This is the spot, where I'll post stuff I'm working on. I normally have 6 to 8 BATs in the pipeline at any given time. The only problem is staying focused long enough to finish one. :D Anyway, here's an in-game pic of my latest effort. It gave me some (read lots of) trouble, as it, initially, refused to grow, period! After redoing the lot and massaging the stats, it finally started growing. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeBoilerFactory_Grow.jpg&hash=d571c184c148268357d4a2b72d06df77d06102d2)
Nice work :thumbsup:
I can honestly say that i worked in a place very like that. The only difference really was all the tanks were at one end (health and safety issues you see) lol
6-8 bats at one time &apls &apls I can't even do one!
Looking forward to seeing the others when they are ready ::)
:satisfied:
Looks pretty wicked. I have a lot of your stuff already in my cities. Nice to see a great BATer here at SC4D!!
You have a guaranteed DL from me on that one.
I will now install the creepiest smiley I've yet to see:
&dance
Great work!!
very nice work you do
Very nice looking building Jestarr. Keep it up :thumbsup:
Great model and mise en place :thumbsup: . The details are excellent.
The only thing that catched my attention are the maybe too width corners in the bottom buildings's roofs. Or maybe there is a pipeline or something like this there ?¿.
There're rain gutters along the roof edge, with drain pipes in the corners. Unfortunately, when saving to jpg much detail is smeared, due to compression.
I see. I guessed something like this ;)
Very great building! :thumbsup:
Hi Jestarr. That is a pretty good factory you are making there &dance
Oh yes, nice to see some new industrial BAT:s in the pipeline. :thumbsup:
Glad everyone likes it and thanks for your comments. Here's a couple of in-game test pics of something in the pipeline. Boudreau and Thibodeau are at it again. ;D This time it's a catfish farm. They were tired of fishing in the swamp, as the mosquitos were big as bombers and the gators were getting somewhat testy. :D I still have much to do here. The textures need changing/massaging, the buildings need a little tweaking, and I want to make a few more props.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FB-T_CatfishFarm_Day.jpg&hash=52e589227f75e15658b18bef92e3cb4004bb8fb7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FB-T_CatfishFarm_Nite.jpg&hash=cf4d5823351341256df9316e1ca842f598f3215c)
Yep ... you do have an eye for the industrials. &apls
Lovely stuff jestarr. You have a touch indeed and it's a good one!
Right on!
Quote from: jestarr on December 17, 2006, 12:00:57 PM
This is the spot, where I'll post stuff I'm working on. I normally have 6 to 8 BATs in the pipeline at any given time. The only problem is staying focused long enough to finish one. :D
I wouldn't know anything about staying focused :D This is another one or your industrials that I just can't wait to get my hands on!
Nice to see more industrial buildings!!
That looks great Jestarr :thumbsup: Just a suggestion, (I know you said 'the textures need changing/massaging') but i think the water texture in the tanks need some massaging :P
Other than that, it looks fantastic :thumbsup:
Yeah, I noticed the water texture didn't really hold up. I'm working on one that's bluer and has some swirl action. ;D Anyway, here's an in-game pic of my latest test lot. I've made a few more props and rearranged the lot a little. Some of the props still need placement adjusting, but you can get an idea of how the final product will appear.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FB-T_CatfishFarm_Day2.jpg&hash=197a80a7e927e3d0f9109985a768bf0cd0ba07c7)
Perfect roof textures. Incredibly looking &apls
Fantastic building! :thumbsup:
wow fantastic progress
Oh this is excellent. :thumbsup:
:satisfied:
That looks awesome Jestarr!! I like the new layout :thumbsup:
Thanks for your comments. Here's the latest iteration of the lot. I re-rendered the nursery tank with a new water texture and generally fiddled with things. :D A few more prop placement adjustments and I'll probably call this one done. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FB-T_CatfishFarm_Day3.jpg&hash=5de856db9516dc6dc7dcf15b6619cf4a720512d3)
I like the new water texture :thumbsup: I look forward to its release
Ohh an improvement before its even finished &apls &apls
:satisfied:
I like where this is going :thumbsup:
The new water texture looks great &apls :thumbsup:
Love water texture and great work, it's very nice ;)
While wandering through some of the CJ's at ST, I stopped by Rayden's Little Italy and I found a pic of a real gem. I also noticed that he made excellent use of some of my rail props. As I continued looking at the pic, I thought one of the buildings looked familiar. Sure enough, it was also one of mine. :D In one of my regions, I have a spot that became isolated. It's surrounded by industry and has rail access through the middle. I've been looking for something to put there for a while and thought Rayden's lot would be perfect. So, I went off to the STEX to find the lot and found bupkis...nada! Apparently, it was one of his personnal lots. :( So, not to be detered, I started a lot similar in configuration, only to realize that it was too narrow and way too long. &mmm So, now we're opening the BAT to remake the building, make a few props, etc. Basicly, massaging the models to fit the space available. Here's an in-game test pic of the lot to date. Rayden Transfer. ;D The rail textures are only placeholders. I'll be putting some other stuff on the right side, where Acme Boiler is now and removing most of the rails. I'm also making some sheds to replace the one's you see. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRaydenTransfer_Day.jpg&hash=26b15eeefa393bf9156d252faebdd92959a27768)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRaydenTransfer_Nite.jpg&hash=3d4b3787a31ff1135f3f8fa90dc98c6f10af77b7)
That looks awesome. I'm looking forward to the massaging of the models to fit the space available.
Looks great!
F A N T A S T I C ! This is the kind of business that I can never get enough in my towns. :thumbsup:
excellent work
looks good, in fact looks real good :thumbsup:
eagerly awaiting the next update
It's nice to know that you find my lotting skills good, but, maybe it's the other way around, that's your props which makes th difference ;) You haven't found anything at the STEX because I haven't upload yet any of my poor creations, but mainly because, all of them have a ton of dependencies. When once I get organized and do some lotting with just a few dependencies, then I'll start uploading them. In the meantime, I'll keep on using other's lots and props and doing my own. Keep up your great job mate, I'll be following it. :thumbsup:
Rayden, when I see a lot I like, the dependency issue is a non-starter. :D I'll get the files required to use the lot.
You got a point in there, I do the same as well, but seeing what usually goes on on the STEX with all those poor comments about any lots uploaded, specially by unknown people, like me, for instance, no thanks. But if you let me know which one you do refer to, I'll might consider to upload it here to anyone that might like it too ;) Just send a PM with the image in reference. If is mine, I'll upload it here, if is somebody's else, I'll point you to the proper link, OK.
Cheers
Rayden
Edit: I've just sent you a PM with some links to those lots. They're not mine as I had thought, it was too good to be true. I'm just a beginner, no way I could do that lot yet. Maybe one day :P
Anyway, thanks for having visited my humble CJ and mentioned. :)
Gday Jestarr how's things mate? Great looking lots man, i particularly like the catfish farming great job. Can you tell me mate if it is going to be released. Anyway take care and have a great New Year.
Catch ya
Oh yes, it's going to be released. :D It's, possibly, to be included in a reward chain. so it may be a bit longer. Speaking of which, I've uploaded the Acme Boiler Factory to the downloads section. The required dependencies are in the readme. Currently, all the required dependency files are hosted at simpeg.com. Most of you probably have them already, with the exception of my texture pack. This has been updated today, so if you have the old one, you will need to update to the new one, as I had to redo some textures to fix a texture conflict. Cheers!
I just saw your latest release and it looks fantastic. I'll see how it looks in game tomorrow. I also want to thank you again for what you did with my bat/lot. Not many people would do it ;) Thx mate. I have something else in mind, but I will let know later. In 3 days I'll be on holidays and then, I'll have some time to organize things and then I'll let you know about it.
Cheers mate and Happy New Year.
Very nice again. Question: what does ACME stand for?
Thanks for realising it!
Acme actually means the pinnacle or highest point. Colloquially it means the best. In the U.S. it's more or less a standard joke, due to the Wiley E./Roadrunner cartoon. Wiley always got his equipment from Acme, for his inventions, however it never worked out as planned. :D
Thanks!
nice stuff jestarr great use of roof texture's on that one building
Thanks all for your comments. They're greatly appreciated. Here's a model I made about six months ago. It was slow at work, so I fired up the BAT during lunch and knocked this out. Then I forgot about it until yesterday. It's another in my transition series of lots. It shouldn't look too out of place between real industrial and commercial. Currently it's on a 3x2 lot and I made a few new props and such to go with it. Texturewise, it still needs some work, as the walls are supposed to be gray peeling stucco. The more I look at it, the less I like it. Also, the roof texture needs some ageing put on it. OK, enought of that. Here's an in-game test pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMacaroniFactory_Day.jpg&hash=7a763e120a08a07d46c787af10febf66abf24e26)
Looks great!
Hi jestarr. It's slow here at work too. Looking at this bat, I like it very much!
The roof color will give some additional variation in the Industrial zones. As also old buildings will occasionally get a rotten roof replaced by a new one. So, I would not mind if you keep it like is.... :thumbsup:
Lest you think I forgot about this, here's an in-game pic of the (almost) final lot. I wanted to add a couple props and move some others slightly, then it'll be ready for prime time. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRaydenTransfer05.jpg&hash=123a690344b82384b4f92555b9dc4d97173e04e3)
It looks very better now!
now that is my kinda lot! :thumbsup:
That's just beautiful! &apls
*** loving it *** &dance
It's even better than the one you saw in my CJ. ;)
Thats looks much better now - now that you have redone the tracks and stuff - great work - keep them coming - Yea to the industrial king &apls
I think the industry in the game misses these BIG and LARGE logistisc industrial complexes. The more we have, the more we will enjoy them !!!
Thanks for sharing your excellent works with us :thumbsup:
Very useful, very well done :thumbsup:
Ok folks, the catfish farm is up on the LEX. Enjoy!
Great! Another jestarr masterpiece to play with ... thank you very much. :thumbsup:
Thanks for uploading this farm!! :thumbsup:
Here's a little CS$1 lot that will be coming to the LEX soon. I've made a few of this type previously. The idea is to provide some commercial buildings that mostly blend in with an industrial section. There will also be a similar I-m1 lot, with a rear loading dock and slightly different front. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FQualityToolSupply_Day1.jpg&hash=68594d27662493a0e9ed989fbec36b4b5a5be8d0)
Great looking building to fill in those tiny niches that always needs filling in the industrial zones ... :thumbsup:
Great little industrial building! :thumbsup:
Yes- this one comes indeed very handy when filling in the smaller strips in the industrial areas. &apls
your industrial work is absulutely amazing. i love seeing your plants and factories. thank you
You are definately the industrial guru. I love your lots. Great work! I wish there was more large industrial lots. hint hint.
These up and coming lots are a slight deviation from my usual fare. The first is another that I'd done quite some time ago, and just recently "rediscovered". :D It's something very common at sporting events in the U.S., where tailgating parties are more in vogue than the game itself. A semi-inflatable beer stand and, in this case, sporting the Budweiser livery. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBeerStand_Composite.jpg&hash=9f504f4746cceef88ae219027f6e8104903c9df9)
Next up is one I've been fiddling with for a couple of months. I had to redo it, from an early backup, due to file corruption. This is the Cajun Queen Riverboat Casino (something very popular around here). This craft really exists, however it's an excursion boat in real life. This will be lotted to use Simgoober's and maybe Peg's canals (if I can get SG's canals to cooperate, that is). :P Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCajunQueen_Test_Day.jpg&hash=91d4e99913d2134a4ca1280f15f335fecc604356)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCajunQueen_Test_Nite.jpg&hash=6de081e6b7c5322ba4c01a9eb9685d573aba504c)
This boat looks fantastatic and the beer stand, too!
I love the boat! :thumbsup:
It's beautiful! :o
Both the boat and beer stand are wonderful. :thumbsup:
Both lots look great. ahhhh beer.
What a great idea with the beer tent! :thumbsup: It's almost amazing that no one ever thought of that before... :D The casino boat also looks great!
JB
great work! I love the boat
Thanks for your comments. I'm glad you like them. ;D Continuing on, I was browsing the internet and came across an interesting building, (at least I thought so). :D So, last night I started working on it. and this is a pic of my first test render. There's much still to do , and some areas that need fixing, but this will give you an idea of what Schwartz Chemical will look like. The building is roughly 4x6 tiles, but with extras added, it'll probably end up a 6x8. Anyway here's the pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSchwartzChemicalCompany.jpg&hash=9d0bef9d9e86460d09af77b6c78c50b612343af6)
wow, looks impressive. a quick question, are you going to try and make it a little more dirtier? cuz thats one clean factory :thumbsup:
wonderful factory! Great roof! :thumbsup:
@ Cali: The model doesn't have any textures applied yet. The colors are the default GMax colors. It'll look much different soon. ;D
Quote from: jestarr on February 12, 2007, 04:39:32 PM
These up and coming lots are a slight deviation from my usual fare....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBeerStand_Composite.jpg&hash=9f504f4746cceef88ae219027f6e8104903c9df9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCajunQueen_Test_Day.jpg&hash=91d4e99913d2134a4ca1280f15f335fecc604356)
I'm an addict to your industrial props . However , you should deviate more often . :thumbsup:
Like Badsim said , i like when you deviate . Hope to see those bat soon , cause they will be very nice . :thumbsup:
Hmmm...now that you mention it, it does resemble a power plant. :D With a little modification and some other extras, it would work out great. Two for the price of one! ;D Thanks for the idea.
I personely would like to see it as a factory.........maybe two versions could be released, or is that too much to ask for? I really like your stuff and I am trying to make a very large dirty port.
Anyways....awesome as always, your lots are perfect.
@ rooker1: I'll probably do both. Two for the price of one, as it were. ;D
Also, for anyone having downloaded my Brewsters Machine Tool, from the LEX, the uploaded file seems to have been corrupted. &mmm You'll need to redownload the latest updated version. Cheers!
great work jestarr. always impressive.
OK, it seems my computer at work is dying. &mmm The last file I uploaded isn't correct, as the transit enabling isn't there, as it should be. My other corupted upload came from this computer too. Also, SC4Tool just did a complete dump on me and quit working. I've locked the file until I get home from work and can fix it. Sorry about that. If you downloaded it, just delete it and redownload later this evening (after 6:00 pm CST).
Edit: OK, it's fixed now. ;D
Here's a pic from test render #4, to show my progress to date. I've been adding some textures, changing them, and adding some more, etc. :D These will probably be the one's I'll end up using, although I'll do some dirtying and adjusting along the way. I still have some things that need fixing and I need to add some stuff, including roof junk.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSchwartzChemicalCompany1.jpg&hash=c58776b4177d4ed1974a8b6418c7079a7b634de5)
wow cool, I am currently building a city with a very old industrial area and this should look great, maybe doubling as a power plant with certian props on a custom lot
anyways, just curious, have you considered doing any art deco industrial BAT's?
Zaphod: Did you have something particular in mind?
I like, except the windows are very plain and boring &mmm such a large expanse of windows... i hope you can do something with them
I really like this. Maybe some flashing or something around the base of the chimneys.
The new textures are looking beautiful! :thumbsup:
Thanks for your comments folks. They're greatly appreciated. OK, here's a pic of test render #7. I've added some roof stuff, made some flashing for the base of the smokestacks (just for couchpotato) :D, and started working on a glass texture. Everything is still subject to change, as I'm always adding and subtracting stuff, until the very end. ;D Still a lot to do, but it's getting there. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSchwartzChemicalCompany2.jpg&hash=1eaaebfd511bdf8d0ef535f05c04a19d31a5636c)
It's looking good as usual. I'd better reserve some extra space at Shosaloza for this baby :P
Very nice glass texture and great detailing on the roof! :thumbsup:
&apls Yeap great glass texture . Thanks for the Bud lot by the way. :thumbsup:
That looks awesome &apls &apls and thanks for flashing $%Grinno$%
It's definatley coming together now. How about a patched up window or maybe even a broken one and some graffiti on the walls.
What ever you decide, I'm sure it will look perfect.
rooker1: I'm sure I can find a broken window or two laying around. :D In other news, here's a pic of my first in-game test of the casino boat. It's just a draft render, so I could check for alignment with Simgoober's canal pieces. I think I've about got it whipped into shape. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCajunQueen_Canal_Test.jpg&hash=5c3e58ea513c1d349fd55fb9dc3ca40c3cff6fbf)
the factory looks awesome! i like the testures and other details. the casino boat is also pretty cool, reminds me of louisiana.
The casino boat looks great already and it's just a test, what a change from your regular stuff, that's pretty cool too.
your factory is really amazing! I love the look of it. the boat is also very cool, the details of it are great :)
Excellent work Jestarr on the factory and boat. I particularly like the arched window arrangements of the factory being many floors-high - lends a nice early 20th Century touch to the building
Excellent work Jestarr. The factory is very cool! &apls
Just to let you know I'm still working on this, here's a test render pic of the dock area. To keep the lot reasonable I made it as a back-in dock. That way just the trailer fronts show and it doesn't increase the building size. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSchwartzChemicalCompany7.jpg&hash=45d49b90429a9e6cc2a7a3e2f0f2ef86bbfba468)
Jestarr, I thank you....both for sharing your upcoming projects, and for all of the wonderful lots that I have in my cities.....like many others have said, I like gritty older industrial areas, and you are the master. Thanks again &apls
the back-in dock is very nice, adds to the realism of alot of factories. definitely love the color as well. maybe one suggestion if you permit? How about adding a couple of broken windows(or at least changing the color of them to make them look like they've been replaced.)?
Cali: I'm going to add some broken windows, but that will be the last thing I do prior to the final render. ;D
oh...cool ;D carry on then :thumbsup:
man that is so cool. the loading docks are really nice and even though i don't know what the signs say on the top of the building i hope they light up. lol. awesome work!
The signs say "Schwartz Chemical Co", and they'll be lit for sure. ;D
Looking forward to see the other side of the building.
Awesome work, I love the over all look of the building. Is it still going to be @6x8? I really could use some large industrial buildings.
I agree about the broken or replaced window, that would be a great detail. If I may suggest, dirtying the roof, including the tin roof.
I love your stuff and I appreciate all the hard work you put into your Bats so I could enjoy my game a little more.
:thumbsup: &apls
excellent building! Great progress! :thumbsup: &apls
after i had posted i figure out the chemical co. part just wasn't sure of the first word. sounds awesome!
That deserves a &apls &apls, no wait, maybe a :thumbsup: :thumbsup:
Magnificent factory!
Wonderful factory. The back-in dock adds a lot of realism &apls
Thanks for your comments everyone. They're much appreciated. Here's an in-game test pic of something I'm making for Dedgren's 3RR. Nothing's final yet, but I'm currently playing around with a snow pile to simulate a plowed road with snow markers. I've offset rendered the prop so it will hide the sidewalk along the road. Hopefully, when finished, it'll look realistic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSnowMarkers01.jpg&hash=a40969d18ed7f97c9b90996b86fdb46605476154)
this is definetly something useful, i love them(and to think i thought they were light poles :D sheesh
&apls &apls I just love it &apls &apls
%BUd%
Glad you guys like it. I was looking at this, in-game, a few minutes ago, and plopped them along until I came to an intersection. I then realized that it would need at least one more piece. Yes, you guessed it; no corner piece in evidence. :D So, back to the BAT it is. ;D
Just one little tip, the edges covering the side walks could be a little more darker, as in reality, dirtied from the cars tires. ;)
Very cool idea, I like it.
:thumbsup: Great lot . This is gonna be a must . Very good idea and well done.
While taking a break, from trying to set the lighting, on Schwartz Chemical, I started working again, on a BAT that I'd made some time ago. This is Ritter's Rubber Shoe. If it's footwear, and has rubber in it, Ritter's makes it; ;D sneakers, galoshes, etc. This is a test render pic, as my first attempt at the roof sucked big time, so I wanted to check that it was actually an improvement. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRittersRubberShoe18.jpg&hash=039b18904e81d95e492512a18d9a80654db16ef3)
Breath-takingly beautiful Jestarr! &apls
Wowsa......love the shoe factory, very New England, very gritty industry area.....
....can't wait....but will :thumbsup: :thumbsup:
looking good there pal great job :thumbsup:
Ohhhhhh.........that's nice. Awesome work. :thumbsup:
Wonderful building! Great work! :thumbsup:
There's nothing wrong with that roof. Looks like another great industrial building. :thumbsup:
All your stuff is just fantastic -I'll say it again that you are the king of industrials &apls
I second what Citynut said... king of industrials for sure! Very nice.
JB
Thanks for your comments folks. They're greatly appreciated! ;D Ritter's has been rendered and is now in the lotting stage (which is really a pain for me). :P These are pics of the rear, since the front is right at the edge of the lot, and isn't very interesting. Ritter's, being a forward thinking company, encourages their employees to exercise, during their lunch hour. This has an added advantage, for the company, as their products get tested for free. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRittersRubberShoe23.jpg&hash=e72380c60139a945a6f643b698755a4b2747dbb3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRittersRubberShoe24.jpg&hash=c7ab800e7ea4e2e15fd1043cbe865df5299f404e)
Like so many of your industrials this one is also very good. I have quite recently discovered all your wonderful props and I now use them all the time if I am making anything to do with industrial buildings. Thanks a lot for all your great work.
fantastic ingame pictures! :thumbsup:
This has turned out well. I might be tempted though not to go so thick with the cottonwoods. This is such a nice bat it would be a shame to not see anything on the back ever.
I really like what you did with the lot.. the trees gvie the perfect feeling to the building! &apls
kwakelaar: Thanks and I'm glad you like the props.
Spa: I've removed a number of the trees and spread them out a little more, and since the trees are seasonal, you'll be able to see, more or less of the building, depending on the time of year. I've also removed three of the picnic tables and added a few more strollers to the "test track".
This is near ready for testing and, barring any last minute gottchas, will be on the LEX soon. Thanks everyone for your comments. Cheers!
but is it okay, letting all windows closed like that??? i cant imagine how does the people work inside..... i'm sure they cannot breath... :P
just kidding.... but, very nice work and the texture=PERFECT!!! :thumbsup: :thumbsup: :thumbsup:
excellent work i love the shoe factory
wow! another fine creation &apls
That looks sweet, great job. &apls
Quoteadded a few more strollers to the "test track".
A test track? :) Very creative.
Here's a pic of Ritter's that grew in one of my test cities (finally). ;D Apparently, my demand wasn't high enough before. To get this to grow, use of the control key is a must. Testing will continue, for at least another week, to be sure everything works according to plan, but it looks ok so far. I, also, plopped Jeroni's canals along it. They're looking pretty spiffy. :thumbsup:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRitters_JRJ-Canal.jpg&hash=c6415975b2c330642704e886e601351c4c97a988)
Oh Yeah, that looks very nice......trouble is I only have about 20 or 30 cities where it would look good right now ::)......will struggle with the waiting for another week tho......and thank you so much for all your hard work and dedication. :thumbsup:
can't wait for its release. ;D thank you
Woderful ingame picture! Great work! :thumbsup:
The Ritter building looks great. I also can wait the week for this one. Great job and I look forward to what's next.
&apls
Thanks for your comments folks. I'm glad you like it. Also, since it's now on the LEX, I thought I'd show you a test render of one in my queque. This is the main building for Acme Cold Storage. I have two others started and may add a fourth. This will be a rather large lot, since it'll be surrounded by a fence. grass and trees. There'll also be a gatehouse and some other stuff. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeColdStorage.jpg&hash=dfe2bdf1189ee78e67fda40c9cd66782aa9b4545)
thats incredible :thumbsup:
&apls Great looking one . :thumbsup:
You keep on amazing me... just released one, and yet another one in the pipeline and three more to come.
The larger the plant the better - as more realistic imo. Do you make it TE for trucks?
Great work on Ritter's. And this new biulding looks awesome. I'm with sebes the bigger the lot the better for me. I love big industrial/manufacturing lots. :thumbsup:
&apls
Oh Yeah on the cold storage.....I do mostly ag areas and that would be perfect..... also like the largggggge plants, for a small town that would rely on one major industry........ Looks very nice by the way......am going off now to bait my breath and wait
Glad you all like it. Here's another test render pic. I gathered all the models into the BAT so I could get a feel for how the lot would look. This is the result so far. The asphalt texture is the one I'll use for the lot's base textures. To this I'll add parking lines, and whatever else needs to be there, then cut the 128x128 sections out of it. Still much to do; model and texture tweaking, make more props, yada, yada. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeColdStorage01.jpg&hash=59e728e207a37d1d6ad47249f260774828e4d467)
Ah lovely! I don't know what to say really. I just hope you put some great textures on it. ;D
Nice size!
I just think that the yellow building in front of the main entrance of the main building is a bit a -stand-in-the-way... Unless we're looking at the back of the lot? If not, I guess it would look better if it was 2 tiles more to the right
I like the layout, kind of agree with Sebes....looking at it like that...the big rigs comming in by that gate would have a sharp left to make....although to would work.... continue the turn till you're face the fence and then back into your slot.... ok... either way..... ;D
looks wonderful &apls
Actually, that's not exactly how it works. The semis come in the gate and go all the way around the building and end up at the doors. The route is one way. This prevents "blind backing" which, unless absolutely necessary, isn't done. If you place your trailer wheels on the door's guide line (which isn't there yet), after performing a little "s" turn, you'll slip right into the slot with nary a problem. This is a safety feature to prevent backing accidents. Also, the yellowish building would be the admin building. The small kiosk on the front is where the person taking the manifests from the truckers has his/her little niche. Hmm...more than you probably wanted to know, right? :D
I haven't a clue as to what you said (maybe when the lines get drawn) but I like the building (just what do they have in there though?)
are you going to put signs, like arrows and stuff on the lot to help unconfuse people?
@Fred_Ginger: It's a cold storage facility. These type facilities stock mostly frozen foods, but there are some that are cryogenic facilities.
@Cali: Yep. I'm making custom textures for the lot. I'll put everything on one big .bmp, then cut the 128x128 sections from it, to make the base textures.
Ahh, glad you spained it!!! You sound like you have some experience with the whys and wherefores of the mater.....I havn't driven the big boys since the early 70's.. Two loads into the docks of San Francisco's wharf area convinced me... &ops
The more I think about it, the more eager I am for the lot.....
I like it! Great work.
Robin &apls
Quote from: jestarr on March 25, 2007, 07:37:38 PM
@Fred_Ginger: It's a cold storage facility. These type facilities stock mostly frozen foods, but there are some that are cryogenic facilities.
Oh, ick,
not together I trust? Thanks for the answer, I was wondering if it was a cryogenic which is why I asked...
Quote from: jestarr on March 25, 2007, 03:42:55 PM
Hmm...more than you probably wanted to know, right? :D
No - satisfied! :satisfied:
But still think the admin building should not be in front of the main door of the main building... :P
You do impressive work that is very inspiring. Looking forward for new updates.
Take care.
&apls
OK, it's been a few days since I've posted anything (I plead RL issues). :D That said, I've actually been rather busy. Here's a few in-game pics of some stuff that's either in testing or soon will be.
First is Hadmore Arms, a factory converted to medium wealth apartments.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FHadmoreArms.jpg&hash=9d6dc6060d01889f572c8fc5d49bea60d231adbd)
Next is a small chemical storage facility. This will be an ID_Mech lot.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FChemicalStorage.jpg&hash=d62e4b74c8b1ebbe59bacad461aee06328df10fe)
This is the rail barge lot. The barge will appear/disappear twice per game day. See next post.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCanalFull.jpg&hash=b9b279127c8cceb09d5f0012b49aaccf30343174)
Apparently, I'm only allowed three pics per post. :D Anyway, continuing on. The next pic is the same shot as above, except it's just after the barge disappeared.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCanalEmpty.jpg&hash=9fcda085d85d9f12c3d5ab6ab3364f2947ab8d43)
Finally, I've been working on the lot and textures for Schwartz Chemical. This one's in the home stretch. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSchwartzChemical.jpg&hash=3e254108ab075ab4ddb507cbe910b206821e56fa)
Well, that's all for now. Cheers!
Hi Jestarr
I like your industrial buildings I use them a lot. Schwartz chemical is another beauty!
Where did you get those windows from. they are very nice. You think you'll be using them for other Bat's as well?
Strech.
I like those awnings you have for the car at Hadmore Arms. :thumbsup: I don't think I have seen that with any other housing.
Thanks everyone. I'm glad you like them.
@Strech: The building was a real one. I got the windows from a pic I found on the net. Sadly, it no longer exists.
@Electra: Awnings, such as these, are very common, especially in the South West. They're relatively cheap to build and perform their function well.
I've lived in several apartment complexes that have similar parking "carports". Really nice addition to a great building.
---Gaston
Fantastic work, I love them all.
Robin :thumbsup: &apls
It's all great stuff! &apls I like the new textures for the chemical tanks. Schwartz is quickly becoming one of my favorite industrial so far. I really like the roof on the loft conversion and those nice tall windows. And of course you already know how I feel about the barge! :D Speaking of which... I didn't realize how big that was! (I have to completely revisit my plan...lol)
JB
looking very nice....am impressed.....I know I will certainly be using the group of them....sigh...will finally have to break down and try building a canal system :'(....
Very nice pictures again. I like the Schwartz buidling a lot. Great windows!
excellent work fantastic details &apls
Wow, nice work. I like the details that you put in your lots shuch as the small coke machine and the tables in the fron terrace of the medium wealth apartments.
:thumbsup:
Jose
I like the model for Shchwartz Chemical.
