'm pretty sure I still screwed it up somehow....
Just the Interstate 90/Interstate 1 Interchange in my new CJ New Seattle. The center road allows access to a road too close to the interchange to comfortably make another interchange.
I-1 travels from top to bottom on this image, with Interstate 90 beginning at I-1, with Airport Way heading westward, only to parallel I-1 for a period. (^N)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Finterchange9001_1.jpg&hash=27526641eb7969cecc068327518199ac34905327)
Special pillars were created in order for the New Seattle Monorail to hug the westside of this interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Finterchange9001_2.jpg&hash=2112135ad4c4e5fd70d7bbd8fcafd9b953cb2c93)
Lefthand entrances were used to overcome limited space at the interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Finterchange9001_3.jpg&hash=8a724d8d7a100906b20a2fd3abbd4076b0f46dbf)
This image shows the close interchange where there was little room. (<N)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Finterchange9001_4.jpg&hash=64541d7b0b7c073a9a10f62f7612aac68fc18a11)
Hm... Have I shown this one off yet?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fnamtester-9_jul.__021295680045_export.jpg&hash=2833f74f339407f63bcb89a9e4c70a814ad2cf5e)
It's more of a proof of concept than an actual used interchange. I have yet to have a circumstance where I have to use it.
Yay concrete textures!!!! &apls
Okay, thanks for all the replies. :thumbsup: @GDO29Anagram it would indeed be worse for high traffic.
So i redid it again, a little bigger this time:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F21b6cme.png&hash=113276d7b3e10640941f32fb6d11cd652087050c)
@ Dexist: Ah.. the weaving is improved in this double here :thumbsup: One thing I could say is to add more smooth curves, but your space is minimal there so it would be hard to do.
Bravo Dexist! A very good evolution.
Redid it, again!? :o
Dexist, number one, I can not believe you would start all the way over, at least you got the pictures for memory, but number two, the only way to get that RHW junction to actually have a working connection without neighbor pieces would be to do something like in this video:
http://www.youtube.com/watch?v=DSaR1HpPRic
except you using RHW in place of NWM. And Dexist, most importantly is number 3; third time is the charm :thumbsup: You are now more then ready to handle some heavy traffic.
Dexist, this might be a viable alternative for you to consider - the hybrid trumpet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kurumi.com%2Froads%2Finterchanges%2Fbennington.gif&hash=6b6868f0cd0adf602bf79531aa4f55fabc33d5ae)
I'd be interested to see how you make it work!
Another interchange from my region based off of Greater Los Angeles. For those familiar with the area, it's Devonshire St. and the 405 Frwy. in Mission Hills. Just to note: the first and third images were taken facing north. The others south. Hope you all like it! :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg809.imageshack.us%2Fimg809%2F9480%2Fnorthhillseastfeb200130.png&hash=caacb6e7903cde765862f4d375a505111b8e945a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg816.imageshack.us%2Fimg816%2F9480%2Fnorthhillseastfeb200130.png&hash=c05e5176000ec8a0249c79d584a58dd6356a993a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg859.imageshack.us%2Fimg859%2F5231%2Fnorthhillseastfeb200130w.png&hash=ea327dc7f9b34d88238c77c2fd2665df389d0cbb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F9480%2Fnorthhillseastfeb200130.png&hash=8b2e68c4251529851ecf37ed0714d8f8bfbe466f)
@ godjcjk12: Another amazing interchange. Your RHW interchanges are amazing! &apls
Very well done &apls
Beautiful interchange godjcjk12! I like how the highway splits to help minimize weaving. Awesome use of eyecandy too!
Can you post another image of that junction once that area is developed? I'm Interested to see how traffic will use it.
Here's a few pics from me.
You can click on the images for full resolution.
I've finished work on this diagonal ground highway T-bone interchange. It overlooks the city below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5223%2F5585658836_b027868678_b.jpg&hash=e7d7edebb4eabc3456843893cbb54abccd85c5e0) (http://farm6.static.flickr.com/5223/5585658836_0164344ba2_o.jpg)
I've also finished with this hillside exchange. There simply isn't any room left for any more ramps... unless I keep digging into the steep cliffs. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5173%2F5585065221_90605188fc_b.jpg&hash=c62e4e56415f90cbd6b75525907758a332d38e34) (http://farm6.static.flickr.com/5173/5585065221_6063a3a796_o.jpg)
Riverside TuLEP intersection with slip lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5143%2F5585655054_9764905cd2_b.jpg&hash=e9bdac34629b01f6ade6a5e07ad23a32a4c2a588) (http://farm6.static.flickr.com/5143/5585655054_65d4f906eb_o.jpg)
I'm not too well versed in using these FLUPs. Does anyone know if it is possible to make these two intersection functional? I mean to make the underground roads connect with eachother. Technically it is functional, because traffic is able to go in every direction using the round-about. Any ideas?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F9076%2Fra2.jpg&hash=579e4392e9c34eee91e5dbaf2f92bf159f26c675)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F2771%2Fra1.jpg&hash=4ddda24aa48d44d72539a30f4e1b0717d478646e)
At present, there are no FULP pieces to solve your problem. There are some other tunnel transition pieces on the LEX that will convert your road traffic to subway, which is likely the only way to solve your problem.
Example here - http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=942
TEG
Quote from: Haljackey on April 03, 2011, 09:13:23 AM
Beautiful interchange godjcjk12! I like how the highway splits to help minimize weaving. Awesome use of eyecandy too!Can you post another image of that junction once that area is developed? I'm Interested to see how traffic will use it.
@samerton, jacksunny Thanks! I truly appreciate your feedback.
@Haljackey Thanks! I have to say that your interchanges serve as great inspiration. Please make more of them! To answer your question on the development of the area, in time, I will add some images. I've been working on a region project based on the Greater Los Angeles area. I want to construct more of the surrounding neighbor cities before I "open up" the city for Sims. I am considering starting a city journal within the next month as well; still, most likely, I'll come up with the developed area way before then. On another note, I do have a question for you. I notice that most of your cities have high-rise buildings and are heavily populated. Do you use a mod of any kind to achieve that?
Quote from: godjcjk12 on April 03, 2011, 05:35:43 PM
@Haljackey\ I do have a question for you. I notice that most of your cities have high-rise buildings and are heavily populated. Do you use a mod of any kind to achieve that?
I use the super demand mod. That helps if you want to get high density development via zone growth. I'll seldom plop buildings too if they look nice relative to what's around them.
Quote from: Haljackey on April 03, 2011, 06:21:54 PMI use the super demand mod. That helps if you want to get high density development via zone growth.
Is that simular to the TurboMod? I've wondered about your style too. ;)
Quote from: SimRisu on April 03, 2011, 07:26:04 PM
Is that simular to the TurboMod? I've wondered about your style too. ;)
Hmm, haven't tried that one so I'm not sure. However it is similar to the radical ordinance mod, which can increase both commercial and industrial demand.
Regarding the style, it's almost entirely "playing the game" for me. Still, I follow standards for highways and interchanges.
For example, when I build a RHW-4, it roughly follows this design:
Soundwall (optional)
Grass right of way
RHW
Grass median (optional, can be 2 tiles or more as well)
RHW
Grass right of way
Soundwall (optional)
This layout simply makes it easier to add things like signs and light towers, and also gives you enough room to widen your RHW if the need arises.
If I'm building to freeway standards, I also need an additional tile of right of way near interchanges for acceleration and deceleration lanes. These are to be a minimum of 5 tiles long, but most I build are 7-9 tiles, depending on the amount of room I have available.
-If I'm building to expressway standards, accel/decel lanes are not needed (so type A and B ramps can be used). Well built intersections can also be placed on RHW expressways.
For both designs, weaving must be averted and junctions should be a decent distance apart.
Here is a new intersection that i made, a simple one
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2Fk324hf.png&hash=f5905fc2ecd2081ddbf90ab3f455b5e18e84e3a2) (http://i52.tinypic.com/k324hf.png)
[img width=800][url=image]image[/url][/img]
is the code.
A moderator will probably come along and change it soon anyway.
Looks really great Dexist, and relatively realistic too. A lot of the interchanges we build in SC4 are complex simply because that excites us as traffic geeks. With more and more governments around the world trying to save money (so the banks and large corporations can keep ripping us off, perhaps more effectively than before) it's highly likely that we'll see more mixed-grade interchanges that incorporate some at grade traffic control elements, like roundabouts, in order to save the bridge construction costs associated with most compact fully grade-separated interchange designs.
Either that or your interchange excites me because the shape is the same as the female reproductive system. ()stsfd()
If I had to find something to improve about your interchange, I would use different entrance ramp joining pieces. The dual exit pieces are great for exits, but for entrances, the inner lane is an immediate forced merge, and that's bad traffic engineering. I would either take it from 2 to 1 lane a little ways down the ramp, or connect both lanes, and lose them by either using gradual merges or using them as auxiliary lanes if there is another interchange coming up at a reasonable distance. If I was really, really dedicated to perfection, I'd use a smoother slope mod too.
Having said all that, it looks great already. Keep up the good work!
Not to step on your comedy bits Kevin but...
Quote from: Kevin1a on April 07, 2011, 07:03:45 PM
With more and more governments around the world trying to save money (so the banks and large corporations can keep ripping us off, perhaps more effectively than before)
Quote from: Kevin1a on April 07, 2011, 07:03:45 PM
Either that or your interchange excites me because the shape is the same as the female reproductive system. ()stsfd()
&apls &apls Bravo my good man...bravo...
It seems kind of unfair that I spend my time commenting on other members intersections, but never share any of my own so here it is: to the best of my memory, the first time I've shared any pics outside of my MD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F1400%2Fneuweurzburgjul72512945.jpg&hash=4d6b9ad6b12f0e43a93ba9dad99d9278097e8a4b)
This is the Neu-Wuerzburger Dreieck, which translates to New Wurzburger Triangle. The A1 running north of my city is the through road, and the intersecting highway is a spur which runs through the suburbs, tunnels under the city center, and emerges near the coastline. I realize that there is a weaving conflict. Even though it's hard to see, the land goes up significantly towards the top of the picture, so the interchange had to be compact to avoid rock cuts. I originally went for a trumpet, but it cut into the hill too much. I isolated the weaving conflict on a C/D road, separating it from the through traffic to avoid slowdowns from the merging traffic.
Great intersection Kevin1a &apls
I like how you isolated the weaving on a separate road, all the merging lanes, and the compact design. Of course night shots are always fun too ;)
Also, beautiful intersection godjcjk12, clever design Dexist, and nice work as always Haljackey :thumbsup:
Heh, some simple ones I made today, following the parclo of Haljackey's, but modified due to space and orientation.
My first one I just had to move a lane, but will it work?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdTya6.jpg&hash=1471296919af7f12449edadabf03618e44f4fc27) (http://imgur.com/dTya6)
This one, I had to use lots of space due to the diagonality :/ Some diagonal avenue over RHW4 pieces would have been nice!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVztnx.jpg&hash=23a5a6d03eeac730086f54a7fbc338aaab6ba26c) (http://imgur.com/Vztnx)
try to go under the highway by tunneling the avenue
Hmm, I'll try that, thanks! Then it doesn't mean my sims have to do a twisty route to get to work! :thumbsup:
@ Strategist01: Nice interchanges, but maybe in future you could use some more smooth curves and a slope mod :thumbsup:
@samerton: Smooth curves? Where? I must say, I am unskilled when it comes to drawing the lanes, so sometimes it gets a bit shaky >.>
As for slope mods: Never. Again. It is SO frustrating when you can't turn an avenue because the gradient is unsuitable!! I couldn't even connect roads to the one avenue when I used a slope mod, argh. No. I'll just use the train tracks trick to smooth my hills.
Ok I have improved my diagonal highway by sinking the avenue, and added as many pieces of smooth curves where I can. I don't mind not having them, as they are aesthetically irrelevant. I think this interchange looks better though, thanks samerton :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1iJZQ.jpg&hash=86fe94e76dd00707a8187a1bd238a91215f7990c) (http://imgur.com/1iJZQ)
Quote from: Strategist01 on April 11, 2011, 12:01:35 PM
Ok I have improved my diagonal highway by sinking the avenue, and added as many pieces of smooth curves where I can. I don't mind not having them, as they are aesthetically irrelevant. I think this interchange looks better though, thanks samerton :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1iJZQ.jpg&hash=86fe94e76dd00707a8187a1bd238a91215f7990c) (http://imgur.com/1iJZQ)
It does look better now - and your freeway users no longer have to screech and brake when they reach this intersection.
Anyway, avenue tunnels can be as shallow as 10m - the ditch seems deeper than that, but if you want it to look more aesthetically pleasing (smoother slopes), you don't have to demolish the ramps and stuff. The tunnel can be simply made shallower :)
What TR said, its just from this angle, that hill before the tunnel looks kind of like a sudden, sharp drop. The opposite end where the avenue raises up the hill looks more realistic You may be able to adjust the hill up front with the rail tool. However, I am sure you will have an interesting amount of traffic on that highway, once you later develop the bottom of that picture.
@TR and J-dub: Hey, thanks for that.
Yeah, from this angle it does look like a sharp drop, however it is exactly the same as on the other side of the intersection. I had used the 15m hole diggers, as that seems to cover everything and because the terrain wasn't as smooth as I would have liked, I wasn't sure if the 10m would work. The 15m is sorta my go to for all depth ;D
Oh, and don't worry about the highway traffic, I plan to keep this suburban for this tile, there is a nice little RHW4 trumpet interchange far down to the corner to the left which will carry traffic out towards my planned high tech and bigger residential cities.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9JPlI.jpg&hash=7f698587f8b1057b0a5f1150ad6076e22cc84cbe) (http://imgur.com/9JPlI)
Hmm... which should I keep?
This?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg192.imageshack.us%2Fimg192%2F6419%2Fhaltonhillsapr144291302.jpg&hash=cd3d76d07ba482904664084718438cb0ec45ecd5)
Or this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F2366%2Fhaltonhillsnov194291302.jpg&hash=285b59ab42d61c63ca20aa2fba5ef12d434f343f)
And yes, I agree a slope mod goes a long way. Anyone looking to create some realistic interchanges should get one. The RHW slope mod works wonders for overpass approaches, the bullet train slope mod is my favorite for general terrain navigation.
I have an interesting interchange challenge for anyone willing to participate. Using the RHW inside exit/entrance pieces, it should be possible to simulate LHD highways in a RHD install. While this alone, might be kind of fun to play with, it also means we can simulate boarder crossings between RHD and LHD countries, at least when it comes to highways.
The challenge: build an intersection at a simulated RHD/LHD border, and post it for everyone to enjoy!
Also, for anyone else who is fascinated by LHD/RHD issues, read this article on Dagen-H, the day Sweden switched from left to right hand driving!
https://secure.wikimedia.org/wikipedia/en/wiki/Dagen_H
@Haljacky: I think the signalized intersection with slip lanes fits better in an industrial area. Traffic engineers, at least in the US, avoid rotaries in areas where trucks travel because of the large turning radius. It makes little difference with a circle that large, but I still think it looks a little out of place. Never thought I'd ever find myself advising against a roundabout. :D
@Haljackey: The first option. The roundabout (or traffic circle, whatever you guys call it up in Canada) looks good but can handle much volume. Speaking of slip lane intersections, are the slip lane pieces even pathed??? Because my cars vanish when they use them and the DrawPaths cheat doesn't show pathing on them.
@Kevin 1a: I'm on it!
@Haljackey: I like the first one better, the intersection. It fits in better with the surrounding area.
@Exla357: I don't think the slip lanes are pathed, they are just meant for eye candy.
@Exla357: The slip lanes ARE functional. There's a fix for the slip lanes on the TuLEPs thread at the end of Tarkus's sticky post. http://sc4devotion.com/forums/index.php?topic=8460.480
@jacksunny: Eyecandy?!! That's what they said about the 6S, ARD3, and OWR3. :D
Here is another one i made :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2Fr04glu.png&hash=3348480a2a6abe3fbb633d8ed14859179c17675b) (http://i52.tinypic.com/r04glu.png)
Quote from: Strategist01 on April 11, 2011, 12:01:35 PM
Ok I have improved my diagonal highway by sinking the avenue, and added as many pieces of smooth curves where I can. I don't mind not having them, as they are aesthetically irrelevant. I think this interchange looks better though, thanks samerton :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1iJZQ.jpg&hash=86fe94e76dd00707a8187a1bd238a91215f7990c) (http://imgur.com/1iJZQ)
That's definitely looking a lot better :thumbsup:
@
Haljackey: I think the first interchange with the slip lanes would be more suitable for the industrial area.
@
Dexist: Nice! I like the use of the FLUP's.
Quote from: GDO29Anagram on April 12, 2011, 03:57:54 PM
@Exla357: The slip lanes ARE functional. There's a fix for the slip lanes on the TuLEPs thread at the end of Tarkus's sticky post. http://sc4devotion.com/forums/index.php?topic=8460.480
Thank you very much!
Pictures of my new creations,
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg204.imageshack.us%2Fimg204%2F3079%2F45688741.jpg&hash=afd94cda88e443dbc047d0bbf01fa44568234a87)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F7678%2F42566746.jpg&hash=35a14db867905d8e2cf530a75c5d6e4de5b1c0f2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F6866%2F47176831.jpg&hash=425fac710e8a44f40e99689df32ecc20dabc63c7)
Do you wane see more, see my mayor diaries.
http://sc4devotion.com/forums/index.php?topic=10855.180
@ Paul 999: Very nice interchanges! :thumbsup:
Paul 999: Nice use of 90 degree curves!
One from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2SSw2.jpg&hash=7d251f036e080d79cdaae7e22a972e132c17483f)
@ Haljackey: Very nice simple interchange in a great urban environment!
Paul 999: Nice use of Flexfly, I think the euro textures in that interchange really give it a nice feel. One thing I would suggest would be a slope mod to achieve realistic grading!
Ryan (Haljackey): Great to see more content from you! Would it be possible to move that overpass two or three tiles to the right to allow for RHW smooth curves? Just a thought. Looking forward to more!
-Alex
Quote from: Exla357 on April 18, 2011, 01:16:20 PM
Would it be possible to move that overpass two or three tiles to the right to allow for RHW smooth curves? Just a thought.
This particular junction was actually built before smooth curves came out.
I did do a few modifications on it but it involved straightening out the RHW rather than curving it. See these images below:
Same skyline as the picture in my last post.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg140.imageshack.us%2Fimg140%2F4237%2Fwitburgfeb1118012865982.jpg&hash=59dac189f1bbd550f2543776e23effc587e83f2c)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F9066%2Fwitburgmay6185128693771.jpg&hash=3ffb922157f5a4bc6e5484d4da863a98db2fc5dc)
And the old stuff.
First built way back when.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F5736%2Fwitburgmay8041203807483.jpg&hash=dae2218aaaf26a809130911fd635762ca51c1b37)
Zoning. Notice the crappy curve by the onramp :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg535.imageshack.us%2Fimg535%2F4716%2Fwitburgmay1504121329402.jpg&hash=3d38172f73e8c0d8ccaf45e3b670e0de2750461a)
Haljackey: Ooooh ok it's from Witburg, that makes sense. Looks good.
Quote from: Haljackey on April 18, 2011, 01:40:11 PM
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F9066%2Fwitburgmay6185128693771.jpg&hash=3ffb922157f5a4bc6e5484d4da863a98db2fc5dc)
I'm confused............ ???
@Haljackey: Somehow I knew that that subdivision looked familiar... ;)
Quote from: GDO29Anagram on April 18, 2011, 02:18:09 PM
@Haljackey: Somehow I knew that that subdivision looked familiar... ;)
Yeah, I'd recognise his style anywhere! ;)
Quote from: c0rnh0li0 on April 18, 2011, 02:06:56 PM
I'm confused............ ???
Yeah? Try this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F5537%2Fwitburgoct1517612839928.jpg&hash=09dc1043d27b53a1e89c322b161f1d1bc0da8471)
I'm terrible. :P
Quote from: GDO29Anagram on April 12, 2011, 03:57:54 PM
@Exla357: The slip lanes ARE functional. There's a fix for the slip lanes on the TuLEPs thread at the end of Tarkus's sticky post. http://sc4devotion.com/forums/index.php?topic=8460.480
Thanks!!! Great intersections everyone!!!
Quote from: Haljackey on April 18, 2011, 03:08:17 PM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg31.imageshack.us%2Fimg31%2F5537%2Fwitburgoct1517612839928.jpg&hash=09dc1043d27b53a1e89c322b161f1d1bc0da8471)
I'm terrible. :P
How does that even work?
Does it even work? I dunno, I'm too lazy to track it. /wrrd%&
Still, awesome nonetheless.
Quote from: SimRisu on April 18, 2011, 04:07:14 PM
How does that even work? Does it even work? I dunno, I'm too lazy to track it. /wrrd%&
Still, awesome nonetheless.
Sigh. I did make a connecting pic a while ago. Excuse the reposting.
In fact, I'll just make it an external link: http://img835.imageshack.us/img835/9561/witburgapr2818012840782.jpg (http://img835.imageshack.us/img835/9561/witburgapr2818012840782.jpg)
(It's rotated from the pic above to make north face upwards.)
Yellow- north connections
Red- south connections
Orange- east connections
Blue- west connections
White- local connections
Dotted white- Proposed additional local connections within the right of way.
@SimRisu: A motorist monstrosity like that would be best described as being a Spaghetti Interchange. If anyone is gonna make a Mario reference, hold that off for now.
Ryan's looks too organised to look like lunch; I see a bunch of clover-loops and a roundabout. Besides, if you were to judge this interchange by its capability of just interchanging traffic between the two highways, it works.
Even better: He got the original map of it.
In real life, many major interchanges simultaneously interchange traffic between two or more highways and even at least one non-highway road. Look at the Orange Crush Interchange in California. It's an absolute mess (it actually looks like someone tried to braid their spaghetti), but it also interchanges some traffic with a non-highway road. If you want a REAL mess, look at the supermassive interchange in Los Angeles... I pity, but at the same time would applaud, the guy who would want to reconstruct such an interchange.
It would be a mess of hypermassive proportions if you replaced one of the highways in one of the interchanges I mentioned with Highway 401...
...I'm sorry.
Quote from: Haljackey on April 18, 2011, 03:08:17 PM
Yeah? Try this one:
I'm terrible. :P
I'm sending my receipts for Excedrin to you.
While not a wild RHW, my first NWM attempt teaches me the meaning of puzzle-piece.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F8580%2Fnwmr.jpg&hash=ab7ce9b41e48e0ed50ed6c779502050111d40053)
I'm afraid you haven't used the TULEPs pieces properly %confuso
Wow, Haljackey, that's pretty impressive! :o I assume there will be more city to the bottom left and right, hence all the ramps?
My only comment is that you don't have nearly enough signs to guide motorists through that jungle! I certainly wouldn't want to drive it! :'(
Quote from: io_bg on April 19, 2011, 01:40:15 PM
I'm afraid you haven't used the TULEPs pieces properly %confuso
Really? Hmm. Because the left side doesn't need turning lanes? I see that now.
Lokee, when the NWM improoves, you will be able to make that diagonal turn up top with the MAVE-4.
As for IO's comment and the right turn lanes into nothing, that exists in the US with avenue left turn lanes into nothing, where you cross at the light, you just head towards a curb. This usually is just because what they initially planned for development, did not work out, but sometimes they don't make the correction, or their logic is U turn lane, despite for trailer trucks, its still a bit tight. However, I too admit the TuLEPs don't even comply 100 percent to USDOT guidelines, as the diagonal crosshatching is not even there. As for the tight turn lane issue, there used to be an avenue left turn lane texture that did not take almost a full piece of restricted center lane, but when TuLEPs were made, that texture was revised for a longer transition, but the reality, abrupt turn lane entry does exist. In the US, the Mave texture also really would have a diagonal crosshatch after the TuLEP. The other thing that would exist if the Mave to Ave immediately transitioned into a turn lane, instead of that lane restriction, but that's that. I thought Europe also uses diagonal cross lines in the middle too, but thats that. While I did not say the obvious is going to be solved anytime soon, the keyword is the future, and at least awareness.
Something more like this? I do have LHD btw.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg52.imageshack.us%2Fimg52%2F1043%2Fnwmm.jpg&hash=19e1ed4823044d1fe739df23a5f28e56165dd827)
Can sims do U-turns at an intersection like this?
The TuLEP pieces aren't designed for U-Turns.
Of course not, I was just saying that in the US it does not make any sense when they have real turn lanes on avenues at the light that lead no where.
I have got new ideas for some street crossroad - creations and lanes:
-) The yellow lines
-) If I build a turning - lane,I dont have some possibilities to build the first two arrows, wich I drawed into the red circle.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F15hioo1.jpg&hash=503b6cc2a441e4a3aa143298f0b588bae2b999ce)
@DJSun1981: Great Idea! :thumbsup: That would definitely add more realism to the road networks of this game. But I think this post belongs in the TULEPS Forum - http://sc4devotion.com/forums/index.php?topic=8460.0
I'm not a moderator though, so I may be wrong.
The least is that the pieces with right turn lanes have been made, but not a right turn lane opposing a left turn lane like that pictured, but it seems Mrtnrln is constantly on the move producing pieces, I don't make any guarantees though, but since you were using those textures...
Got a city that's about 5 years old to load today. Usually loading my old cities causes SC4 to crash but it looks like I had some luck on my side today. I wanted to get some shots of some of the junctions I built and show em here.
Here's a small mosaic I made. Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FREof6.jpg&hash=8f32705a0ac9ed430fb788df543edfd795c9b26c) (http://i.imgur.com/GwUcn.jpg)
http://i.imgur.com/GwUcn.jpg
Avenue focal point in front of a train station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FucuiB.jpg&hash=25f589c8a43fb195b2c0770594666495cbecb0fe)
And a fun one. Even with 3 highway toll booths, each one hovered at about 30% over capacity. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgkiqZ.jpg&hash=7b636a166919fe885038435c29f931971c5bb7e8)
I just got the NAM when this city was made. As you can see I was still getting the hang of how to use it lol.
Quote from: Haljackey on April 24, 2011, 09:29:48 PMAvenue focal point in front of a train station.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FucuiB.jpg&hash=25f589c8a43fb195b2c0770594666495cbecb0fe)
Ewww yuck, that abandonment looks alot more "focal" to me. ???
@ SimRisu: There are nicer ways of putting criticism forward, you know.
And anyway, for me, the avenue is the focal point. It's what I saw first, and I like it. It's a good little low-space solution. And he has tried to make it as realistic as he could given the space constraints.
Yes, the abandonment is noticeable, but it doesn't detract too much from the overall scene. I just think to imply that the scene is disgusting because of it is a bit harsh.
Hope you see where I'm coming from.
Chris
Quote from: smileymk on April 25, 2011, 05:32:32 AM
@ SimRisu: There are nicer ways of putting criticism forward, you know.
Oh snap, that's totally not how I meant it! D: I wanted to say something more like, "That abandonment is distracting from the rest of the picture."
Some pictures from me, first is an interchange serving a new airport I am working on and a nearby industrial area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjYHey.jpg&hash=a58bcd6b02fe1062583e8c1d031f307aa84474fb)
Close up of the highway interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzfKyV.jpg&hash=05cd7113feeee9e2469fefcfbf3b461c57c4c8aa)
Close up of the local access set up adjacent to the industrial area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV9EpS.jpg&hash=2cff25e0bd89a35e6892791ff23ace36d539a6b6)
A monster I made based on an interchange I saw in this thread:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiahU8.jpg&hash=e91740f10921fbb298900b5b3eb902ec1698ef9a)
Landscaping isn't complete for this one (nor is the city for that matter), but thought I'd share anyway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM7Y6O.jpg&hash=16066ce03a5b0cb1f27473f28f2849fc50ded8b8)
A more compact 3-way interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fc1yzl.jpg&hash=c8c7a567888d4f7dfe9f9491e1b15a21fe30b64a)
Some urban/compact intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fclh52.jpg&hash=7ee9ba9c42dc9ddb7d274e70cc790f61eef96096)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWPYWu.jpg&hash=be928feb411948385ddb07317844f0af3914e1cc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSNrRI.jpg&hash=e6e6dc2e81b59bb625230dfbe74353afba45bcac)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvp9En.jpg&hash=b6919988897317fd0de7b6228f4641dc490dcd0d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDLljx.jpg&hash=f68701dc6bdcb3cc0ed573f8c8287bfbd0d2c7d9)
Those look great OOVOO! &apls It all looks very well thought out and the areas surrounding your intersections have been developed nicely, as have your non-highway networks. I hope you show us more :thumbsup:
Those are some great intersections, 00V00! Very nice details and complexity. I, too, hope that you can show us some more! &apls
Those are some of the best interchanges I've seen in this thread, nice work 00V00. :thumbsup:
Here's something I built the other day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg860.imageshack.us%2Fimg860%2F7753%2Fcloverleaf2.jpg&hash=5f3ec253b5a71af5ca605d46d83dff2af3ae1d93)
(sorry about the grid and the yellow border &ops)
Thank you for your comments guys, I'll be sure to share some more soon!
@Alex, that's a great design you've got going there, do you mind if I ask why you've made it so large? Is it to minimize weaving or is there another reason?
Quote from: 00V00 on April 27, 2011, 01:03:19 PM
Thank you for your comments guys, I'll be sure to share some more soon!
@Alex, that's a great design you've got going there, do you mind if I ask why you've made it so large? Is it to minimize weaving or is there another reason?
I was going to ask the same thing. My guess is that he wanted something different than a regular cloverleaf? I think its very nice. I'm sure its a nice design when seen overhead in region view. I also like your interchanges 00V00. BTW, where did you get those green highway walls in pic#4?
Quote from: Opkl on April 27, 2011, 01:16:51 PM
BTW, where did you get those green highway walls in pic#4?
Search for "Japanese Walls Set 1" on STEX. The green ones can get a bit annoying as they only look completely normal when they are plopped at exactly 15m, but they do look nice when you get them right.
Quote from: 00V00 on April 27, 2011, 01:03:19 PM@Alex, that's a great design you've got going there, do you mind if I ask why you've made it so large? Is it to minimize weaving or is there another reason?
Yes, the main reason for its huge size and the enlongated leaves is to reduce the dangers of weaving by making the weaving lanes longer. And I thought it looked pretty cool, almost like a clover-windmill. :)
@apeguy: Actually, just HAVING the Collector-Distributor setup already reduces the dangers of weaving by taking it off of the main road. Though your reasoning for elongating it is correct, making it elongated AND having a C/D setup is rather overkill. $%Grinno$%
But if you think it's rather cool, then that's OK then.
Nice interchange, apeguy. I like the idea about making the interchange bigger to minimise weaving.
Not as cool as RHW, but intersections none the less.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.davemckay.ca%2F_Temp%2FIntersections_2011-04-28.jpg&hash=06114679293d8ef1bf7434c14d641fbcbbb10e48)
Good transfer station. They're one of my favourite things to build as well. You have to bring rail, GLR, road, bus, and pedestrian traffic together in an effective and pleasing way at a reasonable cost. I particularly like the bus ring. If I could bat, I would make an awesome bus depot, but alas, I am too busy building stuff. :D
A not very impressing intersection, isn't it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F5033%2Fpic2905.gif&hash=c63e2c5544dcaed4bddca2569f981bd8bc2f5eb2) (http://img580.imageshack.us/i/pic2905h.jpg/)
But hell it was a terrible pain in the ... to create this one! All puzzlepieces, and since the tramway station is modded for draggable GLR it was bound to be plopped before the GLR puzzle pieces ...
Good thing is that the pictures doesn't show the swearing of ol' Papa Nardo after yet another CTD caused by puzzlepieces. And in the end such a non-impressive but somehow nice intersection ...
Quote from: 00V00 on April 27, 2011, 02:18:51 PM
Search for "Japanese Walls Set 1" on STEX. The green ones can get a bit annoying as they only look completely normal when they are plopped at exactly 15m, but they do look nice when you get them right.
Thnak you, I found them. :thumbsup:
Nardo69: It was worth it. I love the idea of a GLR plaza at the corner. Very cool.
EDIT: BTW what is that GLR station and where can I get it?
most of these intersections are unique but not useful. Nardo, you have created a functional masterpiece there
dahemac, rushman5: Glad that you liked it and that you saw the work of it ...! :)
dahemac, the GLR station is the SFBT Dentei GLR station from the Simcityplaza Kurier (http://kurier.simcityplaza.de/details.php?file=1032). The station is available as GLR and GLR-in-Ave station both orthogonal and idagonal. The page is German but the file should be bilingual English - German.
Nardo69: Ok. I have those stations. How did you finish off the plaza then? You have used nice filler pieces that finish off the diagonal edge of the plaza and a square 1x1 that finishes the corner. WANT!
Nardo69: Nice intersection :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F7895%2Fimg0015id.jpg&hash=01648019b85250c55613b5f24b1e97559598f82d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg703.imageshack.us%2Fimg703%2F9498%2Fimg0005xi.jpg&hash=deaf66e2ca0d879d30b8ace47ddebfbbb10b3a4b)
A two great interchanges IAM. ;)
I just found this deep in my Pictures folder.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg59.imageshack.us%2Fimg59%2F8844%2Fi10castatehwy62intercha.jpg&hash=21489de9da51a7f6a19c66a3e9992384468636a8)
It was my attempt at recreating the Redlands Freeway Twentynine Palms Highway Interchange (http://maps.google.com/maps?hl=en&ie=UTF8&ll=33.915657,-116.603715&spn=0.01031,0.029311&t=h&z=16). It appears to be a T-Bone Interchange.
And before you say, "This thing's terrible; You should use FlexFly and MIS WRCs", this was made using RHW Version 3, WAY before RHW v4 hit the scene. Maybe I WILL recreate it... ;)
And yes, I DID edit the image.
A new uncommen intersection from me
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi53.tinypic.com%2F2jb1h7l.png&hash=39ebd3e63b52ecf901ca7b4517de99e86536db4d)
It looks nice. However my one critique is that thru traffic has to go out of it's way to go thru. I think your traffic priorities are reversed.
I agree, it's a cool looking interchange, but I'm not sure if that would have any practical use in real life. Still good though. :thumbsup:
@Dexist: I'd call it a "Tetra-Circle Interchange" or a "Quad-Roundabout" or something along those lines.
What that is is a specially devised Volleyball Interchange (With oddly diverging carriageways) with Roundabouts on each of the volleyball's intersecting points. Probably best suited for low-volume traffic, but still looks interesting.
Dexist's interchange is pretty interesting, and it could have it's uses. For example, there is an interchange in Missisauga (http://goo.gl/maps/kkW8) where the 403 and 407 merely 'bump'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fm%2F5%2F3513%2Ftulepshowcase.jpg&hash=a0768e6838ac1838e4c7e024514e66b3e690949b)
New TULEPs textures? They look cool! :thumbsup:
Oh now Yes Please SA!
*proceeds to make devilish plans to truly Australianize them* &Thk/(
EDIT:
he he he
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FNWM%2Ftulep_80s.jpg&hash=1dc48805ea45296bae38c3649709962fa208be8c)
Thanks for the comments!
and thanks for that link too Rionescu i now made it look like that one :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F29cw1vl.png&hash=c923cffa7253543abd9fe63af43ac55707b89feb) (http://i51.tinypic.com/29cw1vl.png)
click for large pic.
@Shadow Assassin: Great job on the TuLEP textures. &apls
@jdenm8: :P (Your "modifications" look good BTW)
Somethig from me :) :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F732%2Fintersectionfront.jpg&hash=f6a5a2e0662ddf4a9d937950b3b532ecb340dfa2)
and from the other side..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F7117%2Fintersectionback.jpg&hash=bfab08e0494db2b55998a4b0a414cdd73b548866)
Nice work Robercik , i like the Construction of the Bridge :thumbsup:
Aha! I knew there was a way to drag diagonal bridges! (Without that water-level-removing patch thing we all know about....)
@SimRisu: Hate to burst your bubble there, but those are actually lots and are simply eyecandy.
-Alexh
Quote from: Exla357 on May 15, 2011, 06:56:36 PM
@SimRisu: Hate to burst your bubble there, but those are actually lots and are simply eyecandy.
-Alexh
I know the construction bits are. I was just saying incase they
were actually gonna build a bridge there.
hi its me again ....
so i made a avenue tunnel... oh.. just see it ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.imageshack.us%2Fimg4%2F193%2Fglitchye.png&hash=1e8a771fe5aea3fa0e5002b6f4ce83e67dba619b) (http://imageshack.us/photo/my-images/4/glitchye.png/)
Uploaded with ImageShack.us (http://imageshack.us)
it actually works as simulation... count it as a road
but when you try free drive... start passing through the tunnel and u get on the highway :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi51.tinypic.com%2F2yud5pl.png&hash=ced6bb23e7b66b60079ea4b800ef2af7fdefffdc)
It's a cloverstack... With some... "Extra" features...
(OK doc, now you're just teasing with everyone... $%Grinno$% )
@doctor25: An Elevated C-Style Ramp? That's Pretty cool. :D I want it now! ::) Great interchange, by the way. The surrounding area looks really nice, too. :thumbsup:
not only that.... but a rhw-4 to parallel mis is there too.... I had a great need for that recently.
Just cuz
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg37.imageshack.us%2Fimg37%2F381%2Fggnf.jpg&hash=77492ba07a01f0bb6410b488ad69c993abb85c9a)
@Hal
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagecache2.allposters.com%2Fimages%2Fpic%2FHPM%2FSM1110%7EWhatever-Posters.jpg&hash=bd63d79078594dce3bdedb9c35d29f1d57817bd3)
Great stuff, doctor25! Lots of great pieces from the new RHW there! &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F4126%2Finterchangelulz.th.jpg&hash=2568e15b67381afd2b662004ea5870e844d15637) (http://imageshack.us/photo/my-images/830/interchangelulz.jpg/)
It's an RHW-4 to AVE-4. I don't even know how to classify it. :P
Quote from: legoman786 on May 28, 2011, 08:40:26 PM
I don't even know how to classify it. :P
Then I'll do the classifying for you. ;D
It's a modified T-style interchange that's more like a parasite to the neighbouring cloverleaf and diamond. Weaving is an ever-present problem in many interchange designs, which is caused by on-ramps and off-ramps being too close, leading to traffic going on the highway and traffic going off the highway mixing in a sort of suicidal ballet.
Lol. &apls
What would you suggest then?
Collector-distributor setups are the best choice of reducing the weaving problem. Basketweaves eliminate the problem entirely, but are more costly.
However, if there isn't much traffic going through, then it can stay the way it is.
I did put it there for new developments to access the RHW4. I could get rid of the access MIS from the cloverleaf, however, that would only partially solve the problem... right?
I almost completely redid this interchange. Well, entry and exit points only.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F9942%2Finterchangelulz2.th.jpg&hash=875871d4095ea433be00a55145c6885eca66c9e2) (http://imageshack.us/photo/my-images/687/interchangelulz2.jpg/)
http://www.youtube.com/v/FYBylHpFcX4
Oh? Cool interchange bro. details are a major realistic improvement
Here is an example of a collector/distributor setup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNego16%2FSimCity%2FCity-Pics%2FShelbyField-II%2FGreenwood-Harbor%2Fscreen_shot_2011-05-29_at_10.33.52_am.png&hash=37a2b8e15a9b33098e45e9cc1b66404f731e987c)
And a RL example just for the heck of it: :)
I-80 at Exit 42 for US-202 (http://maps.google.com/?ie=UTF8&ll=40.865676,-74.437094&spn=0.007708,0.01929&t=h&z=16)
Tonight's attempt at a roundabout intersection with North/South HOV lanes and, why not, a passenger train through the center. Off the top/bottom of the screen I'm using that great RHW6-RHW4+RHW2 in center intersection piece.
The traffic on the outer roundabout travels counter-clockwise, while the traffic on the inner, HOV, roundabout travels the opposite direction (clockwise).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F1867%2Fgoldglassoct17211307070.png&hash=088bbfb507bd6df787deb772885666602eac1a33)
Quote from: westamastaflash on June 02, 2011, 08:08:16 PM
Tonight's attempt at a roundabout intersection with North/South HOV lanes and, why not, a passenger train through the center. Off the top/bottom of the screen I'm using that great RHW6-RHW4+RHW2 in center intersection piece.
The traffic on the outer roundabout travels counter-clockwise, while the traffic on the inner, HOV, roundabout travels the opposite direction (clockwise).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F1867%2Fgoldglassoct17211307070.png&hash=088bbfb507bd6df787deb772885666602eac1a33)
:o Very creative and unique. I (and I think many others) would LOVE to see a picture with cars and trains going by. BTW, what is your plan for that area? Residental, Comm., Industrial?
Quote from: westamastaflash on June 02, 2011, 08:08:16 PM
Tonight's attempt at a roundabout intersection with North/South HOV lanes and, why not, a passenger train through the center. Off the top/bottom of the screen I'm using that great RHW6-RHW4+RHW2 in center intersection piece.
The traffic on the outer roundabout travels counter-clockwise, while the traffic on the inner, HOV, roundabout travels the opposite direction (clockwise).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F1867%2Fgoldglassoct17211307070.png&hash=088bbfb507bd6df787deb772885666602eac1a33)
Great interchange! Far more creative than what I can come up with at this time.
One thing though, I've noticed that the RHW4 and RHW2 (HOV) do not have any straight through lanes. Your setup is requiring all the traffic to use one of the 2 roundabouts, which could possibly, cause a congestion nightmare. Same goes foe the RHW4 (HOV) in the middle of the RHW6.
Quote from: Opkl on June 02, 2011, 10:47:18 PM
I (and I think many others) would LOVE to see a picture with cars and trains going by. BTW, what is your plan for that area? Residental, Comm., Industrial?
This is a brand new region, so I'm not sure yet, but as this tile is plains, with hills in other tiles, I'll probably use this as my industrial center, with the main highway continuing to the commercial downtown to the east. Once I get some traffic passing through, I might try to landscape it and show the cars using it.
Quote from: legoman786 on June 02, 2011, 11:17:23 PM
One thing though, I've noticed that the RHW4 and RHW2 (HOV) do not have any straight through lanes. Your setup is requiring all the traffic to use one of the 2 roundabouts, which could possibly, cause a congestion nightmare. Same goes foe the RHW4 (HOV) in the middle of the RHW6.
You're right, I thought about that. After I started into building it, I realized that I wouldn't have enough space to do through lanes on the North/South highway (it actually becomes a RHW-6C, the HOV exit splits off in the center). As for the HOV lanes, originally my thought was that this would be the main destination for most workers, but I might revise that and make it a larger interchange.
Thanks for the comments!
An updated version, larger, square with somewhat "rounded" edges. Now the North/South highway and the HOV lanes have through lanes which bypass the roundabout. Both roundabouts now go clockwise.
I had to convert the RHW-8 to two parallel RHW-4s because FlexFly won't go over RHW-8.
I'm thinking about modifying the top interchange to give a bit more space since cars coming off the HOV will have a tough time getting over to the exit on the right that quickly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F8981%2Fgoldglassjun73313071570.png&hash=5b4aa99eb6e972c7bc3187247244444169e33811) (http://imageshack.us/photo/my-images/94/goldglassjun73313071570.png/)
Quote from: westamastaflash on June 03, 2011, 08:13:23 PM
An updated version, larger, square with somewhat "rounded" edges. Now the North/South highway and the HOV lanes have through lanes which bypass the roundabout. Both roundabouts now go clockwise.
I had to convert the RHW-8 to two parallel RHW-4s because FlexFly won't go over RHW-8.
I'm thinking about modifying the top interchange to give a bit more space since cars coming off the HOV will have a tough time getting over to the exit on the right that quickly.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F8981%2Fgoldglassjun73313071570.png&hash=5b4aa99eb6e972c7bc3187247244444169e33811) (http://imageshack.us/photo/my-images/94/goldglassjun73313071570.png/)
I like this remake better. More clean and easier to follow. As for the top interchange, I would do a parclo with the ramps above the ave bridge. That would give the drivers more time to merge over. Don't forget the TuLEP's! ;D
Quote from: Opkl on June 03, 2011, 08:53:26 PM
I like this remake better. More clean and easier to follow. As for the top interchange, I would do a parclo with the ramps above the ave bridge. That would give the drivers more time to merge over. Don't forget the TuLEP's! ;D
Parclo, definitely.
Also, props for just the entire craziness of this interchange!
Quote from: legoman786 on June 03, 2011, 08:55:30 PM
Also, props for just the entire craziness of this interchange!
Thanks!
2 large tiles away (~6 mi or so) the HOV lane comes to an end at a lake, merging with a north/south RHW4. Train continues around the lake to leave the region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg231.imageshack.us%2Fimg231%2F5496%2Frhwhoventrance.jpg&hash=aff461929660724df61791891601c0060e312c7c) (http://imageshack.us/photo/my-images/231/rhwhoventrance.jpg/)
Here's one I whipped up in about 20 minutes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1216.photobucket.com%2Falbums%2Fdd366%2Frunnerguy3471%2FInterchange1-Oct31161307163148.jpg&hash=ace81fbb883a4537c5770c945d67c9bc56dfd5a7)
Something new from me:
It's an airport connection to parkingspaces and terminals. Still a work in progress ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F1440%2Fintersectq.jpg&hash=a56a01eef8a32e99995ba8889051884a4b28736d) (http://img11.imageshack.us/img11/9153/intersecth.jpg)
Klick to enlarge! (Warning... 1920x1080!)
Edit @TheOneNextUnderMyPost: This is only the regional jet terminal... if you have a look at the airport picture thread you'll see, that not everything is tight ;)
Great stuff [Delta ²k5]! A very unique but realistic set up and the tower adds a lot of character to the airport. Your planes might have a hard time navigating the terminals though...a very tight fit. $%Grinno$%
Barsoomian Intersection :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg194.imageshack.us%2Fimg194%2F1453%2Fnewcolony21feb001307375.jpg&hash=ed1f484ec7a9ac1620140fab4d5b485b7a426999)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPaQJh.jpg&hash=1d5077796305474ac56a8d5328889770b74357cb)
2nd post? A simple interchange.
1. The lower half could be improved if i`d use a avenue-crossing.
2. The FLUP piece for RHW-8 didn't work, so I had to use RHW-6, where RHW-8 had made sense.
I'm new to RHW, so just wanted to show my first piece.
here are a couple of mine. inspired by the example of Moscow where the principle of keeping the number of traffic lights to a minimum is practiced. as they slow down the traffic...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F5907%2Frusvavt.0%2F0_5c668_1ce695bc_orig&hash=f7201515997ed42fb193e937260a7f55dac4e92c)
here even a railway is wedged between the overpasses:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F5907%2Frusvavt.0%2F0_5c669_11c7cf1c_orig&hash=ee8fb2d7de084f8e5f14c4443c681757fb8f5871)
all major avenues have to be accompanied by relief roads:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F4911%2Frusvavt.0%2F0_5c66a_7a96ef18_orig&hash=a3925a4e46b4b971a6785fee52280370f4404cad)
another intersection. poorly engineered if you imagine you're a driver, but looks smart: ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F5806%2Frusvavt.0%2F0_5c678_7c7490da_orig&hash=f542e4da250cb33ddb5b47182495854a9e997c43)
a busy one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F4515%2Frusvavt.0%2F0_5c677_9144b093_orig&hash=76bb265c7434889b92c75788710362e1d657a2ae)
avenues are shoved underground where they are meant to cross other roads at the ground level. Instead nice green spaces right in the city center are formed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F5708%2Frusvavt.0%2F0_5c676_f334fca6_orig&hash=5109cd09ab680be3b6514cd4e89e4205ee60b8d5)
one of the busiest intersections. The avenue goes from top-right to bottom-left going under a ring road. Ring roads are also favored here.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg-fotki.yandex.ru%2Fget%2F4408%2Frusvavt.0%2F0_5c673_f7715c2a_orig&hash=a26213fe07b66e4cc72ff02bef29bc9b15b9ca7e)
I have resized your pics to the max size of 1024 wide. - Robin - GM
Nice networks and intersections. I like the compactness and creativity.
Very cool, I like the use of the smooth curves.
A couple ones from me:
Busy diamond connecting a RHW expressway to an elevated highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg807.imageshack.us%2Fimg807%2F53%2Fclipboard01d.jpg&hash=b2ae6ea912cf9d93f0395fde236af1f82017cad1)
Bus-only road.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F4792%2Fwitburgaug2716613078395.jpg&hash=65a6b9384b934e72c6c12a7ffd20ea9d3d9190e8)
Quote from: Haljackey on June 12, 2011, 09:45:50 PM
Very cool, I like the use of the smooth curves.
A couple ones from me:
May i ask where you got that Bus only thing from? :)
Quote from: Dexist on June 13, 2011, 01:06:03 AM
May i ask where you got that Bus only thing from? :)
I can recognise those HOV lots from anywhere...
<a href="http://www.simtropolis.com/forum/files/file/3199-brf-urbanlegend-traffic-control-pack/">
BRF UrbanLegend Traffic Control Pack 1.2</a>
I also made a few for the NWM's AVE-2 and OWR-1, (http://www.simtropolis.com/forum/files/file/26285-traffic-restriction-lots-for-nwm/) and Blue Lightning made a set for RHW. (http://www.simtropolis.com/forum/files/file/24184-rhw-hov-lots/)
Quote from: GDO29Anagram on June 13, 2011, 09:16:28 AM
I can recognise those HOV lots from anywhere...
<a href="http://www.simtropolis.com/forum/files/file/3199-brf-urbanlegend-traffic-control-pack/">BRF UrbanLegend Traffic Control Pack 1.2</a>
Yep, those are them.
New video from me. Take a drive down one of my city's main streets, showcasing a variety of different intersection designs. Afterward, the video continues as a road tour of the city until my car blows up.
http://www.youtube.com/v/d1XyQdWDqao
Link for HD playback and more info: http://youtu.be/d1XyQdWDqao
Nice video, Haljackey! :thumbsup: Not too long, but full of SC4 goodness. :P
I also spotted my mod in there. ;D
Awesome video, Haljackey. It's always nice to see you're still at work and to see your new creations, which are as always quite fascinating.
I just read this post in the "RHW Interchange Guide".
Quote from: cowcorn on June 15, 2011, 09:14:13 AM
Has anyone tried to do this?
http://www.youtube.com/watch?v=XDDmE4qoCns
And thinking about my 'collection', this was the first interchange which came into my mind:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Roundabout_HiCap.jpg&hash=974908e6ccf85be17ca1412ed785cd7c06c564ad) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Roundabout_HiCap.jpg)
However, this is basically a roundabout interchange as you can go in circles if you want, so it falls out of the race. Furthermore, I should have built it mirrored, because this way round there are left joins, which I normally tend to avoid. Left exits I don't mind as they are less of a safety issure than joins. (At least, it's a diag x diag version.)
Then I found this one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Whirlpool.jpg&hash=0e5e7c04843d063788c87c7771b4c653afe0c632) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Whirlpool.jpg)
It's the same setup as in the movie but unfortuately lacks the circle look of the original &mmm. On the other side though, this is keeping the footprint relatively narrow.
Also great work of you all! I like that there are again some new intersections with Avenues and OWR to be found. :thumbsup:
@McDuell: Your second interchange pretty much fits the bill of being a Pinavia Interchange, except for two things: It's square, like you said, and it's too small, so it can't be full-speed.
Excellent work, though. :thumbsup: &apls
EDIT: Even better: <a href="http://pinavia.com/comparison-with-analogous-junctions.phtml">I found an article about the Pinavia vs Other Interchanges.</a>
Key advantages of a Pinavia over a Cloverleaf:
- Higher capacity and higher speed
- No conflict points, or weaving for that matter
- The "captured" land can be used
Key advantages over a 4-Level Stack:
- Cheaper to build
- Doesn't blight the skyline (The Pinavia is strictly 2-level)
- The "captured" land can be used
Disadvantages:
- It's roughly the same size as a Cloverleaf (But the land within can still be used)
- It's slightly larger than a 4-Level Stack (But the land within can still be used)
- It costs more to build than a Cloverleaf
Thank you Ganaram.
I couldn't leave this interchange type alone, so I built a Cityscape version of the Pinavia. I'm not fully satisfied with the ramp curves, but at the moment I don't care about it. So here we go:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FCityScape%2Fth_Whirlpool_Top.jpg&hash=5d8696b190851b03966940464874724888c119a2) (http://i240.photobucket.com/albums/ff211/McDuell/CityScape/Whirlpool_Top.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FCityScape%2Fth_Whirlpool_cloud.jpg&hash=1574a8d7ec34cb107e9434f3e244fbec761a1f8b) (http://i240.photobucket.com/albums/ff211/McDuell/CityScape/Whirlpool_cloud.jpg)
Have fun! :)
Hmm, fascinating concept (and nice work McDuell &apls). The five-way version on that website is particularly interesting. My only real problem with it is this though: they keep talking about the advantage of the space in the middle of the interchange being available--but who wants to locate in the middle of an interchange? Motorways have a pretty long history of destroying the desirability of the areas in their immediate proximity and I'm skeptical that the very center of a large junction would be an exception to that. I guess it could be useful for a parking area or maybe a mass transit stop.
Quote from: noahclem on June 16, 2011, 09:18:19 AM
Hmm, fascinating concept (and nice work McDuell &apls). The five-way version on that website is particularly interesting. My only real problem with it is this though: they keep talking about the advantage of the space in the middle of the interchange being available--but who wants to locate in the middle of an interchange? Motorways have a pretty long history of destroying the desirability of the areas in their immediate proximity and I'm skeptical that the very center of a large junction would be an exception to that. I guess it could be useful for a parking area or maybe a mass transit stop.
Indeed, or a service station or rest stop,
Quote from: noahclem on June 16, 2011, 09:18:19 AM
My only real problem with it is this though: they keep talking about the advantage of the space in the middle of the interchange being available--but who wants to locate in the middle of an interchange?
My first thought about that was "I could put a rest area or park in the middle of it". Maybe if it were an embankment highway, and not elevated highway... Then again, you could be surprised about how the dead space in an interchange can be used... ;) (http://www.youtube.com/watch?v=fog06yZPDgQ&feature=player_embedded#at=251)
Besides, that captured space is multi-purpose; A transit station and parking facility would be a viable option. :)
<a href="http://pinavia.com/utilization-of-the-center.phtml">
More info on how to use that land can be found on the Pinavia website, as well.</a>
I've also analysed the data on that site and it says that the maximum speed through the interchange is only 70 km/h (or just below 45mph). That's a pretty low speed limit, considering that most freeways in Europe have a speed limit between 100-130 km/h.
Yeah I guess the curves are just too long and tight for higher speeds, would cause uncomfortable gee's. Pity
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg860.imageshack.us%2Fimg860%2F2425%2Fpinavia.jpg&hash=275628f6c5945add7ab68f34dd1eacf79d1331b2) (http://imageshack.us/photo/my-images/860/pinavia.jpg/)
Heh, my attempt at creating a MIS-based Pinavia interchange.
Turned out quite large, quite curvy and with only little useable land in the center.
That's a very nice Pinavia Jaris, you should consider making a tutorial for that for the RHW Interchange guide. :thumbsup:
Quote from: mrtnrln on June 16, 2011, 10:31:13 AM
I've also analysed the data on that site and it says that the maximum speed through the interchange is only 70 km/h (or just below 45mph). That's a pretty low speed limit, considering that most freeways in Europe have a speed limit between 100-130 km/h.
70km/h is the highest speed for which a technical study has been performed, but according to the Purpose page (http://pinavia.com/purpose-1.phtml), they seem to have done the math for a higher-speed junction:
QuoteThe road junction requires a large area of land. The external diameter (D) is determined by the projected speed. For example: when v = 40 km/h (25 mph), D = 153 m (500 ft); when v = 105 km/h (65 mph), D = 915 m (3000 ft).
Below are some attempts of making a bit more full-speed friendly Pinavias. I also tried to not make them look too squared (which is kind of difficult though when one has to deal with the grid system).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Pinavia_alternate.jpg&hash=86da4f985d5db470b010a2f133ef2754ab9165ab) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Pinavia_alternate.jpg)
I am not completely happy with this version. The FlexFly 90° turns are still too tight for taking them at full speed. There also should be a possibility to somehow connect the center part with the freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Pinavia.jpg&hash=acf028c029f5747126a6cd0c35792f211ae2a154) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Pinavia.jpg)
In this version I got rid of any 90° turn altogether, using only 45° wide turn pieces (although I detected right now that I forgot one curve &mmm), and I connected the center with one of the freeway branches as a possible example. But I still think that the interchange looks too squared. Here I still have to see what can be done about it.
Quote from: McDuell on June 19, 2011, 01:04:49 PM
Below are some attempts of making a bit more full-speed friendly Pinavias. I also tried to not make them look too squared (which is kind of difficult though when one has to deal with the grid system).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Pinavia.jpg&hash=acf028c029f5747126a6cd0c35792f211ae2a154) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Pinavia.jpg)
In this version I got rid of any 90° turn altogether, using only 45° wide turn pieces (although I detected right now that I forgot one curve &mmm), and I connected the center with one of the freeway branches as a possible example. But I still think that the interchange looks too squared. Here I still have to see what can be done about it.
I love this one.
Here are a couple of mine.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg546.imageshack.us%2Fimg546%2F6476%2Fcoastalmar3001130895046.jpg&hash=8d714fb38a3fd6e9c4fdf44551afb8cea302f086)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg696.imageshack.us%2Fimg696%2F9638%2Fnimpkishbayapr215513089.jpg&hash=caf2586fe7846d0e3f9230396fbef31251b92a91)
Excellent stuff, io_bg.
Can I ask where you got that avenue-FLUP entrance piece in the bottom-right of your 2nd picture? It just looks so good.
nice interchange io_bg
but i just dont like the kind of ramps you used
cause i like to have weaving lanes with each ramp i make if you know what i mean.
McDuell: You're amazing.
io_bg: That's the best compact trumpet I've ever seen. No joke. :o
Thanks guys!
Dexist, sorry, I couldn't really get you... What other ramps would be more appropriate?
A rural road crossing
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F3791%2Frural3s.jpg&hash=ae82855e1166c21059de0e0d8bb2395f09120085)
Fantastic intersections and scenery io_bg!
I think he's talking about how the exit lane just cuts off - normally you have an extra wide portion of freeway for awhile before a lane exits or after it enters.
Quote from: io_bg on July 07, 2011, 08:30:15 AM
Dexist, sorry, I couldn't really get you... What other ramps would be more appropriate?
look at your horizontal highway. in the 2nd picture they dont have exit lanes and acces lanes.
its now like
_________
_________Higway
_________
\____exit/entrance
but i prefer(and its way more realistic, atleast in my area)
_________
_________higway
_____
\___exit/entrance
sorry if you dont understand it, my english is not that good :D
I agree with Dexist about the lake of exit lanes! But these are still some really good interchanges !
I understand now though there's no way I could make the interchanges in my pics the way you want them :( In the first pic I've made that where I had space for it but there's nothing I could do in the second case since there aren't C/D ramp types for compact RHWs.
Well my first post here. You guys realy inspired me.
I've been looking and thinking of a 5 way interchange for a long time, here's a prototype I've build today.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fgf-pvp.de%2Fimg%2F100.jpg&hash=fb452a4a65275e3674b874d755a50e32dbca8174)
And a closer look at it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fgf-pvp.de%2Fimg%2F101.jpg&hash=b7a8d43670f778f2fc938bb772dfded4be2ed061)
It took a few hours, what do you think?
That's awesome! Very elabourate. :thumbsup:
Awesome intersections everybody &apls &apls
Its not SC4, but Its intersections ive made so it counts ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F517%2Ffirsttry5way.jpg&hash=a75b76b3b678eecb5ef8c995ebdebdf94c5bb695)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F5972%2Fnewcs182.jpg&hash=ca51e57be8bc150e8a5912207b842afd8cbadb89)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F2738%2Fnewcs18.jpg&hash=71a43b0d9d41410d74130ae0c8ddacb5c1da2124)
so and now build the first one in SC4...
Quote from: MR.Y on July 11, 2011, 02:14:21 PM
so and now build the first one in SC4...
lol Ive tried it but was very unsuccessful, so I replaced it with this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg135.imageshack.us%2Fimg135%2F3381%2Fcarentonmay217513104230.png&hash=0df2a2a54df3f22a881bd5b69137d985da0cf22b)
Hopefully RHW 6.0 will fix that...
Quote from: TJ1 on July 11, 2011, 01:30:10 PM
Awesome intersections everybody &apls &apls
Its not SC4, but Its intersections ive made so it counts ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg9.imageshack.us%2Fimg9%2F517%2Ffirsttry5way.jpg&hash=a75b76b3b678eecb5ef8c995ebdebdf94c5bb695)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F5972%2Fnewcs182.jpg&hash=ca51e57be8bc150e8a5912207b842afd8cbadb89)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F2738%2Fnewcs18.jpg&hash=71a43b0d9d41410d74130ae0c8ddacb5c1da2124)
I don't think I've seen this program before. Where did you get it, because I'd like to try this out. ;)
@apeguy: Its "CityScape 1.8" Its not really game its more like a urban planner program, But the official site is no longer exists, and its very hard to find, but you can try a Google search I do believe the promo version is still somewhere on the web.
New stuff made by Bripizza (http://www.bripizza.net/sc4/) &dance
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F7649%2Fnewcity13mar00131074773.jpg&hash=a7e0dac1b7a740c27a895e1912fde87c34c82e13)
They could come in very useful for super-dense cities with no room, a couple of excellent ideas from Bripizza there. ()stsfd()
Quote from: Terring7 on July 15, 2011, 09:59:24 AM
New stuff made by Bripizza (http://www.bripizza.net/sc4/) &dance
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F7649%2Fnewcity13mar00131074773.jpg&hash=a7e0dac1b7a740c27a895e1912fde87c34c82e13)
That is cool!!! I like it &apls
It's a shame they're TE lots, but there better than nothing (though what did EA have to say about that crash bug?)
Quote from: Wiimeiser on July 15, 2011, 06:00:41 PM
It's a shame they're TE lots, but there better than nothing (though what did EA have to say about that crash bug?)
I think what you're looking for is the cause of CTDs, which is where you hover a puzzle piece over a TE-lot, though there may be a few pieces that are actually immune to this.
It's that the NAM Team wouldn't allow TE-lots to be integrated as a part of the mod itself, especially if they're intersections, because they may interfere with the traffic simulator. Though this is third-party anyway, and it's what I call a "novelty intersection piece". I haven't seen more of their functionality yet...
Wait, does the CTD happen when just you plop the darn thing, or try UDI-ing over it?
Quote from: Terring7 on July 15, 2011, 09:59:24 AM
New stuff made by Bripizza (http://www.bripizza.net/sc4/) &dance
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg695.imageshack.us%2Fimg695%2F7649%2Fnewcity13mar00131074773.jpg&hash=a7e0dac1b7a740c27a895e1912fde87c34c82e13)
I am sad, I cannot use that, because I have the right hand version from SC4
@risu,
Neither. It CTDs when you hover the Puzzle Piece over a TE'd LOT Transit Enabled with the same network, or that's the understanding.
There are a pair of exceptions which are the Maxis Highways (Maxis had TE'd LOTs and PPs on working on those networks).
So here's my first attempt at a large scale intersection...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNodyme%2FSimCity4%2Fintswop.jpg&hash=f02d74257418d00c25166501729d4d805eaae996)
and another shot with the paths shown, to ease interpretation (I hope you can see them)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNodyme%2FSimCity4%2Fintswp.jpg&hash=a6d42cc01c776b323cd3c0ca435cc0e57212fd74)
basically, It's 2 10 lane highways crossing.
Since there's a lack of parts for 10 wide, I did a reduction to 8 wide, then applied a dual 4 wide splitter and then the intersection which basically allows for turns in every direction, incl. the direction one originally came from.
the Inner lanes are for thrutraffic as well as left-turning traffic.
the outer lanes are for right turning traffic and U-turning traffic.
What I tried was to keep the other area of the intersection symmetrical on all 4 sides with the cloverleaf-like structure, while keeping the inner area of the intersection symmetrical on the axis of the intersecting highway.
I also restricted myself to keep all the actual direction changes to the inside of the whole intersection layout, as well as to keep the lane merging as little as possible and without having too many on/off ramps. I ended up with a total of 12 ramps and 4 lane merging situations on MIS lanes.
The area covered amounts to 2364 tiles (605184m²), incl the 8->dual 4 lane splitter pieces it spans an area of 60x60 tiles, so it would just so fit onto a small city tile.
I created this intersection over the past 2 days with plenty of trial and error but without any tutorials or other helpful sources (even tho I was tempted I must admit).
Quite a challenge I chose for the first ever large scale intersection but I end up with quite a good result I think. At least I am proud of what I came up with after all the work ()stsfd()
Crazy GMT! Looks like a cloverleaf on steroids!
Here's what I think is my best-looking NAM Maxis stack interchange:
The new forum software allows the images to be expanded when you click on them, I think. Due to this I uploaded the original resolution images. Works for me, give it a try! :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg36.imageshack.us%2Fimg36%2F4158%2Fwitburgaug4166131075706.jpg&hash=98e1814606c8265b654e2879131060984be9fc06)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7504%2Fwitburgaug8166131075708.jpg&hash=b9e303bed6cd8c0fce2faaa0708da5db246533ee)
Edit: actually they're still a little squished so here's the full size links:
http://img36.imageshack.us/img36/4158/witburgaug4166131075706.jpg
http://img5.imageshack.us/img5/7504/witburgaug8166131075708.jpg
yeah you have to put a cloverleaf on steriods to get turns in all directions :D
nice setup of your intersection btw, those additional maxis hwy interchanges are just perfect for downtown areas with limited area for taffic networks &apls
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
Take it that isn't UK compatible?
Wetsom: Your image is great, like the buildings and tram!
Here is my offering, a trumpet interchange in a yet to be developed tile. Needs planting and lighting (must have lighting!!!!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi239.photobucket.com%2Falbums%2Fff167%2Ftranmererusko%2Fdolphintmokpng.jpg&hash=928df8277b27c223ded500a2128704ce8ed80341)
wallasey, might I suggest the use of wide radius curves on the MIS? other than that a nice intersection
Been a while since I've posted... nice interchanges everyone! And I wish I could find my cityscape installer..
Anyways, 3 pics from me for now
Displaced T interchange (not too happy about that bottom ramp but.. empty land is empty land :P)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FAydina%2FMiscRAW%2FInterchanges1%2Fkinross-feb._5__001308528614.png&hash=061437c8bdbba54f7ad51fb69b88b789307c9299)
Strange little parclo
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FAydina%2FMiscRAW%2FInterchanges1%2Fsand_run-mar._20__1151310495040.png&hash=1a5772b293d021c786a94c4e1730e9add5a25a88)
A T interchange at the bottom of a slope
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fvz1234512%2FAydina%2FHighways%2Fu4_switchbend_mosaic_export_small.jpg&hash=e4e9eb5e0f1cea47f3b47a8a73eefaf70e4ef3e8)
Oh I wish I'd allow myself to leave that much space for RHW interchanges in my cities... &cry2
nice interchanges BL.
You mind elaborating a little concering the 2nd interchange? many pieces I haven't seen before
GMT: I'll give it a go! Thanks for the advice!
Blue Lightening: Fantastic interchange in the top pic!
GMT: RHW v5.0 stuff :P
Quote from: wetsom on July 17, 2011, 06:19:53 AM
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
A right hand version? Wow! Where can i find it? :)
Uh... Car Paths automatically reverse in all instances (It's every other path type that has issues)
BL: Most compact, yet elaborated answer ever &apls
I'm am ever since trying to find a name for my weird interchange. I came up with Cloverstack leaves on Steriods. Sounds good doesn't it?
I mean, it looks like a cloverstack on first sight, but then one realizes that unlike a classic cloverleaf the loops ar on the outside. Further all the intersection work looks losely like a cloverstack mixed with a whirlpool and maybe a windmill. guess one might say there's some serious steroid-abuse here. Let's see what I'll try next...
Quote from: Carny on July 18, 2011, 04:17:57 AM
Quote from: wetsom on July 17, 2011, 06:19:53 AM
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
A right hand version? Wow! Where can i find it? :)
Downloaded original version, and it's working. ;D
Quote from: wetsom on July 17, 2011, 06:19:53 AM
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
Woah hey, that's really cool. Nice treeing too.
really good job on this pic &apls &apls
Some pictures of new junctions out my MD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F3156%2F34088371.jpg&hash=254248d0ee0ad42b607c3220798783ccafbc4957)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F7664%2F88332229.jpg&hash=791cdf95f33f3c662538a849f38cfb5ead1aef32)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F4784%2Fa12ew.jpg&hash=ffe9f479d49e546ae4a8bb5d3324e81e301ef4d6)
More can you find at my MD: http://sc4devotion.com/forums/index.php?topic=10855.220
Blue Lightning, there's a glitch where the diagonal MIS meets the avenue on the left. Also, those intersection lots should be puzzle pieces, as it stands I'm surprised the road viaduct one works because it isn't square.
The follow pictures are of the several interchanges in the region I am working on. All photos are labeled and can be referred to the overall map at the start.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FConnecticut-1311207852.png&hash=15ae558d74ed1ea7a70bd0dc1f8c28c7fb15ced5)
A
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208287.png&hash=f1249d2638450df1258e223935c34f43dab9be18)
B
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208321.png&hash=f9b6fb03acefaa17ed06aacf32d58b8cfb9a8475)
C
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208381.png&hash=7cd5c641e117e0d1e3c77b3727250d0bb1127489)
D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208411.png&hash=801122679d765c20a67f7ef717dea5471dd300e2)
E
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208240.png&hash=dea3f196b3b717eb6c2a2e9719e8cf79b36b67ad)
F
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208266.png&hash=f39ad6d457c5393fbedf15f6e0e981e6144422b9)
G
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FHazelton-Jan3001311209044.png&hash=39c133ed806fdd07936d83233971af470c23ecf7)
H
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLargo-Jan3001311208944.png&hash=ae037058f7085dd7abc8a661f17ce39c0e870c13)
I
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FLitchfieldCounty-Aug13771311208358.png&hash=87b4424a0685290038c4bf28fbe58063e4c51cee)
J
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FStateCollege-Dec11161311208747.png&hash=decbfe3740bb8f3a5b001aa12e89f0a1aba63665)
K-L
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FStateCollege-Dec11161311208692.png&hash=37596547d5f2b6aebce08e03a52a53999366f0be)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FStateCollege-Dec11161311208677.png&hash=4e76e2761a33d00c7df693b2b9b69e04f0f3b032)
M
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FRockyHill-Jan2001311208861.png&hash=026286bd6abfd9bec3cf43cd138a230e96ee4eeb)
N
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1103.photobucket.com%2Falbums%2Fg478%2FTylerBRoys%2FRockyHill-Jan2001311208835.png&hash=a71d77910765bc104f39c03ff2db8150c2cf3cb0)
a turbine ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F7508%2Funled1kdz.jpg&hash=d6bd1bd6fa0f6eb3dddc7549bcb323978a1247c6)
Quote from: mtg on July 29, 2011, 01:24:23 AM
a turbine ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg832.imageshack.us%2Fimg832%2F7508%2Funled1kdz.jpg&hash=d6bd1bd6fa0f6eb3dddc7549bcb323978a1247c6)
Now that's pretty - Even with the UDI notifiers. :P :thumbsup:
My largest Maxis highway interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg2hpz.jpg&hash=2aea789e38d3c63b7dbf2a0dde06e6bb961be114)
Here are some interchanges I have
Parclo A2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FHags%2FHagsParclo.jpg&hash=e16d08af7f76a6f1fe2d3f1c1cd833675995e765)
Another parclo of some sort
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FAmb%2FAmbParclo.jpg&hash=a42309b8011c4e595dd8bcf248978b47c11b5548)
A pretty compact 3 level cloverstack
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FHags%2FHagsCloverStack.jpg&hash=bf5387abdbcfaf1db59dd2d839a8ecce089fefbb)
A DDI
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FAmb%2FAmbDDI.jpg&hash=019d1eff1d92265f6554bfd0c397613ed5a4c547)
A T interchange with some local exits
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FAmb%2FAmbTinterchange.jpg&hash=c2c6c3ca87ba364b7e5078eabaed3783f886a77b)
Hope you enjoy
Quote from: Wiimeiser on July 18, 2011, 10:49:10 PM
Blue Lightning, there's a glitch where the diagonal MIS meets the avenue on the left. Also, those intersection lots should be puzzle pieces, as it stands I'm surprised the road viaduct one works because it isn't square.
No, he's just got a lot of NAM 30-series content. (AVE MIS ramps, RHW TuLEPs, the new road viaduct)
That one MIS item is a little odd though.
@Carny
Their in the parks menu.
Quote from: wetsom on July 17, 2011, 06:19:53 AM
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
I've seen a lot of complicated intersection, but this rather simple one really confused me for a minute :-[.
Some new simple intersections and exits from Hallbach:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg835.imageshack.us%2Fimg835%2F8638%2Fovervew001.jpg&hash=ce886c2249f84d8c1007944bb59776a8225b6ac9) (http://imageshack.us/photo/my-images/835/overvew001.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F1860%2Fnew001i.jpg&hash=4ca2e43842aa86aa2d9bbbe761c3dc4872620b19) (http://imageshack.us/photo/my-images/14/new001i.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F3382%2Fnew002h.jpg&hash=5afea45624c9938de0a794be1f178d381044c5af) (http://imageshack.us/photo/my-images/215/new002h.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg146.imageshack.us%2Fimg146%2F8864%2Fintersectionm.jpg&hash=b02a4bbf7bfed733497ae70e6a11454e933025e3) (http://imageshack.us/photo/my-images/146/intersectionm.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: frdrcklim on July 30, 2011, 06:42:32 PM
Quote from: wetsom on July 17, 2011, 06:19:53 AM
Main road - city bypass interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F3939%2F69763682.jpg&hash=afd6b7c5185b84add7b89da81ed0bfd636c4e222)
I've seen a lot of complicated intersection, but this rather simple one really confused me for a minute :-[.
That weaving transition is amazing. Where might I be able to find that?
Here at Bripizza (http://www.bripizza.net/sc4/)
Quote
I've seen a lot of complicated intersection, but this rather simple one really confused me for a minute :-[.
I think this is simple:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F6777%2F98719887.png&hash=5bb3c7dc8efe29fea94baa64cca988b76007cd71)
I am sorry for the large size... but its needed to show the entire package. A partial cloverstack + an odd interchange, and yes, any missing connections is on purpose... but I may add a missing loop from the road to expressway in the future, all depends on when that rhw-4 to parallel mis comes out. Eventually this area will be all medium density. And I didnt do the trees .... someone else did.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fcloverstackplus.jpg&hash=fa37d68308905606bc74d9afc0baae4ba7ab97cf)
A little transformation from this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg42.imageshack.us%2Fimg42%2F1756%2Fwezel1dawniej.jpg&hash=d0af2b3cb1dd09a1c051f9d30d999e4f25998c16)
to this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg837.imageshack.us%2Fimg837%2F9880%2Fwezel1dzisiaj.jpg&hash=c1c537c1e5c20055908495b9c68968e4e5fd1f96)
By the way, my first junction with this RHW version.
Well, to be honest Kamil, I liked the one before, simple and good looking! But still nice work! :)
Yes, me too :D But the orginal version wasn't build by me, I had just to rebuild it. Thanks Arthur! :)
Does this count?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1208.photobucket.com%2Falbums%2Fcc361%2FNeeltro%2FAstoria-1.jpg&hash=de422202ba3261f1583d3db880360dadd0a2a4a8)
I don't like RHW because its Area is too big,so I like to use avenue to substitute freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110811%2F09%2F5638615320110811090746054.jpg&hash=74e80ef2feaff5873576d73ecd1b12523be81d25)
Evillions, I will say however you got that photo like that, those buildings graphically look more realistic, that McDonald's building helps.
Raoshuai, While you may not like RHW, the good news is the current RHW project, includes some avenues ramps with 1 lane MIS instead of 2 lane Maxis OWR like you have now. The catch is, you would still need some more length on certain stretches of avenues and other existing road networks, but at least you end up with this:
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg819.imageshack.us%2Fimg819%2F5166%2Favemisoption1.jpg&hash=f3a4bfb5e52ad906566e3c28e41c4e5d38f63ab1)
I've finally got something I think is worth showing off. Here's my first-ever cloverstack, almost structurally completed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F1941%2Fssabretoncloverstack.png&hash=df64d78e1bfeeb7537768140d0ad5e154326a139)
I've since made some upgrades - the FAMIS ramps on the SW & NE sides are both now two-lane ramps. Gotta love high capacity interchanges.
The Interchange of E2 Route
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110815%2F23%2F56386153201108152359003735508585564_000.jpg&hash=f441c0ea29a242d015f79835e24defd688ac35a4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110815%2F23%2F56386153201108152359003735508585564_002.jpg&hash=c792a9a2630039dd4a2d7c9b84f28db3e4469be0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110815%2F23%2F56386153201108152359003735508585564_001.jpg&hash=5026538c9574b2cddafd5a483b115ec003e7007a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F3297%2F41046796.jpg&hash=e26f1739c6c53a4cefb255a1fd778da99e39dde3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F4116%2F83273955.jpg&hash=071a3678a7cbccfa8dbaa3810a2b8307f9b33921)
More can you see in my MD.
http://sc4devotion.com/forums/index.php?topic=10855.260
Nice interchanges there Paul! ;) I like the first one a lot! :)
This Interchange is in Charming Hills, my first attempt at planning a city around infrastructure. Intend to make immediate area medium to high density. :) Click to zoom.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg233.imageshack.us%2Fimg233%2F2176%2Fwestshoreaveinterchange.th.jpg&hash=4762375d66ea777f621dd17939a12f84dec9095d) (http://imageshack.us/photo/my-images/233/westshoreaveinterchange.jpg/)
Original Pic with NHP Click to Pic. Resizing done with Corel Paint Shop Pro Photo X2.
Got some more to show.
Diverging Diamond
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV7EdC.jpg&hash=312bba5201db8e0272472bf6f0a84e45de0e1863)
Medley of ramps
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZ2ojo.jpg&hash=01a36e6676eac1b973cba2088f726f6ba14bf78a)
Zoomed out (I rebuilt this area recently)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPubNW.jpg&hash=ad6111c5fdfc4e0a3b9766978e24bf2464c69e42)
Sunken half-diamond mixture
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbfPTV.jpg&hash=900f137a772548519c0cf628d36eb2ba2643fe19)
I think overdid this intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWuN0S.jpg&hash=e0c7e75729426bea1866991b8516fc0aef4dd99b)
New half-diamond on a ground highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYr0si.jpg&hash=1bcf4e913075adcaf1d9246d66a250e93daa2046)
Hello everyone! After lurking on the forums for a while, absorbing stuff found on this thread and finally finding my copy of SimCity 4 Deluxe, now I have something to show... Just a few interchanges, still new to the RHW thingy and re-learning NAM as I haven't played for few years... :P (most of the areas is in heavy development as I started everything a few days ago from scratch)
From south to north, split across 2 cities:
Diamond from elevated RHW to avenue
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117276936-4.jpg&hash=3f857f8eab3626146f7de2fb3882b510cc4c1517) (http://screenshot.xfire.com/s/117276936-4.jpg)
Diverging Diamond
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117276703-4.jpg&hash=5fb25ce10616fa48cbe365e88c51ec6a97dca6dc) (http://screenshot.xfire.com/s/117276703-4.jpg)
T-Bone
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117276982-4.jpg&hash=c88f0fc9a70bf32f3f8934a54ceb45640a739c6c) (http://screenshot.xfire.com/s/117276982-4.jpg)
West from the T-Bone, elevated avenue intersecting ground one. This is weird one, el. avenue going double height then on a bridge to the left...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117276847-4.jpg&hash=faf54d41a79eed653e377aaa885f841a14716b51) (http://screenshot.xfire.com/s/117276847-4.jpg)
Compact Diamond
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117277177-4.jpg&hash=15f0c467d0552722f56b8e82cb466f5fa7f3ade1) (http://screenshot.xfire.com/s/117277177-4.jpg)
Second RHW splitting to the left, with inner diamond exit close by... Need to seriously rework it, too much space taken :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117277117-4.jpg&hash=7cdb826edfe960ed12f9300927b03f899293f568) (http://screenshot.xfire.com/s/117277117-4.jpg)
SPUI - this one was a real pain to build
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117277149-4.jpg&hash=c4d5cf3221da15934d776b8ab932d14402740904) (http://screenshot.xfire.com/s/117277149-4.jpg)
I hope you enjoyed my pictures =)
Cool SPUI!
Here's a video I made containing some of those new interchanges I showed in my last post, plus some other stuff.
-There's some new NAM goodies, too. ::)
http://www.youtube.com/v/hi9OxxfyrJQ
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=hi9OxxfyrJQ
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110827%2F20%2F56386153201108272053192173701748147_003.jpg&hash=89a4dbbe76adec013f15a10bc396bc3f8db156d5)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110827%2F20%2F56386153201108272053192173701748147_002.jpg&hash=fc840c454aff0c676a7defdfb61801fdd26080f4)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110827%2F20%2F56386153201108272053192173701748147_001.jpg&hash=9229d44f411d4e5919376209107c3fef7ae5e0d9)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg2081.poco.cn%2Fmypoco%2Fmyphoto%2F20110827%2F20%2F56386153201108272053192173701748147_000.jpg&hash=cbd63f437f9597cf4007af732e074d7430f7ef39)
The stack interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg705.imageshack.us%2Fimg705%2F165%2F74575182.jpg&hash=fda63fb2c8cbd4afd9d8b8b944d12527f78002c9)
More can you see in my MD ;)
http://sc4devotion.com/forums/index.php?topic=10855.260
Great work on your intersections, @ all!
I showed my first attempt at a cloverstack a little while ago (maybe last page), but here's the Granddaddy of 'em all - a high-capacity, three-level cloverstack interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F6968%2Fhighcapacitycloverstack.png&hash=c2d248da32f89cd430476316494803200a350495)
Thoughts? Suggestions on how I can improve it?
Some nice creations here, guys!
And Ryan, I think you really showed off some of the new RHW Version 5.0 features well there, putting the new 6C and 8C functionality to good use. :thumbsup:
-Alex
I have to agree. Lots of nice functionality. And I like the name of your town... :P
here's mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi45.servimg.com%2Fu%2Ff45%2F15%2F75%2F40%2F01%2Fkec_ci13.jpg&hash=541b2d0f6ecf691475cfa2d05ddf0819a8456f50)
@Ryan:- Wow, that's incredible! One question tho' - Are those "big-dig" pieces really fucntional, or just eye candy? My guess is they use FLUPs to connect....?
Quote from: SimRisu on September 05, 2011, 11:40:38 PM
One question tho' - Are those "big-dig" pieces really fucntional, or just eye candy? My guess is they use FLUPs to connect....?
They predate the FLUPs system by a couple of years, actually. FLUPs were introduced in NAM Version 24 in January 2009, while all the Big Dig ramps were originally released in late 2006. They're basically TE Lots with a transit switch, converting Car traffic coming off an OWR to Subway traffic--as such, they don't allow Freight or Buses and aren't UDI-compatible.
-Alex
Some more pictures from my collection. They won't be as complex as usual (well, most of them ;)).
Trying to recreate a Median U Turn, aka 'Michigan Left'. As there are no pieces (yet) that prevent left turns at intersections, I had to rely on an underpass for going straight.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FMichiganLeft.jpg&hash=ee86a846f93bc4668f7b9a1317c2149587059c79) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/MichiganLeft.jpg)
Two interleaved junctions
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2F2_junctions_interleaved.jpg&hash=367b9b3a74bab181eaece24b50ed05e471d5bff5) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/2_junctions_interleaved.jpg)
A higher capacity Diamond.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FPre_RHW5_Diamond.jpg&hash=0c6d2a37ab0d32faec6374281bc19e295eba41ee) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/Pre_RHW5_Diamond.jpg)
I kind of like this one, simply because it works: An RHW-8C/6C junction combined with OWR-3 and Ave-2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520stuff%2FRHW6C_OWR3_Ave2.jpg&hash=69319b1c70ce1ca88d1e3ae94c866a00b4e6f8e9) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20stuff/RHW6C_OWR3_Ave2.jpg)
Two full Y's, ortho-ortho-diag:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FFull_Y_compact.jpg&hash=9943b3890e5e243b34d127b39948232423a5771a) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Full_Y_compact.jpg)
... and diag-diag-ortho:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FFull_Y_smooth.jpg&hash=27c94a508a89652dbf7f5960f6683d583a6de8bf) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Full_Y_smooth.jpg)
Pinavia revisited: A diag-diag version.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2FPinavia_diagxdiag_mirror.jpg&hash=ce452fcade0d12c140a3b0e2188f11de4a5ea8dc) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Pinavia_diagxdiag_mirror.jpg)
As powerful as the RHW is, I sometimes still miss a few pieces. Because of that, and when I want to build some really compact interchanges, I rely on the rail network, imaginally using the tracks as 'OWR'. This has nothing to do with realism though, just pure fun. And after all, these are interchanges as well :P. Anyway, here is a 5-way rail 'interchange':
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2F5way_full_NS_smaller.jpg&hash=502ec86c7ce80a61a678fd7426e965abf48587ca) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/5way_full_NS_smaller.jpg)
You can also go 6-way:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2F6way_full_paths.jpg&hash=170d4e3053d6dfbdeebec0de99fc0d840c0de338) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/6way_full_paths.jpg)
(click on any image for full size)
Have fun ;D
What the hell is that train interchange! ??? :o
Awesome interchanges! Have you considered making a tutorial for a Pinavia Interchange. ;)
Here is my attempt at building a 2.5 highway interchange (2 highways crossing and continuing and one terminating at the interchange.
Had real fun building this and added a bit of eyecandy at the end
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg853.imageshack.us%2Fimg853%2F9962%2Fmonstery.jpg&hash=cc63e0889d5f6475f4118d11ebd2fb13ec089459) (http://imageshack.us/photo/my-images/853/monstery.jpg/)
EDIT: I wasn't going for realism on some points. I have not accounted for weaving.
Posted these in the RHW thread, but may as well show them here as they are intersections.
Here is the new Diagonal RHW-4 to orthogonal MIS ramp, which forms a half-diamond interchange with a road.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4udZt.jpg&hash=ddc1e55d61a30403979a8490b820f033b2399529)
...And with eyecandy added to show how the new RHW looks in contrast to the surrounding area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWCLqA.jpg&hash=4a42bf5f1d1f0ced82a8ba9872c249b1238425b5)
Zooming out, we see that the half-diamond only makes up a portion of a complicated RHW junction consisting of several interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwIggf.jpg&hash=4cf010b5cdf001f9b9eecdc4c8e7466fc05305a9)
Moving the camera to the east to see another RHW pass under as it begins to climb a hill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY3D4F.jpg&hash=384bc3a56853ef86019e4414f719147b75f18a5b)
And lastly a look at the same junction before I modified it for testing purposes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4uCWJ.jpg&hash=ad4f03e287d36c539b57443ff7e0a99751086b01)
Wonderful looking interchanges there!
Nice lakes around the interchange, Elydion!
Great work on the highway, Haljackey!
Amasing as usual, Haljackey. Your style is easily recognizable.
Quote from: SimRisu on September 11, 2011, 12:13:49 PM
Amasing as usual, Haljackey. Your style is easily recognizable.
Indeed. It's the light towers!
Quote from: Swordmaster
Indeed. It's the light towers!
Actually, I think it's all the patches of open-grass parks, and the "ctrl key" zoning technique.
After some more toying with RHW and some eye candy, reworked one of my Y-ish interchanges...
Well, it might be almost as big as the last time (pic on page before), but definately it looks better and doesn't have as many turns as it had... Much better flow in my opinion, although weaving can be a bit dangerous from north and west...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117818963-4.jpg&hash=ca99f5edbdb1e92659620ba4b32739748a6dda5e) (http://screenshot.xfire.com/s/117818963-4.jpg)
And I must say, for town with about 8000 people, my Sims like my RHW really much...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F117818976-4.jpg&hash=9d8b657a1d61bcf4d74413215fc21fe3e8e4a7db) (http://screenshot.xfire.com/s/117818976-4.jpg)
Notice something interesting? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg813.imageshack.us%2Fimg813%2F7220%2Fspandau7nov361315844170.jpg&hash=b31f2a4a9d92b81e0e37103cea23b430e3587bb8)
As far as I can see, freight trucks going in one FLUP and exiting a few tiles to the left on the another one?
Quote from: Terring7 on September 12, 2011, 09:41:10 AM
Notice something interesting? ;D
Also known as the Fragile FLUP...
Unless you are using route under rail FLUPS to connect the two FLUP ramps...
Both you have right, both underpasses are connected by road-under-rail FLUPS ;D
Quote from: SimRisu on September 11, 2011, 12:13:49 PM
Amasing as usual, Haljackey. Your style is easily recognizable.
Ha, thanks!
Made a new video showing some fancy interchanges and intersections, and the traffic that uses them. :P
http://www.youtube.com/v/k915Y7o6F94
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=k915Y7o6F94
Nice video as always Hal. :thumbsup: I think I spotted a couple things from the new RHW as well. ::)
Quote from: Haljackey on September 12, 2011, 05:15:11 PM
Quote from: SimRisu on September 11, 2011, 12:13:49 PM
Amasing as usual, Haljackey. Your style is easily recognizable.
Ha, thanks!
Made a new video showing some fancy interchanges and intersections, and the traffic that uses them. :P
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=k915Y7o6F94
Quick question for you, Hal - where'd you get the crosshatching feature on the TuLEPs / NWM transitions?
Quote from: Ryan B. on September 12, 2011, 06:03:00 PM
Quick question for you, Hal - where'd you get the crosshatching feature on the TuLEPs / NWM transitions?
Ah, that's a texture overlay but it only works for the TuLEPs. I think I got it on Simtropolis. (Yet can't seem to find it after a good search. I'll let you know if I can find it.)
I'm still hoping for a retexturing mod for the NWM so the yellow dashed lines are on the outside, and have turn lane markings in the centre.
Nice video, Hal! these intersections (and traffic jam : ;D ) looks great!
Quote from: Ryan B. on September 12, 2011, 06:03:00 PM
Quick question for you, Hal - where'd you get the crosshatching feature on the TuLEPs / NWM transitions?
Searching the STEX just for TuLEP got me this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.simtropolis.com%2Fforum%2Findex.php%3Fapp%3Ddownloads%26amp%3Bmodule%3Ddisplay%26amp%3Bsection%3Dscreenshot%26amp%3Bid%3D26229%26amp%3Brecord%3D86342&hash=aa2f40fa9fbdde10367c3fb6539db23c7d3bd391)
http://www.simtropolis.com/forum/files/file/26229-tulep-texture-mod/
(it will have no effect on the short coming 3 tile wide TuLEPs)
From a city in the planning stages; this is a large twin double-decker bridge similar in concept to NYC's George Washington Bridge.
Overview
http://i.imgur.com/9O1ws.jpg (http://i.imgur.com/9O1ws.jpg)
East Approach
http://i.imgur.com/Azn6n.jpg (http://i.imgur.com/Azn6n.jpg)
West Approach
http://i.imgur.com/Tvxfc.jpg (http://i.imgur.com/Tvxfc.jpg)
With the new NAM! :)
Upgrading from 5 lanes of one-way traffic in each direction to 3 lanes of one-way traffic in each direction WITH a 6 lane freeway sprawling through downtown and not interrupting the traffic below! :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F2e5unpc.jpg&hash=1c38c295399a0a5c31755c044f83fb03be38315c)
Here is how somewhat the 5 lanes of opposing traffic looked BEFORE the highway upgrade! (Not the exact location, but exact the same lines).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi52.tinypic.com%2F23qxrtd.jpg&hash=11910fa614bbfa0eaf8294a2d25ad73024499c40)
The Freeway ends at the park because I didn't want to destroy the only green I had left in downtown! haha... the park in the bottom photo [towards the left] is the same in the top photo. MAYBE one day I'll have a sprawling freeway through downtown and the park will become an interchange. Who knows! haha
Gotta love the NAM team! :)
A RHW-8S splits up in 2 RHW-4... then they become 2 DDRHW-4... then this massive intersection happens:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg27.imageshack.us%2Fimg27%2F8687%2Fmassive.jpg&hash=cccfd884f045c80fe47db135d625275c4a337ff2)
Thank you, NAM Team! :D
Mind-boggling creations guys!
Here's my first creation with RHW 5.0.
Click the image or link for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvPPG5.jpg&hash=e1a04e8c0834028838e9fc2b672cd92e239210fc) (http://i.imgur.com/CTbSV.jpg)
http://i.imgur.com/CTbSV.jpg (http://i.imgur.com/CTbSV.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F4408%2Fgettingstartedtutorial1.th.png&hash=a9188f10f90622b426e725d9f3b118a3e0693715) (http://imageshack.us/photo/my-images/833/gettingstartedtutorial1.png/)
Uploaded with ImageShack.us (http://imageshack.us)
A simple trumpet with two new pieces
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg29.imageshack.us%2Fimg29%2F2639%2Ftheend12jan001316155841.th.png&hash=fe650008614750ca8be6f4769025213b63f4c684) (http://imageshack.us/photo/my-images/29/theend12jan001316155841.png/)
Uploaded with ImageShack.us (http://imageshack.us)
A Terminus
That's a rather odd application for what should be intended for Diamonds and, to an extent, Parclos. :P
Note to self: NEVER underestimate the power of creativity.
Great pic Hal, but i was curious, It seems to me there are a few too many light towers. But otherwise, very nice :)
@ WiiMeister:- Get a slope mod! :P It'll look so much cleaner. ::)
I don't know why but I can't get a RHW-6S to vow under an elevated FlexSPUI bridge exit thing. It just turn into a RHW4. I tried it with the RHW-8 and it worked just fine...
Quote from: Cali on September 16, 2011, 04:50:38 PM
Great pic Hal, but i was curious, It seems to me there are a few too many light towers. But otherwise, very nice :)
Yeah I want to ensure people can see where they're going on those curves/ramps at night. Might be a bit overkill though, maybe I'll remove some.
Like many of us, I spent a bunch of time going through the RHW tutorial thread after the release of NAM 30 looking for inspiration. Near the end of the thread is a cool video of an intersection called Pinavia, and someone said they didn't think it had ever been tried by anyone. I seriously doubt I am the first one to make this thing, but here it is
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2FSimcity%2FPinavia%2F28_Done.jpg&hash=1e2a5491a24b5e11acbb9386ec3f06b6c0ebd06b)
It is 100% free-flowing, and has no weaving. I'm not sure I would ever actually build this in a city but I it certainly has potential. For one thing, you can make the center as big as you like, and it does not have to be "round." It certainly would make a nice bypass for the center of a city - sort of an "inner-belt" like many urban areas have.
I have a bunch of screen shots and can make up a tutorial if people are interested.
its nice... reminds me of a turbine.
That. Looks. Awesome! &apls &apls &apls
Quote from: joshua43214 on September 17, 2011, 05:40:14 PM
Like many of us, I spent a bunch of time going through the RHW tutorial thread after the release of NAM 30 looking for inspiration. Near the end of the thread is a cool video of an intersection called Pinavia, and someone said they didn't think it had ever been tried by anyone. I seriously doubt I am the first one to make this thing
First of all, amazing interchange. That's some heavy use of elevated MIS! :thumbsup:
Secondly, that junction has been created in SC4 just once or twice before, at least to my knowledge.
Finally a comment about that junction. While it is only two levels, free flowing and cheap to build, the speeds on the route are significantly reduced due to all the curves. Even the through routes have to curve which affects capacity. In addition it also takes up a mammoth footprint... if it was any smaller cars and trucks would be skidding on the thing even with very low posted speeds.
-----
So I went a little overboard and did another overview of one of my cities. This one is more transit-related, but it does feature heavily used intersections and an interchange just for bullet trains!
http://www.youtube.com/v/wObKEydGXmk
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=wObKEydGXmk
Enjoy!
The Pinavia is what I personally call a giant antiweave Roundabout/Rotary interchange, with a roundabout in the center. Rather hypnotic to stare at, though.
And I made one, too. Apparently I made this one during RHW 5.0's development and had realised I hadn't shown it off 'til now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8168%2Fcapturepinavia.jpg&hash=424970e14b722076ee81089e5131e9b0ab75ffdc)
Woah, that is dizzying.... @.@"
One thing I don't get is how you guise can keep track of all the kinds of intersections, how each one works, and that you can identify them easily. That must require serious linear thinking, soemthing I haven't trained myself in.
This "Pinavia" interchange looks like a grade separated turbo roundabout to me. Google "turbo roundabout" if you want a picture of the kind of lane organization I'm talking about. The basic idea is that if you get in the innermost lane, it gets pushed one lane out for every exit you pass thus defeating the problems that often arise as a result of cars turning across traffic in the outer lanes when exiting a multi-lane roundabout. These motorway implementations of the concept are even better because they not only remove the conflict when exiting the intersection, but also use bridges to bring entering traffic into the appropriate lanes for their chosen exit road.
McDuell's Pinavia (Reply #2469 in this thread) is still my favourite, but both implementations on this page are excellent as well. Congratulations to all of you.
For extra mind-blowing traffic geek points, imagine how crazy it would get with 5+ roads and one or more of the exits including some kind of crossover for access from a LHD country on the other side of the nearby border! Madness! ;D
Haljackey,
Just wanted to let you how much I love watching your videos. Your transportation system in all your cities is truly incredible and very inspirational towards my cities. I am a huge fan of region shots, and I think there's a region shot of one of your older regions around here somewhere, but I was wondering if you didn't mind posting a current picture of your region.
Otherwise, keep those video's rolling!
- twist2172
Awesome Pinavia GDO29Anagram! Look at the size of that thing!
Quote from: twist2172 on September 18, 2011, 03:43:15 PM
Haljackey,
Just wanted to let you how much I love watching your videos. Your transportation system in all your cities is truly incredible and very inspirational towards my cities. I am a huge fan of region shots, and I think there's a region shot of one of your older regions around here somewhere, but I was wondering if you didn't mind posting a current picture of your region.
Otherwise, keep those video's rolling!
- twist2172
Thanks a lot! To answer your questions,
HERE (http://sc4devotion.com/forums/index.php?topic=3340.msg201587#msg201587) is the region shot I think you are looking for.
-I really don't do regions much anymore, due to the fact that my SC4 data has become nearly corrupted. Most of my older regions are missing several tiles due to this and look, shall we say, odd.
-These days I mostly work tile by tile without any region formality. I'm in the process of developing cities in a new region, but it pretty much looks empty aside from a few developed tiles.
Speaking of videos, I made a quick one giving you a tour of the RHW 5.0 interchange I showcased on the last page.
I find that UDI videos are the best way to showcase large interchanges. Have a look:
http://www.youtube.com/v/ixpjNtKXj3g
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=ixpjNtKXj3g
Quote from: Haljackey on September 17, 2011, 09:02:54 PM
Quote from: joshua43214 on September 17, 2011, 05:40:14 PM
Like many of us, I spent a bunch of time going through the RHW tutorial thread after the release of NAM 30 looking for inspiration. Near the end of the thread is a cool video of an intersection called Pinavia, and someone said they didn't think it had ever been tried by anyone. I seriously doubt I am the first one to make this thing
First of all, amazing interchange. That's some heavy use of elevated MIS! :thumbsup:
Secondly, that junction has been created in SC4 just once or twice before, at least to my knowledge.
Finally a comment about that junction. While it is only two levels, free flowing and cheap to build, the speeds on the route are significantly reduced due to all the curves. Even the through routes have to curve which affects capacity. In addition it also takes up a mammoth footprint... if it was any smaller cars and trucks would be skidding on the thing even with very low posted speeds.
Thank you for the kind words.
The more I thought about the interchange and played with it, the more impressed I actually became with it. So I will discuss some of it's pros and cons.
Size: it is comparable in size to a conventional RHW cloverleaf with one very important difference - the center area is usable. This is a bypass interchange, it's purpose is to provide access to the center area while providing a bypass option for those not wanting access.
The picture I posted is really about as small as it can be made, It could be made 2 tiles smaller easily enough, but it losses its nice symmetry and you have stability issues building it. not a problem if you are willing to redraw stuff alot. The thing is actually remarkably easy to make.
The foot print can be reduced even more by merging the ground mis ramps. This however moves much of of the merging from the ground highway portion to the ramp portion. As it stands now, all dividing of traffic and merging is done on the approach.
Single lane: This interchange is based on a potentially faulty premise - that all directions of travel are equally desirable. In other words, it has one lane of traffic that is diverted to the each cardinal direction. This also means that the approach is RHW-8 and needs a fair amount of space to merge down to RHW-4. How ever, there is alot of flexibility in doing this and one can actually just approach with RHW-4 and use regular exits - which is fine for a low traffic situation, but not recommended for a high volume.
Curves: aside from the 90 degree ground to elevated Mis ramps at the beginning of each ramp, the curves are all 45 degrees.
Since this is actually a specialty interchange, comparing it to regular 4-way interchanges is a bit like comparing apples to oranges. So I decided to make a non-bypassing version where through traffic is preferred and diverging traffic is single lane ramps. This is the more typical RHW interchange we use.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2FSimcity%2FPinavia%2FPinavia_clover.jpg&hash=8f99932893175c1c41a19707d3b4257f6151a8bd)
I plopped a Maxis cloverleaf for scale, as you can see its way smaller than the typical RHW cloverleaf (you can almost put the Maxis one inside each leaf in a RHW one), and comparable in size to the compact cloverleaf options.
I also used three different styles of collector to show its flexibility.
And the one I made before with the Empire State building for scale
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi179.photobucket.com%2Falbums%2Fw298%2Fjoshua43214%2FSimcity%2FPinavia%2F29_Scale.jpg&hash=de6aa78e8c7b9bf54a338e4b40f082654d6da52e)
As you can see, there is alot of usable space inside. I would suggest actually making it bigger and using for a central city bypass in a biggish small city. That way RHW-4 could make the approach to the center and convert to AVE-4 rather than AVE-2. This can also be modified so that through traffic uses ERHW-4, but since we have no curving ground to elevated ramp, part of it will have to remain on the ground for a greater distance.
It's a really cool looking interchange, but has many tradeoffs. I suspect I will start using the non-bypassing system in my cities due to its compactness and ease of building. Thank you NAM team for making this interchange possible!
I will try to put together a tutorial on building it.
Just a quick surface interchange between an avenue and a Limited-Access Expressway ringing the main island of Fort Algonquin (New York-ish map).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi56.tinypic.com%2F2ecn62u.jpg&hash=4937c765b8cfebff2aa307441c51e6b892740af7)
Late on a quiet night just down the road; a T-intersection, with the Expressway right and down, and the island side of the Green Point Tunnel to the left.
A much bigger interchange was planned here, but space was at a premium that close to the river.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi54.tinypic.com%2Fkcaqdt.jpg&hash=84e0729a270d3673211d168c60b07cbcbf9c1ce2)
Quick question for anyone in the know. Are there supposed to be light cones on those stoplight props, or does it have something to do with "Uniform Lighting" mod not being updated for the TLA7?
Max pic size is 1024 wide. Robin
No, those stoplight props never had any kind of light cones...
An interchange between an 8-lane and a 10-lane freeway, built with the specific goal of keeping this number of lanes throughout (through traffic prevails here). Exits (outer lanes) and entrances (inner) are separated, meaning there's no weaving.
I guess it's a cloverstack, but not being much of a roadgeek, I'm not sure. Any thoughts?
On top you can see a simulated double-deck bridge, by the way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Finterchange.jpg&hash=c59184494a830e925f195c018b06467c05d0632b)
A couple of unsupported things in the latest release.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmakeagif.com%2Fmedia%2F9-20-2011%2Fla8gKc.gif&hash=56f7183cac32ffdd4894cabc890f32ad73084fe1)
http://makeagif.com/media/9-20-2011/la8gKc.gif
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmakeagif.com%2Fmedia%2F9-20-2011%2FecAhZz.gif&hash=7d0e7ddc4a71945c19c6a7561e61d4c7eed3721b)
http://makeagif.com/media/9-20-2011/ecAhZz.gif
Quote from: McDuell on September 08, 2011, 12:19:33 PM
Some more pictures from my collection. They won't be as complex as usual (well, most of them ;)).
Pinavia revisited: A diag-diag version.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2FPinavia_diagxdiag_mirror.jpg&hash=ce452fcade0d12c140a3b0e2188f11de4a5ea8dc) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Pinavia_diagxdiag_mirror.jpg)
Just oustanding... For some reaso I can't find that diagonal RHW-4 ramp. Would care to shed some light on my search?
Quote from: GDO29Anagram on September 17, 2011, 10:41:22 PM
The Pinavia is what I personally call a giant antiweave Roundabout/Rotary interchange, with a roundabout in the center. Rather hypnotic to stare at, though.
And I made one, too. Apparently I made this one during RHW 5.0's development and had realised I hadn't shown it off 'til now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg62.imageshack.us%2Fimg62%2F8168%2Fcapturepinavia.jpg&hash=424970e14b722076ee81089e5131e9b0ab75ffdc)
Maybe less elegant than McDuel's version this is very functional and scalable. I like that you made the through traffic lanes RHW-4. This roughly the result I was trying to get before I posted the Pinavia video to the tutorial thread. It would really be interesting to see how you built it...
The way I would apply it in game, even though it might not be visualy as appealing, would be to make the roads in the center AVE-4 since the mis and the AVE-4 have roughly the same capacity. Therefore I would build it so that the center is bigger; with some kind of suburban office park type of development.
For the Pinavia, they're not Diagonal ramps at all. The images has been flipped horizontally to give that illusion.
Ho... Well that got me going...
Made my first parclo with RHW 5.0
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmX3mP.jpg&hash=41a3a39b070cbe37a24ca667816977748f1e349c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRdL7k.jpg&hash=4d5ee088cedc0ded5041058784d4d2a1d72c81ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwNBQV.jpg&hash=a2274798a9b61ad425afddde31d5dcb8799b8586)
(Next time I'll make the loops a little bigger to allow for a RHW-8 type F transition)
The makings of an interchange. Need to ensure everything is spaced right.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaYhg3.jpg&hash=a102eecd84c2e93d014e4e59ce7c2210be7291bd)
Quote from: Haljackey on September 21, 2011, 07:10:55 PM
Made my first parclo with RHW 5.0
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmX3mP.jpg&hash=41a3a39b070cbe37a24ca667816977748f1e349c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRdL7k.jpg&hash=4d5ee088cedc0ded5041058784d4d2a1d72c81ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwNBQV.jpg&hash=a2274798a9b61ad425afddde31d5dcb8799b8586)
(Next time I'll make the loops a little bigger to allow for a RHW-8 type F transition)
Oh wow, I really like this. ;D
Here is a picture of my first clover made thanks to the RHW 5.0
Occupies space in a hyper-urbanized areas, and I hope that will alleviate traffic. Soon I will show you other interesting intersections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg64.imageshack.us%2Fimg64%2F4815%2Fsimcity4201109241750264.jpg&hash=acefcdfd4dd2724269613892b0d865264f1defcf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F9844%2Fsimcity4201109241751469.jpg&hash=ee129a02ce303a0937e3518387fb56cded06a57c)
Full respect for the NAM team
- Ivo
^^ You should definitely get a slope mod. Those slopes are just scary...
Other than that, it looks OK...
I am wondering how all those stray roads & rail lines are gonna connect. Very intrigueing. ;)
Quote from: mrtnrln on September 24, 2011, 11:08:45 AM
^^ You should definitely get a slope mod. Those slopes are just scary...
I agree. Getting a slope mod will do wonders in improving the look of your roads. So much more realistic-looking.
-----
I finished that parclo I was working on the last page.
Click images for full size(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO8Uhg.jpg&hash=d6604b1ac72151ed127826aa00d2ad87c5231329)
Adding eyecandy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fccjv3.jpg&hash=8bf0824ca034fa43cac08ebbcc65854993493f0e)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmfMwB.jpg&hash=c44af64973709b8415caa1f8097c406f8e436adc)
View from afar, showing it in comparison to other junctions in a new city I am building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpXraM.jpg&hash=8354b79e5fc1abe0da9fafd5bc4d31c3e103c843)
...And a little bonus, showing a partial-y interchange which connects a RHW to a TLA-7
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWtUbx.jpg&hash=b6dc2e82067941ddfb2a27440d7f064adc8f3991)
Quote from: SimRisu on September 24, 2011, 11:39:38 AM
I am wondering how all those stray roads & rail lines are gonna connect. Very intrigueing. ;)
There is not very interesting, it is terribly difficult for her to connect. I have an idea how to connect the railway through a tunnel, but the intersection of HSR I do not want to think. Believe me all the hard work with an extensive network of RHW for their support to other networks is weak. But at least better than nothing.
I figured I would give this a shoot. Here's a few of my interchanges along the main highway through my city Denver
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FLakewood-Dec1111316534841.png&hash=5b67b91ca9738ccc4ecb376f39012f0dd86e1763)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FLakewood-Nov27111316534807.png&hash=3488e6876a7d15bfd7841937f9d9d3af818c0309)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FLakewood-Jan26081316376513.png&hash=3a5a9df46bf738c751ff6761e0fd129bc6a953b1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FNorthColoradoSprings-Jun23081316795068.png&hash=976e97e5e3814c320b6ae1f427659c896b3830e8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi449.photobucket.com%2Falbums%2Fqq218%2FBanditp61%2FWashingtonField-Aug14201313163588.png&hash=dd7370d64f5c2e3b46c1ba53f621167df3854c23)
Wow, which terrain mod are you using?
Anyhow, here's another contribution:-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg87%2Fchinatown64%2FSimCity%25204%2F2011-09-25_00001.jpg&hash=aeef38865e3c68a8908335ec7e5ea6da33fae613)
I'm anticipating heavy traffic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi246.photobucket.com%2Falbums%2Fgg87%2Fchinatown64%2FSimCity%25204%2F2011-09-25_00002.jpg&hash=9523a907298b6c9abcb2a8e3a12a1a48c1ed9805)
Just trying something out here, with the ingame hwys....
Full Y in a modified shape:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Finterchange1.jpg&hash=e4349a65c5978d7e54edc01aaa68f3e26d235b01)
What's this in the top, a quarter cloverleaf?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fintersect1.jpg&hash=c29f741bdc77500db2475a43a086ff295c30eb41)
Woah, look at all that going on! :o Very busy; especially those adjacent bridges.
Quote from: SimRisu on September 25, 2011, 03:47:30 AM
Woah, look at all that going on! :o Very busy; especially those adjacent bridges.
Yes, it's an urban highway really, leading straight into downtown.
Oh, and about that first avenue intersection of yours, you could always use the avenue exit puzzle pieces of course, converting that OWR into MIS (which has a higher capacity, actually).
Quote from: Swordmaster on September 25, 2011, 04:05:31 AM
Oh, and about that first avenue intersection of yours, you could always use the avenue exit puzzle pieces of course, converting that OWR into MIS (which has a higher capacity, actually).
I couldn't find those pieces.... Guess I'll look again. Thanks!
Quote from: SimRisu on September 25, 2011, 04:07:53 AM
Quote from: Swordmaster on September 25, 2011, 04:05:31 AM
Oh, and about that first avenue intersection of yours, you could always use the avenue exit puzzle pieces of course, converting that OWR into MIS (which has a higher capacity, actually).
I couldn't find those pieces.... Guess I'll look again. Thanks!
They are in the avenue tab-ring (the avenue roundabout icon).Edit: they're actually in the avenue x RHW rab-ring, with the overpasses in them.
Here's another one. Because of the railway, the water and the position of the highway connecting to the east, I don't have a lot of room. The ramps on the south side will have to merge on the other side of the water, I guess... ???
http://test.servertje.nl/sc4/CompactJunctionLinkCity.png
Please remember to convert your pics to jpg. - Robin
Nice work guys! &apls It's fun to see the 5.0/30 stuff out there!
A shot of the latest reiteration of one of my region's major interchanges--you may find it familiar ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fz_nam30pic.jpg&hash=68a9e9c6c6bbe24614d664a73cd3cf6819d5a6f0)
Visit my MD for more ;)
There's something ugly about it... :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftest.servertje.nl%2Fsc4%2FSouthJunctionLinkCity.png&hash=2dffb901a9421af8eeb888179ac7431eaa4b21b1)
Quote from: trafficnut on September 27, 2011, 03:43:36 PM
There's something ugly about it... :P
Indeed there is.... It isn't a freaking jpg. >:(
I get a JavaScript error when trying to modify the post, so can't refer to a JPEG image. Sorry.
Quote from: trafficnut on September 27, 2011, 05:19:28 PM
I get a JavaScript error when trying to modify the post, so can't refer to a JPEG image. Sorry.
Oh, whoops. Ignore me than; I'm not authorised to tell you that anyhow.
I guess I've been browsing this thread too much as this morning, I automatically started building two parclos (my first):
A2 design edit: B2 design
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fparcloa2.jpg&hash=0645315a08609f354f2536a6337e2a49787dff69)
A4 design a little further south. EDIT: B4 design
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fparcloa4.jpg&hash=9c37a4e5ee826546649c6639d6a20d4e15f7ab22)
That's really good stuff there! Especially the wide-turn and FAR pieces used in the second one.
Quote from: SimRisu on September 28, 2011, 05:43:23 AM
That's really good stuff there! Especially the wide-turn and FAR pieces used in the second one.
Thanks, SimRisu. I absolutely love the FAR pieces.
I discovered one thing, though. Since I'm using a left-hand driving version, and I basically replicated from Haljackey's pictures, these are not "A" designs at all, but "B" designs (parclos being non-symmetrical). I did some research and found out about these B2 and B4 interchanges, and their differences with the other versions (link) (http://en.wikipedia.org/wiki/Partial_cloverleaf_interchange#A2_and_B2)
I don't recall reading about them here, so maybe the interchange guide should be expanded to include them.
***
EDIT: Here's the reworked design, a left-hand drive A4 now, with two-lane offramps and the fantastic FAR tulep intersections. I hope it's correct this time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fparclonewa41024.jpg&hash=9646128c5b62e5242e20a6a57d39ddc7cccfa40b)
Building cities from scratch can be a boring thing, but after looking some nice intersections, I decided to make one in my style... As a "monsterchange"... (although I think I overdid this one...)
