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No residential growth

Started by dslmagic, September 26, 2007, 12:02:03 AM

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Anakin_5_


http://s85.photobucket.com/albums/k58/Anakin6/Simcity4/
here are al my cities reports
there 11 city's

in city 9 is nothing builded right know

RippleJet

Hehe, I was asking Mercurio for those Census reports, but this is good as well. :thumbsup:
Now we can see for sure that your region above all demands more R§§, but not so much R§§§:


R§:Capacity 863,920  /  Capacity Needed 2,252,019  =  38,4%
R§§:Capacity 949,437  /  Capacity Needed 3,445,922  =  27,6%
R§§§: Capacity 296,724  /  Capacity Needed  641,060  =  46,3%

Your R§§§ demand will rise again later on, but you need to provide more R§§ housing first.


Quote from: Anakin_5_ on June 04, 2008, 10:42:37 AM
the are plenty of high tech jobs in neigborghgood city,and transportmap is green in evey city.

Note that High Tech doesn't employ only R§§§.
They employ 10% R§§§, 80% R§§ and 10% R§.

xxdita

Anakin and Mercurio, could you also tell us which traffic simulator you're using?

Mercurio

i use the CAM traffic simulator...i installed the NAM-core too but the simulator is still CAM afaik.
the streets can support around 1000 cars so i think its CAM  ???

xxdita

I think check your taxes, in this and the direct neighboring cities, as well as the desirability map to see if there's a problem. If you've set the taxes too low in a neighboring city, your Sims are going to prefer to stay there. It doesn't have to be an extreme drop, try bumping it down by 0.2% at a time, until you do see growth.

Anakin_5_

http://www.simtropolis.com/modding/index.cfm?p=details&id=380

this is the last traffic simulater i used
al others a removed
i also use cleanitool to remove al other mods that have conflicts wit cam.

and i go experimental with taxes jus like you tel me

thanx for tips an help,very soon ,i show foto of my capital city an others.
i have 11 ones right know

Anakin_5_

a full vieuw of capital city



and so are taxes off this city



greetings anakin 

Mercurio

#47
got the same problem with res $$$ now.

i just created a city in the same region like my other cities but i added no connections to the other cities.

now ive got demand like hell but no building actions at all. desirability is green in the whole res-zone but they don't even recover the abandoned houses that are there.

dunno if its the jobs but my buildings won't grow more than medium density anyway °_O
also they seem to prefer building cheapskate commercials in a high-class commercial zone with water, parks, fire and police department and bright green CO$$$ desirability...




the census thingy doesn't even provide any useful regional information... maybe theres a glitch with unconnected cities or so... dunno

edit:

now i reinstalled CAM, packed the plugins folder and quit every program that could slow my CPU down and this happened:



xxdita

It seems you've also plopped some parks in the area as well? Your capacities have been raised. Make sure to provide plenty of parks, education, and medical services for the upper class Sims.
If a city is not connected to the rest of the region, it cannot appreciate any of the benefits that go along with it. At some point, you'll see a news message telling you about the benefits of being neighborly.

RippleJet

Quote from: Mercurio on June 05, 2008, 02:53:57 PM
the census thingy doesn't even provide any useful regional information... maybe theres a glitch with unconnected cities or so... dunno

That's not really a glitch.
Regional capacities won't show up as long as the city isn't connected to the region.
A single freight railroad, or even a connection across water, is enough for the region to be seen though.

MandelSoft

Since I've installed the CAM, I had no ressidential growth at ALL wealths   :(  (even in new cities!) and VERY LOW demands, so I lowered the taxes. It works, but this gave me huge developement problems (especially finanical). Is there any other way to solve this?

NOTE: I'm using a older region, and I don't want to lose it!
Lurk mode: ACTIVE

RippleJet

Quote from: mrtnrln on June 06, 2008, 03:25:38 AM
NOTE: I'm using a older region, and I don't want to lose it!

Since we know there might be issues with using CAM in an existing region, I hope you did backup your region.

Due to the doubled regional residential capacity and workforce, you will have a higher demand for workplaces with CAM 1.0.
In other words, you need more commercials and industrials before your residential demand picks up again.

MandelSoft

#52
I have no backup. This was months ago. So I must increase commercial jobs... OK.
Lurk mode: ACTIVE

CasperVg

Then what do I do if I want to create a community only driven by rural activities (farming). I'm not getting any growth in such cities, even tho farming is availble in heaps.
Follow my SimCity 4 Let's play on YouTube

Rayden

Quote from: caspervg on June 06, 2008, 06:22:21 AM
Then what do I do if I want to create a community only driven by rural activities (farming). I'm not getting any growth in such cities, even tho farming is availble in heaps.

If you have your city already developed and/or Manufacturing Industry is growing steady, it's usually very difficult or almost impossible to grow any farming. If you want to have a farming community, you should start zoning for that, before anything else, at least before any other industry.

jmyers2043

 
Quotewhat do I do if I want to create a community only driven by rural activities

I don't know how developed your region is but from what you said I believe that you probably have a city that is very big? A lot of educated Sims?

Remember the word regional. Educated high wealth Sims in a large city will have a negative impact on farm growth in neighbor cities. I always decide where my big city will be when I start a new region. I'll then go every city where I want small towns, villages, and rural country side with farms. I develope them first. Then move onto my big city when the rural country side is done.

Other things to keep in mind is to do things that low wealth sims like as they are the ones that work in dirty industry and as farm hands. No police. Build a fire house when you need to put out a fire. No hospital. You can have a grade school if you wish but no high school until your farms are done. Water helps your dirty industrials to grow and you will also need garbage pickup. As too much garbage will have a negative impact on everything.
Jim Myers  (5th member of SC4 Devotion)

CasperVg

Actually, I have no large cities whatsoever. I've allways tried to build up my cities from realistic scratch (eg. farming to city). It's the first tile that I've tried to develop, and although farms grow as weeds, not one house wants to grow. (Water, Electricity and Fire Station are in place)
Follow my SimCity 4 Let's play on YouTube

RippleJet

Quote from: caspervg on June 07, 2008, 05:17:54 AM
not one house wants to grow.

You're not using a mod blocking Maxis residentials?

CasperVg

That may have been the problem, it seems that some of my residential content was lost in the process of datpacking, I've added some content over from the Uncompressed folder, and that fixed it aswell  ;)
Follow my SimCity 4 Let's play on YouTube

z

I have a problem similar to that of Anakin's.  Starting in a new region, starting with the very first city, high-wealth residential demand is very negative - down to the bottom of the chart.  Low- and mid-wealth are normal.  High wealth stays completely negative throughout the game UNLESS I lower taxes substantially.  As taxes drop, demand starts moving up toward zero, and I start getting positive demand around the 4% tax rate.  (This is regardless of the population.)  Increase in demand starts tapering off around the 2% tax rate level, when it's a bit over 12,000 jobs.  Continuing to lower taxes continues to increase demand, but with diminishing returns; nothing can bring demand even as high as 14,000 jobs.  This happens in every city at every population.  High wealth demand seems to be completely uninfluenced by any factors other than taxes.  And it's not an eternal commuter problem, as I'm careful about them; besides, this happens in the very first city in a region.  So what's going on here?

BTW, there's plenty of demand (and construction) across the board for Commercial and Industrial.  This leads to the interesting spectacle of a lot of high-wealth commercial and high-tech industrial buildings, but no high-wealth residential population (unless I lower the tax rate).

The one thing that I've done that's a little nonstandard is that I've bumped the dirty industrial tax rate up to 20% right at the beginning, because I don't want any dirty industry in my cities.  But I can't see how this would cause the results I described above.