The textures, however, for some reason, look too 'clean' to me. I don't know if it's just me, but I can't remember the last time I saw a clean factory.
That's the only criticism I have though - and the chimneys look fine - I assume they're meant to look like sandstone? because that's how they look to my eye.
I like the apartment conversion - for some reason I think it'd look excellent near a university. I also like the awnings, they're a unique addition to the lot, and are making my Plugin Manager finger itch (they actually look a lot like a bus stop shelter).
OK, here's a couple in-game pics of something I've been working on. I really like using canals, and since cotton is a big deal here, I felt I needed a lot to feature this, so I made this. By the way the building model is taken from the real warehouses. The only difference is that they're on the river, instead of canals. There's a little tweaking left to do, then they're off to testing. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCottonWhse_Day.jpg&hash=906a681c0782f2e453c1dd9e782c9d3658381475)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCottonWhse_Nite.jpg&hash=a002d775985d11e6cf2e0bf2b708912bcc3c2443)
This building looks awesome, especially the headlights. Great work with the texture gradients and the cotton barge! The only thing that's missing on this lot are some more workers, and maybe a crane that's situated on the ground and not on the barge. But even without those details, this is already an outstanding work, definately a must-download for industrial canal-builders.
Keep going!
Hey Jestarr we need to team up and come up with something awesome for the canals - great stuff here - and you know how I am about the canals I'll do anything to make some other use of them :D &apls
Quote from: jestarr on May 05, 2007, 08:30:26 AM
OK, here's a couple in-game pics of something I've been working on. I really like using canals, and since cotton is a big deal here, I felt I needed a lot to feature this, so I made this. By the way the building model is taken from the real warehouses. The only difference is that they're on the river, instead of canals. There's a little tweaking left to do, then they're off to testing. ;D Cheers!
(images snipped)
Please tell me there will be a version of this without the canals as well. It would work so well in my seaport industrial district.
Jestarr that is looking sweet i cant wait to get my paws on that building - pat
Just a gorgeous building - a must have once released, for sure! :thumbsup:
Hey Jestarr. I quite like this. The long skylights on the pitched roof work well. Any thought to making a non-canal version to go with it?
I feel that there is a need for large warehouses, and between you and Frankie I'll have plenty!
absolute im wating for these, could you make a version without the canals? ;D
Actually, there's three lots. A 9x7 non-canal plop. a 9x9 canal plop, and a 9x7 I-D3 growable. $%Grinno$%
Scott: Have anything particular in mind?
Thank goodness someone (especially you) has addressed cotten. Virginia was a cotten state and now the Southside farmers are back into it in a big way. Really looking forward to this one. &apls
awesome work and great details &apls
Wonderful building and great work! :thumbsup:
Magnific stuff as usual, I love your lots and use them quite often. Can't wait to have this one as well. &apls
Since the Warehouse lot went to testing, I started reading up on the bridge tutorial. A long time ago, I started working on a bridge model, but didn't know how to get it in the game, so it ended up in the dustbin. I've now resurrected it and I'll see if I can get it into the game. :D Here's a test render pic of what it will (roughly) look like. I've already changed some things on the model, so it's not exactly the same, but you can get the general idea of where I'm trying to go. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMyBridge02.jpg&hash=9c4804dab66319f93c6ac18a26bafa04f42d1a92)
nice start on this bridge! Looking forward to the end version!
Thanks bat. Glad you like it. OK, the cotton warehouse lots have been uploaded to the LEX. There's four lots in the installer; one 9x7 I-D3 growable, a 9x7 regular plop, a 9x9 plop for Simgoober's canals, with a static barge, and a 9x9 timed plop for Simgoober's canals (the barge appears/disappears).
Also, here's a couple in-game pics of my latest effort. It's a small 2x1 factory, currently in testing. :D There'll be three lots with this; an I-D1 growable Mech lot, an I-M1 regular growable, and a plop. All are BTE enabled for industrial and timber related reward chains. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmePencilFactory_Day.jpg&hash=66f941496735d01eaff6098bedcc642ed246a421)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmePencilFactory_Nite.jpg&hash=222d300c963688da3456e6e0d901b89708de0622)
I love the cotton warehouses! Very nice, Keep up the great work Jestarr!
That's a great 2x1 factory! :thumbsup:
Thanks - a nice qute little ID! Lately I have been playing with Maxis content only ...what made me realise what difference your industrials make for the game. I want to thank you for that, once again
Flowers from Holland for you ()flower()
Thanks folks, your comments are greatly appreciated. ;D Now, here's a test render pic of another BAT I'm working on. It's the Ganong Chocolate Factory. This place actually exists, although it's now a restaurant, museum and high end candy shop. I don't have pics of the original building, so I'm "winging" it for some of the parts (especially the roof). There's still much to do for both the model and the textures; nothings really final yet. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_Test17.jpg&hash=10a93f778e883f8f14258a2d23e45c72e1f939a3)
It's lookin' pretty good :thumbsup: I certainly hope that roof texture is due for a change..but then again you said nothing was final :P I really like that brick texture that you used, it's very realistic, keep up the great work!
Quote from: Frankie on May 19, 2007, 04:14:36 PM
:thumbsup: I certainly hope that roof texture is due for a change..
It sure looks like a candy factory, doesn't it ? (sorry, could not resist :P)
The newest building is looking fantastic! :thumbsup:
Thanks folks! Here's another test render pic of my efforts to date. Things are still changing; the usual suspects apply (textures, model tweaks, etc.), but it's getting there, slowly but surely. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_Test21.jpg&hash=50ed6be59a455c0cadae22369e1a1e000357b32b)
This is great work! Incredible detail. &apls
gourgious!
that roof texture looks much better! Can't wait to see this in the game :)
Wow, I really like this one, esp. the gateway in the left part of the building. My industrial areas never looked better! :)
awesome as always ;)
I can only agree with the previous posters. This building is rapidly becoming one of the most beautiful industrial buildings I have see for the game ... :thumbsup:
Wow! You are getting better and better each time. The last project is really a beauty! 19th century factories never looked better.
Congratulations!
Thomas
Great work on the chocolate factory. I love the shape, not being the standard square or rectangle. The lot, I can just imagine what it will look like. Lots of parked trailers and other junk. This is going to be a great one.
Robin :thumbsup: &apls
Great progress! Lookinf forward to more! :thumbsup:
OK, I've done a full render and did a basic lot, so I could see what it looks like in-game. This is it so far. I've made some base/overlay textures and put some props around. Much of this will be changed prior to the final render and release of the lots though. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_in-game_Test01.jpg&hash=48cbf54d3cab60d5bb8996d40983fe93d5bda311)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_in-game_Test02.jpg&hash=749cd90db9577f95ee3f8d4993bc4a34342e9e60)
I just noticed those support pillars. Great touch.
Thanks Vester, glad you like it. OK, I've uploaded the pencil factory to the LEX. The mech lots grow fairly well against the Maxis ones; the IM lot a little less so, but they do grow. :D Speaking of mech lots, as you know I've started making a few. This is an area that's been mostly ignored; the same with out lots. So this morning I made another one. ;D This one is an open shed with a manure pile in it and so far seems to grow quite well. As with my other mech lots, this will be a growable only and comes as a 1x2 and a 2x1. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2F1x2_ManureShed.jpg&hash=089cc3785e9d351bd7fd0891fdccf242a39f5bfe)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2F2x1_ManureShed.jpg&hash=28014bafc561256334c12cbdd802d3fba602639e)
Wow, jestarr, awesome work. The Choco Factory looks great. I can't wait for it's release.
Great work on the pencil factory.
Robin :thumbsup: &apls
Thanks Rooker! And for your viewing pleasure, here's a couple more mech lots I've made; a small 1x2 brick warehouse and a 2x2 factory. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBrickWarehouse_combo.jpg&hash=58e8427533896237644d48a7d495b657cc59e378)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBrickFactory_combo.jpg&hash=1cd049f27bfba5d6c7a2eea0823a75331387c993)
Must have more industrial stuff. This is great work.
Robin &apls
I've finally finished the lotting for the chocolate factory (I hope) and it's out for testing. Here's an in-game pic of the lot. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_Day.jpg&hash=fe280d692c083904f4518ccad86a23ba49bf7236)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGanong_Nite.jpg&hash=e04ec158289b4a95e2ab50f513fe305c5a47a2dd)
Ohh wow Jesstarr i havent been in awhile that chocolate factory is sweet!!!!
Now that is awesome. &apls Can't wait to get that in my computer.
Robin :thumbsup:
I've uploaded Schwartz Chemical, Ganong Chocolate, a small prop pack, and another mech lot to the LEX. That's most of my back log (yeah right). :D Now on to other things. ;D
LoL so thats the back log ehhh LOL hmm i hate to see what the real deal is - pat
What a great day, more stuff from Jestarr. ooohhhhhhh!!!!!
&apls
Robin :thumbsup:
I wish I had more time available, to download this baby and test it...
It's a very nice industrial building... and a chocolate factory as well... Dreams do come true ! :thumbsup:
Jestarr:
Love your Ganong Chocolate Factory, I assume that it is based on the real Ganong Factory located in Saint Stephen, New Brunswick, Canada. If so, how did you become aware of Ganong's? It is the oldest chocolate manufacturer in Canada and claims to have invented the chocolate bar. The model you created looks very much like the original factory building (which is now a chocolate museum). Did you find a photo on the internet? Just wondering.
@simdad: I actually found it on the internet by googling for "old factory pictures". There are, interestingly enough, numerous pictures of the Ganong Factory in Saint Stephens. Unfortunately, most are fairly current, and only show it as a restaraunt and museum, so I had to take a few "liberties". :D By the way, their claim, as the originators of the chocolate bar, seems to have merit. Afaict, their market date for that product, preceeds any other, that I'm aware of, by quite a margin ( I actually did some extensive research on this). ;D Cheers!
very very very nice! &apls
I'm glad you all like them. ;D OK, moving on.
@patfirefghtr: Here's a list of what's currently in the "working on" queque, so to speak. Since my attention span is limited, I have to have a lot of them.
The Black Ice Plant
Freds Diner
Garibaldi's Macaroni Factory
The J. Myers Brewery
Piscali's Pallet Factory
South China Tea Company
Talc Plant (this will be a mech lot)
Underhill Casket Factory
Valley Produce Packing
Also, I've just started this one. Pay no attention to the textures; they won't be staying. There's still much to do on the model, plus I've some ideas for a few auxiliary buildings/props that I may add. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBallBearingFactory.jpg&hash=ea6bda59ca3f62edb49b74d587fa4cdf57853d03)
ahh....its been very quiet on the BATing front by most of our best BATers, but not you ;D This thread is like chicken soup for the SC4 soul everytime i come here...lol
That's quite the list you have there. Even if you had 1000 industrial bat out, I'd find a way to fit them all in my city. That's my my way of saying great work and I really can't wait to see what's coming next.
&apls
Robin :thumbsup:
Great new building!! :thumbsup:
Hey Jestarr, first off I want to say you have done an excellent job on your creations. Keep it up!
I have a texture issue with your recent releases, the Ganong Chocolate Factory and Schwartz Chemical Company. In LE where the texture is supposed to be, there's just a white block that translates into transparency in-game. Here's a couple examples from LE:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg400.imageshack.us%2Fimg400%2F7271%2Fjes1lv1.jpg&hash=64bf3a94e3258ad79f2c63bdabd493037e1c59b9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg366.imageshack.us%2Fimg366%2F3866%2Fjes2zf9.jpg&hash=bb64c13c1ffe8ab226f19f052b2183088476a025)
I'm 100% certain that I have all the dependencies, and I don't think there's any conflicting files anywhere in my massive plugins folder. Any help would be greatly appreciated. Thank you.
well for whatever reason the correct base textures are not in your plugins folder... whether the dependencies are incorrectly lited or you have missed them you will need to check with jestarr.
ky72x: Look in here - "#MyDocuments#\Simcity 4\Plugins\BSC\BSCTextures". There should be a file named "jes_SchwartzTextures.dat" in that folder. It contains the textures you're missing. I've just checked the installer and it really is there. ;D When you installed it, something may have happened and the file went missing (this has happened to me). If it's missing, just re-run the installer and check that it actually showed up. If it doesn't let me know and I'll look into it further. Cheers!
Edit: This file should also be in the above folder: "jes_MiscTextures01.dat". This contains the textures for the Ganong lot.
Thanks for your help mightygoose and jestarr.
jestarr: It turns out that the installer actually put the texture files in my dad's folder in his account, so obviously the textures did not show up on the lots. All I had to do was move the files to my plugins folder. Thanks again!
OK, glad it all worked out for you. :thumbsup:
This new model is very realistic as all of your industries.
I am amazed at how quickly you manage to release very high quality models, jestarr. I was out of the country for a month and had six new BAT's and two prop packs of yours to install.
Keep up the amazing industrial work and I look forward to the next release!
Cheers,
Kevin
Thanks folks, your comments are greatly appreciated! ;D I was searching the net for something and came across a pic of a building that caught my eye (so what's new, right). Anyway, I whipped this up yesterday and it seems ok. The textures need some adjustments and I'll change some of the roof stuff, but it's basicly complete. By the way, this building was never a factory. I think it was really used for storage. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FReplogleGlobeFactory01.jpg&hash=44ad92f431f3ec3e503b7617358d27f53bf15d3e)
Looks great ;D You sure are a bating machine
That warehouse looks excellent, jestarr. Just the sort of thing for my inner-city industrial district.
BTW, Schwartz Chemical makes for a great power plant as well as a factory...
-ACE
I second Metasmurf, you are a bating machine. You amaze me at your superior qualtiy and the speed at which you release your stuff. Great work. &apls
Robin :thumbsup:
That warehouse looks awesome... good job! Can't wait fo it to be released!
- Kyle
Jestarr this list is just sweet i cant wait to see some of those go into further production
and of course my next question is how far are you on completion or are most of these
in a preliminary concept?
The Black Ice Plant
Freds Diner
Garibaldi's Macaroni Factory
The J. Myers Brewery
Piscali's Pallet Factory
South China Tea Company
Talc Plant (this will be a mech lot)
Underhill Casket Factory
Valley Produce Packing
@patfirefghtr: most are around the 50% mark, although on two the modeling is complete. It's the texturing that is holding them up. I'm not good at making textures and it takes me forever to get them the way I want them to be. &mmm
Can't say anything else than positive things! :thumbsup: great work for much needed factories!
For your windows, try adding this texture on top of what you currently have:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg83.imageshack.us%2Fimg83%2F1972%2Fglassze5.jpg&hash=c3c67b308936bcc9a512c186d8ecb265f9579562)
It is one of the textures that one of the Maxis developers gave to us a while back.
For making one texture that fits across all of the windows, read this tutorial (http://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=83418&enterthread=y) if you don't already know how.
Anyway, keep up the good work. Not many people make industrial buildings.
cool to see you here jason! not very many people may make industrial BATs, but between Jestar, marcszar, Fukuda and gascooker, we have an impressive, high quality collection ;D
Nice work jestarr your Bat have made my Cities more intrestingthen before thanks can't wait for more. &apls
jestarr,
I'm having a slight problem with Acme Boiler.
The surface of the long central yard, between the buildings,
is showing up as transparent. The vehicles and equipment
are appearing, but the gray (gravel?) surface is missing.
What file(s) could I be missing? Thanks for your help.
BTW, your industrial buildings are in a class by themselves.
simthad: if you're missing textures, I suspect you're needing BSC Textures Vol 02 found here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638).
Thanks for the information, jestarr, and the link.
@ simthad: You're welcome.
OK, I've uploaded the Replogle Globe factory to the LEX. Also, since a lot of folks thought that the Schwartz model looked like a power plant, I reworked the model and made into a one. It has the same stats as the Maxis coal plant and is on the LEX. Cheers!
Jestarr great new releases be looking for them in my MD soon - pat
Thanks Pat, glad you like them. I'm trying to work on my backlogged stuff and try to finish them without starting something new (like that will happen :D). Here's a test render pic of Underhill Casket. I haven't placed any roof junk yet, as I'm still playing with the building textures. I've changed them three times and will probably change them a forth. Anyway, here's the pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FUnderhillCasket01.jpg&hash=0bc08ea0f141820710a4f0db9e3efe25538ca8b0)
This is truly a mindcandy thread! Great things here.QuoteI'm trying to work on my backlogged stuff and try to finish them without starting something new (like that will happen :D)
I know the feeling, my friend. I know the feeling.
David
LoL that is great little laugh needed thank you
as far as the wall texture dont you dare change it
again i like it alot... it fits perfect for the building IMHO
Regarding Schwartz Chemical, it's the most delightful industrial
I've ever seen, a work of art. The big company signs across
the top are a perfect touch.
@simthad: I'm glad you like it. It's one of my favorites too. OK, I've done a full render of Underhill, so I could check the textures in-game, Below is the result. A couple of the textures still need a little adjustment, but it's almost there. ;D Then on to lotting and testing. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FUnderhillCasket_Day.jpg&hash=da136a3ff1edefd73587e9aa79f5b0d6dad6c5a1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FUnderhillCasket_Nite.jpg&hash=7e9079eb487801fd0965fbee14f049f53d6bb916)
Once again a cool adition to every industrial zone :thumbsup:
Did you look up DebussyMans showcase? I think we got work for you :D :D :D
This thread needs a new name....
jestarr's (eye) Candy Factory!
&apls
No i think more like Jestarr's Master Industrial Works
WOW Jestarr this is very very great looking casket factory - pat
That VW plant is a seriously cool building! It would need to be scaled down for the game though. From what little I've seen, it appears that it would be a strain for a 25x25 lot. :D If I can find some pictures of the other side I might take it for a spin. I'd want to get it as close as possible to the real building. ;D
Well I think there are a lot of pictures in the web. If you mean it seriously, I can search Google Germany (http://www.google.de) or even take some photos of my own. Takes me 5 minutes to get there.
Oh, I'm quite serious. I love buildings like that one (you know brick monsters ;D). They have much more character than any of the modern stuff.
OMG : That VW-Werke will be awesome... and with 50000 jobs just what a CAM town needs!
Ok, just for you to get a rough shape, here are some pics. It's very hard to get closer to it, unless you work there. I'll ask some of my relatives, most of them work at VW.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg48.imageshack.us%2Fimg48%2F3921%2F185499tm0.jpg&hash=1cfdb2164e192a9572300a1bacb6176a4ded083c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F9121%2Fautostadja0.jpg&hash=17d6fed277b3edde4aff14ab0dfe753945f72668)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg529.imageshack.us%2Fimg529%2F2528%2Ffabricavolkswageniz0.jpg&hash=35db5072845310f9165b15c3877a8d3b8b88cf8c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F6910%2Fplantve3.jpg&hash=3db87f9e82be567a10f6ab98c84a6824f6319c2f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg169.imageshack.us%2Fimg169%2F3751%2Fwolfsburgplantjc1.jpg&hash=02a03c94152a56f2e85b7b4781965c35ef03994f)
Don't worry, there'll be more ;)
25x25 is a wee bit of an understatement...
this is the chimney building.... if you can call it the the main building....[linkie] (http://maps.live.com/default.aspx?v=2&cp=sr4s83hwz16p&style=o&lvl=1&tilt=-90&dir=0&alt=-1000&scene=10814850&encType=1)
as for the factory as a whole. it has railway lines running in and out it has internal avenues.... and the worst bit is the majority of it is connected by huge skywalks and so is in fact one huge building....[linkie] (http://maps.live.com/default.aspx?v=2&cp=52.436025~10.774026&style=a&lvl=14&tilt=-90&dir=0&alt=-1000&scene=10814820&encType=1)
in fact the whole plant is 2.5 miles by 1.5 miles if you include the test track..
This factory is a giant alright. I started playing around with this a few minutes ago and this is what I ended up with. This is somewhat like doodling for me. Sorta gets my mind focused on what needs to be done to make the model. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant01.jpg&hash=b13c10b51eb92b9ed0652ffc0f58419454ce57dd)
Looks promessing so far :thumbsup: But there's not that much to say to what you've got so I'll look up tomorrow again ;D
Holllllllllllly crap Jestarr if you do this WOW my hats off to you all i have to say is
Modular pieces for this big bahemouth of lot... Seeing the start is awsome...
All i can think is project bigg time where corabaration of the whole team would be
needed and cool... pat
Hi Jestarr
Finaly a decent casket factory to get my sims decently underground :thumbsup: good job!
And that VW plant has a huge WOW factor. I look forward to see how you tackle this giant. :)
Strechnitz
LOL that's enormous! I hope you plan to make an I-D version (Well growable/lot wise), we need more I-D $%Grinno$%
Thanks Marc, I'd appreciate that. OK, I made a massing model so I could get a feel for the building and gage it's size. Folks it's going to be very large. :D The model has been slightly reduced, from the original I did, as at full size it got out of hand in a hurry. The only way I can see to make this, being as it's so large, is to model it in sections and then piece it together. Otherwise it'll be rendering for a month, if it renders at all. Here's a pic of the massing model. It's only half of the main building and it's footprint is 8x5 tiles (128x80 meters) and is 112 meters tall. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_MassingModel02.jpg&hash=e0fe2ea20765dce366f7a10dfa3eb869addcfabd)
This impressive, jestarr. Is there any chance these lots could be the driving force for a whole city?
Also, could it be possible to render each of the pieces as props and put them on a lot together, just to make life easier for those of us that download this beast?
Keep up the great work!
Cheers,
Kevin
Hi BigSlark! Yes, that's the only way it would work. At least that's the way I see it going. One model would be designated the "building", with everything else being props.
Wow... this is coming along pretty well jestarr!
Great work on the Underhill Casket Company as well... it looks wonderful!
Keep it up! - Kyle :thumbsup:
Impressive! &apls &apls &apls
120m without the chimneys? Or are they includet?
I was thinking, if this building will contain jobs or work as a power plant. Or maybe both? Anyway, you seem to handle this very good, no problems yet? One thing I have to criticize are the chimneys. I think they should be a bit more massiv, just bigger. Not much taller. Beside that it's great progress.
The Underhill Casket Company looks fantastic. The speed at which you finish your stuff is as incredible as the bats themselves. I always say, "If jestarr made it, than it must be DL'd no questions asked!"
If are able to work out everything on this VW Plant, that would be incredible. If you could also make some of the sizes very wierd so they could be growable so that they function properly. Freight, tranportation and such.....could you imagine one industrial lot giving that many jobs....wow. Even if this really ended up being 25 by 25, I would still use it for sure. There has to be a first for everthing, right?
Good luck on this one and I bow to one of the indutrial gods.......... ()stsfd()
Robin :thumbsup:
@rooker1: ;D
As for the VW plant, I've put all the parts into one model so I could make size adjustments prior to starting the model. I've adjusted the massing model to fit on a 12x12 lot. The actual footprint for all "buildings" is 184x176 meters. I still need to adjust a few things. The smoke stacks should be slightly larger in diameter and a little taller. This is about as big as I can make it and still get it into the game, as the below pics are approximately 35% of the actual screen size at zoom 5. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMassingModel_East.jpg&hash=e24cff6491bc3bd9f932aa58838f047b71990228)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMassingModel_North.jpg&hash=11f6433505ba1d7079021b339d39d4101ed84523)
Wow, that's a massive building, for a massive task. But I'm sure you will handle it just like any of your other projects, and I'll be looking forward to see it finish. Keep it up my friend. :thumbsup:
Yippieh, great update! &apls
Don't forget to answer my questions in the further post $%Grinno$%
@FromTheAshes: The model is now 142 meters tall including the smoke stacks. I'll probably make this a stage 3 ID or IM growable and a landmark with jobs. For the CAM version it's obviously a stage 10 and PIM-X assigned 28,954 jobs. ;D I've rendered the massing model and plopped it in-game next to my Wisconsin Gas Building so I could make a size comparison. I'm doing all this, so after I start the model, I won't have to continually make changes due to something not fitting properly. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMassingModel_in-game.jpg&hash=f54e7f813a7b19b6cf70606cfbaee7ede6295cd2)
Great great great, it's definetly taking shape.
BTW, are you going to create some smoke?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wolfsburg-citytour.de%2FStadtteile%2FVolkswagenwerk%2FIMG_4592c.jpg&hash=b503993be0c0447d95afae532c7b1fbac4216e6f)
:P
Quote from: FromTheAshes on July 03, 2007, 11:45:45 AM
BTW, are you going to create some smoke?
That might be possible with a prob or two.
J: Looks great.
I know, there are great possibilities to create smoke/dust in MAX.
Looking great, jestarr! I can't wait to see this textured and rendered...
Cheers,
Kevin
Quote from: FromTheAshes on July 03, 2007, 12:31:53 PM
I know, there are great possibilities to create smoke/dust in MAX.
I was thinking of more of the props from a pack that Jeronij released.
OMG - it's a giant - and awesome already. I am sure this will a big hit one day on the LEX! &apls
definately an I-D growable please :thumbsup:
There is already a smoke effect prop on the LE, I've used it when I did my Nuclear Power Plant. &mmm
Smoke is a definite possibility. ;D OK, I've started really working on this. Here's a pic of test render #7. It's the East side of the main building. I have the windows done also (well one of each anyway), but I'll wait until close to the end of modeling to add them in and array them. Windows add a lot of polys and I don't want it to lag too much. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant07.jpg&hash=776ca9e5501ebbedf468bdd27828c61b5e6c13d6)
That huge factory thing is cool!
I will definatly reserve space for that!
This is coming along superbly. I can't wait to see some textures. Oh this is going to be the greatest I-D ever!!!
&apls
Robin :thumbsup:
I too am in the process of making the same plant - I found the real thing on virtual earth and what Jestarr is showing is just a fraction of the real thing. he is talking a 25 x25 lot. that would just hold about 1/4 of the actual plant - It wont hurt to have two versions of the same building
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fvwplant-1.jpg&hash=c6577434438ac2b41464cf0ad22e8d5b95c13f62)
@citynut: That's the same place I found my close-ups. :D I wasn't aware you were doing this one, but since you are, I'll drop mine. I know you'll do an excellent job on it. ;D
In other news, Underhill Casket's lot is finished (maybe :D) and has moved to testing. It'll be coming to a LEX near you soon. Here's an in-game pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FUnderhillCasket_Final.jpg&hash=1cf18d6637af5958f01191845e914a5bfa80003f)
Quote from: jestarr on July 04, 2007, 12:31:03 PM
@citynut: That's the same place I found my close-ups. :D I wasn't aware you were doing this one, but since you are, I'll drop mine. I know you'll do an excellent job on it. ;D
Jestarr, Please dont drop your version - it never hurts to have two versions - besides I have all of your stuff and would love to have this also - Please dont drop it
yeah dont drop it jestarr.
What about working together? It looks like jestarr has concentrated on the smokestacks, and citynut already modelled quite some of the ancillary buildings. Some things probably need rescaling etc., but even with two people working on such a huge factory like the VW auto plant, there's still a lot of work to do. :)
Actually, that's a good idea. ;D I'll get with citynut and see what he wants to do. I did work on this some more, prior to my previous post. Here's a pic of test render #15.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant15.jpg&hash=0b3ab253fbfb5d15adf99de051d038eff9ae6b13)
maybe you could do different bits of the plant on different lots... that way we get more of this massive factory to play with....
LoL i think it would be cool to go modular on this massive beast imho
A co-production of Jesstar and Citynut... sounds like music in my ears!
You know where to find me if testers are needed for that beauty ;)
Thanks sebes, I'll remember that. ;) I mentioned once that I get bored easily and my attention span suffers thereby. To alleviate the problem I usually have a goodly number of BATs going at the same time. Some make the grade and get finished, some hit the "almost ran" dust bin. Occasionally, I dust one of them off and start working on them again. This is one such. It's the J. Myers micro brewery and hops plant. The below pic is the brewery building. The hops plant is roughly the same size, just configured differently. They'll be connected by an overhead walkway. The textures will be changed. I only put them on so you wouldn't have to look at plain beige walls. :D This is roughly at the 50% mark. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMyersBrewery30.jpg&hash=c6890079dfaa1548f3c859f47cc6d6fe9acc2edc)
jestarr,
I like it! I like it a lot! As a craft beer lover and homebrewer, such content warms my heart.
Have a beer on me!
Cheers,
Kevin
Everything is coming along great... having a surplus of industrial projects going on and new releases is just like Christmas! ;D
Keep up the excellent work!
- Kyle
Wow, a possible co production between citynut and you would be incredible. And I really like patfirefghtr's idea of a modular set. The bigger this was the better, I think.
The J. Myers micro brewery looks awesome as well and I can't wait to see more. Great work as always.
Robin :thumbsup:
Small update on the VW plant. I got some more modeled. It doesn't look like it, but I did a lot of small tedious stuff. :D I tried a few textures on the walls, but didn't like how any of them looked, so I'm still searching for the one that's "just right". :P Anyway here's a pic of test render 21. The odd part sticking out isn't staying. It's part of another building and is only there for placement purposes. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant21.jpg&hash=46b7996279753ac335708d5391776d5b57bd104b)
Very very work indeed. I am looking forward to seeing this in game hopefully. Take your time we can all wait patiently while you complete your masterpiece :thumbsup:
Brewing a cuppa for you - this effort deserves that at the least :D
:satisfied:
TTC
Take the texture from Underhill Casket Company and make it a touch darker. That should look realistic.