Pinavia XXXL style :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F118221825-4.jpg&hash=95d26fef61596f0ad595de8360c1888ac3d23ffd) (http://screenshot.xfire.com/s/118221825-4.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fscreenshot.xfire.com%2Fs%2F118221837-4.jpg&hash=cbba17db84714aa4c75acceec6b58c7bb2f8dcc0) (http://screenshot.xfire.com/s/118221837-4.jpg)
Managed to use almost every RHW-4 and MIS FAR piece there is, was fun building it =) I hope it'll be same fun trying to build city around it on this large tile...
Made this before RHW 5.0 came out.
A freeway multiplex ends and goes east(right) and a regular road is to the left.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FDenchev-Jan4001310962929.png&hash=8b62b8db7c08f56725f37ac331db5cfe1f760b07)
And redid this one after RHW 5.0 came out....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FSouthClearyville-Sep26101316414692.png&hash=d5a16307e00cbd2a35c8d74c0d1ca54c7292217c)
A new Airport.. a new Highwaysystem. I think this will be the best airport I've ever build ;D
for a bigger version click the picture ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg101.imageshack.us%2Fimg101%2F1892%2Fintersect.jpg&hash=815b9c8780c546ac02292959205161e6d5543ab5) (http://img705.imageshack.us/img705/1892/intersect.jpg)
Nice interchanges, everyone.
I wasn't going to post every other interchange I did here (I made a small dozen today, mostly parclos), but this one struck me as particular:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Finterch103671.jpg&hash=0335bc7fb91acac4e5cfc7ff19178a9b62235f3b)
I guess it's some sort of cloverstack. It's actually based off Ontario's 407/427 interchange.
Quote from: Swordmaster on September 29, 2011, 05:36:02 PM
I guess it's some sort of cloverstack. It's actually based off Ontario's 407/427 interchange.
Yup, looks like a pretty accurate recreation.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV3db3.jpg&hash=5463454ccf682db8c4d211bdf0785a4d5fde1cff)
Quick fact about it: it was supposed to be a 4-level stack, but was redeigned to be more cost-efficent since there was plenty of land available in the right of way.
Nice job! :thumbsup:
Here's my attempt at a Pinavia with some oddly angled RHWs coming in.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi611.photobucket.com%2Falbums%2Ftt200%2Fdmonsta19%2Fgloobity%2520gloopity%2520glee%2520glorp%2FThePinaviatypething.jpg&hash=59dddf5d7d4b721bdc9cb52eab3a42befd7dddb4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi611.photobucket.com%2Falbums%2Ftt200%2Fdmonsta19%2Fgloobity%2520gloopity%2520glee%2520glorp%2FThePinaviatypething2.jpg&hash=faef5692e80774b68e841ab105cd4b88d5c8a38f)
Nice Monster-Interchange there &apls
Here's some sort of "compact partial Whirpool" -Interchange I built
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F9423%2Fpartialwhirpool.jpg&hash=1aed1bc5e68a55aa2d48bd15d9ce06a1040ee820) (http://imageshack.us/photo/my-images/593/partialwhirpool.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
:)
very nice :)
I posted this in the Highways thread, but I may as well post it in here too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FFlatwood%2Fa_derwent-22_dec__461317288236.jpg&hash=d47cce48c4dbfba1205d56722f910577ba6d8be3)
Very nice!
Built another one of these guys... Think I'm getting better at them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2iX81.jpg&hash=bf093a79ed821e157b96d2ed7048cfba9c16c8cf)
New MAVE-6 expressway intersection.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuVfmR.jpg&hash=e124dcb9781e160a35ebb3318d3c85587fbd53e3)
Quote from: Haljackey on October 01, 2011, 11:19:21 AM
New MAVE-6 expressway intersection.
That's an AVE-6, and it's easy to tell in two ways:
- It's three-tiles in width.
- It has the median.
I created this Mind Dump entry long ago explaining the different types of NWM networks, and how the Maxis networks are organised:
QuoteSC4 Road Types vs NAM non-RHW Road Types:
- SC4 Road Types are as follows: Street, Road, Avenue, and One-Way Road. Nothing special about them; Their name implies everything, at least for OWR...
- NAM non-RHW Road Types are as follows: Street, SAM, AVE, TLA, MAVE, OWR, and ARD. Street and SAM are in their own little group, so let's skip to the rest.
- AVE refers to a road network having a concrete (or dirt) median separating the two directions of traffic; Symmetrical AVEs are denoted in even numbers.
- TLA refers to a road network having a central left turn lane (or suicide lane) in the middle; Symmetrical TLAs are denoted in odd numbers.
- MAVE refers to a road network with a set of double yellow lines separating the two directions of traffic; Just like AVEs, symmetrical MAVEs are denoted in even numbers. It should also be noted that the network called "Road" is classified as a MAVE-type network: MAVE-2.
- ARD refers to one special asymmetrical MAVE: The ARD-3; A 2+1 road, if you will. Other asymmetrical MAVEs might be called MAVEs, as opposed to ARDs, though ARD can also be used to describe a highly uncommon 3+1 road (ARD-4?).
- NMAVE refers to the one-tile version of the MAVE-4. The most lanes one can put on a single SC4 tile without narrowing the lanes is 3, though with lane narrowing, it's possible to raise the bar to 4.
Quote from: Haljackey on October 01, 2011, 11:19:21 AM
Built another one of these guys... Think I'm getting better at them.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2iX81.jpg&hash=bf093a79ed821e157b96d2ed7048cfba9c16c8cf)
I thought you were always good at them o.o"
Well I think this is pretty strange ()what()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg845.imageshack.us%2Fimg845%2F4166%2Fsoundjan8001316385786.png&hash=aa60b28a2f0a2adb4919a929c7d848b8ab58ddd4)
Pretty sweet though! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F3219%2Fsoundjan8001316385810.png&hash=d1432e6171c6e0f2dc844b7e2078baed5d0ae4f9)
And This is Highway exit/entrance a made. Common in Texas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F7676%2Ftelairmar14001317510893.png&hash=c5b9365b0c36178a7ca097206b0878d86015abf2)
Nice work all!
Here's mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2F976%2FKarasem%2Fcikerang_south_intersection_copy.jpg&hash=d69e5c7c634ce04fdabb8c7dfa0011aaf077442d)
Interesting interchanges, everyone &apls
Here is a partial interchange from a suburb to a nearby highway, which brings workers all the way to the downtown core. It is a bit tricky to plan around the tram network used in the area though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg716.imageshack.us%2Fimg716%2F1939%2Fsc401.jpg&hash=5b7055ed2c21bc7509ef36af567cc6f58f83d6ef)
Love the directional interchanges!
Quote from: Houstonkid on October 01, 2011, 05:22:50 PM
And This is Highway exit/entrance a made. Common in Texas
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg171.imageshack.us%2Fimg171%2F7676%2Ftelairmar14001317510893.png&hash=c5b9365b0c36178a7ca097206b0878d86015abf2)
Huh. Reminds me of the basketweave thing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2Fa%2Fa6%2FThe_Basketweave.svg%2F500px-The_Basketweave.svg.png&hash=0f4643c7d98d5ae7ae6f53e36090bdf3d406c684)
Quote from: Haljackey on October 04, 2011, 07:57:43 PM
Love the directional interchanges!
Huh. Reminds me of the basketweave thing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fbasketweave.jpg&hash=3c0d077fb7d9dab112020c6cbb30a9b81f212613)
This is the best I could come up with as of RHW 5.0.
An inside B1 exit would make the left example smoother. I don't think you can get them any closer than 3 tiles, though. Two-lane ramps are also currently impossible.
I personally prefer Houstonkid's interchanges between collector/express systems, I just space them more apart to avoid weaving.
Quote from: Swordmaster on October 05, 2011, 03:50:15 AM
Quote from: Haljackey on October 04, 2011, 07:57:43 PM
Love the directional interchanges!
Huh. Reminds me of the basketweave thing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2Fbasketweave.jpg&hash=3c0d077fb7d9dab112020c6cbb30a9b81f212613)
This is the best I could come up with as of RHW 5.0.
An inside B1 exit would make the left example smoother. I don't think you can get them any closer than 3 tiles, though. Two-lane ramps are also currently impossible.
I personally prefer Houstonkid's interchanges between collector/express systems, I just space them more apart to avoid weaving.
In the good ol' state o' Texas, they call them Frontage Roads. sometimes they'll have some businesses along them in a major city. Kind of akin to Service Roads.
I'm waiting for an inside 8S to RHW-4/RHW-6 ramp. Then a true collector-express behemoth will be possible!!! *Evil laugh*
My new-old intersection. It is new-old because I rebuilt it and it is now a TOTSO (Turn off to stay on) intersection. I'll show you in my thread (http://sc4devotion.com/forums/index.php?topic=12384.0) soon.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffee55f085d10dea5be495f8ac88ad055.jpg&hash=e0025e2a0681723cfe70742570dcea5f57844ad5)
I like its design, I might do something like that, good job! :)
Quote from: oczomajster on October 05, 2011, 07:07:54 AM
My new-old intersection. It is new-old because I rebuilt it and it is now a TOTSO (Turn off to stay on) intersection.
Looks like something I saw from an Autobahn documentary, where there was a
3/
4ths Cloverleaf, with a direct non-looping connection replacing the missing loop.
It appears you're missing some MIS fillers, though.
Quote from: oczomajster on October 05, 2011, 07:07:54 AM
My new-old intersection. It is new-old because I rebuilt it and it is now a TOTSO (Turn off to stay on) intersection.
Interesting. That connecting ramp goes all the way around the junction. Good job at unweaving the cloverleaf.
This is a short video showing a new highway I've built and showcases some of the interchanges along it.
(Posted this in the highways thread, but I think it's applicable here.)http://www.youtube.com/v/0rOCt-3q4eI
More info and HD playback via Youtube. Link: http://www.youtube.com/watch?v=0rOCt-3q4eI
Hope you enjoyed it!
Quote from: GDO29Anagram on October 05, 2011, 12:18:15 PM
Quote from: oczomajster on October 05, 2011, 07:07:54 AM
My new-old intersection. It is new-old because I rebuilt it and it is now a TOTSO (Turn off to stay on) intersection.
Looks like something I saw from an Autobahn documentary, where there was a 3/4ths Cloverleaf, with a direct non-looping connection replacing the missing loop.
It appears you're missing some MIS fillers, though.
Yes, you're right. This is 3/4 Cloverleaf but this is the old junction and it no longer exists. As I have written, I rebuilt it. I called 'new-old' because I didn't publish it yet.
My new junction is TOTSO and I'll present it soon. :)
Nice work as always, Hal! :thumbsup:
Since frontage roads are kind of a hot topic right now, I decided to post my take on frontage roads, with a secret twist.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F3876%2Frdxrhw4dxd.jpg&hash=b573f1c67190fc6b96d0da8f798efeeb54dc8547)
Either the diag-on-slope ERoad Transition, or the MIS/OWR intersections, since the later look kinda photoshopped. ()what()
Plus, you could use a slope mod. $%Grinno$% But still, nice diamond.
Regards,
Korot
Quote from: Korot on October 06, 2011, 08:13:03 AM
Either the diag-on-slope ERoad Transition
I'm pretty sure he's done something else ;D
I won't come any closer to giving it away but wow, very clever &apls &apls &apls
And i'm pretty sure that's not PS unless you count the border $%Grinno$%
A large interchange of mine, actually my first Y ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F1603%2F18656083.jpg&hash=879038cf781450d04169ff7f3279d34ecc580c9c)
Well this is a really nice Y ! I can smell a great update coming soon :)
Also, I love the pipe running through the interchange.
Quote from: metarvo on October 06, 2011, 06:51:24 AM
Nice work as always, Hal! :thumbsup:
Since frontage roads are kind of a hot topic right now, I decided to post my take on frontage roads, with a secret twist.
I think I know what the secret twist is . . . and it's very clever. Using the DBE for the onslope diagonal.
-Alex
I was almost there, but thought the whole thing was and couldn't see how that was possible.
Something compact... only an experiment but I think this could be useful in larger cities :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F3194%2Fcompactj.jpg&hash=df215e048443717fb77b36af60774db49a606e43)
Quote from: Tarkus on October 06, 2011, 04:49:24 PM
Quote from: metarvo on October 06, 2011, 06:51:24 AM
Nice work as always, Hal! :thumbsup:
Since frontage roads are kind of a hot topic right now, I decided to post my take on frontage roads, with a secret twist.
I think I know what the secret twist is . . . and it's very clever. Using the DBE for the onslope diagonal.
-Alex
There's a DBE piece in it.
Quote from: Tracker on October 07, 2011, 09:21:38 AM
Quote from: Tarkus on October 06, 2011, 04:49:24 PM
I think I know what the secret twist is . . . and it's very clever. Using the DBE for the onslope diagonal.
There's a DBE piece in it.
Right you are! A tutorial can be found here [
linkie] (http://sc4devotion.com/forums/index.php?topic=6916.msg399006#msg399006).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg534.imageshack.us%2Fimg534%2F4553%2Fnimpkishdaleaug13511318.jpg&hash=878c21c5042a753c04640271d19a3f39906ce375)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg684.imageshack.us%2Fimg684%2F4553%2Fnimpkishdaleaug13511318.jpg&hash=bb777983fd0a7a37bd78ee04d4ddc9a5ae623e32)
Cool, eh? :D
[Delta ²k5]: Cool interchange! I attempted to remake it using only puzzle pieces (that japanese thing looks quite unrealistic).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Frhw6c-interchange-delta.jpg&hash=eeeb1277475e3164a995fd05c913be6d0600b3f8)
io_bg: Very useful find! Can be used for very tight interchanges, like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Fmave-4-rhw-4.jpg&hash=df08486d7dd1fd08ae6f0267491a4a780b0307a8)
Quote from: io_bg on October 07, 2011, 12:15:54 PM
Cool, eh? :D
;D Yep, especially the second.
I just remembered: The same could be done with the TLA-5.
Quote from: riiga on October 07, 2011, 01:07:02 PM
[Delta ²k5]: Cool interchange! I attempted to remake it using only puzzle pieces (that japanese thing looks quite unrealistic).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi705.photobucket.com%2Falbums%2Fww55%2Fanonymson%2Frhw6c-interchange-delta.jpg&hash=eeeb1277475e3164a995fd05c913be6d0600b3f8)
Awesome! Gonna save this image.
Oh, and what sound walls are those?
Quote from: Swordmaster on October 07, 2011, 03:06:20 PM
Oh, and what sound walls are those?
SFBT Soundwalls. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1727)
Quote from: riiga on October 07, 2011, 03:16:46 PM
Quote from: Swordmaster on October 07, 2011, 03:06:20 PM
Oh, and what sound walls are those?
SFBT Soundwalls. (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1727)
Thanks!
We need a puzzle piece version of that lot, and one with a T intersection.
Quote from: Wiimeiser on October 08, 2011, 03:21:01 AM
We need a puzzle piece version of that lot, and one with a T intersection.
It's too tight and unrealistic. You could make a much better, albeit spacier version using RHW-2 ramps.
I wouldn't call it unrealistic at all... it's a bit too small... it should be one title longer and the "shoulders" should overhang on the sides, then it would be great... The only problem would be that cars can jump between the upper and lower deck at the end curve... as it also sometimes appears on these lots ::)
Nothing spectacular here. Just a couple intersections/interchanges I've made with the new NWM and RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsinaicity2.jpg&hash=34b001d21bf572d8c9bec217a0081875c5e306e3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsinaicity1.jpg&hash=a9d3fec8195040b6c72a4f20326cd55831a99d0f)
I did this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhRBAO.jpg&hash=039657cbaa2bb7cdff9606873b97b96162ca5eea)
itsacoaster: cool! I like the swing/loop ramp connecting to the el-RHW. Very original.
Here's one I made with some awkward ramps in a bit of an awkward place along this motorway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2Fa_derwent-4_apr__501317866933.jpg&hash=2fdfaff17e41bc574483b048db70065ae8e10e88)
Sorry about the grid, this one was kind of taken in a rush.
Quote from: jdenm8 on October 08, 2011, 06:55:59 PM
Here's one I made with some awkward ramps in a bit of an awkward place along this motorway.
I see what you've done... ;D (And I know what it is, too.)
@Everyone else: Wanna play a game of "I Spy"?
Quote from: itsacoaster on October 08, 2011, 04:42:52 PM
Nothing spectacular here. Just a couple intersections/interchanges I've made with the new NWM and RHW.
Before I forget,... TLA-7 in a semi-dense area? Nice one, especially with that TuLEP-ified intersection.
Quote from: GDO29Anagram on October 08, 2011, 07:11:23 PM
@Everyone else: Wanna play a game of "I Spy"?
Hmmm, diagonal RHW-6C ramp? Kinky!
@Haljackey, Did you really need all those signals there? I could see the two on the end, but you probably have your reasons for that light in the middle.
Quote from: j-dub on October 09, 2011, 06:26:33 PM
@Haljackey, Did you really need all those signals there? I could see the two on the end, but you probably have your reasons for that light in the middle.
That's just what happens when you drag road. I guess I could convert the middle road to a street but it will probably be congested when the zones develop.
Built another Parclo A-4. I made my overpass a couple extra tiles longer just in case something needs to be changed at a later date.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVemSS.jpg&hash=6225f573dd05c1db21a51c074cc8b32fda00a629)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqNCyz.jpg&hash=65b4b071f463e1a20a8ed1bfcecf12a237cda4d3)
EDIT: super zoom-out. With 4 RHW/arterial interchanges and a RHW/RHW interchange, there is enough access to start developing a city.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWAV5G.jpg&hash=59e72b24e1452e968b87460122075e228d38dee1)
I have always wondered this, Haljackey, what slope mode do you use? Your exit/entrance loops have a very, very nice slope to it. Something I haven't been able to replicate.
Here's how I spent my Sunday:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F161interch.jpg&hash=af4aa8bd5f6356887db156436eb273ae4628aa22)
National route 161 comes in as a collector/express from the south and branches westward, losing truck traffic to a turnpike (eastbound) and local traffic to an expressway (northbound).
Quote from: effingdrew on October 10, 2011, 12:40:17 AM
I have always wondered this, Haljackey, what slope mode do you use? Your exit/entrance loops have a very, very nice slope to it. Something I haven't been able to replicate.
I use the Bullet Train Slope mod (available in the bullet train package) that creates very demanding slopes for your monorail network. I use these to smoothen out curves for my RHW networks.
For arterials, I use the RHW slope mod or Maxis Highway slope mod if I don't have enough room. The end result is a gradual, realistic angle.
Swordmaster: That is one long outer ramp! Interesting Y-design.
Quote from: Haljackey on October 10, 2011, 01:56:29 PM
I use the Bullet Train Slope mod (available in the bullet train package) that creates very demanding slopes for your monorail network. I use these to smoothen out curves for my RHW networks.
For arterials, I use the RHW slope mod or Maxis Highway slope mod if I don't have enough room. The end result is a gradual, realistic angle.
Heh, I use a similar method. Most of my slopes are laid out with the El-Rail network, and RHW/road/avenue put on them afterwards.
Quote
Swordmaster: That is one long outer ramp! Interesting Y-design.
Thanks! I've broken my head trying to get a shorter route (saving gas...), but it's just not doable. There's simply not enough room to space out the middle part any further.
Here's the same freeway a mile to the south:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F161exit.jpg&hash=6b0d1ee29030d7c56942a8e102ecfdd92699ea0b)
Quote from: Haljackey on October 10, 2011, 01:56:29 PMI use the Bullet Train Slope mod (available in the bullet train package) that creates very demanding slopes for your monorail network. I use these to smoothen out curves for my RHW networks.
For arterials, I use the RHW slope mod or Maxis Highway slope mod if I don't have enough room. The end result is a gradual, realistic angle.
Really? I use Mashty's slope mod, cos' it cheapens the cost of all road & rail networks. :P
Quote from: Risu on October 10, 2011, 03:45:40 PM
Really? I use Mashty's slope mod, cos' it cheapens the cost of all road & rail networks. :P
Doesn't the Ennedi Slope Mod do the same exact thing? &Thk/(
Well, it does some finicky stuff with the MAVE-2 (Road), but I tend to use Rail to lay out slopes, followed by the desired network to use (after demolishing the rail, of course).
Quote from: GDO29Anagram on October 10, 2011, 03:50:16 PMDoesn't the Ennedi Slope Mod do the same exact thing? &Thk/(
I tried that one before; it's too radical for me.
MAVE-2... You gotta be kidding me... ::)
:D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdl.dropbox.com%2Fu%2F17186207%2FIntersection.jpg&hash=cda834dcf5e6c99ac9ee4fe4cd4076fa38de684d)
Here's one of mine in an area that's still under development. Pretty basic, I'll admit.
Here's a windmill interchange I just cooked up using some of the newer RHW content... and then some. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.thedwarfers.net%2Fotherstuff%2Frandom%2Fsc4%2FFlexCurve_Windmill_small.jpg&hash=628dfefc19260a4af5a8bc735f6ecf04e54fcfb1) (http://www.thedwarfers.net/otherstuff/random/sc4/FlexCurve_Windmill.jpg)
Clickie for full size. (It's a pretty huge composite.)
Is this any good? Two RHWs merge and continue to a bridge.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1093.photobucket.com%2Falbums%2Fi429%2FVlasky%2FIn_Games%2FMA2.jpg&hash=ff57b45720db3525fe5e4a24964b0ac8affefc75)
^^I see the ground equivalent of FlexFly. I like it :D
Quote from: Wacky Worm on October 10, 2011, 05:37:51 PM
^^I see the ground equivalent of FlexFly.
Nope. You're just looking at a draggable MIS Curve. Either that, or you're referring to the curved Ground to Elevated MIS transition. :P :P :P
My turn: My first attempt at combining a Diamond and a Parclo. Actually, a Diverging Diamond and a Diverging Parclo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F4156%2Fcapturediverpark.jpg&hash=5eba496342efea27281062b522b89fb0ea2edbfc)
Yeah, I forgot the overpass pieces. It's prototypical.
Geesh our creations just get better and better.
Quote from: GDO29Anagram on October 10, 2011, 05:40:04 PM
Quote from: Wacky Worm on October 10, 2011, 05:37:51 PM
^^I see the ground equivalent of FlexFly.
Nope. You're just looking at a draggable MIS Curve. Either that, or you're referring to the curved Ground to Elevated MIS transition.
He was referring to my picture, and yes that was indeed a FlexCurve. Two of them in fact. :P
Quote from: jondor on October 10, 2011, 05:41:41 PM
He was referring to my picture, and yes that was indeed a FlexCurve. Two of them in fact. :P
How did I mis THAT?!! :-[ :-[ :-[
I didn't think the teasing would begin so soon...
i was browsing the first pages and found this:
Quote from: Tarkus on February 26, 2007, 12:01:21 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg99.imageshack.us%2Fimg99%2F8210%2Fbysoi1to1.jpg&hash=52a1cc61540dc43341684c2b9606365a2a83d355)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg143.imageshack.us%2Fimg143%2F9955%2Fcarresroadinterchange1yi5.jpg&hash=6a2acf5d4aa4cf029360aaefeb5dca1f16a043fa)
4 years.
HUGE progress.
the RHW 5.0 it's a real masterpiece, i have an uncontrollable urge to rebuild most of my interchanges using the new FAR pieces :D
soon or later some pics will come...
First up, really nice interchanges everybody! :thumbsup:
I have used RHW since the RHW3 time and I have for a long time been followed this thread and got inspiration for my own cities. Now, I think it's time for me to share with me of my interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F2356%2Fmalmstad3jun80131808655.png&hash=b5a4f187d1ac30409f358a47e62ddd5ece4a16c7)
Nice and neat interchange. Good work! :)
One of my kinda-good-kinda-bad interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg225.imageshack.us%2Fimg225%2F8026%2Foddinterchange01.jpg&hash=a52cc165104a1be2c0566be1c50e5bbb928fc83e)
NOTE: the route leading to the south is a minor route. Motorists can take the next exit to follow this route.
(Oh, and I spot a missing transistion)
Best,
Maarten
Quote from: mrtnrln on October 11, 2011, 10:11:30 AM
(Oh, and I spot a missing transistion)
south to east?
I like the transition from east to north. The curve under ERHW looks great! :thumbsup:
Quote from: SCWTC4 on October 11, 2011, 08:31:52 AM
i was browsing the first pages and found this:
If I recall, those were from when the MIS network was puzzle-based. You can clearly see the white specks on the sides.
Quote from: Herrgarman on October 11, 2011, 09:23:15 AM
Now, I think it's time for me to share with me of my interchanges.
Convoluted corridors can add a hint of uniqueness to an interchange. Just imagine driving through that yourself... I'll bet it would be awesome.
Quote from: mrtnrln on October 11, 2011, 10:11:30 AM
(Oh, and I spot a missing transistion)
My mind is like a sieve sometimes; I guess I'm not the only one...
Want to learn how to build something realistic like this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIgEpX.jpg&hash=d5c45e62018754539df0e8f0c278bee57a0d9730)
Then check out the latest tutorial over at the RHW Interchange Guide!
Link: http://sc4devotion.com/forums/index.php?topic=6843.msg399433#msg399433
(Section 2.6: Realistic Parclo A-4 Interchange)
mrtnrln : Nice work, and I also like the East to North transition, very creative. But I think two are missing
- South to East
- East to South
Haljackey : Neat work, but quite the same thing, two are missing I think.
- Coming from East, you can't go to the South
- Coming from West, you can't go to the North
In both cases you have to match the entrance & exit with the avenue intersection. (You also can split the entrance ramps then you don't loose anything)
Quote from: Ol.S / Benoit on October 11, 2011, 02:20:04 PM
Haljackey : Neat work, but quite the same thing, two are missing I think.
- Coming from East, you can't go to the South
- Coming from West, you can't go to the North
Yes you can. That's what the cloverloops are for.
Jondor's Windmill Interchange is Superb! Will have to give it a go!
Quote from: wallasey on October 11, 2011, 03:17:40 PM
Jondor's Windmill Interchange is Superb! Will have to give it a go!
It's still doable at present, but you have to tweak it a bit. I cheated and used the new FlexCurve I've been working on. :P
Created a Parclo in response to Ryan's recent tutorial. But I added a few modifications to the design...
http://www.youtube.com/v/LOikVjEaEiU
EDIT: I added annotations to this video, but they're too small. Here's the transcript:
- I believe it was Blue Lightning who came up with using the half-FAD pieces in a Parclo.
- The rest of the design was based off of Haljackey's Parclo.
- I simply wanted to "shrink-wrap" this particular part [the ramps coming off of the arterial and onto the highway].
Trying to out-do me? :P
Interesting use of FARHW. I experimented with my outer on-ramps but couldn't get it to fit just right. Besides, the diagonal route in my design is straight until you get to the bend at the RHW ramp pieces.
I would have never thought of using FARHW for the off-ramps though. Nice work. Great video! :thumbsup:
I would say the motive for that use of FARHW may have to do with the fact there actually are arrows on it, or call them turn lanes if you will.
I think Maarten means the transition between RHW6S and RHW4 just north of the interchange.... :P
Quote from: GDO29Anagram on October 11, 2011, 02:31:02 PM
Quote from: Ol.S / Benoit on October 11, 2011, 02:20:04 PM
Haljackey : Neat work, but quite the same thing, two are missing I think.
- Coming from East, you can't go to the South
- Coming from West, you can't go to the North
Yes you can. That's what the cloverloops are for.
Lol my bad, I must have weak eyes, this is obvious...
Nice work then :)
OK, this is me experimenting with the custom interchanges for the first time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FBayCity-20May8391318530003.png&hash=e7234a2f30c3629224b3e9b8e6423e599af07c70)
Now it's time moving to the RHW! :)
Quote from: art128 on October 13, 2011, 12:40:27 PM
Now it's time moving to the RHW! :)
Didn't that come with the latest NAM?
^^ It's a seperate addon, but you require the NAM in order to make it work.
Quote from: mrtnrln on October 13, 2011, 01:33:29 PM
^^ It's a seperate addon, but you require the NAM in order to make it work.
I see, I was wondering how people got the little off-ramps and such!
@Gurning_Chimp, due to how the RHW is designed at a bigger scale, the ramps are not so little in length, it will take time to plan to replace that trumpet interchange, especially with making mental calculations, but the RHW's features are worth it.
Quote from: j-dub on October 14, 2011, 01:48:55 PM
@Gurning_Chimp, due to how the RHW is designed at a bigger scale, the ramps are not so little in length, it will take time to plan to replace that trumpet interchange, especially with making mental calculations, but the RHW's features are worth it.
Arrrgh, I've developed around that area now too! Oh well, I'll survive.
Hi everyone! I think actually this is my very first (it says posts:2) post in SC4Devotion, I've been a fan of you guys and all your interchanges for a few years now, I used to play SC4 some time ago but the way Maxis Highway connects to other networks like roads or Avenues got me frustrated. I just learned recently about the new NAM and RHW and got the bugs again, so I've been catching up for the last 2 months and been trying the new RHW 5, and here's a few things I've done so far:
A trumpet interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318544406.png&hash=c3f201234317aade428db76fe6832cddded46ad0)
Another angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318544314.png&hash=d2cfd83013b6b5c3200f6874be067b07ba3980d4)
I'm not sure what to call this, Hybrid T Interchange? I wouldn't know
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318531673.png&hash=d279da80439ea3595b916e27d3aff3636f7ee40f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318533573.png&hash=d75af2ddbe4d52be03f6f8ce612e0ab56258e329)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318533655.png&hash=ce58cdcc0b68ff0febca424026c218c5f093c8d4)
There's an off ramp exit going nowhere but I plan to connect it to an Av or a street when I develop the zone
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318533615.png&hash=a310a3388eebad4a488d4c84956fc73ec24cf4cf)
a T Bone Interchange, I'll try to rebuild it later to make it more compact
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FTodosantosYBeltway-Apr5011318527368.png&hash=6a2b98190481f5b6b7b0f444b8715c573bb82995)
Here's my last one, It's a kind of a massive Y Interchange I guess, on the corner of a city called Modesto, I'm trying to build a RHW 8C Beltway with RHW 4 collectors like the one in my hometown and This Interchange connects to the beginning of a RHW 8S that goes trough a valley and a river and connects to another big urban area, a smaller seaport city called Todosantos.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463041.png&hash=95beb0465815b4442dfab31fa2e04d29f0e30652)
I know it's not very realistic since it appears the tunnels intersect each other, but the game let me so I cheated on that one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463197.png&hash=b8b31684b271d13e2a622d86779e9c20da2c7a2d)
I'm planning to move the whole interchange and diagonal part about 5 tiles to the right so the RHW 8S going north part don't have to curve like that. But it's tricky, there's a lot of slope in that area and have to some terraforming there.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463258.png&hash=c733fa79ca106b76a27d552a54a114bdcc02d821)
I did some major terraforming in this other SPUI Interchange between the RWH 8S some miles up north and a expressway that connects another RHW 4 up there, I had to sacrifice an unrealistic amount of hill there.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463432.png&hash=79f5bf3480c8f972a1704b855c22fa212818bd0f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463298.png&hash=f997ab0c53bda364338c229e9530366182f74bcf)
The expressway connect with a Trumpet Interchange to the RHW 4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FNorthTodosantosHills-Mar3001318463398.png&hash=78442b41f83765fda528a01881e5d164b534ee1a)
And finally just a Partial T Interchange I made, nothing complicated.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FBuenavistaCanyonWestGate-Jan4001318526727.png&hash=0ae669f35a9979cb9aa14f1da70dd85dff9da459)
Sorry if it's too many pics or the size of them, I looked for rules about that stuff but could not find them anywhere.
I think I'm getting better but I know I still have a long way to go, maybe you could give me some advice about them. ;)
Saludos desde México
These are very nice, great work on them :thumbsup: As for the picture posting - you'd better convert yours to jpeg before uploading because jpegs are smaller in file size and load faster :)
Some interesting designs in there! Quite nice, indeed.
Thanks guys, and io_bg, I'll take that in mind from now on ;)
I worked yesterday on these other 2 interchanges, both are inspired from the most common type of interchange used in my hometown, I don't know what it's called, could be a diamond or a volleyball interchange.
The first one has a more "urban" look (aside from the fact it still is an undeveloped zone). It's an interchange between the Modesto Beltway and an radial expressway coming from downtown.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FModestoValley-Jan3001318802405.jpg&hash=0245282869179be529848ec41ec299896482d634)
some detail and eye-candy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FModestoValley-Jan3001318802476.jpg&hash=a21e662e946d31c2b6566a5f66312f76bf6bf51d)
And the second one has a more "rural" feeling, it's a RHW 8S connecting with a RHW 4.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FEastTodosantosHills-Apr8011318799899.jpg&hash=7df1aa70f2f062bf2670e1bc7ed41850a6d0f904)
Detail
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModesto%2520SC4%2FEastTodosantosHills-Apr8011318799925.jpg&hash=bdaf1a1faa773a50a3ea5748d4df86c2991e4b74)
BTW, Does anyone knows the size width of this column so I can change the pics to fit the screen?
Cheers!
They're both volleyballs (essentially two diamonds stacked on top of one another).
As for the size of the pictures, SC4D has a very strict 800x600 policy (that I don't necessarily agree with) although that is usually relaxed a little in here.
You can feel free to link to larger versions by using code like this:
[url=Large Image URL Goes Here][img]Small Image URL Goes Here[/img][/url]
@solovinodelmal: Epic win. Good use of RHW arrows before the signalized intersections.
This is my upgrade of what was originally a road x road intersection. North is to the right.
With an AADT of over 6000, the intersection was becoming subject to regular accidents. The Aetrean Highway Department decided to bypass the growing community to the south at the same time in order to provide a controlled-access route. The intersection was constructed with minimal disruption, and the original road narrowed to a rural lane.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi24.photobucket.com%2Falbums%2Fc1%2FXen_pics%2FStage1.jpg&hash=69afd067aebb61472d2aa970c2ecce8813c94cd4)
This first image (unfortunately I did not take a before :thumbsdown:) shows the northern half completed. The southern half will bypass the builtup area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi24.photobucket.com%2Falbums%2Fc1%2FXen_pics%2FStage3.jpg&hash=38f5ae94423c1fb0132587642e30bdeec0ee8e65)
This image shows the completed work. The original concession line has been downgraded.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi24.photobucket.com%2Falbums%2Fc1%2FXen_pics%2FOverview.jpg&hash=73bf9551856ee88463796f03d3d6fa3064ade2f1)
Here is an overview of the completed project showing the northern tie-in.
is FAR AVE in the new NAM???
Quote from: banditp61 on October 18, 2011, 10:06:08 AM
is FAR AVE in the new NAM???
Yes it is. :)
You can find it where the AVE roundabouts are.
I just wish there were FAAVE intersection pieces; both ortho' and diagonal.
What I'm missing the most about the FAAVEs is a diagonal to FA piece.
Quote from: io_bg on October 18, 2011, 11:22:47 PM
What I'm missing the most about the FAAVEs is a diagonal to FA piece.
Well, I'm hoping that this time when they said "we can release little addons of individual pieces now", they meant it for this version (they've said it since 3.0 I think). I'm itching for the FARAVE intersections, as well as some FA Road intersections not centered on the middle tile of three, and most of all, diagonal on-slope transitions for RHW-4 and MIS.
But this version definitely adds some much needed FARHW pieces
Hey everyone, this is my first ever post on the site. This is an interchange which will be in my Bergerland CJ over at ST which I am bringing back to life after an age of neglect. It's a 3 way intersection with speed in mind. To the south (8 lanes) is the capital Askersund and the countries International Airport. To the north is the second largest city Lillefjell and to the west is a string of small to medium sized towns along a fjord which I have not named yet. Please go easy on me, it's my first post :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F266%2Fjunctionj34aug191013191.jpg&hash=9538e238cb266782ecfb19e19bde8dd60bab53c6)
That's so pro. :)
Thats a great intersection, I love how the highway ramps all blend into the surrounding ground
Quote from: jordanfrew1994 on October 20, 2011, 08:53:57 PM
Please go easy on me, it's my first post :D
I don't think anyone's going to give you a hard time for that one :D
Very nicely done intersection but what really makes it shine are those great MMPs decorating it &apls The only suggestion I'd offer is to ditch the tunnels and use over/underpasses--just my two cents.
Thanks eveyone.
@noahclem: I tried my best to use the overpasses but it had to change height a lot and looked quite eugly. It was quite a dissapointment having to use the tunnel. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F9786%2Fsilvercityjul2281319162.png&hash=1c85457967f9472690a28c991c0842ec8ad2b52b)
How about a SPUI with a rail crossing?
Level rail crossings are not a good idea, especially on freeways...
It looks awesome, but you're really killing the point of a "freeway". you'd have to have a signal a few miles back in order to warn drivers to slow down and stop. It would caus major jams. But still, looks nice xD
His railway crossings are only on the ramps, so it doesn't really affect the "freeway." We actually have several highways where I grew up in Ohio that the state considers freeways but have level rail crossings - not just across ramps but across the mainline. Why they bothered to grade separate all the roads and build interchanges but didn't bother to build a rail bridge I have no idea!
Brian
It's worse here in Melbourne, they've only grade-separated two level crossings in the last 50 years AFAIK; The one at Springvale road, and the one at the Boronia/Dorset intersection. The only reason they even did the latter was because it crossed in the middle of a four-way arterial road intersection.
I got one better .... Toronto's elevated expressway use to stretch a bit longer then it currently does by about a km.... however that section was poorly built and was never fully completed. They had three options, repair it, tear it down to the railway crossing, or tear down the entire stretch. We now have a busy 6 lane divided road with a railway crossing that sees over 30 trains a week.
One of the interchanges in my city of Portland.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg820.imageshack.us%2Fimg820%2F2254%2Fportland1.png&hash=cee205a6e3081f77dfa607580a6faefef31a3c23)
Here is one from Middletown.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg833.imageshack.us%2Fimg833%2F6653%2Fnew1ym.png&hash=51c0ba349bfb8501aa733040bfdd63e9de0e7d01)
Quote from: mrtnrln on October 21, 2011, 09:58:51 AM
Level rail crossings are not a good idea, especially on freeways...
I'd agree, but there was just no way to build an interchange or reroute the railroad in this case.
In my area the only railroad bridge-type crossings are the Mill Avenue viaduct in Tempe (it's like a 90° FlexCurve setup in SC4), several redone interchanges on Grand Avenue (a road that goes 45° through the grid of northwest Phoenix and parallels a railroad. There were several six-way intersections that are now grade-separated), and 7th St. over the railroad through downtown (that's by Chase Field). Never at a freeway interchange. I may have to rethink how I do that, but at least it's NOT on the mainline freeway.
Quote from: kody_organmaster on October 22, 2011, 12:22:34 AM
One of the interchanges in my city of Portland.
Here is one from Middletown.
Those are really nice!
Here's another one I've just finished. It's basically a high speed high capacity cloverleaf with a 6 lane crossing an 8 lane mororway. In order to substantically reduce weaving, I have taken two of the four loops and extended them with the use of tunnels to the edge of the interchange. I have tried my best to create smooth curves and realistic slopes in and out of tunnels. Because it's quite large I will provide several pictures.
This is an overview of it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg217%2Fscaled.php%3Fserver%3D217%26amp%3Bfilename%3Dmotorwaytestingaug10111.png%26amp%3Bres%3Dmedium&hash=4f8550dc9c0544ccf8189daa90c6cc52ccfebaa2)
This is one of the two tunnels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg89%2Fscaled.php%3Fserver%3D89%26amp%3Bfilename%3Dmotorwaytestingaug15111.png%26amp%3Bres%3Dmedium&hash=a666026cfe21b341ad5e6de28febf5bca4ae8c71)
A close up of the inner loops.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg41%2Fscaled.php%3Fserver%3D41%26amp%3Bfilename%3Dmotorwaytestingaug18111.png%26amp%3Bres%3Dmedium&hash=d714ba102134291802d8cdad7bb7c36418aabbcc)
A close up of the approach to the flyover.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg32%2Fscaled.php%3Fserver%3D32%26amp%3Bfilename%3Dmotorwaytestingaug22111.png%26amp%3Bres%3Dmedium&hash=643f7aeccfd05589ac94edce8581bae768caefa3)
It may look a bit wonky but I promise it's 99% symetrical :D
Give me some feedback! :D
Quote from: jordanfrew1994 on October 24, 2011, 02:30:30 PM
Here's another one I've just finished. It's basically a high speed high capacity cloverleaf with a 6 lane crossing an 8 lane mororway.
Heh,... A little lopsided (but that's because you had to accommodate the tunnel entrances), but I like it. :thumbsup:
Sometimes, people will make super-sized high-capacity versions of very simple interchange designs by replacing the parts that would be the MIS network with RHW-4. One well-known example was <a href="http://www.youtube.com/watch?v=ZzqzraqGUD8">
Haljackey's RHW interchange</a> that was made back in RHW 2.0, a time when even ERHW-4 was non-existent.
Now with the introduction of wider elevated RHWs, these super-interchanges are going to become even more epic, and yours is a good example that utilises the elevated 6C.
EDIT: I meant 6S.
Hey thanks. I could have made it perfect all round but ovcourse that would have taken up even more space lol. Thanks for the link but it doesn't seem to be working. I'm about to start work on an 8 lane crossing a 6 lane along with a smaller 4 lane coming in at an angle. Hopefully it goes well :D
Yes that is a epic, organic design jordanfrew1994. Never seen a cloverleaf like that.
It really does remind me of an oldie I made that Ganaram mentioned.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wiki.sc4devotion.com%2Fimages%2Fthumb%2F3%2F32%2FTau_Ceti-Mar._14%252C_021212374749.png%2F800px-Tau_Ceti-Mar._14%252C_021212374749.png&hash=28debf8da61bb93854bd14423771e66e6b8e4c6a)
It's kinda a hybrid of what you made.
Nice one Haljackey! Other than this one, your interchanges often seem to have the feel of the ones I see down here in SW Ontario. This one has a nice sort of Euro feel to it, different from what you normally do. I like the organic, rural feel it has.
Quote from: Bipin on October 24, 2011, 04:47:35 PM
Nice one Haljackey! Other than this one, your interchanges often seem to have the feel of the ones I see down here in SW Ontario. This one has a nice sort of Euro feel to it, different from what you normally do. I like the organic, rural feel it has.
Well that's because I'm from SW Ontario (London). That oldie was very organic because that's the only way full RHW interchanges could be made with RHW 2.0 and smooth curves. It is by far my largest interchange even to this day.
Oh, and by the way, Nice work kody_organmaster! I really like the second one.
@Halkackey: Thanks! That's a really pretty interchange I must say! :P Could you possibly get close ups? :D
Quote from: Haljackey on October 24, 2011, 06:18:51 PM
Well that's because I'm from SW Ontario (London).
Oh wow, that's where I am as well. What are the odds! :D
why your intersections are they always so ugly? They are often lost in the middle of nowhere, without any integration effort. It's a shame it looks like SC4 has not changed, apart from the road.
More ... there is never a car ()sad()
@Oange_o_: Are you speaking about me? Because if you are then yo're n for a shock, My intersections aren't pieces of modern art but they''re not ugly either they're actually organic and very well built with lots of effort. Just ask the pros around here. They're in the middle of nowhere because a) MY regions consist of more than one city and b) it's not even in a real region, it's just an empty region I created to test my ideas. What do you mean SC4 has not changed? Go sit in a corner mate and stop hating because nobody likes comments like that. At least try to be a bit constructive. And there's no cars again because it's in a region where I'm testing my ideas however I shouldn't need to explain my self to you. I don't know why I have!
@Orange_o_: Most people tend to put develompents around the interchange later on, so it will be integrated later. Some people just lay out some interchanges just to see what they can do. Keep in mind we all have different playing styles...
With that said, jordanfrew1994's interchanges don't look bad at all, in fact they look very smooth.
Best,
Maarten
Nice junction, Jordan! I really like it :thumbsup:
I don't understand either Orange's comment.. It's not his usual way to speak about other people works. But over all his comment was more rude that anything.
Anyway nice interchanges, everyone! ;)
I'm actually pretty disappointed in Oranges comment. If your going to state something like that, which you shouldn't in the first place, at least have the common sense (more like uncommon sense, I suppose these days) to realize that maybe you should try your hand at whatever your criticizing and see just how tough it is.
Well it's all perspective. Orange_o_ mentioned that some interchanges shown here are undecorated and can be in the middle of nowhere.
But sometimes they can go from this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJDXfC.jpg&hash=b7a085e0de4802e43c4e29c698a5adb417a409ca)
To this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXeUe4.jpg&hash=fe066a6f7aba56a095de8ff7f809e710c6988f07)
To this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLSq4p.jpg&hash=cdbe4eefef0bd28a2ca94d77230c6d40ded81f76)
(Just an example.) ::)
And even if they didn't, RHW intersections by themselves are often a work of art (with all due credit to the modders).
This is a Show Us Your ...Intersections thread not how well they can be decorated.
I for one would rather see some undecorated ones so that I can figure out how to make them myself.
Let's move on now!
Robin ;)
Quote from: Orange_o_ on October 25, 2011, 09:02:32 AM
why your intersections are they always so ugly? They are often lost in the middle of nowhere, without any integration effort. It's a shame it looks like SC4 has not changed, apart from the road.
More ... there is never a car ()sad()
Honestly? How could you even think that? What the hell is wrong with you? >:(
Quote from: rooker1 on October 25, 2011, 04:02:47 PM
I for one would rather see some undecorated ones so that I can figure out how to make them myself.
I agree. It can be much easier to see our creations when the clutter is out of the way. Eyecandy and traffic flow may improve the aesthetic appeal of the area, but the intersections themselves create the raw appeal.
I said that's enough.
Orange_O_ has been given a negative karma point.
We need no more opinions on this matter.
I will unlock this thread aftre everyone has cooled down!
Robin - Global Moderator.
Okay, a new day.
I recieved this PM from Orange_O_ this morning and he has asked if I would post it as soon as I unlocked the thread.
Quote from: Orange_o_ on October 25, 2011, 11:51:23 PM
Hello,
I admit I was surprised at the reaction to my post about the "show your intersections."
If members have understood my criticism, I think the google translator used words stronger than I thought.
Can you post this message in the topic, when you unlock?
"Members of SC4D,
I wanted to apologize for the emotion that I create. This message was aimed at anyone in particular.
I do not question the work that you all have done. I just saddened by the lack of creativity around these interchanges.
I understand that this issue was not made to post pretty pictures, just pictures of interchanges.
Sorry for these words that have no doubt exceeded my mind "
Thank's
Quote from: jordanfrew1994 on October 24, 2011, 02:30:30 PM
Here's another one I've just finished. It's basically a high speed high capacity cloverleaf with a 6 lane crossing an 8 lane mororway. In order to substantically reduce weaving, I have taken two of the four loops and extended them with the use of tunnels to the edge of the interchange. I have tried my best to create smooth curves and realistic slopes in and out of tunnels. Because it's quite large I will provide several pictures.
This is an overview of it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg217%2Fscaled.php%3Fserver%3D217%26amp%3Bfilename%3Dmotorwaytestingaug10111.png%26amp%3Bres%3Dmedium&hash=4f8550dc9c0544ccf8189daa90c6cc52ccfebaa2)
This is one of the two tunnels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg89%2Fscaled.php%3Fserver%3D89%26amp%3Bfilename%3Dmotorwaytestingaug15111.png%26amp%3Bres%3Dmedium&hash=a666026cfe21b341ad5e6de28febf5bca4ae8c71)
A close up of the inner loops.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg41%2Fscaled.php%3Fserver%3D41%26amp%3Bfilename%3Dmotorwaytestingaug18111.png%26amp%3Bres%3Dmedium&hash=d714ba102134291802d8cdad7bb7c36418aabbcc)
A close up of the approach to the flyover.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg32%2Fscaled.php%3Fserver%3D32%26amp%3Bfilename%3Dmotorwaytestingaug22111.png%26amp%3Bres%3Dmedium&hash=643f7aeccfd05589ac94edce8581bae768caefa3)
It may look a bit wonky but I promise it's 99% symetrical :D
Give me some feedback! :D
I actually like the tunnels myself. I try to use tunnels as much as possible to allow zoning to get as close as possible to the interchange as possible after the intersection is built.
I guess this would be a Full-Y/Pinavia hybrid interchange, and with the exception of a few curves that I didn't fit in, I think it turned out quite well.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot371.jpg&hash=c132a4088f9b56699e9644e041417ace9dd40350)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot372.jpg&hash=cc7587525cd111656c817bf93fb464a32142bc23)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot373.jpg&hash=f8cf4fa78ae5e27ffa8781ec9696d3d8acd07aa6)
With the exception of this interchange, these highways are just little RHW-4s, so I had to use a number of partial interchanges to transition to RHW-10.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot374.jpg&hash=ec8d54a990deff79e197a3ae1b66eff276e61dff)
Wow, just wow! That's certainly a unique creation :thumbsup:
Some Interchanges from my region. All pics are facing north
First up is a regular exit, with a twist:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg689%2Fscaled.php%3Fserver%3D689%26amp%3Bfilename%3Da1j10overview261011.jpg%26amp%3Bres%3Dmedium&hash=f5db55462d7cde3280309cb8efcd0c28736079c7)
The A1 runs north to east here, and hooks up with a local avenue on the left. Problem of course was the curve that the A1 had to make. I think this one will have a little make over with V5, to remove the odd twists and turns the west/north ramps have.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg560%2Fscaled.php%3Fserver%3D560%26amp%3Bfilename%3Da2a3airportinterchangeo.jpg%26amp%3Bres%3Dmedium&hash=906d810000dc2d13119cdc3ad702d2a226997459)
A standard Cloverleaf with C/D ramps to reduce weaving. The 'direct' ramps might have been a bit more smooth (despite the smooth curves), but as you can see, the city is creeping up on it from the south. It are the A2 and A3 that intersect here, BTW. A2 is the one north/west.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg84%2Fscaled.php%3Fserver%3D84%26amp%3Bfilename%3Da2a3airportinterchanged.jpg%26amp%3Bres%3Dmedium&hash=f39cbe5839e690acce21c19e2dc6a8d97b83f7f0)
A zoom on the central section.
A little further to the west, the A2 and A3 meet again:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg831%2Fscaled.php%3Fserver%3D831%26amp%3Bfilename%3Da2a3interchangeairportw.jpg%26amp%3Bres%3Dmedium&hash=804532d4bfdd91e3ed58d61b573c145e6d30ead5)
'Stole' the design from BL, who made a similar one, albeit in a more urban environment. My version has one small flaw though:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg705%2Fscaled.php%3Fserver%3D705%26amp%3Bfilename%3Da2a3interchangeairportw.jpg%26amp%3Bres%3Dmedium&hash=01a45d96df8876a24b63c54b15998ed59635a717)
Weaving, anyone?
We know where the A2 ends, but where does it start? Well, it does here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg208%2Fscaled.php%3Fserver%3D208%26amp%3Bfilename%3Da1a2redwoordinterchange.jpg%26amp%3Bres%3Dmedium&hash=598786a3773782fdf0e8bbef5e217448e2b9a6e7)
A2 spins of the A1 here, which is a ring road for the capital city. Despite the use of RHW4 and 8, the usage isn't that high. Though that will change as the city expands.
Last but not least:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg823%2Fscaled.php%3Fserver%3D823%26amp%3Bfilename%3Da1j6cbdeastoverview2610.jpg%26amp%3Bres%3Dmedium&hash=0478b32a06196cec162d920f01755f1bc0b8819f)
Probably my most favourite interchange is this Parclo A4. The odd ending of the Dual OWR4 on the right of the image will be fixed soon. Also was experimenting with some tree types when I buildt this... :-\
Regards,
Korot
just a simple one.
i've rebuilt this intyerchange thanks to the new FAR pieces, i like the way it turned out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg685.imageshack.us%2Fimg685%2F3020%2Finterchange.jpg&hash=483424c8a35742e3407090deddfd24cb0656cd52) (http://imageshack.us/photo/my-images/685/interchange.jpg/)
still no developement around tough, it will become a large loop around the city, and threes will be planted around in order to make it look more like a parkway than a massive 2+3+3+2 highway
Very nice! :) Which rail viaduct station is that near the bottom right?
it's one of bripizza's stations
http://www.bripizza.net/sc4/
@SCWTC4: You know, its not too late to use avenue FARR. The last I checked those were available in the avenue roundabout menu ring.
Playing around with the new NAM 30 / RHW 5 / NWM 2 'Trilogy'. (Thank you yet again NAM team for this astounding addon! &apls)
I recently surfed the ATTAP intersections again, which gave me the inspiration for this Quadrant Road Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FQuadrant_roadway_Ave6.jpg&hash=8a4c3b3fd3fbeb23fd62f88fbcd6f2ad848be92a) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Quadrant_roadway_Ave6.jpg)
My attempt at building a diverging windmill ...:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiverging_Windmill.jpg&hash=af64ef065d0a123cf5655d470fc199698a3a05a7) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diverging_Windmill.jpg)
... and a diagonal one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FDiagonal%2520RHW%2520x%2520RHW%2FWindmill_diag.jpg&hash=f6eb16b10ec5e4f09654a9a4b218a6c836db289a) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Diagonal%20RHW%20x%20RHW/Windmill_diag.jpg)
Another diverging solution for interchanging orthogonal and diagonal RHWs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fdiverging_Cloverturbine_do.jpg&hash=6894b2e3cc7837d2c70ef5e4e98539897a8fbca9) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/diverging_Cloverturbine_do.jpg)
The last one for today is an irregular spaghetti interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_irregular_dddo.jpg&hash=22c73f8de1f38a987c53d246f798dbabb991d7a5) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_irregular_dddo.jpg)
Have fun ;D
Quote from: j-dub on October 28, 2011, 01:52:10 PM
@SCWTC4: You know, its not too late to use avenue FARR. The last I checked those were available in the avenue roundabout menu ring.
yeah, you're right, i think that FAR pieces are some of the best addition that NAM gives to the game, i only need to overcome my habit of laying transit networks in order to look good in regional view, wich causes them to make all those unappealing bends.
maybe after ill' work around winth secondary roads and ther relative intersections with the avenues i can try to put some FAR pieces, they'll obviously look better than the current layout..
@McDuell: amazing interchanges, the diverging windmill it's hands down the best &apls
The diagonal interchange master McDuell is back! :) The diagonal diverging windmill is my personal favorite, but of course all of the other ones are nice as well. I guess I haven't looked hard enough, but I never realized there were L2-RHW inside exits.
&apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.skyscrapercity.com%2Fimages%2Fsmilies%2Feek3.gif&hash=2f874e12ae3d12858ed0e27761bce5c3075520e1)
McDuell, you never fail to impress.
Very cool use of MAVE/TLA/RHW combinations to create a neat intersection. I've done a few of these with avenue, but it now looks like it's possible with wider networks!
The diverging windmill is perfect. It's pretty small (which is good) yet you managed to get the smooth curves in there. Very nice work!
-The diagonal version is just nuts. Same with the ortho/diag one.
The last one looks very practical as well.
As I've said before, you are the interchange master.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd5ead749af2dcf8ca9daed1ce1d1ac1e.jpg&hash=298e7e3352b0752b4909a3b86c558cb947da98a7) (http://www.ld-host.de/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5b5e3f9d52c182c075b0f2c1fceaf562.jpg&hash=6826c7c74c79504a3c923ce01d0a0380b4d03522) (http://www.ld-host.de/)
I'm working on it. But I have some problem to find a connection here for. Can someone give me a hint?
Or where can i find help???
Quote from: DerChrischi on October 29, 2011, 09:40:01 AM
I'm working on it. But I have some problem to find a connection here for. Can someone give me a hint?
Or where can i find help???
I think what you're looking for is the FLEX SPUI piece - which can be found under the Avenue-RHW puzzle pieces menu. Also, if you're using the FLEX SPUI puzzle piece, you also have to use the special TULEP type A onramp piece, found under the same menu (just tab through the pieces to find it, if you use shift+tab it migth be faster).
"Also, if you're using the FLEX SPUI puzzle piece, you also have to use the special TULEP type A onramp piece"
That´s all in the RHW????
Quote from: DerChrischi on October 29, 2011, 10:37:24 AM
That´s all in the RHW????
The FlexSPUI is in the AVE-RHW interface pieces button. The on-slope TuLEP is in the TuLEPs button.
If you're going to build a FlexSPUI, the RHW-4 ramps need to be one tile further out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9fe2955753900be362ddcd283b770025.jpg&hash=08b7617ad80d93639456488c42a2cce75e4686f3) (http://www.ld-host.de/)
I have done it! Thanks, man!
Now can the glorien drive to Gloria Cityhabour on the new RHW! YEAH! :thumbsup: I hope they will using it! ::)
@DerChrischi: Looking great! :D
Quote from: GDO29Anagram on October 29, 2011, 12:11:22 PM
Quote from: DerChrischi on October 29, 2011, 10:37:24 AM
That´s all in the RHW????
The FlexSPUI is in the AVE-RHW interface pieces button. The on-slope TuLEP is in the TuLEPs button.
If you're going to build a FlexSPUI, the RHW-4 ramps need to be one tile further out.
Thanks for correcting me :P
Quote from: DerChrischi on October 29, 2011, 12:12:13 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9fe2955753900be362ddcd283b770025.jpg&hash=08b7617ad80d93639456488c42a2cce75e4686f3) (http://www.ld-host.de/)
I have done it! Thanks, man!
Now can the glorien drive to Gloria Cityhabour on the new RHW! YEAH! :thumbsup: I hope they will using it! ::)
Congrats. Thats the only type of interchange I tend to make for my RHW's, as they conserve space.
Quote from: DerChrischi on October 29, 2011, 09:40:01 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd5ead749af2dcf8ca9daed1ce1d1ac1e.jpg&hash=298e7e3352b0752b4909a3b86c558cb947da98a7) (http://www.ld-host.de/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5b5e3f9d52c182c075b0f2c1fceaf562.jpg&hash=6826c7c74c79504a3c923ce01d0a0380b4d03522) (http://www.ld-host.de/)
I'm working on it. But I have some problem to find a connection here for. Can someone give me a hint?
Or where can i find help???
You can use also an Elevated Avenue single intersection puzzle piece (in the Elevated Avenue sub-menu). BUT i don't remember at the moment if this piece works also as an elevated OWR-AVE intersection or just as elevated Road-AVE piece.
First of all, sorry for my poor english. This is the first time i post here, after long time following this thread.
Nothing special, just a simple rural intersection for connecting a main inter-urban road (Rhw-2) with a secondary one, close to a little rural town. I like it for his compactness ando also because it was the first time i tried to use this new NAM pieces. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection1.jpg&hash=9670e4e8c27ac89406a19e2ea2a75f9583ee7a45)
@Carny, Glad you could join in, its great to have you here. Way to go with your first intersection. Looking good and realistic. :thumbsup:
Very cool Carny! Nice use of the FARMIS pieces!
My latest attempt at a partial-y interchange
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcZ31c.jpg&hash=afd83c90e07299976d91e1a2608c89ae774cd4b5) (http://i.imgur.com/bKyGw.jpg)
This junction was inspired by the 401/402 exchange in my hometown of London, Ontario.
-Photo also by me. Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F7%2F7f%2FHighway_401-Highway_402_interchange.jpg%2F1024px-Highway_401-Highway_402_interchange.jpg&hash=94ebb7d28b377e3303c7cd51abade3d1bc108805) (http://upload.wikimedia.org/wikipedia/commons/7/7f/Highway_401-Highway_402_interchange.jpg)
Quote from: Haljackey on October 29, 2011, 08:08:02 PM
Very cool Carny! Nice use of the FARMIS pieces!
My latest attempt at a partial-y interchange
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcZ31c.jpg&hash=afd83c90e07299976d91e1a2608c89ae774cd4b5) (http://i.imgur.com/bKyGw.jpg)
This junction was inspired by the 401/402 exchange in my hometown of London, Ontario.
-Photo also by me. Click for full size:
Remind me which MIS piece that is on the lower-right of the interchange (appears to be RHW-8S<>RHW-6S & RHW-4)??? ()what()
That "MIS piece" (I assume you're talking about the ramp interface) is the RHW-8S Type C2 exit, a new addition in RHW 5.0.
Quote from: jdenm8 on October 30, 2011, 04:48:47 AM
That "MIS piece" (I assume you're talking about the ramp interface) is the RHW-8S Type C2 exit, a new addition in RHW 5.0.
That's what I was asking for earlier... Sorry for missing that &ops
Hmmm. ()stsfd() Until I read the descriptions, I was convinced the lower one was the one you built in game, because it has those light towers which you like to use. The top one doesn't have any, so it couldn't have been built in game, or could it? ::) In any case, nice work Hal!
Quote from: metarvo on October 30, 2011, 12:34:53 PM
Hmmm. ()stsfd() Until I read the descriptions, I was convinced the lower one was the one you built in game, because it has those light towers which you like to use. The top one doesn't have any, so it couldn't have been built in game, or could it? ::) In any case, nice work Hal!
Ha! Yeah I didn't include high mast lighting this time because I was showcasing this image elsewhere. Thought they may have been distracting or cluttering so you couldn't see the roads themselves.
Anyways I have a video to share. It's a drive to a city's downtown where I showcase a AVE-6 'expressway' and a wide RHW network with some realistic interchanges. Once I arrive downtown, a medley of intersections are showcased, including content released in the latest versions of the NAM, TuLEP and NWM.
http://www.youtube.com/v/p--KDd-Xh4A
http://www.youtube.com/watch?v=p--KDd-Xh4A
I also did a night version, if you're interested in that here's the link: http://www.youtube.com/watch?v=lLZCizukrLU (Different route taken into downtown)
O_o Double posting!
Nah don't worry I have a reason for doing such a thing. I've recreated a very strange interchange in Simcity 4.
Click for full size. And yes, I did include high mast lighting this time. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FoIkMa.jpg&hash=c274f23ad5ae25c992a4a6c77b5048ee3f9770a7) (http://img253.imageshack.us/img253/7793/403407etrinterchangesim.jpg)
It's inspired by the 403-407 ETR junction here in Southern Ontario. Here's a pic of it in RL:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZ7aYC.jpg&hash=af3a5f653de209453905de50807b0b8bc8775172)
Anyone have a name for this interchange type? ()what()
Quote from: Haljackey on October 30, 2011, 09:58:45 PM
Anyone have a name for this interchange type? ()what()
The basic shape is a cloverstack, but the two highways involved aren't going straight; They're curved. There's a similar interchange in Phoenix, Arizona in which the highway (Interstate 10) is curved.
The best adjectives I can give are "Offset" and "Curved". So maybe a Curved Main-route Cloverstack? But since the two routes are both curved (and resemble a conic section), maybe something with an even more exotic name: A Hyperbolic-Route Cloverstack?
A TOTSO Cloverstack?
Well, you really keep surpassing yourself, Ryan. That one might be the best I've seen from you so far! The complete disregard towards conserving space surely helps.
The interchange looks splendid and is fully functional as well. Good job! :thumbsup:
Interchanges look so much better when you use smooth curves everywhere...
Quote from: Tarkus on October 30, 2011, 11:07:34 PM
A TOTSO Cloverstack?
I should know what this means but I don't. :-[
Quote from: Swordmaster on October 31, 2011, 05:34:12 AM
The complete disregard towards conserving space surely helps.
lol! Well there's not much I can do when it comes to examples like the one above. If you're modelling real interchanges along with using smooth curves and proper slopes, the size is going to get big.
-Besides I'm from Canada. No real space issues up here so I carry this to my Simcity creations. :P
Awesome intersection Haljackey, extremely well done! &apls &apls
The only thing I'd suggest is using MMPs instead of lot-based flora.
Quote from: Haljackey on October 31, 2011, 10:01:27 AM
Quote from: Tarkus on October 30, 2011, 11:07:34 PM
A TOTSO Cloverstack?
I should know what this means but I don't. :-[
Turn Off To Stay On
Quote
Quote from: Swordmaster on October 31, 2011, 05:34:12 AM
The complete disregard towards conserving space surely helps.
lol! Well there's not much I can do when it comes to examples like the one above. If you're modelling real interchanges along with using smooth curves and proper slopes, the size is going to get big.
-Besides I'm from Canada. No real space issues up here so I carry this to my Simcity creations. :P
Compactness is over-rated! ;D
I love Haljackey's interchanges, a few times I really want to build some of those huge monstrosities but unfortunately I rarely get the traffic needed to build them, and then when their is enough traffic, I have to use eminent domain on my sims, which then causes them to vote against me in the next elections :)
Quote from: mike3775 on October 31, 2011, 11:33:52 AM
I love Haljackey's interchanges, a few times I really want to build some of those huge monstrosities but unfortunately I rarely get the traffic needed to build them, and then when their is enough traffic, I have to use eminent domain on my sims, which then causes them to vote against me in the next elections :)
City residents get angry and form NIMBY protests.
Rural residents... well boy... you don't wanna be splittin' them farms in half.
Them city folks have voices, but them rural folk have heavy machinery ;)
Quote from: Haljackey on October 30, 2011, 06:06:36 PM
[YOUTUBE]
Is it just me, or does the police car appear to fire a van like a missile at 1:56? I really like some of the big buildings you have in here. I think I need to go on a downloading binge.
Quote from: Haljackey on October 31, 2011, 10:01:27 AMlol! Well there's not much I can do when it comes to examples like the one above. If you're modelling real interchanges along with using smooth curves and proper slopes, the size is going to get big.
-Besides I'm from Canada. No real space issues up here so I carry this to my Simcity creations. :P
Well, years of SC2K/SC3K playing deeply instilled a lack-of-space-sentiment in me that bears its mark even on my most recent SC4 creations. But I'm happy that after all these years, there's still a lot of things to learn for me.
I'm now toying around with dobdriver's giant Toronto map (96x96), which, space-wise, feels like paradise to me. :)
Very interesting interchange Hal, I've never seen one like that in RL, they must be quite rare. I only know of 2 possible TOTSO interchanges here in the UK. The first one is a turbine interchange where the M62 turns off to the left onto the M60 Manchester Orbital and joins it at junction 12, whereas going straight the motorway becomes the M602. Later on down the M60 at junction 18, the M62 diverges from it, and you have to turn off to stay on M60, as going straight on the motorway reverts back to the M62. Keep in mind that this section of the M60 used to be the M62, so between junctions 12 and 18 they should be considered the same motorway.
M62-M60 Junction 12: http://www.google.co.uk/maps?ll=53.488148,-2.376008&spn=0.009601,0.027788&t=h&z=16&vpsrc=6
M60-M62 Junctions 18: http://www.google.co.uk/maps?ll=53.549602,-2.261081&spn=0.009587,0.027788&t=h&z=16&vpsrc=6
I'm not sure if these interchanges would be classed as TOTSO or not, because of the concurrency between the M60 and M62. ()what()
Quote from: apeguy on October 31, 2011, 05:10:32 PM
Very interesting interchange Hal, I've never seen one like that in RL, they must be quite rare. I only know of 2 possible TOTSO interchanges here in the UK. The first one is a turbine interchange where the M62 turns off to the left onto the M60 Manchester Orbital and joins it at junction 12, whereas going straight the motorway becomes the M602. Later on down the M60 at junction 18, the M62 diverges from it, and you have to turn off to stay on M60, as going straight on the motorway reverts back to the M62. Keep in mind that this section of the M60 used to be the M62, so between junctions 12 and 18 they should be considered the same motorway.
M62-M60 Junction 12: http://www.google.co.uk/maps?ll=53.488148,-2.376008&spn=0.009601,0.027788&t=h&z=16&vpsrc=6
M60-M62 Junctions 18: http://www.google.co.uk/maps?ll=53.549602,-2.261081&spn=0.009587,0.027788&t=h&z=16&vpsrc=6
I'm not sure if these interchanges would be classed as TOTSO or not, because of the concurrency between the M60 and M62. ()what()
I don't think they're TOTSO's seeing as you carry on straight to stay on those routes.
P.S Hello fellow Mancunian? :thumbsup:
Quote from: noahclem on October 31, 2011, 10:18:15 AM
Awesome intersection Haljackey, extremely well done! &apls &apls
The only thing I'd suggest is using MMPs instead of lot-based flora.
Now there's another term that I don't know. What does MMP stand for?
Thanks for the suggestion. I like to plop things so I have control. That way I know when something gets into the view of the roads but I'm always ready to try something else.
Quote from: mike3775 on October 31, 2011, 11:33:52 AM
I love Haljackey's interchanges, a few times I really want to build some of those huge monstrosities but unfortunately I rarely get the traffic needed to build them, and then when their is enough traffic, I have to use eminent domain on my sims, which then causes them to vote against me in the next elections :)
Well I really don't build these things for a specific purpose, but sometimes I'll develop around it. (Just check two pages back for an example.)
Thanks guys for all the comments! Due to all the feedback I am in the process of making a video of the junction above.
-Ryan (Haljackey)
Quote from: Haljackey on October 31, 2011, 07:21:30 PM
Now there's another term that I don't know. What does MMP stand for?
Mayor Mode Plop, if I'm not mistaken. It's a prop item modified into a flora item.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg822.imageshack.us%2Fimg822%2F1097%2Fcapturemmp.jpg&hash=97d89d1a6dd5fc67a0d10b10acf5363277024750)
And here's an example: Flora-based water and logs, plus a few green specks that are supposed to be lily pads.
What's most interesting there to me, though, is the texture of the RHW and Avenue. Could this be DarkPhalt? ;)
Quote from: metarvo on October 31, 2011, 08:43:59 PM
What's most interesting there to me, though, is the texture of the RHW and Avenue. Could this be DarkPhalt? ;)
Maybe... $%Grinno$% $%Grinno$% $%Grinno$%
The set I've created thus far isn't what I would call "compliant"; Everything is either narrowed or widened so the paths might not align properly, and the other concern is filesize (These are actually HD textures).
The DarkPhalt textures as shown from old RHW development pictures were created using a script that darkens (or concrete-ifies, if you want concrete textures) the default textures. The stuff you're seeing is generated from scratch.
Quote from: Haljackey on October 31, 2011, 07:21:30 PM
Quote from: mike3775 on October 31, 2011, 11:33:52 AM
I love Haljackey's interchanges, a few times I really want to build some of those huge monstrosities but unfortunately I rarely get the traffic needed to build them, and then when their is enough traffic, I have to use eminent domain on my sims, which then causes them to vote against me in the next elections :)
Well I really don't build these things for a specific purpose, but sometimes I'll develop around it. (Just check two pages back for an example.)
Thanks guys for all the comments! Due to all the feedback I am in the process of making a video of the junction above.
-Ryan (Haljackey)
Yeah that pic with development around was pretty sweet. I always try to lay the main highway first, as I like to only use them for road neighbor connections, and use rail/el-rail/subway(I never have luck with buses going to neighbors though) as the rest to satisfy caps, and a few times I have had to pause the game, redo highway interchanges because the MIS lane turned green(never got above 100% on the color code though no matter how long I left it) and once I actually had to tear out a highway because no matter what I did, they absolutely refused to take the bypass highway I had built even though it came to an end near the one that was maxed out for the most part. One of these days I gotta remember to take pictures of the interchanges I create, but first I gotta learn how to turn the grid off for them :)
well just the layout:
Cisarua exit of Cikaas-Pondok Daun Highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2F976%2FKarasem%2FTeaser%2Fexit_cisarua.jpg&hash=a8e9922b7d966fb33e89db7764dcf9ea57060061)
Quote from: mike3775 on October 31, 2011, 10:06:53 PMOne of these days I gotta remember to take pictures of the interchanges I create, but first I gotta learn how to turn the grid off for them :)
Pressing "G" should do the trick ;)
Quote from: Swordmaster on November 01, 2011, 05:17:39 AM
Quote from: mike3775 on October 31, 2011, 10:06:53 PMOne of these days I gotta remember to take pictures of the interchanges I create, but first I gotta learn how to turn the grid off for them :)
Pressing "G" should do the trick ;)
Thanks.
Cool interchange 976! I like how one of the ramps goes under the RHW to hook up with the avenue on the other side. We don't see many of those here.
Quote from: GDO29Anagram on October 31, 2011, 07:38:03 PM
Quote from: Haljackey on October 31, 2011, 07:21:30 PM
Now there's another term that I don't know. What does MMP stand for?
Mayor Mode Plop, if I'm not mistaken. It's a prop item modified into a flora item.
Ah, thanks for that. I'm not really sure how they will incorporate to my designs, as I still use some plops like the light towers which cause 'wealth' textures to appear on the nearby section of RHW. Still, it's worth a shot.
Quote from: Haljackey on October 31, 2011, 10:18:15 AM
Thanks guys for all the comments! Due to all the feedback I am in the process of making a video of the junction above.
...And I've done just that. Enjoy!
http://www.youtube.com/v/Hn8vhq88nKU
Link for more info and HD playback: http://www.youtube.com/watch?v=Hn8vhq88nKU
Quote from: Gurning_Chimp on October 31, 2011, 06:07:24 PM
P.S Hello fellow Mancunian? :thumbsup:
Actually I live down south in Surrey, and I'm from London. ;)
I haven't uploaded a pic in a while, so here's a small one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F2367%2Fhkspartialy.jpg&hash=a2f50814ea4154edd1a8ee5af3dbdbbba9b4a049)
I guess this would be a half-trumpet or a partial Y.
Quote from: apeguy on November 01, 2011, 10:09:46 AM
Quote from: Gurning_Chimp on October 31, 2011, 06:07:24 PM
P.S Hello fellow Mancunian? :thumbsup:
Actually I live down south in Surrey, and I'm from London. ;)
I haven't uploaded a pic in a while, so here's a small one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg708.imageshack.us%2Fimg708%2F2367%2Fhkspartialy.jpg&hash=a2f50814ea4154edd1a8ee5af3dbdbbba9b4a049)
I guess this would be a half-trumpet or a partial Y.
Nice one.
Here is one from me, I am hoping the residents that live below this interchange will divert from the road leading into the CBD (the road turns into an Avenue currently with room for expansion into a 3 lane network planned out already) to take the 6 lane highway that leads directly into the Avenue in the heart of the CBD currently. The neighbor RHW-10(originally it had a curve where the interchange is at) currently has a connection to the neighbors to the south and East but those cities have not yet been started, I want to get this city up to 50K before I start another city. No eye candy yet
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FEnterprise-Feb1.jpg&hash=b4d93eecbb55d833c0a2e5092e47dabbf9fe3f18)
Quote from: j-dub on October 29, 2011, 08:00:00 PM
@Carny, Glad you could join in, its great to have you here. Way to go with your first intersection. Looking good and realistic. :thumbsup:
Thanks J-dub. :)
Quote from: Haljackey on October 29, 2011, 08:08:02 PM
Very cool Carny! Nice use of the FARMIS pieces!
Thanks Haljackey. I have to say that looking your videos on youtube more than one year ago, i "discovered the new world" of the NAM project after years without playing Simcity. So double thanks for that. :)
Now some new pics, this time from an urban area.
A panoramic view..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection2_overview.jpg&hash=6c54be86fdcf34b0b8d94dd1f9500c5fa103a3c9)
and a detailed image of the interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection2_detail.jpg&hash=c9710df833ad3d2307862a86ecb038192a1e0481)
I have always a space problems with my intersections, so often i have to compact them.
Hope you like it! :)
I certainly do! Looks great! :thumbsup:
P.S. it's also quite inspiring ::) ;D
I also like it very much.. I wonder why I'm so bad at building compact interchange... When I see this kind of art work it makes me jealous.. :P
Quote from: art128 on November 02, 2011, 09:40:46 AM
I also like it very much.. I wonder why I'm so bad at building compact interchange... When I see this kind of art work it makes me jealous.. :P
I'm the same way. I can build huge intersections with no issues, but trying to get a compact interchange going, I can never accomplish it.
I love that interchange
Quote from: art128 on November 02, 2011, 09:40:46 AM
I also like it very much.. I wonder why I'm so bad at building compact interchange... When I see this kind of art work it makes me jealous.. :P
Quote from: mike3775 on November 02, 2011, 09:53:26 AM
I'm the same way. I can build huge intersections with no issues, but trying to get a compact interchange going, I can never accomplish it.
Well, the best way to construct a compact interchange is on completely flat ground. It's also a good idea to know how big each piece is. For example, each of the flyovers take up a 4x4 space, and you could build an 8x8 circle out of four of them. Unless there are other restrictions, it isn't necessary to have a 1-tile gap between two adjacent FlexFlys.
I would also advise turning on the grid for those kinds of operations; You'd be walking blind without it.
One other key strategy is this: The starters on certain RHW pieces can be removed without any RUL editing. The easiest to remove are the RHW-4, MIS, L2 RHW-4, and L2 MIS starters. The RHW-4 to MIS transition, for example, takes up a 4x1 footrprint, but by strategically removing the starters, the footprint size can be cut in half.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg267.imageshack.us%2Fimg267%2F1920%2Fcapturedestarterficatio.jpg&hash=a0f11f8c89bf524687c9d1cfe0efc9e891ad31cb)
1. MIS to RHW-4 transition.
2. RHW-2 drawn perpendicularly through each starter.
3. Remove the perpendicular stubs on one side.
4. Repeat for the other side.
An example of such an application can be shown here:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg35.imageshack.us%2Fimg35%2F2402%2Fcapturesupercompactspui.jpg&hash=683b94f3ce90b0abeee38c372d97566b506d964f)
Disregarding the length of the turn lanes, this is the most compact SPUI that can currently be made. DRIs operate on INRUL triggers and they'll take on whatever RHW width they're attached to, so long as there's an active override. However, it can't operate if the starter is too close, which is where the method of "destarterfication" comes in (and if you look closely, I used that method for the L0 to L2 RHW-4 transitions and the RHW-4 to MIS transitions).
This is my first serious foray into RHW, just next to the small village of Oakwood.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FOakwoodForest-27Dec341320295583.png&hash=ca18a9adb7e912fec0d61c30f225dfe97732a6d6)
Quote from: Gurning_Chimp on November 02, 2011, 09:52:33 PM
This is my first serious foray into RHW, just next to the small village of Oakwood.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FOakwoodForest-27Dec341320295583.png&hash=ca18a9adb7e912fec0d61c30f225dfe97732a6d6)
Nice, but I would replace the T portion of the mis with the RHW-2 D1 folded ramp(18 clicks with the tab key on the interchange button), this way you remove the 90 degree turn and traffic can freely flow onto the RHW
Quote from: mike3775 on November 03, 2011, 04:22:48 AM
Nice, but I would replace the T portion of the mis with the RHW-2 D1 folded ramp(18 clicks with the tab key on the interchange button), this way you remove the 90 degree turn and traffic can freely flow onto the RHW
I think traffic would end up going the wrong way then. :)
Which is why trumpets exist:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2Ftrumpet1.jpg&hash=5efa23f0120b12e5cffbca88b10c921dc668149b)
Here are some of interchanges i made today.
This one is almost on edge of a downtown. Had to do serious re-zoning. Its a medium tile. Got 400k jobs and 200k residents :) Made the area 4-5 years back when there was no RHW. Restarted the game few days back. Saw Haljackey's guides and learnt.(Big thank you for him) Not pro like but good enough for me :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F161g5d5.jpg&hash=dce9c1dba92768d660245ff9553b53267edb890e)
This one is of the city i started in the noon today..Its gonna be a medium tile suburb. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F14sjvro.jpg&hash=868441d21778e8aaf380820f6968cfa477a9a3c6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2Fj08o6q.jpg&hash=ddb5f38242cc1a75ed9ebaea498d3c932937c935)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F21b80sj.jpg&hash=66434bdc5aed4bcc1099cd42e07e356eed6ad06d)
Quote from: mike3775 on November 03, 2011, 04:22:48 AM
Quote from: Gurning_Chimp on November 02, 2011, 09:52:33 PM
This is my first serious foray into RHW, just next to the small village of Oakwood.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FOakwoodForest-27Dec341320295583.png&hash=ca18a9adb7e912fec0d61c30f225dfe97732a6d6)
Nice, but I would replace the T portion of the mis with the RHW-2 D1 folded ramp(18 clicks with the tab key on the interchange button), this way you remove the 90 degree turn and traffic can freely flow onto the RHW
Good thinking Batman! I completely forgot about the D1 folded!
Thats one of my favorite's to use where space is really limited or when I simply want a quick easy on/easy off down the road from a clogged exit. Plop one of those in and a within a few moments, a traffic shift occurs and the transportation advisor finally shuts up lol
Ha ha! I'm still very much a newbie when it comes to RHW and also even NAM! But I have a plan, RHW is going to be used for the highways in the country side and Maxis Highway is being used in the cities.
Quote from: Gurning_Chimp on November 03, 2011, 10:29:13 AM
Ha ha! I'm still very much a newbie when it comes to RHW and also even NAM! But I have a plan, RHW is going to be used for the highways in the country side and Maxis Highway is being used in the cities.
I'm also relatively new to RHW, for the longest time, I get mad when I couldn't plop an interchange exit after spending the time building the exit(not realizing that some you have to bulldoze where the exit ramp is going), and would go back to MHW's. Now I only use RHW for everything and when building interchanges and exits, I actually plan for the future when traffic will pick up(like if a road is going to have an interchange, I go ahead and build as an avenue and go back to 2 lane road like is used in some intersections here)
Quote from: Swordmaster on November 03, 2011, 04:54:35 AM
Quote from: mike3775 on November 03, 2011, 04:22:48 AM
Nice, but I would replace the T portion of the mis with the RHW-2 D1 folded ramp(18 clicks with the tab key on the interchange button), this way you remove the 90 degree turn and traffic can freely flow onto the RHW
I think traffic would end up going the wrong way then. :)
Which is why trumpets exist:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2Ftrumpet1.jpg&hash=5efa23f0120b12e5cffbca88b10c921dc668149b)
That is one nice trumpet there, Swordmaster! I may be copying it on my own purpose! :P
I also have a question, how do you deal when you have your MIS ramp transformed into standard RHW 2 ?
Quote from: Gurning_Chimp on November 03, 2011, 10:29:13 AMHa ha! I'm still very much a newbie when it comes to RHW and also even NAM! But I have a plan, RHW is going to be used for the highways in the country side and Maxis Highway is being used in the cities.
I consider myself an "advanced-beginner" player. I can use NAM, NWM, and RHW decently.
This is my strategy for RHW. In my farm-based towns, I use RHW-4. In suburbian cities, I use RHW-6C. And in my high-density, transit-reliant metropolies, I use RHW-8C.
Of course, the only important challenge facing me right now, is how to constuct interchanges! Yes, I often have trouble with that, so I frequently examine others' creations to gain inspiration.
Quote from: art128 on November 03, 2011, 10:50:41 AMI also have a question, how do you deal when you have your MIS ramp transformed into standard RHW 2 ?
MIS filler pieces ::)
Quote from: io_bg on November 03, 2011, 11:01:34 AM
Quote from: art128 on November 03, 2011, 10:50:41 AMI also have a question, how do you deal when you have your MIS ramp transformed into standard RHW 2 ?
MIS filler pieces ::)
I might be a total numb, but where are they ? :P I was searching for them like ... from a month now but never found them in ANY menu.
They're in the RHW starter pieces TAB ring :)
Well, this is the very first official interchange that I made when I had the RHW mod installed. It does look ridiculously blocky, but I was trying to make it as compact as possible. For a first-time intersection, that probably wasn't a very good goal. :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9371%2Fcloverleafs.jpg&hash=446e82e02b4c727cee9c10c603053f72354db69a)
I apologize if the image size is not correct for this forum.
Quote from: shinkansen1 on November 03, 2011, 12:36:08 PM
Well, this is the very first official interchange that I made when I had the RHW mod installed. It does look ridiculously blocky, but I was trying to make it as compact as possible. For a first-time intersection, that probably wasn't a very good goal. :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F9371%2Fcloverleafs.jpg&hash=446e82e02b4c727cee9c10c603053f72354db69a)
I apologize if the image size is not correct for this forum.
Nothing wrong with making it blocky and compact, if thats what you need to do.
The only time I use MHW, is when I need to cross a river, otherwise its RHW-10 for the most part, since the highways are the only neighbor connections that are not rail related, so I get alot of road traffic on them until there is enough demand to install a subway system(which is also why I always place the Bus/Subway RMTP's when I only really need the bus at the time)
Here's my best interchange so far!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5311%2Fmadeitahahah.jpg&hash=b7199e3336c1ea88bc63670054cc4ac9f14083a2)
Quote from: art128 on November 03, 2011, 01:15:39 PM
Here's my best interchange so far!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5311%2Fmadeitahahah.jpg&hash=b7199e3336c1ea88bc63670054cc4ac9f14083a2)
Holy Hell! That's a feat of Sim engineering right there!
Quote from: art128 on November 03, 2011, 01:15:39 PM
Here's my best interchange so far!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F5311%2Fmadeitahahah.jpg&hash=b7199e3336c1ea88bc63670054cc4ac9f14083a2)
Look at all the wasted simtax money spent :)
That is a good looking interchange for sure
Quote from: art128 on November 03, 2011, 10:50:41 AM
That is one nice trumpet there, Swordmaster! I may be copying it on my own purpose! :P
I also have a question, how do you deal when you have your MIS ramp transformed into standard RHW 2 ?
Thanks, Arthur! In this particular example, the MIS is long enough not to revert to RHW-2. Otherwise, filler pieces like Ioan said.
PS: You can quickly arrive at the MIS pieces by hitting shift+tab a couple of times in the starter piece tab ring. That way you end up at the back of the cycle. ;)
@art128: Someone has been reading my Turbine Interchange tutorial ;D
Looks great, Arthur! :thumbsup:
Quote from: mrtnrln on November 03, 2011, 02:37:51 PM
@art128: Someone has been reading my Turbine Interchange tutorial ;D
Looks great, Arthur! :thumbsup:
yes I do! :)
Yeah, those are some very nice interchanges here indeed :thumbsup:
However I see no point in quoting a picture. For example, Arthur's one has been quoted twice! What's the point? This way the page is only made larger and slower to navigate.
Great job guys!
Here's my first attempt at creating the Gardiner Expressway in downtown Toronto.
Can't quite get it all to fit due to fact there's a road under the expressway (double deck) and the lack of el-RHW-6 connections available in RHW 5.0.
-Though these issues could get fixed in later releases.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFlrK6.jpg&hash=4c11952faf9fe32bf6769e162262a56816d923ef)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGBuOH.jpg&hash=6288ebd71394a74102bed4cb48dfd3b3bd83d9ca)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKt2KW.jpg&hash=edb2e5299f39f9aac2b993ff2f90f5f1e86ec9ab)
Anyways, hope you enjoyed the pics. You gotta try.
Excellent recreation, HalJackey! ;D &apls
wow Haljackey, you almost got it all the way
Great work Hal.
With that said, I can't help, when looking at satellite imagery of North American cities but drop my jaw at the sheer amount of WASTED SPACE in the form of parking lots. Couldn't they at least build fewer, but multistorey carparks? Such a waste of prime urban land.
[/rant]
Quote from: cammo2003 on November 03, 2011, 08:18:05 PM
Great work Hal.
With that said, I can't help, when looking at satellite imagery of North American cities but drop my jaw at the sheer amount of WASTED SPACE in the form of parking lots. Couldn't they at least build fewer, but multistorey carparks? Such a waste of prime urban land.
[/rant]
Its probably because its cheaper to pave an acre of land then it is to not only pave that same acre, but build above and below it as well, also you have to look at the difference in price for insurance purposes as well.
Quote from: cammo2003 on November 03, 2011, 08:18:05 PM
Great work Hal.
With that said, I can't help, when looking at satellite imagery of North American cities but drop my jaw at the sheer amount of WASTED SPACE in the form of parking lots. Couldn't they at least build fewer, but multistorey carparks? Such a waste of prime urban land.
[/rant]
Not to veer too far off-topic, but Toronto has focused heavily on urban intensification over the past few years. There are now more buildings under construction there than the rest of North America combined, and that area looks very different today than the 2009 imagery you see above from Google Maps.
-See here for buildings built recently and under construction: http://skyscraperpage.com/cities/maps/?cityID=12
-Also check out a drawing list here: http://skyscraperpage.com/diagrams/?searchID=52651647
There's also a proposal to tear down the Gardiner Expressway and replace it with a landscaped boulevard, allowing the area and the old rail yards to be developed further, while encouraging public transit to alleviate the further strain surrounding roads would experience with the loss of the expressway.
Back on topic, urban highways are difficult to recreate in SC4.
Here is an interchange I've created based on the Wellington Road/Highway 401 interchange in my hometown of London, Ontario.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fmvfvdfdvfkdvf.jpg&hash=a9c7c38156bf3a43882ff40c0a8569163f6f8fde) (http://www.majhost.com/gallery/Haljackey/Interchange/mvfvdfdvmmfkdvf.png)
Pic of it in Google Maps:
-(Air photo is outdated)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN36NQ.jpg&hash=66efc03569b314ad90ddf36b2a25eba95b571e0e)
And here's a few pictures I took of the junction.
Looking east:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4023%2F4709993687_74654c49a5_z.jpg&hash=79dd0ee91bce1763f615d2179a3c331d91724ff1)
Looking west:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4054%2F4710634690_ec4fbf71f1_z.jpg&hash=e1f30586d2c2622ea475a1d9d1bc3c12f7570844)
And a zoom-in looking west with a nice camera:
-Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F07%2FHighway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg%2F1024px-Highway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg&hash=969d2212ba32fc8c5b5157bf61cfdef9f60d003e) (http://upload.wikimedia.org/wikipedia/commons/0/07/Highway_401_from_Wellington_Road_in_London%2C_Looking_West_Towards_Highway_402.jpg)
Anyways hope you enjoyed it. It's the main junction in my hometown, so this otherwise bland parclo serves some importance.
-Ryan (Haljackey)
Awesome! Looks like you've nailed it down perfectly (including light tower spacing ;D ).
Quote from: Haljackey on November 03, 2011, 10:15:44 PM
Here is an interchange I've created based on the Wellington Road/Highway 401 interchange in my hometown of London, Ontario.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fmvfvdfdvfkdvf.jpg&hash=a9c7c38156bf3a43882ff40c0a8569163f6f8fde) (http://www.majhost.com/gallery/Haljackey/Interchange/mvfvdfdvmmfkdvf.png)
Pic of it in Google Maps:
-(Air photo is outdated)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FN36NQ.jpg&hash=66efc03569b314ad90ddf36b2a25eba95b571e0e)
And here's a few pictures I took of the junction.
Looking east:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4023%2F4709993687_74654c49a5_z.jpg&hash=79dd0ee91bce1763f615d2179a3c331d91724ff1)
Looking west:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm5.static.flickr.com%2F4054%2F4710634690_ec4fbf71f1_z.jpg&hash=e1f30586d2c2622ea475a1d9d1bc3c12f7570844)
And a zoom-in looking west with a nice camera:
-Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F0%2F07%2FHighway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg%2F1024px-Highway_401_from_Wellington_Road_in_London%252C_Looking_West_Towards_Highway_402.jpg&hash=969d2212ba32fc8c5b5157bf61cfdef9f60d003e) (http://upload.wikimedia.org/wikipedia/commons/0/07/Highway_401_from_Wellington_Road_in_London%2C_Looking_West_Towards_Highway_402.jpg)
Anyways hope you enjoyed it. It's the main junction in my hometown, so this otherwise bland parclo serves some importance.
-Ryan (Haljackey)
Hi Hal... i don't know if this happens in your town... but here in mexico, people are kind of cheaters... if the motorway is congested, they use the shoulders to cut some line... i see here in Hw401 the shoulders are really wide... you can fit another lane without any difficulty... does that happen in canada, USA, germany or any other country that has motorways with wide shoulders?.
Very nice parclo Hal, your interchanges are improving quite a bit in realism. The use of the cosmetic pieces for the onramp lane merge is nice. By the way, what ever happened to the London municipal gov. adding the extra ramps for the trumpet interchange to make it a full directional-T west of your parclo?
Quote from: el_cozu on November 04, 2011, 11:29:05 AM
Hi Hal... i don't know if this happens in your town... but here in mexico, people are kind of cheaters... if the motorway is congested, they use the shoulders to cut some line... i see here in Hw401 the shoulders are really wide... you can fit another lane without any difficulty... does that happen in canada, USA, germany or any other country that has motorways with wide shoulders?.
Not really, but I won't say it never happens. In my experience, I've never seen someone use the left shoulder to overtake someone but I have seen some cars use the right one when there's traffic congestion. Most Canadians are courteous drivers and usually let traffic merge in and keep the left lane available for passing. Needless to say the cause of gridlock is sometimes due to a collision and the shoulder needs to be available for emergency vehicles and tow trucks to access the scene but it has to be the only time it gets backed up. :P
And yes based on those pictures, you could have 5 travel lanes if you removed the shoulders.
Quote from: Bipin on November 04, 2011, 11:49:11 AM
Very nice parclo Hal, your interchanges are improving quite a bit in realism. The use of the cosmetic pieces for the onramp lane merge is nice. By the way, what ever happened to the London municipal gov. adding the extra ramps for the trumpet interchange to make it a full directional-T west of your parclo?
Thanks! I don't think there was ever a plan to make 401/402 a 3-way interchange as there's no need for it. It will remain a 2-way (partial-y) junction for the foreseeable future.
Quote from: Bipin on November 04, 2011, 11:49:11 AM
Very nice parclo Hal, your interchanges are improving quite a bit in realism. The use of the cosmetic pieces for the onramp lane merge is nice. By the way, what ever happened to the London municipal gov. adding the extra ramps for the trumpet interchange to make it a full directional-T west of your parclo?
Thanks! I don't think there was ever a plan to make 401/402 a 3-way interchange as there's no need for it. It will remain a 2-way (partial-y) junction for the foreseeable future.
[/quote]
I heard it was proposed a very long time ago, I guess it got denied.
Quote from: el_cozu on November 04, 2011, 11:29:05 AM
but here in mexico, people are kind of cheaters... if the motorway is congested, they use the shoulders to cut some line... i see here in Hw401 the shoulders are really wide... you can fit another lane without any difficulty... does that happen in canada, USA, germany or any other country that has motorways with wide shoulders?.
You have to keep the following things in mind about most hard shoulders:
- They're intended for emergency pull-overs, and sometimes for emergency vehicles that need to get through a traffic jam. If the shoulder were converted into a travel lane and your car breaks down, where are you going to pull over?
- They're usually narrower than a traffic lane; It ain't ideal for wider vehicles.
- They're not as thick as a full travel lane; If people used the shoulder as a travel lane, it would quickly degrade.
- It's sometimes full of debris, so
it's generally unsafe to drive on a shoulder in any case.
In the Netherlands (and I believe in Belgium and Germany too), some stretches of freeway have peak lanes. This means that the outer shoulder lane is converted to a driveable lane during rush hour. This however requires a certain width of the outer shoulder lane, additional emergency stop points and dynamic signalisation (showing that the peak lane is open):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F1%2F1c%2FSpitsstrook.jpeg%2F800px-Spitsstrook.jpeg&hash=08446c5bb3f99b6470d0b98b5467b91b70707fbf)
Often this is used when adding an regular additional lane would be too expensive, hard to realise or just juridically challenging.
Current location of peak- and plus lanes in the Netherlands:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5166%2F5346004442_d31d9985ed.jpg&hash=97da4d0d94e759898785c317561e2ea5762d731c)
Best,
Maarten
There has been talk by local politicians where I live, in turning the left lane shoulder on I-94 into a 4th lane in Porter and LaPorte Counties in Indiana during rush hour(5am-8am and 4pm-7pm) since they widened it 4 lanes in each direction basically from I-65 West to the Illinois border(which Illinois also added a 4th lane and cleaned up the Torrence Ave interchange as well as the I-94,I-294, I-80 merge/split headaches) and now they want to add a 4th lane all the way to Michigan without spending any money on it, by turning the left shoulder into a lane, but I highly doubt that will ever go any further than just talking.
Quote from: mrtnrln on November 05, 2011, 02:27:58 PM
In the Netherlands (and I believe in Belgium and Germany too), some stretches of freeway have peak lanes.
Yes, we have one - but only since last month - on part of the terribly congested E313 (http://en.wikipedia.org/wiki/European_route_E313).
I-66 in Northern Virginia (near Washington DC) also has shoulders that are opened to traffic in rush hour...
Quote from: mrtnrln on November 05, 2011, 02:27:58 PM
In the Netherlands (and I believe in Belgium and Germany too), some stretches of freeway have peak lanes. This means that the outer shoulder lane is converted to a driveable lane during rush hour. This however requires a certain width of the outer shoulder lane, additional emergency stop points and dynamic signalisation (showing that the peak lane is open):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F1%2F1c%2FSpitsstrook.jpeg%2F800px-Spitsstrook.jpeg&hash=08446c5bb3f99b6470d0b98b5467b91b70707fbf)
Often this is used when adding an regular additional lane would be too expensive, hard to realise or just juridically challenging.
Current location of peak- and plus lanes in the Netherlands:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.static.flickr.com%2F5166%2F5346004442_d31d9985ed.jpg&hash=97da4d0d94e759898785c317561e2ea5762d731c)
Best,
Maarten
This system exist in France on the Motorway A86/A4 (common tronc) in Paris : http://maps.google.fr/maps?hl=fr&ll=48.822152,2.462794&spn=0.001914,0.013078&t=k&z=17&vpsrc=6&layer=c&cbll=48.821498,2.462238&panoid=jrXfgFtj35RvHc7z4vvvdA&cbp=11,56.31,,0,0.59
It the motorway section more overloaded in europe with 285 000 vehicle per day! In normal time there is only 2x4 ways in each direction . But when it's the rush hour there is 2x5 ways . The emergency way become a way for the trafic .
But this system is outdated because there is regulary vandalism act, and thiefs steal electric equipment. :thumbsdown:
These all look great! Maybe I really should post some of my intersections here...
I think that this is a suitable point for me to say R.I.P. to all the victims of the tragic M5 catastrophe on Friday. My thoughts are with all those affected by this horrible accident. http://www.bbc.co.uk/news/uk-england-somerset-15603124 (http://www.bbc.co.uk/news/uk-england-somerset-15603124)
going back to intersections:P
I'm really into diverging interchanges.
This is my newest creation, my "Grade separated Diamond Diverging Interchange"
Please feel free to come up with a shorter,better name than GSDDI:D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F9341%2Fnaamloosxn.jpg&hash=7ad5c9618a3afa2ab9250d1703b2185535554fb5) (http://imageshack.us/photo/my-images/401/naamloosxn.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Ely
Great landscaping! It's nice to see someone building on non-level land for a change. ;)
Couldn't use smooth curves throughout with this one unfortunately but still happy with the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4digp.jpg&hash=d2494d4c97aa954af2af960ddb26906a86869d65)
Close up on part of the interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXRzOm.jpg&hash=a99a1d6740366ac94a4550dbeede65330a303001)
Another interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOfjMr.jpg&hash=2b52b46197168c65d4e33d6b1d05010add50fd14)
Compact 3-way:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0jGrN.jpg&hash=935ab73074c65338ebb13976e9654d5d9f4e433b)
Another major interchange in my region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMDi0w.jpg&hash=e40c53f59a889cc5196bb520a8b3f8c4e9ae01e3)
A diagonal interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXD4DV.jpg&hash=db2d34419ac108d2c7c94b6f0a2fc9f03cd25b42)
This one's a bit irregular:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFLR6w.jpg&hash=d600bb197bc06bc6e37e61b250368e78a74f5cf9)
My take on a multi-RHW setup between two intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNqJr8.jpg&hash=02f7fbf57d2996709222afc943a317f2eb50d72a)
Working with different elevations just before a bridge:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIPnGh.jpg&hash=2c62e009c59cc1463b018d12b10bf0a9ee84d0aa)
Next two are part of one stretch of highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBO8XD.jpg&hash=03e0a738f41b5b7cda6b044621d25ae274496d9b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLjRJq.jpg&hash=ea1b655cf301923e816a2a2b826e798d4619bd91)
Finally, one with a bit of an irregular shape due to space constraints:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLHE99.jpg&hash=d85105e5dca74ff9e4c5f94a698fe40197cdea08)
I like the last one a lot! good job! :)
Wow! I love the irregular shape of the last one. :)
I like all of them, and they just look really smooth.
But the last on of those is my favourite.
Good work 00V00!!
Wow! *saves most of the pics to use as an inspiration source later on* ;D
Quote from: io_bg on November 06, 2011, 01:16:04 PMWow! *saves most of the pics to use as an inspiration source later on* ;D
Me too ^.^"
Yeah!!! Highway mania! Spectacular pictures, 00V00! :thumbsup:
*drools!
Those are the most awesome interchanges I've seen in days! Way to go, 00V00! :thumbsup:
Thanks guys :)
I love the last one the best. Great job
Quote from: mike3775 on November 07, 2011, 07:08:02 AM
I love the last one the best. Great job
Agreed. Great work on all of them!
Those interchanges are very good! &apls
Great intersections, 00V00! Really great!
Now there are some intersections from my the ring road of my new city - Würzstadt. Do not pay attention to the surroundings. Everything is still under construction. ;)
1. Miaschauer Dreieck. Straight - We are going to the city, to the right - the city ring road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F56c360dd6f5776c763e8310a6770fda8.jpg&hash=0b9781df615d458c264dc95942cf10479c03131d)
2. Großer Stern - the roundabout at the end of highway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffaa331f3d61fb1bbc187b1d7ce5c427f.jpg&hash=f03f2e6405f9f7655f8d405f68108f4ce8e55a23)
3.Heerdamm - the diamond interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2f7c1a917f3cb7af2ba2091a73cbb15c.jpg&hash=97fbaa2510764a4ed011ebc9319c37eca251916a)
4. No name yet junction :D
before
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc0771e952b929421d4da84f989536bb4.jpg&hash=38f5efd4ebb459eafec88e67141b3f20a6c5ec29)
Unfortunately I had to rebuild it, because I ran out of space on the rest of the highway.
after
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdb8ca28816fab68011ccebca30aeab9d.jpg&hash=2eff31e3b6c94fc105d7fda6c540c5e49c927130)
looks great with the new tunnel entrances :thumbsup:
Nice work on the diagonal parclo, 00V00!
Here's what I've been working on for the last four days:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F5076%2Fclostack.jpg&hash=0b756f4d878646dabef570ecb237fa4c3c8d7e22)
I'm guessing it would be a cloverstack, but someone can correct me if I'm wrong. I've used the DBE and NWM to supplement the RHW and allow some unusual left exits.
Quote from: metarvo on November 10, 2011, 06:15:28 PM
I'm guessing it would be a cloverstack, but someone can correct me if I'm wrong. I've used the DBE and NWM to supplement the RHW and allow some unusual left exits.
In order for an interchange to be a cloverstack, it has to have cloverloops.
The only interchange that comes to mind when I look at that is the one that's dubbed the "Spaghetti Junction".
Quote from: oczomajster on November 07, 2011, 10:24:48 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F56c360dd6f5776c763e8310a6770fda8.jpg&hash=0b9781df615d458c264dc95942cf10479c03131d)
Oh cool! I really like how your RHW goes over the tunnel!
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdb8ca28816fab68011ccebca30aeab9d.jpg&hash=2eff31e3b6c94fc105d7fda6c540c5e49c927130)
This ramp is too curvy, even before the rebuild. Try using some 45-degree ones instead of the 90s to take out a bunch of the bends.
metarvo! You're a cheater! $%Grinno$% Using one-ways and diagonal on-slopes and the like. ::) Who do you think you are? :D
I'd classify that as a full diamond as it looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2F2%2F2e%2FKnooppunt_gotisch.png&hash=5782938e8bc2aab5ddb81e612f93269ff0a5315a)
Lol! $%Grinno$% I guess I should have seen the diamond that is clearly formed by the intersecting left exit ramps. You know, now that you mention it, I once remember someone who used OWRs for ramps when there was no MIS. I wonder who that would been? ::)
Quote from: metarvo on November 10, 2011, 06:55:54 PM
You know, now that you mention it, I once remember someone who used OWRs for ramps when there was no MIS. I wonder who that would been? ::)
Everyone. Now, go further before the Modular Interchange System, and try doing all of that without the RealHighway System.
Quote from: sanantonio on January 23, 2007, 05:17:32 PM
Here's a place for us to share our transportation intersections.
These are a few from an upcoming Mayor Diary, and all are still under construction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg162.imageshack.us%2Fimg162%2F6415%2F1115il.jpg&hash=4a36cee4580f0e8377deac04e2b94e445d2fdbfb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg251.imageshack.us%2Fimg251%2F1127%2F2222rj.jpg&hash=a45a4eee428a4bc144d4d8dd7544b5841083bd1c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg443.imageshack.us%2Fimg443%2F1095%2F3335xp.jpg&hash=8472ac8099f866c65dd8dd772713b8ab14609ac8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg256.imageshack.us%2Fimg256%2F622%2F4443wq.jpg&hash=932a59fee8bd007755e4f680c7f2983c5c60a0d2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg242.imageshack.us%2Fimg242%2F5807%2F5555iu.jpg&hash=81a6836ef9a433f59e13f1784c32dd10557fdfb2)
This is actually the very first post of this thread.[/sub]
Quote from: Haljackey on November 10, 2011, 06:33:10 PM
Quote(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdb8ca28816fab68011ccebca30aeab9d.jpg&hash=2eff31e3b6c94fc105d7fda6c540c5e49c927130)
This ramp is too curvy, even before the rebuild. Try using some 45-degree ones instead of the 90s to take out a bunch of the bends.
Looking over that, I'm getting the sense that an L1 FLEXFly would really be the "breakthrough" item on T-interchanges.
-Alex
Quote from: Tarkus on November 11, 2011, 11:57:30 AM
Quote from: Haljackey on November 10, 2011, 06:33:10 PM
This ramp is too curvy, even before the rebuild. Try using some 45-degree ones instead of the 90s to take out a bunch of the bends.
Looking over that, I'm getting the sense that an L1 FLEXFly would really be the "breakthrough" item on T-interchanges.
-Alex
Oh definitely, especially when it comes to setups like this. It would become more compact.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9066%2Fwitburgmay6185128693771.jpg&hash=2638f9898e5485651cc26d0524fb68cb393ea65c)
Quote from: Haljackey on November 11, 2011, 12:52:51 PM
Quote from: Tarkus on November 11, 2011, 11:57:30 AM
Quote from: Haljackey on November 10, 2011, 06:33:10 PM
This ramp is too curvy, even before the rebuild. Try using some 45-degree ones instead of the 90s to take out a bunch of the bends.
Looking over that, I'm getting the sense that an L1 FLEXFly would really be the "breakthrough" item on T-interchanges.
-Alex
Oh definitely, especially when it comes to setups like this. It would become more compact.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9066%2Fwitburgmay6185128693771.jpg&hash=2638f9898e5485651cc26d0524fb68cb393ea65c)
&apls
Well done good sir.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi958.photobucket.com%2Falbums%2Fae66%2Fbrennw21%2FMeisterville%2FMansBay-May313941320527017.png&hash=a673b0ae59f37f5ca01e468782d4ee62c54298c1)
One of my interchanges that I have in a region
Looks great!
One of mine that i pretty like actually.
I'm at the moment making it much smaller.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F9475%2F40399747.jpg&hash=b40fdac44779c308eec38e47a8f65d6bb559e3b5)
EDIT, here it is! tell me if you liked most the new, or the old one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg717.imageshack.us%2Fimg717%2F7269%2F31180096.jpg&hash=4ff98f345b4fabea8b2a405704801849d4773fc6)
Oops, forget a filler pieces.. &sly
Quote from: art128 on November 12, 2011, 02:04:13 PM
One of mine that i pretty like actually.
You know, on the off-chance that you want the wide-radius version of that trumpet, you could always use C2 ramps (and FARHW) as opposed to B2's.
Even on your compact version, there's still room for C2's to be added where the A2's are right now.
-----
Here's a thought: The acronym "MIS" stands for "Modular Interchange System", which referred to the system of ramps used in the RHW for interchange construction. Nowadays, you almost never see that acronym unless it's referring to that "RHW-2S" thingie. What happened between RHW versions 2 and 5 that literally dissolved the essence of the Modular Interchange System?
1. The renaming of the "MIS-1" network to just "MIS".
2. Reclassifying every ramp interface to integrate the theoretical MIS-2 and MIS-3 networks (assuming that the "MIS-1" implied different MIS network widths), which can be seen as the current RHW-4 and 6S.
3. The fact that there are people who use the RHW-4 the same way a theoretical "MIS-2" network would be used.
And by considering that the RHW-4 and 6S are equivalents of different MIS network widths, looks to me like the entire RHW has become the MIS. (RealHighway Interchange System, RHIS?)
I like the new one, Art. It seems less blocky than the old one, even with an A ramp being used instead of a B ramp. You could actually use a B ramp still if you moved the ramp a few tiles closer in.
Really, RHW-2S. ( :D ) I guess that makes the real RHW-2 become the RHW-2C, and the RHW-4 would become the RHW-4S just in case a RHW-4C analogous to the MAVE-4 RD-4 is released. With that being said, there are no MIS(-1) ramps in either Art's interchange or mine. For an interchange between two RHWs, and particularly those of any width over 4 lanes, MIS ramps don't do it IMHO. I feel that they are still representative of the onramps typically used for diamonds and other surface street/RHW interchanges, though.
Quote from: metarvo on November 12, 2011, 07:14:42 PM
I guess that makes the real RHW-2 become the RHW-2C, and the RHW-4 would become the RHW-4S just in case a RHW-4C analogous to the MAVE-4 RD-4 is released.
Well, it's been stated that an RHW-4C can't be made, likely because it would be functionally redundant. Diagonal (and more so with FARHW) would be a different story.
I've actually called the RHW-3 an RHW-4C on a few occasions. (Think "Cheap Motorway".) ;)
Quote from: metarvo on November 12, 2011, 07:14:42 PM
I feel that they are still representative of the onramps typically used for diamonds and other surface street/RHW interchanges, though.
And I think that's what the term "MIS" has been demoted to: Being that intermediate interchanging network between, say, a surface street and highway, unless you're using those FAD-44 pieces.
Quote from: metarvo on November 12, 2011, 07:14:42 PM
You could actually use a B ramp still if you moved the ramp a few tiles closer in.
Which one? $%Grinno$% There are two (theoretically, three) different types of B-Ramps: B1 and B2. (Remember: The number after the letter denotes the number of lanes on the branch.) "$Deal"$
Quote from: GDO29Anagram on November 12, 2011, 07:38:37 PM
Which one? $%Grinno$% There are two (theoretically, three) different types of B-Ramps: B1 and B2. (Remember: The number after the letter denotes the number of lanes on the branch.) "$Deal"$
B2, because the ramp is a "MIS-2"/RHW-4. A B1 ramp would include a MIS ramp, which is not used at all in that interchange.
I would love to have more options in multiple lanes for the MIS, because some places going from 2 lanes down to 1 makes issues way worse, especially in area's where you expect heavy traffic, like seaports.
Quote from: Haljackey on November 10, 2011, 06:33:10 PM
This ramp is too curvy, even before the rebuild. Try using some 45-degree ones instead of the 90s to take out a bunch of the bends.
Yes, I know that this ramp is a little too curved but I wanted to build a compact T-interchange. Maybe I'll try to rebuild it again.
There is an another intersection from my new city. This intersection is located near a future sports complex. On the picture there is properly a whole infrastructure around the complex.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5156fdbe9013b84dccf67a4aefd3a0f9.jpg&hash=ff2c29e1166afe4d355bd3b168675c2c15dbbbf2)
Looks cool! :thumbsup:
Nice intersection, it looks efficient!!
Yes, great use of the avenue-MIS pieces :thumbsup:
PS: So, that's a TOTSO (turn off to stay on) setup, right?
working on a new tile for a suburb called Todosantos near a big city, Modesto.
T-bone Interchange on the beltway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FEastModestoHillsBeltwayT-boneInterchange.jpg&hash=5ca5283d44ffc8f8b9f302bffe122446c682d393)
Trumpet Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FEastModestoHillsTrumpetInterchange.jpg&hash=b54b18f67e5c8d66b3d44de5fa1a937b20330e15)
solovinodelmal, I love the look of your T-bone, including the trees. Unfortunately, by the width of that beltway, I'm betting those trees won't be there for too long.
Quote from: Rionescu on November 17, 2011, 01:03:36 PM
by the width of that beltway, I'm betting those trees won't be there for too long.
Ha! Who says wide highways need to be in cities? (There's a proposal here to build a lengthy 12-lane highway in a rural landscape)
Great junctions solovinodelmal! That's a very unique T-bone!
I have a couple intersections to show:
Double-T avenue intersections with a new RHW-4 up the cliff:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRJmEJ.jpg&hash=de75ec84ca42db1af3d665390968d54d6865554f)
Road junctions with a RHW expressway, similar to that of the Trans-Canada Highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUlGHj.jpg&hash=d0bec3b3000198934e6d8f1bedeea9c53c178d7d)
Zoom-in of the diagonal one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fkd3IE.jpg&hash=6c27fc7699fd3337f3a352cbaa42beadea17724f)
Just started integrating RHW into my region. Here are some of my first intersections!
Trumpet. Copied this one from a picture I saw earlier in the thread.
http://img18.imageshack.us/img18/228/almondcoveaug4111321663.png
Same thing but with service ramps for nearby freight traffic.
http://img443.imageshack.us/img443/9951/almondcoveaug9111321663.png
Cloverleaf
http://img690.imageshack.us/img690/6556/almondcovejul3011132166.png
Diagonal To Orthogonal RHW4's
http://img525.imageshack.us/img525/908/northpointemay140413215.png
Not sure what to call this one..... but it works!
http://img207.imageshack.us/img207/908/northpointemay140413215.png
I broke the links because the pics were pngs and should be jpgs and maz size is 1024. - Robin - Admin.
Awesome Haljackey. Of course all your pics and roadways are awesome
Incidentally, whats that white building in the middle of the bottom 2 photo's(near the road roundy)
Quote from: TheAttendee on November 18, 2011, 05:19:31 PM
Cloverleaf
http://img690.imageshack.us/img690/6556/almondcovejul3011132166.png
More like cloverleafin like a baus. Nice work! :thumbsup:
Junction whit the A4 and A26, and the new HSR line.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg88.imageshack.us%2Fimg88%2F4198%2Fhsl21111.jpg&hash=c1f38fb0498f84218ce6151ba657d455072f16a4)
The railroad tunnels fits very good :thumbsup:
Nicely done Paul
Cool! :thumbsup:
Sweet, that reminds me of something I've done! :D
A very unusual new one of mine . . .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F9484%2Frhw112020111.jpg&hash=b0c87ff612d525d9f2fc53a8c6461630c52fc9b8)
It's sort of a trumpet with an extension to connect to a surface street. (A Flugelhorn interchange, per chance? :D)
(You'll probably also notice I'm fiddling around with concrete textures and chevrons . . . though they're not exactly playing nice in this pic.)
