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off-set lots under elevated rail

Started by snorrelli, May 13, 2007, 08:50:02 AM

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Mulefisk

This is incredible!
The only reason why I never use El-rail is because of the lack of textures underneath.

Can't wait for this to come out!

iamgoingtoeatyou

this is indeed great! i also don't like to use elevated rail and other elevated networks because there aren't lots like this beneath! :D great work!

Pat


progress is looking verrry goood here MIncroabl  :thumbsup: :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

MIncroabl

Avenues are finished:




Quote from: Bengt on August 08, 2007, 06:33:54 AM
Awesome and much needed stuff here  :thumbsup: but what Finnish summer?  ()what() Rain and clouds..but now a nice heatwave!

One must enjoy what he can, right?  ;) Actually, today was the first day in weeks when it rained here.

jeronij

You are making an excellent progress Mincroabl  :thumbsup:

I hope to see a beta version soon  ;D
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


DFire870

Ooh, great job! Can't wait until this is released, as right now I'm working on a city that uses almost all el-rail and no subway/GLR, so this'll help as the strip of grass looks out of place.
After a long absence, I'm back! And I will be starting a new MD soon.

Pat


Nice very nice and good looking too  :thumbsup: :thumbsup:

Don't forget the SC4D Podcast is back and live on Saturdays @ 12 noon CST!! -- The Podcast soon to Return Here Linkie

rushman5

This is a legendary mod for this game!  Comparable to Trocola's dirt mod, or JRJ street side MOD.   Keep it upPP!!!

Meastro444

Friend of the Certified Drama Queen :)

MIncroabl

I am happy to announce that the mod is nearing completion. Here is a recent shot, of the MD/HD R-$$/R-$$$ set:



All that remains to be done is the additional prop lots for MD/HD R-$ zones, the diagonal el-rail/diagonal road intersection and some prop lots for the existing sets. At this point I can't promise there will be one-way road intersections, as I haven't found the correct NetworkTileIDs for them. I have about 8 of them that I have no idea what they are, because there is no preview image. One has to be the diag road/diag el one, though.

@Jeronij:
I'm aiming for this to be ready for beta testing within a week or so. I was hoping somebody else (BSC, perhaps..?) could organize the beta testing.

BarbyW

Send me a PM here when you are ready for beta testing and I will send my email address and organise testing.
Inside every old person is a young person wondering what happened. TP



Barbypedia: More alive than the original

Krio


jeronij

These are excellent news  :thumbsup: ¡¡¡

I'll be glad to beta test them...  ;)
I am currently not active - Please, contact Tarkus for any site related matter. Thanks for enjoying SC4D :D


Autism Awareness;  A Father Shares
Mallorca My Mayor Diary


DFire870

Oooh, very nice! I can't wait until this is released, and I would be glad to help beta test them.
After a long absence, I'm back! And I will be starting a new MD soon.

Andreas

Whoa, it makes the quarter at least ten times more urban with those props and textures. :) As for the beta test, I think the NAM team will be glad to help out, since this is a transit-related mod. And although the NAM is not a dependency, this could be made another NAM plugin, if you want.
Andreas

Kitsune

What are the odds of something similar for the elevated highway? It looks absolutely great.
~ NAM Team Member

thundercrack83

This is great news! I'll be looking forward to the release!

stewart_garden

Fantastic work - I'm looking forward to it.

Stewart
First things first, but not necessarily in that order.

rushman5

Still fabulous, ecspecially those $$ and $$$ MED density zones.  Love it!!!

MIncroabl

#119
Quote from: BarbyW on August 19, 2007, 01:13:33 PM
Send me a PM here when you are ready for beta testing and I will send my email address and organise testing.

Thanks, I'll do that.

Quote from: Andreas on August 19, 2007, 06:06:53 PM
Whoa, it makes the quarter at least ten times more urban with those props and textures. :) As for the beta test, I think the NAM team will be glad to help out, since this is a transit-related mod. And although the NAM is not a dependency, this could be made another NAM plugin, if you want.

Thanks. I have no objections about including this in the NAM, but my suggestion is that it would be a separate download, much like the additional bridges. That's because I remember promising that the mod would be quite modular (and, as you said, NAM isn't a dependency). Currently, I have 9 base files for different wealth/zone setups, another 9 for the corresponding additional prop lots, 4 (5 if there's OWR) files for intersections and the main resource file containing the props and a couple of custom prop families. I think that for the convenience of the basic user, an installer (and yes... this can be taken as a polite request for a certain German Lisa Simpson -fan who is known for making such things ;)) with installation options would be a nice feature.

Another thing about the NAM, I'm under the impression that NAM has added some new possible configurations to el-rail networks. I'm not sure what they are, or where to find the correct NetworkTileIDs, so I haven't included them in the mod.

@All:
Thanks for the continued support!  :)

I'm currently adding new props to the existing sets that didn't yet have as much as the most. I also finished the road intersections, after I found the correct NetworkTileID for the remaining intersection (diag road/diag el-rail). Interestingly enough, the correct ID wasn't shown in the texture viewer of the Reader. This gives me hope that I can find the correct IDs for the OWRs and have them included as well.