Or you try out this custom texture I made:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg255.imageshack.us%2Fimg255%2F9351%2Fvwtextureub0.jpg&hash=2501450b30c7d0cd7022d14dcb5edb2c9bf59d90)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg299.imageshack.us%2Fimg299%2F8752%2Fvwtexxa4.jpg&hash=a4d84774120df5daab2a77afcf245c289d21312e)
Jestarr, I just finished watching a program on the Discovery Science channel, (see I don't play SC4 all the time no matter what they say) that featured the VW plant and the twin 20 story storage facility they have. The show is called "How do they do that" and has several small viginettes in each. As these programs are usually repeated, you might want to keep an eye out for it, the whole thing was facinating.
Quote from: shoreman905 on July 07, 2007, 11:47:18 AM
and the twin 20 story storage facility they have.
I guess you're talking about these guys here? (Building 11)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.wolfsburg-citytour.de%2Fwolfsburg-tourist%2FLuft0902-081klsrc.jpg&hash=b1ac2622fd799451dd24dfdb5dde0ff3755bb61b)
Actually they are not part of the plant itself. They are part of the "Autostadt" (car city), where you can get all the informations about cars and stuff that you want.
In the towers, there are cars waiting to be picked up by there owners.
@shoreman905: I haven't watched it yet, but I did record it to watch later. ;D
I mentioned in an earlier post that the brewery would have two buildings; the micro-brewery and a hops processing plant. Here's a test render pic of what I have done so far. There'll be a covered walkway connecting the buildings behind the towers (at least that's the plan at the moment). The textures are temporary. I only put them on for show. My real model won't be textured until the modeling is finished. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FHopsPlant02.jpg&hash=e95d2f372bd4382b6ddd973c8e4960172b41922b)
Ok Jestarr gave me the texture I needed for the models, and he sent me a rough draft of the other models for scaling purposes. As you can see this thing is massive. The parts I had already done is almost 20 tiles in length. I want to thank jestarr for this joint effort to help make this moster for the game. The two smaller buildings in the back are the ones Jestarr gave me to scale with. One was close to a 4x4 and the other is almost a 4x8. Below is a pic of what I'm talking about. It's funny I picked out almost the same brick texture for the one I started :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fvwplant2.jpg&hash=5ba299b3bd0eb37dd4b29048537e288fbec0368b)
The chimneys gotta be much higher. About 166,-6% of the current height.
Quote from: FromTheAshes on July 08, 2007, 07:09:02 AM
The chimneys gotta be much higher. About 166,-6% of the current height.
I think Jestarr is making the main building and I'll be making the smaller stuff that go around it and the smaller buildings themselves. I might use my version with several changes as something else later.
Cool - this is a great project &hlp
Damn, that's impressive guys.
I think a "New City" will have to pop up to support this factory...
Cheers,
Kevin
I have been trying to download Grimes Dairy Farm. I have every dependency except for "BSC TexturePack - jestarr Vol 01".
That being said, if I install it, will it not grow if i don't have all of the textures? i tried installing it, and have created almost 50 farms, and it has yet to grow.
I'm a noob when it comes to downloading custom content, so it is very possible that I am missing something basic. I am very impressed with all of these buildings, and would love to incorporate many of them into my cities, but I am wondering if I am in over my head.
Thanks in advance!
@Ziek: The textures for Grime's Dairy farm are in BSC Textures Vol02 here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=638). It grows, but has a lot of competition, especially from the maxis farms. I usually block all maxis farms and industrials, so don't have the problem.
I've started working with the textures on the VW plant. The walls , windows, etc. are finished for the front half of the main building. I'll also be working on some roof junk, however the main building, in reality, has very little, so I'll be taking a bit of "artistic" license in that area. :D Here's a pic of the basic brick texture Scott and I will be using. I've also added a circular catwalk to the two chimneys (not in this pic). I've two different pics of them; the catwalks are in one and not in the other. I liked them, so their in. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant27.jpg&hash=d17cfade980d10c4664e110b9dbe14a198295765)
Lookin good - It would not be Simcity if we just stuck to the pics only and added our own stuff to it to make it better. :D :D I got all of my canals done so i can concetrate on this project. I just need to find out which of us is doing what. I also find it funny that the both of us started this same building the same day and not knowing the other was doing it ;D :D ;)
Thanks for the help. Unfortunately that brings up another question. How do you block Maxis' farms?
(sorry for the silly questions. I'm sure there are explanations to a lot of this somewhere on the forum, but i just discovered the forum, and have no idea where to look. lol)
Too red ^^ Needs to be more brown.
@Ziek: The Maxis blockers are here (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=897). Be sure to peruse the readme. :D
@FromTheAshes: It's only our starting texture. Everything will be adjusted from there. ;)
Yeah, just wanted to tell you :P Before you release a building with wrong textures ;)
BTW, do you use 3ds Max or Gmax?
I use GMax for everything. It has its limits and foibles, but it's adequate for what I do. In the latest headlines, I've started working on the second half of the main building. I've merged the relevant parts of the massing model and I'm starting to add the walls. What I have so far, is actually the easy part. The ancillary stuff is going to be a pita. If citynut and I aren't careful with it, we could easily max out the prop count. :P Its definitely going to be a challenge. I've made some large BATs, but nothing on this scale. Anyway, here's a pic of my latest efforts. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant30.jpg&hash=27883ec4c426084d0080a5ba55757ee819b209e9)
This is super amazing. How big do you think it will end up being, now that you have some of the buildings started. No matter, I'm using it anyways! So far so good.
And i like the progress so far on the the micro-brewery and a hops processing plant. As for the textures, I like them already. This will be another great addition to the game.
You are the industrial god.
Great work.
Robin :thumbsup:
Wow...I can only imagine how big this building is. How many days will take to render? :P
Keep it up citynut and jestarr!
Cheers,
Kevin
Great update :thumbsup: If you want to, you can send me the file when you're finished. I could add reflexions to the windows and stuff...
Thanks against Jestarr. I have one more silly question (at least until I think of another silly question)...
I finally got the Dairy Farm to grow. However, if it grows on a lot bigger than 7x7, the rest of the farm zones did not populate. This was the case for all of the farm LOTS that i downloaded. Is that the intended action? or should there be fields around them? Is there something I can do with these zones (besides de-zone)?
Thanks again,
Ziek.
Ziek, the extra areas on farms are for the fields. For the BLS, CSX, JMyers and Simgoober farms (and mine) you'll need the extra farm field lots found on the LEX. There are 4 or 5 of them. Many don't appear initially; they are all timed to appear/disappear seasonally, if I remember correctly. BarbyW is more knowledgeable on this than I. Links to them should be in the readme's included with the various farms. Cheers!
SG's fields and some of mine are seasonal. Basically you need the three packs of fields from the LEX: CSX Farm Fields; BLS Farm Fields and SG Farm Fields. Search for Colyn, Barby and simgoober and you will find them.
Thanks guys! I'll have to check for them when I get home.
@Rooker1: The final combined lot, as I initially envisioned it, would have been 25x25 tiles. This included all the ancillary buildings (8 I believe) and all the assorted props/textures, etc., plus roads/rail. The building, in the above pic, has a footprint almost exactly 6x12 tiles.
@BigSlark: For rendering time, I estimate 10 hours minimum, for the main building, and most probably (much) longer. :P The BAT is very slow at rendering. Total rendering time for the whole project (including tests/re-renders, etc.), 4-5 weeks. :D
Quote from: jestarr on July 09, 2007, 07:53:24 AM
The BAT is very slow at rendering.
Oh, if you'd accept my offer, you wouldn't have that problem man ;)
So you're telling me that a shiny Intel Core 2 Duo E6420 would make your day, jestarr?
(Dual core, 2.13 Ghz, 4MB of L2 cache...I want one)
Cheers,
Kevin
WOW alot of progress here Jestarr and Citynut... keep up the hard work and will be checking again soon - pat
@FromTheAshes: Thanks, but it doesn't really matter how long it takes. I have a 2.8 with 2 gigs of RAM that I use only for rendering. ;D
@BigSlark: It would certainly make my day, but it's not likely to happen soon.
@patfirefghtr: Thanks, glad you like it.
So, on that note, Citynut sent me the model for the vent/cooling building. I thought it looked really cool, so I merged it in with my model and did test render #36. :P Also, the building footprint is now up to 15x8 (with a lot more to go). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant36.jpg&hash=c1c39fb4fc070978200e8d7ce10539179f0becb9)
"Jaw, meet floor..."
It's huge. Huge and made of awesome.
-ACE
Jestarr, That was a perfect fit on those cooling vent - on a side note I was doing some more work on those and we probably should keep that as a separate prop. see pic below
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fsteamvents1.jpg&hash=238887af207b6bb6182a3b00d924ffcf54be9766)
here is a live shot of the same vents
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fsteamventsliveshot.jpg&hash=b89640ef9d53905b25ab0696f2c26ac2348d9e4b)
there still is alot more detail to do on just the vents and the piping behind it - let me know what you think. I might knock off 30 mins rendering time :D
Quote from: BarbyW on July 09, 2007, 07:08:59 AM
SG's fields and some of mine are seasonal. Basically you need the three packs of fields from the LEX: CSX Farm Fields; BLS Farm Fields and SG Farm Fields. Search for Colyn, Barby and simgoober and you will find them.
Thanks jestarr and Barby! I finally got them to work. woot! can't wait to start implementing them in my cities now. Now the only thing left is figuring out how to make cool looking farm lands, so everything is grids. lol. :D
Ok here is the first of many props to be made for the VW Plant that jestarr and I are making together. this prop is 16x6 so it is good size - if you look at the last pic Jestarr and the live pic i posted you will see where this prop will go. I hope you enjoy the pic
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fsteamvents2.jpg&hash=6fdd0d13e4c31315b9296712e21db514c25830e1)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fsteamvents3.jpg&hash=b02609869cf380a4e421e79913cc985af5705a80)
Looks perfect! Will there be any kind of canal tie in with this one?
Quote from: toxicpiano on July 11, 2007, 10:15:47 AM
Looks perfect! Will there be any kind of canal tie in with this one?
if you look at the live pic above - you can see that is this part is right by the edge of a canal
so how about cal's remastered SG canal set.... twould be awesome
Quote from: mightygoose on July 11, 2007, 10:25:14 AM
so how about cal's remastered SG canal set.... twould be awesome
I dont see why not
Looks super and the canals would be a nice touch. ;D
Nice very nice guys it kinda looks like a powerstation for some reason.
I'm not really sure what this part of the complex is used for, but seeing as the entire complex is approximately 3.75 square miles ( a small city really), I wouldn't be surprised if it isn't the power plant. It'd take something this size, to power all the machinery, so they wouldn't cause brown outs in Wolfsburg. :D
By the way I've uploaded Underhill Casket to the LEX. Cheers!
Quote from: jestarr on July 11, 2007, 06:23:58 PM
I wouldn't be surprised if it isn't the power plant.
It
is the Volkswagen power plant. ;)
The VW Plant seems to be coming along very nicely guys.
Jestarr, your Underhill Casket looks simply amazing. Thanks for another industrial bat.
&apls &apls
Robin :thumbsup:
It sure is... you guys are hard at work with this one! Keep up the good work! :thumbsup:
Jestarr: Underhill Casket Co. is simply amazing. Great job on the lotting as well! There is a slight problem I have, though. There is no query for the growable version, but for the ploppable there is. There is no custom query, right?
- Kyle
Thanks folks. I'm glad you like it.
@ky72x: I'm not sure what's going on with that as it has a standard Maxis query assigned. Actually it's the same one as the plop version, so it should work. I've looked at the lot with the Reader and everything appears to be correct. Are you testing the CAM? If so, make sure you have the CAM essentials installed as the CAM version uses a different query. Let me know either way so I can research what's happening if I need to. Thanks.
@hellviz: If you're getting a brown box, that means the game can't find the model file. Search for this file "jes_UnderhillCasketCompany-0x5ad0e817_0x5394e832_0x30000.SC4Model" in your "My Documents\SimCity 4\Plugins folder. It should be in "BSC\jestarr\UnderhillCasketCompany". If it's not there, you'll need to search and find where it installed, and move it to where it's supposed to be.
For those following the VW plant saga :D, here's a pic of test render #41a. I've adjusted the brick texture some and added a few things here and there. Also, the center sections were too short and have been lengthened. The footprint is now 18x9. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant41a.jpg&hash=cea148d4d60ba12a6b3ede337d4dcfa89322e292)
Hey that looks super - I thought we were using the other texture if not we need to make sure we are both using the same one - otherwise this is looking super - it is the one you sent me - I need to retexture the prop so it matches - please advise
good work
jestarr: I'm not testing the CAM, but you were right. I downloaded the CAM Essentials package and went back into the game, and sure enough the Underhill Casket Co. that grew was indeed the CAM one, with 600+ jobs.
BTW, the VW plant is coming together beautifully. Keep up the great work! :thumbsup:
- Kyle
Citynut, I was playing with the texture and actually got it too dark, although part of that is from reducing the jpg. &mmm Don't retexture your prop, unless you want to, as I think it looks great as is. If we vary the textures a little, from building to building, I think it may look better and more interesting. What do you think?
@ky72x: Unfortunately, something is still awry. &mmm That version shouldn't grow at all, unless you have the CAM installed. Seems I need to peruse the exemplers and see what I've gotten wrong. :D
V DUB JA!
I can't wait to see this completed, excellent work Jestarr.
Quote from: jestarr on July 12, 2007, 04:06:33 PM
Citynut, I was playing with the texture and actually got it too dark, although part of that is from reducing the jpg. &mmm Don't retexture your prop, unless you want to, as I think it looks great as is. If we vary the textures a little, from building to building, I think it may look better and more interesting. What do you think?
No problem i was just wondering - I'll go ahead a keep it the same. I kinda like the color you have it. if you dont mind go ahead and post the new one at BSC and i'll grab it later and try it out anyway. Thanks for a quick responce. This project is lookin really good
Hmmm...the model file size is growing like a weed. :D I've added a few more things and started on the smoke stack texture. Next is replacing the gray box with real walls and roof and finishing the remaining windows and doors. Then it's on to the roof junk. For that, I'll probably save the roof sections as a seperate file so gmax won't have so much to view. That should keep the lag down. ;D Anyway, here's a progress pic (test render #45). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant45a.jpg&hash=5177008e46ca6e91c5e4c23a46aca28ddef9da94)
Looks great the smokestacks are incredibly well textured. I'm really diggin the textures and the model, excellent job :)
I know we try to keep the forums clean, but damn guys, I'm impressed and floored at the idea of having this beast dominating a city, a skyline, and even the region view.
&apls &apls &apls
Are there any other lots even approaching this size?
I look forward to more, as has become the norm!
Cheers,
Kevin
This will be the biggest that I know of. Bixel has some lots that are rather large, but those are residentials I think. When finished, this should be able to supply the industrial demand for most of a city (as it probably does in real life). ;D OK, onward and upward, as they say. The windows, doors, walls, etc. are pretty much finished. There's still some tweaking to do and a few things to add, but it's essentially done. I've started working on the roof junk now. There'll be pipes, vents and various other shapes in evidence, but since the real building doesn't have much, I'll be making most of it up as I go. ;) Here's a test render pic (#54) of it's current state. I think this would equate to a zoom 4 pic in the game and it no longer fits in a 1024x768 snapshot. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant54.jpg&hash=82296e26183a0e9a17dba570e150d0596084b068)
Woooah &dance
Good texture ;)
Wow.
WoW that is awesome jestarr - I'm working on the second building now - The one that goes right next to it - will post some pics tomorrow - right now it getting ready to storm big time so i need to shut down - have a good night all
Yeah, I know all about that first hand! :P Gotta protect the computer. Can't wait to see your next one. ;D So, as I mentioned above, it's roof junk time. I'm starting with the middle sections and working outward. Here's a pic of what I have so far. I still need to add textures and add a few odd bits here and there, but this will give you an idea of where it's going.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_RoofJunk01.jpg&hash=8ce97c83eb9aa14054b6bd2d2b7f32f18b1adf91)
Ok as promised Here is pic of the next building - I still have alot yet to do on it but this will give you all an idea. ;D
Still playing with textures and what not.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FVWPlantBuilding2.jpg&hash=7b35c356f915d4c86f7664f970ecf3f3ee3b26c4)
This project gets better every time I see it. The size of that main building is just insane!
Citynut - I love the glass block type windows on that latest building.
Awesome work, guys! SC4 was sorely lacking a huge factory like this, and I'd use this even as a ploppable, although I don't like those in general.
A little bit more progress on this building - This time i used the same texture Jestarr used on the main building. and did all of the transformer work on the side of it - Ok I have almost finished the roof part
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FVWPlantBuilding2versionB-2.jpg&hash=c3af4f76e1e98ddf00a38d28f2646b762b246dd5) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FVWPlantBuilding2versionB-3.jpg&hash=e1534a635d878121c24b6b4387f987e59f297c1b)
let me know what you think
I also redid the power plant with Jestarrs texture to make everything just a little more uniform.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fsteamvents3-1.jpg&hash=2ff1cd06e39c701c6a4567748e0e0c798bb1e230)
Wow! Looks fantastic Citynut and those transformers are perfect! ;D
I've made a little more progress also. The roof junk is finished for three building sections; two more to go. Then it's massaging the textures (again). :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_RoofJunk02.jpg&hash=6ab8b2ddd97dbb2688c3453ec8041b4e5c4ea328)
I have a hunch this will become my favorite bat on the LEX %BUd% &dance
I thought I would see what the props look like in game. this test lot is probably MUCH smaller than the actual size will be when finished but here is a peek next to the canal. On a side note I love my new machine ;D, it rendered the big piece in less that five mins. My old machine would have taken over 2 hours :D
Jestarr: The building is looking awesome
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2FVWPlantingameshot.jpg&hash=d0401ff6967ba71b81d8604b8e88d9653a908090)
citynut have you tried using CAL's remastered model or do you not have 3dsmax...
Quote from: mightygoose on July 15, 2007, 04:02:30 PM
citynut have you tried using CAL's remastered model or do you not have 3dsmax...
This is just props of SG straight canal pieces - and no I dont have 3dsmax - I am one of the weird ones I did try it but dont like it - sorry I will stick with the freebe GMAX. beside I am really used to doing things in it. I know that by the time this project is finished the re-worked canals will be on the LEX by then and we will probable use them on the lot
Citynut: could you try darkening your roof textures? The way they are now, they won't flow well with jestarr's models. (And the contrast between the roof and walls is a bit jarring.)
Just a suggestion.
-ACE
Super work guys, I get more and more excited everyday that goes by, %BUd% %BUd% %BUd% because it means that it will be in on of my cities very soon.
&apls &apls
Robin :thumbsup:
NIIIIIIIIIIIIIIIIICE! What spec is your new machine?
Quote from: toxicpiano on July 16, 2007, 01:24:09 PM
NIIIIIIIIIIIIIIIIICE! What spec is your new machine?
my old machine was a Dull er I mean Dell and its quirks. my new machine is a AMD 64x-x2 2 ghz. 1 Gig of ram and a 512 meg PCIE video card, this thing screams now :D ;D :thumbsup:
Ok After Jestarr gave a footprint or (Massing Model) of the building he is working on I found that all of my pipes on the steam vent prop was all wrong - so I had to rebuild all of the pipes from scratch &mmm :(. But I was able to line up all of the pipes where they will go on Jestarr's building ;D. Below is a progress pic still have some smaller one left to make.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fre-pipe.jpg&hash=387c969d90e5b65219e5efc4eb3b1915328842f6)
Looks super Citynut! I'm really liking it. In other news, something I sort of expected to happen, did. I tried to render the model so I could look at it in-game, but the render failed on three, progressively, more powerful machines. &mmm The model's just too large and the LODs too complicated for the BAT to handle. However, not to worry. I've started taking the model apart to render it in pieces (at least 4), then reassemble it in LE. This isn't necessarily a problem, it's just more work. :D Here's some pic of my first in-game test of section #4. I still have a few pieces to merge with the model and do the night lights, etc. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game01.jpg&hash=928f4b313a391afe8eeb5a99e2c935d5bb168db5)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game02.jpg&hash=1e46ff707fb691d182e69c9b8dd07664abef28f4)
Maybe you could model the pieces in a way that they could be used individually - the section from your latest picture could be easily a massive power plant building on its own. That said, I'm really looking forward to the outcome of this project, great work so far!
like w2w's they are meant to be adjacent but have walls their anyway just in case....
This bat will rock.... I'm definitly looking forward to downloading this.
That is massive! I'm really, really, REALLY impressed by the work you and Citynut have done.
I can't wait for the release! :thumbsup:
Cheers,
Kevin
A wonder for sure :thumbsup: ...Good luck with texturing and nightlithing!!!
I stay tuned....!!!!
Quote from: sebes on July 15, 2007, 01:28:07 PM
I have a hunch this will become my favorite bat on the LEX %BUd% &dance
I agree but with a diffrenc I know this will be my Favorite BAT on the LEX....... &apls &apls &apls &apls
OK, I've finished two of the five pieces for the main building. Three will be stand-alone props (usable for other lots) and two will be connector pieces (maybe/maybe not usable for other lots). :P Below is a pic of my latest in-game test with Citynut's props included. It seems to be coming together fairly well (at least everything seems to fit where it's supposed to). :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game01a.jpg&hash=33de828148ac806f41e61fa0fd472b01a392099f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game02a.jpg&hash=f23b310814e47380fb4e45732205e7c1056994cf)
I'm a big fan of the industrial buildings and I have all your industries in my plugins folder. So, I can't wait for the release.
Incredible work. Bravo :thumbsup:
@Air6: Glad you like them. ;D
I've been working on section #2 a little. There'll also be two buildings connected to this one at the rear. A shortish narrow one and a tall wide one. The wide one will be to the left. Here's a test render pic of it's current state.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant51.jpg&hash=76bcb9e2ade8406a6b435e315cef0546f481d2d6)
Jestarr this is looking reall reall goooooooood every time i see you update and citynut as well &apls :thumbsup:
Thanks, glad you like it. ;D So, I've gotten a little more done. The long piece is the second connector piece. This will connect the main building (power plant) to the factory portion, which will be two buildings. This test lot is currently 16x18 without any of the smaller auxiliary buildings or miscellaneous props added. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game01b.jpg&hash=5380e9cb0cd9aa1445105806dd628bb00c072049)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game02b.jpg&hash=a1de52154ac097eecca857073a25b88ea9f1d422)
I guess by the time you've finished we should just reserve a full small city tile ....
Looking at what you've got so far, there definitely seems to be scope for splitting bits of the complex off to give us a new power station and various growable industrials on a more normal game scale.
Wow nice progress. I love the brick textures you've added on the factory. :thumbsup:
but, are you still working with gmax? that must be long render times...
:)
Ok been working on building number 3 but i have a question for you all. The question is which roof do you prefer to have on this building. Be honest please
My roof
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fbuilding3.jpg&hash=2500d41145326d25be3b018bb1435416b111d7f6)
Original roof
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fbuilding3orig.roof.jpg&hash=c42968a69e44e26629eae9e219887677603c0d8e)
this is up to you all and Jestarr to decide - Thanks
Hmm... I think yours is better.
I agree...I like your roof much better :thumbsup: :thumbsup:
An opinion of the ignorant:
Citynut's: great, but too modern to this building (looks like after renovation of this power plant) - but I don't know an original building
The second one: good shape, but it should not be such bright and sheds are too small (by twice).
After a while of thinking: mybe the Citynut's version is really better, but with brown color (similar to the facade) instead of white?
I like citynut's best.
I agree with Barby and April ect, but couldn't the original roof be used on another building ?
i honestly prefer the original, it looks less modern and the factory is a good few decades old, i think it has more character.
I actually like them both. :D However, I'm leaning more towards yours than the original. It has more character.
So i take it voting is done with since you spoke Jestarr LoL.... IMHO Citynut's roof is reallly great... - pat
Ok thank you for your opinions - looks like the votes are in and I think I will be using my roof for this building :D
you could always do both.....:P
Nice coming along nicely just good thats all i can sya. &apls %%Order?/
OK, I fired up the BAT during lunch break and made a storage tank with a couple of variations. Also made a small auxiliary building, for the rear of the lot, and rendered them on our graphics monster while the boss's back was turned. :D Here's an in-game progress pic. I varied the brick a little too, so everything wouldn't end up being a uniform brown (boring :P). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game03.jpg&hash=57f9d513424cc88d7662ce9fd3fa5377f11ff8ce)
Oh, man! Storage tanks!
I envision a huge tank farm off 3RR's port area and these look perfect. This thread is like a visit to a toystore...
Great work, my friend. I foresee many of your industrial creations in my region's future.
David
Y'know, it often takes David to make me realize something really obvious. That's why I love 3RR. I just realized that this project would require its own MEGA prop pack, which means more good stuff for industrial lot designers to play with in general.
I REALLY owe citynut, dedgren, and jestarr a beer now. Email me if you're ever in Jackson and I'll buy you a cold one.
Oh, and I still really want this industrial beast for fueling residential and commercial development for at least two large cities.
Cheers,
Kevin
^^ What BigSlark said above.
Same goes for Amsterdam: let me know when to order some cases of Heineken to party :party:
Quote from: sebes on July 24, 2007, 01:17:52 PM
^^ What BigSlark said above.
Same goes for Amsterdam: let me know when to order some cases of Heineken to party :party:
my favorite beer - Thank you. Anyway update on building #3 some pics below. Let me what you think thanks
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fbuilding3-C.jpg&hash=7f9241581e3fa530a010c7c4bdc7e33100fef7fb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi107.photobucket.com%2Falbums%2Fm285%2Fcitynut%2Fbuilding3-B.jpg&hash=2d3ef1deab980d1e699d8672d362a2cb7e25b925)
maybe a few more pipes here and there - then just work on some niteliting &mmm, otherwise its pretty much done
I like it a lot! This project is getting better and better. :)
Nice one, citynut. This is indeed getting better and better.
I agree with BarbyW and Andreas, Citynut and jestarr.
I'll keep my on the LEX...
Cheers,
Kevin
This is coming along much faster than I thought it would. This is fantastic. I can't wait to play with this. Can you imagine a huge frieght station beside this? Or trying to copy the exact set up of the orignal plant and it's surroundings. Ohhhhh, the ideas are coming to fast. I have to relax.........
Great work.
&apls &apls
Robin :thumbsup:
Another great idea (maybe for later though: a modified version of that building would make an excellent train shed.
Hey, I can dream, can't I? :D
Quote from: cammo2003 on July 25, 2007, 10:16:17 AM
Another great idea (maybe for later though: a modified version of that building would make an excellent train shed.
Hey, I can dream, can't I? :D
not a bad Idea. It may just happen
Loooooking very Yummies i cant wait to get my grimmy little paws on this set...........
There is just one little thing to this great and huge bat that I don't like: the water towers (I think that is what they are) on the roof look to North-American for a German plant...
That looks really good citynut. Nice job! :thumbsup: Well, I'm just about to render the main section of the plant. I've just got to reposition some of the roof junk and it's done (well, maybe ;D). I knocked together another building. Just walls, roof and foundation at present as I needed to render it and look at it in-game to check the size. Good thing I did, as it's about 20% too large. :P Here's a pic so you can get an idea of what it'll look like. Ignore the textures. They're only there so I'd have something to look at. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game04.jpg&hash=095363b1039c1f6248b36be4b48c329dc2b02676)
your image isn't showing... how odd.
Great work. This is coming along nicely. And the last picture jestarr, just goes to show how much work is involved. Is it possible to put everything done so far together (in position) so we all can see how far along you guys are? If not no biggy, just wondering.....
&apls &apls
Robin :thumbsup:
wow looking really good.... man im soo drooling in anticpation for this....
Since rooker1 asked about this, here's an in-game test pic of all the components finished (well, maybe :D) to date. This is currently an 18x23 lot and with roads, rails, assorted textures and other props, the lot will probably end up at 20x25. :P This is also fairly close to a zoom 3 view as zoom 4 almost fills my screen at 1280x1024. Cheers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game05.jpg&hash=1c3b86cd19e01d720b1829d7f756edc881ae0080)
daaaaaaaaaaaaaaaaang that is sweeet...... Jestarr WoW 20x25...
Wow, that looks amazing. I assume the X-tool gave this like 17,000 jobs or so?
Cheers,
Kevin
Quote from: jestarr on July 26, 2007, 07:59:38 PM
Since rooker1 asked about this, here's an in-game test pic of all the components finished (well, maybe :D) to date. This is currently an 18x23 lot and with roads, rails, assorted textures and other props, the lot will probably end up at 20x25. :P This is also fairly close to a zoom 3 view as zoom 4 almost fills my screen at 1280x1024. Cheers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game05.jpg&hash=1c3b86cd19e01d720b1829d7f756edc881ae0080)
That is super looking so far we have come a long ways with this project ;). But the only thing I see wrong is the placement of the vents building. - the second vent from the end should be under the chute- I had all of the pipes lined up to match the massing model you gave me and according to live shots of the plant. The longest pipe should be right at the where the main building ends and the second part begins right before the generator building. Other wise this is AWSOME
Flabbergasted... OMG what a beautifull piece of art &apls
My eyes buldge wide open :shocked2: and my mouth drops to the floor.................I start to hyper ventalate with excitement and I need to be calmed down by a co worker. I slowly get myself back together and relax.......than I look at the picture, and it starts all over again....LOL :D
Seriously, this is the largest lot I have ever seen. You guys are incredilbe, and this will be a great achievement once this is completed. &apls &apls
%BUd% I can hardly wait. ;)
I wander how many jobs this would have if it were made CAMpatible. How many jobs do you think it will have? Does anyone know how many employees work at the RL plant? ()what()
&idea Anyways you guys are awesome and should consider another joint venture once this one is completed (or in the near future.) You both compliment eaach other very well.