-Alex
I downloaded the new RHW, and can't for the life of me find the RHW3 bridges, where are they and how do I make them?
Also I'm liking the pictures a lot guys
Quote from: Death50 on November 20, 2011, 07:08:44 PM
I downloaded the new RHW, and can't for the life of me find the RHW3 bridges, where are they and how do I make them?
Also I'm liking the pictures a lot guys
Have you tried dragging the Real Highway?
Quote from: Death50 on November 20, 2011, 07:08:44 PM
I downloaded the new RHW, and can't for the life of me find the RHW3 bridges, where are they and how do I make them?
Are you talking about the RHW-6S (Three lanes per direction over the span of two tiles plus however many blank tiles there are in the median), the RHW-6C (Three lanes per direction over the span of three tiles), or the RHW-3 (Two lanes in one direction and one lane in the other over the span of one tile)?
Because none of them are available.
-----
Or are you talking about the
Elevated RHWs for the 6S and 6C?
If so, their starters are in the tab ring for the starters, and their respective Ground-to-El transitions and On-slope Pieces are in the Transitions tab ring.
(There's only one ramp interface for only the L2 6S, and it's the
L2 6S D1 Ramp.)
There aren't any RHW-3 bridges.
The only bridges included in the RHW are:
RHW-2 Large Concrete Beam
RHW-2 Steel Under-Arch (Small Steel Arch)
RHW-4 Large Concrete Beam
RHW-4 Steel Under-Arch (Small Steel Arch)
DDRHW-4 Concrete Viaduct
With a Dual RHW-4 Large Suspension Bridge available as a separate Download.
That's it.
There are:
RHW-2 Small Concrete Beam (Don't know of any pics of this one)
RHW-2 Concrete Viaduct
Dual RHW-4 Large Arch (Sydney Harbour)
RHW-4 Concrete Viaduct
RHW-6S Concrete Under Arch (The one MRTNRLN showed)
MIS Concrete Viaduct
ERHW-2 Concrete Viaduct
ERHW-4 Concrete Viaduct
EMIS Concrete Viaduct
Bridges in development and not released for one of two reasons. Either we do not have written permission from the Creator (Who is usually Choco, even though we suspect Choco wouldn't mind) and/or they are not upto Project 0E standards (Or in some cases RHW 5.0 or RHW 4.0 Standards, most were made when RHW 3.0 was current and have the texture baked in).
EDIT: Unless you mean the new ERHWs. Look up for those.
Quote from: GDO29Anagram on November 20, 2011, 07:14:59 PM
Quote from: Death50 on November 20, 2011, 07:08:44 PM
I downloaded the new RHW, and can't for the life of me find the RHW3 bridges, where are they and how do I make them?
Are you talking about the RHW-6S (Three lanes per direction over the span of two tiles plus however many blank tiles there are in the median), the RHW-6C (Three lanes per direction over the span of three tiles), or the RHW-3 (Two lanes in one direction and one lane in the other over the span of one tile)?
Because none of them are available.
-----
Or are you talking about the Elevated RHWs for the 6S and 6C?
If so, their starters are in the tab ring for the starters, and their respective Ground-to-El transitions and On-slope Pieces are in the Transitions tab ring.
(There's only one ramp interface for only the L2 6S, and it's the L2 6S D1 Ramp.)
But i'm confused in pictures of the new RHW I see people building the three lanes each directions over three lanes each direction. and i do the tab thing and go through them and none show up, and I've used RHW for a while now so I'm not new to it.
Have you installed NAM 30? It's a dependency of RHW 5.0 and NAM 29 will not allow RHW 5.0 to work correctly.
I'm pretty sure, I've have the last two RHW installed, and when the new one comes out i just install the new one.
Also I read the guide and the new off/on ramp that you plop down then add an elevated ramp to raise it, shows up in the guide. It's why I'm wondering where the piece for elevated RHW6C or whatever it's called are.
Elevated RHW-6C and RHW-6S starter pieces are in the Starter Pieces TAB Loop, just before the Filler Pieces. There's also transitions from their ground-level counterparts in the Transitions menu, after the ERHW-2 transitions.
-Alex
I've nicknamed this the "Quad-Dumbell". Local access can be added by dragging streets/road inside the junction. Dunno about any major advantages or disadvantages yet, apart from all-round connection, high capacity and reduced space... The initial concept was by EosEs, thanks for the inspiration!
This took me about an hour, but it messed up my Timbuktu region in the process... Oh well, time to move on! Let me know what you think. :-[
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg521.imageshack.us%2Fimg521%2F338%2Fquaddumbelljunctionsetc.png&hash=11c40a1d1c92445556b630e6452a192536d98540)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg254.imageshack.us%2Fimg254%2F338%2Fquaddumbelljunctionsetc.png&hash=59b3655830f98babdc727823f5bec5d9b5b0a978)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg196.imageshack.us%2Fimg196%2F338%2Fquaddumbelljunctionsetc.png&hash=e888f4873c2f37ddbe754ec44016047b38462c85)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F338%2Fquaddumbelljunctionsetc.png&hash=132b96b0550182c966ed6791e21b5d906e21d4dc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg824.imageshack.us%2Fimg824%2F338%2Fquaddumbelljunctionsetc.png&hash=8bc4a8675aebb48a0fedbba8265afca8e031948f)
Very interesting :thumbsup:
Err, what about some love for me DAB_City? :(
Cool junctions everyone! &apls
Here's what I've worked on over the weekend, not exactly what I had in mind at first (I was going for a spaguetti one) but after trying and reviewing, and a lot, and I mean a lot of rebuilding on sloping ground (damn you RHW stability!), this is what I got:
feel free to click on image for detail
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-baja.jpg&hash=0e8651e553efe9167a667c8a9712b2a4934b3eb7) (http://img141.imageshack.us/img141/378/northmodestohillsalta.jpg)
Cheers!
I like it. Even if this is not perfect, there is a great idea in this intersection. Very inspiring.
Very ambitions trying to connect 5 roads in one intersection! The result you've achieved is quite impressive :thumbsup:
RHW Overload! Awesome work solovinodelmal!
Quote from: EsoEs on November 21, 2011, 01:40:47 PM
Err, what about some love for me DAB_City? :(
Sorry, how could I forget! Thanks for the inspiration &idea
Thanks for your comments guys.
Hal, I'm a big fan of your work, thanks for the inspiration. :thumbsup:
Hey DAB_City, I actually live 3 blocks away from the Glorieta Minerva, the roundabout filler you used on your Quad-Dumbell, I keep suffering its weaving problem very often! ;D
Couple of ACCIDENTAL intersections that I made... but I happened to like them. Therefore I never changed them (:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi760.photobucket.com%2Falbums%2Fxx242%2Fumbraroy%2FInt.jpg&hash=6d89ff0e5d28fd0c0fa302a2e5a8e71c6c4ef85d)
I have no idea how I created this one, but it's a favorite. It's completely functional too! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi760.photobucket.com%2Falbums%2Fxx242%2Fumbraroy%2FRBT.jpg&hash=10f1c635b412ff307fb50bea9121f550c41d85cd)
This one I made by accident too! I was trying to use as less space as possible to create the round about. In the process, I created an avenue in one tile on both the left and right sides of the round about and instantly connected a road to it. It immediately turned into a transition... Which look like slip lanes. Which is more realistic to me than other tile piece connecting to the round abouts! ;D
Quote from: Original on November 22, 2011, 07:58:55 PM
Couple of ACCIDENTAL intersections that I made... but I happened to like them. Therefore I never changed them (:
Looks like a bunch of RUL quirks.
The first was from dragging Road or Street into a 90-deg AVE-4 bend, but instead found its way into the AVE-4 full T-intersection.
The second one (and yes, even I have found this) was a side-effect of making AVE-4's draggable into the TLA-5. The same happens with the RHW-2 to AVE-4 transition.
Alright maybe i'm seriously missing something (must be for it not to show), but I re-downloaded the new NAM and RHW, installed, and I still don't get the new stuff. Only the new textures.
And I know for a fact I'm not over looking pieces, I've tabbed and rotated all pieces. They're not there, so I am certain I am missing something, but i don't get what. Is there a file outside of the NAM and RHW I'm over looking?
If I could get some direct links that would be great. Sorry to be a bother with this on this thread but since i already mentioned and got some help here, figured it made sense to make one last post about it here.
There isn't an old version of the NWM Controller knocking around in your plugins folder is there?
Modified free-flowing T junction. Primary route is bottom to right and right to bottom.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFgoON.jpg&hash=ab91b94d07ce67a483a7bc44fe1267b97eb6ebb2)
At first I saved a small amount of space by having the northwesternmost ramp go under the E-MIS, but I decided those two 90 degree curves (one of them the small kind!) were either unrealistic or just bad engineering. The only point on that part had been to test my patience with the diagonal overpasses, anyway.
Here's how it was originally, with my little MS Paint blueprint. Or red, as it were.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6mpoA.jpg&hash=d1ab51691e9cbc9b63562b28b8841cc22a646715)
I tried to make this one look as random as possible.. :D I like how it turned out, but the city around it needs some heavy developement.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F9213%2Fbvinterchange.jpg&hash=e95bcddd188278c5a0c1dbe7f09f7e85aa5a1fd3) (http://imageshack.us/photo/my-images/39/bvinterchange.jpg/)
A nice little Interchange close to a train station
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg577.imageshack.us%2Fimg577%2F8681%2Frailinterchange.jpg&hash=e47619a896d15f3f11c26e0d400c429d60efbbad) (http://imageshack.us/photo/my-images/577/railinterchange.jpg/)
A curving T-Interchange. It's still a work in progress, I plan on building a causeway or bridge but haven't decided yet where the highway will lead to. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg38.imageshack.us%2Fimg38%2F9893%2Fcausewayinterchange.jpg&hash=e9d843f94bf29f90dc1dbf6be9a3790d4ab60be1) (http://imageshack.us/photo/my-images/38/causewayinterchange.jpg/)
-Jaris
Very cool work Jaris!
For the last one, that's one huge bend in the road. Perhaps using 45 degree curves rather than 90 degree ones will make it look a bit more realistic?
Here's a new intersection I created. I call this one 'The Web'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqZCT1.jpg&hash=4acb8b2648a17d071ba62c57df44f756227a2d55)
And a new video driving on some hillside interchanges:
http://www.youtube.com/v/FRxW_o4gsU8
More info and HD here: http://www.youtube.com/watch?v=FRxW_o4gsU8
Haljacky, if you ever get a job as a street planner, remind me to never drive in your cities :)
Quote from: Haljackey on November 24, 2011, 09:25:35 AM
Here's a new intersection I created. I call this one 'The Web'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqZCT1.jpg&hash=4acb8b2648a17d071ba62c57df44f756227a2d55)
... It reminds me of Denver... I make those all the time in my city. I don't think my Sims like them very much. I know I hate them in Denver.
I got to thirty before I lost count of your driving offenses, Ryan! I thought Canadians were courteous drivers? :D
It's been a while since I last posted one of mine, so here is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F103-497.jpg&hash=d4673cf01a9955893a064e7c7a926c4013cba1a6)
Now that's awesome :thumbsup: I'll have to copy it ;D
That's a pretty perfect interchange Willy! &apls
Quote from: io_bg on November 24, 2011, 01:05:29 PM
I'll have to copy it ;D
Ditto ! i'll have too. Nice one Swordmaster!
In Sim land I don't care about traffic rules. As mayor, I am above the law anyway ::)
Nice clover-flex interchange Swordmaster! Not sure if that's the real name but that's what I'm calling it. :P
-Good FARHW action too!
Quote from: metarvo on November 10, 2011, 06:15:28 PM
Nice work on the diagonal parclo, 00V00!
Here's what I've been working on for the last four days:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F5076%2Fclostack.jpg&hash=0b756f4d878646dabef570ecb237fa4c3c8d7e22)
I'm guessing it would be a cloverstack, but someone can correct me if I'm wrong. I've used the DBE and NWM to supplement the RHW and allow some unusual left exits.
I've been trying for the past few days to create diagonal and custom angle bridges over the road like you did and I cannot figure it out. How did you do it?
Quote from: WillG_75 on November 24, 2011, 04:36:28 PM
Quote from: metarvo on November 10, 2011, 06:15:28 PM
Nice work on the diagonal parclo, 00V00!
Here's what I've been working on for the last four days:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg804.imageshack.us%2Fimg804%2F5076%2Fclostack.jpg&hash=0b756f4d878646dabef570ecb237fa4c3c8d7e22)
I'm guessing it would be a cloverstack, but someone can correct me if I'm wrong. I've used the DBE and NWM to supplement the RHW and allow some unusual left exits.
I've been trying for the past few days to create diagonal and custom angle bridges over the road like you did and I cannot figure it out. How did you do it?
I'm guessing he used the diagonal bridge enabler.
I know, but I can't figure out how to build bridges over roads.
They may be in the 'raised roads' section, just Tab through and have a looksee.
I tried that also. There aren't angled ground to slope road pieces in the current NAM.
No idea then.
Quote from: Swordmaster on November 24, 2011, 01:01:50 PM
I got to thirty before I lost count of your driving offenses, Ryan! I thought Canadians were courteous drivers? :D
It's been a while since I last posted one of mine, so here is:
Wow, that's awesome. I'm gonna have to try one of these.
might have gone RHW to One Way Road for the bridge then back to RHW
Guys, those pieces are in the Road Overpass section. Just rotate the Road OnSlope Piece until it's in the direction you want.
I've tried that, it only gives me 90 degree road on slope pieces. I can only do angles for Maxis Highway and railroads. I am using NAM 30 as well.
Thanks for the comments everyone, very nice. :)
Quote from: Haljackey on November 24, 2011, 03:24:42 PM
Nice clover-flex interchange Swordmaster! Not sure if that's the real name but that's what I'm calling it. :P
-Good FARHW action too!
I assumed it's a cloverstack?
Two parclos from me. If you can spot the difference you know your way around parclos (it took me a long time).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F672-497.jpg&hash=7d68bd6b9bc85f53ce018acd9a61d76a897114fe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F103-674.jpg&hash=72db4b02857dde55f005163486344531df6adcdb)
Cheers,
Willy
In the second one the southern exit ramp splits before intersecting with the avenue... is that it? ;D Anyway, great work again.
where did you get those avenue turn lane thingies at?
Quote from: mike3775 on November 25, 2011, 12:44:30 PM
where did you get those avenue turn lane thingies at?
The actual turn lane pieces are called TuLEPs. They come with the NAM installation, but you have to select the option for it ("Turn Lane Extension Plugin" under the Turn Lane options, I believe).
The other pieces are the Fractional-Angle Diamong (FAD) pieces. Those come with the RHW.
Third,... That interchange looks familiar... I wonder where Swordmaster got that design from... ::) ::) ::)
http://www.youtube.com/v/LOikVjEaEiU
Ya I see the difference. The first one has two exit ramps and 1 entrance ramp in each direction (Parclo B4) while the other one is reversed (A4).
Excellent, fantastic work by the way. The parclos look awesome and realistic.
Quote from: GDO29Anagram on November 25, 2011, 01:45:59 PM
Third,... That interchange looks familiar... I wonder where Swordmaster got that design from... ::) ::) ::)
I wonder where
you got your design from? $%Grinno$%
Quote from: Haljackey on November 24, 2011, 09:25:35 AM
Very cool work Jaris!
For the last one, that's one huge bend in the road. Perhaps using 45 degree curves rather than 90 degree ones will make it look a bit more realistic?
Here's a new intersection I created. I call this one 'The Web'.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqZCT1.jpg&hash=4acb8b2648a17d071ba62c57df44f756227a2d55)
And a new video driving on some hillside interchanges:
http://www.youtube.com/v/FRxW_o4gsU8
More info and HD here: http://www.youtube.com/watch?v=FRxW_o4gsU8
I (again) really like that bit your city and the interchange in it. Well done! I wish I was as good as you...
But one thing that really catched my eye are the on-street parking lots. I have been searching for this kind of lots for a long time, but with no result. So where can I find them?
Quote from: mike3775 on November 25, 2011, 12:44:30 PM
where did you get those avenue turn lane thingies at?
They are at the end of the FAR-RHW tab ring, Mike.
Quote from: GDO29Anagram on November 25, 2011, 01:45:59 PMThird,... That interchange looks familiar... I wonder where Swordmaster got that design from... ::) ::) ::)
From Google Mapping a lot of Ontario ;D
Now, I like the FAR-diamond pieces, but I'd actually prefer a similar piece with just a 90-degree intersection. That's not possible today due to RHW-4 not intersecting with an avenue (and OWR don't carry TULEPs).
Quote from: Haljackey on November 25, 2011, 01:56:12 PM
Ya I see the difference. The first one has two exit ramps and 1 entrance ramp in each direction (Parclo B4) while the other one is reversed (A4).
Indeed! At first I didn't realize there was a real functional difference, which is explained quite well on the Wikipedia page (http://en.wikipedia.org/wiki/Partial_cloverleaf_interchange#B4). The main thing is that in the B4, there's no traffic lights to get off the freeway, while in the A4 there are none to get on. Not so obvious to railroaders like me $%Grinno$%. I actually have to keep an overview sketch handy when I'm out building interchanges - I've built more than enough "wrong" ones.
Maybe we should include something about it in the RHW interchange guide?
Hi to everyone. :)
A sub-urban interchange for a "will-be" suburban area.
Nothing special, its layout is pretty simple but also pretty functional and (i hope) realistic. Plus i like its compactness because, as a good European, I have always been a chronic need of space for the development of my cities. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection3_overview.jpg&hash=a7fe43093d182afe52810245fcc7fadd42061edb)
Nice one Carny!! &apls looks cool!
@Swordmaster:I really like the looking of your parclo interchanges!well done :-\
Swordmaster: Actually I've already mentioned Parclo classifications in the RHW interchange guide. However I'll consider adding more to it as the guide prepares to move to it's own section with separate threads. If you have any other ideas, feel free to let me know! (Post there or PM me.)
Very cool Carny! That's a 315 degree loop! Kinda looks like a lollipop. :P
Thanks swordmaster, I never really tabbed through them all, just to the ones I always use. Maybe I should tab through everything to see what I have as options
Thanks guys. :)
New pics of a recent interchange. I builded it today and it's the biggest one i have ever builded until now.
An overview...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection4_overview.jpg&hash=1123b4941d2ac6bb5dab71cd6cf6a1713d9af96d)
a zoomed one...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection4_zoom1.jpg&hash=789e4fce43126ff2dd390187d8e733ddd775194a)
a center's detail...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection4_center.jpg&hash=93cb58ece6127efd45b3bc490d65c6feadc3cf36)
and some exits and ramps details...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi608.photobucket.com%2Falbums%2Ftt162%2FValtheshark%2FIntersection4_detail1.jpg&hash=8aeccebbc70dc3cbf6dd954b045f3d88928b4fae)
The layout is the same of other users posted interchanges, i only "doubled" the capacity with rhw-4 ramps instead of MIS ones. :)
Awesome interchange!!
That's really nice! :) The MMP rocks are an excellent touch. ;)
That is an awesomely awesome cloverstack interchange Carny. Excellent work! Great use of FARHW and props!
Nice interchange Carny
Here is a pic of the first SPUI I ever built, and no sooner than I built it, a major traffic shift happened, which means I may end up having to upgrade the RHW-4 to an RHW-6 or RHW-8, which will be a pain as that RHW-4 ends just past that SPUI and its set up where if you are going from the other RHW-4 to that avenue, you never have to hit that RHW-4 with the SPUI or vice versa from Avenue to the RHW-4(An interchange in my area recently got overhauled to a configuration like that to relieve the traffic issues where an interstate intersected with a US Highway and another Intersection real close together)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FSPUI.jpg&hash=ffc62baae7459d9e0e8ece62b1e204c3ea8e6bb8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FDeepSpaceNine-May19651322366478.jpg&hash=d8dc3f3088526cc01304cd605b6d5df4e7dcff51)
Nice SPUI.
I'm curious; which slope mod are you using? And whose tree filler lots are those?
Quote from: Risu on November 26, 2011, 09:47:08 PM
Nice SPUI.
I'm curious; which slope mod are you using? And whose tree filler lots are those?
Thanks
I'm using the JCS tunnel and slope mod I downloaded years ago from ST. I tried ennedi's(which is nice) but found it to restricting. The tree lots are called slope park forest, which act like the small parks, and are 1x1 and fill in gaps easy and I love using them along highways and rail lines and divide farm terrain so I don't need to use as many roads. I tried looking for the links on ST, but for some reason, the names on the folders in the plug-ins are not being found on ST at all
Quote from: mike3775 on November 26, 2011, 10:15:42 PMThe tree lots are called slope park forest, which act like the small parks, and are 1x1 and fill in gaps easy and I love using them along highways and rail lines and divide farm terrain so I don't need to use as many roads. I tried looking for the links on ST, but for some reason, the names on the folders in the plug-ins are not being found on ST at all
It's okay, I don't require the links. I only bring it up becos' the trees seem to repeat themselves. They aren't random enough, and it looks unnatural. You might try rotating them while plopping.
Altho' I use PEG's random tree lots. And Mashty's slope mod is just right for me - plus it cheapens all my draggable networks! ()stsfd()
Damn, you people manage to make so nice looking interchanges, but when I try to recreate them, it usually becomes a mess, even when following Haljackey's Interchange guide.... I guess I need to practice a bit more... :-[ (Sims shouldn't protest because I'm gonna evict them... ;D )
A few of mine, better ones :P
(all pictures facing west)
Trumpet on southern highway terminus:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg339.imageshack.us%2Fimg339%2F6338%2Fsc41.jpg&hash=3fcb255bb44b9c4cb0fc215fe1745f2593139946) (http://img339.imageshack.us/img339/6338/sc41.jpg)
My take on collector/express system:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg217.imageshack.us%2Fimg217%2F1186%2Fsc42v.jpg&hash=01345297ee43518114f688201612baa46e805728) (http://img217.imageshack.us/img217/1186/sc42v.jpg)
And for a change, a sunken rail one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg641.imageshack.us%2Fimg641%2F8623%2Fsc43.jpg&hash=9caefa0a80d404b65d67d9b6b64e5e5e15b340e1) (http://http://img641.imageshack.us/img641/8623/sc43.jpg)
And if I'm not mistaken, plopable trees from mike's post are from here: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=797 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=797)
Quote from: Risu on November 27, 2011, 02:26:16 PM
Quote from: mike3775 on November 26, 2011, 10:15:42 PMThe tree lots are called slope park forest, which act like the small parks, and are 1x1 and fill in gaps easy and I love using them along highways and rail lines and divide farm terrain so I don't need to use as many roads. I tried looking for the links on ST, but for some reason, the names on the folders in the plug-ins are not being found on ST at all
It's okay, I don't require the links. I only bring it up becos' the trees seem to repeat themselves. They aren't random enough, and it looks unnatural. You might try rotating them while plopping.
Altho' I use PEG's random tree lots. And Mashty's slope mod is just right for me - plus it cheapens all my draggable networks! ()stsfd()
Thanks for the suggestion on tree mod's, I never really looked for them since I started replaying the game. Does this look better? (I grabbed Pegs)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FDeepSpaceNine-Mar12721322449194.png&hash=3909d863944623f05df24b9c0a18f1b482494dca)
I had to upgrade the RHW-4 to the East to a RHW-10 due to the traffic from my newest Residential city to the East along with the Residential to the North, this Commercial city is flooded with traffic via highway now. I'm about to upgrade the RHW-4 going towards the West to an RHW -10, since traffic on that is now at 300%, but thats for another time, as it took me forever to get the other RHW-4 upgraded with going in and tearing out the bridges(trying to leave the ramps) and lined up with the other city and squeezed in before the MHW bridge over the water)
Another new intersection from me. Made sure it was a jpg this time.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg195.imageshack.us%2Fimg195%2F2843%2Fintersection1.jpg&hash=5e17851e267d6ae983149ff2e044cd75ce36679d)
edit: and another
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.imageshack.us%2Fimg15%2F6809%2Fintersection2.jpg&hash=0b9904b77cfd34e4bafb6556fa369c2125fc0c40)
Nice trumpet interchange, I love how you incorporated it over the water like that.
TheAttendee, that's a really nice piece of RHW in that first picture. Nice billboard, too! I'd like to see the whole thing, actually.
This is a rarity from me - a cloverleaf. Although it's not really a classic one, since it involves express lanes for the freeway. The other route is an expressway, so speeds are slower and weaving should be less of an issue.
If you look well, you see I've used a little trick to get the main route's loop exit/entrance pieces on the slope. Standard RHW pieces would have gobbled it up (I wish they didn't).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1204.photobucket.com%2Falbums%2Fbb419%2Fswm666%2FPSC%2F672-103.jpg&hash=d45304ece431a9c06bba6f9b1756d56a742909a6)
Suddenly a lurker appears....
Hi everyone! I'm just curious what you would call this intersection I've been working on and have mostly completed. (click for full res)
(https://public.bay.livefilestore.com/y1pFXeo9xxdQsapmUwIrD_2meU8SsRpLnu54Y1qlwifpudOaY3O7Eo5IlgwxzKTz_dqtYdnczjcdS2kbult88_vmQ/spaghettisection.jpg?psid=1)
I'd call it a Spaghetti Junction.
I would actually call it a windmill-stack hybrid interchange. Nice one, epicblunder!
[epicblunder] Now that's one massive intersection! And question: is that a light rail or transit line I see in the middle of the freeway (the white tiles)?
Quote from: wishfulanthony on November 30, 2011, 12:49:12 AM
[epicblunder] Now that's one massive intersection! And question: is that a light rail or transit line I see in the middle of the freeway (the white tiles)?
It looks like it to me, I am curious to see how he got the lines out of the median myself
Thanks, spaghetti-stack half-windmill it is. ;D
Yeah that's a pair of GLR lines in the middle. When I'm done it will be a main line with the second tile width used for offshoots, the second is just a placeholder for now. I take the easy way out and use the SFBT GLR->subway transition piece and bury the routes into and out of that main line. I don't really like the look of elevating the GLR up and crossing the highway to the sunken wall.
nicely done epic. I've often thought of using the tram or a regular train line that way, but the getting it over the highway and down issues always comes into play, as I really don't want to use the sub transitions because I often like to drive my tram or trains
Great intersection epic blunder! And a nice cloverleaf by Swordmaster as well!
a big and messy one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg100.imageshack.us%2Fimg100%2F8065%2Fbiginterchange.png&hash=5c5792a3515028e5267b1d881782a2c5dd74ffca) (http://imageshack.us/photo/my-images/100/biginterchange.png/)
Talk about a headache for commute times :)
Though I would have probably had the off ramp on the Road to the North split sooner and join the other ramp to eliminate one of those exits
Seeing that intersection makes the collector lanes a bit moot. ;)
There is a reason I hate driving in big cities...and an intersection like that is one of the reasons. :D
I do like the blending of the Maxis and RHW though, that looks good. I honestly never knew you could connect an RHW-4 to a maxis offramp like that
I love how you integrated the MHW into it. Hopefully enough Sims will be smart and take the HSR or commuter rail you laid out. ;D
Quote from: Risu on December 01, 2011, 11:40:57 AM
Hopefully enough Sims will be smart and take the HSR or commuter rail you laid out. ;D
Maybe thats why its designed that way, to make that faster than trying to travel through that convoluted interchange where to go from point A to point B, you have to take ramps A,B, and C then circle back to A lol
Quote from: mike3775 on December 01, 2011, 01:12:28 PMMaybe thats why its designed that way, to make that faster than trying to travel through that convoluted interchange where to go from point A to point B, you have to take ramps A,B, and C then circle back to A lol
Oh I get it. The highway is intended to look discouraging, in an attempt to increase mass transit ridership, thereby producing the city some revenue? That's clever. ;)
Quote from: Risu on December 01, 2011, 05:32:30 PM
Quote from: mike3775 on December 01, 2011, 01:12:28 PMMaybe thats why its designed that way, to make that faster than trying to travel through that convoluted interchange where to go from point A to point B, you have to take ramps A,B, and C then circle back to A lol
Oh I get it. The highway is intended to look discouraging, in an attempt to increase mass transit ridership, thereby producing the city some revenue? That's clever. ;)
Yep and I bet it works that way also
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F4818%2F23698479.jpg&hash=64c2a0d1bef050eba882446c6f2d58edf0587da6)
Recently rebuilt node. Previously this was a cloverleaf.
Intresting.... Altho' the El-Rail clashes with the farming community.
Quote from: Risu on December 02, 2011, 01:59:56 PM
Intresting.... Altho' the El-Rail clashes with the farming community.
That wouldn't look odd if it were built where I live, where the town is surrounded by farms and the state highway basically cuts through nothing but farmland, and there is talk of adding a commuter rail line to connect my town, and the city to the south and city to the west together via rail line, and when built, it would cut right through mostly farmland
Quote from: mike3775 on December 03, 2011, 10:36:39 AM
Quote from: Risu on December 02, 2011, 01:59:56 PM
Intresting.... Altho' the El-Rail clashes with the farming community.
That wouldn't look odd if it were built where I live, where the town is surrounded by farms and the state highway basically cuts through nothing but farmland, and there is talk of adding a commuter rail line to connect my town, and the city to the south and city to the west together via rail line, and when built, it would cut right through mostly farmland
I like the El-Rail cutting through farmland. It wouldn't be much different than the MAX line traveling through farmland between Beaverton, OR and Hillsboro, OR. Then again, I would have built it as Monorail, but then again, I've always lived near Monorails (Oahu and Seattle), so they just seem more natural.
This was definitely one of the most annoying interchanges I've ever built, just because of how many times I had to rebuild parts of it. I am quite happy with how it turned out though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot378.jpg&hash=be554a4f119530c6e0b5d187ce3a27d8f4f1902e)
I've also developed the area around and inside the 3-way pinavia I showed a little while ago. There's a decent amount of repetition there, but I'm sure I'll get bigger buildings once I expand my region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi904.photobucket.com%2Falbums%2Fac246%2FRionescu%2Fscreenshot376.jpg&hash=adcc8e9f05ddfa43540dba43372c797715ffb2b0)
I really like your top most interchange, well done and nice looking.
Here is an interchange in my regions second Residential city. The river to the south kinda hindered my original plans for the interchange between the two RHW-10's, and I really didn't want the East-West RHW-10 to go down to a RHW-6 in this area since the N-S RHW-10 heads directly into the heart of the industrial city to the North, but traffic is still heavy heading to the East into the second commercial city(The growth in this Res city is to the south well away from these RHW's right now) so I came up with this due to space constraints and having plans for the area near the river
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FBefore.jpg&hash=dbb39613d056c8766e5ed8d2e0105f91e33888bd)
Unfortunately, after 5 game years, that entire interchange was blood red in both directions(even with a subway route directly underneath the RHW's), so I had to modify it to this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2FAftera.jpg&hash=5eae739e6488499b91bca473acd3e45e713a7fee)
with the other ramp all the way down the highway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fafterb.jpg&hash=8cad89a3622b6c93aa3f0cbb3e23ad2c875675f9)
So far after 25 game years, it seems to be working, but if it gets congested again I intend to build a bypass RHW-4 nearby to feed into the N-S RHW-10 to try and get some of the traffic to split off that interchange and connect farther down the line, and also add another mass transit option with HSR to go down the middle of the N-S RHW-10
Cool interchanges everyone! :thumbsup:
Here's a couple of mine. I'm a flex-fly enthusiast as you can see, here's a cloverleaf, the first one I've ever made I think. Click on the image for detail:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-baja-1.jpg&hash=063d2a2c90c60e03e831eca9f4fa10310d65fb95) (http://i1230.photobucket.com/albums/ee489/solovinodelmal/NorthModestoHills-alta-1.jpg)
And a T-bone interchange (I think), Flex-fly madness! (I'm really missing some flex-fly erhw-4 curves though)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModestoLagoonbaja.jpg&hash=d8208b1008232ded75cd64528ed0790b2bd79397) (http://i1230.photobucket.com/albums/ee489/solovinodelmal/ModestoLagoonalta.jpg)
Wow! solovindelmal those interchanges are really nice! Some what complicated though :thumbsup:
Jayster
Amazing interchanges solovinodelmal, the collector-express system is really well done. :thumbsup: :thumbsup:
You were not kidding about the FlexFly lol
Great job, I could only imagine what you will come up with once we get multiple levels of Flex Fly ramps
Wow, your second image has the highest density of flex-fly I've ever seen, and it doesn't look excessive. Great work!
What I really like about picture #2 is how you left enough room for expansion if traffic warrants as well as being able to connect the second highway as well to that avenue if need be.
You did great on not only implementing a good interchange, but also for planning for the future
Tight left-turn lane.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F1655%2Fhaltonjul4541318793168.jpg&hash=3fc7eecc4b9407006c30cc420ba0c771f33cc001)
LOL thats awesome Haljackey. Reminds me of the one in my town which is about as long as half a car lane and no one ever uses it for that reason(they still turn from the right straight lane), and the police gave up ticketing for the left turn because of complaints and nullified every ticket issued since it was put in
@Mike3775
Lol
Quote from: Will12 on December 18, 2011, 11:35:44 PM
@Mike3775
Lol
Thats what happens when a downtown area was built in horse and carriage days, and had buildings built right up onto the street for the most part(minus a 6 ft sidewalk). They had a chance to fix that issue in the 1920's when the entire downtown was destroyed in a fire, but they rebuilt it exactly as it was pre-fire instead. They did sometime in the 1950's, eliminate a sidewalk on the West side of the street to widen the road enough to allow on street parking on the East side, but the road is way to narrow and with a railroad crossing just past the traffic light, they decided to put in a left turn lane to try and keep cars from queing when a train comes through(which is around every 20 minutes or so just about), yet its to small. The town board is going to vote tonight whether to redo the striping to where the lane will be straight or left, and have the right lane(which again due to stupidity is way to small) be a straight. All I see happening is no one using the right lane period, since it is basically going to be 3 parallel spots long. I tell you, my town is run by morons
^^ Fortunately, they are a bit smarter around here: in Rotterdam (heavily bombarded they converted the old city center (which was completely destroyed) into a harbour area and a worthy CBD. In older cities they just closed down or limited access for cars to go through the narrow streets of the old city center.
HOV transfer AKA "Weave Lane"
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F3238%2Fb4itmap.jpg&hash=b2bd904d380123516b55a4b1ee1bbf4b7e5625dc)
Zoom out just cuse I want to show off my new HOV highway :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F4606%2Fbitmajp.jpg&hash=ade2ceafa3f7c153d3a613e2d75c93bbf7c0d4c7)
This RHW has been constantly modified since version 1.3B!
If you guys want links to the full size images let me know
@mike3775: From what you describe sounds like not one, not two, but multiple towns around me by the tracks, with the constant zig zags.
As for the HOV thing, the interstate by me that has something close to that is nothing but a crosshatched yellow shoulder in the center. There are signs that indicate the shoulder as bus only, but no diamonds still. There is one curve sign that says Shoulder: 20mph, but I doubt they redo it as per USDOT standard any time soon. The funny thing is, all the bike lanes use that diamond indicator though. My elementary school, briefly had those diamond indication for the pull-off, then quickly tossed it, and was never seen again.
well the right lane will now be straight only, but my god, I will laugh when I get downtown to take a picture of the "straight" lane since its only 4 car lengths long. I actually spoke up and said to eliminate parking on that side period and make where parking is now be straight all the way through and have a left turn lane which got nixed right away by business owners, then I suggested making the traffic light blink instead of continuing its cycle when a train is coming, this way the people who want to turn left from one street do not have to sit there and wait for the light to cycle, again nixed to go with their stupid idea which as one town board member stated "will work out great" at which point I said "this town is absolutely run by morons" which got some people to agree with before I was escorted out.
Incidentally I actually care about where I live, just my town is all run by 60+ yr olds who think they know more than a 36 yr old with 9 kids who lives "in the sticks"(my house is just inside the town limits after being annexed years ago, and now I am seriously considering disannexing(since I recently purchased more land which is still part of the county)
I like the weave lanes Hal, very well done
Here are 2 that I completed a while ago. The first one is totally finished but the second needs some aesthetics added. Where can I get some sound walls that actually work? I downloaded some but they dont appear in my menu.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg707.imageshack.us%2Fimg707%2F58%2Fhburg1.jpg&hash=248a5f341fc290cc0874a00a5e6916ae07b3358c) (http://imageshack.us/photo/my-images/707/hburg1.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F944%2Fcroads1.jpg&hash=468461ba56cb875a84a724cb6df3998f4512f23a) (http://imageshack.us/photo/my-images/846/croads1.jpg/)
Man I cant believe I fit all of that in the small area given to me. I did the best I could but I ended up tying a RHW with a southern tunnel terminus, an eastern tunnel crossing, an east-west RHW expressway terminus and a full service interchange on the northern section... :satisfied:
QuoteMan I cant believe I fit all of that in the small area given to me.
Does not look too small. Pretty real to me.
@mike3775, Yeah, I hate how dumb*$$** keep on getting elected, hope all goes well with dropping that annexation back to the county, there are more stupid laws with being incorporated. I knew someone who got ticketed for parking on their own grass, the issue was they were off the pavement. There was this town called lisle that took a four lane road, and made that into two lanes instead, in a fail attempt to be more main street. The end result is they spent too much money on cosmetics, but could not come up with a way to resolve business better. The only thing they got right was they built an underpass below the Burlington. This other town used to have a signal and a bunch of buildings at the intersection of Burlington and Belmont. There was talk of building an underpass back in the 90's, but they did not get off their *** until just recently to do so, after the state deficit, when it would of cost less back then. There also were more fatalities since. They did not put the traffic signal back since errecting the viaduct to hold the tracks up. The worst town is Romeoville, because they lowered way too many main routes to 25 for too long of a distance.
The town I resided in, has a four lane road, but they can't get stop parking because business owners won't agree, parking decks were built after, instead of being on the main road, a meeting was discussed, a bunch of people wanted the parking taken off the on-street, but the issue was the shop owners did not want that taken from them.
Here's a new video of an old city:
http://www.youtube.com/v/-1yM7O064Gg
http://www.youtube.com/watch?v=-1yM7O064Gg
SC4 has come a long way from those cookie-cutter intersections, and more realistic and ascetically pleasing as well. As you can tell I didn't know how to build slopes back then :P (I think this city was built in 2005).
The NAM changed everything.
I call this one a heavy diamond.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg14.imageshack.us%2Fimg14%2F7470%2Fnorthwestterritoriesnov.jpg&hash=dbf7c644bc12b53ba4d745def43946896caaf2e5)
Elevated Highway using a diamond interchange to connect with a ground highway. There's no room for a stack. (and this junction was built before I got the NAM :P)
A semi-directional T is very hard to do because of the need for three levels. In this relatively rural area, I have done a flattened, two-layer semi-directional T. The end loop functions as a sort of raindrop roundabout — sure, it's a weaving hazard, but it's the best option to save space. Not linked because I prefer PNG files and because of my VNC-based Mac setup.
http://img854.imageshack.us/img854/2048/screenshot20120101at954.png
Something I came up with, loosely based on an interchange in ~20km from me.
At first it looked like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Fimg0001-2.jpg&hash=a477958a28b96502f3b67c589059c66261b32670)
After a few suggestions, it now looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi424.photobucket.com%2Falbums%2Fpp328%2FCasperVg%2Fimg0004-1.jpg&hash=b8c22d364c4d2fb21b2ca73168b10d2679548ba4)
Hope you like it!
I think it would be even better with a FAR transition on the right part, where you've deleted it. Just put it again and It will be super!
Sorry, for double posting, but:
Here's a Partially Unraveled Cloverleaf Interchange I've made using jdenm8's exemple but with some changes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg851.imageshack.us%2Fimg851%2F8506%2Fstillwip.jpg&hash=197473e6d2479a056e5977d524f29f8739ec297f)
:)
Quote from: art128 on January 09, 2012, 11:24:31 PM
Sorry, for double posting, but:
Here's a Partially Unraveled Cloverleaf Interchange I've made using jdenm8's exemple but with some changes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg851.imageshack.us%2Fimg851%2F8506%2Fstillwip.jpg&hash=197473e6d2479a056e5977d524f29f8739ec297f)
:)
Man I wish I could build interchanges as well as you did there. Mine always comes out looking like crap lol
mike3775, I use to think it was very hard to accomplish such interchanges, but it's not really. Very time consuming for the beginner, but very possible. I suggest you save that picture and keep it open in the background while you are playing the game. Go back and forth and copy the pieces used. This is exactly how I have been doing it over the last few months. ;) Eventually you'll be making your own interchanges.
Check out this one I made recently. Not complete, still needs some dressing here and there and to be continued south. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi278.photobucket.com%2Falbums%2Fkk83%2Frooker1%2FChicagoCentralHarbor-1-1-12-1.jpg&hash=bfd0c3207db497fd73e415e6b7688917ebdac89a)
Great work in here everyone.
Robin :thumbsup:
And to add to what Robin said about the picture open in background:
copying is the sincerest form of flattery
Just take your time, sit in your chair and enjoy a coffee or another drink. I always do like that when I want a good interchange ( being myself bad a creating things on my own) and I'm sure you'll be able to create such interchanges. ;)
Robin, nice interchange, I like it a lot. May I give you some suggestion ?
I think it would have been great too, if you put a ramp directly down the elevated MIS at the right, instead of getting through another bunch of ground MIS. That way it would be less ZigZag.
Arthur, can you show me what you mean, I'm not very good with the names and such. Keep in mind I need the interchange to be a small as possible, realistic or not. :P
Robin
Is something like that possible with the place you have ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fb%2Ff%2Fb%2F33e2df1ce14df525c048bfa509520.jpg&hash=4b017f1633e5759043075027ae83571d6bdcb936)
thats my main issue, I am impatient when it comes to building those things because I want to zone and hit the button to run. But great idea about copying, I have done that before with the interchange guides and should do it with these pictures as well.
This was by complete fluke! This interchange turned out beautifully! This is my airport area with industrial lining the highway.
There are no traffic generators in this photo! All the traffic you see is real live traffic commuters.
My favorite part of this interchange is how the middle of the Highway was able to be occupied. Although it took some work to get that middle avenue to go perfectly under a stretch of highway, then immediately raised 15m above ground to meet the Highway overpasses. For this city, I plan on developing the rest of the empty space for industrial.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi760.photobucket.com%2Falbums%2Fxx242%2Fumbraroy%2Fintl.jpg&hash=011a43a8bd92f4c5bf4d80c777e5deae55e645e4)
A bit of a fun image I created! ^_^
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi760.photobucket.com%2Falbums%2Fxx242%2Fumbraroy%2Fpileup.jpg&hash=e91cb6db5ea7f1ac2c2380a82b54dfbb77efc4fc)
, Original
Dude they are awesome!
Very.... original... ;)
So catastrophic. Is this nearest helicopter a news, or rescue heli? :D
Fantastic work original! &apls &apls
New intersection by me :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6d51b474f1024c8fab30865e9d52a809.jpg&hash=3f7f6eeeba57a8e0cc052308d8480c308424e593)
That's awesome oczomajster! How did you get the exits over the water?
Quote from: Gurning_Chimp on February 01, 2012, 03:29:47 PM
That's awesome oczomajster! How did you get the exits over the water?
I believe it's a ploppable water set with overhangs.
Anyway, nice interchage, oczomajster! I also spot my great Euro RHW textures that do their job quite nicely ;)
huge, what a pic.... :thumbsup: &apls
Great intersection! And what a nice terrain mod you use.
Here some of my newest intersections, first the N14 and the intersection whit the N269.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F8063%2F14300929.jpg&hash=1c6e968012a1c78ce0b4257c2f13d5105959980b)
Another one at the N14.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg860.imageshack.us%2Fimg860%2F4221%2F69836861.jpg&hash=35ddafe731a42cc69fd0a4d099847396b2e7724c)
Here the A27 and the intersection whit the N263.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg830.imageshack.us%2Fimg830%2F5953%2F20589630.jpg&hash=6381d1346fc0e9db84044fec69553c9ceec1e39e)
More can you find i my MD: http://sc4devotion.com/forums/index.php?topic=10855.380
@oczomajster Wow! That is so realistic, the textures, the trees, the curves!
oczomajster, that interchange deserves a K-Point!!
Robin &apls
Oh so close....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Fnmaverhw4interchange.jpg&hash=2169c217b1c5e72832a6c403bf7107bee637ed9d)
One side is stable.. the other side is not... and of course... I still need elevated pieces. But oh.. atleast nmave 4 is capable of fitting in the road viaducts...
This interchange was inspired by one in Dallas. You can make a 4-way interchange out of two trumpet interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2F4waytrumpets.jpg&hash=ecd0c899ca2976bc5e9b07f5cd7366850c81cc5a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg688.imageshack.us%2Fimg688%2F1182%2Fnf1r1266jct.jpg&hash=555968b1d4c8dd4e916cc98a7ea926daddae41c4)
One of my favore interchange designs I've come up with, but with a twist.
Here the National Freeway 1 meets up with Regional Road 1266, just outside the capitol city. The core of the design is a diamond-like interchange using the lateral MIS splits. This interchange has the addition of an extra turn lane to allow northbound (to the bottom of the picture) freeway traffic to turn straight to the capitol without having to make a u-turn and go over the main road bridge. The immense lack of traffic here is mainly due to not having a city connected to either end of the freewa at this time. ;)
Quote from: itsacoaster on February 06, 2012, 05:44:45 PM
This interchange was inspired by one in Dallas. You can make a 4-way interchange out of two trumpet interchanges.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2F4waytrumpets.jpg&hash=ecd0c899ca2976bc5e9b07f5cd7366850c81cc5a)
Let me guess...I-30 at Loop 12?
Quote from: Wthrwyz on February 06, 2012, 08:51:37 PM
Let me guess...I-30 at Loop 12?
Hehe, you're right! &apls
Here (http://maps.google.com/maps?q=dallas+tx&hl=en&ll=32.765228,-96.909628&spn=0.015572,0.033023&sll=37.0625,-95.677068&sspn=59.119059,135.263672&hnear=Dallas,+Texas&t=m&z=16) it is. They're not exactly alike, but like I said, it's more of an inspiration than a replica.
Quote from: itsacoaster on February 07, 2012, 09:14:16 AM
Hehe, you're right! &apls
Here (http://maps.google.com/maps?q=dallas+tx&hl=en&ll=32.765228,-96.909628&spn=0.015572,0.033023&sll=37.0625,-95.677068&sspn=59.119059,135.263672&hnear=Dallas,+Texas&t=m&z=16) it is. They're not exactly alike, but like I said, it's more of an inspiration than a replica.
Went through there every time we went to Six Flags while I lived in Oklahoma. There were a few years where that was an almost weekly event. ::)
As soon as I saw your interchange, I was instantly reminded of it. As you say, it's not exact but it definitely pays homage to the original. Great job! :thumbsup:
This brings back some memories, that's for sure. I've been through the I-30/Loop 12 interchange a number of times myself, and it was rightly confusing to get through. It's pretty punishing to miss an exit there, because of the extra effort required to get back on track. ::) With that being said, Itsacoaster's reinvention of the junction is rather convincing. :)
two 6s's meet in one "I could not make it any smaller cloverstack because I want smooth curves" cloverstack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Fcloverstack2.jpg&hash=8905359714afbdd01c309d90b1724df5e406f29e)
This will serve as a key interchange because it connects my ring road with the crosstown expressway which will connect industrial in one tile... to a seaport in the next and downtown in the third.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg39.imageshack.us%2Fimg39%2F3444%2F69684267.jpg&hash=9e2261aba8487d8d18fb4d09679d408adcbadfaa)
Now we waiting at Dexter's, RHW tunnels! Than can i finish this junction whit the 2x3 lane tunnels.
More in my MD: http://sc4devotion.com/forums/index.php?topic=10855.380
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F35luple.jpg&hash=1c72e99da881a6c59d525ec3015877c3f47fd41d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Ffoheuo.jpg&hash=ea5031294f27adc0d0fd7ea98c95414c5808bdce)
Here is a intersection I made all by myself,NO INSTRUCTIONS.Maybe not the best, but it was the least I could do.
(http://rural%20highway.png)
Your img tags are empty. You need to copy the Direct Link from whatever image host you're using and put it between those two tags.
I see we've got some very fancy interchanges and some original intersections posted here. Very nice everyone! &apls
Here's one of my recents [click for full]:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnego.wikispaces.com%2Ffile%2Fview%2F92-55_Interchange_Thumb.jpg%2F303257184%2F92-55_Interchange_Thumb.jpg&hash=b75c3512101ad9c19b636d5dbb9787bfcf533f47) (http://www.majhost.com/gallery/Nego16/SimCity/City-Pics/Kinco/Capital-City/92-55_interchange.png)
Note: The full is a large .png so it may take a moment to load if you decide to view it. ;)
Keep up the fantastic work, everyone! :thumbsup:
That's a rather curvy railway, I'd put it into a Maxis draggable tunnel... Not bad thought, although I can always see ways to make an intersection 'cheaper' ;)
Rawr.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffe41207ad33d473b97ef77834d61eedb.jpg&hash=ccb5f8a4fcd1c8bcf306fd4be795aff722ad4852)
Quote from: DAB_City on February 20, 2012, 01:06:26 PM
That's a rather curvy railway, I'd put it into a Maxis draggable tunnel... Not bad thought, although I can always see ways to make an intersection 'cheaper' ;)
I agree, a tunnel work best there
But really nice interchange
Quote from: Shadow Assassin on February 21, 2012, 05:53:33 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffe41207ad33d473b97ef77834d61eedb.jpg&hash=ccb5f8a4fcd1c8bcf306fd4be795aff722ad4852)
Heh, looks as tho' it's an optical illusion; how you made that without a clifface (rock) mod of some sort.
I believe it's a L1-EAVE, that's why the slopes are hardly noticeable.
Quote from: io_bg on February 22, 2012, 01:06:49 AM
I believe it's a L1-EAVE, that's why the slopes are hardly noticeable.
Huh. Somehow I figured any of the FA- pieces didn't like slopes. Then again, I never really
used them.... o.o"
Now that's one sexy interchange, Daniel !
That one's a real gem! :thumbsup: The grid will have some trouble recovering this time.
I like that interchange because its more like the ones in my area on the state highway that runs through my area
Quote from: Nego on February 19, 2012, 09:18:07 PM
Here's one of my recents [click for full]:
Nice one, Nego, I have made similar efforts. They are the most compact 4-way interchanges I can muster, at least in the current RHW. Who knows what the future holds? :o
Quote from: Risu on February 22, 2012, 01:00:00 AM
Heh, looks as tho' it's an optical illusion; how you made that without a clifface (rock) mod of some sort.
I know. It's because cliffs don't appear that far down, even with a DJEM. :P
Quote from: itsacoaster on February 25, 2012, 05:02:21 PM
Who knows what the future holds? :o
I know. Multi-level interchanges without having to use tunnels or subway converters. :P
A junction at the A7, whit the A2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F2386%2F26848421.jpg&hash=d02557db1724151aa80d95208c5f458c98d546eb)
More can you see at my MD: http://sc4devotion.com/forums/index.php?topic=10855.380
Small, but also an Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6d325badabffe22bf5f1e900b733bbf3.jpg&hash=1962d8c5dee6ddb27429f31101db5f47db89f545)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fe476818978f91cad3b1ef8b1d03d041b.jpg&hash=8006c3a30c223ba5f220a19e2359ac2afb309995)
If it matters at all:- I happen to find the powerlines extremely distracting. They were the first thing I noticed, and it kinda drew my attention away from the rest of the scene.
But I like the trees in the first shot tho'....! Sorry for my $.02 from the peanut gallery.
Ya the power lines are kinda crazy there :P
Consolidated parclo interchange. Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fmvfvdfdvfkdvf.jpg&hash=a9c7c38156bf3a43882ff40c0a8569163f6f8fde) (http://www.majhost.com/gallery/Haljackey/Interchange/mvfvdfdvmmfkdvf.png)
what happened to the loop on the right Hal? It looks deformed compared to the other loop
Quote from: Risu on February 26, 2012, 11:43:21 AM
If it matters at all:- I happen to find the powerlines extremely distracting. They were the first thing I noticed, and it kinda drew my attention away from the rest of the scene.
But I like the trees in the first shot tho'....! Sorry for my $.02 from the peanut gallery.
Its typical Japan ... power lines everywhere it seemed.
Just a couple of many I've worked on recently, or are working on.
Leonis:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Fleonis_09.jpg&hash=3dae9ecd0d60711388c97b810ffa98cf49e98ac3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Fleonis_05.jpg&hash=b37ebf8e921f57ac2e9a5d7f0d0062e394d166b7)
Hinton:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Fnewseattle%2Fhinton_2_14.jpg&hash=fb8c3520faa66733c661a319bc4534f6b6cdf0d1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Fhinton14.jpg&hash=11ebb90db5448304f1ab9a2ebc5de30dd5990a71)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftegianzone.com%2Fnewseattle%2Fhinton_2_16.jpg&hash=cb67b85d47dccb16257413a0d2fd0c1a4dc872eb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.tegianzone.com%2Fnewseattle%2Fhintonapproach6.jpg&hash=ff1e9bd3168e654eeff21c4046df57e743f2bc43)
Here's something new I cooked up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fmini_cloverleaf.jpg&hash=afc2be374a55bb5f340bf6bda137a33c9f450786)
Quote from: Kitsune on February 27, 2012, 04:18:41 PM
Quote from: Risu on February 26, 2012, 11:43:21 AM
If it matters at all:- I happen to find the powerlines extremely distracting. They were the first thing I noticed, and it kinda drew my attention away from the rest of the scene.
But I like the trees in the first shot tho'....! Sorry for my $.02 from the peanut gallery.
Its typical Japan ... power lines everywhere it seemed.
question, is that the new sidewalk mod by kuroneko?
Quote from: itsacoaster on March 03, 2012, 03:21:34 PM
Here's something new I cooked up.
image
I'm not quite sure how to label that. It's almost a volleyball but with cloverleaf elements to eliminate all left-hand turns. You've invented the cloverball! ;D
I like the idea and it definitely cuts down on space as compared to a full cloverleaf. Although... in the real world I wonder if the full interchange wouldn't be less expensive to build assuming the land was available - all those traffic signals can't be cheap and it would be a nightmare to get them all timed correctly so the thing doesn't turn into a parking lot.
Quote from: Wthrwyz on March 03, 2012, 07:03:38 PM
Quote from: itsacoaster on March 03, 2012, 03:21:34 PM
Here's something new I cooked up.
image
I'm not quite sure how to label that. It's almost a volleyball but with cloverleaf elements to eliminate all left-hand turns. You've invented the cloverball! ;D
I like the idea and it definitely cuts down on space as compared to a full cloverleaf. Although... in the real world I wonder if the full interchange wouldn't be less expensive to build assuming the land was available - all those traffic signals can't be cheap and it would be a nightmare to get them all timed correctly so the thing doesn't turn into a parking lot.
Yeah, I was worried that traffic would back up onto the freeway if it were a real life thing. The addition of a right turn lane at the first stoplight off the freeway would probably help. And you're right, it would require eight signal-controlled intersections. But hey, at least it's just a game and I thought it looked kinda cool. ;D
So, I was extrapolating on my mega-cloverstack idea.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg11.imageshack.us%2Fimg11%2F8594%2Fmegacloverstack.jpg&hash=dd24aa64f736b8bb48b210849cc9d18ad397ee8d)
Looking good, sir! Nice use of the Big Dig.
Cheers,
Willy
Looking good Ryan! Only thing I would suggest is some smooth curves for your loops, so it's consistent with your other ramps.
Quote from: Swordmaster on March 10, 2012, 08:21:59 PM
Looking good, sir! Nice use of the Big Dig.
Cheers,
Willy
I love the Big Dig Models... I just hate how you cant do UDI in them... Ryan's use is quite cool as the ones that curve line up with the 'flyunder' ramps, mimicking a stack flyover.
New Video: What Do You Guys Think?
http://www.youtube.com/v/WGZfDtS8Sc0#!
http://youtu.be/WGZfDtS8Sc0#!
This video contains two RHWs: one built to expressway standards (short ramps/intersections) and the other to freeway standards (acceleration lanes/no intersections). There's also a hefty variety of intersection and interchange creations in it.
360, 1080, it all seems to lag the same. Nice easy listening. I will have to criticize what I thought was a skyscraper built into the avenue at one point, 2:04
Quote from: j-dub on March 13, 2012, 09:11:25 PM
360, 1080, it all seems to lag the same. Nice easy listening. I will have to criticize what I thought was a skyscraper built into the avenue at one point, 2:04
Stupid growable building... goes way outside the zoned tiles. I can't track down the file and I try to demolish it in game but that one snuck through. :P
Lagging issues? I don't have them. Did you wait for the video to load/buffer all the way?
Anyways...
Spaghetti!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnTXxQ.jpg&hash=7db5b48b7d467e3e2845f4d6d9ac87ca9e92a71d)
Full size: http://www.flickr.com/photos/haljackey/6983561759/sizes/o/in/photostream/
Zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F79Pyl.jpg&hash=08fab505e2f135ce9a6d00feea4c879d05f5bfa9)
Full size: http://www.flickr.com/photos/haljackey/6837448314/sizes/o/in/photostream/
Nice Video Hal. I really love how you had the roads and highways hugging the surrounding terrain
@Hal
I never really liked those very high light poles, but that's just an opinion and they look realistic so...
Great intersection although I've seen it a couple of times elsewhere I think (or am I just hallucinating? &Thk/( )
Quote from: drx.94 on March 18, 2012, 01:45:29 PM
Great intersection although I've seen it a couple of times elsewhere I think (or am I just hallucinating? &Thk/( )
Don't think so, but I noticed too; alot of his highway interchanges look quite simular to eachother.
Can you believe this is the same junction?
2008:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU9rQT.jpg&hash=98d708c96383dad3987ccb45cf5043652f2f0fde)
Full size: http://i.imgur.com/eGaB3.jpg
2012:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fny1k5.jpg&hash=d81a104710d5a5776be4f9a1fc2b8a4904e29b7f)
Full size: http://www.majhost.com/gallery/Haljackey/Interchange/terran_settlement-mar._7__1301332604576.png
The RHW mod has made crazy progress.
You know, come to think of it, I'd like to see the MIS/road intersection pieces return, unless the new Disruptor tech combined with simply dragging the road through the middle tile of a starter piece which has been demolished will allow ramps to go all the way to the road...
Hal, it's fun seeing the then-and-now on that interchange . . . I remember that 2008 pic from back then, and it really is crazy how far we've come.
Quote from: Wiimeiser on March 24, 2012, 07:14:24 PM
You know, come to think of it, I'd like to see the MIS/road intersection pieces return, unless the new Disruptor tech combined with simply dragging the road through the middle tile of a starter piece which has been demolished will allow ramps to go all the way to the road...
What MIS/Road intersection pieces? The MIS can already intersect a Road draggably, and the EMIS can intersect a Road Viaduct with the puzzle pieces under the Road/RHW Interface pieces button.
-Alex
Nice work guys &apls Hal that's a nice before and after comparison and great big-dig usage Ryan B :thumbsup: I just wish the textures on those lots matched better with RHW....
My most recent work remains ongoing. I'm having a bit of trouble with the slopes and have been asking for advice on in my MD.... Full story there but the quick version is this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Ffarzoominterchangeraw.jpg&hash=312ccb0aee2b9ca81f50f5222b90746a2fb1ffc5)
A little trick with buddybud's underpasses....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fbup_trick.jpg&hash=96286533bd4b4eb1a9d34a486147f98fd0af159a)
And it's always fun to play with m-tels--especially with pretty, re-lotted walls ;D Looks like I need to add stone to the other walls though....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fmtel.jpg&hash=5a0ddea35e66ecad625720bb7ac001c5717ab2c2)
Quote from: Tarkus on March 25, 2012, 01:57:22 AM
What MIS/Road intersection pieces? The MIS can already intersect a Road draggably, and the EMIS can intersect a Road Viaduct with the puzzle pieces under the Road/RHW Interface pieces button.
-Alex
I'm saying for between two starterless ramps. Some sort of TuLEPs, maybe?
More in my mayor diary :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1063.photobucket.com%2Falbums%2Ft513%2Fpatatas2%2FFutura-7Feb981331817235.jpg&hash=7e084b62b07a0431609237cd19f82762ae178bbd)
Nicely done noahclem! Lots of curvy roads!
-As for the slopes, try the RHW or BTM slope mods. They help me considerably.
Terring7: Now that's a DDRHW done right!
Just finished a new RHW/RHW junction. Here it is in it's raw form... turned out larger than I expected, but I like the end result.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP5KZC.jpg&hash=ace85d34bfaa8cab7380f787d8011a5cbe1d01e1)
Full size: http://www.majhost.com/gallery/Haljackey/Interchange/cygni_valley-may._23__161332890580.png
Inspired by this design: http://g.co/maps/58hav
huge indeed, but well made. :thumbsup:
Finished the interchange. Made a mosaic of it. It's best viewed in full resolution, and you can find that link below.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F29FjW.jpg&hash=e086bb92ed6b9c80e1f1e46981fa61adeb98f97b)
Full size: http://www.majhost.com/gallery/Haljackey/Interchange/bitmap.png
Do you think I used too many ponds? can always replace it with stuff like fountains and other decorations... just thinking it would be rather bland if I made it all forest cover.
Awesome interchange Hal, that's quite a unique design. :thumbsup: What would you call it though? A 2-level TOTSO Cloverstack? ()what()
Whatever you'd call it, I think it's one of the best interchanges you've ever made, and the detailing around them is really good, although I would get rid of a couple of those ponds and maybe just have trees instead. ;)
HAljackey, could you post a night shot with the lights on? I ask because I am trying to find some highway lights where I do not need a billion of them to light up an interchange
Quote from: apeguy on March 28, 2012, 05:17:46 PM
Awesome interchange Hal, that's quite a unique design. :thumbsup: What would you call it though? A 2-level TOTSO Cloverstack? ()what()
Whatever you'd call it, I think it's one of the best interchanges you've ever made, and the detailing around them is really good, although I would get rid of a couple of those ponds and maybe just have trees instead. ;)
Thanks! I'd call it a double trumpet or something since it's it's only two levels (stack usually implies 3 or more levels).
Thanks for the suggestion. Perhaps I'll nix a couple of the ponds.
Quote from: mike3775 on March 28, 2012, 06:32:07 PM
HAljackey, could you post a night shot with the lights on? I ask because I am trying to find some highway lights where I do not need a billion of them to light up an interchange
Let there be light. Hope this helps:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjHXSu.jpg&hash=708158368a0a843fd04be1263abe49abfe6aa3a2)
that looks great Haljackey, awesome
Thanks
Quote from: mike3775 on March 28, 2012, 07:36:28 PM
that looks great Haljackey, awesome
Thanks
No problem!
Decided to make a video of the interchange. Enjoy!
http://www.youtube.com/v/svzScwnDchU
http://youtu.be/svzScwnDchU
As the title states, this is my 7th interchange video. To view my other creations, check out this playlist here: http://www.youtube.com/playlist?list=PL93B407A465E43BCF&feature=plcp
My first experiment with a full-scale RHW interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg190.imageshack.us%2Fimg190%2F8466%2Fexc9preview.jpg&hash=b6b90d74859ba7bf6e722fbd5139e1a1c368c68b)
I suppose you could call this design a clover-mill...?
Nice interchange. It's still a clover-turbine by the way, even though two 'right-turn' ramps are inside the turbine arms.
I would suggest putting the diagonal part of the turbine ramps on an embankment of sorts. This will provide these sections some support, since now they look to be floating in mid air. :thumbsup:
Regards,
Korot
Nice interchange woodb3kmaster
I agree about the supports on the angled portion as well. Another suggestion would be to level off the land on the 2 ramps that have no connections, since they could maintain highway speeds, they wouldn't want a dip in the road which could lead to accidents
One other thing I'm seeing here is the MIS diagonals; There's an area where weaving can occur, and we don't want weaving, now do we?
Other than that, it feels like you're restraining traffic flow, and if you look REALLY closely, you'll see a giant but really thin roundabout.
Have the Northwest arm go over the diagonal at both ends and join the highway a bit further down.
Thanks for all your comments! I've gone ahead and revised the interchange to be more of an actual clover-mill, in addition to smoothing out the slopes on those non-connecting ramps (as mike3775 suggested):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg84.imageshack.us%2Fimg84%2F7093%2Fexc9preview2.jpg&hash=789700479988a3bbd7afcd140eeb3d965ddd1777)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg854.imageshack.us%2Fimg854%2F8414%2Fhighwayjunction7jan0013.png&hash=340788e71413d08b35364d1ec3bba038bf7618e7) (http://imageshack.us/photo/my-images/854/highwayjunction7jan0013.png/)
Uploaded with ImageShack.us (http://imageshack.us)
How's this for a cloverstack?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdata.imagup.com%2F11%2F1148669513.png&hash=9fe197e16d26be04f61d8fd35b428144703b6ab8) (http://www.imagup.com/data/1148669514.html)
Quote from: pierrebaptiste on April 09, 2012, 01:39:38 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdata.imagup.com%2F11%2F1148669513.png&hash=9fe197e16d26be04f61d8fd35b428144703b6ab8) (http://www.imagup.com/data/1148669514.html)
Maybe I am looking at it wrong, but it seems you have the directions mixed up on the off ramps on the lower portion of E/W RHW-2
I need a little assistance with a couple of things. First, I have a RHW 6-lane freeway connector that connects a couple of RHW 4-lane freeways. What I want assistance with is what would be the best way to as compact as possible as this is going to be a med-high denisity R/C tile.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg823.imageshack.us%2Fimg823%2F3997%2Fpic02e.jpg&hash=19f58b113308c9e519d7505d5463006d0b5edc04)
As you can see in the image below, how would you connect the RHW 6-lane freeway with the T-section interchange in the upper left-hand area of the image? Oh, and I almost forgot, are there 6-lane RHW bridges available and if so, where in the heck do I find them?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg10.imageshack.us%2Fimg10%2F5179%2Fpic01jg.jpg&hash=a15579ebd153937dde9aa68cef1eae583221024e)
It depends on if the RHW-6 is continuing or not. If it's terminating it'd probably be easier to build a four-way interchange of sorts.
And as for the RHW-6 Bridges, they exist but aren't publicly available.
And people aren't paying attention to my cloverstack, it seems.
Quote from: Wiimeiser on April 09, 2012, 04:54:08 PM
It depends on if the RHW-6 is continuing or not. If it's terminating it'd probably be easier to build a four-way interchange of sorts.
And as for the RHW-6 Bridges, they exist but aren't publicly available.
It'll be a T-section interchange at that location, unless of course, ;) a better option comes along for the other idea I mentioned about connecting the 6-lane to the existing t-section and making it a 3-way interchange. And that bites about the bridges. :(
Quote from: Wiimeiser on April 09, 2012, 04:54:08 PMAnd people aren't paying attention to my cloverstack, it seems.
I can tell you I liked what I saw on the past two pages. :thumbsup:
Quote from: Wiimeiser on April 09, 2012, 04:54:08 PM
And people aren't paying attention to my cloverstack, it seems.
I would get lost on it :)
I'm sorry Blade, but are you trying to build a 3 or 4 way junction?
-If it's a 3-way, a trumpet would be best based on what I see.
-If it's a 4-way, there simply isn't enough room between that and the other 3-way interchange to make one that will look good yet be compact.
Another alternative would be to demolish the existing junction you built and construct a new 4-way interchange with re-aligned RHWs. A hybrid design could work well here, as it would be compact yet look good.
Here's a rough concept that I brainstormed in paint:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCfpM9.jpg&hash=429a748993867b28f66ac62cc24d0586fdeaad44)
Anyways hope these suggestions help.
-Ryan (Haljackey)
Quote from: blade2k5 on April 09, 2012, 04:24:15 PM...how would you connect the RHW 6-lane freeway with the T-section interchange in the upper left-hand area of the image?
I'd build a modified trumpet, like so:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg718.imageshack.us%2Fimg718%2F7196%2Fb2k5interchange.jpg&hash=13c5c85523d367078116d57d584b1e977c35d40e)
The MIS coming in from the left side of the picture would branch off of your existing north-to-east ramp.
It looks like you need to rebuild the northbound side of your RHW-6S, though; it's facing the wrong way. Same with the ramps crossing over the RHW-4.
Quote from: Wiimeiser on April 09, 2012, 04:54:08 PMAnd people aren't paying attention to my cloverstack, it seems.
Nor my improvements to my clovermill. Your interchange looks pretty good, although I'm skeptical of combining opposite-moving ramps on the same carriageway, as you've done with your loop ramps.
Good design for the trumpet woodb3kmaster. I was thinking of a similar design, but with the loop mirrored so there's more room between the two interchanges to minimize or eliminate weaving between the two. (Loop would go from westbound-southbound to northbound-westbound)
Quote from: woodb3kmaster on April 09, 2012, 07:29:29 PM
Quote from: Wiimeiser on April 09, 2012, 04:54:08 PMAnd people aren't paying attention to my cloverstack, it seems.
Nor my improvements to my clovermill. Your interchange looks pretty good, although I'm skeptical of combining opposite-moving ramps on the same carriageway, as you've done with your loop ramps.
Just because there aren't comments directed toward your junction does not mean no one is paying attention to them, trust me :). Your junction reminds me of an early attempt I made of a simple two-level cloverstack for the RHW interchange guide. Tutorial here if you're interested: http://sc4devotion.com/forums/index.php?topic=6843.msg361567#msg361567
Realistically, there'd probably be a barrier in the middle.
It could be improved if there were RHW-3 D1 Ramps and Wyes, though I'm not too sure how likely those are...
Was looking for some feedback on an intersection I am attempting.
I was attempting an interchange for a Collector Distributor system. I have RHW-8s as Collectors and RHW-6 as distributors. I split up the RHW-6 into 2 RHW-4s and used them as any other sane person would have used MIS.
Its a massive pic so ive provided the link instead.
http://imgur.com/Vpn6N
Any and all feedback greatly appreciated.
Certainly nothing special, but here it is. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg594.imageshack.us%2Fimg594%2F2843%2Fintersection1.jpg&hash=c7ebdf2073fcd222b9de8221a1eb0bba4827f61e) (http://imageshack.us/photo/my-images/594/intersection1.jpg/)
Quote from: Haljackey on April 09, 2012, 07:11:20 PM
I'm sorry Blade, but are you trying to build a 3 or 4 way junction?
-If it's a 3-way, a trumpet would be best based on what I see.
-If it's a 4-way, there simply isn't enough room between that and the other 3-way interchange to make one that will look good yet be compact.
Another alternative would be to demolish the existing junction you built and construct a new 4-way interchange with re-aligned RHWs. A hybrid design could work well here, as it would be compact yet look good.
Here's a rough concept that I brainstormed in paint:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCfpM9.jpg&hash=429a748993867b28f66ac62cc24d0586fdeaad44)
Anyways hope these suggestions help.
-Ryan (Haljackey)
It's supposed to be a 3-way junction. I intended to demolish the current t-section [it was a practice interchange] to connect the third highway to it. I ended up playing again after I posted last night and spent 7 hours working on that tile. I'll have to throw up a road map of the region so far so you can see what I'm doing.
Oh, I figured out a way to get past the 6-lane bridge [that we don't have, but don't know why ()what()] and used that puzzle piece that splits one of the lanes as an off-ramp and connected those to one-way roads that were easy to build bridges over the river and reconnect on the other side. Doesn't look all that great, but it's better than having to narrow the freeway down from 6-4 lanes and re-widening it on the other side.
I tell ya, I sure hate those yellow/white lines on the highways/on-off ramps. Here, it's all one color, white.
EDIT
Here's what I ended up doing temporarily...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg26.imageshack.us%2Fimg26%2F5985%2Fpic03q.jpg&hash=a36ac44e2997d4470839d3c64d7c3f91a88a6bce)
As you can see, the 6-lane RHW t-sectioned into what will eventually become the main artery in the region. The 6-lane RHW had it's beginning in the next tile to the east as an avenue that was clogged with traffic near the border. So it was basically built to handle all the freight traffic coming out from that part of the industrial zones.
SimSome: That's a pretty crazy junction. I would suggest moving your underpassing RHW's merging/expansion points a little further from the centre of the junction. That will allow your flyover ramps to come much closer to the middle, reducing the size of the interchange. I would also suggest using slopes to improve the look of it.
blade2k5: Interesting. Mind showing us a few pics with a closer zoom? Can't see it too well from region view.
Construction on this one started last fall and I've finally finished it's surroundings to my satisfaction! This mini-mosaic spans two tiles:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fcomp1.jpg&hash=c954fce06309a1166b1ffe3231dff36beeef7db7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fcomp2.jpg&hash=7717f3b2aa37fe778f177aff952245d8b6a88ba2)
It's featured centrally on this map:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Fmapcomp2xlabels.jpg&hash=3c2179d1eb356a98d52e95a63d15400a151687b4)
More in Siilijoki, updated yesterday!
Wow, very original noahclem! What made you come up with a design like that?
Quote from: Haljackey on April 15, 2012, 01:31:27 PM
What made you come up with a design like that?
Agreed; It's rather curious... &apls
Thanks guys! The main reason for that interchange's layout is because the motorway had to run where it is because of the city-tile border but the densest development that most needed motorway access was up along the shoreline. I also wanted local access to the north so I decided to combine a semi-directional "T" interchange with a regular diamond in a way that wouldn't result in weaving problems. This is what I ended up with ;)
Note, you can see the tile border in the middle of the picture--there's a treeless spot between the RHW-6Ss where neighbor connector pieces run between them and under the river.
That is just awesome Noah
Just a little interchange of mine
It had to be a RA because of Space limitations
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F8651b66fba51bc26801c08ed62a500b6.png&hash=a118a6f3aab67c2dd498b56eacbac18309f44ef7) (http://www.ld-host.de/)
Awesome intersections to all!! &apls
This is mine, sorry for the summer/winter difference
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0S0NeAm.jpg&hash=b018ae08fec20b41b53222c7c0e1e2ea1bac4a4d)
Dude, that looks awesome &apls &apls You should really consider starting an MD!
Thanks Noah!! ;)
I have a book of stories to tell about my cities (mrbisonm style on ST), :-[ but I should translate them into English and I would end my patience :angrymore: and a photo gallery does not satisfy me. :(
Quote from: vinlabsc3k on April 20, 2012, 01:28:47 PM
Awesome intersection to all!! &apls
This is mine, sorry for the summer/winter difference
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F8527%2Fmosaicintersection01.th.jpg&hash=ba70b83e8bf2b9dba65c40c030e51ca16a3a930f) (http://img805.imageshack.us/img805/8527/mosaicintersection01.jpg)
Nice job on compacting the interchanges on the left and right, but I would suggest getting rid of the sharp curve you have on the one on the left.
Howdy folks.
I just wanted to show how the avenue crossover piece by Bripizza can be used (albeit kinda cheatingly) to make a compact T-interchange;
(https://public.bay.livefilestore.com/y1pJykmLjWcUnkNq0Qp4p2AZALB0tCKuMmAyeLGNag1c9XtkWaB1mV-VWBVLHQIe-FFzSC9v5VKbqhsQ6O2yYd3Kw/Bripizza%20T%20int.jpg?psid=1)
Its too bad we don't have a proper NAM piece that does this: the requirement for road and one way roads for one tile on each end of the crossover limit road capacity of course. (and no that's not a request for a new NAM-piece: i know those guys are slammed-full busy). Just thought I'd share. ;D
Quote from: epicblunder on April 20, 2012, 09:49:03 PM
I just wanted to show how the avenue crossover piece by Bripizza can be used (albeit kinda cheatingly) to make a compact T-interchange;
. . .
Its too bad we don't have a proper NAM piece that does this: the requirement for road and one way roads for one tile on each end of the crossover limit road capacity of course. (and no that's not a request for a new NAM-piece: i know those guys are slammed-full busy).
I'll admit that that your use of tunnels is acceptable (though what happened to the tunnel caps is rather questionable), but I'll have to agree that the AVE crossover piece is a bit like cheating, simply because it's a lot-based item, and it's exactly what the NAM isn't. Admittedly, it's more of an anti-cheat due to the capacity bottleneck. :P
Quote from: GDO29Anagram on April 20, 2012, 10:32:53 PM
I'll admit that that your use of tunnels is acceptable (though what happened to the tunnel caps is rather questionable)
that's just a visual bug that I get on those tunnel lots only at that specific zoom level. I don't worry about it because on the closer zooms and the further out zooms it appears normal (the zooms i take screens of for my CJ). ;)
Great intersections you made, guys! :thumbsup:
Next two intersections by me! :)
The Cloverleaf Intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9da6635b59e64679e392908fff23429a.png&hash=f03c58be896a3775d47a957bab67ed99731559d5) (http://www.ld-host.de/)
The Trumpet Intersection
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fc3a6047ba28a2c3f96e91fabe6568141.png&hash=0bca5e06e2545e20d0693b4edd7c78359480fb1f) (http://www.ld-host.de/)
Enjoy! :)
I love the compact cloverleaf you made oczomajster, great job
Excellent! What slope mod are you using? It seems to be more tolerant to RHW ramps.
@mike3775: I modify the left trumpet with the straightening of the elevated curves. :thumbsup: I don't know for what reason I didn't it before.
@epicblunder: Smart solution with the bripizza's lot, but you can make a similar one with EMIS and RHW-4 to parallel MIS.
@oczomajster: I have a similar cloverleaf in one of my city and an elegant solution for the 2nd interchange. &apls
I have done that also, where I make an interchange, look at it, and want to change it, then forget to do it and next thing you know, it becomes a fixture and hard to fix without massive demolition lol
Here are the beginnings of my first three intersection attempts. Comments and critiques are welcome.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmysite.verizon.net%2Fresrgf0o%2Fsitebuildercontent%2Fsitebuilderpictures%2Fhwy1.jpg&hash=d390acbf150d87cf6ed21e37fb8c46bd5982b804)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmysite.verizon.net%2Fresrgf0o%2Fsitebuildercontent%2Fsitebuilderpictures%2Fhwy2.jpg&hash=16635e1aaec233dbf1c33cd3995e9117bffeb958)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmysite.verizon.net%2Fresrgf0o%2Fsitebuildercontent%2Fsitebuilderpictures%2Fhwy3.jpg&hash=078eed3547f339225e0141e3c80995735fdcc7d1)
Now it's not everyday that we see an interchange with a diagonal connection, though that's an impressive example.
Quote from: GDO29Anagram on April 25, 2012, 09:51:28 PM
Now it's not everyday that we see an interchange with a diagonal connection, though that's an impressive example.
I agree, nice job.
Yeah, very nice--and high-capacity &apls
I'd suggest replacing the RHW-4 with MIS in the upper-right ramp on the last intersection though, preferably utilizing FA pieces. Just my two cents :thumbsup:
I have a hard time making these, looks great. :)
The only real issue(very minor really) is the short transition placement done on them all, basically forcing people to merge ASAP or risk missing their exits, but again, its minor.
Before Development:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FI-280jctPR46.jpg&hash=635850001a1b2eecb708ac89b6e4e922551cd569)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi191.photobucket.com%2Falbums%2Fz125%2Fclonedclone87%2FI-280jctPR46-1.png&hash=84c0ef72994d3be3a09958f984f7a37d9fea5f21)
Very nice sincitybaby. I like the RHW-4 transition to Avenue, and I like how you used the NWM to increase the road capacity in front of the commercial development.
The only thing I would change about it is adding a left turn lane on each side on the TLA at the intersection leading to the residential zone.
The Seward Circus round-a-bout from my MD.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8003%2F6973350278_fec6c60d2d.jpg&hash=c1b3caca76ce19753c27a386d7574df4d849b271) (http://www.flickr.com/photos/79345895@N05/6973350278/)
Come visit! ;D
Not that good, but here we go...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FFilsberg-19Jun3561335641939.png&hash=df00c0d34520d003c461653b29c05f9634a571f2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FFilsberg-14Apr3561335641916.png&hash=04be222666ff80c3cda3217be8508ffcce826cd2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi293.photobucket.com%2Falbums%2Fmm48%2FGurning-Chimp%2FSim%2520City%25204%2FFilsberg-13Apr3561335641898.png&hash=1f214635af7b790c2bf3b1c6d3a90b2b6d17dce7)
I like the winding elevated MIS ramp through the Commercial district
Quote from: mike3775 on April 30, 2012, 07:03:04 PM
I like the winding elevated MIS ramp through the Commercial district
Thanks, it looks even better now the area has sprouted loads of mid rises, and a Starbucks next to one of the turns that fits perfectly.
A partial interchange weaved with a diamond.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi374.photobucket.com%2Falbums%2Foo184%2Fkj3400%2FCommonwealth%2520of%2520Paradise%2FRiversideHeights-Nov1331335854695.png&hash=7545c3a3773d1ef73db26a0eda5717096754089c)
One of my intersections.(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F204%2F032gvh.jpg&hash=a25fdfdb309849d1e8cedd10e59a9ef3dd871f53) (http://imageshack.us/photo/my-images/221/032gvh.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Here's one I just built:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fdlecg.jpg&hash=ae80877cf4c03765c943534badfe9338eee3902a)
Here is the Intersection from my last post with better slopes and a town.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg846.imageshack.us%2Fimg846%2F3733%2F037cr.jpg&hash=00a3375112ba78fb1480cfc29d255b0a19f69346) (http://imageshack.us/photo/my-images/846/037cr.jpg/)
That looks alot better bubster. Nice job on getting the ramps to fit the small area for them.
Haljackey once again another fine interchange done with the RHW from you
KJ, I would get lost trying to snake my way through your interchange lol
New video from me showing Ave-6 intersections and a variety of other intersection/interchange designs.
http://www.youtube.com/v/EbwNobJXdt0
http://youtu.be/EbwNobJXdt0
Your video's always crack me up Haljackey, because you will obey the traffic lights, yet plow into vehicles to get them out of the way lol
Quote from: mike3775 on May 05, 2012, 10:27:05 AM
Your video's always crack me up Haljackey, because you will obey the traffic lights, yet plow into vehicles to get them out of the way lol
Too bad we can't do that in the real world... ;D
Interchange in Sunnyvale $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg802.imageshack.us%2Fimg802%2F6353%2Fimg0003ys.jpg&hash=3653504c7b5d88fe35ed7b59877248d54eb458d1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg3.imageshack.us%2Fimg3%2F9255%2Fimg0004la.jpg&hash=092c7df766c52eddf9386f02caf5c46308947803)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg441.imageshack.us%2Fimg441%2F600%2Fimg0005qy.jpg&hash=435e45bb39baae7bfc176d73a3e19efd11134eea)
Looks very dangerous because:
picture 1: that compound bow with traffic in to directions whit out separated lanes (2x1 road).
picture 2: the entreat ramp and exit ramp are to close to each other.
Two new intersections by me!
The first one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F3a114b1b896d244e9dbf6e30bec67ce2.jpg&hash=4f90404a6659f315eaf0dbd03e2541004faf93f2)
The second one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0fb1de798289530e780a045fe5f6f3a6.jpg&hash=6de0550ff4e53b501272b657d34f5f9fd115715f)
Enjoy!
Nice intersections oczomajster, very well done!
Quote from: Paul 999 on May 06, 2012, 10:11:47 AM
picture 2: the entreat ramp and exit ramp are to close to each other.
Don't come where I live. When they widened I-94 from 3 lanes to 4 lanes from the state line to Central Ave in Lake County Indiana(just past I-65), just before I-65 heading eastbound, there is an on ramp from Broadway which merges with I-94 and about 1 mile up is a 2 lane exit for I-65, and you have to literally thread the needle to get over onto I-94 avoiding getting hit by vehicles trying to get over to get onto the ramp for I-65. Of the entire reconstruction of that highway in those area's, that is the biggest cluster F#$% they did.
Very nice oczo! Not too big, not too small ;)
oczomajster, why not have two roundabouts in the second picture? If that intersection gets high amounts of traffic, that stoplight is going to cause backups onto the actual highway
Because if there's high amounts of traffic heading E/W on the surface road, adding another roundabout will more consistently cause more traffic to bank up onto the motorway.
Besides, it's a Removed/Added Lane style interchange, so traffic backing up in that right lane won't make through congestion worse.
Quote from: jdenm8 on May 06, 2012, 07:31:35 PM
Because if there's high amounts of traffic heading E/W on the surface road, adding another roundabout will more consistently cause more traffic to bank up onto the motorway.
Besides, it's a Removed/Added Lane style interchange, so traffic backing up in that right lane won't make through congestion worse.
But thats the thing, a roundy is supposed to keep the traffic flowing better than a traffic signal does. A stoplight causes traffic to back up, due to the stop, but a roundy is supposed to keep traffic flowing. In the second picture, if there is huge amounts of traffic, it is possible that signal will have cars backed up to the highway coming from the north.
A city near me put in a roundy to replace 2 stoplights at a highly congested intersection, and they have now found out that it actually made things worse, because they made it to small to handle the amounts of traffic that goes through the area, and are now trying to figure out whether to expand it, or actually remove it and put back in better timed traffic signals.
Roundabouts are cheaper and generally work better, but if there's a high amount of cross traffic, traffic coming from the spurs just can't get in unless someone decides to turn. Breaking up this flow is one of the primary arguments for putting traffic lights on Roundabouts.
I recently had to sit at a Roundabout Interchange while what felt like hundreds of cars went straight through on the perpendicular road while waiting in a 200m long queue on the hard shoulder of a four-lane 90km/h Motorway.
I would combine the traffic lights with sensors in the freeway ramp so that the green phase will be longer when traffic is about to back up onto the highway.
Quote from: jdenm8 on May 08, 2012, 08:05:48 AM
Roundabouts are cheaper and generally work better, but if there's a high amount of cross traffic, traffic coming from the spurs just can't get in unless someone decides to turn. Breaking up this flow is one of the primary arguments for putting traffic lights on Roundabouts.
I recently had to sit at a Roundabout Interchange while what felt like hundreds of cars went straight through on the perpendicular road while waiting in a 200m long queue on the hard shoulder of a four-lane 90km/h Motorway.
I see your point as well on that. I never had to wait on a highway ramp with a roundabout before, but have numerous times with traffic lights. So I can see why you are indeed correct that a second roundabout in the second picture would be wrong.
I t will be fun once they officially build a bridge over SR 49 near me @ Vale Park Rd in Valpo Indiana and the plans are to have two roundabouts where the on/off ramps for SR49 join the road though, I see lots of accidents occurring, and according to plans, those roundabouts are going to be way to small, as they only want one lane, and that road gets a lot of truck traffic
Heh, nice discussion :)
Why not two roundabouts?
I would like to create a little different intersection than usually ;P
I think also that amount of traffic won't be high because the RHW will be a bypass of little town. It isn't a typical highway. I would say that this is the local expressway.
Quote from: oczomajster on May 08, 2012, 11:01:25 AM
Heh, nice discussion :)
Why not two roundabouts?
I would like to create a little different intersection than usually ;P
I think also that amount of traffic won't be high because the RHW will be a bypass of little town. It isn't a typical highway. I would say that this is the local expressway.
Its cool Oczo. I have tried that with the RHW before(bypass), and every time I tried it, it always became blood red with traffic regardless. But they are nicely done though
Here is an interchange that I recently built in my region
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM8M4Interchange.jpg&hash=0daa95734b42096818f5e4eb56de12114cd5d049)
Many thanks to Haljackey and his guide on how to build this interchange :thumbsup:
Quote from: eggman121 on May 09, 2012, 09:21:42 PM
Here is an interchange that I recently built in my region
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM8M4Interchange.jpg&hash=0daa95734b42096818f5e4eb56de12114cd5d049)
Many thanks to Haljackey and his guide on how to build this interchange :thumbsup:
What kind of interchange is this? It's very nice.
Quote from: Opkl on May 10, 2012, 06:43:02 AM
Quote from: eggman121 on May 09, 2012, 09:21:42 PM
Here is an interchange that I recently built in my region
<snip>
Many thanks to Haljackey and his guide on how to build this interchange :thumbsup:
What kind of interchange is this? It's very nice.
I'd have to say it's a diverging parclo. One with a great design too.
I'd rather call it a siamesian trumptwin, because it looks like two trumpets glued together back to back. Very efficient design btw.
Quote from: Flatron on May 10, 2012, 10:57:19 AM
I'd rather call it a siamesian trumptwin, because it looks like two trumpets glued together back to back.
It looks nothing like a Mitotic Trumpet (and that's the proper name for "siamesian trumptwin").
It looks like some sort of Cloverstack with divergent elements to it. Or maybe a Divergent Parclo built in a different orientation; Hard to tell.
My first attempt at a cloverstack interchange(thanks to Haljackey for the easy to follow guide)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fcloverstack.jpg&hash=015655d6ed37ab17cf148fb40c24d7693e161b22)
It connects a RHW-10 and a RHW-6C (getting the elevated MIS's to go over the 6C was a pain in the behind, hence the reason for the screwed up loops(only way to get it so there wasn't a glitch).
Over time I expect heavy residential development in that area. I still need to put in the grass, trees, and water, along with the highway walls and lights, but that will occur when the area starts getting developed(no sense wasting budget money on that yet, I can't run like the US Govt)
This intersection was before a half-cloverleaf construction whit traffic lights above the A12. Now i have add one part of the intersection at the other side. This intersection is now a semi- three way cloverleaf or whatever $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg21.imageshack.us%2Fimg21%2F1682%2F32520236.jpg&hash=faa49a9c93d935342ab5a41a03f8c4976af6c687)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg152.imageshack.us%2Fimg152%2F5901%2F52999602.jpg&hash=c913794f012dac0b36af456b31f30ac3a72d1d83)
And a other one, very compact intersection whit the N268.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg94.imageshack.us%2Fimg94%2F5025%2F38531411.jpg&hash=6a4b430b19d80ca9a46b8158d04b1edff0328688)
Video has been up for about a week now and doesn't do a stellar job of showing off some of the interchanges (Doesn't do a stellar job of anything), but here's one I made of one of my cities' arterial system.
http://www.youtube.com/v/lemlV032hMs
Fantastic video Mr. Jdenm8.
Now I want 7.5m overpasses.
Fantastic work, Jdenm8 !!!
I lose any clarity of my brains with these labyrinths !!!
Excellent !!! &apls &apls &apls
Fantastic video jdenm &apls I particularly like the roundabout interchange but there's plenty of other good stuff there :thumbsup:
Big post from me. Some were posted here before but have been redone since, most are new.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGifzI.jpg&hash=613ef95d04aed18a9b6ead2fe2c2f60606fdf26d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEci1V.jpg&hash=bfbcc69ca1f29f0789721761568c78ff61edf37f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FS6PEw.jpg&hash=42609610e8114c6de30a1efa670642668f878817)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY1tQQ.jpg&hash=3842958cb6bb797b09998ac31c2fdddffa2bc6f9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0QmRl.jpg&hash=fb1fe97e59858bd5cf2a4313b641d31d51c8f8ee)
This one is by far the most massive and complex interchange I've ever designed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FabrYQ.jpg&hash=5e0aa3957a6cc81331a6fce2e25e6ae5b8657335)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuTNtd.jpg&hash=d3e597aaca70c2ad45cf369a6601c2b789d4f085)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuvlcG.jpg&hash=4c7dbed002f448a769e01c5047bc7c4219a8cb07)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIQTOb.jpg&hash=dba6eedfbd9bee5cc910f92a356c47b597de3018)
Clever creations 00V00! I like them! Thanks for sharing :) &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEci1V.jpg&hash=bfbcc69ca1f29f0789721761568c78ff61edf37f)
Of them all, for some reason, I really love this one, especially the way you have combined the RHW with the NWM
I don't see any NWM in there....only TuLEPs. But a great interchange anyway. All of them were! Great post 00V00.
Quote from: Indiana Joe on May 20, 2012, 03:53:23 PM
I don't see any NWM in there....only TuLEPs. But a great interchange anyway. All of them were! Great post 00V00.
I consider the tuleps part of NWM(they may not be though). The way he combined them in such a small space fits perfectly.
Quote from: mike3775 on May 20, 2012, 04:21:41 PM
I consider the tuleps part of NWM(they may not be though).
They're not. They can be used with the NWM, but they're not a part of them; They're a completely separate thing (and can also be used without the NWM), which is why it has its own dedicated thread.
Paul999... How do you get those tunnels?? I mean... not the regular simcity tunnels.. but the ones that under your RHW... those are different... can you tell me where to get them?
Those are Buddybud's underpasses which convert road traffic to subway and vice-versa. It should be available somewhere in his (Buddybud's) threads.
Quote from: GDO29Anagram on May 20, 2012, 04:37:23 PM
Quote from: mike3775 on May 20, 2012, 04:21:41 PM
I consider the tuleps part of NWM(they may not be though).
They're not. They can be used with the NWM, but they're not a part of them; They're a completely separate thing (and can also be used without the NWM), which is why it has its own dedicated thread.
Thanks for that info. I had quit playing the game for a bit, and when I did, the NWM, and tuleps were still in development, and the RHW was still called Rural Highway. When I came back, they had been released.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Flogo.cafepress.com%2Fnocache%2F8%2F825898.jpg&hash=785a4963250ed824e64514dd4f4d0b7c5f34b5b2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZgOxO.jpg&hash=98079f39af1b64331d44ca3683285e2b278ee7cb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQIls6.jpg&hash=c983f70b2c1b0d2ebeeb226058de182d84a14c4a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQIls6.jpg&hash=c983f70b2c1b0d2ebeeb226058de182d84a14c4a)
I like how you used the RHW as a boundary line between the rural and town living.
@00V00: It's fantastic! &apls &apls &apls I really appreciate the 2nd, 7th e 9th image.
@metasmurf:Good intersection, :thumbsup: but I would use RHW2-RHW4 transition instead of RHW2-MIS one. :-\
A little question: Where did you find the wide curves for SAM? I really need them! &hlp
⬇ ⬇ ⬇
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQIls6.jpg&hash=c983f70b2c1b0d2ebeeb226058de182d84a14c4a)
Quote from: vinlabsc3k on May 22, 2012, 12:33:24 AM
A little question: Where did you find the wide curves for SAM?
Rural Roads Plugin (RuRP).
@vinlabsc3k: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1995)
Yup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI0hK1.jpg&hash=f80be8c72abefa403154fbdbecf086e6f4fdde55)
Pretty simple frontage road interchange, but I think it's worth showing here.
This concept came up in discussion here: http://community.simtropolis.com/topic/49458-frontage-road-turnaround-ramps/page__gopid__1249279#entry1249279
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHlEXU.jpg&hash=678bd14e0cd8409dd22a3d9325e41c7712e209eb) (http://i.imgur.com/vKzR3.jpg)
Mini-mosaic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FySil9.jpg&hash=648171d8b0dcbf64926fbc7045a07f87a26a9ba3)
Quote from: Haljackey on May 25, 2012, 10:44:08 PM
Pretty simple frontage road interchange, but I think it's worth showing here.
This concept came up in discussion here: http://community.simtropolis.com/topic/49458-frontage-road-turnaround-ramps/page__gopid__1249279#entry1249279 (http://community.simtropolis.com/topic/49458-frontage-road-turnaround-ramps/page__gopid__1249279#entry1249279)
Not bad... but that would be an ugly weave. Restricting U-turns to the avenue intersection would be a better set-up, though that just introduces more traffic on that road.
Quote from: kassarc16 on May 26, 2012, 08:50:06 PM
Not bad... but that would be an ugly weave. Restricting U-turns to the avenue intersection would be a better set-up, though that just introduces more traffic on that road.
That's a Texas Frontage Road Diamond, and those turnarounds are a part of it. Without, it's just another Frontage Road Crossing.
At least it's better than what I tried.
Oh I agree. I personally despise frontage roads, but this is how their interchanges are set up. I saw it as a challenge to create a concept for it in SC4.
There's only one road where I live that has frontage roads, and they're preventing desperately needed capacity upgrades the freeway needs due to lack of space. (Although most of the interchanges on that route are Parclos, not the diamond u-turns used on most Frontage setups.)
Hello
Here is an interchange between the ring way and a main street :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa21.casimages.com%2Fimg%2F2012%2F05%2F01%2F120501114000678556.png&hash=b83a4db9bd9a85a652f9882757130b16ac37fd88) (http://www.casimages.com/img.php?i=120501114000678556.png)
A Complex T-Bone Interchange. This was a fun one to build. The idea came from the I 20/59-US 280 interchange in Birmingham, AL.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn203%2Fcrushedcar%2FFordPlains-Jan7001338153648.jpg&hash=925be366e96e988ead34d37d9c6a12c532826c0e)
crushedcar: What are those two other ramps for? And can't they just branch from the outside instead of the inside? That way you don't need those overpasses.
Here's a interchange/intersection hybrid I built on a hilltop. The ramps serve as 'right turn lanes'.
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbVab5.jpg&hash=05c129ec4c4425a6a37c81867692208b087aac3d) (http://i.imgur.com/bVab5.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1lvuW.jpg&hash=ee0ad33ca11cdd21b22993c73ad11b21870d7d20) (http://i.imgur.com/1lvuW.jpg)
Super zoom out (just cuz):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRCfiu.jpg&hash=cc6948f5200003ccff8ad8361483a64730c6ecea) (http://i.imgur.com/RCfiu.jpg)
By the way, I'm always looking for feedback. Deathtopumpkins offered some constructive criticism regarding this design.
I like that design Haljackey. I never considered using MIS as turn lanes like that before.
Simple, but it should work
Click for full resolution!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1ha6R.jpg&hash=46e6d8531ecde538b02bc9ef28aac6d2fb398f9d) (http://i.imgur.com/1ha6R.jpg)
Basic diamond, but seems to fit well there. Traffic volumes won't be overkill, so it should function fine.
EDIT strike my last, already over-capacity.
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FESHMl.jpg&hash=beddd2f93c65a8b38c69cf076790d9a4e47b0d67) (http://i.imgur.com/ESHMl.jpg)
(traffic collision in that pic too :P)
There hasn't been much activity here... so double post time :P
Click images for full resolution!
Update on the interchange on the last post... development and traffic have certainly increased.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FO5CYi.jpg&hash=0dbc734a43498773c1a4a502fc8593032fe02e87) (http://i.imgur.com/O5CYi.jpg)
Guess I need to widen this pass too... maybe move the north/south avenue a few tiles to the right to get it to link up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjMVV0.jpg&hash=cac4e18a946ac2c7117363fc055f0a8eb8cae5b1) (http://i.imgur.com/jMVV0.jpg)
Why no tunnel instead of these ugly roads on the mountaintop?
Quote from: Flatron on June 03, 2012, 03:12:19 PM
Why no tunnel instead of these ugly roads on the mountaintop?
That may be the alternative to use now, widening be a pain in the behind IMO, I would go the tunnel route.
I would assume originally he wanted a "scenic" drive to that area, which I have done often in cities.
Hi guys, coming back from a long hiatus after being a father for the first time, and I´ve been fooling around with some inspiration found on this thread and adapted to my region, so here it goes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FSouthModestoHills-Jan20001338752838low3-1.jpg&hash=9c3d3eac30cce222e0564887a6c6dc9cae97fe1c) (http://i.imgur.com/WC65s.jpg?1)
Trumpet
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FSouthModestoHills-Jan20001338752838low-1.jpg&hash=290739767c7b3d805ef1a017aa539644960afb3c) (http://i.imgur.com/WC65s.jpg?1)
T-bone
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FSouthModestoHills-Jan20001338752838low2-1.jpg&hash=d0225f4ed7f3eab058732f6cfd586cfe5330383e) (http://i.imgur.com/WC65s.jpg?1)
I thought an avenue on the center surrounded by the highway would be kind of dangerous but I think it works just fine
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-May25051338753135low-1.jpg&hash=f4d0d7d17faae036e41d75e332393406b3d94495) (http://i.imgur.com/YiZLJ.jpg)
Another volleyball (I think)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-May25051338753135low2-1.jpg&hash=4c886887b5cee347630be952edebbffc27fb6b57) (http://i.imgur.com/YiZLJ.jpg)
Spaguetti
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FModestoValley-Jan23051338755813low.jpg&hash=d63affc0bf2eed81314285939b9580083c6dd25d) (http://i.imgur.com/0OhJS.jpg)
A gigantic one, and one of my favourites
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorhwestGate-Jan27001338751182low.jpg&hash=c282dd02da9e4e691afd27a64f3877ef15e7d77c) (http://i.imgur.com/o5mci.jpg)
I have some diagonal intersections in mind, let´s see how that goes...
Cool junctions guys, there are some pretty awesome junctions on this thread and they keep getting better.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-May25051338753135low-1.jpg&hash=f4d0d7d17faae036e41d75e332393406b3d94495)
Only issue I see with this one is how close to the intersection the bottom ramp heading North is. That is definitely going to be a traffic nightmare with people getting off the Northbound highway and going to that left turn lane
Nicely done interchanges
You´re absolutly right Mike, so here´s what I did:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1230.photobucket.com%2Falbums%2Fee489%2Fsolovinodelmal%2FNorthModestoHills-May15051338784203.jpg&hash=f81992b02e218bd13cb9b28900261edfcebea8c2)
I´m not totally convinced, maybe I´ll try to make it more symmetrical or something, but that´s going to happen next weekend $%Grinno$%
Thanks for the advice!
That looks much better.
You've done some truly great work solovinodelmal. My favorite has to be the last image!
Looks alot better for sure. To make it look even better, I would line up the south bound ramp to the same area as the northbound ramp, then it look symmetrical
You do have some great interchanges created, that can easily handle the amounts of traffic those RHW's will have.
Looks good, but I would have put a Roundabout instead of the central intersection because from a driver's perspective, crossroads should be avoided as they slow you down to much. I mean if you had been driving 180kph and have to stop then, it's rather unpleasant ;)
Quote from: Flatron on June 04, 2012, 04:25:48 AM
Looks good, but I would have put a Roundabout instead of the central intersection because from a driver's perspective, crossroads should be avoided as they slow you down to much. I mean if you had been driving 180kph and have to stop then, it's rather unpleasant ;)
Go to google maps, and type in Indian Boundary Road + State Road 49, and zoom in on the interchange between I94 and Indian Boundary Rd(just north of the intersection) and notice how INDOT decided to put a sharp turn on the off ramp to slow down traffic from I-94 going onto SR 49 in the area, because right across a bridge is a traffic light that halts traffic.
That intersection has been slated to be converted into an overpass interchange for the past 30 years or so, yet for some reason nothing has ever been done, and now the development around has made it virtually impossible to put in an interchange there. That intersection is one of the worst in the area and the funny thing is, it has only had a traffic signal for 20 yrs, and no matter how INDOT times the lights, traffic is a nightmare all day every day at that intersection. The main problem is the deceleration lane from 94 heading southbound ends just prior to the bridge over the railroad tracks, then the right turn lane starts on the other side of the bridge, an easy solution(but to expensive according to the morons at INDOT) would be to widen the bridge and make the decleration/right turn lane be continuous and also lengthen the East bound lane from 49 Northbound to 94 Eastbound. Basically INDOT has made that intersection worse over the years while trying to make it better. I always loathe having to go through that area every day because of that interchange. Many times I will simply take the Porter Ave(CR 1200N) to 250E and head North to Brummit Road and take that North to US 20 and then jump back on 49 to go to the Indiana Dunes. It is a little farther, but its also safer having to avoid the dodging vehicles trying to get on/off 94.
Basically this post is agreeing with you, having to slow down for a red light right after getting off a highway is a PITA big time, especially when the intersection is screwed up royally with no thought to traffic capabilities.
Update the pics I posted on the last page.
Click for full resolution
I rebuilt the area, which includes a nicely sloped half-diamond interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjSGLD.jpg&hash=25ed35cd6c52e0b222fad15bf1de0ca697b9cbab) (http://i.imgur.com/jSGLD.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6I8VU.jpg&hash=bbe765cef3ba7954672e12e2855d54c5f7dabd35) (http://i.imgur.com/6I8VU.jpg)
Quote from: Flatron on June 03, 2012, 03:12:19 PM
Why no tunnel instead of these ugly roads on the mountaintop?
Well I certainly don't hope the roads are ugly... I'll do what I can to make em look better.
While this area is hilly, it doesn't warrant the need for a tunnel in my mind. I do have tunnels running through some of the more mountainous parts however.
-In addition, this area is prime for development. The rolling terrain is suitable for some development and R and C zones love high locations as it increases their demand and desirability.
seems like an awful lot of traffic lights in such a short span of time Hal. I really like the redone Avenue though
Nnnghn. (http://imgur.com/LQlXu) My head hurts now. This was hard to make.
Quote from: dragonshardz on June 04, 2012, 11:33:08 PM
Nnnghn. (http://imgur.com/LQlXu) My head hurts now. This was hard to make.
Somewhat, ir remembers me RollerCoaster Tycoon. :D
Quote from: art128 on June 04, 2012, 11:35:09 PM
Somewhat, ir remembers me RollerCoaster Tycoon. :D
Little-known fact: the RHW Modular Interchange System was partly inspired by the custom ride build mode in RollerCoaster Tycoon.
-Alex
That would explain why I'm a SC4 road geek. I loved RCT!
There aren't plans on doing a vertical loop piece, are there? :D
Quote from: Tarkus on June 05, 2012, 05:15:57 PM
Quote from: art128 on June 04, 2012, 11:35:09 PM
Somewhat, ir remembers me RollerCoaster Tycoon. :D
Little-known fact: the RHW Modular Interchange System was partly inspired by the custom ride build mode in RollerCoaster Tycoon.
-Alex
Huh, never knew that.
Anyways small update. Click images for full size.
I just turned this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh2JAE.jpg&hash=1817cb238d1f45fe350d6225fc5abdcde7c7975a) (http://i.imgur.com/h2JAE.jpg)
into this
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FARe0L.jpg&hash=38c4d47c1bf59ba0c6b2738080ba0f440af42f61) (http://i.imgur.com/ARe0L.jpg)
...Although I had to ditch a pair of smooth MIS curves for the widening. &mmm
Hal , I'm sorry but this isn't the right place , here you post intersections made in SC4 not in real life ! :D :thumbsup: &apls
Quote from: Haljackey on June 05, 2012, 10:31:54 PM
...Although I had to ditch a pair of smooth MIS curves for the widening. &mmm
Which is why we should have starterless/starter-enabled everything like the curved MIS Ramps, or just Flex it all.
Here are several pictures of interchanges from my recreation of Greater Los Angeles. If any of you are familiar with the San Fernando Valley area in L.A.,the first and second photos feature the intersection between the 101 Frwy & Van Nuys Blvd, the third - 405 Frwy. & Burbank Blvd., and the last three of the 405 and 101 Frwy. interchange. As you can see, the city isn't built up yet and two connections of the latter interchange aren't completed. Once my RL-imposed break passes over, I'll show some images with more development and traffic. Hope y'all enjoy them. :)
101 Frwy. & Van Nuys Blvd.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg607.imageshack.us%2Fimg607%2F6039%2Fvannuysjul2701133902795.png&hash=aedbd0759fb56ad43b949e4637fd4444b3c72c9f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg407.imageshack.us%2Fimg407%2F328%2Fvannuysjul2701133902793.png&hash=bcf1a70c8721051f66937adae515d8676343c67a)
405 Frwy. & Burbank Blvd.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg215.imageshack.us%2Fimg215%2F7199%2Fvannuysjul2701133902790.png&hash=aacf72313dfd588aafc680c1504401428f7c42a3)
405 Frwy. & 101. Frwy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg189.imageshack.us%2Fimg189%2F135%2Fvannuysjul2701133902787.png&hash=143f7f1de731bfca093bb28d3d22fb4a5c808d22)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F2578%2Fvannuysjul2701133902786.png&hash=f59dbe87ce86e121001665db63ab748bd68833a7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F1262%2Fvannuysjul2701133902778.png&hash=92f23aa6020e5a1f71d5daa402d56c8ba6fb2c19)
Quote from: freshballin365 on June 06, 2012, 05:42:28 PM
Here are several pictures of interchanges from my recreation of Greater Los Angeles. If any of you are familiar with the San Fernando Valley area in L.A.,the first and second photos feature the intersection between the 101 Frwy & Van Nuys Blvd, the third - 405 Frwy. & Burbank Blvd., and the last three of the 405 and 101 Frwy. interchange. As you can see, the city isn't built up yet and two connections of the latter interchange aren't completed. Once my RL-imposed break passes over, I'll show some images with more development and traffic. Hope y'all enjoy them. :)
Those are some pretty snazzy interchanges there! Love the trick you did with the ELRHW6 standing in for AVE6.
freshballin365, great job on those interchanges. Looking at them, I can tell it took you a long time to get them just right :thumbsup:
Quote from: freshballin365 on June 06, 2012, 05:42:28 PM
Here are several pictures of interchanges from my recreation of Greater Los Angeles. If any of you are familiar with the San Fernando Valley area in L.A.,the first and second photos feature the intersection between the 101 Frwy & Van Nuys Blvd, the third - 405 Frwy. & Burbank Blvd., and the last three of the 405 and 101 Frwy. interchange. As you can see, the city isn't built up yet and two connections of the latter interchange aren't completed. Once my RL-imposed break passes over, I'll show some images with more development and traffic. Hope y'all enjoy them. :)
I actually am from LA and I am familiar with all of these interchanges/exits and what not. Very cool recreation, you've done a great job. :thumbsup:
Very nice freshballin365! I really like the Burbank junction! That must have taken a lot of time to study and build.
As you may or may not have known, I have started to make 'highway widening' videos on my Youtube channel. They're not tutorials, but rather just clips showing how I make my highways and interchanges.
In my most recent video, I undertook widening a highway in a dense environment which also descends from a hill. Here is a 'before' mosaic.
Believe it or not, click for full resolution!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Foriginal.jpg&hash=021b946c2ad069d8161bfc6e07cd6b3ab248870e) (http://www.majhost.com/gallery/Haljackey/photos/original.png)
...And here is the widened highway. Again, click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fyay_full.jpg&hash=f9c02b461f27264f9245340de8c3d7453cdbb9c7) (http://www.majhost.com/gallery/Haljackey/401/yay_full.png)
Other points of interest.
The main interchange before and after:
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fe31dE.jpg&hash=853364c82b7579c2022c12e20c2d573e961ae723) (http://i.imgur.com/e31dE.jpg)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvVPsk.jpg&hash=8d2df5fd1ef2a55c66aed5b0b017ffe3d1ca199d) (http://i.imgur.com/vVPsk.jpg)
Hilly junction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1JeV1.jpg&hash=705735e358c9e707303e31b875bc8c8fbb507e44) (http://i.imgur.com/1JeV1.jpg)
Widened RHW overpass
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQxY1H.jpg&hash=1eab620858d2a6a42b6d5fc9eff131a4778e12b3) (http://i.imgur.com/QxY1H.jpg)
To see the process of how I widened the highway check out the video (polishing features came later).
http://www.youtube.com/v/1q87fnULmpE
http://www.youtube.com/v/1q87fnULmpE
Anyways hope you enjoyed it!
-Ryan (Haljackey)
Quote from: kassarc16 on June 06, 2012, 11:10:48 PM
Quote from: freshballin365 on June 06, 2012, 05:42:28 PM
Here are several pictures of interchanges from my recreation of Greater Los Angeles. If any of you are familiar with the San Fernando Valley area in L.A.,the first and second photos feature the intersection between the 101 Frwy & Van Nuys Blvd, the third - 405 Frwy. & Burbank Blvd., and the last three of the 405 and 101 Frwy. interchange. As you can see, the city isn't built up yet and two connections of the latter interchange aren't completed. Once my RL-imposed break passes over, I'll show some images with more development and traffic. Hope y'all enjoy them. :)
Those are some pretty snazzy interchanges there! Love the trick you did with the ELRHW6 standing in for AVE6.
I've done that, but watch out when you have MIS ramps and a TLA-7: some left turns might not be permissible if the transition is adjacent to the ramp intersection. (I learned this the hard way.)
I've only built one Maxis Highway since 2010. I'd like to show it's evolution over time, reacting to nearby growth.
Click images for full size.
Initial construction
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSCbfL.jpg&hash=001340ff9ff254989d3c22ab3915344a49ff94cf) (http://i.imgur.com/SCbfL.jpg)
Upgrade to east-west highway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6Wb9V.jpg&hash=c657e36ec988a33fca79c996d129e93ebf910f94) (http://i.imgur.com/6Wb9V.jpg)
Overpass added
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQTILQ.jpg&hash=41e0fcc0420e3eabcdad313453b0ef7e7a4d5d75) (http://i.imgur.com/QTILQ.jpg)
Nearby growth
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcq0XC.jpg&hash=4d01c1b9b0aa4899a7763ebbde2fd5882894fe06) (http://i.imgur.com/cq0XC.jpg)
Road widened to avenue
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXxMVw.jpg&hash=3625c9fa454ff1dd9b5a29fed7315922f950f360) (http://i.imgur.com/XxMVw.jpg)
Additional ramps constructed, making it a 'half-diamond' interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5RPWs.jpg&hash=2fab54e40c9b0305cd97333269f35a405889afe8) (http://i.imgur.com/5RPWs.jpg)
Additional ramps constructed, making it a 'three-quarter diamond' interchange. This is the current setup.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIdSpD.jpg&hash=96e2e36528dc5b4fdd53e4bd144ddea0a7ffb9bd) (http://i.imgur.com/IdSpD.jpg)
As you can see, traffic and development have built up over time, and I've had to react accordingly to accommodate this growth.
This may very well have been the last Maxis Highway I built. Not sure if I should feel happy or sad. The RHW has come a long way, but I'm not sure if I can say good bye to a network I have used for nearly 10 years. :P
Quote from: Haljackey on June 12, 2012, 03:10:04 PMThe RHW has come a long way, but I'm not sure if I can say good bye to a network I have used for nearly 10 years. :P
I hear ya. I still use MHW in mountainous area's where tunnels would be better than trying to drag a RHW over the area.
Haven't built one since 2007 . . . I phased out my last one when RHW 2.0 (released Jan. 1, 2008) was still in development (as you can see the whole area around it was torn up in preparation):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg149.imageshack.us%2Fimg149%2F6886%2Fu152rm2.jpg&hash=6d2715852e2da039d61a83973acd3c9e77e1d85d)
That's a blast from the past. Didn't use a slope mod back then, either.
