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Additional SAM textures - Nominations open

Started by Diggis, April 12, 2008, 11:18:05 AM

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Pat

Quote from: Diggis on May 06, 2008, 11:10:31 PM
Pat:  Sorry mate, I haven't got to looking at your textures yet.  Busy weekend in the Sun.  Will try and take a look this week.  I think I know why you are having problems with my tutorial.  It was written for hard surfaces, not gravel roads.  You are going to need to create custom alpha maps for this.  What software are you using?

LoL its OK Diggis... I know how NUTtie RL can get lol...  I am currently using PhotoFilter and really only starting to learn how to use it...  Very basic though at that...  I do however have a very old PsP 5 lol... Dont ask me how to use though, never touched it...

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

gn_leugim

here is a picture:




thats the intersection i told about..

and by the way, take a look at the new textures.. I'm trying to find a good texture before making the whole set ^^

Diggis

I like the kerb better.  But there seems to be one side missing.

Ahh, when you said diagonal I thought you meant diagonal streets.  There are a couple of intersections such as this which haven't yet been RULed.  There are only about 4 or so.  I'd do them anyways as at some point Jason might put them in.

jplumbley

Quote from: Diggis on May 07, 2008, 11:34:26 AM
as at some point Jason might put them in.

You have no faith... I plan to do them... eventually.  I just need to look up the original texture IID and write the RULs.  It would take probably about 30 mins in total to write the 4 intersections your talking about, but you know, Im lazy.  Well, maybe not lazy, life just gets in the way.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

gn_leugim

agree with you JP, life is hard =1

about the texture, i just sharped the base texture, and tried to change the kerb, but (you can see there) some are larger, and the reason you can see only one is because the way i change them was by giving them "altitude", and what you see is the "shadow", and on the other you can't, but I'm changing that too, because e with the base like it is, the kerbs like they were looks good.. i think lol

Diggis

The idea with the altitude is good, except it only works from one direction.  &mmm

gn_leugim

#246
yap, that's right, and when we change to other piece, not allways we get the same orientation on both pieces  &mmm

well, like it will be is not bad too  ;D

here are some pictures:

overall:



contrast between new and old:


and what the hell?: ??? :o


Andreas

The last one appears to be a RUL bug. I think it only appears in one rotation, and only if you the street stubs are one tile long.
Andreas

sffc

Quote from: Diggis on May 06, 2008, 11:10:31 PM
Sffc, I'm sure we can find a use for this.  If you downloaded the pack of the LEX you will see that it is simple enough to replace any set in SAM so you could use it yourself.

Thanks for your reply.  Does that mean that this texture can be included in the SAM?  Does it mean that it can be an option (i.e. two texture sets numbered "B" or something)?  Does it mean that I can create it for my own use, but it won't make it into the SAM?  And what is the "pack" that you mentioned?

I just completed a tentative curve piece, shown here:


and the first piece, which I changed slightly:




Thanks for your reply; what are the answers to these questions, and do you think that it is worth finishing the set?

jplumbley

Quote from: Andreas on May 07, 2008, 03:55:10 PM
The last one appears to be a RUL bug. I think it only appears in one rotation, and only if you the street stubs are one tile long.

Ya... I noticed this yeturday...  There is a RUL fix I will have to deal with when I make an update to the Controller.  Just have to remember to do it.  Maybe, tomorrow I will go back to staring at RULs and try to finish up an ALHPA release for the Turning Lanes Plugin and make that fix.
Quote from: sffc on May 07, 2008, 04:06:46 PM
Thanks for your reply.  Does that mean that this texture can be included in the SAM?  Does it mean that it can be an option (i.e. two texture sets numbered "B" or something)?  Does it mean that I can create it for my own use, but it won't make it into the SAM?  And what is the "pack" that you mentioned?



and the first piece, which I changed slightly:



Thanks for your reply; what are the answers to these questions, and do you think that it is worth finishing the set?