::) Not to be too pushy, but do you have a time line for completion, another month or so? You are going so fast already, I never thought it would be this far.
Oh and thanks for an in-game test pic of all the components finished so far. It was like getting a present for no reason, thanks again.
&apls &apls
Robin :thumbsup:
I ran the massing model of the power plant through PIM-X and it assigned 29,000+ jobs at 50% fill. With all buildings and props included it may go as high as 40,000. ;D I think the real plant employs around 50,000, +/- a few.
Well, actually thsi BAT is just the power plant for the main "VW Werk". So it ain't got so many jobs. But as nobody can or want to build the VW Werk (which is rather ugly btw), it's better to assign the jobs to the plant :D
So, as most of the main buildings and props are done, I've started doing some preliminary textures. Many of them will need to be made to fit the positions of the buildings. Here's an in-game test pic to show what I mean. The LODs are set so that props can be placed strategically and still be seen. :D Might make some timed prop exemplers, too, so they aren't just static. The tracks enter this building and exit on the rear side of citynut's production building. Anyway, here's the pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game06.jpg&hash=957375edece93baf2b8c2bdd24e1efd32bb45760)
OMG WoW jestarr that is looking awsome &apls
Yeah that looks awesome, but not a lot of headroom left for the trucks.
Unfortunately, that's the fault of the games orthogonal view (squashing effect). The top of the trailer is 5m; the bottom of the opening is 6m, so there's approximately 39 inches clearance even though it doesn't appear that there is. :D
so you will have to make a sign big enough saying "LOW CLEARANCE" lol
Quote from: patfirefghtr on July 29, 2007, 11:11:50 PM
so you will have to make a sign big enough saying "LOW CLEARANCE" lol
Here's the proper German sign for this: http://de.wikipedia.org/wiki/Bild:Zeichen_265.svg :)
Incredilbe work.... this is going to be amazing!
&apls
Robin :thumbsup:
whoah, just to ask what everyone is asking how big is this sucker? 25*16 I read earlier, but it seems like it could be even bigger now?
I cant wait to get this, I am saving a rather large spot that might be have made even larger :thumbsup:
Quote from: jestarr on July 29, 2007, 06:16:51 PM
Unfortunately, that's the fault of the games orthogonal view (squashing effect). The top of the trailer is 5m; the bottom of the opening is 6m, so there's approximately 39 inches clearance even though it doesn't appear that there is. :D
I'd be more worried about the locomotive, personally... :D
This is going to rock.... could you make it multiple lots that get pieced together? there is a lot of empty space there that I'd like to put a railyard in....
This has got to be one of the most thought out, most complete and extremely large factories I think I've seen created. What spectacular work! :thumbsup:
Thanks folks, we appreciate your comments. I took a short break to play the game, but it didn't last. :D I saw this building on a friend's model RR, and thought it looked cool, so I BATted it yesterday and finished the lots today. It's now in testing, and barring any show-stoppers, will be at a LEX near you soon. I've named it Moore Transfer and Storage. :P Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMoore_Day.jpg&hash=dfbb677561ed10258bb4ed4628e76cd0e04059fd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMoore_Nite.jpg&hash=da9dcbc0c73723d46e6cf660cc80d0362337e312)
Love it! The docks in particular caught my eye.
Also, I've been watching the development of the VW plant in amazement - you guys are doing brilliant work &apls
Jestarr that is a wonderfull transfer building i love the docks and totaly agree with matt its defintly an eye catcher - pat
The VW plant is simply awesome! &apls &apls
Thanks Fukuda, I'm glad you like it. Earlier, I was playing the game, happily plopping canals and associated lots and noticed that I was running out of stuff and would need to start using duplicates. I'm not a real fan of duplicates in my cities, so I started a new building to add to my canal collection. :D This is loosely based on a pic of a sugar warehouse I picked up on the net. The real building is somewhere in Great Britain, I believe. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse.jpg&hash=99509e8391c63dcb28f4f68dc697b82e15f2f620)
jestarr,
I really like both of your new buildings, and not trying to be insulting in any way at all, they aren't "flashy" BATs that stand out, they blend in with everything else that you, Gascooker, and others have created for a very realistic looking industrial area.
Keep up the great work!
Cheers,
KEvin
That looks like it'll work well with CAL's remastered Goober canals. I keep meaning to use them in my cities, I need to do that tonight! :D
Moore Transfer will be delayed a bit because I am working on something for it. ;)
-Jan
Ooooooooh Jan you are biiiiig tease lol... cant wait to see what you have for it!!!!!!!!
Okay, I have sent back all of Jestarr's files for Moore Transfer and Storage to him. Here's what is going out with it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo144%2FSwamper77%2FSC4%2520Stuff%2FNew%2520Freight%2FJesMooreTransfer.jpg&hash=e5122bf490df0ebdc5c7adaea7cffbeac7f32ba0)(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi119.photobucket.com%2Falbums%2Fo144%2FSwamper77%2FSC4%2520Stuff%2FNew%2520Freight%2FJesMooreTransfer1.jpg&hash=c4d12c7320b4bf6e59d05292696f8f8212236106)
And yes, the rear lights at the top of the back door are lit, in case anyone is wondering why I shot the back end. The Lots will produce 3 of these when they first appear and then only 1 per day to replace the ones that disappear. The truck will also appear at random in your freight traffic when the files are installed.
-Jan
ooooooh Jan those are sweeeeeeeeeeet :thumbsup: :thumbsup:
You are too awesome. Even while working on an already incredible project you find time to throw out another great piece of work. Great job on the Moore Transfer and Storage building!
Robin :thumbsup:
Thanks Rooker. OK, I've updated the testing file with the files Swamper sent to me. I played with it a little and it works great. :thumbsup: Moore Transfer delivery trucks running all over. ;D A little additional testing and it should be good to go. Cheers!
Quote from: jestarr on August 07, 2007, 09:19:11 AM
Thanks Rooker. OK, I've updated the testing file with the files Swamper sent to me. I played with it a little and it works great. :thumbsup: Moore Transfer delivery trucks running all over. ;D A little additional testing and it should be good to go. Cheers!
I hope I didn't make the Lots generate too many of the trucks :D I only set the generator to produce 3 total because that was the number of truck props that were on the Lot.
-Jan
I've uploaded Moore Transfer to the LEX. I really love those delivery trucks running around on my roads. ;D Thanks Swamper. :thumbsup:
awesome job on your latest upload :) just thought i would drop by and give my appreciation!
Thanks Sim Shady. I'm glad you like it. OK, while waiting for the VW Plant building to render for the fifth time (LOD issues :D), I've been working a little more on the sugar warehouse. I've added the front entrances (still more to do there), added the rear doors, the roof and and some of the roof trim. Still have roof vents, drain pipes, etc. to go. Here's a couple of progress pics. The first is the "street" side and the second will be the canal side. This building is quite long and narrow, but I'm hoping it will fit in with my canalized industrial areas. :P Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse_North.jpg&hash=6763caa648b3d464cd43fad50007eef1de12ce57)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse_South.jpg&hash=fc80a9071dbfe09bd1e3ffc393ddfaa99a65f1c9)
Jestarr that is looking really really sweeeeeet....
wow! I need to start making a list of all the wonderful stuff that will be downloaded soon.
^ Heh heh. I need to do that too!
Moore Transfer is awesome, jestarr. Also you are making excellent progress on the VW plant. Great work! :thumbsup:
Wow! Cool! I've been liking all the warehouse/factory BAT's coming 'round lately. Their just fantastic!
OMG............another awesome building. The Sugar factory looks so good. Where do you come up with this stuff?
&apls
Robin :thumbsup:
@Rooker1: The internet is your friend. ;D
Hmmm...for some reason the board didn't want me to post an image link above. &mmm Anyway, here's an in-game test pic of the current state of the sugar warehouse. There's a couple of things I'll change and a few additions, but it's almost ready. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse_in-game01.jpg&hash=79bcb8e3f131cfaf4380ca344fbd6da22ea936b3)
Very nice!
Excellent as always.Thanx for sharing :thumbsup:
Wow...super work and it looks great in game. Is that about 15 x 3? I can't wait to get my hands on this one!!
&apls
Robin :thumbsup:
I missed the development of this one and I have to say it's a real beauty. The brick texture is very nice. There are some really nice small details on this one. The only bone I have to pick with you concerns the roof shingles. How come they go from light to dark on one roof and from dark to light on the other? I think you need to fix that to be consistent. I also think the gradient is just a tad too strong, but that's more opinion than anything else. Other than that I think this is great and look forward to seeing the final version.
Quote from: spa on August 12, 2007, 11:40:23 AM
The only bone I have to pick with you concerns the roof shingles. How come they go from light to dark on one roof and from dark to light on the other? I think you need to fix that to be consistent.
LOL, I can't believe I didn't notice that... Yeah, Jestarr, you might want to fix that one... ;)
Otherwise, as Spa said, it's looking great. I'm assuming there'll be a CAMeLot version of this? I'm looking forward to implementing this in my game, it really is a stunner.
Thanks guys, I'm glad you like it. So, this one has been sent off to testing. ;D It's lotted as a regular Id3 growable, an ID$$5 CAM growable and as a plop. Although this building would normally be associated with a canal or waterway, and looks best next to one, I didn't put any of the canal props on the lot. That way you can plop the canals of your choice. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse_Day.jpg&hash=37f20f7e1e81ee8541c3e1789a10a3f779da00bd)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSugarWhse_Nite.jpg&hash=495559c16ff58e841628539ac2731b5b54f262e8)
Wow jestarr! What an awesome job you have done with the warehouse! I'm glad that you made it without the canals just like your Boyle's Warehouse since we can plop\grow it whereever we want to. Can't wait for its release! ;D
Keep up this great work! :thumbsup:
- Kyle
Awesome work my friend. Will you be going back to VW plant or something new? ???
Robin :thumbsup:
I'm always working on something new. :P However, the VW plant, currently, is giving me some trouble, that I haven't resolved as yet (LOD issues). As soon as I can figure out what's wrong, we'll be able to finish the lot, since most of the models are done.
Wow, super fast response. Do you take requests? I may have some interesting ideas if you are interested. ???
Robin ()stsfd()
Sure, although I won't guarantee that I'll be competent to BAT it. Also, my attention span is limited, so I may not complete them in a timely manner. :D
Edit: I mentioned I've always got something new going. Here's one. It's a bait shop that'll be an offset rendered prop. That way it can be extended into the water. It's not finished, I just work on it from time to time. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBaitShop.jpg&hash=9933f06b7f0616b261093be9221a1296dd164411)
Heh, thanks for answering my question so quickly. :D
Thanks for including a CAMeLot. I'm really liking the CAM. (though ZI bizarrely haven't played the game for a few days! I just haven't gotten around to it, lol).
I'm liking your new stuff there jestarr! &apls
Suggestion: That'd look beaut with any canal set. :P
Fantastic looking buidlings! Also the newest is looking great! :thumbsup:
Thanks all. I've uploaded the sugar warehouse to the LEX. It now comes in two versions; a canal version and a non-canal version. There's an I-d3 regular growable, an ID$$5 CAM growable, and a plop for each set. The canal lots don't have any canal props added, so you can use the canals of your choice. You can delete the version(s) you don't want to use. They install in separate folders, so it's easy to figure out which is which. Cheers!
Thanx Jestarr for this awesome industry lot. :thumbsup:
That bait shop will look spelndid in my waterfront district. Please dont make it a canal lot.
I love your buildings, but since i dont use simgoober's canals, i cant use the ones made with it. So thats why i love it when you make a non-canal versions of things, like this warehouse. Even better when i can use it with ANY CANAL. YESSS. Thanks so much for that. I love not being restricted in placing things like this incase there is no canal running through the area (or if thats not a simgoober canal).
jestarr,
When zoning for the sugar warehouse beast to grow does the lot need to face the 3 tile or 15 tile side?
Thanks!
Cheers,
KEvin
@BigSlark: The road is along the 15x side. It should be zoned 15 tiles, along the road or canal.
@Fledgeling: The bait shop will be an offset prop on the lot, so it should be able to be plopped on any canal or waterway. The only consideration will be the LODs on the canal pieces, which may interfere with the prop if it isn't high enough. I'll need to do some research with the various canal sets to check on that.
wonderfull work the details are fantastic &apls &apls
Thanks Jacqulina, I'm glad you like it. I was at a friends house and he had obtained a new toy. It's a model of the Redwing Flour Mill. He and his wife are avid model railroaders and much of my inspiration comes directly from his layout. :D I liked the pic on the box and I started to BAT it last night. It went rather quickly so I took a couple of pics of my last test render for "show and tell". :P All the usual suspects apply (textures, roof junk, etc.) Here they are. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRedwingMill_Front.jpg&hash=79bb183168563ae73a17c1004379cfdb53cd518c)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRedwingMill_Rear.jpg&hash=92d24e300a17431648cd27d8c5e7719558b3c0d3)
jestarr,
That looks great! I used to be a model railroader and a kitbashed Redwing Flour Mill occupied a decent sized space of my layout (I basically put two of them back to back).
I can't wait to see how you lot this-I hope its rail-based.
Also, have you thought about creating grain elevators? I'm thinking of the concrete giants that you will find in industrial areas, not the small four silo variety that sits out on the prairie. I know they aren't common in this part of the world but I'm sure I'm not the only one who would like to see them.
Cheers,
Kevin
Yeah, I have thought about it actually. Here's a pic of the massing model for one I was thinking of doing. Is this about the size you were thinking about? This could be used along a canal/wharf or as a standalone almost anywhere.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGrainElevator.jpg&hash=1bc765905141b0c803b1ca48d86d2cb808a67587)
Wow, you're unstoppable! Every new BAT is a new masterpiece, and much appreciated in my industrial areas. Great work! :)
jestarr,
That's exactly what I was thinking of. You're right, it would look great on a river or ocean port, or next to a rail yard.
Any midwestern U.S. jestarr fans have any good photos to share?
And Andreas is right-you're unstoppable.
Cheers,
Kevin
Quote from: BigSlark on August 19, 2007, 01:36:09 PM
jestarr,
That looks great! I used to be a model railroader and a kitbashed Redwing Flour Mill occupied a decent sized space of my layout (I basically put two of them back to back).
I can't wait to see how you lot this-I hope its rail-based.
Also, have you thought about creating grain elevators? I'm thinking of the concrete giants that you will find in industrial areas, not the small four silo variety that sits out on the prairie. I know they aren't common in this part of the world but I'm sure I'm not the only one who would like to see them.
Cheers,
Kevin
Jestarr : That Building looks awsome - it's is funny I was online looking at RR Buildings and save that pic for future reference. Dont need to now :D
Kevin: get me a pic (s) of what you want and I'll do it for you. I already have 2 in the works - one style is on the LEX and the other is in testing.
Cheers, Scott -citynut
I had some time during lunch, so I fiddled with the grain elevator a bit, putting things here and there. :D This is the result, so far. If I continue with it, much of it will change.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGrainElevator05.jpg&hash=33ea876a075737e2b48cb004ceb5b113e0a377ce)
Great start
Quote from: BigSlark on August 19, 2007, 09:54:04 PM
Any midwestern U.S. jestarr fans have any good photos to share?
Yeah, give me a couple days and I can provide a few. Can't promise much, but I'll do my best. (thank God someone in my family works in the grain-moving business)
Cool silos! The rail track is too close to the building to work properly though, no loading gantry can be placed in such a space, and the space for the trains is too narrow ;)
Jestarr that is sweet looking :thumbsup: :thumbsup:
OK, I have the Redwing Mill model rendered and I've started lotting. ()stsfd() There are four lots, so far. A regular I-m2 growable, a CAMified IM$$7 growable, a non-rail plop, and a freight station, TE'd for rail and freight truck. I think that about covers all bases. :D Here's a couple in-game pics of the freight station version. This should be going to testing in a day or two, after I've (re)checked everything and generally shuffled everything around. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRedwingMill_in-game_Front.jpg&hash=cbad5183047951d67c5d2a09d835dfc4d67d0f71)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRedwingMill_in-game_Rear.jpg&hash=35236d3ce1b369230f2510c47a4722240456b142)
looks awesome...
That does look awesome.
&apls
Robin ()stsfd()
Awesome work here :thumbsup: I've learned a lot doing factories by watching your work. So if I someday make a factory, it propably will look like yours :P
jestarr- I am a big fan of your work. i always download anything new from you, yet somehow i missed this topic! Redwing Mill looks great (of course). Keep up the fantastic work. :thumbsup:
Excellent work! This is a really nice factory. I really like the look of the diagonal trailers, keep it up! :thumbsup:
- Kyle
Jestarr that is awsome wow..........
First of all, thanks a TON for Replogle Globes! Every Chicago BAT I can get helps. I need to make a comprehensive list somewhere that includes all Chicago BATs I can find.
I love the grain elevator so far, but I suggest you remove the flat parts (colored yellow) between the cylinders. The elevators I've seen simply are shaped like overlapping circles.
The coolest grain elevator I've seen was in Toledo, on the banks of the Maumee River south of downtown. This was 2 weeks ago. It's called the "CSX Bids Terminal" but it doesn't have a dedicated website.
Live Local Birds' Eye View: http://local.live.com/default.aspx?v=2&cp=qy40cc8156g8&style=o&lvl=1&tilt=-90&dir=0&alt=-1000&scene=2074559&encType=1 (http://local.live.com/default.aspx?v=2&cp=qy40cc8156g8&style=o&lvl=1&tilt=-90&dir=0&alt=-1000&scene=2074559&encType=1)
GRAIN ELEVATOR! Dude. That is so needed! :thumbsup: :thumbsup:
@ardecila: Thanks for the link. It's sometimes a little hard to find what you want on the net.
@All: Your comments are greatly appreciated and I'm glad you like it. ()stsfd()
OK, the Redwing Mill is off to testing, so I started a new one. :P This will be G&K Sheet Metal Fabricators. The modeling is fairly well along, but there's still some additions and tweaks to do. I applied the textures so you'd have something to see other than the default gmax colors. :D They'll, most likely, be changed on the final product. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGK_SheetMetal.jpg&hash=c89d969fc23de9bd3bc4e344169b7c91e51656b9)
wow your work is symbolical of you. You are like a BAT factory that produces factory BATs :D
everything looks awesome, btw ;D
Thanks Sim Shady. Well now. I had some time today, so I finished up G&K, made the lots and sent it off for testing. ;D Here's an in-game pic for your perusal. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGK_Metal_in-game.jpg&hash=5f3c3c4fdc0db958bc7be8ce09fbc062e489d47d)
Jestarr i have to ask you but how long does it take you really to put these awsome factories together...
I know i had asked you at one point how many you had lined up but i dont remember really asking how long
it takes you? cause its seems you are at the speed of mass production in the BAT for Factories... - pat
Pat: I would have to say that is a hard question to ask.
It all depends on: How complex the buildings is ? The size and ones mood.
Sometimes you have another building you can reuse bits and parts.
J: That looks great. You do bat fast.
I like the union flag doors :D
I don't know how you work at the speed you do, I can't even be bothered to open gmax or 3ds max these days ;D
@patfirefghtr: Vester's right; the more complex the building is the longer it takes to model. However, for the average sized building it doesn't take very long to do the actual modeling (between one and three hours). The real time consumer for me is the texturing, lot making and packaging. I'm not very good at the first two. :D It can easily add three or four times the amount of time required to put out a finished product.
@toxicpiano: I have my little niche, so to speak, and I enjoy doing it. Also, I've been doing it for quite some time, so I know what gmax can/can't do and therefore, don't have to waste time trying to figure out how it works. :P
have you ever considered building anything else???
Thanx Jestarr for sharing these awesome Industry lots. :thumbsup:
Aonther awesome industrial bat. You are Superman when it comes to this sort of stuff. Nothing can stop you and your faster than a speeding bullet. hehehe ;)
&apls
Robin :thumbsup:
Thanks BB and rooker. I'm glad you like them. ;D
@mightygoose: What did you have in mind? Something like this?
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGreenhouse03.jpg&hash=ef3ba3d41021e0e990b98dfbf457c55306422864)
Sorry for the delay in finding pics for you... here's a couple that might help:
Wichita, KS (http://www.debruce.com/products_businesses/grain/?id=4) - there's a lot of closeups of this elevator on the web, although most of the closeups are of the explosion that happened there back in 1999.
More of the same (http://images.google.com/images?gbv=2&svnum=10&hl=en&q=%22Grain+elevators%22) - pretty self explanatory.
Everything's looking great... can't wait to see this stuff hit the LEX (especially that grain elevator).
@meinhosen: That's certainly a leviathen! :D
So, for those following along, I got the urge (again) at lunch and started working on this; Currey PetroChemical. This will be another longish, narrow model, which could fit along a rail line or canal, or as a standalone for that matter. There's still a bit to do; new tanker, other props, textures, etc. Anyway here's a test render pic of my start. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCurreyPetroChemical.jpg&hash=77649b2455a4442b975a6a32f94e9710258f7921)
Aside from your the best darn industrial bat artist.How long does a "Test" take and how many folks to you have "Testing" your awesome lots?.Thanx :thumbsup:
BB, the average for testing is about 2 weeks. As for the number of testers, it varies with their RLS, but it's around a half dozen.
G&K looks amazing, I think you have done a wonderful job with the lotting on this one. The placement of the parking lots and the fences are very realistic. CPC also looks great so far, can't wait to see how the texturing turns out. Keep it up! :thumbsup:
- Kyle
How about some nice modern high industries for CAM? :P
Hmmm... factories are my forte, but I can probably give it a whirl. :D
I'm more partial towards factories as well, hehe. :P But I guess some HT industries would look nice. ;D
Nice to hear jestarr you work is just bloody great.
Keep up on the work. :thumbsup:
I do a heck of a lot of lurking around here, but I have to say: you put out, by far, the BEST industrial buildings. I love all the new material!
Ahh ok kewl thank you jestarr i was wondering cause it seemed that you are cranking out factories left and right and all is soo good... BTW are those green houses avaible any where yet lol... cause i would love to get my paws on them &apls
well i dunno, anything like i would like to see you try some glassy office building or something, just to see what you came up with, its like i really want to see paulvonmontford try something industrial....
Awesome! How about something like intel's offices/factory or something like that... Googleplex? Or something generic...
How about just let jestarr build whatever he likes modeling? Everytime I see a new jestarr product released I am full of joy that the industrial area's of my cities are becoming better and better.
i totally agree serkanner but does not curiosity make you wonder what other marvellous creations these specialists could produce if they broadened their horizons so to speak...
Anything gigantic by him gets my download :) Well really anything by him actually, but gigantic soviet style stuff will really get it :P
Quote from: mightygoose on August 28, 2007, 07:05:48 AM
i totally agree serkanner but does not curiosity make you wonder what other marvellous creations these specialists could produce if they broadened their horizons so to speak...
Not really no ... I have seen so many requests to BAT creators that the requests themselves start to bother me. My curiosity will be fullfilled with the release of any and all new BAT, by any creator, whenever it is released.
I was not 'requesting' I was suggesting. It is different. I'm sure that even with his extreme talent mr Jestarr is open to hearing ideas and suggestions for inspiration.
Quote from: toxicpiano on August 28, 2007, 01:21:57 PM
I was not 'requesting' I was suggesting. It is different. I'm sure that even with his extreme talent mr Jestarr is open to hearing ideas and suggestions for inspiration.
Its a very thin line between suggesting and requesting. I will take your word for it though ;)
Grain elevator looking good. I like the new factory too. Patiently (not really) waiting for the release.
Very nice Jestarr and yes let Jestarr things his way.
OK, folks. While I'm always open to suggestions (I've gotten some great inspiration from some), the chances of my doing commercial/residential buildings, other than my so called transition ones, is slim to none (at least in the near term). It's not really my area of interest, or expertise, at this time. I often stare in wonder at the creations of paulvmontfort, bixel, ks_jpn and others. These are seriously talented individuals and for me to do buildings in that vein, I'd feel compelled to, at least, get close to their standard. I'm afraid that it would turn into work and cease being fun. That's not to say I don't stray occasionally (I have released CO, farm, and civic lots) :D. I'm always making new things, but most aren't up to being released, as they're mostly modeling experiments and never get beyond the concept stage. With that said, patfirefghtr asked about the greenhouses I made. I wasn't going to release them, as they were one of my experiments, but I've spruced them up a little and below is the result. At this point it's only a test lot. I'm going to ask the real experts (BarbyW and Dolphin66) about what, if anything, I can do with them. Then we'll see. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGreenhouse_in-game01.jpg&hash=0150448ea89345834abf4ecb6537cdab06459756)
Those look great jestarr! I see a new CAM farm series lotted by the great Barby before too long...
Cheers,
Kevin
OK Jestarr i need a new keyboard i just drooled all over it.... WOW!!!!!!! :thumbsup: Jestarr they really look like a greenhouse's and i can see the sim walking the line... These would look fantastic for a botanical garden IMHO...
Fantastic work on the green houses. They looks perfect and would really make a great needed addition to the farming portion of the game.
I have a huge amount of respect for ALL the BATters out there especially you. (I love industrial BATs ()stsfd() ) I think that most cities consists of a certain housing style, that all usually look very similar. There could be several hundered different housing (building) designs, but commercial, industrial and farms are all different. So we need more of these style of bats and you definatley fill that void very well. Please keep doing what you do best,.......Unless you want to become an expert in all the areas which I'm sure wouldn't be too difficult for you.
&apls
Robin :thumbsup:
Looks Fantastic as always ;D
Hmm... when do we get the VW plant?
Not a fan of ag myself.
Stick with the industry like you said, my industrial areas would look so bad without your work that I would cry :S
Jestarr, those are some nice greenhouses. I do have a suggestion though because to me they're really lacking in one main way; the glass. It looks like there is no glass on them at all. They look more like frames. You should mess around with some semi-transparent glass. Right now I think the lack of clearly definable glass sells these terribly short when they could be really spectacular.
Oh and stick with what YOU like doing best. Nobody can do it all. You've carved out quite nice niche for yourself with all those industrial lots. If that's what you want to keep doing stick with it, but if you want some variety try something else. The point is don't feel pressured to change. Batting is a hobby and like any hobby one has to be on guard against it turning into work!
Jestarr is born for Industry lots and thanx to him our Industry sectors are no longer dead and boring.Keep up the excellent work. :thumbsup:
thats right - hip hip hoorah for the industrial king - hip hip hoorah &apls &apls &apls &apls
Quote from: spa on August 31, 2007, 11:41:23 AM
Jestarr, those are some nice greenhouses. I do have a suggestion though because to me they're really lacking in one main way; the glass. It looks like there is no glass on them at all. They look more like frames. You should mess around with some semi-transparent glass. Right now I think the lack of clearly definable glass sells these terribly short when they could be really spectacular.
Well, gmax has some problems with transparency if you render the model against the black background of the renderer. It either shows up as solid surface, or not at all. However, it's possible to edit the rendered S3D files in the Reader to get the transparency back. Just ask Swamper77 or me for some hints how to do the modification (or post the files at the BSC Exchange so one of us can have a look).
That said, I don't know how you're able to pump out the models so fast, and making them looking excellent at the same time. You do have some good imps hidden in your closed, don't you? ;)
Andreas, I do have glass set to 40% transparency, however when I rendered it I got plain dark windows. I set 3, low level, daytime omnis in it and rerendered. You've seen the result. No apparent glass. I'll post the model, so you or swamper can look at it. I appreciate it, too. ;D
p.s. I've got those little buggers chained to the wall. No work no food. :D
OK, I've been working on Currey PetroChemical, and the models/props are rendered. I've started on a lot, similar to one done by ncd, some time ago. I'm not sure if I like it yet, but I put it in-game, so I could look at it a while and decide what I wanted to do. :D Here's a pic of its current state. The pics not the greatest, but what can you do? Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCurreyPetroChemical_in-game.jpg&hash=62029af85057b1391b08980c4754da7c54bfb5b5)
I certainly like it :thumbsup:
The only complaint I have is that the spur that leads to the bottom of the lot seems a bit too sharp, but I can always modify that myself ;D
I agree, it does look somewhat sharp. Does it spur off behind the tanks? If so, then it may not be a problem. Some more of those barrels would look nice scattered around the lot, just not too much though. Other than that, it looks great. Keep up the good work. :thumbsup:
- Kyle
I agree as well, the orthogonal spur seems somewhat unnecessary anyway, so maybe it'll be more useful if you simply "park" the tanker cars behind those huge tanks.
Regarding the transparency: From what I've experienced, gmax will render transparencies above 50% as fully transparent, and below 50% as solid - this is however just a display problem in the game, so you don't need to do anything but posting the model, so the changes can be made. Depending on the size of the structure, it doesn't take more than two or three minutes.
I agree about the rail spur. I never liked it much. I mainly put it there to fill up that area, so, it's history! :D
Andreas, I've uploaded the model file to the BSC exchange. Thanks for your help. I appreciate it.
Little edit: I've been fiddling with the bait shop a bit more. I changed it some and rendered it so I could see it in the game. Here's the result. Still a few things to do, but it's almost ready.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBaitShop_in-game.jpg&hash=d6af9182cf833d8e1b40e239f68a8a35b44c0744)
It's way too late again, and I should be in bed already, but I've uploaded the modified greenhouse model to the exchange. Here's a comparison:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg473.imageshack.us%2Fimg473%2F5981%2Fjesgreenhousewe1.jpg&hash=4aedf4365a01c692e61f5b532db202241641e7e2)
Thanks Andreas. It looks much better! ;D Also, I've uploaded the Redwing Mill and G&K Metal to the LEX for those wishing to have them. Cheers!