-Alex
I had to squeeze in an interchange in an area where the RHW had to curve and every type of interchange I wanted to do that was compact didn't look right so I did a diagonal cloverleaf here, which so far is handling the traffic decently, but I may have to upgrade the MIS to RHW-2's
after it was built
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf3.jpg&hash=330ad969d979742be1b4dfb5924779beedc75237)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf2.jpg&hash=d40161fccba597b0a2d41ab7511c7e46a1e2eeae)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf1.jpg&hash=2851094a6050314ee87a2b1644d81fbfb7aa8a78)
after the development in the area(about 30 game years, and I decided to make the one MIS a tad longer due to safety issues right after the curve)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf6.jpg&hash=c49c219f8f298f4661d275c5001688b038bcd589)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf4.jpg&hash=318c9f370f5c87eac3069ffa5e38359461e24662)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf5.jpg&hash=eeb0258d13b84aa7077b9f4332fd630501b60c6b)
A wider view, the MHW bridge because of the river, and wanting an interchange in that area, I left the split from the other side of the river and used the diagonal RHW-4 ramps the way I did. (yes I know there is grass missing above the tunnel, for some stupid reason, whenever I do UDI, that is the area no matter which way on the avenue I go, I end up on the RHW abovwe in that area)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fangledcloverleaf7.jpg&hash=137569c4c31c0fa28a6f75e191a8c17a9ed68d33)
Those are some slick tunnel portals - where did you get them?
Quote from: dragonshardz on June 12, 2012, 09:47:29 PM
Those are some slick tunnel portals - where did you get them?
http://community.simtropolis.com/files/file/26943-tunnel-modd/
An interchange recreation that I cooked up for fun. Can't finish it though because of lack of pieces.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fjdenm8%2FRHW%2FRecreations%2Flogan_x_centenary-13_nov.__071339592314.png&hash=5bb2ff223330063625567153aa44a7bd9c149b04)
(Sorry for PNG)
The real-life analogue is here:
http://goo.gl/maps/YR71
Quote from: GDO29Anagram on June 12, 2012, 10:08:41 PM
Quote from: dragonshardz on June 12, 2012, 09:47:29 PM
Those are some slick tunnel portals - where did you get them?
http://community.simtropolis.com/files/file/26943-tunnel-modd/
Yep thats it. Thanks.
Ah, Logan Motorway...
The Goodna Bypass is necessary, for the only way to expand the heavily used Ipswich Motorway would be to make it double decker...
I think make the existing road westbound-only and the new one eastbound-only.
Back on topic, the northern exit should be divided
Well, I was building it to its "As Built" specification, which had the Centenary as RHW-2 on both sides. It's also a little simplified so it fits.
RHW interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2012%2F24%2F1339791333-Sanstitre.jpg&hash=6f3307401b59fef4f3e40642eef9ec357751be03)
Nice compact cloverleaf there, I do see issues with it though if the RHW-10 gets alot of traffic with the curved MIS's.
What's that to the right? Seems a bit over-engineered but it's great :P
Interesting setups A. Gates and mike3775!
jdenm8: Looks like a tricky interchange to create without improvising. Have you thought about doing that? I had a lot of success recreating this interchange (http://youtu.be/Hn8vhq88nKU) and this one (http://youtu.be/svzScwnDchU) by improvising.
Anyway, I built a pure avenue interchange by using the ave MIS pieces.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5mTnl.jpg&hash=ed94a864c40ffa5391eb27eba295a998d2b25632) (http://i.imgur.com/5mTnl.jpg)
EDIT: With the area developed:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrMzDr.jpg&hash=151d13c5baccdfd5ce4f994a580d6fff8e94fd33) (http://i.imgur.com/rMzDr.jpg)
Looks good Haljackey. Nicely done mr interchange master :)
Sadly I lost that last one I posted, the Res city developed the Pox(I screwed up and re-installed a piece that is suspected of causing it without first modifying it in reader) and I went to load the city today to make changes to it to better handle traffic, going from a 2 lane Avenue to a TLA-7 with a RHW-6C bridge, and a straightening of the RHW-6S and RHW-4's where they would go under the bridge(creating basically s curves), I noticed a crapload of missing props right away and knew the city and thus region was lost.
But there is always a bright side, I get to redo the interchange the way I wanted to modify it right from the get go this time in that area. Luckily it was only 45 game years lost this time
I have to concur that there are some very interesting pictures and videos here. :)
Haljackey, I espacially like your before/after development comparisons. Great work also with the interchanges you linked to. Interesting here is the 501-31 junction. I actually built a very similar interchange way back in the RHW 3 era but never saw this particular layout in reality before. Later I modified it when RHW 4 and the smooth MIS curves came out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_4-way_inside_double_trumpet.jpg&hash=e24f78e342d7da79db42ed10f34ab4c2f9fa4d26) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_inside_double_trumpet.jpg)
jdenm8: Maybe if you widen the whole interchange and split/combine the MIS after crossing the motorway, you could make use of the diagonal bridge functionality. ;) (One of my interchanges below features such an overpass.)
Included in the next few pictures are some 'grandes complications' which mostly have nothing to do with reality. I did them for pure fun and/or just to test if this or that kind of interchange is feasible at all. After all, the rise of complexity is non-linear with each additional branch. And still, there is no beautification, just pure roadwork.
I'll start easy with a somehow special 4-way interchange :D :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_LHD.jpg&hash=1e822535bdf77e50a8bc81ec4d0ab3e1c083e11a) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_LHD.jpg)
Here wanted to know if I could (ab-)use the diagonal bridge starters as on-slope pieces. It works insofar as at least the right of the two lanes has connecting paths and is UDI-able. The interchange itself is generally a 4-way with an integrated T-junction on the diagonal freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_irregular_jct_NS.jpg&hash=b5313f45ac71da0863d36673b3b9b5d4ac2ba56e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_irregular_jct_NS.jpg)
A close-up of the overpass section:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_irregular_jct_crossing.jpg&hash=7e744c99e64c4cfae92f3a94835021e83edda193) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_irregular_jct_crossing.jpg)
I named this interchange 'The Yen', mainly because I know of no standard descriptions for full 5-way interchanges. And it does look a bit like the '¥' character.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F5-way_Y_NS.jpg&hash=23e6117bcb6f891c14a6fb4e1496da9b1f530b80) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/5-way_Y_NS.jpg)
This next interchange is something I'm quite a bit proud of. Originally, I wanted to try a new design for a 6-way in Cityscape and just started sketching out the first few ramps on paper. Right after finishing the drawing, I thought about modifying it to making it SC4-compatible.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F6-way_McDuell_overview.jpg&hash=1e95b7e82712f9a1a6c9b24a82034f1af819c8e8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/6-way_McDuell_overview.jpg)
>Here (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/6-way_McDuell_big.jpg)< is a bigger version (2152*1490)
Ok, we can still go further and add another freeway for a full-blown 8-way RHW madness. The next one is one of my most complicated interchanges so far. Of course, it features no weaving at all, and this is also one of the reasons for this complexity. This means also that once you take a wrong turn, you're in it and may well end up heading in a completely different direction at the end of the interchange than you originally intended. $%Grinno$%
We'll start with the center part:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8-way_middle.jpg&hash=89ecfd4a7c330cb4da0585341aa82b3f2fe3e181) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8-way_middle.jpg)
This is one of the branches:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8-way_branch.jpg&hash=4b8c753072c74d662930b1d9aa4b000614f31ddc) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8-way_branch.jpg)
Four branches plus one center equals one interchange :D:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8-way_overview.jpg&hash=fe25c833e4d6521464a0d8497c8f1f642b4018eb) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8-way_overview.jpg)
(All images are clickable for a resolution of 1600x1000.)
Have fun. ;D
Edit: Fixed broken link.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8-way_overview.jpg&hash=fe25c833e4d6521464a0d8497c8f1f642b4018eb)
Good god man, if you ever become a highway engineer, please tell me which state employs you so I can avoid your interchanges, I got lost just trying to decipher that one :)
(incidentally all of them are pretty sweet looking)
Umm...
Mind blown.
McDuell, you never fail to impress. Ever. That last image is pure carnage. I see 22 lanes for those branches. Insane.
How much trial and error did it take to come up with these? I know you're a RHW master but my goodness is this complicated and fantastic.
I have to agree that these designs aren't practical, but the fact that you made them with in SC4 means they can probably be scaled-down/stacked due to the lack of SC4-related limitations in the real world.
I could see that 6-way design existing, and the Yen and 8 lane setups are good examples for a couple collector-express highways interchanging with one-another along with a lot of local connections.
-
And regarding the 501 junction I made in my video, yes it exists. Its actually just a highway/arterial interchange, but it's free-flowing. I turned it into a highway-highway junction to show it's full potential.
Again, great work McDuell. great work.
-Ryan (Haljackey)
&apls
Now I'm wondering how long until we have more than an Octochange...
McDuell, the interchange god, laughs at your pathetic highway layouts! It might be many days before anyone regains enough confidence to post in this thread again.
Fantastic work there!
Quote from: Indiana Joe on June 16, 2012, 05:28:37 PM
McDuell, the interchange god, laughs at your pathetic highway layouts! It might be many days before anyone regains enough confidence to post in this thread again.
Fantastic work there!
I'll post a tough intersection to build
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2F1.jpg&hash=0260176f7cca5b72454be6bf21d905e7aecfed4c)
I see this intersection needing to be upgraded once development occurs on those two roads :P
I agree with Indiana though, its going to be tough topping those interchanges
That. Is. Amazing. An 8-way interchange?! :o I cannot wait to see what you do with the next RHW release.
-Alex
Quote from: McDuell on June 16, 2012, 03:14:18 PM
... Ok, we can still go further and add another freeway for a full-blown 8-way RHW madness...
Holy moly!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fth146.photobucket.com%2Falbums%2Fr266%2Fkimonokat%2Fsmilies%2Fth_jawdown.gif&hash=9986be83b0fbbec2f53025c6005c9576bb08565b)
This must be the works of a madman!
Best,
Maarten
Idea for a new topic: Show us your... Overengineered Transport Transitions (OTT) :P
Heres a simple freeway intersection just next to the CBD of Kârrdagerr linking the western bypass (M897) with the Kârr motorway (M156) that leads to the CBD and Industrial Complex of Xeeneené.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa8.sphotos.ak.fbcdn.net%2Fhphotos-ak-snc7%2F599558_3709607571558_673293730_n.jpg&hash=34b71b951ed1911b706cc5333f8fab300e8b3bd6)
Here is the intersection of the eastern bypass (M898) and the Kârr motorway. CBD is at the bottom and Xeeneené is across that canal.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fa3.sphotos.ak.fbcdn.net%2Fhphotos-ak-ash3%2F542472_3709684613484_836600756_n.jpg&hash=785fb739d7805b500456b4986bb4ca308e7d6849)
mike3775:
I'll try to put some gas stations and truck stops at each exit branch. At least you won't run out of fuel then before attempting your next try through this monster. ;D
Ryan:
Thank you very much for you appreciation and the point. :)
About your question: Yeah, some of those interchanges were indeed quite a bit trial and error based. Most of the time I just have an idea, e.g. "I want to try a 5-way with two diagonal branches, so let's start building it!" And then, I do or don't run into several problems which are mostly based on insufficient space which forces me to sometimes rebuild a big part of the interchange. Especially tricky are diag x diag parts and the use of diag to FAR pieces as they mostly end up being shifted against each other or missing one tile of space when building them.
- The 4-way exists because of a spontaneus question popping up in my head: "Can I build a LHD interchange with a RHD game setup?"
- The one with the diagonal overpass initially started as a 4-way. After having finished it, I thought that it's a bit bland, so I added a fifth leg to the main diagonal.
The 8-way however was planned for a long time. Ever since I started building interchanges with the RHW, I wanted to do an 8-way interchange. RHW 2.x didn't allow for one yet, so back then I had to rely on the OWR network.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_Biga.jpg&hash=a9e91b39953a085e08686e49a591e30d5e4ed143) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Biga.jpg)
Later I tried tried it with the RHW 4.x, but never was quite happy with it because there still were some merged/shared lanes. Also, there weren't any type 3/4 diag over diag RHW4 pieces yet, so I still was a bit restricted.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_8-way.jpg&hash=46563d1ed22c7ff7001ca8d7846b4d795abe1538) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8-way.jpg)
With the new diagonal overpass pieces as well as the parallel MIS splitters coming with RHW5, I knew beforehand how I wanted to setup the interchange. Once the layout was done, it all was a question of perseverance because when having finished one branch it got kind of boring doing 3 more of them.
Ganaram:
Done already. ;D
You may choose between a 9-way, a 10-way and two 12-way interchanges, one of it as MHW. The best part is that the 10-way is scaleable and could easily be expanded to a 12- 14- or even 16-way interchange. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_9way_doubleRoundabout.jpg&hash=029248c8932a2c6bd587e169b355167ab251d42e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/9way_doubleRoundabout.jpg),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2Fth_10way_ns.jpg&hash=127a475b87bec801989292efcea4a4dad9334e60) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/10way_ns.jpg),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_12-way_overview.jpg&hash=b99795525a77b3d0d4b4cd64c0673c8861b2108e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/12-way_overview.jpg),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_12-way_MHW.jpg&hash=317642131def1aa0b018e7c67cc484f5992e1e21) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/12-way_MHW.jpg)
Alex:
And I cannot wait to see the next version. ;D
Honestly, one million thanks to you and your team for creating, maintaining and always further developing this already mighty and powerful tool called NAM! &apls If I could, I'd give you about a zillion rep points for your work. The NAM and RHW are the single reason that I'm still into SimCity. Although, since you turned it into a design tool for me, I almost never play the game anymore.
Maarten:
A big thanks also to you. I recently tried out your Euro retexuring mods and like them very much. :)
everyone:
Thanks for liking my (sometimes more than) mad creations.
I'd like to add that I learned many techniques and got a lot of ideas and layouts from you and your pictures in this thread. So please don't hesitate and keep posting your interchanges, ideas and designs. :)
Lukis:
Unfortunately, I can't see your pictures. The links seem to be missing. &mmm
- Markus (McDuell)
McDuell - What the h*ll am I looking at??!
my reaction to these crazy interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.net%2Fa%2F6%2F7%2Fc47789f37d23579c220416a89c23a.gif&hash=43e1ddea13b2b35e588cb3d3dcf5d81f0acf58b0)
Thanks for the reply Markus! Looks like you've been thinking of new and innovative designs for a long, long time, but its only until now that you've been able to execute them correctly with the latest RHW.
-Like you, I am looking forward to the next release.
Now I know that this doesn't compare to your work, but I finally finished improving my MHW connection I showed a few pages back. Ultimately I was able to keep the buildings to the left by curving a long approach 'ramp' (made of MHW smooth curves) on the right. It was good timing too because development has encroached on the area and there is no longer any room for development as the surrounding terrain is very hilly.
-I also managed to fit a park inside the 'loop', with lots of soundwalls to keep traffic noise at bay.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXkLQC.jpg&hash=24af66f452dff4fe9e690a0ea3d646f684c2e757) (http://i.imgur.com/XkLQC.jpg)
-Ryan (Haljackey)
Oh my golly gosh :O that is amazing.... Thanks for sharing Markus :D
RHW in hilly terrain can be tricky. Here's something I did. Not the most massive interchange, but hey.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6G5JJ.jpg&hash=19c8d3d1aef1c0ec8fff2079c78bef4d3623f283)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKpoM1.jpg&hash=f58973c2e6119b83957567c4664aad3bd244de2f)
Quote from: Lwito on February 04, 2009, 03:27:33 AM
Just for fun, a FAR intersection, thanks to the NAM Team for their fantastic work &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg223.imageshack.us%2Fimg223%2F5136%2Ffarbz4.jpg&hash=fb498723f2d0581a7c030275bd3d77319d5029d0) (http://imageshack.us)
By louistho (http://profile.imageshack.us/user/louistho)
Lwito, where did you get those lot fillers for the smooth curves of the NAM avenues? I've seen them on your posts and I can't help drooling over them.
metasmurf: The RHW can be tricky to use without flat terrain that's for sure. Very nice setup!
irwinkevincarpio: Smooth curves for avenues are located in the avenue puzzle pieces tab. The same place where you find the avenue roundabouts.
Anyways, I made a UDI video which showcases some of the interchanges I've posted to this thread. Enjoy the 'epic drive'. :P
-More info in the video description.
http://www.youtube.com/v/17hzxThbryI
http://www.youtube.com/watch?v=17hzxThbryI
@irwinkevincarpio
I think this is what you are asking for >> http://community.simtropolis.com/files/file/21068-wideradius-curves-t21-mod/ << that mod gives you the plaza's around "Nam Smooth Avenue Curves" + on Roads and FAR.
Good stuff, from the simple to the overly complex but very inspiring to see all the orginal works.
Heres my add, it's based on a RHW tutorial I did a while back (though I can't find it anymore). I added RHW6C in both directions it was a hassel because I guess all the close overlapping caused it to be buggy but I eventually got all the pieces to stop glitching (and crashing). Laslty, it was built on a gentle slope in all directions. I am very thankfull the RHW has become WAY more lsope friendly, even more in the off/on ramps, and transitions.
Anyway, here it is... it's nice to get back in the game.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FHotsprings-Aug10871340607097.png&hash=e5befe32790f2665410a52698aa4214dc0cb34bf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi142.photobucket.com%2Falbums%2Fr101%2FUltraPerfectCell%2FHotsprings-Sep5871340607196.png&hash=176af972dd4af86310f401333bf877e152cb809f)
I need that 6 lane (left), to transition into 8
A trumpet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffbc19f78a457eb20a27c4842ebaa1fe3.jpg&hash=339402c5b697c951d75aea56639a4b38131890c5)
The same trumpet converted into a six-point parclo with two lights (I would have fully grade-separated but the RHW mod isn't quite fully developed for what I want):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F12a1d7a112fa226a614797f60890732f.jpg&hash=1126f4f4bf8ba8b804b45d6644e34e4304eda4eb)
Quote from: Shadow Assassin on June 25, 2012, 08:25:25 AM
A trumpet:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffbc19f78a457eb20a27c4842ebaa1fe3.jpg&hash=339402c5b697c951d75aea56639a4b38131890c5)
I think what really sets your interchanges apart, SA, is that they are very, very elegant - the curves, and the great use of FARHW puzzle pieces. Simply beautiful! I've got to admit, many of the RHW-based interchanges I have in my cities have their design drawn from yours. :thumbsup:
p/s: Just noticed the diagonal FARHW exits/entrances. AWESOME SAUCE :D
There's also some things in particular setting that one apart... I want those pieces :'(
Pretty perfect-looking intersections there Daniel &apls And great pieces as well &apls &apls Any chance later of versions of the diagonal RHW-4 x FAMIS with merging lanes?
Excellent work everyone else as well :thumbsup:
Are those MIS network C1 Ramps?!! ;D
Quote from: noahclem on June 25, 2012, 11:01:50 AM
Pretty perfect-looking intersections there Daniel &apls And great pieces as well &apls &apls Any chance later of versions of the diagonal RHW-4 x FAMIS with merging lanes?
Excellent work everyone else as well :thumbsup:
There will be. But I'm not sure if they'll be done for this version, it's been a while since I last did FARHW content so I'm trying to get everything back together.
Quote from: GDO29Anagram on June 25, 2012, 04:37:24 PM
Are those MIS network C1 Ramps?!! ;D
Yes they are. RHW-4 F1 ramps are about to be added as well.
Other pieces included in that screenshot are FAMIS-FAMIS curves (~143.2° curve). These should come in very handy for trumpets, makes them look nicer and all that.
Quote from: Shadow Assassin on June 25, 2012, 06:54:34 PM
Other pieces included in that screenshot are FAMIS-FAMIS curves (~143.2° curve). These should come in very handy for trumpets, makes them look nicer and all that.
Or anything that has loops, like my Cloverleaf teaser. :thumbsup:
SA, wonderful diagonal trumpet and reverse parclo!
Got some new stuff to show. Click images for full size!
Let's start off with an oldie. A special interchange with exits dedicated to reaching a transit hub while it was still in it's infancy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2FA4p.jpg&hash=e367787832907aef2fcd2b3c214470b035f5c3e4) (http://i.imgur.com/2FA4p.jpg)
The highway widening and the MHW connection zoomed out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPdROf.jpg&hash=16a9f28395350f3607f6a5859864bfc951e72329) (http://i.imgur.com/PdROf.jpg)
My only Diverging Diamond Interchange. It is over capacity too. :P
-I guess I can widen the on-off ramps to two lanes but that's about it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5eAUB.jpg&hash=bb3f87f1265ee144dd88d4e3b5480be43a744111) (http://i.imgur.com/5eAUB.jpg)
And finally a mosaic of the most recent RHW reconstruction I did. Again, click for full size! :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvzQcG.jpg&hash=23fd4b116b86c29ca15e179c862bb6cde4974347) (http://www.majhost.com/gallery/Haljackey/GTR/fullbitmap.png)
Video of how I rebuilt the highway:
http://www.youtube.com/v/1oHHhrepxxI
http://youtu.be/1oHHhrepxxI
That is the main issue I always have with RHW's, they max out real quick and require upgrading constantly.
I like the Diverging Diamond interchange though, only thing I don't like is the traffic light so close to both sides of it, but that can't be helped
It took a while, but I finally made a full basketweave interchange with RHW 5.0.
The new components help make it more realistic, that's for sure! ()stsfd()
I made two mosaics to show it. Click them both for full size.
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FBasketweve%2Fzoomout800bitmap.jpg&hash=3479c99836ab59f34c40c4e43111b2ded9e8c34c)
(http://www.majhost.com/gallery/Haljackey/Basketweve/zoomoutbitmap.png)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FBasketweve%2Fzoomin800bitmap.jpg&hash=c0433059cbfa5ef23e007a3f755a97fe43366566) (http://www.majhost.com/gallery/Haljackey/Basketweve/zoominbitmap.png)
Excellent! That's the finest basketweave I've ever seen, and it's quite compact, perfect for downtown areas. You truly are the king of interchanges Hal. :thumbsup: :thumbsup:
Here is one of my latest interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg831.imageshack.us%2Fimg831%2F680%2Fintq.jpg&hash=033e3dd407702ad6b0d9357f43cb307b0bd95a22)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F1518005e5b536670cf51e4c93b1798db.jpg&hash=c324eb75cc0e43ee9a178e745590ec8c9e517780)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg.techpowerup.org%2F120425%2F358152-Namak-Mirchi-Club-Of-Pakwheels--------mother-of-god-meme.jpg&hash=319330c75c6203d35f78d7e20e85a2d006723f31)
Mother Of Smoothness :o ;D
Wow, meme pictures responses on this forum seem to be common now a days.
Even though my pictures is also not as relevant, I felt it some what, based on it's content:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7125%2F7475335982_7a6dc343ce_b.jpg&hash=8f8b1fac2692104bca55218908111beddb834085)
Bigger, better shot at http://www.flickr.com/photos/77107301@N08/7475335982/sizes/h/in/photostream/
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7271%2F7475299792_243b577292_c.jpg&hash=129182cacfdfcfc3f168f5d4a138494f223d05cc)
Full 1600 resolution at http://www.flickr.com/photos/77107301@N08/7475299792/sizes/h/in/photostream/
Rest - Area by day and night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcN4K7.jpg&hash=ac63c4bfec10769088229aee7e0b58380c827e17) (http://imgur.com/cN4K7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm1fZf.jpg&hash=6286f3efe7cf9b4a38ce21dda9bc99575d5f1eb4) (http://imgur.com/m1fZf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9IXwS.jpg&hash=d489b0b1ac8e21bfaa12fbf928832a6571428ce0) (http://imgur.com/9IXwS)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLVgvi.jpg&hash=7d306074745ff6d8fd127e0a67b9b40c19859363) (http://imgur.com/LVgvi)
Quote from: Haljackey on May 26, 2012, 10:06:09 PMOh I agree. I personally despise frontage roads, but this is how their interchanges are set up. I saw it as a challenge to create a concept for it in SC4.
Personally, I'm rather fond of them - they function much like C/Ds but also allow RCI access.
A modest one of mine that turned out pretty nice, or at least the slopes are smoothen out quite well in multiple directions...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fexit_neagone_01.jpg&hash=007022914d0c7546c0631d35f5a40ada76910f5e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fexit_neagone_02.jpg&hash=56dddca3cd6922ca60ed6d0e6b2f788f4cadf93a)
Best,
Maarten
Mandelsoft: The junction looks fantastic! The smooth slopes really add to it!
The only thing I would suggest is to move the loops a tile or two back so you fit in a RHW-6 type D piece (I think that's what it's called now.. still used to calling it 4-C) before the overpass. That way you would only need a RHW-6 overpass, not RHW-4 and MIS ones.
I am dealing with capacity issues on the only DDI I have built outside of guide/testing purposes. I have widened the ramps to two lanes (RHW-4 instead of MIS) to help entering/exiting traffic, but that has reduced the amount of lanes I can have pass under it.
Click the images for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FFishing%2Fhalton_hills-apr._4__6031341785690.jpg&hash=8e50b9bc57e5f7a58bd2f6927aa1b78ab3169101) (http://www.majhost.com/gallery/Haljackey/Fishing/halton_hills-apr._4__6031341785690.jpg)
Now, check out a history of the interchange!
The original interchange only had one DDI piece as it was only 3-way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP6XSO.jpg&hash=d5cfa64345ffeaac42c0882f4cfa23d6612eb780) (http://i.imgur.com/P6XSO.jpg)
But a lack of north/south connections pushed me to develop the hilly side of the RHW. The junction was converted to a full DDI to push the avenue south.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwWQ8Z.jpg&hash=30a236499e7295f16702f30a5fd8b5fdfff3ecba) (http://i.imgur.com/wWQ8Z.jpg)
Originally I wanted to keep the area relatively undeveloped, but high demand pushed me to prepare the area for growth.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2n3Bo.jpg&hash=5fc54fad333dfa8a2efdc70c9968548b3562ef9f) (http://i.imgur.com/2n3Bo.jpg)
Nearby road network complete. Development progresses.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdmwJM.jpg&hash=662c9f9a33494d3b3aa0719bf002ae511db7c7a9) (http://i.imgur.com/dmwJM.jpg)
RHW is widened from 4 to 8 lanes to increase capacity. However, there are capacity issues on the ramps themselves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNOjO7.jpg&hash=5dc40d3f0b44a95e66eee66eb1566779930c794f) (http://i.imgur.com/NOjO7.jpg)
The most recent reconstruction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FFishing%2Fhalton_hills-feb._16__6031341785610.jpg&hash=605b6d861a3887a908b9df607df0be6cf5974afd) (http://www.majhost.com/gallery/Haljackey/Fishing/halton_hills-feb._16__6031341785610.jpg)
The RHW below was reduced to 6 lanes for two reasons.
-Most traffic enters or exits at this interchange rather than pass through it.
-No RHW-8 and RHW-4 splitter exists. That would create a RHW-12, which does not exist. Reducing the RHW-8 to a RHW-6 allows RHW-6 and RHW-4 splitters to be used, which creates a RHW-10 at each side.
It helps to take lots of screenshots and store em somewhere. They're great to show history/progression. You never know when you'll need them!
Quote from: Haljackey on July 08, 2012, 08:25:46 PM
The only thing I would suggest is to move the loops a tile or two back so you fit in a RHW-6 type D piece (I think that's what it's called now.. still used to calling it 4-C) before the overpass. That way you would only need a RHW-6 overpass, not RHW-4 and MIS ones.
But it was exactly my intention to build this interchange like this, so I could use the cosmetic pieces all the way...
Quote from: MandelSoft on July 09, 2012, 01:20:15 AM
Quote from: Haljackey on July 08, 2012, 08:25:46 PM
The only thing I would suggest is to move the loops a tile or two back so you fit in a RHW-6 type D piece (I think that's what it's called now.. still used to calling it 4-C) before the overpass. That way you would only need a RHW-6 overpass, not RHW-4 and MIS ones.
But it was exactly my intention to build this interchange like this, so I could use the cosmetic pieces all the way...
There's no reason not to make elevated CPs once P57 is finished.
Quote from: Wiimeiser on July 09, 2012, 05:28:01 AM
There's no reason not to make elevated CPs once P57 is finished.
Except for the part that CP Dev is already P57, and that would multiply the number of CPs by a factor of 3 when there's already 200+ planned.
Tabbing through 500+ puzzle pieces, let alone making them all? Sounds like a nightmare to me...
True that. I'm already having trouble with converting the current 192 (for the record: I had no less than 414 planned at first), let alone making another adittional 400-500. That would make everyone's head go dizzy (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcommunity.simtropolis.com%2Fpublic%2Fstyle_emoticons%2Fdefault%2F46.gif&hash=fce6fc259d4df71fb231a7bcc3e79aaeff534103)
Quote from: MandelSoft on July 09, 2012, 01:20:15 AM
Quote from: Haljackey on July 08, 2012, 08:25:46 PM
The only thing I would suggest is to move the loops a tile or two back so you fit in a RHW-6 type D piece (I think that's what it's called now.. still used to calling it 4-C) before the overpass. That way you would only need a RHW-6 overpass, not RHW-4 and MIS ones.
But it was exactly my intention to build this interchange like this, so I could use the cosmetic pieces all the way...
You and your cosmetic pieces $%Grinno$%
I guess we all have our building styles. For me it's functionality first (getting the interchange to look right), then apply cosmetic pieces where I can.
A while ago, I had posted a picture of a three-level cloverstack interchange using blahdy's Big Dig pieces. I had an opportunity to smooth that out & extrapolate a bit today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F7581%2Fsmoothcloverstack.jpg&hash=33fcce2fb4a44866b40ff232668bad7d589a7b72)
Thoughts / opinions?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Fconfusing.jpg&hash=459f32b55f4a08b047e3d181fdc9bd7ddf600dc4)
This is what I call a clusterf*** interchange because when I originally built the highway system, it started out as a T interchange between two RHW-10's, where the first N/S RHW-10 ended with the E/W RHW-10, but I observed that the sims maxed out both of those highways(the main High Density commercial district is the next city tile to the north)and many sims would take the RHW-10 that ended north then drive all the way across the TLA-7 in the Commercial city to the edge of that city and vice versa, so I built the bypass highway thats the farthest south first as a RHW-4 and had it end where the stadiums and development was, but that became blood red almost immediately, so I upgraded it to a RHW-6S, then 8S and then I decided to connect it to the interchange, and I really didn't want to bulldoze the stadiums and development, so I managed to come up with this clusterf*** interchange to connect all 3 highways together.
After a long-ish break from SC4, I decided to start a new project. It's about developing a previously uninhabited island in my region. It'll be linked to the mainland by ferries, a motorway and rail bridges (at its western end which is not visible here). The main thoroughfares are a dual-carriage road without level crossings and a (mostly single-track) rail line.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs44.radikal.ru%2Fi105%2F1207%2F0b%2F7ad539cee0d7.jpg&hash=28a6a46d7314a97d4f343bae44f2941419364cd7)
This is the easternmost intersection before this motorway-like road ends in a town
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs42.radikal.ru%2Fi096%2F1207%2F9a%2F079da7d0a095.jpg&hash=bba1a715d621d1dffab83e2fa00edbb1d87e0c68)
A parclo, I had to use RHW-4 here because there are currently no diagonal avenue - MIS ramps. I still haven't put the FLUPs pieces under the RHW-4 in case you're wondering ;D.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fs13.radikal.ru%2Fi186%2F1207%2Fff%2F0363de1302da.jpg&hash=caeb65f33097ec5158fea921e11bd510ae6c2048)
There's currently one more intersection between these two which is a simple roundabout one.
Perfect?
Click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Ftridon_river-jan._27__071342122866.jpg&hash=574a789cc72620b49f8447c46b58fe445b467a40) (http://www.majhost.com/gallery/Haljackey/401/tridon_river-jan._27__071342122866.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb58dce40dec0263f16e0f977cc8d7610.jpg&hash=483a36051186b799604c5b8fcafc2b728bd24aea) (http://www.ld-host.de/)
A small interchange from an MP I'm enrolled to at the moment. Hope you like it. :)
Hmm....
Way 1?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmAyxH.jpg&hash=6ea04a82a4c5b49e95d44780846bf7c48ac65fa6)
Or
Way 2?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTpMK.jpg&hash=f534b2f58272f687847b8ed25ce24b3040f7362c)
Also, I drove through a RL Basketweave during the weekend! Made a timelapse videography of it!
-Link: http://youtu.be/e8JhwjgFzbA
way2, because Roundabouts are less complicated than traffic-light intersections. :)
Convert it all to RHW and make a Mcduel-esque Octochange!
Way 1. Roundabout seems to make more traffic jam than the standard intersection. Also great video Hal, I like the part with the landing/taking off plane.
Nice video Hal.
As far as the intersections goes, sadly neither is a good choice because the traffic lights cause issues in #1, and in #2 the roundabout is way to small for the amount of traffic the interchange is handling.
BUT, since there are no real other options, #2 would be the best solution, for basically the reason Flatron stated
My thought on that intersection would be to use the roundabout, but also make an underpass for the north/south road as a bypass. That one seems like the busiest street, even though the other one is three lane each way.
Of course, a larger overview of the area would be helpful, as bypass roads would probably help more.
Here's a zoom out of the area for reference. Hope this helps.
I wanted to build a 8-way intersection because you can :P. Now it's getting backed up $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1nLp4.jpg&hash=0833015bdcb88caf2f5d4b8cb6cf0002c44867a8)
Regarding the video, glad you liked it! I also took one going in the other direction, but it's at night and a bit harder to see.
-Link: http://youtu.be/Pv6xA2tjROw
Maybe you should build sliplanes or even a cloverleaf for the ortho aves and a raised Ring of OWR's around the whole thing that connects the diagonals with it.
Hi guys, I'm with puzzled5543 on the 8-way intersection, but I'd make an overpass or underpass for the west/east avenue.
BTW nice basketwave.
Here's some interchanges I've been working on, feel free to click on the image for a larger mosaic connecting all the small images.
I was thinking of a Parclo but I didn't want any intersections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdOhI2.jpg&hash=ab71ef197229d024038b5ba659439e7c54faad92) (http://i.imgur.com/TkaVQ.jpg)
Connecting an inside ring road surrounding the downtown area to the RWH
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1C9mN.jpg&hash=4f5ee78f0acd086323a24e14588dbcdb8b3201c1) (http://i.imgur.com/TkaVQ.jpg)
Sunken ring road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRCUY8.jpg&hash=3f47e7b7f71f10e322122124b210bc092ad33fff) (http://i.imgur.com/TkaVQ.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcplz3.jpg&hash=8cf53899cd1074f88a14239369b48a6c6ea05e4d) (http://i.imgur.com/TkaVQ.jpg)
T interchanges
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYNd3w.jpg&hash=5a1fad51a7c8d2035fade270f090ced8e1cd7a55) (http://i.imgur.com/42m84.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2y7XC.jpg&hash=36bb263bdb741379107edc7811e0339e89ccd92a) (http://i.imgur.com/42m84.jpg)
I've been working on this Y junction between a DDRHW-4 and a Diagonal RHW-4, I didn't really planned anything, just started building it yesterday step by step, going backwards and rebuilding when needed. Before I began I already knew it was not going to be a pretty one but as long as it was functional (with some weaving issues I think) wouldn't matter to me. I wanted to build an exit from both tunnels and enter the diagonal rhw directly, but since there are no Type B1 nor E1 inside exits I thought of making those 2 loops I plan to connect with AVE-4's when zoning in the future.
So here's the result, please, criticism and opinions are welcome, any suggestions on how to improve it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjTWKl.jpg&hash=0bd22613c15c83c406a3665cc46c2f8701f27248) (http://i.imgur.com/1W0cs.jpg)
Click for zoom.
Thanks,
Very nice intersections, solovinodelmal! The last one is the first of its genre. With the double Decker, I must say it's ingenious. Not a fan of double decker highway to be honest, but you made it looks great!
Quote from: McDuell on June 17, 2012, 02:06:09 PM
Later I tried tried it with the RHW 4.x, but never was quite happy with it because there still were some merged/shared lanes. Also, there weren't any type 3/4 diag over diag RHW4 pieces yet, so I still was a bit restricted.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2Fth_8-way.jpg&hash=46563d1ed22c7ff7001ca8d7846b4d795abe1538) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8-way.jpg)
With the new diagonal overpass pieces as well as the parallel MIS splitters coming with RHW5, I knew beforehand how I wanted to setup the interchange. Once the layout was done, it all was a question of perseverance because when having finished one branch it got kind of boring doing 3 more of them.
I presume you have tried the radial Y stack interchange pattern?
Excellent solutions though!
Here is a 3 stack intersection I just created. I'm starting to incorporate this style more and more into my cities. Basically I find a lot of the interchanges people are making just take too much space. I know its also a realism thing but MIS lanes taking 1 whole tile can mean stack interchanges in cities don't fit in as snugly as I would like. This style is heavily reliant on Marrast's tunnel lots. I find that they can be a nicer looking substitute then viaducts. This is a freeway with 2 terminating T intersections but I imagine you could make many variants based on this style.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg862%2Fscaled.php%3Fserver%3D862%26amp%3Bfilename%3Dnewcityjan7001343221431.png%26amp%3Bres%3Dlanding&hash=3af1867528d977f2b0182edeef992ab6bf7f5535)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg32%2Fscaled.php%3Fserver%3D32%26amp%3Bfilename%3Dnewcityjan7001343221415.png%26amp%3Bres%3Dlanding&hash=145ad6fe7c7427901a02e1ba80c8fadb5f611c67)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdesmond.imageshack.us%2FHimg641%2Fscaled.php%3Fserver%3D641%26amp%3Bfilename%3Dnewcityjan7001343221403.png%26amp%3Bres%3Dlanding&hash=ebcfb6eed9ff7cef69dea30d55b11751946d360b)
Cool interchange :thumbsup: I've done a little bit of playing around with those Marrast pieces too, but at least in my most recent creation the M-TEL paths didn't actually connect to the viaduct ones. Are yours working?
Great work guys!
Took a few hours but I finally retrofitted my first RHW/MHW junction!
Click for full size:
Original design
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3zlEw.jpg&hash=bf2638f369946e07aba85b3f21fe9ad439f1b9c4) (http://i.imgur.com/3zlEw.jpg)
Multi-RHW added, big dig ramps removed. (No full size)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F84sdn.jpg&hash=c112d08b6dcd2646282da116914d91ed1107941d)
Present day. The lack of a C/E connection being able to pass under has led to a major bottleneck.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fdowntown-apr._17__2331343278558.jpg&hash=3bdc57603c9cfb80db9681a6a7879992287630a8) (http://www.majhost.com/gallery/Haljackey/GTR/downtown-apr._17__2331343278558.jpg)
Retrofit complete. Also widened the express lanes to 6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fdowntown-may._31__2331343252102.jpg&hash=e291824557d64a6d56cab45e1fde1aee9d023f88) (http://www.majhost.com/gallery/Haljackey/GTR/downtown-may._31__2331343252102.jpg)
The junction is still substandard, but given the space and design restrictions, I'd say the new design is standard enough :P
Hey thanks for the compliments. I haven't actually connected residents to that 3 stack intersection but that is a good idea to test. You can get viaduct puzzle pieces to connect to the Marrast pieces. The region i'm showing below is the best of my citymaking skills. It's an inner city suburb that has 3 North/South traffic corridors; a metroroad in the West, underground metro/subway and the RHW6>4 motorway which these images focus on. The inspiration came from Sydney's (my home city) suburbs along Sth Dowling Street/Eastern Distributor. The ED is a motorway which is a series of tunnels and trenches bypassing the inner city roads. I've attempted to create this here. In the South is a modern developed apartment suburb whereas the North is a Victorian era heritage suburb with high street shops and terrace housing. If you look at the 3rd image below I've shown the morning traffic route on the Marrast pieces. You can find the one way road T intersections by the gap in the wall and sims do move across them between the 2 Marrast pieces as well as connecting into the RHW-4 at the SPUI intersection. I like this style because it's a grade separate motorway which imho looks a looks much nicer then viaducts and doesn't spoil the look of the city.
A couple other notes; you can get development on the Marrast Lots but sims can't access them to get to work so you need to build a street behind the lot for them to access (you can see this in the 3rd image). The other thing is that the avenue going East from the SPUI doesn't actually connect to the neigbouring city. If it does all the traffic gets stuck in an infinity loop, and if traffic leaving the motorway can loop back around it all feeds onto the surface street so, I also lose all traffic from the motorway. So I ended making it look like a neigbour connection but it doesn't function that way except to keep sims using the motorway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg33.imageshack.us%2Fimg33%2F6673%2Fwaterloojun452134344406.png&hash=f5d8ad9ff39fe60ce4fff58c6d725c2a1d64aee4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg163.imageshack.us%2Fimg163%2F4964%2Fwaterloojun452134344418.png&hash=6939c11ebade3cd33a06f25ebe81d37bdaebc90f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg713.imageshack.us%2Fimg713%2F3200%2Fwaterloomay215213434438.png&hash=1f1dbeec45dfbced461aca12b9f3886e162df396)
Well done! Having driven along most of Sydneys roads I can definitely see the connection!
Quote from: Haljackey on June 29, 2012, 01:32:44 PM
It took a while, but I finally made a full basketweave interchange with RHW 5.0.
The new components help make it more realistic, that's for sure! ()stsfd()
I made two mosaics to show it. Click them both for full size.
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FBasketweve%2Fzoomout800bitmap.jpg&hash=3479c99836ab59f34c40c4e43111b2ded9e8c34c)
(http://www.majhost.com/gallery/Haljackey/Basketweve/zoomoutbitmap.png)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FBasketweve%2Fzoomin800bitmap.jpg&hash=c0433059cbfa5ef23e007a3f755a97fe43366566) (http://www.majhost.com/gallery/Haljackey/Basketweve/zoominbitmap.png)
Few if any other things in Simcity have titilated my senses as much as that perfect basketweave. Not only is it realistic and functional, it is also a masterpiece of art. I know I'm a month behind the times but I have to praise you on that. I myself am trying to revv up on my hind wheels once more when it comes to city-building, and this is a demonstration of the extreme potential of the tools at our disposal. Although I am (or used to be) in the upper echelon when it comes to interchanges, I still feel like I have yet to tap the full power of the latest version of the RHW ()stsfd().
It's been three days and I have new content, so I guess a double post is okay.
I've got some new interchanges. This is a three-level stacked roundabout. They have a deserved bad reputation for connecting two freeways, but this is an arterial road, so it'll work very well for a future befroom community I have planned:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F9-46.jpg&hash=85e8fc0572d346710bf5cb0d32373e9a0114a7b2)
A more conventional roundabout interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F8-60.jpg&hash=75c41d43b9160aaefc5a6b0fcca08569abd7143a)
And the best-looking Semi-Directional T that I've ever created (awaiting beautification and the like):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F10-39.jpg&hash=750950e13630f43568485deccb425b9b320922d7)
Nice intersections Patricius Maximus :thumbsup: Too bad there aren't wider-radius options available for ERHW-4--wouldn't it be nice if it made automatic smooth curves like HSR ;D
That basket-weave is stunning Hal :o
couldn't agree more, I really wish there was smoother curves for ERHW-4, my attempt in doing a full Y interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FixgzH.jpg&hash=e8db48c25487139857a912d3d86e52b3d1c65f14)
Sekatan Utara Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.servimg.com%2Fu%2Ff35%2F15%2F75%2F40%2F01%2Fkec_ci11.jpg&hash=c6a6725a75a82a9080e0139d111ee0c15cdb23f4)
Airport Expwy ending its freeway segment at the Clearyville Bypass.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fkj3400%2FParadise%2Fupdates%2F8-16%2Fclearyville-jul._9__551345098980.png&hash=d3de013e2e098235d98d18f054128513c535aac2)
I usually get frustrated and give up when building interchanges, but I'm proud of this one:
(https://dl.dropbox.com/u/17186207/Junk/Interchange%201.jpg)
A small intersection whit a tunnel at the amusement park of my region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F3068%2F58093493.jpg&hash=99edec1e0eb30e05afac0359a1e31ce8654ec538)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg207.imageshack.us%2Fimg207%2F6049%2F74105681.jpg&hash=5d93bde0ae33c3c8dd49205bfddac36c3cb5d9a3)
More can you see at my MD: http://sc4devotion.com/forums/index.php?topic=10855.480
Paul, I really like the last intersection with the roundabout/intersection/interchange hybrid. I've never seen something like that before, yet it is convincing.
Quote from: Kevin1a on August 31, 2012, 01:03:46 AM
Paul, I really like the last intersection with the roundabout/intersection/interchange hybrid. I've never seen something like that before, yet it is convincing.
Try this (http://en.wikipedia.org/wiki/Roundabout_interchange) if you've never seen something like it before. You might like it.
Some work I did today on a diamond-like interchange on a RHW 'expressway'. (Basically a RHW I built that I do not think is up to my 'freeway' standards.)
Click images for full size.
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3OZxt.jpg&hash=7eb9ec68fce6e65419b3d58614cecad91302010f) (http://i.imgur.com/3OZxt.jpg)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA5Ir2.jpg&hash=9831a809f7de9f58a783724bb24a7590c2fd59ab) (http://i.imgur.com/A5Ir2.jpg)
Fairly pleased with how this one turned out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg402.imageshack.us%2Fimg402%2F4049%2Fdigbyinterchange.jpg&hash=5b6fc79d245e0be5ab49c1c73b275a9b1d9e9df8)
A feeder leading to/from a major downtown street (bottom right) meets up with the main regional highway (going east-west), while a major city avenue passes over (north-south). Excited to build up around it with some retail / warehouse type areas.
Looks great indeed! :thumbsup:
Indeed, looking great! Very interesting interchange!
http://imageshack.us/photo/my-images/209/13424168.jpg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F111%2F13424168.jpg&hash=9266334fb5a5187deb6c227c62de5cd09052060a)
http://imageshack.us/photo/my-images/855/69726412.jpg
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg855.imageshack.us%2Fimg855%2F7078%2F69726412.jpg&hash=944a5dd38fa4fa6066a2a57fa4eeb355ee83c8f4)
Can anyone point me to a place where i can download buddybud's underpasses ?
A little crazy but I like it magee_b.
Very very nice Spot. So smooth.
Made a small mosaic of a parclo A4. Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FFishing%2Fbitma2p.jpg&hash=1fac843741ae0fcfa860568f0946d59938b3df49) (http://www.majhost.com/gallery/Haljackey/GTR/bitmap.jpg)
Quote from: Haljackey on September 03, 2012, 06:59:40 PM
A little crazy but I like it magee_b.
Very very nice Spot. So smooth.
I like it two, and it's not a crazy junction. I fact i recognize this junction it's look like the A58/A65 junction at Tilburg https://maps.google.nl/maps?q=51.552593,5.127522&num=1&t=h&z=16
Nice Interchanges, Hal and magee_b! &apls
Here is one of mine. Built it some months ago but I am going to develop the surroundings right now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg193.imageshack.us%2Fimg193%2F1144%2F24413636.jpg&hash=a71395c19ad5273d24bc7cfe986cd8fda7d4f761)
Very nice interchanges Hal and Arthur!!
Spot I really like your interchange!I've found myself many times in the situation of building an interchange like that but yours is probably the best!
can somebody help me with finding buddybud's underpasses ?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg201.imageshack.us%2Fimg201%2F4100%2F46096134.jpg&hash=cde6d7154dfe1370b8bbe6c10ce614a5fc763f5c)
Rhw4 to rhw2 splitter, not entirely free flow though
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfjF0M.jpg&hash=313036f397af1e3cfe4788f5fb5858dd0b3261b3)
Working on retrofitting a highway with RHW 5.0
Click images for full size.
Abandoned work from some time ago:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fescape-mar._8__621346879411.jpg&hash=450e25452620eb718fc3c30fbed0c8ab106badb8) (http://www.majhost.com/gallery/Haljackey/GTR/escape-mar._8__621346879411.jpg)
Tinkering:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fescape-jul._12__641346885408.jpg&hash=552b0c60d5f22c6e1ecee0edee301ff85b49b530) (http://www.majhost.com/gallery/Haljackey/401/escape-jul._12__641346885408.jpg)
The finished highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fescape-dec._16__641347048989.jpg&hash=0ce81f4efa44d28ff4c6861c33e21b255ad84c7f) (http://www.majhost.com/gallery/Haljackey/GTR/escape-dec._16__641347048989.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fescape-dec._11__641347048957.jpg&hash=dec110e471c1c16c5d3d159eefa347531f418e45) (http://www.majhost.com/gallery/Haljackey/GTR/escape-dec._11__641347048957.jpg)
Wow so many great interchanges since I last visited. I especially like your T interchange spot :thumbsup: Here are some of my own
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM4_M8Interchange.jpg&hash=c8694d570ca27a68c740569490d30dbc18cb1699)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM4_M8InterchangeBig-1.jpg&hash=1d68bea69e3d54eeb78907aab2a28218a7af3f01)
Whirlpool Interchange which are found in some European countries.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1-M4InterchangeSmall.jpg&hash=f0d853bd26c4c6bc1a7beb7b299b59aeca5b655e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1-M4InterchangeBig.jpg&hash=653f0150801d40fdb643b31f5add2c444acf93a5)
Compact T interchange near my regions CBD or Downtown area, Whichever you prefer.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F7061%2Fpeninsula21jan001347460.th.png&hash=5cc7317735e67670455ed341d36f931423775456) (http://imageshack.us/photo/my-images/840/peninsula21jan001347460.png/)
How's this?
Quote from: Wiimeiser on September 12, 2012, 08:12:55 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg840.imageshack.us%2Fimg840%2F7061%2Fpeninsula21jan001347460.th.png&hash=5cc7317735e67670455ed341d36f931423775456) (http://imageshack.us/photo/my-images/840/peninsula21jan001347460.png/)
How's this?
a bit too dark :P
Oh very nice Eggman!
Wiimeiser: Any chance you can post a daytime pic? I can't see much.
The entrance.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FY48tU.jpg&hash=ed58e84a16a8aec387511eed31e4c22c783a2c38) (http://i.imgur.com/Y48tU.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg42%2F2377%2Fpeninsula21jan001347519.png&hash=23c4faefc4e0e6137acecc2e5360ed23d789655f) (http://imageshack.us/photo/my-images/42/peninsula21jan001347519.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Day shot.
crazy intersections guys ^^ also, this thread should be renamed to "how to burn a full small/medium tile and have little rci on it" XD
That is what normal real life interchanges do gn_leugim haha. Many are quite huge
Here is one that may be a little more compact.
Just bending the rules a little bit but enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStackInterchange1.jpg&hash=0bc9d020caa783054bb592d6bdec1aa2372a7440)
I know, although around here most intersections are about 200~400m wide, which is about 1/5 to 2/5 of a small tile lol
and nice interchange btw :)
Diamond type interchange:
Click for full resolution
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FA4ApX.jpg&hash=9a74227f2cb894a9e656ca549cee07ca4c60b837) (http://i.imgur.com/A4ApX.jpg)
It may look simple, but it was a pain to make.
Ramp frustration: http://www.twitch.tv/haljackey/b/332521763
Overpass frustration: http://www.twitch.tv/haljackey/b/332522880
Hal, from experience working with tight ramps I can tell that was a pain to make. $%Grinno$% Outcome looks great, though.
That is my biggest beef with using RHW, the land has got to be perfectly flat in order to make any sort of ramp connections.
I hear ya though Hal, I made a compact interchange and it took me forever just to get it in the way I wanted because the RHW didn't seem to like that I was trying to do lol
Quote from: eggman121 on September 14, 2012, 05:07:38 AM
That is what normal real life interchanges do gn_leugim haha. Many are quite huge
Here is one that may be a little more compact.
Just bending the rules a little bit but enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStackInterchange1.jpg&hash=0bc9d020caa783054bb592d6bdec1aa2372a7440)
This one is beautiful :)
Thank you for your comments everybody :thumbsup:. If time permits I may put some submissions into the tips and tricks forum which may help others to build interchanges with the current NAM 30 and RHW 5.0. eg: stubless transition pieces and FARHW pieces (Excluding ramps) can conform to slopes. Keep up the good work everybody :thumbsup: hope to see some more great interchanges soon :)
Edit: The 90 degree transition piece L0 to L2 cannot conform to slopes in stub or stubless form
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fparclo4.jpg&hash=1d1616a8f6944c05f3e25bf119699735bdb33374)
I'm quite pleased with how this one turned out.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fbasic_tbone.jpg&hash=d32aff2d9be87db0cc0f983f0ac2c72e8d31c900)
A very old one...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fcloverleaf1.png&hash=f4989a5a2cc2332cd46bcd06dcf30c6d10782ab2)
This turned out a bit square for my liking, sorry it's .png.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Frandomjunction1.jpg&hash=0a28509d340e42c2d9047514c4fe0be5d5b01839)
Just a splitter...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fbigtrumpet.jpg&hash=4b7534841d8ed1d0ed2f8371c5c47e17579c7c67)
This didn't take very long to make at all, but I think it turned out very well.
All of the above photos are from this region (http://www.majhost.com/gallery/Samerton/SC4/omega3.jpg), where there is 100% RHW, 0% Maxis Highway.
Nice job samerton!the last one turned out very nice! &apls
Nice interchanges Sam--the first pic is brilliant &apls
Quote from: noahclem on September 19, 2012, 03:12:00 PM
Nice interchanges Sam--the first pic is brilliant &apls
+1 from me. I had to look for the interchange as it blended into the surroundings perfectly
Quote from: mike3775 on September 19, 2012, 03:56:07 PM
+1 from me. I had to look for the interchange as it blended into the surroundings perfectly
Done. Excellent Interchanges Sam!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsxBV2h.jpg&hash=c33c88a6f8f40d5d73e2ceab7ccbce0d6267e4bb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F433YPh.jpg&hash=76c849b75f58ef8d6d2e768b0fb366da61116d42)
Oh very nice Spot!
Have you thought about using the avenue ramp pieces? They connect your MIS ramps directly to your avenue, so there's no need to transition your avenue to RHW. It would result in a smaller footprint as well.
the reason i did it this way is because the MSI texture becomes RHW-2 when im using avenue puzzle pieces
You can plop MIS filler pieces then ;) Nice work on those interchanges though!
cant plop filler piece under the msi bridge
Oh, Ok. I see what you're getting at now.
You can avoid that issue by getting rid of the elevated MIS ramps which overpass the RHW below. Plop the avenue ramp pieces on each side of the overpass so ramps enter/exit the avenue before/after the overpass. That way you won't need an overpass that's 4 tiles wide.
Here's an example mine that I'm referring to. See how the ramp connects to the avenue after the overpass ends?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgwrYh.jpg&hash=e2c384aac9224ff847cf629d098e574fb7c1eaf0)
Hope that helps!
I finally managed to get the surroundings of this done:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fkp_foxshire_02.jpg&hash=8824e6580196e5fa111bf17797730c06bf7ff3a8)
It's still experimental, though...
Another interchange I've built in the same city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fkp_terra_majora_02.jpg&hash=74841b1d88786067052a5fe6a3cc6f56c1d34a23)
(Yes, I know there's a missing link)
Best,
Maarten
The roundabout is gorgeous and I see my houses ;D
That's frigging awesome!! :o &apls &apls
@haljackey Yeah, Ive done that. I just really like the perfect circle.
@MandelSoft amazing work. I cant wait to get my hands on 3 level roads :o
Well done everyone :thumbsup:
Here is one that I made recently.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM8_M3Interchange.jpg&hash=87283dc44c1025ca759bbd1cd82debc20c23b74f)
Keep those interchanges coming!!!
WOW!!!
all these intersections look VERY realistic, good work guys!
Great junction eggman121 &apls Perfectly smooth and flowing. The access to the local road at bottom left is a nice touch too.
Great work Maarten and Ryan as well &apls
Thank you noahclem
I Modeled the interchange to be similar to the M5 M7 interchange found in south western Sydney which can be found here on Google maps
http://maps.google.com/maps/myplaces?ll=-33.95194,150.880244&spn=0.013314,0.01929&ctz=-600&t=h&z=16
Anyway I hope to see some more awesome interchanges soon :thumbsup:
Keep up the good work everybody!!!
1.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHVRhBh.jpg&hash=61784919d7f51d33fcfc12def9bd73c4b240a04a)
2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgNzUVh.jpg&hash=dc1f08d90679002d061ba4d527e6fe69e07522a6)
3.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLZPhzh.jpg&hash=93f6988daee6041e452296fdaad86028b4a46398)
nice job spot!!! &apls
No separate lanes on a cloverleaf is not very safe, you get there big accidents. But all the intersections look very smooth, i like it.
Quote from: Paul 999 on September 30, 2012, 01:41:20 AM
No separate lanes on a cloverleaf is not very safe, you get there big accidents. But all the intersections look very smooth, i like it.
I drive on an interchange built exactly like that every day going to school. In fact, one of them even has a county road intersection on the off ramp leading to houses along it
No accidents have happened at that intersection in awhile.
https://maps.google.com/maps?q=US+20+and+SR+49+%2B+Chesterton+Indiana&hl=en&ll=41.63631,-87.056785&spn=0.002001,0.005252&sll=39.766555,-86.441277&sspn=4.213378,10.755615&t=h&hnear=Indiana+49,+Chesterton,+Porter,+Indiana+46304&z=18&layer=c&cbll=41.602855,-87.043292&panoid=sxTJ35eIOeNdU6Iyu7zayg&cbp=12,191.69909628221387,,0,0
Well, it all depends on traffic intensity. If it's high, the risk of collision drastically increases. However, at low intensities I see little problems with these interchanges
Looks good spot :thumbsup:
I agree that the merging space is just too short for the top level of the first one--and mike3775 the picture you posted does have merging lanes. It would have been best to put the wider RHW on the bottom to you could have L2 6S with merging lanes cross over top. For the second one you might improve the look using these nice tunnels (http://community.simtropolis.com/files/file/26943-tunnel-modd/).
@eggman--I like your version better than the RL one :thumbsup: Not much symmetry in interchanges around there, huh?
EDIT: might as well show the last couple intersection pics from my MD--new pictures of old junctions--click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2F0912%2Fobinter.jpg&hash=d9b4b8e97c020f32ab54130d9eb40bb034e0f2c5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Figoverview.jpg&hash=b49e58f7a18ac140dd82987e52e4bb9413934e15)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Figjctcars.jpg&hash=16183a9b10abe15db6d0259a6a2461e415c818b5)
PS, anybody know where buddybud's flup/subway pieces for roads (ie, the ones in my first pic) can be downloaded now?
That last one's one beast of a parclo. Nicely done Noah!
noah I was referring to the comment about how the offramps were combined with double yellow lines on the cloverleaf, not the merging lanes.
Quote from: MandelSoft on September 30, 2012, 08:09:44 AM
Well, it all depends on traffic intensity. If it's high, the risk of collision drastically increases. However, at low intensities I see little problems with these interchanges
Full cloverleafs function just fine if you're intersecting desolate rural highways (like some of the U.S. Routes of the West). If there's more than low amounts of traffic on it, the utility breaks down very fast.
Quote from: noahclem on September 30, 2012, 09:27:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Figjctcars.jpg&hash=16183a9b10abe15db6d0259a6a2461e415c818b5)
Excellent &apls.
just another grid buster by me :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVMaruh.jpg&hash=f9ac5a9a8f718d365a4510540696784488d0ff1d)
Quote from: noahclem on September 30, 2012, 09:27:45 AM(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi779.photobucket.com%2Falbums%2Fyy77%2Fnoahclem%2Figoverview.jpg&hash=b49e58f7a18ac140dd82987e52e4bb9413934e15)
The most epic intersection I ever saw!! &dance &dance
spot: Very unique, good job :thumbsup:
Spot: Smooth and nice, very good! &apls
Nice one Spot!
Here's one of mine anyone know what to call it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Finterchange-Aug18061349238204.jpg&hash=8d41cff3148780b933532ae38e93e58408518946)
Hope you can see through the trees. Here is one with draw paths on so you can see better:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Finterchange-Aug27061349238241.jpg&hash=9bf4ebea022a978515b81e512894e68ccb2d4574)
'Awesome', that's what I call it. Well done. I will probably steal that design at some point.
Quote from: Indiana Joe on October 03, 2012, 07:39:26 PM
'Awesome', that's what I call it. Well done. I will probably steal that design at some point.
I agree, that is well done.
Put some highway lights in and it be absolutely perfect, and I love the use of the curve pieces
Thanks guys! I'm not applying this into a city yet so no beautification so far. I will make it my mission to show it to you when I implement it for sure!
What in the name of SimCity am I doing?
Click for um... full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWE5TK.jpg&hash=09fc921c958c9d5050b46811976aaf87eb99d54a) (http://i.imgur.com/WE5TK.jpg)
oh wow that looks confusing. Is it 3 separate highways intersecting ()what()
Why does that look familiar? :p Looks really good Haljackey!
Quote from: spot on October 06, 2012, 04:33:09 PM
oh wow that looks confusing. Is it 3 separate highways intersecting ()what()
Something like 3 and a half :P
Still polishing up the thing but here's a spoiler if you want to see the whole thing: Don't Click Me! (http://www.majhost.com/gallery/Haljackey/Interchange/bit5map.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg507%2F9711%2Finterchangestich.png&hash=e5f960a4deaabfc81e35c88ebad5db230bc85067) (http://imageshack.us/a/img507/9711/interchangestich.png)
Used to be just a set of traffic lights which had bad jams!
Full size click on. (Image stitched so may be funny along the roads)
OK I'll spill the beans on what I've been working on...
Behold one of my greatest creations:
Click me for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzJoSX.jpg&hash=4d87315900816fc1d1fdf8263a9b2d6345cbed82) (http://www.majhost.com/gallery/Haljackey/Interchange/final.png)
And without the markings:
Again, click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcz4vr.jpg&hash=ca1ffce5d3546f3ab5c58c7452430bc886f26df7) (http://www.majhost.com/gallery/Haljackey/Interchange/map.png)
One hour after fitting all the trees... ::) ::) ( Don't worry, I know that suffering. )
Nice interchange, Hal! Nice and smooth, I like!
Wow, looks like you nailed it, Ryan. Pretty tough one to recreate, I must say, but you did it.
Cheers
Willy
thats a nice work! :thumbsup:
+---------------------+
Jatibening Sport City Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2F976%2FKarasem%2FTeaser%2Fteaser_28_1.jpg&hash=5cfc44c90d0e9682a829aadbd055b568abd62041)
I know it's a usual intersection...
I have no idea why I did this... it's messy, oversized, pointless..:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fcitycentre3.jpg&hash=51e032e79500b0b44d5f3d9e0a54c9355c9062f6)
And an overview:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fcitycentre4.jpg&hash=9118f55d500ef342c40552fc6249551b73c0f331)
It will be surrounded by buildings because that tile is going to be the CBD...
Quote from: Haljackey on October 08, 2012, 08:40:20 AM
OK I'll spill the beans on what I've been working on...
Behold one of my greatest creations:
And without the markings:
My first though was 401 / 400 / black creek drive... because it to has that orphan loop.. but that is a great job.
Quote from: Kitsune on October 08, 2012, 12:55:23 PM
Quote from: Haljackey on October 08, 2012, 08:40:20 AM
OK I'll spill the beans on what I've been working on...
Behold one of my greatest creations:
And without the markings:
My first though was 401 / 400 / black creek drive... because it to has that orphan loop.. but that is a great job.
Ha! I can see why you thought that way. I might have to tackle that one sometime... but it's 3 levels. I'd have to come up with a cunning workaround or wait for P57 to finish :P
EDIT: Video finished! :D
http://www.youtube.com/v/SGAsynzHAxE
http://youtu.be/SGAsynzHAxE
Some by me....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg267%2F7647%2Fintersection4.jpg&hash=6003ee6633d776067cb5601318f49b02406f0f95)
a bit strange....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F8216%2Fintersectionn.jpg&hash=bd8284b07b38dd6ec8367e7b6b9d3c4d9d5dd368)
that's a classic :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg411%2F2843%2Fintersection1.jpg&hash=ff89f8373a8dd9edb1a65655ded77ba171dcb335)
and finally...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg248%2F987%2Fintersection3.jpg&hash=771a435d5cd4c3e30777fa9021d7e90af0a4e857)
what do you think? $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg248%2F987%2Fintersection3.jpg&hash=771a435d5cd4c3e30777fa9021d7e90af0a4e857)
Nice even minus the one exit
@mike: I'll show you a pic of the complete interchange so that you will see that all entrances/exits are there ;D
Great interchanges Gugu3 &apls I really like the uniqueness and creativity of their layouts. The cities around them look really nice as well!
There are a couple places where I would suggest using Fractional Angle stuff. In the first picture 3 of the ramps could have an FA exit (type F1) and then a FA-to-ortho curve instead of type D1 and an "S"-curve, just for a little smoother look.
Keep up the great work :thumbsup:
Quote from: samerton on October 08, 2012, 12:19:06 PM
I have no idea why I did this... it's messy, oversized, pointless..:
Hmm, I'd just call it awesome, though. :thumbsup:
Quote from: Gugu3 on October 09, 2012, 12:10:51 AM
@mike: I'll show you a pic of the complete interchange so that you will see that all entrances/exits are there ;D
Don't take my saying missing the one exit, there are a few exits like that in my area, where there is not a 4 way interchange but only 2 way(1 way onto the highway westbound, and no entrance Eastbound at all) and it allows traffic to avoid going to the next exit and clogging up even more a clogged road
Quote from: samerton on October 08, 2012, 12:19:06 PM
I have no idea why I did this... it's messy, oversized, pointless..:
It will be surrounded by buildings because that tile is going to be the CBD...
Looks like something Hal would build with Maxis Hghways. Lol $%Grinno$%
Quote from: Durfsurn on October 10, 2012, 02:24:37 AM
Looks like something Hal would build with Maxis Hghways. Lol $%Grinno$%
Eh? ()what()
Anyways since you guys liked the last one so much, here's another RL recreation of an interchange:
Click for full size!(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMcyxX.jpg&hash=60fd221017984967a6ac400694c2b94495d236b3) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing-2.png)
It's a design I made about a year ago but decked out with the shields, text and map.
Video tour:
http://www.youtube.com/v/Hn8vhq88nKU
http://youtu.be/Hn8vhq88nKU
With all the T Intersections it looks like what happens when you have high capacity MHW/RHW Interchanges.
One more decked out RL recreation just cuz :P
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3rnXk.jpg&hash=9c75790ed5dee52b4a4d74a1b5194b5e1a4a44bd) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing-3fixed.png)
Video tour:
http://www.youtube.com/v/svzScwnDchU
http://www.youtube.com/watch?v=svzScwnDchU
EDIT: Typo (Cornway-Conway)
very realistic hal. Unfortunately having that on a 4km2 sc4 map is not very practical when added the exits and entrances.
hal do i have permission to copy that? :D Looks awesome!
Quote from: pagenotfound on October 12, 2012, 12:18:31 PM
hal do i have permission to copy that? :D Looks awesome!
lol, go right ahead.
Another one. Thanks to
Deathtopumpkins for making one of the signs!
Click for full size:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvbTnL.jpg&hash=207bf34be27406494d07fa0e64ec79165efafeaa) (http://www.majhost.com/gallery/Haljackey/Interchange/drawingff-4.png)
Heh. I think this may be your best so far! (Although hard to compare with full interchanges).
Cheers
Willy
but... we need all the concrete surrounding it too just like RL :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvbTnL.jpg&hash=207bf34be27406494d07fa0e64ec79165efafeaa)
Awesome. I am so saving that picture to use as a guide for turning my dual RHW-10's into an express/local highways and putting one of those in in every city they go through
EDIT: Found a pic of how I normally allow them to swap between local/express (which IMO sucks, but it works)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi17.photobucket.com%2Falbums%2Fb99%2Fmike3775%2Flaneswapping_zps226a6b73.jpg&hash=ad5f361f20c5d99a457c00f75219fd7fc00bf845)
mike: at least it works!
Here's a rather weird hybrid interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Ff-Jun12051350039163.jpg&hash=fd7c3fe97d9437eef19fcedf127b43fe0b027591)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Ff-Jun5051350039135.jpg&hash=712a2fc969d767e09efc744b2634e1cecdb6a63e)
Interesting design Durfsurn.
I tried using the 3/2 RHW-10 splitter on a trial last night, and if I attempt it with 2 lanes each, it takes up way to much space to make it worthwhile to use. I may try playing around with flups and one way roads though, which would probably work and probably not even require much more room at all.
@Durfsurn: You can use 90° FLEX-Fly too!! It's a little squared the down-right ramp. &mmm But interesting design.
@Haljackey: Your reproductions of real interchanges are speechless!! :o :o
I have made some modifications to the interchange and will post pics soon.
This is sort or off-topic but I am 'showing' you an 'intersection'
Today I was on a tour showcasing infrastructure improvements in Mississauga, Ontario (a city next to Toronto and larger than Detroit). One of the projects showcased was a 'lane doubling' of Highway 401 which included the expansion of an interchange with Hurontario Street, the 'main street' of Mississauga.
It wasn't the greatest day weather-wise but I did manage to take a bunch of pics of the construction work. You can view them here if interested: http://www.dropbox.com/sh/2e5lsmi0w5136v1/4-MyPtLO09
Anyways great intersections guys, keep showin em! ;)
Still not quite finished with beautification but its coming along. I added an extra access road to the left with a weird diamond interchange as you can't go all ways. I still need to finish off signage, pond maintenance (my "painting" skills are rubbish) and lighting but expect a good result (I hope :) )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Ff-Mar5221350196973.jpg&hash=27bda410925c32d1a686256658c740640c59e9fe)
And no the ponds aren't finished (it is built in a swampy area that's why all the ponds)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Ff-Feb16221350196961.jpg&hash=bbf4105e2ac4de07d5df0202f8510a8de8ea5e4e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg233%2F6244%2Flowerrivenhamcarverint.jpg&hash=b298695bd7445f21fee65906ed929949766377eb) (http://imageshack.us/photo/my-images/233/lowerrivenhamcarverint.jpg/)
Uploaded with ImageShack.us (http://imageshack.us)
Here is one of mine which took some effort to make since I had to accommodate the railroad and the sloping terrain:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg337%2F7954%2Fmoselledec30.jpg&hash=18de3f6b18d5aa3d8a532f574c306ba3cc6d6fe8)
Nice ones guys!
Very nice jonno!I wonder how nice that intersection will be when the new NAM will be released with the maxis highway override! :thumbsup:
Intersection with interchange elements I'm currently working on:
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbKCCi.jpg&hash=d75216b5956ebc2e7fdd9c84be6b649ed8ad05af) (http://i.imgur.com/bKCCi.jpg)
Zoom out for reference:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FELEZ0.jpg&hash=76260e2c4246edf5e7864dae6324a2aa2b5e0def) (http://i.imgur.com/ELEZ0.jpg)
Still tinkering with the design... The hilliness of the area isn't making it easy $%Grinno$%
I don't always reconstruct Maxis Highways, but when I do, I go all out.
(Note: Very old city)
Click images for full size.
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQNXNG.jpg&hash=2de3a83b7eb408fe40dafe45100c04694fdf46de) (http://i.imgur.com/QNXNG.jpg)
During:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkrVjq.jpg&hash=12f7eb53653394fc654fc51194af97a954eba310) (http://i.imgur.com/krVjq.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Figzbg.jpg&hash=1acdcea08b323750418ea62d652827fe25cc6186) (http://i.imgur.com/igzbg.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fuzoif.jpg&hash=a7424656b06e66847128e8ce848dbbb41d4569be) (http://i.imgur.com/uzoif.jpg)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff2ajh.jpg&hash=18e59072949aeab80c48f3ad650804755a7f1ac6) (http://i.imgur.com/f2ajh.jpg)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FL3RoC.jpg&hash=49f0a8fcbe9d9930f6ce87936327721d4078f913) (http://i.imgur.com/L3RoC.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYG8hQ.jpg&hash=1d6a7d93e9f048da1a3f7ef2bcac6bf95a85c22c) (http://i.imgur.com/YG8hQ.jpg)
First time I've ever used the MHW partial-y in a functional setting. :P
Nice way to make MHW look respectable!
A very basic interchange from Söderland:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F7fb67d0363dea84c749cce5667908b03.jpg&hash=263a2c6f9a4b35090370f238e2820b42fe87698d) (http://www.ld-host.de/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F066370b87092c21ae9e33484ebbc2bcd.jpg&hash=24f43a6bd01a8d2e051ac33e6802497604d2a0a8) (http://www.ld-host.de/)
The location is not busy enough for a "real" interchange, but to important for traffic lights or a roundabout...
Creative use for the Slip lanes nice work there Flatron!
Yes, i agree. Nice use of the slip lanes, although they do look a little strange with the stub not connecting to the avenue, or in this case the highway.
So maybe we should make a split to slip lanes piece?
Here is a couple of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Fgg-Apr10021352112934.jpg&hash=ac92178cccceab0e53f0d15b3a8b9df3393ed246)
One down side to trees is you lose parts of the interchange as seen in this interchange (never plant those tall trees and leave the simulator on Cheetah)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Fggggggggdf-Mar5541352276284.jpg&hash=f42d9a13107830ff5cac8c7f0f8ed0cffe81f76e)
and with DRAWPATHS on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Fggggggggdf-Jun5541352276301.jpg&hash=cdec9b7c83ed4134bd1aa4c6da716f37cb20d5b0)
Ouch. Looks like some paths have gone AWOL.
Quote from: Wiimeiser on November 07, 2012, 03:05:47 AM
Ouch. Looks like some paths have gone AWOL.
Not likely. The zoom level makes some of the arrows disappear, but the paths are there.
New one by me ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg545.imageshack.us%2Fimg545%2F7059%2Fnewinterchange.jpg&hash=04417b3ad036ec32b3bde46ae0d266b8deb20982)
Hope you like :thumbsup:
Cheers
Gugu3
I like that Gugu3! Might have a go at that one myself!
Why that double loop? You use sow much space, whit you don't really need.
Because I jut wanted to doan interchange like that ;D It's in the suburbs...and as in real life not all the interchanges are compact...I will develop an industriao area around it...and in part I will just plant seasonal trees...It's an area at the limit of the city :thumbsup:
Gugu3
I like it Gugu3 &apls All wide-radius and pretty but with a unique twist to it: the mark of your style ;)
Quote from: Paul 999 on November 08, 2012, 08:26:10 AM
Why that double loop? You use sow much space, whit you don't really need.
Why not? Plus I find the shape funny.
@Noah:thank you my friend! :thumbsup:
@Arthur:Happy you like the shape!!!that's what I like of this interchange,too ::)
Been a while since we've seen some Maxis Highway stuff here... :P
Note: Very old city of mine
http://www.youtube.com/v/7xQBtPMDSZg
Working at the Midden Brabantweg at Tilburg, one off the biggest city's of the province Brabant at The Netherlands.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F748%2Ftilburg2.jpg&hash=913b288a3375f158b2a0d0ddaf0325130bbba43f)
Nice work, Paul 999. I really like the pathways around the roundabout. :)
Yes Paul, real believable. Great use of avenue Farr! A prime example of how a regular at grade junction, can be anything but ordinary!
Quote from: jonno on October 22, 2012, 06:21:58 PM
Here is one of mine which took some effort to make since I had to accommodate the railroad and the sloping terrain:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg337%2F7954%2Fmoselledec30.jpg&hash=18de3f6b18d5aa3d8a532f574c306ba3cc6d6fe8)
Perfectly junction and very good integration of all networks in it - great job. I hope that after Project Symphony "is completed this will be much easier and more beautiful.
Ah, another 3 lane roundabout. Don't you wish they were functional with 3 lanes? Great job on that interchange with the FAR. :)
This one took lots of frustrating trial and error, because the underpass after the loop kept reverting to rhw2 if the other direction was less than a 3-tile gap; and no matter what I did I couldn't get it. It still came out decent tho.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg593.imageshack.us%2Fimg593%2F4025%2Ftloope.jpg&hash=7ba3f60a4a40f8575c7de647a624d6f2083069e4) (http://img593.imageshack.us/img593/4025/tloope.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F6825%2Fsimcity4201211251719584.jpg&hash=8d873b8c7a1456aa7ee8055e1f2682a6d5765e5e)
Umm, here ya go, a full diamond-like interchange. Took me a few hours to complete, but it turned out well! :)
I still don't know if it counts as a real one, but Haljackey will let me know. ;)
Yup that's a full diamond more or less. Nice work! :thumbsup:
I do have a diagram on the RHW interchange guide that looks similar but it diverges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fupload.wikimedia.org%2Fwikipedia%2Fcommons%2Fthumb%2F2%2F2e%2FKnooppunt_gotisch.png%2F250px-Knooppunt_gotisch.png&hash=b3cfa95a318e108db313bd38140048f22ee7172f)
If you want to make a guide for this design, feel free to post it in the submissions thread.
Working on a compact yet complicated 3-way interchange.
Click images for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwOUno.jpg&hash=c00e2ac4139d58278fda40246494b8ad2db7203e) (http://i.imgur.com/wOUno.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlhqnO.jpg&hash=a3261a3a036a6f776bec18b896ced31143a311af) (http://i.imgur.com/lhqnO.jpg)
(Pause bar is on I know... Will restart the simulation once I put the finishing touches on it)
That looks very..... messy but cool! :D
Now's my turn. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F5241%2Frivertonfeb170513556982.jpg&hash=e949aa07feeb9801504921012da8891688f86680)
Half clover, half stack thingy. *hint, will be in a different place too.
Oh very nice !
Almost done with the central part:
(Click for full size)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fur8vX.jpg&hash=b9d6cb1e6146c800f8c729998f9923fa16ca2a9f) (http://i.imgur.com/ur8vX.jpg)
Oh very nice Haljackey and sunv123!
Here is one of my own upgraded to RHW 5.0 Specifiactions
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1_M8InterchangeWithSigns.jpg&hash=299ffd3e9fb2f0bcb818afee4d1ae53dae88e30f)
I posted and earlier version of this interchange in the RHW thread back when onl RHW 4.1 was around but I have updated it since than.
Hope to see some more great interchanges soon :thumbsup:
Great interchanges guys &apls
@eggman - I love that style! I've been planning an interchange very similar to your middle one for over a year but never got around to building it, mainly because the area it was planned for still hasn't developed. Yours turned out awesome and I'd be curious to see what goes on to the left of that image :thumbsup:
@ivo_su: You could make the rail tunnel after the RHW so you can compact the ramps on the right, ;) however good work. :thumbsup:
@fafalone. It's good, :thumbsup: but it's useles the S-curve on the left (keep the 1-tile median) and the alternate smooth curve on the right ramp (make a smooth diagonal).
@Haljackey: It's how I like it!! &apls
@sunv123:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg69.imageshack.us%2Fimg69%2F6825%2Fsimcity4201211251719584.jpg&hash=8d873b8c7a1456aa7ee8055e1f2682a6d5765e5e)
It's good. :thumbsup:
Quote from: sunv123 on December 16, 2012, 02:55:49 PM
That looks very..... messy but cool! :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg843.imageshack.us%2Fimg843%2F5241%2Frivertonfeb170513556982.jpg&hash=e949aa07feeb9801504921012da8891688f86680)
I agree, :thumbsup: but you can make the northern ramps on-slope diagonal with a terrain mod for smooth slopes. ;)
@eggman121: It's awesome with that smooth curves!! &apls
Thanks for the feedback guys
@noahclem
That's Great that you want to replicate the interchange I posted at some point and I am more that happy to give you tips on how to make this interchange when you do. To answer your question as to what is on the left of the interchange, here is a picture of what is on the left.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1_A8Interchange.jpg&hash=ecfd3ee594524d0927ca0749242c11d12decb834)
It is just a Single Point Urban Intersection with a secondary mainline to avoid weaving on the main artery of the highway.
Anyway I hope to see some more great interchanges Soon :thumbsup:
Is it me or does the curve in the top left make it look like an incredibly steep angle?
I think it's a FARHW-4 curve linked to a RHW-4 S-curve. No idea why...
I assumed it was there to give space for the FARHW4-FAMIS transition--a nice way to make use of that very attractive piece (the RHW4-MIS transition is way too abrupt for a high-speed network imho).
Outstanding intersection again eggman121. I won't need any tips, though I thank you for the offer :thumbsup:
i made this interchange in one of my cities
im sorry that the picture isnt good but oh well
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fmql3m.jpg&hash=842e9bb2b012b3208d4a8259876b162517867f98)[/img]
Eggman: I have just spent most of this evening replicating a intersection like yours....it didn't quite go to plan!
Great job pieman!
There hasn't been much simple in our minds. We need simple. Here's what I call simple. (don't mind the yellow pause thingy, forgot to unpause. :P)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F8631%2Frivertonsep505135586807.jpg&hash=c72b3f322f0ec8a61454b23240196a3604fa255c)
nice work sunv123. sometimes simplicity looks so good.
on a side note: if you search on the stex for 'pause thingy' you can get the yellow pause thingy remover. its great! also in the same search, i believe the remove minimize button is listed. its just as great. :)
Quote from: sunv123 on December 18, 2012, 02:06:52 PM
Great job pieman!
There hasn't been much simple in our minds. We need simple. Here's what I call simple. (don't mind the yellow pause thingy, forgot to unpause. :P)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg405.imageshack.us%2Fimg405%2F8631%2Frivertonsep505135586807.jpg&hash=c72b3f322f0ec8a61454b23240196a3604fa255c)
i agree i did go all out with that interchange i think i should try something simpler
Quote from: noahclem on December 18, 2012, 05:02:30 AM
I assumed it was there to give space for the FARHW4-FAMIS transition--a nice way to make use of that very attractive piece (the RHW4-MIS transition is way too abrupt for a high-speed network imho).
My opinion exactly. There is a little bit of slope trickery that prevented me from using the RHW4 to MIS transition anyway.
Quote from: wallasey on December 18, 2012, 01:36:24 PM
Eggman: I have just spent most of this evening replicating a intersection like yours....it didn't quite go to plan!
I assume you are trying to replicate the first interchange I posted on the last page...Correct me if I'm wrong
There is a bit of trickery with that particular interchange, especially with the slopes and the Draggable Ramp Interfaces.
I recommend using a high tolerance slope mod like Ennedi's Mount slope mod for the slopes for this type of interchange if you are not using it already.
That interchange was one of the most technically challenging interchanges I have made so far. Keep at it and I'm sure you will make it in the end...No pun intended :thumbsup:
Just some interchanges inspired by what I've seen in italy(although italian interchanges are usually far more complex....):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa06a8a1d4878d9f8a5b5127e62568e9b.png&hash=432e2d96da32bb428fece2925972be4a8cff36f7) (http://www.ld-host.de/)
1. you pay for the length of your travel on the autostrada in km, so an exit has to incorporate a toll booth.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fd0afe338186584b1b982b1bcaae327c6.png&hash=eb19ab533f2661fed126ac10eb3d3882b18eb4a3) (http://www.ld-host.de/)
2. This Interchange connects a toll-free strada statale with the autostrada
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fa4def82024a5eea9edd4fcf68d177f69.png&hash=9221efca8f2ad6ffa861507bf1e3eaf92347bbc8) (http://www.ld-host.de/)
3. The 2-lane road connects the airport to the city and the autostrada
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F2ef91fa9d1afb789f5728d8c461b2478.png&hash=45b9c4533852601c2e7700d796328a7e3f7280bd) (http://www.ld-host.de/)
4. another interchange design I've so far only seen in italy...
Good intersections Flatron. :thumbsup:
What part of Italy have u visited? ()what()
I use the last one and its variants very often in my cities. ;)
P.S.:
For reference:
Autostrada (A-xx) is Highway (M-xx in England)
Strada Statale (SS-xx) is as old Route 66 in USA or A-xx in England or D-xx in France
@vinlabsc3k: Well, nothing farther south than florence... (2011: Passo dello Stelvio -> Bormio -> Lago d'Iseo -> Levanto&Cinque Terre -> Firenze -> Lago di Garda; 2012: Alto Adige & Lago di Garda) And I am really fascinated by Trieste that we often passed by on the way to croatia. An interchange that really confuses me is the one in Bolzano, where the MeBo meets the A22
You also have many scenic highways like autostrada del sole from florence to bologna.
I guess the tollfree road in the second picture would be a raccordo autostradale or superstrada in real life...
I've always been intimidated by the RHW system and specifically the vast options for creating realistic interchanges and other such (complicated) phenomena.
But I thought I'd try a RHW interchange for the first time today (yes, after years of playing this game and using the NAM I finally put the MHW and its pre-made interchanges on the shelf!)
I thought I'd try something relatively simple: a SC4 recreation of the Olifantsfontein Interchange on the N1 between Centurion and Johannesburg, which is a half half clover / folded diamond interchange like this one (http://en.wikipedia.org/wiki/File:Halfklaverbladaansluiting.png).
The Olifantsfontein Interchange looks like this (courtesy of Google Maps) and can be found here (https://maps.google.com/?ll=-25.954379,28.134141&spn=0.010476,0.021136&t=h&z=16).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1214.photobucket.com%2Falbums%2Fcc486%2FMarius_Manqoba_Redelinghuys%2FOlifantsfonteinInterchangeGoogleMaps_zps10d2cf78.jpg&hash=23b2d68e45651e9b1e491a8d3c6eefbca3435ee7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1214.photobucket.com%2Falbums%2Fcc486%2FMarius_Manqoba_Redelinghuys%2FOlifantsfonteinInterchangeGoogleMapsSatellite_zps930ed2cf.jpg&hash=e54dd9533f911a880d451f6c068ce66397c75970)
Here is my attempt at it in SC4 (click for a slightly larger version):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1214.photobucket.com%2Falbums%2Fcc486%2FMarius_Manqoba_Redelinghuys%2FOlifantsfonteinInterchange_zpsb2900b3e.jpg&hash=e6f6850bf314caa8b5baf71dbedaefadb02acc1c) (http://i1214.photobucket.com/albums/cc486/Marius_Manqoba_Redelinghuys/OlifantsfonteinInterchange_zpsb2900b3e.jpg)
I quite like the end result and have officially fallen in love with the RHW! ;D
I'm not entirely happy with the MIS intersections on the Maxis Avenue, so if anyone has suggestions on how to improve that I'd appreciate it!
MIS can transition to a one way road just by dragging into it. OWR can then transition into half of an avenue. Shoot, you might be able to go from MIS straight to avenue. But either way you can make those intersections on the avenue into a single avenue x avenue intersection on each side, and there's even puzzle pieces for the slip lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1276.photobucket.com%2Falbums%2Fy465%2Fprisonarius%2FSinCity-Jan2001357119938_zps47d31a9c.png&hash=dad683542fa4f4253704fb5efc5ef2d42d13492e)
any thoughts?
Yup:
1. Use a slope mod. This area looks increddibly bumpy!
2. The curves on the highway are too sharp. There are smooth curves available for the MHW, you know.
3. Why is that MHW in a tunnel? Why not only sunken? This looks overly expensive. And why is there an avenue tunnel UNDERNEATH the sunken part?
4. The rest of the scene looks... well, bland... it lacks detail, trees and even buildings.
In brief, a lot of points where you can improve...
Best,
Maarten
Quote from: MandelSoft on January 02, 2013, 02:36:00 AM
Yup:
1. Use a slope mod. This area looks increddibly bumpy!
2. The curves on the highway are too sharp. There are smooth curves available for the MHW, you know.
3. Why is that MHW in a tunnel? Why not only sunken? This looks overly expensive. And why is there an avenue tunnel UNDERNEATH the sunken part?
4. The rest of the scene looks... well, bland... it lacks detail, trees and even buildings.
In brief, a lot of points where you can improve...
Best,
Maarten
i am trying to do a screen capture to show traffic volumes and congestion, it originally was just a regular + avenue intersection. There is heavy industry further to the south and south east of the commercial district. I plan to fully develop everything around the intersection, just trying my best for land use efficiency and functional traffic flow. i dont use any mods except hole digger and sometimes a demand mod.
Well, a slope mod is highly recommended. This will level out most of the slopes, making them look way less bumpy and more realistic. True, it's harder to build roads on steep hills and such, but hey, you aren't afraid of a challenge! ;) Real engineers have to cope with this too...
Quote from: epicblunder on January 01, 2013, 03:49:19 PM
MIS can transition to a one way road just by dragging into it.
I gave this a shot and I think I prefer it to the original above. Have a look! ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1214.photobucket.com%2Falbums%2Fcc486%2FMarius_Manqoba_Redelinghuys%2FOlifantsfonteinInterchangeB_zps58782d10.jpg&hash=354a3454c4d692b97d84b5f1b3809de733016785)
I think the MIS-AVE intersection is a lot more realistic now.
At some stage I'll try doing TULEPs and slipways. ()stsfd()
Something you can vastly improve is the overpass. Rather than just two onramps, you can use more gentle slopes with on-slope transition pieces, similar to this overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fguilliano_c42_06.jpg&hash=d0f8b92828b999d2b93b5c31066f42fe21c8b35f)
The interchange it is based on - as captured by the Google Maps screenshots above (in this post (http://sc4devotion.com/forums/index.php?topic=252.msg443990#msg443990)) - is actually on a slope.
I'd like to replicate that, but (a) I'm still figuring out the RHW and MIS system and (b) have difficulty with the on-slope MIS pieces, being new to it all and what not! ;D
I want the interchange to be as wide as it is above, so I guess I can just place a very gentle slope and leave the intersections on the level ground?
Thanks for the input / advice / feedback! :thumbsup:
M
Quote from: MandelSoft on January 02, 2013, 06:21:25 AM
Something you can vastly improve is the overpass. Rather than just two onramps, you can use more gentle slopes with on-slope transition pieces, similar to this overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FImaginiaStuff%2FMD%2Fguilliano_c42_06.jpg&hash=d0f8b92828b999d2b93b5c31066f42fe21c8b35f)
The disadvantage of this construction is that it is not realistic, in my opinion. In real life, at least in Dutch real life, the up and down ramps would be not bridges, but on earthen slopes (how do I say this in correct english?), because slopes made with ground material are much cheaper than made as bridges.
I'm not talking about the MIS part, but about the avenue part. That one does have an earth slope...
Quote from: FrankU on January 02, 2013, 06:34:57 AM
The disadvantage of this construction is that it is not realistic, in my opinion. In real life, at least in Dutch real life, the up and down ramps would be not bridges, but on earthen slopes (how do I say this in correct english?), because slopes made with ground material are much cheaper than made as bridges.
I agree that it is not realistic, or at least, not here in South Africa. I guess mainly because we had a lot of space when we laid down our major highways and, as you point out, bridge building is expensive.
Our interchanges run on "earth slopes", this is true even in "tighter" and more developed urban areas where the highway network and its interchanges are expanded.
Two such examples are the N1 Lynnwood (here (https://maps.google.com/?ll=-25.765982,28.275408&spn=0.005247,0.010568&t=h&z=17)) and Atterbury (here (https://maps.google.com/?ll=-25.778803,28.272436&spn=0.005246,0.010568&t=h&z=17)) interchanges in Pretoria East.
During a recent upgrade of the N1 John Vorster interchange they even hauled in vast amounts of dirt to build a mound for the on-ramp (in the the lower lane in this map (https://maps.google.com/?ll=-25.868313,28.190827&spn=0.00264,0.005284&t=h&z=18)) to cross the new off-ramp into Witchhazel Street, instead of building a concrete structure.
It becomes a little tricky, if not near impossible, to recreate this convincingly and realistically with real life kind of precision in SC4.
The closest I can get, without fiddling too much with intricate terraforming, is this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1214.photobucket.com%2Falbums%2Fcc486%2FMarius_Manqoba_Redelinghuys%2FOlifantsfonteinInterchangeBSlope_zps0c87e5f8.jpg&hash=93ec084d6ff4ce2c36c6057a5c9efdc2d9197453)
Quote from: M4346 on January 01, 2013, 02:28:45 PM
I quite like the end result and have officially fallen in love with the RHW! ;D
Welcome to the wonderful world of the RHW. It looks like you won't take long to master it completely! Very nice work. Starting with this kind of interchanges is probably the best way to get going.
There's a lot of good tips in the RHW interchange board (http://sc4devotion.com/forums/index.php?board=419.0), particularly with regards to the on-slope connection difficulty you mentioned, here (http://sc4devotion.com/forums/index.php?topic=14060.msg422917#msg422917). The way Haljackey dealt with it there is to have a very gentle slope, and connect somewhere towards the end of it. You can also let the MIS climb a bit of the slope upwards towards the avenue, which is quite common at least here in our part of the world.
Cheers
Willy
Quote from: M4346 on January 02, 2013, 08:08:15 AM
The closest I can get, without fiddling too much with intricate terraforming, is this:
--- IMAGE ---
And this is exactly what I meant :thumbsup:
(By the way, I see that you're using a really, REALLY old version of the LRM. You can upgrade to version 5.0 on the STEX ;) )
@M4346 I think you know what your doing at this point. I have seen worse drops then that in real-life. There is plenty of room for a semi to stop before the signal, without really slamming on the breaks before the slope. There should be plenty of time to get up the hill without the semi's having to excessively accelerate dangerously before the signal. It's bad enough in the US, I have had to see cars scramble out of the way, as the semi has to speed up before the light, in order to make it up a steep grade. Now, you mentioned TuLEP use. I don't know how severe they will change the slope, or if they will at all, should they alter the slope, you may have to extend land use to the right, if you were going to add a turn lane in the middle of that avenue. Maybe I have seen them safely constructed over the hills, but now, I'm not sure. Slip lanes however, shouldn't require too much tile extension.
Nice work, M4346. :) I like the smoothness of all the curves - and the symmetry.
Quote from: Swordmaster on January 02, 2013, 08:18:10 AM
Welcome to the wonderful world of the RHW. It looks like you won't take long to master it completely! Very nice work. Starting with this kind of interchanges is probably the best way to get going.
There's a lot of good tips in the RHW interchange board (http://sc4devotion.com/forums/index.php?board=419.0), particularly with regards to the on-slope connection difficulty you mentioned, here (http://sc4devotion.com/forums/index.php?topic=14060.msg422917#msg422917).
Thanks Willy, I'm having fun indeed! I did discover the amazing resource that is the RHW interchange board and all its useful hints and tips! :thumbsup:
Quote from: MandelSoft on January 02, 2013, 10:17:03 AM
(By the way, I see that you're using a really, REALLY old version of the LRM. You can upgrade to version 5.0 on the STEX ;) )
Whoa! My LRM dated to March 2008! ??? Thanks for pointing that out! I swiftly replaced it with the LRM UK v5.0.3 (http://community.simtropolis.com/files/file/27979-light-replacement-mod-uk-set/). I also made sure I had the most recent version(s) of the all the Euro retexture work you did.
Thanks for all your great efforts in this regard as well as with the LRM! I love it all! :thumbsup:
Quote from: j-dub on January 02, 2013, 10:18:29 AM
@M4346 I think you know what your doing at this point. I have seen worse drops then that in real-life. There is plenty of room for a semi to stop before the signal, without really slamming on the breaks before the slope. There should be plenty of time to get up the hill without the semi's having to excessively accelerate dangerously before the signal. It's bad enough in the US, I have had to see cars scramble out of the way, as the semi has to speed up before the light, in order to make it up a steep grade. Now, you mentioned TuLEP use. I don't know how severe they will change the slope, or if they will at all, should they alter the slope, you may have to extend land use to the right, if you were going to add a turn lane in the middle of that avenue. Maybe I have seen them safely constructed over the hills, but now, I'm not sure. Slip lanes however, shouldn't require too much tile extension.
Thanks for the feedback and comment! The other reason I've found highways and interchanges complicated and intricate is that I don't drive myself - preferring public transport as I pointed out to David here (http://sc4devotion.com/forums/index.php?topic=112.msg444035#msg444035) over at 3RR. So it's always interesting and informative to get input from people who actually have to negotiate interchanges and to consider the "physics" of it all! ;D
Quote from: sim_link on January 02, 2013, 10:51:39 AM
Nice work, M4346. :) I like the smoothness of all the curves - and the symmetry.
Thanks! ;D I have to admit that I'm a little OCD about symmetry, matching and smooth curves. The perfectionist in me... ()stsfd()
Interchange day:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQDQ0V2T.jpg&hash=53a90faf8fcf3f7f6afed89e20f3c27a5e6e710f)
night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpFnvrpW.jpg&hash=2c338b29db3b8c6e3c3b509e824e37727aa90499)
My newest creation: ()stsfd()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAWIOh5qh.jpg&hash=d3db35223ba6529bb78ca032586aeae732fc8896)
Nice one spot. I like the diagonal under straight RHW.
nice one there!
btw: which road signs are those?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhbTjOgL.jpg&hash=204ebee1dcac190c262494f4e72d425060a070a0)
Quote from: figui on January 25, 2013, 01:04:26 PM
nice one there!
btw: which road signs are those?
Type RHW in Simtropolis and you will find them. Im not sure the exact name.
Now that is sweet! Great job, spot! :thumbsup:
I think that I should show one, just for fun. ;)
Using collector and Distributor setup, this interchange popped up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg842.imageshack.us%2Fimg842%2F8073%2Frivertonnov125413594128.jpg&hash=f1766ce4cbd6f09ced102e85f9e2d7427b6f09c3)
Nice one. Is it every directional?
Sadly, no. :( Still thinking up designs for that type. ;)
An airport interchange-
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg28%2F9306%2F29749496.jpg&hash=4cdd64cb519386386c3be0bb184668fb4d1df1be)
Wow very nice interchanges everybody!!! :thumbsup: Here I one of my own that I made a while ago.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM6_M8interchange.jpg&hash=f88a7f578cf64da36433025dfce5483d7e05f71b)
Hope to see some more great interchanges soon!
check this out
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6x8C14C.jpg&hash=358491d59b5dce67737fdc32b1a532fa13efdd94)[/img]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6FLRIpGh.jpg&hash=95d1a9cb273408c799a238abcd1c6ee7bf90d8d8)
Very nice Spot! :thumbsup: As close as you can get to a stack interchange as you can get with RHW v5.0
Here is one of my own
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FT-BoneInterchange.jpg&hash=882374cac8349f6be8779f18116c12aa8a435424)
The grades are a bit steep before anyone mentions it.
Enjoy. Hope to see some more great interchanges soon ;D
Quote from: spot on January 30, 2013, 01:32:20 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6FLRIpGh.jpg&hash=95d1a9cb273408c799a238abcd1c6ee7bf90d8d8)
You could avoid the FLEXFly and make a diagonal MIS or RHW4, anyway good try! :thumbsup:
Quote from: eggman121 on January 31, 2013, 04:52:45 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FT-BoneInterchange.jpg&hash=882374cac8349f6be8779f18116c12aa8a435424)
You could avoid the slopes and use the height transitions and ERHW4 and instead of Type D1 Exit you can use the E1 one. ;)
Brilliant interchanges everyone.
Eggman and spot, I'm huge fans of your work, and each interchange is truly incredible. Keep it up! &apls
Edit: I'll add this big mess..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fbigjunctionthingy1.jpg&hash=c70a078db3d565e348f0b908dc50792a4523ad1d)
Area still under construction so it's empty
1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg805.imageshack.us%2Fimg805%2F183%2Fwezel2.jpg&hash=8fa0f3fbe0935b1aa6a5251a44be1c5ddc3a37a3) (http://imageshack.us/photo/my-images/805/wezel2.jpg/)
2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg507.imageshack.us%2Fimg507%2F6848%2Fwezel1.jpg&hash=b89115f7e5ce10d0f40b53b7abd390713421e95b) (http://imageshack.us/photo/my-images/507/wezel1.jpg/)
This complex system of collector/distributor roads is a demonstration of what one can accomplish with the current RHW version. Before the March 1 release of NAM 31, I'm occupying myself with exploring the limits of the current version.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F3-1729.jpg&hash=f7a4bdbbbc906886e2f2ecf0bc105ddd3bb22fa9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F4-189.jpg&hash=d00b2713aab6711d6b6e4dc794c4ca81c9bc15d3)
Are you in love with 2 lanes roundabouts or what? $%Grinno$% it is to much, for all the connections/intersections whit streets.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi640.photobucket.com%2Falbums%2Fuu126%2Ftriplennn86%2FDowntown-May1141360097423.png&hash=25ed3ef13883db402b0542b5985f09200d0002e6)
A modification of McDuel's great Windmill interchange, including C/D lanes to the East. Waiting for some of the new stuff in the new NAM before I can completely finish all of the local connections!
Just put this together and I'm quite proud of it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg51.imageshack.us%2Fimg51%2F6366%2F2013020800001g.jpg&hash=860d26ca29124f816ef5bf4d6988c6756433d005)
Can't wait to make this even more compact and better looking in a few weeks! :)
I think i've reached the limit of what one can do with the current NAM. :O
full album (http://imgur.com/a/gGefO#10)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIqv43nLh.jpg&hash=2b8c3dc61dc67071ab3afb4fc372cbdb59589ee2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcJhBkX4h.jpg&hash=33fd82cf34737adca845c6a8102861367ba23fa2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpS7fbqbh.jpg&hash=c8b2e54e5df8fe0b907eba724514a984b51fcc55)
That bridge leading to an overpass in the first screenshot is phenomenal. Kudos &apls
Well I just got done catching up on 9 months worth of posts in this thread. The originality and skill that goes into the interchanges you people post is incredible. I can't wait for the next NAM release. &apls
Heres my first interchange. Its nothing special, but I like it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi69.photobucket.com%2Falbums%2Fi69%2Fhellmonkey69%2FrwhT_zpsb2143779.jpg&hash=93438bbfd9c2ac6f0416b00c3adca569cfb3fdbe)
May i recommend smooth curves and a slope mod?
What do you think of this RL interchange they are putting at the end of a highway? The north, east and west approaches have posted speeds of 100 km/h, 80 km/h and 50 km/h respectively.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.mto.gov.on.ca%2Fgraphics%2Fenglish%2Fengineering%2Froundabout%2FHwy406Roundabout.jpg&hash=b1643d81c6722ad90c6fa5689c948817177cb983)
While waiting for the new NAM, I've taken my first steps at practicing on true multilevel interchanges. I had to rely on rails however as this is currently the only network capable of over-/underpassing each other on more than one level. Because the 3rd level actually runs on height level -1 instead of 1 and some other technical restrictions, some interchanges were a bit trickier to build than they may look. But hey, these are interchanges after all ;D.
I'll start with 2 variants of ortho x diagonal interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2FStackmill_OxD_zps3004f3ee.png&hash=23242f710fb8d24836977d28d124b2b1edd38d75) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/Stackmill_OxD_zps3004f3ee.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2FStackmill1_OxD_EW_zpsf409441a.png&hash=ae4258f8ae131852521ddecd060862c17310ce63) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/Stackmill1_OxD_EW_zpsf409441a.png)
An irregular spaghetti interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2FSpaghetti_zps603650e8.png&hash=caf9550fed726e93778c20963f47426b5d7e92db) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/Spaghetti_zps603650e8.png)
Practicing with a 5-way setup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2F5-way_EW_zpsf189045a.png&hash=0202a17a063dff8547c42cffc3eb9a6f239d8f10) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/5-way_EW_zpsf189045a.png)
And finally, a 6-way interchange (NS and EW views):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2F6-way_NS_zpsce07aa7f.png&hash=cb7c4bb6913a51171662e13622d648c73c15cab6) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/6-way_NS_zpsce07aa7f.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FRail%2520interchanges%2F6-way_EW_zpsf4cba503.png&hash=8f252ff3eb3c7132e0bae5ac2ca7d4eb8a52e645) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Rail%20interchanges/6-way_EW_zpsf4cba503.png)
Enjoy ;D
just experimenting :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW0wNc9q.png&hash=72f26acc69dd01b61c394f581eda9894386f63f4)
Oh gawd more Mcduell creations. Epic but crazy at the same time! :D
Ready to take the simulation off pause after months of on-and-off work.
Click pics for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fwitburg-apr._14__1671355718279.jpg&hash=323770c64513e4debec9f8c16cdc815a96643cdd) (http://www.majhost.com/gallery/Haljackey/Interchange/witburg-apr._14__1671355718279.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fwitburg-apr._14__1671355718295.jpg&hash=2c295bbd44e6643ee884f4a4a1b95c443b01f7aa) (http://www.majhost.com/gallery/Haljackey/Interchange/witburg-apr._14__1671355718295.jpg)
You can start to see traffic using it in this video: http://www.youtube.com/watch?v=PJxvPLj71mk (29 mins in)
Quote from: spot on February 21, 2013, 06:17:58 PM
just experimenting :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW0wNc9q.png&hash=72f26acc69dd01b61c394f581eda9894386f63f4)
That overpass piece. What is that?
Quote
That overpass piece. What is that?
http://www.bripizza.net/sc4/1107overcrossroad/1107overcrossroad.html
;)
Needs a NAM version, if only so it doesn't cause hover-crashes.
No argument there, however I don't see this happening anytime soon, even though I have seen others use bripizza's work too often.
Some last non-yet-NAM31 interchanges from me while there is still time for them. Warning: there will be a bunch of images! :)
Let's start easy with two ortho x diagonal interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FCloverstack_OxD_zpsb8088ca3.png&hash=84d64a20a086a1cdf0d5edeeba99eb1af1a9e739) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Cloverstack_OxD_zpsb8088ca3.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_farhw1a_zps9e07f9c7.jpg&hash=e0c9d75bbf9843d640b6817ff3d0f2c37f9603c6) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_farhw1a_zps9e07f9c7.jpg)
Two different setups with FARHW. The main highways in the trumpet and parclo junction actually line up and could be built seamlessly with FARHW pieces if there were no interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F3-way_FARHW_EW_zps5af2eafc.png&hash=deea673f03ea6468256244d5df3d6e78dd3810c9) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/3-way_FARHW_EW_zps5af2eafc.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FFARHW_jct_zps8c506bf1.png&hash=fbb31e3cff4319d2e7e275633a9defe604bd3598) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/FARHW_jct_zps8c506bf1.png)
An elevated basketweave with integrated connection to local road and a diagonal clovermill. The texture errors in the basketweave are purely cosmetical, the pathing itself is continuous.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBasketweaveJct_zpsddb086c3.png&hash=2b6423cce21ae08c8a2fa115f48a73702d7729ee) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/BasketweaveJct_zpsddb086c3.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FClovermill_DxD_zpsdfad9156.png&hash=a59a9940037f94b38f467acbddf0b8bf7ca53c9d) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Clovermill_DxD_zpsdfad9156.png)
Here are two 4-way interchanges with and without tunnels and full-directional left turn ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FStack_directional_zps296ead5b.png&hash=d1e658ab3af38b67cbecc585d0c2ea35b4366299) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stack_directional_zps296ead5b.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_directional_zps95a58c87.png&hash=4526b2cc62633cbd2340138855db42b8af853627) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_directional_zps95a58c87.png)
I started the next 4-way interchange as a 3-way T-bone interchange and afterwards added the northbound branch to make the interchange look like having been built in two tranches. The second interchange basically consists of 3 individual 3-way interchanges and features no weaving.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F31-way_zps7fef38ec.png&hash=019ffd0a656b507f1d92d952573fc21f3cf02b0a) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/31-way_zps7fef38ec.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F3x3-way_zpsdda7d2ef.png&hash=1aa53af0848b860ab82727ba3df11c67b9f57314) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/3x3-way_zpsdda7d2ef.png)
It gradually gets more complicated. What if one of the highways has collector/distributor lanes? Or both? Having both interchanging highways featuring C/D lanes, a full interchange quickly can become quite messy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_OxOcollector_zps0704f2c8.png&hash=fb75c81dee18d23c78fba26399734e6ad899769c) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_OxOcollector_zps0704f2c8.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4-way_OcollectorxOcollector_zpse1d30a4e.png&hash=0ad98352a2aea399c3376add1401284f81fa0302) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4-way_OcollectorxOcollector_zpse1d30a4e.png)
And last but not least, I couldn't leave the old 6-ways alone, so I built another one, just for the fun of it. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F6-way_NS_zps2d5e20da.png&hash=8ed7c7e89cd91ab5518063fa9c0ef0a09115b989) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/6-way_NS_zps2d5e20da.png),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F6-way_EW_zps6cda43cd.png&hash=e9afcd2dc3e48373c32e2b7b452a10700a773852) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/6-way_EW_zps6cda43cd.png)
Enjoy :)
good job. I love the second 4-directional!
Today I made what will likely be my last RHW 5.0 interchange - a semi-directional T interchange, in close proximity to a partial roundabout interchange. I've been getting the maximum use out of the existing RHW before the release of the next version.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F1-1081.jpg&hash=ebb7b9a91e470a084ce6b10c362eac05af69e0cf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg404%2F2707%2Fdiamondinterchange1.jpg&hash=3aded1b5d42af886bc991eed35d612f5cbd32a8b) (http://imageshack.us/photo/my-images/404/diamondinterchange1.jpg/)
I can't wait to see what everyone comes up with using NAM 31.
My first interchange using NAM 31 components:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F1-1516.jpg&hash=a78d8e8f5ac0523aaaea9ebd1c97ec54b1ce09bb)
How did you connect the MIS to the roundabout? Because I can't.
Quote from: Wiimeiser on March 02, 2013, 06:03:09 AM
How did you connect the MIS to the roundabout? Because I can't.
I use the starterless pieces. If that doesn't help you, you should post a picture of what you're trying to do.
That's cool roundabout way $%Grinno$%
Yeah, I figured it out, it would've been something obvious...
Thought I'd share a decent attempt at a RHW-8S T-interchange with NAM 31. The L1 and L2 bridges come in handy here. It's not perfect but it's at least a proof of concept.
Edit: I think that when the L2 RHW stability is improved, I will be able to take the E.B. to N.B. ramp diagonally under the L2 RHW-4 overpass to avoid the sharp corner.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2F8S-Tinterchange.jpg&hash=0cd6b636c9ed2d8886a70b778d13575d9da17fb4)
You should already be able to take that ramp diagonally underneath already, though. But yes, stability on L2 needs a bit of work.
Quote from: Shadow Assassin on March 04, 2013, 04:08:36 PM
You should already be able to take that ramp diagonally underneath already, though. But yes, stability on L2 needs a bit of work.
By George, you're right. I got it confused with diagonal RHW-4 L2 over RHW (which failed for me before) so I didn't even try it. Thanks for the suggestion, I think this looks a lot better.
I'll get the hang of the new NAM eventually....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2F8S-Tinterchange-better.jpg&hash=ac1f11c6f2a74f22102e61bb43f21c6e1b2500b9)
Playing with the new NAM... I'll have to rework this one tomorrow :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5VJ9B16.jpg&hash=51cbe9e8e9e8838db746b2e970347973da018806)
Okay, in the end it appeared that the railway shouldn't go there so I removed it. The intersection ended up being a parclo one.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEhRY0ju.jpg%3F1&hash=4d57e160e17f2aa5662d1f58e870335249fdb30e)
Here's another one from the same motorway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOnoE0FX.jpg%3F1&hash=ef6eef7c27773b6b2823de46494c5c1e55c24b62)
Neat :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg687.imageshack.us%2Fimg687%2F8600%2Ffarmland22jan0013625401.png&hash=6032cff024b52ef343513e64de6dae61cdd104ec)
I fixed your link - Robin
This is more of a proof-of-concept interchange than a real one designed for use in my cities :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRZysyKR.jpg&hash=db9630694203006289b7fe8a332756134158fc82)
I'm still fairly new to the NAM, but here's my most recent attempt:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtIXZM7il.jpg&hash=23e3a8976cfa31446ccbe060495e4de7aa2e1327)
Very intersection snowghost01, I like it.
I'm liking what I'm seeing!
Dual 8-Lane T-Junction
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg577%2F8029%2Fdual8lanetjunctionvert.jpg&hash=063d96a45e3d5899d1ffc52f1fa6e6d66af39ca2) (http://imageshack.us/photo/my-images/577/dual8lanetjunctionvert.jpg/)
This is another three-way, three-level interchange. Unlike my first three-level interchange, this one has right-hand exits for the mainline freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2FSemiT.jpg&hash=b1dbec1424cf6a79b2382b909467836add312e8f)
And I must say I'm thoroughly enjoying the draggable FAR feature of NAM 31. It pretty much enables us to smash the limitations of SC4's grid. I also am continually impressed by the geometry of all the smooth curves that are featured in the new NAM. Somehow they seem to be perfect:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F4-193.jpg&hash=9955fefd11a91f1f60863ceff5db41e06b1d994b)
That last pic is great! I love all the curved roads.
An Ameropean partial cloverleaf under construction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8252%2F8546884184_6a65571ffd_k.jpg&hash=963c8d6fb2efe74daa3d67d7a46eb9b85167a213)
Enjoy!
Very cool. Where did that barrier on the MIS come from?
Cheers
Willy
I really, really want to know where I can get that guardrail.
That a very nice rural parclo... reminds me of some heading up hwy 400 in Ontario, especially with those guardrails.
Nice call Kitsune, those are the very same highways which I based this upon. (Hint: I'm from where Haljackey is from).
As for the guardrails, I created them myself the other day. I was contemplating releasing them, but since the only work with a very specific setup, I decided against it until I get around to making a few more props (a day or two more).
Those guardrails look amazing!
Nice job there, Bipin. :thumbsup:
@Bipin: U can make them modular, so they are useful for more setups. :thumbsup:
medit84truth, great use of OWR curves for that setup,
pat, i like how you use your curves
and bipin, you immediately caught my eye with that guard rail work of yours
Quote from: Bipin on March 10, 2013, 04:53:39 PM
Nice call Kitsune, those are the very same highways which I based this upon. (Hint: I'm from where Haljackey is from).
As for the guardrails, I created them myself the other day. I was contemplating releasing them, but since the only work with a very specific setup, I decided against it until I get around to making a few more props (a day or two more).
You should contact Eggman. His work on implementing signs into RHW pieces might help you.
Maybe you two can make the next gen RHW cosmetic mod. :P
@Bipin
Great work! :thumbsup:
Are you using the T21 Exemplar method of attaching your guard rails? If not I can help you attach them. I have nearly finished adding signs to all the functional DRI/ Flex Ramps and will be adding signs to the Legacy RHW ramps / curves soon. Just drop me a PM if your interested.
-Stephen
Stephen, I think that it's better an overhanging lot configuration, so you can use them with other road type.
Those guard rails are freaking awesome Bipin. Great job on them.
Thank you so much for the response everyone, I appreciate it! Eggman, if you want my props, or if you want to teach me how to create T21s let me know. As a few other members have said, I think it'd be best if some of the props stayed in their current state; as placed on a blank lot, so they can be used with several networks.
Very nice work Bipin!