Your set wont be included as a Default Set.  But we can help you in creating a Replacement Set, there are already 4 sets that will be Replacement Sets and will be separate downloads from the SAM itself.  There are simply not enough "slots" for all sets to be included together.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

sffc

I see... so I can develop it independently and offer it as a separate download, as a replacement for another set in the SAM?  Which means that people would then have to "choose" their 16 favorite sets?

jplumbley

Quote from: sffc on May 07, 2008, 04:12:08 PM
I see... so I can develop it independently and offer it as a separate download, as a replacement for another set in the SAM?

Correct.
"You learn something new everyday."

http://img517.imageshack.us/img517/169/nhpjplumbleykv3.gif
Bringing the new horizons closer to reality.

Berethor ♦ beskhu3epnm ♦ blade2k5 ♦ dmscopio jplumbley ♦ moganite ♦ M4346 ♦ Dedgren ♦ Ennedi Shadow Assassin ♦  Tarkus ♦ wouanagaine
Street Addon Mod - SAM

gn_leugim

Quote from: sffc on May 07, 2008, 04:12:08 PM
  Which means that people would then have to "choose" their 16 favorite sets?

that's my favorite part of this  :thumbsup: we can customize SAM as we like


meanwhile, i made most of the road intersections with the new brand texture  ;)


MandelSoft

Lurk mode: ACTIVE

Pat


Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

nerdly_dood

I haven't seen a purply-blue street in RL yet, but I like it, and you seem to be putting a lot of effort into this.  Good work so far :thumbsup:

Now, about making my own texture set a reality... I have 2 computers.  One of them, my laptop, has wireless INternet access, which I need to go to the local public library for.  It has Windows 2000, a 12GB hard drive, 256MB RAM, Pentium 2, reads (not writes) CDs, and a 2.5MB, yes only two and a half megabytes, video card, and a 100-minute battery life; and SimCity 3000 Unlimited, PhotoFiltre, GMAX and an opensource transportation simulator called Simutrans.  This is the computer that I am using ot create my SAM replacement set ATM.

The other computer has a 40gb hard drive 1gb memory, ATI Radeon x1050 with 128MB dedicated video memory, AMD Athlon 64 single-core, SimCity 4, about 1 1/4GB of SC4 plugins, SC4Tool, Lot Editor, ILive's Reader, LEProp, and FiSHMan, and no Internet access.  It is a desktop comp.  Oh yeah, one more important thing:  It runs on Windows Vista Ultimate...which means that FiSHMan is entirely worthless and SC4Tool doesn't show textures.

Why don't I install SC4 on my piece-of-crap laptop and do my modding on it, you ask?  Because my SC4 disk 2 is scratched, which means that although I can run the game, I cannot install it:  Sound.dat is corrupted and will not copy properly.  If I get a clean copy of Sound.dat and try to use it, the installer will try to overwrite it and the installer cancels anyway, so unless I spend $20 for a new CD set, I am stuck.

Unless, of course, I copy all the SC4 core files and the third-party programs onto my laptop, that is.  I should do that soon so I can try to get this SAM replacement thing working...

If you're wondering, I use a 2gb flash drive to copy plugins that I download on my laptop to my desktop computer.
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

gn_leugim

ty all for the nice words  ()stsfd() for those who don't understand where i based in, i left here some images to show you you. notice that the color range of this Type of road is wide, because all depends on the stones used..  :thumbsup:





usually hey are made of granite, but you can also may find made of limestone, but this are more to sidewalks, like these:






hoe  you enjoy my contry views  :thumbsup: $%Grinno$% &hlp

Diggis

Thanks for the Pics.  They look good, and the last pics of you works looked good too.  :thumbsup:

nerdly_dood

@most anyone who can help me:  Advice please? (^see my previous post^)

@gn_leugim:  Thanks for letting me have some idea of what they look like in RL, good work so far :thumbsup:
My days here are numbered. It's been great and I've had a lot of fun, but I've moved on to bigger and better things.
—   EGO  VOBIS  VADELICO   —
Glory be unto the modder and unto the fun and unto the city game!

gn_leugim

well, i'm not the right man to tell, but you could try to copy paste simcity4 from one pc to the other..  &Thk/(