Edit: I reworked the Currey lot a little; removed some things and added others. It fits in the space I made it for, and looks ok, so I think it's ready for testing. Here's a couple of pics.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCurreyPetroChemical_Day.jpg&hash=714b8cefef4b3d1e37769572fbf0190e035ded53)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCurreyPetroChemical_Nite.jpg&hash=781f52e4f2f31847937cbc002286d7469feae056)
Niiiiiiiiiice very Nice Jestarr and Andreas!!!
Looks very impressive jestarr! I have always admired your work, and this chemical plant could be one of my favorites!
That's looking fantastic, jestarr and Andreas! :thumbsup:
CPC is looking good, I like the sheds that you added to the lot. Keep it up! &apls
- Kyle
I like that - keep up the excellent work as always
Currey lot looks awesome. Fits perfectly in my latest project.
Thanks folks! OK, while browsing the net, during lunch, I found a pic of an interesting building (at least I thought so). I saved it and used it for this model. So far it's just bare walls, roof and windows since I didn't have much time to flesh it out. I'll work on it a little more tonight and see how it turns out. Cheers!
p.s. I don't know what the building was used for originally. The caption only said "factory on canal". I guess I'll just have to make something up. :D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal01.jpg&hash=5b29b20c28d53967af886b475776c0a509d957ae)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Felectronicvalley.org%2Ftour%2Fimages%2FOusato7_small.jpg&hash=76c9b028d76e8ea58944e9ec262225e012ab659c)
Jestarr this one is called the "The Old Cow Shop" maybe thats what you can call it?
Actually Pat, I have that same pic. It's on my todo list. :D
looks interesting i really love all your indistries, keep it up :thumbsup:
LoL Jestarr that is too sad... great minds do think alike... OK I'm clueless then what you can name this current factory.... heeeeeey %$payas)( a idea what about "The Great Minds fabric factory"
lol jestarr let me know when there is an industrial building you havent seen :P
jestarr,
More great work as we've all come to expect from you. ;D
I've seriously taken up lotting of late and I just wanted to compliment you on your great looking industrial props. They really bring industrial areas to life.
Cheers,
Kevin
Thanks Kevin. I'm glad you find them of use. I worked on the canal factory a little more last night. Didn't get a great lot accomplished, since company showed up, and I was swamped at the shop today, so missed lunch. :P Anyway, I did a test render to let you all see its current state. It grew a little. Go figure. :D Cheers!
p.s. There are 556 windows in this thing. Thank God for the array tool. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal02.jpg&hash=f3c460f226b0eb26bf5815021274d2308c65e2f2)
youve got your whole Starr Co. premises to BAT as well... if you don't know what i mean check 3RR
Looks amazing!
Do we have a name? If not, may I suggest the Engelhardt Western Wear Company?
Now that's catchy. Sounds good to me. ;D So, as a last post for today, I've done a test render of my preliminary texturing attempt. As always, nothing is final. Once I've got the textures close to what I want, I'll start on the roof junk. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal03.jpg&hash=fd6c3d0bef130d220162fcae36e01f34f164d4f9)
That and you are amazing. Super work as always.
Do you have any new news on the VW Plant? Not pushing, just wandering. ;)
&apls &apls &apls
Robin :thumbsup:
lol sure you aint pushing there Robin we know the deep dark secert lol.... Jestarr that is looking real great and so what is the name of this factory..
Quote from: jestarr on September 06, 2007, 04:11:14 PM
There are 556 windows in this thing. Thank God for the array tool. :P
It's like creating skycrapers, but in the other direction. ;) As usual, very promising work so far, and we can't have enough of those "canal buildings".
I fully agree with Andreas on this one ... never enough canal buildings. Knowing jestarr's quality I already know it will be great.
Quote from: Andreas on September 07, 2007, 02:30:33 AM
It's like creating skycrapers, but in the other direction.
Earthscraper? ::)
Very cool! Reminds me of old 18th century warehouses build in the london docklands.
Just went on a downloading spree! :P
Great work man :) :thumbsup:
So, I've started working on the roof junk. Some will stay, some go, and some will stay, but in a modified form (particularly the end roof building). Anyway here's a pic of it's current state. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal04.jpg&hash=c1aec9b86d318e3217b8652606b572b50aa2ba44)
Looks like a large Soviet Factory to me, so maybe Moscow Toilet Paper Generating Facility :P
Very nice, look forward to this one, fits my cities perfectly :)
Hello Jestarr,
I'm very impressed with your latest creation - excellent work!
I do, have a question for you though. On one of your last BATs you used a covered hopper. I was wondering what scaling rule you used for it? I also made one based on an HO scale model (55' ACF Covered Hopper) that ended up being longer than a tile. I noticed yours are shorter and was wondering if I made a mistake with mine. Here (http://i91.photobucket.com/albums/k294/Frankie_117/Hopper.jpg) is what mine looks like, not too bad, but not good either. I would also like to hear about your "RoadUnit" prop. I have always wanted to re-texture it, but never had a chance to make a GP40/GP38-2 on my own.
@Frankie: Mine was based on a 40 ft. hopper which I extended slightly so it would look better in-game. The road unit is a fairly generic locomotive. I was going to make a tutorial on how I did it, but didn't really have the time to finish it.
I don't know if this was at all what you were going for but it more and more reminds me of the isle of dogs :D
If you're interested, take a look at these and see if you can see where I'm coming from ;D
http://upload.wikimedia.org/wikipedia/commons/4/45/WestindiaviewofproposalWDaniell1802.jpg
http://upload.wikimedia.org/wikipedia/commons/0/06/West_India_Docks_Microcosm_edited.jpg
http://en.wikipedia.org/wiki/West_India_Docks
Looks fantastic! ;)
Glad you all like it. ;D OK, here's a pic of my first in-game render. This was to check to see if the textures held up. I'm not very happy with the window texture, so it's history. Most everything else isn't too bad, although, I can see some areas that need tweaking (both textures and model). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal05.jpg&hash=646456b1df6e90f5cb2f5862d382bf9194c91a81)
Jestarr i do think the building overall is turning out very good and keep up the hard work - pat
Jestarr, Do you make your own brick textures?
Wow, that's one massive building! Truly an "earthscraper", as RippleJet called it. ;)
@toxicpiano: Yes and no. I get my basic brick textures, mostly, from Acme Brick (http://www.brick.com/md/md2.swf). I then rework them using techniques I got from Gascooker, Jeronij and Simgoober.
@Andreas: It did kind of grow, didn't it. ;D
that acme thing has solved so many of my problems with brickwork, thanks for sharing such a wonderful resource.
Now that's waht I'm talkin about. Earthscraper...hehehe. That's an understatement, great work my friend. I will soon add this one to my jestarr collection of awesome industrial lots.
&apls &apls &apls
Robin :thumbsup:
Its producing toilet paper for the USSR in my head already :P I always love perfection, because it looks perfect as it is to me, can't wait to see what you do with the finished product, and especially the lot.
Well, lotting is my least favorite thing in the creation process. Why? Basically, because I suck at it. :P Anyway, here's an in-game pic of my progress in the lotting arena. This is a pic of the ploppable version. I'm checking on how the props look in the game. Cheers!
p.s. I've come up with a name for it finally. It'll be the Englehardt Shirt Factory - makers of anything with sleeves. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal06.jpg&hash=90b46d6d8b9a493dc3790e52f6d2fe214caf7926)
Nice work jestarr, Englehardt Shirt Factory looks awesome! I especially like the curved fences by the entrances. Keep it up! &apls
- Kyle
Thanks, I'm glad you like it. Also, for those wishing to use it, I've uploaded Currey Petro-Chemical to the LEX. Cheers!
Very very nice work Jestarr. &apls :thumbsup:
Some more great work there Jestarr. One small comment about Englehardt Shirt Factory, you should consider rearranging the roof junk. It looks too symetrical and the mirror operation is entirely too obvious. I would mix it up a little bit if you have the time and energy.
The curved fences look very nice indeed, although I think the building doesn't need a fence along the front. I like the small strip of grass with those small trees and bushes, but the fence makes it looking like it was deliberately put up to block the folks on the streets (or the dogs ruining the lawn :P ).
Quote from: Andreas on September 11, 2007, 12:58:25 AM
The curved fences look very nice indeed, although I think the building doesn't need a fence along the front. I like the small strip of grass with those small trees and bushes, but the fence makes it looking like it was deliberately put up to block the folks on the streets (or the dogs ruining the lawn :P ).
Think of it as a "vandal protection mechanism" which, as with most such mechanisms fails abysmally. :P
That's not a statement on the building by the way, it's a statement attesting to the unbelieveable ability of vandals to get into properties.
OK, the shirt factory has been sent to testing. Since I value Andreas judgment, the fence on the front is history. The curved sections on the entrance remain though. I'll post a pic when I get home from work. So, since that's done, I've moved on to the next on my list. ;D I've started on the Owosso Sugar Factory. This is a real company that existed in Owosso, Michigan. I believe it ceased operation sometime around 1958. Here's a couple pics of the boilerhouse. The roof junk isn't accurate, of course, but the rest is. There'll be three buildings on this lot and the real one was associated with a canal. Apparently, from reading it's history, there was 27 miles of canal between the factory and the sugar beet farm. The residents of the area used it as a skating rink in the winter. :D Anyway, here's the pics. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwossoBoilerhouse01.jpg&hash=8218d07b7be30754eafa82f2eab96286e2d15601)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwossoBoilerhouse02.jpg&hash=8d5a1a7726dc760be6eccdec8467d27d662c9546)
Very nice as always. It looks like it's small. ???
Robin :thumbsup:
Oooooooh! Now that is lovely! ;D :satisfied:
Compared to that last building any thing looks small ;), but you've got to read the fine print:
QuoteThere'll be three buildings on this lot
It's looking good so far Jestar, really like the texturing on the door and windows.
Nice stuff jestarr :thumbsup: Good work...More from you :P
wow, a 27 mile canal built to just haul sugar beets?
when it was constructed?
Thanks all, I'm glad you like it.
@ Zaphod: I'm not sure when the canal was constructed, but the factory was built in 1902. The farm was reclaimed swamp land, with a fairly extensive levee system, so I'm assuming the canal was built around the same time.
Here's a test render pic of the Owosso plant with two of the buildings showing. The large one is the main factory and will be the building on the lot. All the rest will be props. There will be another building, to the right of the boiler house, with rail into the discharge bin portion of the building. I'll probably make some hopper cars with a sugar beet load and some cull piles for added interest. :D There's still a lot to do on this one. :P Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwosso2x.jpg&hash=675de1f7fee41685cb2bfd9b0e429cda666637bb)
Here's an in-game pic of the Englehardt lot that's in testing.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFactory_on_Canal07.jpg&hash=c293037def47f33322cbaa507ca628cefcb3168f)
Ah yes, it looks a lot better without that fence (thanks for your confidence in my suggestion :) ). But now you've done exactly what almost everyone would have done - filling the empty space with lots of trees and bushes. :P I know that it's hard to leave some open space, but actually, it looked more realistic with just a few of those.
Both buildings look awesome. And the curved fence on the second lot is a very nice touch. As always, I can't wait to get my greedy hands on this stuff.
&apls &apls
Robin :thumbsup:
It shouldn't be too long, unless I made a major error. :D Ok, I was looking through my reference pics last night and came across one I'd forgotten about. I liked the building, so I started messing around with it in the BAT; here's the result. It's modeled after the Gerlach-Barklow Calendar factory in Joliet, Illinois. The textures were applied so you'd have a bit of reference. They won't be staying. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBCalendarFactory01.jpg&hash=63b386d98a9613a39fd7966397b07d2da2cc1f6f)
This is a very nice building. I can never say it enough, but your stuff is awesome.
Robin :thumbsup:
Jestarr + BAT = pwnage :P
This is how I imagine it:
jestarr says to himself, "I have an hour for lunch today. What I should I do? I know, I'll look at industrial structures online! I like that one, time for Gmax. Thirty minutes later...take a look at my latest model, the textures will change."
We, the loyal fans and users of his work, ponder how exactly he does it. And as we look back at his older releases, there doesn't seem to be any learning curve.
I consider jestarr to be the best industrial batter, bar none. Keep up the good work, sir. Hopefully there will be enough jestarr creations that I will be able to complete get rid of my non-CAM Industrials.
Cheers,
Kevin
@BigSlark: Wow! What a glowing testimonial. Thanks and I'm glad you like them.
So, for those following along, I finished the building portion of the model during lunch. Now it's on to roof junk, texturing, some plant stuff around the front entrance and maybe a BATted sidewalk too. Here's a test render pic. I was looking to see if anything obvious was missing. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBCalendarFactory02.jpg&hash=96ad31e8393ecbc067d9f9b7d72d16474f839c37)
p.s. The learning curve was, and still is, there. :P
Quote from: BigSlark on September 13, 2007, 09:06:11 PM
I consider jestarr to be the best industrial batter, bar none. Keep up the good work, sir. Hopefully there will be enough jestarr creations that I will be able to complete get rid of my non-CAM Industrials.
Cheers,
Kevin
I agree 100% on what he said - You are the best Industrial batter around - Thanks for for all of your Bats - Look forward to many more- To the Industrial King &apls &apls ;D :thumbsup:
Hes the Henry Ford of industrial BATs, cranking out high quality ones nearly every time I log onto Sc4D, truly a pioneer.
Fantastic picture of that great looking building, jestarr!
When will you continue working on the VW power plant?
textures may look plain but you're doing quite well :thumbsup:
good overall
it's not just the quality, but the volume that blows me away. Are you the most prolific of the BSC? It's got to be you or Goober surely &apls
I think SG still takes the cake, Diggis, but I'm sure jestarr is catching up.
jestarr, the building looks great, I can't wait to see what lot you come up with.
Cheers,
Kevin
Actually, SG has near 5 times the BATs uploaded that I do. ;D The chances of my catching up are slim to none. :D OK, I was asked to make a residential version of the calendar factory, and although it's not my forte, I figured I could fake it well enough. It'll come in three brick textures, probably in a family. Here's a couple test render pics of two of them. I'm not quite happy with the roof junk, so I'll be working on that some more. The textures will be ok with a little tweaking. The third brick texture will be the same as the original on the factory version. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBCalendarFactory1_Res-Day.jpg&hash=07e8a038d756d1f5fb19567fa9a5670df947e8da)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBCalendarFactory2_Res-Day.jpg&hash=a4e889b534b25e1d290e2b4a94e2f8ab7fc08453)
Excellent as always.
If your taking a stab at Residental might I suggest a Roof Garden.Thanx for the update. :thumbsup:
Instead of another red-brick version, could you potentially do a buff-brick version? There aren't too many buff-brick buildings for SC4.
Hmmm... something along this line perhaps? Acme Brick calls this Buff Colorado.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBCalendarFactory3_Res-Day.jpg&hash=f1a5599a853eb4ee56d5e5c71b5346c4cefa8d74)
I like that texture! it suits the building well :thumbsup: I especially like the entrance.
Yeah, that's closer to what I had in mind, but at least in the Chicago area, buff brick has a defined look: almost-uniform color, and thin mortar lines. This may not look too good in SC4, it's your call - I like the Colorado version anyway.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg489.imageshack.us%2Fimg489%2F2053%2Fphotomainwa2.jpg&hash=0b618e8b8fafaf7248df0c4e0d4fa2aca41de688)
:o :-[ %BUd% %BUd% %BUd% ;)
These are perfect. I love the brick textures.
&apls &apls &apls
Robin :thumbsup:
I agree with the people before me ... this is coming along mighty nicely. :thumbsup:
that's a good start with your bricks although i prefer something a little bit more decorative please
OK, I rendered the four residential versions, so I could look at them in-game. Needed to check on how the textures would look. They're not too bad, but still need a little work. :P Here's how they look so far in the game. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBApartments1.jpg&hash=4381dfbc1475c5ce94d91667bcf95de9c67c6c9f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBApartments2.jpg&hash=6794b3401f337c627e1e719c560af2d959b995ca)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBApartments3.jpg&hash=204f5c6a5b524b7667e535be505c1374e8db6c64)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGBApartments4.jpg&hash=2b1a65cdc6f50c7f980586875aaabca4a28b2926)
I like them! :thumbsup:
&apls &apls
Great Job! ;D
These look like great residentals. I like the different styles of brick including. Nice job with the lotwork in the front. I know that tree you're using and I always found it looked out of place with such a slender and bare stem. I'll have to remember what a difference dropping it on some shrubbery makes.
jestarr,
Looking great as usual. Keep 'em coming!
Cheers,
Kevin
Nice work Jestarr looking good. &apls :thumbsup:
I really like the third one. The textures reminds me of the old Copenhagen County Hospital (Københavns Kommunehospital)
The light brick works very well indeed, and my second favorite would be the first one. Actually, when I saw the model for the first time, I wondered if it could ever "work" (due to the unusual shape), but your lots, even if they are still preliminary, told me that my fears were unfounded. :)
I love it. The brick textures are very good as well. The car ports are very cool, I never would have thought of that. Awesome work.
&apls
Robin :thumbsup:
Well I'll be darn the King of Industry can be also a King of Residental. :thumbsup:
All versions look excellent and the carports are a great touch. :)
Thanks folks, I'm glad you like them. ;D BB, residentials (or most any models) aren't that hard to do, I'm just not really interested normally. However, I did like the ones that ardecila posted. They looked good and I liked the two-tone brick. Anyway, I knocked this out while I ate my dinner. It's not an exact replica, but I rarely do that anyway. It's hard to say if I'll ever finish it either. My attention span is severely limited. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAptBuilding01.jpg&hash=83fd4181b1dc0450697f60b7847dd8089726933c)
Well I hope you release the Residentals with Carports.Thanx for sharing. :thumbsup:
Wow..........this new piece is very interesting. I like the shape and the two tone brick colour. I hope you don't give this one up. Let me talk to your attention span. hehehe It needs to understand, that this is great work. hehe
&apls
Robin :thumbsup:
Quote from: jestarr on September 17, 2007, 10:28:23 AM
Anyway, I knocked this out while I ate my dinner.
Ha, now I know how you do that so fast! You're some kind of mutant with four arms, so you can eat your dinner with one hand, while holding a glass of beverage in the second one, the third one is operating the mouse and the fourth one is typing keyboard shortcuts. $%Grinno$% But seriously, this is looking very promising already, keep up your great work!
its going to fit well with my transatlantic cities. :)
OK, since there seems to be some interest in this one, I'll try to finish it. :D I had a few minutes after supper, so I added the center entrance. I'm not real excited with the stairs, but maybe they'll grow on me. :P Anyway, here's a test render pic.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAptBuilding02.jpg&hash=7fea7fbb1478da75e85dad5d7b202f75a1615071)
stairs yes, ground texture no..... the central protrusion on the front, maybe make it taller than the rest of the building. just to break up the roof a little.
Whats wrong with the stairs?.I like them it's fit the building.Thanx for sticking with this project. :thumbsup:
Thanks BB, but the more I looked at them, the less I liked them. The steps were just too wide. I reduced them by 1/3 and remade the railings. I'm somewhat happier with them now. :D Here's a pic of the new version. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAptBuilding03.jpg&hash=bbef17a08cb894dc3a5b3cb930c84a9c3b8de4af)
Quote from: BigSlark on September 13, 2007, 09:06:11 PM
This is how I imagine it:
jestarr says to himself, "I have an hour for lunch today. What I should I do? I know, I'll look at industrial structures online! I like that one, time for Gmax. Thirty minutes later...take a look at my latest model, the textures will change."
We, the loyal fans and users of his work, ponder how exactly he does it. And as we look back at his older releases, there doesn't seem to be any learning curve.
I consider jestarr to be the best industrial batter, bar none. Keep up the good work, sir. Hopefully there will be enough jestarr creations that I will be able to complete get rid of my non-CAM Industrials.
Cheers,
Kevin
Hey Jestarr i was taking a little stroll here tonight, catching up on what ive missed this past week and wow Kevin couldnt have said it better with that and i have to add that you are a great and you are very talented..... You
make our industrial areas sooo much better and so more realistic.... Thank you soo very much for doing this for the
love of the game!!!
Thanks for being inspired!
I like your interpretation, but rather than having a little inset area, the door should be flush with the wall of the building. Since I can't see any door, I'm assuming you haven't done it yet.
I love how this is coming along. It's fantastic to me that you are giving this a try. I think you would excel in this type of residential BAT.
Anyways, I like the door way the way it is. It looks like an alcove where the buzzer would be.
Robin :thumbsup:
The Door and Stairs are dead on.Keep up the excellent work and thanx for the update your lots are awesome. :thumbsup:
Thanks BB! OK, the Gerlach-Barklow Apartments have gone to testing. ;D Also, the Englehardt Shirt Factory has been uploaded to the LEX. Cheers!
:thumbsup:
Thanx Jestarr for sharing your masterpieces.Your lots have given my cities a new lease on life. &apls
You're welcome BB. I'm glad they're useful to you. On another note, I've updated Rayden Transfer. Since sc4jeeks parking lot textures were updated, to fix a conflict with the id #'s, the one's I used from his old pack are now gone. Cheers!
Thanks Marc, and the window texture isn't; it's just a default gmax color. ;D I had a little time earlier, so I finished the walls, windows, trim, etc. Now it's time to start thinking about roof stuff. :P Here's a test render status pic for your viewing pleasure. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAptBuilding05a.jpg&hash=48b0e3973a2cc5bf2afc47d3a6891047929a5f85)
I realised what I miss most about this forced period of inactivity, getting to see and test your new works first. It has your stamp of excellence,and as usual, much needed in the game. Wish I could get back into this quickly. See you soon...David G
That looks great, really excellent texturing. The white/cream over red brick is very effective.
That's a large area of roof for an old building; the centre of the building will be really dark. Are you planning to give it inner lightwells or skylights or something else to bring light into the middle of the building?
i have a suggestion: rich homes had glass roof so it might look nice in your building if you deployed one.
great work.
That looks amazing.
I wish I had pictures of the building I use to live in, in Toronto. This looks exactly like it. There was the basement apartment and five floors above. The building was divided in half and each half was an apartment, two apartments per floor. There was only widows on the front, side and back, just like yours. The roof doesn't need much stuff, I think. Maybe, just an old, dirty stone texture with exhaust pipes sticking out the roof.
If I could suggest one more thing......could you move the building over as far you can to one side and add a small driveway on the opposite side to get to some car ports or parking spots in the back?
I remember driving down the narrow alleyway to my parking spot and if I were to turn just a little too much my mirror would scrap along the wall. Never happened, good thing.
Awesome work.
&apls &apls &apls
Robin :thumbsup:
I'll see what I can do, Robin. ;) OK, here's a test render pic of the third building for the Owosso beet sugar plant. The ground and rail aren't part of the model. They're just there for effect. All three buildings are pretty much done, except for roof junk and a few tweaks, here and there. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwossoAux01.jpg&hash=ef6caed0d239bb4898965708bf020ac5e51fbda1)
:thumbsup: what more can i say ;)
:o Love it. No need to say more.
&apls &apls &apls
Robin :thumbsup:
Looking great, jestarr. The real question is "what's next"?
Cheers,
Kevin
thats nice
Thanks for all your kind comments folks. As always, they're greatly appreciated. OK, it's been a couple of days, so I took a snap of my latest test render, just to let you see I'm still working on this. I only had a few minutes, but I placed the rear steps, added a bit of roof junk and removed the rear door (I wasn't really feeling the one that was there :D). The thing in the middle of the roof is a placeholder for a skylight. As usual, the ground and sidewalks are only for visual effect. They aren't part of the model. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAptBuilding07.jpg&hash=56b9698822e0bb9a52a060c0cb21b5db3dca14bf)
Perfect on the Roof Junk.Looking foward to seeing the Skylight.Thanx for the update. :thumbsup:
very nice start on the roof
Yes, very nice looking roof so far!
And great building(s).
I had a little time for the BAT, and I felt I was neglecting it, so I started on the Owosso main building's roof junk. I've been adding, removing and shuffling stuff around. Some I like; some I don't, but the stuff I don't like will probably find it's way onto another building eventually. :D Still a lot to do on this set of buildings, model wise, and then there's the lotting, so it'll be a bit before it's done. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwossoMain01a.jpg&hash=2241eb4d7d7f07a05e08ef5f9ef9c3e10b01ae1e)
This looks very nice, but the roof looks too new for "old" factory.
Bengt, I haven't put any textures on the peaked roofs yet. That's just a default gmax color. I'm still working on making one I can live with. :D
everythings lookin guuuud :)
I do not know what you have in mind for the residential building, but i think it would be awesome to add a gazebo to the top or something :)
Have I mentioned how much I love your buildings?
The apartment is great... and it goes without saying that your industrials continue to be the best there are. I suggest nothing, except maybe putting the door back on at some point.
JB
Quote from: jestarr on September 23, 2007, 06:41:56 PM
Bengt, I haven't put any textures on the peaked roofs yet. That's just a default gmax color. I'm still working on making one I can live with. :D
But it looks textured :D
QuoteBut it looks textured
Gotta love the JPEG distortion on the untextured GMAX colors! :D
I like the new apartment building!
So, I rendered all the Owosso buildings for my first in-game look. There's still some to do. There's a couple things that don't show up in the game, that should be there, so that needs to be fixed. Also, the texture needs the saturation reduced a bit, and there's still a few props to make. This also helps me visualize how the buildings fit together, so I can get an idea on how to layout the lot. Ignore the lot textures. None of them are staying. They were just the first one's I came across that fit where I needed them. :D Anyway, here's the pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwosso_All01.jpg&hash=e19755061624b866440dc8e2a7c50bfdaa5ae6e3)
jestarr,
The sugar mill is looking great. However, I have a question. Is the railroad spur for loading processed sugar? Oops, if I remember to read your introduction to the project I would know the answer to this question.
Keep up the good work.
Cheers,
Kevin
This is looking really good... even with the usual texture disclaimer! Did I ever mention that I grew up about 40 miles from Owosso? ???
JB
Yet another excellent addition to the game. I had some time to play the game again after a long RL break, and boy, my I-D/I-H zones do look so much better! The I-HT zones, which consist mainly of Maxis I-HT buildings, are rather bland and repetitive, though - so if you ever get bored with the brick stuff, I'd appreciate some modern I-HT stuff as well. :)
I've updated the Redwing Mill file on the LEX. There was an IID problem with the I-m3 growable.
Big Fat Warning: Delete all instances of the original lots in your region(s), and the original lot folder from plugins, prior to installing. The IID's have changed. This will prevent your having any problems with your game. Cheers!
Thanx for the fix. :thumbsup:
Not that I want to distract from jestarr's great new BATs, but since someone was asking for a tutorial how to convert ploppables into growables, I finally had the chance to do something that I always wanted to do - creating some growable lots for jestarr's BATs that were only available as ploppable before. Namely, those are the ones that have some kind of rail connection, and although you can transit-enable a growable lot as well, it's not really advisable, because it's somewhat hard to connect it to a rail line if it grows at an unexpected place. So I'm planning to get rid of the TE and rework the lots a bit for road traffic. Actually, that's not that uncommon, since the importance of railway-based freight transportation is decreasing steadily, and road-based transportation is gaining importance very fast.
My first lot was the Cal Fame Packaging Shed, which I thought would make a nice distribution center. I had removed sc4jeek's parking lot textures before, and replaced them with textures from the BSC Textures Pack; now that the fixed textures are available, I could change them back, but then again, this means another dependency, so I probably just keep the current ones. ;) As mentioned before, I got rid of the rail tracks, and moved the building a bit to have more room for the delivery trucks. Also, I added some pallet jacks and similar props from jestarr's fantastic prop packs, which adds a lot of character to the lot. I might change it a bit, but basically, I'd say it's done now. If you have further suggestions, feel free to post them. :)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg221.imageshack.us%2Fimg221%2F1493%2Fjestarrcalfamehc4.jpg&hash=cfd5755c097e650145a107beb822575f50a0633e)
Quote from: Andreas on October 02, 2007, 02:28:05 PM
Also, I added some pallet jacks and similar props from jestarr's fantastic prop packs, which adds a lot of character to the lot.
I really couldn't echo these words more, JES's works and the lots Ive created with his props have defined my industrial areas, thank you a million.
Andreas - Awesome, I always like to grow things more also, though JES's lots get in there no matter what :P
Wow - what an awesome idea. &apls
I think you should have an area for some loose goods to be placed, such as jestarr's pallet boxes or barrels. And maybe have some semi trailers by themselves, not just ones with the cab attached. Otherwise, it looks great! :thumbsup:
- Kyle
Andreas, that looks super! It's always gratifying when someone uses some of my stuff and makes it better. ;D In other news, I've been working on the Owosso lot and the ploppable's about finished. It's TE'd for freight rail and truck. Once it's done, it's on to the growable (CAM and regular). Here's an in-game test pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FOwosso_Day.jpg&hash=8c4562471e7ae5e771657227764e1ec19214a485)
Thanks for the comments, everyone! My lotting skills are a bit rusty, since I haven't done anything in this field since quite some time, but your input is certainly welcome. I have to browse through those prop packs and find out what other gems are buried in there. :)
@jestarr: Wow, another great "canal compatible" lot - I really like those elongated brick factory buildings. Although the Maxis industrial don't look that bad, there were very few buildings that actually looked like a "proper" factory.