Yeah, I think it's better a T21 version for ortho and diag RHW and a LOT based version for other roads, smooth curves, FAR and Ramps. ;)
Well I finally finished it:
High-Res Pan Of The Highway System (Click for full size!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fimage3026.jpg&hash=32f9dcb358a2998c4677304b4570430aba6a79ae) (http://www.majhost.com/gallery/Haljackey/401/image3026.png)
The retextured 'jughandle' MIS curves from NAM 31 complete the project. Traffic is starting to use it too. (The unused stretch is used during the evening commute)
EDIT: Central look at the 3-way junction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVh2wpmN.jpg&hash=a1cd110345189b602955b81af8f3e6541fe43191) (http://i.imgur.com/Vh2wpmN.jpg)
Nice work there Haljackey, reminds me of the 401 basketweave.
Nice work on the DxO interchange, Bipin. You've shown real dedication by making custom props for that setup. :thumbsup:
Yours is very good as well, Haljackey! :thumbsup: The GTR style adapts to a new NAM once again.
What is L0? Baby, don't hurt me, don't hurt me, no more... (begins to bob)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg829.imageshack.us%2Fimg829%2F9596%2Fl0ddrhw4.jpg&hash=25be34eb963ad02a21f086dd09fbdc23304990da)
And now for the musical, "What I Did for Ramps."
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg23.imageshack.us%2Fimg23%2F5928%2Fl0ddrhw4ramp.jpg&hash=cc5619d37f57316b8bb9237363f367cdb859326e)
:shocked2: :shocked2: :shocked2:
&dance &dance &dance
Just Playing around with the new RHW
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FInterchange1-1_zps60ef8596.jpg&hash=0f262c2cd2118fdd78474bff7889a25ae58330e2)
In know there are bugs in this photo before anyone asks but these are the sort of interchanges you can build with NAM 31.
Here's my first big NAM 31 project nearing completion.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg593%2F8619%2Fhighwayconstruction.th.jpg&hash=83d6c7bbb7bdd4ec96302e4abdf1b27cdd6f72e4) (http://imageshack.us/a/img593/8619/highwayconstruction.jpg)
Warning! It is a HUGE picture!
Wow, you've put just about everything except the kitchen sink into that one. Impressive! :thumbsup:
here's my days hard work, a 3 level something interchange also providing u-turns &apls
didn't come up with a name yet...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FNodyme%2FSimCity4%2Fintrchng.jpg&hash=60e4d32699578bc8a65d14a0c37ef40a183bb373)
still need som cosmeticization (nice word) but the main work is done already, you wouldn't believe how many hours I spent on this one, first encounter with NAM31...
Nice interchange GMT, I especially like the addition of U-turn ramps, that's often pretty under-looked, albeit important. As for my own intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f85fa57a43c416dc85df649f1fd65258.png&hash=511ead345582e343967c52c46079113f5da8a4fe)
It's a continuous flow superstreet with a Michigan Left setup in case you're wondering.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507667f18f4b7c1593f60cfeafa70aea6ca3.png&hash=8933c1f4d42ca39a2c28049e737eb6be9caa275e)
Enjoy!
Nice work Bipin :thumbsup:
Still playing around with NAM 31
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FInterchange2-1_zps798fc1f9.jpg&hash=3c401f05b69f752c931d54e59e407416c215a30c)
Its a bit big I know before anyone asks. Anyway I hope to see some more great interchanges soon.
My first 3 level interchange : )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvU6ASVl.jpg&hash=2ac020ff301d3ed6e2a21eaebe505aa9d5fb8564)
Very nice spot!!! I like it :thumbsup:
Good intersections to all. :thumbsup:
@spot: Invert the ramps on the collector to avoid weaving. :)
Well done Spot!very nice intersection...i like the way you use smooth curves/FAR pieces &apls we're still missing flex 45 mis curves...that would make our intersections even more smooth :thumbsup:
cheers
Gugu3
Quote from: Bipin on March 14, 2013, 03:13:18 PM
Nice interchange GMT, I especially like the addition of U-turn ramps, that's often pretty under-looked, albeit important. As for my own intersections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f85fa57a43c416dc85df649f1fd65258.png&hash=511ead345582e343967c52c46079113f5da8a4fe)
It's a continuous flow superstreet with a Michigan Left setup in case you're wondering.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd2507667f18f4b7c1593f60cfeafa70aea6ca3.png&hash=8933c1f4d42ca39a2c28049e737eb6be9caa275e)
Enjoy!
U-Turn Ramps are especially common where I live. Great for those times when you are on THIS side of the highway and where you need to be is on THAT side of the highway. Ours generally are found at crossroads, going from one one-way frontage road to the one-way frontage road on the other side, usually going under the main highway. Basically it allows you to change travel directions without having to actually go through a red-lighted intersection.
I also have to ask, as I've not had a lot of time to try out the new NAM yet (just got SC4 working again a couple of days ago after many tries). Are the guardrails part of the NAM now or is that a completely different mod?
Interesting little cross-over intersection you've built there. :)
I love Michigan Lefts. I wish they were used elsewhere. However, I usually do the same thing on avenues, simply buy not allowing road to cross, then having one way streets at different locations to connect the traffic directions.
TEG
Quote from: Shark7 on March 29, 2013, 09:41:12 AM
U-Turn Ramps are especially common where I live. Great for those times when you are on THIS side of the highway and where you need to be is on THAT side of the highway. Ours generally are found at crossroads, going from one one-way frontage road to the one-way frontage road on the other side, usually going under the main highway. Basically it allows you to change travel directions without having to actually go through a red-lighted intersection.
I also have to ask, as I've not had a lot of time to try out the new NAM yet (just got SC4 working again a couple of days ago after many tries). Are the guardrails part of the NAM now or is that a completely different mod?
Interesting little cross-over intersection you've built there. :)
He's said that the guardrails are his own personal creations. And you might not want to upgrade your NAM yet; this current version is rather buggy. The bugfix update will be out very soon.
Thanks for the kind words everyone, those indeed are my own BATs, and I plan to release them, along with a slew of other generic, albeit "revitalized" pieces:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766f797a2c8e7a2d43f75d5a526a164482.png&hash=49552509abac51d3612a69aeb5c4c38638c64115)
Can you spot all the new props?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769881530f5555fa031602fff1e7936f61.png&hash=0ce2d12368d67bcf6dd5dd1ac8a82d9a73f450b0)
I hope to finally solve the decade-old issue of driveways (or rather, a lack thereof).
I really enjoy the tactile paving, Bipin! It reminds me of the yellow ones we have in New Zealand.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiBCq3yph.jpg&hash=15dcb8677f84ccb760927e4a73a1f9c9de8ab92b)
Quote from: Bipin on March 29, 2013, 02:13:10 PM
Thanks for the kind words everyone, those indeed are my own BATs, and I plan to release them, along with a slew of other generic, albeit "revitalized" pieces:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250766f797a2c8e7a2d43f75d5a526a164482.png&hash=49552509abac51d3612a69aeb5c4c38638c64115)
Can you spot all the new props?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd250769881530f5555fa031602fff1e7936f61.png&hash=0ce2d12368d67bcf6dd5dd1ac8a82d9a73f450b0)
I hope to finally solve the decade-old issue of driveways (or rather, a lack thereof).
Great news on the new stuff you plan to release. The more realistic I can make my cities the better. :)
As for new props, two things do pop out immediately...
1. Handicap accessible ramps at the intersections.
2. The 'island' with signage in the middle of the road in the bottom picture.
I'll say, that's a more realistic shot than the new SimCity! And it's something else to see this game via the fans, age the same way, mimicing real life, with the red at the sidewalks, and that McDonald's replacment parallels to how I see them being replaced in reality.
Thanks for the kind words everyone. I agree with you j-dub in regards to SC4 mimicking real life. It's spectacular that the game has survived long enough for changes to be seen in how we build our roads, sidewalks and buildings, then having them adapted and used in Sim City. I simply don't see this game dying ever. In my opinion it just keeps getting stronger and stronger whilst approaching perfection in terms of realism:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8265%2F8606429802_fff91a67bf_k.jpg&hash=581bdef8e23b0175bd2f6f13acb8413d97f8471e)
But of course, that's just my opinion... Enjoy! :thumbsup:
pardon my Language, but holy sh*t that looks cool With the entrances and exits and the guardrails :)
That is absolutley amazing!!
I just can't over......everything about that pic!!
Robin &apls
Bipin, that is outstanding! These are probably some of the best transport-related models I've ever seen in SC4. Keep it up!
Phenomenal work Bipin, eggman, and Spot &apls &apls
Bipin, your batting is just beautiful and you put it to great use with the surroundings as well. I very much look forward to seeing more--and I fully agree with your observations on the game.
I've recently created my first interchange in NORO (http://sc4devotion.com/forums/index.php?topic=15529.msg456162#msg456162). My current project there is working on a motorway corridor so I hope to have more to show soon ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2FNORO%2Fnoroxchange1.jpg&hash=ae41593387e30ffbcbf5e971f62810685e2e067f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2FNORO%2Fnoroxchangem.jpg&hash=e29462694e1fd011c8a5903264c9c074ede4ba92)
Wow, Bipin! ( :o ) :thumbsup: In times past, I would have wondered if the highway over water complete with frontage roads and ramps were photoshopped. Knowing you, though, it must be 100% real and custom-built (right down to the barriers). Where I'm from, frontage roads are ubiquitous, so it's a nice touch to see them built in-game.
Your interchange still looks as good as ever, Noah, and it will be even better with fillers when they are re-introduced into the NAM. Nice work! :thumbsup:
Quote from: Bipin on March 31, 2013, 06:56:09 AM
Thanks for the kind words everyone. I agree with you j-dub in regards to SC4 mimicking real life. It's spectacular that the game has survived long enough for changes to be seen in how we build our roads, sidewalks and buildings, then having them adapted and used in Sim City. I simply don't see this game dying ever. In my opinion it just keeps getting stronger and stronger whilst approaching perfection in terms of realism:
<!..snip..!>
But of course, that's just my opinion... Enjoy! :thumbsup:
That. Is. GORGEOUS. Can has?
Great work everybody :thumbsup: I especially like your work on the NORO motorway you are constructing noahclem.
Here is my latest interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStackInterchange2_zps1c17b13b.jpg&hash=0f4788ea86f4837d4a61bce2027e3d0616141bc2)
Stacks anyone? ;D
Quote from: eggman121 on April 02, 2013, 07:10:43 PM
Stacks anyone?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg201%2F5952%2Fcapturepotentialstackpa.jpg&hash=29275f3c67993c205479c03a27e7b1ef48dd5786)
It wouldn't take me that long to decipher the methods used... Because months prior, I wrote about them. (Heh heh heh...) Did you read them?
Nevertheless, I'd like to request authorisation to "steal" this for use with the RHW User's Manual.
Quote from: GDO29Anagram on April 03, 2013, 01:28:10 AMNevertheless, I'd like to request authorisation to "steal" this for use with the RHW User's Manual.
Authorisation is granted as long as credit is given $%Grinno$%
If you would like a higher resolution image just drop me a PM or post here.
-eggman121/Stephen
Bipin, yourk work is wonderful. &apls
I love the last three posts, especially the guardrails which are very realistic and lacking in curves.
Level 1 over 0 Cloverleaf. (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fw1WD4jEh.jpg&hash=f2f3065f1db7e3de10eb06870de6220f93f80ef8)
Well done Spot!love the smoothness of your interchanges &apls
Rebuilding my downtown:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOlEIktJh.jpg&hash=17ff42ea3c40b27f63997d0ee1feca3468c973f8)
Quote from: Gugu3 on April 10, 2013, 02:54:54 AM
Well done Spot!love the smoothness of your interchanges &apls
Thanks. I love the new NAM.
Well done Spot!always amazing stuff from you! &apls
Nice two pix Spot.
Cheers
Willy
Well... does this count?:
(https://dl.dropboxusercontent.com/u/44259299/Uploads/collider.JPG)
::)
My new collide-type highway :D
another interchange near my future downtown:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrXa2BW7h.jpg&hash=5705025546f1a1dc13f29c79db94a49dd2d4ed6f)
btw, all my other interchanges posted here can be found at imgur (http://imgur.com/a/gGefO#0)
(some pretty outdated ones too)
Here's something I was just able to complete with the NAM update. I'm impressed that this is even possible.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2FRHW8s_AVE6_OWR4.jpg%3Aoriginal&hash=85f9474916f91f488937f43f9f9c4d3a9345c1ca)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg43%2F3931%2Finterchange2bigsize.jpg&hash=4bab0789227976d47d5b8a07778f4a14961ad09a) (http://imageshack.us/photo/my-images/43/interchange2bigsize.jpg/)
Now something serious ::)
(https://dl.dropboxusercontent.com/u/44259299/Uploads/airportchange.JPG)
Had to trick around with the OWR1 starter piece to get MIS and MAVE6 connected, but it should work this way... :-\
Here is my first full RHW exchange built with NAM 31.1:
It has a very organic structure because I wanted to experiment with various new additions to the RHW.
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fnew_city-mar._25__181366598597.jpg&hash=8e59f3a5323cb39c210e65a5a5359a47cf2067d4) (http://www.majhost.com/gallery/Haljackey/Interchange/new_city-mar._25__181366598597.jpg)
EDIT: With beautification
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fnew_city-sep._12__221366605128.jpg&hash=56b42ced6e3b2b4c391d1a2fe2e2cedab33f6f7b) (http://www.majhost.com/gallery/Haljackey/Interchange/new_city-sep._12__221366605128.jpg)
Good intersections to all!! :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
It's a pity that in the NAM 31.1 there isn't still a FlexFLY L1 MIS!! :'( :P
Made a new interchange, inspired by this junction near Toronto.
(http://maps.google.ca/?ll=43.639041,-79.654012&spn=0.017656,0.03783&t=m&z=16)
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fhurrrr-sep._11__131366744999.jpg&hash=a6486b44f4b4db7a574c5d71b12feb1e861ed66c) (http://www.majhost.com/gallery/Haljackey/401/hurrrr-sep._11__131366744999.jpg)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fhurrrr-sep._8__131366744968.jpg&hash=bddd94e1365172aa7db57779d1bd3085c8f256be) (http://www.majhost.com/gallery/Haljackey/401/hurrrr-sep._8__131366744968.jpg)
I think this warrants a double post...
I gave this junction special treatment. Behold, my largest mosaic ever!
Click image for full resolution! (warning: 50mb of epicness)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2F401403410.jpg&hash=8a6834ad133daaf05858ca33cd1275f09295e1cb) (http://www.majhost.com/gallery/Haljackey/401/401403410.png)
Direct link: http://www.majhost.com/gallery/Haljackey/401/401403410.png
Smaller filesize if you problems (23mb): http://www.majhost.com/gallery/Haljackey/401/40140341023.jpg
You left your pic full size, I resized for you. - Robin
Great interchanges. Amazing what is possible with the new NAM. &apls
You win infinite points in my books for doing the MacDonald-Cartier, which I travel quite often along this exact corridor. :thumbsup:
I made my first SC4 video in 2 months, and my first 'highway interchange' video in more than half a year. Hope you enjoy it!
http://www.youtube.com/v/JrB9qcCMGDw
http://youtu.be/JrB9qcCMGDw
Made a new interchange video, this time inspired by a monster real-life junction!
http://www.youtube.com/v/a7in5F-YHtE
http://www.youtube.com/watch?v=a7in5F-YHtE
Cool interchange!!!
I was working on this monster tonight. I took inspiration from an interchange in my area, the Monash Freeway crossing Eastlink in Melbourne.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FMxM3-24Nov131367323185.png&hash=a2cf4d1cfeb56b3ecbd24acc1c9fbbd0ebe47cc4)
Further Out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FMxM3-20Nov131367323166.png&hash=3899cae0c1f03e999a8b9f58158a5fa363b914a5)
They should add the south-east ramps in...
I was surprised when they finished it they didn't have one. Maybe they thought people would go along the Nepean Highway to get to Frankston instead of the M1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi760.photobucket.com%2Falbums%2Fxx242%2Fumbraroy%2FDowntownLakeshore-Sep29161367276026_zps4d9fc928.png&hash=65d54bb47004e98f81c72453399ddbde53a10206)
(:
Interchange to road:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMF7VJuE.jpg&hash=a4262f67ca42b7d8d78b5b98a8b6d65b7fb93640)
5wayinterchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5peBuNY.jpg&hash=03363caad65fc7341bcf927667e8853ef63bc6c7)
5wayinterchange001 - the red circles: I cannot build closely:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG5jMteH.jpg&hash=af02fa978fc833e6e86f5b71343728d3daf7616c)
Hi guys! this is a 5-way interchange slightly based (mirrored and reversed) in a RL interchange near my area, click on the image for a larger resolution, hope you like it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5XKeumh.jpg&hash=775d8f40533dae98688dc5458f2c4a060c11dd35) (http://i.imgur.com/B7ke9EE.jpg)
Here's... something. It's an urban freeway that connects the airport (further right) with the primary freeway and crosses the river via a toll bridge (follow the road to the top left). This is just the interface with surface streets and the primary freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2Fdoublecloverleaf.jpg%7Eoriginal&hash=446e228389fe9e31871923640a7385f8de9dfef0)
Nice junctions guys! :thumbsup:
I decided to make a high-res version of my first custom RHW interchange with NAM 31. Enjoy!
Click for full size! (3670x2890)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fcustom_interchange.jpg&hash=2a2a0ac64fbb4401941f85144ee3d05fffcd9a92) (http://www.majhost.com/gallery/Haljackey/Interchange/custom_interchange.jpg)
Going a little crazy with turning lanes, creating a medley of intersections for a new part of town.
Click for full size! (3601x2112)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fclipboard01.jpg&hash=30d15c20e8dc68fd678fcf66a93f3995ea3bd2b5) (http://www.majhost.com/gallery/Haljackey/GTR/clipboard01.jpg)
Rough zoning:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2F401%2Fhalton-jan._24__801367897840.jpg&hash=bea70720edf7f6a78ff68fb77b588304ecf7518d) (http://www.majhost.com/gallery/Haljackey/401/halton-jan._24__801367897840.jpg)
Looks nice! :thumbsup: With the whole NAM stuff road networks become more interesting!
Once I tried to build some american-style city with such road network, however it wasn't so easy for me, to make it realistic ;)
I can see that curvy road, which enters the intersection near maxis bus stop, should have two lanes in opposite direction - now inlet has one lane and outlet has two (I don't know how is it called in technical english) :P But I see, that it wouldn't be so easy to change.
something with the new nam:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLTQGRYS.jpg&hash=1d9eb2e936d8c73472a8b113555735b477d59b34)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FE02TfvM.jpg&hash=0fdf066ef0902a8f7c9086b07fb35054fb5db01b)
1. Use an avenue tunnel
2. Offtopic but: Where can I get RMIP Airport terminals? Do they come with the RMIP or do I download them separately?
I will change it to an avenue tunnel ;)
And another one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwYd4BMW.jpg&hash=07f226b8d21384313cba2bb983ca39626d8ac99f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fb9Fv2SQ.jpg&hash=49e61b128ec29e8f0ed04514cd8cbfc592f191c9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FM29ZoOQ.jpg&hash=5ab84ff551d6d5f2c661a7c6b648901323512c21)
Not very efficient huh. I have a lot of kilometers detour on these nodes. Your intersection is way to big.
Loving the new NAM. I couldn't have done this before...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi10.photobucket.com%2Falbums%2Fa113%2Fitsacoaster%2Fsc4%2F10lninterchange.jpg%7Eoriginal&hash=e07f8b74c9a0904c6b1240f2858d544757a7a823)
Nice interchanges everyone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076b6859b5a48de6ce06dbc07bd63d55328.png&hash=6431b0d0d2a7b781c8016d9baff1443fb15fb286)
It's still under construction...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ftardis1.tinygrab.com%2Fgrabs%2F8afcd25076f02cf7848b03a790d4a21cdde9c4a31c.png&hash=dbb488393b8cd20d719821ed923d7117812c17ad)
...in more ways than one. Love the new NAM, and I think my latest BATs are turning out well. ;D
Excuse me while I go change my pants.
Wow that looks worse than THIS (http://goo.gl/maps/9hz0V), and I mean it in a good way :P
Quote from: Haljackey on May 12, 2013, 08:43:19 PM
Wow that looks worse than THIS (http://goo.gl/maps/9hz0V), and I mean it in a good way :P
Now how did I know you were going to post a picture of Quebec's infrastructure? :P
@Bipin: This facelift is awesome!! :thumbsup:
@Haljackey: As always epic!! &apls &apls &apls
@DJSun1981: The last two are too big!! &mmm
@itsacoaster: Good intersection!! :thumbsup:
Is it better now:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FURqP5gr.jpg&hash=dd8235495df651febf3b17630857e883ef57d010)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdaYc67T.jpg&hash=f2e3ec496a6bde5f6b3fda7866edec951d22d6f7)
Possible only with the old nam's filler pieces and diagonal entry ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2foDosml.jpg&hash=9801237e29563077c8754dddf6ee6fe8dd759dc9) (http://imgur.com/2foDosm)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBUsuSd9l.jpg&hash=e4ae26c3c5140d35b43e12363386e5c30396a8a8) (http://imgur.com/BUsuSd9)
This is a cool intersection Spot!smooth...i really like the mixed use of PS L0 to L2 ramp and diagonal ramp...well done &apls
Outstanding work Spot!!! :thumbsup: Love the smooth curves and how compact the interchange is
Quote from: spot on May 21, 2013, 05:19:06 AM
Possible only with the old nam's filler pieces and diagonal entry ramps.
It is possible to get the same functionality from NAM 31.1 without having to resort to using the NAM 30 Filler overpass pieces by using diagonal starters which are attached to some of the RHW ramps. Only the RHW 4 L0 and MIS L0 are available at the moment. I suppose I can make a tutorial for the for the convenience of others of how to obtain these starters which may be of benefit of other users. It may not work in all cases but should work for the majority of cases where there is only going to be a short stretch of diagonal highway and a need for an override from another elevated draggable network if you know what I mean.
Anyway, I hope you keep up the good work ;)
Thanks Gugu3.
Eggman121, I know what you mean. As you said, that way wont work in all cases, including mine. :(
I must drag the second level over the starting piece, but that's not possible with these ones. That's why I had to run the old NAM first.
I can't go past this point without using the old nam: (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI33Tkqy.jpg%3F1&hash=455494f3bf4eff7fdd40d54686903d416a5726f3)
You could use the diagonal ramps and demolish them to add some extra diagonal RHW-4 starters...
Quote from: MandelSoft on May 21, 2013, 09:21:04 AM
You could use the diagonal ramps and demolish them to add some extra diagonal RHW-4 starters...
As I said above, I can't drag a network right above the diagonal starters... Or maybe I'm doing something wrong?
Ah, well, that's a problem indeed...
I have two new ones to show, the first is a Semi-Directional T along a soon-to-be heavy-duty freeway. Notice the smooth directionalness of the ramps that is now possible with NAM 31, as well as the smooth curves and fractional angle pieces. Also note the 3-lane ramp, which could continue without a lane drop if RHW-12 was available. This level of monstrousness will suffice for now, though $%Grinno$%.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F1-1606.jpg&hash=5dfbfc4c97f8d8f3b42ad1063afd843f657eb30f)
The second is a turbine interchange, which was built around two principles - save space, and incorporate a two-lane flyover ramp. I think I've done remarkably well considering the size of pre-2013 turbine interchanges:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F2-1983.jpg&hash=bb343df9a87b01cf2441bffc840d12318ec641bb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi408.photobucket.com%2Falbums%2Fpp163%2FPatricius_Maximus%2F3-1921.jpg&hash=45ec2b64b73bcc8bda2939250e35a8fb39db902c)
Quote from: Patricius Maximus on May 21, 2013, 07:39:26 PM
Also note the 3-lane ramp, which could continue without a lane drop if RHW-12 was available. This level of monstrousness will suffice for now, though $%Grinno$%.
The RHW 12S, along with the RHW 10C, are are on the backburner for now, but you may see a 3-lane ramp sooner than you think :)
Great work. Junctions can be far smaller with NAM 31, something we all need to get used to :P
Well done Patricius Maximus :thumbsup: Your Interchanges are fantastic
Quote from: Haljackey on May 21, 2013, 09:10:04 PM
Great work. Junctions can be far smaller with NAM 31, something we all need to get used to :P
Interchanges may still be large if you want to include wide radius curves and FARHW into the design. It took a while to get this interchange built but I got it in the end.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FLargeInterchange_zps02ec394f.jpg&hash=b697a347705218bc4afa395e7d7491b05e28b399) (http://s245.photobucket.com/user/Eggman121/media/LargeInterchange_zps02ec394f.jpg.html)
Anyway I hope to see some more great interchanges soon $%Grinno$%
Awesome @ all!! :thumbsup: :o :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg90%2F8489%2Fwestedge42jan0013692329.th.png&hash=d3f7b8f8c6168f7374d9455febba6f849478d9cc) (http://imageshack.us/photo/my-images/90/westedge42jan0013692329.png/)
Heading southbound
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg825%2F9088%2Fwestedge42jan0013692328.th.png&hash=bc6f13a7dd4007b157369222dc310f2525bd0053) (http://imageshack.us/photo/my-images/825/westedge42jan0013692328.png/)
More ramps further north
Here's some thing in the midst of a CBD-to-be:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FHelburg-Sep12021369381398.png&hash=1f1c80c6555e6176ed1ba662c9f5a697292af7e3)
@Durfsurn: It's a good try, but you can align the upper-left and under-right ramps too!! ;)
Parclo hybrid I just made.
Click images for full resolution!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSSiUmpC.jpg&hash=6d23d7de9e7a5ba44c227ec2e4c1a80795cc6c5f) (http://i.imgur.com/SSiUmpC.jpg)
Traffic was starting to use it when it was half done :P
The surrounding area with local connections now put in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD9o3qdf.jpg&hash=50d1283c5a04f223bab9fae85fe022d93da16f6b) (http://i.imgur.com/D9o3qdf.jpg)
Well done Hal! &apls
Thanks!
How I built it:
http://www.youtube.com/v/nJoa7KTP1Tg
http://www.youtube.com/watch?v=nJoa7KTP1Tg
I also decked it out with some eyecandy/beautification:
Click images for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fhalton-dec._15__1101369853082.jpg&hash=7bc35323ec19e5f9194d65c515bc993427147efa) (http://www.majhost.com/gallery/Haljackey/GTR/halton-dec._15__1101369853082.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fhalton-mar._29__1121369854958.jpg&hash=d386fe37762c6864b377d42ba29c1f281f4e8c1c) (http://www.majhost.com/gallery/Haljackey/GTR/halton-mar._29__1121369854958.jpg)
A giant waste of space for sure... but I like it:
(https://dl.dropboxusercontent.com/u/44259299/Uploads/beautyinter.JPG)
I'd call it a "bone" intercange :D - pluto would be so proud!
Cool interchanges guys &apls
[Delta ²k5] - Bowtie :D Fun stuff!
Haljackey - Very interesting design. A parclo with more weaving potential than more common ones but that is also able to sit on a smaller footprint. And I always like that kind of AVExAVExOWR intersections too. Nice work :thumbsup:
Quote from: noahclem on May 31, 2013, 11:41:56 AM
[Delta ²k5] - Bowtie :D Fun stuff!
I think you mean cool.
And that is rather curvy
I just rebuilt Felixruher Kreuz today:
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FSchellingenStuff%2FMD%2FUpdate07%2Fbrs-7.07.jpg&hash=295684042bd847bad12d64f67b4c663fd16752ab)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FSchellingenStuff%2FMD%2Ffelixruherkreuz2.jpg&hash=3bd7de2037fa945fedda724847eb0caf205ca405)
Way smoother now, but it still needs some decoration ;)
Best,
Maarten
Nice intersections guys!
I haven't seen a volleyball interchange posted yet, and the new NAM allows us to finally make 3-level volleyball interchanges!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg17%2F1911%2Fdowntownjan272813700557.png&hash=9252018d081901bbd6f41db8539c89ae858a143b)
An asymmetrical spaghetti interchange. Not symmetrical but not ugly...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2Fbc64be85-6572-44aa-ba6d-c083d867f231.jpg&hash=9da5295c05d237801567758dbb1e8ca0b20082ea) (http://s1243.photobucket.com/user/Durfsurn/media/bc64be85-6572-44aa-ba6d-c083d867f231.jpg.html)
It's simple, but it works.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrrxcqCA.jpg&hash=1fe32279c4b5f24487a1aadce4203ae96674d692)
-Alex
@Triplennn86
I haven't built a standard one yet either, but I've used the pieces in unconventional ways. Try using them to make an intersection of two at-grade RHW-4s.
@Durfsurn
You really should've moved the southeast ramp a bit and used FLEXfly...
@Tarkus
L1 support?! Do want, I'd use L1 more often in that case.
Wiimeiser: It's where Tarkus's drunk engineers have been out of his MD :p (FLEXFly didn't want do co-operate with me there)
Hello,
I've been away from Sc4 for a couple of years now. I used to post in the CAM forum in 2007 or something. I got fed up with the game due to bad plugins and a slow computer, but always got back to the game. Now I have a cleaned up plugin folder, a new computer and I decided to come back to posting as well. As a routine thing I updated my NAM and..... AHHH the sheer number of new highways, road types.... :-[. Ok, goodbeye old region with concrete maxis HW's, hello new region.
I immediately started to experiment with the new highways, since I always build those first in a city. Then proceded to this section to help me out, because I was keen on building realistic interchanges. I seriously needed help to reduce my interchange profiles. Thanks for all the help :thumbsup:. It's true pictures can say more than a 1000 words ;D. Here are my first attempts at building interchanges and off-ramps in my new cities:
First of a simple 6S 6S "European" off-ramp with Avenue overpass:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages46.fotki.com%2Fv530%2Fphotos%2F0%2F916300%2F12090649%2FRWH4EuroOffRampRZ-vi.jpg&hash=0ca60666356d12f7fcf5c84b98b82eef0daf53fd)
Well this isn't as hard as it looks. (famous last words... :)) 6 and 1/2 hours later I completed a 6s-6s to 8s interchange, rebuilt it from scratch 3 times to reduce the profile to less than 1/4 of my huge city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages54.fotki.com%2Fv104%2Fphotos%2F0%2F916300%2F12090649%2FRWH6x3RWH8IT1RZ-vi.jpg&hash=7d0e8afc684436fbc02f38e8a629d68c2d25b5dc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages56.fotki.com%2Fv1601%2Fphotos%2F0%2F916300%2F12090649%2FRWH6x3RWH8IT2RZ-vi.jpg&hash=d21f87c9bfd117667c810bea09f2a93a5ec77a3a)
This is an end of a 4s highway, close to an off-ramp:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages46.fotki.com%2Fv1506%2Fphotos%2F0%2F916300%2F12090649%2FRWHOffRampsEndRZ-vi.jpg&hash=d23f97ae670e115eff2c9de26ee43b3d2ca2aba8)
A minimal profile 6s to 4s T-Interchange (took me forever to figure that one out, should have looked at some real world examples)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages56.fotki.com%2Fv362%2Fphotos%2F0%2F916300%2F12090649%2FRWH6RWH4TITRZ-vi.jpg&hash=24dba6f052aaf3f5f2a2f0137367f72893154a00)
I'm still debating wether or not to put cosmetic road-top markings on my highways, there are as of yet no pieces to put under my overpasses. I'm sure the hardworking people of the NAM team have those planned for the future, but I'll Leave them bare for now.
Here is my DD-Highway - 6s interchange. I built it before the above interchange. It ended up as a "mickey mouse". Still liked it enough not to rebuild it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages20.fotki.com%2Fv681%2Fphotos%2F0%2F916300%2F12090649%2FRWH4DDHWMickeyMouseITRZ-vi.jpg&hash=9ae8b54ac5129163b5ad6f9172fe7afd44a4488a)
And some DD highway Off-Ramps:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages59.fotki.com%2Fv112%2Fphotos%2F0%2F916300%2F12090649%2FDDHWOfframps-vi.jpg&hash=9335d464d9eda9e5b330bd4f1ed21b790919817b)
I hope to post in other sections as well as my region develops. Kudos to the NAM team for all their hard work &apls and for SC4 devotion for still having my account and being around.
Toblakai
Not too shabby for someone who's been away from it all. Next step would be to use more smooth curves I would say.
Cheers
Willy
A 3 level 3 way cloverleaf + fly over... with the only weaving not occurring on the main highway. The fly over is for what would be the most heavily traveled ramp, and one of the loops will get a upgrade once L1 flyovers are available.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange3.jpg&hash=8d3b2a39a96b3ea2d47ef16a053b0c2b1ea1fa3b)
Great work Kitsune.
I see what you mean Swordmaster. Kitsune's interchange :thumbsup: has better curves than mine. I find the 45 degree mis ground-level curve to be a pain in the posterior to use. You can't plop it over a dragged portion of ground level 45 degree mis, you have to bulldoze one or two tiles of the curve I believe. Most of the time they are so close to the ramp that it destroys the ramp or the left over mis pieces loses contact with the starter, reverting to RHW-2. Unlike the 45 degree road curve you can't plop a RHW-2 piece in the corner to make it a smoooth curve. The piece also has trouble sliding over the starters of the ramps, making the interchange bigger than it has to be. Can you delete these starters without destroying the ramps?
Of course I have little experience with these new pieces, so I might use the wrong technique. Maybe my next city will need another big interchange and I will try it again, since apparently it can be done...
Toblakai
Quote from: Toblakai on June 02, 2013, 10:25:05 AM
Great work Kitsune.
I see what you mean Swordmaster. Kitsune's interchange :thumbsup: has better curves than mine. I find the 45 degree mis ground-level curve to be a pain in the posterior to use. You can't plop it over a dragged portion of ground level 45 degree mis, you have to bulldoze one or two tiles of the curve I believe. Most of the time they are so close to the ramp that it destroys the ramp or the left over mis pieces loses contact with the starter, reverting to RHW-2. Unlike the 45 degree road curve you can't plop a RHW-2 piece in the corner to make it a smoooth curve. The piece also has trouble sliding over the starters of the ramps, making the interchange bigger than it has to be. Can you delete these starters without destroying the ramps?
Of course I have little experience with these new pieces, so I might use the wrong technique. Maybe my next city will need another big interchange and I will try it again, since apparently it can be done...
Toblakai
1st: Welcome back!! &apls
2nd: The starters are usually diagonal one-way or simple road, if you drag a strip from it you can destroy the starter and no the ramp. Sometimes it's a bit difficult to find the right starting point and some ramps don't work but it's the better metod to avoid the starters. ;)
Thanks, I'll try that. Is there any way to make a smooth curve with the DD-RHW4 pieces? Those dragged 45 degree curves look awkward on a highway.
Toblakai
No, unfortunately the only elevated smooth curves so far are the FlexFly piece and the Project Symphony material.
vinlabsc3k is right on the starters, it's easy to get rid of most of them by dragging RHW and/or rail across them and then removing it. But I would advise you not to try to build too tight. In real life, interchanges take up a lot of space to minimize speed limits in curves etc. Space is your friend ;)
Cheers
Willy
My latest interchange. I'm sure that I have posted variants of this interchange before but this one is built to NAM 31.1 specifications and as such takes up less space.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FInterchange3-1_zps9105c182.jpg&hash=daef09307d36996bcc07f5f0cb14dc92f0bb6e8f) (http://s245.photobucket.com/user/Eggman121/media/Interchange3-1_zps9105c182.jpg.html)
-eggman121
Wow, nice work guys! :thumbsup:
Excellent job everyone. We may start experimenting with the RHW and NWM more.
Gentlementlemen, what is wrong with this picture?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg593%2F7427%2Fgreathal7jan00137033066.th.png&hash=1a498ef934448c1567493367280b296348395aa6) (http://imageshack.us/photo/my-images/593/greathal7jan00137033066.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg35%2F7624%2Fgreathal7jan00137033064.th.png&hash=289bcf3fad34e82f3301a86ea916cfd8d74f8d5c) (http://imageshack.us/photo/my-images/35/greathal7jan00137033064.png/)
Also:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg838%2F8613%2Fxemnas1jan001370329006.th.png&hash=28e9057d31f636fb8158810be7b7f784bdef2a4a) (http://imageshack.us/photo/my-images/838/xemnas1jan001370329006.png/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg11%2F7079%2Fxemnas1jan001370329434.th.png&hash=619ff79ab1c6dbc047ffed62930988b46a1dd6a8) (http://imageshack.us/photo/my-images/11/xemnas1jan001370329434.png/)
Here's one of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F9e5b2a1c015c7d06147819526f002ab6.jpg&hash=7ac502619f18bb0c3b3e0a7d6b248909a779c0fd) (http://www.ld-host.de/)
It's still under construction and I'll have to sculpt the terrain a little bit. the bridge might be replaced by something more fitting...
Nice work! You had quite a little space avaible!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F6ae44389f56533f42e9af4d7251b7ddd.jpg&hash=f38c90875e2bbd9e7a461bdb1b627c6b05154d63) (http://www.ld-host.de/)
And that is it with local access ramps and secondary roads added, as well as some forest :D
Ooh wow, nice work in such tight space! Love how it came together. ;D
Nice decorations as well!
Cheers
Willy
Nice work in this difficult terrain.
Nifty little TuLEP/NWM setup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FGTR%2Fhalton-jan._10__1411370454995.jpg&hash=de90b7221d39cc513ae0491f98d35e1b09bb8246)
Clever thinking Hal!
Just wanna share my creation ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi953.photobucket.com%2Falbums%2Fae11%2Fweixc812%2FBoonerport-Oct2011370491260526F672C_zps0edeea65.jpg&hash=9afa7b9fd8ad285c7c35d323357701376a1db6d8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi953.photobucket.com%2Falbums%2Fae11%2Fweixc812%2FBoonerport-Oct2011370491321526F672C_zpsae8a80af.jpg&hash=de6ea454c1a7f9348aed3d435965bdc997a8939b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi953.photobucket.com%2Falbums%2Fae11%2Fweixc812%2FBoonerport-Oct2011370491296526F672C_zpsb505a378.jpg&hash=920034351aafb1baae4bdc6fe4d72cb75c630156)
Good job to all!! :thumbsup:
Quote from: weixc812 on June 06, 2013, 03:08:57 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi953.photobucket.com%2Falbums%2Fae11%2Fweixc812%2FBoonerport-Oct2011370491296526F672C_zpsb505a378.jpg&hash=920034351aafb1baae4bdc6fe4d72cb75c630156)
Where did you find the roundabout? Is it functional?
Quote from: vinlabsc3k on June 06, 2013, 03:19:39 AM
Good job to all!! :thumbsup:
Quote from: weixc812 on June 06, 2013, 03:08:57 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi953.photobucket.com%2Falbums%2Fae11%2Fweixc812%2FBoonerport-Oct2011370491296526F672C_zpsb505a378.jpg&hash=920034351aafb1baae4bdc6fe4d72cb75c630156)
Where did you find the roundabout? Is it functional?
It's the latest work by Mr. Bipin:
http://community.simtropolis.com/files/file/28754-bipins-turbout-turbo-roundabout-package/
Tragically, it's only eye-candy.
Quote from: weixc812 on June 06, 2013, 03:27:42 AM
It's the latest work by Mr. Bipin:
http://community.simtropolis.com/files/file/28754-bipins-turbout-turbo-roundabout-package/
Tragically, it's only eye-candy.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fstream1.gifsoup.com%2Fview3%2F1570674%2Fnope-avi-o.gif&hash=062a1b56a09c515f561d8c6053f0223a4ecfc3b8)
Nope!Believe it or not, this is actually functional. By building your roundabout interchange like this, it will have as much function as any other setup: All the paths work and cars appear atop the roundabout (although they don't in the sunken section, but that's a problem with how FLUPs work, not my roundabout BATs).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg850.imageshack.us%2Fimg850%2F7685%2F72350289.jpg&hash=d2a77631d898e88cc6dd854cdfa931e39e29c75d)
Also, I suggest removing the founatin int he middle of the standard roundabout and replacing it with textureless/propless FLUPs. I hope that helps! I know you like my stuff weixc812, and I did not want to let you down! :D
Here's 5 Points...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz141%2FSchulmanator%2F2013%2520Default%2F5-7_zpse67708f7.jpg&hash=e05923e9d44ae2892a4e77daa653671e9200f576)
(See full update here: http://sc4devotion.com/forums/index.php?topic=15118.msg460884#msg460884 (http://sc4devotion.com/forums/index.php?topic=15118.msg460884#msg460884))
Hello, Just finished another interchange. Here it is.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages57.fotki.com%2Fv496%2Fphotos%2F0%2F916300%2F12090649%2FStratfordinterchangeRZ-vi.jpg&hash=6c5214f26148025f3bc300a74236049f3ee80ece)
Great pics everyone, keep up the good work,
Toblakai
Quote from: Toblakai on June 09, 2013, 08:58:16 AM
Hello, Just finished another interchange. Here it is.
North
West (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages57.fotki.com%2Fv496%2Fphotos%2F0%2F916300%2F12090649%2FStratfordinterchangeRZ-vi.jpg&hash=6c5214f26148025f3bc300a74236049f3ee80ece) East
South
Great pics everyone, keep up the good work,
Toblakai
You can avoid the MIS ramp between the north-east RHW-4 and RHW-6s.
Anyways good interchange!! :thumbsup:
@Schulmanator: Great intersection and buildings. :thumbsup:
@Bipin: If I understand right, is your rounabout functional?
Quote from: vinlabsc3k on June 10, 2013, 02:47:47 AM
@Bipin: If I understand right, is your rounabout functional?
[/size][/font]
Indeed it is functional! You can'talways see cars when they are driving below the roundabout in the sunken section, but that's due to the inherent characteristics of FLUPs. However, cars display everywhere else, and all paths work of course. :)
Just built this guy . . . quite pleased with how it developed. I suppose it's a parclo/diamond hybrid but with some rather peculiar angles.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4MLXra1.jpg&hash=1055848426d4477853ae847a687a83290dd07514)
Up close and personal with the south end of it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhJsiZyb.jpg&hash=ddb130027c0d782c4fdb2edfa8e8afe39af2b387)
-Alex
Hmmm. Argentum terrain? ;)
Cheers
Willy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.freebits.nl%2Fimages%2F447interchange.jpg&hash=4e1b75508f6e50cce4341b1a5e617fa9eb6fb612)
I`m not really satisfied yet with this interchange... Maybe some tips for me?
Yes:
1: You can use a slope mod to reduce the bumpiness.
2: Remove the grass fillers. Just plant some trees.
3: Use smooth curves.
Sorry if i Interrupt here, but one Question how i/we can remove the grass fillers?
Thx and regards
Christian
Quote from: cdpferde on June 17, 2013, 09:24:52 AM
Sorry if i Interrupt here, but one Question how i/we can remove the grass fillers?
Just bulldoze them.
Quote from: Swordmaster on June 15, 2013, 08:46:46 AM
Hmmm. Argentum terrain? ;)
It does appear that way . . . ;)
-Alex
Quote from: MandelSoft on June 17, 2013, 04:33:27 AM
Remove the grass fillers.
Hey! I like open grass areas and I think they can look pretty good!
Example:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh6OJTcV.jpg&hash=19916654f36f5fbd1244c2bd81cde2e42f4cb57e)
However, I just plop them right next to the RHW. Never more than 1 tile of them. Use trees or other eyecandy filler for these spaces.
Thanks for the fast Feedback, but sorry i think my question was not clear or my defenition for grass filler ::)
I mean the grass filler near the street (looks like a sidewalk (Picture in the attachment).
Many Thanks
Christian
Ah, the wealth textures. They are way harder to remove (and it really requires some not user friendly trickery to get rid of it completely), but they are there to prevent something worse: sidewalks appearing below the RHW surface. That will even look worse.
Thanks for the fast response, than i will use an other way. ;)
Many Thanks
Guess I'm going to show it for a first time! If you have crits, feel free to tell me! And I know I live in USA but I love European road markings so, I went for it! Although, I went for South Africa/Irish road marking since I think it look fantastic. Anyway, onto first picture!
Super 2 highway...that's the most basic I can do since I'm very very new at building RHW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKhkS8Su.jpg&hash=e6b815b28c3b8a184be5bfe61c75b5baf28c096a)
Another shot of the intersection I'm proud of!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMTfgxDB.jpg&hash=b906a426fa175fce6da4c3be57141640e2c25a9d)
@WolfGuy100: Where did you find the Start and End of Highway signs? ()what()
@zwitser: You can use the Height Transition ramp on both ends!! ::)
@Tarkus: Interesting use of MIS small curve. :thumbsup: I leave a bug report (http://sc4devotion.com/forums/index.php?topic=15911.msg461608#msg461608) in NAM 31.2 availability announcement, but none of the NAM Team answer me. :(
@Bipin: U leave me speechless every time I see your work! :thumbsup: Why don't you join the NAM Team? ()what()
@ vinlabsc3k: I know i can use it on both sides. Actually the concept of this intersection i used, didn`t use this at both sides. I`m currently reconstructing it with the tips i got from Mandelsoft.
@ Mandelsoft: I watched you (re)build some highways on youtube, AWESOME ;D Great for building tips (constructing highways with NAM)
A T-interchange between an avenue and an elevated RHW-4. It took me quite a while to figure out how to build it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fdb973802776ff962acb35ca9f004bbf6.jpg&hash=514f9a9eb5e6481af439f686964b7432dd280fa0) (http://www.ld-host.de/)
I resized your pic - Robin
Nice one! &apls
A nice trumpet in rural Horsham.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FDefard-Jun16011371722904.jpg&hash=1ae68bee696e8c1e52ff211e01cc2029039b6e40) (http://s1243.photobucket.com/user/Durfsurn/media/Defard-Jun16011371722904.jpg.html)
Great interchanges everyone.
Here's a couple of my latest:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Ftrumpet2.jpg&hash=ea94cdaf912463c583ebfb92f4cce1a490b747a1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fjunction3.jpg&hash=923a98eafa23c33c894d923c211c3c917b138d55)
Not too keen on this second one, wastes too much space in my opinion.
Here's one that I made recently:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fabsalom12%2FSimCity-4-Pictures%2Fscreenshot026_stitch.jpg&hash=504f428bce30d96500cd65237ef5c0975e264d7e)
Quite a booger to make, but I think it turned out nicely, all things considered.
Don't forget to click for full size!
It's been some time since my last interchanges, time for some new ones ...
I'll start with an older NAM30, RHW5 interchange. Nothing special about it, except that it's elevated x elevated with integrated rail tracks:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FElevated_Cloverstack_RHW5.png&hash=cf90495c198dd85b99c324689241fc27261596f6) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Elevated_Cloverstack_RHW5.png~original)
Two Diverging Windmills; bigger footprint with higher max speeds against compactness with tighter curves:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_Diverging_Windmill.png&hash=7d9605bc4a0e4ef273a371a1c6bd34ae43732dc8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_Diverging_Windmill.png~original),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_Diverging_Windmill_type2.png&hash=bae58db2ce4d13c928cbf9b80ae85a7553296c5e) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_Diverging_Windmill_type2.png~original)
Two Full Diamonds; one with high capacity, the other with an integrated junction on 3 branches:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_Full_Diamond_HiCap.png&hash=055572aa69f7e1ed2f716c302cb70e96e2b75e32) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_Full_Diamond_HiCap.png~original),(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FFullDiamond_plusJunction.png&hash=9abf86fc1223501251db639345a7c05a62cba9b8) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/FullDiamond_plusJunction.png~original)
A Pinavia style interchange featuring Maarten's new smooth RHW6 curves:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_Pinavia_style.png&hash=bbe639574e46fca1ee7f07614963c4eb86d03a98) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_Pinavia_style.png~original)
And the last one for today is a completely nonsensical, as compact and dangerous as it gets, evil weaving, traffic jam provoking, but 100% highway based, 8-way penta-roundabout interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F8way_Roundabout_very_compact.png&hash=df5fc7875d4c8103ed4526224576a21ec1413e06) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/8way_Roundabout_very_compact.png~original)
Enjoy ;D
(and click any picture for full size)
And you might even find that in italy :D
Here's a recent one of mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FInterchangeMosiac.png&hash=721203c12c175882374778616707ed721d3342df) (http://s1243.photobucket.com/user/Durfsurn/media/InterchangeMosiac.png.html)
intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fdw41EvY.jpg&hash=794908c53268ec8e5b8f66f9b63e6a6acae64cbb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEODkrEp.jpg&hash=8ec623f46824a25fb4ce74cdddca0fc75ced2028)
Seems like you have an outdated texture mod in your plugin folder...by the way nice intersection
cheers
Guglielmo
Well hello there! What beauties do we have here?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5rz9Wro.jpg&hash=17063fcb0c2101d7308e5eb7507905af3b500a9a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX7k2mf9.jpg&hash=a8afa6b2b762d4dcbd8438722d7df0dcf1470903)
(Built these two for the NORO-project)
Best,
Maarten
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg801.imageshack.us%2Fimg801%2F6574%2Frp85.jpg&hash=8f223d120fda75b02bdcbb296dcf1b7c68ac3b8b) (http://imageshack.us/photo/my-images/801/rp85.jpg/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg543.imageshack.us%2Fimg543%2F962%2Ft4r2.jpg&hash=49a3cba6f79c74fb4e9ef0c7ac67c1eabe234e23) (http://imageshack.us/photo/my-images/543/t4r2.jpg/)
Wow Maarten!a three lanes exit??? &apls
cheers
Guglielmo
they are available with the newest version 31.2. You missed it ?
Peyton Place - Stepford Island Oldest Intersection is located in the Pork n Beens Housing District at the corners of Big Mamma and Pork Chop Streets! Come To Our Weekend Celebration of 60 Years of Community And Family FUN! Ceremonies kicks off Saturday 9:00 am at the old Sheldon L Cooper Elementary Skool 1711 Big Mamma Blvd..... BYOB!!!!
(https://lh5.googleusercontent.com/-Aou03e4GKDU/UdA2t5rZE2I/AAAAAAAAKLs/Oepo1ZmIWXg/w885-h664-no/Peyton+Place+-+East+side+Intersection+%2528Pork+N+Beens+Community%2529.jpg)
DIRECTIONS: From the south side, go north on Maurice L. King Blvd. turn left at Big Mamma
@spot: i'm facing problems installing the new nam...that's why I'm missing it &mmm
Here's one mess of an interchange I built today. Probably gonna re-do this interchange later &mmm
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg96%2F8404%2Fy497.jpg&hash=348c1e78b06a4db26b3072b88255a3e2f7b4ea0d)
Loopy!!
I like it though.I love asymmetrical interchanges
A simple rural T-Bone;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1243.photobucket.com%2Falbums%2Fgg550%2FDurfsurn%2FGolburn-Sep20051372936341.png&hash=f8bfa36d3f4659af7d5c81e8e0880733f3d0e25e) (http://s1243.photobucket.com/user/Durfsurn/media/Golburn-Sep20051372936341.png.html)
the road ring around my downtown is almost done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FILPRnrYl.jpg&hash=bfb5ed9b66a876340b0b43c02868476b91ad557c) (http://imgur.com/ILPRnrY)
Two large interchanges near a future harbour.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F0a520f4e59045a523deb6a9ce72d89d8.jpg&hash=3ce08cece69a5532e67e3556ba46c63dc2cdbdf9) (http://www.ld-host.de/)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5935ea8473e369ee206064058780c733.jpg&hash=bb7938330a81b9eb8b4eef7e6e3c4f92efe1beb1) (http://www.ld-host.de/)
Quote from: byr1al on July 08, 2013, 04:10:59 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F5935ea8473e369ee206064058780c733.jpg&hash=bb7938330a81b9eb8b4eef7e6e3c4f92efe1beb1) (http://www.ld-host.de/)
The Horseshoe ramp is useless, because the previous one goes in the same direction.
Anyway they are complex and harmonious!!
P.S.: Use a max resolution of 1024x768 in the forum and a link for the highest one, probably the site give you a link for this.
You're right. The horseshoe ramp is useless. I hadnt seen that before now. But I'm gonna keep it anway, as I think it looks good :satisfied:
And I've resized the images.
Hi all!
I've seen amazing intersections in this thread and wanted to share one rather ordinary.
Here is my 4 lvl stack (no eye-candy yet):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg833%2F7354%2Fpoj1.jpg&hash=e4c5f73f577e43d6e1726ccc923225883b10da34)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg547%2F5782%2Fi0yr.jpg&hash=5207c13fae0e728e2594ce26826dac0679733e75)
As You can see tunnel entrances on the upper side aren't there. Firstly, I made these tunnels way longer as I expected this stack will be bigger. That's why I just marked the entrance with stubs :( I've never built interchange this big !
Love the 5 to 3+3 FA splitter.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg829%2F4556%2Fe72e.jpg&hash=ab1ee1cd71c65e1620351ea125d9a3281951f610)
Hope You like it ;D
Quote
link=topic=252.msg463132#msg463132 date=1372890909]
Here's one mess of an interchange I built today. Probably gonna re-do this interchange later &mmm
Don't re-do it! It looks pretty cool.
Heres an interchange of a 12ln turnpike resolving into 2 smaller highways
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi41.tinypic.com%2F23kci94.jpg&hash=de49d8aeea735a6655b136efc8c60bcabeb7dc13)
Blowing the dust off of SC4 this evening, I've been able to come up with this nice rural parclo. I apologize for the pause border & menu - I'm still a bit rusty. What do y'all think?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg94%2F746%2F3aj4.png&hash=26c8e1d100c2c2cbaadf26ddce37c46d783ad14e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F%5Bimg%5Dhttp%3A%2F%2Fimageshack.us%2Fa%2Fimg59%2F4276%2Fzb7.png&hash=455b8a71963be8dcbb95d676334409121b63d4e2)[/img]
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg836%2F8454%2F8s3i.png&hash=ac067f14d2df0bb6188ecb71c8a18eb2fd04c99a)
Looks pretty good. I'd suggest combining the MIS into a RHW 2 for the intersection with the road to minimize stops for the exit (and add a bit of realism). Nicely sized as well.
A compact Y-Interchange I'm using; not quite realistic but hey it works!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi528.photobucket.com%2Falbums%2Fdd322%2Fhkboondoggle%2FSC4%2Fimg0008.jpg&hash=5f10ac7b10fa02affc6c6fba1b03cde56a2f6c67) (http://s528.photobucket.com/user/hkboondoggle/media/SC4/img0008.jpg.html)
My 1st attempt in building full size interchange system.
Utilizing L1 overpass such that the slope is gentle enough to use existing curve pieces for the loop ramps. Stunted by the shear size though when I finished it (roughly 54x50 tiles)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi528.photobucket.com%2Falbums%2Fdd322%2Fhkboondoggle%2FSC4%2FCloverleafNS54-EW50.jpg&hash=bb0cacc160e5ae3523a35d32e67e6a21f3ebc6e1) (http://s528.photobucket.com/user/hkboondoggle/media/SC4/CloverleafNS54-EW50.jpg.html)
@hkboondoggle: There's actually an interchange very similar to that one (albeit with some added ramps) in Pittsburgh - I-376 at Churchill/US-22/William Penn Highway. Aerial view is here (https://www.google.com/maps/preview#!q=Penn+Lincoln+Pkwy+%26+Interstate+376%2C+Churchill%2C+PA+15235&data=!1m4!1m3!1d3641!2d-79.8449237!3d40.4451475!2m1!1e3!4m10!1m9!4m8!1m3!1d1302!2d-79.8437408!3d40.4455369!3m2!1i1275!2i921!4f35&fid=7).
I-376 (better known in Pittsburgh as the Parkway East), originally terminated at Beulah Rd in Churchill, merging with William Penn Highway, which took the flow of traffic into Monroeville towards the interchange with the Pennsylvania Turnpike. The extension from Churchill to the PA Turnpike was opened in 1962, but you can clearly see the original routing of the road.
Very nice interchanges everybody :thumbsup:
Here is a creative use of the DDI piece for creating a T-Bone interchange for a grade separated highway to a surface road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FDDI1_zps24ceb69f.jpg&hash=ba1c8077364a468d0785e5c88dd2262c05feb7e9) (http://s245.photobucket.com/user/Eggman121/media/DDI1_zps24ceb69f.jpg.html)
Here is the interchange close up
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FDDI1Closeup_zps124ef448.jpg&hash=12a2330e80dc04976334732e59f7c27fcccc3176) (http://s245.photobucket.com/user/Eggman121/media/DDI1Closeup_zps124ef448.jpg.html)
Keep up the great work!
-eggman121
I didn't know that piece existed (the splitter, not the DDI)
Very cool. Reminds me of something similar I built during the RHW 4.0 days
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFFmOEc7.jpg&hash=b9a26d9d92884055111c494455c73037cc65cd7f)
EDIT:
...That same junction later expanded and turned into a full DDI
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FV7d0AbC.jpg&hash=6d87815a44648b6716ac5ef8820a3f41c10398ad)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9Cm0h8z.jpg&hash=4c9c0e452c84f095c613ff8de3945b64c16fd5b0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F34RnipP.jpg&hash=8fbd711774598ec1e6186428f65afd3d1420f930)
Nice interchanges everyone!
Here are a couple interchanges I've worked on.
3 level 3 way stack interchange with left exits, over 23,000 cars use this interchange per day (morning commute usage: 11,000 from left to right, 5500 from left to down, and 5600 from right to down). The highway from down to right is a beltway with the highway from the left terminating at the beltway. As suburban communities grow I expect this interchange to get more usage from the main highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2Friven3wayStackOut.jpg&hash=46390efef4bdbb3a3c9641b4281697235afb8b53)
zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2Friven3wayStackIn0.jpg&hash=a45404958ee80134a68d8d864c715262ff75735b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2Friven3wayStackIn1.jpg&hash=f19b38ce10ee5359990a66189a6bc3cb1dbcbcc9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2Friven3wayStackIn2.jpg&hash=8f15e475faf533fb5efc750fd6abc9341134bee6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2Friven3wayStackIn3.jpg&hash=2785f903f1156a3eaf3a393174a5c17a039affcc)
And an old-fashioned cloverleaf with some extended merging lanes to help with weaving, about 12,000 cars use this interchange per day. Should the volume pick up, I may consider updating this to a clover stack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2FrivenCloverMid.jpg&hash=f063fbfbebda53cab41519a42b65f0c375a5505a)
Zoomed in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2Friven%2FrivenCloverIn.jpg&hash=1991dc5c446121981cc1d24ec4197e9c2d4aa6ab)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg600.imageshack.us%2Fimg600%2F6747%2F1qi4.png&hash=deb86e5ca2eebed89a747649d814c682af156c72) (http://imageshack.us/photo/my-images/600/1qi4.png/)
Uploaded with ImageShack.us (http://imageshack.us)
The Last Exit to Springfield has some Dangerous Curves so keep Das Bus at 500 Keys or less. Thank you.
2nd Trial in experimenting the RHW; Y interchange this time:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi528.photobucket.com%2Falbums%2Fdd322%2Fhkboondoggle%2FSC4%2FRHW_YNS39-Dia19.jpg&hash=a94c99eb8df76033bf72d86aa638d9d990ef2fed) (http://s528.photobucket.com/user/hkboondoggle/media/SC4/RHW_YNS39-Dia19.jpg.html)
P.S - I wonder why the ramp & flexfly texture of mine is different from that of others, say Wiimeiser's above?
I think he has the american skin? My fly looks like yours btw &mmm
FLEX-Fly comes with stripes on the Euro and South African textures I believe.
Working on a pair of interchanges between a bridge:
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnzUcind.jpg&hash=01816d7b8c5df99b4f180e2b2a265b21423a5082) (http://i.imgur.com/nzUcind.jpg)
Here's a Real Life interchange in The Greater Toronto Area. Here the 401 and the 407 intersect in a quite unusual way.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg593%2F3312%2Fn96e.jpg&hash=b61e1d4bd6885b783d36a61f8c552aba1179f766)
In real life
https://www.google.com/maps/preview?hl=en#!q=Express+Toll+Route+%26+Macdonald-Cartier+Fwy%2C+ON%2C+Canada&data=!4m10!1m9!4m8!1m3!1d14734!2d-79.8047163!3d43.5918778!3m2!1i1920!2i979!4f13.1
Enjoy! :)
Looks awesome Sunv123!
Nice as well Hal.
Working on a large parclo A4 interchange.
Click images for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fquhwggx.jpg&hash=89dda5b13294e0cef966f01367c8b532314a9512) (http://i.imgur.com/quhwggx.jpg)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbybscrQ.jpg&hash=9bca7bcf6136dca93e0cb4ebfbad4d769fb9d506) (http://i.imgur.com/bybscrQ.jpg)
Nice one Hal!!! &apls
Okay, we need Road FlexRamps...
A nam 31.1 version of an interchange i did some time ago...
(https://jpmudw.tuk.livefilestore.com/y2pR57t9FSK5qxjj1EUzE5YE-_YfIjblKMlXlrQn1VrHfjRoLU2nAx5zfPPomVnsRGv_W1Y3-VTD8zyJZD8XKJmZn4m0x4idgVWSzQiIpDgJYs/int1.jpg?psid=1)
Detail of the center.
(https://jpmudw.bn1.livefilestore.com/y2pRaPo7gpVcw2XAUey35W6JUj33sB_sCCWdyHOVywbmrABnsvOnZIW_k4HXdjf-2kVUwP02K5fHKjfL0yBU_HBvJUHgBqjyFjwiWwrN28a2CQ/int2.jpg?psid=1)
Update on that massive parclo I've been making. I decided to go 'all out' and build 2 more ramps AKA slip lanes for the beast.
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCawwDLu.jpg&hash=2dff756cd5381781c6c64a6da062cd3f4a9f860f) (http://i.imgur.com/CawwDLu.jpg)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F87IfyDM.jpg&hash=b74c52fa80f552c5df3c9f4cb4aaa016c1e8f4d1) (http://hhttp://i.imgur.com/87IfyDM.jpg)
Haljackey: You probably could have used the NWM slip lanes if you wanted to save a little space. The only downside is that you would have had to move the FARR on/off ramps further back so you could fit in the slip lanes on the AVE-7. Either way it still looks amazing! Keep up the good work!!!
I think this volleyball interchange turned out fairly well.
Click for Full Resolution 1440x860
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi113.photobucket.com%2Falbums%2Fn203%2Fcrushedcar%2FDowntownVolleyball.jpg&hash=fe011f4fcc8f1d68e8bcdfe12fb0014d4751d805) (http://s113.photobucket.com/user/crushedcar/media/DowntownVolleyball.jpg.html)
Nice interchanges everyone!
Some new ones from me
A 3-level stack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FStack.png&hash=4b49184dfc20ea29a16d4ff592a2c0374ac7d466) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stack.png)
It's been a long time since I last built a turbine, so here is a new one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FTurbine.png&hash=75139586727af3130fab9845d9ece14e273a3fea) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Turbine.png)
And an irregular interchange to break from the symmetry:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2F4way_irregular.png&hash=226b36268eb5c36cff65393e8ded5ffb5ca9adfc) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/4way_irregular.png)
Enjoy :)
(and click for full size)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH9kBGpNl.jpg&hash=33de1a48b9613282f9635dd434f2944dc14074e1) (http://imgur.com/H9kBGpN)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fa9aXMfOl.jpg&hash=5d36f181a937bc414d600fed375f3b11a61de7e4) (http://imgur.com/a9aXMfO)
I have essentially finished my 2 new interchanges
Click pics for full size!
Parclo A-4 enhanced:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fp4M5FsX.jpg&hash=bd6554f1b718b226efa73ce2255d6436ef595136) (http://i.imgur.com/p4M5FsX.jpg)
Diamond with C/D lanes:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3oNhydg.jpg&hash=1c60a883a14aa119eed310027a314c7e1af9be49) (http://i.imgur.com/3oNhydg.jpg)
This underpass required extending the C/D roads pushing the split west:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsQ9Trs6.jpg&hash=0f56ab36c3b1bf26d13012765feac5679fd616ae) (http://i.imgur.com/sQ9Trs6.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FHANYWnR.jpg&hash=470c89d5a90c53b056c7de80ab46934a798a4383) (http://i.imgur.com/HANYWnR.jpg)
Next up: developing the area so traffic uses it! :)
Stacks, anyone?? ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foi43.tinypic.com%2F2vwelqf.jpg&hash=e725b74fca75203fbc23ef2e3d0d009345a71301)
LOL nice stack Geometry!
Here's what I just finished. Bridges - Bridges everywhere... (this reminds me of a meme...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1GVyc1w.jpg&hash=8116af2e72b58debe43a01d99783b1f02959bccc)
EDIT: Here you go;
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIw0u9mT.jpg&hash=015787f3abd8e4fd59a468e2085eb33f6906856a)
Something I just built. While not really spectacular in terms of interchange complexity, it was fairly hard to build because of the awkward location (right next to the river with railways and bridges) and the height difference. I had to convert the RHW-2 to a Road temporarily, as there doesn't seem to be a RHW-2 under L1/7.5m Avenue puzzlepiece in the current NAM.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fcloud-2.steampowered.com%2Fugc%2F1119429689631527324%2FFF4838789AA1433EE7824F1AACE1731121F22709%2F&hash=6c4d129481e308b256efb0651e09cea6267788e3)
WARNING: THE FOLLOWING PIC HAS EPIC LEVELS OVER 9000. CONSULT YOUR OPHTHALMOLOGIST BEFORE VIEWING THIS PIC:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2Fx29bbc.jpg&hash=f45dd9540867701bf4044539162bee7377afcc95)
$%Grinno$% $%Grinno$%
Casper, you could replace the Avenue overpass with RHW4 if you don't want to have to convert the RHW2 running below it. ;)
Interesting interchange Geometry123. I like the irregular layout and the 'highspeed'-ness. :)
Meanwhile, I was experimenting with some more 8-way interchanges. This mix of a roundabout/irregular spaghetti interchange was actually the first one which I was content enough to finish it.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8way_roundabout.png&hash=0a4ac8bff86856d9aa77c32447a45bd963468df2) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8way_roundabout.png~original)
I still wasn't entirely happy with the above interchange, so I thought about some alternate solutions. The result was this Pinavia style 8-way monster. $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FBig%2520Interchanges%2F8way_Pinavia.png&hash=652c5f27b78e31868c3673fbb8e698bbac531603) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Big%20Interchanges/8way_Pinavia.png~original)
Enjoy! :)
(and click for full resolution)
Where did you get the inspiration for doing that things???
Quote from: Flaviolovesimcity4 on August 19, 2013, 04:07:21 PM
Where did you get the inspiration for doing that things???
McDuell is just McDuell... these designs probably just pop up in his head.
Great work by the way! :)
1960/70s stlyed Interchange (no accel/decel lanes and sharp curves.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg839%2F8316%2Fi0n4.jpg&hash=728665506cbc9d4b6d8fb4cde6441a262a82292e)
Quote from: sunv123 on August 21, 2013, 06:33:44 AM
1960/70s stlyed Interchange (no accel/decel lanes and sharp curves.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg839%2F8316%2Fi0n4.jpg&hash=728665506cbc9d4b6d8fb4cde6441a262a82292e)
That's so cool! Love it.
Just started playing the game again, so I am trying to learn the RHW. Here is my RHW4 ending in a "T" with an RHW6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD1G8SWc.jpg&hash=ca305051e63a89383a95ff8197a2ba6c74fc7dbd)
Nice, I like it. It looks like you've already come a long way with the RHW.
Got a few to show:
Click for full size.
Level 1 RHW-4 diamond interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Foak_ridges-may._27__951377273002.jpg&hash=15451fce0b04f0a340dd9c2d2c1e2fb01a76664d) (http://www.majhost.com/gallery/Haljackey/Interchange/oak_ridges-may._27__951377273002.jpg)
Ave-6 with a short RHW segment. Decided to make a tight interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Foak_ridges-may._19__951377272957.jpg&hash=25f9a67923d9283087f4bac2877835279afa91f7) (http://www.majhost.com/gallery/Haljackey/Interchange/oak_ridges-may._19__951377272957.jpg)
That parclo now has lots of use. Nice feeling to know what you built is actually working. (No traffic generators)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP1a5PMd.jpg&hash=ca40344763e147352595d2a557e848f6b6265c02) (http://i.imgur.com/P1a5PMd.jpg)
Wow very nice Haljackey! I can definitely draw some inspiration from your interchanges. Speaking of which...
Here is one that I have been working on today.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1M8Interchangeredone_zps603429ad.jpg&hash=7c2c221f151c6c186ac3edf36f9c44900bad3975) (http://s245.photobucket.com/user/Eggman121/media/M1M8Interchangeredone_zps603429ad.jpg.html)
Larger view with collector distributor lanes.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FElmMedows_zps3d4ae775.jpg&hash=6578bf7e4e22aea0f5ffa04b86d80a5dfb24d8d0) (http://s245.photobucket.com/user/Eggman121/media/ElmMedows_zps3d4ae775.jpg.html)
Still a work in progress but coming along quite nicely.
-eggman121
:o +1
Impressive! Nicely fit in developed area.
Very nice Eggman! Do you have a higher res photo of that interchange by chance? If not I think it warrants one :D
Quote from: Indiana Joe on August 23, 2013, 01:08:18 PM
:o +1
Me too. Gave you +1 rep! :)
Reminds me of that huge interchange we have in NORO. You've clearly mastered the RHW, Eggman. Chapeau! :thumbsup:
Thank you for all the great comments on my interchange. I'm also amazed at how well the interchange came out as well. I thought that I would not be able to create something that is so technically complex to get right.
Quote from: Haljackey on August 23, 2013, 02:32:08 PM
Very nice Eggman! Do you have a higher res photo of that interchange by chance? If not I think it warrants one :D
Here you go. 1024, 768 resolution
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FElmMedowsInterchangelarge_zps475169f3.jpg&hash=f087900252197706652e4d2222b48afdddfe812c) (http://s245.photobucket.com/user/Eggman121/media/ElmMedowsInterchangelarge_zps475169f3.jpg.html)
Don't want to break the site rules "$Deal"$
-eggman121
Lovely interchange Eggman!! &apls
great highways guys! Here's something from me.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnA4Ullxl.jpg&hash=48c96cb161c04bcc47c4f871e330f1a214f3fe2b) (http://imgur.com/nA4Ullx)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1gUqeGWl.jpg&hash=436b33adcd25eda2b037e10c1573e2c869c903d8) (http://imgur.com/1gUqeGW)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fs2qIzAsl.jpg&hash=4a4f378b3d414592728a09390193c9fa961378ca) (http://imgur.com/s2qIzAs)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1w86tQfl.jpg&hash=2a8dd41a9e7b3db2d318594fa8adf02660b68a92) (http://imgur.com/1w86tQf)
I forgot to turn gridlines off but I still think mine look nice:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2FPioneer1011%2FRichards-Feb8001377559067_zps17a26bfe.png&hash=65c28821be7bccbc2656b7fa4c8faa0d7b8a75a9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2FPioneer1011%2FRichards-Feb8001377559114_zps785665ba.png&hash=b00c56ec3ccfb34fe8ffeec60c9ef29f4a03378c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi959.photobucket.com%2Falbums%2Fae77%2FPioneer1011%2FRichards-Feb8001377559021_zps079192c7.png%3Ft%3D1377559470&hash=ec339eac5fdf9723acb785c90742c96a90075547)
Nice! What retaining and sound walls are you using?
Quote from: jzmajor on August 28, 2013, 08:09:23 AM
Nice! What retaining and sound walls are you using?
Soundwalls: http://community.simtropolis.com/files/file/16556-dedwd-highway-walls/
Retaining walls: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=168
An interchange between two high-speed freeways that i've been working on.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg202%2F9657%2Fchku.jpg&hash=061b941a1eabfc3fbe5912b87954cbf6b7568095)
Somewhat based on this interchange in Syracuse.
https://www.google.com/maps/preview#!q=43.05158%2C-76.146287&data=!1m4!1m3!1d3717!2d-76.146287!3d43.05158!4m11!1m10!4m8!1m3!1d207181!2d-78.8303084!3d35.7704365!3m2!1i1024!2i768!4f13.1!17b1
Enjoy!
that's a pretty cool interchange/idea sunv123.
Nice one! Though I wouldn't have used MIS at the top. You have enough clearance to use normal RHW..
I kinda feel like the MIS break the feeling your interchange give.
The ones on the lower right look like RHW-4 to me. It might just be an optical illusion.
You may be referring to the two ramps on the upper left.
-Indeed I was. - Arthur
Thanks for the feedback guys. :thumbsup:
The route up north is "the route less traveled", as the suburbs and the main CBD are to the south, explaining the MIS there.
Nice work everybody! :thumbsup:
Here is an interchange that I have been working on today.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM4M8InterchangeRedone_zps2a514f33.jpg&hash=1c2c758c75311621e6a8c737dba00195cfe9fab4) (http://s245.photobucket.com/user/Eggman121/media/M4M8InterchangeRedone_zps2a514f33.jpg.html)
-eggman121
Great interchange Eggman! :D
That interchange is craaazy big. Some really great work there indeed :D
Quote from: eggman121 on September 04, 2013, 08:31:18 PM
Nice work everybody! :thumbsup:
Here is an interchange that I have been working on today.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM4M8InterchangeRedone_zps2a514f33.jpg&hash=1c2c758c75311621e6a8c737dba00195cfe9fab4) (http://s245.photobucket.com/user/Eggman121/media/M4M8InterchangeRedone_zps2a514f33.jpg.html)
-eggman121
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.qkme.me%2F3szv35.jpg&hash=5a02e68a067f0b08770efaac5be13a89074bdc09)
EDIT: Gave you +1 rep too ;)
Here are a bunch of T intersection for you too look at. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhCIsJeul.jpg&hash=204a95ecac3a7d5c2f2195ded156153841c4de2a) (http://imgur.com/hCIsJeu)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FssR7wQpl.jpg&hash=ad5cbe71f746f89de2be444f90c573881afc1a18) (http://imgur.com/ssR7wQp)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FerbNRa7l.jpg&hash=dff7d7cbeca1ce55e0bd2ab1158b7ccb38926f84) (http://imgur.com/erbNRa7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFQOZ05Zl.jpg&hash=74c17e4491d6b062d396ce379f4cfe5723b393a7) (http://imgur.com/FQOZ05Z)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdoDzIXyl.jpg&hash=7963b6d97e0c988e2b31a76a48c15d6f5099b5c3) (http://imgur.com/doDzIXy)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FegZNEPFl.jpg&hash=30793c38a473861b826279ce7011ba84692951db) (http://imgur.com/egZNEPF)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWf899FLl.jpg&hash=a1bea0fce28228dafba4a6548202b66fc8bffe7a) (http://imgur.com/Wf899FL)
Very nice Spot! :thumbsup: Your T Interchanges really fit the surroundings.
Here are some of my own...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1M4InterchangeRedone_zpsaeaf922e.jpg&hash=7035dfe4cdac317cc3f34c6f8b4589c644c9f310) (http://s245.photobucket.com/user/Eggman121/media/M1M4InterchangeRedone_zpsaeaf922e.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1M6Interchange_zps63ec9e0d.jpg&hash=1f27fd5b75a907e475c2258173f02f5cc5b51ce6) (http://s245.photobucket.com/user/Eggman121/media/M1M6Interchange_zps63ec9e0d.jpg.html)
-eggman121
Very nice Spot! :thumbsup:
Eggman i can't see you pictures :'(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtcSZsce.png&hash=febc26e4c204d765d159e199ce82609d8aeef82f)
Getting back into playing the game after a bit of a hiatus. It's simple, but I really like how this turned out.
Nice intersection there bwatterud. Slopes are nice as well. Only thing that may make it better is if there were accel/deccel lanes ;)
Great interchange to all!! :thumbsup: :thumbsup:
@spot: I love your T-interchanges!! &apls
@eggman121: The latest interchange is awesome!! &apls &apls
Here's an interchange I just built today. It's on top of the location of the first complete RHW interchange I built, which was between the RHW-2 that comes in from the top of the picture and exits at the lower left and another RHW-2, which now enters the picture as one of the RHW-4 roadways on the right and originally terminated at the other RHW-2.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5532%2F9719209145_201d9bf0ab_c.jpg&hash=e469fa73f8659b2a0c0b8b1e274ae495eaf80546) (http://farm6.staticflickr.com/5532/9719209145_a878b97c29_o.png)
The impetus for the construction of the new interchange was the completion of a new RHW-6S in the regional capital, which enters the picture on the left. The original connection to the capital, where the RHW-2 transitions into an important thoroughfare, was preserved and incorporated into the interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5333%2F9719209629_2e291cb1ec_c.jpg&hash=32d6d36a145b00a57777d82508bb190548b42c14) (http://farm6.staticflickr.com/5333/9719209629_2e573685ae_o.png)
The RHW-4 in this picture connects at the top of the picture to the right side of the first picture. It was built out until just beyond the far edge of the pleasant historical suburban community of Watertown since the trunk road here serves as the primary connector between all of the towns of the western quarter of the region on one side, and the main cities and everything else on the other. However funding was not forthcoming to build anymore interchanges, so the new divided highway was designed after the bypass routes around many major Canadian and Latin American cities, with several intersections but the possibility for grade separation in the future.
Click on either of the pictures to load up the full size versions!
Those look amazing, especially the suburb. You should have a Mayor's Diary. ;)
Well, speaking of Ts:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi528.photobucket.com%2Falbums%2Fdd322%2Fhkboondoggle%2FSC4%2FRHW_T-curvy.jpg&hash=5c375100a660e34a310cff6b4b5d095b265c55b9) (http://s528.photobucket.com/user/hkboondoggle/media/SC4/RHW_T-curvy.jpg.html)
Very nice work everyone!
Here's a few I've been tinkering with.
Click pics for full size!
I left room to one day widen the avenue in this diamond interchange to an ave-6. Traffic volumes have risen to the point that it had to be done.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0PGFlZg.jpg&hash=b24980ed673b8c422d71125d40e0c26e792bcf71) (http://i.imgur.com/0PGFlZg.jpg)
L1 diamond interchange in an industrial area
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVI6IBxB.jpg&hash=f6277d104a0e0e55a1ed41e926fdada02569475a) (http://i.imgur.com/VI6IBxB.jpg)
Adding a direct connection to an onramp in this yet to be developed area
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhUWABLI.jpg&hash=d9fbb0ab2330d964548a9a615b1140da52b20417) (http://i.imgur.com/hUWABLI.jpg)
Tinkering on another full highway interchange...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEr7gASq.jpg&hash=f6f924e59323c0c3ae9c9887ccdaa4d7c4568fd2) (http://i.imgur.com/Er7gASq.jpg)
Very nice Interchanges everybody :thumbsup:
He's my contribution of a Trumpet/Y Interchange
(https://www.imageshack.com/scaled/large/543/m6lr.jpg)
(https://www.imageshack.com/scaled/large/191/p2zw.jpg)
(https://www.imageshack.com/scaled/large/14/m47v.jpg)
(https://www.imageshack.com/scaled/large/109/8ltg.jpg)
(https://www.imageshack.com/scaled/large/534/gvso.jpg)
(https://www.imageshack.com/scaled/large/809/b78i.jpg)
(https://www.imageshack.com/scaled/large/545/l4tq.jpg)
(https://www.imageshack.com/scaled/large/826/vdfc.jpg)
Enjoy! ;D
Three lanes? Three ways? Three levels? WOW! :o
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi42.tinypic.com%2F117xvgl.jpg&hash=a4b73d883378cd22885875f9ca4184fbe12e648a)
Nice job sunv123!
Geometry nice interchange there!if we only could have smooth curves for elevated networks...
Cheers
Wow nice!
Quote from: Gugu3 on September 19, 2013, 03:09:32 PM
Nice job sunv123!
Geometry nice interchange there!if we only could have smooth curves for elevated networks...
Cheers
That and RHW-12 would help in this case as those RHW-10S to dual 6S splits make a lane enter in the midddle. Good for 3 lane exists, but can be a little tricky for entrances.
A 3-in-1 interchange I have been building is now complete in it's raw form:
Click for full size:(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOOygnQR.jpg&hash=382e84e2c6e4b93a359f26dec8f4fc15c5b33e6b) (http://www.majhost.com/gallery/Haljackey/Interchange/bitmap.png)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaEfZ2jN.jpg&hash=a8d2c67c03a7628ec507a2053aa40b7d6cb98495) (http://i.imgur.com/aEfZ2jN.jpg)
North-south road is an expressway (can have short entrance/exits and sharp curves), east-west road is a freeway (must have accel/decel lanes and smooth curves).
EDIT: I noticed while stitching this together that there was a small direction reversal for the WB to SB ramp. That has now been fixed: http://i.imgur.com/Kp7r2uF.jpg
Nice one Hal!
Agree with you regarding the 3lanes entrances...
My approach on a Basketweave
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fscaled%2Flarge%2F580%2F3s5l.jpg&hash=0a4fddab6675039796d2d5ad3d4ea372391b7213)
Pure Toronto goodness! :D
Three way freeway interchange with access to a suburban town to the side. The town is really unfinished.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfTPDwmC.jpg&hash=5a1138c62508007a352643ea0fb597fcea812e2e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYhXUw6d.jpg&hash=bad9dd39a395cd7d08b6bfbb6a5d658e69ff55ad)
Nice interchanges you all!!!
I am working on retrofitting a interchange to prep for development. It is also the first time I use the FARHW/avenue intersection piece!
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FggSTW7u.jpg&hash=8873ad09c6572798a4afbbc75de78d81b1884059) (http://i.imgur.com/ggSTW7u.jpg)
What it used to look like
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqcLlq8w.jpg&hash=4da06a94929fa6287a8005084d310d626af4e017) (http://i.imgur.com/qcLlq8w.jpg)
Still working on it. Avenue TuLEP has been added.
Quote from: Haljackey on September 25, 2013, 01:12:05 PM
I am working on retrofitting a interchange to prep for development. It is also the first time I use the FARHW/avenue intersection piece!
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FggSTW7u.jpg&hash=8873ad09c6572798a4afbbc75de78d81b1884059) (http://i.imgur.com/ggSTW7u.jpg)
On the side of the overpass, you can add tuleps that attach to the ramp
Nice interchange to all!! :thumbsup:
Quote from: Pioneer on September 25, 2013, 02:18:38 PM
On the side of the overpass, you can add tuleps that attach to the ramp
Actually I did that but I forgot to save :P
Anyways here it is completed (click images for full size.)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fsf5qI4n.jpg&hash=a0689d47aea7e9bf03c9c54e11495c73efec07cc) (http://i.imgur.com/sf5qI4n.jpg)
It was part of a bridge widening project: now 12 lanes.
-The water is murky due to a water pollution problem I am fixing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH7Ycbgo.jpg&hash=5a299089072357b6157a3b4318a2f85fced0ef04) (http://i.imgur.com/H7Ycbgo.jpg)
The interchange on the other side had to be retrofitted as well, nothing as crazy though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF3hwR2j.jpg&hash=bf44fa9689a63ac800d1b0c7f9e864be022ee972) (http://i.imgur.com/F3hwR2j.jpg)
And a bonus image to the east. A little tight in terms of weave space but at least both EB lanes don't leave at once.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvRnDanH.jpg&hash=6aafd66988776768ea176d8d0e8bdfb765a95b03) (http://i.imgur.com/vRnDanH.jpg)
And what the heck, a bonus image to the west: daytime fireworks anyone? :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fiw4TaJ1.jpg&hash=72c194bd102fcf633d6d505d46634480381c2d6d) (http://i.imgur.com/iw4TaJ1.jpg)
I have a ton of interchanges to share...
First up is a Asymmetric Diamond...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Fasymetric%2520diamond.jpg&hash=d8e7f1c71a26effc63ef7167eee7950fe67c9464)
And now for something that came out a bit complicated... Its the NE corner of the city - where an East-West expressway called the 103 connects the city to features far far away meets a L shapped ring road called the Langerhans Expressway.
First up is a Y interchange off of the Langerhans that connects the expressway into the Langerhans Road ... GPS always gets the two mixed up.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Flangerhans%2520ex%2520Y.jpg&hash=09927594b77230f8764d4c75dc651f099606593a)
... Langerhans then continues into a high capacity interchange with the 103 ...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2F103-Langerhans%2520Ex.jpg&hash=385836370a697af141246587e167c9ed354b9961)
... That Y interchange earlier leads into a Parclo-like interchange with Third Avenue. This was the non-experssway alignment, and this interchange pre-dates the expressway and the Langerhans expressway ... although a few modifications have been made to it...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Flangerhans%2520rd%2520parclo.jpg&hash=c0188042bd11adfc4786675fb9f602b21124ebcb)
.. finally - the 103 and third avenue meet. As Third avenue whines its way through a industrial area - it was decided to put the expressway on a new alignment. The suburbs have nearly caught up since..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2F103%2520Y.jpg&hash=17446a2d082b7601e0e7b8b980ec6864b22e770a)
Also, here is an overview of this whole area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Foverview.jpg&hash=a500674ec301e9aafabf69097e17257a3d1dacad)
An intersection I built near a downtown area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7399%2F9991810174_41668106e2_o.png&hash=c8f00b31466ae636f5bf278090969fae4f764f1e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7357%2F9991802285_e203569385_o.png&hash=dd7803d4a4f7ec12e481ad49cab977893828ce77)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7435%2F9991795184_8027d0d9dc_o.png&hash=4cb96387a3e957b11e46dcc0606847d5c8e784ff)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.staticflickr.com%2F2885%2F9991784175_5b45d9d48d_o.png&hash=09014c457a7c3cd36ea2c9b6bb5fb524e24bec19)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.staticflickr.com%2F2818%2F9991777424_4d284d7702_o.png&hash=5332d41209ecbbcdb82e52bb9e0f5b3d57ba8e87)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7392%2F9991770174_faaf2c89c7_o.png&hash=85f9abcfed67d6912a482caf21a342d5cf7a593b)
No cars using it, but they'll use it very soon.
@Kitsune: Nice interchange!! :thumbsup:
@Pioneer: Images are not visible. :'(
Simple, but effective...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Feo-interchange.jpg&hash=e5991942bb85c328cc2293459ee1696e7517ff1a)
Best,
Maarten
Looking good Maarten :thumbsup:
Perfect roundabout exchange there Maarten and great work guys &apls
I always enjoy browsing this thread, and seeing what cool things people do with the RHW. :thumbsup:
Here's one I recently did . . .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNWbk3Wj.jpg&hash=9867bc095d05f955142d15111157dbc6d987c280)
-Alex
Here is something very similar to what you have Tarkus.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUMuLLtml.png&hash=63ff4f54ec0101c38ff1b75360cd1666921500d0) (http://imgur.com/UMuLLtm)
Quote from: Tarkus on October 06, 2013, 03:12:44 PM
Here's one I recently did . . .
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNWbk3Wj.jpg&hash=9867bc095d05f955142d15111157dbc6d987c280)
-Alex
Nice use of unreleased content.
Also, that's what I was talking about at ST when I mentioned L0 MIS intersections right next to ramps.
My completed interchanged now with eyecandy and encroaching development
Click pics for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzwysCx6.jpg&hash=e3e3dbc038747cabd8e254cfbce9612b7ff12e94) (http://i.imgur.com/zwysCx6.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcfa6hAX.jpg&hash=40d31065909adf97a4be7936cb64c60cf7c49bd2) (http://i.imgur.com/cfa6hAX.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwzqalAX.jpg&hash=aeccc8e6660ba05e9735eb7713a740b7ba4d1d51) (http://i.imgur.com/wzqalAX.jpg)
I built these recently, and wanted to show them off (click for full size):
A LHD three level turbine in the middle of nowhere:
(https://imageshack.us/a/img834/8070/iaw0.jpg) (https://imageshack.us/a/img818/1746/ew5g.jpg)
A sorta four level stack actually in the middle of nowhere:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg856.imageshack.us%2Fimg856%2F333%2F2adn.jpg&hash=1999ae33db4f39461ef71f43769396727ddbd8e2) (http://img841.imageshack.us/img841/3040/eg9m.jpg)
Interesting take on a stack. The median makes it stable enough to have crossovers. Nice work on that and the turbine too! :thumbsup:
Same interchange I showed earlier, landscaped and surrounded by development. At least until demand dropped.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6EmcxZ0.jpg&hash=721ccae6e921e6e3b88ee530341d09fc8f1bb5e3)
This is nothing as complex and amazing as many of the posts here...just a little space saver that I thought looked kinda cool as well....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDRPySsv.jpg&hash=8753efaca960b73dc301a7aa7a46b30c4e352c75)
...that fits in my newest city here...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F941nA2G.jpg&hash=fba4fa57f080b81edf62cf7c23ffa5381e734e20)
At the risk of being repetitive, I also have to say that I see many great interchanges here. :thumbsup:
@Haljackey: It's always a pleasure to look at your carefully planned highway systems. I especially like that you actually build cities around them; your RHWs seems so much alive when used by 'real' traffic. Something which I don't have the patience for.
@MageOfMystra: What a first post! A turbinestack and a 4 level stack interchange to start with. Nice work!
@Kuewr665: Nice T interchange! I like how you integrated a connection to the local roads.
While we are at stacks: I'm constantly trying to minimize the footprint of the stack interchange layout as far as the stability of the RHW allows.
In this variant, I moved all of the MIS to the inside of the stack. While the stack itself is pretty compact, the through lines blow up the width to 12 tiles, which lets the interchange look quite massive.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FStack_type2.jpg&hash=dcd3b897789d849e66836cecfd17720c03d5b0e1) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stack_type2.jpg~original)
OK, next try. This time I could reduce the width to 8 tiles. (and I'm still experimenting ...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FStack_type1.jpg&hash=3c923fa125a832f47cff22c6a06eb22829f7e152) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stack_type1.jpg~original)
And last, a somewhat different stack interchange. It doesn't always have to be RHW, especially since the OWR features wide radius curves now.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi240.photobucket.com%2Falbums%2Fff211%2FMcDuell%2FSC4%2520Interchanges%2FStack_OWR.jpg&hash=7c6c0c1c9a1fcdf11b61fcfe5a6d2cd84c0974d6) (http://i240.photobucket.com/albums/ff211/McDuell/SC4%20Interchanges/Stack_OWR.jpg~original)
M.
Thanks! I prefer building interchanges in already built cities or layouts than on a blank space because I find building interchanges to suit the area to be more satisfying. ^_^
Another, older, lower capacity 3 way interchange. This one leads from the north-south freeway into downtown.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fon4urW5.jpg&hash=509607067ac4fbfcb39fe42abddadd94597c8b4d)
While we are at stack interchanges... here is one monster of an interchange of mine.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F10215d4d2197489fa317b672173fdd37.jpg&hash=bd2150b44c006dce155cdebfe6d7ae4bc0721940)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F4235963ba0b40167ac79efef3d152fd4.jpg&hash=d12073149e0d66d452325d20e53161accc7c9f57)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Fb9b180e4da31387120c34222e2972239.jpg&hash=ce87e9269394fa2b0ad9dcd77ed9386791868af9)
Unfortunately, not quite suitable for daily use, yet, and using not publicly available means. It took me hours to build. Somehow, I had forgotten how difficult it is to use the RHW.
Quote from: memo on October 22, 2013, 05:47:11 AM
While we are at stack interchanges... here is one monster of an interchange of mine.
<!..snip..!>
Unfortunately, not quite suitable for daily use, yet, and using not publicly available means. It took me hours to build. Somehow, I had forgotten how difficult it is to use the RHW.
Dat four-level center crossover. Wow. &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ft.qkme.me%2F3qj1et.jpg&hash=0603eb1f63e039477885bbd51fdf0e64fe84023f)
Amazing stack memo! &apls
I really like the interchange you made there Kuewr665, fits right in with the environment it's in.
There's a pylon missing!!!
$%Grinno$%
Cheers
Willy
Quote from: memo on October 22, 2013, 05:47:11 AM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F10215d4d2197489fa317b672173fdd37.jpg&hash=bd2150b44c006dce155cdebfe6d7ae4bc0721940)
You forgot one smooth MIS curve... ::) $%Grinno$%
It's also asymmetric, and there's an unnecessary lane reduction on one of the ramps. Plus that bumpy terrain. Silly me, I didn't look at it closely. Terrible interchange, 2/10.
The different widths and other asymmetries hint at a lot more work and possibilities than can be seen here I'd guess. A KP and most sincere tip of the hat to you sir!
Quote from: Swordmaster on October 22, 2013, 02:47:53 PM
There's a pylon missing!!!
$%Grinno$%
Err, one? ::)
Quote from: art128 on October 22, 2013, 02:52:00 PM
You forgot one smooth MIS curve... ::) $%Grinno$%
Well, I tried to place that smooth MIS curve for quite a while, but in the end, it would always break an override or cause a red drag, making it impossible to place that puzzle piece, so I just pretended that it is smooth enough.
Noah, thank you very much! You are very right in your assumption. Besides, I like the asymmetry for it appears to be less artificial that way.
Only thing that would make it better is elevated smooth curves. This looks great!
Here's an intersection I recently built. It's a litle more spacious than I plant for, but I still like the result
http://i.imgur.com/asXcjyA.jpg
Wow, those are some really cool stack interchanges being posted in this thread!
I've got one to share. It's the junction of my (mostly rural) region's two longest and most traveled highways, well inside the urban area of its biggest city. The idea was to create a two-level interchange in order to maximize the number of spots where I could use smooth curves and RHW-4 grade connection ramps.
The area around the highway is one of the largest wide-open green spaces in the urban area, something a bit ironic when you consider that it's also the most dangerous for people and wildlife to enjoy. At least the plants and trees thrive there, in the eye of the commuter storm.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5539%2F10481711943_8268b09b42_c.jpg&hash=56f1aa6d63f6e5343bd98dc004f57550c9178b61) (http://farm6.staticflickr.com/5539/10481711943_7820d0b6d4_o.png)
(Click for full size)
This was actually my first full 4-way RHW interchange. I don't think it turned out too badly all things considered, although it is a fair bit larger than I had perhaps hoped. Any suggestions on things I could have done better would be appreciated.
Eh, not bad...for a first one... $%Grinno$%
Looks very much like something you'd see IRL. Well done!
@ tomatentobi - Nice! Keep at it and you'll be a top-notch RHW builder! Very nice work by Vernado as well :)
Nice interchanges there!!!
One based on a familiar interchange found here (https://www.google.com/maps?ll=32.655256,-117.085912&spn=0.005203,0.010568&t=h&z=17)
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg819%2F4905%2Fr3zg.jpg&hash=7282c4a4ddb72f605f69888da8b8f9b1c0e8a10d)
And yes, that's a river in the middle of the two sides of the freeway.
Very nice! &apls
A cloverstack...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3721%2F10515144333_40d3a8416f_o.png&hash=f1c25a35a5f541f6f655d75dee2a9a32fa8b99a7)
Very nice!!!!!!!!!!!! &apls
Hi guys, I know everybody says the same but those are really awesome interchanges.
Some I recently did (click on the image for a larger resolution):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FowdtOEH.jpg&hash=52ef5a863df9e2d4c01c4ce01023da3c87611a74) (http://i.imgur.com/Sspyqg4.jpg)
This is a 6-way interchange near a ringroad, it's based on a RL interchange near my area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZ8FazTb.jpg&hash=02c14735711b2e4f69a32b740a9df2e0966550bd) (http://i.imgur.com/Y9g2Heh.jpg)
Another 6-way interchange, a sort of cloverstack.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLUBQljo.jpg&hash=2203f1640f7e1bfaadfeb50ca03760fc0a41954f) (http://i.imgur.com/jrnnnti.jpg)
On this one I basically took McDuell's stack design and just made it high capacity.
Cheers!
Awesome interchanges bro!
I must agree. Awesome interchanges!!! :thumbsup:
Cant wait to see what the developed area looks like.
Here is my latest interchange...
Flexing up with NAM 31.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM5_M8InterchangeCloseup_zps039bec4f.jpg&hash=4e4967e1975726e61ce0dd2da068fa129a3b7d23) (http://s245.photobucket.com/user/Eggman121/media/M5_M8InterchangeCloseup_zps039bec4f.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM5_M8Interchange_zpscf2ed85f.jpg&hash=6dbd05450530e0b9efdb67d932ba87a81977574c) (http://s245.photobucket.com/user/Eggman121/media/M5_M8Interchange_zpscf2ed85f.jpg.html)
-eggman121
Epic Eggman!
Awesome interchanges everyone!!!
I know it's ,,nothing" compared to the interchages above but it turned out so cute...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg811.imageshack.us%2Fimg811%2F6163%2Fj1rb.png&hash=6dd5bfba4d524e3008d1d7af5ed65bd6c81293cc)
That is some smooth work there, Eggman. You've worked with the terrain and put in all of that functionality, and I don't see any weaving.
Yours looks good, too, S_olah. The roundabouts provide variety in comparison to all of the diamonds that are seen commonly.
I like it s_olah...simple but still effective...got a few of those interchanges in my cities...
Wow wow wow great work everyone! :thumbsup:
I recently built a diverging diamond... In fact it is only the second DDI I have ever built.
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fxmx6v9l.jpg&hash=1fb1d9159220f21d80e4e51996bab2983bc677a2) (http://i.imgur.com/xmx6v9l.jpg)
-Eyecandy is incomplete but will be filled in as the surrounding area is developed.
My other DDI in case you were wondering. It's a lot bigger too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FFishing%2Fhalton_hills-feb._16__6031341785610.jpg&hash=605b6d861a3887a908b9df607df0be6cf5974afd) (http://www.majhost.com/gallery/Haljackey/Fishing/halton_hills-feb._16__6031341785610.jpg)
Nice work Hal! :thumbsup:
First time image-sharer, long time lurker. My DD interchange isn't as pretty as Haljackey's are, but that's not terribly surprising. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.justingehrts.com%2Fwp-content%2Fuploads%2F2013%2F10%2Fddinterchange.png&hash=c6ac023a8760565e0dd81c3c48280ed7b2798768)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4TPe8bj.jpg&hash=83e599a984ef042288d417cd74b6ed806f704f5d)
Four level stack interchange in a paused area east of the city. The road to the bottom leads to a bypass south of the city. The road to the left leads to the city center.
Aaaand I forgot to turn off the grid. ()sad()
^ Amazing stuff!
---
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F4c6f539de757b1afac57b6427f135499%2Ftumblr_mvhrrdxBZ51rsd285o1_500.png&hash=3ab0234ce43b1b366a1a405e8f3430b169598c92)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F27c62d174e181eb28b47a9707d75b9c6%2Ftumblr_mvhrrdxBZ51rsd285o2_500.png&hash=d96b078dfa57a4fdd9ff0d47c927a077a0d35cf8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F31.media.tumblr.com%2Fc3b39248e0209be7f3890e3d897cef35%2Ftumblr_mvhrrdxBZ51rsd285o3_500.png&hash=be69e9b0e666e155f90cc5eff1335c14e0ad3ecb)
higher res (http://crouching-moron.tumblr.com/post/65533586476)
Generic volleyball interchange. This is my first 4-way highway intersection not made with prefabs (no Eaxis prefab, no PS prefab). Not the safest nor the most efficient for right or left turns, but it does the job. The dark SA/Euro textures are awesome. I can't wait to try out better layouts.
(sorry for the default Eaxis trees & terrain)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi866.photobucket.com%2Falbums%2Fab230%2Fruben_0493%2FSantaMariaZanatepec-Jul14001383239163_zpse4f0505e.png%3Ft%3D1383239928&hash=07a84b3c14615e76c4433a12fb83b07012241539)
A single interchange with a simple but attractive decor.
Great work, everybody! ;D
A parclomond (Parclo-diamond) in a massive collector-express setup freeway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F30bk5kj.jpg&hash=9d8fc41b74c16709e7668f236c7aa4f193d4d192)
Wow that is humongous Geomotery.
Great work everyone! The quality just keeps getting better and better!
The proximity of these two interchanges created a unique challenge. I think you see something like this in real cities...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5518%2F10635174554_d420729bce_k.jpg&hash=5bc159ea53a45d4ddfab230a3cde4a662ef07684)
P.S. This is my first mosaic
I would click on some overpasses to clear the trees and add some cosmetic pieces on the road leading up, as they are present on other offramps. Otherwise, great work! :thumbsup:
Great work everyone. :thumbsup: I especially like the Stack interchanges everyone has been showing!
Here is my Latest interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FLargeParcloInterchange_zpsb2eb7fac.jpg&hash=2b55d4187cd3f579768ba4a176953a22abfc22ce) (http://s245.photobucket.com/user/Eggman121/media/LargeParcloInterchange_zpsb2eb7fac.jpg.html)
A simple yet effective interchange I found in the US while studying sign placements. Only two levels with 4 bridges in total. I thought to myself when I found this interchange that I could replicate it with the RHW. It could have even been done with the RHW 5.0. Anyway enjoy.
-eggman121
Nicejob Eggman!quite simple but effective :thumbsup:
Here's a big cloverleaf interchange I recently built
Quote from: tomatentobi on November 08, 2013, 06:41:45 AM
Here's a big cloverleaf interchange I recently built
Nice Job &apls :thumbsup:
Quote from: eggman121 on November 08, 2013, 01:58:02 AM
Great work everyone. :thumbsup: I especially like the Stack interchanges everyone has been showing!
Here is my Latest interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FLargeParcloInterchange_zpsb2eb7fac.jpg&hash=2b55d4187cd3f579768ba4a176953a22abfc22ce) (http://s245.photobucket.com/user/Eggman121/media/LargeParcloInterchange_zpsb2eb7fac.jpg.html)
A simple yet effective interchange I found in the US while studying sign placements. Only two levels with 4 bridges in total. I thought to myself when I found this interchange that I could replicate it with the RHW. It could have even been done with the RHW 5.0. Anyway enjoy.
-eggman121
Great work.
It did remind me of something similar I built with RHW 5.0. (loops on the inside)
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fdrawing-3fixed.png&hash=6c28cb6740336f5f600648be57fadfe2db4d8d31) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing-3fixed.png)
My very first Basketweave! What do ya think?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm6.staticflickr.com%2F5524%2F10767097704_0a96f789fe_h.jpg&hash=329d862800807eabfd39621c423378253eed6555)
I think it's well done and though :thumbsup:
Say hello to the Dulles Junction (Dulles, Noroway):
WARNING: Huge mosaic! (6000x6750 pixels)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2FDu%2Fthumb%2Fmosaic_du_01.jpg_thumb.jpg&hash=f68154881d2f1edd18097ba750ef943711c2c21c) (http://www.majhost.com/gallery/mrtnrln/NORO/Du/mosaic_du_01.jpg)
Best,
Maarten
Very nice Maarten!
Freaking fantastic job NORO members!
Got a new one to show: folded diamond in it's raw form.
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhXUYgCq.jpg&hash=e750f03e7ac74e92fbccc8c14ea19ba332638690) (http://i.imgur.com/hXUYgCq.jpg)
It will likely be the last interchange in my 'Building A City From Scratch' video series.
The folded diamond now with lights, signs, etc. and some encroaching development.
Click for full size:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWdsY6d5.jpg&hash=7a877d3cc4f17d7e1c40a6c25926eb6be3e9bc83) (http://i.imgur.com/WdsY6d5.jpg)
Zoom-out if interested:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQBnvpSO.jpg&hash=4de9922b8f05c6cab1934334f1f35b46accd4dae) (http://i.imgur.com/QBnvpSO.jpg)
A cloverstack based on a RL one near my location:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlQs26nF.jpg&hash=83f497c421f642acdaddee0931292ee1fcd6c4f7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNYR799d.jpg&hash=035029528bc1e2be9f9aed2cc7cf7f56a8ade84c)
Good job to all!! :thumbsup:Quote from: MandelSoft on November 10, 2013, 01:16:55 PM
Say hello to the Dulles Junction (Dulles, Noroway):
WARNING: Huge mosaic! (6000x6750 pixels)
snip...
Best,
Maarten
Maarten, I would have used the RHW-6s so you can place the Diag RHW-6s C1 Ramp and the MIS are shorter.
Here's something...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDhBOHHI.png&hash=09a0030efbf2f87d6486c4f8e3f0be6788759f34)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F601xEdy.png&hash=002d7fa029f2b1fa8bdaf86df36f36d409b42f82)
This is my first interchange of my new city Rotterdam. I'm doing a scale region recreation.
the source..
(https://dl.dropboxusercontent.com/u/6670204/sc4/rotterdam%20interchange.png)
without eye candy...
(https://dl.dropboxusercontent.com/u/6670204/sc4/New%20City-Oct.%203%2C%20071384550980.png)
with eye candy....
(https://dl.dropboxusercontent.com/u/6670204/sc4/New%20City-Oct.%203%2C%20071384550892.png)
at night..
(https://dl.dropboxusercontent.com/u/6670204/sc4/New%20City-May.%2029%2C%20081384594241.png)
close up..
(https://dl.dropboxusercontent.com/u/6670204/sc4/New%20City-May.%2030%2C%20081384594241.png)
Nicely done Durfsun &apls
The bottom of this image contains a local-express setup. This aerial picture was taken north of the basketweave interchange I posted last week.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3831%2F10894708516_163c30fd0b_b.jpg&hash=3b7838491ea3032317b2893ba4c107af101fa0b7)
One freeway goes east while the other continues north until a 90-degree curve takes it west. Traffic is currently low because rush hour hasn't started yet.
@Pioneer: Nice, looks smooth. :)
I appreciate everyone's work here. Keep up the good work! ;D
_____________________________________________________________________________________________________________
Highest capacity trumpet ever? :o
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2d6oh5.jpg&hash=ac2df570737600de0af6ebb3721c4b6d9c4a0e5d)
Wow a lot of great interchanges are being posted here :thumbsup: Keep up the good work.
Here is my latest interchange. Similar to the PS prefab T-Stack but using FLEXfly curves in a tight hilly area of my region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM1M2Interchange_zpsc79dc933.jpg&hash=67f06449d311c351c2b7a677062e1b8e93b480bb) (http://s245.photobucket.com/user/Eggman121/media/M1M2Interchange_zpsc79dc933.jpg.html)
enjoy
-eggman121
First time posting my work.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi788.photobucket.com%2Falbums%2Fyy166%2Fguiloli29%2Flongeuil-15jan101384925636_zps4b24eadd.png&hash=8b63a5da0122bb9fc0caefb8ce5deb147ecf4a7a) (http://s788.photobucket.com/user/guiloli29/media/longeuil-15jan101384925636_zps4b24eadd.png.html)
It's my first post here, on SC4D.
Hope You'll like this partially unrolled cloverleaf interchange :)
CLICK (http://i.imgur.com/v4kef26.jpg) for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fc8NzmRs.jpg%3F1&hash=c8e934eb79190fdf562c2eee679316c4d4e899e0)
Nice one data7! :thumbsup:
Looks nice Data7!
If I were to make a suggestion it would be this:
(very rough)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FlETTrER.jpg&hash=d4e5f36c5523c3d3d7c6d2cc8cd31069cf86038e)
It would make the EB to NB ramp straighter and more direct and would also enable you to put the EB to SB and SB to WB ramps a little closer to the centre of the interchange, making it a little smaller.
Thanks Gugu3 and Haljackey.
I know I could save more space doing this intechange. And there's way to do so, but maybe next time ;) I used medium city tile like it's nothing, borders are very close to first on/off ramps.
Making this intechange in actual city tile will require heavy brainstorm to make it tight and useful.
Great work data7. Its almost like the interchange that I built in my region. :thumbsup:
Here is an interchange to show what can be done with NAM31.2
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM2M3Interchange_zps1c12c589.jpg&hash=42de5f4c63dbf8828b6ecbcfcc76d88e4ff3d60d) (http://s245.photobucket.com/user/Eggman121/media/M2M3Interchange_zps1c12c589.jpg.html)
can't wait to see more...
-eggman121
That is....
Nope there isnt a word for it :O
Very good! Love it.
Cheers
Willy
What to say eggman???this is simply awesome!
eggman that is nothing short of awesome!
wow eggman, I'm speechleess, very inspiring...
so basically, I've been trying to build all the massive interchanges on my region that I couldn't or wouldn't build before NAM 31.2, here's another one with 3 motorways intersecting (tried to avoid the 6-way interchange approach for being too unrealistic, instead tried to think of a 4-way interchange all the time):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOfmI0WS.jpg&hash=10cae0dbca8f5186bf7f8950fdf933e19f6f7a4d) (http://i.imgur.com/IseA18A.jpg)
Cheers!
I haven't seen an elevated spui ever since Tarkus put out the RHW 5 video a few years back, until now... when I made one myself...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm3.staticflickr.com%2F2856%2F11035725716_7fde13da71_h.jpg&hash=731529fda6b122331d3a55c4e98df8e64aa46ce4)
reduced pic width -Willy
Wow, very nice work guys!
Quote from: Pioneer on November 24, 2013, 12:57:00 PM
I haven't seen an elevated spui ever since Tarkus put out the RHW 5 video a few years back, until now... when I made one myself...
I built one not too long ago for my SC4 video series.
Click for full size
Raw:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7Oufrtr.jpg&hash=68f59bf204c2dd89975009d62ea428bcad2122ae) (http://i.imgur.com/7Oufrtr.jpg)
With eyecandy/development:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQlUSJiC.jpg&hash=6fe22fa20b482b49fd9a704f38d8d653dfe53c15) (http://i.imgur.com/QlUSJiC.jpg)
I like your use of the smooth L0 to L2 transitions! I did not have enough room for those :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F27.11.13%2Fsis8ubk4dmu.jpg&hash=b7ca5366d82b82e4b124a4f72e1ed8ab2d2fa89f) (http://www.pic-upload.de/view-21457788/t.jpg.html)
Well done!
An odd-looking parclo i I built...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7459%2F11095130994_12e25a3cd2_h.jpg&hash=ebfd5f3fb51d4fff5a22ca93258a5bf947aec8b9)
That darn UDI icon got through
reduced pic width -Willy
I tried to build a box/divided volleyball interchange but with trough lanes in the middle so I don't really know what this is but it sure "has a considerable footprint and a large amount of unusable space in the centre".
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJYoVCwX.jpg&hash=077b53b5123c0d100d34ab24ae1de1186d434a92) (http://i.imgur.com/zC1L0SU.jpg)
I don't know if I'm going to keep it, too massive and alters my original planned grid design, i guess it is the one and only time I try to build one of these.
Cheers!
Nice work guys - I have a few pics to share.
First a rural T-Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkPOJHC2.png&hash=cbc06842270b4c9d512895c062113889751c48db)
And a close up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXeV6pKX.png&hash=62045dfe076b240285e34d925435180f9f7647fb)
And also I made this wavy 4-way, rural, not quite full access intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3gSozCk.png&hash=ddaf522a772d9e1bfc8a39695f0ea812d26983c1)
reduced pic width -Willy
A bridge approach with large parclo...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3667%2F11110427735_b921e107b9_k.jpg&hash=e97a329963957474329c6c18668017846648c5c1)
reduced pic width -Willy
Quote from: eggman121 on November 20, 2013, 10:11:58 PM
Great work data7. Its almost like the interchange that I built in my region. :thumbsup:
Here is an interchange to show what can be done with NAM31.2
<snip>
can't wait to see more...
-eggman121
WOW!!! INSTASTEAL!!! $%Grinno$%
Pioneer: Nice parclo/dumbbell hybrid. ;D
Great work everyone! &apls
_____________________________________________________________________________________________________________________
It's impossible to make grid-breaking interchanges, or is it? :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi44.tinypic.com%2F34g92k4.jpg&hash=e5bb39eacc7d917625ebb39c8cb4fed7a2b6dc47)
reduced pic width -Willy
Those are all great interchanges folks. Nice work!
However, if I may remind everyone the maximum picture width is 1024px. You can easily stick with this by adding [img width=1024] in the tag.
Cheers
Willy
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2Ffd4d1f5f0bd16c9089b32bcf42cfda04.jpg&hash=6f5e27f04675824a092a75e3ad6b593125ef0d81) (http://www.ld-host.de/)
A small parclo on the main interregional road through my newest, italian styled city of Bardolino. Neither big nor fancy, but I think it turned out quite nicely with the Mountain in the back.
A parclo on a toll road
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3756%2F11159374225_7e02fae43f_k.jpg&hash=7d1a52a3b29c96a3006a6f588a3b2c0b63536c81)
click for full size
EDIT - Resized the picture, please remember the maximum image width allowed is 1024pixels. - Arthur/moderator.
What tollbooths are those and is there a LHD version?
Tollbooths are here. (http://community.simtropolis.com/files/file/27765-rhw-4-toll-booth/) Sorry, no LHD version.
Breaking the Grid yet again... smoothly...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fcw_dxo_interchange.jpg&hash=8247a354271badcf72bd75433e3db609739e4962)
Best,
Maarten
Fix that bridge, it hurts my OCD. $%Grinno$% $%Grinno$%
Nicely done. :thumbsup:
Well done Maarten! &apls
Marten,
Beautiful and amazing. Keep em coming.
dyoungyn
ALL HAIL THE MURDERER OF THE GRID!!! :D
____________________________________________________________________________________________________________
I think I just broke my trumpet... :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F9059nn.jpg&hash=451a89f35460672bc799bb78e9a250c4ccb5d7bc)
Very nice Geometry! &apls
Well, thanks Gugu! ;D
________________________________________________________________________________________
An unusual trumpet interchange at night...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2F2duw95e.jpg&hash=73ec2c764fbab1636c977e53f58f3c67a47fd2d7)
Nice again Geometry!would like to see a day shot of the same interchange :P
Cheers
Guglielmo
Really cool stuff everyone!
Here's a 4-way diagonal interchange I created:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2F11.12.13%2Fi4qiksdjpvj.jpg&hash=847850987834084434645ad318c80669cc3054fc) (http://www.pic-upload.de/view-21597979/stern.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2F11.12.13%2Fxiiutjg8oqrn.jpg&hash=d0c1a86fdb7ba10af73a4495f59351c4ec4588b7) (http://www.pic-upload.de/view-21597997/stern2.jpg.html)
Resized pictures -Willy
Quote from: tomatentobi on December 11, 2013, 10:01:37 AM
Really cool stuff everyone!
Here's a 4-way diagonal interchange I created:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2F11.12.13%2Fi4qiksdjpvj.jpg&hash=847850987834084434645ad318c80669cc3054fc) (http://www.pic-upload.de/view-21597979/stern.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2F11.12.13%2Fxiiutjg8oqrn.jpg&hash=d0c1a86fdb7ba10af73a4495f59351c4ec4588b7) (http://www.pic-upload.de/view-21597997/stern2.jpg.html)
Erm, it's broken. D: Try to upload them with TinyPic instead... ;D
Resized pictures -Willy
Don't know what you're talking about geometry, I can see them fine
I cant see em either. "Site don't allowed"
I can see them too Geometry
Hmm... looks like the picture hosting site is exclusive for Europe only... D:
I seem to be able to see them (although for some reason my ISP won't connect to postimg.com (.org?)).
