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Prepo's BAT thread

Started by prepo, April 14, 2007, 04:46:23 AM

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spa

wow is all I have to say. I love Stickmans. The sculpture out front is a very nice little detail. The inside details and lighting also turned out very well. The only thing I would suggest is changing the window texture to be a little less strong. I think it's distracting to see the Sim City scape so easily in the building's windows. If it were me I would tone that down just a tad. Other than that this is great. Keep up the awesome work.

Glenni


bat56


Fantastic work Prepo!  :thumbsup:

I realy love the colors you chose...
...you give a new dimension to the Game!!...much more realism.


prepo

Quotenice shapes but di you not miss off the stickmans shape and its mirror....

There would be so many possible sizes and combinations..
You can make needed sizes by combining these models with help of the grid.
I will include the rendered footprint bats and lots in the file, it might help lotting.

With this picture I try to clarify how the diagonal "lots" are defined. Diagonal lot borders will be like the drawn red lines (or maybe between them, I havent decided that yet.. ;)). Yellow areas are the actual lots in Lot editor, rest of the buildings are overhanging.



prepo

I uploaded the footprint files on the LEX.

Krio

You should have uploaded them to STEX about 1 hour ago  :D I have allready build first floor using those sizes with you gave on page 3 (or 4)  ;D

But BIG thanks anyway, now I can compare siz..I mean build corner buildings and other fun stuff.  :)  &apls

mightygoose

thankyou very much... now when are we gonna get an upload out of you :):):)
NAM + CAM + RAM + SAM, that's how I roll....

prepo

Quotenow when are we gonna get an upload out of you
I can't promise this diagonal set would be released soon.. much is work is still needed

Anyway, here's an update of Stickmann. I'll stick with the name Stickmann.. Tukkimies is too much Ankkalinna :) But hey, I made the ugly ad tower, and they got Crazy days 24/7..


116327 polys, ~130 omnis.. it takes soooo long to render one direction in hi-res.

prepo

QuoteAbout the green roof texture- is it glass (ie- are those skylights?) If so, it looks perfect!,  but if it is just green roof tiles I would lower the glossiness in the texture a little.
Real world roof is made of copper (patinated)

Another side looks like this.. I need to fix couple of omnis.. they are "flooding" a bit.


QuoteI don't know why, but this building keeps reminding me of the Goldman and Salatsch department store in Vienna, which also sits on a diagonal in between two intersecting streets.

I've read about that building, it's one of them most important work of architect Adolf Loos, he was one of the first "functionalist" architects. Someone should BAT that building too..

jeronij

I feel like a $natr// when I see this !!!


Bravo  &apls &apls
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Glenni

Whoa.... Prepo, you are crazy!!! :thumbsup: :thumbsup:

Krio

#111
Perfect job, perfect job. &apls

BTW: I haven't seen never backside of the Stockmann  ;D

EDGE4194

i must say it again.. prepo- this is outstanding work  :satisfied:

sebes

The detail is awesome, and so is the nightlighting. &apls
Check my MD:               
Rhenen,NN

bat

That is a wonderful building, great details! :thumbsup: &apls

Vario80

Fantastic job prepo, the nightlighting is really brilliant and the details are awesome!  :thumbsup:
Avatar: Atlantic Hotel Sail City- The new landmark of Bremerhaven

Zaphod

All these diagonal W2W's are really going to change the way people look at laying out road grids

I like that you've released LOD stuff for these, hopefully in future we'll see a ton of diagonal stuff
War Kittens !?

cammo2003

#117
Quote from: Zaphod on April 29, 2007, 09:40:47 PM
hah cool

ROFL though?



I lol'ed when I saw that myself. I think the phrase that my mind came up with (Roundabout On Four Legs) was even funnier.  :D :D :D (I actually think it'd make a decent name for a cafe or a bar).

Love Stickmann's, I need more diagonal buildings badly. My CBD area is an intersecting diagonal and orthogonal grid, which makes it rather difficult to get the look of some areas right. This'd probably fit in somewhere in what I call the "breakdown" - basically where it's transitioning between suburban and urban (which happens quite abruptly in my current region).

jacqulina

wow these are awesome buildings excellent work and details &apls &apls

prepo

Here are all 14 buildings I've made. Lot placings need still some adjustment.. It's hard to see when they are correct in Lot editor.
I changed my 1½ "diagonal tiles" long building to corner building because it will be easier to make the lots this way. 1½ size corner buildings will be needed because the diagonal intersection causes "half" diagonal tiles.. it's hard to explain but if you look at the pictures (I hope) you'll understand :)

They will need separate diagonal filler lots.


I'm not sure why some of the buildings don't always light up..?



I've used these textures inside the buildings as a floor texture. They don't look very special here, but if the windows are not very big and window texture opacity is set to 50-70% they'll look just fine. All lights inside the buildings are omni lights.



It takes less time to render just these textures than actual meshes inside building.