This is great, I love these huge lots you make. 13x7, right? This long manufacturing building is perfect. I really like the brick textures you use. The buildings are all different but all can look good beside each other.
&apls &apls &apls
Robin :thumbsup:
Andreas I have done the samething too.
Jestarr you just don't stop do you nice work anyway. &apls
I've been working on some more lots, and they seem to grow fine in the game. :) Currey Petro Chemical shrunk from 5 to 4 tiles depth, and the others were rearranged a bit in order to make more room for trucks and delivery vans instead of the rail access.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3023%2Fjestarrcalfamepackingshbg7.th.jpg&hash=3b3b6223eb6f79a7413fb3d677770fb4ecf937d7) (http://img67.imageshack.us/my.php?image=jestarrcalfamepackingshbg7.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg67.imageshack.us%2Fimg67%2F3622%2Fjestarrcurreypetrochemism0.th.jpg&hash=480ac516a9300018511bce98a377e8b2eb320e1f) (http://img67.imageshack.us/my.php?image=jestarrcurreypetrochemism0.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F2650%2Fjestarrrailwayexpressagzi5.th.jpg&hash=fe18b91421242dc383ceea97a6b2b75079f9148b) (http://img401.imageshack.us/my.php?image=jestarrrailwayexpressagzi5.jpg) (https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg401.imageshack.us%2Fimg401%2F4948%2Fjestarrraydentransferkg4.th.jpg&hash=f126675a144f86f44e8dc8e773c752802de2df99) (http://img401.imageshack.us/my.php?image=jestarrraydentransferkg4.jpg)
For the Cal Fame lot, I was trying to add some semi trailers without cab, but unfortunately, the ones that were made by SimGoober and jestarr look a bit different than the ones by Gascooker, so I decided against it. Rayden Transfer has more than enough of those, though, so I think it's not a big deal. ;)
Nice lots, Andreas! &apls
jestarr, that Owosso plant is fantastic! I'm eager to see that hit the LEX.
Andreas- the re-lotted buildings look pretty good, although I'm kind of curious why the "Railway Express Agency" (third pic) doesn't have a railroad... it seems odd, considering the nature of the business :P
Andreas,
The lots you have made look great. I have to agree with Meinhosen, though. The Railway Express Agency (http://en.wikipedia.org/wiki/Railway_Express_Agency) does look odd without tracks...
Cheers,
Kevin
Thanks! :) I'm certainly aware of the odd name that Railway Express Agency bears now, considering that there are no railway tracks in sight. ;) But as I said earlier, I think that this is somewhat realistic. Trains often are not flexible enough anymore, so companies are switching over to trucks. The company name is just a reminder of those "good old times", and if you want, you could interpret in a way that they deliver express goods to a freight railway station that is located somewhere else.
Here's another model, started during lunch, that you might be interested in. This is just one wall section. There'll be an entrance in the middle section. I didn't do it as I was in a hurry. This is loosely based on the old Spirella Corset Company factory. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSpirellaCorsetCompany01.jpg&hash=d85e73ad7b17beb55a3d84f0facf6442c982c28b)
That looks great. And you say you did this during your lunch.....
&apls &apls &apls
Robin :thumbsup:
jestarr,
I love the "this is what I came up with during lunch" updates.
They always turn into something great.
Cheers,
Kevin
Andreas: those lots look great. your interpretation about the railway express sounds convincing..
jestarr: that wall looks very promising (much more if consider you did this during lunch)
Owosso looks excellent, jestarr. The billboards on the edge are a nice touch. :thumbsup:
Andreas: Everything looks good! Can't wait for them to be released! &apls
Keep up the good work! - Kyle
@rooker1: Thanks. Lunch is when I get most of my work done, as there's a standing rule, at work, not to bother me then. :D
@BigSlark: Thank you too. I hope this one comes out as well as you expect.
@Andreas: Those are some excellent looking lots. Nice work! ;D
OK, I had a little time after supper , so I added a few things. It's still in its infancy, so to speak, so they'll be some tweaking and shuffling before its finished. Particularly the trim around the tops of the walls. It looks a little too thick to me. Anyway, here's a pic of its current state. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSpirellaCorsetCompany02a.jpg&hash=15ca527471b2496974aaf6b7e8cb30da28bb3093)
Excellent work especially for such a short amount of time, a large building with a roof like that would be very cool :)
Well, I haven't posted in a few days, but I have been busy. :D I'm working on the beet sugar plant lots, the corset factory model and I've started on the Pelham Toilet Tissue factory. ;D Below are a couple of progress pics. The first is the current state of the corset factory. I'm not real happy with parts of it, so they'll be some changes to what you see. The second is Annex A of Pelham. The plan is to have four buildings in the set. We'll see how that goes. :P Also, for those interested, I've uploaded the calendar factory to the LEX. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSpirellaCorsetCompany05a.jpg&hash=e75399f7b0793a2d691a8244ce05571aaf06a515)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPellhamToiletTissue02a.jpg&hash=1f5c7f90e06a1be8c6a0031151d2ea4c21b0e658)
I really just don't understand it. You are definitely one of the fastest batters out there yet the quality of your work is as good as any. It really makes no sense. ()what() Once again jestarr, you have me dumbfounded. Keep it up! :D
Fred
Oh goodie, another something for me to go collect on LEX. These new buildings look very promising, keep up the great work :)
WoW Jestarr this is simply stunning... see i dont stop in for a few days and see something else pop up and wow &apls &apls :thumbsup: :thumbsup:
btw welcome to page 37
Thanks, I'm glad ya'll like them. ;D My friend, the model railroad fanatic, upon seeing the corset factory, said it looked more like a university than a factory. I can't help that. The real factory happens to look very much the same as my model. :D
Hows progress on VW plant?
In about 5 more hours, we'll find out. :D I've massaged the LODs, once again. Hopefully, render 37 will be the one that's a success. :P
Eeeeeeeeek 37 renders on the VW plant wow... Hopefully in the next 3hrs we should seem some results? ? ? ?
@patfirefghtr: Yep, 37, and at 11 hours each, it's been an experience. :D
Well, it almost worked. :P One more LOD tweak and another render and it should be ready to go. It's almost there, but there's one spot that has a messy appearance. Unfortunately it's in a place that can't be comouflaged, so has to be fixed.
Never saw this one coming.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSpirellaCorsetCompany05a.jpg&hash=e75399f7b0793a2d691a8244ce05571aaf06a515)
Is this going to get bigger again....I hope so. It's lookin great.
&apls &apls &apls
Robin :thumbsup:
LoL Hopefully this will get it this time??
OK, render #38 seems to have done it. :P The final LOD glitch has been whipped into shape. ;D Now it's back to messing with the lot textures, etc. Here's a pic of the spot that was, previously, totally garbled. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVWPlant_Fixed.jpg&hash=9e663527a83b97dbfdc1b2263e8d39d6a9c7089c)
super, glad you got it fixed - that means I need to get back to fininshing the other props huh :D
Excellent work on the new factory and I'm glad to see the VW Plant is one step closer to completion.
I'll have my eyes for a hoped-for lunch hour update. ;)
Cheers,
Kevin
Now that you mention it, here's one I started today (at lunch, of course). :D This is the SW corner, facing the street. This shows about 60% of the wall. Oddly enough, this building doesn't have any doors on this side. They're all on the North side of the building. I found this by accident. I was looking for something else entirely. It was a Russian site, so I don't know what was made there, as the only word I understood was the one for fabrication. :P Anyway, here it is. As usual the ground textures (and any others for that matter) aren't staying. They're just for visual appeal. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCanalFactory03a.jpg&hash=a61ac035c60c65bbda3d0c715178c990e080f526)
:o Wow, great job at lunch time. And great news on the VW plant. You ahve a lot of exciting things on the go right now.
Robin :thumbsup:
wow you sure are amazing at whipping out these bats ;D
Thanks folks, I appreciate your comments. OK, it's been a few days, but I am working on stuff. I'm currently working on 5 models, plus the VW plant textures, so progress is being made, it just doesn't appear that way. :D I've finished two of the Pelham buildings and started on a basic lot, so I can get a feel for how the lot should be laid out. Here's a pic of it's current state. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPelham05.jpg&hash=dbff621dc2957487580545ee31bad7a53af1c271)
Five projects, plus the VW plant, wow, you are like Superman...no, no, no, BAT man. :D :D :D
Just kidding. I don't know how you find the time or keep track of what's going on. But you do a fantastic job and the end results are always great.
Thanks
Robin :thumbsup:
I believe that you are busier than ever Jestar :)
And your projects get better and better. your new buildings look great. esperscialy the one with the barrelroof and the round topfloor windows. yabbadabbah ;D
good luck with them :thumbsup:
Strechnitz
I've uploaded an update to the Gerlach-Barklow Apartments, due to a problem with the building family cohort. Warning: Be sure to bulldoze all instances of the lot from your region(s) and delete the original folder from your plugins prior to installing the update. This will prevent conflicts that will crash your game. Cheers!
Thanx Jestarr for the the fix. :thumbsup:
You're welcome BB. :) OK, some time ago I mentioned this building. For various reasons it got put on the back burner. I've now resurrected it and I'm working on it again. ;D This will be Black's Ice Company. The building isn't impressive, since it's plain concrete slab construction, without windows and few doors. Visual interest will be provided by the "extras" attached here and there around the building. As normal, all the usual suspects apply and are subject to change. :D Heres' a test render pic of it's current state. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBlacksIceCompany01.jpg&hash=da0df01b3aeff695aa5fe110925efacdba37c10c)
A big, "painted" sign ala SimGoober would look great on this building, if you're open to suggestions.
Cheers,
Kevin
Not impressive? Even with those untextures, screaming yellow walls it looks awesome. :) Actually, if you'd remodel the roof junk a bit and make a texture that looks similar to that yellow, this could work perfectly as an I-HT building (which are still lacking in the game, hint, hint ;) ).
Andreas has a point. One I-M Ice Plant and a I-HT umm...lab. Yeah, lab works.
Cheers,
Kevin
Black's Ice Company looks good. I too, think it could look nice as an I-HT building.
Keep up the great work! :thumbsup:
- Kyle
i'd go with an i-ht
Hmmm...I'm not sure how high tech Black's would turn out to be, but I've been looking around the net, during lunch, for pics and found this on TurboSquid. There's a free model of it, but I don't use 3dsMax, so I had to remake it in GMax. I didn't have much time, as I wasted most of the lunch hour wandering around the net, but I've got a fair start. Still a lot to do; windows, doors, roof junk, and my all time favorite - making textures. ::) Anyway, here's a pic of the current state of Roth Nanotech. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRothNanotech01.jpg&hash=7e390cb8485c349da0f042a81cb59b9e68ca9411)
this one is great, and must be an i-ht ::)
Wow, that's definitely unique! (And somehow, I like the name. :P )
Quote from: jestarr on October 22, 2007, 10:39:02 AM
Hmmm...I'm not sure how high tech Black's would turn out to be, but I've been looking around the net, during lunch, for pics and found this on TurboSquid. There's a free model of it, but I don't use 3dsMax, so I had to remake it in GMax. I didn't have much time, as I wasted most of the lunch hour wandering around the net, but I've got a fair start. Still a lot to do; windows, doors, roof junk, and my all time favorite - making textures. ::) Anyway, here's a pic of the current state of Roth Nanotech. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRothNanotech01.jpg&hash=7e390cb8485c349da0f042a81cb59b9e68ca9411)
Haha I downloaded that exact building and had planned to do something with it (Put it in a roundabout). What colour do you plan to make it? I have a lovely yellow plaster texture that I thought looked good on it. Thing with stuff of turbosquid is I can just imagine loads of people saying LOLOLOLO ITS NOT YUORS THATS STEALING!!!11!1
I'm sure noone will have that kind of reaction here though ;D
Excellent jestarr! I'm really, really, really happy to see an I-HT BAT in development.
Cheers,
Kevin
Thanks all, I'm glad you like it. ;D Moving along, I've been trying a few textures, (although none have tripped my trigger yet) and added a little roof junk. The gray cylinder you see in the middle is a placeholder for a revolving door I'm making as a separate mesh. I'll merge it in when done. I've never tried glass in glass before, so we'll see how it goes. Anyway here's a progress pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRothNanoTech03.jpg&hash=46ecfd5ffde938e104868efb6d95c0fb19e0569e)
The revolving door that extends the glass part that is already round looks a bit odd. Maybe it should be placed in such a way that it doesn't extend beyond the glass part, but just touches it, with the rest placed inside the glass "tube"?
Hmm, maybe you could render different colours of it, then use the models together as a building family! &idea
looking good.
i'm with andreas about the revolving door
I like the Roth building. it so different from the most of your work. refreshing :thumbsup:
Not that I find the rest tedious or dull, I build vast industrial areas with them.
Strech.
OK, I've uploaded an update to the CalFame lot. I meant to do this earlier, but it got past me. :P This is due to WalkingSnake updating his parking lot textures. Cheers!
I also agree with Andreas with rotating door. How big this will be, any change that this could fit on avenue roundabout :P
And I would like to thank you for giving inspiration to my "factory turned into nightclub"-bat :)
So...it's been a bit, but I've been busy. :D However, I did manage to finish some buildings, inspired by a building set from a friend's model railroad, and started a basic lot. Here's an in-game test pic of Empire Leather Works. It'll be an ID lot with 247 jobs. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FEmpireLeather02.jpg&hash=ee5821e2b3ca8e04dfe80a9b76874c63ff924d3c)
&apls :thumbsup: nice very nice there Jestarr....
This is a great looking BAT. It's funny, now that I'm using LE and working on industrial lots, I'm always looking at what other kinds of lots I could make. ??? But this lot needs no changes.....
Robin :thumbsup:
First off, Owosso looks great! Thanks for another masterpiece! &apls Your latest project is pretty cool, that's one good looking industrial factory. Nice use of those billboards and the water tower. :thumbsup:
- Kyle
&apls wow the Empire Leather Works looks great (as usual :))
The leather works looks like it's shaping up to be a great lot, but what brings me here tonight is compliment you on the job you did lotting JBSimio's grain elevator. That will be a spiffy lot to have in game.
Thanks, I'm glad ya'll like it. Even more so, as it's now in testing, along with its attendant prop pack. ;D Here's a couple of in-game pics. Growable first, then ploppable. The plop is TE'd for freight truck and rail, as usual. :P Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FEmpireLeather_Grow.jpg&hash=431f308f3f97319139353c29c5f1b5f5a0eac862)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FEmpireLeather_Plop.jpg&hash=26e32b0214576a5358be7957c52f73fb77546bcf)
ooh Jestarr those are looking ubber sweet!!! I can't wait to get ahold of that one...
BTW What ever happend to these wonderful projects
greenhouse....
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGreenhouse_in-game01.jpg&hash=0150448ea89345834abf4ecb6537cdab06459756)
and this idea of a bridge???
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMyBridge02.jpg&hash=9c4804dab66319f93c6ac18a26bafa04f42d1a92)
or the 3 River's snow markers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSnowMarkers01.jpg&hash=a40969d18ed7f97c9b90996b86fdb46605476154)
Sorry for poking around but ya know curosity killed the pat lol.....
really nice looking :thumbsup:
i prefer the growable's layout, but both are nice.
mauricio.
Pat: Actually, they're all sitting on my backup drive, waiting for various fixes. The greenhouses had a LOD problem that I didn't notice. I've redone them, but haven't asked Andreas if he would fix the transparency again. The bridge is finished too. It's waiting for me to fix my lame attempts at texturing. As for the snow markers, I could never get the plowed snow to look, well... like plowed snow. :D
figui: I like that one best too. The ploppable is TE'd for freight truck, as well as rail, so I needed to position the buildings and such so that the vehicles wouldn't appear to be driving through them. :D
So, I was playing around with the BAT, looking for inspiration ::), and came up with this; Geere Robotics. As usual, everything is subject to change. This will be IHT, by the way. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGeereRobotics02a.jpg&hash=be805b2a8ba03efa6656eea59a937cfc8e78b3eb)
Daaaaaaaaaum Jestarr that Geere Robotics building is looking nice... I bet if you
ask andreas if he would again fix the transparency issue he would.... The bridge
IMHO looks nice as is with the current textures... OK you got me on the plowed
snow look lol hmmmm maybe this winter i can take some good pics of plowed
snow up here in WI lol :D ;)... Im again sorry for poking around in the thread
and bringing up old stuff buuuut Ive been good for awhile lol - pat
Quote from: Pat on November 18, 2007, 09:28:25 PM
I bet if you ask andreas if he would again fix the transparency issue he would....
Sure I would - it doesn't take more than two or three minutes anyway. :)
Geere Robotics looks very nice so far, and more I-HT is highly appreciated, as I already stated. The brown bricks are probably not "high-tech-ish" enough, but as you said, it's a matter of change anyway. IMO, I-HT buildings don't need to look uber-fancy, but most of them are just big boxes with some shiny glass parts etc.
I like the biulding as is (just about) maybe the lot could be fancy. Grass, nice parking, tree and flower bushes.... ::)
Robin :thumbsup:
wow, i really like how geere robotics look like :thumbsup:
may i suggest to add a wider door on the left side of the front? (or maybe there is one on other side of the building $%Grinno$%) i'm thinking of a 2 trucks wide one..
mauricio.
There seems to be a bit of a scale issue on the garage doors - and don't forget the yellow concrete safety piers on the sides.
I'm not sure how the interior would be set up, but on many loading bays, the pavement slopes down about 2-3 feet so that the truckbeds line up with the interior floor. Of course, I've also seen warehouses where the entire interior floor is raised 3 feet above grade to accommodate the trucks. That seems to be the configuration you've chosen.
Other than that, the building looks great.
ardecila: I noticed that after I'd posted the pic. &mmm Fortunately, those types of things are easily fixable. ;D
OK, I've enlarged the rollup doors and reduced the entry door size slightly. I've also removed the brick except for the "office" area. I know the Maxis IHT lots are mostly boxes with some shiny stuff added, as Andreas said, but doing that grates on my nerves. Besides, partial brick facades are common enough that I can get away with it. ;D Anyway, here's a test render pic of it's current state. Still a lot to do, (roof textures, roof junk, etc., etc.). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGeereRobotics04a.jpg&hash=b5884eaed5ee90997ad8b7aedeea440cc424af54)
Geere Robotics is looking great. More Industrial is always a good thing.
We need more IHT.Thanx Jestarr. :thumbsup:
Looks very nice Jestarr. I like the shape of the building and the bricks on the entrance. Using bricks only for the entrance is a very common way to build those kinds of industries nowadays. Bricks are esthetically more pleasing than steel facades but also much more expensive. So therefor you want to use bricks only on places where clients enter your building. That way you can keep the building costs low.
I think bricks are not that common for this type of building in Germany, but it certainly adds a nice touch. Most modern lowrise office/service/industry buildings that have been built here recently are simple boxes with corrugated aluminum panel facades in various colors. The office part has windows with colorful frames, or the shiny glass parts that I mentioned, not unlike to modern office towers. Anyway, I'm looking forward to see the progress on this, the proportions of the doors and windows seem ok now. :)
i like the new look :thumbsup:
mauricio.
Bricks are the preferred material for this kind of stuff where i am, i thought it looked best with all bricks, but, ah, oh well :P $%Grinno$%
Jestarr I have to say that i really liked the all brick texture to the building but i do like the larger roll up doors... A thought i was thinking what about 2 diffrent versions of the building ie the current version and then the all brick version... Current one could be the growable and the all brick could be the ploppable version, just a thought - pat
Wow Jestarr, a lot of great work on the go. :thumbsup:
Cant wait for more progress.
I'm loving Geere Robotics. ;D
Geere Robotics looks great! Wonderfully generic and the type of development you see in business parks across North America. We could use more of this kind of thing. One suggestion, you might want to try putting an all black duplicate of the Geere letters behind the one up there now. It's a technique that Marczar showed me. Here's the difference it can make.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg263.imageshack.us%2Fimg263%2F6071%2Fcbcexampleve7.jpg&hash=3a5f2ea968f446da6afd5374fd7a485c36c817ef)
You can see how the black copy behind really makes the front letters pop out.... if that's the look you're after of course.
spa: Thanks, worked a treat! ;D
OK, we're back to Black's Ice again. :D The modeling is finished and I've been working on the textures. Below is my first in-game test checking on them; seeing if they hold up or not. Also, I wanted to see if the lighting was good, bad, or indifferent. :D Ignore the lot, it's just for testing. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBlacksIceCo_Day1.jpg&hash=5ef24dbb36a0e72e8d794958a47a5cbd016ffcae)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBlacksIceCo_Nite1.jpg&hash=9c5ab929fb833c6b7385b5ac2580fd4e930f8b76)
&apls :thumbsup:
yes.. &apls &apls
the enlighted letters are perfect &apls
mauricio.
Excellent work! The loading dock looks nice, the roof junk is detailed and the sign is great. :thumbsup:
- Kyle
Superb.....that is a very needed industry in my type of regions and your work on it looks just perfect :thumbsup: :thumbsup:
Jestarr the lot sucks err sorry you said to ignore the lot sorry my bad lol... OK anyways the night lighting is very good on the window area its self but what about if possible for a cool ice color for the sign almost like a neon style??? is that even possible???
This is great idea for a BAT. Frozen storage/warehouse. I think it looks great.
I'm sure you not close to being finished, especially when it comes to the lot. But if I could suggest making it one tile deeper so parked trailer could be at those docks and with enough space to drive out. ;)
Just an idea.
Robin :thumbsup:
I agree with Rooker.It's a little tight by the loading docks for the larger trucks. ;)
I'm not sure about the depth issue....many of these places would only have a very few semi trailers come in...most of their regular customers would be in 5 and 10 ton bobbers not much bigger than a large U-Hual truck... and many of the trailers had a side door anyway (way back when).
so, what's happening on the VW plant?
it's my first time asking, so please don't bite me head off.
All the work is looking good jestarr. &apls
some problems here jestarr.
pics first:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi234.photobucket.com%2Falbums%2Fee71%2FDragonshardz%2FCFPS-WhatTheHeck.jpg&hash=3582c501abe1187b4df150390b8fc02ff9f8f7ba)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fimg530.imageshack.us%2Fimg530%2F7334%2Fsgcalrailbargenotworkinls9.jpg&hash=4533bc3686d388ba05246dfa7652f6cc3b3e3479)
the first picture is of the updated Cal Fame Packing Shed. The parking textures in the employee parking area don't show up.
the second picture is of your Canal rail barges. Are they supposed to look like that?
You are missing the prop for the canal barges. Not sure about the packing shed though.
You sure? Becasue I have all the dependencies installed....
Of course, sine the dep given in the readme has been superseded, it may be that the prop was forgotten...
Possibly, I just remember that there is an exact prop created by Jestarr that fills that entire lot with a canal, and in the center is the rail barge, and well its not there so it must be missing ::)
I think the canal rail barge is a timed prop, so it might take some time until it shows up. For the Cal Fame lot, you either need sc4jeek's parking lot textures or (better) the updated Cal Fame lot with the updated textures by walking snake (sc4jeek's new screen name).
Andreas is correct. It's a timed prop, however, there are actually two props, so one or the other should be visible when it's plopped. If neither shows, you're missing my mega prop pack Vol04. For the parking lot textures, you indeed need walkingsnake's p-lot texture pack and the updated CalFame lot on the LEX. His original texture pack had some problems and is no longer available, as far as I know. Cheers!
i have the updated CalFame, and the new textures as well.
ok, the timed prop not showing up: could be.
but what about the static prop?
and i already have all of the dependencies for the barge.
Hmmm...OK, I downloaded both files from the LEX and installed them with just the necessary plugins. Both worked as they should (see below). Try looking at the modified date for the CalFame lot you have. It should be 10-25-2007. If it's anything else, it's not the correct lot and won't work correctly. In the below pics the left barge lot is the static one and the right, obviously is the timed lot. The static model is also in my mega pack vol04. Let me know, if everything being correct, you're still having problems, and I'll research it some more to try and figure out what the problem is. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCalFame_Test.jpg&hash=62eff1089f445143b1999999258e742de93c1638)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRailBarge_Test.jpg&hash=693cf60e67e40dd8504fd7e701fe1acccf1ae33e)
well, it appears i didn't dl vol 4 of your props, but the CalFame shed i downloaded is dated 10/25/2007
maybe dling it agian would work...
EDIT: Turns out i still had the old version installed as well as the new one.
boy do i feel dumb.
so, got anything to show us jestarr?
dragonshardz: Don't feel bad. You wouldn't believe how many times I've done that. :P
As for "show and tell", I've been experimenting with different methods of modeling. This is a pic of my building experiment. The walls don't have a back, so it's a "wysiwyg" type thing. The walls are extruded lines that are converted to editable mesh. I then removed the top and bottom polys and cut window/door openings with a boolean operation. Seems to be working fairly well so far. ;D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FExperimentalBuilding.jpg&hash=a79dd12c0e3e7712911ca17e406f849c59f22797)
Oooooh....did't understand a word of your explanation (well ok, building I do know), but like the style of building you made....quite interested to see what it's going to be.
bad news: the Cal Fame packing shed STILL has no parking lot textures!
You do have walkingsnakes new texture pack (http://sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1181) right? If so, it might be corrupt. Try reinstalling it and see if that helps. Also, you might try clearing your plugins folder of everything but the CalFame lot and it's dependencies. Plop it in a new region and see if it shows correctly. There may be a conflict somewhere.
Dragon - Is possible that you still have the old textures somewhere in your plugins? Perhaps a copy in a folder that you don't know about? And that perhaps it is loading after the proper textures hence taking precedence?
Another possibility is that you have a duplicate copy of the CalFame lot? I am just throwing that out as a possibility because I've done that sort of thing more than once in the past. I know that I have some searching ahead of me whenever I know for a fact that I have all the depdencies but the lot still doesn't show up properly.
At any rate – JesStar gives good advice about trying to remove everything from the plugins with the exception of the CalFrame lot and its dependencies.
jmeyers hit it right in my case...I had the same problem awhile back and found I had 2 for the price of 1 packing sheds in my plugins.....sheesh.
the joys of being old :bomb:
no dupes, but i just realized: i have the texture pack from ST!!
D'OH!
Yep, that'll be the problem. ;D
Quote from: jestarr on November 30, 2007, 07:39:53 PMAs for "show and tell", I've been experimenting with different methods of modeling. This is a pic of my building experiment. The walls don't have a back, so it's a "wysiwyg" type thing. The walls are extruded lines that are converted to editable mesh. I then removed the top and bottom polys and cut window/door openings with a boolean operation. Seems to be working fairly well so far. ;D Cheers!
Try using the Offset Tool on your spline to make a second spline inside the first. Then after you extrude, you have inside faces to your walls, and you can still do the booleans for windows and doors. You need inside faces to your wall to avoid light leaks when you night-light the thing.
And again you have some great new projects going. I am getting more and more fond of building industrial quarters.
And you are to blame for that! ;D
great work Jestarr!
Strech.
I know this new model is a test, but it looks like it could be useful. A manufacturing building of some type or ven another residential building. ;)
As for the CalFame lot, I have no problem with it.
Robin :thumbsup:
yeah, getting the parking textures off the LEX fixed it.
oldrogue: The explanation seems somewhat convoluted, but in practice it's not very difficult. :D
ardecila: If I continue with this and finish it off, I'll do that.
Strechnitz: Thanks! I'm glad you find them of use.
rooker1: If I finish this, it'll probably end up a R$$ condo/apartment building.
dragonshardz: I'm glad it's finally working for you. ;D
Also, Geere Robotics has been uploaded to the LEX. Cheers!
another thing for the DP to pack!
So, I decided to play with this, at least a little longer. :D I've been adding, subtracting and moving things a little, looking to see if I liked it or not. I've added some windows and ledges to the "towers"; they seemed a little bare to me. I may add some kind of decoration in the middle, if I can come up with an inspiration. Anyway, here's it's current state. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FExperimentalBuilding01.jpg&hash=93e844f0ee70d3bc0526714b971f5cb30ce58c75)
Very intriguing....I love the little odd shaped whassis (penthouse?) in the roof junction, just the right shampe against the angularity of the rest. Neat so far. :thumbsup:
i forget....what is this?
Hmm.. the octagonal penthouse needs to be larger. At that size, it wouldn't be visible from ground level. I would make it large enough that the flat sides merge with the walls of the building beneath.
It wasn't actually meant to be a penthouse. I was toying with the idea of it being a small bar/restaurant, with outdoor seating, etc. I just got sidetracked and never got that far. :D
i think both are great ideas (ardecila's one of making the octogon larger, and yours of a restauran't)
mauricio.
I suppose both versions wouldn't be bad. :D Maybe a building family with two or three versions. Also, Black's Ice has been uploaded to the LEX. Cheers!
Thanx Jestarr.
I just download Black Ice and I can't wait to see it grow.Thanx :thumbsup:
You're welcome BB and I'm glad you like it. OK, moving along. A friend obtained a new structure, from Pine Canyon Models, for his model railroad layout. I liked the picture and having a little time today, I started on it. The model is called Forley Lithographers, although that's probably not the name/industry I'll use it for. I'm having to wing it, on the sides and rear, as the model is a "flat". This is a model that has a front, but the sides and roof are cut off at about an inch long and there's no back at all. These are used on a layout, against a backdrop, to simulate a larger town, without taking up a lot of space. As usual, pay no attention to the textures, etc., as it'll all change. Here's a progress pic for your perusal. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFOSLithography.jpg&hash=aa57a37c98a4885a7604f1ba153e1a4fbab93225)
nice house Jestar. I'm just lurking around at other people's projects.