Maybe a web proxy or VSP would work?
It's one very cool and extremely large and impractical interchange.
Okay, let's get back on topic and forget the 'blocked pictures'! $%Grinno$%
________________________________________________________________________________
A partially unrolled cloverleaf...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2F2j1n4w1.jpg&hash=e0688e2c5ec80770f18a7fe412502b9336f099b3)
I like it, it looks very smooth! :D
Smooth one geometry!you master the RHW :P
Great work Geometry! I love the high-speed interchange.
Hey,
I am new there... after playing with NAM for a couple of months, here are some pictures of the interchanges I built.
Exchange between an at-grade RHW-10S and a DDRHW-4, plus local connections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg209.imageshack.us%2Fimg209%2F5644%2Fc8hb.th.png&hash=548e5857d0ed56297a7b2e1a6f05539c9ddae6d2) (http://img209.imageshack.us/i/c8hb.png/)
RHW split:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg841.imageshack.us%2Fimg841%2F6636%2F2jfb.th.png&hash=b5a85a681b0c63335444644bfb5e211e131484a2) (http://img841.imageshack.us/i/2jfb.png/)
Small-size basic entrance/exit for local connection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg849.imageshack.us%2Fimg849%2F6676%2Fymds.th.png&hash=d74440429b1e64824b729892029ff51b7b6093b6) (http://img849.imageshack.us/i/ymds.png/)
Incomplete T-Bone interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg138.imageshack.us%2Fimg138%2F1296%2Fm5na.th.png&hash=8ecaaf983aefddbe96c10bb93731cf6547a3f70d) (http://img138.imageshack.us/i/m5na.png/)
Basic cloverleaf:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fthumb%2F19%2F8hw2.png&hash=1ab7c5ee187dabf6e1743f7c9ca0665a073a4c0e) (http://imageshack.us/photo/my-images/19/8hw2.png/)
Basic interchange with an added 270-degree entrance lane without merging because of heavy traffic in this direction.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg571.imageshack.us%2Fimg571%2F2071%2Fb2sm.th.png&hash=62614b6600dbeb72b64941baa8a0353afa561580) (http://img571.imageshack.us/i/b2sm.png/)
One of my favourite, a T-Bone between an RHW-6S+RHW-4 and an elevated RHW-4 using a FLEXFly and an L1-MIS:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fthumb%2F802%2Ffz64.png&hash=3a1293753738b7e2df3d992f41bf97f2bb3b0003) (http://imageshack.us/photo/my-images/802/fz64.png/)
Enjoy ;-)
Thomas
Nice interchanges ::)
That last one shows that some RHW interchanges can save a lot of space. I might use it somewhere
Quote from: thomaslc on December 16, 2013, 10:54:18 AM
Basic cloverleaf:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fthumb%2F19%2F8hw2.png&hash=1ab7c5ee187dabf6e1743f7c9ca0665a073a4c0e) (http://imageshack.us/photo/my-images/19/8hw2.png/)
Where did you get the FLEXfly transition curve under the cloverleaf?
Quote from: Neo on December 16, 2013, 04:34:56 PM
Quote from: thomaslc on December 16, 2013, 10:54:18 AM
Basic cloverleaf:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fthumb%2F19%2F8hw2.png&hash=1ab7c5ee187dabf6e1743f7c9ca0665a073a4c0e) (http://imageshack.us/photo/my-images/19/8hw2.png/)
Where did you get the FLEXfly transition curve under the cloverleaf?
That's FLEXfly used in combo with a curved MIS ramp (found in the RHW transitions menu)
Another cloverleaf between an RHW-8S and an ERHW-4 (L2), with added local connections:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fscaled%2Fmedium%2F819%2Ft0vr.png&hash=a099abb0b7915570373963604da9269ef7e3b77e) (http://imageshack.us/photo/my-images/819/t0vr.png/)
Made with the help of this tutorial (http://sc4devotion.com/forums/index.php?topic=6843.msg360487#msg360487). :-)
hmm a new-ish nam is released and nothing posted yet? Well heres my first: ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Fdiagparclo.jpg&hash=ad98f6afacece2acfffb37f7515f40a557a1a880)
I had a nearby bay that forced me to put both loops on one side.
Nice one, very smooth curves!
Nice Kitsune!
Oh wow, very cool Kitsune!
Did you encounter any issues when building that junction? If so, please be sure to report it. (http://sc4devotion.com/forums/index.php?topic=16279.0)
This one's a bit odd. Sandwiched between a trumpet (top) and cloverleaf (south) is a left-exit diamond interchange for a local street. All the overpasses are L2; in addition, the center intersection is made using a mix of L2 RHW-2 fillers and road intersections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2TGvmjg.jpg&hash=65eeb2220b35832a51bc16a687f09ffb6e568ff9)
Old school MHW Parclo and mosaic. Made in 2008.
Click for full size (large image) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FesKC3BS.jpg&hash=8db58d03fcc3582e3cce5ab19cc80b8f079d5f7c) (http://www.majhost.com/gallery/Haljackey/Interchange/drawing.png)
For anyone familiar with the L.A. area, this is the 405 & 101 Interchange in the San Fernando Valley. These are two of Southern California's busiest freeways.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F89%2Fwyd0.png&hash=bbbcba1302d206ccae9fbc092d3be6d88b63d4d8) (https://imageshack.com/i/2hwyd0p)
405 Approaching 101 from South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F836%2Fho89.png&hash=4bedd410582b3222e1b0d49178b8d4348be1bf7e) (https://imageshack.com/i/n8ho89p)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F440%2Fpu2p.png&hash=f8409de69eba68295232576fba9e0d9cfe720ac6) (https://imageshack.com/i/c8pu2pp)
405 and 101 Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F513%2F9q0c.png&hash=c6f6b413d783ee768910615b2b9f8efed6105291) (https://imageshack.com/i/e99q0cp)
Looking South
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2Fxq90%2F268%2Flbkh.png&hash=f06b13796b9ebfba6def1c05807699ac4535e940) (https://imageshack.com/i/7glbkhp)
Impressiv, freshballin! &apls
Heres an odd interchange where a ring road meets an expressway that is a suburban avenue on the other side..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Flangerhans-centralpw.jpg&hash=b248df58c5b9e7cd8cb61b7f5d0b3c430c17a6b7)
Beautiful interchange to all!! :thumbsup:
:party: &dance :party: Happy New Year!! :party: &dance :party:
Nice work as always Kitsune!
I have a new interchange / highway extension to show.
Click images for full size.
From this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FCameraPic%2Foak_ridges-nov._14__1501383317291.jpg&hash=2b6e6b0ecd4d51300a62d319da75b70cce9d80b5) (http://www.majhost.com/gallery/Haljackey/CameraPic/oak_ridges-nov._14__1501383317291.jpg)
To this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FCameraPic%2Foak_ridges-jul._31__1951388200105.jpg&hash=69cae5f0a09d1cbc501a8e16319b3c975d45c377) (http://www.majhost.com/gallery/Haljackey/CameraPic/oak_ridges-jul._31__1951388200105.jpg)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8G94any.jpg&hash=b0e72aac710301638029857c80c4952c22127600) (http://i.imgur.com/8G94any.jpg)
Here is a four-way interchange I just created the other day. I'm quite proud of it because I created it all by myself without having to use the various RHW Interchange guides as a reference. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg850%2F5563%2Fbnrx.png&hash=78e9a9059a3d5a7621854f00bed43e035b76fcf2)
&apls Very Intuitive! :thumbsup:
Nice work indeed.
Big parclo getting big use:
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fl2a7Qz4.jpg&hash=08c9aa0be08837bff7065cbbd4db4dd5911f722f) (http://i.imgur.com/l2a7Qz4.jpg)
Zoom out:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Foak_ridges-aug._2__2021389233387.jpg&hash=2d1150457a007e02be26550f24f5a5614a894730) (http://www.majhost.com/gallery/Haljackey/Interchange/oak_ridges-aug._2__2021389233387.jpg)
Quite a lot of traffic there Hal!always nice to see big highways being used though :thumbsup:
Cheers
Soon-to-be the busiest interchange in the region:
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Ffmkntc.jpg&hash=be987690b028b636fe15bba6c7397f05d6e1c7db) (http://oi39.tinypic.com/fmkntc.jpg)
I made this cloverstack interchange using some NAM 32 PR stuff. Elevated width transitions are amazing!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Foi40.tinypic.com%2F10gih5d.jpg&hash=30a870e44ec993d57ff0102759953063d727331f) (http://oi40.tinypic.com/10gih5d.jpg)
Zoom
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi39.tinypic.com%2Foa3ti8.jpg&hash=343f05896a821752650e2676238c03a2dd06b991) (http://oi39.tinypic.com/oa3ti8.jpg)
Overview
Nice interchange!!!interesting stuff &apls
South Josephinia Cross, a Windmill-Cloverleaf hybrid. Trying to redesign it made it even larger but with the suburbs around it, I find this waste of space quite fitting and realistic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1267.photobucket.com%2Falbums%2Fjj549%2FRealVirtuality%2FSouthJosephiniaCross2014_zps26536bb8.png&hash=432880c4cc8a16f5d2cd53f9f41caad670e52765)
Nice one Lostrealist!I like the way it fits in with the surrounding suburbs :P
Another interchange evolution
Click pics for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIlhIlXF.jpg&hash=e271de3e9ca90088ec960e62f79c332931bf1c7f) (http://i.imgur.com/IlhIlXF.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1N8i8ES.jpg&hash=c4356ab3a6869a75455a30e5646067b5611ed327) (http://i.imgur.com/1N8i8ES.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQyrnSa5.jpg&hash=c31019647dd1e356d8355e1026611641a151fe44) (http://i.imgur.com/QyrnSa5.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiToJqNk.jpg&hash=04f4fd7c53fba62853f4420b311ec5055850c370) (http://i.imgur.com/iToJqNk.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FCameraPic%2Foak_ridges-apr._21__2041389475860.jpg&hash=c3808f1e4db2ee0aae8c4e33ea21f407ff62742f) (http://www.majhost.com/gallery/Haljackey/CameraPic/oak_ridges-apr._21__2041389475860.jpg)
I haven't posted anything in a while but I little something I whipped up in one of the new cities im building, loving the newer Nam Ive had no issues with it :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimagizer.imageshack.us%2Fv2%2F1024x768q90%2F849%2Fwume.png&hash=584816e8cd283f857185bc976b8c50282cc2d052)
Nice intersection!very smooth! &apls
I like it
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiCVzyLzl.png&hash=07673739020dddc96704260fe73be5aa1ae80342) (http://imgur.com/iCVzyLz)
Well done Spot!always nice to see something from you!I've finally managed to update SC4 so i can get my hands on the new NAM...think I'll post something here soon ;)
Wow TJ1 that is very cool.
Awesome intersections everyone &apls Really fun to catch up on all the great stuff in this thread, especially with the new 32 stuff :thumbsup:
NAM 32 stuff is amazing. Thank you NAM Team!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg838%2F71%2Fetat.jpg&hash=67285354dcc6b0847341c691b345feba80d77fca)
Cool intersection hsuknowledge!
Here is one I did for my Downtown area I re-did with NAM32.
dyoungyn
woah, lots of new submissions. Good job all. dyoungyn Very compact. I like!
Gugu3 That's good to hear! This thread has been very inactive lately.
Nam32:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F90WGRc6.jpg&hash=beea967fc5326dab4a13091ace6cd91a62c3c121)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgOsSqdH.jpg&hash=68c3c02effdf391d88b849bc1d197d35bfe8fb41)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVFWKR8z.jpg&hash=f57622f7ad657c27e76241ae227764342db2663a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fg6P14bo.jpg&hash=07b174da41bfa47e73c22000ccc8451a9726535c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FECd7cVB.jpg&hash=95d06387b94e0e5257b298668870098ed9f906c5)
Wow so many great interchanges I don't know where to start!
Here is a replica of the Hume Freeway (M31) and the Goulburn Valley Freeway (M39) which is located near Seymour Victoria
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM31M39ReplicaInterchange_zpsd6ffdd27.jpg&hash=ba307eb7f74029bf66bf0ede3e689238f98c21b5) (http://s245.photobucket.com/user/Eggman121/media/M31M39ReplicaInterchange_zpsd6ffdd27.jpg.html)
Link to google maps for Arial view of interchange
https://maps.google.com.au/?ll=-36.98322,145.147462&spn=0.014895,0.033023&t=h&z=16
-eggman121
Glad to see some Australian recreations :)
I tried to do the M3/M1 spaghetti once but it was just to overwhelming at the time - might try it again too - would love to see someone else try it too :D
Quote from: memo on October 22, 2013, 05:47:11 AM
While we are at stack interchanges... here is one monster of an interchange of mine.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F10215d4d2197489fa317b672173fdd37.jpg&hash=bd2150b44c006dce155cdebfe6d7ae4bc0721940)
Unfortunately, not quite suitable for daily use, yet, and using not publicly available means. It took me hours to build. Somehow, I had forgotten how difficult it is to use the RHW.
I'm assuming this isn't possible yet? $%Grinno$%
Nope. Unfortunately, the closest you can get to that with the current NAM is the one I've posted earlier this week.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7387%2F12245196766_5707556811_h.jpg&hash=d8fe6b6e6c689cf780cdfb3e1d8da67c54bca095)
A simple Diamond
Nice interchanges! &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3693%2F12271236556_fd192e300b_h.jpg&hash=d97addba3eb570aeb3a5214d0f829fe32292fecf)
A cloverleaf with express/collector lanes...
Very first sunken highway interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F08.02.14%2Fi4h5mgnbnbv.jpg&hash=13cb78c2f17225ec6a0e7aec282abb7f740bf466) (http://www.pic-upload.de/view-22207051/1.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F08.02.14%2Fbo8v1c39c1ex.jpg&hash=599e11c9f756e499ce17939d814276ce491b1d3b) (http://www.pic-upload.de/view-22207057/2.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F08.02.14%2Frgc6uzwyvnw.jpg&hash=195a650976e55cba32f15d4c129fbc82cfc9cd4c) (http://www.pic-upload.de/view-22207060/3.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F08.02.14%2Fgytdybf5gwb6.jpg&hash=16fb6633b6100f895510e905588285e683f49b2f) (http://www.pic-upload.de/view-22207062/4.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww7.pic-upload.de%2Fthumb%2F08.02.14%2F9bz129h13c.jpg&hash=1ba3495d09109d46438340baad646f42907e7491) (http://www.pic-upload.de/view-22207071/5.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3736%2F12398265055_b1c8116d2a_h.jpg&hash=75e9e9f9963395cda117a5933ae0023dae475b89)
A parclo interchange with an expressway
Wow great work again everyone :thumbsup:
Here is a simple but complex T Stack interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM3M9Interchange_zps48f38a09.jpg&hash=6fbf0e117bc8a166fcc1a8e1f3f90f39c77bf47a) (http://s245.photobucket.com/user/Eggman121/media/M3M9Interchange_zps48f38a09.jpg.html)
-eggman121
Oh goodness I'm gonna have to steal that one. &apls
Very nice as always eggman &apls elegant interchange
that is uber elegant !! Here's one I just recently finished... and it is uber complex and huge, it barely fits in my 1900 x 1200 monitor when not scaled down.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.glidingeagle.com%2Fimages%2Fsc4%2Finterchange%2Ficr-langerhans.jpg&hash=9bc2daab9fe176f6b86ce13644b5fa1f46b27839)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdZp9fQ4.jpg&hash=d71ecd0b7872b2ccf93bb47908dd2a252ac361ce)
Fully smooth T interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F68ypeb.png&hash=3d634ca16d69dac7d43cc5b0689d61250344921b)
Something I whipped up for the help section over at Simtropolis. Not too bad for about 45 minutes work, esp. considering the finicky slope tolerance on the bottom one:
(https://dl.dropbox.com/u/54787955/ShareX/2014-03/SimCity_4_03-01-2014_65.jpg)
Here is a rural T-Intersection north of a major city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjHZxZsD.png&hash=4500105a461c663c3fd1a55e0902ed3de1bb5bcb)
I was trying to create a compact cloverstack interchange and here is the result:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Felbt48.png&hash=9f2021de8dd7a903c8d159a31bda98be6785b1b7)
Wow. That's well-done!
Nicely done!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2u4u5ad.jpg&hash=e3813d8ad9298abf1080e55f7a806ee37bebd09d)
Here is a pretty simple diamond interchange with avenue roundabouts on either end with the overpasses 7.5 m in height.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F10wpdn4.jpg&hash=f4d7d49730736f52048aaa8a138655cf4792d95b)
My first attempt to make a trumpet interchange using the level 1 flexfly pieces. This is an 8C intersecting with a RHW4.
I think I am starting to get the hang of the RHW mod now :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm4.staticflickr.com%2F3752%2F13189980934_42c34c603e_h.jpg&hash=524eafe8efea499171457ad37e9919bd5ef188f2)
An interchange inspired by this one in St. Clair Shores, MI
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Ffarm8.staticflickr.com%2F7155%2F13189963794_80f8eb065c_b.jpg&hash=5058387464f41bad37a4c869e252da3db236a126)
https://maps.google.com/maps?q=42.494995,-82.918754&hl=en&ll=42.495248,-82.918839&spn=0.011107,0.022724&num=1&t=k&z=16
Very impressive Pioneer! &apls
Nice workaround the lack of a on-slope diagonal transition or a elevated smooth curve!
It's been a while since I've posted something new here...
Click for full size!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7P6tBBg.jpg&hash=d3c6a2f26e530975c395a015eb5d96787b533cd8) (http://i.imgur.com/7P6tBBg.jpg)
With eyecandy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiVw2Lpf.jpg&hash=9899fc5d966867b779cbd3c79e48d069c66f2143) (http://i.imgur.com/iVw2Lpf.jpg)
Loosely based off a clover-stack interchange like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbUzI47E.jpg&hash=dea2b73bf910e5d79d034f4665f5ab0b8344878f)
A Sunday afternoon well spent. ()stsfd()
You folks never cease to amaze me.
New SimCity 4 Highway Interchange Video - Epic Music As Always!
http://www.youtube.com/v/XLm5SK8op1U
https://www.youtube.com/watch?v=XLm5SK8op1U
More vids in that series: https://www.youtube.com/playlist?list=PL93B407A465E43BCF
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FysCzgyc.png&hash=53b3de01460fedcfe2d5c137347a02ba98797e5e)
EDIT:
Because you didn't really want to go anywhere, did you?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6tmiCrh.png&hash=64237b826f7a48bdf10f62609deece2fb46337b1)
I decided to make a high-res mosaic of my latest interchange.
Click for full resolution! (4326x3137)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Finterchangebig.jpg&hash=89860c259eced5f93121439fed8114279486af87) (http://www.majhost.com/gallery/Haljackey/Interchange/interchangebig.jpg)
-Or click this link (http://www.majhost.com/gallery/Haljackey/Interchange/interchangebig.jpg)
Great Interchange to all!! :thumbsup:
@odrzutowiec: I love the Diagonal T-Interchange! &hlp
@Haljackey: As always your mastery is unbelievable. :o
Very nice Hal! &apls
Great work everyone! :thumbsup:
Long time no interchanges.
Here is my latest creation. Took ages to put this one together.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM5_M8InterchangeRedone_zps00334220.jpg&hash=7623fca01ba30be434d9933d1f84f018e14c7a9a) (http://s245.photobucket.com/user/Eggman121/media/M5_M8InterchangeRedone_zps00334220.jpg.html)
enjoy!
-eggman121
Very nice one, with nice smooth curves.
Here are some of the interchanges i built for the past couple of months... Click for full size. Sorry for the "footer", I don't know how to hide it before capture.
First, some urban interchanges...
This one lacks only one link.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F0-thumb.png&hash=e3cd8d597519cb3f5c7f389203963bf3b0767d7f) (http://jade.libpthread.so/~thomas/sc4/0.png)
I like this one, but it lacks two links, and the top-left link isn't smooth enough.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F5-thumb.png&hash=5f70450d3a39f696d5ff02cf125474c88ef1ba28) (http://jade.libpthread.so/~thomas/sc4/5.png)
Spaghettis.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F2-thumb.png&hash=c51e2d3bfd4896ab05147fc8ee4127d047389124) (http://jade.libpthread.so/~thomas/sc4/2.png)
8C -> L2 6S x L1 RHW2 -> DDRHW-4
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F3-thumb.png&hash=fd48b532f189bf78e8d116a55fdded012bf78517) (http://jade.libpthread.so/~thomas/sc4/3.png)
6S T-bone.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F4-thumb.png&hash=e4d6e1a93b3333f44679c8730a79f0ffe0a98893) (http://jade.libpthread.so/~thomas/sc4/4.png)
Some more rural now...
A classic trumpet between 6S/8S and 6C.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F1-thumb.png&hash=5b332ec2790da49ad8469f0ae30a7696e26ffaa0) (http://jade.libpthread.so/~thomas/sc4/1.png)
Another trumpet with less capacity.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F6-thumb.png&hash=c57458327de40b58fc099fbfcf43c01ea9489076) (http://jade.libpthread.so/~thomas/sc4/6.png)
Tried to do a T-bone with FlexFly and FlexMIS. Interesting, but not very stable ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsc4%2F7-thumb.png&hash=8b4f9ceb50e52e6ee53e60a129b4eef7262bae48) (http://jade.libpthread.so/~thomas/sc4/7.png)
Hope you enjoyed them.
Nice interchanges ! :thumbsup:
Here's mine:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2014%2F16%2F1397924991-interchange.jpg&hash=4121100aba7465f5df6c554a8ce9b1fc6536659d)
Very Nice thomaslc and A.Gates
Here is my latest!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM3M8Interchange_zps623685b9.jpg&hash=d408c1cd9d80f02c29d2bd6c856fa841d900ccc7) (http://s245.photobucket.com/user/Eggman121/media/M3M8Interchange_zps623685b9.jpg.html)
-eggman121
Nice one! Very smooth! What is more, the terraforming looks well-done too! :thumbsup:
eggman your work is always supreme!excellent terraforming and interchange &apls
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2914-20-58-19_zps93165854.jpg&hash=ef4202191f4538f55bfea0db3db55bd1839ea43c) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2914-20-58-19_zps93165854.jpg.html)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2914-54-21-77_zpscb87fd7f.jpg&hash=fd71643e172c590910643eb645e91eaeb567e4f3) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2914-54-21-77_zpscb87fd7f.jpg.html)
Exit to the north of the interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2915-36-20-89_zps1e78db93.jpg&hash=ec30d8f98b8ca77c14d03260c6a23eb03f6b5054) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2915-36-20-89_zps1e78db93.jpg.html)
Roundabout which handled 10.000 vehicles a day, which I reconstructed to a cloverleaf interchange, which I will post another picture of when I finished it completely:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2915-38-59-29_zps5c403b7e.jpg&hash=204fafcfeaf65d3c1fa87780e413f32a268c8fd7) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2915-38-59-29_zps5c403b7e.jpg.html)
This is where the traffic splits up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2917-50-44-47_zps4d43ce97.jpg&hash=e6fd59d0f6071e4daefb959bb97c5df1bf37bda1) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2917-50-44-47_zps4d43ce97.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2917-50-41-32_zpsbd7b64ab.jpg&hash=b47ab9abf4d016e9b64a23926534009228fe7d10) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2917-50-41-32_zpsbd7b64ab.jpg.html)
The old roundabout which is replaced during the reconstruction:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2917-50-54-13_zps74d757f8.jpg&hash=9194c36325f4c0e22a80872aad6eecdbc4d90566) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2917-50-54-13_zps74d757f8.jpg.html)
Exit to on the westside of the city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FSimCity42014-04-2918-21-21-69_zps4741135c.jpg&hash=2041308d8db43288688c1165ebc9bab5e4512cc3) (http://s1062.photobucket.com/user/simonvangenderen/media/SimCity42014-04-2918-21-21-69_zps4741135c.jpg.html)
I've found that I enjoy making compact cities and designing efficient interchanges around them. So here's a few shots from a recent city. It's not super beautiful, but I'm mostly playing it for myself. These shots are all from Whinnysor, one of the cities in the default ('Timbuktu') region, which I'm using so as I don't get too sucked into the game. The most complex part of the city is definitely where the western main road crosses the highway, which is making a sharp turn to follow the coast. Curves obviously make it hard to make onramps and offramps, and to complicate matters further, this was also where my city planning scheme suggested I should have a few perpendicular major roads. So here's one exit from my highway, laid wide, and most of that city's downtown. Or what would count as one, for a suburb of sorts. Please pardon the monstrous double roundabout.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQh6wR4N.jpg&hash=aba9bd35d04c21cc9692531a9393e5ee5af7dc76)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXiLqj59.jpg&hash=8dca05f2e6298ea06dceb10baa235c8ba228c2ea)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCMw2PwH.jpg&hash=769c0203441da340e8738c990d127bcfe7cd7116)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8K1FNA7.jpg&hash=4e3699f31e2434c98f8df0552643ce68637f99e4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXa1irzy.jpg&hash=6b5066860a8e964a8a86711fa00e034237be14d3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtyGgiSi.jpg&hash=a79d68370efe419c4984f9a29eb3b6effa1428a9)
Hey,
Stewey, good to see somebody using the avenue ramps, too bad they don't get a base texture (maybe a little photoshopping/gimping can help you hide it?) diamond interchange's nice too !
thomaslc: if you use print screen to take pictures, just press Num lock and it should disappear/reappear.
Here a rural intersection I build, it's a RHW-3 that expands to a RHW-4, making place for entering/exiting vehicles to avoid weaving:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUtd5rLu.png&hash=3456d663354345fbf6a379f31c2f332d260ab71f) (http://i.imgur.com/Utd5rLu.png)
saluti !
Nice interchange Catalyst!
For other people, it's always best to hide the UI when you take screenshots--and turn off the grid by hitting G. There is also a hotkey for doing screenshots in game; it is Ctrl-Shift-S. This will allow you to take screenshots without the UI showing up. It saves it as PNG file, so you'll need to convert it to JPEG later for posting on this forum (PNG files are discouraged since they apparently take longer to load). But anyway, it's much quicker than using Print Screen and then having to alt-tab over to an image-editing program to paste it into there.
After having been on hiatus for quite a bit of time (severe RL issues ...), I recently started again with interchanges in SC4.
Here are a few of my newer creations; some might be practical, some not so much ... ::)
Fully elevated interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcoloag%2Fl2_diamond.png&hash=75ba67f03318e60a0c5025369505965c0958adf8) (http://picload.org/image/lcoloag/l2_diamond.png)
Completely diagonal T interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcoloap%2F3way_t_diag.png&hash=591d5f76e09378597fd63d96c158ac24801bdbfd) (http://picload.org/image/lcoloap/3way_t_diag.png)
4-way spaghetti $%Grinno$%:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcoload%2F4way_spaghetti.png&hash=388b1c113f800e86bc7eb97a862ccbae8d3818fe) (http://picload.org/image/lcoload/4way_spaghetti.png)
Simple cloverstack:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcoloao%2Fcloverstack_oxd.png&hash=0f3feef2bc4a3de49135fd030c6738c525a41bcd) (http://picload.org/image/lcoloao/cloverstack_oxd.png)
And a slightly 'FAR-fetched' fully directional interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcoloac%2F4way_diamond_far.png&hash=b1ac8d86d30c9220320467adf00c15020abdac7f) (http://picload.org/image/lcoloac/4way_diamond_far.png)
M.
Amazing as always! &apls
Here's mine! I call it..."Badly Planned Interchange" because, well, sometime cities make bad plans with road construction, right? (And yes, I suck a bit with interchange...just a bit of a newbie here!)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff5tY4iN.png&hash=6c81e059911f6b17ee005b4b680e33f040f4333c)
So I just finished my first interchange between two freeways. It's the first really complex interchange I've done with the RHW. I've had this game since 2005 but I'm new to RHW and the NAM, since I only recently discovered the SC4 community when I started playing this game back in March. If only I found out about this stuff sooner!
So this interchange is a clover-turbine interchange in the city of Mountain View, a suburb located to the north of Twin Forks, which is going to be one of the two big cities in my region. The freeway going north-south (top to bottom) is the I-35, which to the south takes you to the more urban city of Twin Forks, and to the north is a suburban area called Mountain View because it is at the foot of a mountain range, which the I-35 snakes through. The east-west freeway is the I-70; to the east, I plan to have it go to another city on the coast. It took me several days to work on it. I finished it a little while ago, or so I thought.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuszNiTQ.jpg&hash=a32f6c4e256d06c8d66621a8f8e1cc5b508bda85) (http://i.imgur.com/uszNiTQ.jpg)
Then I realized that I didn't quite design it right. The problem with the interchange design was that the ramp from WB I-70 to SB I-35 (the one with the flexfly) was too sharp IMO for the amount of traffic that would be using it. That, along with the messed-up onslope transitions, made me re-do it. I figured that it wouldn't be that hard to re-do it so that the west-to-south ramp would be the one looping around the whole interchange, while the north-to-west ramp would have the flexFly. Turns out it was easier said than done... After spending another couple nights re-doing it, I finally was happy with it. I ended up re-doing it a bit more than planned just to make it easier on myself. So here's how it turned out: (I know, I still have to finish putting in all the lights, but you get the idea)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRG2XLvS.jpg&hash=0488870bde1ed1e0b407e60b221dc2aee0d48dc9) (http://i.imgur.com/RG2XLvS.jpg)
A few close-ups showing cars driving on this new interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSloFeMG.jpg&hash=308ee53b336a9653cebd88c0bdbfa56cd430c621) (http://i.imgur.com/SloFeMG.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH6JdV9f.jpg&hash=4dd652b0bdedc7ac05bee6250c9634ea94f6a559) (http://i.imgur.com/H6JdV9f.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgoFSzgY.jpg&hash=d3224e56daa4e7473032010fee4e8b57a71c53c5) (http://i.imgur.com/goFSzgY.jpg)
Also to the north on I-35 is a simple diamond interchange that provides access to the suburban area. Perhaps I should use a different soundwall, since it is painfully obvious that this one is overscaled.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEShBXNr.jpg&hash=4771348855d46bc2d7613943325ddf96c9bfb12c) (http://i.imgur.com/EShBXNr.jpg)
Hope you enjoyed these photos!
PS: some of the soundwalls may seem unnecessary right now, but I plan to have housing developments all around these interchanges.
I believe it's the most complicated interchange I've ever built. Guess that's what happens a month before final exams, SC4 1:0 studying. I'm almost done with exams right now so i found time to take a few screenshots.
Fully-smooth 5-way interchange. You can go whatever direction you want. (I really like these three clouds :D )
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fx2l6dk.jpg&hash=cfa26a53af492fb6f46fb609bfbaa36fcdef07dc) (http://i60.tinypic.com/x2l6dk.jpg)
Zoom at the centre:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F102qfe1.jpg&hash=aa661019f0a57f853fa902ec971374c87dff4e86) (http://i57.tinypic.com/102qfe1.jpg)
Zoom at the most tricky part:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F51szo7.jpg&hash=197a34c0ca83478a5bd5d6305882d47fd71b029f) (http://i59.tinypic.com/51szo7.jpg)
I don't think I will ever use it, so no eye candy added. Considering whole interchange it fits in the biggest tile only, but without joining lines it would fit into the middle-sized tile. Monster
Quote from: WolfGuy100 on May 12, 2014, 07:31:04 PM
Here's mine! I call it..."Badly Planned Interchange" because, well, sometime cities make bad plans with road construction, right? (And yes, I suck a bit with interchange...just a bit of a newbie here!)
Ooch. Yeah. I noticed the double level grade railroad crossing first, but...
If I might suggest an alternate design?
The route by the abandoned building--make it elevated at 7.5' (RHW L1) so it can go under the RHW4 in the opposite direction, and rather than a 270 degree turn, let it flow more smoothly into the road it exits onto. That should free up enough land to stop a lot of the awkward curving you have going on now, too. If that won't work, try making the RHW4 with the blue sign RHW4 L1 and keeping the MIS-L2 at L2.
Then if you can, move up the splits from RHW...10? So that you have room for a puzzle piece railroad underpass. Might even be able to skip the level crossings at the avenue, then.
Quote from: McDuell on May 12, 2014, 04:52:05 AM
After having been on hiatus for quite a bit of time (severe RL issues ...), I recently started again with interchanges in SC4.
Here are a few of my newer creations; some might be practical, some not so much ... ::)
They may not all be practical, but they all look beautiful.
Was just planning around and came up with this; might use it at some point: (I've fixed the RHW-2 in the bottom left)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmcCC34E.png&hash=582fc8ddcb3835429ca3a00af6837a61a1bab779)
It has been a while since I played SimCity 4, but it seems that I've still got what it takes. Take note I still have to decorate these interchanges.
First off, a pretty peculiar parclo interchange...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fgo_interchange1.jpg&hash=5a181334f707b51a7341d2c7fb6a2c470e3cc489)
Next up a "Haljackey"-style parclo type A4. I built this one two days ago.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fgo_interchange2.jpg&hash=5fa381ef25c1b48e10e67e717e13284310dbcfa4)
This clover intechange is older, but I've added a bypass-ramp at the right.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fgo_interchange3.jpg&hash=ca1485c7fd2d340c394895e10ce003b89104cbfd)
And finally zoom in on the bypass split point:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fgo_interchange4.jpg&hash=3c589c156fe869032c21a79f10e89434bd0e9f4e)
That's it for today.
Best,
Maarten
I like what you did with the "bypass ramp," but personally, I would have extended the collector-distributor lane all the way through the parclo interchange. That would give access to both directions of the ring road.
Maarten, is that a beta of eggman121's T21 signage mod for RHW that I see you using there, or is it something of your own creation?
I like the parclos, and while I'd really like those 270o loop ramps to be RHW based, I might just make the PS/MHWOr jump just to use them. Heaven knows they'd be ridiculously useful in tight spots.
Are all of these in areas designated for actual use, or are they just for kicks? (And is that some NORO work I see you doing there? ::))
The interchanges Maarten made there are from NORO, so yes. It's great to see something happening in NORO after months of inactivity.
Quote from: APSMS on May 19, 2014, 09:17:49 PM
Maarten, is that a beta of eggman121's T21 signage mod for RHW that I see you using there, or is it something of your own creation?
Sure are! Although they are not ready for release yet. Still working on them with the limited time I have these days. I will try to release them when possible but there are some mods that they conflict with so a limited release for just the RHW may be possible but I will have to wait till I have some free time.
And congrats on becoming a NAM Associate! You are a welcome addition to the team.
-eggman121
The interchange is not purely for the kicks. It will be surrounded by development when the area is done ;)
Nice work Maarten. I like how sinuous and smooth the curves are, akin to a real-world situation; no sharp angles.
One would never guess that you haven't played in a while, because you haven't lost your touch at all. These interchanges are top-notch, Maarten. :thumbsup: My favorite is the A4 parclo, because it utilizes the seldom-seen FAD pieces.
Nice interchanges, especially from Maarten and odrzutowiec. :thumbsup:
Today, I've something more simple for a change. Normally I go for more complex interchanges, but this one was also kind of a test where I tried something new. ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flcolodc%2Fdiagonal_diamond.jpg&hash=bfe57e854334c2ff378ec28c42ab1eed88d0834e) (http://picload.org/image/lcolodc/diagonal_diamond.jpg)
M.
Quote from: McDuell on May 21, 2014, 02:18:16 PM
Nice interchanges, especially from Maarten and odrzutowiec. :thumbsup:
Today, I've something more simple for a change. Normally I go for more complex interchanges, but this one was also kind of a test where I tried something new. ;)
<pic>
M.
Whoa whoa whoa, is that just a creative use of diagonal filler pieces, or am I actually seeing a diagonal onslope transition? :o
Either way, that's pretty cool!
McDuell Very nice &apls. I have a feeling that the DBE would have played a role in making the diagonal on-slope transitions in conjunction to the Filler pieces for the RHW. Is this true? gives me some ideas for experimentation of my own interchanges &idea.
I will have to give that a try!
-eggman121
Holy crap! I was trying to force myself out of a streak of not posting by showing an interchange I've been wanting to share for a bit: a real stack interchange with all smooth curves and slopes, no compromises and extra local connectivity made where possible. And diagonal because it turned out to be easier that way among other reasons.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2Fitstime%2Fdstack.jpg&hash=8e357294503e680a6f36801b588f3d4f7ffd9ae7)
Massive respect to McDuell, Maarten, eggman, compdude787, and odrzutowiec. Durfsurn, don't be modest either :P
WOW. Enormous interchange. Is this from NORO ?
Yes, this is a great interchange, Noah, and really huge! @odrzutowiec: It doesn't look like it's from NORO because it doesn't have the American road textures that are used in NORO.
Quote from: noahclem on May 21, 2014, 05:39:40 PM
Holy crap! I was trying to force myself out of a streak of not posting by showing an interchange I've been wanting to share for a bit: a real stack interchange with all smooth curves and slopes, no compromises and extra local connectivity made where possible. And diagonal because it turned out to be easier that way among other reasons.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2Fitstime%2Fdstack.jpg&hash=8e357294503e680a6f36801b588f3d4f7ffd9ae7)
Massive respect to McDuell, Maarten, eggman, compdude787, and odrzutowiec. Durfsurn, don't be modest either :P
Blew me away!
I'd give you a +1 if I could... Oh wait, I can! ;)
Amazing work Noah!!!!!
Here's a reconstruction of an earlier interchange from my MD a while back.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdbdlFyT.jpg&hash=c22f59f295b860484cdef5fabc0fadcc9d36d15a)
From another angle
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FscBOnYC.jpg&hash=694dbcbf3bf1043277c626192b83dd6918a4c3bf)
Very nice everyone!Maarten and Noah:nice to see something's happening in NORO :P
Thank you all! :)
Quote from: eggman121 on May 21, 2014, 03:42:28 PM
McDuell Very nice &apls. I have a feeling that the DBE would have played a role in making the diagonal on-slope transitions in conjunction to the Filler pieces for the RHW. Is this true? gives me some ideas for experimentation of my own interchanges &idea.
I will have to give that a try!
-eggman121
Yes, this is exactly how I built the interchange. It was quite a pain to build, as I had to fight a lot of 'no suitable grade for construction' and filler pieces that won't turn the right way when placing them, until I realized that the way to build the interchange was to
first connect the RHW with the filler pieces and
then build the underpassing OWR, not the other way round, as the intersection overrides stymied the placement of the fillers.
I'll still have to experiment a bit more in the next few days, if and how some of my other ideas are possible. After that, I might even put together a small tutorial for building this type of on-slope transitions. ;)
Amazing interchanges btw,
Noah and
sunv! I love complex setups! :thumbsup:
M.
Well thank you McDuell for the tip :thumbsup:. I had stacks of fun with the DOST that you demonstrated. No pun intended thought :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStackInterchangeLarge_zps9385fd9c.jpg&hash=3dc736e31597939c516f7e26abcf381a38a02a79) (http://s245.photobucket.com/user/Eggman121/media/StackInterchangeLarge_zps9385fd9c.jpg.html)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStackInterchangeCloseup_zpscdc28fc4.jpg&hash=ceb49a829b416b5b68685e7cac228e242ca3b28b) (http://s245.photobucket.com/user/Eggman121/media/StackInterchangeCloseup_zpscdc28fc4.jpg.html)
-eggman121
Very nice stack, eggman121! &apls
(Message to self: cancel the stack interchange as demonstration of DOST.)
M.
Maybe a tutorial is in order?
Excellent work guys! I assume fillers and DBE involved in some way? Do paths work as well?
Quote from: sunv123 on May 22, 2014, 06:58:41 PM
Amazing work Noah!!!!!
Here's a reconstruction of an earlier interchange from my MD a while back.
From another angle
Wow! Very snazzy work there, that's one of the better urban RHW interchanges I've ever seen.
Quote from: eggman121 on May 23, 2014, 06:12:23 AM
Well thank you McDuell for the tip :thumbsup:. I had stacks of fun with the DOST that you demonstrated. No pun intended thought :D
-eggman121
How do you build the diagonal RHW-4 height transitions?
Varnado, the diagonal height transitions are an advanced technique which involves the DBE and some special placement of RHW filler pieces. At the moment I'm still experimenting (and playing) around with the possibilities.
In the picture below I made heavy use of diagonal transitions. It can even be used as 'OBE'. As there exists no direct transition from L0 to L3 and there isn't enough space to transition twice, I had to use the DBE for my orthogonal L0 to L3 transition.
Ans yes, it's a stack again! (New message to self: Do NOT post messages to self in public again!) :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flclgrpc%2Fdiagonalstack.jpg&hash=0917d2592cdd18d131679c8dae977919fa50a10d) (http://picload.org/image/lclgrpc/diagonalstack.jpg)
Close up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flclgrpo%2Fdiagonalstack_closeup.jpg&hash=5e972f9a9d61b9730d5eba1e1113a482c877421a) (http://picload.org/image/lclgrpo/diagonalstack_closeup.jpg)
M.
McDuell,
WOW!!! Now that is impressive. I never imagined one could do this with RHW in diagonal over diagonal. Great work and keep them coming. Diagonals are always my menace as I just don't have the patience or imagination to do this.
dyoungyn
Quote from: McDuell on May 23, 2014, 04:56:58 PM
Varnado, the diagonal height transitions are an advanced technique which involves the DBE and some special placement of RHW filler pieces. At the moment I'm still experimenting (and playing) around with the possibilities.
In the picture below I made heavy use of diagonal transitions. It can even be used as 'OBE'. As there exists no direct transition from L0 to L3 and there isn't enough space to transition twice, I had to use the DBE for my orthogonal L0 to L3 transition.
Ans yes, it's a stack again! (New message to self: Do NOT post messages to self in public again!) :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flclgrpc%2Fdiagonalstack.jpg&hash=0917d2592cdd18d131679c8dae977919fa50a10d) (http://picload.org/image/lclgrpc/diagonalstack.jpg)
Close up:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpicload.org%2Fimage%2Flclgrpo%2Fdiagonalstack_closeup.jpg&hash=5e972f9a9d61b9730d5eba1e1113a482c877421a) (http://picload.org/image/lclgrpo/diagonalstack_closeup.jpg)
M.
Wow, I'm getting dizzy. ;D It's hard to tell it's diagonal until I look closely, which is the mark of an interchange well done. I've never had any luck getting the DBE to work with orthogonals as you have here, so I must commend you on a good job. Nice work, McDuell! :thumbsup:
Yours is also quite nice, Eggman. :thumbsup: The inclusion of all four levels creates a busy feel, even before the traffic has begun rolling in.
Excellent!looking forward to seeing more and getting a tutorial
I've put up a tutorial on how to build RHW-based diagonal on-slope transitions. :)
You can find it here: (Tutorial) (http://sc4devotion.com/forums/index.php?topic=16525.0)
M.
It's been a while since I've been here, and has played SC4, but wow, my eyes have fallen off due to the large number of possibilities of the new NAM!
And DOST? I guess that acronym is relevant to the DOST here in the Philippines, because you've made new technology for the RHW... (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi2.photobucket.com%2Falbums%2Fy24%2Fnakayome%2Ficons%2Fahihihi.gif&hash=fa93679b0bb2bf5e7be7168c580f9607e8b1d7f6)
This diagonal onslope transition trick is so awesome! There's been several times where I've come up with an idea for an interchange but then I realize "aw crap, I can't do that; there's no diagonal height transitions." Finally we have overcome this issue!
Using the new dOST technique, I made this - a DxDxO crossing. I don't know if I like the slip lanes but they add capacity I guess :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvpxAezL.png&hash=4fd828d622a243e3b65b32e9af274c4baea950e5)
These recent stack pictures are just amazing :o I had no idea the NAM was at the point where such nice stacks were possible. Looking forward to making one myself soon ;)
Cool intersection Durfsurn &apls I'm not sure about the slip lanes either. They're nice from a practical standpoint for someone using the interchange but just don't look terrific. I made my first intersection with the highway fully diagonal recently and had a lot of trouble getting the draggable avenue viaducts over the highway. Limitations with that forced me to change the design from DxD to DxO. It's in a near suburb of Siilijoki.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2Fitstime%2Fdiagrhwxchange.jpg&hash=db6160e84f9aff71c02f7970b12022d7608dd445)
EDIT-- I meant to include this interchange from my last MD update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2Fitstime%2Ftitledwell.jpg&hash=733f3862a51833f46c348b5864ceadacb79e65b9)
Quote from: noahclem on May 31, 2014, 06:16:03 AM
EDIT-- I meant to include this interchange from my last MD update:
pic
I'm jealous. I haven't quite been able to get a stack one tile off a diagonal L0- to work that well and look that good. You, sir, have strong Kung Fu. :thumbsup:
These interchanges are both a demonstration of what this great game has become and a show of your skills, Noah. Did you use diagonal OWR-1 to OWR-2 transitions in the first one, since such transitions don't exist for MIS to OWR-2? This is pretty creative stuff.
&apls
Your interchanges look good Noah!
I recently updated the central interchange in one of my older cities in order to widen the mainlines and include all sorts of niceties like fractional angle ramps, cosmetic pieces, and merge lanes--or at least as much as I could without dramatically changing the interchange's footprint.
(https://farm3.staticflickr.com/2939/14353989472_98fbcd1d7b_c.jpg) (https://farm3.staticflickr.com/2939/14353989472_bb74139851_o.png)
Check out the original version from October (http://sc4devotion.com/forums/index.php?topic=252.msg469926#msg469926) for comparison! It was my first ever four way RHW interchange!
Here's an interchange I recently made. It's a parclo/diamond hybrid that replaces a generic and boring RHW diamond interchange I had there before. Apparently, I didn't consider it to be anything special because I never took a decent screenshot of it. Anyway, here's the new interchange, all spruced up with trees:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0m8diSO.jpg&hash=e260038822b6c72b80c694f3a5213f6707d788a2)
Closeup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQvA2Qnj.jpg&hash=eb04f35a3bb8db47e7dfbc39866a8f5936a3385b)
Development and eyecandy (signs and lights) coming soon...
Quote from: compdude787 on June 13, 2014, 12:42:39 PMall spruced up with trees:
heh, I get it ::)
Nice intersection :thumbsup:
Quote from: noahclem on June 13, 2014, 12:50:59 PM
Quote from: compdude787 on June 13, 2014, 12:42:39 PMall spruced up with trees:
heh, I get it ::)
Nice intersection :thumbsup:
No pun intended :)
Thanks, I appreciate your comment! Originally, I was going to make it be a parclo like the one Maarten recently made in NORO, but it was too complicated with all the slopes to deal with. So I lowered my expectations and decided to do a FA diamond. I completed the north side, called it a night, then came up with the idea for the parclo while I was sitting in chemistry class the next morning.
I need to make a sandbox/test region and practice building interchanges there.
Yeah, parclos are quite the pain, mainly due to the slope issues you mentioned. Having L1 networks instead of L2 only does help quite a bit though. Let me know if your sandbox region works out for you. I just build mine though a ton of trial and error, taking a fairly ridiculous amount of time for all but the most basic of interchanges. I have a parclo I don't think I've shown anywhere yet, not from NORO but from my new Siilijoki region. It's my favorite so far but it was something of a pain to construct as well ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fnoahclem%2Fitstime%2Fparclo.jpg&hash=02b2d6523c69eb7d785c5ec6cfe46b77b8c3767d)
Now I just need to figure out what's causing the base texture problem with the power lines....
Quote from: noahclem on June 13, 2014, 01:42:57 PM
Yeah, parclos are quite the pain, mainly due to the slope issues you mentioned. Having L1 networks instead of L2 only does help quite a bit though. Let me know if your sandbox region works out for you. I just build mine though a ton of trial and error, taking a fairly ridiculous amount of time for all but the most basic of interchanges. I have a parclo I don't think I've shown anywhere yet, not from NORO but from my new Siilijoki region. It's my favorite so far but it was something of a pain to construct as well ::)
[pic]
Now I just need to figure out what's causing the base texture problem with the power lines....
That's a great parclo interchange! I think you are great at making the RHW fit in with the surrounding terrain. With all the water bodies close by, that must have been really tough to build! What fun!
I think the main reason why I ended up not building a full-fledged parclo was because it would have been too close to another interchange to the west, so there'd be weaving problems. But mainly, it was because I just wasn't up to it. I don't know if I actually need to have a sandbox region though; I think I can just learn the RHW as I go. I think I have plenty of places to build a wide variety of interchanges in my region.
The transparent base bug sure can be annoying. I think it's most likely because of the slope on that grid cell. I've had that happen w/ Deadwoods' soundwalls, which also have a transparent base. But usually, the slope would be steeper than that for the transparent base bug to manifest itself.
It's nice to see all the stuff you've done in your new Siilijoki region, but things seem to be pretty quiet over in NORO. I know Maarten has done several live streams of NORO recently, but I haven't seen anything new in its MD since January. Any plans to make an update on that region? ;)
Quote from: noahclem on June 13, 2014, 01:42:57 PM
Now I just need to figure out what's causing the base texture problem with the power lines....
Since the retaining walls show, my guess is they're transparent, yet slope intolerant lots and the black 'texture' actually is the invisible foundation. Just replop the poles on a flat tile and it should be fine. Nice interchange btw! :)
I built two new interchanges today for a collaborative Dropbox region that I'm working on along with a bunch of other people from the SimCity 4 subreddit (http://reddit.com/r/simcity4). I thought they both turned out pretty nice, so here they are:
(https://farm3.staticflickr.com/2903/14284268978_9a5fd68359_c.jpg) (https://farm3.staticflickr.com/2903/14284268978_23a2abe29c_o.png)
This asymmetric trumpet was the first interchange I ever built using the C-type RHW networks. Hopefully the first of many.
(https://farm4.staticflickr.com/3900/14284269068_8607f92fc8_c.jpg) (https://farm4.staticflickr.com/3900/14284269068_09a2efb7eb_o.png)
I think this parclo is the best of its variety that I've built so far. The development in the picture is the first area that I've actually built up so far in the region.
If you don't like tunnels and tight curves at interchanges, this is what you get when building a cloverstack &hlp
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F5ea908324fd9d6bdee0f88c66d26d46d.png&hash=a2bf7bc0953fc989a6fd5af1d9b4c22bde509450) (http://www.ld-host.de/uploads/images/5ea908324fd9d6bdee0f88c66d26d46d.png)
Nice work, Isabella. I can't help but wonder how that would be of any use to the people in that city tile, though, since the only room for exits/onramps is on the diagonal connectors.
Or is it just for kicks? I've lost my patience building stuff for kicks (i.e. no development) since I'd always want to end up using it and being unable to bring myself to spend all the time to recreate it.
I actually wanted to try building a cloverstack because until recently I could just build roundabout and cloverleaf interchanges that way. Maybe I'll try a turbine next before finally getting to real city building again.
Very impressive guys, I like seeing the use of FAR. I remember when it first came out, and I tried using it but just couldn't make use out of it. But now, it's a part of a lot of my interchanges. I'm not really good on building "Massive" interchanges that take up a whole city tile (also don't see the point), but I try to make the most compact, high capacity interchanges I can. So I took my old one (there is a tutorial for it) and made it bigger, badder, and more capacity. With all the new RHW it was possible now.
So I present this, my "Desert Gem"
[img=http://s28.postimg.org/o4r4ce6mx/Palasades_Mar_4_001404329825.jpg] (http://postimg.org/image/o4r4ce6mx/)
It's a big upgrade, and big change from my last one.
still missing signs and lights, and some more work with the trees..
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1150.photobucket.com%2Falbums%2Fo611%2Fmauriciofigares%2FCapturadepantalla2014-07-07001501_zps53a978cd.jpg&hash=32d10b2d57cbe5adfb5b45205f175e1ae3549650)
probably the south ramp will be "moved" to the east so as to be able to fit the wide rhw2 at the intersection with the rhw3 (the same as the north ramp).
critiques are welcome :thumbsup:
Another big one ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F6542ed3f9323d66791795966f9a0684a.png&hash=236d446f78c3324de09665c791708657095b1d21) (http://www.ld-host.de/uploads/images/6542ed3f9323d66791795966f9a0684a.png)
Just to try if I can build a windmill.
Figui, I actually think it is perfect as is!
I posted a picture of this image on Simtropolis almost a week ago, but for those of you who don't follow ST and haven't seen it, here it is for your viewing pleasure: (click for full resolution)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCO24kFm.jpg&hash=a228eb090bee01fbe643b0ece6f2b097a8933898)
It's actually two interchanges meshed together--part of it is an interchange with an avenue to provide local access to/from the freeway and the other part is a misshapen trumpet interchange, complete with braided ramps to reduce weaving and improve traffic flow.
Nice!
Hello :) ,
Two views of an interchange :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F37934473t5.png&hash=5a2b88d7dd952fadc1ea76affc58899d094dbdeb) (http://www.hostingpics.net/viewer.php?id=37934473t5.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg15.hostingpics.net%2Fpics%2F54442755t8.png&hash=b4508c97f879fe570b6aef7e614a729fde0247f5) (http://www.hostingpics.net/viewer.php?id=54442755t8.png)
Several other interchanges :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F03%2F20%2F140320013910208935.png&hash=4e40184067d4637de4777a54b46213d17e6228ac) (http://www.casimages.com/i/140320013910208935.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F03%2F20%2F140320013922876348.png&hash=5945766df00eb8a0752024918b4dde8e117e453e) (http://www.casimages.com/i/140320013922876348.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F03%2F20%2F140320013948135743.png&hash=7e4ee2c8dad36de1f93bbef3f3bbe8c17bd7bea6) (http://www.casimages.com/i/140320013948135743.png)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F03%2F20%2F140320014122365645.png&hash=8a7f657f97dc789ebc5be787d83a9457b92f3c42) (http://www.casimages.com/i/140320014122365645.png)
These are pretty nice ones.
Some things you could improve:
- The first one looks very congested. Maybe you should upgrade it to avenue roundabouts or a real roundabout interchange.
- Get rid of that rail bridge over the motorway!!! Make the railway level and build an underpass for the motorway instead.
- You could use more smooth curves on the motorway in the top left corner of the fifth pic.
- Embankments look better than long bridges.
Hope I could give you some advise ;)
see ... nothing is wrong with rail going over a highway .. I've seen a lot of examples of it in Canada. The only thing it needs is a longer embankment.
know SC4 saves screenshots as PNGs when you use the in-game screenshot feature, but it's generally discouraged to post images in that format because they take forever to load, even on a ~4 Mbps DSL connection. Right now, I'm connected to a wi-fi network with a really weak signal, so not only do I have slower internet, but I often lose the signal before the pictures have a chance to load all the way. So basically, I can't see them and I can't give you any feedback on the interchanges.
This is why people generally post images as JPGs, not PNGs here. Heck, it'll even take you less time to upload the images. Thanks!
EDIT: Pictures finally decided to load, so I'll give you some suggestions.
-Making use of smooth curves would make your RHW look a lot better
-I don't think it's that bad to have a rail overpass over a freeway since they're quite common in RL. But I'd recommend having an gently-sloping embankment leading up to the overpass and then an on-slope transition instead of that steep ground-to-elevated transition puzzle piece. And if you have rail overpasses close to each other, keep the stretch between the two overpasses elevated or on an embankment to eliminate unnecessary grade changes.
-Definitely use avenue roundabouts in the first picture to keep the entire stretch be the same capacity.
Quote from: Kitsune on July 09, 2014, 05:26:24 PM
see ... nothing is wrong with rail going over a highway .. I've seen a lot of examples of it in Canada. The only thing it needs is a longer embankment.
True enough... but generally by longer you should indicate how long. 10 to 15 tiles should be enough, though of course 40 is more realistic. I usually stick with around 15-25, depending on my mood and the proximity to existing development. I'm not a crazy realism nut, but I do agree that longer is better whenever possible.
That being said, these are decent starts at using the RHW, though the approach is rather heavy-handed. With some nice embankments your trumpet interchange would look a lot smoother. If you stick to elevated pieces, some thorough scouring of the ramps menu will reveal some pieces that would have let you make it roughly 2/3 the current size, and look much smoother/natural as well.
On the first interchange, not sure why you have an avenue switch to a road and then back to an avenue just for an on/offramp/intersection. There is no added capacity that way and in my opinion it just looks really weird (bad).
Acceleration/Deceleration lanes are also something to consider adding. They aren't needed on every exit, but more often than not indicates that you're a good highway designer.
Here is one that I ABSOLUTELY LOVE as it is MUCH MORE realistic with Intersections, some thing I have been wanting for years.
I am proud of this and only WISH that there were the same for AVE 6.
dyoungyn
I would like to show you the evolution of an interchange in the city of New Concord.
This interchange connects the city's northern suburbs (on the right side of the images) to both Downtown to the south and the Port and Industrial sectors to the West.
PR-17 runs from the west to the north (from the top of the image to the right side of the image), while PR-117 merges with PR-17 as it comes from the south (from the left of the image to the right).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi64.photobucket.com%2Falbums%2Fh170%2Ftylerlspringer%2FNewConcordInternationalPort-Apr251291406227832_zps700e3489.png&hash=4cceb1b1a6134dc58ad58ec1695ba449be385131) (http://s64.photobucket.com/user/tylerlspringer/media/NewConcordInternationalPort-Apr251291406227832_zps700e3489.png.html)
Here is the first version of the interchange, but a need for another connection into the densely populated peninsula inspired a more efficient design.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi64.photobucket.com%2Falbums%2Fh170%2Ftylerlspringer%2FVersion1ofexpresslanes_zpsfed81431.jpg&hash=f53378e7d7fd480ab66779780e1e2566992fda70) (http://s64.photobucket.com/user/tylerlspringer/media/Version1ofexpresslanes_zpsfed81431.jpg.html)
Here is the second design, which featured express lanes that provided another much needed entrance into the densely populated peninsula. However, I felt another redesign to create an even more efficient interchange would be necessary.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi64.photobucket.com%2Falbums%2Fh170%2Ftylerlspringer%2FVersion2ExpressLanes_zps2c0cd56b.png&hash=ac4f46e367c50f58eefa3a867c14b99216ca39a7) (http://s64.photobucket.com/user/tylerlspringer/media/Version2ExpressLanes_zps2c0cd56b.png.html)
Here is the current interchange, now with a total of 2 express lanes in each direction connecting New Concord's northern suburbs directly to Reifer Beach, the city's premier shopping and entertainment district. Eventually, I plan on expanding the SB ramp from PR-17 to PR-117 from one lane to two lanes.
Built this interchange in a coastal city which was supposed to be a village. It was supposed to have 40.000 inhabitants, but now contains about 233.000.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FEnde-Kust-Jul11121407000240_zps66815094.png&hash=1d579c4d1531166310ae727b94d6610e659ee779)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FEnde-Kust-Jan181291407011811_zps086ebf5d.png&hash=f04dfbc735ff5840c2163fe8275d4eb263ee5ada)
Hi, this is my first post in this awesome forum. I know it for years, but never found the time to write. So... here are my first three NAM intersections since a lot of time not playing SC4 (sorry for my faulty english &mmm)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1270.photobucket.com%2Falbums%2Fjj619%2Fironmetal84%2FSimCity4%2FUfdusde-9Jul001407161037.png&hash=196c68807e5db777b1b6de704287cc665c0deb7b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1270.photobucket.com%2Falbums%2Fjj619%2Fironmetal84%2FSimCity4%2FUfdusde-9Jul001407160950.png&hash=5a478810219e26b1e16d2d92aba1fd590e9fc2c6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1270.photobucket.com%2Falbums%2Fjj619%2Fironmetal84%2FSimCity4%2FHigyewiq-30Mayo041407161561.png&hash=81b2fae5373c1f60c98f1b590f758e2d2a3a9484)
My favourite is the T-intersection (the last one), hope you enjoy it
That's true, the last one is the best.
Some things you could improve:
first pic
- Don't join the ramps on the cloverleaf to a RHW 2, that's extremely dangerous in RL as you can get on the wrong side very easily. Better separate them to two MIS ramps.
- Put the railway in a tunnel or on an embankment, that rollercoaster looks strange and is unrealistic.
second pic
- I don't see the point for the four loop ramps, especially the ones on the left side of the motorway. They create unnecessary weaving issues. A simple trumpet interchange would be the way to go here. By doing that you could also avoid this strange rail viaduct loop because there will be enough space for a shorter bridge
@Ironmetal
Merging the MIS ramps into RHW2 is fine in a tight urban environment. We have this type of thing all over the place where I live. Yes, people do get on the wrong ramp at times (drunk drivers), but they save valuable space and sims do not drive drunk. No sense in wasting valuable space, and replacing a very nice looking set up with ugly MIS ramps that are never quite parallel on curves. Also, in RL they are almost always separated by a concrete barrier.
Also, don't worry too much about weaving unless it is a really major interchange. Some weaving on minor ramps is fine, especially with the distance they have to merge in pic 2. I would probably replace the whole mess with a parallel junction anyway. It is just a road that the traffic is getting onto after all, even the round abouts are eye candy (and they suck to live around). No need for a free flowing high speed interchange. I would not even consider something that fancy unless I was exiting onto something like road 6, or TLA 7. If an avenue or road 4 needs a high speed interchange, it needs to be upgraded to something bigger anyway.
I would suggest dumping the 15m, crap altogether. US FHWA recommends 4.3m to 4.9m overpasses. Even the new NAM paradigm is over-scaled, and the 15m bridges are just plain dumb. With the 7.5m overpasses, you can get very smooth transitions, and do 8x8 tile MIS curved ramps that look very nice.
I would also suggest swapping the rail and el-rail bridge crossings. You can neatly get over the water with the rail where the el-rail bridge is, and the el-rail will make the tight turn onto the bridge better. Might take some "urban renewal" on the other side, but probably very worth it, and you can probably use underground rail to get the heavy rail back where it belongs.
I like the trumpet. That would be the perfect place for the diagonal on-slope ramps that do not exist except in out dreams.
Quote from: joshua43214 on August 04, 2014, 11:04:05 PM
I would suggest dumping the 15m, crap altogether. US FHWA recommends 4.3m to 4.9m overpasses. Even the new NAM paradigm is over-scaled, and the 15m bridges are just plain dumb. With the 7.5m overpasses, you can get very smooth transitions, and do 8x8 tile MIS curved ramps that look very nice.
There is actually a long-running idea in the SC4 BATing/modeling community that the game's camera causes the vertical dimension to appear compressed, and to compensate for this, the general rule of thumb used by many content creators is upscale objects on that axis by a factor of 130%. If we apply this scaling to the top end of the FHWA standard, we end up with 4.9m * 1.3 = 6.37m. The elevated RHW and Road viaduct models actually have a substructure that extends 1m below the road surface, so for the L1 7.5m overpasses, the actual clearance is 6.5m, which is only 13cm/5.9 in. higher than that standard. I had actually looked at 5m at one point, but that went against the Rule of 130%, and more critically, some taller custom automata out there, like the double-decker buses and some freight trains, would have clipped the overpasses.
Oddly enough, Maxis' standard on the El-Rail and Monorail networks was not 15m but
15.5m, and the Maxis Highways are even taller, with the paths at 15.7198m.
-Alex
Quote from: Tarkus on August 05, 2014, 12:19:16 AM
The elevated RHW and Road viaduct models actually have a substructure that extends 1m below the road surface, so for the L1 7.5m overpasses, the actual clearance is 6.5m, which is only 13cm/5.9 in. higher than that standard. I had actually looked at 5m at one point, but that went against the Rule of 130%, and more critically, some taller custom automata out there, like the double-decker buses and some freight trains, would have clipped the overpasses.
Oddly enough, Maxis' standard on the El-Rail and Monorail networks was not 15m but 15.5m, and the Maxis Highways are even taller, with the paths at 15.7198m.
-Alex
That is really interesting. I had assumed 7.5m was just half of 15m, and made the whole flex transition thing much simpler.
Either way, it looks amazing in game. I can't say enough good things about the latest NAM, I actually use huge amounts of RHW now, in the past I avoided it because 15m elevated curves made my eyes hurt. Now I can do almost everything by terraforming and take advantage of all the smooth diagonal and FA stuff.
BTW, how much do we have to bribe you for the diagonal flex on-slope piece? I am sure the community would be willing to pitch in :) Its been on my wish list forever and I would take it before smooth elevated curves.
QuoteI like the trumpet. That would be the perfect place for the diagonal on-slope ramps that do not exist except in out dreams.
QuoteBTW, how much do we have to bribe you for the diagonal flex on-slope piece? I am sure the community would be willing to pitch in :) Its been on my wish list forever and I would take it before smooth elevated curves.
You're both in luck! There is a way to do Diagonal On-slope Transitions with some pretty simple finagling... McDuell even made a whole tutorial!
http://sc4devotion.com/forums/index.php?topic=16525.0 (http://sc4devotion.com/forums/index.php?topic=16525.0)
Great Intersections everyone! The things I see here always inspire me!
here are some of my own recent experiments, and some already included in a city. I hope you like them:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2F11m6htaenu84.jpg&hash=7c6548966fa898975d16ae7c5ad2560bc9a1f529)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Fyh31k6klpxmb.jpg&hash=8e0f33e2f24151912d99a30730f27a82ce481db5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2F9mw6cgjmhxyz.jpg&hash=bc945e099b4c92b207aa500ba86e30a8cda40577)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Fynlro8jbti95.jpg&hash=de2cbe157e2afd0183051f41687e406b6c357143)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Fxe7bw9ra1uol.jpg&hash=f83ca23db617f6d5857d18525ee417c76b7ee387)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Fsu2ztehvad3.jpg&hash=fe3b0a35746e4168c04abda3ca376d25e696b632)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Faaxgbgg93q9j.jpg&hash=040d84a6f69b2586cc24194c1a03553eaf9ae14c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Ft19mu6258w.jpg&hash=75b830866a889ab569adfbcc60d5d2c2c996c258)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F05.08.14%2Fkbegvhe61gue.jpg&hash=6d68a1e1d79ad20222dd7f4a5f1072592a1925df)
Resized the pictures. :)
Very nice!!! &apls &apls &apls
Great city tomatentobi! Wouldn't mind seeing more pics of it some time! :thumbsup:
I like the interchanges that are actually located in your cities best, because they're more compact than the ones you did in your test regions. Honestly, I like seeing interchanges with other things around them. It appears that having a city around your interchanges makes you build them to be more compact.
The interchange in the second picture looks nice, and it reminds me of this interchange in Vancouver, WA. (https://maps.google.com/maps?hl=en&ll=45.605181,-122.546782&spn=0.008782,0.021136&t=h&z=16) The first and third ones seem like they would exhibit a lot of weaving problems, and/or take up too much space to be of practical use anywhere.
Another one from me:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F03ff25b8804d80f3bd3539bc8b348454.png&hash=ddbb718e5538e6478affcd65ab28e1ce4693b20f) (http://www.ld-host.de/uploads/images/03ff25b8804d80f3bd3539bc8b348454.png)
This is the interchange between the M1 and the M12 in my upcoming MD region. This city tile holds two interchanges of which this one is the smaller (I'll keep the other one for another time).
here's a new one i made
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2Foeyuemgcw1av.jpg&hash=1099286421f885e30b4945f21f424049d0894e01)
this one only needs more decorations
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2F53ryom6xi2j5.jpg&hash=c367515dc376c59fe6341592d985ff0575968674)
and here are some more from all around my city:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2Fn9xypek4wym6.jpg&hash=a8573cc89df3e2ab79be073bed56435d111f90f2)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2F3jarttrqelg7.jpg&hash=f883b7afbd438e3ecc1a96326c885c59a0551019)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2Fysas1wadpavh.jpg&hash=e74ca38b2d22b38646469a235e45587aa6cef1c8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2Fnx11tnp9sz2e.jpg&hash=40d4fe563cb357260d2e62fe04dd9edf280e538a)
Thanks for the tip guys! I resized them :thumbsup:
Nice interchanges, tomatentobi! But please remember to keep the width of them under 1024 pixels, so we don't have to scroll to the right to see the whole picture.
Anyway, I just finished making this diagonal T-interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaYfX0Sm.jpg&hash=866e81306d1a2ed8813be6c3ab08a32cc568cd33)
Hope you like it!
Quote from: tomatentobi on August 11, 2014, 01:22:29 AM
here's a new one i made:
<snip>
You can use the following tags on your images:
[img width=1024]http://www11.pic-upload.de/11.08.14/oeyuemgcw1av.jpg[/img]
Which looks like this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F11.08.14%2Foeyuemgcw1av.jpg&hash=1099286421f885e30b4945f21f424049d0894e01)
And you can click on it to view full size.
Of course, 1024 is a fine width resolution, and is actually a maximum required per the site rules. 1024 is also more useful, as we can then see the whole image at once, and then zoom in if we want to, which isn't an option with the really big or small images.
Compdude787, that looks nice, though some embankments would have been nicer even though I understand the space constraints.
Quote from: APSMS on August 11, 2014, 03:20:35 PM
Compdude787, that looks nice, though some embankments would have been nicer even though I understand the space constraints.
Well, yeah, I guess I could use embankments. Meh. I don't feel comfortable with building RHW interchanges on uneven terrain, so at this point, I just flatten the whole area. I know it's unrealistic, but I'm still trying to get the hang of the RHW and I'm not ready to take the next step towards using embankments everywhere. Consider it an opportunity for a future upgrade... :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F12.08.14%2Fds1ijgjuwaye.jpg&hash=d1f5e37ff25708fc590d93c46b0a6259e69b6ba8)
Nice interchange, very different.
I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.
http://postimg.org/image/dmiqaz0yx/ (Prototype)
http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)
Quote from: Death50 on August 12, 2014, 10:13:52 AM
Nice interchange, very different.
I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.
http://postimg.org/image/dmiqaz0yx/ (Prototype)
http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...
Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Quote from: Death50 on August 12, 2014, 10:13:52 AM
Nice interchange, very different.
I think I came up with something new, it's based of an old idea of mine. But makes use of the new multi level stacking.
http://postimg.org/image/dmiqaz0yx/ (Prototype)
http://s30.postimg.org/50rbpiw9d/Oasis_Apr_25_141407823509.png (Final)
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...
@Compdude you're one of the Kiiiiings Of The Road! I am always impressed with your highways!
Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...
The rate at which we can complete NAM 33 is probably going to be contingent on those new FLEXFlys.
Some really great work here as always--as one of the developers, it's rewarding to see people having so much fun with the RHW.
-Alex
Nice work everyone! ;D
Quote from: Sim.Rico on August 12, 2014, 11:56:25 AM
@Compdude you're one of the Kongs Of The Road! I am always impressed with your highways!
Hey, I'm the king of the road! :P
That's my CML!An interchange I've been working on.
Click images for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FG39uBOW.jpg&hash=852cdc6735d956b08ecbadf44e441c42843d4d56) (http://i.imgur.com/G39uBOW.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCEvbsgQ.jpg&hash=551506570442ef4c227804f8cdc1ee0a4e904aaf) (http://i.imgur.com/CEvbsgQ.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7GnTzCJ.jpg&hash=da6312079d751d7f7ba3e601eb32bc0890198064) (http://i.imgur.com/7GnTzCJ.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUD2VyAt.jpg&hash=3cdb787a2e26ca03badd427ac5087f002c1829f6) (http://i.imgur.com/UD2VyAt.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fbitmapfr.jpg&hash=1683a0c4d42b9c3f910ab7e46a82030c72d43608) (http://www.majhost.com/gallery/Haljackey/Interchange/bitmapfr.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB3BA6oP.jpg&hash=0679e81daf1003d081d11db0c0e088f0937625b9) (http://i.imgur.com/B3BA6oP.jpg)
heh! is said "king"!!!!,,, didnt I?!?
Quote from: Tarkus on August 12, 2014, 03:25:26 PM
Quote from: compdude787 on August 12, 2014, 11:32:54 AM
Nice compact cloverstack! In NAM 33, you'll be able to have FlexFlys at multiple heights, so you can soon replace those sharp 90-degree turns with something much smoother. As for when NAM 33 comes out, God only knows...
The rate at which we can complete NAM 33 is probably going to be contingent on those new FLEXFlys.
How close are they to being done? Or are you going to have to shoot me if you divulge this information? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F16.08.14%2F2aivs94w5k1p.jpg&hash=7e36ebca26288bbd55c324e4c5cf597bc48b9aed)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F16.08.14%2Ftku9kyevozg.jpg&hash=b7644651aae8650c37b1521b361ea5c00f06b06b)
Very nice stuff tomatentobi - you clearly have skill in highway building :thumbsup:
-Billy
Thanks !
I learned everything from these people here building awesome stuff all the time! ;)
and here's a new one for ya
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F17.08.14%2Ffg8uoz4w6ib.jpg&hash=a3a76331df710620383f2fa91963ec9a59b91930)
finished version:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F17.08.14%2Fwodzd5xchcu.jpg&hash=2d216ed925a6871fe329e3bb6ef49465d32b71a6)
a double Y- didn't think that possable
Because of the curve in the highway I was originally going to do a one sided parclo... but &idea and this resulted instead:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fdiagtrumpet.jpg&hash=fabf73028021853bb0d63e3e86a38835186df192)
Quote from: titanicbuff on August 17, 2014, 12:25:16 PM
a double Y- didn't think that possable
I'm pretty sure that it's called a semi-directional T interchange. A very nice one, though.
Quote from: Kitsune on August 20, 2014, 05:55:46 PM
Because of the curve in the highway I was originally going to do a one sided parclo... but &idea and this resulted instead:
<snip>
It looks nice and crazy smooth, though it does take up a lot of space, and definitely needs some sprucing up. It kinda looks like it's floating against the desert terrain.
I'd probably have had the top exit ramp go early (before the avenue bridge) and then have the underpass ramp hug the freeway more to save space, since it doesn't look like it's in an area that has loads of space to spare.
Nice stuff everyone - I now present to you my masterpiece. While there looks to be weaving at the top, it is impossible (in theory anyway :P) to turn southbound off the avenue onto the highway. If someone needed to go eastbound they could use the ramp on the far right. It has also been pointed out to me that the slip ramp at the top left is unnessecary since the mainline and C/D lanes merge to the right anyway - originally I planned to have them stay split - so now it is just for show. :P I have a 7.16 MB .png file but the 1.96 MB .jpeg seems pretty clear, so I have embedded that here. To access the .png file click here (http://174.142.61.69/g/1/9f244271-14b8-49b6-b445-5e29b9c98ae8.png). You can right click the below image and open the image in a new window for full size ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F174.142.61.69%2Fg%2F1%2Fee48c58f-6697-4081-96a8-26ab3eb2814e.jpg&hash=e1c8fef33f1287a6ef410059b17ed11e1d400de4)
Here's my newest creation, a Y-Interchancge using tunnels:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F21.08.14%2F7kabie5851e.jpg&hash=de309f16517c4afe18020ca475087ba7d1874325)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F21.08.14%2Fm7nq27rjpfg.jpg&hash=7e920751869633b35b5b056444a6a8255709be7e)
the final product:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F21.08.14%2Fd3229d86nupz.jpg&hash=41d12cdce8d15a68bb04e873df6e11cce0f75b3f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F21.08.14%2Fh1u7onolph1z.jpg&hash=61efffef919b20cad6eaa3dd842cea5bd303dff5)
I have done some more on my most recent monster interchange and added a few new ramps and upgraded/changed some others.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2F174.142.61.69%2Fg%2F1%2F8743ca73-92a8-44c0-a744-f328f4cbefb0.jpg&hash=65ec6bbc4ee342f5395a2fb6a725708bdab10d64)
-Billy
NOW PRESENTING: "After All These Years I Still Can't Make A Good Intersection" Volume 1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgEYscGl.jpg&hash=d16843dc93be28d59578e09b0104e21675c3da33) (http://i.imgur.com/pSWO6Qi.jpg)
:D
I finally finished this junction.
Click for full size.
(https://i.imgur.com/U7F3pZm.jpg) (https://i.imgur.com/U7F3pZm.jpg)
Original design did not have the westbound connection
(https://i.imgur.com/0RQ90TW.jpg) (https://i.imgur.com/0RQ90TW.jpg)
Here's what it looked like before expansion. Just a simple curve back then
(https://i.imgur.com/GBfjVEb.jpg) (https://i.imgur.com/GBfjVEb.jpg)
Large mosaic:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fcomplexjunctiondone.jpg&hash=5705cd4154b6138732d9b19d6f0cc0fab26d7cef) (http://www.majhost.com/gallery/Haljackey/Interchange/complexjunctiondone.jpg)
Original design:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FInterchange%2Fbitmap.png&hash=6fd0dfc2973e6e621205b9aec706fad5f6ea3e14) (http://www.majhost.com/gallery/Haljackey/Interchange/bitmap.png)
New interchange and highway connection.
Click pics for full size.
Initial design
(https://i.imgur.com/X1nI50Z.jpg) (https://i.imgur.com/X1nI50Z.jpg)
Due to traffic congestion, widened outer ramps to 2 lanes
(https://i.imgur.com/2FHvMoI.jpg) (https://i.imgur.com/2FHvMoI.jpg)
Eyecandy added
(https://i.imgur.com/tSTUBhg.jpg) (https://i.imgur.com/tSTUBhg.jpg)
This highway ends at a parclo made with RHW 4.0. Upgraded the connections before terminating it into an avenue
(https://i.imgur.com/mmAWkyU.jpg) (https://i.imgur.com/mmAWkyU.jpg)
Zoom out.
(https://i.imgur.com/5vQd4Z4.jpg) (https://i.imgur.com/5vQd4Z4.jpg)
Well, diagonals... (warning - big mosaic - 5mb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fdb.tt%2F6TjqBXou&hash=c66d8ad434171e7c52a8573b3f47c0954eb4f329)
Click for full size (or Right Click, Open in New Tab - for better viewing)
-Billy
EDIT:
Want to know how to do those diagonal overpasses/bridges? Here (https://www.youtube.com/watch?v=KGXVyGy3Xfg) or here. (http://sc4devotion.com/forums/index.php?topic=16525.0)
Some really nice work with the diagonals... But while you're at it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fuppix.com%2Ff-ugu541fe6f70017a035.jpg&hash=e1ea87f7ccdf0040f408d688a8e93072bad3abcf)
Can you consider something like this? The long bridge over the water isn't really aesthetic... ;)
Quote from: art128 on September 22, 2014, 02:09:05 AM
Some really nice work with the diagonals... But while you're at it:
<snip>
Can you consider something like this? The long bridge over the water isn't really aesthetic... ;)
I know it doesn't look nice - or very realistic. I have been contemplating ending it before the shore and making it follow the coast.
Thanks for the feedback though :)
-Billy
Hi All,
New here. This is a high capacity windmill interchange I created by tweaking the windmill interchange created by McDuell and posted by Haljackey here: http://sc4devotion.com/forums/index.php?topic=14069.msg422936#msg422936.
Hope you all like it...minor changes essentially made this a 8S capacity interchange. I'm not sure if this interchange has been submitted before.
This is my second ever interchange I have created using NAM. This game has been sitting on my shelf for a long time and I recently resurrected it. I used to play SimCity 2000 back in the 90s...boy things have changed since then.
Great looking windmill!
Even more impressive that it is your second attempt.
You should play around with the fractional angle stuff, those north entrance ramps would look even better with FAR
There is a hidden gem called 10S-C3 ramp, which allows for a RHW-6S T-Intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi8.photobucket.com%2Falbums%2Fa19%2FNosimx%2FRHW6ST-Intersection_zps5a4228dc.png&hash=82ad192824ab5f50c27015f709b3af9641d7ba4b) (http://s8.photobucket.com/user/Nosimx/media/RHW6ST-Intersection_zps5a4228dc.png.html)
Hi all, long time reader first time poster. I got a new computer a while back and started fresh with SC4, this time with a lot more mods (not much more than the NAM previously) ;D
This time I went with Symphony, and here is a gateway city where I have been testing out using it with RHW. I keep tweaking it as the neighboring cities add connections.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Jun25531409083527_zpsde18fc5a.png&hash=8e67d87003971829f97dea3e2cce4c2b5561b202)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Jul111291411482045_zps501c818a.png&hash=e4a513d488061ea77e038d6e381013e585ab796a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Jul111291411482045_zps00deecbf.png&hash=83897cb794f2ac15f7419f0a44eb8fc26f4cb316)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Apr131361413554388_zps84267410.png&hash=aaff25346899cfce6089f246f9f442724d5998e9)
Looking good so far! :)
The only thing I'd suggest is to use the PS cloverleaf loop ramps for your cloverleaf interchange along with the elevated ramps to make your cloverleaf look more compact and just nicer (and not so close to the folded diamond interchange to the west).
Quote from: compdude787 on October 17, 2014, 11:32:48 AM
Looking good so far! :)
The only thing I'd suggest is to use the PS cloverleaf loop ramps for your cloverleaf interchange along with the elevated ramps to make your cloverleaf look more compact and just nicer (and not so close to the folded diamond interchange to the west).
Thanks. I am not sure which ramps you are talking about, I am still learning the different highway tab rings.
In this city I kinda want to do a bigger waste-o-space clover leaf. With that I am thinking about combining the double entrance and exits on the west side into one that splits. But I would like to have something more compact in a neighboring city.
Quote from: natespf on October 17, 2014, 06:13:04 PM
Quote from: compdude787 on October 17, 2014, 11:32:48 AM
Looking good so far! :)
The only thing I'd suggest is to use the PS cloverleaf loop ramps for your cloverleaf interchange along with the elevated ramps to make your cloverleaf look more compact and just nicer (and not so close to the folded diamond interchange to the west).
Thanks. I am not sure which ramps you are talking about, I am still learning the different highway tab rings.
They're in the PS curves menu (the one at the very bottom of the highways menu). I believe they're last on the tab ring so press Shift-Tab to get to them.
Okay, I finally finished this sucker. I've been working on it sporadically for, I don't know, the past few weeks. Anyway here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFisLX4x.jpg&hash=c0795169ea7c87ea283a07f6a357ac48cbbb5235)
Zoom in:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcjKl6Gd.jpg&hash=255db25e896997c4c6e19c7315c4640860273a7c)
So yeah, this is on a medium-sized city tile, so it takes up the SW quadrant of the tile. I basically sketched it out on paper beforehand and tried to replicate it as well as I could in-game. I had to sacrifice a connection from eastbound to southbound because it was just too much of a pain to try and fit in (I wanted to have a cloverleaf loop ramp), and it would probably work better once I have a certain feature that will be available in NAM 33. The highways going south and the one going east meet up again in the city tile to the south, so it's not a big deal to be missing this one connection.
Although there was much rage-quitting after an hour of work on this interchange, no computer equipment was harmed in its construction. :)
EDIT: Oops, just realized I forgot to turn off the grid. Funny how you never notice these things while you're taking the screenshots in-game. :P
Quote from: compdude787 on October 18, 2014, 11:20:17 AM
Quote from: natespf on October 17, 2014, 06:13:04 PM
Quote from: compdude787 on October 17, 2014, 11:32:48 AM
Looking good so far! :)
The only thing I'd suggest is to use the PS cloverleaf loop ramps for your cloverleaf interchange along with the elevated ramps to make your cloverleaf look more compact and just nicer (and not so close to the folded diamond interchange to the west).
Thanks. I am not sure which ramps you are talking about, I am still learning the different highway tab rings.
They're in the PS curves menu (the one at the very bottom of the highways menu). I believe they're last on the tab ring so press Shift-Tab to get to them.
Thanks again, I'll definitely need to use those in another city where space is crucial. :thumbsup:
Here is what I ended up with trying to separate some of the entrances/exits. After a couple "Quit without Saving"s and a few compromises $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Aug271441413747642_zpsec8ac8cd.png&hash=dda2439c2c64e9becd1546206eb9a4619e2252f6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Aug271441413747663_zps37eb2961.png&hash=0a718e61d71bc67cab9bc0b6210835f9862e37f9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Aug271441413745762_zpsf1edb03d.png&hash=1dd89b3909abc65f4f666d402347ece981d973b8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi83.photobucket.com%2Falbums%2Fj286%2Fnatedogspf%2FSC4%2FSimpleton-Aug271441413747770_zps9de4406c.png&hash=04a171868a8fb220fea2219c3f316680d600a159)
@compdude787: This looks awesome :thumbsup: And don't worry about the size, that's what these interchanges are in reality, too.
As this is more like a "construction" picture the grid isn't out of place at all.
@natespf: Compared to the previously shown pictures these interchanges are a huge improvement. The cloverleaf's (although I hate these things) loop ramps finally have a reasonable radius now and some of the worst weaving issues are sorted out. :thumbsup:
I dare say that the roundabout interchange maintains a better traffic flow than the DDI and at the same time takes up less space, that's why I usually use these, they look better with RHW 6S D1 slip roads, though.
Realistically seen you should use the PS cloverleaf ramps only in dense cities, because cloverleafs are actually supposed to be cheap, that's why you usually don't put the ramps on pylons.
Great Interchange/Intersection to all!! &apls &apls &apls
With the NAM 32, most of the previously constructed interchanges are more feasable and with the NAM 33, the number will increase. &hlp
@Durfsun: The images aren't visible! :'(
@ compdude787: Looks great! I want a screenshot with cars on all 3 levels at the central intersection ::)
For some reason RHW interchanges always look empty to me, it's not the missing cars but I think it's because there are no guardrails. I know they're not very common in the USA but in europe a highway mandatorily (per forza) has guardrails...
Does anybody know if there are any guardrail/safety barrier mods? I simpy can't find any, not even ploppable lots.
A blank, lonely Highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVVE8VvH.png&hash=9610aa5d3cca31dd3585e03f497aed035c57199d) (http://i.imgur.com/VVE8VvH.png)
Quote from: isii94 on October 20, 2014, 12:13:25 AM
@compdude787: This looks awesome :thumbsup: And don't worry about the size, that's what these interchanges are in reality, too.
As this is more like a "construction" picture the grid isn't out of place at all.
Thanks, isii! It was the most difficult interchange I've made, and hopefully it'll look less lonely once I get some development around it. :P
Quote from: Catalyst on October 24, 2014, 10:19:00 AM
@ compdude787: Looks great! I want a screenshot with cars on all 3 levels at the central intersection ::)
Yeah, I'll probably post pics of these developed interchanges in my MD once development happens.
Quote from: Catalyst on October 24, 2014, 10:19:00 AM
For some reason RHW interchanges always look empty to me, it's not the missing cars but I think it's because there are no guardrails. I know they're not very common in the USA but in europe a highway mandatorily (per forza) has guardrails...
Does anybody know if there are any guardrail/safety barrier mods? I simpy can't find any, not even ploppable lots.
A blank, lonely Highway:
[snip]
I like what you did with that black-and-white shot! Looks pretty cool.
Guardrails would be nice to have in the RHW, but there's no mod that adds them on every stretch of the network. The closest thing I can think of is a mod on the STEX (http://community.simtropolis.com/files/file/27561-rhw-6c-steel-barriers-mod/) that MandelSoft made that replaces the concrete jersey barriers on the RHW-6C network with steel crash barriers.
The mod that you linked doesn't work any more since the NAM 31. So far, there are no more RHW barrier mods available, sadly.
I usually decorate my RHW interchanges with streetlights and signs. That usually helps...
Barriers, you say?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FSamerton%2FSC4%2Fbarriers3.jpg&hash=d3b6ffba787faf6cc3cad424e9742503dee068fe)
I've been updating Maarten's old models to v31+
Bipin also made some guard rails (http://sc4devotion.com/forums/index.php?topic=14033.msg482243#msg482243), not a mod though so you'll have to plop them alongside. Also, the filedropper links seems to be broken but iirc he later re-re-uploaded them to google drive but I can't find the link. In other words, dig through the thread.
Nice work Samerton! I always loved the look of those. If you're feeling extra ambitious you could do a version of the 6/8C smooth curved with those baked in :P
Great work everyone &apls
@Catalyst - Very nice, I am going to need to copy this coming up soon. :thumbsup:
@compdude787 - I have actually come on and admired your latest post a few times and just do not know what to say. Great job fitting in all the right pieces. Though I don't work with that high of capacity, it is quite helpful to see how the pieces can be used.
@isii94 - That's what I was thinking. It's basically a truck stop town with tons of cheap land and no justification for a fancy interchange.
I am glad to see plenty of people still playing this game, and grateful for those continuing to make it a better game. Keep up the good work everybody ;D
And while I am here a special thanks to Haljackey and MandelSoft whose YouTube videos finally helped me to understand how to play this game right. &apls
If I don't remember bad, &Thk/( Bipin had in project to produce a guardrails set for Lots and T21, but was before summer.
Now I lost the page, &ops here or on Simtropolis, where we talk about it, (Thanks vortext) but you can try to PM him to ask for the progress or if he abandoned it. ;)
Lately I've been trying to build REALLY tight RHW interchanges. Here's my latest:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi204.photobucket.com%2Falbums%2Fbb67%2FAlafel%2FWindmill-tight_00_zpsf79f4892.jpg&hash=2c527b2642f379ff64e5825496fe7def842442b1)
It's still massively overscaled for a dense urban core, but it's moving in the right direction! Even if it does look a little like a swastika. &ops
Awesome-looking turbine interchange! That is probably the most compact thing you can get with the RHW at this point. I bet a stack interchange would take up more space! :P
Well this is what I have been doing recently. It gives a little insight into my next project for my MD as well ;). I did go against my general rule of not using those tight Pre-NAM32 transition pieces but I had limited space. I think it fits the area nicely. Further south there is a complex Volleyball/Roundabout Hybrid interchange of an expressway (East/West), a second expressway (further east North/South) and freeway (North/South). There a couple of missing links, namely you can't go northbound off the roundabout interchange continuing north but I figure most traffic will actually be heading North-West or East to the suburbs. It is also a medium sized mosiac and still clocks in at a tick under 4 MB (1333x1497) so warning there :).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIA8ijrm.png&hash=1e2075ae4c4619bfeb2836b176395f71306d2002)
-Billy
EDIT: I realise I can make that missing connection I mentioned just looking at it now, so it is fixed. :)
Quote from: Durfsurn on October 30, 2014, 06:57:15 AM
snip...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIA8ijrm.png&hash=1e2075ae4c4619bfeb2836b176395f71306d2002)
-Billy
EDIT: I realise I can make that missing connection I mentioned just looking at it now, so it is fixed. :)
Great interchange Durf!! :thumbsup:
A little tip: convert the internal MIS in NW-SE with RHW4, In the game functionality is useless, but it's more visually appealing. ;)
Quote from: Durfsurn on October 30, 2014, 06:57:15 AM
Well this is what I have been doing recently. It gives a little insight into my next project for my MD as well ;). I did go against my general rule of not using those tight Pre-NAM32 transition pieces but I had limited space. I think it fits the area nicely. Further south there is a complex Volleyball/Roundabout Hybrid interchange of an expressway (East/West), a second expressway (further east East/West) and freeway (North/South). There a couple of missing links, namely you can't go northbound off the roundabout interchange continuing north but I figure most traffic will actually be heading North-West or East to the suburbs. It is also a medium sized mosiac and still clocks in at a tick under 4 MB (1333x1497) so warning there :).
[pic]
-Billy
EDIT: I realise I can make that missing connection I mentioned just looking at it now, so it is fixed. :)
Looks nice! I can't wait to see development in there! You probably should widen the freeway bridge across the river to RHW-6, because of the fact that traffic from three directions converges on that bridge. There is an L2 ramp piece for RHW-6S where one lane exits or enters the freeway. That way, you can have a weaving lane between the roundabout interchange and the one on the north side of the river.
Also, I believe there's an L2 MIS bridge, so instead of having to put the avenue go into another tunnel under the MIS, you can just have the L2 MIS go right over it and become a bridge.
Exciting project Durfsurn &apls I'll forgive the abrupt height transition as it took me forever to actually find it :D (plus its not really you're fault there's no L1 flexfly yet). The roundabout interchange right next to the volleyball seems a smidge like overkill though. Is that Selous terrain mod? $%#Ninj2
Alafel, great work &apls Certainly not "massively" over-scaled for an inner-city junction and not sure it's over-scaled at all. If anything it'd tend to have more parking or other stuff below it and more elevated ramps if it was more realistically inner-city and high-capacity. More merging lanes would be nice from my perspective. I'm just trying to resist the challenge to make a highway junction as small as possible as I think it would take a lot of my time but result in nothing any smaller than what you've been able to make ;)
Quote from: noahclem on October 30, 2014, 04:07:29 PM
Exciting project Durfsurn &apls I'll forgive the abrupt height transition as it took me forever to actually find it :D (plus its not really you're fault there's no L1 flexfly yet). The roundabout interchange right next to the volleyball seems a smidge like overkill though. Is that Selous terrain mod? $%#Ninj2
Yes while I can't wait for mor L1 stuff, I do convert that to L1 it will still require some rejigging. I the volleyball/roundabout mess, tbh I was playing around with something and it is unlikely to stay, however the East West road will remain expressway. Nope it is not the Selous terrain, actually Heblem's California I think :)
Quote from: compdude787 on October 30, 2014, 11:32:17 AM
Quote from: Durfsurn on October 30, 2014, 06:57:15 AM
Well this is what I have been doing recently. It gives a little insight into my next project for my MD as well ;). I did go against my general rule of not using those tight Pre-NAM32 transition pieces but I had limited space. I think it fits the area nicely. Further south there is a complex Volleyball/Roundabout Hybrid interchange of an expressway (East/West), a second expressway (further east East/West) and freeway (North/South). There a couple of missing links, namely you can't go northbound off the roundabout interchange continuing north but I figure most traffic will actually be heading North-West or East to the suburbs. It is also a medium sized mosiac and still clocks in at a tick under 4 MB (1333x1497) so warning there :).
[pic]
-Billy
EDIT: I realise I can make that missing connection I mentioned just looking at it now, so it is fixed. :)
Looks nice! I can't wait to see development in there! You probably should widen the freeway bridge across the river to RHW-6, because of the fact that traffic from three directions converges on that bridge. There is an L2 ramp piece for RHW-6S where one lane exits or enters the freeway. That way, you can have a weaving lane between the roundabout interchange and the one on the north side of the river.
Also, I believe there's an L2 MIS bridge, so instead of having to put the avenue go into another tunnel under the MIS, you can just have the L2 MIS go right over it and become a bridge.
I know there is an L2 MIS bridge but it would be difficult to use over on the north bank. I also don't think there will be a need for three lanes because while this will be a large city of over 200,000 people, there is a secondary bridge south of this area leading to the downtown island. Weaving lanes are something I refrain from ever doing :).
Quote from: vinlabsc3k on October 30, 2014, 09:46:27 AM
Quote from: Durfsurn on October 30, 2014, 06:57:15 AM
snip...
-Billy
EDIT: I realise I can make that missing connection I mentioned just looking at it now, so it is fixed. :)
Great interchange Durf!! :thumbsup:
A little tip: convert the internal MIS in NW-SE with RHW4, In the game functionality is useless, but it's more visually appealing. ;)
I actually like the MIS running through the middle of the interchange.
-Billy
So, it took me three hours to get this ready:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2Fmrtnrln%2FNORO%2Fkk_oddinterchange.jpg&hash=7973a41b7f7f8ed9aff51b2f182a706281a5c92b)
A full turbine interchange, using only on-slope transitions and no cheating with sharp bends, steep slopes and Flex-fly (RHW-4 ramps all the way!)
Best,
Maarten
Very nice one Maarten! :thumbsup:
Great Interchange Mandel!! :thumbsup:
But to avoid the hump on the MIS, you can use the A1 diagonal ramp. ;)
great stuff here as always! &apls
here's my newest project:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F07.11.14%2Fte3cd7f8e5.jpg&hash=2dc70ae92c8a52f9a79db49da1fd235a787475e0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F07.11.14%2F2quha91rwmtu.jpg&hash=fea5c7ef5ff24e28948e7fbce1244c5c0ee50da2)
Here is a simple one I created in an urban area that I like. Thanks to NAM32, this would not have been possible; please look closely why I say this.
dyoungyn
You used the draggable 7.5m overpasses. I love using those!
You hit it on the nail. My only complaint with this is I cannot add Traffic Lights or RHW 4.
Quote from: dyoungyn on November 12, 2014, 04:10:03 PM
You hit it on the nail. My only complaint with this is I cannot add Traffic Lights or RHW 4.
You can add traffic lights on each end by dragging OWR stubs through the avenue where the ramps intersect.
I dunno......
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FATgOFc1.png&hash=72986af5c84ebd45ed3dcf53c9ec995c53144fef)
-Billy
Very nice work everybody. It's been quite quiet in this thread.
I should liven it up a bit ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM8M5redesign4_zpsaa9754f6.jpg&hash=1b790d8846c6216f1e5cffc9692e76e50b032e2a) (http://s245.photobucket.com/user/Eggman121/media/M8M5redesign4_zpsaa9754f6.jpg.html)
What about this 4 level monster :D . Took forever to find out how to make it.
-eggman121
Looks awesome &apls Reminds me a little bit of something I've been working on recently with the attached second interchange.
wow &apls
yes its nice intersection &apls , but people wich are comming from north and south from RHW they not allowed to go on the Avenue :D
Quote from: DJSun1981 on December 10, 2014, 08:03:19 PM
yes its nice intersection &apls , but people wich are comming from north and south from RHW they not allowed to go on the Avenue :D
There is an interchange North of the interchange for that ;) Too messy to connect the Diamond interchange with all the various interchange positions.
-eggman121
Excellent job Eggman! &apls &apls
This is a simple intersection, but is very significant in São Pedro Metropolitan Area.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2ljqrly.png&hash=9ed98e88b1376824a69d123afa8aa9c3eb96f298)
Urban interchange between RHW-8S and RHW-10S, no weaving, 3 levels (0/1/2). Had fun building it!
(https://farm9.staticflickr.com/8602/15891267999_f0f6d860d4_o.jpg)
(https://farm8.staticflickr.com/7566/15889915448_efca68777a_o.jpg)
-Billy
RHW newbie here. This is a scene from a new region of mine (not populated yet), any opinions? :)
click image to enlarge
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fimages%2F65d41a39149dafdde2c77b16419248e0.jpg&hash=f271d823b5ab04efef3e0875c84ac5259bfc2a1b) (http://www.ld-host.de/uploads/images/fb893dee87a3e0b75b74bc6e344302df.jpg)
Looks really good guys! I like them a lot!
I wanted to mention that Simtropolis had a interchange competition last month with a lot of unique entries. You can view all the submissions here, I think you guys will like many of the designs: http://community.simtropolis.com/topic/65436-monthly-challenge-december-2014-voting-thread/
...And since I'm here I may as well post what I made. Took all month to make it.
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.majhost.com%2Fgallery%2FHaljackey%2FStuff%2Fyay.jpg&hash=e0c5d6353b4dfdec03f19c6e7f035abf2b5c2313) (http://www.majhost.com/gallery/Haljackey/Stuff/yay.jpg)
It's been a long time since I showed some interchanges, but unfortunately, during the last few months, RL got massively in my way. &mmm
Anyway, today I'd like to compare some of my a bit more complicated interchanges from earlier NAMs/RHWs with today's NAM32.
Let's start with one of the 6-way types. I did this one way back in time with the then actual RHW4. Counting the tunnel, it's technically a 3-level stack interchange. Three is also one part where a lane merges into the main branch before another one exits. While there is no weaving (except maybe for a few airheads wanting to stay eastbound after leaving the thru-lanes $%Grinno$%), I don't particularly like that part.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawww%2F6way_rhw4.jpg&hash=d6dd7c25534bdd8714c3bcde785ca19510a7cb99)
With NAM 32, I could get rid of the tunnel in favor of a true 3-level interchange. Interestingly, the footprint doesn't get significantly larger in spite of the now missing tunnel and the wide angle curves.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawpd%2F6way_nam32.jpg&hash=142fb079374378d88a40fa6fe9914b28cc9cccae)
This is an entirely different case with the 8-way interchange. Let's show the RHW5 version first. Featuring orthogonal crossing tunnels, the stack counts technically as a 4-level interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawwo%2F8-way_rhw5.jpg&hash=b6d17359ac1900d80b06ab10f29e61b3d16d51c7)
Here is where things got complicated. Not wanting any weaving or tunnels, this interchange turned out to be considerably more complicated than the one before. The level reduction from 4 to 3 didn't help keep the size small either. This interchange is just huge! (And a big mess in general as well :D)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawpc%2F8-way_nam32.jpg&hash=0f485d74ee12cdb641c933dc3b1eb04b7ff3631e)
Here is another 6-way type, this time with a center crossing. This one is a 4-level stack as well, done with RHW5.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawwd%2F6-way_central_rhw5.jpg&hash=c4dc6a099a3a39e41d300e6ba5885c800a3ea2e3)
The small orthogonal center part of the diagonal freeway helped keep the size small, despite getting rid of the tunnels and reducing the interchange to 3 levels.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcccawpo%2F6-way_central_nam32.jpg&hash=0e82aaab84147a2bcc7f2a51cd22d6b1bb47d12d)
M.
OMG :o
That's a lot of complex interchanges. How much days did you spend to build one of these ?
Great work anyway. ;)
WOW! This Interchanges is soo big! Great work!
Hey Haljackey, how can you put this traffic in your streets? I'm curious huehue.
Quote from: eggman121 on December 10, 2014, 12:09:49 PM
Very nice work everybody. It's been quite quiet in this thread.
I should liven it up a bit ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FM8M5redesign4_zpsaa9754f6.jpg&hash=1b790d8846c6216f1e5cffc9692e76e50b032e2a) (http://s245.photobucket.com/user/Eggman121/media/M8M5redesign4_zpsaa9754f6.jpg.html)
What about this 4 level monster :D . Took forever to find out how to make it.
-eggman121
This is great! I love the different levels! Must have taken an age to work out where everything should go!
almost finished this interchange but need help making it full access ()what()
A bit of a stretch but try dragging diagonal MIS over the diagonal section and/or making a T-Stack
Quote from: Wiimeiser on January 15, 2015, 04:37:24 PM
A bit of a stretch but try dragging diagonal MIS over the diagonal section and/or making a T-Stack
Wow I just realized how dumb a question that was lol :-[. I was trying to remake an interchange based off a real one where the MIS goes around the junction of the two highways but couldn't make it without it looking hideous. Kinda distracted me from thinking a practical solution
finished the pathing, now time to expand :)
Hope its the right size from Picture:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFaDxpKa.jpg&hash=3532f8406aae181413f5b57f40ba1cb3c97fb17f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeFKOcnT.jpg&hash=921350c9f9a3cb4b5977520e33697b26233e75ae)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmpaMjxX.jpg&hash=33a7dc96aa9f0c6d573bb15b5e5da61707beb46d)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fr6R62XE.jpg&hash=bff40dc99c6da3ab9fba63eeb555721d95376cd8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwTZNRxn.jpg&hash=cd16e3e0d89819e58dd0e51ecc157c6751fcb5e0)
Quote from: feyss on January 11, 2015, 03:38:45 PM
OMG :o
That's a lot of complex interchanges. How much days did you spend to build one of these ?
Great work anyway. ;)
Quote from: jonas_chaves on January 12, 2015, 07:52:26 AM
WOW! This Interchanges is soo big! Great work!
Thank you both. :)
feyss: About the time spent per interchange, this may vary quite a bit. Some I built on a single evening session, others may linger for days and weeks on my disk in a half-finished condition, either because I ran into one or more limitations of some kind, or simply because I got bored at that moment. When you have done more than 600 interchanges, things like these might happen sometimes. ;)
DJSun1981: Your 2 trumpets gave me some inspirations. ;)
Some new interchanges from me, most of them are standard designs. Sorry, no grandes complications today. :D
I'm normally not that much of a fan of cloverleaves because of the weaving, but nonetheless I kind of like the design.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidligp%2Fcloverleaf_150123.jpg&hash=55da101df0d76c77160316d6f6aab1c8202ca6fc)
Not quite as symmetrical as before, but this one is completely de-weaved.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidligc%2Fcloverleaf_de-weaved_150123.jpg&hash=93a3bc6d26a580cef92bc65b0f432d8ad73ea289)
A 2-quadrant cloverstack with a narrow footprint. Not meant for heavy traffic though.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidligd%2Fcloverstack_2quadrant_150123.jpg&hash=91b3e19fb196fa8423d55159afe38ab891bdc2da)
Diagonal Pinavia style.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidligg%2Fpinavia_dxd_150123.jpg&hash=db97c40e27f1d7fd46b72254513db3196eb310bf)
A simple T-interchange that I like for its FARHW branch.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidligo%2F3-way_t_plusfarhw_150123.jpg&hash=87c362200163dfc5584caf5901c8e2133fb774e4)
While we are at FA: Not a full interchange this time, but a junction with a local network.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg4.picload.org%2Fimage%2Fcidlcwp%2Fparclo_a2_farhw_150123.jpg&hash=2622d4418e62d49776ba94cb6caf408cb673e0c3)
And last but not least, a windmill.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg5.picload.org%2Fimage%2Fcarwcdl%2Fwindmill.jpg&hash=d36ebf0052d0d1e16e28e3386d7bfcee9806f824)
M.
Hehe wow, I was able to give MCDuell some inspirations ;D
But I dont have diagonal ramps :'(
You should be able to find them in the FA Ramps submenu. ;)
Full Y Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8WOnLXC.jpg&hash=550b2cd6f7a23b4918455ad7331ed97e46fdd2b1)
Great Interchange to all!! :thumbsup:
@McDuell: I like most the de-weaved cloverleaf, the Pinavia and FAR T-Interchange. ;)
Very good everyone. Good Game.
I was wondering...
does nam have diagonal transition from mis ground to elevated mis? i cant seem to find it. lol
No. However there is a workaround to get diagonal on slope transitions somewhere - I can't find it now but maybe someone else can...
-Billy
Here is the tutorial. (http://sc4devotion.com/forums/index.php?topic=16525.0)
This used to be a diamond interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FValkoinenmaumlki-Jun13871423930819_zpsd7967b4c.png&hash=33a3abe57e8f0f9661b4b36957000af388298abe)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2wRhaa3.jpg&hash=41690aced8dc779d2ec4f5c1f2f533b636dbf35a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRg630Bd.jpg&hash=3d68264aa6583c1f1bb1f0e9e822ad5475e312ee)
Nice job there! &apls
Hi Guys!
Good stuff here as always :thumbsup:
here's my contribution to the simtropolis monthly challenge of february, which, unfortunately, i could not finnish in time but I wanted to share what I got so far
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F27.02.15%2F3v5bx9igsgrq.jpg&hash=64e28cf257ca29bc130606c36e7e1db09c6e5f44)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F27.02.15%2Fjop6gz7hvfm.jpg&hash=afaa30b08c6ed873eb133d65cc7d0aaa17029d67)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh8doI7k.jpg&hash=ba5a7bdb129d2cb02731c1d7ba55f9cf50929281)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FojGhUl8.jpg&hash=2ba2fddaa4d6d6797cf08cce98c8a81e7dd04c93)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKujJt91.jpg&hash=77ff358829263e8816171e200556b6804c1da040)
Quote from: solovinodelmal on March 03, 2015, 02:55:13 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FojGhUl8.jpg&hash=2ba2fddaa4d6d6797cf08cce98c8a81e7dd04c93)
Eat your heart out, McDuell. $%Grinno$% Looks great!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnNmMzDj.png&hash=92bd7def262d2397e06d0121b50a4fea41b4f724)
This is something I've been doing for the past 2 hours when I found out that I couldn't access the ST at all... Had to figure out pretty much everything by myself.
Full size picture link: http://i.imgur.com/e0HPvwf.jpg (http://i.imgur.com/e0HPvwf.jpg)
Nicely done! &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYrsnQwA.png&hash=eae6283b97c2151a10ead95a12ad010ca02dd7eb) I recently made this interchange
Cities: Skylines:
I am going to miss real ramps, transitions, and accel-lanes:
But the building-system is awesome:
Trumped interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZomJy0a.jpg&hash=32cf462fa3b8215be7825c9038efd180927b3036)
4 way interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrcRk0jM.jpg&hash=8b165aa223a3d1a41c407a9df0dba064b7ef5ab9)
interchange to street:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvC2Rh9m.jpg&hash=18d5ba865cf8c561db3b0a15d2b006f66d6bae27)
"organic" 4 way interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FudbDicX.jpg&hash=a9593d0e222d5a90ddd1d73a99aa210060764529)
interchange from Highway to big street:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSYnzKw0.jpg&hash=cd2b8bc48a802e07ddb32ac5a56e677ce6c10794)
and a roundabout:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWR5FJQF.jpg&hash=a6b59e2b320a8597220d01e036bfb585014a8b85)
fixed image links, sc4d uses bbcode, not markdown. ;) ~ Erik GM
Here is one easy to do and works VERY EFFECTIVE for HEAVY traffic. Would love for the RHW4 curves be a bit more smooth (90 degrees) and tighter like RHW2 curves.
dyoungyn
An interchange of my invention (I don't know if it exists already), I named it "Wheel Interchange". It's quite huge, doesn't seem very practical and it would be very expensive, but I like it's shape and it was funny to build it. Here it is :D :
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F46Ut2TR.jpg&hash=954ad49d7a9ae83d44d35b06bd79ba274497479c)
Unless you're expecting a ton of traffic using those ramps (In which case a stck or cloverstack is better), then a volleyball interchange would work with the existing setup. There's a few pieces available for those.
I just registered, but before, and after registering, I can not see the pictures on most of the posts, I also can not see these pictures on this post? the image has a icon that says "discover image shack" or something like that, anyone mind telling me what I need to do to view the images on this site?
Quote from: jsme on July 15, 2015, 09:43:38 AM
I just registered, but before, and after registering, I can not see the pictures on most of the posts, I also can not see these pictures on this post? the image has a icon that says "discover image shack" or something like that, anyone mind telling me what I need to do to view the images on this site?
I'm afraid there is nothing that can be done. The pictures were removed by the image hosting website imageshack, as they often purge their servers.
Quote from: art128 on July 15, 2015, 10:00:46 AM
Quote from: jsme on July 15, 2015, 09:43:38 AM
I just registered, but before, and after registering, I can not see the pictures on most of the posts, I also can not see these pictures on this post? the image has a icon that says "discover image shack" or something like that, anyone mind telling me what I need to do to view the images on this site?
Why do they purge? I host with imageshack as well and I'd hate to have something similar happen!
I'm afraid there is nothing that can be done. The pictures were removed by the image hosting website imageshack, as they often purge their servers.
ImageShack used to have an option of hosting files for free, and was routinely used by many SC4 players for MD purposes as a result. When they redid the site and required accounts, they wiped out a ton of stuff from their servers in the process. Majhost was another popular one, and they seem to have completely shut down. Most of my image files in development threads and in my MD before the last couple years were hosted on either of those two sites. Fortunately, I have backup for most of it (albeit scattered on several HDs), but it's a lot of effort to get that online again, but I suspect a lot of other users aren't as fortunate (and many of them aren't around to fix things, either)..
-Alex
I know my account on Photobucket is a real mess, the longer I leave it, the less chance of organising everything, with the recent demise of the Simpeg.com though it seems a good time to do it now. Again I've backups of everything, it's just tracking down all those images and relinking them afterwards. What's really annoying is that it shouldn't be that hard to move a picture into a subfolder or whatever but retain the original links functionally, I'm pretty sure that isn't how things work though.
I think the only exception to that rule (may be) dropbox. Personally that's more suited for file files. At least there is always Flickr as opposed to image shack.
Today I stumbled upon a fun little interchange layout called 'double trumpet (https://de.wikipedia.org/wiki/Datei:Trumpet-intersection-doubletrumpet.svg)' so I tried and built my own version in SC4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5MEGRWS.jpg&hash=9e5768e625bde8dbd93600a36815038c123d52b0) (http://i.imgur.com/ITayy26.jpg)
Click to enlarge, 1.25MB
The area within the red circle is bugging me. I can't place fillers there without messing up the level 2 MIS :/ it worked on the other side, though.
EDIT:
I just finished a larger version with smooth curves everywhere, slightly larger capacity, and no unsolvable filler-placing problems. Not exactly space-saving, though ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWEvcPqU.jpg&hash=89f226c6b1f98b25e957e62f929518b52a4bb790) (http://i.imgur.com/TFHyGVR.jpg)
Click to enlarge, 1.5MB
Built this gigantic interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FDie%2520Verwegge-Feb.%252028%25202161437931497_zpsasmgksu0.png&hash=f718146e4deea1a4d1242e4fff008085b101aaf7)
Here's my first NAM 33 interchange. No old-school puzzle pieces were used in the making of this interchange. I love the overrideable curves--no more plopping fillers on diagonals!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FInXplnY.jpg&hash=c78db5ddf02da7339efa13f82e45f71dde5c9803)
Some zoomed-in views showing off the new features of NAM 33:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FBhUC5cw.jpg&hash=72753ce7f8014d58a0f0156e3aa4f2c82dee1ea6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU6YlGAK.jpg&hash=ba2d6fc1f3879165f3db20ec6107d00f729679af)
I gotta say, I've never been this excited to use a new piece of computer software since the debut of Windows 7 in 2009. Thanks NAM team for your awesomeness! :D
Nice stuff, I wish I knew how to do that... Can you help me work out how to make the L1 RHW-8S - 2x L1 RHW-4S split from the bottom right of the junction. I've also no idea how you got the RHW-4S to be on the outside and MIS on the inside in the ramp at the Top Right of the junction. Any assistance would be appreciated :).
Quote from: mgb204 on August 01, 2015, 05:20:38 AM
Nice stuff, I wish I knew how to do that... Can you help me work out how to make the L1 RHW-8S - 2x L1 RHW-4S split from the bottom right of the junction. I've also no idea how you got the RHW-4S to be on the outside and MIS on the inside in the ramp at the Top Right of the junction. Any assistance would be appreciated :).
Shoot, I should have made a video... :P
At first, I couldn't figure out the draggable ramp patterns, but then I started discovering them by accident. :D I still can't figure out how to drag out the RHW-8S splitter ramp, so I just plopped down the D2 FlexRamp and dragged RHW-8S into it.
For the RHW-6S inside ramp, you can use that flexramp or you can drag it out. Drag the inside RHW first and extend it beyond where you want the ramp to be. Then drag the outside RHW up to where you want the ramp to be, then drag it in diagonally to the inner branch of the RHW. It'll probably be an RHW-4 at first, so then you should repeat the process, but drag the cursor one tile up from where you did before, and it will turn into the proper ramp. This probably makes no sense, which is why I ought to make a video of how to drag out all these ramps.