Your Friend;
Mayor Of Steven's Point & Maxiston
(Pround To Be Cities Of Sim Nation)
That looks very intriguing....like the odd roof lines..used to be into model railroading and had more fun building my towns than running trains...go figure.will follow this one closely...
now to go and download an Ice Cpy......although why I'm not sure.....never got above 40f here today...brrrrr.
You can get some sweet ideas from Model Railroad buildings.I really miss my train set. :)
Hmmm...it's been a while since my last post. I'm, currently, rendering all my rail and intermodal stuff as diagonals (both 22.5 and 45 degree), plus making some more, so there'll be a new prop pack soon. ;D I, also, saw a pic of a container lift in one of the threads here. I liked the idea, so I started one. It's "loosely" based on an MI-Jack translift. Still a bit to add, plus the textures, so it'll be a bit. Anyway, here's a progress pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FContainerCrane02.jpg&hash=eb254fbbc63c5765ce45989242159ddaf1e02140)
Good idea to turn 'em! :)
And I love those industrial geegaws.. crank em out.. interesting wooden building too..
Neat "geegaw" and mmmmm diagonals.....oh yeah....
Have a wonder and Merry Christmas.
New prop pack....Yay %BUd%
Man do I love your prop packs ;D
Container lift looks great also, much better than my piece of garbage :P Can't wait for your new pack even more now that I know about this :thumbsup:
Thanks all. I'm glad you like them. ;D Here's a couple in-game display/test lots showing the props I've finished. I've lots more, I just need to find the gmax files on my innumerable backup disks. ::) Also, the container crane is finished. I basically copied the model and made it the LODS, so it was a little complicated, but it seems to have worked out. As you can see, it's completely see through and you can place different prop containers on the clips, for a little bit more variety. Cheers and I hope everyone has a safe and pleasurable holiday.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FNewProps.jpg&hash=dc3b583c6d5a69579dc9f6dddebde775ed3a0d5f)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FContainerCrane03.jpg&hash=10c52ffcd96c0ab7e9bdc3ac853182b003e30247)
That really looks incredible, great job ;D
Awesome work, the crane and the trucks look great!
- Kyle
Wow....and ok,, wow......lookin good. &apls
Thanks folks, I appreciate it. OK, I've uploaded this pack to testing, to make sure I didn't foul something up, but being as it's a prop pack I don't expect any problems. Here's a pic of the demo lot, showing a selection of the 115 props included in the dat. This pack comprises about 50% of the props I never finished/uploaded, so there'll be another soon to finish them off. ;D Cheers and I hope Santa was good to you. :P
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBSCMegaProps_JES_Vol06.jpg&hash=e58b3d630ede97cb33e277e2e6940cf98d106088)
Hey Jestarr yes santa was good to me and now I see the green house im excited woohooo... Im sorry that i pulled that question out awhile back that got the greenhouse going but im glad and i love the results on it, I just hope that it wasnt a trouble doing it... Anyways Jestarr Merry Christmas!!!
Yeah, Mr. Claus was pretty well received out here in Arizona also.....I like the greenhouse, but LOVE the old loco for a park.....although the semi's are great also and the older box cars and .....hmmmm well you get the idea ;D
Quote from: jestarr on December 24, 2007, 06:36:46 PMI basically copied the model and made it the LODS, so it was a little complicated, but it seems to have worked out.
Be careful doing this too much. There comes a point when the finished 3d model becomes so complex that SC4 gives up trying and skips displaying it. Even if it takes time to make, a simplified LOD is always better and faster than copying the original geometry.
Of course, your container crane seems like a relatively simple object, and apparently SC4 has no problems displaying it. It probably doesn't slow down the game very much, either.
Yikes!! Yeah, I have to reinforce what Ardecila said, that's not good for the game.
It's quite possible that Jess is awar of what he is doing :P
Yikes! Yeah, I'd say you're right Diggis :D :D :D :D
I love the straddle crane. I posted a pic of one in Rooker's Mind Scape MD when he was discussing different types of port - I wonder if this is where you saw it on here. I've seen the things in action, so once released I'll download them for any future container ports.
I have loads of your industrial BATs and they're all great - also use your fences in custom LOTs.
@paroch: Thanks! I'm glad you find them useful. As for the crane, I knew I saw it in one of the MDs, but I couldn't remember which one. ::) There's now three in the pack. One empty and two loaded.
OK, folks, vol06 of my mega props has been posted to the LEX. It contains 140 props total. The readme contains a list of all the props, so you'll have some idea what's included. The included pic doesn't show them all, just a sample, since putting them all on a lot would have been too large. Cheers!
Here's a little tidbit for your perusal; Belkins Bobbin Factory. This is a very simple building, inspired by one in Finland, that I made to fit a specific spot in one of my cities. I wasn't going to release this, since I made it for myself, but what the heck, why not. :D This will come as an IM$$2 regular growable, an IM$$6 CAMified growable and as a plop. The lots are currently in testing. Cheers and happy new year!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBelkinsBobbinFactory.jpg&hash=0ec00fbebe29c1092bc6f0e20612349b37e7892f)
1x lots are always tremendously useful - certain circumstances give you one-tile rows in cities all the time, yet Maxis strangely filled this gap with only a few houses and a pitiful selection of shops, and on the industrial end, an assortment of sheds and "burning units".
A 1-tile warehouse is perfect - thanks, and Merry Christmas/Happy New Year!
ardecila Yeah, I know what you mean. ::) That's why I make these, constantly, in various lengths.
Here's a pic of another that I found on one of my backup disks. Same basic building with different windows and textures. I called this one Ballard's Ball and Jacks Factory. :D I've probably made a few dozen of these over the last two years. I can make updated lots and release this one, also, if there's any interest in it. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBallards.jpg&hash=49a9c000a00147a8710f6858fc1bcfe3c632bcf5)
It's beautiful Jess! You've added some great textures, especially the roof looks very nice. I think many people will appreciate it if you would upload these buildings. When they grow next to each other they can create some nice density in industrial area's.
There is definately not enough 1x1 Industrials so these would be greatly appreciated.
Umm..omg! You mean to say...you have been holding out on us with these beauties?? &mmm
;D Good to see you're hooking us up with them now, they look awesome :)
Thanks all, I'm glad you like them. Here's an in-game test pic of another lot. I was checking the textures and prop placement to see if they would hold up. Unfortunately, what you see in gmax isn't always what you get in the game, as I see some things that definitely need massaging. Anyway, here's the latest progress pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeColdStorage15.jpg&hash=7a518083fcfcec65d837c4518a1ed69ba81d1c3a)
Love the 1x buildings....I've seen so many RL older industrial neighborhoods in the east and midwest that have block after block of that type of structure....hard to recreate in the game, even on a small scale...these would really help...
I remember the final lot here.....you were working on it about the time I started reading this thread....love it...and love how it looks so busy busy busy....
Happy New Year a day late....
Duane
Those 1-tile wide buildings will really come in handy for filling all of those empty spaces in industrial areas... can't wait for them to be released! ;D
I remember this building too... great to see that you have continued it! Nice job using all of the trucks, especially your new ones.
Keep up the excellent work! :thumbsup:
- Kyle
OK, Belkin's and Ballard's have been uploaded to the LEX. Cheers!
OK, enough with the old stuff. :D Here's a test render pic of my latest effort. This will be Wood's Paper Products; makers of T.P., among other items. The modeling's almost done and I'm starting to work on the brick texture. The color is close to what I want, but the mortar needs a little more definition and the bricks need dirtying too. This will come in the usual three flavors. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FWoodsPaperProducts03.jpg&hash=be8d90a6aea52cf47f7c5fbfb7fb10279dd767b2)
Super work on this one Jess.
&apls
Robin :thumbsup:
Jestarr our industry would look like crap without your awesome lots.Thanx :thumbsup:
Ohh, going up in the stories...good will stand out. I agree about the industrial areas....your creations make them worth doing.....
Excellent work on this one! It looks like it will fit in very nicely with smaller downtowns and midtowns.
- Kyle
Thanks everyone! I really appreciate your comments. So, I've been working a little more on this. I tried gascookers's broccoli technique, on my brick texture, but it didn't come out the way I wanted, so I tried a different one. It may/may not fit a dirty industrial better. I'm not a very good judge. I've added some other textures, more roof/wall doohickeys, and some bumper posts. I still need to work on the roof texture, add some vent pipes, and figure out something believable, to put on the higher roof section. Then it's on to lighting the docks and such. Here's a pic of how it
currently appears. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FWoodsPaperProducts04.jpg&hash=610e846883e07e0a96936bb38e4b0161f06555d4)
very nice...I for one am happy with the bricks.....also really love the corregated tin awnings over the docks....brilliant...or at least pretty smart ::)
oldrogue, I 'm gonna go with brilliant.
I like the brick texture very much and the roof/wall doohickeys, Great job.
Robin &apls
wonderfull work i love these darkish buildings &apls &apls
i love the brick texture.
Wood's Paper Products is looking great :thumbsup:
mauricio.
thank you for the new industrial bat !!! and the nex bat is great ! SC4 needs bat like this to reproduce dark and dirty neigbourhood ! Thanks !!!
Thanks everyone, I'm glad you like it. :) Here's a pic of my first in-game test. It's currently on a 6x4 lot, but looks a little cramped to me, so I'll probably increase the lot size and add some small warehouses and such. I'm also thinking of rotating the building counterclockwise so the steps face the street. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FWoods_in-game01a.jpg&hash=59700955055a588834063fe4d25163d233a64066)
Wonderful....looking good.....makeing it a real "industrial complex" type of lot would be cool...how about one of each....one large lot with an extra building or two...and one with almost no lot at all....for a more wall to wall type of feeling...?..
&apls &apls
My first thoughts were that you were correct on all points.. but now I "zone out" looking at it.. I think that the building is much too small to justify that level of trucking activity.. Thus if you wish to make it the main building, I think you could use a smaller lot easily with justification.. just by reducing the possible activity focused on the parking lots.. just my thoughts.. I mean I was kind of taken aback when I realized that the building is only (footprint wise) the size of a few trucks.. on that old a building (suggested by its design) those trucks were not even imagined.. would have likely been bob-tails ... or at any rate considerably older and smaller trucks..
I dunno.. maybe I'm all wet..
I've changed the size of the lot. It's now 5x3. I also did some old, canvas covered, trucks for it, instead of the semi's. Here's a current pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FWoodsPaper_BSC.jpg&hash=20ded2b5f2332183e319bdf4124e0dff6e1659c3)
You're amazing.. you've got a real eye for translating concepts to "ingame".. even though that is exactly what I was describing, I never would have come up with such a nice-looking lot!! nice job as usual.. hehe
That lot is an INCREDIBLE improvement on the pic before it! (to my eye anyways.. )
The lot looks much better with the smaller trucks. Very well constructed.
Terrific....perfect.... &apls
SC4BOY: Thanks. I knew the lot didn't look right, I just couldn't figure out what it was. Too close to the problem, apparently. :D
simdad1957: Thanks and I agree. The smaller lot and trucks makes everything fit together much better.
oldrogue: Thanks man. I appreciate it.
So, reading through the comments, it struck me that I never showed a snapshot of the rear of the building. Not sure why, as I usually take them from all angles. &mmm Anyway, here's a pic from the rear. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FWoodsPaper_Rear.jpg&hash=225e91035b5df28df19f24c692f66cecd65de359)
LoL Jestarr now are you certain you have all angles covered now? LOL anywho that is looking real good :thumbsup:
nice building. it looks really good with the small trucks :thumbsup:
mauricio.
Yep I have to agree the small trucks just make that lot perfect. Looking forward to its release.
Thanks folks! So, Wood's Paper has been uploaded to the LEX. Cheers and enjoy!
Wow that was quick. Thank you again.
I mentioned in an earlier post, that I had more props floating around. Here's a preview of some more I managed to dredge up. The stacked containers are new, but they're just the old single ones merged and re-rendered. The same with the billboards. The originals were designed to fit on the side of a building and weren't really useful for anything else. I also have some 2x6 and 3x6 metal buildings that I was going to use for a port lot that I never got around to doing. :P The trucks were for an auto wrecking yard that also never got off the ground. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPropLot05.jpg&hash=4afb79db2c147cc3492ecb188d183e88eab1ef90)
More props... yay!!! &apls
I have that same Coke billboard in my textures folder :D I actually have about 6 or 7 variations from that era if you'd be interested. (Prop family, maybe?)
JB
Quote from: jestarr on January 16, 2008, 02:49:20 PM
Thanks folks! So, Wood's Paper has been uploaded to the LEX. Cheers and enjoy!
I've already used it.. and it looks great!!
Gotta love those compacted cars there on the trucks. These will be very useful to me, any chance of photos of those metal buildings also?
I cannot wait to use those container props! The crushed car trucks will also come in handy for several lots.
Jon: Thanks! However, I probably already have them. I've about 80 billboard textures, 14 of which are for coke. :D
SC4BOY: Thanks. I'm glad you like it.
Yoman: I'll post an in-game pic later tonight.
ky72x: I finally found the disk containing all the container and railcar skins. There's about 50, or so, more to do. :P
I'll probably post these in a series of prop packs, instead of waiting for all to be done, since it might take a while to finish them. I've also found a few other props, that I'd forgotten about, that I'll include. Mostly small stuff and some park related thingies. Cheers!
thanks so much....I'm just not getting into lotting, so this will be fun.
oldrogue: Lot making can be fun! ;D Unfortunately, my skills in that area are somewhat limited to industrials, so I never release any of the others. It'd be too embarrassing. :D
OK, so I quickly made a prop lot and put it in-game for a pic. These are some older warehouses that I'd done. These are the one's I was going to use for a container port, but never did. There's another set that are the same except for not having doors on the sides. They're pretty basic, but these types of buildings usually are.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPropLot06.jpg&hash=97247c7ba9e3f3ec760f96724db1b3e89998cc16)
All I have to say is: :thumbsup: Good job! &apls
Jess,
I really like these warehouses, I've always thought they were missing from the game. Some odd-sized megalots of these would be great to fit along the tracks or along a waterfront.
Cheers,
Kevin
OK, I've packaged these in an installer and uploaded it to the LEX. There's a total of 86 props in the pack. Cheers!
Those metal sheds are so useful, you often find them on docks and such. Really some more awesome work here!
BigSlark: That was my original idea, when I made them. Unfortunately, I got sidetracked and forgot about them.
Yoman: Thanks, I'm glad you can use them.
I found I had a little time, so I gathered up a few more models and rendered them. Below is an in-game pic. There's a few more billboards, some containers, and a park thingie; 35 in all. These are on the LEX, by the way. ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPropLot07.jpg&hash=210b0f4b1d1b70a49e1210a0776b052d9d8b1aed)
More nice props! Aweome job on them. Pretty soon, we'll all have a bevy of containers to use for custom port and industrial lots. ;D
- Kyle
^^ What you say Kyle. I'll already got my hands on these props. Especially the containers are perfect :thumbsup:
Just as I think I am making some progress on my seaport LOTs someone comes up with better props.
&apls &apls
Robin :thumbsup:
nice props! :thumbsup:
nice warehouse, we definetely need as much modern industry as we can get.
if you don't mind me asking, was there a problem with those apartment complexes from way back (or was that JB's?).
Quote from: jestarr on January 20, 2008, 01:13:15 PM
They're pretty basic, but these types of buildings usually are.
When I saw those warehouses it reminded me of these in Holland.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi248.photobucket.com%2Falbums%2Fgg192%2Fmikejfrench%2Fg1%2Fwh.jpg&hash=178adc4822176e36ad6e9ae94013e67a60230d16)
Ooohh...now I like those! Seems it's time for the BAT again. :D
Zaphod: Must have been someone else, as all my residential stuff is on the LEX.
On another note, it was brought to my attention that one of the textures in my Vol04 texture pack had a bad IID. This has been fixed and has been updated on the LEX. If you run the installer, and haven't changed the default install path, the old file will be overwritten and everything necessary will be updated. Cheers!
Here's an in-game test pic of my version of the warehouse above. The skylight texture will change, as I don't like it, and the roofand walls need to be a little dirtier, but you can get an idea of how it'll look.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Fwarehouse02.jpg&hash=687a5ba65d4c295c3efe0c567b6080c0c6bd0af0)
Loooking gooooood :thumbsup:
I like it a lot! I really need to start playing with LE so I get some good growable warehouses.
Cheers,
Kevin
Now that warehouse is looking excellent! But then again, all your stuff does.. ::) The reason why it looks especially good this time is that I was just looking for nice warehouses.
Anyhow, let me assure you that I have been a big fan of your work for a long time and I feel quite ashamed to say this in my first post in your thread, but I have a request: Could you render and release some of your railroad cars on a 11,25 (-ish) degrees angle? I've already put your diagonal railroad props to extensive use in my lots, but having the aforementioned props would make the transition from orthogonal to diagonal even smoother.
Very nice work Jess. My only suggestion is to reduce the amount of fans on the roof, there are now a bit too much of them. If this was a real life building I wouldn't want to be in there when all the fans are working on their max :D
MIncrobabl: Sure, I can do that. It may take a bit to render them all though, as they would need a left and right version to be usable.
Splendid! Take your time, I know how time consuming it can be.
It's looking good.....another creation that I can't wait to get my grubby little fingers on..... ()stsfd()
Thanks everyone. OK, I've changed the roof texture to a darker, rust spotted one. It still needs some work, but it's getting there. :D I also changed the glass texture to a lighter one, but it might be too bright now, so I may darken it a little. Anyway, here's an in-game progress pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Fwarehouse02a.jpg&hash=84e76040a2a9911eb26ac5389cfe86463babeabb)
I like the rust on the roof, very realistic. I envision this warehouse on the waterfront or perhaps on a dock. Good work. :thumbsup:
That building is the definition of brilliant! &apls
The roof might be a tad too rusty in some places, and I liked the darker glass texture better, but the rest is simply fantastic! :)
OK, I redid the roof texture, as I agree with Andreas; the rust just wasn't working. I've also redone the glass texture back to a darker, greenish color. Overall I think I like it better. :D I also came across a BAT some of you may find interesting. I'd started it quite some time ago and, for one reason or another, never finished it. I was actually looking for something else, when I found it. :P It was meant to be a cigar factory, with palm trees and all the paraphernalia, so I may resurrect it, and try to get it completed. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2Fwarehouse03.jpg&hash=fec5fcfe762f7b70bba4936d81a666c3f9948281)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCigarFactory01.jpg&hash=210208fe6d82a4afcd7a9c7a72a1ecaf01d009c6)
Excellent! we desperately needed a cigar factory! My sims were having to illegally turn to their Miami cousins with connections to that certain communist country to acquire a certain famous kind of cigar because they had no good cigars in sim nation.
I like the new warehouse textures very much......and .... cigar factory yes ..... train station yes... quite a few things actually.....
But, you know what this world really really needs is a coffee packaging/blending whatsis....not sure if they call it a factory ()stsfd()
Think that was subtle enuff? :D
I have to agree with Marc, that would be a great train station.
But I suppose if you released the building itself in a prop pack, well, we could use it for whatever we wanted...
Cheers,
Kevin
I have to agree with marcszar. It reminds me of a train station.
I thought it was a recreation of the in game train station :P
I'm sure Fidel Castro will be happy though ;D
Or it could be released as both a cigar/coffee blending factory and a train station, so you can choose which one you want or need!! ;)
Really like that last workover of the warehouse.. looks great
The cigar factory really reminds me of the refectory in Columbus Park here in Chicago. It also has lots of those arched windows, and a similar hipped roof.
Go into Birds' Eye view.
http://maps.live.com/?v=2&sp=yp.YN272x18855337&encType=1 (http://maps.live.com/?v=2&sp=yp.YN272x18855337&encType=1)
The port warehouse looks just right, excellent work :thumbsup:
ardecila: You're right, they do have similar roofs. :D
Hogmeister: Thanks! I'm glad you like it. ;D
OK, I've uploaded a new mega pack to the LEX. Along with the new props, I've also incorporated Vols 16 and 17. This one has assorted railcars at 11.25 Diagonal (left and right versions), that MIncroabl requested, various sizes of stacked containers (from 11 units to 90 units), and family exemplers for most of them. Also included is the 3x8 warehouse. Cheers!
That "cigar factory" could be just about anything. As others have said, train station (particularly if you extend that wing a bit more, make it only a single (elevated) floor and have staircases and lifts coming down from it).
It also makes me think of a beach pavilion actually (quite common in Australia), but you can't implement that very well in the game. it really depends on how you work the lot as to what it should become. A police station wouldn't be implausible either, nor would a fire station.
Jestarr: I do not know if you are interested or not, but I am looking for help with props for one of my projects (MSS - Modular Storage System). I am in bad need of moving vans, covered boats, campers, and RVs, etc. any help would be greatly apreciated, and credit would be given of course.
I'll see what I can do, but it may be a few days. Cheers!
Thank you very much. Have plenty of time as I am concentraing on the LAR right now.
Thanks for the rail cars! Already downloaded them and preparing to put them to use :thumbsup:
MIncroabl: you're welcome! I'm glad you like them. ;D
OK, it's been a while since I've posted one of my "nooner" BATs. :D Here's a pic of the one I did during lunch. It's a simple little 1x4 building that will go on a canal, in one of my cities. I don't know what was made there, since the caption, on the pic I took it from, simply said, "factory on canal". That's really unhelpful for trying to name it. :P Anyway, here's a test render pic (untextured). Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCanalFactory20.jpg&hash=36eee14d21c38a29836c2584d30fca38b8463c84)
Maybe you could make a canal dam, 1 x 1 right and left and a 1 x 1 center piece. Than it could be a small dam power plant. ;)
Robin :thumbsup:
Robin, you should have to stand in the corner for that pun :D
Hmm a long narrow building....they make yardsticks and rulers....someday when they grow...they hope to measure up to the competition :'(
oldrogue...... :D......if I have to stand in the corner, so do you for that line.
Robin :thumbsup:
Nice and keep up great work Jestarr. :thumbsup: &apls
Yes, great work so far on that building! And wonderful work on all your buildings! :thumbsup:
Oh for the days of long lunches, lol. It's amazing how so much can be achieved in such a limited time by someone with real talent. These types of building are perfect for a young growing town, so the more the merrier, many thanks. &apls :)
It was brought to my attention, that the plop cost for the Replogle Globe Factory was excessive. ::) I've uploaded a patch file for those who've already downloaded the file. Just run the patch installer and it will overwrite the original, as long as you've retained the default installer path. Also, there's no need to bulldoze anything since the IID's are the same. I'll upload a full update as soon as I can. Cheers!
Thanks for that patch.....I've always kind of wondered why Replogle was so expensive compared to the rest of them.....
oldrogue: You're welcome! Unfortunately, my brain and fingers aren't always on the same sheet of music. :P
So, for those following my lunchtime endeavors, here's a pic of the latest. The caption said "tire warehouse", but since there weren't any in evidence and the only truck at the dock had a furniture store label, that may be in error. As is usual, any textures are there for visual appeal and are strictly temporary. :D Here's the pic. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FTireWarehouse.jpg&hash=06ed95949d4e130dc6b21e2742b4029e29d731aa)
Hmmmm very intriguing! This could be very sweet... :thumbsup:
I quite like that one. Could work well as ID, IM or CS$. Very nice!
You're telling me those textures are only temporary?!? but OMG man they already look so good :)
If that's a sample of the quality of the design on the loading bay side, I can't wait to see the street frontage, hehe. You certainly know how to wet ones appetite for more.
This is going to look good when finish like all of your work.
Sim Shady: Thank you, but they really do need a little work. :)
Hogmeister: Thanks and I hope the building lives up to your expectations.
Hydra: Thanks. Your comments are always appreciated.
So, I've gotten a little farther along with the warehouse. I'm a little unhappy with parts of it, especially the skylights (they'll be modified some), but it's getting closer to done. I also have a pic of my newest lunchtime effort. :D This one will be CS$ and fit on a 5x2 tile. There'll be two restaurants, a pub, and the last I haven't decided on yet. It'll probably end up a convenience store, betting shop or a newsy. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FTireWarehouse05.jpg&hash=12860a799e8fbd45a2a854625f596be847fffeb0)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAsst_Shops01.jpg&hash=ed2f5882c50fcd28f94fe00361d2aca827458a9e)
Good on ya for both....I do agree about the skylights.... ;D ... how about a liquour store for the remaining shop? I was plopping a downtown area today, and realized there is a certain lack of those.
The skylights are certainly distracting from the rest of the building. I don't know whether you should switch them from vertical to horizontal or just scrap them altogether.
I recomend (about skylights) to reduce the down to one for each set of 3 windows, and turn them the other way.
Like everyone else, I do think that those skylights need a change. Perhaps making larger ones would look better, but that might have the same effect. Otherwise, the building looks really nice. Great work on the commercial building, too. :thumbsup:
- Kyle
I think if you tone down the reflection (or diffuse map) on the skylights they will look OK. At the moment they look like mirrors.
Also agree with the others! And the building is looking good there so far!
Thanks for all your comments folks. They're greatly appreciated. I've been fairly busy, with RL stuff, but I'm still working on a number of BATs (currently 17), in various stages of completion. Here's some test render pics of a small sampling. As usual, the applied textures are only for visual appeal, and the models, still being in a state of flux, are subject to change. :D The first is assorted shops, fitting on a 5x1 lot. The tables are only there to show how the finished lot may appear. Next is the tire warehouse. I'm still not enamored by the skylights. If, after I texture the glass and the roof, I still don't like it, they're history. Last, but not least, is Luithlen Dye Works. The colors, for all your clothing, have to come from somewhere, after all. ;D So, that's it for now. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAsst_Shops07.jpg&hash=9798e9b8039efc36762be841c2cee9fefa112905)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FTireWarehouse06.jpg&hash=077ac9afded39c837474bc33e8441cb0333f9c79)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FLuithlenDye03.jpg&hash=20ee8cf5a58db69040638e58545c5128d528678e)
I think they have come out nice great work. :thumbsup:
I Like what I am seeing
hydra: Thanks!
RebaLynnTS: Thanks, I'm glad you like it. :)
So, I've started the initial attempts at texturing this one. This isn't my favorite part of BATting, as I pretty much suck at it. I've, also, been fiddling with the window treatment and lighting, which I may finally be able to get right, thanks to JBSimio. ;D There's still a lot to do, but it seems to be coming together rather well, so far. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAsst_Shops08.jpg&hash=e4aaa8d4593e8990aced5c6cf40ea63f4d1ea3fc)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAsst_Shops_Nite01.jpg&hash=1bc317eb422e4cb0561f2b1cb8b5d1bce3a4e63c)
looking great! nice details :thumbsup:
Jestarr you have some sweet looking stuff going on here and I cant belive my eyes a commercial building wow!!! I like it alot and I cant wait to see you finish it and also a congrats on your CML!!!!
That nite lighting looks great. Nice work.
i like very much how it's looking :thumbsup:
and congrats for your very new cml &apls
mauricio.
First of all... my apologies to anyone who got excited when they saw a new post in this thread. Unfortunately, it doesn't mean the Jestarr has put up new pictures for us all to drool over... ()sad()
Jestarr, I went on a big downloading spree to catch up on a LOT of things I have missed in the past. My industrial folder was frightfully empty and I wanted to say thank you for filling it back up. I think I added about 50 things just from you today. My hotel stays should be much better thanks to all your wonderful content. Thank you very much! &apls
JB
I think i read just, you written "Petite Paris"?It's true? :) But delete te e at Petit and write "Petit Paris" ;)
Jess, everything looks awesome as always.
I was wondering if you could rip apart this model into a single low building and a single high building.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FLuithlenDye03.jpg&hash=20ee8cf5a58db69040638e58545c5128d528678e)
Robin :thumbsup:
Y'know Jess, these long, low brick industrial buildings would make great railroad shops with some larger end doors, skylights, and an interesting lot with the accompanying yard. Not only that, its something that hasn't been seriously undertaken yet... ;) ;)
Edit:
And here's a postcard of the Cotton Belt Shops in Pine Bluff, Arkansas in the 1910's, just for some inspiration:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.pinebluffpostcards.com%2Fhires%2FALL%2520FILES_Page_331.jpg&hash=5f2e53be8f23e18bfc5e356d39b6b4ebe3b09bf0)
Cheers,
Kevin
BigSlark: Thanks for the pic! Inspiration is always welcome. ;D I think I have a few rail buildings, a roundhouse and a turntable, somewhere on my multitude of backup disks. :D I'll start looking.
Rooker1: Something like this? If so, I'll finish this and the one-story, too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2F16x56m_Building01.jpg&hash=11c2f43494b4116cf7a8c086d538e1c50e99dff5)
Jestarr that is looking sweeeet!!!!
Yay, Jestarr is back!
looks great!! :thumbsup: the roof edges are a bit wide...
is looking very good.....and love the postcard pic from Bigslark....have that one in my collection and it's one of my favorites....
A roundhouse?
be still my beating heart.....sigh.
Yes Jess, that looks perfect. I agree with Kevin as well. Can you add a large garage door on the both ends or are we asking for too much now? hehehe
And I owe you a thank you for something else too. Thank you.
Robin :thumbsup:
Did you know that Oppie made a Train roundhouse once?