Thanks a million, once I realised I didn't have to go it alone with DRIs and used some Flexramps I could finally get the hang of things and produced this copy:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi991.photobucket.com%2Falbums%2Faf39%2FMGB204%2FRHW-Interchange-NAM33_zps64tut8ip.jpg%7Eoriginal&hash=dec33c89b41670677ea5cfc1a3c411ffd071e60e)
That's about the most taxing interchange I've ever made with RHW, the disconnector is a work of genius, I can't say how much swearing would have entailed without it!
Quote from: compdude787 on August 01, 2015, 11:26:14 AM
This probably makes no sense, which is why I ought to make a video of how to drag out all these ramps.
Don't; I already have one queued up already. :P
This is currently unpublished, but I'm gonna tease it anyway.
https://www.youtube.com/watch?v=NoUBt1vNb7I (https://www.youtube.com/watch?v=NoUBt1vNb7I)
Do I win a P2K bug now?
Thanks for that video, I was wondering if there was a way to set up those ramps without FlexRamp!
A small and simple elevated interchange I made with the new FlexFlys:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJm3LEFi.jpg&hash=ad76cf1cf7d5668585fc1224b60d8b74938f86f1)
Decipher this interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2Fcapture_nam33_teaserchange.png&hash=9dc2008f9d3f02e08d597831b21375566c11a295)
Quote from: Ryan Bharath on August 03, 2015, 05:52:28 PM
By the way, does anyone know how to post full sized images on this website?
Hi Ryan,
For full-size pictures you will need to host them on external image-hosting website, like Photobucket, Imgur, Flickr, or Dropbox. Link the photo to the site using the image tag option in the menu.
Otherwise you attach the photos to the post, and are limited in size and quality. Click on resized images (like the attachment thumbnails) to see them at full size.
http://i.imgur.com/eHFEh96.jpg (http://i.imgur.com/eHFEh96.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeHFEh96.jpg&hash=aa7caef3a2b0812867ed1b98503b25abb05cca6d)
http://i.imgur.com/2s71J8x.jpg (http://i.imgur.com/2s71J8x.jpg)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2s71J8x.jpg&hash=13a32f11fdae91ad616d79aaad73b1b7351bb711)
Highways that I made using NAM 33.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac72%2FGDO29Anagram%2Fcapture_nam33_teaserchange.png&hash=9dc2008f9d3f02e08d597831b21375566c11a295)
[/quote]
I've been able to construct inside exit ramps, but how are you able to build one with it's own dedicated lane in/out?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F96xGxrc.png&hash=7f070adc8e6dd4f7df213e143980ff8335d0d215)
A turning semi-directional T where the primary direction of traffic is south to east.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrDUt8Vl.png&hash=db1b7a894910b5626d84dc86aecb718d09d8e9c8)
The provisional interchange it replaced.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fjkx6fkq.png&hash=95fb3a951415a6e08e70bc958426fa015051196f)
A "heart" two-level semi-directional T with loop ramps.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsWRnEv5.png&hash=d9442927149d9899ead1984524432d10365690f9)
Another, differently constructed, turning semi-directional T.
The NAM 33 is really shaping up. Finally more compact interchanges, more flexfly pieces and building interchanges will probably be ten times quicker thanks to the draggable ramps.
A collage of some of my creations
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4ifCvnB.jpg&hash=e301c6790048d204f2a4b3580e656f6d9c451ab4)
(https://farm8.staticflickr.com/7540/15670221023_bc8b572545_o.jpg)
(https://farm9.staticflickr.com/8630/15634297024_4d9bcc5da6_o.jpg)
(https://farm8.staticflickr.com/7527/16097068539_fcbcce995b_o.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDkX2JoR.jpg&hash=247827dc4b4e45be7ff417f3f70ffa482ed7ab6f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcZ31c.jpg&hash=afd83c90e07299976d91e1a2608c89ae774cd4b5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI0hK1.jpg&hash=f80be8c72abefa403154fbdbecf086e6f4fdde55)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fd9YTs.jpg&hash=e9bfe2aba6dd75b5c2df21e7c9d964ab266e65a8)
(https://i.imgur.com/UEasKai.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUmyNkls.jpg&hash=845bd37070642598f2f2d613faf075bec79143a7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW7MMk4b.jpg&hash=45f3dbab9b6814f733712e93bd29487671baeaf3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3rnXk.jpg&hash=9c75790ed5dee52b4a4d74a1b5194b5e1a4a44bd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCU0gP.jpg&hash=d31e67d1cf4a360ba3f5e55273710080cef89b13)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTAKSW.jpg&hash=a8c1337e504204f16b22e0420409d1c3583b5f09)
(https://farm1.staticflickr.com/256/20149971032_1effa3d8dc_o.jpg)
(https://farm8.staticflickr.com/7623/16288594474_208d3799d5_o.jpg)
(https://farm9.staticflickr.com/8609/16135254540_99d32400dd_o.jpg)
(https://farm8.staticflickr.com/7537/15663285143_5dd3a214c4_o.jpg)
(https://farm8.staticflickr.com/7511/16283194875_64cd583270_o.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtOxJh1c.jpg&hash=842649a8ae58e680332f785d02ede98a90c9e34e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fcmj9pyZ.jpg&hash=b110497eed00b66e78e8da1b14b953a50e046837)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbVnnghY.jpg&hash=8aedef0c6d6759525c8b684f2d8142d71d5e45a1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEThoU6f.jpg&hash=090a5f3f2669265a0c78ac157209a9adbf2bee58)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTkh9Ar6.jpg&hash=7ac6203089763ba2cf9fdc2bf81b450dacbfe441)
(https://i.imgur.com/cZ61Uwb.jpg)
(https://i.imgur.com/VHvrYsF.jpg)
(https://i.imgur.com/xmx6v9l.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F88E3alc.jpg&hash=c50a8428aa13c1f87f78efb2a8330ccc549522ba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fur8vX.jpg&hash=b9d6cb1e6146c800f8c729998f9923fa16ca2a9f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZEMBlwJ.jpg&hash=702fbb59d4f777de6c61c33758864be478eb1d2f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQWuYbgY.jpg&hash=b7cb3d05f468dc973fa1682cca8b5b525867cc2f)
(https://i.imgur.com/CzrLZ1r.jpg)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF3hwR2j.jpg&hash=bf44fa9689a63ac800d1b0c7f9e864be022ee972)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FguqiB7p.jpg&hash=7d1f7afcfd306ccb02203f10d694ab381f23fc9b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FupdzGcZ.jpg&hash=ba19a96f888bfdb3afe263a00d1042ceae6311ad)
Mod Edit: Please remember to resize your pictures when they're wider than 1024px, thank you.
Quote from: Haljackey on August 12, 2015, 07:58:17 PM
A collage of some of my creations
That's wonderful!
Mod Edit: Please don't quote an entire post with 20+ pictures when it's right above yours.
Pretty happy with this nifty little diverging diamond thingamajig
Love the intersections guys!!!
Interchanges made with NAM32:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FI8AJVhr.png&hash=0791a7e78d7fe333928877b244c4031bd3df31f4)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FZujoJOG.png&hash=9aac2739512eef7e645139a3d45bb7a017b3a2d1)
This was a interchange first made by "idiotaidiota" : http://imgur.com/ES9vrtL
but I simply upgraded this with the new NAM33 features (nearly all features are hidden in this one):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmQBvbgt.png&hash=433281a171748448a4cb262d1da723f1d523bace)
a compact T
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Ftinterchange.jpg&hash=6585b1b1213c32eb45e14eb02abd2c6d4551315b)
Looking great there Kitsune and also Ranger
I just want to say the pre-release for NAM 33 is so stable, I am extremely impressed by the NAM team's quality. Here is a T interchange that I updated with NAM 33. This interchanges involves collector and express lanes as well as some local exits.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi822.photobucket.com%2Falbums%2Fzz141%2Fthe7train%2FDubi%2FDubinTInterchg.jpg&hash=992a1b7fad6c07bf3356fc33f65261bb50643455) (http://s822.photobucket.com/user/the7train/media/Dubi/DubinTInterchg.jpg.html)
Here's a picture of my black spaghetti monsters ;) It consists of 2.5 interchanges and spans one medium tile and continues into the neighbouring tile. (Maybe you can spot the edge...)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeVSjyV3.jpg&hash=ecd76d632f26c98bd414c5ab92f36c2c4837e83e)
I've had some troubles with the two main city exits, because ideally they should reconnect to the mainline somewhere between, but the space is just a tiny bit too short ??? But anyways, I hope you like it and any suggestions for improvements are of course very welcome.
With the new NAM edition, I've modified a few very dated interchanges in on of my cities. This one had a very overcrowded single-lane toll facility for the exit ramp. Now it looks a whole lot better.
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xpa1/v/t1.0-9/11215776_684686498299937_2951346721762156904_n.jpg?oh=097b099bf7485736fe15b4f31f225a0d&oe=56780169)
Becomes...
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10686767_684686488299938_3988721377431944560_n.jpg?oh=d76f69a1926edf3a9636134b4c7da3e8&oe=5676566E)
This is a different and entirely separate redesign. It's mostly done but is now a whole lot more compact, even if the height changes are a bit dodgy in realism.
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/11949424_684717751630145_5390347967953898884_n.jpg?oh=d5efead89946a929d51ac376ea24fa3a&oe=56A9385A)
After...
(https://scontent-iad3-1.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/10686863_684717764963477_7235575741353770258_n.jpg?oh=fb4b184dc829a4fb7a9e2404a94f5184&oe=565F7AA8)
I love the new flexfly support!
Quote from: Themistokles on September 06, 2015, 11:46:31 PM
Here's a picture of my black spaghetti monsters ;) It consists of 2.5 interchanges and spans one medium tile and continues into the neighbouring tile. (Maybe you can spot the edge...)
[pic]
I've had some troubles with the two main city exits, because ideally they should reconnect to the mainline somewhere between, but the space is just a tiny bit too short ??? But anyways, I hope you like it and any suggestions for improvements are of course very welcome.
I can't see your picture, so could you please fix the link?
Also, the7train, I really like your interchange, especially the high capacity of those freeways! I'll bet that cars can still go 60 mph during rush hour! :D Also, Kitsune, and rangerdead10, you guys have some pretty nice interchanges, too! Great work everyone!
Quote from: compdude787 on September 12, 2015, 08:38:41 PM
I can't see your picture, so could you please fix the link?
Aha, thanks for pointing that out,
compdude787! I was trying out Dropbox &idea as image host, but obviously that wasn't such a bright idea, since I could probably only see it myself. I've moved the image now, so I hope that it's visible for other people...
Here's a couple new interchanges I made yesterday and today. The first one is in my biggest city, Twin Forks, in the downtown area. It makes good use of the new NAM 33 components:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7BgwnwR.jpg&hash=b381afb7122e049054415e6bedaa424e5fc4c010)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcmJsGQ4.jpg&hash=77d8f24445792b17c970fc60dd6efe84317abd81)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvzUW6pr.jpg&hash=fbb7bac67ee345f10d6d1a37ed271af600ef79cf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuNFFRZL.jpg&hash=e9eb268a33571abed964feeec281c436a7298f99)
Here's the interchange it replaced. Yeah, it looks terrible, doesn't it?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLSjQDcz.jpg&hash=a8acff0be0a6ddb938e205a11a377265c57d45d0)
And now, here's a parclo interchange I made in a new city tile. It's the first parclo I've made in SC4:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhUAxhpY.jpg&hash=21cdd82fc3d6bd1d5bc68d16149f5a90b6400358)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fiu1XbgW.jpg&hash=a157846cc66c87d97c5d8b2552b8610d9647ef87)
Being able to use those multi-radius flex curves was sure helpful in making this interchange. That's the hidden new feature here; hidden because it's not something obvious like new ramps.
Quote from: Themistokles on September 13, 2015, 11:35:29 AM
Aha, thanks for pointing that out, compdude787! I was trying out Dropbox &idea as image host, but obviously that wasn't such a bright idea, since I could probably only see it myself. I've moved the image now, so I hope that it's visible for other people...
Well I use Dropbox for my images. It's not a bad idea, but it takes a bit of searching to make sure you are using the public link rather than the private share one.
Also, it took a bit, but I found the seam. Not noticeable, mind you, just in an obvious spot.
It's a nice, long interchange though. I especially like the way you weave the water around the highway and surrounding roads.
Wow great work guys!
It's been a while since I've posted anything here, so here's something BIG.
Seriously. Click image for full size or HERE if it doesn't load (https://farm6.staticflickr.com/5758/21221733605_bd2cbbb7cf_o.jpg).
(https://farm6.staticflickr.com/5758/21221733605_b59ce6b677_b.jpg) (https://farm6.staticflickr.com/5758/21221733605_bd2cbbb7cf_o.jpg)
I use Flickr these days for large image hosts, imgur for regular ones. Here;s a link to this image as an example: https://www.flickr.com/photos/haljackey/21221733605/in/dateposted-public/
Nice interchange, Haljackey! I really like how unique it is, and it sure is efficient when it comes to space usage.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F19.09.15%2F4kn9fkihhxzf.png&hash=8c6517c2b06197973170c5d5f976ab9445fb421b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F19.09.15%2F8hj4g65w2zva.png&hash=c6966c93e6a22e4d2fd12ae12f41a9602218c151)
nice work everyone &apls :thumbsup:
Oh wow, that's awesome!
That's a neat windmill interchange, tomatentobi!
thanks compdude787
I must say, the new NAM really is awesome. Here's another interchange for you guys:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww11.pic-upload.de%2F25.09.15%2Fbfl8aqdnsrsf.jpg&hash=1996a82d07b477da1c76d2ac4a0d02d5780ff421)
Whoa, that's smooth! :thumbsup:
Nice work! Like metarvo said, that interchange sure is smooth. Looks great. ;D
That looks very slick indeed (and very compact, my favorite kind of interchange!). :thumbsup:
Looks like I'm gonna have to spend some more time with SC4 and the NAM to get reacquainted with all the new features.
Amazing work everyone &apls Wonderful to see what's possible with the new NAM!
Oh yeah, speaking of the work and the new NAM, the one thing that kills me though, after all the time and work to finally produce and release public a signal-less, dedicated 1x1 left turn lane X/T intersection in this latest release, I have never seen any RHW-2 left turn lane based intersections constructed by others I don't know, except maybe only one person. I'm not sure if this is lack of awareness or lack of interest, as it seems wider networks are the thing these days from these last pictures. Still nice curvy crossings none the less.
This is a Diverging Crossover Merging Interchange and in nutshell it's an exploded diverging diamond interchange. It consumes a sizable amount of land but offers grade separated free flow controlled access for high volume intersections. I've wanted to see if this interchange could be built for quite some time. Thanks to the NAM 33 pre-release I was finally able to build something functional. Hope you all enjoy!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1379.photobucket.com%2Falbums%2Fah149%2FEclipticalstorm%2FDCMI_zpshd1ppetq.jpg&hash=3c62657027f08a5743047de8b5bc3e2fb63673f2)
Here's a few new interchanges I made in a city tile I'm currently working on called Carlson. A month ago, I posted a parclo on I-20 which goes through the northern half of the city on the north side of the river. Today, I will post four more interchanges from that city tile.
First, this one is about a mile or so west of that parclo on I-20. This one is an A2 Parclo, whereas the other one was an A4 parclo.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1cVJQNu.jpg&hash=d84ef3444f717a0f54e9326464553853ec839df0)
Next, here are the three interchanges on I-120 that serve the part of Carlson south of the river, from west to east. The first one is a B2 Parclo along a diagonal stretch of RHW:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fgcwx4OT.jpg&hash=f87d9b6a0883cb3f12aea63a822d690a6f141e96)
The next one further east is a folded diamond interchange serving the central part of Carlson. I will soon build an office park near the interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmBvyggc.jpg&hash=1cd57e442242c99f9ec48d168bcbca8d5c5a7cd4)
Finally, this last one is a parclo/diamond hybrid in the southeast corner of Carlson and is the last interchange before I-120's eastern terminus in downtown Twin Forks. More details on I-120 and why it just ends on a surface street downtown can be found in my MD when I update it (hopefully) later tonight.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7xUgfUq.jpg&hash=da49f4045d98271b43653ae1ca717a09ad19ca59)
Hope you enjoyed all these interchanges!
Well done!
It looks really green, I love it &apls &apls
Good job with the vegetation
Great interchanges &apls
I especially like the parclos. Think I will adopt the ortho one for an interchange I've been pondering what to do with.
Quote from: noahclem on October 22, 2015, 05:06:18 AM
Great interchanges &apls
I especially like the parclos. Think I will adopt the ortho one for an interchange I've been pondering what to do with.
Thanks, Gugu3, Girafe, and Noah! That orthogonal A2 parclo was based on some of the folded diamonds I've seen in Armorsforth (Fq) near Noropolis. That's how awesome I think your region is; I've gotten so many ideas from it.
Further west, I might even do a McDuell-style 5-way interchange. We'll see how that turns out. Hopefully the disconnector in NAM 33 will greatly reduce the amount of rage-quitting involved... :P
Here is one of my URBAN complex interchange I created before NAM33 Pre Release. I am proud of this was even possible.
dyoungyn
Looking good!
Tight fitting elevated diamond interchange. Still a work in progress.
(https://i.imgur.com/cIwZpFJ.jpg)
Edit: further work:
(https://i.imgur.com/z2b5F0V.jpg)
Edit2: done.
(https://i.imgur.com/JhOrk1l.jpg)
Central artery
(https://i.imgur.com/4RIkRcI.jpg)
(https://c1.staticflickr.com/1/613/22885354956_94f4b52a04_o.png)
A few interchanges rebuilt with NAM 33 stuff (the new FlexFlys!)
Downtown stuff:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint1.png&hash=876629a096050357bccdc0fa8777901afff8ad91)
A bigger one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint2.png&hash=b3237853f8ece92730c39c1a5341cf9a685dd40d)
One try of a T-Bone:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint3.png&hash=60b6a574ca8c2925f2aa706fa441bd4b7b9de24f)
Another try, smaller T-Bone:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint4.png&hash=dee9adf5a8ae43e603db1f079cd43e7f6a75322a)
Yet another T-Bone! :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint5.png&hash=0f278dea47a1ce2de3ff193e39de9c80d1a5fdf4)
The one I prefer, with C/D lanes at the bottom:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint6.png&hash=5bbd1d445a429bace6638635676b452f798e067f)
A typical smaller one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fjade.libpthread.so%2F%7Ethomas%2Fsimcity%2Fint7.png&hash=e2674b93f29f6dba6bad07f924d6b149a88f478d)
Hope you enjoyed! ;-)
Fantastic pictures. Good job with those highways &apls
Those are some nice interchanges! Great work!
Here's another A4 parclo interchange I just built. This is the second interchange of this type that I've built in this region.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSW7gThX.jpg&hash=40e65eb3d93d576f4043d4493439b162e9567639)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT9tv0Mf.jpg&hash=d10be40ee1e8f34a418c9f739ce7d27d3c5ad77e)
Beautifully smooth &apls Would look even nicer with the grid off ;)
Quote from: noahclem on November 21, 2015, 05:07:17 PM
Beautifully smooth &apls Would look even nicer with the grid off ;)
Shoot...I forgot about that. :P
But thanks!
Here is a unique rural interchange I built with NAM32 at which I wanted to only have ONE intersection for the exits. Unique in this respect. I am limiting development as any more then I will have to widen the road which will make the interchange HUGE with AVE6.
dyoungyn
Very nice everyone $%Grinno$%
I have dusted off my old region and have retrofitted a Smooth Stack Interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStack%2520Interchange%2520Elm%2520Medows%25201_zpsc1yfflz4.jpg&hash=440557016a71e403fa77b618709867e12fa6a456) (http://s245.photobucket.com/user/Eggman121/media/Stack%20Interchange%20Elm%20Medows%201_zpsc1yfflz4.jpg.html)
Overview
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FStack%2520Interchange%2520Elm%2520Medows%25202_zpsxxdnwmfm.jpg&hash=18df2acfe65e4f8f89a4f43e9f44eae4fbc33c09) (http://s245.photobucket.com/user/Eggman121/media/Stack%20Interchange%20Elm%20Medows%202_zpsxxdnwmfm.jpg.html)
Closeup
Enjoy! You can see old reminders of the former interchange. The Stack is a bit more space efficient.
-eggman121
Nice! But I would suggest using different highway light towers. The ones you are using are way overscaled IMO.
Really great interchanges!
Here is my very first one:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg908%2F5835%2FcDktHV.jpg&hash=82c93991be70606c50095a8effda7bb7ce42e4cf)
Overview
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg908%2F5939%2FWdALwS.jpg&hash=b1574bb16c8b38dfd8d52a2c8edac57cee8cf70b)
Closeup with sinage
Nice Ralfger! &apls
Quote from: Ralfger on December 03, 2015, 03:28:16 PM
Really great interchanges!
Here is my very first one:
Overview
Closeup with sinage
Your FIRST interchange?? :o Someone please call Mensa, this guy is a genius!
@ gugu: Thank you!
@matias93: I really like your exaggeration :D :D
Here my second one for my recently customised region Windwatt.
It took my more than a couple of "hard" days of trial and error - but I am quite satisfied with the result ()stsfd()
A trumpet with additional on- and offramps for an avenue heading south into the adjacent tile By the way: Are there RHW puzzle pieces for the canal add-on?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg905%2F6596%2F8WX1Y4.png&hash=4e03f67af6cfa7e9281a52d2f432a51d34118cb3)
The pictures aren't showing up for me; can please fix this so I can see them? Thanks.
I've just fixed the image--it was an issue with the [img] tags. The start tag was capitalized, and the end tag wasn't, and that caused the image not to appear. And what an image--nice work,
Ralfger! :thumbsup:
Quote from: Ralfger on December 10, 2015, 06:34:59 PM
By the way: Are there RHW puzzle pieces for the canal add-on?
CAN-AM/RHW crosslinks were never made. At this point, given that there's 34 different RHW networks, and the possibilities of both orthogonal and diagonal setups, static puzzle pieces would not be a viable solution. If the CAN-AM/RHW crosslinks were to be made, we'd just create a FLEX CAN-AM piece that supported the crossings instead, which would knock out most of the existing CAN-AM pieces.
-Alex
One workaround exists for CAN-AM, you can use the Maxis highway override in the NAM and this simulates a RHW L2 crossing. You'll need to grab my MHO Patch Mod to get the correct MHO models in place.
(https://picload.org/image/pwdagcl/intersection1.jpg)
Intersection south side of a major town.
Still trying to find the lvl 1-2 etc. high transitions in the new nam, but I'm afraid they are gone for good &mmm.
resized pic - Erik GM
Quote from: stevyloh on December 13, 2015, 01:19:27 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.ld-host.de%2Fuploads%2Fthumbnails%2F17661cca04d635468f9641d49f0f22df.jpg&hash=3921b5b0c7036a26bee41193097f3ff5b1fa8a86) (http://www.ld-host.de/show/17661cca04d635468f9641d49f0f22df.jpg)
Intersection south side of a major town.
Still trying to find the lvl 1-2 etc. high transitions in the new nam, but I'm afraid they are gone for good &mmm.
I'm sorry but I can't see your image either! (But I can now see Ralfger's image)
And the old height transitions have been removed from the menu. You can still install them by doing a custom installation of the NAM, and choosing the Legacy Height transitions or something like that. But I'd recommend using the FlexHeight transitions because they are so much more versatile and their stability has vastly improved since they were introduced in NAM 31. I've used the RHW since March 2014 and I think I've only used the super-steep legacy L0-L2 transition in two places. In both instances, these interchanges have been completely reconstructed.
You can make an L1-to-L2 transition by taking the L0-to-L1 FLEX transition, and plugging an L1 network into the L0 end. It'll raise the whole transition up a level. You can do the same thing to create L2-to-L3 and L3-to-L4 transitions. Additionally, if you stack the start of one L0-to-L1 FLEX height transition at the end of another, they'll merge and create a longer transition. It's possible to make L0-to-L4 transitions this way. The only reason we have the L0-to-L2 FLEX transition is for the sake of convenience--it can be generated by stacking two L0-to-L1s like that.
That's the big benefit of FLEX stuff. That one FLEX piece covers what would take about 40 standard puzzle pieces--an entire menu button's worth.
-Alex
Quote from: Tarkus on December 13, 2015, 06:16:04 PM
You can make an L1-to-L2 transition by taking the L0-to-L1 FLEX transition, and plugging an L1 network into the L0 end. It'll raise the whole transition up a level. You can do the same thing to create L2-to-L3 and L3-to-L4 transitions. Additionally, if you stack the start of one L0-to-L1 FLEX height transition at the end of another, they'll merge and create a longer transition. It's possible to make L0-to-L4 transitions this way. The only reason we have the L0-to-L2 FLEX transition is for the sake of convenience--it can be generated by stacking two L0-to-L1s like that.
That's the big benefit of FLEX stuff. That one FLEX piece covers what would take about 40 standard puzzle pieces--an entire menu button's worth.
-Alex
Thanks didnt try that pretty much the only thing I didnt try haha. Uploaded the pic to another host. The old one went down over night ???
Now that I can see your interchange, stevyloh, I say it's pretty nice!
Pretty simple but still interesting: adding a diamond interchange to an industrial area.
Click pics for full size.
For those wondering, the rail station got moved to a new location north of the curve.
(https://c2.staticflickr.com/6/5656/23461735340_86449b4204_o.jpg) (https://c2.staticflickr.com/6/5656/23461735340_86449b4204_o.jpg)
(https://c2.staticflickr.com/6/5753/23648933582_b7d0b2fc79_o.jpg) (https://c2.staticflickr.com/6/5753/23648933582_b7d0b2fc79_o.jpg)
(https://c2.staticflickr.com/6/5815/23389483249_aa53f52f65_o.jpg) (https://c2.staticflickr.com/6/5815/23389483249_aa53f52f65_o.jpg)
(https://c1.staticflickr.com/1/568/23461731640_8cdea292f9_o.jpg) (https://c1.staticflickr.com/1/568/23461731640_8cdea292f9_o.jpg)
(https://c1.staticflickr.com/1/749/23461719210_ece0918c2e_o.jpg) (https://c1.staticflickr.com/1/749/23461719210_ece0918c2e_o.jpg)
-----
The next project may be to widen this section to 8 lanes (providing one auxiliary lane running from onramp to offramp).
(https://c2.staticflickr.com/6/5774/23731283896_65bbef9ef4_o.jpg) (https://c2.staticflickr.com/6/5774/23731283896_65bbef9ef4_o.jpg)
-----
Edit: Mosaic because why not
(https://c1.staticflickr.com/1/577/23757959465_ea440cfd7e_o.jpg) (https://c1.staticflickr.com/1/577/23757959465_ea440cfd7e_o.jpg)
Nice mosaic!
@Tarkus (Alex): Thanks for fixing the issue with the picture. Concerning the CAN-AM/RHW (still have to get used to the many acronyms) - flexible CAN-AM pieces would be warmly welcome ::). In the meantime I give a try to mgb204´s tip.
-Ulrich
@mgb204: Thank you for the hint here an in the "show us your highway" section. As it currently is a L1 crossing I am afraid muddling everything up... But I definitively give it a try in one of the other tiles where RHW crosses the canal.
My decision to show up on this forum was not at least due to the cordiality and readiness to help of all of you here on SC4devotion!
I have made an interchange in SimCity 4 inspired by the 400 / 401 junction in Toronto.
Click here for a full size image: https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg (https://c1.staticflickr.com/1/779/23269149944_398dc3de30_o.jpg)
Smaller image below:
(https://c1.staticflickr.com/1/779/23269149944_6d0999bbd4_b.jpg)
Nice one Hal! &apls
The new NAM is sooooo amazing :P
Simply amazing!
Never ever use SetSeaLevel with RHW or other development - I had to learn it the hard way &ops
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg903%2F7730%2FF2fNSh.png&hash=5d568993d8b679675a69aac731b4c00ab34a72bd)
I have no idea why the tunnel entrances didn`t show up anymore. So after redesigning:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg910%2F8389%2FUEmEJV.png&hash=bb6965f41178062fa664586a79e88cc681769024)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg910%2F3795%2F4GvRN1.png&hash=07c891acf858cfb80e096d3ecbf43ac6e7e89481)
Yeah, the SetSeaLevel cheat doesn't really work that well. (It apparently destroys all your bridges, too, but I was surprised that it entirely screwed up your interchange) A better way to change the sea level is to open the terrain mod file in iLive's Reader and change the sea level property from 250 (the default) to a number low enough to drain all the water from the area you're working on. The process is described in this video:
https://www.youtube.com/v/qNM5cDXCeYc
Quote from: Ralfger on December 22, 2015, 03:44:56 PM
Simply amazing!
Never ever use SetSeaLevel with RHW or other development - I had to learn it the hard way &ops
I have no idea why the tunnel entrances didn`t show up anymore. So after redesigning:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimageshack.com%2Fa%2Fimg910%2F8389%2FUEmEJV.png&hash=bb6965f41178062fa664586a79e88cc681769024)
I'd try to fix that big lvl2 U-turn on the top. Looks a bit silly I'm sure you can make it shorter.
Anyway good work.
http://www.youtube.com/v/qqcup4-WiUY
http://youtu.be/qqcup4-WiUY
A basic (and not at all compact) parclo on/off ramp:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyVHkGnZ.jpg&hash=c001f19aba5053574714b06b1d817854c5d7fe48)
Nice folded diamond, Casper!
I made this epic five-way interchange and I entered it in the Simtropolis NAM challenge. I-20 runs from left to right; I-120 goes diagonally to the bottom-right of the image, I-220 heads south (towards the bottom of the picture) from the interchange, and SR-220 heads north from the interchange (it turns into a divided highway with at-grade intersections). Here it is:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F13IiMXY.jpg&hash=80ea19f808e23634cb32ca88ab702eb44347d131)
Here's the full-size mosaic: https://farm2.staticflickr.com/1715/23938888150_93db78feb6_o.jpg (WARNING: Huge Image, 42MB)
Well... it's complicated :D I always wonder, how do you manage not to get lost while creating such massive interchanges. When I make an interchange, I always stay with small and compact ones, like the CasperVg's one :)
@compdude787: geez, that is a really big one interchange there... looking nice anyway! :)
hi folks. In my winter holidays I relaxed with pen and paper and was thinking of intersections. When I returned, I brought this to the drawing board and into SC4. Maybe you can use it as an inspiration (as I did with your intersections in this thread).
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtM49lzd.jpg&hash=2c5bd58a260bbe6d31e824e76c8389050622f5e0)
Although I am completely absorbed by this thread (and the SC4D forum in general) for several years now, this is my first post. I apologize also for not switching the grid off.
Been a few years since I last played around with RHW and I have to say, between the DRI's, improved FLEX stability and last but not least the disconnecter piece, building interchanges has become quite easy really - even I can do it! :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FayDNabJ.jpg&hash=7aa50c4840e73495c31349518d2e51aab1a0a74d)
That said, it still took me longer than I care to admit which was in large part because apparently I kept making a t-bone interchange rather than a trumpet until a visit to this thread informed me of my ignorance. ::)
Seaman, that's an interesting way to do a parclo interchange!
And vortext, nice trumpet. :) It's good to see you using the RHW some more, and I can certainly agree that it's gotten easier and less frustrating to use after NAM 33. I think the Disconnector piece is a total godsend. It is very effective in preventing rage quits for me too! I often had to do those (or take a break to eat lunch or ice cream) after an hour of interchange construction using NAM 32.
yeah, I would say its a parclo-rotary(roundabout) bastard. On the one hand its biger than an ordinary six ramp parclo, on the other hand, there's just one traffic light per direction and you need that only if you want to drive straight on. Also the merging lanes on the bridge are not really crossing but rather real merging lanes.
The new DRIs are wonderful and very handy, but you need to get used to them and know what's possible. When I started with the NAM/RHW some years ago it was kind of self explaining. with the new patterns I definetly need to learn them via tutorials.
@Vortext: I like the curved height transition. Its the quick interchange piece with the rest deleted? I didn't know thats possible.
Quote from: vortext on January 10, 2016, 03:12:26 PM
Been a few years since I last played around with RHW and I have to say, between the DRI's, improved FLEX stability and last but not least the disconnecter piece, building interchanges has become quite easy really - even I can do it! :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FayDNabJ.jpg&hash=7aa50c4840e73495c31349518d2e51aab1a0a74d)
That said, it still took me longer than I care to admit which was in large part because apparently I kept making a t-bone interchange rather than a trumpet until a visit to this thread informed me of my ignorance. ::)
NAM 33 has certainly made building the intersections easier, but I have to have a cheat sheet available to remember how to draw them out in the first place. So its a trade off, a little more Pen and Paper needed at first for quicker and less troublesome connections in the end.
Nice looking RH4 to RH4 intersection there, btw. :)
Thanks for the kind words everyone. :thumbsup:
Quote from: Seaman on January 11, 2016, 09:41:12 AM
@Vortext: I like the curved height transition. Its the quick interchange piece with the rest deleted? I didn't know thats possible.
no, it's a single curve which you can find in the flex height menu.
Meanwhile I start to enjoy laying down regional RHW, though come to think of it I also really enjoy laying down the streets all throughout Ærden. It's not all that different, just a tad more complicated. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FffCKoMS.png&hash=375e451fe30752aba355629f2c53432d850e50e0)
no puzzle pieces here. ()stsfd()
How do you turn left on/off the freeway? Are there roundabouts outside this picture that are not shown?
hehe, yeah I realized the same a little too late and had hoped to replace the pic before anyone noticed. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGcy9yDM.png&hash=6f2e84ebcf4d0f86b0e43ba0638d14dd1992123c)
Just spend the evening rebuilding it as parclo, thanks Casper for providing an example. :thumbsup:
Once again no puzzle pieces. Also not sure if it's the correct term but special shout out to the 'flex' starter pieces. Pleasant surprise to see the mis starters in front of the flex height transitions become part of the draggable WRCs.
Nice one :thumbsup:
Nice work Erik! I'll have to familiarize myself with the current state of the RHW as well.
Cheers
Willy
Here is another favorite of mine the type that I find controls congestion the best.
Here is another fine example of something that COULD NOT be possible without NAM. Thank NAM Team for making this a reality.
Nice interchanges, dyoungyn!
Nice ones!
Cheers
Willy
The city tile I'm working on lately. I'm quite satisfied with the final result of this interchange.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi33.photobucket.com%2Falbums%2Fd98%2Falluch1982%2FShow%2520us%2520your%2FMerkine-Nord_Interchange_zpsldizfg3n.jpg&hash=373db7b41dc365c0d0afecf7e9d162dfbeddb063)
Not bad!
Nice setup!
What do you think of my T?
I think it's a little wider than it needs to be, but overall it's very nice. NAM 34 has some very nice tools for RHW, don't you think?
A good start to a RHW career.
Thanks, its at the base of a mountain so i figured let's take up some space.
This is the second non cloverleaf free flowing interchange i have made.
I also built a trumpet at the bottom of the same tile
It's time for a little challenge, fellas.
Is it possible to build this on Simcity? And if yes, how efficient it is?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.geek.com%2Fwp-content%2Fuploads%2F2013%2F05%2Fintersection.jpg&hash=661ee4c29e87de2c89a87390d10444c3b437ed75)
Clearly European. It would be useful for those in incredibly urban environments where one does not care about congestion such as a downtown environment.
Quote from: dyoungyn on June 11, 2016, 05:12:42 AM
Clearly European. It would be useful for those in incredibly urban environments where one does not care about congestion such as a downtown environment.
Rather American I'd say, we'd build a roundabout instead. And five lane roads are fortunately rather rare here. ;)
I am afraid taking that into SC4 would be rather laborious, given that it'd require a 3D puzzle piece. But I definitely think it's possible, given enough effort.
PS. I'm missing the pedestrian connection though, not to mention the bike lane :)
I'd say defiantly not European...more so as the trend these days is to get traffic and the associated negative effects away from urban areas. The air pollution from an intersection like that must be reaching illegal levels!
Too reminiscent of a roundabout, and with too much weaving to be efficient at high volumes.
Too many left turns, and American roads don't typically have turnarounds (unless you count Michigan lefts, which I don't, and these are not).
Although, it may be possible with the current NAM. Won't be pretty, though.
My point exactly, in the USA, round-abouts are not typical I have mainly generally seen them popular in Europe.
Build it! Stop talking, put the theories aside, open Simcity and built it! :D :D ;D
I think the best strategy is to start with a huge flat area and a wide distance between lanes of both routes, to build the interchange using the less possible overpasses and get functionality.
After that is archived, try to shrink and overlap the ramps. My guess is that that interchange could retain functionality down to a 8-tile wide lane separation, which is pretty huge for an urban avenue crossing.
I'm not even going to attempt the Terring Challenge :D Doesn't seem doable without making it too big to retain its urban character.
I finished a rather unique interchange recently that I thought I'd share. Here's most of the interesting stuff in my new airport interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPuskCPe.jpg&hash=594861440e2f164dae395b6e4de749a961cb0285)
Oh nice airport spaghetti junction!
Progress.
Before:
(https://c2.staticflickr.com/8/7423/27655440365_c5e2bb90c5_o.jpg) (https://c2.staticflickr.com/8/7423/27655440365_c5e2bb90c5_o.jpg)
After:
(https://c2.staticflickr.com/8/7291/27043962784_66706e38f6_o.png) (https://c2.staticflickr.com/8/7291/27043962784_66706e38f6_o.png)
Good luck building that with SC4 Terring!!!
I gave it a try with C:S.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimages.akamai.steamusercontent.com%2Fugc%2F489018861244749704%2FB90D2F5347892AAC6EC0553B634FDE059494FA44%2F&hash=048171bdc1ee447fb04ca07367a7a7efc5284014) (http://images.akamai.steamusercontent.com/ugc/489018861244749704/B90D2F5347892AAC6EC0553B634FDE059494FA44/)
link: http://steamcommunity.com/sharedfiles/filedetails/?id=703479400&searchtext=
Very nice recreation :thumbsup:
But how much traffic can support? Is it efficient enough for the city?
I imagine it's a mess. The image you posted belonged in a Dr. Seuss book, and Catalyst's rendition looks great :thumbsup:, but if C:S simulates weaving, then it will just be a nightmare to drive through.
Not to mention the turnarounds are completely unnecessary.
But, like I said, it looks cool. :satisfied:
I believe that this type of interchange will accomplish it's goal of eliminating a traffic signal.
When it comes to traffic congestion, well, that is whole new story.
Excellent interchanges being shown here! &apls
Minor stability fix, major interchange build:
(https://simtarkus.files.wordpress.com/2016/07/rhw-07172016-1.jpg)
This one's almost possible with stock NAM 34 (the stability where the FLEXFly start is next to the diagonal RHW is the hang up), but 16 lines of code just now fixed that.
Up close and personal with the spaghetti:
(https://simtarkus.files.wordpress.com/2016/07/rhw-07172016-2.jpg)
Stack interchanges like this, where one of the mainlines goes above all the flyovers are out there--see the Kellogg Interchange (https://en.wikipedia.org/wiki/Kellogg_Interchange#/media/File:Kellogg_int_12252005.jpg) and the Four Level Interchange (https://en.wikipedia.org/wiki/File:Fourlevel_int_12252005.jpg) in Southern California (thanks to woodb3kmaster for the research/inspiration).
-Alex
@Tarkus: Fantastic! &apls Smooth curves everywhere, yet very compact.
I built this one today:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhkXIJcX.jpg&hash=3e9f5630446674d6b4ba5d18f40214d87da86d25)
Thanks, Schohns, and nice work! That's a nice smooth, well-engineered interchange, and I particularly like the braided setup you have going. :thumbsup:
-Alex
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsavepic.ru%2F10486518.png&hash=66f0a7e8aa74520870387d17245439d90bea3d1f)
Wow, that is an awesome interchange, Tarkus!!! I am glad that we can FINALLY build compact stack interchanges! :thumbsup: &apls :thumbsup: &apls
That's a big sucker.
(click for full size)
(https://c2.staticflickr.com/6/5632/21400526226_7644e5b40d_o.jpg) (https://c2.staticflickr.com/6/5632/21400526226_7644e5b40d_o.jpg)
Time for my turn ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWNw4Dme.jpg&hash=91eb3e9149abbf8c6ebceccf36810cce4d862981)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FsCqNVjy.jpg&hash=bf03bcb930e98539dbef26f3c4e845508bc32db1)
Hope you enjoy!
-eggman121
Great interchanges both of you! &apls &apls
Effman,
Great and exciting work. I am noticing some new teasing here. Also notice some new feathers with "One Way" roads and avenues. Will they make the NAM update?
Oh, neat. I guess we could now make a sort of older-style expressway that would have been built in the 40s and 50s and doesn't contain shoulders and other such modern safety features.
Even more importantly, is it safe to assume they will all be white in the Region View?
So, this is the "REW-4." $%Grinno$% These ramps are really nice, and the interchange itself has a unique but fully functional design. Keep up the good work!
:thumbsup:
Very interesting! Depending on the footprints and mechanics some neat stuff for urban, signal-controlled, complex intersections could also be possible :thumbsup:
Spoiler alert!
One of my latest creations (click for full resolution):
(https://dl.dropboxusercontent.com/u/54771042/Nyhaven%20Pics/seattle2-hwy01.jpg)
This interchange connects the R-5 (north/south) and R-30 (east/west) to Royal Brougham Way (avenue heading west) south of downtown Seattle (rather, my fictional version of it). Ramps to/from Dearborn Street (avenue at top) are also part of this interchange, accessible from either freeway via collector lanes. (Yes, I know there's a tree poking through one of the flyovers. I'll fix it next time. :P)
This exchange is really well done with nice curves! :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsavepic.ru%2F10763471.png&hash=c15e8ce1a67b6c216b4342dfcdca47aa158e03c7)
Update:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsavepic.ru%2F10775566.png&hash=e444100f62a63f9ff7249d0b302a63a4b245af61)
I built this massive one. On the right is a flyover junction between collector/express highway and two 6 lanes highway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F32%2F1470952835-massive-interchange.jpg&hash=287a742161935eda6153db2a637f70a2289f7810)
I'll gave it another try, I find the following one a bit smoother.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimage.noelshack.com%2Ffichiers%2F2016%2F32%2F1470952662-u.jpg&hash=ede1c94408f4ee085e50df0df2da390f98fed194)
I admit that type of flyover (http://image.noelshack.com/fichiers/2016/32/1470952539-flyover.jpg) would be better adapted for the two orange sections, but also imply a much less compact design.
Holy cow, Batman--that is one impressive piece of engineering there. Nice work, A. Gates!
-Alex
Now that's a big one.
Alan_Waters - Like the heart shaped interchange, looks nice. :)
Busy busy
(https://c1.staticflickr.com/9/8775/28853187352_4a24976b69_o.jpg) (https://c1.staticflickr.com/9/8775/28853187352_4a24976b69_o.jpg)
(click for full size)
Getting my MHO on:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi991.photobucket.com%2Falbums%2Faf39%2FMGB204%2FRHW-Diag-Intersection_zpsn1jcgkam.jpg&hash=44c9ca9613acc72f1f04d49b4bffdef644fb36dd)
Excellent! :thumbsup:
Very nice!!
Do you know any mod which puts billboards on my rhw?
Quote from: cacciabombardiere on August 29, 2016, 02:54:44 PM
Do you know any mod which puts billboards on my rhw?
I don't know of any mods that place them automatically. Plenty of props do exist though, usually they are lot-based. Probably best to search for them on the STEX.
very good mgb!
Connecting two highways with a highway
Click for full size.
(https://c2.staticflickr.com/6/5657/29925932220_9205e73c43_b.jpg) (https://c2.staticflickr.com/6/5657/29925932220_b3e9a47be6_o.jpg)
Now it's time to put a pay toll on that connector :D
I like, how you've placed diagonal ramps and FAR curves.
Quote from: kbieniu7 on October 09, 2016, 10:51:56 PM
Now it's time to put a pay toll on that connector :D
Yeah, that's what I was thinking!!
Haha ya it's a good place to sneak in a toll booth or electronic tolling.
I'd say nah, just tax sims a bit more to keep the roads in pristine shape.
Video tour if interested:
http://www.youtube.com/v/opQinT5kcUA
(Got SC4 to do 1080p @ 60 FPS on my PC)
That transition over the tunnel has a bit of M.C. Escher thing going on. It's simultaneously a very steep slope and a normal transition.
Quote from: Haljackey on October 13, 2016, 03:07:06 PM
I'd say nah, just tax sims a bit more to keep the roads in pristine shape.
HalJackey for President!!!
Here are two parclos I made recently on Interstate 220:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F7zXX0Bc.jpg&hash=caf2da9b69282ba05e515583f89c8eb43bbb2c4e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4Z9zzxa.jpg&hash=2e11052ed5734f642d47c1669467e56883aea239)
Has anyone done an A4 parclo where the RHW runs diagonally? If not, I think this is a first because I've never seen anyone post one.
Great job. Only wish that the exit ramps on the diagonal RHW went from RHW6S to RHW4S or even RHW86 to RHW6S. Finally, one would need diagonal transitions.
That piece does exist, although it's fractional-angle only.
Example: click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcskpSYN.png&hash=c5e627441fb19fcb5da23c655538b7eac34af682) (http://i.imgur.com/cskpSYN.png)
Great work Compdude!
Quote from: dyoungyn on October 17, 2016, 01:09:27 PM
Great job. Only wish that the exit ramps on the diagonal RHW went from RHW6S to RHW4S or even RHW86 to RHW6S. Finally, one would need diagonal transitions.
I agree, it would be nice to finally be able to have accel lanes for diagonal RHW. But, I'd also like to have the FA ramps be FLEXed. It's hard to tell from my picture, but after having put both of those onramps in right next to the overpass, it causes the RHW to deconvert to RHW-2 underneath the overpass. Ehh, whatever. It'll get fixed eventually. :)
Here's a big dude I built.
Click for full size
(https://c2.staticflickr.com/6/5535/30097185980_88776d54d6_o.jpg) (https://c2.staticflickr.com/6/5535/30097185980_88776d54d6_o.jpg)
(https://c1.staticflickr.com/9/8277/30277600792_ff36dc3454_o.jpg) (https://c1.staticflickr.com/9/8277/30277600792_ff36dc3454_o.jpg)
Yep, it truly is a HUGE monster all right. Great job and would be even so much better with more gentle elevated curves. I personally have always strive to build much more gentle curves with both FARR and diagonal pieces.
That's a nice cloverstack, Haljackey!! &apls :thumbsup:
Quote from: dyoungyn on October 18, 2016, 10:10:58 AM
Yep, it truly is a HUGE monster all right. Great job and would be even so much better with more gentle elevated curves. I personally have always strive to build much more gentle curves with both FARR and diagonal pieces.
Luckily now we have 3 choices for elevated curves.
1. Standard curve
2. Elongated curve
3. FlexFly
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFD0oxxD.jpg&hash=a3a4f92e29bc431d85df5dc778e093af903d9604)
I used the second one for this junction. Flex Fly would have required a couple tiles more of approaches (L0-L1 transition), increasing the size of the interchange.
WOW and more WOW:D The Flexfly is my favorite. I have come to the realization that in order to have more gentle curves, it takes up more space and well worth it.
Great job and keeping my fingers crossed these will make NAM35.
Quote from: dyoungyn on October 18, 2016, 10:39:50 PM
Great job and keeping my fingers crossed these will make NAM35.
Do you mean the Elevated curves and FlexFly, because those were included in NAM 33.
Yep all those curves are available in the latest NAM.
Made a new junction, which uses the 45 degree FlexFly curves.
Click for full size
(https://i.imgur.com/pYCcrTG.jpg) (https://i.imgur.com/pYCcrTG.jpg)
(https://i.imgur.com/itXXUzT.jpg) (https://i.imgur.com/itXXUzT.jpg)
(https://i.imgur.com/bH3I2TX.jpg) (https://i.imgur.com/bH3I2TX.jpg)
Very nice indeed! &apls
Sweet cloverstack and curved interchange &apls I would like the cloverstack it more if you'd used the wider curves as mentioned...
I have a bit different of an intersection:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfKmsD7K.jpg&hash=f1081114f42aa27dd358f8b551e302fb0813d188)
click for full size
Oh. My. Goodness. I. Need. That. Now!
I love the turning lane.
NAM35 is looking to be awesome.
(I assume it's coming out then?)
Haljackey and noahclem: your work is beautiful, is really impressive! Very good pictures! &apls :thumbsup:
Thanks!
It's actually all just re-texturing of current pieces at this point so until I modify the paths traffic won't actually use the turning lane and just drives over the triangle of sidewalk :D The good thing about that is that it doesn't need to be released at the same time as a NAM release, though for a release that would take advantage of Willy's work on draggable tram-on-street it would have to go with a NAM. It's a very large project which modifies avenues and NWM in addition to the tram networks so I can't say when it will be finished although I'd really like to have a beta ready by the end of the year. That said, I do make my working versions available on request so you can actually have it now; it will just have a number of missing pieces, limited stations, etc.
Edit:
Here's the Y-piece shown--the right and left tiles aren't part of the piece:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuUYxAnr.jpg&hash=6015734192008d03dd26a530ed4f497cf521f9ab)
Right hand side has errors because only one half is needed for the textures in game
Looks awesome! I like what I see here!
That is awesome Noah!
Haljackey - Was the island and the terrain shape first, so you had to fit with your junction, or did you model it after, where "free space" was avaible? :P
Noah - that's really unexpected entry in this topic. But I love this triangle-connector. And zebra painting on the tramway tracks! :thumbsup:
Oh wow Noah! I love slip lanes, especially those that don't take up extra tiles. That's awesome!
-----
Quote from: kbieniu7 on October 22, 2016, 08:38:26 AM
Haljackey - Was the island and the terrain shape first, so you had to fit with your junction, or did you model it after, where "free space" was avaible? :P
Funny you should ask this. The answer is... sort of. A good comparison is comparing to the 3-way interchange that used to be in this location.
-I lost a some city tiles I worked on due to a 'system' restore' on my PC after I got some sort of malware. I look at the positive though, gives me a chance to remake some stuff.
Compare (new)
(https://i.imgur.com/bH3I2TX.jpg) (https://i.imgur.com/bH3I2TX.jpg)
To (old)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FilBJej5.jpg&hash=133908f8c37ce3eb71d6941fff5bc410338c1f21) (http://i.imgur.com/ilBJej5.jpg)
(Still gotta rebuild that bullet train line ;))
Looks better than before!!
I disagree, I liked the first version better as it looked much better. :D
I dunno. I like the terrain in the old pic better, but the interchange in the new version is better and is 4 way instead of three-way, though admittedly that 90 degree turn on the RHW-8S limits the speed a lot more than 2 45o turns.
I prefer the updated version of the highway but the bullet train, especially that cable-stayed bridge, does do a lot for the older one. Would be interested in the final version once the rail returns :thumbsup:
Here's a new one from the tile I'm currently working on. It's the main Highway with a T-Bone interchange to the southern ringbelt, which bypasses the city. A challenge was to efficiently connect this setup to the main road (avenue) in this area, which will carry most of the commute traffic in the southern region of the city.
Maybe you can find my workaround (thx durfsurn!) where I "desperatly" await some new NAM developent (which was already sneak peeked in the RHW section). Unfortunately, it seems it didn't quite made it into NAM 35... ;)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEODOBWc.jpg&hash=59a495df8e12d0d635016cc97eb9540e1827efd5)
Quote from: Seaman on November 08, 2016, 04:27:03 AM
Maybe you can find my workaround (thx durfsurn!) where I "desperatly" await some new NAM developent (which was already sneak peeked in the RHW section). Unfortunately, it seems it didn't quite made it into NAM 35... ;)
Hmm. I'm not sure what this would be. There's a number of areas
FTLs come to mind initially, as do FLEX height transition curves (L0-L1 90 deg turn).
Adjacency code for FLEXHeight/DRI/FLEX intersections made it in this round, so FLEX-WT? (Width Transitions)
Durfsurn helped you so well that it's hard to envision an alternate solution for that interchange that doesn't fundamentally alter it (I have a few things that would be perhaps different, but not necessarily better). So it's hard to be sure what the real difficulty there was, aside from making it all fit in that space (with any accompanying RUL2 issues that were solved by mad clicking, that is).
Quote from: APSMS on November 08, 2016, 10:48:46 AM
Durfsurn helped you so well that it's hard to envision an alternate solution for that interchange that doesn't fundamentally alter it (I have a few things that would be perhaps different, but not necessarily better). So it's hard to be sure what the real difficulty there was, aside from making it all fit in that space (with any accompanying RUL2 issues that were solved by mad clicking, that is).
Yeah, you are right about Durfsurn. This time, I'm pointing at the diagonal on-slope height transition (L0-L1) for the MIS on the leftish side of the T-bone. It saves some space and creates a nicer "pear" shape in the MIS section of the T-bone. Thx to Durfsurn, I'm using the DBE method (https://www.youtube.com/watch?v=KGXVyGy3Xfg (https://www.youtube.com/watch?v=KGXVyGy3Xfg)).
EDIT: Durfsurn kindly reminded me to take a look at the video description: "Credit goes to McDuell and Eggman121." So thx to all three of you :)
Eggman gave us a hint for a real on-slope HT in february this year (still lookin forward, @eggman ;D)
Quote from: eggman121 on February 25, 2016, 04:56:21 PM
Spot the new Piece ::)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi245.photobucket.com%2Falbums%2Fgg72%2FEggman121%2FSpot%2520the%2520new%2520Piece_zpszw9i35od.jpg&hash=64717e7c23f7bc49ea9dc564797e16cfd9245f99) (http://s245.photobucket.com/user/Eggman121/media/Spot%20the%20new%20Piece_zpszw9i35od.jpg.html)
-eggman121
Also Tarkus diagonal flex-HT he mentioned in August might come in handy on that sort of interchanges... :thumbsup:
It was actually McDuell who discovered it not me - I did make that video though. Lovely interchange anyhow!
After two years of using RHW, I have finally built my first cloverleaf interchange. I am so proud of myself!! :D It took a lot of hard work. /s $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5ovDLCq.jpg&hash=9d2a782648b69ae6753c7b11808f1e990e9fbd94)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FgsolPXT.jpg&hash=1e5719eb304401c1b529d8dec91713ad49da3ff2)
After building several more-complicated four-way interchanges, and even a five-way interchange, this really was a piece of cake. I'll have a video showing its construction soon.
Nice looking interchange! :thumbsup:
Just a small junction I've recently been working upon:
(https://c1.staticflickr.com/3/2788/32816734306_3af1019446_o.jpg)
If you are interested in reading how I customised some elements of this picture, please see here on my Dev thread (http://sc4devotion.com/forums/index.php?topic=16939.msg514437#msg514437).
Update: Image now in it's full 1920x1080 resolution, click for full size.
Very nice!
As compact as it can get.
Hey all! Here is a compact, high-capacity, whirlpool interchange. I don't post often, but I felt pretty happy with this one. -Blade
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F86DVj7H.png%3F1&hash=c7f4eea532ea0ff496712a765d8a67221eb29f57)
@bladeberkman:
nice work. It's nice to see where the continous work of the NAM team (and the road-engineer "users" like us) has brought us. This whirlpool looks natural, compact and smooth at the same time. Compare this to the "old" huge ones from 2014 and older, shown in this thread...
Nearly all movements have traffic for the morning commute
Click for full size.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhzE9lwO.jpg&hash=ab73a7e22cb6a8af05c7688cf22deb348700a020) (http://i.imgur.com/hzE9lwO.jpg)
Trumpeters gotta trumpet - all directions being used
(https://i.imgur.com/wWoq3DV.jpg%5Burl=https://i.imgur.com/wWoq3DV.jpg%5Dhttps://i.imgur.com/wWoq3DV.jpg%5B/url%5D)
https://i.imgur.com/wWoq3DV.jpg (https://i.imgur.com/wWoq3DV.jpg)
Welcome to zany late 70's / early 80's highway design. Watch want happens to the main line from the left. The first interchange is where the ring road splits off to take traffic off a 1930's era highway:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fhwy101xrrs.jpg&hash=45452af7388ab7373e5017c0d537c256dc03f90a)
From this point - the highway was widened a bit in that era to add a centre median, but thats it. Here is the next and final interchange that marks the city boundry:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fhwy101xrd.jpg&hash=a1825143cd1dade744fa061c5923be8c56a11aaa)
As the budget for the ring road was going over, they wrestled to get it under control by cutting out a bridge. Also, due to that budget overrun is why no traffic is on these pictures - they were taken during an emergency closure due to a concrete chunk falling off a bridge due to substandard concrete. There is currently a Route Planning and Environment Assement to fix this section and widened this section of highway from 4 to 6 lanes. Meanwhile, drivers curenntly coming out of the city encountering this are captured by this emoji: :angrymore:
uhhh... fancy! I like that out of the box design :)
Well I was busy during the last week building (partially rebuilding) this little interchange system.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kephost.com%2Fimages%2F2017%2F03%2F18%2F891512d33ac6fd7c4433884e7845dd15.png&hash=34c14636c7991fb4dd7f4fbe04a9c3e077df919f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kephost.com%2Fimages%2F2017%2F03%2F18%2F7fd6e1499f91d77f2db5d9c2066c58db.png&hash=da0fa1f1520854253dcd20413b85d4d87f3ad8f9)
- Tyberius
Kitsune - Sorry for not partaking in those tales before, but where exactly does your interchange story stem? I do appreciate the building, anyhow. ;D
Tyberius06 - I definitely love the unusual and original thought you put into your interchange tangles. The first one is solidly robust and would work wonders with more development in place. I even admire your Park n' Ride lot concept, something that had yet to be seen in the community that I know of! The second one is still excellent, but sometimes just too low-capacity, tight, and possibly not as realistic. Hope to see more improvements!
Special props to Haljackey as well. :thumbsup:
Quote from: SimCity V6 on March 23, 2017, 02:37:36 PM
Kitsune - Sorry for not partaking in those tales before, but where exactly does your interchange story stem? I do appreciate the building, anyhow. ;D
Tyberius06 - I definitely love the unusual and original thought you put into your interchange tangles. The first one is solidly robust and would work wonders with more development in place. I even admire your Park n' Ride lot concept, something that had yet to be seen in the community that I know of! The second one is still excellent, but sometimes just too low-capacity, tight, and possibly not as realistic. Hope to see more improvements!
Special props to Haljackey as well. :thumbsup:
Its fictional... I write short stories as a hobby. (and for work, I write knowledge articles..). My building style is not conclusive to a mayors diary (ie that city was started in 2008... and is now on its third rebuild)
I'm redeveloping a tile from what appeared to be the NAM 30 or 31 days. Part of this included shifting the main highway south and eliminating the centre median. I decided to do a quick mock up of a parclo against the new street grid, and umm I think its going to be over kill compared to the 1x1 lots to occupy the grid at a later:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Ftestparclo.jpg&hash=346c3a787d149b601a91eaa576cabdbe8c4b42f9)
And region view:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2Fregionparclo.jpg&hash=b51fc3a9e68682e072a547e306f7ec6734a46d44)
Yeah just a tad overkill.
Nice one! Curious to see what this monster will look like next to all those tiny houses :P :thumbsup:
Two apologies here: Bad quality on the first, but I just couldn't fit the interchange into one regular zoom. Second for the GUI, don't really know the hotkeys to do so.
Moving on. Here's the action to the talk, anyhow...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTHmAhgG.png&hash=52543b23b8b17137b82ade2bbfe9d32702a3c67e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FT6HtyWl.png&hash=4a1430dc29a1d1bb8d01196e5269809e32e2580f)
I wanted to post this in the Stupidest Creations thread, but, eh. With new NAM tools comes new absurd interchanges. Like the "Seija Interchange (http://imgur.com/DxMEPoO)", part of a clockwise-only ring road.
I know it's nothing special, but I contribute with this:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWT7KYem.png&hash=3499eb760a229cdab31a512d9821e7d960857771)
I like it &apls Curious what's going on beyond the right and bottom of the picture though...
Quote from: noahclem on April 28, 2017, 10:15:29 AM
I like it &apls Curious what's going on beyond the right and bottom of the picture though...
It's an intersection with an "high density" road from a suburban area, considering that on the left side there's the CBD and Seaport.
But I can't take a picture because it's an old shot and the city was lost.
Trying so hard to make sure no major weaving....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FvQRKO.jpg&hash=cc26740934eda52d08aafc0b74cc21ae1145a94f)
Curug Interchange, Meriah, Karasem
Bit of unusual design:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi1062.photobucket.com%2Falbums%2Ft491%2Fsimonvangenderen%2FWhitehurst-May.%252027%25201631497289200_zpsfgorehpq.png&hash=95d5fd67264e3697890ff53225ff275df7c64fa2)
I assume the connection to the roundabout was a staging point, at least in universe?
This is some very creative stuff--I always enjoy seeing people put the NAM to good use! Nice job with the weaving avoidance, Nanami, while still getting a fairly compact complex interchange, and Simon, that's a pretty amazing layout, with lots of nice grid-busting going on. :thumbsup:
-Alex
I know this is not much, but still, why do I still never see anyone build these signal-less dedicated turn lane x side access intersections? Is it a lack of popularity? Maybe too complex or something?
I personally don't because sadly my Japanese mod do not work on them.
I think a lot more people will once the FTLs go live in NAM 36, as the new turn lane system will make building things like that much easier.
-Alex
Well, that's an interesting idea/setup, I personally have never seen such a setup in real life, at least where I grew up in Budapest, Hungary, there wasn't this kind of road-street setup, but that doesn't mean anything. In rural areas (where the main road is crossing the agricultural field-dirtstreets) I saw similiar things, but in villages/towns/cities this dedicated turn lane thing only works between roads, or roads and higher level networks (like avenue etc...).
But ones can always learn new things :)
- Tyberius
oh thats just nice! I didn't built these because I just didn't had the idea to do so... thx for bringing this up :)
Wonderful organic style! Fantastic Simonvangenderen! &apls
I call this one a 'fully furnished' interchange. Just gotta unpause the simulation for growth.
Click images for full size.
(https://i.imgur.com/06Ir4DS.jpg) (https://i.imgur.com/06Ir4DS.jpg)
(https://i.imgur.com/6U9G2MB.jpg) (https://i.imgur.com/6U9G2MB.jpg)
(https://i.imgur.com/s8sBG1f.jpg) (https://i.imgur.com/s8sBG1f.jpg)
Heavier traffic expected on the NB to WB and EB to SB ramps, hence the extra lanes & left exit.
QuoteI think a lot more people will once the FTLs go live in NAM 36, as the new turn lane system will make building things like that much easier.
Well, that's good, as the RHW turn lane thru the streets method I was using I want to say was from back in 34. However, what I liked about this RHW turn lane piece was being able to often use a non-signalized turn lane X in front of default Maxis parking lots/driveways.
QuoteI personally don't because sadly my Japanese mod do not work on them.
Oh, sorry, but what don't work? T21's? Road turn lanes? Textures? Behavior compatibility? You see I'm set up with right hand drive, so in my situation, I set Japanese based streets off via SAM 2 starters, and place those pieces on both sides next to the RHW turn lane piece, so the middle line on the Japanese SAM streets matches up when it continues into the RHW turn lane piece crossing the street. That's how I've been getting off, but I don't know what your situation is, I know others replace their default Maxis streets with Japanese, but I didn't want to off Maxis all together.
Easier to build later is better, but still, what didn't look easy to build no doubt was these recent highways here, I can't even tell what category you would call out with that bottom Haljackey intersection pictured and simonvangenderen's tough builds.
The southernmost split of my new local-express setup...
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi254.photobucket.com%2Falbums%2Fhh95%2Fburgsabre87%2FSign%2520Preview.png&hash=3bd71fb526c724ee4cd1bc1b12e8b94e5122ab4c)
Hello all! Long time fan, not my first post but my first contribution, here are 3 intersections on my main big tile city; even though I've been playing SC4 since it came out a feeeewwwww years ago, it was 3 years ago that I discovered all the custom content available for it, and my life changed forever! Anyways, hope you like them!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmiKWlZO.png&hash=ad83406d525b6e3e1443ba1e337b4fa74a40a0bb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTHGYpi8.png&hash=2a673b353f0f1373cc0490f7fe99f1d015fad818)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUI5BELi.png&hash=40c7f19348892a231d8cdb73a32260d3fdf3e71e)
Krajan Junction on Cibebek with its surrounding fully developed... (after 2 years finally)
Cibebek Inner City Expressway (N-S) intersecting with Cibebek Ring Road Expressway (E-W)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fpuu.sh%2FwGhKY.jpg&hash=a1747757a9fc5b31803be108c7418937bd2772cf)
It's not really Intersection, but I liked the idea:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsavepic.ru%2F14787088.png&hash=e0f009287b737880c1ce40f33aa2200aef45e2cb)
Upgrading a diamond to a SPUI and widening the highway
Click for full size
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkkGVaIx.jpg&hash=0b3f69b0a60745264be89278c732ac8bbca66147) (http://i.imgur.com/kkGVaIx.jpg)
(https://i.imgur.com/PS89O9q.jpg) (https://i.imgur.com/PS89O9q.jpg)
Badly needed upgrade. However, Obviously you are need of a fix or widened for your on ramp bottle neck.
Quote from: dyoungyn on July 10, 2017, 12:53:35 PM
Badly needed upgrade. However, Obviously you are need of a fix or widened for your on ramp bottle neck.
I'd need the new lane to end before the ramp enters the highway to have it work. It's not realistic to have 2 lanes merge in at once as there's no merge room for the left entering lane. It's funneled immediately into the rightmost through lane.
This setup works fine on exiting lanes, so that's why both exit ramps have 2 lanes leaving the highway.
Only way to fix this now is with the RHW-12S ;)
Quote from: Haljackey on July 11, 2017, 07:25:52 AM
Only way to fix this now is with the RHW-12S ;)
That reminds me... I know I may be silly or off-topic here, and
it'll probably not be implemented anytime soon or at least within NAM 36-37, but couldn't the 12S and 10C be implemented since they are some situation similar to the 6S? I do have to wonder.
Exactly correct. 10-C and 12S would have a slight tile overhang just like the 6S.
So no capacity increase since the same amount of tiles will be used, but would look pretty neat! :thumbsup:
Quote from: SimCity V6 on July 11, 2017, 01:20:47 PM
Quote from: Haljackey on July 11, 2017, 07:25:52 AM
Only way to fix this now is with the RHW-12S ;)
That reminds me... I know I may be silly or off-topic here, and it'll probably not be implemented anytime soon or at least within NAM 36-37, but couldn't the 12S and 10C be implemented since they are some situation similar to the 6S? I do have to wonder.
For what it's worth, the RHW-12S and 10C were originally planned for NAM 31.0. I actually have .dat files for them, containing the base networks at L0, L1, and L2 height levels, including diagonals and over/undercrossings.
jondor did the vast majority of the work on them.
The reason they got cut from NAM 31.0 was because ramp interfaces and transitions (aside from FLEX OnSlopes) had not yet been designed for them, so there would have been no way to connect them to anything. They remained shelved after all the whole mess with NAM 31.0, which led to the NAM Team freezing development on any new override networks (the AVE-8/TLA-9 were also caught up in this), as well as a desire to focus on improving the existing networks. There were also some second thoughts about having a pair of three network sets (RHW-6C/8C/10C and RHW-8S/10S/12S) with the same capacity, and no really feasible way (at least as a draggable network) to boost it. The code for them was largely removed as part of the controller streamlining for NAM 31.1, though a few stubs remain.
The long-range plans for the RHW do entail the creation of "ultra-wide" networks--the priorities there would be more for 12+-lane C-networks, and 14+-lane S-networks, which would span 5 and 6 tiles for a dual carriageway, respectively. The P57 IID scheme already accounts for ultra-wides. Creating those would probably give the 10C and 12S more meaning, as they might enter the equation mostly as a way to transition between the "wide" and "ultra-wide" networks. The AVE-8/TLA-9 on the NWM side are planned to be revived, as there is a way to boost their capacity beyond the AVE-6/TLA-7, and the DDRHW-8 is also still in the picture.
I wouldn't expect much movement on these (aside from the AVE-8/TLA-9) until after NAM 40. The feature set for NAM 37 is already starting to coalesce, and I know that, at least on my side, diagonal functionality will be an area of focus for awhile.
-Alex
Hi folks!
A few pages back I showed the main highway system one of my cities (NoirCity - CounterPoint District), now I show the other two...
1. NoirCity - North Harbour District InnerCity Highway
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F11%2FNoirCity-NorthHarbour-Jul.25831499725408.png&hash=5b713dd12d2409f69c056eba3e8101e5f239904c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F11%2FNoirCity-NorthHarbour-Jul.26831499725460.png&hash=717a6f9b715ef55daafb46372e6cdfb38035d08e)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F11%2FNoirCity-NorthHarbour-Jul.15831499725331.png&hash=783aa08e6058f39fba453783b2ded016b605c5f8)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F11%2FNoirCity-NorthHarbour-Jul.13831499725310.png&hash=43b78538bc894faccfd07f463f703e147b5b6b04)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F11%2FNoirCity-NorthHarbour-Aug.3831499726114.png&hash=c2b9c42cd7f6728682986ec6c18dc9151fbbf48c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F01%2F15%2F0d7dfe150974f48be836f08222c08a8f.png&hash=7c8794fc46b88266755b917c3fe394f8bdfd2ec1)
2. NoirCity - Suburbiana District Main Highway system (H1 Motorway)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F12%2FNoirCity-Suburbiana-Nov.12411499814190.png&hash=6b90ee29f9eaf0f84c084ad539cb2fbd17cbab59)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F12%2FNoirCity-Suburbiana-Nov.12411499814284.png&hash=660c2b48a7c2e5df72347e704861f9e555f541b3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F12%2FNoirCity-Suburbiana-Nov.12411499814358.png&hash=22c5b6cb878334faf29ce7160ffb1130d15d64fa)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F12%2FNoirCity-Suburbiana-Nov.12411499814463.png&hash=881d7fcfaea86edc4534b3f548a08ec4d30bb189)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F12%2FNoirCity-Suburbiana-Nov.12411499814416.png&hash=1c348089eac9fd1ec048227ed7d4290eb2adf36b)
- Tyberius
Industrial intersection:
Beginner at work here.
3-way intersection: RHW-8C L0 vs RHW-4 L1
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNi4khcV.jpg&hash=f92de20635eb27f5e1aab87d7cf2e2e9b7006e37)
Bigger picture of the new area:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWOtitUq.jpg&hash=468a65c85995b9e91008cc1ac699ba0c16823ccd)
This is completely inefficient and a huge waste of space. However, I love how it looks, the curves are super-smooth, and I had to share.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1qOPsMD.jpg%3F1&hash=2e1766192236fafad0690ab1edaa28d3f942a47a)
Looks fantastic. Love the design :thumbsup: :thumbsup: :thumbsup: :thumbsup:
Quote from: bladeberkman on July 13, 2017, 10:32:12 PM
This is completely inefficient and a huge waste of space. However, I love how it looks, the curves are super-smooth, and I had to share.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1qOPsMD.jpg%3F1&hash=2e1766192236fafad0690ab1edaa28d3f942a47a)
Nice! I posted a question about the 2lane ramps in http://sc4devotion.com/forums/index.php?topic=1444.4100
I love to see this kind of intersections:
Out of the fact that it could be inefficient, it shows how the road system has upgrade and give smooth and realistic result.
Thanks to NAM team ;)
Tyberius06: Your work is avesome! I love the interchanges you make, beautiful!
Quote from: Maxim Vm on July 13, 2017, 04:56:43 AM
Beginner at work here.
3-way intersection: RHW-8C L0 vs RHW-4 L1
(interchange detail)
Bigger picture of the new area:
(overall image)
Somebody else thought on Le Corbusier's plans for rebuilding city centres? This matches perfectly, and as a modernism fan, I'm really eager to see how it develops! &apls
Quote from: matias93 on July 15, 2017, 10:12:54 AM
Quote from: Maxim Vm on July 13, 2017, 04:56:43 AM
Beginner at work here.
3-way intersection: RHW-8C L0 vs RHW-4 L1
(interchange detail)
Bigger picture of the new area:
(overall image)
Somebody else thought on Le Corbusier's plans for rebuilding city centres? This matches perfectly, and as a modernism fan, I'm really eager to see how it develops! &apls
I was already familiar with his chairs and architecture, but had no idea he also layed out these kind of plans. Will do some research on it :)
bladeberkman - Nice interchange. Different, but super smooth like you say.
Tyberius06 - I like the interchanges of course, but also the freight yard next to the TIA that runs into the Noir City - Suburbiana intersection. Is that your own work or can I download it somewhere?
Quote from: Maxim Vm on July 16, 2017, 12:45:39 AM
Quote from: matias93 on July 15, 2017, 10:12:54 AM
Quote from: Maxim Vm on July 13, 2017, 04:56:43 AM
Beginner at work here.
3-way intersection: RHW-8C L0 vs RHW-4 L1
(interchange detail)
Bigger picture of the new area:
(overall image)
Somebody else thought on Le Corbusier's plans for rebuilding city centres? This matches perfectly, and as a modernism fan, I'm really eager to see how it develops! &apls
I was already familiar with his chairs and architecture, but had no idea he also layed out these kind of plans. Will do some research on it :)
Maxim VM I am very courius ! Maybe with this http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783) and buildings from HK Bat Team and the LotEditor you have your own style! The street concept is fantastic! :thumbsup:
Quote from: Dantes on July 16, 2017, 05:34:25 AMMaxim VM I am very courius ! Maybe with this http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1783) and buildings from HK Bat Team and the LotEditor you have your own style! The street concept is fantastic! :thumbsup:
Thanks, I will look into these buildings. I'm also looking into some of the appartemens in the New York housing project.
I started from scratch (again) and decided to re-use the road lay-out in the CBD. I just finished some of the main interchanges. I tried experimenting with some different road lay-outs in different cities. Still trying to learn all the NAM/RHW posibilities, they seem endless.
I'll probably start developing soon, then put in some public transport, work on the beach-sides and then fill up the empty spots.
@mods: if these are too many pictures, feel free to delete some.
Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FB4saGRJ.jpg&hash=59c3976434c73d40d6063ee9d9fc557e0edd8f05)
CBD:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fx5L4m37.jpg&hash=27125362319fa4dc4d7973ceda2247ecd1462e16)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOIjcA2v.jpg&hash=ef2d561ac0e6d847fa9e4b4f7dc598950d249b3d)
Suburbs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCwReeLe.jpg&hash=6e9d3876fcdd79422d04595b1baf5ab694111c84)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxKlO4VJ.jpg&hash=419000f92c60298d493ee43772b9dbe99649d30f)
Suburbs:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUNKijuw.jpg&hash=140c574cc3bdf3c7e301f3b4d09d0bada5b45694)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcWXET3z.jpg&hash=1a0ddb3508fa2c6ee8baac55240d4f8c665ae768)
Industry:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJp6hVsN.jpg&hash=34731fcaa624b3a7b1bc3fab293bbd9d9093340f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeKKohEv.jpg&hash=33502f5026f1fb51b0034e9900430555407a181d)
In the lower pictures a very interesting solution of intersections; "Clover" vice versa. :thumbsup:
Quote from: siemanthepieman on July 16, 2017, 04:17:38 AM
Tyberius06 - I like the interchanges of course, but also the freight yard next to the TIA that runs into the Noir City - Suburbiana intersection. Is that your own work or can I download it somewhere?
siemanthepieman - Thank you!
Oh, that's actually two lots. Both are Simmer2's creations - SM2 Rail Service Yard 1 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3374), and SM2 Rail Service Yard 2 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=3381), I just put them and a little bit shifted next to each other to get this result.
bladeberkman - That interchange is so nice that I will steal the idea! Sorry! :D :D :D That's amazingly unique, I hope we can see more from you! :) Thanks to showcasing this!
- Tyberius
Sorry for the double!
Today I show a new interchange of mine. It's ugly, maybe not even realistic (non of mine usually is realistic or efficent, but I'm the mayor it's my money, ehh... my citizens money... :D:D:D ). I started to expand the region and opened a couple of new city tiles to make the main highway system around NoirCity. This is the first part of the complex interchange system of SouthPoint.
Enjoy! (click for full size)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F17%2FNoirCity-SouthPoint-Feb.19201500246652.png&hash=9ca6539cd22462c041ab30b2fd5d3cfceea100ac)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F17%2FNoirCity-SouthPoint-Feb.19201500246302.png&hash=68dc61212d6003fad596a935bcc885667bf76a47)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fkephost.com%2Fimages%2F2017%2F07%2F17%2FNoirCity-SouthPoint-Feb.19201500246318.png&hash=5512152092dcaafdb7352a24c349d6f44fda2263)
- Tyberius
@Tyberius: It looks nice, but that weaving on the loop ramp is a bit much for me, even if it is on a collector bypass. I like the elevation changes, though. Those are really smooth.
I have the issue of trying to make everything as compact as possible, which somewhat colors my outlook a bit.
Here's my latest real-life inspired interchange creation in SimCity 4.
Click the link below the image for full size (a whopping 6485x3868)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FogYX65kh.png&hash=32a18e05ea65506fc4e654fb6de286ece42c2133)
Full size: https://c1.staticflickr.com/5/4318/35181620833_13397f1017_o.png
Quote from: bladeberkman on July 13, 2017, 10:32:12 PM
This is completely inefficient and a huge waste of space. However, I love how it looks, the curves are super-smooth, and I had to share.
Belatedly, but still: I really like this one! It's super graceful and pretty :)
Preperations for the expansion of a city called Bellenau:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6ao3Ipp.png&hash=318493a625d87ff68c0b2f831afcb1670d87d570)
I thought there was no space left to connect the onramp towards the south if I wanted to keep space for widening, so I came up with this odd design (Exit 'Windfield Airport-East'):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FCEagnug.png&hash=d3ed20d60d6550c2c9af61e03eecfdc78250dc9d)
Probably the first one I have drawn on a piece of paper prior to building it in the game (Interchange Mirefield-South):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FH8Y78SU.png&hash=c97c0cbfa7f8349700eb12d8372f194f138deeec)
Some really cool stuff here.
Keep it coming.
Here is my contribution
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkNdzGig.jpg&hash=32ff6675d180537f1f454ff41ac5926a413f591a)
-eggman121
Pft.. Showoff
:P ;)
Not sure what to call this one. Off-set inside ramp stack? Squiggly Stack?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDvEwXbi.jpg%3F1&hash=98fc198f917136a5a3266c1eaac0a3f9d742b441)
I like it a lot. Great creativity &apls &apls &apls &apls &apls &apls &apls &apls &apls
I don't know what it's called but it's one sexy stack :D, great job!
Main exit of an avenue that I'm trying to get as grade-seperated as possible. It's basically a connection straight through the city between two highways before the interchange between them was built (which is the second picture):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F94d3FrR.png&hash=2c9fb253998a5fe551fe1f92bafe9d1e39d5c811)
Interchange Bellenau-West:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQtMUrbw.png&hash=e4d30db76b143eda64a775c039a3dc84585b2ffb)
Simonvangenderen : The first picture is a great way to smooth traffic! :thumbsup:
eggman121 : Beautiful interchange! :popcorn:
UDI Tour of a real-world inspired interchange
http://www.youtube.com/v/tm6szbn7eOQ
@simonvangenderen:
I really like how you (supposedly) tried to get the impression of a new interchange built over an old intersection (the concrete blocks mark the old lanes of the intersection...?) in the second pic.
Haljackey
Great!!! &apls &apls &apls
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fw32v4GK.png&hash=ce01acc5f203e57ba2f6a1937fffdb21dc9e48ad)
This one ran into a few issues
EDIT:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRdScp9B.png&hash=c2a2a7fe811b562526529e2559b6c284657c2e99)
Unless I'm missing something, I don't see how it's possible to make a stack interchange any more compact than this catastrophe, since FLEXFly can't be placed over itself. Looks like it's this mess, a cloverleaf, or nothing.
Quote from: Wiimeiser on July 31, 2017, 06:04:57 PM
Unless I'm missing something, I don't see how it's possible to make a stack interchange any more compact than this catastrophe, since FLEXFly can't be placed over itself. Looks like it's this mess, a cloverleaf, or nothing.
woa... with that sentence, you're opening a whole new (and somewhat old) discussion.
I think Tarkus just enhanced some RHW stability to get a nice compact stack, but can't find his post, yet.
But I've just went a few pages back in this thread to find this (and it's even not the most compact one!):
Quote from: bladeberkman on December 31, 2016, 03:59:25 AM
Hey all! Here is a compact, high-capacity, whirlpool interchange. I don't post often, but I felt pretty happy with this one. -Blade
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F86DVj7H.png%3F1&hash=c7f4eea532ea0ff496712a765d8a67221eb29f57)
Edit:I couldn't find Tarkus' exact post, but I've found this one (still not even the most compact):
Quote from: Tarkus on November 16, 2016, 07:33:56 PM
16 NAM versions later, the revolution continues.
(https://simtarkus.files.wordpress.com/2016/07/rhw-07172016-2.jpg)
Can't search for it any longer, I'm getting late for my appointment for signing my new working contract ::)
QuoteUnless I'm missing something, I don't see how it's possible to make a stack interchange any more compact than this catastrophe, since FLEXFly can't be placed over itself. Looks like it's this mess, a cloverleaf, or nothing.
With a bit of drawing it is possible to make a more compact interchange.
I whipped this up in a few minuets
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3iaLddS.jpg&hash=335bb4c23895baef08c4d5ca1003b0f62d668d64)
Eventually with the inventory of pieces the NAM team has to play with Flex Interchanges will come to the fore.
They will essentially be interchanges that look like puzzle pieces but are in fact flex pieces joined together. They will have some capability to be upgraded without demolishing the whole thing. Of course there is no timeline for inclusion however.
-eggman121
Edit: Nice work
Seaman :thumbsup:
Bet me too it :D
Quote from: Seaman on July 31, 2017, 11:07:04 PM
I think Tarkus just enhanced some RHW stability to get a nice compact stack, but can't find his post, yet.
It's right here (http://sc4devotion.com/forums/index.php?topic=252.msg510698#msg510698), back on Page 211. The code I wrote to make that one possible was added in NAM 35. The trick was having the two mainlines at L0 and L3, with the connecting ramps at L1 and L2. Here's a little reminder of what it looked like (more details in the original post.
Quote from: Tarkus on July 17, 2016, 01:59:21 AM
Minor stability fix, major interchange build:
(https://simtarkus.files.wordpress.com/2016/07/rhw-07172016-1.jpg)
-Alex
Filled in the median in the middle of this interchange as part of a highway widening project I'm working on.
Before:
(https://i.imgur.com/4Saee6C.jpg) (https://i.imgur.com/4Saee6C.jpg)
After:
(https://i.imgur.com/Hbat8Ph.jpg) (https://i.imgur.com/Hbat8Ph.jpg)
Zoom in:
(https://i.imgur.com/ssx1tvk.jpg) (https://i.imgur.com/ssx1tvk.jpg)
(Traffic is real, no generators here! :thumbsup:)
As always. The intersections is not beautiful, but original. $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPPlNy2X.jpg&hash=bf817eb00ebad99556334f412c4365fe1e7d0dba)
@Alan_Waters: I really like that! Is that a 10x1 lot? Or are those multiple lots that made the retaining walls?
Attatched is a highway scene from my city. The top and the far right are FLUP tunnel networks
Quote from: josh6 on August 06, 2017, 11:21:32 PM
@Alan_Waters: I really like that! Is that a 10x1 lot? Or are those multiple lots that made the retaining walls?
It looks like marrast's m-tel: http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1178 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1178)
They are long single lots.
BTW, nice setup there, Josh6 :)
Diamond Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fd7GPxHB.jpg&hash=ff6c4ca69fd3d5c6515476823fa89a8b6b20fd17)
Inside Avenue Intersection Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fd8T2GxM.jpg&hash=4fbb9554c4297af1f2752236f76dca0bc7b5414e)
Inside Avenue Intersection Interchange - Zoom Out
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fvfn93S0.jpg&hash=1c96b366ce3c63c7161304399b23d52b8e1499b1)
Excellent! :thumbsup:
Where can I find such a bridge, as in the first photo? ()what()
Quote from: Alan_Waters on August 07, 2017, 08:44:39 AM
Excellent! :thumbsup:
Where can I find such a bridge, as in the first photo? ()what()
http://community.simtropolis.com/files/file/27682-curb-concrete-urban-retainers-by-bipin-remodelled-retextured/
As always, I'm looking for interesting solutions for intersections. This time I tried to combine RHW and Project Symphony:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsavepic.net%2F9570126.png&hash=023bde82a4a53be541c380bcd4f2d7c53995d0ac)
Need a lot of lifting on L2 with a smooth turn or rising diagonally. It would have been more natural.
nice one :)
Turbine Interchange
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FXnXHGOp.jpg&hash=5e9e2b4388ee9974c796a5fad07d1dfc8f8c76c6)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEDBtNQc.jpg&hash=cf57bf13e3f27bcf00b696ac860a7227c8639e1a)
What an Intersection !! It looks very realistic, congratulations for that one &apls
Very cool! :thumbsup: :thumbsup: :thumbsup:
I agree the Turbine Interchange is sweet.
Only complaint is the L0 to L1 RHW6 elevation transitions; I personally do not like them. I tend to extend out for the elevation differences.
Here's a frontage diamond. Texan, here. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm3zvVFi.jpg%3F1&hash=e6160bb750eed37630f3f2649ed8b174ea32d868)
Texans, represent! When it comes to frontage roads, I always approve! :thumbsup:
That turbine is looking really slick, too. :thumbsup:
Was helping out a user on /r/simcity4 with building a T-interchange with the RHW, and decided to record my building it in real time--no speeding up or anything. This is actually the second attempt (the first one took an additional four minutes).
https://www.youtube.com/v/TpKgeSWMZIg
Here's an image of the end product.
(https://simtarkus.files.wordpress.com/2017/09/rhw-09112017-1.jpg)
-Alex
Alex,
Wow, you really opened my eyes to new possibilities. I was wondering why you didn't use a flex curve as now I see why. Wonder demonstration and thank you.
Alex, it's slim, stylish, compact and beautiful!
Bravo! &apls &apls &apls
I would be very happy if there was such a ready-made intersection in the RHW. ::)
Thanks,
dyoungyn,
Alan_Waters, and all those who liked the post--glad you enjoyed it!
Quote from: Alan_Waters on September 11, 2017, 08:41:32 AM
I would be very happy if there was such a ready-made intersection in the RHW. ::)
The whole interchange was built out of FLEX components (no static puzzle pieces), which does mean it could be turned into a "QuickChange Xpress" in the future. The QuickChange Xpress plans are still being formulated, however.
-Alex
Quickchange interchanges, oh boy that is possible excitement &apls &apls &apls &apls &apls &apls &hlp &hlp &hlp &hlp
http://www.youtube.com/v/P-HcTKbMugQ
Not much of an interchange, but
(https://i.imgur.com/LiGrJXs.png)
You can do stuff like this now.
I am absolutely certain it is physically impossible to make this interchange:
(https://i.imgur.com/74qLCSw.png)
more compact than it already is without making it this:
(https://i.imgur.com/9qJ0Ywh.png)
Honestly, I see no alternative whatsoever.
That first picture is the very definition of a spaghetti junction.
If anyone wants to try and make that first one more compact without resorting to the at-grade solution I used for the second one, be my guest.
Meanwhile, this:
(https://i.imgur.com/QzNEsDb.png)
is just about the only way to get a 4-way grade separated interchange that doesn't take up two and a half small tiles. I just can't do a stack... We really need curved height transitions...
Wiimeiser, if you could describe what that first interchange is supposed to be (like, either a description or a small really basic diagram), I think I can whip something up next time I fire up SC4.
Also, that last interchange you posted? That's called a cloverleaf ;)
For the one I was having trouble with above, it's supposed to be something similar to this (https://www.google.com.au/maps/@-36.8599599,174.7598276,16.31z?hl=en) but simpler. Specifically the north and west are continuous, so it's basically two T-stacks with anti-weaving. Probably this (https://www.google.com.au/maps/@33.6202898,-84.4770277,14.51z?hl=en) minus the 285 to the north and with the mainline 85 going west instead of south.
I know that's called a cloverleaf. And now I know why they're so common in older systems, because they're so simple.
I think this is more compact:
(https://dl.dropboxusercontent.com/s/myuqwod5s8bd18l/SimCity%204_2017-10-06_03-41-37.jpg)
(https://dl.dropboxusercontent.com/s/3gat5z2l0it8i7h/SimCity%204_2017-10-06_03-43-13.jpg)
It's not up to my usual standards of smoothness, and there's the smallest bit of weaving heading east from the large freeway, but I think it's pretty good.
A better understanding on the design limitations (like the surrounding area or terrain) might offer some more interesting solutions. FWIW it was a bit fiddly because for some reason some of my flyovers refused to work. The L1 A2 MIS FLEXFly wasn't playing nice with my nested RHW 8S right next to each other, so I had to change it a little.
It's very nice interchange APSMS, I like the desing, however there is a missing transition I guess. From the curving main highway there is no transition (way) to the smaller highway from left to right (there is only one ramp, which leaves to "south" to the left bottom corner, but there is no lane towards right to connect into the smaller highway near the right middle edge of the picture... Was that intentional, or you might missed it?
I know how hard is to make these complex interchanges, I always have to count the ramps not to forget any of them...
Anyway it's very nice work! :)
- Tyberius
Tyberius:
Not intentional at all. :-[ I totally missed that. It has been a while since I made a proper full access RHXxRHW interchange.
I may have to rethink that whole section, but if I'm lucky there might be a way to sneak it in.
EDIT: A bit of fudging on the tolerances (you'll notice that the right side RHW's have shifted a bit), but it's there.
(https://dl.dropboxusercontent.com/s/hlvdkwuoay4u5fn/SimCity%204_2017-10-06_12-55-31.jpg)
(https://dl.dropboxusercontent.com/s/otg1nd9gj091o33/SimCity%204_2017-10-06_12-57-29.jpg)
I guess I'll be trying for a recreation of this one, then. And the shifted highway isn't a problem since it goes on for a while.
Is it really possible now the cross over diagonal L1, 2 and 3? This is something that people have been asking for for compact Trumpet Interchanges.
If so, then it may also be possible to do a true L2 elevated compact Trumpet interchange &idea &idea &idea &idea &idea &idea &idea &idea
I was under the impression that it was always possible to cross over L1,2,&3 diagonally, but importantly FLEXFly does not work over diagonals (I learned this the hard way). Notably, though, I did not use L3 in that interchange. Only levels L0-L2, to be more in line with a less advanced RHW user's installation (where the higher levels might be overlooked or not installed, though I can't think of a good reason for not having them if you're gonna go for the RHW).
So any diagonal sections that you cross over are going to have to remain straight. AFAIK DxD crossovers are supported (the half-dragging method illustrated by Ganaram will make for the most stable crossings), but it's still incredibly fiddly, particularly since I was insistent that I use the 8S smooth 45o curve, which really made things incredibly (ridiculously almost) unstable.
FLEX Ramps were used where possible, in addition to draggable ramps, but noticeably I used the Project Symphony 270 degree L0-L2 loop, as well as the RHW-4 diagonal A1 exit puzzle piece, because for some reason the FLEXRamp refused to convert over, and didn't drag out a MIS ramp. So both deprecated Puzzle piece ramps, as well as FARHW and MHO/PS were used to build this ramp
I dont think the L3/4's having any diagonal crossings. I've tried recently and couldnt even draw a L3 MIS over a L2 and L1 6s... was getting the red squares.
I stand corrected, I meant L2 over L1 and L0. So, after trying, you are correct, there is still no all diagonals crossing and rather one diagonal and all others straight.
Regardless, Alex showed a much better option for compact downtown interchange which will also make the elevated more than 6 lanes and more realistic 8 lanes.
Thank you all for sharing and opening our eyes to new possibilities.
dyounyn
After a long break, I recently started again with SC4 and RHW. While I had to relearn some stuff (and more important: learn about all the NEW things since the beginning of 2015), I'm glad that I seem to not have forgotten everything concerning the RHW.
My first stop after my SC4 reboot was, naturally, this interchange thread :D. Looking at some of all the fantastic work here and the possibilities that the newer NAM incarnations give, I feel like I missed quite a bit of development history (does that even make sense?). Anyway, you'll have to bear with me again :D.
I couldn't help but try to shrink the footprint off Wiimeiser's interchange. But then APSMS beat me to it, and with a great solution as well! :) I'll show my variant anyway as it differs a little from APSMS' version:
(https://farm5.staticflickr.com/4480/36923128613_26f841c62e_h.jpg) (https://flic.kr/p/YfLFKK)
As overlay for direct comparison. The overlay is at a different zoom level, that's why the branches don't exactly match and disregard the codes; I used them to determine the displacement of the branches).
(https://farm5.staticflickr.com/4513/23740404008_50996c50ec_b.jpg) (https://flic.kr/p/CaRM1u)IC_Wiimeiser_Overlay1 (https://flic.kr/p/CaRM1u)
As for the cloverleaves: I still technically don't like them because of the traffic weaving, but they are easily built and don't use too much space if one doesn't need a high capacity. And I think that they look nice. Here is an especially small exemplar:
(https://farm5.staticflickr.com/4507/23740405268_f287473a70_h.jpg) (https://flic.kr/p/CaRMod)IC_Cloverleaf_small (https://flic.kr/p/CaRMod)
Since NAM36 you can also build them diagonally as well without having to resort to the DOST technique:
(https://farm5.staticflickr.com/4483/23740405578_e5ef418315_h.jpg) (https://flic.kr/p/CaRMty)
With this last picture I'll show you a fully directional stack.
(https://farm5.staticflickr.com/4453/23740406648_aec7dbb1ae_h.jpg) (https://flic.kr/p/CaRMN1)
McDuell
(trying to be a bit more active again)
Well, it seems the master is back. :D
Great interchanges as always! &apls &apls
Wow, those interchanges looks good... I really like that curved one &apls &apls &apls
Loving these McDuell... ;D You're still showing great potential and pushing the limits of what can be done with the RHW! :thumbsup:
McDuell!!! You're an inspiration! Love that diagonal clover. :thumbsup:
Been having fun with this NAM lately...
(https://i.imgur.com/TJ0jbke.jpg)
I was going for a windmill but looks like a turbine, or is it a whirlpool? who knows
(https://i.imgur.com/Wih9Z26.jpg)
a Trumpet
(https://i.imgur.com/C2xcMyq.jpg)
a T-bone
(https://i.imgur.com/rfONWPo.jpg)
A spaguetti junction? Not the most compact interchange, I guess this is what happens when you don´t plan at all
Absolutely beautiful work everyone. Some very unique, creative, good looking designs!
-----
I've got 2 to show here. One is a parclo made using the RHW-6C to 8S transition, the other is a large sunken turbine.
(https://i.imgur.com/uuQAIBm.jpg) (https://i.imgur.com/uuQAIBm.jpg)
(https://i.imgur.com/inBO84E.jpg) (https://i.imgur.com/inBO84E.jpg)
(https://i.imgur.com/TDmA8s1.jpg) (https://i.imgur.com/TDmA8s1.jpg)
(https://i.imgur.com/4eO9v6b.jpg) (https://i.imgur.com/4eO9v6b.jpg)
I´m impressed on the small footprint of this high capacity stack, I think maybe it´s the most compact interchange I´ve made
(https://i.imgur.com/lKds8Jl.jpg)
And a full Y
(https://i.imgur.com/qtw77AF.jpg)
my city with Intersections
nice, everybody!
@gaoting:
Thats's some serious layout there! You've must have put quite some thought into it! &apls
Maybe you want to look into some brand new FLEX turn lanes additions here and there and even improve the impressiveness ;)
Here is one that I recently developed around. Pretty proud of this T-bond Interchange.
Really smooth! Well done
Well, I was trying to build this but did not know Type D1 ramp is not supported for L1-L2 RHW 8S
(https://i.imgur.com/660n67L.jpg)
It´s a shame I guess I´ll have to rebuild it.
(https://i.imgur.com/J2C7GW4.jpg)
I think I like it better this way, even with the 6S overhanging going through the 4S. A D2 ramp for RHW 10S would help with that bottle neck but still works just fine.
And a T-bone, I really liked this design, it´s compact and yet smooth
(https://i.imgur.com/hEf7w7t.jpg)
After more than a year of challenging RL my fist intersection with the new NAM 36 - the new possibilities are awesome!
Work still in progress on the intersection of A2 and A1 heading to the capital Könignsfurt of the region of Windwatt. Any suggestion for the curving connecter comming from the north? None of the different hights seem to work for a direct crossing of the railway... ()what()
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imgbox.de%2Fusers%2FRalfger%2FMarienbach_7_Nov_001511737236_.png&hash=00dffac993a9b4fb28f56f8c46726399872a024d)
Nice! I know it's an annoyingly large bit of work, but molding the terrain precisely to continue to support the other ramps while make is possible to put in on-slope transitions for the railway, and/or some of the RHW, could save you a lot of space with that. Using rail tunnels to go under instead of over, or even RGB's new rail-so-subway transitions lots could also accomplish something similar. and don't forget the new NAM also allows diagonal on-slope RHW transitions ;)
Quote from: Ralfger on November 26, 2017, 03:24:15 PM
Any suggestion for the curving connecter comming from the north? None of the different hights seem to work for a direct crossing of the railway... ()what()
I've just checked and wasn't able to drag the L1-MIS under the L2-ERRW, too. But there's plenty of other solutions to that since you've quite some room to work with. Here's my suggestion how to streamline it. I've tried to keep the general setup:
(https://i.imgur.com/c0OPQ91.jpg)
A) I've shifted the "shift" of the rail to the east side of the highway (red) to get more space on the northern part.
B) I've straightened the southbound lane (yellow) and used the open space from shifting the rail to build a overpass (blue)
C) I've relocated the westbound loop coming from the south next to the other loop (green). This needs some rearrangement of the ramps on the northbound lane, but gives the intersection a slightly more compact appearance.
Thanks to nohaclem´s remarks I thought things over and was able to find a more complex solution - just to read Seaman´s suggestion while uploading- right the same one :D
Thanks a lot for your thoughts :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.imgbox.de%2Fusers%2FRalfger%2FMarienbach_10_Nov_001511823359_.png&hash=523d905ac931d978db2ac386175223622a137d58)
Some additional changes and part of the old routing to compare the footprints...
Here's a frontage network with a Tarkus-style stack. Surprised this worked out as well as it did. Thanks, NAM Team!
(https://i.imgur.com/OHZf0oo.jpg?1)
nice, bladeberkman. Very nice! Awesome how you sneaked in this frontage network.
Quote from: bladeberkman on December 03, 2017, 03:51:36 PM
a Tarkus-style stack.
I like that name. I've already pinned his picture and am planning to build one myself. Let's see whether this name is going to make it :D
Its really a nice job here .. :thumbsup:
I have built some frontage systems but doubt there as good as bladeberkman
More frontage madness. Here's a frontage folded diamond.
(https://i.imgur.com/VtwL6Z4.jpg?1)
Man , you just keep getting better and better at this :thumbsup:
Your going to be one happy Sc 4 transit player when the first release of the REW comes out $%Grinno$%
Quote from: b22rian on December 07, 2017, 09:33:59 AM
Man , you just keep getting better and better at this :thumbsup:
Your going to be one happy Sc 4 transit player when the first release of the REW comes out $%Grinno$%
Yeah, I'm super-excited about REW! :bnn: Speaking of which, I've been basket-weaving:
(https://i.imgur.com/IgcjuTl.jpg?1)
Interchange image dump. Click pics for full size.
(https://i.imgur.com/Y7UAlAK.jpg) (https://i.imgur.com/Y7UAlAK.jpg)
(https://i.imgur.com/G609cKE.jpg) (https://i.imgur.com/G609cKE.jpg)
(https://i.imgur.com/yqOzail.jpg) (https://i.imgur.com/yqOzail.jpg)
(https://i.imgur.com/9qmIzVy.jpg) (https://i.imgur.com/9qmIzVy.jpg)
(https://i.imgur.com/YF8KzEo.jpg) (https://i.imgur.com/YF8KzEo.jpg)
(https://i.imgur.com/uGahx9o.jpg) (https://i.imgur.com/uGahx9o.jpg)
(https://i.imgur.com/PLjS3xX.jpg) (https://i.imgur.com/PLjS3xX.jpg)
(https://i.imgur.com/1o3haOh.jpg) (https://i.imgur.com/1o3haOh.jpg)
(https://i.imgur.com/TjxlME3.jpg) (https://i.imgur.com/TjxlME3.jpg)
(https://i.imgur.com/R3MQkhb.jpg) (https://i.imgur.com/R3MQkhb.jpg)
(https://i.imgur.com/Xll5eAM.jpg) (https://i.imgur.com/Xll5eAM.jpg)
(https://i.imgur.com/i43XEzl.jpg) (https://i.imgur.com/i43XEzl.jpg)
-----
+ a video
https://www.youtube.com/v/w2XgkFMSKeA
Something else instead of a cloverleaf, trumpet or stack interchange:
https://imgur.com/a/qjriU
(https://i.imgur.com/r4b0Leo.jpg)
:satisfied:
-eggman121
Eggman121,
Great interchange and must know how you were able to cross over other Flex items; this is something sure desired. Your not only crossed over one, but two different Flex curve.
dyoungyn
Eggman121, how did you do this??? My jaw just hit the floor. %confuso
That looks Nam 37 or Nam xx to me. Now I wonder if its going to be RHW-4 only or if 6s is possible if 1 tile only, or 8s and 10s if two tile is possible.
What is this, the SC4 Golden Age!!?
I'm sure that if the prop pox cure, the NAM 37 and the RTMT 4 were released on the same week, several of us would have simply died from the emotion, it is simply too much perfection!
Quote from: matias93 on January 21, 2018, 05:35:36 PM
What is this, the SC4 Golden Age!!?
It's a gold rush that's for sure!
Ballin interchange piece. I've been wanting that since RHW came out in '05!
Oh boy is it true, true stack interchanges? Hopefully with wider networks! &hlp
I'll put it in terms, like APSMS did:
Quote from: APSMS on October 04, 2016, 04:15:18 AM
Witchcraft! :popcorn:
Pure, unadulterated wizardry is what it is. &apls
To protect my own sanity, I'll proceed to deny what just happened in eggmans post!
Wow... RIP the cruddy old Maxis ones $%Grinno$%
oh ,wonderful,how do you make it?eggman121
I call this a dual trumpet weave. Good luck figuring this one out, Sims. :D
(https://i.imgur.com/qDm1n2L.jpg?1)
Here's the trumpet (sort of):
(https://i.imgur.com/tysTA5u.jpg?1)
And here's the weave:
(https://i.imgur.com/3lzm2JG.jpg?1)
Still wrapping my mind around the amazingness of Stephen's monster--superlative^∞ Never thought memo's famous video of him coding and building a related stack interchange would ever be equaled, much less surpassed. Don't know that I've ever been as excited for something or so eagerly anticipating it as I am now. Pretty much lost for words.
Yet it would be a shame to let that completely eclipse such a nice piece of work as the last interchange shared. Really excellent job jamming in full connectivity without weaving, sudden merges, or deviation from smooth curves into such a compact space, especially along the left to right dimension. It's both an example of a realistic problem facing planners tight on space and an example of a more compact profile disrupting and dividing communities as much as it otherwise could, were it to be in a dense urban area. Very nice &apls
Here's a simple trumpet interchange. I imagine this one has been done before...
(https://i.imgur.com/9HsA7dn.jpg?1)
Really nice work there :thumbsup: I don't do trumpets often or use the RHW2 technique vs 2xMIS but the MIS look can be frustrating which is probably part of why I avoid it. Very smooth, clean look to the whole thing :)
I started to rebuild a couple of interchanges
Before:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kephost.com%2Fimages%2F2018%2F02%2F16%2FCounterpoint-interchange-Before.jpg&hash=aca18f0c2e5bec3bcffbb36db514ebf7986fece9)
After:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.kephost.com%2Fimages%2F2018%2F02%2F16%2FCounterpoint-interchange-5---finalish.jpg&hash=4f3df9f229166164123ff3a1761ca3efad2be8b9)
- Tyberius
Hi all,lovely stuff i see here,would definitely use some.I thought i would post 1 of mine.
Starting a new coastal city.
Interchange in the mountains
(https://i.imgur.com/CxVtF8J.jpg) (https://i.imgur.com/CxVtF8J.jpg)
Full size https://i.imgur.com/CxVtF8J.jpg
Album https://imgur.com/gallery/Pyzgm#CxVtF8J
Very nice &apls
Ready for rush hour?
New industrial park.
This one has definitely been done before, but I think this is the first with diagonal NAM transitions. :)
(https://i.imgur.com/XTQN2kU.jpg?1)
New city under development.
Anyone knows if this setup is possible?
(https://i.imgur.com/JBxhic5.jpg)
Hi Arthur (Art128) :)
I have tried my hand on making the interchange you desire...
(https://i.imgur.com/QWPi2Vi.jpg)
The diagonal crossing is a bit broken and should be fixed in due course. I can't give a timeline of course.
One alternative interchange is this one...
(https://i.imgur.com/ysFtXp7.jpg)
Hope this helps.
-eggman121 (Stephen)
Eggman, just from looking at this (https://i.imgur.com/ysFtXp7.jpg), you should have taken a bit of time to get the RHW overrides right for the carriageways going under those fly-over ramps.
Now I shall offer up something . . .
Yeah, it looks like BladeBerkman's interchange; still, Everything aside from two of the left-turn ramps is elevated.
Another idea, if you want to stay diagonal:
(https://farm1.staticflickr.com/788/27038440538_746b23af40_b.jpg) (https://flic.kr/p/Hci5nh)
It's slightly bigger than your sketch though:
(https://farm1.staticflickr.com/792/39099524120_97074d6b20_b.jpg) (https://flic.kr/p/22z6hjd)
As for the diagonal RHW4 under the overpasses reverting to basic RHW2, I have a workaround for this problem. You have to resort to the deprecated diagonal RHW4 A1 ramp. Place it, then bulldoze the most part of it as shown in the picture below. This will leave you with a diagonal RHW4 starter piece.
(https://farm1.staticflickr.com/787/40201124504_30b4dfa272_z.jpg) (https://flic.kr/p/24frgJh)
- The diagonal RHW4 A1 ramp can be used to create an outer diagonal RHW4 starter piece (as shown above)
- The diagonal RHW4 B1 ramp can be used to create an inner diagonal RHW4 starter piece
- The diagonal RHW4 A1 or orthogonal RHW4 B1 ramp can be used to create a MIS starter piece (draw outwards from the starter)
Hope this also helps.
M.
Medley of interchanges (currently) at the edge of town
Click for full size.
(https://i.imgur.com/KZGwlv1.jpg) (https://i.imgur.com/KZGwlv1.jpg)
(https://i.imgur.com/nOcIdmO.jpg) (https://i.imgur.com/nOcIdmO.jpg)
Thanks for the ideas, Stephen and Mcduell. Yours is basically what i had in mind, McDuell.
If you have any other ideas of interchange for this kind of setup that isn't a trumpet, I'm all ears as well. :)
I shall now try to replicate it.
I haven't made many diagonal x diagonal interchanges (if this is the kind of setup you mean), and those I built are all similar in design and quite big, so it helps if space is not an issue. :)
This one was done with RHW32 and was the base design for my two other ones.
(https://farm1.staticflickr.com/811/26055195797_a8a89c158f_o.jpg) (https://flic.kr/p/FGpFXK)
These two interchanges are new (NAM36). They are bit smoother than the one before, but also use more space.
(https://farm5.staticflickr.com/4794/26055195687_fbaac894a9_o.jpg) (https://flic.kr/p/FGpFVR)
(https://farm5.staticflickr.com/4777/40219607944_591cf429e4_o.jpg) (https://flic.kr/p/24h51dh)
Here is a really old interchange (done with RHW5 or even RHW4) as a comparison. It's not really meant as an inspiration but more to show that back in those days, this was about as far as I ever got because of the limited possibilities. (Remember, this meant: no disconnector, no draggable diagonal crossings, only L2 elevated RHW, manually de-starterfying OWR2 to OWR1 connectors, ... $%Grinno$%)
(https://farm1.staticflickr.com/804/26055195947_68cc40bf21_o.jpg) (https://flic.kr/p/FGpG1k)
M. (Markus)
Thanks for the advices again, guys.
I was able to replicate the diagonal trumpet nicely after countless hours of trying.
(https://i.imgur.com/tAsaRwb.jpg)
That looks great :thumbsup:
Quote from: bladeberkman on February 13, 2018, 11:21:55 PM
Here's a simple trumpet interchange. I imagine this one has been done before...
(https://i.imgur.com/9HsA7dn.jpg?1)
Nice work! :thumbsup:
This is my typical setup for urban interchanges; in rural areas I use the overpass.
Thanks. :)
Went and did two other T interchanges:
(https://i.imgur.com/wVqqcqZ.jpg)
(https://i.imgur.com/qFZWYDh.jpg)
The first one is located between a small airport (left) and the border of the tile.
I'm sure it's possible to make those even more compact (keeping in mind i cannot dig) but so far I'm pretty happy to have managed those without any help.
Nice interchnages everyone!
They look great Arthur !! Now you have to tell me where can I find those Mas71 seawalls !!! I want to use them as soon as possible $%Grinno$% $%Grinno$%
Quote from: kelis on April 05, 2018, 10:49:49 AM
They look great Arthur !! Now you have to tell me where can I find those Mas71 seawalls !!! I want to use them as soon as possible $%Grinno$% $%Grinno$%
I've searched for them quite a while, too. Then I finally gave up and went to a "can't find it..." thread. It's actually not a seawall set, but a river (or canal) set that goes along with ploppable water Lots... here's the core of the sets, but there are a bunch of addons for it...:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1678 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1678)
Quote from: Seaman on April 05, 2018, 11:00:29 AM
Quote from: kelis on April 05, 2018, 10:49:49 AM
They look great Arthur !! Now you have to tell me where can I find those Mas71 seawalls !!! I want to use them as soon as possible $%Grinno$% $%Grinno$%
I've searched for them quite a while, too. Then I finally gave up and went to a "can't find it..." thread. It's actually not a seawall set, but a river (or canal) set that goes along with ploppable water Lots... here's the core of the sets, but there are a bunch of addons for it...:
http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1678 (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1678)
Yes I know, I have this set since it was released and I love to use it in my Japanese region, but in this case our friend Arthur is using it as seawall and it looks really nice.
Thanks.
I just plopped them using the DBE to remove the water.
(https://i.imgur.com/KNJyDWt.jpg)
(https://i.imgur.com/za9pmOb.jpg)
Nifty Maxis Highway interchange replacement project I am working on.
One of the last ones I have left. Also includes redevelopment of the surrounding area. Showing now before buildings block the view.
Click images for full size
(https://i.imgur.com/0sYJFDw.jpg) (https://i.imgur.com/0sYJFDw.jpg)
(https://i.imgur.com/4k2Chix.jpg) (https://i.imgur.com/4k2Chix.jpg)
I just finished building this Venue Ankh interchange less than an hour ago! I really like how the FlexFly pieces cooperated with me to form that nested hairpin curve under the avenue along with the ground high-speed rail line. If you look closely, my SimCitizens are enjoying the new interchange!!! I am in seventh heaven!!!
Quote from: Pythias900KMB on April 20, 2018, 12:42:07 AM
I am in seventh heaven!!!
congratulations. I can really feel your joy since I know it for myself when I am finishing an interchange project. I think your pattern is somewhat special or at least I've never seen it here before. &apls
PS: despite beeing ecstatic, you might want to consider editing your older post instead of double posting. Also: have you ever looked into external picture hosts like imgur (https://imgur.com/)? Most of the members here use something like that to spare disc/memory space on SC4D (i.e. money). Please ask in case you need some assistance with it.
Haljackey, that interchange involving the curved highway is very similar to my recent project which involved two highway stubs. I had a lot of difficulty plotting the curve of the highway so that the highway travels over the left-turn/go straight ramps for the southbound highway curving to the west and the right-turn/go straight ramps for the eastbound highway curving to the north. As you can see from the screen captures, I successfully finished the Centrifugal Curve interchange; while I was able to construct the dual-purpose off ramp along with the dual purpose on ramp for the eastbound highway curving north, my fortune was not so great for the stub highway off to the east. I wanted the westbound traffic to have the choice of turning north or continuing west; unfortunately, the mechanics of the NAM got in the way. I was originally planning to have the curving highway run above that interchange . . . oh well . . .
I know trumpet interchanges aren't the most creative, but I just can't help loving them ::)
(https://i.imgur.com/ZjghLk9.jpg) (https://i.imgur.com/ZjghLk9.jpg)
EDIT: Made the inner ramp a bit more smooth, is it an improvement?
(https://i.imgur.com/0wrqT0G.jpg) (https://i.imgur.com/0wrqT0G.jpg)
I like the smoother ramp!
My newest creation
FULL SIZE (https://c1.staticflickr.com/1/973/42173071712_996c153b66_o.jpg)
(https://i.imgur.com/ryVlmMh.jpg) (https://i.imgur.com/ryVlmMh.jpg)
Another interchange nearby
FULL SIZE (https://c1.staticflickr.com/1/959/42173072592_9ea0c5ba4c_o.jpg)
(https://i.imgur.com/g5Ccltu.jpg) (https://i.imgur.com/g5Ccltu.jpg)
Beautiful! &apls
Nice work, Pythias, Casper, and Haljackey! Always feels good to see the RHW being put to good use. :thumbsup:
And here, I just have a simple diamond . . . :innocent: Still some cosmetic work to do on this one.
(https://simtarkus.files.wordpress.com/2018/05/rhw-05222018-1.jpg)
-Alex
Diagonal height transitions ! :)
Something isn't quite orthogonal here... :)
Diagonal flex height transitions are going to change my life. &smrt
Thanks, Kitsune, Seaman, and bladeberkman (as well as all the "Like" types)! Here's a couple more while I'm at it . . . this one's just a slight improvement on what already exists. Thanks to some additional adjacency stability via Project 57-Mark IV, it's now possible to get a very tight, smooth 6-ramp Parclo. Just need to add some support in there for FTLs and it'll be perfect.
(https://simtarkus.files.wordpress.com/2018/05/rhw-05302018-1.jpg)
And next up, an interchange in which the RHW goes diagonally over an orthogonal Road:
(https://simtarkus.files.wordpress.com/2018/05/rhw-05292018-2.jpg)
-Alex
Awesome!!! &apls &apls &apls &apls &apls Waiting for more diagonal RHW version! :popcorn:
2 new junctions. Progress pics can be found at Simtrop
https://community.simtropolis.com/forums/topic/35443-show-us-your-interchanges-the-sequel/?page=143
-----
Rural diamond
(https://i.imgur.com/faMD0h5.jpg) (https://i.imgur.com/faMD0h5.jpg)
(https://i.imgur.com/VeSBkEF.jpg) (https://i.imgur.com/VeSBkEF.jpg)
-----
Parclo - will service a suburban area
(https://i.imgur.com/q7D0MO1.jpg) (https://i.imgur.com/q7D0MO1.jpg)
(https://i.imgur.com/1Qdq8h3.jpg) (https://i.imgur.com/1Qdq8h3.jpg)
-----
Locations in region
(https://i.imgur.com/4pc1W3D.png) (https://i.imgur.com/4pc1W3D.png)
(https://i.imgur.com/gjThj5x.png) (https://i.imgur.com/gjThj5x.png)
small road
Gaoting, I really love your setup with the slip lanes! It's so creative. I surely will look into that for myself. Thx for the nice idea.
for the RHW interchange: I like the assymetric setup. However, there is a small nitpick (purely cosmetic): in the yellow circle, there is almost no room for the weaving of the cars. Maybe a relocation like the blue line is a little bit easier to drive for your sims.
(https://i.imgur.com/G5WupON.jpg)
I contribute my interchange, the Quadrangle Criss-Cross! Is it not a beauty?!?
I agree With Seaman. It will make the interchange a bit more compact and will provide more space to safely get into/out of the exit.
Seaman,THX for your idea,I tryed to modify it,just like this.when the NAM new version released,it will looks more reasonable
Hi all,something not to complicated,just having fun ;D
Hi everyone,you think this mix of RHW and NORMAL HIGHWAY mix is looking good or what?
Made a few changes $%Grinno$%.Thinks it looks better now,you will be the judges lol :P :P
@0715463494:
Looks like you are on your way to build your megalopolis. The cool thing with SC4 is that it's easy to think big ;).
Just a quick reminder: if you have something new to add to a thread where you are already the latest poster, please use the little "modify" button on the top of your latest post to edit your old one. This avoids double posting and should be the way to go... at least when it's been just some days between the posts.
Thanks man,did not know that,will do so in future. :thumbsup:
Here's a frontage parclo inspired by Haljackey's recreation of an interchange in Toronto.
https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?do=findComment&comment=1672253 (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?do=findComment&comment=1672253)
(https://i.imgur.com/KabURQH.jpg?1)
whoa, nice one, bladeberkman. This will take me some tome to study :D
Wow, that's amazing &apls Never seen anything like that in the game and can't see a single area of possible improvement. Have been fascinated by those highways and it's really something to see them make it into the game like this :thumbsup:
+1 :)
Hi all,just fooling around a bit with my new RRW rail textures,like this style a lot.
Hi all you nice people $%Grinno$%.connections layout for my new MEGA CITY lol. :thumbsup:
Hey all,
Finally finished adding all of the cosmetic turn lanes to the frontage parclo and thought I'd share some close-ups. :) I didn't realize the image quality of the initial picture was so bad, sorry about that. Thanks again to Haljackey for his awesome and inspirational re-creation!
-Blade
Quote from: bladeberkman on July 04, 2018, 07:59:01 PM
Here's a frontage parclo inspired by Haljackey's recreation of an interchange in Toronto.
https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?do=findComment&comment=1672253 (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?do=findComment&comment=1672253)
(https://i.imgur.com/KabURQH.jpg?1)
Here's the center of this monster.
(https://i.imgur.com/B2oYpff.jpg?1)
Exits, exits, exits...
(https://i.imgur.com/jDkpC35.jpg?1)
The same exits from another angle.
(https://i.imgur.com/hp88F3k.jpg?1)
Some under-pass activity.
(https://i.imgur.com/lFD3Z9P.jpg?1)
Re-establishing the frontage networks. I'm particularly pleased with the L2, L1, L0 frontage height transition. I didn't realize that was possible until I tried it. ;D
(https://i.imgur.com/LFFIVzd.jpg?1)
The same area from another angle.
(https://i.imgur.com/Mhc9koD.jpg?1)
All of this mess leading to the next frontage parclo:
(https://i.imgur.com/Bebuguj.jpg?1)
A bit smaller than the first, thankfully:
(https://i.imgur.com/4hlgMu6.jpg?1)
From another angle:
(https://i.imgur.com/v3iEopd.jpg?1)
And a final close-up on the smaller frontage parclo:
(https://i.imgur.com/ZOJRxwY.jpg?1)
&apls &apls &apls.Very nice.
Getting very busy at this crossing,set the NAM traffic at ultra,and still some red rail lines,lol
@bladeberkman:
Just, wow. Thanks for showing the additional pictures and the addon-parclo. I have to be careful on what to say here, but as far as I remember, this is the most beautiful interchange I've seen in SC4. It's a well deserved k-point you got there. In case you decide to develop the surroundings at some point in the future, I would love to see some more pictures.
PS: I pinned the pictures and am desperately searching for a place to recreate your beauty. Amazing how you sneaked in the eye-candy markings!
Hi all,a little bit of track work again,lol
Quote from: 0715463494 on July 17, 2018, 10:00:15 AM
Hi all,a little bit of track work again,lol
Where did you get that train station if i can ask.
Quote from: gtaman on July 18, 2018, 12:15:25 PM
Quote from: 0715463494 on July 17, 2018, 10:00:15 AM
Hi all,a little bit of track work again,lol
Where did you get that train station if i can ask.
That one is Ill Tonkso's NDEX ITS Brenntia Queen Elizabeth Station (https://community.simtropolis.com/files/file/17946-ndex-its-brenntia-queen-elizabeth-station/). Really nice one, I'm using it as a terminus in my main city.
Fooling around a bit again $%Grinno$%.
Hi all,a new old connection,just a bit of color added ;)
Frontage Windmill
(https://i.imgur.com/W3IV0QI.jpg?1)
That is a freakin awesome interchange dude!
Beautiful designs @bladeberkman! Holy crap!
-----
New lateral interchange (I think that's the name???)
Click for full size
(https://i.imgur.com/LgWsg1p.jpg) (https://i.imgur.com/LgWsg1p.jpg)
(https://i.imgur.com/FcYvZMO.jpg) (https://i.imgur.com/FcYvZMO.jpg)
(https://i.imgur.com/AmFk4MC.jpg.jpg) (https://i.imgur.com/AmFk4MC.jpg)
(https://i.imgur.com/JvQ7bOO.jpg) (https://i.imgur.com/JvQ7bOO.jpg)
My contribution this time is rather anti-climatic; still, I want to do it anyway because I without cause blew up at two members of the NAM Team that tried to help me with the Diverging Diamond. Well, I succeeded with it!!!
(https://i.imgur.com/szVa0kU.png)
(https://i.imgur.com/vr1lOdm.png)
Upgrading an interchange to allow expansion to the east.
Click images for full size.
(https://i.imgur.com/aMbhELG.jpg) (https://i.imgur.com/aMbhELG.jpg)
(https://i.imgur.com/JQvK8Kh.jpg) (https://i.imgur.com/JQvK8Kh.jpg)
(https://i.imgur.com/1o1JgVE.jpg) (https://i.imgur.com/1o1JgVE.jpg)
(https://i.imgur.com/b6rxQ0U.jpg) (https://i.imgur.com/b6rxQ0U.jpg)
(https://i.imgur.com/CfJErei.jpg) (https://i.imgur.com/CfJErei.jpg)
(https://i.imgur.com/ch29H4Q.jpg) (https://i.imgur.com/ch29H4Q.jpg)
(https://i.imgur.com/E8Xwuq5.jpg) (https://i.imgur.com/E8Xwuq5.jpg)
(https://i.imgur.com/PREgFs2.jpg) (https://i.imgur.com/PREgFs2.jpg)
(https://i.imgur.com/zpTgeoN.jpg) (https://i.imgur.com/zpTgeoN.jpg)
(https://i.imgur.com/vDYcP9s.jpg) (https://i.imgur.com/vDYcP9s.jpg)
So how does it connect to the local streets now?
Quote from: Wiimeiser on August 07, 2018, 06:43:48 AM
So how does it connect to the local streets now?
Access is provided via interchanges on the new highway. Here's an example - also shows where the new alignment ends
(This is still very much a work in progress)(https://i.imgur.com/EogyNs9.jpg) (https://i.imgur.com/EogyNs9.jpg)
Route in region:
(https://i.imgur.com/S9zC1eP.jpg) (https://i.imgur.com/S9zC1eP.jpg)
(https://i.imgur.com/mdA32FJ.jpg) (https://i.imgur.com/mdA32FJ.jpg)
It was easier to bypass this stretch rather than upgrade it to full freeway standards.
Not quite sure what to call this.. probably not very safe either with that on-ramp quite close to an inside exit &Thk/(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture.JPG&hash=dc53ee1a3dae5ff54fc1c738e7d77326c2dec301) (http://epsilon.caspervg.net/images/Capture.PNG)
Click for bigger version
Hi Casper! I think that's a variant of the 'paperclip interchange'. Looks great!
-----
I'm a little late to the game, but this is my first interchange to feature a diagonal on-slope height transition.
(https://i.imgur.com/Ms42VVS.jpg) (https://i.imgur.com/Ms42VVS.jpg)
After you make interchanges for 12+ years, you kinda get used to stuff. Change is always welcome though! :thumbsup:
Quote from: CasperVg on August 08, 2018, 10:30:15 AM
Not quite sure what to call this.. probably not very safe either with that on-ramp quite close to an inside exit &Thk/(
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture.JPG&hash=dc53ee1a3dae5ff54fc1c738e7d77326c2dec301) (http://epsilon.caspervg.net/images/Capture.PNG)
Click for bigger version
Casper, I like the artistic license you demonstrated with the pictured interchange; still, I am a bit troubled by a few things.
* You could have availed an outside D1 ramp instead of that C1 inside ramp to feed traffic into the terminating highway.
* I also question the utility of the C1 access ramp; I believe that you could have done that with a FlexHeight and a D1 ramp.
* Please also consider availing egress-only lanes on the through highway.
* Along those same lines, A1 ramps are not appropriate for major highway-to-highway interchanges. Please consider either an A2 or a D2 egress ramp instead.
You are headed in the right direction, Casper; keep at it!
Thanks, Pythias! I'll try to make adjustments where possible :)
In the meantime, there's also this on/offramp combination - still needs detailing of course..
(https://i.imgur.com/OeknY9N.jpg) (https://i.imgur.com/OeknY9N.jpg)
Quote from: CasperVg on August 09, 2018, 09:47:04 AM
Thanks, Pythias! I'll try to make adjustments where possible :)
In the meantime, there's also this on/offramp combination - still needs detailing of course..
(https://i.imgur.com/OeknY9N.jpg) (https://i.imgur.com/OeknY9N.jpg)
(Looks at your screen capture and shakes his head in disapproval) Casper, A2 ramps are more wisely used as egress ramps; NEVER use them as access ramps!!! Avail a D2 access ramp where you have those A2 access ramps.
You're probably right about that. I guess the incoming outside lane clashing directly with the inside lane of the highway being merged on is indeed a bit dangerous :P
How's this instead?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture3.JPG&hash=9862058b38e2693284717269704d826ce7b7551a)
EDIT: Bonus full tile image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture4.JPG&hash=cf9b76634b24ebc2ae62d4a74b02480732caec2d)[/url]
Beautiful work as always Casper! :thumbsup: :thumbsup: :thumbsup:
-----
Trumpet interchange variant with an absurdly long ramp
(https://i.imgur.com/eYgRQnN.jpg) (https://i.imgur.com/eYgRQnN.jpg)
(https://i.imgur.com/bIEjJsd.jpg) (https://i.imgur.com/bIEjJsd.jpg)
(https://i.imgur.com/JGk2uOO.jpg) (https://i.imgur.com/JGk2uOO.jpg)
-----
This completes a project making the highway north of the water fully grade-separated. (The south side is still being worked on)
It crosses 10 large city tiles.
(https://i.imgur.com/oVFRu4s.jpg) (https://i.imgur.com/oVFRu4s.jpg)
(https://i.imgur.com/AdCP52w.jpg) (https://i.imgur.com/AdCP52w.jpg)
Quote from: CasperVg on August 11, 2018, 12:31:46 AM
You're probably right about that. I guess the incoming outside lane clashing directly with the inside lane of the highway being merged on is indeed a bit dangerous :P
How's this instead?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture3.JPG&hash=9862058b38e2693284717269704d826ce7b7551a)
EDIT: Bonus full tile image:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fepsilon.caspervg.net%2Fimages%2FCapture4.JPG&hash=cf9b76634b24ebc2ae62d4a74b02480732caec2d)[/url]
:thumbsup: :thumbsup: &apls
Much better, Casper!!!
Great to see two excellent interchange builders showing their finest in here! :thumbsup:
Here's a preview of an interim version of a new interchange coming to Tarkusian Cities . . .
(https://simtarkus.files.wordpress.com/2018/08/rhw-08122018-1.jpg)
It's interim as I still need to make diagonal D1 and E1 ramps to get rid of the nasty merges, and that highway is indeed planned to go over the river (and through the woods).
-Alex
Diagonals! Looking good! :popcorn:
Oh man, those diagonal height transitions are going to be another game changer. Looking great!
Yeah those diagonal height changes are going to be beloved and a huge thing. It will dramatically change the amount of interchanges possible.
Not as sophisticated as some other intersections showcased, but it deals with the commute demands between residential and commercial area.
(https://i.imgur.com/33cWTuG.jpg)
Welcome to SC4D, Gredelj, and thx for sharing the pictures. I can really feel how this interchange is grown and built by actually playing the game :)
Very neat, thanks for sharing!
-----
1.5 interchanges and a rail junction
Full size: https://i.imgur.com/ttIFi45.jpg
(https://i.imgur.com/ttIFi45.jpg) (https://i.imgur.com/ttIFi45.jpg)
EDIT: Just realized I screwed up one of the road markings. Ah well... Fixed now in my game lol
Hi all,been a bit busy tonight :).
Expanding a 3-way interchange into a 4-way.
(https://i.imgur.com/aMbhELG.jpg) (https://i.imgur.com/aMbhELG.jpg)
(https://i.imgur.com/vDYcP9s.jpg) (https://i.imgur.com/vDYcP9s.jpg)
(https://i.imgur.com/C9XirZj.jpg) (https://i.imgur.com/C9XirZj.jpg)
(https://i.imgur.com/r84VYsX.jpg) (https://i.imgur.com/r84VYsX.jpg)
Okay... Where does the new route go to?
Also, some houses are inaccessible, and you seem to be missing width transitions on the new part, but I assume you have plans for those...
Quote from: Wiimeiser on August 21, 2018, 06:17:58 AM
Okay... Where does the new route go to?
Also, some houses are inaccessible, and you seem to be missing width transitions on the new part, but I assume you have plans for those...
New route climbs the mountain!
Yes this is still a work in progress. The cut off area will likely be totally demolished and replaced by a forest or something. Transitions, signs, lights, cosmetic pieces, beautification, etc all still to come once I finalize the design. That loop might get some better geometry as there is some extra space to make the curves a bit smoother.
Would of been nifty if you kept the original interchange and expanded on that.
Quote from: Kitsune on August 21, 2018, 08:42:08 AM
Would of been nifty if you kept the original interchange and expanded on that.
(https://i.imgur.com/4jur6CP.jpg)
...That's exactly what I tried to do actually. All of the original connections remain, just moved a bit to accommodate the new connections.
I actually drafted up a few designs in my mind before I settled on this one.
-----
They all keep the original design.
(https://i.imgur.com/TYhqEXk.png) (https://i.imgur.com/TYhqEXk.png)
(https://i.imgur.com/rx0JEfx.png) (https://i.imgur.com/rx0JEfx.png)
(https://i.imgur.com/tnifJ8l.png) (https://i.imgur.com/tnifJ8l.png)
I feel a bit dirty about this on/off-ramp on the left.. Used by about 60k sims per day
(https://cdn.discordapp.com/attachments/383313438065033230/481531431600914442/unknown.png)
At least it's compact.. right?
Two sections of highway that I've previously shown - but now after some serious upgrades to serve severely increased traffic..
(https://i.imgur.com/wVtbqar.jpg)
(https://i.imgur.com/zIqxwWl.jpg)
Finished the interchange expansion from 3 way to 4 way.
Click images for full size.
(https://i.imgur.com/cAbp6GT.jpg) (https://i.imgur.com/cAbp6GT.jpg)
All of the original trumpet connections remain
(https://i.imgur.com/nyFcAYQ.jpg) (https://i.imgur.com/nyFcAYQ.jpg)
I call this the ramp forest
(https://i.imgur.com/KAzEdkv.jpg) (https://i.imgur.com/KAzEdkv.jpg)
Zoom out
(https://i.imgur.com/dO68SGl.jpg) (https://i.imgur.com/dO68SGl.jpg)
EDIT: Imgur album of progress
https://imgur.com/gallery/hEPy48Z
Two slope-restrictive interchanges in the hills
Click images for full size.
(https://i.imgur.com/ivuVwYu.jpg) (https://i.imgur.com/ivuVwYu.jpg)
(https://i.imgur.com/Mhsoe85.jpg) (https://i.imgur.com/Mhsoe85.jpg)
More pics on the Simtrop thread
https://community.simtropolis.com/forums/topic/35443-show-us-your-interchanges-the-sequel/?page=144
Is this the same highway you branched off that trumpet interchange earlier?
Quote from: Wiimeiser on September 04, 2018, 01:41:30 AM
Is this the same highway you branched off that trumpet interchange earlier?
Yes - it is climbing the mountain. Here's another diamond placed on it - some scary drops on the interchange if you plow through the barrier lol
(https://i.imgur.com/njxpBi5.jpg) (https://i.imgur.com/njxpBi5.jpg)
Howdy y'all,
The last time I made a turbine (http://sc4devotion.com/forums/index.php?topic=252.msg514731#msg514731 (http://sc4devotion.com/forums/index.php?topic=252.msg514731#msg514731)), I was unhappy with the through-capacity. Here's another with more lanes and a frontage network. In spite of the larger footprint, it doesn't look too boxy (which tends to happen the larger these turbines get).
(https://i.imgur.com/NTeHrb0.jpg?1)
I'm particularly happy with this bit of compact, diagonal, flex-height trickery. 1) Place the L1 Flex Fly; 2) Remove the L1 Flex Fly stub with the RHW disconnector; 3) Incorrectly overlap a diagonal L1 Flex Height transition on the level ground below (producing a sharp/steep, glitched look), 4) Use the 7.5m ground-raiser to raise some nearby terrain to the L1 Flex Fly level, 5) Plop individual road tiles to raise the adjacent terrain and "lift" the glitched L1 Flex Height transition to the corresponding L1 Flex Fly level, 6) draw the ramp.
(https://i.imgur.com/fWmUfG2.jpg?1)
-Blade
That's some pretty awesome work man :popcorn: I feel a bit bad or like I was missing out not having seen the previous junction you linked to :D Toronto-style collector/distributor 4-way interchanges are no doubt among the RHW holy grails and you're definitely breaking new ground here with style, implementation, and technique. I don't have any concrete suggestions for improving on it but wish there was a way to have those north-south frontage roads move through the interchange with more than just flups.
But even more importantly, that diagonal on-slope technique is just awesome &apls I've been wondering for a while if something like that is possible or, indeed, what the adjacency limitations of that transition are as it can be useful in tons of interchange ideas and for the most complex interchanges that 1 tile of space saved on both x and y axes, especially if it's on both sides of the interchange, can make a huge difference for both compactness and aesthetics!
I figured I'd wait for my next MD update to showcase this plan I'm really excited about but there's a decent chance that won't happen for a while so here goes. While working on the map and transport outline for my new region I tried to set myself up for as many unique and interesting interchange possibilities as I could--including another "holy grail", the semi-directional 5-way RHW junction. There's a whole lot of paper in notebooks or my recycling with crappy attempts at making this work but eventually I stumbled onto a layout I think is really promising. The setting is adjacent to the planned central tile, between it and most of the planned port, with the rough natural terrain of swampy river delta and hilly island providing some excuse for it's sprawling layout and very high capacity needs. The northeastern highway is intended to be a quick way to get to surface streets in the city center while the other 4 are major highways in the region. But for now it remains just a "twinkle in my eye" and some graphite on graph paper ;)
(https://i.imgur.com/4X79Hyx.jpg)
latest iteration:
(https://i.imgur.com/JwU06Nz.jpg)
I'm making use of all 5 levels (would be fun to make it 6 by including tunnels or flups but wasn't a natural-seeming way to do so) and trying to take advantage of the widest-radius curves I can. There are connecting ramps directions but the ones connecting the northeast business spur to north- and east-bound highway traffic could be removed. In a number of places the planned level of the RHW is noted (L0-L4)
I wish I could draw. Think of all the time I could save on on trial and error. ::)
Seriously, that's an exciting concept and I bet it will be easier to create with some forthcoming diagonal RHW content.
By the way, here was my abandoned attempt at running those frontage roads through the turbine. Might be able to pull it off one day, but it's almost entirely airborne and a bit messy/unrealistic. :D
(https://i.imgur.com/xKYf9Xi.jpg?1)
I was scrutinizing for my SC4 region on google maps when I came across this intersection (https://www.google.de/maps/@49.1938844,-123.1415558,679m/data=!3m1!1e3) and I just had to get my hands dirty...
(https://i.imgur.com/OO920w2.jpg)
(https://i.imgur.com/3G4fliq.jpg)
Very cool, Seaman! Great find. Have to wonder what was going through that engineer's head. :D
Meanwhile, I've finally figured out a method to consistently reproduce this. Thank goodness for the terrain height query. Looks simple, doesn't it? &scl()
(https://i.imgur.com/olSP4g5.jpg?1)
Looks neat ;)
As i said on ST just a moment ago, I'm very interested to know how you made the gradient so smooth with the curves. I always struggle with gradient and curves when using the RHW which makes me give up a lot...
I have a small idea but I have no idea if it works or not. Either way, kudos, and man how I hate curves with embankments on the RHW (but I dislike the normal, non-on-slope ramps more). That looks very realistic!
Thanks for the kind words and positive feedback, everyone. I'll try and make a tutorial at some point. I warn you, it isn't easy and you'll think I'm crazy (I prefer "devoted" ;)). But the method is fairly reliable.
At least I don't think you're crazy (or we both are :D), as I'd do about the same if someone told me to make a sloped loop:
(https://farm2.staticflickr.com/1872/29726079747_f2bb9b93f5_b.jpg) (https://flic.kr/p/MhMVSk)
But seriously, nice work with all your interchanges! :thumbsup:
Meanwhile, I created another design study of an 8-way interchange. Highly unrealistic, but who cares :P. While it's a full access interchange (you can even make U-turns), it's quite small and not too complex. Depending on certain directions, the drivers will kill me though. There is weaving, which I tried to mitigate by splitting up the roundabout at each turn. This prolonged the shortest weaving area to 8 tiles (or about 130m in reality).
I'll call this one the Tetra-Parclo interchange:
(https://farm2.staticflickr.com/1845/44662980431_fc85107372_h.jpg) (https://flic.kr/p/2b3Hs3K)
After finishing the above interchange, I realized that it might even fit into a small city tile. As there was still space left, I added some additional lanes. The so enhanced interchange now fits exactly into one small tile (shown by the railway lines):
(https://farm2.staticflickr.com/1852/44662980221_2c99159f44_h.jpg) (https://flic.kr/p/2b3HrZ8)
As bonus, I have one additional picture for you. While looking quite simple, there is kind of an intersection in this image. Can you find (or guess) it? (It's really well hidden though ... ;D)
(https://farm2.staticflickr.com/1889/29725195127_afcf79cca2_z.jpg) (https://flic.kr/p/MhHoUg)
McDuell!!! Always happy to see a post from you. :) That interchange is nuts and gives me some inspiration. Also, look at that smooth gradient! Would love to know how you did it. Might be easier than what I do...
Quote from: McDuell on September 13, 2018, 03:40:35 PM
As bonus, I have one additional picture for you. While looking quite simple, there is kind of an intersection in this image. Can you find (or guess) it? (It's really well hidden though ... ;D)
hmm... what happens with ferry connections if you cross them with the diagonal bridge enabler? The are cut off, right?
I noticed one tile looks a little off, namely the sidewalk is transparent. Maybe that's just a glitch?
Thank you, bladeberkman! :)
I'm not even sure that my gradient really is smoother than yours, I honestly don't see any difference between both loops. Anyway, I tried to make a short series of pictures to show how I built the loop. Here is a minimalistic tutorial on how to do it. Mind that your result may be different depending on your slope mod.
Top left:
Raise the terrain; put down an onslope transition; destroy both ends; lock the terrain layout with ped mall pieces (this might not always be necessary, but one never knows ...)
Top middle:
Put down a MIS 90° curve to see where the gradient changes from orthogonal to diagonal.
Top right:
Destroy the MIS and smoothen the gradient with a more restrictive network (I use the rail, as this is my most restrictive network, and can be placed directly parallel to each other); fix the end height with another ped mall piece.
Bottom left:
Do the same with the second (and, if applicable, the third) loop part.
Bottom middle:
Put down the MIS curves again, they should now run along a nice gradient.
Bottom right (optional):
Smoothen the terrain around the slope with the terraforming tool. Use the smallest radius (Shift+1) and the weakest strength (Shift+F1) for finetuning. Know that the affected node is always the nearest northwest point next to the cursor, so mind the current city rotation. ;)
(https://farm2.staticflickr.com/1841/29739023247_26648272aa_h.jpg) (https://flic.kr/p/MiWgw8)
@Seaman:
Very good point about the ferries; I've actually never thought about them. But no, the 'intersection' I mean has nothing to do with ferries.
However, I now wanted to know if ferries can pass diagonal bridges, so I whipped up a scenario. Below you can clearly see that the ferry route doesn't get cut off by the bridges.
(https://farm2.staticflickr.com/1871/29739023007_b2c3de86a2_h.jpg) (https://flic.kr/p/MiWgrZ)
I guess the reason behind is that the game counts the diagonal bridges as normal ground-based networks (which they technically still are) and thus are below the ferry route. (Some expert please correct me if I'm wrong here).
You can even UDI the ferry straight through the bridges.
(https://farm2.staticflickr.com/1863/43958649474_fd7cbe80c2_h.jpg) (https://flic.kr/p/29YtyZy)
@Wiimeiser:
You're on the right track here ... ;) (I won't give it away yet, let's have some more guesses :P)
M.
Between the third and fourth lampposts from the top on the left side there's the transparent sidewalk, but I can't see anything else, or figure out what it could even be... I'm at a loss here...
Quote from: Wiimeiser on September 15, 2018, 06:51:03 AM
Between the third and fourth lampposts from the top on the left side there's the transparent sidewalk, but I can't see anything else, or figure out what it could even be... I'm at a loss here...
Intersection, he said. So maybe, the bridge is crossing something in that spot. I don't know and didn't try it out yet, but is it possible to cross a road with the DBE? If you raise back the water, the road beneath would not be visible...??
Draggable Tunnel? I'm at a loss...
A couple rural folded diamond / parclos to service a regional airport
Click images for full size
(https://i.imgur.com/u128bcs.jpg) (https://i.imgur.com/u128bcs.jpg)
(https://i.imgur.com/8PdjyPY.jpg) (https://i.imgur.com/8PdjyPY.jpg)
(https://i.imgur.com/C9yKMpf.jpg) (https://i.imgur.com/C9yKMpf.jpg)
(https://i.imgur.com/bYhAIz9.jpg) (https://i.imgur.com/bYhAIz9.jpg)
More interchanges along the same highway
Couple oddballs at curves
(https://i.imgur.com/DgYTyYE.jpg) (https://i.imgur.com/DgYTyYE.jpg)
(https://i.imgur.com/cfAaXBd.jpg) (https://i.imgur.com/cfAaXBd.jpg)
(https://i.imgur.com/1UJQEKe.jpg) (https://i.imgur.com/1UJQEKe.jpg)
Standard Diamond
(https://i.imgur.com/KiqkN2b.jpg) (https://i.imgur.com/KiqkN2b.jpg)
Atypical diamond
(https://i.imgur.com/pGpcsiq.jpg) (https://i.imgur.com/pGpcsiq.jpg)
3-way stack that heads to the mountains
(https://i.imgur.com/STKBeC7.jpg) (https://i.imgur.com/STKBeC7.jpg)
(https://i.imgur.com/UumELmO.jpg) (https://i.imgur.com/UumELmO.jpg)
(https://i.imgur.com/rtW9Ujx.jpg) (https://i.imgur.com/rtW9Ujx.jpg)
Wow, that highway has a pretty wide median!
Quote from: compdude787 on September 17, 2018, 09:06:15 PM
Wow, that highway has a pretty wide median!
There's been a lot of median crossover collisions in my neck of the woods over the last couple years, especially on boring stretches of highway. Having a wide median keeps these to a minimum (realistically speaking), so I build them where I can ;)
Do they have to be that wide, though?
And McDuell's thing still has me stumped. It's been nearly a week and the only thing I can think of is draggable tunnels, but that seems odd somehow. There's a bit of blue to the left, but that's probably just a texture glitch.
Quote from: Wiimeiser on September 18, 2018, 05:06:58 PM
Do they have to be that wide, though?
To be honest, I always thought that having a median wider than a couple of meters is a ridiculous waste of space and wondered why you can see a lot of these setups in SC4 pictures around here.
But since the RHW has poked me to actually have a look on some US highways on google maps, I've found a lot of instances (https://www.google.de/maps/@41.0586671,-75.7248941,1373m/data=!3m1!1e3) where there is in fact a really wide median. And on a second thought: of course I am not used to such medians since the only highways I see day by day are german highways which have to have barriers to separate the carriageway and therefore do not need a wide median (you couldn't afford it either, considering the price and lack of real estate).
Now, I still find interchanges like this (https://www.google.de/maps/@41.0727955,-75.3962381,2745m/data=!3m1!1e3) ridiculous, but at least I know they are for real:
(https://i.imgur.com/LqH2JWl.jpg)
Quote from: Wiimeiser on September 18, 2018, 05:06:58 PM
And McDuell's thing still has me stumped. It's been nearly a week and the only thing I can think of is draggable tunnels, but that seems odd somehow. There's a bit of blue to the left, but that's probably just a texture glitch.
Me too. ???
If you really want to see some wide median action, Interstate 82 in Washington (https://www.google.com/maps/place/I-82/@46.8065759,-120.3572461,445m/data=!3m1!1e3!4m5!3m4!1s0x54983bff7cda3523:0x4995ffafcdc556be!8m2!3d46.3047417!4d-119.9693564), between Yakima and Ellensburg, has you covered. There's actually a stream (the North Fork of Lmuma Creek) in the median, and you can't see the other side in many spots, due to the distance and the topography. There's some even wider ones out there in the western US--many in mountainous areas--but I'm perhaps the most familiar with that one, having driven it quite regularly for a time (lived in Ellensburg from 2004 to 2006).
-Alex
Quote from: Wiimeiser on September 14, 2018, 07:17:49 AM
I noticed one tile looks a little off, namely the sidewalk is transparent. Maybe that's just a glitch?
Quote from: Wiimeiser on September 18, 2018, 05:06:58 PM
Do they have to be that wide, though?
And McDuell's thing still has me stumped. It's been nearly a week and the only thing I can think of is draggable tunnels, but that seems odd somehow. There's a bit of blue to the left, but that's probably just a texture glitch.
Quote from: Seaman on September 15, 2018, 03:19:27 PM
Intersection, he said. So maybe, the bridge is crossing something in that spot. I don't know and didn't try it out yet, but is it possible to cross a road with the DBE? If you raise back the water, the road beneath would not be visible...??
Wiimeiser and
SeamanYou actually found all the visual clues that I have given: Yes, the sidewalk
is transparent, and there
is a blue bit visible, but it's no game glitch. It's the result of me photoshopping 2 images together. Why the photoshopping, you may ask? It's simply because there are 2 cities involved.
-> The 'intersection' part I meant is the bridge crossing the city border and continuing on the other side! (I may have been a bit mean here, but I never said
intersection, I said
kind of intersection.) ;D
Let's show you another example with actual traffic on the bridge (only 2 vehicles, but traffic is traffic :P):
(https://farm2.staticflickr.com/1849/30908971778_719889c3d0_h.jpg) (https://flic.kr/p/P6jysw)
... and the traffic view:
(https://farm2.staticflickr.com/1858/44730190842_afb405735c_h.jpg) (https://flic.kr/p/2b9DVmW)
Different rotation:
(https://farm2.staticflickr.com/1863/44730190762_379aa94a94_b.jpg) (https://flic.kr/p/2b9DVky)
There are three conclusions to be drawn here:
1. It's perfectly possible to have diagonal bridged neighborhood connections, including 2-tile wide ones!
2. The setup is a PITA to build! &mmm
3. 7 cars somehow get lost while crossing the bridge! $%Grinno$%
M.
Oh, a connection... And I think I can see the seam now, too.
In rural, mountainous areas of North America, wide medians are the norm. They serve multiple roles
-Cheaper than having physical median barrier
-Less overall width of actual roadway, although you have two of them. Good for tight spaces.
-Turns/curves can vary with the surroundings a bit better
-A place to dump snow
-If there is a major crash, avalanche, landslide, etc that blocks the highway, the other direction may be unaffected. It can be used as a temporary two-way highway with one lane each way until the issue is resolved. Also works well for construction projects
-At night, wide medians keep bright lights from oncoming traffic further way vs narrow medians. Trees and whatnot in the median also help with this.
In urban areas, I often leave a 1 or two tile median for widening and interchange reconstruction work. Any more than that is a waste of space. Example
1 tile
Compare https://www.youtube.com/watch?v=1GI-HWsu__8
To https://www.youtube.com/watch?v=N_TGk7iRq0g
To https://www.youtube.com/watch?v=7jou2Oh8Yr4
2 tiles
https://www.youtube.com/watch?v=1oHHhrepxxI
Some Canadian examples
Edmonton
https://www.google.ca/maps/@53.3352989,-113.547985,3a,75y,335.44h,88.25t/data=!3m6!1e1!3m4!1sIdu3RpJ1b1tyQkFmc_NQBg!2e0!7i13312!8i6656
The Parries
https://www.google.ca/maps/@49.635375,-95.5938863,3a,60y,228.05h,82.1t/data=!3m6!1e1!3m4!1sgj1Gzcbn5r9bUgSUo132uQ!2e0!7i13312!8i6656
The Rockies
https://www.google.ca/maps/@49.3786154,-121.3574421,3a,75y,296.54h,79.92t/data=!3m6!1e1!3m4!1sf3pTk8w-5n_sFF4qq9G4Fg!2e0!7i13312!8i6656
-Closest example to me although not that wide
https://www.google.ca/maps/@42.9910401,-82.1012225,3a,60y,273.43h,85.34t/data=!3m6!1e1!3m4!1szXP34xn5_T6QQ12qoQHK1A!2e0!7i13312!8i6656
-----
Also McDuell, you never cease to amaze me! :thumbsup:
Quote from: McDuell on September 19, 2018, 08:45:59 AM
3. 7 cars somehow get lost while crossing the bridge! $%Grinno$%
Considering the awesome result, I think this is acceptable!
Really nice, McDuell!
One of my earlier interchanges now updated to add another direction. Tried to keep the original as intact as possible, but only partially succeeded
(https://i.redd.it/4y0obmddnfn11.png)
Quote from: McDuell on September 19, 2018, 08:45:59 AM
-> The 'intersection' part I meant is the bridge crossing the city border and continuing on the other side! (I may have been a bit mean here, but I never said intersection, I said kind of intersection.) ;D
Let's show you another example with actual traffic on the bridge (only 2 vehicles, but traffic is traffic :P):
(https://farm2.staticflickr.com/1849/30908971778_719889c3d0_h.jpg) (https://flic.kr/p/P6jysw)
... and the traffic view:
(https://farm2.staticflickr.com/1858/44730190842_afb405735c_h.jpg) (https://flic.kr/p/2b9DVmW)
Different rotation:
(https://farm2.staticflickr.com/1863/44730190762_379aa94a94_b.jpg) (https://flic.kr/p/2b9DVky)
There are three conclusions to be drawn here:
1. It's perfectly possible to have diagonal bridged neighborhood connections, including 2-tile wide ones!
2. The setup is a PITA to build! &mmm
3. 7 cars somehow get lost while crossing the bridge! $%Grinno$%
M.
How did you do that? ()what() ()what() ??? :o
Because of the DBE's water-draining feature, the bridge, at least at time of construction, is considered by the game to be on dry land. As a result, neighbor connections are possible. DBE bridges can, in theory, also curve and have intersections and over/underpasses, provided the necessary Retaining Wall exemplars are in place for those network tiles while the water is drained, and in the case of the bridge styles, that they have the requisite pieces and the RUL2 code to support it. (The stock Maxis retaining wall look will work with these curving/intersecting/crossing bridges regardless.)
-Alex
Some high elevation parclo interchanges on a fertile plateau
Click for full size
(https://i.imgur.com/lVeWpLe.jpg) (https://i.imgur.com/lVeWpLe.jpg)
(https://i.imgur.com/wYSwCp6.jpg) (https://i.imgur.com/wYSwCp6.jpg)
(https://i.imgur.com/FDuwXJa.jpg) (https://i.imgur.com/FDuwXJa.jpg)
(https://i.imgur.com/pns1V5e.jpg) (https://i.imgur.com/pns1V5e.jpg)
(https://i.imgur.com/5UuSSsm.jpg) (https://i.imgur.com/5UuSSsm.jpg)
(https://i.imgur.com/hyJ7Zdf.jpg) (https://i.imgur.com/hyJ7Zdf.jpg)
(https://i.imgur.com/VzWe6fe.jpg) (https://i.imgur.com/VzWe6fe.jpg)
(https://i.imgur.com/V9l5u8z.jpg) (https://i.imgur.com/V9l5u8z.jpg)
(https://i.imgur.com/dqbFNVm.jpg) (https://i.imgur.com/dqbFNVm.jpg)
I think we still need to discuss the wizardry that McDuell made a diagonal neighbor connection over water with a dual-tile network. I wasn't aware that puzzle pieces maintained proper "elevation" (as it were) when using the DBE the same way that the draggable networks do.
So although I know how it can be done, I'm still baffled as to the specifics.
Quote from: APSMS on September 23, 2018, 12:22:56 PM
I think we still need to discuss the wizardry that McDuell made a diagonal neighbor connection over water with a dual-tile network. I wasn't aware that puzzle pieces maintained proper "elevation" (as it were) when using the DBE the same way that the draggable networks do.
So although I know how it can be done, I'm still baffled as to the specifics.
If I understand the question right, the DBE dual-tile bridges all use single-tile networks because dual tile can't be drawn to "float" in the way DBE requires (though the terraformer technique can get around that). Since DBE already uses single-tile networks to get around that problem they don't have the normal dual-tile network diagonal neighbor connection problem that requires the puzzle piece workaround.
Actually, in the case of an neighbor connection with parallel unidirectional single-tile networks, one would actually need the pieces normally, because the game still sees them as single-tile networks and wants traffic to enter/exit on the same tile--which it can't without the NCPs. The reason this particular setup works, however, is because of the fact that one of the tiles involved is part of a shared-tile diagonal setup, and thus, is capable of receiving both entry and exit.
The natively dual-tile networks (Avenue and the two Maxis Highways) would work this same way on a diagonal connection (save for their unsuitability for the DBE technique), and also don't require NCPs on orthogonal connections, due to how the network flags are programmed. Because of the flags and likely some hardcoded stuff to go along with it, the game knows to look to the tile next to the entry tile for the exit, and vice-versa.
The RD-4 is also theoretically capable of supporting a diagonal neighbor connection without pieces, since it's also operating on a shared-tile setup, and would have a tile where entry and exit are both possible.
-Alex
Alex, I didn't think about the shared-tile until now that you mentioned it. So, I tried to build the same neighbor connection (henceforth being called 'nc') with two parallel RHW2 next to each other, thinking that if this works, it would be quite a bit easier than my method. Unfortunately, it didn't work though ()sad().
As I'm not really an expert, I can only assume that the restriction lies in the paths. In the shared-tile, there are uni-directional paths out of the city, but no returning paths exist to this tile from the same direction. There are (uni-directional) paths to this shared-tile, but as they are coming from another tile in this same city, they have nothing to do with the nc. This results in only pedestrians being able to use each single-tile nc (lower setup). The dual-tile nc (upper setup) doesn't have this problem.
(https://farm2.staticflickr.com/1924/31013917098_763f6d555b_h.jpg) (https://flic.kr/p/PfAr3A)
As for the construction of this setup, here is a very condensed explanation on how I did it (chronology from top right to bottom left):
1.
Draw the desired dual-tile connection
2.
Use the disconnector to remove the network from the nc. Make sure you don't accidentally destroy one of the connection arrows. This will leave you with an 'empty' nc.
3.
Lay down RHW filler pieces as shown in the image below. The ones directly touching the city edge have to be diagonal and already pointing in the right direction.
Lay down a second row of filler pieces making sure you have some paths pointing to the diagonal pieces (e.g. ortho RHW fillers with paths parallel to the city edge do not work).
Now, bulldoze the 2nd row, leaving you with two diagonal RHW2 stubs.
4.
Put down the bridge starter piece.
5.
Connect everything with the RHW2 tool. Make sure that you don't override the existing nc (if getting asked for a nc, click 'no'). The best technique here is to draw away from the nc.
6.
Do the same in the other city tile.
(https://farm2.staticflickr.com/1961/44166249694_3a2aef0864_b.jpg) (https://flic.kr/p/2ahPziG)
Nice interchanges, CasperVg and Haljackey. It's always a pleasure to look at some good organized RHW roadwork. :thumbsup:
Also, thank you for the K-point, art128. :)
Great work everyone. Alot of great stuff going on here! :thumbsup:
This will be possible with the up and coming Real Expressway Mod (REW)
(https://i.imgur.com/cEFxPDp.jpg)
May we zoom out ;D
(https://i.imgur.com/xaeRqZW.jpg)
This interchange was inspired by the former one in Baltimore MD on i695 x i95
I am slowly getting the pieces together for you all to enjoy once a package is released. Can't give an ETA at this stage due to RL constraints.
-eggman121
Hopefully the REW is done in time for the next NAM, but that one's overdue as is...
Super cool! Love those diagonal entrance/exit ramps!
Very nice and smooth!
Nice work, Stephen! :thumbsup: That Baltimore interchange has long fascinated me.
In case anyone wondered what came of that "interim" interchange I showed awhile back . . . it's still kind of "interim" due to some rather gnarly merges (mainly as it'll need ramps that don't exist yet to solve), but is now connected on all four sides.
(https://simtarkus.files.wordpress.com/2018/08/rhw-08202018-1.jpg)
It's not just for show, either . . . here's morning and evening commute traffic volumes, respectively (Medium settings used for the NAM simulator):
(https://simtarkus.files.wordpress.com/2018/08/rhw-08202018-2.jpg)
(https://simtarkus.files.wordpress.com/2018/08/rhw-08202018-3.jpg)
-Alex
Wow!
That's pretty hardcore setup over there! :) So many possiblities... &apls &apls &apls
Really nice!
- Tyberius
Wow, that's awesome! I love that interchange. Am I correct in what I'm seeing off to the left, that we now have L2 RHW-6S bridges?
Quote from: compdude787 on September 27, 2018, 02:07:03 PM
Wow, that's awesome! I love that interchange. Am I correct in what I'm seeing off to the left, that we now have L2 RHW-6S bridges?
This was the first thing that I was thinking about, too. But I have the gut feeling, that it is just an ordinary bridge and Tarkus was somehow able to get rid of the "hill" needed to construct it afterwards and hook a L2 RHW directly onto it.
Thanks, everyone! And compdude787 is in fact correct. I made that modified bridge setup just for this interchange. I don't have plans to do any more bridge work like that in the immediate future, but since this one-off is already operational, it'll be released at some point.
-Alex
Quote from: Tarkus on September 28, 2018, 06:56:50 AM
Thanks, everyone! And compdude787 is in fact correct. I made that modified bridge setup just for this interchange. I don't have plans to do any more bridge work like that in the immediate future, but since this one-off is already operational, it'll be released at some point.
-Alex
And I'll one up Alex and state I do have plans for L1/L2 bridges... although they are likely NAM 38. And pssh... May I make a small recommendation to use the disconnector on the roads? That way you dont get those cul-de-sacs on removed sections. And I really like you on how you have those disconnected roads, it adds more character to an area. Great Interchange!
Smooth-curve interchange nestled in the mountain passes
Click images for full size
Starting out
(https://i.imgur.com/kqkNehm.jpg) (https://i.imgur.com/kqkNehm.jpg)
Finished:
(https://i.imgur.com/ee0U7Un.jpg) (https://i.imgur.com/ee0U7Un.jpg)
Zoom in:
(https://i.imgur.com/pTrEuuq.jpg) (https://i.imgur.com/pTrEuuq.jpg)
Zoom out:
(https://i.imgur.com/unSqsKk.jpg) (https://i.imgur.com/unSqsKk.jpg)
Reminds me of this interchange in Oregon (https://www.google.com.au/maps/@45.2837163,-121.7159215,945m/data=!3m1!1e3?hl=en), which is strange because I'm Australian.
Thanks! I have a few more to show
Click for full size.
Fractional-Angle diamond
(https://i.imgur.com/OSQjRUR.jpg) (https://i.imgur.com/OSQjRUR.jpg)
Zoom out
(https://i.imgur.com/0TfXlSy.jpg) (https://i.imgur.com/0TfXlSy.jpg)
Zoom further out to show location relative to topography
(https://i.imgur.com/LirpV9A.jpg) (https://i.imgur.com/LirpV9A.jpg)
-----
Old diamond interchange replacement
(https://i.imgur.com/lB1T4JE.jpg) (https://i.imgur.com/lB1T4JE.jpg)
...With a full parclo
(https://i.imgur.com/2i5Jhbc.jpg) (https://i.imgur.com/2i5Jhbc.jpg)
Zoom in
(https://i.imgur.com/IrGgOUg.jpg) (https://i.imgur.com/IrGgOUg.jpg)
-----
Interchange widening - 2 to 4 through lanes for north-south highway. It is controlled-access to the south, transitions to a avenue to the north
(https://i.imgur.com/WVTTeMd.jpg) (https://i.imgur.com/WVTTeMd.jpg)
After
(https://i.imgur.com/cOlNDk7.jpg) (https://i.imgur.com/cOlNDk7.jpg)
Hi!
1. I made some changes on the main highway system near to the airport. Recently I started to work with HSR, therefore the airport now got a new HSR line and there is a regular communter line as well. Also I replanned and facelifted a bit the shape of the interchange. It's called CounterPoint-South Harbour Airport Expressway. The other highway which take place parallel with it is called NoirCity Central Expressway (it makes connection between the North and South section of the Orbital Motorway.) Also there is a small section of the North Harbour Airport Freeway on the left hand side at the edge of the picture.
BEFORE:
(https://i.imgur.com/O13InfY.jpg)
AFTER
(https://i.imgur.com/tc1kIU9.jpg)
2. At the other side of the Airport the CounterPoint-South Harbour Airport Expressway connect to the south section of the NoirCity Ring Motorway or Orbital Motorway
BEFORE
(https://i.imgur.com/spUAble.jpg)
AFTER
(https://i.imgur.com/oTOKumT.jpg)
3. The Orbital Motorway enters to SouthPoint with a T-Interchange.
(https://i.imgur.com/SkXQmg0.jpg)
- Tyberius
Sumptuously! &apls &apls &apls
Tibi, how did you get this airport to work? I have planes flying in the region, but the game does not understand it as an airport. ()what()
7 new interchanges on a mountain freeway
Click images for full size
1- Diamond
(https://i.imgur.com/oE7u76a.jpg) (https://i.imgur.com/oE7u76a.jpg)
2- Diverging Diamond
(https://i.imgur.com/0ZbTEck.jpg) (https://i.imgur.com/0ZbTEck.jpg)
3- Folded diamond
(https://i.imgur.com/J2XyheY.jpg) (https://i.imgur.com/J2XyheY.jpg)
4- Elongated diamond
(https://i.imgur.com/9PsgBLY.jpg) (https://i.imgur.com/9PsgBLY.jpg)
5- Curved diamond hybrid
(https://i.imgur.com/v5B6hyV.jpg) (https://i.imgur.com/v5B6hyV.jpg)
6- Diagonal Parclo AB2
(https://i.imgur.com/PicfM42.jpg) (https://i.imgur.com/PicfM42.jpg)
7- Curved diamond
(https://i.imgur.com/QCN8BzO.jpg) (https://i.imgur.com/QCN8BzO.jpg)
Locations in region
(https://i.imgur.com/KO9OIBT.jpg) (https://i.imgur.com/KO9OIBT.jpg)
(https://i.imgur.com/FGA51cf.png) (https://i.imgur.com/FGA51cf.png)
Here's a frontage-basket-parclo-weave (?). It's still a work in progress (as is the name :D).
(https://i.imgur.com/7VKDEDb.jpg?1)
-Blade
And here's another one. bladeberkman, my hat is off. I know it can take a while to come up with the final layout. And since I recreated one of your bigger frontage intersections, I really appreciate all the little tricks, you've built into your work to compress it and make it look good at the same time. It's far from simply adding all components together (extensive use of the RHW disconnector is needed :D).
Maybe, it's time to open your own thread where you can show your designs? It would have the advantage that it would be more easy to browse through your collection.
I second that idea! I love your designs and short of flying you out to build them in my cities, I would love to be able to see the collection/how-to pictures :popcorn:
Thanks for the kind words, Seaman and mattb325! I'll consider opening my own thread, although I only manage to post sporadically and don't know if I'd be able to keep it fresh. You're right, it takes several hours of trial and error before you finally settle on a design (my spacial reasoning isn't that great), then another few hours to actually do the work. They're elaborate puzzles that pay off... eventually. ::) I'd be interested in seeing your parclo, Seaman!
That frontage parclo was inspired by a similar frontage parclo outside of NorthPark Center, a mall in Dallas, Texas. While not a strict recreation, it has many of the same features. Here's a link to the real one, which is a traffic nightmare during rush hour: https://goo.gl/maps/fvBYa4DDCw72 (https://goo.gl/maps/fvBYa4DDCw72)
As you can probably tell, I've been a bit obsessed with ("devoted to") parclos lately -- just trying to figure out how to reliably re-create them. I think I've finally figured out the third method for this type of exit/entry:
(https://i.imgur.com/5CGqajE.png?2)
Now I need to work on a tutorial. "$Deal"$
-Blade
Quote from: bladeberkman on October 08, 2018, 12:09:16 AM
I'd be interested in seeing your parclo, Seaman!
Well, it's not the parclo but the full on 4 way interchange:
(https://i.imgur.com/rwPZNGk.jpg)
I made a small change to your setup here:
(https://i.imgur.com/Kt8cuK2.jpg)
I really like the functionality by having the additional access and a sortof baskettweave here. But I must admit that your setup looks mutch more sleek.
Don't mind the other stuff next to the intersection. I was just experimenting there. This basketweave technique is quite feasible, I think
(https://i.imgur.com/SxLvN2k.jpg)
I tend to flatten the loop a bit and use FAR when I build parclos... here is a A5:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2F101r-a5.gif&hash=79d9c8e85c7e57b4a59c702fe312a1c38a81cf8a)
And here is a A6.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fglidingeagle.com%2Fimages%2Fsc4%2F102-a6.jpg&hash=44a61c58c2cf939e0c2d08613f9649f95abdf999)
Wow, Seaman, that's basically an exact recreation. You know the struggle! ;D I like the weave variation you've used, too. Gives me some ideas. :)
Kitusne, I'd love to see your parclos, but unfortunately I cannot view them in either of the two browsers I use (Safari and Chrome). In fact, I can't seem to view any of the pictures you've ever posted. Also, when I attempt to load your pictures in a new tab, I get a 403 forbidden. ()what()
-Blade
Quote from: bladeberkman on October 08, 2018, 12:04:44 PM
Wow, Seaman, that's basically an exact recreation. You know the struggle! ;D I like the weave variation you've used, too. Gives me some ideas. :)
Kitusne, I'd love to see your parclos, but unfortunately I cannot view them in either of the two browsers I use (Safari and Chrome). In fact, I can't seem to view any of the pictures you've ever posted. Also, when I attempt to load your pictures in a new tab, I get a 403 forbidden. ()what()
-Blade
They should show now :) Blame people spamming my email servers... and me as it occured a few years ago ! :D
Welp, here's my 270 degree loop tutorial:
http://sc4devotion.com/forums/index.php?topic=18252.msg528201#msg528201
Sorry it took so long! On the one hand, I hope it's useful. "$Deal"$ On the other hand, I'm worried you'll think I'm crazy. $%Grinno$%
-Blade
Quote from: bladeberkman on October 15, 2018, 02:24:11 AM
Welp, here's my 270 degree loop tutorial:
http://sc4devotion.com/forums/index.php?topic=18252.msg528201#msg528201
Sorry it took so long! On the one hand, I hope it's useful. "$Deal"$ On the other hand, I'm worried you'll think I'm crazy. $%Grinno$%
-Blade
Awesome tutorial! Thanks so much for creating it and sharing your knowledge! :thumbsup: :thumbsup: :thumbsup:
-----
Built a new interchange by using landfill in a densely developed marshland.
Click images for full size.
(https://i.imgur.com/bQ1OhcZ.jpg) (https://i.imgur.com/bQ1OhcZ.jpg)
(https://i.imgur.com/NZlJyi5.jpg) (https://i.imgur.com/NZlJyi5.jpg)
(https://i.imgur.com/cwxVhJ7.jpg) (https://i.imgur.com/cwxVhJ7.jpg)
A new 90 degree interchange.
Click pics for full size.
(https://i.imgur.com/W4IC2so.jpg) (https://i.imgur.com/W4IC2so.jpg)
(https://i.imgur.com/IHOn6WY.jpg) (https://i.imgur.com/IHOn6WY.jpg)
-----
+ Bonus - showing my work - retrofit expansion within a reserved right of way of a overloaded highway.
Leave space people, your interchanges are never finished!
(https://i.imgur.com/Q6IMvlv.jpg) (https://i.imgur.com/Q6IMvlv.jpg)
(https://i.imgur.com/WbBIPS7.jpg) (https://i.imgur.com/WbBIPS7.jpg)
(https://i.imgur.com/3fOtnQl.jpg) (https://i.imgur.com/3fOtnQl.jpg)
(https://i.imgur.com/uFM0KrF.jpg) (https://i.imgur.com/uFM0KrF.jpg)
(https://i.imgur.com/yjvBBsg.jpg) (https://i.imgur.com/yjvBBsg.jpg)
(https://i.imgur.com/spKqIAO.jpg) (https://i.imgur.com/spKqIAO.jpg)
(https://i.imgur.com/GTiK5Y9.jpg) (https://i.imgur.com/GTiK5Y9.jpg)
(https://i.imgur.com/zpJnCDz.jpg) (https://i.imgur.com/zpJnCDz.jpg)
'Showing my work' building a new interchange and underpass at the edge of flat land.
Click images for full size.
(https://i.imgur.com/6nHjbwO.jpg) (https://i.imgur.com/6nHjbwO.jpg)
(https://i.imgur.com/Ga14Uuy.jpg) (https://i.imgur.com/Ga14Uuy.jpg)
(https://i.imgur.com/Jq3nLbQ.jpg) (https://i.imgur.com/Jq3nLbQ.jpg)
(https://i.imgur.com/6aWPpQd.jpg) (https://i.imgur.com/6aWPpQd.jpg)
(https://i.imgur.com/qwFv0U3.jpg) (https://i.imgur.com/qwFv0U3.jpg)
(https://i.imgur.com/in57b2a.jpg) (https://i.imgur.com/in57b2a.jpg)
(https://i.imgur.com/vHdVja0.jpg) (https://i.imgur.com/vHdVja0.jpg)
(https://i.imgur.com/hzVe9h3.jpg) (https://i.imgur.com/hzVe9h3.jpg)
(https://i.imgur.com/TvzSS8k.jpg) (https://i.imgur.com/TvzSS8k.jpg)
(https://i.imgur.com/PKTlfDp.jpg) (https://i.imgur.com/PKTlfDp.jpg)
(https://i.imgur.com/NHyY0Ub.jpg) (https://i.imgur.com/NHyY0Ub.jpg)
(https://i.imgur.com/qUZBxxt.jpg) (https://i.imgur.com/qUZBxxt.jpg)
(https://i.imgur.com/cNMUpJW.jpg) (https://i.imgur.com/cNMUpJW.jpg)
(https://i.imgur.com/TY4T8eL.jpg) (https://i.imgur.com/TY4T8eL.jpg)
I was, again, stumblin' upon this thing (https://www.google.de/maps/@47.9181335,-122.2085782,1436a,35y,90h/data=!3m1!1e3) while browsing north american highways on google maps (what am I doing with my life?? $%Grinno$%) and I couldn't resist to try it out on SC4.
(https://i.imgur.com/ieMYXFQ.jpg)
So here's my first shot at it. There's still a branch missing (the one from bottom to left), but I don't know how to fit it in there. Anyhow, it's functional without it, my sims just have to wait for the traffic light.
(https://i.imgur.com/mMpX616.jpg)
Fantastic recreation! :thumbsup: :thumbsup: :thumbsup:
-----
This thread does intersections too - here's a crazy roundabout intersection I made
Click images for full size.
(https://i.imgur.com/4atimKT.jpg) (https://i.imgur.com/4atimKT.jpg)
(https://i.imgur.com/WSPa7wW.jpg) (https://i.imgur.com/WSPa7wW.jpg)
(https://i.imgur.com/Kw9RMez.jpg) (https://i.imgur.com/Kw9RMez.jpg)
(https://i.imgur.com/r09F5Ch.jpg) (https://i.imgur.com/r09F5Ch.jpg)
(https://i.imgur.com/H5K3Cpz.jpg) (https://i.imgur.com/H5K3Cpz.jpg)
(https://i.imgur.com/0axPf9H.jpg) (https://i.imgur.com/0axPf9H.jpg)
Pretty cool. Nice design.
This might be the first one of these I've seen done in SC4 . . . it's an "Offset SPUI", in which the intersection between the ramps and the surface street is set off to the side of the freeway (instead of directly over it), and the ramps in one direction actually fly over the freeway. Here is an actual RL one in Aurora, Colorado (https://www.google.com/maps/@39.7105022,-104.8268642,442m/data=!3m1!1e3), between Interstate 225 and Alameda Avenue.
(https://simtarkus.files.wordpress.com/2018/12/rhw-12082018-2.jpg)
Had to add some new code to allow the FLEXFly B1 and B2 to do that over an RHW-6C, and still need to make some additions on the surface/ramp end to add FTL support. There's probably some other refinements I could do as well, though I'd say this is a satisfactory proof-of-concept.
Also, since this whole big thing is all FLEX and draggable components . . . might even be able to make a QCX out of it. ;D
-Alex
Well, something needs to go at the end of the tab ring, might as well be this...
Alex,
That is different. I can definitely see the potential. May need some arrows to tell drivers what way to go. I agree pretty simple to figure out, but that is the problem. The more simple it looks, the more difficult it could add to drivers.
This needs work. A lot of work. And about 38 new pieces that aren't in the public NAM yet.
(https://i.imgur.com/VumQE7O.png)
Than you so much to Alex (Tarkus) for showing us how to do this. Also, thank you to the entire NAM team for even making this possible.
Wanted to snapshot this before development kicked in. Am going through widening my Downtown area freeways and have been waiting since SC4 inception to be able to pull this off. This interchange replaced one I did many years ago with NAM 33 and basically made it an eye candy that leads into a AVE traffic light. This new improved way blended in seamlessly to the same intersection. Thank you all so much again &hlp &hlp &hlp &hlp &hlp &hlp &hlp Love the way I was able to run Oneway roads underneath that kept the block system. Finally, this is as compact as one can get with wider networks. Thank you so much again.
That should be a QC Xpress. If it could be more easily replicated it would be very useful.
I agree, however, I do like the flexibility of extending the ramps and such in downtown areas to go over roads and avenues. I have gotten better at this and utilizing the true intent of the RHW Flex pieces.
Still not finished, I can think of some improvements, but here's something:
(https://i.imgur.com/BSqDZ4v.png)
Well, it's no exaggeration to say this is the best I can do with stack interchanges:
(https://i.imgur.com/Uc2JOYE.png)
(https://i.imgur.com/9THAazq.png)
New 4-way interchange
Click images for full size
(https://i.imgur.com/ZUIfLsv.jpg) (https://i.imgur.com/ZUIfLsv.jpg)
(https://i.imgur.com/4mKyCsK.jpg) (https://i.imgur.com/4mKyCsK.jpg)
(https://i.imgur.com/olJC53X.jpg) (https://i.imgur.com/olJC53X.jpg)
(https://i.imgur.com/8RNbJil.jpg) (https://i.imgur.com/8RNbJil.jpg)
(https://i.imgur.com/x94hktY.jpg) (https://i.imgur.com/x94hktY.jpg)
(https://i.imgur.com/ovVEwgS.jpg) (https://i.imgur.com/ovVEwgS.jpg)
(https://i.imgur.com/XAPgCV3.jpg) (https://i.imgur.com/XAPgCV3.jpg)
(https://i.imgur.com/KzT8LQM.jpg) (https://i.imgur.com/KzT8LQM.jpg)
(https://i.imgur.com/sGZ0d4i.jpg) (https://i.imgur.com/sGZ0d4i.jpg)
(https://i.imgur.com/xiTZW56.png) (https://i.imgur.com/xiTZW56.png)
.. the great thing is that map is so huge that these large interchanges dont look out of place.
Lately, I was casually driving down the I-5 (on google maps :D), when I saw this interchange (https://www.google.de/maps/search/fire-department/@45.5555372,-122.6785848,525m/data=!3m1!1e3) in Portland:
(https://i.imgur.com/S1Mi92S.jpg)
"That's a nice little interchange", I thought and wondered how to recreate it in SC4. And after I found a spot in my region where I could place it, it looked a little bit naked. And since christmas is around the corner I thought I give you the treat to recreate the surrounding neighborhood as well :). So here it is:
(https://i.imgur.com/k0q0c1A.jpg)
Actually, there's a nice tram running down the alley parallel to the I-5. And since the NAM-tools are all there in SC4, I may include it at some point making the recreation even more accurate. By the way, this is the first time, I realize how accurate you can recreate a city like Portland. I looked at the hospital on google maps (the one at the bottom left) and realized: "hey, I have something like that in my plugin folder... and the 2-storey parking garage as well... and the parking textures..." and so on and so forth... weird. The city builds itself if you don't have to plan by yourself but copy it from aerial pictures... ;)
Nice re-creation! &apls Now it's your turn to do a tutorial on those grade-separated FA ramps. :P Seriously though, anyone know a good tutorial for getting smooth FA slopes? &Thk/(
Quote from: bladeberkman on December 23, 2018, 09:43:25 AM
Seriously though, anyone know a good tutorial for getting smooth FA slopes? &Thk/(
Haha... you don't want to look at them more closely. I'm just abusing the fact, that with these ramps, the FA-part ignores slopes. So it's really just placing the the pieces next to the slope and you get a functional and somewhat good looking connection:
(https://i.imgur.com/1n5pcGX.jpg)
I really don't have a clue how to easily do a good slope work for longer sections of FA parts.
Quote from: bladeberkman on December 23, 2018, 09:43:25 AM
Now it's your turn to do a tutorial on those grade-separated FA ramps.
I am thinking of updating Haljackey's interchange guide (http://sc4devotion.com/forums/index.php?board=419.0). Most of his pictures went down and with the improvemts of the latest NAM technology, some of the layouts can be improved... but I have to get ill or loose my job to find enough time for that :D
Christmas special: UDI Tour of my latest 4-way interchange.
This is #18 if you can believe it!
http://www.youtube.com/v/y5ouIntD-AM
https://www.youtube.com/watch?v=y5ouIntD-AM
>Eurobeat
Instant fav' 10/10 :thumbsup:
Merry Christmas to all those who celebrate!
These intersections and overpasses are finished just in time to take on holiday traffic craze.
(https://imgur.com/Qp8Sork.jpg)
(https://imgur.com/XvlQUx6.jpg)
(https://imgur.com/IKmvMiG.jpg)
My last interchanges of 2018
Click images for full size.
Diamond
(https://i.imgur.com/CuE91RG.jpg) (https://i.imgur.com/CuE91RG.jpg)
Fractional-Angle Diamond
(https://i.imgur.com/iwsGPiZ.jpg) (https://i.imgur.com/iwsGPiZ.jpg)
Partial-Y
(https://i.imgur.com/y0HBg2v.jpg) (https://i.imgur.com/y0HBg2v.jpg)
(Mainline turns here)
Happy New Year everyone! :bnn: :party: &bis& &dance &dance &dance :squirrel: ?=mad)= :clap:
May I ask how you were able to get the traffic light in the intersection of the ramps in the first pix labeled "Diamond"?
The only other way I was able to do it is with One Way roads.
For MIS, traffic just exits and goes right through without stopping essentially creating an additional lane.
I decided to extend the West-East highway connection from Linston to Pryley. Previously this connection was provided by an avenue just north of this interchange with a substandard highway north of that to Pryley where it ends in another avenue to one of the bigger cities called Sagemoor. This new highway will be a direct connection between Linston and Sagemoor, but the eastern part in Pryley and in the city of Sagemoor are still under construction.
Before:
(https://i.imgur.com/P4x6e22.jpg)
After:
(https://i.imgur.com/QRThnMF.jpg)
Happy New Year!
Finally finished the parcloweave from a while back and wanted to share some closeups. Also, wanted to share another nearby frontage parclo and the interchange they're connected to.
Here's the finished parcloweave:
(https://i.imgur.com/GKOMZaA.jpg?1)
A closeup of the center:
(https://i.imgur.com/TTXKz8r.jpg?1)
Love how this one-way intersection turned out:
(https://i.imgur.com/PayCSIN.jpg?1)
Here's some wild de-weaving and a diagonal-bridge-enabled area over the uneven terrain below. On the map, this area is a stream, which I'll eventually MMP into existence. This end of the parcloweave is located near the edge of town and connects to the neighboring city.
(https://i.imgur.com/rUxXUYp.jpg?1)
On the other end of the parcloweave, we transition to the main interchange:
(https://i.imgur.com/GUUQkOL.jpg?1)
A mega Tarkus Stack:
(https://i.imgur.com/45ME9Ik.jpg?1)
This thing has... a lot of capacity. :D I was able to keep it pretty compact, but only if I used a combination of 6C and 6S.
(https://i.imgur.com/qDe11Ga.jpg?1)
Here's some of the surrounding setup that makes this possible:
(https://i.imgur.com/ZYdMCa1.jpg?1)
(https://i.imgur.com/Sa7VOXO.jpg?1)
(https://i.imgur.com/g012hRW.jpg?1)
(https://i.imgur.com/qk6efPc.jpg?1)
Meanwhile, on the other side of the stack, a more modest frontage parclo.
(https://i.imgur.com/1H3Jk3d.jpg?1)
(https://i.imgur.com/l8rUlDO.jpg?1)
-Blade
ahhh... beautiful! This year is starting in high quality :)
Great job everyone...that parclo-weave....just brilliant :thumbsup:
A three way interchange I created this weekend after many tries and headaches.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2Frandom%2Finterchange_001.jpg&hash=7505543d6f51f74e910ab585d3ec48585ae8bf9e)
ps-don't mind the tunnel glitch, i will* fix it.
*one day.
@art128: Well that's a triangle :)
I took some inspiration from bladeberkman's parclo and came up with this thing here. I'm amused by the funky slip lane workaround on the left side since SITAPs don't go together with the usual ones...
(https://i.imgur.com/FGOYURk.jpg)
Excellent jobs everyone!
Intersections are getting better, as in this case :thumbsup:
Now a few general comments on this topic.
Ingenuity is very important. I would like to see here more intersections occupying the smallest area of the city in the game, adapted to the practical, real functionality of the game.
Some projects occupy the area of almost the entire small city in the game. Creating large, expanded visions is not a problem, but the art is to minimize the area occupied and create a good solution. These proposals are not enough. I write this from the player's position of course ;)
Quote from: pressus on January 09, 2019, 03:37:42 AM
Ingenuity is very important. I would like to see here more intersections occupying the smallest area of the city in the game, adapted to the practical, real functionality of the game.
Some projects occupy the area of almost the entire small city in the game. Creating large, expanded visions is not a problem, but the art is to minimize the area occupied and create a good solution. These proposals are not enough. I write this from the player's position of course ;)
Well, here's my point to this.
Despite amazing developments of the NAM, we are and likely never will be able to recreate such amazing and tight interchanges/intersections like this one (https://www.google.de/maps/@34.6802082,135.4979977,245a,35y,39.46t/data=!3m1!1e3) because of technical constraints (note the different levels!).
(https://i.imgur.com/kCjm3Rh.jpg)
Japanese highways are amazingly tight and they really do not like to waste real estate and use double decker highways in some locations. I am actually still amazed that we do have a double decker RHW in the game and I am very thankful that the NAM team made it more accessible by changing the hights to 7.5 and 15 meters. I sometimes try to include it into my interchanges, but the DDRHW could use an some updates (for example we don't have any smooth curves for it. I bet it's on the NAM to-do list, together with hundreds of other things....). Anyway, something like the interchange shown above is out of the question in SC4 (I believe).
Since I build highways on a regular basis (in SC4 :D), I started to take a closer look on them. At first, those big interchanges that take a quarter of the map looked really waaaay to big for my (player's and European) eye, but especially US American cities are often dominated by interchange monsters that do take up a lot of real estate. Take for example Orlando (https://www.google.de/maps/@28.5355875,-81.3804595,2046m/data=!3m1!1e3). Here, the main interchange takes up as much real estate as the highrise downtown area (upper left):
(https://i.imgur.com/LqBuadG.jpg)
So, I have to admit, that those huge interchanges and intersections which are on display in this thread are not unrealistic. And I am a big fan of
bladeberkman's interchanges, because they might seem unnecessary big, but if you try to build something comparable in SC4, you start to realize that he has done an amazing job in making them as tight as possible. I mean it! He is using every trick in the book and is fighting for every single tile (at least I got the impression when I tried to recreate them...)
But there are ways to make tight intersections which are realistic and very easy to build in SC4. Here's one in Houston, Texas (https://www.google.de/maps/@29.940378,-95.3812959,221a,35y,180h,39.46t/data=!3m1!1e3):
(https://i.imgur.com/KJsOkeI.jpg)
and here in SC4 (big shoutout to the NAM team, this setup is amazingly stable!):
(https://i.imgur.com/j7vspFr.jpg)
EDIT:Regarding the DDRHW, I mentioned above: this is an experiment of mine and I think you can't make it much tighter for the DDRHW.
(https://i.imgur.com/Y3fiSFX.jpg)
EDIT EDIT:ok, maybe you CAN make it tighter, but somewhere here is the limit :D
(https://i.imgur.com/TUvgghI.jpg)
I am really sorry for double posting, but this one is unrelated to the previous post and just cannot wait till 1st of April.
Sometimes, I am just evil...
(https://i.imgur.com/mvOCvOK.jpg)
all credit goes to XKCD by Randall Munroe: https://xkcd.com/253/ (https://xkcd.com/253/)
@Seaman:
&apls &apls &apls &apls :popcorn: :popcorn:
Infinite loop... once you are in, you'll never get out! :D :D
Priceless! :)
- Tyberius
I agree zith pressus' point about interchanges and I do try to make them as compact as possible, specially since I do built Japanese regions. But as seaman said there are a number of limitation in the game.
Though I have to say it really is something that turns me off from the game quite often is not being able to make an interchange the smallest possible while still being able to use smooth curves.
^ It takes some ingenuity, and a bit of :angrymore:, but the RHW can be surprisingly flexible, and I'm amazed that given enough time to experiment people seem to keep squeezing out a little more compactness from it. This stack is actually based on a genius design posted by solovinodelmal a bit over a year ago. I managed to shave off a few more tiles of space here and there, and still at least included some small merge lanes. If the scale difference between MHW lanes and RHW lanes is taken into account, then relatively, this is not all that much larger than the O.G. NAM stack. I think the only way to get much smaller would be a flex stack piece that eggman teased a while ago. Even that wouldn't get much smaller.
(https://i.imgur.com/DqcbA62.jpg)
-Matt
@ Seaman, art128, Indiana Joe:
I'm glad that we agree on so many aspects. ;)
I know that the game creates big restrictions and we can not do everything. What would SC4D be without NAM?
We will not introduce full realism and that is not the point. Everyone has the right to own style, including the style of building a road system. Large, extended intersections will be good in the largest cities, but not in the smallest ones. Designing an intersection that takes up the smallest space is a really big challenge, but it's possible, as you showed in the examples. :thumbsup: Considering all the limitations of the game, they are much harder to do.
The game is an illusion, but it can be a logical illusion.
Therefore, SC4D has a perspective of development all the time. :thumbsup:
@ Seaman: a super loop - perpetum mobile ;)
I to agree that with wild imagination and NAM 36, dreams of close to reality are possible. Indiana Joe really showed me the true possibilities with Flex curves as I to are taking HUGE T Interchanges and converting them into much smaller foot print with Flex Curves. NAM 36 took that awful grid system and created a work around and for that we should all be incredibly thankful for the ENTIRE NAM team for keeping SC4 alive and get better and better with each creation. Just a small example of the possibilities to create smaller foot print with NAM Flex Curves that Alex so graciously showed us all.
Yes dyoungyn, this is another great example of getting good effects with NAM, without unnecessary fireworks for the benefit of the later expansion of the existing city of course ;)
Beautiful & unique creations everyone!
-----
I have created a rather unique connection (partial-y interchange)
Click image for full size.
(https://i.imgur.com/1gIgHVg.jpg) (https://i.imgur.com/1gIgHVg.jpg)
Certainly, we can see here the attention to functional aesthetics ;)
We need more diagonal pieces it appears...
Quote from: pressus on January 09, 2019, 03:37:42 AM
Intersections are getting better, as in this case :thumbsup:
Now a few general comments on this topic.
Ingenuity is very important. I would like to see here more intersections occupying the smallest area of the city in the game, adapted to the practical, real functionality of the game.
Some projects occupy the area of almost the entire small city in the game. Creating large, expanded visions is not a problem, but the art is to minimize the area occupied and create a good solution. These proposals are not enough. I write this from the player's position of course ;)
I put a large dump of images on my archives thread - you might like it!
http://sc4devotion.com/forums/index.php?topic=4575.180
-----
Beefing up an existing interchange (prepares for growth further north)
Click for full size.
Before:
(https://i.imgur.com/HfubmW8.jpg) (https://i.imgur.com/HfubmW8.jpg)
After:
(https://i.imgur.com/l7Seknw.jpg) (https://i.imgur.com/l7Seknw.jpg)
Before:
(https://i.imgur.com/FmuRker.jpg) (https://i.imgur.com/FmuRker.jpg)
After:
(https://i.imgur.com/C70Cguo.jpg) (https://i.imgur.com/C70Cguo.jpg)
A new 'tight' parclo A-4 interchange.
I call it tight because I am not using the avenue-RHW ramp pieces; and the TuLEP slip lanes to help reduce the size of the junction.
Click for full size.
(https://i.imgur.com/W4K9RgI.jpg) (https://i.imgur.com/W4K9RgI.jpg)
(https://i.imgur.com/oauwfvl.jpg) (https://i.imgur.com/oauwfvl.jpg)
(https://i.imgur.com/pnhQO8f.jpg) (https://i.imgur.com/pnhQO8f.jpg)
Compare to a larger Parclo A-4 on the same road
(https://i.imgur.com/tb5Kxmp.jpg) (https://i.imgur.com/tb5Kxmp.jpg)
Want to know why the highways are so close? It's because they split up to the west.
(https://i.imgur.com/J41iLAb.png) (https://i.imgur.com/J41iLAb.png)
That Parclo A-4 has been modified to accept roundabout connections after I started developing the nearby area.
Click image for full size.
(https://i.imgur.com/CuWUCYu.jpg) (https://i.imgur.com/CuWUCYu.jpg)
(https://i.imgur.com/fgImPwR.jpg) (https://i.imgur.com/fgImPwR.jpg)
Somewhere between a stack and a windmill... A Stack-Mill? ::)
(https://i.imgur.com/bPKkCNY.jpg?1)
(https://i.imgur.com/58gC1lj.jpg?1)
-Blade
That is one Uber smooth interchange Blade :o
I think that is rep+able ::)
-eggman121
That is a very nice interchange indeed!
Here's an interchange + exit I did a couple days ago.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2Frandom%2Finterchange_002.jpg&hash=16955a42c137f8606a09a44a633373712d195329)
Once again I am so ever so thankful going out to the ENTIRE NAM Team for creating pieces that make interchanges/sections like the below.
Very nice dyoungyn!
Something for highways with much smaller amounts of traffic..
(https://i.imgur.com/j13PmPL.jpg)
So, I've stumbled uppon this picture in the NAM online documentation:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fsc4devotion.com%2Fnamdoc%2Ffeature-guides%2Frealhighway%2Fimages%2Frhwddi.jpg&hash=9d3a6fa5e6ed84ae013ec97f8d6a803b460ce219)
And I thought, "hey, this gives me an idea!" So here it is:
(https://i.imgur.com/TwPTx3D.jpg)
Cool idea.
Unexpectedly :popcorn:
This is amazing!
Actually a lot of toll road exits in Japan are made similar to this, when they don't use the classic trumpet.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fmadotsuki.eu%2Fimg%2FSC4%2Frandom%2Finterchange-hokkaido.JPG&hash=fe76e01afd4276a1348c6e669fe582311f6efc87)
Actually, this is a GREAT imaginative and creative way to make a new type of slick and smooth mini T Interchanges with only one traffic light. Great job and thank you for showing.
Seaman, the "Half Diverging Diamond" is really a great design . . . I'm surprised it hasn't really been done all that often in the wake of the DDI's surging popularity, as probably the most cost-effective/efficient way of handling a 3-way interchange between a surface street and a freeway. In fact, AFAIK, the only Half DDIs I know of haven't even opened yet--there's two under construction on the South Mountain Freeway/Loop 202 extension in Arizona (check out the Desert Foothills Pkwy and 17th Ave interchanges on the Pecos Segment), which is planned to open sometime this year. The Arizona DOT did a rather nifty simulated flyover video of the whole project, if anyone's curious to check it out:
https://www.youtube.com/v/oGbgyeIEvRs
I did actually squeeze in some quality time just playing the game again . . . and did this (which you'll see more of if/when I can actually get Tarkusian Cities going again). It's basically just a compact T-interchange, with some surface connections very nearby.
(https://simtarkus.files.wordpress.com/2019/02/rhw-02182019-1.jpg)
-Alex
Thank you very much, Tarkus. I do like those videos. Strangely, I sometimes think I am better informed about highway construction in some places in the US than in my own backyard :D.
Anyhow, I cannot see these videos without thinking about inspirations for some NAM projects.
Thx for the info about the "Half Diverging Diamond" usage in the US. I'm surprised as well that we don't see them more often (at all). But at least, as art 128 pointed out, we can see similar setups in Japan.
While we are at it: may I ask wether something came out of the idea to reimplement the DDI and SPUI for the new NAM specs, yet?
Here is one that I am just not happy with as need wider elevated ramps. Note the very short merge area on the RHW 8S. The adjoining map has a ramp on the edge which leads to this map as RHW 10S. I needed to lead on this and make this work somehow.
I live near that project and definitely think the half-DDIs are a great choice. They're also the last interchanges needing to be started, too...
In fact, I've built a couple myself!
(https://i.imgur.com/hntg00x.png)
A few others since I don't post here much... #1 is the end of a partial beltway, #2 actually was formerly a half-DDI (to the south), and #3 is a suburban interchange.
(https://i.imgur.com/aqbC9Lt.png)
(https://i.imgur.com/UvDgigr.png)
(https://i.imgur.com/U5HCl44.png)
(https://i.imgur.com/micgaZ9.png)
(https://i.imgur.com/lqj8UCF.png)
Well, unless I stick to trumpet and cloverleaf exclusively I guess I should go back to Maxis Highway. The tutorials being down doesn't help...
Quote from: Wiimeiser on February 23, 2019, 02:09:52 AM
Well, unless I stick to trumpet and cloverleaf exclusively I guess I should go back to Maxis Highway. Now even I am surprised I ever learned to walk...
Don't be too hard on yourself. I have to admit, while most of the intersections shown here are stunning and amazing, it's sometimes hard to figure out how to recreate them in your cities. Especially, when you don't have advanced experience with RHW features. Have a look on some tutorials where you can learn how to build interchanges step by step. They sure helped me, when I started doing RHW.
Haljackey, for example, has put a lot of effort in creating something like a compendium on RHW interchange possibilities and more important: a collection of tutorials on how to build them piece by piece (RealHighway Interchange Guide (http://sc4devotion.com/forums/index.php?board=419.0)).
Unfortunately, since the main bulk of work was made more than 6 years ago, in most of the tutorials the pictures links are broken and some interchange designs need an update to incorporate the latest NAM features. Luckily, he has some really nice youtube videos, some of them even special tutorials on interchange recreation: SimCity 4: Building a 4-way interchange - part 1 of 3 (https://www.youtube.com/watch?v=CI0tbOd2KWM).
Here's a 180 degree loop connecting some diagonal MIS. :satisfied:
(https://i.imgur.com/9Y87XXp.jpg?1)
-Blade
P.S.: Jeez my images are so grainy. I'm using Imgur. What's up with the quality? ???
@bladeberkman: sigh... the smoothness... :)
-
Here's another one I couldn't resist:
This interchange is in the north of Wichita, Kansas (https://www.google.de/maps/@37.7621815,-97.3200707,1639m/data=!3m1!1e3):
(https://i.imgur.com/NAfCRGN.jpg)
And this one is on my test-tile in a remote area of my current region ;):
(https://i.imgur.com/qnZC8Q2.jpg)
Oh very nice work everyone!
Seaman: Those left exits make me antsy!
-----
I made some noodles
Click images for full size
(https://i.imgur.com/8xSACFc.jpg) (https://i.imgur.com/8xSACFc.jpg)
(https://i.imgur.com/PQO00mL.jpg) (https://i.imgur.com/PQO00mL.jpg)
Used to look like this: interchange has evolved since 2010
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F618yJrLh.jpg&hash=1438cdae1dc4df3b6e53f6351af4dc487e840eaf)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1u8yFXqh.jpg&hash=c65bd3223e9a18f6a3142afc9b71b382dfc7b600)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxFBYwNnh.jpg&hash=b1e419d5db9fb48357b79dbf9f2467fc45b20635)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDZM7wljh.jpg&hash=84bd00501351bbbdbfc807e621efcda4212b342a)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtC7pgwSh.jpg&hash=d0ffc4f5d5ce19d3c50e1574c7d9a0d0d2ae5e94)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FMfAXFCoh.jpg&hash=af227e85d0d29c01de7101b6985f52ef53c72c44)
Quote from: Haljackey on March 13, 2019, 05:54:54 PM
Seaman: Those left exits make me antsy!
Haha... I know what you mean $%Grinno$%. In Germany, those left exits would be an absolute nogo (still, there are some on very rare occasions). To me, these oddities are something like a trademark for the US. Interestingly, I've noticed that in some US-states they seem to have come out of favour and some are scheduled to be replaced by proper right hand side exits (e.g. as seen in this cool video (https://www.youtube.com/watch?v=VWGglDMp9bU) for the I-4 Ultimate Project in Orlando, Florida).
One tight boi
Click images for full size
(https://i.imgur.com/tMnfu6f.jpg) (https://i.imgur.com/tMnfu6f.jpg)
(https://i.imgur.com/voqj2Eu.jpg) (https://i.imgur.com/voqj2Eu.jpg)
(https://i.imgur.com/PKsyWg1.jpg) (https://i.imgur.com/PKsyWg1.jpg)
(https://i.imgur.com/YT6AUGj.jpg) (https://i.imgur.com/YT6AUGj.jpg)
Here's a fully grade-separated diagonal cloverleaf with collector/distributor lanes. This would not have been possible without the forthcoming RHWX. :satisfied: Oh, and some diagonal bridge enabling...
(https://i.imgur.com/2mBGNSr.jpg?1)
(https://i.imgur.com/dJzkiM5.jpg?2)
It's pretty awesome. :thumbsup:
-Blade
Great! &apls &apls &apls
Myself very fond of intersections with accelerating lanes.
Quote from: bladeberkman on March 17, 2019, 03:35:47 AM
This would not have been possible without the forthcoming RHWX.
Great to see some snippets of the upcoming rhw-x, especially when being tested by one of the best interchange builders of SC4 :thumbsup:
Two new ones to show
*Area around the interchanges still being finalized.
Click images for full size.
(https://i.imgur.com/IRvElEf.jpg) (https://i.imgur.com/IRvElEf.jpg)
(https://i.imgur.com/KBr0V3H.jpg) (https://i.imgur.com/KBr0V3H.jpg)
(https://i.imgur.com/EcqDlxp.jpg) (https://i.imgur.com/EcqDlxp.jpg)
(https://i.imgur.com/w0uRWlK.jpg) (https://i.imgur.com/w0uRWlK.jpg)
Two new folded diamonds + a partial-y interchange with the missing connections... connected :D
Click images for full size
(https://i.imgur.com/mDDWPmb.jpg) (https://i.imgur.com/mDDWPmb.jpg)
(https://i.imgur.com/pLPM78q.jpg) (https://i.imgur.com/pLPM78q.jpg)
(https://i.imgur.com/1hpvqG5.jpg) (https://i.imgur.com/1hpvqG5.jpg)
(https://i.imgur.com/vHh0y1M.jpg) (https://i.imgur.com/vHh0y1M.jpg)
Location in my region if interested
(https://i.imgur.com/fKZqFxo.png) (https://i.imgur.com/fKZqFxo.png)
A parclo-dumbbell hybrid from one of my current projects. I dare say it's one of my better efforts:
(https://i.ibb.co/N944X2f/Couway-South-Interchange.jpg)
And here's a close-up showing off some of my custom-built prototypical British signage:
(https://i.ibb.co/vmnY578/Couway-South-Interchange-Close-Up.jpg)
Quote from: smileymk on April 01, 2019, 03:12:05 PM
A parclo-dumbbell hybrid from one of my current projects. I dare say it's one of my better efforts:
They're not appearing for me...
Quote from: Wiimeiser on April 01, 2019, 07:02:24 PM
Quote from: smileymk on April 01, 2019, 03:12:05 PM
A parclo-dumbbell hybrid from one of my current projects. I dare say it's one of my better efforts:
They're not appearing for me...
They were appearing for me, which is odd... anyway, I've uploaded the pictures to another site and updated the links. Hopefully you can see them now.
Chris
Yes, I can now, and it looks good.
More RHWX magic:
Here's a dangerous and impractical orthogonal/diagonal interchange: Equipped with abrupt inside entrance ramps and equally abrupt 180-degree loops, but not equipped with room to merge. This arrangement would actually work better if the diagonal mainline mirrored its current arrangement (which would change those entrance ramps to exit ramps and make adding merging lanes easier). Unfortunately, that's not the direction those highways are traveling in my region. ;D
Sometimes you have to take what you can get with diagonals. It's just a game. And in this instance, the aesthetics are more important to me than the realism - or the safety of my Sims. :D
(https://i.imgur.com/bwjulut.jpg?1)
(https://i.imgur.com/kQr7qHX.jpg?1)
(https://i.imgur.com/faQqIuM.jpg?1)
-Blade
Awesome work! I'm with you on aesthetics vs safety (the sims are terrible drivers, anyway. And, if you kill to many in the process, just zone some dense residential...more pop up out of no-where). $%Grinno$%
I just don't see how you all do it! I've never really played with the RHW that much because I would get frustrated and just bulldoze everything and use the in game HW.
Last night I spent 2.5 hours messing with it and all I could come up with was this -
(https://i.postimg.cc/6q1fnK1N/St-Williams-Bay-01.jpg).
An Ave. over RHW. You people must have the patience of saints. My hat is off to all of you who come up with these interchanges, you do outstanding work.
@PaPa-J
I don't know. Since I started using RHW my game/play has become much more fun. Of course sometimes it is very stressful, some of the following interchanges were finished after 5-6 hours with possible revisits and replans on other days. Some of them a little mixture of the usage of RHW and MHO (Maxis Highway Override/Project Symphony).
(https://i.imgur.com/YqOwmFR.jpg)
(https://i.imgur.com/xvV00h2.jpg)
Now a bit more complex and possible overcomplicated one:
(https://i.imgur.com/j5pUKXt.jpg)
And I think this is my most ****ed up interchange what I've ever made so far. It's NOT elegant, but at least very confusing. :D :D :D Even I got confused which lane goes where.
(https://i.imgur.com/tAG507k.jpg)
Little patience and a lot of practice. And the "draw path" cheat could be very helpful, when I develop road/highway networks it's always ON. Much easier to make anything.
Although looking at your interchange, de design is OK, but I think the network is wrong. You used the RHW-3 network here (which is a single tile BIDIRECTIONAL network), which means in this case, that the single lane goes to one direction and the 2 other lanes goes to the opposite direction. I think you wanted to use the the RHW-6S network which has also 3 lanes, but to the same directions, like a one way road.
- Tyberius
Quote from: Tyberius06 on April 22, 2019, 03:09:13 PM
I think you wanted to use the the RHW-6S network which has also 3 lanes, but to the same directions, like a one way road.
- Tyberius
At least the area where I have the RHW is undeveloped at the moment so I should be able to change it without a whole lot of problems. Thanks for the encouragement!
I give those Intersections a like. That doesn't mean I understand them. Haljackey sometimes post videos so I can even see they really work. Still doesn't mean I understand them. It's like so many years ago when the rivers were still clean and I went fishing and got a tangled up fishing line and tryed to disentangle them:
"... this must go through this and then below that and then through here again and then .... :angrymore:"
Having a closer look on the posts in this thread feels the same. It's much too complicated for my little brain. So I just stand in awe and applaude to everyone who does those filigree structures - magic like cob webs in early morning mist.
Apparently that site doesn't allow any hotlinking, I'm afraid you'll have to use a different site...
Quote from: Seaman on March 13, 2019, 06:32:28 PM
Quote from: Haljackey on March 13, 2019, 05:54:54 PM
Seaman: Those left exits make me antsy!
Haha... I know what you mean $%Grinno$%. In Germany, those left exits would be an absolute nogo (still, there are some on very rare occasions). To me, these oddities are something like a trademark for the US. Interestingly, I've noticed that in some US-states they seem to have come out of favour and some are scheduled to be replaced by proper right hand side exits (e.g. as seen in this cool video (https://www.youtube.com/watch?v=VWGglDMp9bU) for the I-4 Ultimate Project in Orlando, Florida).
At the cost of some much needed sleep, I took the time to watch the provided video. I really like how the Florida Transportation Department laid out its future plans for IH-4 and just led us through that to where it would be quite understandable for people to get excited about that project and even root for its success. Now it is not my intention to start an argument or displace anyone's judgment with my own; still, I do believe that it would cost a lot less to teach those motorists how to proactively plan to avail those left-hand egress ramps along with the left-hand access ramps rather than revising the whole roadway because a select subset of motorists are not of the CPU clock speed to successfully avail what is already there.
(https://i.imgur.com/DvkAQS7.jpg)
Suburban offramp
New spiral interchange
Imgur Album showing how I built it:
https://imgur.com/gallery/vTmFnNH
Click for full size.
(https://i.imgur.com/GMn0o6L.jpg) (https://i.imgur.com/GMn0o6L.jpg)
(https://i.imgur.com/fPzDHOb.jpg) (https://i.imgur.com/fPzDHOb.jpg)
+ 2 more interchanges north and south of the spiral
Showing my work building the south interchange (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?page=279&tab=comments#comment-1713066)
Showing my work building the north interchange (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?page=279&tab=comments#comment-1713110)
Click images for full size.
(https://i.imgur.com/sskAAdg.jpg) (https://i.imgur.com/sskAAdg.jpg)
(https://i.imgur.com/c9bU75H.jpg) (https://i.imgur.com/c9bU75H.jpg)
(https://i.imgur.com/YcEMEm9.jpg) (https://i.imgur.com/YcEMEm9.jpg)
(https://i.imgur.com/IDh3bUa.jpg) (https://i.imgur.com/IDh3bUa.jpg)
(https://i.imgur.com/ReVvYW0.jpg) (https://i.imgur.com/ReVvYW0.jpg)
Triple posting? Sorry!
Completed interchanges surrounding the spiral interchange.
Link to thread showing my work (https://community.simtropolis.com/forums/topic/50916-show-us-what-youre-working-on/?page=280&tab=comments#comment-1713272)
Click images for full size
(https://i.imgur.com/jvta5iS.jpg) (https://i.imgur.com/jvta5iS.jpg)
(https://i.imgur.com/mzfAxoH.jpg) (https://i.imgur.com/mzfAxoH.jpg)
(https://i.imgur.com/o9KdzMW.jpg) (https://i.imgur.com/o9KdzMW.jpg)
(https://i.imgur.com/qqqKhU0.jpg) (https://i.imgur.com/qqqKhU0.jpg)
(https://i.imgur.com/8QewCUX.jpg) (https://i.imgur.com/8QewCUX.jpg)
(https://i.imgur.com/y0kxB0r.png) (https://i.imgur.com/y0kxB0r.png)
Gonna share some of my beauties here! This is a sample of content I've posted to Simtropolis during the last 3 years:
(Any help with making sure the Imgur links appear in thumbnail mode, rather than full-size or as links is appreciated!)
Experimenting with sunken freeways--collector-distributor diamond at-grade:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff0SClnU.jpg%255Bfont%3DVerdana%255D%255B%2Ffont%255D&hash=7aa63b9cb06142935d40fad48dc18d05ef997329)
Experimenting with sunken freeways--diamond over sunken portion:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyEKPzZF.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=e00248f061a520564bc60ad029521d808a20d469)
My first successful experimental whirlpool interchange:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FeLw4hwn.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=3c7f94e0e1b8d54d26ab77133146ba05f5420770)
First official whirlpool interchange in Jubilife, Sinnoh Region (daytime):
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3gdogYn.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=239ff7abcf3e2d5ddf62181109755c077c1c4d63)
And during the night:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Febaph1O.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=0efb504364bedfc9d7b0fb53d80de32c5936aa30)
Diamond interchange serving parallel one-way roads, Jubilife, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2quaDYx.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=e0d94d4162cbc47c3233aa00641bcfb8d188e63a)
Diverging diamond interchange in Jubilife, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYUasIhE.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=c45675a7f58790959161c0ce98f2fee917834d1f)
Interchange between Routes 213, 214 and 222 in the Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FP2N6u4n.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=1ed40d862910c7bb83f05ba52f02b4c7c2d37519)
Diamond interchange with roundabouts along Route 213:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8LaFVFN.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=38977e5ad207db445966c89d49c0f44847a9a816)
Flyovers and roundabout at the termination of the Solaceon-Veilstone Freeway, Route 213, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVXPneCS.jpg&hash=95c50e70262356505d265d90d0ac705015319a4a)
Two parclo interchanges with squeezed high speed rail and conventional rail in Veilstone, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxX0ffWQ.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=99bd5ef802dfc997842866f5ab1b61126272e5bb)
Directional T interchange in Route 215, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGGTJZw0.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=35adc5e8ce7f96660e1e0258331cbf6cbcc056f7)
Emergency path link between carriageways / roadbeds in Eterna-Snowpoint freeway (Route 216), before adding snowy environment:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fes5h7Az.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=2fff289d40e9950cfa5214d3b2cb14fa2de0e85a)
Trumpet interchange in Route 217, Sinnoh Region. Bonus Network Widening Mod roundabout!:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F54ueblG.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=32a7a7ea114ae77ea85a29fbd9e6733c679712f0)
Trumpet interchange in Route 211, Sinnoh Region:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyahYEDY.jpg%255Bfont%3DVerdana%255D%255B%2Fsize%255D%255B%2Ffont%255D&hash=628bc0b4fee23a9fd5c1d69fa0befba0ea7feea1)
Hi!
Put the links between these codes [ img width=720 ][ /img ]. (without the "speces" in before and after []. You should write the width=720 manually into the first part of the code, so the image won't break the page, but will be clickable.
(https://i.imgur.com/f0SClnU.jpg)
- Tyberius
Looks really good! I like the way the frontage road connections are set up. It's hard to pull off in SimCity 4, but you did it! Great other designs too!
-----
Expanded this interchange to contain full connections before development occurs. The nearby bullet train line means that the southbound connections have to be really tight.
Click images for full size.
(https://i.imgur.com/1qex8ib.jpg) (https://i.imgur.com/1qex8ib.jpg)
(https://i.imgur.com/Bzb3WxI.jpg) (https://i.imgur.com/Bzb3WxI.jpg)
(https://i.imgur.com/HkOEsmK.jpg) (https://i.imgur.com/HkOEsmK.jpg)
Finally finalized the setup of this highway terminus.
(https://i.imgur.com/pUSui9N.jpg) (https://i.imgur.com/pUSui9N.jpg)
(https://i.imgur.com/TKXjsdn.jpg) (https://i.imgur.com/TKXjsdn.jpg)
Slowly... arduously... painstakingly... linking up my region. :)
(https://i.imgur.com/boa6FmR.jpg)
(https://i.imgur.com/4VQwsjP.jpg)
(https://i.imgur.com/uTG36S1.jpg)
(https://i.imgur.com/L9VqqPF.jpg)
(https://i.imgur.com/ecNLv7y.jpg)
(https://i.imgur.com/2y44hh0.jpg)
(https://i.imgur.com/3iXwYyB.jpg)
(https://i.imgur.com/ffV24gB.jpg)
(https://i.imgur.com/xEo0ui6.jpg)
(https://i.imgur.com/0leS60l.jpg)
(https://i.imgur.com/WZNwoq1.jpg)
(https://i.imgur.com/pstH0zN.jpg)
(https://i.imgur.com/sr5zop1.jpg)
-Blade
These are like works of art :thumbsup:
Another interchange brought to you by the forthcoming RHWX. :) This one was a real pain, but I'm so happy with it.
(https://i.imgur.com/K3J7vji.jpg)
(https://i.imgur.com/XiIG5iy.jpg)
(https://i.imgur.com/MLWv1Mn.jpg)
-Blade
Something a little bit different... a roundabout retrofit into a tight spot to connect a side road and retail park with a main road in a satisfactory way. Not the prettiest thing ever, but it works:
(https://i.ibb.co/Fhqvt7T/Compact-Roundabout.jpg)
The street intersections could use some work... For the one on the left, would dragging road out of the intersection for one tile work?
Quote from: Wiimeiser on June 22, 2019, 05:10:39 PM
The street intersections could use some work... For the one on the left, would dragging road out of the intersection for one tile work?
Unfortunately not, I did try that but the preview showed it would have created a T-junction with crossings and presumably traffic lights.
A big parclo interchange that just barely fits between the rail line and bullet train line
Click images for full size.
(https://i.imgur.com/gqZxU6x.jpg) (https://i.imgur.com/gqZxU6x.jpg)
(https://i.imgur.com/Z7lFIfj.jpg) (https://i.imgur.com/Z7lFIfj.jpg)
...Yeah, I really need to figure out how T-Stacks work. The problem is there's no way to have a narrow median, the median has to be 5+ tiles wide to account for FlexFly, you need to either turn the terminating highway 90 degrees immediately, or waste 17 tiles of length to bring it all together... :angrymore:
(https://i.imgur.com/hkmOSGq.png)
(https://i.imgur.com/JERsxCc.png)
Hi Wiimeiser, here's one I made with a narrow median... Perhaps it might help you out with your design?
(https://i.imgur.com/nrKYust.jpg) (https://i.imgur.com/nrKYust.jpg)
https://i.imgur.com/nrKYust.jpg
That helps a bit, but the back part still sticks out a bot too far...
I think that the reason Haljackey did it like that is because you can't have two FlexFlys on top of each other. Apparently, this would require lots of code to get it to work right, so such a setup is non-functional and obviously doesn't look right.
The best way to do a compact T-stack is to use the 45-degree FlexFlys and have them cross each other like I did in this interchange I made several years ago:
(https://i.imgur.com/cmJsGQ4.jpg)
Or even something like this that Alex showed us how to do a few years ago. Love this feature and it truly does make a true "T Interchange" functional. Only wish we could put wider networks across.
That one should definitely be a QC Express...
A work in progress. RHWx magic!
(https://i.imgur.com/KN1EdbX.jpg)
Nice, very nice.
Only thing i would change if it were me, I would make the elevated RHW4 that does the 90degree curve as MIS instead, so the exit for the diagonal MIS look safer. If it's possible of course.
It's just my two cents, i don't like the exits that are straight like that without any merging area. :)
Awesome work! I imagine that took quite a while to make...I know I sure went googly-eyed trying to follow each individual lane around the screen ?=mad)=
Thanks! art128, I agree about adding room to merge in the future. We may eventually have support for that particular inside flex ramp at that level soon. For now, those Sims will have to get out of each other's way. :D
Expanded on the last interchange a bit. This interchange is actually inspired by an interchange at 75 and 696 in Detroit, although the actual interchange has a four-level crossing as opposed to my more Tex-ified three-level crossings:
(https://i.imgur.com/AqyqPUX.jpg)
Throwing in some Texas Turnarounds for good measure:
(https://i.imgur.com/sCWOWYj.jpg)
To the west of this interchange, there's a three-way interchange with some additional frontage support:
(https://i.imgur.com/eqYQIJR.jpg)
(https://i.imgur.com/SV4TvNr.jpg)
And down the way, a DDI with Texas Turnarounds. Somewhat unnecessary given the traffic flow of a DDI. Regardless, it provides some congestion relief.
(https://i.imgur.com/5sfwvt9.jpg)
Actually, TX-DOT is planning to build more DDIs and SPUIs in the future. Of course, we can't do anything without frontage roads, so they actually look a lot like the last pic. ::)
Some fun examples if you're interested:
Here are some plans for what we call a "Modified SPUI" with frontage roads and Texas Turnarounds: :P
https://ftp.dot.state.tx.us/pub/txdot/get-involved/sat/wurzbach-nw-military/focus-group-presentation.pdf
And of course, here's our take on the frontage DDI:
https://cbsaustin.com/news/local/txdot-breaks-ground-on-parmer-lane-interchange-improvements
Fun stuff!
-Blade
It's truly amazing to see what you can get out of the RHW with patience, creativity and talent. :thumbsup:
A pretty basic quaint Y-split :)
(https://i.imgur.com/OPNhoAd.jpg)
Making things hard on myself per usual...
(https://i.imgur.com/wXOXPMF.jpg)
(https://i.imgur.com/ewmMnMe.jpg)
Quite smooth looking! Good work :thumbsup:
Some random interchanges I have lying around on my disk. Most of them are relatively basic compared to some monsters I had done in my past.
I'll start with a ... cloverleaf. Simple as it might look, it was quite painful to build. This one has a maximal length of only 22 tiles. In fact, I dare you to make an even smaller 100% RHW based 4-way full interchange. ()flamdev()
(https://live.staticflickr.com/65535/48876458918_ae40411b58_o.jpg)
Here is a 3-way that I like for its simplicity and for managing building something not entirely grade separated for a change.
(https://live.staticflickr.com/65535/48876524868_b9bfb036fb_o.jpg)
And now I even begin to cheat. Who can spot those 4 practically invisible non-RHW lots? ;D
(https://live.staticflickr.com/65535/48876994076_a609382537_o.jpg)
Ok, ok; back to valid interchanges. How about a 2-level whirlpool?
(https://live.staticflickr.com/65535/48877189717_55d62bdd31_o.jpg)
A night shot for a change.
(https://live.staticflickr.com/65535/48876459028_bca571688c_o.jpg)
Technically this is a roundabout interchange, but if you pretend to not being able to change any lanes while in the rotary part (it's forbidden by law!) it turns into a whirlpool.
(https://live.staticflickr.com/4482/23740404268_0aea6ed1cc_o.jpg)
I can't leave without showing a >4-way interchange, now can I? :D
(https://live.staticflickr.com/65535/48876458983_64f63b7d73_o.jpg)
M.
You are a boss! :popcorn: :o
Wow! The first one indeed look quite compact. I could have such one in my region, thanks for showing the path ;)
Couple turbines zoomed in and out
Not all directions fully used yet... need some more growth to the south.
(no generators. Some proof if you need it:)
(https://i.imgur.com/mSsh9lo.png)
Click for full size
(https://i.imgur.com/kzGPwM4.jpg) (https://i.imgur.com/kzGPwM4.jpg)
(https://i.imgur.com/KzmpEs7.jpg) (https://i.imgur.com/KzmpEs7.jpg)
(https://i.imgur.com/8lIR1Ca.jpg) (https://i.imgur.com/8lIR1Ca.jpg)
(https://i.imgur.com/M6K8ehP.jpg) (https://i.imgur.com/M6K8ehP.jpg)
My most complicated 3-way interchange
Glad that it gets full usage after all that effort
https://i.imgur.com/bfYwZFd.jpg
(https://i.imgur.com/bfYwZFd.jpg) (https://i.imgur.com/bfYwZFd.jpg)
Here are a couple T-interchanges I created for my newest city tile. This large tile will consist of two small "twin cities".
(https://live.staticflickr.com/65535/50022335667_b47c45fd65_b.jpg)
In this picture above, the main E-W highway (fictional I-10) intersects with the rural section of a spur highway (I-710) that will travel southwards to the downtown/ industry port of city 1.
(https://live.staticflickr.com/65535/50022336102_88e878e050_b.jpg)
This interchange is located in city 2 and is where the main E-W highway (I-10) meets the main N-S (fictional I-15) highway. The two highways merge and the multiplex (I-10/I-15) continues into the next tile towards the north.
Nice work everyone. Very nice, clean design @opkl &apls
New design standard
(https://i.imgur.com/Kkd5puX.jpg) (https://i.imgur.com/Kkd5puX.jpg)
(https://i.imgur.com/xdhZUMr.jpg) (https://i.imgur.com/xdhZUMr.jpg)
That's how I try to do my interchanges too, with FAR ramps. The standard ramps are too sharp for my taste.
Here's a new interchange + basketweave I've made using the new tools provided in NAM 37 and 38. While I admit it's less compact than I wanted it to be, I hope to revisit this one eventually for a makeover.
(https://lh3.googleusercontent.com/qsXN2PczPdYK-OE38_59lAFEOmCXzK7AWfn3Rf5V3Letla3utDtW7NCJ8bwQrPBGZ7A8XvpJE5E4neMYekmuvDHTuS_kK81-A-MauqF0JCQvqg-1Y33rpG5P_4isXRRHE0tA9hqKL7jddNkx1WSh3rtAFG1rWUg5yZyCrfejyJvvldctURi_xj9QKYlM5hKsrn6yseFrGMZGTGPq0duvE46nutZEiygUyrGWmloqDBIDrddtCiViofG0rimE3JudEXt7IeQoOBSoW64Dw2J0FSSlUfOeVTfpqqEz-Axm_2KLwrtgwUcUs_cU_qbkT8XKBNFo5icQUJnhE5AXPbL7BQ079sjwWqova64tyA8g-uaCdUGm8nVcBD_SRVAstIbZ-sOc_-Dz3CFG88Xai1iZ6dhOChSYIFZDOOuvzQaq8pIFVbMYpYdHPsYJzoR2XijHzVvYtQ0Y_-S3F3kRgP-2doslsX-lMO8f_u6spLPzLh1XELV-lWc7r8Z9edBcvUSK22SiMoC2y0-3k7c0H_b23cgLz6ma3IrmBXHfCREXcJJbiuxXKGtcKg_y9cRvn8KRwm--a2piaytXcDVGe2-AmAmEZZg5d06JZDPSgl1yGxRPLqxMiywEee-mtLd9Tk2hVlnxcmD98SFojJl5BpDQWjrpofqgL6LD9sj8Ly0_-aAaWR6o5uvTeAkGaBeI7w=w1568-h882-no?authuser=0)
After some intense TAB ring scrolling, found the perfect assortment of pieces to call this complete!
(https://i.imgur.com/aShPLTC.jpg)
(https://i.imgur.com/co66xPr.jpg)
Mountain exchange
Click for full size
(https://i.imgur.com/u79speZ.jpg) (https://i.imgur.com/u79speZ.jpg)
A long, orphaned ramp
(https://i.imgur.com/eYgRQnN.jpg) (https://i.imgur.com/eYgRQnN.jpg)
(https://i.imgur.com/Unk57u6.png) (https://i.imgur.com/Unk57u6.png)
A nice repertoire of assorted freeway/motorway interchanges!
(https://i.imgur.com/l28pmxQ.jpg)
(https://i.imgur.com/9aex4Vj.jpg)
(https://i.imgur.com/TQNPY9d.jpg)
(https://i.imgur.com/OhR0KrS.jpg)
The things you can do with a 382MB NAM Controller . . .
(https://simtarkus.files.wordpress.com/2021/05/nwm-05302021-1.jpg)
Added about 2.17 million lines of RUL2 code, mostly on the NWM side, and threw another 100,000 or so at the RHW, since the L1 RHW-6C wasn't wanting to cross under the L2 RHW-8S very nicely right after it crossed the OWR-4 (and to cover a number of other similar situations).
-Alex
Way to go!!! :thumbsup: &apls &apls &apls :bnn:
Quote from: Tarkus on May 30, 2021, 04:37:01 PM
The things you can do with a 382MB NAM Controller . . .
(https://simtarkus.files.wordpress.com/2021/05/nwm-05302021-1.jpg)
Added about 2.17 million lines of RUL2 code, mostly on the NWM side, and threw another 100,000 or so at the RHW, since the L1 RHW-6C wasn't wanting to cross under the L2 RHW-8S very nicely right after it crossed the OWR-4 (and to cover a number of other similar situations).
-Alex
Yep this is something you'd definitely see in Houston!!!
Needs more 42 on here.
(https://i.imgur.com/0Dm3SkL.jpg)
Wow, nice work!
Quote from: Indiana Joe on September 06, 2021, 03:35:11 PM
Needs more 42 on here.
Ok sure- built these interchanges below since 42 came out.
Click for full size.
(https://i.imgur.com/NENsAhy.png) (https://i.imgur.com/NENsAhy.png)
(https://i.imgur.com/cXEa5JU.png) (https://i.imgur.com/cXEa5JU.png)
(https://i.imgur.com/iUUgcLB.png) (https://i.imgur.com/iUUgcLB.png)
(https://i.imgur.com/rhgokCO.png) (https://i.imgur.com/rhgokCO.png)
(https://i.imgur.com/cYTpxpX.png) (https://i.imgur.com/cYTpxpX.png)
(https://i.imgur.com/JKk7nX5.png) (https://i.imgur.com/JKk7nX5.png)
(https://i.imgur.com/3MOakKa.png) (https://i.imgur.com/3MOakKa.png)
Some time ago I posted a few pictures of interchanges around the ring road of my city. Here's one of them after the area was developed.
(https://i.imgur.com/NUTjQDY.jpg)
(https://i.imgur.com/NRqhpQw.jpg)
How did you manage to make that neighbourhood connection functional?
Beautiful little place by the way!
Quote from: matias93 on October 16, 2021, 08:26:55 PM
How did you manage to make that neighbourhood connection functional?
The connection with the arrow is legit and works. The one to the very left is only eye candy. ;)
Revisited another one of my interchange. I realized after developing the tile that some connections were missing...
Here's the old one:
(https://i.imgur.com/VIoPlb3.jpg)
And the new version:
(https://i.imgur.com/W2RSGD3.jpg)
Very cool!
Here's an assortment of recent interchanges I have made or enhanced.
-----
Click the pics for full size!
El-Rail running through this junction
(https://i.imgur.com/XAbc7oW.png) (https://i.imgur.com/XAbc7oW.png)
The light rail gets elevated. Parclo B4 type too.
(https://i.imgur.com/Suqi1pD.png) (https://i.imgur.com/Suqi1pD.png)
Simple diamond made on difficult slopes
(https://i.imgur.com/aHpRIp0.png) (https://i.imgur.com/aHpRIp0.png)
Trumpet variant
(https://i.imgur.com/s9Eas69.png) (https://i.imgur.com/s9Eas69.png)
Interesting 3-way
(https://i.imgur.com/mb6IJDV.jpg) (https://i.imgur.com/mb6IJDV.jpg)
Urbanized diamond going over GLR
(https://i.imgur.com/t2qTWyk.png) (https://i.imgur.com/t2qTWyk.png)
Folded diamond
(https://i.imgur.com/1SxHWLc.png) (https://i.imgur.com/1SxHWLc.png)
Parclo A4
(https://i.imgur.com/0IVw5Yn.png) (https://i.imgur.com/0IVw5Yn.png)
Zoom out and with development
(https://i.imgur.com/BN0OMph.jpg) (https://i.imgur.com/BN0OMph.jpg)
FARHW Diamond
(https://i.imgur.com/iv7z7tt.png) (https://i.imgur.com/iv7z7tt.png)
Growing A4 (lanes are added)
(https://i.imgur.com/0jA48XC.png) (https://i.imgur.com/0jA48XC.png)
Wetland
(https://i.imgur.com/g5t4O1p.png) (https://i.imgur.com/g5t4O1p.png)
Zoom out to show complexity
(https://i.imgur.com/jRomY20.png) (https://i.imgur.com/jRomY20.png)
This one took some intense trial and error to complete!
(https://i.imgur.com/16BXmU3.jpg)
(https://i.imgur.com/cRe0Ios.jpg)
A simple but effective four-leaf clover interchange
(https://i.imgur.com/25S35ru.jpg)
Cheeky double post but the sequel is out:
Going once more to the freeway laboratory, cranking out the NAM 44 edition of a cloverstack with two adjacent loops!
(https://i.imgur.com/0m8it8r.jpg)
Compare it to its larger sibling using embankments, as opposed to curved height transitions:
(https://i.imgur.com/o5CQktc.jpg)
Here's a nice spaghetti Interchange to end 2022 on a high note. To see the construction of this engineering feat here is the link
https://youtu.be/VZw0NVm_iLc (https://youtu.be/VZw0NVm_iLc)
(https://i.imgur.com/PJfJ0BO.jpg)
A little experiment . . .
(https://simtarkus.files.wordpress.com/2023/04/rhw-20230403-1.jpg)
-Alex
I'm sure a few people will be able to pick the inspiration for this one!
(https://i.imgur.com/JKMzBB3.jpg)