You can find it on Simcitycentral.net in the Simcity4 user creativity section, Downloads, Bat files.
It's a bit small, but as inspiration it could be nice.
Ok, so it's been a while. :P I've a few things finished and some others in various stages of being worked on. Here's a few pics. The first is sterling consolidated Mfg - now in testing. Second is Garibaldi's Macaroni Factory, also in testing - a small mom & pop operation that won't seem out of place near low res/comm. Next is the County Livestock Auction Services. This will be a reward, compliments of BarbyW. Thanks Barby! Finally, a couple pics of one in progress; this will be a bonding warehouse for rice, suitable for use on canals, although it's not necessary. The real building is somewhere in China. So, that's all for now. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSterlingConsolidated_in-game.jpg&hash=db47416acff1075d4b9b46318a31ec593a35a0e7)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FMacaroniFactory_Day01.jpg&hash=097cad9255dc6b65939b918cd9dedaf4fc294f61)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCLAS_Final.jpg&hash=2f64793fd7c53a891be16db387de3d2621c9f8b9)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRiceWarehouse03.jpg&hash=9a38fce104e8c4b6736b4cc05bf7764698a8cdfb)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRiceWhse_in-game03.jpg&hash=dfcfff7623f45b04df5270bbca20c52f71a32e7b)
nice job, everything is looking great! ;D
Indeed, that looks very nice! Will a non-canal be released aswell? Or is the canal just running aside incidentially?
Either way, nice work ;D
Sim Shady: Thanks, I'm glad you like them.
caspervg: Canals will be optional, as everyone uses different ones anyway.
I was thinking about livestock, while putting the package together for the auction service. The term applies to many different animals; cattle, pigs, sheep. etc., so I made a pig shed type thing this afternoon. It's nowhere near completion yet. The textures need massaging and the model still needs work, also. Here's an in-game test pic of how it looks presently. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPigShed.jpg&hash=5bc998df5420d076ab3ea435c8a125d4d99c571d)
http://members.aol.com/dtinma/wav/pig-oink.wav :thumbsup:
Jes that is looking real good there and I cant wait to get some pigs into my cities!!!
Yeah great!
In our rural areas we all have a lack of housing for our livestock.
Also we don't have meadows with cows or sheep as growables. Of course, cows can be plopped.....
Hmmmm....sheep, huh. Something like this, perhaps? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFlockofSheep.jpg&hash=5f32e73043b79ca135f2f36194130e9c64a8d4ef)
Looking good.
Hoping for some cows as well.
And pigs. :) And monkeys. *g*
Hmm, Ennedi had started a discussion some time ago about making ploppable sheep, but at the time we didn't have a good model for it. Your model on the other hand would work well for that. It would be great to have several different types of livestock(I second Vester's wish for some cow's-some that aren't dairy cows) that could be plopped into people's pastures and meadows.
Interested to know what you think,
Chris
Quote from: Andreas on May 27, 2008, 01:22:53 PM
And monkeys. *g*
Yes! Yes! Monkeys!
Great looking buildings there Jes, looks like I need to play around a bit tonight. Oh, and I really think Andreas is on to something with the monkey thing.
Am I? :satisfied:
Quote from: jestarr on May 27, 2008, 10:01:07 AM
Hmmmm....sheep, huh. Something like this, perhaps? ;D
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FFlockofSheep.jpg&hash=5f32e73043b79ca135f2f36194130e9c64a8d4ef)
Well, indeed, that sort of ploppable cows.
I feel quite frustrated with the farms. All sorts of crops, but when I look around my city i mostly see pastures (meadows?) with cows or sheep.
The only thing I can do at the moment is to plop all my pastures, with some coweffect-filled lots in between. So much work!
Isn't it possible to make some growable cow-farms?
Since everyone seems to want more/different cows, I've started making a few. Here's a pic of the brown & white version. They'll be rendered at various angles and with different textures. Cheers!
Edit: It should be possible to make a farm fields with cows, sheep, pigs, etc. on them, too.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBrownWhiteCow.jpg&hash=00321ec152ca758e3cc18c9e5bf60540ad874327)
Sterling Consolidated has been uploaded to the LEX. Cheers!
Oh my, I missed your last post(not that I'm not excited about Sterling Consolidated too, I'll be downloading that next time I get on the LEX.) That's very cool, and I'm looking forward to seeing some more shots of them. Furthermore, if I can offer any help with making them ploppable, I'd be quite happy to.
I presume your thinking of setting them up like the irrigation sprinklers on some field lots as a random prop by the way?
Chris
Yes, I'm going to try for the random prop bit. I'm not the best at modding, so I'll probably need help. :P I'll also put all the farm animals in families, so there'll be some randomness there also. Currently there are 4 different cows, 2 different pigs and, of course, sheep. They're all rendered as straight, 45Diag, 22.5Diag, and 11.25Diag, (both left and right). The cows have a regular stance and a head down, grazing, version. Oh, and there's also a 14x14 prop, of a flock of sheep. ;D Cheers!
Jestarr wow cows, pigs, sheeps, girls lol oooh wait not the last one sorry lol anyways great to see that someone is tackling this and I'm glad its you!!!
Quote from: jestarr on June 01, 2008, 05:09:32 PM
Yes, I'm going to try for the random prop bit. I'm not the best at modding, so I'll probably need help. :P
I recall Barby knows a good bit about random props, and I've played with it before as well, though it's been awhile. I'm glad to see this happening, and if I can help in any way, I'll be around.
Chris
Oh, I can't wait to see the results....
If there is one important thing needed to make a kind of quasi realistic resemblance to my country here, I need lots of pastures with Chris' fences (got them today!) and sheep, cows, pigs and their housing. Haarlemmergold made a farm with a nice "ligboxenstal" we call it in Dutch. Don't know the english word for it.
Most of our farmland is grass.
metal building, or just "barn" would work
I don't know dutch but that's what comes up when I do a google image search.
is this it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.koningwitzier.nl%2Faog%2Fbroch%2FIJS3_bestanden%2Fimage030.jpg&hash=61cf79aa66e1ff8489132e7efb4d9780ad552a0b)
So, I finally got the Mayor Mode ploppable cows to work. ;D I'll add the remaining cow models and do one for the pigs and sheep, too. Monkeys are still on hold. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FPloppableCows01.jpg&hash=d2b6f2b7feecc5ff106699001c3f04c9a213fb0f)
Muuuh
Translation: That looks good.
:P
Quite moooovelous. ;)
baaaaaaatastic
Looks great, are you going to get some of the rotated models into it as well? We can call it FAC, lol.
Thanks all! I'm glad you like them.
chris: That's my plan. The only thing I'm not sure of, is whether the footprint, being different, will make any difference or not. Hopefully, not! :D One thing I've found is that, unlike trees, clicking and dragging only gives one version of the model. I've had to drag a few, then stop, and drag another few, to get a different cow. &mmm
I can help you with that perhaps. I've had a lot of experience in that kind of thing lately. When you've got the models all added, send me the files and I can take a look at tweaking some of the params. Just use the email in my profile.
Chris
Sheep!
It was my old request - look here (http://sc4devotion.com/forums/index.php?topic=2358.0)
There were a few really innovative attempts to introduce sheep to SC4 - I especially like TTC's and Chris' proposittions :) The sheep problem wasn't solved but all this experience was very nice!
Jestarr, I'm a big fan of your creations, although I didn't comment them yet - maybe I simply hadn't anything wise to say? :D
One question about ploppable animals: Which textures - or maybe a transparent base?
Adam
oooh sooo verrry moooooooovelous!!!!!!!!!!! ;D
Chrisadams: Thanks, I'll keep you posted as to progress. ;)
Ennedi: Actually, there's no lotting involved with the ploppables. They work just like Mayor Mode trees and Jeronij's rocks. So, no textures. ;D
Pat: Thanks, I'm glad you like them. :)
So, the pigs are done and the cows almost are. Next is making the sheep ploppable. ;D Cheers!
hi jestarr,
ive been editing some of soulstealers and my own industrial port lots and was wondering if you had an empty intermodal trailer/semi truck combo hidden around somewhere? i know you have the loaded intermodal trailer/truck and the empty intermodal trailers but no empty intermodal trailer/truck. i tried putting a truck in front of the trailers but overlapping props never turn out right. is there a way i can combine the 2 into a new prop? or would it be difficult for you to do? any help would be great, thanks!
jmdude1: Let me peruse my backup disks. Those meshes are on one of them. It won't take too long once I find them. Cheers!
thanks a bunch, much appreciated!!
Quote from: Zaphod on June 04, 2008, 01:21:28 PM
metal building, or just "barn" would work
I don't know dutch but that's what comes up when I do a google image search.
is this it:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.koningwitzier.nl%2Faog%2Fbroch%2FIJS3_bestanden%2Fimage030.jpg&hash=61cf79aa66e1ff8489132e7efb4d9780ad552a0b)
Yes, that is a quite usual farm in our country. Of course there are many types: this one probably houses cows. Chickenfarms, pigfarms etc have different barns, but making all of the details correct would be an enormous task: Every region in the Netherlands has its own different kind of traditional farm houses. Haarlemmergold and Tag_one made some useabe ones. These houses could be combined with the barns and sheds you see on this picture.
If I only had time to work on them.... I could, of course, quit playing the game and start lotting. &idea
For more pictures: you could look up the words "Boerderij" (farm) and "Luchtfoto" (aerial shot) in the netherlands section of Google image. I found too many to show here.
I'm liking that farm, more and more, everytime I see it. Maybe I'll BAT one that's similar. ;D On another note, I've uploaded a couple of intermodal truck props (no loads), rendered in the usual 6 orientations, to the LEX. Cheers!
thanks for taking the time jestarr, im glad you could help me out! i will be editing lots asap.
No problem, I'm glad I could help. :)
YaY Plop SHeep!!! woohooo soon soo very soon they will come and I do hope jestarr that you do make that farm please ooo please lol soorry Im being a pain looooooong day.... ;D
Pat: :P
Also, I forgot to mention that the empty intermodal trucks can also have a load put on them. I made the LODs tight fitting on the trailers, so if you find one of my plain containers you want on a truck, plop it in the LE and raise it 2.7 meters and it'll be there. ;D
Edit: I think I'm getting more absent minded every day. ::) I, again, forgot to mention I've uploaded a couple new files to the LEX. Cheers!
That is sweet newz there Jestarr!!! I will have to work with that for sure!!!
excellent cows and great ideas for sheep and pigs i cant wait to have these to add to my rural &apls &apls
thanks for the info on those intermodal truck/trailers. your single container props do look great on those trailers although the container prop family (40 ft) does look small on the trailers, ive been busy with them already. hehe.
and as always, ALL of your work is awesome, you seem to know what is needed and you do it very well. keep up the great work!
Quote from: jestarr on June 09, 2008, 10:17:18 AM
I'm liking that farm, more and more, everytime I see it. Maybe I'll BAT one that's similar. ;D
Don't take too much time batting the farmhouse. There are a lot more interesting houses in the game. The barns are nice.
And maybe I can inform you about the low rectangular black things in the upper right corner. They have tyres on them. These are "kuilvoer". Meaning: hay put under plastic covers as food for the cows in winter time, but these days also in summer. They tell you that the farm is a cow farm.
It is a pity but in the last years it becomes more common that cows are being kept in the barn all year: the land is too far away for the cows to walk there. And the milking machine is also in the barn; it cannot be put on the pastures... So: empty pastures, cows in the barn and the grass has been mowed and put under the black plastic coverings.
Pity that, if I want to simulate my own rural areas, I won't be able to use the new ploppable cattle. :'(
QuoteAnd the milking machine is also in the barn
QuotePity that, if I want to simulate my own rural areas, I won't be able to use the new ploppable cattle.
Well, if you're trying running a diary farm with angus and herefords, you just might be in the wrong business no matter where you're keeping them ;). Unless maybe you think of the brown cows as Jerseys, though I'm not certain what's common out there.
I don't know too much about foreign cows... Sorry about that. Here in the Netherlands we mostly have the Friesian black and white spotted ones. They are friendly and produce a lot of milk.
jes i'd love to see some angus. (the black cattle)
nice work.
david
FrankU; Hay, huh? That's not what I thought it was. Those covered rectangles would be manure piles, in my neck of the woods, waiting to be collected and sent to a fertilizer processing plant. Nothing is wasted. $%Grinno$%
bighead99: Actually, there are two black angus models included in the set. ;)
*bump*
I've uploaded the Mayor Mode ploppable livestock to the LEX. Cheers!
Thanks heaps for those Jestarr :thumbsup: Definitely be using those ()stsfd()
awesome thankyou &apls &apls
I have not checked for awhile but it's seems to be going well Jester.
Alfred.Jones: You're welcome. :)
jaculina: Thanks and it's always a pleasure to have you here.
hydra: Thanks and yes, every thing's still moving along. :D
Quote from: jestarr on June 15, 2008, 11:16:20 AM
FrankU; Hay, huh? That's not what I thought it was. Those covered rectangles would be manure piles, in my neck of the woods, waiting to be collected and sent to a fertilizer processing plant. Nothing is wasted. $%Grinno$%
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2Fluchtfotoboerderij.jpg&hash=3516862248827247d5667d0b9d974abfc5b1c767)
Sorry, no.
Manure is kept in a cylinder. See picture.
The cylinders are say 10-15 meters wide and about 3 meters high. They are roofed with plastic.
Hmmm... now those would be interesting to add to a farm. I think I'll make a couple and see how they look. :D
On another note, I've uploaded the County Livestock Auction Service to the LEX. This is a reward linked to Simgoober's cattle ranch, which is a CAM stage 4 farm. The listed dependencies are essential! Otherwise, neither will be seen. Cheers!
Yes, I saw the auction. It's on my disk already.
I can't wait to see what you do with the farms.
I also can't wait to see those farms, but I'm really looking forward to seeing another great factory in the works. Of course, that's just me... always wanting more and more industrial. :P
Quick question, is there supposed to be a query for the Sterling Consolidated Manufacturing? Thanks in advance.
- Kyle
ky72x: Thanks for catching that. I looked at the query GUID and have no idea where that number came from. ::) Anyway, it's fixed and updated on the LEX.
So, due to one reason or another, things have been moving a bit slowly. Maybe it's the fact that I'm working on 7 BATs, amongst other items. :P I've just about finished this one. There's a few things left to tweak and some props to add, but that won't take too long. It's really a simple building, but I kinda like it. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeWidget_Day.jpg&hash=a9f45bd342f079e430e0c453132440b405cc0833)
No problem, glad I could help. :)
The new BAT looks nice! The building itself kinda looks like an I-HT, but the whole lot overall looks like an I-M. Either way is good, though. :P I really like the sloped loading bay at the back of the building. Speaking of the loading area, those trailer props look new. Looks like another prop pack! :D Keep up the great work.
excellent work your doing here &apls &apls
Great work as usual Jestarr. I agree with Kyle that this building looks an I-ht building
:thumbsup:
Here's a little tidbit for your perusal. I found the picture on the net and liked it, so I started making a similar one. It's going to be an underwater research station. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FUnderseaFacility02.jpg&hash=02245b4c17bef24f550d4ad51e35b3384f1474f4)
A nice diversion.. quite apart from your usual.. I like it
Very Interesting. Looks awesome though!
That's very cool, I'd like to see the RL pictures.
&apls &apls Yep , very interesting bat. That good to see something different . :thumbsup: Great choice
I'm glad y'all like it. ;D Unfortunately, I've come a cropper with it. I did a test render and placed it on a water lot. The problem is that it's almost invisible, even using a transparent water mod. To be believable, it needs to be completely under water, a fair distance, and the best I've come up with, so far, is a shadowy blob. ::)
Ah, bummer. I didn't think of that.
Which means it's time to get creative :D. Float it to the top, put some big pontoons around it and call it a museum or some such :P.
the simmars team might like it
Maybe that can be use as the top of the under water building , or kind of . Just suggest. &mmm ;)
Cool building :thumbsup:
The lower part reminds me of a USB hub :D
Here's a bit of something I've been playing with. This is a low quality render just to see if it would work correctly. The barge textures need some variation and the rock texture still needs to be adjusted, but it seems to be viable. :) Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBarges03.jpg&hash=35d691e13786207ff6d7166c095b62eba8e9f39e)
Cheers! That looks very nice :)
now thats really nice! the barges look great and they are on water rather than a canal, that makes them even better! are the barges seperate pieces, or are they together? also, do they include the tugboat or can they be separated from the boat? im just wondering, the more the merrier :thumbsup:. i would love to use these in my port. keep up the awesome work!
What you see is all one piece, and is actually a building, not a prop. It needs to be a building, so it will sit on top of the water, instead of sinking to the bottom. :D
haha...how right you are. ive made so many floating boats....i shouldve known that...brain fart!
Awesome :thumbsup:, I've seen lots of barges like this on the Mississippi and Intercoastal.
Wow, this is real cool work!
Yes indeed, the rocks are a bit too large.
Are you going to make some lots for onshore storage of these bulk materials? The only ones I know of are the coal docks by Jeronij, very old but nice.
excellent work &apls &apls
Awesome stuff. I really like the barge. All your work is impressive &apls
Oh I see all of the pages and you make a very good work :thumbsup:
Quote from: jestarr on July 26, 2007, 07:59:38 PM
Since rooker1 asked about this, here's an in-game test pic of all the components finished (well, maybe :D) to date. This is currently an 18x23 lot and with roads, rails, assorted textures and other props, the lot will probably end up at 20x25. :P This is also fairly close to a zoom 3 view as zoom 4 almost fills my screen at 1280x1024. Cheers
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Plant_in-game05.jpg&hash=1c3b86cd19e01d720b1829d7f756edc881ae0080)
What happened to the plant? :(
I imagine it is still somewhere on jestarr's HDD, I think he stopped working on it because he needed a break.
Unfortunately, it still has LOD problems. It was so annoying, I stopped working on it for a while. I will get back to it soon. ;D On another note, the river barges are done and posted to the LEX. They're ploppable on both water and land. That way you can use them to visually enhance your rivers and shorelines, or use them with Diggis Pond and Stream set (see below pic). There are 5 lots, with a slightly different model on each. Water, power, and road access isn't necessary, but they still light up. They're, also, offered as props for those wishing to use them in their own lot making. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FCoal-RockBarge.jpg&hash=7709f40e12a498d554ec38074bde19e5cf987275)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRiverBarge_DiggisPonds.jpg&hash=7ebc7030cc4442fed35c6b5ef8baa5c31a56c18b)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FRiverBarges_Nite.jpg&hash=fc52d83aef6eccc8fd785eea469c9fa5c136ccb0)
smiles on both fronts :) :)
wonderfull work &apls
Jestarr,
Thank you so much for these fantastic buildings and props! I will drop them in my cities and on my lots as soon as possible... &apls
They look great Jess, and thanks for the plug. :D
great work jestarr :thumbsup:
Thanks everyone, I'm glad you like them.
Diggis: No problem. They look and work great! :thumbsup:
Now for my latest lunchtime endeavor. I have no idea what it's going to be yet, but I'm leaning toward textiles of some sort. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSomeOtherBldg1.jpg&hash=b784620b3860965b788b77c7b10e3b236ffdece2)
Looks nice, :thumbsup: kind of like a large law firm building.
very nice &apls
Jestarr simply amazing wow!!! I was awaiting for some life to Diggis ponds and this helps alot!!! Now I wonder who will tackle simply dock props and smaller boats lol :D I love that new building too as well!!! hey maybe it could be something further for Shaun's waters lol
nice wprk pn this BAT Jess :thumbsup:
JESS,
I added your river barges to my harbour. They look great.
Then I wanted to do some LOTting with them. And I searched sooo much, but I could not find them. Neither in the props list nor in the prop families list.
Could you give me the number/code or whatever you call the index number of the file? Please?
Here's my first attempt of putting your boats in use:
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fi277.photobucket.com%2Falbums%2Fkk63%2FFrankU_bucket%2FS_Containerhaven-25Feb121224006842.jpg&hash=19b1278a73de6cdb90f2c43fd10217c15ade722c)
OK, I included the wrong prop dat in the zip. &mmm I've updated the file on the LEX with the correct one. All the barges will fit on a 1x1 tile now. This won't prevent the "Water Graphics Bug", when removing the base texture, it just hides it under the model so it won't be seen. :)
Oh, great!
I must confess that after having resized the lot to 8x2 I found your propfamily. I should have remebered that props don't show in the list if they do not fit onto the lot.
I made a lot with PEG's canal water, but I'm not sure I'm going to use it. Your barges are so much bigger than PEG's scows that I fear I have to widen all my canals to fit them into. And I'm not sure if I want to do that right now. :'(
So, it's been a while. :P I haven't stopped BATting, I've just been a little busy with other things. Here's a couple of pics of my newest endeavors. The first is from a model on a friend's model railroad. I thought it looked cute, so I started it Thursday at lunch. The second is one I started this morning. I've eaten in a few when I was up in the Northeastern part of the country and the food was pretty good for a fast food joint. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FClamityJanes1.jpg&hash=b67e4e5202a2019fc285710b6e39a835e4eaaad3)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FBostonMarket.jpg&hash=66271fd5e2133fe89363da6d6a25a5b4ad4b0272)
I've uploaded the Boston Market Restaurant to the LEX. There are 3 models, in a building family, so it should be different each time it grows. This comes as a CS$2 growable only. Cheers!
Hello, jestarr.
It is a real pleasure to see what you've been working on. I'm quite impressed with your "Clamity Jane" pier. I can see some great uses for that.
Your Boston Market certainly has promise. It will be another welcome addition to the available fast food "joints" for the game.
I've always enjoyed your models and uploads. You certainly do have a talent with the BATting tool.
Thank you for sharing your work with the community.
Regards,
Gary (Vandy)
Very nice :thumbsup: Love the Clamity Jane pier. &apls
Thanks guys. I'm almost finished with another factory (more my usual fair :P). This will be the Silver Rock Sunflower Seed Company. I needed to do something with all the sunflower seeds harvested from Badsim's farm lots; this will be it. :D There's a bit more to do on this (textures and such). Here's an in-game pic of my last test render. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSilverRockSunflowerSeedCo01.jpg&hash=e9a44893a1aa5aef568100639c811fd811e6580f)
Looking good Jestar. There are some great little details on this one and some interesting geometry. I really like the redder brick (nice to mix up your style now and then).
I like this one a lot too. I agree with Spa that this particular shade of brick is a nice change every now and then. :thumbsup:
JB
wonderfull work
Thanks all, I'm glad you like it. :) So, I was looking on my backup disks for an old prop mesh and came across this building. For one reason or another it ended up as an "almost ran". I'm not sure why I never finished it, but I didn't. ::) Anyway, I've dusted it off and sprucing it up a bit. There'll be two other buildings, and maybe a third, plus various props and such. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGibsonCompressedGas.jpg&hash=58731d76ba50d96691e4d9f2dbbc4de7f4d5e597)
Nice, I love the tapered smoke stack. :thumbsup:
papab2000: Thanks. I like it too. ;D
So, I worked on this a bit more, this morning. I cribbed a few ideas from a friends model railroad layout (that's where I got the idea for this in the first place). ;) There'll be one more small building in the set and a bunch of props laying around. Looks as if it'll just fit nicely on a 5x5 lot. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGibsonCompressedGas02.jpg&hash=af3f3abf1b9d60765a05855359650d421f6423b0)
Hey Jess I am liking the dirt and grime on the tin roof there wow!!! that is tight!!! Overall the building so far reminds me of a factory I worked at in Rockford Il for Fire Prevention aka Security a wee bit more pay cause I was also a fire fighter, but anyways I cant wait to see how the rest of this turns out!!!
Great factories!
I like all the factories you make. They have this nice 19th century look. The only comment I could give is that I think most factories have more outside space where there are lots of things lying around and where is place for trucks to drive around. Maybe some cranes?
So my advice si to make the lots larger and fill them with propfamilies of sheds, trucks, bunches of rubble, trash, concrete blocks, bags of goods, boxes with sand and coal..... whatever.
Most SC4 industrial areas look too filled with buildings. In my opinion off course.
Pat and FrankU: Thanks, I'm glad you like it. :) So, I've been working on this a little more, while waiting for inspiration on how to lot Silver Rock. The stuff in the corner will be made into props and I'm making some older style trucks and trailers too. I'll probably render the buildings as one model, then pull them apart and rerender them as separate models. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGibsonCompressedGas03.jpg&hash=fe05f9e6d432bda80f62d46b84f7a36aefe68a42)
Ohh, I like it. Some great 'stuff' being worked on here. I can't wait for more :thumbsup:
looking sweeet Jestarr!!!
very nice work
Wonderful work on the factory Jess! Also great to hear you'll add some more props to your collection, I can't wait them to try them out on a new industrial lot :thumbsup:
I already love the building, and your props are just too awesome! (I actually posted a picture of a lot with some of your props this morning!)
This industry look good my friend , awesome work &apls
Very nice, it is really starting to take shape. :thumbsup: Looks like the roof on the building in the lower left needs some work though, ::) but other then that I like the layout so far. ;)
Thanks all for your comments. I appreciate it. Here's a little something some of you may find interesting. This is the backup generator building from the pressurized reactor facility being built in Finland. I've started working on the texture for the walls, but seeing as that's not really my forte, it may take a while. :P This has, roughly, a 2x4 footprint and is the smallest building of the lot. Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FGeneratorBldg_South.jpg&hash=7e4780f189bfd78bf13a602941c52463108a8a12)
why do you want to work on textures?
It is perfect like that $%Grinno$%
good work :thumbsup:
Love that about bat picture its looking sweet as all of your bats do.
i was just wondering if anybody has any news on jestarr? there hasnt been any action from our resident industrial super producer for a long time.
i know RL issues are always a factor but i was curious.
i hope all is well jestarr.
Great work, very nice ! :thumbsup:
Quote from: jmdude1 on March 27, 2009, 08:27:42 PM
i was just wondering if anybody has any news on jestarr? there hasnt been any action from our resident industrial super producer for a long time.
i know RL issues are always a factor but i was curious.
i hope all is well jestarr.
I too trust that all is well with you Jestarr...
the blessings of a Merry Christmas, Happy New Year fill your house
Jack :satisfied:
Hello to all! So, it's been a while; RL is such a pain. :( However, I'm back to BATting and I've uploaded these items to the LEX for your playing pleasure...or not. :D Cheers!
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAmericanLicorice_Day.jpg&hash=bf028963fb0ad4e09402604834fb999d4611a171)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FAcmeColdStorage_Day.jpg&hash=6fff3809694707ec3198a1f2ecb73292fc20aa50)
Welcome back! &apls
These were such a pleasant surprise to see when I logged into the LEX this afternoon. I am such a huge fan of your work. Your creations make up the majority of my industrial zones, so the prospect of having two new additions is welcome...now the painful wait to grow is on :D
There were some pics of a giant factory a ways back in the thread. It was gorgeous and reminded me so much of home in the heart of the rust belt. You described a LOD problem that made working with the monstrosity a headache. Any chance you may ever get back to it? If your on the fence about getting back to it, I would like to offer you a bit of encouragement, knowing that players like myself would derive great joy from the presence of something so epic ;) (there's my thinly veiled request for the day)
Whatever you find the time to create will be outstanding no doubt.
good stuff, welcome back.
welcome back! its great to see you around here again. awesome work as usual and that first factory is perfect.
Welcome back, it's so nice to have you back in action! ;D Your two recent uploads are both great, especially the cold storage.
Quote from: jestarr on October 13, 2008, 01:46:51 PM
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FSomeOtherBldg1.jpg&hash=b784620b3860965b788b77c7b10e3b236ffdece2)
Welcome Back! Any News on this Beauty?
welcome back!
love this new ones, esp the first one!
mauricio.
Thanks all for your kind comments. They're greatly appreciated.
@baconrocky: Unfortunately, I've lost the original, somewhere on my numerous backup disks. It was too much trouble to sift through some 300+ disks, so I've started over. ;D Below is a current progress pic.
@cubby420: I'm assuming you're thinking of this. I'll be doing a final (maybe ::)) render tonight. Then it'll be on to texture making and Lotting.
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FNoPeek02.jpg&hash=3e9f6540ab64d34b9be02e0e3901a2111675ab74)
(https://www.sc4devotion.com/forums/proxy.php?request=http%3A%2F%2Fwww.brakebayou.us%2Fimages%2FVW_Factory_Day.jpg&hash=dd2516bad091169e9106ff6e5d03b1478e755fc7)
you finished the VW autostadt power plant? could you maybe do a version without the VW badge to be used as a power plant?
Yep indeedy! That's the one. Its gorgeous in a massive, ugly kind of way ;)
Good luck with the render and texturing...surely its a beast to work with...
Nice! &apls You're a great "BATman" ^^ , i love all of your industrials BATs, they're so realist ! :thumbsup:
wow, thanks for reviving it! its a nice looking building. Looks like an urban loft sorta deal. :)
Wow, the power plant is awesome. When I begin building an industrial area I come to see what you're working on. Amazing stuff.
Geoff
Big, Industrial, and Sexy just like I like it. I hope to see more massive buildings from you in the future.
I just wanted to tell you that I've downloaded most of your goodies and I think they are great.You've got a great imagination and wonderful seense of humor. How about a bakery, a dairy and a brewery to go with your food processing creations? thanks for all your hard work. :thumbsup:
I love your style industrial. The models are fantastic and the texture is at its highest level. Especially industrial buildings in the style of the brick looks very well. I use most of your projects are downright fantastic.
Best wishes and I hope you will see the new works.
DaveN